Preview: SpeedLimit (Steam) ~ Shall We Run Away?

speedlimit-verticalgamecover6x9Official websiteSteam Store page

Remember “All You Can Eat“? Well, the people over at GameChuck are developing a new game and it’s called Speed Limit. A few weeks ago, a demo version released to test out the game and gather feedback for further development of the game. Today, I’m going to take a look at the game and talk about my 100% honest opinions on the game with the provided press copy. Now, do keep in mind that this game is under development and that I only played the demo. So, things mentioned in this article might be changed when the full version comes out in the second quarter of 2021. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

If you are interested in this game and you want to read more or even the press materials like screenshots, trailers and other interesting things, you can read the press kit right here. There are also dev logs on their YouTube channel.

Editorial note: I have written this review while playing the demo version released on March 16th, 2020.

The game

Asset-8 (1)In this game, you play as a guy just commuting on the train. Suddenly, a strange man walks into the cart with a gun and collapses into your arms. The annoying thing is that it knocks out the phone from your hand and changes it with the gun. Well, this catches the attention of the secret agent on the train and send the whole SWAT Team after you. Now, it’s time to escape their grip and save yourself before it’s too late. Your goal is to avoid all their fire and dodge every last enemy that gets thrown your way since one hit kills you.

The extremely difficult adventure can easily be controlled by a few buttons. The arrow keys are for moving to sideways, the down key is for ducking and the up key is to aim up. The default keys for shooting it’s the space bar and for jumping it’s the control key. The controls are easily rebinded in the options menu. Oh, and let’s not forget to mention that this game also can be controlled by a controller.

Speaking of the options menu, the only other things you can currently do is change the volume of the music or reset the options. The consistency of the menu system sticks out and makes it easy to use. The color scheme is used throughout the whole game and that’s a nice thing.

This game also has an amazing audiovisual presentation. Let’s talk first about the visuals. If you ever played a game like Heart of Darkness on the PS1 or Another World on PC, the pixel art will feel extremely familiar. The animations and the visuals are extremely impressive for a game that’s still under active development and still has at least a year left in development.

Speed-Limit-bg1Couple that with an amazing tense tech/dance soundtrack and you have the great audiovisual presentation that this game delivers. The sound effects get the same praise and I have to say that the immersion sometimes is extremely high.

Now, something that’s also quite interesting to know is that this game has several gameplay styles. The variety of this game is quite impressive. For the sake of surprise, I won’t spoil too much, but a motorcycle and plane play a role in this game.

The game also has achievements, this is quite interesting and gives a peek to the feature of this game. Currently, the demo has three stages for us to enjoy. And I have to admit, I have trouble reaching the ending of the first stage. But hey, I’m ready to try and try again, since the adrenaline kick will be amazing when I finally do it.

Comments

Screenshot_3Now, it’s time to give my opinion on the game so far. If it isn’t clear from the previous section, I really enjoy the game and I think that the finished product will have a lot of potential. But, there are some flaws I think that could be changed.

Let’s start with a minor thing. The “Reset To Default” button in the options menu also resets the volume of the music and sound effects. I think an additional button to only reset the control bindings would be a great idea.

I can understand that this game is supposed to be difficult and that it’s a game of memorization. But, something that annoyed me to no end was the fact you can’t shoot while crouch walking. You need to be at a standstill and duck in order for you to shoot while crouching. I felt that it’s a bit unfair since sometimes your execution speed can mean the difference between life or death.

At the current moment, there isn’t enough feedback in the sound department. There is no game over sound and the animation can easily be missed. Just give a little sound effect that the player lost before you respawn. Now, the respawn happens quite fast so, it isn’t that big of a deal as soon as you get used to it.

Also, I think that the difficulty curve ramps up just a bit too fast. By the 2nd cart, you get swarmed from above, left and right. When you survive that, the next enemy has a shield that bounces your bullets back and because you barely have time to attack the enemies from above from the previous cart, they attack you from the previous cart while you are still trying to figure out how to beat the enemy with the shield. It can be quite overwhelming. Then again, this might be part of the charm, but it’s quite frustrating when you barely get the time to get used to certain enemies or patterns.

You might have read it earlier, I haven’t been able yet to beat the first stage. I think that I came quite close, but there is always something that I overlook that spells disaster. Now, because of that reason, I won’t comment if the game saves your progress or not, but the fact that there isn’t an option to reset the save file in the options menu has me a bit worried that this has to be done all in one go. And if you die, you have to restart everything from the start. Then again, you might just get an option to either continue or start a new game when you reached the second level.

And that’s currently all the feedback I can give for the demo I played. So, I think it’s time for my conclusion on this article and my final thoughts on this game.

Overall opinion

I know that this “review” is going to be out of date as soon as the demo gets an update or when the game fully releases. I’m fully aware that my reflexes aren’t quick enough to play this style of game optimally. But, that doesn’t stop me from enjoying this game.

Before I started to write this article, I had to keep in mind that this article is both a preview to introduce this game to my readers and it’s a feedback article. The difference is that this time, I shared my feedback for the developer in my article instead of in a mail.

The direction that this game is taking is interesting. In this article, I have talked about games like Another World and Heart of Darkness. And, this game seriously reminds me of those style of games, extremely difficult but rewarding games to beat.

While this game wouldn’t be my first choice when I’m buying games, I’m glad that the developers provided me with a press copy since I want to beat this game to try and get better at these style of games. The “just one more try” mentality got to me for this game. Maybe the fact that the soundtrack of this game is so catchy might have to do with it.

If the game gets even more polish and gets just a bit more balanced in terms of difficulty, I think this game is going to do great in the indie scene. The foundation is already there and if this is only the demo so far… I’m looking forward to the full version. And you may be sure that when I notice that this game gets an update, that I test it out and help the developers to polish up this game to be even better.

If this game sounds interesting to you, I advise that you keep an eye on the Steam Store page and wishlist it. Since this is a game you don’t want to miss if you enjoy games like Super Meat Boy, Another World, Heart of Darkness and games of that nature. Or if you enjoy highspeed action games.

Before I ramble on and on, I think it’s a great idea that I close off this article. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then: have a great rest of your day and take care.

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Community Award: Real Neat Blog Award from Frostilye

real-neat-blog

I have won an award with my blog. Well sort of. Remember the time you got those chain emails where people ask “send this to X amount of people to…”? In the blogging community, we gave this concept a unique spin. We have community/tag awards. The idea is that bloggers promote each other by passing an award. In March, I got tagged with the “Real Neat Blog Award” by Frostilyte (who also created the picture you see at the top of this post). Man, I’m always so thankful when other bloggers tag me in these kinds of posts since I find it amazing to see how we as bloggers stick together and help each other but also recognize each other. So, it’s time to follow the rules of this kind of posts where I thank the tagger, answer the questions and ask my own questions for the people I tag. Oh, also feel free to leave a comment with your opinion on the content of the article and/or maybe your own answers on the questions if you want to. 

1) Have you ever been really excited about a game only to be disappointed by it?

I think the way I select the games I want to play actually helped me to avoid being really disappointed by a game. When I start a game, I’m always going in with an open mind and telling myself that it’s possible that the game isn’t going to be my cup of tea.

Of course, there are games that I’m extremely excited about and weren’t the best they could be. But, let’s be honest here, there is always something in a game that you find disappointing and it can range from a small or minor thing to something that affects the whole game.

For example, I really enjoyed The Legend of Zelda – A Link Between Worlds but I’m not that big of a fan of the art style. Yet, there are a lot of people who really liked the art style of that game.

