First Impression: Persona 5 Strikers (Switch) ~ Let’s Steal Hearts

Persona5StrikersWikipedia’s entry – Nintendo.com microsite

I have heard so much about the Persona series, I got so hyped when a new game was coming to the Nintendo Switch. While I know that it’s a spin-off game compared to the mainline series, I honestly found the spin on the gameplay rather interesting. This game is a cross between a Warrior’s game and a Persona game. Now, I have played a little of Persona 3 Golden last year and that made my hype levels for this game even bigger. So, now that I have beaten the first section of the game, I think it’s high time for me to talk about this game and give you my opinions on the game. While I do that, I invite you to leave a comment in the comment section down below with your thoughts and opinions on the game and/or the content of this article. 

Let’s steal hearts

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In this game, you pick up the role of the protagonist of Persona 5 again. The events of this game take place 4 months after the events in Persona 5. The Phantom Thieves are having a reunion together when a campaigning trip is planning. Of course, since this is a video game, it doesn’t take long before the plot reveals itself and trouble arrives. 

Strange things happen around a famous fashion model and pop star Alice and then our lovely Phantom Thieves discover something that is quite close to the “Palaces” they know so well. Yet, this time it’s called a jail. In this jail, the desires are stolen from the people which make them fall a “little more than” head over heels with Alice. But, that’s not the only thing that happens. Our lovely Phantom Thieves also discover this strange girl called Sophia who is an AI who forgot all her memories and wants to be human’s best companion. 

That’s the hook of the first episode of this game. In terms of story, this game doesn’t disappoint at all. Especially, because I haven’t played Persona 5, the writing and pacing of the story explains who is who so easily, it’s a breeze to pick this game up without having to play through Persona 5 first.

I also have to say that the outstanding voice acting does help here too. It really sucks me into the game, the atmosphere and breathes so much life in the characters. To the point that when I come to a part that isn’t voice acted, I actually read it with a poor imitation of the character’s voice in my head. A quick sidenote about the voice acting during gameplay, the various repeating lines add so much to the game. I thought I might get tired of them after a few repeats, but that is far from the case, just like it was for me in a game like Fire Emblem Warriors

I can’t pinpoint exactly why but the story really clicks with me. Like, I really like how you explore the trauma of one character, and before they move on, it gets fully resolved. The writing is excellent, the story has a lot of charm and character. It has it’s funny and more serious moments and I totally understand why so many people fell in love with the Persona franchise. After playing this game and Persona 3 Golden, I think I might become a fan of the franchise myself as well. One of the things that makes me want to continue the game is the story. I want to steal and heal hearts to help people overcome trauma’s and explore subjects that don’t always get the right attention. 

RPG or Warriors?

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The gameplay of this game is in my opinion the perfect mix between a turn based RPG and a Warrior’s game. 

Since the first city in this game doesn’t have any side quests, I’ll only focus on the gameplay in the jail for this article. So, in the jails you can freely explore the area while enemies roam around. When you ambush an enemy or get spotted, you enter a sort of small Warrior-style battle. Where a lot of enemies spawn, and you have to hack and slash your way through. 

If you ambush them (attack them without being seen), you get the advantage. If you get spotted and the enemies attack you first, you get dizzy at the start of the battle, so the enemies can get some free shots in. So, this game has a type system that you can compare quite roughly to Pokémon in a way. Each type has its own strengths and weaknesses, and it’s up to you to choose the correct allies in a battle to fight the enemies ahead. 

The game also has hacking sections where the game plays more like a Warrior’s game than an RPG. In these sections you have to defend The Oracle while she is hacking into the system. Meanwhile, a swarm of enemies attack and their only focus is to destroy the Oracle. 

So far, this is the 3rd Warrior’s spin off I have played. Actually, the 4th depending on how you count. I have played Hyrule Warriors (and like I said, depending on how you count: Hyrule Warriors – Age of Calamity), Fire Emblem Warriors and now Persona 5 Strikers. And out of these games, I have to say that I feel that Persona 5 Strikers has the best balance between both game styles. 

This game still feels like a “normal” Persona game but with the big exception that the whole battle system is replaced by Warrior style gameplay.  And it works remarkably well. I found it a blast trying to find the best strategies to dodge enemy attacks while I tried to attack them back. The risk and reward system of using your special powers compared the environment items is amazing. 

Each character has their own unique playstyle where their character and personality shines through. The game might be a bit overwhelming at first since there are a lot of things you have to keep track of. From leveling up your characters and their persona’s, to weapons and armor, to finding enough treasures and things to have enough healing items and even a bond system where you can level up unique perks that’ll make each playthrough somewhat different from each other. 

It didn’t take long before I got used to all the mechanics and found myself extremely hooked on the game. Depending on the difficulty you choose to play this game in, this game provides the right amount of challenge in my opinion. A few times, I got quite frustrated at a battle and when I put the game down and picked it up back later, I was able to beat that section. 

