Tag Archives: digital

Preview: The Uncharted Roads of Marco Polo (PC) ~ The Road To Development

4 (1)[15753]Today I have something quick unique to present to you. Not too long ago, I met somebody on a Facebook group about point-and-click adventure games who was developing a new title. The game is called ”The Uncharted Roads of Marco Polo” and it looks extremely interesting to me. I suggested creating an article for the developers and they agreed. So, here we are. I’m writing a preview article for a game that only released some screenshots and a small trailer video. But there is more! I had the chance to talk to one of the developers of this game called Josip Makjanic and we are going to talk about the uncharted road that took him to this development. So, with that said, it’s time to dive into this article and invite you to leave a comment in the comment section with your opinion on the game and/or the content of this article.

 The pitch

So, what is this game about? The developer provided me with a bit more information about the game. Basically, the game is a point-and-click adventure game like Broken Sword and Monkey Island. You can also compare it to Captain Disaster, Another Code R, Time Hollow, Ace Attorney, Professor Layton or the CSI games.

The game takes the player all over various landmarks in Croatia to solve puzzles and have a grand adventure. The story will be based on historic locations and figures. At this moment, the game is in its pre-alpha stage and has over 60 locations planned together with various characters to populate them. The puzzles will be in the style you would find in the Broken Sword or the Monkey Island series.

Pre-Alpha means that the game is in a sort “draft” phase. It means that everything is being prepared to go into the production of the game. Compare it to baking a cake, the moment you plan to bake a cake and make a list of which ingredients you will need and for whom you are making the cake… Those are things you would do in the pre-alpha stage of development. You can read more information about the development cycle on this Wikipedia article.

Personally, I love games that take place in unusual locations around the world. So, this game takes place in Croatia and is being developed by Svarog Interactive. This 4-man team is also based in Croatia. Now, the guys from there also send us a little teaser video that you can find right here:

I have to say, this teaser is extremely impressive. Right away, I noticed that the art style resembled the art style in the first Broken Sword games. Like the Broken Sword games, the locations are extremely detailed and colorful. Unlike the Broken Sword games, the animation like the leaves and the flies on screen… Well, the location feels more alive than ever. I find it rather enjoyable that everything looks quite realistic and those flies, man, they look so goofy I love it.

If you compare the Pre-Alpha video to the screenshots I shared on top of this article, you notice some big differences right away. First of all, the dialogue system looks a lot cleaner. You get dialogue boxes with character portraits on top. Also, you notice that on the bottom right corner, you have a bag. Most likely, this is where your items are going to be stored. So, you won’t have to go to the top of your screen for that. In addition to that, in the right upper corner, you notice that there is a gear icon. This will most likely be a way to go to the pause menu.

Early EnvironmentsSadly enough, since this game is still in extremely early development, there is nothing more I can show you or talk about. I can’t wait to see more and I’m going to follow the development of this game quite closely.

Yet, if you want more and you speak Croatian, you can read this article with one of the developers by 24Sata. Now, there is also this YouTube video where the developer talks about his road towards development. While the video is in Croatian, there are English subtitles provided. Sadly, the subtitles just stop around the 5:11 mark, so there are 2 minutes without subtitles ☹.

Now, before we continue with the interview with Josip Makjanic, one of the co-founders of Svarog Interactive, I want to share some links where you can follow the project as well. They have a Facebook page and Twitter page.

Oliver, Alice & Evil Seagul

Let’s talk

Jonez: Welcome Josip Makjanic, co-founder of Svarog Interactive. Can you give us a small introduction about yourself?

Josip: Hello Jonez. My name is Josip Makjanic, a co-founder and Game Designer in Svarog Interactive.

Jonez: In our conversation over mail you told me that this isn’t your first game. You worked on impressive games like Serious Sam 4 and Serious Sam VR: The Last Hope. Serious Sam is an amazing series from Croatia, your home country. Was it always your dream to develop games?

Josip: Yes. I was always fascinated by it. I started making video games not so long ago, but I sort of designed games in general since I was a kid, by designing them on paper, writing stories and creating concepts. When I lived in a high school dorm I used to make versions of Warcraft, Diablo and even Counter Strike on paper that we played with dice, and people from the dorm would come and play in our room.

I was always fascinated by it and loved creating, so today, with some experience behind and with some good friends by my side, I thought it’s time to start working on our own video games.