Another example is Etrain Odyssey IV, the thing that I found disappointing is that there wasn’t any voice acting. Yes, no voice acting. Now here is the thing, usually, there is no voice acting in the franchise apart from 4 out of 10 games in the series. So yeah, it’s an extremely silly reason since I loved playing Etrain Odyssey on the DS and that game doesn’t have voice acting either.

Or, The Legend of Zelda – Breath Of The Wild. I was beyond excited about the game, but when I played it, I found that the game shifted a bit too much from the usual Zelda formula, but after a while, I really started to grow on me.

I could talk way more in-depth about this topic, and maybe I should in another article. But I think that I have to answer the question with “no, I haven’t or I can’t remember.” Since there are always aspects of the game I enjoy and aspects I’m not that fond of.

2) Is there any aspect of your life, big or small, that you’re not completely content with and that you frequently think about changing?

It’s a cheesy answer but I’m going to give it. Life is far from perfect and there will be always things you want to change.

I know that my English isn’t perfect and that I often write mistakes. It would be easy for me to hide behind the fact that English isn’t my native language. My native language is Dutch and I also know French and a small bit of German. But, I’m always content when people point out mistakes. It helps me improve my writing and my English skills.

I know that I tend to procrastinate a lot. Sometimes a bit too much. From small to big projects, for some reason, I love to do things at the last minute for some reason. There are moments in time that I don’t procrastinate that much, but that’s not always the case.

Then again, when I’m really honest with myself. I find that myself quite content with my life and where things are going. If I keep up the good work I’m currently doing, I think I will be able to realize my dreams.

3) Can you tell me a joke?

You know that I love to tell stories, so let me tell you an amusing story. I think I was around 10 years old and my family and I were on our yearly trip to the seaside. In the vacation park, we were staying at, there is a football field (I mean for playing soccer. Not for American Football.). Well, more like a farmers field since it was quite uneven and you were able to see puddles when had rained. Keep that in mind, the field is anything but even.

There was this guy, let’s call him Dave,  who always got angry when we were playing with a leather football since it was extremely dangerous. His reasoning, you were able to kick out a window with them. So, in the summer evening, there were a lot of kids and teenagers playing football.

Dave was playing tennis on the road next to the football field together with his brother. Everything went fine until one of the kids brought a leather ball. When Dave saw that leather ball, he got so pissed that he pointed at the ball with the tennis racket he was holding. But, his grip… oh man, his grip. I think you might see what’s coming next.

Dave swung his arm with the racket towards the leather ball and lost grip of the racket. The racket went off flying with some speed towards the football field. The metal side of the racket hit an uneven part of the football field and almost crashed into a window. And yes, it was the window of his front door.

Yes, that was extremely funny to see. I remember that moment extremely well. I wish I had a smartphone that day to record the whole event but back in those days, we all had those PDA-type phones. Those old-school Nokia’s. So, yeah. The moment will live on as a memory instead of a movie.

4) I recently read how evil a company directly correlates to how honest and heartfelt the company tries to appear in its advertising. Do you think there is any truth to this?

That’s an interesting question. But, I think there is an issue with the question. For starters, try to define “evil”. On top of that, find me one company that creates advertisements that present their brand or company in a negative way.

The statement/conclusion doesn’t sit well with me. I feel like I’m missing context. So, it could be that there is some truth to it, but it could also be that there isn’t any truth to it.

5) We all have post styles, or series that we create on our blogs. What is your favorite post style/series on your blog?

I try to use the same or a similar writing style on my works and posts. I just love talking about games and giving my opinion on it. Now, I’m quite proud of The Legend of Zelda – Bloggers Journey. It started off as a simple idea and now that this style of post happened for 3 different series: Mario, Final Fantasy and Tomb Raider; I’m just so happy to see what it has become.

The thing I love to see the most is the change in my writing style. I love to see how my writing style evolved over the years. I’m really interested to see how my writing style is going to be in a few years. Am I still going to explain why certain things or mechanics don’t work, pointing out flaws in games? Am I still going to talk about games? Only the future will give an answer to that question.

6) Light theme, or dark theme?

When I have the option to pick a theme, I prefer to fiddle around with the options to fit my personal needs. Now, my favorite color is gray/silver and the dark theme fits more to that. Apart from that, I feel that the dark theme feels easier on the eyes when looking to a screen for a long time. And since my job involves a lot of computers, I’m quite happy with the recent trend of adding dark modes everywhere.

7) What’s something you accomplished in the past several months that you’re really proud of?

The simple fact that I was able to find my dream job. I always dreamt of working in a school and helping teachers and students to have the best time possible. I also love to work with computers and technology. I’m part of the IT Staff in an art school and I love it.

I’m really proud of myself that I was able to land the job and that I’m able to work in my field of passion. Since it’s something that I adore doing, and to be honest, sometimes it doesn’t feel like work to me. My tasks include maintaining the website, fixing problems with the IT equipment, explaining how tech works to teachers…

Maintain a website, well just look at this blog. I already do it as a hobby, so yeah. Fixing problems with IT equipment is something that I already did on the side for friends and family. And explaining how tech works to teachers feels extremely rewarding when you see teachers being able to use the tech to improve their classes and make life easier for them and the students. Could you ask for more?

My questions

  1. If I start a new retrospective collab project like my Zelda and Tomb Raider project, which series should I pick and why?
  2. What’s the most difficult part of being a blogger according to you?
  3. With YouTube being so big, do you think that written articles still have a place in the current entertainment industry?
  4. Did games become easier or have we as gamers become more skilled?
  5. What are your favorite (gaming related) April Fool jokes?
  6. Which series/game would you love to see revived?
  7. Do you think there is still a place in the gaming market for handheld gaming or did the smartphone market take it over? Or are those two the same market?

And the people I tag:

Matt from NormalHappenings

Robert from AdventureRules

Kim from LaterLevels

Shelby from FalconGameReviews

All my mage buddies over at the WellRedMage

Omar from Pete’s Corner

KillerRobotics

And with that said, I have left out a ton of amazing video game bloggers. I highly recommend that you check out everybody linked here since they all write amazing things and have interesting viewpoints on the gaming world.

But, I also want to thank you all for reading. I’m always so happy when people read my articles and interact with them. It makes my day. I’m writing this blog as a hobby and being able to review games from indie developers and being recognized by other bloggers for the work I put in my blog is such a rewarding and great feeling. Thank you!

Thank you again for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

 

Gamer’s Thoughts: Difficulty in games

downloadToday I want to talk about something extremely objective subjective. Something not a lot of people agrees on. That subject is the difficulty in games. This isn’t unique to video gaming since other entertainment mediums can be difficult to understand, analyze or appreciate. But, the difficulty is one of the most important factors in gaming. In order to write this article, I have asked in various groups what their opinions about game difficulty are. Are games today too easy? Are difficult games fun to play? Are old school games too difficult? I got some extremely interesting replies. Now, if you have your own opinion on this subject, I would love to talk about it in the comment section down below. Of course, keep it civil down there, everybody has a different opinion.

My own views on game difficulty.

Keep in mind that the following thoughts and opinions are mine. It’s quite possible that you think in a different way due to your different experiences in gaming and/or life. Like I said in the introduction of this article, feel free to leave a comment with your thoughts and opinions on the content of this article and or the subject. With that out of the way, on with the show.