Don’t forget to save

p5strikersNow, most of my time with the first chapter has been spent inside the jail of Alice. There is some time you can spend in the overworld to buy items, weapons, and armor. With the extremely responsive and smooth controls, I always felt in control and only rarely felt that the game did something unfair. 

If you have read some of my previous articles, you might know that I find good UI design extremely important and this game delivers that in spades. The menus are extremely well crafted and somewhat fun to use since you see small interactions between the Phantom Thieves that flesh them out so much more. 

This brings me to the striking visual presentation of this game. The visuals look amazing. The charm and character that is put into the visuals is outstanding. This game’s style is a combination of a Saturday morning anime and a manga/superhero comic. It’s also quite bold and not afraid to use the style to its full potential. Nothing feels out of place in my opinion. 

When it comes to the animations, these are good as well. Well, maybe this might be on me but I feel that some animations don’t give enough feedback to the player. For example, I found it quite tricky to know where my character was on the battlefield since the combat animations can throw you all over the battlefield. 

Something that might be either a sound effect problem and/or a visual problem is the lack of feedback in combat sometimes. The reaction of an effective and a non-effective attack is so similar to me, it was tricky to separate them in combat. Thankfully, the characters repeat multiple times which type of attack you need to use and when you need to be careful when your HP/SP is running low or when a status is inflicted. This is a nice middle ground to solve an issue to avoid making this game too complex or lose too much of its visual style. 

So, let’s talk about the music and sound effects shall we? Let’s start with the sound effects in this game. In my opinion, this game is walking a fine line between too much and too little sound effects. Overall, the sound effects and the sound mixing is quite good, but sometimes this game has a lot of visual information to process and the sound effects can get a tiny bit distracting. All the while, like I explained in the previous paragraph, they are quite helpful when a character shouts at you to be careful or use a certain attack to defeat an enemy. 

I wish I knew more about music, so I was able to describe the amazing soundtrack to you. Even before I started playing the Persona games, I fell in love with the unique uplifting soundtrack of these games. There are tracks with and without vocals and the Japanese and English versions are so amazing to listen to. So, really great stuff. 

One of the things I really needed to get used to was the fact that there is no “auto save” in this game. If you want to avoid loosing too much progress, keep in mind to save often at save points, or before you enter a dungeon since otherwise you might regret it. You only get a game over when all 4 party members faint. Otherwise, you can continue on playing. But, don’t forget to save since it needs to happen manually. 

And with that said, I have said almost everything I wanted to say about this game. There are a few things I’ll go more in depth about if I ever finish this game and write a review about this game, but the most important things are already said. I think this game is excellent and if you enjoy (Persona) RPG’s, Warrior spin-off games, adventure games and/or action games… You owe it to yourself to check this game out. To be honest, apart from the manual saving, I barely find any flaws with this game or things I really didn’t like. 

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: The Great Perhaps (Switch) ~ I Dunno, Time Travel Perhaps?

H2x1_NSwitchDS_TheGreatPerhaps_image1600wDrageus pageSteam pageDevelopers websiteNintendo microsite

Today I want to talk about a game that asks a question. The question of how the world would look like after a big disaster occurred. But, more on the story later in the article. To give full disclosure, I got a review code for this game from the developers of the Switch port Drageus Games for this review. As usual, Drageus Games asked that I gave my 100% true honest opinion. So, that’s what you are going to read in this article. Now, Drageus Games didn’t publish the PC-version. That’s been handled by Daedalic Entertainment of Deponia fame. Anyways, let’s dive right into this adventure game and look at what it has to offer. Should you play or skip this game? Let’s find out. One thing before I continue, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

I dunno, time travel perhaps?

ss_80c8f6807052540764e0c21b6a70cd8f9f84b89b.1920x1080I already started to explain the story in the introduction paragraph of this article. In this game, Earth is destroyed by natural disasters. You play an astronaut that was in his spaceship during the disasters. Now, when you descent back to Earth, you find a lamp that aids you to see the past and interact with it. Together with this lamp, you set out on a journey to find your family and explore what’s left of the Earth.

While the setup of the story is completely different, the story reminded me of another game a bit. In Time Hollow, you also have an object that allows you to interact with the past and you go through a very emotional adventure. But, that’s beside the point, I just wanted to mention that game if the premise of this game interests you, there are also other games with that sort of story nature.

The writing in this game is decent. From what I have seen so far, there was nothing that stuck out as really good or really bad to me. The only thing that stuck a bit out with the mediocre voice acting. I really can’t put my finger onto why but I felt that some lines were either a bit forced or strangely delivered. Maybe it’s the writing itself or the pacing, I can’t tell why exactly but the voice acting isn’t the strongest point in this game.

All in all, this game isn’t that long. This game can take you 2-4 hours of playtime. Currently, I’m in the middle of the game. You do explore various locations from a metro station to a zoo. The thing is, this game isn’t 3D, so it’s quite linear. But, I’ll go more in-depth on this when I’m going to talk about the gameplay.

