First Impressions: Persona Q – Shadow Of The Labyrinth (3DS) ~ Crossin’ Over At Least Once

Nintendo.com micrositeWikipedia entry

When I’m playing console exclusives, I love it when said exclusive does something unique that is difficult to replicate on other consoles. That’s why I love exclusive to the Nintendo (3)DS or Wii U so much. Since, most of these games use the console gimmick extremely well. And today I want to take a look at a game in the Persona series that crosses over with one of my favorite Nintendo handheld exclusive series, Etrian Odyssey. But, that isn’t the only cross-over in this game. Oh no, the cover of this game already spoils that. The characters of Persona 3 and 4 are meeting each other. Are they meeting each other for a tense and amazing adventure or will this an adventure you can skip over? Let’s talk about it while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Crossin’ over at least once

Like I said in the intro, Persona 3 and 4 characters are meeting each other. And you can choose with which cast of characters you start playing. Since, I played a decent chunk of Persona 4 Golden and haven’t played Persona 3, I decided Persona 4 cast to start out with.

So, in this game, your cast somehow gets transported to a different dimension. Something that’s really cool is that the opening of the game depends on the cast you chose and fits the world and themes of the original game like a glove.

As soon as you enter the first dungeon, the storylines merge and are almost the same. In the first dungeon themed after Alice in Wonderland, you meet two strange characters named Zen and Rei. Both have amnesia both know that the dungeon is extremely dangerous. It doesn’t take long before they join your party to explore this strange world.

A world where the normal Persona rules are somewhat flipped on their head. Now, the hero lost their Joker ability which caused them to wield any Persona and now everybody has the same unique additional ability. They all can wield a 2nd Persona that they can choose and change.

On top of that, in this strange world, there are several dungeons. The main hub of the game is a school where a strange clock tower is standing in the middle of the courtyard. What is that clock tower doing there, and how can they unlock it? That’s what are heroes are trying to find out.

Explaining more about the story is bordering on spoiling parts of the game. So, if I have sold you on the game, I think you should take a look at it. Now, you don’t need to have played ANY Persona before jumping into this one but some jokes, references, and story bits will go over your head if you haven’t played Persona before. So, yes, this game is extremely welcome to veterans and newcomers.

Now, the voice talent of in this game is beyond amazing. Listing off all the voice actors and their credits would make this article not only go off track quite fast but also get extremely lengthy. The excellent voice acting make the story even more enjoyable. I especially love the little voice clips in the dungeon and during fights since they give the game so much more character. I love it in Etrian Odyssey and I love it here.

Let’s draw that map

If you have played any Persona game before, you’ll feel right at home in this game. It’s your typical dungeon crawler with themed dungeons with a lot of RPG mechanics. And if you have played any Etrian Odyssey games, you’ll feel right at home as well.

Just like Persona 5 Strikers was the perfect mix between hack-and-slash and the Persona formula, this game is the perfect mix between Etrian Odyssey and Persona.

Something that’s quite unique in Etrian Odyssey is that it’s a dungeon crawler where you have to draw your own map to some degree. The game draws out where you walk automatically, but you have to draw where the walls are, place the location of doors, treasure boxes, traps… You even have to take notes.

FOE’s return in this game as well. And let me tell you, in this game they aren’t a pushover. I really advise you to avoid them at all costs. FOE’s are huge monsters which roam around the dungeon on a set path. Each FOE has their pattern and quirks, and sometimes you have to manipulate them to solve an environment puzzle.

The FOE’s are the only enemies you’ll see roam around on the bottom screen map. All the other enemies are encountered by exploring the dungeon. Like in Etrian Odyssey, you have a counter at the bottom left of the top screen that indicates how close you are to a battle. Battles in this game are turn-based. Something that really annoyed me in Etrian Odyssey is the MP management. For some characters, it is too easy to run out of MP and be useless. Unless you either heal that MP with the rare and/or finite amount of times you can heal that in the dungeon or their MP is just drained way too easily.

In this game, a solution to that problem has been found. In this game, each character that has a second Persona equipped, gets a low but certain amount of MP at the start of each battle. And not only that, when you have a critical hit OR hit the weak spot of an enemy, the next round the character won’t use MP. And you can chain this in a combo if you learn the weak spots of each enemy. So, it’s quite helpful to learn who is weak against what and create the best team and couple them with the best Persona’s.

The difficulty curve of this game is somewhat unforgiving. There is no auto-saving in this game when you reach a game over, you’ll have to restart with the last save. Thankfully, you can lower the difficulty at any time in the hub if you are stuck at a hard enemy or boss unless you have chosen the highest difficulty.

In this article, I have mentioned a Persona several times. Allow me to explain this to people who don’t know what Persona is. Depending on the Persona game, the theme is a bit different, but basically it’s a monster created out of strong emotions that’s bonded in a way to somebody. This bond allows them to use special abilities and magic during battle. You can read and discover more about the concept on the Persona wiki but beware spoilers on that page.

Risk and reward systems

This game isn’t easy, even on the lower difficulty settings. You really have to think on your actions and be mindful on what you are doing.

Should I save my money since the higher your level, the higher the healing costs become OR should I buy this strong weapon/armor? It’s just an example of the thought you have to put into this game. This game nails that fine balancing act of being challenging and rewarding.

At the end of the first dungeon, you meet the other cast of characters. This doubles the amount of useable characters in this game. And this makes this game very replayable to a certain degree. While the lay-outs don’t change of the dungeons, you can only carry five characters in a dungeon. And that means that you can make each playthrough of this game quite different.

Now, something I really miss from the Etrian Odyssey games that isn’t in this game is the simple fact that you can’t floor hop. Remember when you almost finished the whole map in Etrian Odyssey and you found the entrance and exit, so you can warp to that floor’s entrance/exit almost immediately? That isn’t present in this game. On the other hand, this game has a mechanic I wished was in more Etrian Odyssey games. You can choose the color of the elements you place on the map. So, you have way more options in placing things on the map making it a lot easier to mark for example certain traps or moving tiles.

Being able to draw the map myself is one of the biggest selling points to me of the Etrian Odyssey games. In a way, you draw a part of the UI. Speaking of which, the UI in this game is extremely solid. It took me no time at all to learn the controls of this game and get going. The fact that this game also has amazing visual presentation is great as well.

The attention to detail is superb and gives the game such a great atmosphere. Visually, this game is eye candy to me. To such a degree, that when I tried this game with the battle animations disabled in the option menu, I felt that this game was missing something. While I totally understand that the game and battle system might be a bit too slow with them on for some people, I love how accessible this game is with the option menu.

Not only the visual presentation and animations are amazing, but the soundtrack is on point. It hits all those strong beats you are used to in a Persona game. It also reminded me sometimes of the Etrian Odyssey games and I got nostalgic sometimes.

Something to be wary of is that the Nintendo 3DS eShop is closing in the really near future. This game has some DLC as well, expanding some features. Mostly, they add some optional additional Persona’s or voice packs. So, if you are interested in this game and want all the content… But warned that you have until late August 2022 to do it.

And with that said, I have said everything about this game I wanted to say about this game for now. If you enjoy dungeon crawlers, Persona, RPG’s and/or Etrian Odyssey, I urge you to give this game a chance. To be honest, I fell in love with this game and all it quirks. While this game isn’t for everybody and certainly the difficulty might turn some people off, I have a hard time to say anything negative about this game.

This game is a must-play for every Persona and Etrian Odyssey fan in my opinion. I can’t wait to see where this game is going next, and I’m also quite hyped that this game has a sequel Persona Q 2 – New Cinema. Which I might review in the future. But for now, I have the original to beat here. So, I have to wrap up this article, publish it and after that I can get back right into this game trying to finish it.

And with that said, I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Desperados III (PC – Steam) ~ Pimping Nostalgia

Official websiteSteam store page

I still remember when I first played the original Desperados back at a friend’s place. It didn’t take long for me to get hooked. To be very honest, I never really beat the original game. That’s mainly due to my playstyle. In action games, I love being more aggressive and “in your face” instead of being stealthy what that game more required. When the 3rd game got announced and released in 2020, I was beyond hyped to play it. But, a lot of different games just distracted me. I was also afraid that I wasn’t going to enjoy the game too much since… yeah my playstyle. But then, this month’s Humble Bundle got a key for Desperados III and I bought it. I started playing this game and yeah. I wasn’t wrong putting this game on my top 10 games I’m looking forward to in 2020 list. But, what exactly do I think about it? Well, I’ll explain in this article while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this article.

Pimping nostalgia

While this is the 3rd main entry in the series, you don’t need to have played the first two games to enjoy the story in this game. Since, this game is a prequel to the first game. Basically, the backstories of the main characters are set up in this game. While we see a few familiar faces to the originals two games, we also see two brand-new characters.

The pacing of the story is a little weird. Because, the main setup of the story is explained over the whole first chapter. You don’t want to know how many times I have rewritten this section to avoid spoiling something. Let’s just say that the story of this game is quite interesting and doesn’t disappoint for your typical Western story.

The story doesn’t overpower the game, since the star of the show is the gameplay. But, the story doesn’t disappoint at all. I love the voice acting of all the characters. The performances are amazing and fit their characters as a glove. I was surprised to learn that this game got a completely new cast to play the characters. If I hadn’t looked that up, for some characters I wouldn’t have been able to tell.

So, let’s move on from the story and characters and start talking about the gameplay. In this game, you have to complete several missions with a small group of characters. Each mission is different and not only in terms of the map you play on. For example, in one mission, you are trying to fight your way to the dock without any of your weapons and in another mission, your group is separated into two groups that start at the other side of the map.

Survival is awareness

If you want to survive in these missions, you have to be very aware of the characters in your crew. The main cast exists out of 5 characters. And all five of them have different weakness and strengths.

One character can throw a knife whilst the other is a sniper. Understanding their abilities and when you use them, is key. Something that this game does extremely well is that there are various ways of tackling each mission. So, you can play this game however you want.

The additional missions you can do in each chapter, give a clue on how different you can beat each mission. There are even missions where you can beat it without having to kill one guard. Whilst you are playing through a mission for the first time, the optional missions aren’t revealed to you. When you are playing through it again, then you can see the optional missions. You can earn badges for a more “perfect” score as well. On top of that, after beaten several missions, you can unlock new challenges where you can replay a mission with additional challenges and/restrictions.

The difficulty curve of this game is just polished extremely well. When a new character gets introduced, the mission is a sort of tutorial on how to use that character. I still remember that in the original game, after you rescue a character, you get a mission with barely any enemies where you learn how that character works. Not in this game. You get various “papers” you can pick up that show a short movie on how the mechanic works. This is such a breath of fresh air.

Something I adore in this game as well is the quick save and the quick load system. You might think that this mechanic is quite aggressive. Since, when you haven’t saved in a hot minute, you get a pop-up almost in the middle of your screen. But believe you me, it’s a great reminder. It makes this game way less frustrating when you make a tiny mistake or want to try something. Also, when you accidentally quick save in a situation that leaves you in a sort of soft lock, in the pause menu you always have your three last saves. So, you can roll back further when needed.

