Tag Archives: december

Publishing: Thousands dead in LostHero, new souls-like hardcore RPG

Prague, November 11th – LostHero public alpha strikes hard, with casualties reaching into the thousands. Body count rising each day.

“The recently released Public Alpha of the hardcore action RPG, LostHero, has been smashing all cherished institutions like no game before,” reports a T’grank informer with connections to the game. “We’re loving it. Instead of players smashing dozens of enemies with a single sword swing, they’re finding LostHero hopelessly difficult, dying left and right as they try to reach the end of the level. It’s glorious.”

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The informer reports that the difficulty levels in LostHero are creating multiple hardships for players, but that the game itself has kept them foolishly coming back for more. The non-stop slaughter would appear to be an addiction, though independent sources confirm that’s likely not the case. The game is simply fun to play.

“We’ve been watching this very closely,” says the T’grank informer, “and our statistics don’t lie. We show that it takes more than 50 tries to reach the end, and this is just the beginning! Imagine the misery and chaos that will come with the Early Access release planned for December. And, God help these miserable players, imagine the final release!”

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The informer, unofficial representative of the T’grank, went on to suggest someone, anyone, must step in to stop the madness before their cemeteries overflow with bodies. According to the informer these so-called LostHeroes are in control of the power of reincarnation, so no real damage is done to their souls, but the smell of the bodies has become overwhelming. “Who could withstand anything like it?” he was heard to lament.

After almost three years of development, GoldKnights studio has started a Public Alpha of LostHero – a hardcore souls-like RPG with a sci-fi twist and co-op mode for up to 4 players. The Alpha is free to play to anybody who subscribes. Players can register and subscribe at the official LostHero site.

In case you are interested in becoming a fodder for this brutal campaign, please visit LostHero.com to learn more. There you can also find a complete presskit with all the necessary resources.

Let us know if you need anything else and hit us with an e-mail if you’d like to check out our Early Access prior its launch – we’ll put you on our preview list. Also note that our currently available Alpha build will be undergoing huge improvements in upcomming week or two.

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Contact: Viet Tran – Junior PR Assistant @ LostHero.com – m.tran@lostherogame.com
Twitter @MarekTV

PS: December Early Access is coming and our goal is to attract as many players as possible to the free Public Alpha prior to that date. It is available now, and ends before the Early Access launch. We appreciate any line you can drop about us and our Alpha program. We’re also looking for media coverage for the December release.

ABOUTLOST HERO: LostHero is about an outcast hero, a mercenary of a secret order, who fights against the dark forces of chaos in a world fractured by eternal war. Three dominant races set the stage for his journey. The game can be played alone or in 2-4 player co-op mode. Traveling the dark worlds, players destroy their enemies in a complex skill-based action combat system, collecting resources along the way to craft and improve their arsenal. The more deadly players become, the more successful they will be. And the longer they will survive.

 ABOUT GOLDKNIGHTS: LostHero is developed by GoldKnights. Founded in 2015, we are a small indie studio of 10-20 people situated in Prague, Czech Republic. LostHero is our first comercial title, although majority of team members has a previous game development experience, especially RPGs, dungeons and adventures. Some of us also have a background in medieval swordfighting techniques, which we use to give the fighting system more realistic look and feel.

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First Impression: Questr (PC) ~ Smartphone Game

Questr Logo Official homepage

Earlier this year, I played a game on my phone that’s a sort of back and forth texting adventure. In this adventure, you guided a character to the end of the story. But, it didn’t take long before I uninstalled that app on my phone since the mini-games were rigged in my opinion to encourage microtransactions. I still believe that the concept might work really well. So, when I came across the Questr, I was happy to see the concept return in a bit of a different light. Full disclosure, in order to review this game, I got a review code for free from the developers. Don’t worry, you will only find my opinion on this article! So, let’s go questing! And as usual, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Choosing your party – Tinder Style

20171218224722_1Your goal is to complete quests with a party you put together. Putting together a party is simple, you either swipe left or right. Just like on Tinder. Be careful though, each party member has his/her likes and dislikes. When you pair a house lion up with somebody who hates house lions, your party morale will go down. The lower your party morale, the more difficult completing your quest will be. There is one thing I would like to mention. The button to get new party people for 150 goal is broken. If you click on the card, nothing happens. Thankfully, clicking the heart button does the trick. Maybe something for the next patch?