Now, with such a broad subject as game difficulty, it’s quite tricky to give a full opinion. In the introduction alone, I gave a few different angles I could take this article. In addition to that, this subject is extremely subjective. For example, I’m not rhythmic at all. When I talk about the DS, a lot of people talk about games like Elite Beat Agents, a rhythm game. I have to admit that I find this game too difficult.

pokemon goFirst of all, let’s talk about a sentence you often hear us older players say: “Games today are too easy.” Are they really too easy? Well, they became easier in one way but more challenging too. For example, take the Pokémon games. When Game Freak remade the 3rd generation on Nintendo 3DS, one of the biggest complaints was that the game was too easy. And yes, I finished the game without losing 3 battles during the whole playthrough and 2 of these loses were because I wasn’t paying attention during the battle and forgot to heal my Pokémon and the other loss was because I forgot that grass was weak to flying and I most had grass Pokémon in a flying gym. Whoops.

photoNow, why do I think that games can be too easy nowadays? That’s has two reasons. The first reason is that games just got more accessible. Because of the growth of the hobby, a lot more people play video games. So, there need to be ways for every style of player to play video games, even the youngest ones. Thankfully, you have difficulty options that can provide the other players with some additional challenges. Sadly enough, not all games do this. In most games, the difficulty settings have a small explanation of what each level means.

And this brings me to the second reason why games are too easy nowadays and that’s a skill. I have been playing games since I was a young lad. I started playing games give or take 21 years ago. During these years, I have played a TON of games and got a TON of different experiences. That means I have seen quite a lot and the chances of a puzzle stumping me or a fight being too difficult to get slimmer with every game I play.

Is this a bad thing? It depends on what you are looking for in a game. Do you want a game that challenges your strategizing skills or the ability to solve puzzles than the lower difficulty can be a problem? If you are looking for a game to play to pass the time, in that case, the drop in difficulty shouldn’t matter that much.

resident evil 4It’s always a difficult balancing act in how difficult you make your game. Since if a game is too difficult, people will stop playing. A great example for me is Resident Evil 4. There is a section in that game where during an already hectic fight, two chainsaw enemies spawn that kill you instantly when they come to close. There were three times that one of those enemies actually spawned right behind me, giving me no time nor room to turn around and defend myself. These moments I actually rage quitted the game. Another example is Atelier Rorona. The amount of depth in this game is just insane. You have to think about so many things like the freshness of ingredients, how long it takes to collect them and get them home, the amount of MP you have to fight and or craft… It was quite challenging to balance all of these things.

EuropaUniversalisIV_Packshot_editedThat brings me to the question, what makes a game difficult and how difficult should a game be? It speaks for itself that how more layers of gameplay and mechanics you add, the more difficult a game becomes. Take Europa Universalis 4 for example. In this grand strategy game, there are so many mechanics; it’s not even funny anymore. The complexity of a game can turn some people off. I would love to play Europe Universalis 4 with more people but most of my friends don’t understand how the game works or get too scared when they hear how many things they need to think about while playing the game.

In a way, the difficulty of a game can limit your audience. I would love to play a game like Cuphead, but from what I have seen and tried, the game is a bit too much for me. I don’t really like games that depend on memorization or trying over and over again. This makes the game boring and repetitive in my eyes. For me personally, I want to have a great time while I’m playing games. I want some parts to be challenging and test the skills I learned during the game and I want some sections to be easy to play through so I can relax and enjoy the game.

SI_NDS_NewSuperMarioBrosDS_image1600wA game series that nailed difficulty, in my opinion, is the Super Mario World games. In these games, you learn by playing the game. You might have heard this explanation in various other videos or articles but if you haven’t heard it yet, allow me to explain. At the start of the level, you are able to experiment with a new level mechanic in a safe area. One where you can easily avoid the enemies and you don’t have death pits. And the further you go in the level, the more challenging the mechanic or level gimmick becomes. And during the later and last stages of the game, all the challenges are combined into one big final set of levels that test your skills and what you learned through the game. In a way, you can compare it to school. The early levels and sections are the classes while the later levels and finale of the game are the final test/exam.

Now, should games become “NES-hard” again? To be honest, I think we shouldn’t do that. In the current gaming climate, we get a lot of games inspired by the more challenging nature of older games and we also get easier games. That means we have options. Now, we’re all old school games difficult? Were games more challenging in the past? Well, that’s a tricky question to answer.

Tomb Raider LegendFor example, I grew up with the original Tomb Raider games. When I play these games today, I don’t have a lot of trouble with jumping from platform to platform. Of course, due to the limitations of the systems at the time, it wasn’t always clear to which ledge you should jump and how you should make that jump. In more recent games, a better visual presentation helps out with that problem a lot. This “issue” became clear when I did the Tomb Raider project. Some people in that collaboration had never played an old school Tomb Raider game and gave it a try for the first time. And because they were more used to the newer style of the series or the newer style of play in more modern games, they had trouble during the game.

Something I often got during my search for writers in the Tomb Raider project was: “Also the old Tomb Raider games that aged poorly?” or something similar. I completely agree that the original Tomb Raider games aged poorly. The newer Tomb Raider games, and not per se the more modern games, play better because the developers improved their craft and learned a lot from developing the previous entries in the series.

I don’t find all retro-inspired games that difficult. I was able to beat some without much trouble like Blossom Tales or Retro Game Challenge. While I did had some trouble in Shovel Knight because I haven’t played a lot of games similar to that.

When I was researching and brainstorming for this article, I came to the conclusion that there are 4 types of difficulty in my eyes.

The first type is the intended difficulty. This is planned by the developers to challenge you during the game. Think about a Zelda dungeon where you get a new item in a dungeon and you have to learn to use it or remember the places where you were unable to progress and needed to use the item.

The second type is an unintended difficulty. This was an unplanned difficulty due to bugs, randomness (like RNG or random generation) or just plain bad game design. Or it can be because of things like certain mechanics. For example, a lot of people complained when Super Mario 64 DS came out. While it’s a good remake, the controls weren’t loved by various reviews because the original game was designed with a joystick in mind while the DS didn’t have a joystick.

The first two types can be mixed with the other two types.

The third type is a fair difficulty. With this I mean, the game provides you with a challenging and rewarding experience. Like, you finally figured out how to beat that one puzzle or beat that one boss.

The fourth type of difficulty is, you guessed it, unfair difficulty. Now, this can be because of bad and or lazy game design but this can also be a huge spike in difficulty. A great example is Suikoden Tierkreis for me. Overall, the game is somewhat easy. If you don’t skip too many battles and pay attention to what you are doing, the game isn’t all too challenging. I rarely to never saw the game over screen. Until I came to the final boss. This annoying battle gets such a difficulty spike that made me not fully finish the game and actually look up the ending online. Now, while writing this article, I actually restarted playing the game and I’m hell-bent in finally beating the game this time.

The more difficulty of type 2 and 4 you have, the worse it becomes for your game. One time a developer asked me to review an Android game. In this game, you had to feed various foods to some customers. The issue was, all of the dishes were based on Asian dishes and I’m European. I barely know anything about Asian cuisine. The unfair difficulty in this game is that almost nothing was explained in the game about the foods themselves. So, I was unable to figure out which food was what, so it became a guessing game.

Another example of unfair difficulty is more recent. A developer asked me to review a Switch game they just released. The game is a twin-stick shooter and in the shooting tutorial, there were two spawners in the room that spawned so many enemies so quickly, it became overwhelming. You shouldn’t put so many enemies in the first level of your game while the player is still learning the basic mechanics of the game. That’s unfair.

headerDoes a game like Dark Souls have unfair difficulty? Well no, the game is quite balanced in my opinion. There is a lot of risk and reward gameplay, the punishment is just a bit too harsh in my opinion. But the game becomes beatable when you learn the finer details of the game and get used to the inner workings of the game.

The line and difference between the four types are really thin and make it still personal. Speaking of personal, some people talk proudly when they were able to beat a certain game on the highest difficulty. While that is impressive, you shouldn’t look down upon people having trouble on the lower difficulties. While my gaming buddy MiseryLC can beat the AI in Europe Universalis IV on hard, I feel that the normal difficulty provides just enough challenge for me.

