Publishing: BlueStacks launches BlueStacks X, the world’s first cloud gaming service for mobile games

BlueStacks X is free, live in 14 countries with 200+ games, available via the browser, native client/apps and Discord bots

London, United Kingdom, Sept. 30, 2021 – BlueStacks Inc., a pioneer of Android gaming on PC and the world’s leading mobile gaming platform, today announced the release of BlueStacks X (beta), the world’s first cloud-based game streaming service for mobile games. BlueStacks X is available on Windows 10 and 11, Mac, iOS, Android, Chromebook and Raspberry Pi. It is the only cloud gaming service on the market that offers free game streaming for mobile games across platforms and devices.

BlueStacks X (beta) is powered by hybrid cloud technology, built in partnership with now.gg,  BlueStacks’ sister company. Hybrid cloud enables the cloud to offload parts of compute and graphics rendering to the endpoints, dramatically reducing the cloud costs and enabling users to enjoy a free service. This can be achieved both with using a native client and browsers capable of native graphics rendering. This technology works transparently and does not require any integration from game developers. 

“BlueStacks App Player recently crossed 1 Billion lifetime downloads. BlueStacks X is a natural next step for us. Hybrid cloud is a big technological breakthrough which makes it economically viable to launch the service,” said Rosen Sharma, CEO, BlueStacks Inc. “We are a trusted partner to top mobile game developers. There is a lot of excitement among them about BlueStacks X and some of the other innovations we have like deep Discord integration.”

“These days all gamers practically live on Discord. Launching BlueStacks X as a Discord bot is so innovative and smart. We can literally just click a link and jump into a game. I can customize the service for my server, way cool,” said Aevatrex (Jonathan Fermin), leading mobile gaming influencer. 

BlueStacks X can be accessed via the mobile browser on iOS, Android, Windows 11, Mac, Chromebooks and even some smart TVs. The BlueStacks X native client is available on Windows 11, Windows 10 and older versions of Windows. BlueStacks X can also be used by BlueStacks App Player users.

BlueStacks X (beta) already has over 200 games, and several new games are being added every week. The service has a great collection of RPG and Strategy games with other genres being added over time. 

Android in the browser

Choose from 200+ free cloud games

Play 200+ thrilling cloud games, with a new game added every week. Go on epic quests with top RPG and strategy titles.

Play cloud games via a web app or PC client

Play games online from the web app on any device or download BlueStacks X (Beta) on your PC and get started. 

Play instantly. No download, no installation.

Play games directly in the browser, without waiting for lengthy downloads.

Play with friends across devices 

Play games effortlessly across devices—phone, tablet, PC, laptop, and TV. And on any OS—Windows, macOS, ChromeOS, Linux, iOS, Android, and Raspberry pi.

Resume game play in any device

Start the game on any device, save and resume playing from another device.

Experience one-click gaming anywhere, anytime.

Interested, visit: x.bluestacks.com

More information about the discord bot:


About BlueStacks

BlueStacks is an award-winning mobile gaming platform adopted by over 1 Billion gamers in 100 countries and six continents around the world. In 2020 over 6 Billion gaming sessions of 70,000 different games were played on BlueStacks. In 2021 BlueStacks launched BlueStacks X (beta) the world’s first game streaming service for mobile games. BlueStacks has a global team of over 400 and is one of the most recognized tech brands in the industry. The world’s top game developers leverage its platform to promote their games.

Contact

Peter McCormack for BlueStacks

bluestacks@highwirepr.com 

Advertisement

First Impression: The Wizard – WizHarder Edition (PC – Steam) ~ Now With Less Rhymes

headerSteam Store linkOfficial website

Remember last year when I started talking about an adventure game where everything was in rhyme in the old school ASCII-art? Currently, the 3rd episode of the Pepper Prince hasn’t been released yet but Hypnotic Owl hasn’t stopped making games. In a matter of fact, last month they released their second game in early access called The Wizard: Wizharder Edition. The developers send me a press code and asked me to write an article with my honest opinion on the game. When I saw the press materials, I must admit that I was hooked right away. I wanted to play this game and write an article about it. Sadly enough, my personal life was quite too busy to finish the article around the time of the launch of the game. So, that’s why I’m writing about it a month late. During that time, the game got various updates bringing it to v0.3.11 which I have played to write this article. Now, I want to invite you to look together with me to this game to see if this game should be finished or should the developers move on to other projects? Let’s find out!

Now with less rhymes

20201226190151_1In this game you play as Kevin, who awoke from his slumber in the middle of the night. He was woken up by a strange feeling on his face. When he wanted to touch it, he felt nothing. An empty black void with two dark red dots for eyes was there in its place. He was able to confirm that by looking in the mirror. So, your face has been stolen. Kevin jumps into action since he hears a noise in his hallway so the thief couldn’t get that far.

To avoid spoilers and since this game is still in early access, I’m going to refrain from going deeper into the story. I found it amusing to read the story since I got flashbacks to the unique 3DS title Miitopia where you played with your Mii’s to recover their stolen faces.

From what I have seen so far of the story, I’m under the impression that the story is going to take a backseat and is just a way to set up the world and characters for this game. Which isn’t a bad thing since this game is a puzzle game. And a story in a puzzle game is quite difficult to pull off right. It’s either too involved or too absent. So far, this game is hitting the right balance between the two.

The only thing I would advise to the developers is give it a bit more “life”. What I mean is, don’t display the whole text in one time and play a bit with some sound effects to draw the player a bit more in. I personally feel that it would give the game a bit more atmosphere. Then again, currently it’s in a book format as if you were reading a journal which can be fun as well.

Something I find quite surprising is that this game is already translated into German. Because my native language Dutch is in some respects a bit close to German, I played the tutorial level in German. Let me tell you that the translation has been well done and I’m quite curious if they are going to be more languages added into the full build of the game. (But the game being translated in German isn’t that surprising since the developers are German after all…)

It’s a tile game.

20201226193504_1The controls of this game are quite simple. If you don’t have a mouse, you won’t be able to play this game. This game uses the left-click button to its full potential. The controls are quite responsive, easy to understand and fun to master. The only thing I would improve in terms of the controls are keyboard shortcuts. It would be so nice to move Kevin with the arrow keys or something since the number of times I misclicked and started a spell instead of moving, I can’t keep count of that.

Before I go more in-depth about the gameplay, I first want to mention something that has to do with the controls and the gameplay. I would love to see in the full version, three features to perform some actions quite fast. The first key would be just a simple “undo” key. If you did an action you regretted, you could simply undo the move and try again. Maybe this “undo” can cost points each time you use it, and you need a certain amount of points to use it.

The second key would be a key that reset the level back to your latest checkpoint and the third key is of course, a total level reset. The second and third key would be a nice quality of life feature in my opinion but the first feature, the “undo” key would be a bit more than a nice quality of life feature. Because currently there is no “undo” feature. If you either die or want to erase a wrong move, you either must restart from the checkpoint or the start of the level.

