It has been quite some time since I wrote about my favorite music tracks in video games. So far, I have written 23 articles in this series. Today I have a special spin-off article in this series. I was a guest on the “Untitled Game Music Podcast” by Alexander Sigsworth. Today it’s finally live and to give it some publicity since this series is amazing and I highly recommend that you all listen to it, this week’s article is simply going to be an embedded version of the podcast. Please enjoy and feel free to leave a comment here or on Alexander’s channel!
Ah, point-and-click games. Amazing adventure games with amazing stories that stick with you and rarely let go. I have spent countless hours playing these games. When LaterLevels and Quietschisto from RNG approached me with a collab idea, I directly jumped on the wagon to join this adventure. In this article, I’ll talk about my favorite and most hated puzzle in point-and-click adventures. Be sure to check their website for a poll of what other people said that their favorite and least favorite puzzles where. In any case, let’s dive right into my answers since I think I have found some gems to mention.
Alright, before we start talking about my favorite puzzles, I want to make sure that nobody is confused about what games I’m talking about. Otherwise, this list would be a bit too broad. Since the Point-And-Click genre is a subgenre of the adventure game genre, I think it’s a good idea to set some ground rules.
Can I use games like Virtue’s Last Reward on this list? Technically, I can. Since these games follow the rules of a point-and-click game. Now, what exactly are the rules? Well, I found that FlossManuals wrote a great explanation of it. Escape Room games are a sort of point-and-click game without a lot of character interaction.
Now, does this give me a free pass to use other visual novels like NG – Spirit Hunter or Another Code: R? That might be stretching the definition a bit too much. These are more adventure games that have a lot of point-and-click elements in them.
And what about Hidden Object games like Adera? Are these games point-and-click games? And in my opinion, yes, they are. These games are the casual version of the point-and-click genre of games with just an additional repeated mini-game.
Another great question is, do point and click games have to be 2D? The reason I’m asking that question is, the two first Broken Sword games are famous point-and-click adventure games but is the 3rd game still a point-and-click game? This brings us in a gray zone. Think about this, if you don’t consider the 3rd Broken Sword game to be a point-and-click game since it’s in 3D and uses 3D puzzles, what about Myst and Riven? These games appear on top 10 point-and-click lists all the time.
We could be here discussing this for hours upon hours. Talking about the rise and fall of the genre, but Ed Jefferson wrote an interesting piece on that for the NewsStateMan in January. Maybe that will help to give more clarity to what exactly makes a game a point-and-click game… But, I think it’s high time we start talking about my favorite and least favorite puzzles in these games, otherwise, we would be here for hours.
Most hated puzzle
Escape From Monkey Island (PS2) – Monkey Combat
Oh dear lord, this puzzle is something I truly hate. Let me set the scene for you. Back in 2013, I almost completed Escape From Monkey Island on my PS2. I enjoyed myself quite a lot, with the funny writing and the fourth wall breaks.
While some puzzles give me some challenges, I was always able to overcome them and get to the next section of the game. But, near the ending, there is a huge puzzle that is always randomized so you are unable to find a walkthrough for it.
This puzzle is an expanded version of Rock-Paper-Scissors with monkeys called Monkey Combat. This puzzle really made me take several notes and hope that I was able to be lucky so I could fill in all the squares. Guides like the one of GameBoomers or this one were ones I tried out, but either my copy was bugged or I did something wrong… and I was never able to beat the puzzle.
To be quite honest, I stopped playing the game and deleted my save file out of frustration. Maybe now that I’m a bit more experienced with solving these types of puzzles, I might go back to the game and retry this whole section but it really put me off in trying to beat this game again just to get stuck on that part again.
Zero Time Dilemma (3DS) – Healing Room
The Zero Escape trilogy. One of my favorite trilogies ever made. More often than not, I find myself referring to these games when I’m reviewing adventure games.
When we are talking about my favorite puzzle, I think we should talk about the Healing Room puzzle of the 3rd game, Zero Time Dilemma.
This escape room puzzle is amazing. It quite creative and requires a lot of thought. Without spoiling the puzzle too much, I’ll explain what makes this puzzle so great.
First of all, you are playing a game where your life is on the line. When you don’t escape out of the room, something terrible might happen and you might be unable to survive. This alone makes this healing room is a strange breath of fresh air. It’s a relaxing room where the tense atmosphere goes away for a bit.
The room was actually built for that purpose. You are in a bomb shelter and to not go crazy, you can enter this healing room to relax and come back to your senses.
The second reason why this puzzle is so great is that this puzzle is just extremely fun to solve. It has various puzzles that all fit the various wallpapers you can choose for the room. The flow of the room is just amazing and once everything starts to click, you get bumped out when it’s over.
And my third and final reason is a story reason. The events that happen just before and after this room are one of the best parts of the game and just turn the whole mystery of this game on its head.
And those are my two picks for this collaboration. There are so many more puzzles I could talk about, so I think I might revisit this topic in the future. Feel free to leave a comment in the comment section down below with your thoughts and opinions on the chosen puzzles and your favorite and least favorite puzzle. I’m curious to hear them.
Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. Be sure to check out LaterLevel’s website to vote for your favorites and check out other websites their pick. But, that will be it for me, for now. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
One of my favorite horror series is the Zero Escape series. I have reviewed every game here on my blog. I have played through all of these games again this year since I introduced the series to my girlfriend. When I’m reviewing adventure games or visual novels, I often find myself referencing 999, Virtue’s Last Reward or Zero Time Dilemma. Now, sadly enough this trilogy of games has ended with Zero Time Dilemma. Now, last month I learned that the director and main writer of the series were finishing development on a new game. Ai: The Somnium Files. When I saw Kotaro Uchikoshi’s name in the promotion material, I got extremely hyped. I honestly pre-ordered the game right away. Now, do I regret that pre-order or was it worth it? I’m going to give you an answer to that question in the form of this first impression review of the game. And before I start, I always say: feel free to leave a comment with your opinion in the comment section down below about the content of this article and/or the game itself.
Date and Aiba
In this game, you play as special agent Date who is investigating a gruesome murder. Now, this is unlike any detective game because Date has a special ability. His left eye is quite special. In this left eye, an AI lives. This AI is called Aiba and helps Date to make phone calls, access databases, x-ray vision, zooming and so much more. On top of that, Date can explore people’s somnium, which is created by their dreams. These dreams can help in the investigation whenever you need to get information out of a witness that refuses to give testimony.
The story is quite complex and takes a lot of twists and turns. Like the previous games that Uchikoshi worked on, this game has branching paths as well. Depending on certain actions you take during the somnium exploration, the story can go in very different directions. Now, I have already seen one ending of the game and it even got me a bit emotional while playing it. The writing and pacing of this game are wonderful. While there is some dry and lame humor in this game, the actual jokes work quite well and made me and my girlfriend laugh out loud more than once.
I’m leaving quite a lot of details on the story out on purpose since this game is better experienced without a lot of knowledge of the story. Go in this game as blind as possible. Since the twists are better without knowing them in advance. Which honestly, speaks for itself don’t you think? Now, something that I quite liked is the various nods to the Zero Escape series. Certain sound effects and visual cues come from or are heavily inspired by the Zero Escape series.
Now, before I talk more about that comparison, I want to talk about the voice acting. While you can play through this game with the original Japanese cast, I’m playing through this game with the English voice actors and I have to say that the dub of this game is amazing. The cast has been cast quite well. Maybe I might be a bit biased since I’m heavily invested in the story and now I’m quite used to the voice work of the voice actors.
He is at it again
The gameplay in this visual novel is quite varied. This isn’t a visual novel where just choosing between a few options makes the difference. In this visual novel, there are various puzzles to solve and dialogue trees to explore. The first gameplay type is simply one where you explore a location. This can be a crime scene or the house of a suspect. In these scenes, the Date doesn’t move around. You explore your surroundings to find various clues and leads. To make sure you didn’t miss anything, whenever the text turns green whenever you move over the cursor over something, that means that there is still some interaction to be done. If the text turns gray, you have done every possible interaction.
So you go through various dialogue trees where you get new information. Whenever you missed something, you can quickly bring up the log and replay the voice clips. Something that I found a bit missing, is a sort of summary of the events that happened. Since very different things happen in the story depending on the path you take. So, a quick summary of past events might be helpful. Especially since there are character bios and a word list where various terms are explained.
Speaking of these character bios and terms, these are handled amazingly. The various hidden jokes and references add so much to the atmosphere of the game. Especially the way how some explanations are written, it’s almost like writers are talking to the player directly. Sometimes even saying that if you want more information that you “have to look it up on the internet.” And as an IT guy, I found the binary joke in one of the character profiles an extremely nice touch.
Now, the exploration in this game is quite limited and somewhat linear. While you can choose which location you visit first, it doesn’t make a difference in the story if you go in order or out of order. So, this is quite linear. Now, the dream sequences are something completely different. Now, if you played any game in the Zero Escape series, you will quickly get used to these sections. These dream puzzles are the escape rooms of this game, but the big difference is that you can move in the whole area.
If you compare the gameplay of this game with any game in the Zero Escape series, I have to compliment this game for improving the dialogue sections of the game. The dialogue and story sections are more involved now and you can choose in which order you experience it. This makes the game more accessible and doesn’t dump a lot of text and story on you all at once.
That said, now the dream sequences and puzzles are a blast to play through. Some of them are a tad bit too easily to my liking, but the later puzzles more than makeup for it. For one puzzle, I even considered using a walkthrough but after a lot of trial and error, I figured it out and it gave me such an amazing feeling.
In each puzzle, you have to unlock various mental locks. You can do this by exploring and interacting with the dream. Because you are exploring a dream, extremely strange things can happen. So, you have to make sure you understand why and what is going wrong. There is a catch, you have 6 minutes to solve the whole puzzle. If you don’t, you get a game over. You can use 3 tokens to go back to a previous checkpoint. If you go back one checkpoint, you use one token. If you go back two checkpoints, you use 2 tokens.
Now, you have to plan your actions right since each action uses a certain amount of time. With some actions, you earn special bonuses that can increase or decrease the used time in the game. It’s very important that you plan ahead and that you are sure of the option you pick. Now, whenever you are standing still, your clock ticks down slower than when you are moving. Take this time to plan out your moves and make sure you aren’t losing time by walking in the wrong direction.