I think it would be a great development if all games have difficulty sliders. The more you can adjust the difficulty, the better. Something I really loved in the Etrian Odyssey series is that you can change the difficulty setting when you are in the town without any other punishments. This is great because when I was unable to beat a certain boss and almost stopped playing, I was able to lower the difficulty a bit so I was able to beat the boss and move on. After I had beaten the boss, I set the difficulty back on normal. This is a perfect system since people can choose how easy or hard you want the game to be.

Now, I have said quite a lot about the topic now. To avoid this article becoming a bit too long or having too much rambling, I think it’s time to let some of my friends talk. I want to thank everybody for their input since they helped me quite a lot while putting my thoughts together for this article.

How others think about difficulty.

Now, I asked around on various groups on Discord and Facebook on their opinions on game difficulty. Here is what they have to say. Note, some quotes I translated from Dutch to English. Some quotes had minor edits since sometimes contained an answer to another topic in the conversation or something in those lines.

The following quotes come from a Facebook group where Belgian retro game collectors gather.

Ward: “Some games are pretty challenging due to their difficulty like Slain and Cuphead. But other games hold your hand, but that doesn’t always take away from the fun of the game. It really depends on the game and how enjoyable the story is.”

Hakim: “Sometimes a too difficult game can be really frustrating. And out of this frustration, the game can go on my shelves to be never played again.”

Kenny: “Personally, I think that the player should have a choice how difficult the game should be. Some games I play personally for the story and not for an extreme challenge.”

Mayu: “For me, a game can never be too difficult. I’ll play until the end as long as the difficulty, challenge, story and such are fun. It already happened that I was disappointed when I bought a new game and I finished it without issue. The solution for this is lately, collection or completion rewards. Some of them are really letdowns. In the past, gaming was a very niche hobby. When a game was too difficult, you just had to try and try again. But, now that gaming isn’t a niche hobby anymore, the difficult games don’t sell that well anymore. And with companies trying to make as much profit as possible…”

Koen: “Making a game extremely difficult is no issue for me. As long as all the elements of the game are fun, it doesn’t matter to me. I really enjoy the rewarding feeling of finally being able to beat a game at the highest difficult setting after trying on it for weeks and seeing the real/true ending. But, when the story is garbage and I have to replay the game on a harder difficulty setting, I won’t be spending my time on a new playthrough.”

Niels: “As long as a game stays fair, it’s worth my time. Nowadays, there are a lot of games that are too easy for everybody to play. From endless tutorial sections to special power-ups when you die a lot and sometimes even a skip button, these are just a few things that you find more and more in modern games. Now, there is nothing wrong with that, as long as they are optional or are disabled by higher difficulty settings. Something I really want to stress, a game that is too difficult thanks to bad enemy placement, terrible controls or bad decisions is a bad game.”

Xavier: “I prefer easier games. There are a lot of games that are quite enjoyable to play. It doesn’t matter to me if games are shorter, I usually buy them at a lower price after they have been released for a while. It’s better then having to play a game where you have to retry a section 20 times to finish it.”

Dennis: “I usually start a game on normal mode. Depending on my experience, I raise or lower the difficulty. So, this means that I play some games on easy, some on normal and some on the hardest difficulty. I don’t really enjoy games where you respawn a thousand times before you can continue and especially when you have the same issue 10 minutes later in the next section. If I enjoyed the game enough, I might replay it on a higher difficulty setting. Most of the games interest me for somewhere between 10 to 20 hours. But, this is absolutely not the case for me with Final Fantasy games.”

The following opinions are from fellow bloggers or friends in the blogging world.

Aiphafemaie: “A couple thoughts – I think games felt more difficult in the past because you had to rely more on yourself to figure out how to pass levels or quests. Or printing out walkthroughs from GameFaqs.com lmao.  Now when you’re stuck, you can just to YouTube and see how it’s done. I don’t think games were more difficult in the past, but “difficult” is a subjective word.  Today’s games do have varying difficulty modes, in comparison to the past. Before most games could only be played on default.”

TwoTall4uFool: “I think there was a lot of trial and error with games back in the 80’s and 90’s. Even in the 2000’s. Aiphafemaie you bring up a great point about GameFaqs but there are some games out there that I would’ve never beaten if it wasn’t for Game Genie/Gameshark. Today in games you have tutorials and of course there is YouTube. And even with plug and plays such as the SNES Classic you can rewind and try a part again if you fail. And plus suspend you point. So emulating older games have made them easier ….. sort of.”

ReaperInteractive: “I agree with @aiphafemaie . Games in the past had no clear instructions or clear, “Go here to pass to the next level.” Games nowadays are a lot more direct and I feel that developers intentianally make these instructions extremely clear as to make the game as playable and prevent people from giving up midway. A little more on the note. There have been games where the instructions were so unclear that I literally had no clue what to do and ended up giving up. Another reason I feel that games nowadays are a lot easier is because we’ve played the same basic mechanic over and over again as to games in the past, there were hundreds of different mechanics. Most games nowadays can be grouped into a couple dozen genres with the same mechanic and controls. Contrary to this, I feel that games in the past are composed of hundreds of different genres, some completely new to the people hence why I feel that why games in the past are a tad more difficult than those of our age.”

The Well Red Mage: “I think that games can still pretty hard now, some of them, but there are new varieties of games now. There are brutal platformers as a subgenre now that are built on difficulty, but then there are also walking simulators and interactive movies now that eschew difficulty almost entirely. I think some would say that the difficulty of retro games was such that it was unfair, but I think that the lives systems and the memorization of patterns (two very retro-centric ideas of difficulty) are perfectly valid; we maybe just don’t have the toleration for them that we used to. Those games were still demanding something of the player (memory or timing). So I think this is a conversation that benefits from specifics like specific games and specific features in those games that bring difficulty into the equation (memorization, level design, limited options or limited chances to complete a challenge, longer periods without save features, increasing speed, item management, enemy AI… all those things are specific features that games then and now used and use to create difficulty).”

The Badly Backlogged Mage/MrBacklog: “I think the obvious-but-unhelpful answer is “as difficult as they need to be to convey the desired experience”. Dark Souls, the Walking Dead and Mario Party are all different in terms of difficulty because they’re going for different experiences.”

OverThinkerY: “I think there are different ways of adding difficulty – Backlogged makes a good point about those games being difficult in different ways as part of the experience. There’s perhaps the most classic sort of difficulty, which is reacting and executing the right series of inputs quickly enough to proceed, and then there are things more dependent on memory, ingenuity, or sheer emotional fortitude. I think there are more examples these days of different sorts of difficulty other than simply pressing buttons accurately, which might be down to better tech or just natural progression, but it enables different kinds of experiences to be made effective in that way.”

Mail Order Ninja Mage/Daniel Flatt: “Difficulty is the hardest thing to get right in video games. If you push back too hard you lose all but your most dedicated player, if you don’t present any challenge then moderately skilled players become bored. Like everyone said above it is drastically different depending on the game and furthermore the individual playing.

That being said games aren’t necessarily easier than they were before, but they have become better at not wasting our time. Games previously were artificially hard, first because checkpoints and saves weren’t a thing, and then because many NES games are a handful of hours long without constantly starting over. They had to have that difficulty to make the game worth it, can’t have Billy coming to you after an hour and asking for a new game. I dare anyone to play B side levels of Celeste and say games are easier, but the difference is you don’t have to play through the same 30 minutes over and over to finally get through something and die 20 seconds later to start all over.