Thankfully, at the start these levels are quite short and easy to conquer, but I’m afraid that without an undo key, it might get frustrating if you get bigger, more difficult and larger levels. At one hand, I totally understand that there is no “undo” key since it might be a part of the challenge of this game that you must think of your every move but at the other hand, I think that accessibility in this way wouldn’t hurt the core experience. You even could have an option to disable it completely if people want the challenge. Think “Classic” and “Casual” modes in Fire Emblem.

Granted, you can work around this a bit since there can be only one checkpoint active at one time. So, if you want to make sure you don’t have a redo a certain fight, you can walk back to a previous checkpoint to activate it. Then again, if you are faced with several enemies, this might not always work as well.

Any who, let’s focus on the gameplay of this game. In this game you must get to the end of the stage. Each stage is divided up into tiles. You can drag Kevin to start forming a spell to attack or you could drag the green squares beside him to move to another spot. When you either successfully attack or move a tile, the enemies can do as well. The enemies only move when they have spotted you or get hurt, otherwise, they will sit in place.

By clicking anywhere else, you can drag around the map and look at what’s to come. This helps plan out your next move. You play this game at the speed you want to play. If you want to take your time and plan every move, you can do that. If you want to kill the least number of enemies to go to the next stage, you can do that as well. It’s all up to you. This gives some replay value to the game.

In terms of gameplay, I do have one complaint and that’s about the health system and potions. Currently, there is no bag or anything of the sorts, so that means that when you pick up a health potion at hull health, the potion gets used and disappears.

A big hint I can give you is to make sure that you draw the right spell. Currently, there is no way to undo or stop the spell when you drew the wrong one. I learned this the hard way.

Oh, maybe one minor thing about the controls. The camera and dragging mechanic stop you from going off screen. Maybe being able to follow it would be quite nice. But that’s a minor complaint after all. Since as soon as I got the hang of the game, I fell in love with the game. Honestly, I think I’ll keep an eye on it since I really want to see where the game goes next.

Into The Sewers

20201226184144_1Visually, this game has a lot of pixel-art of pixelated visuals. And they look amazing. I think they would look even better when they are a bit more animated but hey, if these are the final pieces of art for the full game, consider me extremely impressed already.

The nice visual presentation extends to the great animations in this game. As if it’s a theme in this article, I think that the game would be better if there were a bit more animations. For example, to give the enemies a bit more life.

It’s always quite difficult to give your opinion on a game that’s in early access and in full development since you never know what developer art is and what’s already finalized. But I really hope that the audio is finalized since the music and sound effects in this game are excellent.

If I didn’t know better, I would say that this game is almost complete. Apart from the game lacking some polish here and there, this game is enjoyable to play and I would recommend it to everybody who enjoys playing strategy, adventure and/or puzzle games.

Now, there is one more thing I would like to touch upon and that’s a few strange UI things. First, when you press “ESC” in an option menu, you don’t go back one level but go back to the pause menu. I would love to see this changed to the “ESC” button going back one level.

But the biggest mistake of this game is that there is no logo at the main menu yet. I found this extremely strange since everything else has been carried over from the original. Yes, you read that right. This game is a remake of a browser game. Well, calling it just a remake would be a dis-service. It is an extended version of the original game. If this game looks interesting to you, you can give the original game a try for free in your web browser by following this link.

Now, why would you pay 19€ for a game that got a graphical upgrade and more music when you can play a free version? Well, that’s because there are a lot of things coming to the full version of the game. Things like a level maker, a roguelike challenge mode, more levels… So, yeah. I honestly think that this will be 19€ well spend if you are interested in the full version and the additional upcoming features. Honestly, I’m quite curious to see what the “Mario Maker style Level Maker” means. Will this mean we will be able to share our levels through the Steam Workshop? Will we be able to make a level pack? Well, only time will tell.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: Inspector Parker in BeTrapped! (PC) ~ Minesweeping Mansion Traps

BeTrapped_7042BigFish Games Store page

My parents aren’t that big into games and always thought that games downloaded from the internet contained either malware or crashed their computer. This was a disaster for me, because I really enjoy playing casual games from time to time. Now, a world opened to me when I discovered websites like Zylom, Gamehouse, BigFish and Alawar to name just a few. I mean, an overload of games that you were able to play 1 hour for free and then buy the game for 10 to 20 euro to own it. I discovered a ton of games through those websites, even through some websites that aren’t around anymore. One of these games is BeTrapped and that’s the game I want to talk about today. Is it still as good as I remember or is the game better left forgotten in my childhood? Let’s find out in this game quicky while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

Cleared Traps

Betrapped1In this game, you play as Inspector Parker on a quest to find out the mystery of who is trying to kill May Vandernot. She is the heir to the recently deceased Lord North Vandernot. Now, it doesn’t take long before you enter the mansion per request of a family solicitor to disarm the rooms and find clues. 

The story is told through a book and the introduction of the game is only one page long. Actually, it’s two pages long but the nice artwork make the story spread over two pages. Overall, the story is quite enjoyable. It’s generic for sure, but it gives a nice atmosphere for the puzzle game we are going to play.

Something I really love is the fact that you can review the story in the “Extra and Options” menu. Since I haven’t played this game in ages and that way I was able to get a quick summary of the story so far without having to replay the game.  

Now, let’s focus on the gameplay. Since that’s the big reason why I wanted to talk about this game. If you have ever played Minesweeper, you will feel right at home in this game. This game is basically minesweeper but with a few twists. 

The first twist is that you have lives. So, that means that if you step on a trap, it’s not game over right away. When you lost all your lives, it’s game over. 

The second twist is that you aren’t able to click around freely. You have to move the inspector through the room as if he is walking through it. So, you can skip over a tile or start from the other side of the board. 

And the final twist is that, you have to disarm all the traps and you are only allowed 5 “misses”. So, that means, if you miss the disarm location of a trap, you loose one of these “misses”. 

But, how do you find out where the traps are? Well, some traps can be found out by just looking at the room and some critical thinking. For example, noticed that piece of armor in the screenshot of this section? Well, there is a trap there. But, the easiest and best way to disarm these traps are by walking around the whole room and looking at the floor tiles. Blue tiles are safe to walk on and other colors mean that there is at least one trap one the adjacent tile. 

You disarm a trap by right clicking on the tile you think the trap is located on. When you are right, the trap is disarmed and when you are wrong, you get a strike. As said earlier, five strikes and you are out. 

During the adventure, you get your lives and misses restocked each level. When you loose all your misses or lives during a level, you have to restart that map. So, thankfully these mistakes or lives you lost don’t carry over. 

There are a few other mechanics like traps that you need to activate and dodge to disarm and the inventory system but the game explain these mechanics quite well. And if you have forgotten or want more information about one of these mechanics, the expansive and detailed help file that’s included in the game is a great way to have a refresher. 