This whole mechanic gives the game a very tense atmosphere. Am I going to have enough time to crack the other mental locks or have I lost too much time in the previous sections? Sometimes it’s better to restart the whole puzzle instead of using your tokens to go back to a previous checkpoint. Now, you can also use these tokens during gameplay. The time you had on the clock is the time you have when you return to that checkpoint. You get 3 tokens for each puzzle and they reset whenever you restart the whole puzzle.
I was pretty interested in the game whenever I saw the teaser trailer, but the gameplay is not disappointing me at all. It’s one of the best games I have played this year. And to be honest, if the quality of the game keeps up during the rest of the game, I think there are big chances that this game might be my Game Of The Year. And yes, maybe my bias towards the author and director of this game might have some to do with it, but you still have to deliver a great product and gameplay and story-wise, I think they more than succeed here.
Pretty and funny
Visually, this game looks amazing. The detail in the character models and the environment are just amazing. Compared to Zero Time Dilemma, the animation work got a huge overhaul. The character portraits are no longer static, they have the same animation as the actual characters on screen. That way you can still see their animations whenever you missed their animations because you were looking around.
The little details in the animations are mindblowing. For example, there was a scene where a teacher was talking about a student and when she was talking about the student, her head actually moved towards the student itself and the student broke her idle animation and looked at her teacher. These things might be small moments but are moments that give just that bit of extra flavor and atmosphere to the game.
On top of that, the audiovisual presentation of this game is equally as good as the animation. Some parts of the soundtrack reminded me of a lot of the music that’s used in the Zero Escape series. Now, there are some sound effects that are exactly the same from the Zero Escape series like the save sound and some other sound effects. If it’s intentional, I found it a great easter egg for people who played the previous games. Now, it’s also quite possible that they used the same sound library to save some development money and even if that’s the case, I wouldn’t mind at all.
Surprisingly, the composer of this game also wrote the music for BloodStained and the Pokémon Mystery Dungeon games on (3)DS. The Zero Escape series’ soundtracks were composed by Shinji Hosoe who wrote music for Fate/Extra and Tekken 6. The composer of this game is Keisuke Ito and he did an amazing job with his team to create this soundtrack.
One of the biggest shames of this game is the fact that sometimes those games have some stuttering or some major slowdowns during gameplay. Thankfully these don’t have that often and it only affects the Visuals and not music nor the voice acting. Most of these slowdowns happen during dialogues or when a lot of animation is playing. On these moments, the fan of my Switch didn’t blast me away like in Dragon Quest Builders 2.
If I’m allowed to nitpick just a minor bit, I can’t remember exactly where but there are just 1 or 2 lines that aren’t voice acted. These are very short lines and if you are just following the story, you might not even notice them. I clearly remember that one of these lines was said by Date somewhere in the first few sections of the story. I think it was in a conversation between Boss, Aiba, and Date. But given the whole script of this game, just one or two missed lines is something that isn’t THAT bad and can be easily looked over.
This game has only one difficulty level. The overall difficulty of this game is quite well done, the difficulty scaling is very well done. Some puzzles require some trial and error but once it clicks, the whole thing makes sense. The biggest challenge is in the exploration of the dreams since you need to think fast and think about the time limit.
The controls of this game are almost perfect. The only thing that’s missing is touchscreen controls. But hey, that’s huge nitpick since the controls are quite responsive and easily mastered. Thanks to the amazing UI, I can find any negatives about the controls and UI. Apart from maybe one minor thing. I find the text in the word list and character bios a little bit too small to read when I’m playing in docked mode and when I’m sitting a bit too far away from the screen. All the other text can be read just fine, apart from that part.
I’m also forgetting to talk about something quite important and that’s the save system. While there is an autosave system present in the game, you also have three save slots you can use. Thanks to these three save slots, I’m able to continue to play the game by myself but also save at the point me and my girlfriend left off so we can pick up the game right where we left off when we play it the next time.
Now there is some minor replay value when you want to unlock everything. During each Somnium, there is an eye hidden that when collected and finished the Somnium without failing; you unlock additional concept art. These are quite fun to watch and a great reward for people who explore the game to the smallest detail.
Now, this review is already getting extremely long for a first impression. It’s quite clear what I’m thinking of this game. I think it’s high time to wrap this first impression up. This game comes highly recommend to everybody who enjoys adventure games, puzzle games, mystery games, visual novel games and games like the Zero Escape series. This game is one of the best games I have played in 2019 and I can’t wait to see how this game ends. Apart from some minor flaws like the slowdowns, this game is in my eyes as good as perfect. It’s such a shame that this game doesn’t get the publicity that it deserves. I hope that with this article more people give this game a try and give it the audience it deserves. With that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
Once upon a time, there was a game engine. It was called “Build Engine”. With that engine, a lot of masterpieces like Duke Nukem 3D, Blood and Shadow Warrior were created. Around 1999 – 2000, no new games came out that were made in the engine and the engine was sad. The King Duke Nukem had moved on to other projects. Well, sort of. It took FOREVER for his next game to come out. But, this year, something happened. A prince kissed the sleeping engine awake and it transformed into a new game. Wait, this isn’t working at all. Writing this introduction as a history lesson and a fairy tale isn’t working at all. Maybe we need a breath of fresh air. One was a Queen shows the ropes of the game instead of the king. So, shall we look if Ion Fury is successful in that quest or if it crashes and burns? This article is being written after I played the pre-release version until v1.02a. And as usual, feel free to leave a comment with your opinion on the game and/or the content of the article in the comment section down below.
