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NekoJonez’s Top 10 Games of 2019

my personal top 10 games of 20192019 has been a very special year for me. A lot of things happened in my personal life like job changes and meeting the love of my life NotThatAlice94. Now, I might have written fewer articles compared to 2018, I still have a top 10 games ready for you! If you haven’t read my top 10 games of the year lists before, let me explain something to you. I’m not that big of a fan on top 10 lists where all the games came out that year because you nearly always get the same games on that list. Besides that, I’m a retro gamer and I play a lot of retro games and I find that those also can be my pick for game of the year. So, that’s why I can pick ANY game for my game of the year. The only rule I had to start playing the game in 2019. Games that I started in 2018 or earlier don’t count. So, I can’t pick games like the Zero Escape since I replayed them with my girlfriend this year because I played those games in the past. So, what games did make my top 10 list and which games didn’t make the list? Let’s find out together! Also, remember that I haven’t played every game that came out and that this list is my opinion. So, if you disagree, feel free to leave a respectful comment. But, in all other cases, also feel free to leave a comment with your opinion on the games, the list, the content of this article and/or your own list.

Editoral note: Some of the games I have already reviewed, if that’s the case, the link will go to my review or article. If that isn’t the case, the link will take you to a store page.

Number 10: Degree of Separation (Switch) (2019)

degreeofseperationI have only started to play this game at the start of December. But, the mechanics and gameplay made such a big impression on me that I decided to place it on my top 10 games list I played this year. While I know you can play this game as a single-player game, I’m going through the adventure together with my girlfriend. We started to play this game right after we finished Tick Tock: A Tale For Two. We wanted to play another co-op game.

This game is a co-op game where you have to help each other to reach the end of the section. Meanwhile, you have to solve various puzzles to collect scarfs. One player plays as an ice prince and the other player plays as a fire Princess. Both characters have very different abilities that you have to use together to solve the challenges of the game.

The mechanics that there is a separation and a bond between the characters are just amazing. I’m tempted to finish this game in single-player but I’m holding myself back from doing that since it’s such a great game to play with my girlfriend that I want to fully complete the adventure with her. It helps me to create amazing memories with her and I can’t wait to create even more. Speaking of which… one of the other co-op games is one of the honorable mentions.

Number 9: Etrain Odyssey Nexus (3DS) (2019)

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The most likely final entry in the Etrain Odyssey series has been released around my birthday. I’m a huge fan of the series and whenever I have the time, I’m trying to make progress in one of the Etrain Odyssey games I own.

I haven’t gotten around to writing a review or an article about this game just yet, but I’ll make sure that next year will see an article about this game.

Since it’s bittersweet knowing that no new games will come in this amazing franchise. The reason is that the gameplay was created with the DS and the 3DS in mind. On the top screen, you were exploring the brutal dungeons and on the bottom screen, you were creating your very own map.

This game is an amazing finale to the series. It combines all the amazing aspects of all the previous games and it’s a great way to finish the series. Personally, I don’t recommend this game to a newcomer to the series since it might be a bit overwhelming.

On top of that, it’s one of the final big new games on the 3DS. While I’m totally not done with playing games on the 3DS just yet, this swansong feels even more strange because of that. So, thank you Nintendo for the amazing memories with the DS and 3DS. I’m so grateful that you developed this hardware and made it possible that this amazing series got created.

Number 8: My Big Sister (Switch) (2019)

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So, this game is an RPG Maker adventure game created by Stranga. While the gameplay isn’t anything too special since the game isn’t too difficult nor it is it quite long… The game’s story is quite well written.

The charm of this game reminded me a lot of Angels of Death, which was one of my favorite games last year.

The story tells a tale about a special bond that two sisters have while going through some troubling times. It has quite a lot of symbolism and after it was finished, I needed some time to let it all sink in. Recently, I have started one of the other games from this developer and I’m quite enjoying my time with that game as well. So, thank you for this game for introducing me to an amazing indie developer that I’ll be following from now on.