The replay value of this game is through the roof. If you finish the main story, you can always try the puzzle mode. Where you get a randomly generated map with you have to beat it as quickly as possible with the least amount of mistakes. 

Missed traps

UntitledOverall, this game is quite good but it does drop the ball on a few places. The first thing is that this game doesn’t support wide screen. The game is around 16 years old, but by then widescreen existed. 

There is a mechanic in the game that is quite the double edged sword. And that is the quick walk feature. This feature can speed up the gameplay quite a bit, but you are unable to dodge traps that way. While that feature was on, it made my playstyle less careful and that’s just the idea of the game. 

The biggest issue of this game is the repetitiveness. Apart from some minor puzzle and investigation elements, there is barely any variety in this game. If you are interested in playing this game, I highly advice you to play this game in short bursts since otherwise this game can get boring. 

There are apart from that, a few minor things that you can overlook or keep in mind but they can get annoying from time to time. First of all, the controls. Overall, the controls work just fine but I feel that my right clicks don’t always register in the game. This caused some game overs since I right clicked several times on a tile and lost two or three misses in the process. 

Speaking of those misses, when you try to disarm the wrong tile, it doesn’t change color at all. It would have been great if it changed in the color of the tile. It would save some time and possible errors. 

Something I found missing is the fact that you are unable to “plant flags”. Remember that you can plant flags on tiles you think are bombs in minesweeper? Well, you are unable to do that in this game. So, when you think that a certain tile is a trap, you can’t put some sort of flag on it and avoid it. The mechanic works in minesweeper, so why not here? 

Visually, this game looks quite nice but the trap animations… Let’s just say that I can’t say if I like or hate them. Some trap animations make a lot of sense, like a poisoned drink or a gun trap in an old clock… But, giant spikes that rise up from the floor? I’m sorry, but no. That doesn’t fit at all here. Also, I find the knife trap animation quite strange. It almost looks like it’s thrown from somewhere while you would think it comes from the ceiling of the room… 

Anyways I’m glad that I can disable the music since I got bored of it after a while. The music in this game isn’t bad but there is just a huge lack of various songs in the game. And the track is a tad bit too short in my opinion to have it replay over and over again. 

Should you even try?

This game is a rough diamond in my opinion. The game has a lot of potential but it lacks the polish to be really enjoyable. Now, the game can get quite frustrating in the wrong area’s and it made me quite the game once or twice while preparing for this review. 

It didn’t take long before all those frustrating memories from my childhood came back while playing this game. I thought that I would have been able to beat this game more easily now that I’m older but I’m still struggling with this game because of some unpolished mechanics. 

Because parts of the maps are randomly generated, there is no difficulty scaling in the adventure mode which makes the game even more annoying to play. Yet, the game has a certain charm that pulls me in and makes me play it once in a while. 

I can recommend this game to people who enjoy casual and/or puzzle games but I recommend it with a warning, this game could have been so much better and it can be quite frustrating. And then I haven’t mentioned the lack of “investigation notes”. 

Since this is the conclusion of my article and look at this game, I have to conclude that this game isn’t the best. It’s mediocre at it’s best and frustrating at it’s worst. But, I want to mention that I really think that the core idea of the game is amazing and I would love to see another attempt on creating a game with the same mechanics and solving the issues that this game has. I think that would be amazing. But, until then, we have this rough diamond to enjoy. 

With that said, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

Score: 60/100

 

First Impression: Silicon Dreams (PC – Itch.io) ~ Humans, how do they work?

headerI promised that this article was coming. Back when I published the press kit of this game, I said that I was going to write an article talking about my opinion on the game. This game is being developed by two people who created a very interesting game already in the past called Spinnortality. Now, what is this game about? If robots sleep, do they dream of electric sheep. … I’m sorry, I just wanted to use that phrase at least once in my article about robots and AI. In a way, you are the AI of a robot that is interviewing humans. But, is it any good? Well, let’s find out by taking a look at the pre-release demo that you can find on Itch.io. As usual, feel free to leave a comment in the comment section down below with your opinion on the content of this article and/or the game.

Humans, how do they work?

zPkd5MWhen you start up this game, you get greeted with an invitation to subscribe to the newsletter of Clockwork Bird, the developers of this game. Honestly, I think it’s worth it since their game concepts are quite interesting. Spinnortality was a game about building a company that could conquer the world while trying to get yourself immortal. And with this second game, I feel that there is a lot of depth to the game.

In addition to that, I like the attention to detail that this prototype demo has. I mean, it has a nice menu screen and it even has an icon instead of the default icon that some prototype games have that are made in Unity or Unreal Engine.

The menu screen is very interesting, instead of your typical list of options you get in almost every game, you get a radar type of deal where you can click on the menu options to get started. The only nitpick I have is that in this prototype, the animation of selecting a menu item plays after you selected it. So, the animation can point to an empty thing in the next menu. I think it would have been cooler if the animation played while selecting an item in the menu.

After you picked the robot you wanted to start with, you get the basic premise of this game. You are D-0527, and your goal is to try and find out what’s wrong with other Androids that are created by Kronos Robotics.

In order for you to play this game, you only need your mouse. You can interact with three things in this demo. That is, the tablet, the TV screen and the printer. The TV screen starts the actual interrogation of the broken Android. The printer is a log of the things that were already being said and the tablet is the way you select and ask your questions. The yellow text is clickable and brings you to the questions.

Now, how does one find the errors and glitches in the Androids? Well, during the interrogation, you notice that in the middle of the screen, you have a whole range of emotions. Some questions can provoke the Android and have a certain emotional response. It’s up to you to find and ask the right questions to get to the right conclusion. So, you would make a mistake if you clicked through everything since you will have to answer certain questions correctly or you might not be allowed to continue further.

This game gets even more tricky. You can’t see the log of the interrogation during a dialogue. So, yes. For this game, I even got out a pen and paper to take some minor notes. While the log is useful, it becomes one wall of text rather quickly and without a search feature, this can get quite tricky to keep track of all the information. And I’m glad that there isn’t a search feature, since this makes the game that more challenging and rewarding for when you pay attention.

The end goal of each interrogation is to fill in a report. The report asks some questions that Kronos Robotics has about the Android. Now, it’s your job to ask the right personal and general questions to get the information you need. But do keep in mind that you only ask each question once apart from some exceptions. So, be very careful on the questions you ask.

So, that’s the gameplay in this game. And I have to admit, that I have fallen in love with this game. Frequent readers of my blog know that I enjoy games like Ace Attorney and Zero Escape. Two game franchises that just play with your expectations and emotions. And this game has the potential to do the exact same thing, and I simply can’t wait to sink my teeth into the full version.

Let’s give some feedback

LrAvIqWhile I know that this game is still under development and that I most likely played a very early version of the game, I do have some things I would advise to the developers for the full version of the game. Do keep in mind that if you are reading this article in the future when a newer version or even the full version has been released, that some or all of these things might be invalid points of feedback.