The best games have difficulty determined by the player, Nintendo excels at this, but one of the best examples is Ori. It has a function where you basically create your own checkpoints or don’t, depending on your preference. It could be brutally hard, but if I get to try again right away for a certain section it wasn’t wasting my time making me play the same section a hundred times.”

Now, as you can read, the opinions are extremely diverse when it comes to difficulty. This brainstorm was extremely interesting to do. I honestly think that I’ll return to this topic in the future. Before I close this article, I want to point you to an article created by Rob “I Played The Game” Covell that he wrote in 2017 about the same subject. “A Difficult Conversation”.

Closing off

Like I said in the previous paragraph, the conversation of how difficult a game could be or if games are too easy nowadays gets quite diverse opinions. While this topic could be discussed for hours and the opinions will go in various directions, I think I’ll close off this article here. I’m quite curious about what everybody thinks. Maybe I’ll revisit this topic at a later date.

If you have written or talked about this subject in the past or know a great resource like another article or video, feel free to send me a message with the link. Maybe I’ll include it in the next article. And with that said, I think I’ll really end off this article. Thank you, everybody, for helping me put this article together. It was a blast. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Repentant (PC) ~ Life Goes On

Repentant Header.jpgSteam Store page

Life goes on. Of course, it does. Repentant recently released and the game is a continuation from Little Kite. But, if you haven’t played the original, you can still play Repentant. Full disclosure, I got a press-code from the developer to write this article. But, the developer wanted me to give my 100% honest opinion. So, that’s what you are getting today. What is my 100% honest opinion on this point-and-click adventure game, one of my favorite genres ever! Let’s find out. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Oliver goes shopping

The sequel of Little Kite follows Oliver, the abusive boyfriend. Now, I could try to explain the game to you, but I feel like the introduction written by the developers on the store page explains the plot of the game the best:

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence.
One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

20180810152129_1The writing in this game is amazing. The story really gripped me from the moment it started. I love experiencing stories like these since they stay realistic and down to earth. Also, it shows the other side of life, that it’s not always sunshine and rainbows.

The game got translated into Russian, Ukraine and into Dutch. I can’t speak about the Russian nor the Ukrian since I don’t speak either language, but judging from the quality of the Dutch translation, I can say it’s quite good. For those who don’t know, I’m not a native English speaker. My native language is Flemish, which is “a sort of Dutch”. Something like American and British is a sort of English.

The voice-acting isn’t translated, it’s only the subtitles of the game. Now, I’ll talk more about the voice-acting in just a minute, but first I want to quickly say something about the Dutch translation. Personally, I didn’t like it. There is nothing wrong with the translation, but it uses more expressions and sayings used in the Netherlands than Flemish ones. I got a bit put off by that as a Flemish-native. But, this is more of a nitpick. Compare it to, an American gamer getting annoyed at the subtitles since they are in UK English. It won’t ruin the experience, but it’s noticeable sometimes. So, that’s why I played the game in English.

So, that ramble aside, I wanted to talk about the voice-acting. This game has decent voice acting. Especially the voice acting of the girl is extremely well done. And the type of voice really matches the characters as well. Yet, the voice acting didn’t always click with me. I can’t put my finger on why I think that, but I feel like it was a bit bland sometimes, not enough emotion. Then again, I felt that the voice acting pulled me more into the story. So, yeah.

The dialogue can go, sort of, automatically. When you don’t press a button to continue the dialogue, it continues on its own after a while.

Drawn gameplay

20180810154414_1The visuals in this game are amazing. I really like the art style. It feels like you are playing the story inside a painting or a realistic comic book. If I were to nitpick, I would say that I disliked that not every sign and such was in English. Then again, I don’t think this game takes place in an English speaking country, so that adds to the atmosphere.

The game takes place in the night store. It has basically four screens where the whole adventure takes place. There is one screen that’s an exception, but talking about that would be a spoiler. I really like how the whole story is in this night store. The full-screen artwork for some cutscenes is amazing.

The visual presentation is enhanced by decent animation. There is a minor thing I could criticize about the animations. The running animation looks so unnatural. If you double-click, Oliver uses the same walk cycle but moves twice as quick. And strangely enough, this only works outside the store.

Overall, the game runs at a consistent frame rate, apart from that one scene outside the store and the storefront. The game requires 512MB VRAM, and I have 2GB in my PC. Yet, I had some frame stuttering and some frame drops. The game was still playable but it was quite noticeable during that section.

The visual presentation is accompanied by an enjoyable soundtrack. The only thing that I would have done differently is to loop the music so the player would have been unable to know when the track started or when it ended. I think I say enough about the soundtrack with this: “If it was ever released as a sort of DLC package on Steam, it would be an instant buy for me. I would add it to my playlist for when in the mood for more relaxing music or tense music.”

So close

20180810160244_1

While I was playing this game, I was really enjoying solving the puzzles. The controls for this game are really good. You only need the mouse to play this game.

Now, if you ever get stuck, the game has a hint system. And this hint system isn’t one of the best in my opinion.

You can click it 20 times in the whole game. It does circle all clickable areas. It doesn’t give you any other hints on how to progress or what items you need for the current puzzle. Since it also circles items you can’t pick up or need for a later puzzle. I think that this game could have used a system like in the Broken Sword series where you could ask for a clue on what to do next and when you get stuck (read, don’t progress or solve the puzzle after a certain amount of time), you get access to a clue revealing even more.

Anyways, the rest of the UI is good. The inventory system is at the top and you have your menu button at the left bottom corner of the screen. Besides the hint button. Now, you can combine items. Near the end, I discovered that some combinations didn’t get any reaction out of Oliver. Like the bandage with the kettle.

Another minor change I would have done is, change “play” in the main menu to “new game”. Since clicking that option always starts a new game and it would avoid people thinking that it’s a way to reload the latest checkpoint.

This game isn’t too difficult for veteran point-and-click players. If you have played games like Beneath the Steel Sky, Broken Sword, Monkey Island, Deponia… This game shouldn’t be a problem for you. What I’m saying here is that experience in the genre helps you to get through this game. If you don’t have experience in the genre, always ask yourself this question, what exactly is stopping me from progressing the story and what do I have in my inventory or around me to aid in solving the issue?

This game autosaves, so that means that after you have solved some puzzles, the game autosaves. You can’t save in between. At first, I found this kind of disappointing but the autosaves are so frequent that it isn’t a problem.

For 6€, you get an adventure that lasts roughly one hour. This sounds short, but it’s a great ride. I have finished this game in 2,5 hours. Granted, I have left the game running while I was writing this review for example.

So, that’s everything I wanted to say about this game, it’s time for the conclusion.

Conclusion

The bad:

-The music should fade in and out better.

-The game is too short.

-The voice acting was sometimes hit & miss.

-In one area some minor frame drops.

-The hint system could have been more fleshed out.

The good:

+ The voice acting can be a hit sometimes.

+ Amazing visuals.

+ Enjoyable puzzles.

+ Great story & writing.

+ …

Final thoughts:

I have played both games in this series and I enjoyed both of these games. Personally, I found that Repentant is the better game of the two. The addition of voice acting really adds a lot to the game.

While the game is rather short, I really enjoyed myself with this game. I would love to see a third entry into the series exploring the aftermath of the situation from Mary’s point of view.

While the game could have used some more polish, I think that this game was worth the wait. I can’t wait to see what the developers are going to put out next. Since now I’m hyped for their next adventure game!

Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 80/100

Creative Christmas #11 – I Promise That …

OrnamentsTrim_treetoppers99792-171002_1506972985225It’s the final day of the year. So, it’s time to make promises what we shall try to accomplish next year. If we do this collab with LaterLevels again next year, I might be able to come up with an overall theme, but for now, I’ll stick with the theme I have been using. A random introduction where I talked about not having a theme and getting distracted by the question asked. Oh, I shouldn’t have revealed this until the end of the series? So, tomorrow will be the final question in this collab? Oh. Well, let’s first answer today’s question.