Number 7: Uncharted – The Lost Legacy (PS4) (2017)

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So, I can’t hide the fact that I’m a huge fan of the Tomb Raider series. So, I knew that the Uncharted franchise existed but I have never played any of the games.

Now, my girlfriend owns almost all of the games and one of the first times I came over her place, we played Uncharted – The Lost Legacy together. She was stuck at a puzzle and I wanted to help her out.

It didn’t take long before I was hooked at this game and I finished the remainder of the game. Not long after that, we went on holiday together and after that, I lent her PS4 for a short while. During that time, I finished the campaign I hadn’t played yet and I knew one thing for certain. That this game will be on my top 10 games of 2019 list.

While I enjoyed the modern Tomb Raider games a little bit more, I still think that the Uncharted games deserve recognition. Now, I can’t wait to start playing the other Uncharted games. So, maybe next year you might see a review or two from other games in the series…

Number 6: Horizon Zero Dawn (PS4) (2017)

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Ever since I heard about this game, I wanted to give this game a try. This game looked extremely interesting to me. Now, I don’t own a PS4 but my girlfriend does.

So, when we saw the base game on sale in our local game store, we bought it right away and started playing it. And I fell in love with the game right away.

The story and atmosphere reminded me to the amazing time I had in games like Shadow of the Tomb Raider and Breath of the Wild.

While I haven’t played a lot of this game, I can’t wait to play more and actually finish this game. It’s one of the best games I have been playing on the PS4 and it made me want to buy my own PS4. If only I had the budget to do that…

So, thank you Horizon Zero Dawn for taking me on a journey that reminds me of two of the best games I have played in the last two years. I can’t wait to see where the adventure is going to take me next since the world is calling me back in.

Number 5: Ion Fury (PC) (2019)

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If you look through my blog, I’m quite a big fan of retro titles. When one of my favorite YouTubers introduced me to this game, I was quite interested.

Yes, I bought the game right after watching that review and I was unable to put the game down for a few weeks. It was almost the only game that I played during that time. The old school shooter games were back in business!

Now, the game gets frequent updates that add improvements and even new content. So, that’s why I’m currently putting this game a bit on hold. I’m going to give this game another shot really soon to see what has been changed and try to beat this game again and find even more secrets. And I’m also thinking to dip my feet into the mods that the community is creating for this game since I have seen some interesting things that might make this game even more enjoyable.

Number 4: Bloodstained – Ritual of the Night (Switch) (2019)

H2x1_NSwitch_BloodstainedRitualOfTheNight_image1600wYes, yes,  I haven’t played the best version of this game. I know that the other versions have a better performance. But, honestly, I still think that this game is a blast to play.

I really missed playing a great Metroidvania game ever since I had beaten Monster Tale on the DS.

And this game just exceeded my expectations. I was really worried that this game would crash and burn like Mighty Number 9. But thankfully, this Kickstarter game delivered on its promises and turned out great.

I have talked more in-depth about this game in my review, so when you want to know more, I advise you to read that article. Currently, I’m considering if I should start over or not since a big patch is coming soon to the Nintendo Switch version. Now, that’s up to me to decide when the patch comes out in a few weeks.

Number 3: Dragon Quest Builders 2 (Switch) (2019)

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Well, well, well. Here is a surprise. One of my most anticipated games of 2019 is only number 3 in my Top 10 games of 2019 list.

After I had beaten the original game last year, I was really hyped for the sequel. I was waiting to see a release date appear on various outlets and when it got announced, I pre-ordered it right away through my favorite local game store.