First of all, I wouldn’t change anything about the audiovisual design. The atmosphere of the interrogation room is excellent and the animations that are in the game like raising the tablet and report are great.

The music is tense and reminds me a lot of games like Ace Attorney, Zero Escape and Corpse Party. It made me feel tense and I liked it. Since it added a ton to the atmosphere. Now, I do think that this game lacks some sound effects. I think that the game would come a bit more alive when with certain emotional reactions, some sound effect would play. For example, an angry response can have a growl or because they are Androids, a chainsaw starting up. Doesn’t that sound like an angry Android?

But, when I can nitpick about things, I have a few recommendations.

First of all, I find it quite strange that the text on the tablet is being typed out and the words of the Android are all right there in one fell swoop. I think it would have been better if the message of the Android is typed out as well.

Secondly, I think it would be great if in the dialogue box, there is some sort of icon that shows you that the message is done and there is a follow up message after it. Of course, that icon would be different if you reached the last part of that dialogue.

And finally, I would like to mention that the flashing when you hover over the yellow text is a bit too fast to my liking. But, know that I only noticed it when I rest my mouse over it for a longer period of time.

Of course this will be added in the full version of the game, but I just want to warn players who are planning to play the prototype demo that there is no way to save and load the game. Thankfully, the prototype demo is rather short and can be finished in give or take an hour or two.

And honestly, that’s all the major feedback I can give about the game so far. Now, if this game sound interesting to you, I think it would be a great idea to go over to the Itch.io page and try out the free prototype demo that’s available right on there.

With that, I have said everything about this game I wanted to say for now. Of course, when the full version gets released, I’ll write a follow-up review, but until then, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Publishing: Silicon Dreams – A New Kickstarter Release

CWB final front page img_cog aligned_wide.png

Hello there, dear readers. Jonez here. Before I let you enjoy the presskit of Silicon Dreams, I want to give you some background information. This game is under development by Clockwork Bird. This studio is the studio that also brought us Spinnortality. A game I took a look at in the summer of 2017. Today they are presenting their new game and the Kickstarter to fund the development. At first, I wanted to write an article about it but due to the lack of time, I was unable to get an article out before the end of the Kickstarter. That’s why I’m publishing the press kit for now. But don’t worry, you will get an article on this game later down the line since the idea behind the game interests me and I’m looking forward to telling you what I think about it. But in any case, without further ado… Here is the press release!

SDLogo_Now on Kickstarter.png

Short pitch

Interrogate androids in this cyberpunk conversation sim. Question androids, manipulate their emotions, gain their trust. Will you expose their secrets to the company, or risk everything to help them achieve independence?

This slideshow requires JavaScript.

Long pitch

Artificial intelligence: it’s never been more advanced, more convincing or more affordable! Believable humanoid androids are as common as smartphones. A lawful and subservient android will be treated fairly. Renegades and non-conformists, or those that glitch too often, will, of course, be terminated.

It is your job to tell us which is which. Company policy encourages:

  • Investigation: delve into an android’s life story to truly understand them.
  • Emotional manipulation:  if an android trusts you it is more likely to share its secrets; if it’s angry, it may let something slip; or, perhaps it could be frightened into obedience?
  • Diagnosis: does the android conform to manufacturer specifications?
  • Action: should this android be wiped, or is it fit to return to service?
  • DO NOT allow glitched androids to escape. Our top priority is easing customer anxiety about “rogue androids” and “liberation movements”; we cannot afford to feed into that panic.

Company note: sympathizers who throw around words like “exploitation” and “slavery” will be terminated.

Kickstarter:
https://www.kickstarter.com/projects/1870604859/silicon-dreams-interrogate-androids-in-a-cyberpunk-future

SDLogoFinalv5_KS_centred

Demo: https://clockwork-bird.itch.io/silicon-dreams

Trailer: https://youtu.be/X7tOQh3r7ao

Praise for Spinnortality.png

Screenshots

This slideshow requires JavaScript.

Preview: The Uncharted Roads of Marco Polo (PC) ~ The Road To Development

4 (1)[15753]Today I have something quick unique to present to you. Not too long ago, I met somebody on a Facebook group about point-and-click adventure games who was developing a new title. The game is called ”The Uncharted Roads of Marco Polo” and it looks extremely interesting to me. I suggested creating an article for the developers and they agreed. So, here we are. I’m writing a preview article for a game that only released some screenshots and a small trailer video. But there is more! I had the chance to talk to one of the developers of this game called Josip Makjanic and we are going to talk about the uncharted road that took him to this development. So, with that said, it’s time to dive into this article and invite you to leave a comment in the comment section with your opinion on the game and/or the content of this article.

 The pitch

So, what is this game about? The developer provided me with a bit more information about the game. Basically, the game is a point-and-click adventure game like Broken Sword and Monkey Island. You can also compare it to Captain Disaster, Another Code R, Time Hollow, Ace Attorney, Professor Layton or the CSI games.

The game takes the player all over various landmarks in Croatia to solve puzzles and have a grand adventure. The story will be based on historic locations and figures. At this moment, the game is in its pre-alpha stage and has over 60 locations planned together with various characters to populate them. The puzzles will be in the style you would find in the Broken Sword or the Monkey Island series.

Pre-Alpha means that the game is in a sort “draft” phase. It means that everything is being prepared to go into the production of the game. Compare it to baking a cake, the moment you plan to bake a cake and make a list of which ingredients you will need and for whom you are making the cake… Those are things you would do in the pre-alpha stage of development. You can read more information about the development cycle on this Wikipedia article.

Personally, I love games that take place in unusual locations around the world. So, this game takes place in Croatia and is being developed by Svarog Interactive. This 4-man team is also based in Croatia. Now, the guys from there also send us a little teaser video that you can find right here:

I have to say, this teaser is extremely impressive. Right away, I noticed that the art style resembled the art style in the first Broken Sword games. Like the Broken Sword games, the locations are extremely detailed and colorful. Unlike the Broken Sword games, the animation like the leaves and the flies on screen… Well, the location feels more alive than ever. I find it rather enjoyable that everything looks quite realistic and those flies, man, they look so goofy I love it.

If you compare the Pre-Alpha video to the screenshots I shared on top of this article, you notice some big differences right away. First of all, the dialogue system looks a lot cleaner. You get dialogue boxes with character portraits on top. Also, you notice that on the bottom right corner, you have a bag. Most likely, this is where your items are going to be stored. So, you won’t have to go to the top of your screen for that. In addition to that, in the right upper corner, you notice that there is a gear icon. This will most likely be a way to go to the pause menu.

Early EnvironmentsSadly enough, since this game is still in extremely early development, there is nothing more I can show you or talk about. I can’t wait to see more and I’m going to follow the development of this game quite closely.

Yet, if you want more and you speak Croatian, you can read this article with one of the developers by 24Sata. Now, there is also this YouTube video where the developer talks about his road towards development. While the video is in Croatian, there are English subtitles provided. Sadly, the subtitles just stop around the 5:11 mark, so there are 2 minutes without subtitles ☹.

