Tag Archives: drinking

Review: Repentant (PC) ~ Life Goes On

Repentant Header.jpgSteam Store page

Life goes on. Of course, it does. Repentant recently released and the game is a continuation from Little Kite. But, if you haven’t played the original, you can still play Repentant. Full disclosure, I got a press-code from the developer to write this article. But, the developer wanted me to give my 100% honest opinion. So, that’s what you are getting today. What is my 100% honest opinion on this point-and-click adventure game, one of my favorite genres ever! Let’s find out. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Oliver goes shopping

The sequel of Little Kite follows Oliver, the abusive boyfriend. Now, I could try to explain the game to you, but I feel like the introduction written by the developers on the store page explains the plot of the game the best:

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence.
One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

20180810152129_1The writing in this game is amazing. The story really gripped me from the moment it started. I love experiencing stories like these since they stay realistic and down to earth. Also, it shows the other side of life, that it’s not always sunshine and rainbows.

The game got translated into Russian, Ukraine and into Dutch. I can’t speak about the Russian nor the Ukrian since I don’t speak either language, but judging from the quality of the Dutch translation, I can say it’s quite good. For those who don’t know, I’m not a native English speaker. My native language is Flemish, which is “a sort of Dutch”. Something like American and British is a sort of English.

The voice-acting isn’t translated, it’s only the subtitles of the game. Now, I’ll talk more about the voice-acting in just a minute, but first I want to quickly say something about the Dutch translation. Personally, I didn’t like it. There is nothing wrong with the translation, but it uses more expressions and sayings used in the Netherlands than Flemish ones. I got a bit put off by that as a Flemish-native. But, this is more of a nitpick. Compare it to, an American gamer getting annoyed at the subtitles since they are in UK English. It won’t ruin the experience, but it’s noticeable sometimes. So, that’s why I played the game in English.

So, that ramble aside, I wanted to talk about the voice-acting. This game has decent voice acting. Especially the voice acting of the girl is extremely well done. And the type of voice really matches the characters as well. Yet, the voice acting didn’t always click with me. I can’t put my finger on why I think that, but I feel like it was a bit bland sometimes, not enough emotion. Then again, I felt that the voice acting pulled me more into the story. So, yeah.

The dialogue can go, sort of, automatically. When you don’t press a button to continue the dialogue, it continues on its own after a while.

Drawn gameplay

20180810154414_1The visuals in this game are amazing. I really like the art style. It feels like you are playing the story inside a painting or a realistic comic book. If I were to nitpick, I would say that I disliked that not every sign and such was in English. Then again, I don’t think this game takes place in an English speaking country, so that adds to the atmosphere.

The game takes place in the night store. It has basically four screens where the whole adventure takes place. There is one screen that’s an exception, but talking about that would be a spoiler. I really like how the whole story is in this night store. The full-screen artwork for some cutscenes is amazing.

The visual presentation is enhanced by decent animation. There is a minor thing I could criticize about the animations. The running animation looks so unnatural. If you double-click, Oliver uses the same walk cycle but moves twice as quick. And strangely enough, this only works outside the store.

Overall, the game runs at a consistent frame rate, apart from that one scene outside the store and the storefront. The game requires 512MB VRAM, and I have 2GB in my PC. Yet, I had some frame stuttering and some frame drops. The game was still playable but it was quite noticeable during that section.

The visual presentation is accompanied by an enjoyable soundtrack. The only thing that I would have done differently is to loop the music so the player would have been unable to know when the track started or when it ended. I think I say enough about the soundtrack with this: “If it was ever released as a sort of DLC package on Steam, it would be an instant buy for me. I would add it to my playlist for when in the mood for more relaxing music or tense music.”

So close

20180810160244_1

While I was playing this game, I was really enjoying solving the puzzles. The controls for this game are really good. You only need the mouse to play this game.

Now, if you ever get stuck, the game has a hint system. And this hint system isn’t one of the best in my opinion.

You can click it 20 times in the whole game. It does circle all clickable areas. It doesn’t give you any other hints on how to progress or what items you need for the current puzzle. Since it also circles items you can’t pick up or need for a later puzzle. I think that this game could have used a system like in the Broken Sword series where you could ask for a clue on what to do next and when you get stuck (read, don’t progress or solve the puzzle after a certain amount of time), you get access to a clue revealing even more.