Before I talk about the game, I want to acknowledge that I know about the controversy of this game. That the developers possibly made some transphobic remarks and there are some homophobic jokes. Personally, I don’t want to spend too much time on this controversy since a lot has been said and written about it.
My personal stance on the whole matter is simple. I’m under the impression that some things were taken out of context or provided with the wrong context and cancel culture did the rest. Also, let me be clear on one thing. I think that you should decide for yourself. Take a step back and take a look at both sides of the story before you make a decision and come to a conclusion.
About the homophobic jokes, one of them is a word pun that fits perfectly in a 90’s throwback game. The other homophobic joke is something that you have to go out of your way to discover. Where you have to enable a cheat and go out of bounds to a developer room where slang is displayed. So yeah, is this something you should take offense over or not…? That’s up to you to decide.
And that’s everything I wanted to say about the controversy. I’m here to review and talk about games. I’m not here to write long articles about drama or controversies. My mental energy is best to spend elsewhere, like on all the positive things in the world.
Bombshell, the next queen?
In Ion Fury, you play as Shelly “Bombshell” Harrison who earned her codename defusing bombs for the Global Defense Force. Then everything changed when the firing squad attacked. The firing squad of evil cybernetic cult robots made by the equally evil transhumanist mastermind Dr. Jadus Heskel. Now, Shelly has to clean up the streets of Neo DC that she knows so well.
The story brings up in several locations and areas. While this game sort of works with different levels, the world is still interconnected. It feels like you are playing on one huge map instead. Speaking of the levels, each level is quite huge. Currently, the main story takes around 15 hours to complete. Now, this is the perfect length for a shooting game. But, that doesn’t mean that you are done after those 15 hours. You can still find a lot of secrets and easter eggs in the game. And on top of that, the Steam version will have Steam Workshop support which opens the floodgates for custom weapons and even custom levels.
While you play the game, the story takes a backseat. The story doesn’t take a lot of twists and turns or isn’t anything to write home about. Yet, the personality of Shelly is amazingly done. Her one-liners and personality is almost a carbon copy of Duke Nukem in female form. It’s great.
I love the voice work done in this game. The voice works for Shelly is done by Valerie Arem, who also did voice work in Final Fantasy 15, Zero Time Dilemma, Sailor Moon and many other series. She nailed it in this game. On top of that, Jon St. John, the original voice of Duke Nukem voiced the antagonist. It’s almost like the game is poking fun at the similarities between Shelly and Duke.
The charm of the voice acting and the one-liners is amazing. It was one of the reasons why I got so drawn into the atmosphere of this game. Even the enemy grunts are well done. So, this brings me to the sound design of the game. I have no complaints about the sound design at all. Everything sounds amazing and there aren’t any sound effects I would change or tweak. The sound mixing is great as well, I never had trouble with it.
Old game design
Let’s talk about something you might have noticed already. While this game released this year, it looks and feels like it was released in the late ’90s. For some people, this might be a turn-off, but to me, it’s a breath of fresh air.
The game has this amazing retro vibe to it and makes me quite nostalgic about the times when I first played games like Doom or Heretic. Yet, the game manages to still look amazing. Every area is quite detailed and decorated. The color pallet is extremely varied and this makes the game easy to navigate while giving ample opportunity to hide secrets in various spots.
The gameplay of this game is quite simple. Like the old school shooters of yesteryear, you have to explore the level to find keycards to open doors in order for you to progress. When you reach the end of the level, you get promoted with a message: “are you sure you want to leave this area? You haven’t found X amount of secrets.” This is an amazing feature and made me go back several times to look if I haven’t missed any cracks or holes that might hide a secret.
The gameplay of this game is quite simple. While you are exploring the map, you have to shoot through various waves of enemies. Some of these fly and another move around. Currently, the AI of this game isn’t that smart but that doesn’t make them easy. The game provided me with a lot of challenges in the medium difficulty setting.
I had to redo some sections over and over again because there was just an overload of enemies. At first, I was annoyed by this. While the weapons are easy and fun to use, I found it annoying that I didn’t see how many bullets I had before I had to reload. But, after a while, I got used to the flow of the game and I was defeating these hoards of enemies. When you prepare yourself and really pay attention, the game isn’t that difficult. But, yeah, you will need to do some old school trail and error.
Something that I really liked is the fact that this game has an autosave and a manual save system. So, whenever you are faced with a difficult section, you can save in advance and have a point to return to when you need to retry. The save menu provides all the information you might need and is a perfect example of a UI done well.
I like the way you die!
Earlier in this article, I talked about the visual presentation of this game. Now, the animations of this game are amazing. Some of them are a little bit gory, but they are over the top gory. Bodies can explode when you hit them with a rocket launcher, and the added sound effects are amazing. The fact that some parts of the world are destructible is great fun too. You can blow up some walls.
Now, speaking about blowing up walls… Something I found a tad bit annoying was how bombs were handled. You can throw them with the left mouse button, but you only light and throw them with the right mouse button. The reason I found the annoying is simple, in the heat of a battle I keep clicking my left mouse button to shoot and use my scroll wheel to quickly and easily select the weapon I need for the situation. But, because I’m so drawn into the game, I keep clicking the left mouse button and waiting for an explosion that never comes.