Now, before we continue with the interview with Josip Makjanic, one of the co-founders of Svarog Interactive, I want to share some links where you can follow the project as well. They have a Facebook page and Twitter page.

Oliver, Alice & Evil Seagul

Let’s talk

Jonez: Welcome Josip Makjanic, co-founder of Svarog Interactive. Can you give us a small introduction about yourself?

Josip: Hello Jonez. My name is Josip Makjanic, a co-founder and Game Designer in Svarog Interactive.

Jonez: In our conversation over mail you told me that this isn’t your first game. You worked on impressive games like Serious Sam 4 and Serious Sam VR: The Last Hope. Serious Sam is an amazing series from Croatia, your home country. Was it always your dream to develop games?

Josip: Yes. I was always fascinated by it. I started making video games not so long ago, but I sort of designed games in general since I was a kid, by designing them on paper, writing stories and creating concepts. When I lived in a high school dorm I used to make versions of Warcraft, Diablo and even Counter Strike on paper that we played with dice, and people from the dorm would come and play in our room.

I was always fascinated by it and loved creating, so today, with some experience behind and with some good friends by my side, I thought it’s time to start working on our own video games.

Jonez: On the road to the developping of “The Uncharted Road of Marco Polo”, you created two other games called “Day in Dementia” and “In Memory”. Both games have a similar concept and art style. As a side note, I have to say that I’m touched by “In Memory”. The story behind it, a game to honor the dead of your mother, I have one word for you: respect. Respect man. Now, I noticed that both games were created in Construct. Are you using the same engine for this game?

Josip: Thank you. 🙂 Both of these games were made in Construct 2, and were created as a personal project. I don’t even know if I could call them games, but rather some sort of experiences that meant a lot to me personally. Marco Polo is being developed in Unity since it gives us more freedom from the technical sides of things.

Jonez: In our conversation, you talk about an open-world RPG. So, this point-and-click game isn’t the only title you are working on? What is this open-world RPG game or is it more a testing ground for possible future titles?

Josip: We are huge fans of Point & Click games and huge fans of RPG’s. We grew up on those games and always wanted to make our own worlds that others can enjoy with us. So, we are working on an open-world RPG system and have stories and concepts, but, we don’t like to rush ourselves, as we know how ambitious and big these projects are, and we would, of course, need a much bigger team. So before it happens, and we hope it will, there are other, smaller projects in mind, but we are going in that direction.

It’s very important for us to first understand how everything works and make many tests so we don’t waste time or get lost in the projects we’re developing, which makes the development much more enjoyable and better organized. So yes, we are making tests and preparations for other projects, but Marco Polo is a priority and is written as a trilogy. We are also huge fans of traditional drawing and animations, so I don’t think we will ever want to part with it. 🙂

Jonez: Now, let’s get back to The Uncharted Road of Marco Polo since that’s the game that I’m previewing with this article. I’m rather curious. Why about Marco Polo? If the game is set in Croatia and Marco Polo is a merchant from Italy. Of course, there is this debate about his birthplace might be Croatian as well… So, why the decision for Marco Polo?

Josip: The game is talking about historic figures and real places, and players will learn so much about Croatia from it, and while the game has many real things people can learn about, it’s story is fictional and we won’t get involved into that debate, but will rather focus on some other, more interesting aspects based on his life, and how to make an enjoyable story and experience in general. 🙂

Jonez: Are you developing this game full-time or are you developing this game on the side like the Corpse Party developers GrisGris? Also, how do you make sure that there is enough budget to create this game?

Josip: We are currently working in our free time, so that means that we also have other jobs, doing freelancing and helping each other out, but we believe that soon we’ll be able to work full time on the game, and when that happens, we will inform everyone about it. If we don’t get a publisher then we will definitely go Kickstarter with playable Demo, Trailer and some other interesting things in mind. So the game’s development is currently going smoothly without too many investments, but we will definitely depend on a publisher or Kickstarter later if we want to finish the game in a reasonable time.

We also don’t want to go on Kickstarter without having some quality content that people can enjoy before considering supporting us. 🙂

Jonez: You told me that there are, including you, 4 people working on this game. Can you tell us a bit more about the team and the talent in it?

Josip: Yes, there are 4 of us and we all have some projects behind us. There is Alen, our technical guy who makes sure all the systems work in general. Devis is our character artist and animator, and Andrija is our manager. I make backgrounds, write a story and making a game design in general, but we are all highly involved in each part of the development so there is a bit of everyone in every aspect of the game. Andrija, for example, came up with the idea of Marco Polo, so we all worked together to make a story that will fit the game’s mechanics.

There will be behind the scenes when it comes out. 🙂

Jonez: And as a final question, I would like to ask what are your favorite parts of being a game developer and what do you dislike in being a game developer.

Josip: I like how rewarding it can be. It sure isn’t easy to make a game and that’s why I started with those small ones. To build strong foundations and to be able to better understand it and move on to bigger projects. 

And the better I understand it and the more I know about the technical side, the more I can enjoy the creative parts of it, so I guess after every day of work you get rewarded with new knowledge and skills, and I find it very enjoyable.

The bad part of the development would definitely be one issue in the industry in general, and that’s the crunch. I’m not talking about a month or two of crunching, but about the developers who crunch for 6 months or more.

It’s not healthy and I believe that the health of those developers should be in the first place and by organizing yourself better before getting into developing a certain project would save many from that.

It’s a huge problem and something we want to avoid and not be a part of, so that’s one of the reasons for our long preparations and organization before the project even starts. I maybe went a bit off-topic with it, but I believe it’s very important to talk about it

Jonez: And with that, thank you Josip for the interview and the answers! Thank you for answering my silly questions and talking about games and development. I enjoyed it quite a lot.

Josip: Here’s a few words for the gamers out there. It is a huge compliment for us to be compared to a classic such as Broken Sword, as we saw many of you talk about it, and we are happy that you love what you see at this stage of development. It will maybe remind you of it, as we see it already do but I just want to say that we don’t want to be another Broken Sword in the end, as Broken Sword is a timeless classic and we don’t want to compete with it, nor I believe we can.

But what I believe is that we can make an enjoyable experience that will make your time worth playing it, a game on its own that we would like to play too, and that’s what we hope to achieve.

We want to make games like they used to be, or at least, make them feel like they used to be, and even though we are not the most experienced studio in the industry, we will give our best to make them worth your time, and try to be better with each one.

Thank you. 🙂

Jonez: And as a closing note, you can follow Josip’s personal projects over at his CrobbitArts Facebook page!

Ending of the article

And with that, I have to call this article a wrap. I want to thank Josip Makjanic for the interview and the material he provided for me to write this article. I’m quite hyped for this game and I can’t wait to play a demo or see more. Yes, I have quite the weak spot when it comes to well-crafted point-and-click adventure games. I love them more when there is a certain charm to it, like with this game.