Anyways, the rest of the UI is good. The inventory system is at the top and you have your menu button at the left bottom corner of the screen. Besides the hint button. Now, you can combine items. Near the end, I discovered that some combinations didn’t get any reaction out of Oliver. Like the bandage with the kettle.

Another minor change I would have done is, change “play” in the main menu to “new game”. Since clicking that option always starts a new game and it would avoid people thinking that it’s a way to reload the latest checkpoint.

This game isn’t too difficult for veteran point-and-click players. If you have played games like Beneath the Steel Sky, Broken Sword, Monkey Island, Deponia… This game shouldn’t be a problem for you. What I’m saying here is that experience in the genre helps you to get through this game. If you don’t have experience in the genre, always ask yourself this question, what exactly is stopping me from progressing the story and what do I have in my inventory or around me to aid in solving the issue?

This game autosaves, so that means that after you have solved some puzzles, the game autosaves. You can’t save in between. At first, I found this kind of disappointing but the autosaves are so frequent that it isn’t a problem.

For 6€, you get an adventure that lasts roughly one hour. This sounds short, but it’s a great ride. I have finished this game in 2,5 hours. Granted, I have left the game running while I was writing this review for example.

So, that’s everything I wanted to say about this game, it’s time for the conclusion.

Conclusion

The bad:

-The music should fade in and out better.

-The game is too short.

-The voice acting was sometimes hit & miss.

-In one area some minor frame drops.

-The hint system could have been more fleshed out.

The good:

+ The voice acting can be a hit sometimes.

+ Amazing visuals.

+ Enjoyable puzzles.

+ Great story & writing.

+ …

Final thoughts:

I have played both games in this series and I enjoyed both of these games. Personally, I found that Repentant is the better game of the two. The addition of voice acting really adds a lot to the game.

While the game is rather short, I really enjoyed myself with this game. I would love to see a third entry into the series exploring the aftermath of the situation from Mary’s point of view.

While the game could have used some more polish, I think that this game was worth the wait. I can’t wait to see what the developers are going to put out next. Since now I’m hyped for their next adventure game!

Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 80/100

Review: Little Kite (PC) ~ Daddy…

Little Kite Logo

Steam store page

Today, I want to take you on a journey. A journey that tells the story of an unsuccessful family of three. Beware, this game handles have themes that might trigger some people. This game contains family violence and alcoholism. So, if you are sensitive to that, I highly recommend that you proceed with caution since this game doesn’t back away from using these themes. Thanks to the developer, I got a review code for this game. This doesn’t mean that the developer censored anything about this article. This article is completely my opinion. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below!

The intro is strong in this one.

Little Kite (3)When I was playing this game and when I was taking notes, one of the first things I wrote down was that this game has a strong intro.

The game doesn’t have any voice acting, but the voice samples used in the introduction and the cutscenes between chapters make the game even more powerful.

For real, the game drew me in with the introduction alone. I’m quite a big fan of point-and-click games and this game doesn’t disappoint. The story takes some interesting turns and I really got interested in the characters.

The story is pretty well written and the pacing is good. The only thing that I would change is the fact that in almost all dialogue boxes, the final “.” or “!” is missing. It just something I found annoying while I was playing this game. Sometimes the “End” option to exit out of a dialogue tree was written in “end” instead of “End”. It’s those little details that can annoy me but I think a patch can fix.

Something that I really liked in the launcher was the fact it recognized that I had two monitors running and I was able to choose which one I was going to play the game on. One thing I didn’t like was that the game doesn’t pause when it loses focus. I was writing the article while I was playing the game and taking notes, and the game didn’t pause when I clicked on my word document on the other screen.

In some cases, I was also under the impression that the text automatically went to the next dialogue instead of waiting for a click. While I have seen it happening here and there, I wasn’t able to recreate it.

Pretty mess

Little Kite (2)Visually, this game is amazing. I really like the art-style in the game and the comic book cut scenes are just eye candy. If you enjoyed the games like Hotel Dusk or Trace Memory, you will love the artwork and gameplay of this game.