This is the only issue I have with the controls of the game. All other controls work flawlessly. Now, sometimes it’s a bit of a struggle to jump into gaps while crouched, but I quickly got used to that. These controls are quite helpful to explore the expansive levels to find the keycards, items, and ammo on the map. Some levels have a straight path forward but other levels have some branching paths with rewards for exploration.
It comes with the territory but there is some backtracking in the game. Once or twice I got lost in the level because I thought I picked up a keycard or found a keycard while I actually hadn’t done that. Oh well, these are things that happen in these old school 3D shooters. I think I have to pay better attention to the UI since it displays quite well which items you have.
Maybe that would help me to save up more ammo. Since sometimes I felt that I didn’t have enough ammo and other times I had
Speaking about items, this is were Ion Fury dropped the ball a bit. While the game is inspired by Duke Nukem 3D, the game doesn’t have a lot of items. In Duke Nukem 3D, you have a lot of different items to experiment with, like the Holo Duke and the Jet Pack. The two items that I found in this game are a radar and a portable med-pack. If only this mechanic would be expanded in a DLC or an update, that would be amazing. Also, I found the radar item quite useless and barely used it. But, that might be because I don’t fully understand the purpose of the item.
Everything comes together in a well-designed game with expansive maps and fun challenges to blast through. Together with a great soundtrack, this game can be a rush from start to end. Now, the soundtrack of this game is more electronica/dance than either rock/metal/orchestral focused soundtracks of the other games in the engine. I can totally understand why some players didn’t really enjoy the soundtrack, but that’s not the case for me.
While this game isn’t that long compared to other games I have played recently, I love to replay this game several times. Due to the updates changing the map layout since the pre-release, I love to find the added details since the updates or play through the game with the new mechanics and all the fixed bugs. And, as soon as I know the maps better, I might even play through the game on a higher difficulty setting.
Apart from the main game, there are also some additional gameplay modes. One of these is an endless mode where you have to survive wave after wave of enemies. This is quite fun since the better you do, the better drops you get to defend yourself. This is a fun distraction from the main game. The other modes are something that you will have to discover when you play the game for yourself. And let’s not forget to mention that in a future patch, we will have multiplayer!
In conclusion, this game is a well-crafted throwback 3D shooter. Apart from some minor issues, I don’t have anything negative to say about this game. If you enjoy playing shooters or retro games, you should do yourself a favor and check this game out. Feel free to support the developers by leaving feedback on their forums. Personally, I think this game is that good, I might even buy the big box collectors edition for my collection.
And with that said, I think I’m going to close off this article. I might talk a bit more in-depth about certain things or mechanics if I ever write a review but for now, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
I’m not going to introduce the second part like I introduced the first part last week. We all know that 2016 flew by. In 2016, a lot of things happened. But in my personal life, it’s was one of the better years. In any case, it’s time to give a little reminder. In this top 10, I list off the best games I played this year. If I started playing the game in an earlier year, it doesn’t count. Also, it doesn’t matter if the game is released in 2016 or 1996. If I started playing it this year, it counts! Also, it doesn’t matter if I have beaten the game fully or not. So, yeah. Let’s dive into my top 5 for this year. Also, feel free to leave a comment with your opinion on this article and/or the games and/or your top 10 games of 2016.
#5: Ace Attorney 6 – Spirit Of Justice (3DS)
As we enter the top 5, I had the most difficult time choosing the order of the games. I had to make some hard decisions.
The Ace Attorney game we got this year was amazing. It had some amusing throwback moments to earlier games and it has hit me emotionally a couple of times.
It might not be my favorite game in the series, but it’s was a pretty enjoyable ride from beginning to end. One of my biggest let-downs was that the 4th case was way too short in my opinion. But, in exchange, we got 2 “joke” episodes that made me laugh multiple times. Also, I need to remind myself to not play this game on the train to work, since I nearly missed my stop once and one time I started laughing so much, I got strange looks for the whole ride… Yeah.
#4: Pokémon Sun and Moon (3DS)
Like Ace Attorney 6, the new game in the Pokémon series is amazing. While it’s not the best in the series, in my opinion, it has a lot of throwback moments to earlier Pokémon games.
So, I honestly think it’s a no-brainer that this game should be on my top 10 games I played in 2016-list. Since this game brought back some amazing memories I had playing Pokémon throughout my life. I even met some strangers on the train who were playing Pokémon Sun or Moon as well. I never imagined that that would be possible in the crazy times we live in currently. Pokémon connects people. And thanks to Pokémon Go, a game I wasn’t able to play, the craze for Pokémon grew even more.
I have almost beaten the game and I’m looking forward what the new Pokémon generation will bring. I think they are taking it in a great direction. If only they tweaked the games a little bit for long time players, and it would be perfect in my opinion!
#3: Stella Glow (3DS)
So, in late June, I downloaded the demo for this game on my 3DS. I was deciding which games I was going to buy to play in the upcoming summer. I played the demo and placed it on my wishlist.
That same day, I started talking to one of my friends over at ButtonSmashers. He said he still had a review copy of Stella Glow. So, in exchange for a review on the ButtonSmashers, he sent me the code over mail.
And believe me, this game grew on me really quick. Like I said in my review, the story pulls you in and doesn’t let you go. At least, with me. This game is one that I wish hadn’t passed under my radar. Since that game was already released for 3 months upon that point.