A big improvement compared to the first game as well is the speed up & the pause feature. With a simple press of a button, you can slightly speed up the gameplay. Which can be handy to speed up the patrol of a guard you are trying to sneak past. Now, the pause feature is something quite special. With this feature, you can pause the game and plan out a choreography to take down various enemies at once. You can cue up one character double shot while another character sneaks in to give a deadly shot to the third enemy. Once I was able to take out a patrol of five enemies with one pause and let me tell you how amazing it fells when it all goes to plan.

Apart from understanding how your characters work, it’s also quite important to understand your enemies. There are several groups of enemies that each have their unique traits. For example, you have Poncho enemies who don’t react to traps and distractions. And you have long coat enemies who are difficult to take out and need three hits to be taken out. And if you don’t take them out in one time, and they spot you, and they hit you… Well, instead game over.

With a simple right click on an enemy, you can make their view cone appear. As soon as you walk in their view cone, you can get spotted. When moving a character, you need to get out of the view cone before it goes red. Since, as soon as it turns red, an alarm is raised and nearby enemies come to help and track you down. But, you can also “view cone surf” where you sneak from one view cone to the next. Confusing the surrounding enemies can possibly be sneaking away.

Let’s do this again.

In the previous section, I mostly explained how the gameplay works. I only explained some of the more basic mechanics. The whole puzzle aspect of this game and the quick thinking you have to do in this game is quite addictive. While I’m playing through this game on the easiest difficulty setting, I still feel that this game is quite challenging.

I tried to play this game on higher difficulty settings, and it’s too brutal for my tastes. Thankfully, you aren’t punished with too many fewer mechanics or other penalties because you aren’t playing on the highest difficulty setting. The gameplay is still addicting. It’s a prefect example of “easy to play but hard to master”. Just like I said in the previous section, awareness of everything is key in this game. Awareness of where you hide your characters, how many enemies are around, who has which abilities, which opportunities you have to kill or knock out an enemy, blind spots …

Now, in order for this style of game to work, you’ll need a good set of controls. And this game controls amazingly. The controls are fast and responsive and apart from some minor moments I don’t have any problems with them. Something I struggle with sometimes is remembering that certain actions like throwing a torch required me to press an additional button. Or that when I want to retrieve the knife, I don’t have to pick up the dead body.

I rarely use the keyboard shortcuts for my characters to preform actions. But did you also know that you can totally remap them to however you want? It’s mind blowing that this game allows you to do that. It’s a great tool to customize and personalize the game to your liking.

So, the gameplay in this game is a blast. I rarely felt that the game cheated me out. And the quick save and quick load system makes this game a ton more fun. Something I can appreciate as well is how detailed this game is. Visually, this game looks stunning. For the low system specs that this game requires, this game is turning out mighty fine visuals. Also, I haven’t noticed any moments where the frame rate stuttered or went down to unplayable numbers.

Maybe it’s because of my playstyle, but I sometimes wish I took more time to enjoy the visual presentation of this game. The environments, the animations of this game… they look amazing. The run that the citizens do to get away from danger is just beyond funny. It’s a sort of Naruto run and I often have a hard time focusing on the mission when I see them running.

In addition to that, the music of this game is just pure ear candy. It’s very memorable but also a blast to listen outside the game. When I’m writing an article about a game, I usually listen to the soundtrack in the background. This article is no different and whilst listening to the soundtrack I was able to play the missions inside my head.

Add to that, the great sound effects that add to the atmosphere of this game, and you have a top-notch audiovisual design. I don’t have any complaints about them. They help me quite a lot during the game. Especially, they can be great to know if you are spotted or not.

So far, I have mostly been raving about this game. Are there actually things I didn’t like about this game? Well, to be honest, I don’t have a lot of negative things to say. There is one mission I disliked beyond belief, and I was stuck at for quite a long time. But, when I was passed it, I was able to play through this game and continue enjoying it. Later, I returned to that mission, and I was able to beat it more easily because I got more used to some characters.

The only thing I could criticize in this game is that the hint system isn’t flawless. Often times, I had it bug out on me and giving me hints to parts of the mission I had already completed. But, it’s a mechanic you can just let aside.

In conclusion, I personally think that if you enjoyed the original games, find the concepts I have explained in this article interesting, enjoy stealth/tactical gameplay and/or enjoy action-puzzle games… I seriously think that this game is worth checking out. I’d highly recommend this game on PC, since I don’t think you can translate the complex controls on a controller too well.

I have barely any negative things to say about this game, so I think it won’t be a surprise that I boot up this game again after publishing this article. It’s a thrilling ride from start to finish and really tests your skills that you learn through playing this game. The witty banter between the characters or the enemies you can listen in are such a blast or can even give you a hint on how to beat the mission.

And with that said, I think I have said everything that I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed playing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: The Survivalists (PC – Steam) ~ Monkey Business

Steam store pageOfficial site

Sometimes, I just need a game to get lost in it. A game where I can dive into and play for hours upon hours. Games like Minecraft and Terreria come to mind. Since last year, a 3rd game joined that list for me, and that’s The Survivalists. But why did I give it a spot on my top 10 games of 2021? Did it deserve that spot, or did I change my mind already? So, let’s start monkeying around and let’s talk about this game, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Monkey Business

This game is an adventure survival game through and through. The game starts with you getting shipwrecked on an island, and it’s your task to escape. Now, you might think that this game is similar to other survival games like Forager for example. But, this game has a unique mechanic that I love.

During your adventures in this game, you can free imprisoned monkeys. As soon as you free these monkeys, they’ll join your party, and you can use them for anything you want. You can teach your monkeys to do stuff for you. This game slowly goes from a survival game to a micromanagement game. Since these monkeys can learn how to farm, craft, fight, gather resources… So, basically, you can leave the grind tasks to your monkeys. They can level up in these tasks, to complete them even more efficiently. Or you can have an army of monkeys following you around to battle enemies and such.

But I might be going a bit fast here. What’s the story in this game? Well, there is none apart from you shipwrecking and trying to find a way out. You do meet some taskmasters, but those don’t contribute anything besides being your quest givers. So, if you are looking for a survival game with a story of any sort, I think you’d look elsewhere.

Anyway, back to the monkeys. They are the game-changer, and micromanaging them is one of the biggest mechanics in this game. At this moment in my playthrough, I have freed 20 monkeys and trying to find the right balance in which monkeys are assigned to which tasks are an amazing puzzle. Together with an easy-to-understand tutorial, this game teaches you the ropes without holding your hand. After that, you are free to explore the islands.

The difficulty of this game really depends on the random islands you spawn on and in which order you tackle them. So far, I have two playthroughs running, and I have to say that the difference in difficulty makes the game fresh. To make an efficient base and craft the correct equipment to go exploring, is also a great mechanic in this game.

At the start, this game is overwhelming. There are islands to explore, crafting trees to unlock, resources to keep high, dungeons to explore, treasures to find… But, in its current form, the game lacks depth in some areas. There are a lot of mechanics that can be improved or expanded upon.

For example, the blueprint system. You can’t rotate buildings OR cancel blueprints once they are placed. Another example, why can’t you sort your monkeys by e.g. skill in your menu or see their names on the map? Once, one of my monkeys glitched out and got stuck in the middle of the sea without me being able to pick him up. I could use a summon-banana, but I had no idea of the monkey’s name.

If I list all the mechanics that could use a bit more quality of life features, I’d be here for a long time. But, don’t get me wrong here. The features that are here are amazing, but certain things would make the game even more enjoyable to play. For example, see the radius of where gathering monkeys will go to pick up materials. On the other hand, it makes the game a bit more challenging, since you need to plan your building quite well.

Open sea

This game was released in October 2020. Since then, it got 4 big content updates. These updates brought a lot of new things to the game. Sadly, since last summer, there hasn’t been a lot of development of this game. And if there is, I haven’t found any traces of it on the social platforms or on their Discord.

It’s a shame really since the potential of this game is huge. Currently, you can explore 5 islands. At first, I was afraid that it would make the world too small. But thankfully, that’s not a big issue. Each island serves its purpose and going from island to island takes up a lot of time. Thankfully, you can set up transport gates.

These transport gates are one of the best additions to the game in my opinion. They increase the game flow so much. I don’t like having a monkey with me that carries a big chest for storage. Since, when they get knocked out, they don’t re-pick up that chest, and it doesn’t appear on the mini-map. And with the small inventory, these transport gates are a blessing. And it’s also really helpful that items don’t disappear from the ground. On my adventures today, I found some leaves I have thrown out of my inventory when I first discovered the island over a month ago.

Exploring the islands can be quite tense. Since you never know where the enemy villages are. And let me tell you, some of these enemies can pack a punch. Mastering the combat in this game is essential to survive. I also bought this game on my Switch and I have to say that I highly prefer the controls on the PC version. Maybe that’s because I got so used to them with mouse and keyboard, that I have some troubles playing this game with a controller… Which is also an option.

That being said, this game controls amazingly. Sometimes, I had a bit of trouble canceling some crafting of my monkeys, but that was partly my own fault since I placed so many crafting stations so close together.

With these wonderful controls, we can explore the amazingly designed world of this game. While there are only a few biomes, they are all well-designed and have their own reasons to be explored. It’s really quite impressive how well this game runs. In some cases, there is a lot going on, and I barely see any lag or slowdown appear. Which is good, since you’ve to be on your guard in some areas to survive.

I always tense a bit up when I heard that battle music coming. I always look around to make sure if it’s safe to continue to gather the supplies I was gathering or if I should first go into combat mode. The music and sound design are really well done, and it adds so much to the atmosphere of this game. I didn’t hesitate to buy the OST DLC to be able to put the music on my playlists while I’m working.

Replaying

One thing that really tripped me up several times is that this game doesn’t have an autosave. To save your game, you have to sleep.

The loading of another world also isn’t quite easy to do. But, once you have done it, it’s easy to do. You just need to know that “Save slots” is your world select. And, you better have some sort of note system since you can’t give your world’s names. 😦

This game also has multiplayer. I haven’t played a lot of multiplayer, but from what I have played… It works fine. The limited communication options through emotes are somewhat disappointing to me. Sadly, the last two times I got bad experiences in multiplayer with a broken temple and a very spammy host with emotes.

Personally, I don’t regret putting this game on my top 10 games list last year. Yet, I can totally understand why people expected more from this. This game is from the same studio that brought us Overcooked and Worms. The charm in this game is huge, but charm can bring you only so far.

I love playing through this game in short bursts from time to time, trying to finish all the quests and explore everything my islands have to offer. I’m also trying to avoid all outside help from wikis and such since the in-game tutorial and hints are great enough to help you with that.