Midnight rolls around and it’s time to pick a New Year gaming resolution to see you through the next 12 months. What’s your choice for 2018?

If I’m allowed to make promises with myself of what I want to accomplish in 2018 in terms of gaming, I think I’m going to repeat something I said in my “10 games I look forward to playing in 2018” list.

I want to play a lot of games in my backlog. I do have a long backlog of games that I still want to play and/or beat. Thankfully, a few of those games get a port or a remake of a system that I own, or about to own. If you want to know more about that, read my previous article.

skipper and skeetoWill this mean that I stop collecting for a year? Not at all! I’m actually going to try and find copies of games I’m missing in a series. For example, I recently bought Skipper And Skeeto 3, since I didn’t own that game yet.

If you don’t know Skipper & Skeeto, I wouldn’t blame you. Since it’s a Danish edutainment title made by Ivanoff. The Belgian company Transposia brought this series to Belgium and the Netherlands. I live in Belgium, by the way.

So, in 2018 I’m going to continue to try and complete my Transposia collection. I have around 36 games already, but that’s far from complete. Since they brought so many games here to Belgium and the Netherlands, I can’t count them all.

Besides that, I’m going to try and finish the index I was working on. The last index I made from my collection dates back to three years ago. And since then, my collection has grown quite a lot. Besides that, it’s just a simple word document listing all the titles I own. I want to create something bigger, a sort of Excel sheet I can use to quickly filter if I own the game already or not.

But, that’s a project for when I find the time for it. If I would finish that, it would take quite a long time to produce and develop. Since I want to be able to also draw numbers out of that file and that means I need to set it up quite well or otherwise it will have wrong numbers.

bundle_color_box

Besides that, I’m planning to buy a Nintendo Switch in March 2018. While I’m a huge Nintendo fan, I wanted to wait a year to buy the Nintendo Switch.

The reason for that is, I wanted to see the system first build up a library of games I’m interested in before I went out and bought the system.

Now, I have a lot of titles I’m looking forward to being playing DooM and Xenoblade Chronicles 2. I’m actually tempted by buying The Legend Of Zelda – Breath of the Wild again for the Switch, to be able to take the game with me. But, on the other hand, I think my money would be the best spent elsewhere since the library of games for the Switch is large and other games deserve my attention.

You know, this is the curse of being a game blogger and (retro) game collector. I keep finding new games to play and enjoy, and I rarely finish them. Including some developer requests, I keep enjoying myself with those games quite a lot, but I don’t finish the games.

In conclusion, I want to create a database/index of my collection that I’m happy with. I’m also planning to buy a Switch in March of next year. Besides that, I’m planning to try and finish a lot of the games on my backlog that I still want to play or beat games that I haven’t finished yet.

So, I’m quite curious if I’ll be able to do all these things in 2018. Since I’m quite a busy fellow and I don’t always have the time to finish every game I started. Maybe I should try and do something about me being so curious to buy new games.

In any case, you will be able to continue to read my adventures through the land of video games by simply reading my blog and/or my twitter feed. So, thank you for reading this article and I hope you enjoyed reading it as much as I did writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

First Impression: Across The Moment (PC) ~ Let’s Go On A Journey!

Across the moment logo

Official Steam Page

Today, I want to take you on a journey. The journey that the game “Across The Moment” tell you. Currently, the first episode is out. There will be 4 episodes in total. The three other episodes will come as an update in the future. To write this review, I got a review code from the developer. The developer also gave me full control in what I could write in my article. So, this is completely my opinion. In any case, enough introduction. Time to get reviewing this moment. Well, “Across The Moment”. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article.

Note: While I have almost finished the first episode, I’m not going to make this a review since not all episodes are out.

Artstyle tells it all

Across The Moment (2)When you look at the promotional screenshots of this game, one thing is quite clear. This game doesn’t look like your run of the mill adventure game. And it is, this game is trying to tell a grim story about somebody falling into a depression and doing something. I won’t talk about it since it would spoil the game a bit in my opinion. But believe me, this game talks about some heavy subject matter. It also has some social commentary that really made me think about how our lives currently work.

The story gets more power from the voice acting. While the voice acting didn’t click with me at first, after the story started to get more and more clear, I started to understand and appreciate the voice acting and the direction it got.  The only thing I shall say is, imagine it’s somebody telling his life story about he fell into a depression and how defeated he felt. It really comes through in the pacing and voice acting.

Apart from the dialogue, the story is also told by the journal. Whenever something happens, it gets written down in the journal. From story bits to observations of the world you are in. I really like how this game is written. It clearly shows a passion for the story that the creator wants to tell with his game.

Everything is documented from the game, so when you take a break from the game for a while or when you need a refresher on what happened in a certain place or world, you can look it up in the journal. It’s an extremely handy tool.

Thanks to the dark artstyle with bright colors, the story gets even more meaning. The only issue I have with the art style is that sometimes the game is a bit too dark and you barely see where a wall is.

Visually, the game succeeds in setting the required atmosphere. I really liked the world building and the story is told through symbolism. The animations are great too. The use of color really helps to guide the player to where to go next. If I may change one thing in terms of visuals is that more items you can pick up like the screwdriver or the belt are in a different color, even a different shade of grey. Since it’s not always clear if there is an important item you missed or not.

Let’s Go On A Journey

Across The Moment (3)The first episode takes about 1 and half hours to complete if you really know what you are doing. If the other chapters are this long, I think you have a 12-hour game on your hands. But, let’s keep our focus on the current released episode.

This game is a 3D adventure game. It’s more of a walking simulator with a lot of puzzles and exploration. So, basically, it isn’t a walking simulator at all. In this game, you have to solve puzzles to be able to open doors and progress to the next area. Here is where some issues are with the game. My biggest complaint is the inventory. In my honest opinion, the inventory system is decent, apart from one thing. The system that is used to combine items is just annoying to use. Perhaps it’s a limitation of the Unreal 4 Engine being used, but it’s annoying to use. You must click on the ying-yang symbol, drag one item in the left box and the other item in the right box and click on the misaligned “yes” to try and combine them. You don’t even get any feedback if you can’t combine the items. It makes controlling the game annoying.

Which is a shame, since the controls for this game work fine for the most part. I wish that the controls were rebindable. Since, just like various other indie titles, they don’t know that “AZERTY” exists and now I must put my fingers weird again.

Just for you QWERTY-users, a reference. To move forward, I must use the Z key. And to move backward, the Q-key. The S & D-keys do their job fine. Anyways, let’s get back to reviewing this game.

There are two other things I want to point out about the controls. One is there is something odd you can do while you open your inventory. You can still duck, stand up and jump. Also, when you hold any of the movement keys, you hear the walking sound effect.

The second thing I want to talk about in terms on the controls is the jump. Besides having a great jump arc, the jumping is stiff in my opinion. I noticed that when you jump first and then press the move forward key, you don’t reach as far as you jump after you have moved forward a bit.

The jumping mechanic needs some polishing up. I found it frustrating and unreliable to use, especially in the platforming segments of the game. There was one segment in the game that took way too long to make. It would be great too if there were some checkpoints between the jumping segments. There is nothing more frustrating than being almost at the end of a jumping segment and falling all the way down for just one minor mistake.

Symbols

Across The Moment (1)In terms of the music, the soundtrack is good. The style of the soundtrack isn’t 100% my thing, but I love how it adds to the atmosphere of the game. The sound design is decent. While I wish there were a bit more sound effects for when you jump or when you land, I think the sound design is like I said: decent.