Before I continue talking about the gameplay, I want to talk about the writing of this game. The writing in this game is pretty well done. It really captures the atmosphere of a group of adventures going on a quest. Expect, that all adventures have the attitude of the youth of today. The writing is full of charm, character and humor, it’s a joy to read and I always wonder how certain characters will react to certain situations.

During your quests, random events will happen. It’s up to you to choose who’s response is the best and will give you the best outcome. In most cases, you are unable to tell and it’s a guessing game. Sometimes this can be really frustrating since you know that another character had the right answer.

You lose party morale when you take the wrong decision and you gain party morale when you take the right decision. Party morale is extremely important since without it, your chances of survival and thereby the completion of the quest will get slim to nonexistent.

Tickets and contracts

20171218231008_1If you think that, that is the only gameplay in this game, you are wrong. At certain spots, the game will give you the option to start with a ticket or a contract. The ticket will only be valid for the current quest and the contract will be effective for the whole path. With these, you can challenge yourself even more and tempt faith even more.

So, when you put your party together and you didn’t get cat fished or rejected, you can start your quest. Together with great visuals. The game has a pretty clean and colorful look. Everything has this nice polished polygon look to it. Something that I didn’t like about the visuals are some events cards. Like the card for a monster and a person doesn’t show at all a person or a monster. This is a real shame since I really like the artwork of the characters.

The other problem I have with the visuals is that sometimes a tutorial bubble can go over some important information. This very rarely happens but when it does, it’s annoying.

The quests you embark on are rather short and sweet. Whenever you have to quit the game in the middle of a quest, beware. You will lose your progress of that quest. But, this brings me to a point the developers could improve about this game.

I think a more clear “continue” option would be nice. To continue you have to start a “new” (notice the bunny ears) game and select the quest you left off to load your game. Now, it’s clear which path you are playing, since it’s right above the path. But, a continue option would be nice.

A nice feature is that you can spend your gold you earn during your quests to upgrades. These upgrades range from better matches during the party gathering process to better bonuses. They are all worth to invest in.

Early Access

20171218234814_1Something pretty surprising is that there is a feature you can stream your game directly to Twitch from the options menu. While I haven’t tested this, I think this is very helpful for people who want to stream this game.

In the same options menu, you have a bug report button and a feedback form. This is a great feature to have in game, since this game is in early access. Now, don’t be alarmed, the developers are working on more content for this game and they are aiming to release it in the near future.

They are trying to release a new content patch in December, but the developers told me this might be pushed back a bit. I hope they are able to succeed and finish the new content patch without a lot of delays.

Now something I wish they updated as well in the new content patch is the addition of more music. So far, I  have heard only one music track in the game. While it not bad, I would love to hear more music in the game.

Speaking about the music, this brings me to the sound design. There aren’t many sound effects in the game, but the once which are, are pretty good and add to the atmosphere of the game. I think it would be more fun if some events have special sound effects. Like when the explosive scroll gets read, you actually hear an explosion. It would add just that bit of additional atmosphere.

Something I think the game lacks too is a back button. What I mean with this is, that when you are on a path and you want to continue a different path, it takes a click too many if you need to go to the options menu and then have a button “main menu” and then click on “Play Game”. It’s a bit too much clicking for a simple task.

That’s everything I wanted to say about this game for now. While I haven’t talked about everything, I have left a few things for you to discover like how the gold system works, how the quests are chosen, steam achievements and other things. I really recommend this game to casual players who are looking for something different.

I’m so happy that this game exists. It really fills the hole left by that game that was ruined in my opinion by micro transactions I talked about in the introduction. Currently, this game is 15€ on Steam. I highly recommend that you give this game a try. I enjoyed my time with it. Also, the developers are really open and listen to your feedback. So, if you find a bug, typo or something… Report it. Have a suggestion, go to the Steam forums and suggest it.

I thank you so much for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

NekoJonez’s December 2017 Update

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It’s almost the end of the year, so it’s almost time to wrap up 2017 here in my blog. Quite an eventful year it has been, from getting a price for best gaming blog of 2017 to the Zelda project. Those are just two of the big things that happened to my blog. But, in today’s article, I want to let you know what’s going to happen for the rest of December and what I’m planning for 2018. So, it’s update time! 