You can finish this game in roughly 20-ish hours, but currently, I have played this game for 35 hours and I haven’t beaten it yet. Since I want to see everything this game has to offer. In general, I think this game has the potential to become even bigger, but for that, the game will need more content and some major quality of life patch. Like, being able to choose the world you want to open when you start the game?

I wish this game wasn’t such a hidden gem. If the community was larger, I’m sure that this game would get more frequent updates. But, now, I rarely see other players online… I wish there were more online, so I could experience the multiplayer. Maybe I should invite some friends to play this game since I think this game is even more fun when you play it with others. And possibly then I could unlock those final achievements.

If you enjoy games like Forager, Minecraft, or Terrarria… to name just a few; I really think you’ll enjoy this game. At the moment of writing, this game is on sale and I highly advise you to pick up the digital deluxe edition. The additional cosmetic content is totally worth it and the additional hats you can find for your monkeys make it easier to tell them apart.

And with that, I have said almost everything I wanted to say about this game for now. In short, I really like this game. While it has some rough edges, those aren’t a dealbreaker. While this game might not please every fan of the genre, I think there is something here for everyone. Let’s go monkeyin’ around since this is a tense adventure. An adventure worth your bananas and monkeys.

Before I ramble on, I want to thank you so much for reading. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

First Impression: We Happy Few (PC – Steam) ~ Pop Goes The Joy

Wikipedia pageSteam pageOfficial website

Being happy is a wonderful thing. Now imagine that you can take a happiness pill that makes you happy and joyful all the time. And on top of that, imagine that participation is mandatory, and you live in bliss… That’s the situation we have in We Happy Few, the game I want to talk about today. Now, to say that this game had a rocky release with a lot of bugs and glitches is an understatement. But, now that the game isn’t in early access and out for several years and the last update being from 2019, I think it’s the best time to take a good look at this game and if it’s really worth our time or that we should pop a Joy to cover up this game. Also, feel free to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or this game. Ready, let’s go!

Pop goes the Joy

In We Happy Few, we take on the role of Arthur. Somebody who is working for the newspaper and censoring unhappy articles. When he suddenly sees a picture of his brother, he gets a lot of flashbacks that makes him stop popping his mandatory Joy. What is Joy? Well, like I explained in the introduction paragraph of this article, it’s a drug that makes people extremely happy and that’s mandatory to take or else you will be killed or exiled to the slums. People who don’t take Joy and don’t see the dangers of the world be camouflaged by the drug’s effects are called Downers and are shunned by all the Joy takers.

Now, how did the world get to this place? Well, that’s something for you to find out. The concept and setup of this game is excellent and I personally think it’s amazing. I feel like I’m playing a game like Bioshock or Prey again. Somewhat open-world yet linear-ish games that take you on a journey through a deep and rich story. And from what I have played so far, We Happy Few certainly delivers upon that front in my opinion.

Couple this with amazing voice acting that really helped me to get even more immersed into the world and the game, I don’t have any complaints about the story and the delivery. The pacing is also good. Everything gets some depth, but it doesn’t stay on one subject for too long. Some sections feels a bit too small in my opinion but thinking about it again, it would ruin the great world building that this game does.

I can forgive the fact that there are a lot of lines repeated when you talk to the townsfolk because the way the towns are populated adds so much to the atmosphere, and it makes the game even more immersive. The fact I can interact with every person on the street, and they play a random line with the accompanying animation, it’s delightful. If this concept is tried again, I think it would be great if it had a bit more lines and variations between the townsfolk.

Anyways, that’s more then enough about the story and the setting. Let’s talk about the other aspects of this game. It’s possible that even when this game has a nice story and setting, the game isn’t fun to play. Remember that I talked about various technical issues in the opening paragraph of this article? Well, I’m sad to say that there are still several technical issues. Thankfully, most of them are visual oddities but nothing game breaking anymore. I once had a dead enemy instead of dying, t-posing and following me around the map.

Only I time during a mission, I was afraid that my save file got cursed by a technical glitch, but exiting and restarting the game solved that issue with me loosing only 2-ish minutes of progress, since that isn’t too bad. The auto-saving in this game works miracles! And you can still manually save whenever you wish in 10 save slots just in case you want to experiment in this game. Or want to make a safety save or make a safe you can use whenever you want to also finish side quests.

Emotional Telephone Booths

You could play this game without using any Joy, but I highly recommend against it. Simply because it isn’t that much fun always running from everybody, and the stealth in this game isn’t that good to hide away. Since, when you are seen, you can’t hide until you are off the radar, and you find a good spot. And if you think, let’s fight the enemies then… Do think again. Since, when you get violent, people act like Zombie Pigman in Minecraft. They make other people around you hostile, and you quickly get piled up.

In those moments, it’s recommended you find a telephone booth to pop Arthur’s favorite strawberry Joy and try to go to an area where the folks people aren’t angry at you. Since, the Joy is a timed mechanic. At the upper left part of your screen, you see a sort of timer that indicates for how much longer you under the effects of Joy. When that meter runs out, you better find a source of Joy OR hide from the surrounding people, since not taking Joy is a crime. Oh, and don’t overdose on Joy either since that’s going to be a bad trip.

So, how does this game play like? Well, this game is more a sort of adventure game. You can pick up various items to either play this game more stealthy, or play like me and go all in and don’t care about what happens. The difficulty of this game highly depends on how good you understand the mechanics of this game. Do you understand the crafting system and where each item spawns or do you understand how to skill tree works and how to use your points to buy the best abilities…

Something that you will have to understand is how the compass at the middle of your screen works. It tells you a lot about your situation and nearby quests. You can even select which quest you are tracking, like in the Fallout games. I wish other games had that too, since in Prey for example… You have several tracks on the screen that all lead to your active quests. Sometimes markers even say: “multiple objectives”.

There are several other mechanics in this game like a hunger, thirst and sleep system. While those meters can deplete, they don’t affect the game too much, sadly. Most of the effects in the game you have from this system is that your stamina depletes a bit faster, and you have to attack more. It’s a shame, really, since it could be an amazing mechanic. It feels undercooked and it shows. The fact that finding food and drinks in the world isn’t easy, or beds for that matter.

So, when you lose all your health, you get set back at the latest checkpoint, and you can try again. Overall, the game is somewhat forgiving in my opinion. I have seen games that are more difficult. I personally felt I was able to breeze through the game somewhat and if I did die or hit a roadblock, just trying it again from another angle seemed to help. During my playthrough, I didn’t have a lot of weapons, so I had to improvise and running in the open fields with a quickly recharging stamina bar helped me quite a lot. Since, most enemies aren’t THAT fast.

Something this game does quite well in the UI. I find the UI spotless and to the point. You get a lot of information without it having too much information or getting confusing. Some things in the UI are a bit clunky, like how you can’t multicraft or discard multiple items at once when you are overburdened, but I got extremely quickly used to it.

While this game has some minor negatives, I find this game quite enjoyable to play. I really like solving the puzzle in taking just enjoy Joy and the right items to craft the right things, so I can survive another mission and encounter. Since, experiencing the humor and world building that this game provides is so fitting for the gameplay and so enjoyable.

To Joy or not to Joy

I could start and go nitpicking on how certain animations look a bit weird or how some bodies ragedoll extremely weird, but honestly, I think it doesn’t really matter because the art team of this game did an amazing job on this game. Not only does this game run smoothly on my 1050Ti, it also looks pretty good.

I really have to applaud the effort in the difference you can see if you are or aren’t under the influence of Joy. It looks very differently depending on if you take or don’t take any Joy. And it even looks different when you overdose or take drugs. Speaking of which, I really like the intrusive messages that discourage drug use in real life. It talks about how your combat abilities in the game are improved, but it has very negative and different effects in real life.

Apart from some very occasional nitpicks, visually this game looks great, and I’m sure it’s going to hold up for quite a while. The lush fields and the amazing cities with a lot of attention to detail are really commendable. No wonder that with so much visual stuff going on, that sometimes residents are sitting on the air in front of a bench. You can’t simply account for every edge case. If I can give one sort of nitpick in terms of the visuals, I think a bit more character models for the citizens would be great since once I tried to get the whole city to chase me and I did see a LOT of duplicates… I don’t mind duplicates, but if you have 10-ish of the same guy chasing you… ah well, it ruins the good character model just a bit.

On top of this great visual design, you have some amazing sound design. The sound effects in this game are great. They fit the art style and the atmosphere quite well, and it gave me the right information to assess the situation. And not only that, it helped to immerse me quite a lot into this game. The little sirens for example to let you know you are caught and people are looking for you are a great tool to know you have to escape and hide until the sirens stops.

If you have read my blog in the past, you know I find the music in a game quite important. And does this game deliver? Yes. Yes, it does. The soundtrack is quite pleasing and fits the atmosphere quite well. It wouldn’t surprise me that I’m going to add the soundtrack to my playlists after I have played the game a bit more or if I have beaten it. Actually, I think I might just add it to my playlists after publishing this article.

All in all, this game highly surprised me when I saw the trailer, and I was afraid when I heard the news of the technical issues. But, then I gave this game a try and I have to say that I really like this game. It has its quirks that I had to get used to but it didn’t take long before I was running around with the fluent and responsive controls. I might have to learn the combat system a bit more, but I panic too easily in those sorts of situations and I tend to “mash the attack button and strafe” mostly. Whoops.

Do I recommend this game? Yes, I do. I highly recommend this game to everybody who enjoys playing adventure games in the genre of Bioshock, Prey, Alice in Wonderland… but might want to have a bit less shooting action in the game. It’s a unique game that really deserves a chance. It won’t be a perfect, flawless experience, but it doesn’t matter. And no, I didn’t take a Joy to write this segment. I really do enJoy … sorry, lame pun. I really do enjoy playing this game and can’t wait to see how it continues. Together with Prey, this game is going to fill my summer quite nicely. A summer full of joy and amazing adventures, one in space but this one… it’s an adventure on earth were not following the norm is going to move you forward and it teaches some nice life lessons when you think about it in that way.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

First Impression: Prey 2017 (PC – Steam) ~ This is the real one.

Wikipedia entrySteam page

I love atmospheric shooters. Ever since I played games like Bioshock, Outlaws, Blood, Doom (2016) … I fell in love with shooters that are more than just your typical war or good versus evil shooters. One day, on a school friend’s birthday, he gave a pile of games he got for his birthday to me. It were a whole pile of shooters that he got as a present. He didn’t like shooters, and he knew I was a game collector. One of these games was the original Prey game. Now, that game ended on a cliffhanger and Prey 2 never released. Instead, 4 years ago now, we got a reboot of the franchise or a game with the same name called Prey. The only thing that those two have in common from what I can see is that they are both atmospheric fantasy shooters. But is this Prey 2017 game also good enough to be played, or should I have skipped this game? Well, let’s find out together in this article, while I invite you to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or the game.