The game didn’t disappoint at all. It was an extremely enjoyable ride from start to finish. While I still have a ton of postgame content left to do, I’m currently on a break from this game. I have spent over 100 hours in this game, so yeah…

Now, I have been playing this game with my girlfriend as well and while the multiplayer is somewhat limited, it’s quite a lot of fun. Maybe one of these days I might return to this game with her and start playing the post-game content and improving my Ilse of Awakening even more to have a better-looking island. Since now it’s a huge construction zone…

Number 2: AI – The Somnium Files (Switch) (2019)

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This game came out of nowhere for me. After the amazing Zero Escape series, I didn’t expect that Kotaro Uchikoshi was writing a new horror-themed visual novel game with its own unique twist.

So, I was counting down until the release date hit and I even patiently waited until I could start this game with my girlfriend since she is a big fan of Kotaro’s work as well since we had beaten the Zero Escape series together this summer. Well, she finished the games since I was replaying them with her.

When the game started, we noticed all the little nods to his previous work. The subtle references in the story and the sound effects being reused. It was an amazing feeling.

At first, the story was a bit mediocre. But, then a sudden plot twist changed everything. My girlfriend wasn’t interested in the game after a few play sessions but when I told her the twists the game took, she wanted to see them.

I remember the time we finished the game during my week off in November. A few times, I had to put the controller down because the story just blew my mind. It’s an amazingly written story if you let yourself get drawn into it. Now, a ton of people argues that it’s not his best work. I see where they are coming from, but that doesn’t mean that the story in this game is bad at all.

The issue is that when you know Kotaro’s style of revealing plot details and that even small details mean quite a lot, you can see some twists coming from a mile away. But, it didn’t bother me that much. The suspense then is, how are the characters going to find out the truth you knew all along. And that’s where this game shines in the story department. If only this game didn’t wrap up the story so nicely, then we might have some sequel potential. The whole dream concept of this game and the gameplay is just amazing. But, I’m equally as hyped for the next games of Kotaro. Keep on creating my dude! I fell in love with your games since the Zero Escape series and now I want to play even more games from you and your team.

Honorable mentions

Before I reveal my number 1 of this year, my game of the year if you will… I think it’s time we talk about honorable mentions. Games that I loved playing this year but didn’t make the top 10 for some reason. Also, keep in mind that this isn’t a complete list of games that I played this year that fit the rules of this top 10 but it’s more a list of games that I want to mention that fit the rules but didn’t make the top 10.

Keep Talking And Nobody Explodes (Switch), Fire Emblem – Three Houses (Switch), Resident Evil 7 (PC), Silence (PS4), Peggle 2 (XBOX360), Halo 3 (XBOX360), Call of Duty – World At War (XBOX360), Resident Evil 1 (PS1), Life is Strange (PS4), Adera (PC), Chrono Trigger (Android), Forager (Switch), The Legend of Zelda – Links Awakening (Switch), Wii Sports Resorts (Wii), Mario + Rabbits: Kingdom Battles (Switch), Atlantis (PC), Pokémon Sword & Shield (Switch), 2048 – Read Only Memories (Switch), WarioWare Gold (3DS) and Asterix and Obelix – XXL 2 (PS2).

Man, I do have to say that choosing my top 5 this year was extremely difficult. Usually, I start putting this list together by either late October or early November. I have a text file with the games and I change the order around in November and December and add games I really enjoyed during those two months if that is needed. I start writing the article in middle December and I finalize the article in the last week of the year. So, this article went through a ton of revisions.

Last year, it was an extremely easy decision which game should be number 1. This year, I had to choose between 5 games I enjoyed it quite a lot. It’s quite possible that I want to change the order around the top 5 in 2020. But, I’m not going to change the order around in this article, after a lot of careful consideration, I decided which game should be my number 1. And I’ll explain why right now:

Number 1: NG – Spirit Hunter (Switch) (2019)

81EBL2k3XTL._AC_SL1500_So, why is this game my game of the year? Out of all the games I could have chosen, why did I choose a rather niche Japanese horror visual novel adventure game. Well, let me explain. One of the big reasons is the story. The story is about a guy taking care of his sister. Well, technically, she isn’t his sister but his niece. But, she addresses him as “big brother” so I think it counts. I care a lot about my younger sister. So, the story spoke to me emotionally.