I honestly think I’m going to replay this game next year. The replay value is quite high in this game. I’m going to take a completely different route and try to see things I haven’t experienced yet in this game. I’m quite looking forward to it!
#2: Zero Escape Dilemma (3DS)
“Life is simply unfair, is it not?” is one of the quotes I remember from this game. The Zero Escape trilogy got its final game this year. Honestly, I would love a new game in the series since I’m highly addicted to the gameplay.
This game came pretty close being my favorite game of 2016. If you ask me the question, what’s your favorite game released in 2016? I have to answer that this game is my favorite game from 2016. But, I have played one other game that got the number one spot.
So, why is this game on my list? Well, I have played the Zero Escape series from beginning to end. I have played every game, finished every puzzle and the wrap-up of the series is just so heartbreaking. The story is over. Every dot is connected now.
The game almost didn’t see the light of day, but thanks to the support of the fans, this game DID see the light of day. And I’m glad that it did. Everything in this game clicks. It’s almost perfect. Thank you, guys and girls, for this amazing series. I hope you guys and girls keep making games since I would love to see more! Thank you, that’s everything I can say. The series is so good, I hope that the Steam versions of the trilogy will draw a lot of attention. The attention that this series deserves! Seriously, thanks for making this game. I can’t repeat it enough. And honestly, I can’t say it in any other way.
With pain in my heart, I have to say that these games didn’t make my list. Some games might come as a surprise to people who know me personally and know the game series I love & adore. So, yeah. Here are the honorable mentions:
- Yo-Kai Watch (3DS): Interesting mechanics and gameplay, but I haven’t gotten far enough yet in the game.
- Sphetory (Android): An Android game that took me by surprise. Just read my article about it!
- Mario Strikers Football Charged (Wii): Just Mario football. But it’s a whole lot of fun!
- Evoland 2 (PC): Evoland 1 was amazing, so I had to play the sequel. And I don’t regret it!
- Minecraft Story Mode (Android): I had been putting it off, but when I got it in a sale for my tablet, I gave it a go. And I’m enjoying it a whole lot. Just finished the first episode.
- SteamWorld Dig (3DS): It reminded me of an Android game I reviewed a long time ago, but this one is miles better.
- Fire Emblem Awakening (3DS): I just adore the gameplay. If only I was better at it. Also, the micro-transactions nearly ruin the game for me. Since I want all content in my games to be playable.
- Corpse Party (3DS): It was really close being number 10. The 3DS port is so faithful to the amazing PSP port that introduced me to the series. It creeped me out so much once, I had trouble sleeping one night.
- Dragon Quest VII (3DS): I have played the first hour of this game, and I enjoyed myself a whole lot. But I haven’t gotten far enough yet.
- Bravely Second (3DS): The sequel to Bravely Default. One of the RPG’s I love playing on my 3DS. I have to continue playing this game honestly!
- The Beginners Guide (PC): A game that hit me as a content creator. And it has hit hard. Created by the creator of the Stanley Parable.
- Pokémon Super Mystery Dungeon (3DS): I can’t believe myself I have played 10 different games that trump this game. The new Pokémon Mystery Dungeon game was amazing. But it’s number 11 on my list… Yeah.
- Kirby Planet Robobot (3DS): While I think that Kirby Triple Deluxe was better, I think that this game is stil worthy to get a spot on the honorable mentions list here!
#1: Bioshock Infinite (PC)
Wow, I ended 2015 with playing the first game in the Bioshock series and at the end of 2016, the latest game is my number one game I have been playing in 2016. This series took me by surprise. The story telling, the atmosphere, the setting, the visuals, the gameplay, the soundtrack, the voice acting… it just all clicks for me.
It’s one of the best games I have played this year. Well duh, that’s why it’s number one. At first, I had trouble picking which Bioshock game to put on number one. But the DLC for this game made my decision that much easier. It wraps up the story of this trilogy so nicely, I’m conflicted if they need to continue the Bioshock series. Since it’s finished up so nicely, I think a 4th game would ruin it. But at the other hand, I can’t get enough of the universe. And honestly, the fact that I bought and read the novel and bought merchandise… the fact that I often listen to the soundtrack of this game at work, proves one thing to me. The Bioshock series is sinking it’s (sky)hooks into me. So, if you haven’t played Bioshock; would you kindly give it a go? Give it a chance, you might find one of the best games you have played in a while.
After I had beaten this game, I restarted from Bioshock 1. I have played the three games (and the DLC’s) this year at least two years. That’s a clear reason why this game is my number one game I have played in 2016!
So, I’m looking forward to 2017. Since a lot of new challenges await me. But 2016 is coming to an end. I have said multiple times, this year was special to me. But, 2016 was a crazy ride from beginning to end. I have learned so much and experienced so much as well.
I’m disappointed that several events almost ruined the year for me. But, let’s not think about them. Those events aren’t worthy of our attention. I think we can agree that this year has been a crazy ride. Like I said before.
Thank you for all the support I got this year! I seriously helped my blog grow. I love writing for you guys and girls and I hope you will visit my blog again in 2017. So, have an enjoyable rest of 2016 and I hope to see you in 2017! But until then, take care and have a great rest of your year!