The difficulty in this game really depends if you can see the solution or not. Sometimes, the solution isn’t that clear and you are overlooking one thing. Really experiment with your environment and your inventory if you are stuck. Try the “everything on anything and combine everything with everything” tactic if you are stuck.

This game is also available in Chinese and Russian. It’s still a mystery to me why this option isn’t in the options menu but in the main menu. I think it would be more helpful if you move this option in the options menu, to be honest.

I do have to say, this game is only 3€ on Steam. I think that you get more value for your money when you buy this game. If you are interested in this game, I think you should buy this game.

There are also Steam Achievements and trading cards for people who are interested in that. There are 4 card drops for 6 cards to create a badge. Good luck.

That’s everything I wanted to say about this game. I can’t wait to see the second episode of this game since I really want to know where the story goes next. Thank you so much to the developer for giving me a key to try out this game. I really enjoyed my time with this game. I hope you also enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Gamer’s Thoughts: Are retro or retro-styled games too hard?

retro consolesThe tweet that started that gave me the idea for this article.

A few days ago, the Well Red Mage made a tweet with the very question that is the title of this article. We talked about this a bit back & forth on Twitter. After a few tweets, I thought that my answer would make a great article in my gamer’s thoughts series. I play retro and more modern games, so I think my opinion can matter in the grand scheme of things here. So, here are my two cents. As usual, feel free to leave a comment with your opinion about the content of the article and/or the question. 

Are games too hard?

Icon

Back in 2013, I wrote an article talking about: “What’s a retro game“. I asked myself the question, when does a game become retro? For the sake of this article, let’s not go too in depth about that, since we are here to answer another question.

Let’s focus first on the retro games. Games that are at least 15 years old. Are those too hard? This is a tricky question to answer.

Currently, playing games is a more frequent hobby. There are more people who play games than there were in the past. So, modern games became more accessible. This doesn’t always mean that games of today are easier. There are still very difficult games out there like Dark Souls or the Touhou games. Also, let’s keep it general in this article. Since there are always exceptions to the rule.

This does mean that some retro games are less accessible. This makes them overwhelming and more difficult. For example, the first Tomb Raider games. There were no real tutorials or anything of that nature. So, you had to figure a lot out by yourself. Some old Tomb Raider games had tutorials, but they were optional. You didn’t have to play them. This meant that you didn’t learn all the mechanics and moves. But, that has changed. Now, almost every game starts out with a tutorial.

The fact that the gaming industry has changed makes answering the question of this article more difficult. The first commercial game cabinets were published in the late 1970’s and the first consoles came not too long after. The gaming industry is still quite young when you compare it to other media. Nowadays, developers have more experience.

Let’s leave it at that, otherwise, we might be here all day talking about the changes in the gaming industry instead of trying to answer the question of the article. So, are retro games too hard?

Retro games

Wikipedia_NES_PALHonestly, this is too general question to be able to answer. But, I honestly think that it all comes down to the play style a gamer prefers.

A very common issue with older games is that some games required so much time input to memorize each level and area to get the most perfect run. Time, that not everybody has in this day and age.

Additionally, this can be a very frustrating game mechanic. Having to play each level over and over again. So, when we get bored with a game; we simply take another game to play. There are so many games we can play nowadays. Something we lacked in the past, so we tried and tried again until we succeeded to beat the Pokémon Leauge Champion or Doctor Robotnik.

Modern games are spoilt with the latest and best knowledge of the developers. Something that makes a huge difference is the controls. There are more buttons on the modern game controllers compared to the retro style controllers. This means that the developers can give better controls to the player. I grew up with the D-Pad, but I prefer to play platformers with a joystick now. You have better control of your character and this makes the game easier.

Handholding

pokemon-alpha-sapphire-limited-edition-steelbook

Something I noticed in modern games is that they are sometimes too easy. Pokémon Omega Ruby and Alpha Sapphire are a perfect example. I didn’t loose one fight in that game, I was able to beat that game with ease.

That isn’t the only game that I played that I didn’t have a lot of trouble with to beat the game. Perhaps, the fact that I’m older and more skilled with games has to do with it. Because I’m nowadays able to beat sections in games I never got passed as a kid for some reason.

I can’t deny that some games hold your hand throughout the adventure or give you tips that help you to beat the game. Mini-maps and mission markers are great examples. There are a lot of modern game mechanics that make games for the player too easy. Some open world games even lack the scene of discovery. Thankfully, Breath of the Wild fixes this somewhat with its towers. Frustrated Jacob made a great video with this point.

In retro games, you didn’t have the hand-holding or all the mechanics we have today. Making the game more difficult in the process. Does that make the games too hard? No, not in my opinion. It makes them outdated. Does outdated mean bad? Far from it!

Retro games are still a lot of fun and they are still relevant. Otherwise, we wouldn’t have retro-styled games. One of my favorite retro styled games is Retro Game Challenge on the DS. In this game, you play through some games that are inspired by retro game classics like Gallica.

I think that retro games aren’t too hard per se, they are out dated due to older and limited technology. Also, modern games are made with more knowledge about how games work. But, let’s not forget about the impact that the internet has in this argument.

Walkthroughs and YouTube videos expose the secrets of every game in mere days of its release. There are a lot of guides to get the best armor or what the fastest or most optimal route is through a game. I think that the impact of the internet speaks for itself here.

So, are retro(styled) games too hard? No, not really. They just use mechanics that have been improved and perfected over time. Games are more accessible now.

I would love to hear your opinion about this. Do you think that retro games are too hard and why? Tell me in the comments and maybe I write a follow-up article using your comments.

But, that’s everything I wanted to say about this subject for now. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another artice but until then, take care and have a great rest of your day.

Game Quicky: The Legend of the Dark Witch (3DS) ~ Also on PS Vita!

TM_3DSDS_TheLegendOfDarkWitchChronicle2DACTOfficial website

A little while ago, I posted about this game coming to the PS Vita. Now, I played this game on the 3DS. So, now that the game is released on both the 3DS and the PS Vita, it’s time to take a look at the game. Is it worth a purchase or is it should you avoid this game? Let me give you my opinion. And as usual, feel free to leave a comment in the comment section down below with your opinion on the article and/or the game. 

The good

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The soundtrack of this game is quite good. There isn’t any music track that I didn’t like in this game. If the developers would sell a CD with the soundtrack on it, I’m quite sure I’ll buy it.

Visually, this game has quite a lot of charm. Every world you visit has a certain theme and is decorated quite nice. The game is in my eyes, eye-candy.

This game has a lot of replay value. This is because you can choose the order to tackle the stages. There are 8 stages which you have to beat twice to beat a certain stage. Also, each stage has two hidden power-ups. So, you have a reason to go through each stage more then once.

Each stage is themed. And like I said earlier, the visuals are pretty nice in this game.

The controls of this game are tight and responsive. I rarely had any problems that I could blame on bad controls. The game isn’t the easiest of games, but all my deaths were my fault.

You can power up your character with points (called Tres) you earn during the stages. Something I really love is that you don’t loose your points when you die in the stages. This gives the impression of character growth.

You can downgrade the difficulty once. You can’t go back to the normal difficulty when you are on the easy difficulty. So, if the game is too hard, you can go from the normal difficulty to the easy one.

This game is extremely cheap. It was 3€ when I bought it, and you get your monies worth!

There is a challenge mode in the game. In this challenge mode you get a challenge like “Defeat boss X without taking damage.” So, more replay value for you!

You have infinite continues in this game. So, when you get a game over, the worst that happens is that you need to restart that stage. You don’t loose any Tes nor any overall progress. That’s a big plus in my book.