Both my numbers 2 and 1 have amazing stories in my opinion. But, the story is one of the reasons that made my decision. My 2nd reason for picking this game as my game of the year is simple. The different endings are just amazing. There is a chance that there is going to be a sequel to this game and I’m really curious which ending the 3rd game will take to build upon. The good or the bad ending, since both have amazing story potential to continue the franchise.

I’m crossing my fingers that the crowdfunding campaign is going to be successful for the next entry in the series. At the time of writing, it’s extremely close to its goal. More information about the sequel can be read in this Siliconera’s writeup.

So yeah, this game didn’t only improve on the mechanics of the previous game Death Mark, it blew that game out of the water. Sadly enough, the performance issues on some platforms kept the game a bit back, but those were quickly fixed by the developer. Thank you Experience for this amazing game, the amazing experience. If only I could understand Japanese so I could play your other games. Then again, most of your games got localized, so I know which studio I’m going to keep an eye on next year.

Conclusion

Like I said before, this article was extremely difficult to write. It was extremely difficult to choose between NG, AI, Dragon Quest Builders 2, Ion Fury and Bloodstained. These 5 games were the most memorable games for me this year.

Now, this list underwent a ton of changes. I have looked to the number of revisions in my Dropbox of the draft document of this article and I have around 20 revisions where either the order of the games changed or I swapped out a game from the top 10 for another one.

So, most of the games I played in 2019 took me on an amazing story journey. Almost half of the games on this list, I fell in love with the story and/or the world of the game. And some games even pulled some emotional strings.

I can’t wait to see what 2020 is going to bring and what games I’m going to play. I have seen a lot of games that I’m looking forward to playing next year but lately, I’m finishing a lot of games that I started. Mostly because I’m enjoying my collection quite a lot.

Anyways, thank you for taking the time out of your day to take a look back at 2019 with me. I’m quite curious about what you people think about the games I have chosen for this year’s list. Do you agree or disagree with my list? I would love to hear it in the comments.

Thank you for all the support for my blog in 2019. Due to a lot of personal things going on, I haven’t written a lot of articles but I feel that the quality of my writing improved quite a lot. I can’t wait to keep on writing and improve my skills and entertain you guys and girls with new content.

Before I write my usual ending phrases, I have a question for you, the reader. What games or series did you discover through my blog this year or in the past? I’m really curious about that. Anyways, here is the usual ending of my articles:

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: Spirit Roots (Switch) ~ Two Halves Make A Whole

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Nintendo micrositeDrageus Game pageDeveloper website

Today I want to talk about a game that I got a review code for from the people over at Drageus Games. In this article, I’ll give my 100% honest opinion. For this review, I’m reviewing the Switch port. The original game was created by FireArt Games and released on mobile platforms and Steam. More information can be found on the developer’s website. But for now, let’s dive right into Spirit Roots and let’s take a look if this game is worth your money or if you should skip this game. And as usual with these articles, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article. 

Editorial note: this review has been written for v1.0.0

The good

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In this game, you play as the unnamed main character on a journey to save your planet. For the purposes of this review, I’ll call him Jos. That’s the name my girlfriend chooses to name characters and she is out of inspiration. Now, Jos’s task in this game is simple. He has to save his planet that’s at the end of the stellar system.

This planet has a unique cirque. Because the planet had several hundred years of conflict, the two remaining parts of the fighting planets got stitched together to form one huge planet. Now, peace rains on the planet because both parties agreed to never cross the border. Well, that’s going to change. Otherwise, you wouldn’t have an interesting setup for a game, wouldn’t you?

The story is just amazing. The whole concept is lovely. There are so many things you can do with this idea. You can explore the concepts of who rightfully owns the land because the planet has been stitched together. Or you can explore the idea of two nations that had years upon years of conflict living together. But, more on the story later.