The real one

In this game, you take on the role of Morgan Yu. A researcher in this alternate timeline where the Soviet Union found a special type of aliens. After doing some tests, you find out that your life is a lie and that you are living in a simulation. It doesn’t take long before the scary things start happening, and you find out that the base you are living was attacked. These attackers are quite powerful black blobs who can mimic anything. So, it’s up to Yu to find out what happened and to save the day if needed.

Now, trying to briefly explain what happens in the story if this game is extremely tricky since this game has a lot of lore and explaining too much might spoil some neat surprises the story takes. So, since I don’t like to spoil games in my articles, I’m not going to talk too much more about what happens in the story of this game.

As a big fan of the Bioshock franchise, I do have to say that I love the way this story is paced. I always wanted to play another game that resembles the gameplay formula but does a lot of things differently. Just like in Bioshock, this game takes you from area to solve puzzles, fight enemies and progress in the story. I felt right at home.

The voice acting in this game is excellent. I love how you can choose the gender of the main character, and they are both done by excellent actors. If you want to dive deeper into the voice actors, the page on Behind the Voice Actors lists them all quite nicely.

The atmosphere of this game combined with the amazing voice work really pulls me into the game. Like I said before, I felt right at home and I felt that my wish of playing another atmospheric shooter like the Bioshock games was coming true.

This game is a horror adventure shooter game. That’s the best way I can describe this game. I hesitate to call this game an RPG but then again, it has various elements of that. During your travels, you can find neuromods that can unlock abilities like being able to lift heavier things or resist more damage. You can compare it to the skill system that is used in the Tomb Raider reboot games.

Apart from this, you can also find junk lying around in this game that you can transform into usual materials you can use to craft more ammo or better weapons. But beware, all these items are in a shared inventory, together with your weapons, ammo, healing items and so on. Compare the inventory system to Resident Evil 4.

Exploration in outer space

Almost like DooM 2016, this game doesn’t really take place on Earth. It’s set in space, Talos I to be exact. Unlike DooM 2016, there are outer space sections in this game. Then again, DooM 2016 goes to hell and back. Anyways, you go through various locations during your adventure in this game, and you even have sections that are in outer space that gave a similar feeling to the underwater sections in Bioshock 2. But, I haven’t gotten far enough into the game to tell you what these “out door” sections are all about.

During this adventure, you can use a huge amount of weapons. So far, I have gotten three very different types of guns and various types of grenades. So, the most common enemies in this game are the mimics. These enemies can change into various objects in the space station. Thankfully, your weapons can be quite helpful. For example, your crossbow has reusable darts you can shoot when you suspect a certain object to be a mimic. Another example is the first gun you get in this game, the gloop gun. This gun can’t only stun mimics, but it can also be used to create ladders to climb walls.

I really like how open this game feels. With the various power ups you can unlock and the various uses of your weapons, this game feels like an open world game, while it is anything but. The levels/area’s are quite open and you can totally choose how to tackle them. So, I think the replay value in this game will be quite high all the while this game having a very linear story.

In terms of difficulty, this game isn’t the easiest nor the hardest game I have ever played. Depending on the things you unlock in the skill tree, this game can become easier. But don’t get me wrong, this game kept challenging me in quite unique ways. Quite often, I had to think outside the box to solve certain sections or to find secrets. I loved reading the various lore books scattered around the levels. They gave so much more depth to the story. Those were quite rewarding secrets to find.

I have to admit that I find this game quite addictive to play. This game feels like an amazing cross between amazing elements of great games like Resident Evil, Tomb Raider, DooM, System Shock and Bioshock. And it works together so amazingly. I had to adjust the default control scheme a little to suit my AZERTY keyboard lay-out a bit more, but the fact that it recognizes my AZERTY keyboard made me smile. Speaking about the controls, they are excellent. I always felt in control of my character, and every death felt like my mistake and not the game cheating me out of it.

Peek-a-boo!

The AI of the enemies in this game is excellent. The amount of times I was chasing a mimic while it disappeared on me… for me having to turn the corner and suddenly a chair transforms back into a mimic and attacks me… Well, I can’t tell you how much something along those lines happened.

This brings me to the visual presentation of this game. I’m so glad that this game runs so fluently on my GTX 1050Ti, so I can experience the visuals of this game in all its glory. Just look at the screenshots I chose in this article. The environmental details in this game are amazing. Together with the excellent animations, moments like I described above work so well in this game. This space station really feels like it would have been a real work and living space for some, many people, making the atmosphere more realistic and more enjoyable.

I have jumped out of my chair several times while playing this game. Especially when the mimics suddenly attacked me or when a big mimic monster started to follow or attack me. But, there were also moments where I was extremely impressed on the presentation this game has. I think this game is going to hold up visually quite well in the future, it looks that good in my opinion.

But, what is an amazing visual presentation without sound design and music? I’m happy to say that this game also delivers on that front. The techno-dance / orchestral soundtrack of this game only adds to the atmosphere. The soundtrack is done by Mick Gordon together with Ben Crossbones, Matt Piershall and Raphaël Colantonio. These composers did an amazing job on this soundtrack and made some amazing soundtracks for other games in this own rights.

And yes, the sound effects are also amazing. I always feel like I have to be on my toes while strange noises fill the empty and scary hallways of the space station. I think I might repeat myself again here, but I felt on edge while playing this game, in the good way. Almost everything in this game falls into place just right for me. I actually had a hard time writing this article since I wanted to keep playing the game more than I felt like finishing this article.

So far, I have been praising this game quite a lot. Are there things that I didn’t like about this game? Sadly enough, there are a few of them. The first is that the crafting process of ammo is a bit silly since you can’t mutli craft. Seriously, when I want a ton of gloo gun ammo, I have to craft them one by one.

Secondly, the amount of healing items is a tad bit too low in this game. I felt that one mistake gets too harshly pushing. One time in the outer space section, I bumped into an explosive that took out almost all my health. So, back inside the station… A strong enemy is waiting for me. Oh well, this might have been my bad luck or more moments where you can heal would be nice.

And to be honest, that’s it in terms of negatives. I could complain about the game sometimes lagging a bit, but that’s mostly because my system meets the recommended specs quite well. My CPU is a lot stronger, but my GPU is just one generation newer.

Do I recommend this game? Oh heavens yes, I do. If you enjoy games like I mentioned in this article, shooters, horror games, Dead Space… I think this game is going to be one for you! When I bought this game, I knew that I was going to enjoy this game, but I didn’t expect the game exceeding my hype and hopes for the game. I can’t wait for my summer holidays to start since then I can start on finishing this amazing title. I’m also glad that I’m playing this game after the technical issues that this game had at the start with save games. According to howlongtobeat.com, this game is going to take around 40-ish hours to beat, and I currently am 5 hours in. So, I can’t wait. I can’t wait to be pulled into the mystery of the mimics and phantoms and what happened on that space station. But I’m not going to be the Prey… right?

And that’s everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care!

First Impression: Blue Dragon (XBOX360) ~ Helpful Shadows

BlueDragonWikipedia entry

It has been quite some time since I have written an article about a game on the XBOX360. Which is quite surprising to me, since I bought my XBOX360 from an old classmate of mine three-ish years ago. Anyways, I’m glad that I bought the system since when I moved in September of last year, I had a lot of issues with getting my internet up and running, so it was my DVD player. Besides that, I kept playing games on it since it was on anyways. Anyways, earlier this month I felt like browsing the XBOX360 Online store and I wanted to play an RPG. When I found Blue Dragon, a game I thought released only on Nintendo DS, was actually a series that started on the XBOX. I didn’t hesitate and bought the game for 20€. And, because you guys and girls voted for it on my Twitter, here we are. I’m going to talk about my first impressions of this game after playing this game for about 2-ish hours. Let’s dive right into this while I invite you to leave a comment in the comment section with your thoughts and opinions on the game and/or the content of this article.

Helpful shadows

Blue-Dragon-XBOX-360In this game, you take on the role of Shu, Jiro and Kiuke. These three young kids live in a village that gets attacked yearly by a mysterious landshark. This landshark not only destroys almost the whole village but also caused several victims. During one attack, these three children want revenge on the landshark and try to trap and fight it. This doesn’t turn out so well and they get dragged away by the landshark. 

After a small exploration of the resting place of the landshark, they discover that the landshark is being controlled by somebody else who is taking great pleasure in seeing the destruction and panic. Our three heroes are able to escape this evil person but they also eat a special light orb which transforms their shadows into beats that make them not only stronger but also give them magic abilities. 

Now, allow me to be blunt and direct for a moment. If you expect a deep and rich story from this RPG, I’m afraid to say that you are barking up the wrong tree. The writing and the pacing is perfect for an children anime series. But, to be honest, I think it fits the game well. If the writers would have written a more grim plot with the whole “your shadow gives you special powers” plot you would either go more in the lines of a Persona game or risking that the story becomes too silly to be taken seriously. 

Yet, on the other hand, this does put the game in a weird position for me. When I play RPG games, I expect more from the story then a simple story for the young kids. Granted, I can enjoy the stories in a Pokémon game and those aren’t too special, but the story in this game is just a bit mediocre. If I have to pin point why I feel that the story in this game isn’t the best, I think I have to say that the story in this game is like a small rain puddle. 

A small rain puddle that is quite enjoyable to jump into and kick the water around but it’s just that. A puddle. It has no depth and it doesn’t provide you with more enjoyment than the surface layer. A perfect example is that the resolution of some missions can be skipped completely. In one of the first missions, you have to save the “bravest warrior” from a sheep village. After you have done so, the exit to the next section of the game is right there and you never see the “bravest sheep” return home and lie about him defeating the monster that was trapping him. 

There is just not enough reaction on the situation by either the NPC’s or even the playable characters. When they get trapped in a big machine with no way out, there is no panic, no plan meeting… Nothing. Anything would be nice to provide more depth. 

The voice acting of this game is decent. I have heard better voice acting but I have also heard a lot worse. But the voice acting has the same problem compared to the shallow story. I feel that some scenes should have been voice acted or at least have some more sound effects to draw you in more but alas, we get silent textboxes. 

Missing: Depth

538221-blue-dragon-xbox-360-screenshot-marumaro-dashing-through-the

So, the story isn’t the strong suit of this game. Granted, I have only experienced a small part of the story and maybe the story improves quite a lot when I continue playing this game. Since, I’m seeing a lot of amazing mechanics and idea’s in this game that show the potential of this game. 

I really like how you can choose which character is the character you explore this game with. There are no real difference in terms of gameplay doing that, apart from one minor visual one. 

But then there are things that are quite flawed. A great example is the map system. Explain me why it’s possible to see the locations on the map in the teleport system but not on the world map? The world map in this game is the most useless map I have seen in a RPG. Apart from a location pointer and an icon where all teleport places are, you have no further information. You can’t even see area maps apart from the small compass in the bottom right corner. 