This game looks to have quite some potential. Currently, we got only some screenshots and a teaser video and it’s already looking quite amazing. So, here is to Svarog Interactive, keep up the good work you guys! You can do it!

So, I’m curious. Do you think that this game is as interesting as I think? Have you noticed something I overlooked? Tell me in the comment section down below. And with that said, I want to thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gaming Nostalgia: Mario & Luigi – Bowser Inside Story + Bowser Jr.’s Journey (3DS) ~ It’s inside me, Mario!

Wikipedia entryNintendo Microsite

Remember the Zelda project, Final Fantasy project, and the Tomb Raider project? Well, today a new project drops all about Mario! The mad man, The Well-Red Mage found over 100 bloggers to write about the Mario series in the style that I found several bloggers for talking about the Zelda series and the Tomb Raider series. In any case, of course, I’m a part of this collaboration of fine bloggers! Now, you can find the hub article where you can find links to all the other articles here: [LINK TO ZE HUB BABY!] And in this article I’ll talk about my adventures and thoughts of Mario & Luigi’s Inside Story + Browsers Jr.’s Journey. So, let’s go with this Mario RPG!

It’s a me, a remake!

This game tells the same story as the original Nintendo DS game released in late 2009. From what I can see, most of the changes in the game are focused on the graphics. While the original game has a more 2D look to it, the remake has a more 3D look to the visuals. You can see a great comparison in the video created by aWiibo where both versions are set side by side.

On top of that, this game has an additional story mode telling a story about Bowser Jr. This mode adds 7-ish hours of playtime if I compare the times on howlongtobeat.com. But, the game almost doubled in playtime for people who want to play the game to its full completion.

There is another writer taking a look at the DS version of this game, but I’m focusing on the remake of the game. While I haven’t finished the game for this article due to time constraints, I did some research to make this article interesting in another way.

Some random facts

So, did you know that this game is one of the final games released by Nintendo for the Nintendo 3DS? It wasn’t the last Nintendo published game on the 3DS however, that honor goes to another remake: Kirby’s Epic Yarn a bit later in March of 2019.

The title of this game in development was Mario & Luigi RPG 3!!!. Since it was the 3rd Mario & Luigi game. Before this game, we got Mario & Luigi: Superstar Saga on the Gameboy Advance and Mario & Luigi: Partners in Time on the Nintendo DS. So the title makes a lot of sense since it’s the 3rd game in the series.

For some reason, Nintendo skipped over remaking Mario & Luigi: Partners in Time and remade this game. Partners in Time is the only one of the three first games that didn’t get a remake on the 3DS.

Something that I found quite strange is that there are a lot of leftover sound effects from Yoshi’s Story and Mario & Luigi: Partners in Time in the rom for the original DS version. This isn’t the case in the 3DS version.

This game got two updates. The first update fixed an issue where you could soft-lock yourself with Luigi. In the second patch, a sound issue was fixed in the Music menu under records.

According to the TCRF (The Cutting Room Floor), there are various test rooms left in the final version. You can read about them in more detail on the page of this game.

After releasing this game, the developer AlphaDream filed for bankruptcy protection. Which is a shame since we might not see a Mario & Luigi RPG on the Switch. Maybe Nintendo can get the IP to another developer?

My thoughts

So, apart from those interesting facts about the development of this game; let’s give my opinion on this game. I won’t give my full opinion on this game just yet since I haven’t finished the game and I’m planning to write a review about this game in the future anyway.

Now, the tricky thing is that I had almost finished the DS version. I was close to reaching the final area. But then disaster struck. I lost my save file and I felt a bit too discouraged to restart the whole game to get to the point I was at.

It’s a darn shame since the game is quite a lot of fun to play. If you have played the two previous games, you know what to expect here in terms of gameplay. It’s an RPG where you play as Mario & Luigi, where the A button controls Mario and the B button controls Luigi. This is also the case in the battle mechanics where you have to rhythmically time your button presses to do more effective attacks.

The annoying thing is that I’m anything but rhythmic. So some battles took longer for me since I wasn’t able to do all the attacks at full damage. I did improve the more I played the game, but I rarely got consistent.

Yet, I did enjoy the game for silly and unique storytelling. In this game, something strange happens with the toads. They swell up like a balloon getting the nickname “The Blorbs”. After some investigation, all the affected toads act a strange mushroom created by the mad scientist Fawful. So, Princess Peach orders Mario & Luigi to set out and try and find a solution. But, then Bowser tries to kidnap Princess Peach. When this fails, Fawful lets Bowser eat a vacuum mushroom and this sucks Mario, Luigi and various other characters from the mushroom kingdom inside Bowser. Mario & Luigi have to help Bowser to regain his strength in order to escape and find a cure for the Blorbs.

The multiple layers of the story are something I truly love. The writing is rather humorous and lightweight. There isn’t a lot of voice acting, but the voice clips that are used help a lot to understand which emotion is in that certain part of the dialogue.

Bowser Jr.’s story takes place during the events of the main game. So, the additional story is a bit of a side story. Currently, I’m playing through it and I’m going to keep my opinions and this quite interesting side story a secret.

Now, I much prefer the visual upgrade from the remake over the original. I have looked at various screenshots and video comparisons of the original game and the remake. I think that the remake’s visuals feel more alive and pop that much more. It makes the original look more like a sort of Saturday morning cartoon from a decade ago.

Anyways, I think I’m going to end off this short look back at Mario & Luigi’s Bowser Inside Story + Bowser Jr.’s Journey. That’s a mouthful. That said, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Wahoo! You are a Super Reader! But the adventure doesn’t stop here… There’s more of this project in another castle! This article is just one level in an entire Super Mario Multiverse, a galactic collaboration between writers around the world sharing a bit of our hearts and memories about our favorite Mario games. Visit the Center of the Multiverse to see more:

https://thewellredmage.com/2020/03/10/center-of-the-mario-multiverse/

My Favorite Game Music #23 ~ Maybe with a jukebox?

music-gaming

More articles in this series

It has been quite some time since I wrote about my favorite music tracks in gaming. It has been a year since I talked about music. So, for those who don’t know how this series works, let me quickly explain it to you. My favorite music to listen to are the soundtracks of movies, games, shows… I have enjoyed. In this series, I talk about my favorite tracks or the tracks I love to listen too. Now, a rule in this series is that I’m only allowed to talk about one track per franchise per article. Otherwise, most of these articles might get filled with tracks from my favorite games. Also, I don’t include remixes in these articles; unless it’s special, then I only talk about game-related music or remixes. Now, this one is one about the original music. But, let’s stop stalling. Let’s get to talking about gaming music. And as usual, feel free to leave a comment in the comment section down below with your opinion on the selection and/or the music.

Forager (Switch) ~ Boss Fight

forager-cover

Forager, a game that is the love child of HopFrog. When I discovered the story behind this game, I found that the developer a real inspiration.