The UI is extremely handy too. The cursor turns red when you hover over something that is interactive. For some puzzles, you will have to pick some objects that are in the background. But don’t worry, you are able to click on the eye-icon in the bottom left corner to show all hot spots.

Speaking about the puzzles, they are all set in reality. Something I found really strange is the fact you can still interact with objects of puzzles that are already solved. For example, you need to trade something for an action figure. When you found the right toy and trade it with him, you can still trade toys you find with him later. I found this pretty strange. This could be fixed with either changing the dialogue to adjust the fact that the puzzle is already solved or make those objects not being able to be clicked. But let’s be honest here, this is a nitpick.

Something that could be disappointing to some players is that this game is rather short. If you know what you are doing, this game is only about an hour long. Personally, I don’t mind it. Since the story that’s being told is told in a pretty strong way and the message it brought is really memorable.

You would think that this game would be pretty easy since it’s over in an hour, but you would be mistaken. The puzzles are pretty clever and for some, you will need to use your point-and-click skills to the max. Thankfully, there aren’t any puzzles that require moon logic. Some puzzles also have an explanation on what you need to do to solve them, but they don’t tell you the solution outright. This is a good thing.

There isn’t a hint-system in this game as far as I can tell. But if you keep focusing on what you need to do and what’s stopping you from achieving said goal, you won’t get stuck too soon.

For the people who are interested, this game has Steam Trading Cards. You will need 7 of them to craft the badge and you get 4 cards dropped during gameplay.

Some minor tweaking

little-kite.jpgTo be honest, I feel pretty mixed about the saving system of this game. While I’m glad that this game has an autosave feature; I’m pretty sad that I can’t save just after solving a puzzle.

But that’s a minor issue again since the game automatically saves when you start a new chapter and that happens frequently enough.

Speaking of saving, something I think would be nice is that when there is a save file present, that the default option is “load” when you enter the main menu. In the current version I played, v1.09 is the default selection “new game”.

This game has the same problem that Rogue Quest: The Vault of the Lost Tyrant has.  In some cases, when you double-click on an item that is on the other side of the room, your character teleports to that location, skipping the walking animation. This caught me off guard on several occasions. It just feels so unnatural since the animation in the game is pretty well made.

The soundtrack and sound design of this game are pretty good. The soundtrack of this game really fits the mood that has been set by the game. While there is nothing memorable, the soundtrack really helps the atmosphere of the game. Also, you can buy the soundtrack on Steam. You can be sure that I bought that directly when I saw it!

Something pretty strange I found is that the Steam Overlay bugs out when you play the game in full screen but not in the full resolution of your screen. My laptop has such an awkward resolution… But, this is another nitpick since when you play it at full resolution, this issue isn’t present.

Something I don’t like to say is that this game is made in Unity. I know that Unity has a bad reputation since a lot of bad games were created in it, but I think that this game is a perfect example of a good game created in Unity. So, please, don’t let this be a factor that makes you not want to play this game.

The game is also translated into various different languages. They are Russian, Ukrainian and Dutch. So, if you want to play this game in your own language, you can. Personally, I think it’s a strange selection of languages, but I’m under the impression that more languages are coming in the future.

Currently, this game is 7€ on Steam. To be honest, this is a rather cheap price. For real, this game is a steal for that price! And let me summarize why.

Conclusion

The bad:

-Some minor typo’s at the end of the sentences.

-No manual saving.

-The default option in the main menu is new game.

 The good:

+ Amazing story.

+ Great visuals.

+ Great puzzles.

+ …

Final thoughts:

I really enjoyed myself with Little Kite. I was a game I’m glad that I experienced and reached out to the developer to cover. Thank you so much for giving me a code for this amazing experience.

I bought myself the soundtrack and I hope that thanks to this article, other people are convinced to give this game a go.

While it handles some heavy subjects, that can be very sensitive to some people; I think it’s handled in a respectable manner.

You would think that this game would be bad if you look at the price of the game, but this is only another reason why you shouldn’t judge a book by its cover or a game by its price.

Score: 80/100.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to see you in another article but until then, have a great rest of your day and take care.