The audiovisual presentation is a blast to hear and see. Visually, this game looks amazing. It looks quite cute and impressively detailed. The world looks alive and quite colorful. It was a blast to play through it. The soundtrack of this game reminded me a bit of Fantasy Life on the 3DS, a soundtrack that I really enjoyed.

The levels are quite enjoyable. The game can be pretty challenging if you aren’t careful. Thankfully, the game is pretty generous with checkpoints, so you don’t have to lose a lot of progress when you die. The game also comes with three difficulty settings, that increase or decrease the challenge of the game. The game is also available in 7 languages.

The game is also quite lengthy. There are 50 levels divided over several worlds. In each level, you have a certain goal to gather all the souls. You can keep track of that goal by watching the counter at the upper left of the screen.

You don’t need to complete all the levels. When you are stuck on a certain level and have enough golden souls, you can move on to the next world and try your luck there. In order for you to reach the last world, you have to gather 44 of them. So, you have to finish around 15 levels completely before you can reach the final world. This allows you to continue the game without being frustrated because you are stuck on one level.

It’s quite clear that the game took some inspiration from games like Rayman Legends. The souls remind me of lums and the art style looks quite similar too.

The bad

NSwitchDS_SpiritRoots_02Now, I said earlier that I wanted to talk about the story again. Sadly enough I have to do that in the negatives section. You want to know how I learned about the interesting story? Not through the game, but through the information that I found on the microsite of Nintendo. Even the developer’s website is quite sparse with information. It’s a big missed opportunity. I would have loved to see how the story was used in this game. But alas, when you start the first level, you are dropped right away in the first level without any explanation.

That’s one of the biggest drawbacks of the game. But sadly enough, I found a few other problems with the game that I would like to address in this review. The first one is the jumping. Sometimes when I’m on moving platforms, I fell through them. Also, after using your slash attack, the jump doesn’t always work. This lead to various deaths that could have been avoided.

The game’s use of the term “health points” is a bit misleading. There is a 1-hit system in this game like in the Mario games. So, the health points just mean how many retries you have from the checkpoints. When you have to retry a stage, well, then you lose all your progress since the last checkpoint. But, that isn’t too big of a deal in my opinion.

Something that I found extremely silly is the fact that you have to wait for three seconds when you open the pause menu to resume playing.

Apart from that, the game lacks some minor polish. There a few animations and little things that are missing. It would be a bit too much if I sum them all up one by one but here are a few.

  • When you reach a checkpoint, only the arrow disappears. No real fanfare. In the village. The ones in the swap have an animation. But only barely, the light just switches on.
  • When you die closeby an enemy that throws projectiles, the projectiles land at the other side of the enemy, even clipping into walls.
  • The sound can hang when a tutorial appears on the screen. Especially when you slash open a change.
  • On some levels, like the 3rd one, you can see the top of the level… And it looks quite flat.
  • The texture of a door you can slash through and one you need to flip a lever for are too similar.
  • When you shoot a bullet, it keeps traveling until it’s off-screen. It doesn’t break on the walls.
  • The death animation is a bit too long in my opinion. It would have been better if you were able to get back into the action more quickly.
  • When you choose to exit a level, it tells you that it will take you to the main menu yet it takes you to the level select.

Due to these things, the game feels a bit unfinished to me. Like it’s in a state where it’s almost finished and ready to go but it’s not there yet. If the developers would put some finishing touches on the game, it would have been perfect.

But, something that I really missed in this game is a system where you can somewhat move the camera. Various times, I died to a moving spike that I wasn’t able to see coming because it came from off-screen. It would have been a big help if a similar system was implemented to avoid things like that.

Conclusion

Spirit Roots isn’t bad nor is it a good game. During my research on this game, I came across a video review by Defunct Games. I have to agree with almost the whole video. Due to some pretty major negatives, this game isn’t the best it can be.  The same goes for the review by PocketGamer.

This game shines in the audiovisual department but lacks some major features in the platforming department. So, I have a hard time recommending this game. If you enjoy B-grade platformers, I think you might enjoy this game.