Thankfully, not everything is as broken as the global map. There are minor flaws in the game as well. They can be distracting but they didn’t ruin the game (too much) for me. For example, I think it’s hardcoded in the game that after cutscenes, every character joins Shu to continue the adventure… even when you selected another character to explore the world with. And after a small second, you transform into the correct character. 

Now, let’s talk about something good about this game for a change. I really enjoy the battle system. While I would have loved a better animation for the start of a battle, that nitpick doesn’t take away that the battle system has some unique and fun mechanics. Every enemy can be seen during exploration. So, there are no random battles in sight in this game. You can also bring up a circle in which you can choose which enemies to group together to attack in one battle. And while you’re exploring, weaker enemies will flee from you while stronger enemies try and chase you down for a while.

So, you can assign classes to your shadow. These classes dictate which spells and attacks you can use. This adds a layer of complexity to the game that I enjoy quite a lot. In addition to that, the battle system also has a timing mechanic. Unlike the Paper Mario games where you have to time a button press with the attack landing, in this game you have to hold the “A” button and if you land in the “critical” red zone, your spell or attack is more powerful BUT it might need a turn to charge up. The risk/reward system is excellent. 

Let’s power through

538217-blue-dragon-xbox-360-screenshot-activating-warp-devices-willFrom the previous section of the article, you might get the idea that this game is mediocre or isn’t worth your time. Now, that’s something I personally disagree with. I think this game is worth at least a try if you enjoy playing RPG or adventure games and you want to play something more lighthearted. 

Maybe the amazing visual presentation of this game might pull you in like it does with me. While some animations aren’t the best and a bit silly, like some walk cycles. The game looks well crafted and apart from some minor animation hiccups during cutscenes with the mouths not moving during talking, I don’t see too many major issues. The biggest issue is that some unskipable attack animations have some minor slowdown or tearing in them. But, that might be because I’m playing this game on a very new TV and maybe the high refresh rate and the big size might be overloading my poor XBOX360’s GPU buffer. 

The other big part of the presentation of this game is the audio. Apart from the game needing a bit more sound effects during cutscenes, I think the audio does a decent job of giving this game more character. Yet, I do have some complaints. I noticed that in some spots, the audio mixing wasn’t the greatest and the sound effects sounded too loud compared to the music that was playing. Speaking about the soundtrack, I enjoy most of it but there are some tracks with vocals. And these miss their mark completely in my opinion. Not only is it hard to understand what is actually being sung but combined with the sound effects of the battle, it gets even worse. Also, these songs don’t fit at all as a boss battle theme. 

Something I feel on the edge about is the fact that this game doesn’t have an autosave system. All the saving happens manually. So, don’t forget to save when you get the chance since a “Game Over” sends you back to the main menu where you have to load your save. Thankfully, this game isn’t too difficult but loosing progress is never fun.

And I’m not saying that this game is too easy. If you aren’t careful, you will loose and “Press A” to win doesn’t apply in this game. You will have to use some strategy or else you will be defeated. 

So, if you would ask me if I would recommend this game… I would say “Yes, but know that this game is not for everybody.”. While this game is quite enjoyable, I don’t think that this game aged quite well. While I heavily disagree with the 90+/100 scores that some reviewers gave this game, I don’t think this game is a bad game. 

While I haven’t gotten too far into the game and according to a small peak at the walkthrough, I currently finished 10% of the main story, I’m quite curious to see what this game is going to throw at me. So far, this game is quite enjoyable in my eyes despite it’s childish nature and the various flaws this game has. But, it puts a great battle system, enjoyable worlds and various other things to balance the flaws out. 

Normally, I wouldn’t score a game in a first impressions article but I’m going to do it because earlier I said that I disagree with the 90+ scores that this game is getting. I would give this game 70/100. This game has a lot of good elements but the lack of depth and polish in this game is something I would love to see improved in the sequels when I get around in playing them. 

And with that said, I think it’s high time to wrap up this article before I find another way to talk about the same point again in another way. There are a few things I’m leaving for the review when I have beaten this game but I have mentioned the most important things. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

Review: Pokémon Sword & Shield (Switch) ~ Want Some Tea And Battling Biscuits?

Pokémon_Sword_and_Shield

Official websiteWikipedia entry

Before I introduce the game, I want to mention that this article is a part of a collaboration with other content creators for the celebration of the Pokémon series, Creator’s Catch. If you want to read more Pokémon content on this 25th anniversary of the original Pokémon games in Japan, there a hub article with more information. In any case, one of my pieces for this collaboration is a review on the latest main series Pokémon games called Pokémon Sword and Shield which released in late 2019 and got two expansion packs in 2020. Now, should you play this game or leave this game at the wayside? Was the “Dexit” controversy right, when not all the Pokémon were going to be included, to boycott the game or shouldn’t they worry? Let’s find out in my review of Pokémon Sword and Shield. I have played the Shield version and most of the DLC for this review. So, what is your opinion on the game and/or the content of this article, let me know in the comment section down below!

Want some tea?

In-Game-Screenshot-2

This game takes place in the Galar region. This region is based on a place that’s extremely close to me. I just have to cross the pond for it. Our above neighbors Great Britain were the inspiration for this game. In terms of story, the structure of the game is extremely similar to the original games. There is less focus on a more unique attempt at gyms like in Pokémon Sun & Moon.

So, you start out in your home town, picking one of three starter Pokémon to set out on a journey to discover the secrets and the evil lurking over the region by going to each and every gym and trying to defeat the Pokémon league.

I’m going to be blunt and honest here. While the story has some fun and quirky characters, it’s way to stripped down of anything that gives some tension to it. There isn’t even an “evil team” in this game. The motivations of the antagonist are weak at best. The biggest flaw is that the story lacked depth.

I finished these games last year and to remind myself what happened in the story, I had to take out my strategy guide and skim through it to get the gist of it. Now, there are a few moments that stood out during the story but these moments were far and few between.

It’s a shame really, since the writing and potential for a better story are in the game. I’m not going to argue that the previous Pokémon games always had a very in-depth story but I’m going to argue that the story was more engaging and gave a better atmosphere to the game. For example, Pokémon Ruby and Sapphire tell a story about the climate in terms of the balance of land and water. Pokémon Black and White told a story about the moral of capturing creatures to help in work. Pokémon Sun and Moon told a story about how power can go and make you mad.

I can’t tell you what the moral or message of the Pokémon Sword and Shield games are. In a matter of fact, the actual climax and buildup is so see through that I’m quite sure that even a young child is going to see the twist at the end coming from a mile away. The DLC thankfully takes a step in the right direction, they feel a bit more fleshed out and still have a story to tell instead of something quite generic that the main story is telling.

I think I could ramble on and on about the story, but I think I should focus on review this game and talk about other elements as well, so let’s take a further look into this Pokémon game and let’s see why the fans of the Pokémon franchise are so divided on this game.

Some biscuits, please!

In-Game-Screenshot-18

Even when a game doesn’t have an enjoyable story, the game can still be quite fun. Now, let me first tackle the “Dexit” controversy. There was a group of Pokémon fans who were quite angry when it was announced that not all Pokémon would make it over into the Pokémon Sword and Shield games. I can totally understand from where these people are coming from but I can totally understand the viewpoint of the developers.

It’s a bummer for the fans that they might be unable to catch their favorite Pokémon or carry their Pokémon over from older games. I can totally understand the fear that it’s now possible that Pokémon are going to be locked behind a DLC-paywall. I would totally agree with that fear if the developers implemented a pay per Pokémon scheme, but thankfully enough, they didn’t. Thankfully in the DLC we got 200 Pokémon that were returning to the game for a reasonable price.

Now, what do I personally think about the whole Dexit controversy? Well, to be honest, I don’t mind the fact that not every Pokémon is in the game. And I’m going to explain myself. I think it would have been a huge workload to make close to 900 new models and make them work in the new game. In addition to that, I think it’s a great way to force players to experiment with the new Pokémon. Since why should you catch or try out the new Pokémon if you are able to catch all the ones you know?

Just thinking about the workload that adding 900 Pokémon in one game is going to bring is making my head spin. Not only you need to make sure that there is the right balancing, but you also need to make sure that every Pokémon has it’s use and reason for existing. And let’s not forget the fact that you need to animate them in a large dynamax form as well. Also, just imagine that you had an extremely low chance to catch a certain Pokémon just because there are too many in one route.

It would bloat the game beyond belief. I think that it’s quite possible that when the next generation comes out, we are going to have close to 1000 Pokémon. So, you could start to argue that maybe we shouldn’t have new Pokémon in the next generation but discovering the new Pokémon is just half the fun of a Pokémon game isn’t it.

Anyways, I think it’s time to focus on Pokémon Sword and Shield’s gameplay isn’t it? So, how does this game play? Well, in terms of gameplay, nothing really changed. If you have played Pokémon games in the past, you know what to expect in this game. You train your Pokémon during Pokémon battles in routes and cities and try to defeat 8 gyms that specialize in a type to gain 8 badges to defeat the 5 strongest trainers in the region. Meanwhile you discover the truth behind the legend of that region’s legendary Pokémon(s).

For some veterans, the formula is getting a bit stale. I still enjoyed going through the whole game but I’m a bit disappointed that they are returning to the old school gym design. The trail challenges in the previous Sun and Moon games were such an amazing breath of fresh air. In this game, it’s a strange mixture between the old school gym design an a sort of challenge based design. It’s a step in the right direction to make gyms more fun but something that did surprise me is the fact that there are differences in the gym depending on the version you are playing. Finally, there are more differences between the versions then just the Pokémon you can catch. For example, in Circhester, you fight Gordie who uses rock Pokémon for the 6th badge if you play the Sword version. But in the Shield version, you fight Gordie’s mother Melony and she uses ice Pokémon to challenge you. Sadly enough, this happens for one other gym. I would love to see more in the future. More differences between the versions instead of just the Pokémon you can catch and/or some minor visual/text differences.

There are two unique mechanics in this game. The first is dynamaxing. With this mechanic, you can dynamax your Pokémon in certain criteria. You can use this mechanic during special battles basically. When you dynamax your Pokémon, they grow quite large and they can use extremely strong attacks. I could explain it in detail, but if you want to know more, Bulbapedia has an amazing in-depth article on it. This mechanic really puts an interesting twist on battling but I feel that this doesn’t scream Pokémon to me. It feels like just a spin on Mega Evolution which is basically Dynamax Lite now.

The second unique mechanic are the wild areas. These areas are basically quite open routes where you can do just a little bit more than just battle trainers, battle wild Pokémon and go from one place to the next. If all the routes were more as open and as large to the wild area, then I would applaud the developers. Now, the wild area feels painfully underdeveloped. You can camp and cook in these areas but that is just a small distraction at best. The things you can do while camping feel extremely limited and the cooking mini game is enjoyable but I rarely came back to it.