Jonez: On the road to the developping of “The Uncharted Road of Marco Polo”, you created two other games called “Day in Dementia” and “In Memory”. Both games have a similar concept and art style. As a side note, I have to say that I’m touched by “In Memory”. The story behind it, a game to honor the dead of your mother, I have one word for you: respect. Respect man. Now, I noticed that both games were created in Construct. Are you using the same engine for this game?

Josip: Thank you. 🙂 Both of these games were made in Construct 2, and were created as a personal project. I don’t even know if I could call them games, but rather some sort of experiences that meant a lot to me personally. Marco Polo is being developed in Unity since it gives us more freedom from the technical sides of things.

Jonez: In our conversation, you talk about an open-world RPG. So, this point-and-click game isn’t the only title you are working on? What is this open-world RPG game or is it more a testing ground for possible future titles?

Josip: We are huge fans of Point & Click games and huge fans of RPG’s. We grew up on those games and always wanted to make our own worlds that others can enjoy with us. So, we are working on an open-world RPG system and have stories and concepts, but, we don’t like to rush ourselves, as we know how ambitious and big these projects are, and we would, of course, need a much bigger team. So before it happens, and we hope it will, there are other, smaller projects in mind, but we are going in that direction.

It’s very important for us to first understand how everything works and make many tests so we don’t waste time or get lost in the projects we’re developing, which makes the development much more enjoyable and better organized. So yes, we are making tests and preparations for other projects, but Marco Polo is a priority and is written as a trilogy. We are also huge fans of traditional drawing and animations, so I don’t think we will ever want to part with it. 🙂

Jonez: Now, let’s get back to The Uncharted Road of Marco Polo since that’s the game that I’m previewing with this article. I’m rather curious. Why about Marco Polo? If the game is set in Croatia and Marco Polo is a merchant from Italy. Of course, there is this debate about his birthplace might be Croatian as well… So, why the decision for Marco Polo?

Josip: The game is talking about historic figures and real places, and players will learn so much about Croatia from it, and while the game has many real things people can learn about, it’s story is fictional and we won’t get involved into that debate, but will rather focus on some other, more interesting aspects based on his life, and how to make an enjoyable story and experience in general. 🙂

Jonez: Are you developing this game full-time or are you developing this game on the side like the Corpse Party developers GrisGris? Also, how do you make sure that there is enough budget to create this game?

Josip: We are currently working in our free time, so that means that we also have other jobs, doing freelancing and helping each other out, but we believe that soon we’ll be able to work full time on the game, and when that happens, we will inform everyone about it. If we don’t get a publisher then we will definitely go Kickstarter with playable Demo, Trailer and some other interesting things in mind. So the game’s development is currently going smoothly without too many investments, but we will definitely depend on a publisher or Kickstarter later if we want to finish the game in a reasonable time.

We also don’t want to go on Kickstarter without having some quality content that people can enjoy before considering supporting us. 🙂

Jonez: You told me that there are, including you, 4 people working on this game. Can you tell us a bit more about the team and the talent in it?

Josip: Yes, there are 4 of us and we all have some projects behind us. There is Alen, our technical guy who makes sure all the systems work in general. Devis is our character artist and animator, and Andrija is our manager. I make backgrounds, write a story and making a game design in general, but we are all highly involved in each part of the development so there is a bit of everyone in every aspect of the game. Andrija, for example, came up with the idea of Marco Polo, so we all worked together to make a story that will fit the game’s mechanics.

There will be behind the scenes when it comes out. 🙂

Jonez: And as a final question, I would like to ask what are your favorite parts of being a game developer and what do you dislike in being a game developer.

Josip: I like how rewarding it can be. It sure isn’t easy to make a game and that’s why I started with those small ones. To build strong foundations and to be able to better understand it and move on to bigger projects. 

And the better I understand it and the more I know about the technical side, the more I can enjoy the creative parts of it, so I guess after every day of work you get rewarded with new knowledge and skills, and I find it very enjoyable.

The bad part of the development would definitely be one issue in the industry in general, and that’s the crunch. I’m not talking about a month or two of crunching, but about the developers who crunch for 6 months or more.

It’s not healthy and I believe that the health of those developers should be in the first place and by organizing yourself better before getting into developing a certain project would save many from that.