So, this week I have been playing a lot of games. But sadly enough, I haven’t gotten far enough in most of those games in order for me to write about them. But, I got caught in some music tracks and even hummed them while going to work. So, I think it’s time for another article about my favorite gaming music! Remember, in this series, I only talk about the track how it is in the game. I restrict myself that I can only select one track per series in each article. And as usual, feel free to leave a comment with your favorite gaming tracks and/or your opinion on the ones I picked here. I look forward to see your selections. Oh, one quick note before we begin; in this list I only talk about games I have played. In any case, enough stalling! I hope you are ready since here we go!
So, on the 6th of September, we get a new Ace Attorney game. I try to stay away from trailers and promotional material to avoid myself getting spoiled. But from what I have seen, I have been trying to puzzle together what the main focus is going to be in this game.
And believe me or not, this track was playing in my mind. This track plays when you are trying to build up the logic to disprove somebody in court or while investigating.
It’s a really amazing track that fits the mood well. You really feel like you are putting all the pieces together. I’m so glad a variation on this track returns in every game and here is hoping that it returns in the 6th main game in the series, Spirit Of Justice.
If I wasn’t clear last week in my review; I love the soundtrack to this game. I had truly a hard time picking just one track for this article. So I ended up listing to the whole soundtrack twice in order for me to pick just one track for this article. So, then I decided to pick this track since it introduced one of my favorite characters in the whole game.
I’m talking about Nonoka, she is a shinobi with a cardboard box on her head. You can see her in the middle of the right hand side on the box-art. Her personality and locality to her master is written so well. But not only that, her abilities in battle were a blessing to use.
On top of that, her voice actor (Cristina Valenzuela) did a pretty stellar job of voicing her. It brought the writing to live and made me fall in love with the character even more. And her introduction with this track was just amazing. Seriously, one memorable moment that will stick with me for years to come!
The energy of this track is just fantastic. The first time you hear this track is in battle in an Asian-themed town. It fits the setting extremely well. It makes me excited to win the battle and try to fulfill the special conditions of the battle as well. In all seriousness, go give the full soundtrack a listen, it’s truly worth it in my opinion.
The finale of one of my favorite visual novel series ever made did not disappoint. It’s sad to see the Zero Escape series go. I’m crossing my fingers we will see another game in the series or a new project by the mastermind Kotaro Uchikoshi.
The composer of this track, Shinji Hosoe, did an amazing job composing this track. The moments when it plays in the games is always spot on. It really made me cry in Virtue’s Last Reward. But this remake for Zero Time Dilemma made an even stronger impact on me. Yes, there were waterworks.
When I preparing, and again while writing, for this article I got distracted by all the people who played covers and remixed this song. It such an amazing track to listen in certain moments.
I truly am lost for words to describe this track. It’s one of the tracks I really advise you to play the games and enjoy. It’s really that good!
I don’t play a lot of shooters. But when a shooter comes around that present an amazing story, I can’t stop myself from giving it a try. The BioShock series took me by surprise. I remember reading a previous about it when I bought PC Gameplay. That was almost 10 years ago. I was around 13 years back then.
I started playing this series in 2015 and I finished the last DLC not too long ago. If I’m really honest, this game might be one of my favorite games I have played in 2016. I’m actually considering to replay the series from start to finish in the near future.
This song is one of the first songs you hear in the game. The scenery is just so strong that when I close my eyes while listing to this song, I’m able to see the scenery of this game. How the game starts.
At first, I thought this was an original written song for the game. But, while writing the review, I discovered that this version is inspired by a song made by Johnny Cash. And it’s just perfect for the setting of this game. I really love how the developers used famous music from the period this game has been set in. The game takes place in late 20th century. But hey, IGN made wrote an amazing article about the music in this game. So, I advise you read that if you want to know more.
I want to keep this wrapping up short this time. Usually, I talk about some stuff here. But this time, it’s straight to my usual closing sentences. Here they come:
I hope you enjoyed listing and reading this article as much as I enjoyed writing this. So, I hope to be able to welcome you in another article on my blog. So, until then: have a great rest of your day and take care!
If you didn’t expect this game to get an article this week, you might have missed all my clues on Twitter. I was extremely hyped for this game and it’s finally here! This game has got a rocky development and it was almost canceled. For the people who don’t know this series, let me quickly introduce this game. This game is the 3rd installment in the excellent Zero Escape series on (3)DS and PSVita. It’s a horror visual novel game with escape the room puzzles. These games should be played in order to fully enjoy them. 999: 9 Hours, 9 Persons and 9 Doors was the first one. The second one was Virtue’s Last Reward. Both excellent games. This game is on the 3DS eShop, PSVita and also released on the PC. In any case, enough rambling in this introduction. It’s time to talk about this game and what I think about it. Was it worth the hype & wait or does it stink? Let’s find out. Keep in mind, I’m playing the 3DS version and I don’t own the other versions. Oh, and don’t worry, I selected the screenshots and wrote this article to be as spoiler free as possible. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article.
Different game style
The story this time around isn’t about a nonary game like in the previous entries. While it isn’t 100% needed to play the previous games, but it’s highly recommend. Since a lot of references and explanations will be very confusing otherwise.
Something that I found really surprising is that this game isn’t linear, at all. You can play sequences out of order. You would think that this would make a confusing story, but thankfully… They thought about that. There is a story mechanic that helps playing this story driven game out of order.