But, I think that a remake or a remaster would better suit this game. It’s just a bit too stiff, a bit too rough around the edges. While I did enjoy my time with the game, I don’t think I’m going to finish this game in the near future. Maybe when I have some downtime, but we shall see.

Anyways, that’s everything I wanted to say about this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

Game Quicky: One Person Story (Switch) ~ Reflexes At Work

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Official Nintendo subsiteDrageus Page

Just like the title of this game, this blog is mostly a one-person story. Most of the articles you can read on this blog are written by NekoJonez, now with that said, I think it’s high time we focus on the game that this article is going to be about. It’s One Person Story by Lampogolovii Leric and ported to the Nintendo Switch by Drageus Games, who provided me a review code for free for this review. This article will have me 100% honest opinion of that game and feel free to leave your opinion about the game in the comment section down below about the content of this article and/or the game.

The good

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This game is a puzzle game where you have to guide a square through a pathway. The only control you have is switching between two states of the level. While there isn’t a lot of interaction with the game, the game is rather calming and relaxing to play. It’s a perfect game to wind down or to relax.

Visually, the game is pretty basic but pretty nice to look at. The visuals don’t get too much more involved than what you see in the screenshots but it does the job perfectly. It adds to the atmosphere and the relaxing feeling of the game.

Together with that, you have rather calming music and sound effects. The audiovisual presentation has been nailed in this game. It’s a joy to play and listen too. The music doesn’t restart between levels, which is a great plus. I have seen games that have a similar price point that makes that mistake.

The UI and options menu is just perfect. While you have only one other language to play around with, you can adjust the music and sound effects. The is no way to enable or disable the voice acting, but that’s no big deal. Since the voice acting is pretty decent. I’m able to overlook the fact that there is only one other language in this game, which is strangely enough: Russian. Adding too many different languages would increase the scope of the game and the amount of work as well.

Now, there isn’t a lot of story in this game. It tells the story of how life is. The moments when life is painful, joyful, blissful, annoying, irritating… Losing friends and working together. It’s quite relatable even when my life is far from the same as yours.

It’s amazing to see that this game barely needs any time to load. Thanks to that, you can easily restart a level when you died. You restart right away like in games like Super Meat Boy.

The bad

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Now, this game is a rather pleasant game but I don’t think that the Switch is the correct platform for this game. This game is rather repetitive and it would be better suited for the mobile market.

That said, the game also introduces unique mechanics that would be quite interesting for more complex puzzles, but the developer only chose to use them for one or two levels. After that, new or other mechanics get introduced. There is barely any depth in this game or anything else besides pressing the button to move the obstacles out of the way at the right time.

I’m under the impression that this game could have done so much more with the concept but choose to stay this minimalistic. It stays true to the atmosphere and the feel of the game but the game became repetitive and dull for longer play sessions.

There is a sort of level select in this game but it’s rather limited. You can only choose to start at a chapter. It’s quite unclear when a chapter starts and ends. To make matters worse, when you choose to start at a certain chapter and you leave the level… Well, you are in for a nasty surprise. It overwrote your autosave file! I was at level 33 and I was messing around with the chapter menu for this review. When I choose the beginning; before the level even started, I left the level. Then I choose “Start”, fully expecting that I would be able to resume my level 33 progress. But nope, it started me at the beginning.

I can be pretty short about this, but I find this a minor negative worth mentioning. The credits just list the name of the original creator and then that the port has been created by Drageus Studios. But who developed that port in that studio is unknown.

Conclusion

This is a decent game on the wrong platform. This is an excellent game to play in short bursts since the levels can be solved quickly and easily. It’s a perfect relaxing game to play on the bus to school or on the train to work. But, I don’t think that the Switch audience is the correct audience for it.

The game is just too basic, too repetitive for my liking on the Nintendo Switch and that makes it quite difficult for me to recommend. If you enjoy casual games or games that tell a unique story in an easy way, I think that this game might be right up to your alley.