It’s a huge problem and something we want to avoid and not be a part of, so that’s one of the reasons for our long preparations and organization before the project even starts. I maybe went a bit off-topic with it, but I believe it’s very important to talk about it

Jonez: And with that, thank you Josip for the interview and the answers! Thank you for answering my silly questions and talking about games and development. I enjoyed it quite a lot.

Josip: Here’s a few words for the gamers out there. It is a huge compliment for us to be compared to a classic such as Broken Sword, as we saw many of you talk about it, and we are happy that you love what you see at this stage of development. It will maybe remind you of it, as we see it already do but I just want to say that we don’t want to be another Broken Sword in the end, as Broken Sword is a timeless classic and we don’t want to compete with it, nor I believe we can.

But what I believe is that we can make an enjoyable experience that will make your time worth playing it, a game on its own that we would like to play too, and that’s what we hope to achieve.

We want to make games like they used to be, or at least, make them feel like they used to be, and even though we are not the most experienced studio in the industry, we will give our best to make them worth your time, and try to be better with each one.

Thank you. 🙂

Jonez: And as a closing note, you can follow Josip’s personal projects over at his CrobbitArts Facebook page!

Ending of the article

And with that, I have to call this article a wrap. I want to thank Josip Makjanic for the interview and the material he provided for me to write this article. I’m quite hyped for this game and I can’t wait to play a demo or see more. Yes, I have quite the weak spot when it comes to well-crafted point-and-click adventure games. I love them more when there is a certain charm to it, like with this game.

This game looks to have quite some potential. Currently, we got only some screenshots and a teaser video and it’s already looking quite amazing. So, here is to Svarog Interactive, keep up the good work you guys! You can do it!

So, I’m curious. Do you think that this game is as interesting as I think? Have you noticed something I overlooked? Tell me in the comment section down below. And with that said, I want to thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Publishing: Return of Warrior Celebrates the Lunar New Year with Special Items, More Gold, Rare Treasure Chest!

From the developers of Return of Warrior (Risk Your Life) comes an exciting Lunar New Year and the Pyeongchang Winter Olympics celebration. Warriors can join the festivities from February 14 to 23 and receive great rewards!

February 20, 2019  — The Earth Dog is roaming the world as we celebrate the Lunar New Year in China, Taiwan, and other countries! In celebration of the coming of the Year of the Earth Dog, 3D fantasy MMORPG Return of Warrior, developed by Youxiland Digital, has prepared a 10-day long event for all Warriors. With increased chances of getting more gold, special items, and B and A-Level Items, this is a great chance for Warriors to upgrade and get even more stronger!

  • Get up to 10M gold from all mobs and special items
  • Increased chances in receiving B Level items in all black markets
  • Increased chances in receiving A-Level items in Snowrimp
  • Be the first to find the Rare Treasure Chest that randomly appears in the world

Warriors of Levels 65 to 85 can also play the Web Drawing game 3x every 24 hours. A more detailed breakdown of the updates can be found on the official website: https://goo.gl/JjSdhg with details on the drop rate and experience increase.

Return of Warrior is a 3D fantasy MMORPG from the game developer Youxiland Digital. Based on the original Risk Your Life game, players in Return of Warrior are divided into two factions–Humans or Ak’Kan–and are pitted against each other in duels and massive wars. Featuring a unique combat system, hundreds of quests, unique items, and fourteen (14) different classes, players are guaranteed to have an endless adventure in the world of Return of Warrior.

Warriors will also have a chance to meet the Winter Olympics mascot in the game and may receive a special gift as a commemoration of the XXIII Olympic Winter Games or the Pyeongchang Winter Olympics.

The Future is Intense!

 The Return of Warrior team is diligently working on new features for the game. The developers would like to share their loyal Warriors that the maximum level may be increased to 90, and there will be many new rare items and possibly a new map to be added in the future.

There is no better time to Return and become a Warrior than today! Visit the official website at http://rowplayon.com and like our Facebook Page ( https://www.facebook.com/rowplayon/ ) for more information, updates, and event announcements!