The in-between (not good but not bad)

darkwitch.jpgIt’s quite clear that this game is inspired by games like Megaman on the NES. And the difficulty shows that. On the hardest difficulty, I died so many times to very cheap enemy placement. Yet, when I started to memorize the level, I was able to avoid the enemies.

Something they also implemented in this game from the Megaman games are the knock backs when you get hit. Believe me, when you die on the same spot several times because you get knocked back into a bottomless pit, it’s annoying beyond believe.

The title screen isn’t a mixed bag in my eyes. The title card is very pretty but the bottom touch screen only shows “version 2.0” and it totally black. That’s a shame, since that’s a lot of unused space.

The bad

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There is voice acting in the game, and it’s done pretty good. Yet, it’s all in Japanese and there is no translation. I wish there was either a dub or English subs.

Due to the lack of an intro cutscene explaining the basic story, I find myself skipping the dialogue when a boss battle starts. It’s a shame, since what I have read so far, the story looks interesting.

In normal difficulty, health pick ups are so rare to non existent, it’s a shame. I played this game on the easy difficulty, and the health pickups do exist.

If you pick this game up, I advise you to read the in game manual before you start playing.

Conclusion

This game is a very good game. If you have a bit of money to spare on the 3DS eShop or on the PS Vita, go and buy this game.

When you enjoy old-school Megaman games and want a new challenge, this game is one for you. While the game is quite a lot of fun, it can be very irritating sometimes. This game lacks some polish in the enemy placement but overall, you get more then your monies worth.

The negatives of this game can be game breaking for some people. But, for each negative, there is a positive.

I haven’t finished this game yet, but I’m enjoying myself so far. This game is perfect to play while waiting for the doctor or while I’m on the train to work. If I have to give the game a score now, I would give the game a 3/5.

In any case, I hope you enjoyed reading this article as much as I enjoyed writing this one. I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day!

The Legend of Dark Witch is coming to Playstation Vita!

banner_small.jpgQubicGames S.A. has not forgotten about PlayStation Vita fans. Fairune hit the stores just before Easter break and next week it’s time for another game to entertain you on spring afternoons – Inside System’s jRPG Legend of Dark Witch is coming your way. The game will be available on PlayStation Store from April 25th.

Every PS Vita lover knows that the best productions are those which take you on an adventure. That’s why you can’t go wrong with The Legend of Dark Witch, an action game that lets you play as Zizou the witch. Search for the stolen crystals as you fight anything that gets in your way in this classic “run and gun” game.

Thanks to the magical Segya crystals, the inhabitants of the Legend of Dark Witch universe have been granted magical powers. When they are stolen, Zizou has to embark on a journey through 6 picturesque levels where she will face unique bosses. Defeating enemies grants you much-needed experience which in turn lets you gain additional abilities.

In addition, successfully repeating a level gives you resources necessary to improve your equipment.

The Legend of Dark Witch is:

– A magical world beautifully depicted in the game

– Varied and challenging levels

– Bonuses for repeating levels

– 3 difficulty settings

Game available on PlayStation Store from 25.04.2017

Price: $9.99

Developer: Inside System

Publisher: QubicGames S.A.

First Impression: Golden Sun – Dark Dawn (DS) ~Sunny Weather

Goldensun3.jpgWikipedia entry

It’s time that I talk about a Golden Sun game. I have been putting this off for way too long. After I listed it in my favorite DS games ever made, I never talked about it. Apart from some music tracks here and there. It’s time to correct that. This week we are going to take a look at a game, I honestly thought I talked about before. In any case, the title and the box art here already gave it away.  It’s the 3rd game in the series, Golden Sun Dark Dawn. And as usual, feel free to leave a comment with your opinion on this game and/or the content of this article. 

(Note: to make this article more readable and understandable for everybody, I didn’t to use the lore of this game and used a generic term.)

Special powers

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The story of this game takes place a few years after the original two games. The story starts out simple with two children getting into some trouble with a sort of magical hang glider. But rather quickly, this story changes into your typical “save the world from doom” story.

While the story is your typical RPG story, it’s the journey and the writing that makes it memorable in my eyes. Each main character and side character has his or her own personality.

But what I really like about the story is how all the lore is explained in a non-intrusive way.  As you may have guessed, this game is a JRPG and because it’s the 3rd game in the series, there is a lot of lore.

But instead of the characters explaining the lore in some dialogue or some boring exposition dump, it gets underlined. When you tap that word, you get an explanation on the top screen to get you up to speed. Also, all those words go in your encyclopedia so you read them at your own pace. This is something that all other RPG’s should do! That way, there can be more focus on the story instead of explaining everything so newcomers can enjoy the game. This mechanic can also serve as a nice reminder for hardcore fans when he or she has forgotten the meaning of a word.

Fighting like on the GBA

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The gameplay, in general, hasn’t changed a lot compared to the GBA games. But in this game, some mechanics are tweaked for the newer hardware.

First of all, I want to talk about the exploration part of the game. The world this game takes place in is huge. I love exploring in this world. Since each town has it’s own unique feel to it.

The puzzles in this game are amazing in my opinion. The puzzles use the special powers you have in creative ways. I had to think outside of the box sometimes. And when you are stuck, one character gets a special power which allows you to see what objects you can interact with and which powers you should use.

Secondly, the battles are quite interesting as well. Since you have three possible attacks. You can fight with your weapons, use your magic and/or Djinn. Djinns are special creatures you find all over the world.

The mechanic of Djinn is one of the most interesting things in this game. I love trying to find them in towns, dungeons and in the overworld. But after you found them, a rather tricky meta-game starts. Depending to who you equip which Djinn, you can make a character even stronger or even weaker. Not only that, which magic powers they can use will also change. This makes for an interesting balancing exercise to make sure you have the perfect build to advance the plot.

When you use Djinn, they go into, what I like to call, the summing pool. When you have enough Djinn of a certain type, you can summon a more powerful creature. But beware, when a Djinn is in the summoning pool, the character it’s attached too, will lose its perks.

If this sounds interesting to you, this page on the Golden Sun wiki will explain it in more depth.

This world is golden

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The presentation and design of this game are top notch. While some animations take a little bit too long, I have no other complaint.

The world looks colorful and really pops out. The visual presentation in this game is one of the best I have seen on the system.

There is one issue I have with the design. And that’s that the menu system can sometimes be very annoying. It’s difficult to explain, but I felt that could have been done a lot better with more traditional menus. An example is the inventory system. It’s quite messy in my opinion. When you are looking for example for some herbs and you forgot to which character you have given them too. But it’s something I got used to.

The music and sound design of this game are excellent. The sound design gives this game the right charm it deserves. And the music, well, I have the soundtrack in my music library and I play a track here and there. It’s a very nice soundtrack.

The controls are great as well. Since you can use both buttons and the stylus. So you can choose and use the playstyle you prefer.

This game isn’t easy but isn’t difficult. But, I will give my final verdict on that when I finish the game. Since I know that there is another DS game that is rather easy but the final boss is extremely hard.

Something that could have been improved in this game is the frame rate. In some parts of the game, I saw some great frame rate drops. It mostly happens when there is way too much happening on screen at once. But it doesn’t happen very often thankfully.

Something I have to mention is that I had this game crash on me twice at the same spot. In the first cave you visit, I had this game crash on me. It was a great lesson in saving this game often. Also, thumbs up for having three save slots. Really helps!

In any case, I think I said everything I wanted to say about this game for now. When I beat this game, I might write a review. I hope you enjoyed reading this first impression as much as I enjoyed writing it. I hope to welcome you at another article on my blog, have a great rest of your day and until then: take care and game on!