If the game interests you after reading this review, I would say: give it a go! It’s only a few bucks, so it isn’t that expensive. If you didn’t get interested while reading this review, I would skip this game.

Personally, I’m glad that I gave this game a chance since this game pleasantly surprised me. But, I’m quite sure that not everybody will be able to tolerate this kind of casual games. Even while the game shows a lot of promise and just needed a bit more mechanics and polish.

And with that said, I have said everything about this game I wanted to say. I want to thank you for taking the time out of your day to reading my blog! I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you to another one, but until then, have a great rest of your day and take care!

Score as a Switch game: 60/100.

Score, ignoring that its on the Switch: 70/100

Community Awards: The Real Neat Blog Award – December 2019

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WordPress Community Awards are always amazing. It’s a great feeling to get various community awards since it feels like recognition of other bloggers for your work and it also allows you to create interesting articles. Today I have the pleasure to receive the Real Neat Blog award from Sanato1 over at his website. He writes amazing pieces on anime, music, games and many other things. Here is a fun fact, we both started blogging around the middle of 2013. Well, I was writing since 2010, but I only started to write in English a few months before he did. Something that’s quite cool is that he’s an attorney and writes about al those various subjects. It’s a really interesting read. Anyways, let’s get into the actual award and the Q&A that’s attached to it. 

The usual stuff

Here are the rules once again:

1. Display the logo
2. Thank the bloggers for the award.
3. Answer the questions from the one who nominated you.
4. Nominate 7 to 10 bloggers.
5. Ask them 7 questions.

The questions

1) Is there a game, book, or other work that you’d like to experience but that you can’t because it’s untranslated, not ported, or otherwise inaccessible?

That’s an interesting question. It would be extremely easy to look at various animes or games that didn’t get translated into English.

Of course, various works got subtitles but I’m too slow of a reader to follow subtitles and I honestly prefer works in a language I can understand since I feel that native jokes almost always get lost in translation. For example, if they use in a clever Japanese wordplay in an anime, they have to either translate it in the subtitles or let it slip by.

But, after some searching, I found something that you might not really suspect from me. There was this publisher in Belgium called Transposia. They used to localize games like Freddi Fish, Spyfox, Pyjama Sam, Putt-Putt amongst various other games to Belgium and the Netherlands. One of these series is Skipper & Skeeto which is originally called Magnus og Myggen in it’s native Danish language.

hqdefaultSadly enough, Transposia wasn’t able to localize every game into Dutch. Various games only got realized in Danish.

Besides my native Flemish/Dutch language, I can speak French and English but I can’t speak Danish. While one of my blogging buddies is Danish, I think it would be a hassle to fully translate the whole game just to be able to play the game.

Surprisingly, some of these titles got translated into English, but those aren’t the adventure games. The translated titles are the edutainment games. But, they would be nice to add to my collection as well. But, that’s for when I have the budget to let them ship overseas from the UK.

2) What’s one work that really affected you or stuck with you in the last year, and why do you think it did?

If you mean 2018, well, to be honest… I have played so many amazing games, I can’t say one single game. Games like Death Mark or Shadow Of The Tomb Raider are two games that come to mind. Most games that stick with me have either an interesting story mechanic or have a really strong message.

Now, if you mean 2019, I honestly think you’ll have to wait until I reveal my top 10 games I played in 2019. But, if you have been reading my articles, I think I have given various hints about the games that are big contenders for the top spot.

If we are talking outside of games, that’s going to get tougher. Then I think I could say the Death Parade anime. Just the whole concept of the show is mindblowing and well written. The ending really touched my emotional strings. I also started watching it around the time that my pet cat Sparta passed away last year.

That was for 2018. If we are talking about 2019, I have to say Anohana: The Flower We Saw That Day. It was the first anime I watched with my girlfriend from beginning to end and it was an amazing coming of age story. It was quite enjoyable and reminded me a lot of my past and the things I used to do when I was younger.