Official Links

ROW Official Website: http://rowplayon.com/

ROW Official Facebook Fan Page: https://www.facebook.com/rowplayon/

ROW Official Forum: http://rowplayon.com/Page/en/forum/forum.jsp?p=1&bbs=0

ROW Official YouTube Trailer: https://www.youtube.com/watch?v=122eJaZmklg

About Return of Warrior

 Return of Warrior is a 3D fantasy MMORPG with a unique combat system, based off of the original Risk Your Life (RYL) game. You choose between two factions; Humans or Ak’Kan and fight in duels or giant battles. Protect your faction in order to salvage an overpopulated world. Take part in quests or missions, fight other players and trade virtual goods. All elements aim to secure your faction to win against the enemy! The 14 different classes are Warriors, Defenders, Assassins, Archers, Sorcerers, Enchanters, Clerics, Priests, Attackers, Templars, Gunners, Rune Officiators, Life Officiators, Shadow, and Officiators.

Game Features:

  • Action-packed PvP! Tons of Quests and Mission to Complete!
  • Customizable and Innovative Character Creation
  • Compelling and Intuitive Skills and Combat System.
  • Upgradeable and Limitless Weapons, Armor, and Accessories System
  • Great, Treacherous and Exotic Terrain New Maps!

ABOUT YOUXILAND DIGITAL

Established in 1994. With its years of experience in R & D, agency and sales of game software, it is composed of a research and development team from the world’s most professional Internet Contents software, Road games, and further develop software services such as e-commerce, entrance websites, telemedicine, distance learning, industrial product testing and health and beauty services to enhance the quality of human life and bring joy to the world.

Publishing: Return of Warrior opens two EXCLUSIVE 2018 Events!

ROW Image

Start 2018 with a bang! Return of Warrior is up for another set of engaging events. Catch two EXCLUSIVE Events that will pump up and boosts your warriors! Rise up and tag along with community events entitled, Drawing Game Costume and Gem and Gift of Mecarita! Join the following event for more awesome rewards at stake!

Drawing Game Costume and Gem has set awesome surprises for the low and mid-level users. Experience the great reward offer and tons of superb features. Great gifts are waiting for below 45 levels and 56 levels and up. Additional Boss will be seen in Map 3, beware! Event period for Drawing Game Costume and Gem will end until Feb. 2, 2018!

Also, great discounts are waiting for all the warriors! Don’t miss out on this!

One more thing, grab the opportunity for the Gift of Mecarita! She will be bestowing everyone with great power as you can easily advance your level from 40 to 75 at Pirate Village starting this Jan. 15 ~ Feb. 9, 2018. Seize the day warriors!

Come along and take the great journey to Almighty Land! Wanna know what is installed for you, our warriors? Install the game and catch the in-game announcements. Like, share and spread the NEWS about Return of Warrior. For more updates, visit their Facebook Fan Page. Who knows, you might win all the prizes at stake!

For more details, please visit us to the following link below:

Official Links:

ROW Official Website: http://rowplayon.com/

ROW Official Facebook Fan Page: https://www.facebook.com/rowplayon/

ROW Official Forum: http://rowplayon.com/Page/en/forum/forum.jsp?p=1&bbs=0

ROW Official YouTube Trailer: https://www.youtube.com/watch?v=122eJaZmklg

About Return of Warrior

Return of Warrior is a 3D fantasy MMORPG with a unique combat system, based off of the original Risk Your Life (RYL) game. You choose between two factions; Humans or Ak’Kan and fight in duels or giant battles. Protect your faction in order to salvage an overpopulated world. Take part in quests or missions, fight other players and trade virtual goods. All elements aim to secure your faction to win against the enemy! The 14 different classes are Warriors, Defenders, Assassins, Archers, Sorcerers, Enchanters, Clerics, Priests, Attackers, Templars, Gunners, Rune Officiators, Life Officiators, Shadow, and Officiators.

Game Features:

  • Action-packed PvP! Tons of Quests and Mission to Complete!
  • Customizable and Innovative Character Creation
  • Compelling and Intuitive Skills and Combat System.
  • Upgradeable and Limitless Weapons, Armor, and Accessories System
  • Great, Treacherous and Exotic Terrain New Maps!

ABOUT YOUXILAND DIGITAL

Established in 1994. With its years of experience in R & D, agency and sales of game software, it is composed of a research and development team from the world’s most professional Internet Contents software, Road games, and further develop software services such as e-commerce, entrance websites, telemedicine, distance learning, industrial product testing and health and beauty services to enhance the quality of human life and bring joy to the world.

Published on NekoJonez’s Gaming Blog. This text is a copy protection test.