In the cooking mini game, you have to combine berries and a core ingredient to create all sorts of curry. You can find these ingredients in the wild area. These curries can give a boost to the friendship you have with the Pokémon and other very minor boosts. One of these boots can be to experience gain.

There is a multiplayer aspect to camping and cooking but to be honest, I haven’t used it nor have I experimented with it that much so I’m not going to comment on it. Feel free to talk about it in the comments since I would love to know if it’s fun or not.

Something I feel rather mixed about is the fact you can easily access the boxes anywhere in the world. So, that means you can easily swap your team members on the fly. Thankfully, they don’t fully heal if you switch them in and out of the box during your adventure, since that would have broken the difficulty of this game even more.

This brings me to the point of the difficulty of Pokémon Sword and Shield. Balancing a game just right is something quite tricky to do. I have written a lengthy article about it in 2019. Now, I’m sad to say that this game doesn’t deliver in that department. You have to go out of your way to make the game more challenging. There are various video’s and articles floating around on the internet to give you tips and tricks to make the game more difficult. I’m just going to give some examples: TheGamer and NintendoLife.

The aftertaste

In-Game-Screenshot-27

Now, it might seem that I’m ripping this game apart. Complaining about the story, the unique mechanics and the difficulty of the games. I think I’m going to run ahead of the conclusion of this article but I feel that Pokémon Sword and Shield could have been so much better, miles better in fact. The potential is there in the game.

The game controls amazingly well. It’s the first mainline Pokémon game on a console and it made the transformation quite well. While I got some minor slowdowns during some intense senses and during some battles after selecting a move, they weren’t too bad and the framerate got stable again quite fast.

Something I really liked in this game is the soundtrack and the audio design. Some tracks in this soundtrack like the battle theme of Bede or the battle theme of Marnie are absolute bobs. I also listen to the soundtrack from this game from time to time while at work and while writing articles. I enjoy it just that much. The sound effects add to the atmosphere of the game as well. For example, you feel that moves having the impact it should have to draw you in into the world of this game.

I can totally understand that some people are somewhat disappointed with the visual presentation of this game. Especially since some attacks have a 2D animation while some attacks have a grand 3D animation. To be honest, I didn’t mind it that much. I rather have a generic animation that can be used for every Pokémon that can learn or execute that move instead of the developers having to create a separate animation for each and every Pokémon that can learn the move.

This game is quite colorful and detailed. The visual presentation of a steampunk Great Britain is rather well executed and well done in my opinion. I really like the fact that battles with gym leaders are in a grand stadium, it’s something I always imagined as a kid. Then again, I wonder every gym battle can draw those huge crowds if this region where real. But that’s nitpicking beyond belief.

In terms of visuals, I have been comparing character models of Pokémon from Sun & Moon and Sword & Shield. I have to say that it’s a huge improvement and they look a lot better with better lighting and details in Sword & Shield. Now, you can clearly notice during the game that the developers hit the limits of the 3DS in Sun & Moon, so we should only get better models in the future. It’s also amazing to see that you can see the first Pokémon in your party to follow you in the overworld.

HM moves are a thing of the past in this game. This is something I really feel mixed about. It’s something that could be used to gate players from progressing too fast in the game in more unique ways instead of just blocking the road with various people. It also created more interesting puzzles by sliding blocks or having to dive under water. It’s something I’m going to miss to be quite honest yet I totally understand why it has been done. This way you don’t have to have a Pokémon in your party that’s simply your HM slave and make the world more open to exploration.

A huge positive in this game is the fact that they finally fixed the random battle system. You can finally see all the wild Pokémon in the overworld and avoid them if needed to catch a certain one. In addition to that, you can see which moves are effective against the Pokémon you are battling if you have fought the Pokémon before. If only there was an option to turn it off for more veteran players, that would be awesome. Like an option to disable the always on experience share or turn it in another mode would have been great as well.

This game also has a few online modes like raids and versus battles. But I’m not that big of an online gamer so I’m going to comment on those very much because I haven’t experienced them enough to talk about them. Now, you can do raid battles solo and those are fine but you feel that these are more enjoyable when you do them with friends or strangers online.

Something I’m totally forgetting to talk about is the fact that there is a way you can ease of the griding of your Pokémon! Since you can send them on jobs. In the Pokémon Centers you have a machine where you can play the Pokémon Lottery but more important, send your Pokémon on certain jobs. The better they preform on a better, the more experience and rarer items they will bring back. You can also choose for how long you will have to miss your Pokémon. It’s a sort of free daycare system.

That brings me to how content is somewhat locked in this game. The further you get in the game, the more items unlock. So, even if you were to cheat and go out of bounds towards another city’s Pokémon Center to go to the market, you won’t be able to buy more powerful items. It’s the same with collecting the League cards, which is just an immersion mechanic in the game.

Something new in this game is that there is an autosave feature. So, the days of manually saving are over. Surprisingly enough, there is an option to enable to disable the autosave feature. Now, I have mostly played this game without the autosave feature since I felt that my game ran a smidge better with it off.

The last things I want to talk about is the postgame and the DLC’s. Let’s start with the postgame. There is a minor silly additional story you get after becoming the champion. I’m sorry but I can’t take the characters in this story chapter seriously, I find it a bit ridiculous and silly. Apart from that, you can learn unique moves and do various other things. A nice list has been created by gamewith.net. Personally, I find the post-game content rather enjoyable apart from the silly story of course.

So, the DLC. I honestly have to say that it’s totally worth a purchase. The base game provides around 30 to 40-ish hours of content if you want to play the main story and the extra’s. If you add the two DLC’s on top of that, it’s another 10 to 20 hours on top of that. If you want to fully complete the game, you are looking at an adventure that takes close to 130 hours to complete.

The DLC is also amazing postgame content. It adds unique mechanics and is a step in the right direction when it comes to game difficulty. So, if you enjoyed the base game, I think that the additional 30€ is worth it for both DLC’s. They might be a tad bit on the expensive side but they add more then enough content to justify the price in my opinion.

To avoid spoilers, I’m not going to talk too in-depth about them, but one DLC is a whole new island to explore with a fun quest to find all the Digletts and to train a Pokémon to fight in one of two towers to choose between which legendary Pokémon you want in addition to the biggest wild area in the game. The other DLC gives a whole new boss rush rouge like mini game for legendary hunting and another new wild area.

And with that said, I think it’s high time for my conclusion. Since this review is getting rather lengthy isn’t it?

Conclusion

The bad:

-Rather underwhelming story.

-The game is too easy.

-Some parts of the game feel underdeveloped and underused.

The good:

+ Amazing visual design.

+ Interesting new spins on the gym battles.

+ Amazing soundtrack.

+ …

Final thoughts:

After I had beaten the main game and played parts of the DLC, I started a review of this game multiple times and scrapped it each and every time. This game has so many underdeveloped good and fun elements it hurts to see them dragged down by the two biggest downfalls of this game and that’s the weak story and the game being too easy for it’s own good.

I still enjoyed my time with the game but sometimes I felt that these games are becoming a shadow of their former selves. I honestly think that if the story had more depth and there were difficulty options, this game wouldn’t have divided the fanbase so much. Of course, you have the whole Dexit controversy thing, but as I explained before, I don’t find it too big of a disaster.

The game is still a blast to play with an amazing soundtrack, new and fun mechanics like the wild area’s and a lot of accessibility features like seeing the effectiveness of moves. Also, we are finally seeing more differences between both versions that just simply the Pokémon you can catch in the wild.

This generation took a few steps back and a few steps forward and I’m quite curious to see what we are going to get in the future. What games are we going to get in this anniversary year of Pokémon? Since I would love to see the franchise continue and thrive since this game proves that the formula can still be quite a lot of fun if it’s handled well.

So, should you pick up this game? I would recommend it but I would warn players that they shouldn’t expect an expansive story and a lot of challenge expect they create their own challenge. But, it’s still a great and enjoyable Pokémon game where you can sink a lot of hours into.

And that’s everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 70/100

Remember, this article is part of a huge collab of content creators to celebrate the 25th anniversary of Pokémon in Japan. Want to read more articles and content? Click here to go to the hub article where we all take a look at the main line Pokémon games and various spin-offs.

Interview with GameChuck after “SpeedLimit” release

H2x1_NSwitchDS_SpeedLimit_image1600w

Welcome my dear reader! Today, I want to share something special. Last year, I took a look at a game called Speed Limit. When I looked at the game it was still in development but a demo was released. Now, this week the full version was released on all major platforms. You can find more information on the official website and on the website of the publisher. Now, instead of writing a very same-y article, I thought it would be more fun to talk about the game with the developers. So, that’s what’s going to happen today. I’m going to share an interview with you guys and girls that I had with GameChunck! Thank you so much for answering my questions. Before I start, feel free to leave a comment with your opinion and/or thoughts on the interview, the game and/or the content of this article. 

gamechuck_logo_200x200

Jonez: Hello there and welcome. Thank you so much for taking the time to do this interview with me. So, to whom do I have the pleasure of speaking to from the development team?

Alex: Hi, I’m Alex, the CEO of Gamechuck and level designer for some small parts of Speed Limit. Most of the development was done by others but as they are too busy celebrating our pan-console release, I will try my best to tell you everything you want to know!

Jonez: So, last year a demo for Speed Limit was released. Now, we are almost a year later and the game got more development. What is new in this full version? Did the game get easier or more difficult? 

Alex: The game is much bigger than the demo – it features 10 (or more, khm khm, spoilers) levels, with 5 distinct gameplay genres, while the demo is just the first three levels (side scrolling genre and top-down). Also, we used the feedback from the demo release to make the game much more enticing, but not easier per se (although we did add Easy mode in both the demo and the full game since then).

Jonez: Now, this game got released on multiple platforms like the PS4, PS5, XBOX One, Steam and Switch. What challenges did you face in porting this game? 

Alex: The Switch is at the same time the most slick experience (they check on everything and give you detailed feedback on where they found which error) but also quite cumbersome as every change takes a long time to get approved. Also, the PS4 had some issues regarding how we draw shaders for light for the bike rear lights, but we fixed it using clever math so now it works as intended on all platforms!

Jonez: This game is almost one long interactive movie. I guess this game wasn’t the easiest to develop since you risked to damage the flow of the game. So, what was the most challenging in developing this game? 

Alex: The most difficult part was correctly figuring out how much time it will take for each feature, and since we were starting from scratch with every level (e.g. every new genre) it was really hard, but we needed to guesstimate anyway since due to porting and so on, we were operating on a schedule.

Jonez: So, can I ask if you guys have future plans for the game? Or will this game only get bug fixes?

Alex: We hope to give the game a lot of interesting updates and maybe even DLCs, because the game this well received deserves to be continually updated! I can’t promise co-op mode (although I’d really like to!) but more modes, achievements etc. – definitely!

Jonez: You know, when I played the first level. I always wondered… Can you defeat those enemy soldiers?

Alex: No, but you can reach a stalemate with them, by standing at a spot where they can’t hurt you and just keep shooting them down!