I have played this game for a bit now and I’m nowhere near finished. The current plot points and twists I already saw were mind-blowing. The writing in this game is truly amazing. It pulls me into its world with ease. One time, I was so focused on the story, I almost missed my stop. I had to dash to get outside the train.
I’m really curious how the story will wrap up, since Virtue’s Last Reward ended with a huge cliffhanger. I’m looking forward to that.
The final thing I want to say about the story is that I’m really thankful that some terms and mechanics of the previous games are quickly explained. It helps me when I had forgotten something from the previous games.
In the previous entry, Virtue’s Last Reward there was a nasty saving bug. It was, as far as I know, only present in the 3DS version. It happened in one room and in certain situations. If you saved then, your save would get corrupted and you had to start all over.
Thankfully, Aksys learned its lesson and implemented three save slots in this game. But so far, I haven’t encountered any problems with saving. Also, three save slots make sense since you can play this game out of order.
The music in this game is very good. While it uses a couple of tracks from the previous game, the new tracks are pretty nice to listen too. The music feels similar but is unique too. It fits the scary and tense atmosphere the story is trying to set.
The sound design is pretty well done, I have no complaints there. So far, so good. The only complaint I have is that, on the default settings, the music overpowers the voice acting from time to time. But it’s easily fixed with putting the volume of the music a bit down.
Not so much reading anymore?
In the two previous entries, you could read everything. From time to time, it was more a novel then a game. But not in this game, almost everything is voice acted. The parts that aren’t voice acted are the dialogues inside the puzzle rooms.
I’m not 100% happy with that. Honestly, I’m 90% happy with it, but sometimes I miss the atmospheric writing that detailed how the main character felt or gave more details about the situation.
I have to praise this game for its voice acting. I’m playing this game with the English voice acts and they sound awesome! Sometimes, the emotions of the characters really shine through. I really felt that the voice actors really put a lot of effort into this game and gave it more than their best.
Something I think is the weakest point in this game is some visual issues. In some cutscenes, I felt that the characters were too static. I honestly think, that if Uchikoshi (writer / developer of the series) had more staff and money, it would look a whole lot better.
Also, some textures could have been polished up a bit more. For example, there is an emblem on one of the characters his shirt, and you can barely make it out what it is. Or in another scene, somebody looks at a carpet on the floor. When the camera looks down, I almost felt that they used the fill tool in a paint program. Or in some cutscenes, the hair or eyebrows of some characters are clipping with something. Which is a shame.
All in all, the finer details could have been polished a bit more. While the animations are pretty good, there is barely any animation where two people do something together.
Don’t get me wrong here, visually this game looks stunning on the 3DS. While some people found it a bummer that they dropped 3D support, I don’t mind. Apart from lacking some polish; the escape rooms, characters, cutscenes and environments look crisp and detailed. I also truly love the style they used in this game.
Life is simple unfair, don’t you think?
So, this game is still a puzzle game. The escape rooms are really challenging this time around. In the previous games, I almost never got stuck in a room or on a puzzle. But this time around, some of the rooms are real brain teasers in my opinion.
This game can be very difficult if you don’t see the solution to the puzzle. I do have to agree with the other reviewers, this game really lacks a hint system. Like the “Easy mode” in Virtue’s Last Reward, where some of your companion characters almost literally explained what you needed to do.
The controls of this game are very good. Apart from some minor issues I had in some rooms with the touch screen, I found that the controls were, like I said earlier, very good. A small piece of advice from me, I feel that the buttons work a bit better when you need to move the camera from point a to point b. When you need to press something finer, use the stylus. That’s the best way to play this game in my eyes.
From what I have seen, this game is a very long game. This is a very good thing, since this game has it’s hooks into to me.
If you have read my blog before, you know that I also like to talk about the UI/menu systems. Since I feel that they are important. The menu system in this game is almost perfect. Something that bugs me is that you can use the d-pad to navigate the general flow chart, but if you switch to the 2nd flow chart (where they display pictures of the event), you suddenly can’t do that anymore.
There was also one time that I had to input a few passwords that were said earlier. I forgot to wrote them down and suddenly I was unable to open the logs. So, I had to restart that segment.
In first impression of this game is pretty good. The game we got is amazing. Yet, the fact that this game was made by a small group shows its signs. I honestly think this game would have looked a lot better when they had a bigger team and a bigger budget. Maybe this game gets some polish with a patch or two. But honestly, I don’t think the game NEEDS it. Since it has a certain charm that I think would get lost.
@Uchikoshi, if you or somebody on your staff reads this… I have a message for you guys and girls. Thank you for creating this game. I bought it on day one and I’m really pleased with it. While there are somethings that could have been improved, the end result is an amazing game. I wish you girls and guys the best. Here is to a 4th game in the series or an equally awesome new project. I really love the series you made! If you don’t make a sequel, I’m hoping that you make a new game and/or series. I’m so looking forward to it.
I wish I could say more, but then I would go into spoiler territory. Also, I haven’t finished the game so my final opinion might change. I’m planning to write a full review when I have beaten this game. So yeah, I think I’ll wrap up this article here. I hope you enjoyed reading this as much as I enjoyed writing it. Thank you for reading and I hope to welcome you in another article. But until then, have a great rest of your day and take care!~