Besides that, this game is quite an interesting one. The game is inspired by Terreria, Minecraft, The Legend of Zelda and Stardew Valley. At the moment, I’m playing the game on Nintendo Switch. I know that the Steam version is more complete, but yeah. I didn’t know that this game was a PC game at first.

I’ll talk about my opinion on this game in a future article but for now, I want to draw your attention to the existence of this game with linking you to one best track in the trance/dance/techno soundtrack of this game.

I really can’t wait to play the update that’s now in BETA on the PC. I hope it comes soon to the Switch version so I can play these new things. Since they are looking quite interesting.

Bloodstained: Ritual of the Night (Switch) ~ Gears of Fortune

Bloodstained_cover_art

The Metroidvania games are back and how! Bloodstained: Ritual of the Night is one just a joy to play. It’s also one of the next articles that I’m writing for my blog.

I know that I’m playing this game on the platform with the weakest visual performance, but honestly, I don’t really care. The game is still a blast to play.

Now, the music is addictive to listen too. It might be one of the best soundtracks I heard this year. The tunes really stick in your head and I was unable to really pick one of them for this article. So, I picked Gears of Fortune just because it’s the track I’m listening to most too during this week. There is no other reason. The soundtrack is really good and if you enjoy this track, you really should give the other tracks a listen.

The orchestral arrangements are just beautiful. The energy of the ruined town and a haunted castle are really well portrayed. You really feel like a warrior on the battlefield really to fight the enemy and try to save the world from destruction. But, can you do that before it’s too late? Well, I think I know which game I’ll be playing after this article is published.

Etrian Odyssey 5 (3DS) ~ Battle 2

Etrian_Odyssey_V_cover.png

I have been playing so many good games this year. Etrian Odyssey 5 – Beyond the Myth is one of them. It’s sad to see that it’s the final Etrain Odyssey game in the franchise. But, the series had an amazing run for being such a niche game.
For those who don’t know what this game is about, it’s a hard as nails dungeon crawler where you have to draw and create your own map to boot. I have reviewed other games from the series in previous articles.

But, I seriously wish that the Switch wasn’t such a distraction to me since I really want to continue to play this game. This battle theme really gets me pumped to play some more Etrian Odyssey V. The music of this title is amazing as always, so yeah.

A Hat in Time (PC) ~ Nyakuza Metro DLC – Rush Hour

Hat In Time

Review

I haven’t played the DLC packs of A Hat in Time yet. I have played enough to unlock both sections, but I haven’t completed either of them.

Recently, I have been playing the game with my friend in co-op mode and we are having so much fun. So much fun that I copied the whole soundtrack on her phone for her to enjoy. Too bad that her laptop isn’t powerful enough to run the game. Thankfully, she will be able to enjoy this game on the Nintendo Switch really soon.

Now, when I hear the amazing music in the DLC, I’m really pumped to start playing the DLC chapters. But now I’m in a bind, should I start playing them now or should I wait until me and my friend get until that point? This is a tricky question. I think I should wait, so we can both experience the amazing music and new content that this game has to offer.

Pokémon Ranger – Guardian Signs (DS) ~ Rand’s House

Ranger_GS_EN_boxart

Most of the pieces in this article are great tracks that really get you pumped up to fight or go on a great adventure. This Pokémon track is the complete opposite. It’s more down to earth and relaxing.

Recently, I bought the three Pokémon Ranger games on my Wii U and I have been replaying them. While my favorite music to listen too is the more action-packed music like the four previous tracks, from time to time, I love tracks like these to wind down.

This track is played inside of the more important character’s house. It fits the atmosphere of the conversation really well and fits the mood perfectly. That really reminds me, I should review the two other Pokémon Ranger games shouldn’t I? I have reviewed the first game.

Closing off

And with that, I think it’s time to close off this article. I’m so glad that I wrote this article since it really helped me out. In the last update article, I talked about how I felt a bit burned out on writing and a bit idealess/inspiration less. Well, this article gave me a lot of ideas for future articles and reminded me of a lot of games that I still want to talk about.

With that said, I hope you enjoyed listing to these soundtracks and maybe found some new tracks to add to your playlist. Feel free to let me know in the comments which games also have amazing soundtracks. I would love to hear and play them.

Now, I think it’s high time for my usual closing of the article. Thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: The Meta Skill

I’m rarely able to beat a Pokémon game. Some bosses in RPG’s give me a lot of trouble. Battles in Europa Universalis 4 are extremely difficult for me. What is going on? I have been playing games for my whole life and I still have trouble with a lot of things in video games. Especially when it comes to the finer things in video games. The meta, the nitty and gritty of gaming. This article is mainly just a braindump of various things about metagaming. If you don’t really know what I’m talking about, this Wikipedia article and Urban Dictionary explains it quite well. Also, I’m curious, feel free to leave a comment in the comment section with your opinion and/or your experiences. 

Git gud

So, do I need to git gud at playing games?  To be honest, I don’t think my gaming skills are lacking. I don’t mean to brag but I have beaten quite a lot of games.

I think that the biggest issue with my gaming skill is that I’m a jack of all trades. I have basic skills in almost every gaming genre due to my gaming collection but I haven’t specialized in any particular genre.

This lack of knowledge always comes back to bite me in the behind. For example, in Super Mario Odyssey, I’m unable to perform the Cappy Jump. Or, in Etrain Odyssey, my team build is either so unbalanced or too diverse. And when I encounter a powerful enemy, I always know that I’m in for either a restart or for a longer battle than usual.

The fact that a lot of people upload their gameplay onto YouTube or talk about various mad tricks on their blog is not helping. When I’m watching a gameplay video and somebody is performing a trick with ease that I’m unable to perform, I get jealous.

Now, certain things are quite difficult to explain as well. Take for example the combat in Europa Universalis 4. Whenever I’m a multiplayer match with MiseryLC, he is always talking about how he is building his army or which terrain he is using to fight the enemy. This gets extremely confusing to me extremely quickly.

An easier and more universal example is, try to explain how every jump works in a Mario game and how to perform it. It gets quite challenging to do that. I experienced this difficulty first hand when I was explaining how Lara Croft controls in the fan-made levels of the Level Editor. I had to rewrite that section at least 10 times before I was content with it.

Training

Let’s talk a bit more about one of the examples I gave in the introduction of this article. I haven’t been able to beat certain Pokémon games because my team isn’t diverse enough to beat the Elite Four easily.

I haven’t been able to beat the original Pokémon Red/Blue and Yellow, yet, I have been able to beat Pokémon Gold/Silver and Platinum, the sequels of that game. Granted, I abused the cloning glitch the first time, but the second and third time, I had beaten the game completely legit.

My issues with the meta gameplay come when my friends want to challenge me in a duel. Almost every time and also when I prepare myself on a duel, I get beaten. In various cases, I’m even unable to defeat one or two of their Pokémon.