Jonez: It didn’t take long for me to find an easter egg. The Chuck Norris easter egg was a nice gag. Are there more in the game?

Alex: A lot. Let me get back to you with an exact figure later.

Jonez: As I said earlier, this game feels like some sort of interactive action movie. How did you go about testing this game? Did you always start from the start or did you test it section by section?

Alex: We tested both specific sections and the whole game, and also used the G.Round platform for testing the game with hundreds of players prior to launch so we can iron out any big issues (there weren’t any and we got incredibly glowing remarks!)

Jonez: So, an indie studio is always known for having a small team. Who were the heroes that brought this game to life? 

Alex: The dev team is 7 people (artist Jurica and the game director Igor doing pixel art, Vanja and Karlo and one student Sara coding various levels and Matija doing sounds and music) and then there’s me, Lucija doing PR/bizdev and Iggy doing community management. 10 people seems like a lot but bear in mind we weren’t all doing the game full time and we do have a lot of other games in the pipeline!

Jonez: So, one of the biggest differences I noticed is the fact there is an easy mode. Which differences are there in the easy mode compared to the normal mode?

Alex: The difference between easy and hard is almost exclusively in the number of enemies and/or their hitpoints, and of course – the true ending is not available in Easy mode!

Jonez: It wouldn’t surprise me that the game broke quite often during development. Can you share one of the funniest moments of the game breaking during development? 

Alex: There were many but here’s one that was quite fun:

Jonez: And my final question: You are also developing another game. Tell us more about it? Did you learn anything while develeoping Speed Limit that is going to be used in that new game? 

Alex: The level designer of Speed Limit is, incidentally, also the lead writer for our narrative game Trip the Ark Fantastic. A complete departure from Speed Limit, this is a slow non-combat narrative experience about the scientific method, philosophy and cute rabbits striking for better working conditions. Now, if that didn’t hook you, then the classical animation and orchestral score will!

Jonez: Thank you so much for answering my questions! I’m quite curious to see what your studio is going to publish next. I also want to thank you all for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it and putting it together. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care! 

Also, don’t forget to give SpeedLimit a try!

H2x1_NSwitchDS_SpeedLimit_image1600w

First Impression: Barn Finders (PC – Steam) ~ Let’s Find Our Stock

capsule_616x353Steam Store page

It’s no secret that I love to go to garage sales and thrift stores. I love looking around at those places to try and find unique items to add to my collection. So, when the developers of Barn Finders approached me and asked me to write a 100% honest opinion review about it, I didn’t hesitate. This game sounded right up my alley. So, after a few hours of playing this game, can I recommend this game or is this game worthy of a skip? Let’s find out while I invite you to write a comment in the comment section down below with your opinion on the game and/or the content of this article.

Side note: if this game looks interesting but you want to try it out before you buy, there is a demo on the Steam Store. 

Let’s find our stock

840948bcfe9343c08c45cdb7d429eb43In this game you play as a guy who is living in a barn with Uncle Joe. He is your oldest cousin and together you run a thrift store. But instead of people bringing their stuff in, you go to auctions and go to barns to stock your store. 

The story in this game isn’t anything special. You travel from barn to barn while doing stops in your pawn shop. You also have to deal with your customers. You can accept or decline their offer but you can also haggle with them. Pay attention since some customers will rob you blind and even literally, there are thieves in this game. 

While there isn’t a lot of story present in this game, the atmosphere and setting of this game is really well done. I really feel that this game takes place in the late ’80/early ’90 in the more rural area’s of America. 

Now, there is something that confuses me a bit. There is voice acting in this game over the radio and the upgrade shop but all the other things are sim-lish. You know, mumbling like in The Sims. I honestly think that the game would be a bit better if this mumbling met the tone of the dialogue a bit more. 

Not everything has mumble dialogue, take for example the auctions. At the moments, you rarely have mumbling of the characters. Well, you do have it for the guy running the auction but that’s quite monotone and clearly a soundbite playing on repeat. Anyways, the voice acting itself on the radio and the mumbling is quite enjoyable for the rest. I feel that they give more atmosphere to the game and even bring it more alive. 

In terms of characters in this game, well there a few characters that you meet but there isn’t a lot of character building. While this can be a turn off for some people, I personally don’t mind that much in this game. But here is the thing, there is a limited amount of character models and quite quickly you will see the same people coming to your store. You also meet the same characters on auctions. I don’t know if they are the same characters but they are the same character models. 

All over America

10d3deb9968b4beb860b64739ecdf409The gameplay of this game is three part. The first part is simple, you have to run your own pawn shop. Thankfully there are no mechanics where you have to pay the electric bills and things like that. Most of the mechanics of maintaining a the shop are explained in the tutorial and easily accessible with the “F1” key. I love it when games have a clear and nice tutorial.

I do have some minor complaints about the tutorial. First of all, I don’t know why the part of the generator is still in the tutorial since you only have to do this once. Secondly, a small table of contents would have been amazing. Thirdly, there are some minor spelling errors like: “car Battery” instead of “car battery”.  And finally, the final tutorial has some text that runs off the yellow square while in the final square you see that they made the font small to fit it all in the yellow square… I mean, some consistency please. 

Now, the second and third part of the gameplay are kinda similar and kinda not. On some maps, there is an auction that you need to do before you can explore the map completely. And sometimes there is no auction. To be honest, I didn’t like these auctions one bit because I got the impression that they were a barrier to stop the player from progressing too fast into the game. The solution for making them more interesting would be that you would get some information about the other candidates and their shop, if you are able to outbid them or not. Since the only information you get about that is there is an amount of money on the map before you move to that place. 

While exploring the map, there are a different type of things you can collect. The first type are “trash” items. These are for example: packs of cigarettes or booze. These give you a small amount of money right away. The second type of things are the materials. These are obtained by destroying interact able objects like trash cans or barrels. These items can be used to repair broken items in your pawn shop. And the final type of thing are the times you can arrange a pickup for, to sell in your pawn shop. 

Apart from that, there are collectibles in each map. These range from new floor tiles or wallpaper to a secretly hidden golden toilet roll. Now, on a lot of maps, you have a bathroom you can interact with. Each time you interact with it, a small “character goes to the bathroom” sound plays while the screen goes black. I found this funny at first but I didn’t see the joke in it. 

I do have some minor complaints about exploring the maps. First of all, the meter for the amount of remaining items is janky. I’m sorry but what does count as remaining items? And why is this some sort of health bar instead of a number? The game shows you a number when you go to the truck…? Oh, yeah, trash items don’t count for that meter. 

Secondly, is it me or are some hitboxes of digging spots a bit off? I had to move away and closer from the digging location to continue digging. Speaking about digging, it would have added to the immersion if there was a bit more animation while digging and maybe that the item you were digging up started to slowly show?

And finally, why isn’t there a counter for the amount of resources you can still pick up or trash items that are still present on the map? That would have been a great help to know if I found every single thing on the map. 

Now, this brings me to two complaints about the maintaining of your shop. The first complaint I have about that are the various stations. You can let the item you are cleaning or reaping get in a very glitchy state when you drag the item a tiny bit out of the machine and then try to clean or repair right away. 

While I was researching why my items were glitching out, I found out that you can double bind a key in the option menu. But, more on the UI later in this article. 

The second complaint I have about the shop part of the game are the hitboxes of the signs. These are too janky to use sometimes. I had a lot of trouble trying to pick another sign to hang up. 

Close enough

ss_14a44569ca3559382eda63d13e670e25b43eea0d.1920x1080If you read the previous section, you might think that the gameplay of this game isn’t the best. If you got that impression, I’m sorry but you got the wrong idea. I found this game quite enjoyable to play. But, it does have a few problems that can be solved with some patches. There is a DLC coming in the future and maybe with that DLC, some issues might get fixed. 

Is this game challenging? Well, not really. There isn’t a lot of challenge in this game. This game is perfect for when you want to relax and don’t be afraid that you get a game over screen or get stuck in a difficult level. 

Visually, this game looks quite decent. Some textures look flat like the leaves on bushes and you have the occasional clipping of characters, but in general the visuals are quite good. Now, the area’s you walk around in are quite detailed and look real. Apart from the invisible walls that is but hey, you need a way to keep the player in the correct playing area. 

In terms of animations, they are fine. All the animations of the characters that are standing still, I don’t have any complaints about them. I do have a complaint that there no walking animation of the characters. They magically teleport to the location you need them in, and they do that with a puff of smoke. At the other hand, it sort of grew on me and I felt that it added to the charm of the game. 

Like the reference achievements, those grew on me as well. It’s quite clear that the developers had a lot of fun putting these achievements together. And I think I might try to get all the achievements since it adds one more goal to this game. 

Now, let’s get on to the audiovisual presentation of this game. Let me start with the sound effects, these are good. I don’t have any complaints on that part. I do have some complaints about the soundtrack. While the soundtrack is good and fits the atmosphere of the game quite well, I feel that there aren’t enough music tracks. There are moments when the silence could have been filled with a bit of music. Then again, of most these moments where when I returned to the pawn shop or when I was loading in a map… So, does this game have enough music? I don’t know for sure. 

Let’s talk about the UI of this game. Overall, the UI is quite well done. Yet, I already mentioned one flaw with it. The fact that you can bind one key to more than one action. I’m sad to report that there is another flaw with the UI. I would be able to forgive the fact you can’t name your profiles, if you were able to disable the frame limiter… Which has been spelled with an underscore in the build I reviewed for some reason… 😉 But the most annoying mistake in terms of the UI is the controls bind menu… The controller lay-out, why don’t you use the XBOX or PS style buttons? Why the literal generic button lay-out? 

Before I talk about the final thing, I want to mention that there is no stamina meter in the game. So, when you are running and you want to know how long you still have before your character slows down, good look… 

Anyways, the final thing I want to talk about are the controls of the game. This is something that really confused me at first but as soon as I got used to them, they clicked quite well. Most of this game is controlled with the mouse and keyboard. A lot of actions are with the mouse, like interacting with objects and NPC’s. Very rarely I found myself using the wrong mouse button, but I was able to correct myself quite quickly. The controls are extremely responsive and I felt in complete control of my character. So, no complaints there.

So, I have played this game for about 4 hours now. While I found some small and big issues with the game, I still want to recommend this game to casual or adventure players who want to play something relaxing. This game is the perfect game to wind down after a long day of work. Maybe this might be just me but I find the gameplay loop quite rewarding.

While the game has some rough edges, the fact that there is an in-game feedback feature and the fact that there is a DLC coming next year is giving me hope that this game will become an even better game. Some of the issues that I mentioned in this article can be solved with in-game mechanics.

The game runs amazingly smooth and I never had any frame dips. The only minor issue I still want to mention is that I found it quite unclear when a character has finished his or her dialogue. But, that doesn’t stop me from recommend this game.