Quick reflection on 2017

This past year was an eventful year for me. 2016 was an amazing year for me personally, a year that won’t be easily topped. But 2017 brought only more interesting things to my life and my blog, I can say that this was quite a successful year.

Thanks to the retrospective Zelda project and winning the prize for best gaming blog of 2017, according to MarketInspector; I can even prove the claim I made in my latest sentence.

Besides those two things, I wonder, what do you guys think were my best moments in 2017? I loved the collaborations I did with other bloggers and the games that the devs asked me to play. I’m not going to write a reflection post on 2017, apart from one article I’ll talk about later. Since I think that the picks for “my best moments of 2017” aren’t always what the people think what “my best moments of 2017” are. So, I’m asking you guys. What did you like the most about me and my blog in 2017? I’m curious about the answers already.

I got, even more, traffic to my blog this year when I compare it to 2016. But, I’m inching closer to beating my biggest traffic record so far. I got 13,000 views in 2015. This year, so far, I got 12,000 views. So, what am I planning to get the previous record broken; well, here are my plans for the remainder of 2017.

What can you expect from me?

If you aren’t following me on Twitter, @NekoJonez, then this is going to be news for you. If you are following me, some of these things might be familiar to you.

First of all, I’m going to write an article about my favorite 10 games I played in 2017. Remember, these are the games I played in 2017 and not perse the games that were released in 2017. The only big rule I have on my list is that I have to start playing the game in 2017. If I started to play the game in 2016, the game isn’t going to get on my list.

Unlike the previous times, I wrote this article, I’m currently thinking about making them one article instead of a two-parter. Believe me, I had a difficult time putting this list together. Since I played so many great games, I honestly lost count.

Apart from that, I have 6 requests planned for December 2017. What do I mean by this? Well, as some of you know, I do take requests from developers to test out their game and write an article about it.

There are also a few games I wanted to talk about before the year ends. Those are another 6 on my list.

In addition to the usual two articles at the end of the year, I think I can say that if everything goes right, I might be able to publish an article each and every day. Apart from when there are delays.

But wait, there is more! I’m doing a collaboration with LaterLevels for Christmas. In this collab, I will also publish an article daily starting from the 19th of December.

Yes, this means that you will get a double article each and every day of December apart from the 25th and the 26th where it will be only one article. Thank the lord that I have two weeks off from work otherwise I might not be able to pull this off.

If anything changes or when I get too busy in my personal life, I’ll post a tweet for sure. So, if you don’t see the articles appear on a day, check my twitter, I’ll say why I wasn’t able too.

That said, December will be quite busy and get a lot of content on my blog. But, what will have 2018 in store? Let me tell you.

Looking forward to 2018

In 2018, I’ll start a project where I “clean up my blog”. And what I do mean with this? First of all, from time to time, I’ll clean up broken images & links from my articles. In addition to that, I’ll take out typo’s in older articles too.

Secondly, I’m planning to merge a few of my categories and archiving categories I’m not going to use anymore. Like articles, I don’t enjoy writing anymore. This means that my overview pages will get an overhaul as well.

This will happen during my usual weekly article schedule. Speaking about that, it’s possible that I publish more press kits in 2018. Articles that I haven’t written myself have the word publishing in the title. I’ll try and do my best that these articles will never replace the article I write at the end of every week.

Besides that, I’m planning to do more collabs in 2018. I’ll always tweet out when a collab on another blog happens, so that will be another reason why you should follow me on Twitter. In addition to that, I’ll be working on an overview page where all content is displayed I wrote on other blogs.

I have a few special things planned for my blog and my personal life in 2018; so I can’t wait to talk about them. Buuuuut; I don’t want to reveal too much, so stay tuned for my update articles and my Twitter for that.

It’s possible that I take a week or two off from writing in the first week(s) of January since December is going to be so hectic.

Wrapping up

Thank you so much for visiting my blog in 2017. I hope you had a great time here and I can’t thank you and my other blogger friends enough for the support and experiences you all gave me in 2017.

I know it’s quite cliché to talk about this, but the recent growth I got and all the interaction with you guys is the reason why I keep doing this and I enjoy it an awful lot. If you ever have an idea/suggestion for my blog, just talk to me. I open to suggestions.

This article is going on for long enough. Thank you so much for reading and I hope to be able to welcome you in another article on my blog. Have a great rest of your day and until then, take care!

(Oh, and before I forget; HAPPY HOLIDAYS!)