This problem isn’t unique to Pokémon for me. There are several RPG games in my backlog where I’m just unable to progress due to me either having to grind or be unable to beat a certain boss. Take Atelier Rorona as an example, I haven’t been able to get any other ending because I rarely plan out my journey and I always have to race the clock to be able to meet the goal.

For this article, I sat down and thought about why I was having so much trouble with these kinds of mechanics. And I think I might have a reason. For of all, I have a lot of trouble remembering the weapons triangle. Let’s take Pokémon again as an example. The main battle mechanics are a rock/paper and scissor model. Rock beats scissors. Scissor beats paper and paper beats rock. But, there are more than three types of Pokémon. Take a look at this type chart from Reddit user u/ar-gee.

Now, this chart is quite handy. But then game throws an additional wrench in the works. The fact that some Pokémon has more than one type. This makes this chart even more complicated. And let’s not get started about the strength of certain moves and the special stats.

Whenever you level up in an RPG, you see a ton of stats rise of your characters. More often than not, I rarely pay attention to them. When I’m buying gear for my characters, I always make sure that the previous gear is stronger than their current gear. In turn-based RPG’s, this isn’t such a big issue. But in real-time strategy games like Rise of Nations, that’s where things get even more tricky.

During a match in any real-time strategy game, I always create a random army. A handful of soldiers, some cavalry and some archers. Rarely I know which balance to maintain. When my enemy attacks, I always send in my whole army. Instead of trying to think which units are the most effective to use.

Now, knowing the mechanics is one thing. Being able to train them is another thing. How do you train yourself in building a better Pokémon team or upgrading the right stats in an RPG? Or having a better army balance in a real-time strategy game. Barely any game gives you feedback where the weaknesses and/or strengths are in your team. Maybe one day…

Do you need to know?

I could keep giving example after example. But, do I need to know the meta mechanics of a game in order for me to enjoy it? Well, that really depends on one thing for me. If I’m able to enjoy myself and continue in the game.

I barely know anything about the meta gameplay of the Pokémon games yet, I’m able to beat certain mainline Pokémon RPG games. While I don’t have the strongest or the best team in the game, I’m able to finish the game.

On the other hand, you have to Remember Me. In this game, the combat is rather rhythmic and you have to perform a lot of button combos for the stronger attacks. Now, if there is one thing I’m not that good at, it’s keeping a rhythm. There is one boss I need to defeat in Remember Me, but because I’m always unable to preform the button prompts in time, I always lose. And yes, I have rage quit the game.

Of course, the meta is quite important. There are certain games where I’m even able to abuse the meta. Indiana Jones and the Infernal Machine on the PC is one example. I know how to abuse certain mechanics to reach certain places that can’t be reached by certain means. Just take a look at the speedruns of the game to get an understanding of what I mean with how broken the roll and the chalk is in this game. If only I was able to perform these tricks with greater ease, I would compete in this speedrun category.

The obvious importance of the meta in games is for the people who play online and/or in a competition. I don’t think I have to explain that. Maybe that’s another reason for me. I barely play online or in a competition. It just doesn’t interest me that much. I prefer to play games on a casual level, in my own time.

Before I continue to ramble on about this topic, I think it’s time to finish this article. I might return on this topic but I would like to know what you, the readers think. If I revisit this topic, what do you want me to talk about? Am I alone with these “issues” or are there other people? Do you need to “git gud”?

With that said, I have said everything I wanted to say about this subject for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Award Time – Thanks LaterLevels

achievement-unlocked-award-title.jpg

Today I got another blog award from LaterLevels. One of those awards that bloggers give each other to recognize each other for their work. If you want to read the article yourself to get more information, you should take a look at Kim’s post. This award is inspired by Michelle from A Geek Girl’s Guide. So, let’s get into answering some questions. And as usual, feel free to leave a comment with your answers and/or opinions on the article down below. 

Thanks, time

But before I reply to the questions, I have to thank Kim from LaterLevels of course for the recognition. She is a very kind-hearted blogger who I look up to very much. Her content sometimes inspires mine. She is a great person and you really should check out her work on the LaterLevels website.

So the way that this award works is that Michelle has five standard questions everybody needs to answer and 5 questions need to be made up.

Question time

Why did you start your blog?

Well, I have told this story many times before on my blog. The TL;DR is, since childhood I have been into writing. While I have a rather small family, we do have a TON of family friends. And to avoid me telling the same story a million times at family gatherings, I have decided to write them and publish them. Not too long after, I started writing game reviews and that’s how the ball got rolling.

What are your favorite topics to write about?

My favorite articles to write are articles about indie games I have played. The ones I enjoy the most are the ones where the developer asks me for feedback and improvements. I just love helping small developers who have a small budget anyways, so some help in QA is welcome for them.

What have you learned since you started your blog?

This is a tricky question. I have been blogging for close to … yes, 10 years. So, to be able to pinpoint something specific that I learned about due to blogging. I think I mostly found my niche and expanded my skills.

If I have to say something, I think I fine-tuned my writing and reviewing style. If you compare my current writing and style to my earlier writing, you will see a world of difference.

What do you love about being a geeky blog?

Simple, I love geeky things… so being able to write about geeky things is just amazing.

Where would you like to see your blog go in the future?

Actually, if I could dream, I would love to have some side income with my blog in the future. But I still want it to stay a hobby. In an earlier article, I have talked about how I’m afraid that if I would be blogging as a job, I would burn out. And burning out on one of my passions… No, thank you.

And now, LaterLevels has some questions for us.

How would you describe yourself if you could only use gaming terms?

I’m going to be sort of cheating here but I’m an INFJ or the advocate personality. And yes, these are gaming terms. D&D terms actually.

Who would be the worst video game character to be stuck in a lift with?

Zero III, just play Virtue’s Last Reward and you will get it.

If a game based on your life was made, what would be the genre and title?

Well, an adventure/action RPG. Mostly adventure RPG. The things that happen in my life are quite special.

Currently, I’m in the wordsmith and merchant class. I have a lot of points in the tech skill.

Which three video game items would you take into the zombie apocalypse?

A ton of revives, Lara Croft’s classic pistols (those with unlimited ammo) and one of those fancy luxurious airships from the game you image.

Which gaming character should we elect as our next prime minister and why?

Booker Dewitt, and telling why would spoil Bioshock Infinite. So, yeaaaaahhhhh…

Questions

So, before I list the people who I like to nominate, I have five questions of my own. So, are you ready? Here we go.

  • If your life has a soundtrack, which genre would it be?
  • You are a parent of a video game character, who would you pick as your child and why?
  • Which video game character you don’t want to meet in a mental asylum?
  • Would you rather go to Silent Hill or Raccoon City?
  • If real life had video game cheats, which ONE cheat would you like to have and why?

So now, who are my vic— fellow bloggers I nominate for an easy Q and A— I mean an award.

So, with that said, I’m looking forward to the replies. Thank you to LaterLevels for the nomination. And tomorrow, I’ll publish another article and that will be about a game. But for now, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care.