So yes, it would be a shame if you skipped this 20€ game since I enjoyed myself and I found the positives outweigh the negatives by a lot. And I think I have said everything I wanted to say about this game for now. I might take another look at this game when I beat it but for now, I want to thank you so much for reading my article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: DooM (PC – Steam) ~ Let’s Give Hell, Hell!

doom-2016Steam Store pageWikipedia EntryOfficial website

Since I upgraded my graphics card late last year, I wanted to play a game I wasn’t able to play before. I had a GTX 660 in my machine which was just not strong enough to play DooM 2016 at a decent framerate. So, when I installed my NVIDIA GTX 1050Ti, I bought myself a copy of DooM 2016 and started playing it. Ever since DooM came out, I wanted to play it. But yeah, 2016 was jam packed with other amazing titles I wanted to play. Rise of The Tomb Raider, Rayman Legends, Stella Glow, Zero Time Dilemma and Bioshock Infinite to name just a few. So yeah, I’m sorry that I haven’t played DooM when it came out but let me make that up by reviewing the game right now. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. But now, let’s give Hell… Hell.

Those pesky demons.

379720_screenshots_20160513232709_1So, in this shooter, you play as the slayer. The Doom guy that took down all of those demons all those years ago. Like the original two Doom games, you are a silent protagonist. The story itself takes a back seat for the gameplay. Most of the story and exposition is told through runes and the environment. This made me few scripted cutscenes tipping on the edge of immersion breaking for me. 

The voice acting in this game is pretty well done. But, that didn’t save the story of being predictable. I was able to predict the ending from a mile away. Around the mid-point of the game, I was able to call out the ending. I wouldn’t consider this a negative if the game didn’t take it’s lore so seriously. So yeah, the story didn’t click with me at all. 

Yet, the voice acting in this game is just amazing. First of all, there are just a few voice actors for this game but they did their job almost perfectly. While hearing the same voice line from the intercom for the 20th time was a tad bit annoying, it didn’t make the line have any less impact. It started to feel a bit calming to hear the ending when all the demons where dead. Couple that with amazing grunts of the demons and the voice acting is something that actually kept me interested in the story believe it or not. 

Before I continue this review, I do have to mention that I haven’t spend any time with the multiplayer. That’s because I’m not that fond of playing multiplayer games in general. So, I’m sorry but if you want a review of the multiplayer component, you will have to look elsewhere. 

Fun in repetition

DOOM-1If you want to know how this game plays, well, then just think of the original Doom games but now you are able to jump, double jump and preform way more brutal kills. This might sound harsh but the core gameplay of this game is basically just that. 

You go from monster room to monster room, where you have to defeat all demons before you can move on. Of course, the difficulty ramps up with every monster room you encounter, but I have to be honest… I was so glad that there were moments of platforming and exploration to give some diversity in between the shooting or I would have called the game too repetitive. 

This game divided into several levels, called missions in this game. You can always go back and replay those missions to try and find the collectibles you have missed. There are also hidden classic Doom maps that just pull on my nostalgic strings even more than the nostalgic gameplay. I do have an issue with the collectibles though. You can find these vinyl figurines of the Doom guy scattered everywhere. Most of these give you access to models of the demons. That reward would be worth it if only I would have been able to see them. For some reason, they are completely transparent in my game. 

Anyways, I might be riffing a bit on the gameplay here. But please don’t get me wrong. While the core gameplay loop is quite basic and repetitive, I don’t mean that it isn’t fun to play. The game is an enjoyable ride from start to finish. The shooting feels just right with the various amount of weapons and abilities you have and the amount of various demons you have to fight. Also, in this game, there is a lot of variety in the ways that demons act. 

Some demons charge at you and stun you, others climb up walls to try and get an advantage. You have to keep moving and be aware of your surroundings in order for you to survive. Also, people who play a lot of modern shooters will have to get used to the fact that you don’t regenerate health automatically. 

There are two ways to get your health back up. You either find a medkit or you preform a glory kill on a demon. Now, glory killing a demon doesn’t 100% guarantee you health drops, but the chance is quite high. Now, what is glory killing? Well, that means you have wounded the demon enough to put it in a stun. At that moment it starts flashing blue for a while. When it starts to flash orange, your time to get a glory kill is almost up. 

So, when you press the button when you are close to an enemy that’s flashing, you finish said enemy with a rather nice animation. The first few times, seeing this animation is pretty satisfying. But, I felt that it got old nearing the end of the playthrough. Since there are just a few animations that it could be, so after seeing it 50 times, I just wanted an option to be able to skip it. 

Now, speaking of options, I want to take this chance to talk about some strange design decisions that were taken for this game when it comes to the menu design. First of all, you are only able to access the options menu when you have loaded a save file. The reason why this is an issue is that I recently got a new monitor that can handle a resolution that my GPU and CPU can’t handle to output this kind of game on the higher graphic settings. The lag was just extremely annoying and took a lot of time to change. 

Secondly, why is there no apply button in the settings menu? I get the impression it’s there somewhere since when I change a setting the game asks me that if I’m sure about my new settings since I didn’t save nor applied them. 

And finally, and this is something that isn’t 100% UI related but… There are these rune missions that you can do to get new abilities. When I have finished a mission and I find a new rune challenge, I get kicked out of the mission. Why does this happen? Since that doesn’t happen during the first time I was playing the mission. 

And before I talk about the abilities, can I mention how annoying I think that autosaves can be? Image this, you want to stop playing after you finally defeated a challenging room. So, you quit the game, saying “Unsaved progress will be lost.”… That’s fine, but when was the last autosave again? Oh, and you can’t manually save. Oh, fun for the whole family! With that rant over, let’s talk about abilities. 

Too much red and brown.

1

So, you do have different abilities. These can range from weapon abilities to abilities of the Doom guy itself. Now, I’m not going to spoil them but they are quite worth looking for the ways to upgrade them. Since they will help you during your quest to slay the demons. 

I especially loved the weapon challenges. The pistol one was a fun one to do, since I only found out of this mechanic near the ending of the game. And that’s killing demons with a charged headshot and take a wild guess how few weak enemies there were in the later levels. Yup, close to zero. 

Most of this game is quite linear. You go from room to room with platforming sections in between. You do have the radar at the top of the screen to guide you in the right direction when you don’t know where to go next. But, the map in the tab screen can be a great help as well, especially when you are looking for those missed secrets. 

Now, I do have to mention one thing. If you want some challenge and you have played games like Tomb Raider or any other shooter in the past, do yourself a favor and don’t play on the easiest difficulty setting. When you are fully powered up near the end, the game just becomes a cake walk then. Most of my playthrough was on normal and I didn’t had a lot of trouble with it, so I don’t dare to think how easy it will be on the lower difficulty settings. 

So, I do want to talk about the audiovisual design that is presented to you in this 10 to 12 hour adventure through hell and back and on Mars. There is too much brown and dark early evening colors used. But, that isn’t such a big deal in my opinion. You can paint it red with the blood of your enemy demons… 😛 Anyways, visually the game looks amazing. One minor detail is that I often had moments where I had a ton of loading issues. Not that the game loaded slow or weird, but that the details loaded in way slower then models. I think that the technical term for that is calling issues, but I’m not too sure. But that might be an issue of my slightly older hardware I used to play this game, so when you are running a more modern computer, you might not run into this issue. If you are wondering, I’m using an i7-4820K, 16GB of 666MHz DDR3 RAM and a GTX 1050Ti, so it ain’t that bad of a machine. It’s a shame though, since the visual design of this game is really well done and detailed. 

Anyways, I loved the visual design of Hell the most. I can’t explain why but I really enjoyed the design of the scenery. Maybe I’m a bit burned out on seeing abandoned factories or ships with broken walls and wires hanging everywhere and then the overload of blood on walls, I think it was the breath of fresh air I needed. 

On top of that, you have the amazing visual design of the demons you can fight together with their amazing animation. In some battles, I really felt the adrenaline pumping through my veins. The game can get that intense. Especially during the boss fights, those were great. And those were puzzles in itself and as soon you had solved them and found the weakspot of the boss, it felt so amazing to finally kill them with an amazingly animated glory kill.

That brings me to the music and audio design. Let’s talk about the music first. The music is a mix between electronic and metal music. The main focus is on the metal in the soundtrack. While I prefer electronic music over metal music, I do have to say that I enjoyed this soundtrack quite a lot and I’m quite happy that I was able to get the soundtrack on Steam as well. I have already added it to my music library and my writing playlists. 

The audio design is equally as great. The monster grunts, the sounds that you make while jumping or shooting… Man, it’s gratifying. The sound effects are the perfect tool to aid you to do the right thing admits the chaos of fighting hoards of demons. The only weird thing I want to mention is that, when I got out of range to hear what a rune was saying and I came back, the rune just stopped playing it’s voice clip. Even when it wasn’t fully finished. 

Anyways, I have talked about almost everything I wanted to say about this game. If I would continue further, I would either start rambling or start nitpicking and I think it would be a better idea then to go on to the conclusion of this article. 

Conclusion

The bad:

-The story is a bit meh while the lore that’s there could have made it so much better.

-The gameplay is a tad bit repetitive sometimes. 

-Some strange UI/menu decisions. 

-Some calling issues that quickly fix themselves. 

-The easier difficulty is a tad bit too easy.

The good:

+ Even when the gameplay is repetitive, it’s still a rush to play. 

+ Amazing locations to shoot through.

+ A ton of nostalgic throwbacks. 

+ An amazing health system that rewards players to get close to dangerous enemies. 

+ …

Final thoughts:

Was Doom 4 worth the 4 year wait I had to do to play it. Let me put it this way, I’m glad I play it but it isn’t the best game I have played in recent years. Most of it has to do with the sometimes repetitive gameplay. For some reason, I want to compare it to the Tomb Raider games. While those games are completely different, I still felt that they are somewhat similar in structure. With the ability to explore around, fight enemies in closed spaces and find secrets to upgrade your gear or find additional lore. And once that comparison got into my head, I just wanted to play more Tomb Raider since I enjoyed those games more than Doom 2016.

Now, does that make DooM 4 a bad game? Oh heavens and hell, no! The game is still a rush to play through from start to finish. If you enjoy shooters or games in the style of Tomb Raider or Bioshock, I think it would be a shame to skip this game. But, I do think that this game is a tad bit overhyped. It’s not THAT good since I could have done so much more especially in terms of exploration. 

Maybe Doom Eternal fixes a lot of the gripes I have with the amazing DooM 4, but I do have to upgrade my rig first for that. So, maybe in a few years you might see a review of the sequel from me. 

But in all seriousness, Doom 4 is a really good game. While it wasn’t always my cup of tea and it didn’t always pull me in like I expected it would or compared to other games, I’m so happy that I played this game and I’m even considering replaying this game in the future like I did with all the Bioshock games and Tomb Raider games recently. 

And with that said, I really said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care. 

Score: 80/100