Trial and error

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This game uses an auto-save system. I’m so glad that it does since this game can be quite tricky at the beginning. One of the first areas you visit is a metro station and I have to say that it wasn’t the most enjoyable experience I had.

I think that two things made my experience frustrating that can be fixed or addressed in an update. The first thing is that the icons for interaction or way too small. The size is bordering on too small when you play the game in handheld mode but when I was playing in the dock, I had to sit a bit too close to my TV for comfort to see the interaction icons.

The 2nd issue was the biggest cause of my frustration. I wasn’t able to get used to the delay of the time traveling. If you travel to the past in the metro station, you have to look out for a train. Your AI-companion does warn you when the train is approaching, but you do still have some time to switch back to the present. I always started to switch back when I visually saw the train approaching. To save yourself some frustration, don’t do that. The delay is long enough so that the train will always hit you and kill you. Keep that delay in mind.

Speaking about that delay, there is a mechanic that I would have implemented quite differently. That is the time you can stay in the past. After a while, a sound effect starts playing to let you know that your time is almost up and that you are going to switch back to the present. The issue I have with this is that the only sign you get is done with audio. Not everybody can hear the audio or is focused on audio-cues. I think it would have been greater if some sort of animation or effect started displaying when the audio starts. You could argue that the flashing of the lamp is a visual clue, I give you that. But, you do have, give or take, a second before it switches back when the final flash happened.

Now, how does this game play? It’s almost like a puzzle-platformer without the platforming. By using your lamp, you have to solve puzzles to go back to the past and the present. Compare the idea a bit with the Harp of Ages from The Legend of Zelda – Oracle of Ages.

There is some trial and error involved in this game. Because there is no real hint system in this game, you do have to try everything you can think of. Unlike the Steam version that has achievements that can help you a bit to steer you in the right direction, you are on your own in this game. You don’t even have some sort of map system or “to do” list that can help you remember what your next objective is. So, this game is a bit old school in that regard. Now, there are achievements in this game but they are less present than in the Steam version.

While it’s easy to die in the present, the respawn time is rather quick. So, if you failed to solve a puzzle, don’t worry, it doesn’t take long in order for you to give it another go. And because the game autosaves frequently, you don’t have to worry about losing too much progress.

Comic book?

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Visually, this game is pretty amazing. Everything has this hand-drawn look to it and is amazingly detailed. Sadly, there were a few moments where I felt that some details were either missed or not clear enough. For example, in the metro station, you can’t pass through a door because it’s damaged. But, the visual damage on the door is only a few scratches on the door itself. That’s like saying that a bush blocks your way and you are unable to walk around it… Isn’t that right Pokémon?

The visual presentation is like you are playing through a comic book. It’s quite clear that a lot of work and thought has been put into the visuals and the backgrounds of this game. I have to compliment the artists on their work since they did an amazing job.

The animations on the other hand aren’t bad but aren’t good either. The jump animation could have been better for example. The character is a bit too static but strangely, a part of the suit does move.

The audiovisual presentation of this game is decent. The music fits the theming and atmosphere of the game like a glove. Now, there isn’t an option to adjust the volume of the music and/or sound effects in the menu. You can only change the master volume in the options.

When digging around in the options menu, I found out that the voice acting can also be in Russian. Apart from that, you can also choose to change the language of the subtitles and the menu system. I find it very strange that you can also change the language of only the menu system honestly. I think that it would have made more sense to merge the subtitle and the menu language option.

So, the UI of this game. Earlier I talked about the too-small interaction icons. The rest of the UI is good apart from some minor things I would have changed. One thing is that I think that the word “Areas” or “Sections” would have fitted better in the main menu instead of “Levels”.

And the second thing I would have changed is that I think that it would have been great that next to “Continue” the name of the area you were in appeared. But this brings me to another point. Why does this game have only one save slot? I mean, this genre screams to have multiple save slots. Especially when you share your Switch! Image that your sibling finished the game and you had to find the point where you were at.

Something that I personally find a huge negative in this game is the lack of an help section. Just image that you take a break from playing this game and you want to pick it back up. That means that you have to relearn all the different mechanics and controls of this game from scrath. That’s a pain in my opinion. It’s just a small feature that can save a lot of people headaches.

Now, I haven’t spoken about the controls. They are quite resposive and I didn’t had a lot of problems with them. Apart from the delay of switching back and forth between the past and the present. But, is this a problem with the controls or the gameplay? You can give arguments for both options.

When I’m reading back this article, you might think that this game isn’t the best or is mediocre. Well, that isn’t 100% true. This game is quite charming and you feel that a lot of care has been put into this game. But, it’s quite rough around the edges. If you are looking for a really polished game, I have to say that you should look elsewhere. If you don’t mind a game that’s a bit rough around the edges, I think this game can be for you.

If you enjoy adventure, point-and-click and/or puzzle games, this game might be an enjoyable time waster. With some additional polish, this game can get even better and then I wouldn’t say that it’s rough around the edges anymore.

And with that, I have said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to able to welcome you in another article but until then, have a great rest of your day and take care.