3) If you could revive one series of works that’s been abandoned or dropped by its creators for any reason, what series would it be and why?

That’s a tricky question and for several reasons. Sometimes it’s better left in the past to let the series or work end on a high note. Sometimes they ran out of ideas and it’s better to end it.

I could talk about animes like Log Horizon and No Game No Life. These animes have a lot of source material to create new season(s) but due to various reasons, haven’t gotten a new season. Now, I could also talk about my wishes for a new Indiana Jones game or a follow up to Time Hollow, Monster Tale, Stella Glow or Etrain Odyssey. But I’m not going to.

There are so many things that could be revived but they might never live up to expectations. I don’t want a sort of Duke Nukem Forever situation on my hands with the franchises I adore.

Besides, there are so many games, shows, music… out there, it’s getting insane. So, I’m the sort of guy the tries to experience as much as I can instead of trying to revive or keep a show alive. Yes, I vote with my wallet on what I want to see.

4) When it comes to music, do you prefer songs with vocals and lyrics or instrumental pieces, or do you have a preference at all?  If you prefer one type over the other, why do you think that is?

I don’t have a preference. But, I do notice that a lot of my favorite pieces of music have vocals and lyrics. Yet, I also have a lot of instrumental tracks that I adore as well. In most cases, these are tracks from shows or games that are quite nostalgic for me.

But, I think I’m going to talk a bit more in-depth in a future music article on this subject.

5) When was the last time you bought a magazine, newspaper, or another form of print media?

Now, if we also include physical copies of games; then I have to say the day of writing this article. I ordered two retro games for quite cheap online. If we are talking about things print on paper, then I have to say; past summer. When I bought an art book of a Wii U game and a strategy guide on a garage sale.

I used to buy gaming magazines often but my budget doesn’t allow that lately. So, I decided to save some money by not buying them anymore. It’s a shame since now that they are dying out, I might not be helping the cause by not supporting them.

6) Is there a holiday you don’t get to celebrate/take off because of family or work reasons but that you wish you could?

Luckily, I don’t have that issue. Since I work in schools, most of the holidays fall either on weekends or during school holidays.

And my family is rather small so we are able to celebrate almost every holiday together. And since this year, I can celebrate Valentine’s Day due to my meeting my soulmate this year.

7) If you had to create a new holiday, when would it be and what would it involve?

I would have a holiday to celebrate godfathers/godmothers and their godchildren. As a godfather myself, I find it a shame that a holiday doesn’t exist for that. Since I find the tradition and relationship extremely beautiful. Because it’s a sort of 3rd parent to the child.

Now, what would it involve? Something similar to Mothers or Fathersday? Where godchildren could make a small present for their godparents? And that the godparents could create/buy a present for them?

I tag and ask:

Now, as the rules state. I have to tag 7 to 10 other bloggers.

So, here we go:

  1. LaterLevels
  2. TriformTrinity
  3. Well-Red Mage
  4. NormalHappenings
  5. BearedGamer82
  6. LividLighting aka Lighting Ellen
  7. KillerRobotics
  8. VideoGamesNebula

And the 7 questions I want to ask you:

  1. Did your view or look at games change since you started writing a blog?
  2. Is there something you miss in the current gaming industry?
  3. What’s your favorite part about writing a blog?
  4. What’s something you wish you owned?
  5. What’s something unique about your hometown?
  6. Do you think that these kinds of tag questions should be themed?
  7. How much time do you put into your blog daily, weekly, monthly, yearly?

I’m also looking forward to the answers of the other bloggers! While I could nominate a ton more of them, I think I’m going to leave it at those eight. Each of these blogs is an amazing read and I highly recommend them!

So, thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: WarioWare Gold (3DS) ~ Minigame Short

WarioWareGold_HOLLarge.jpgNintendo microsite

For those who don’t know, I live in Belgium. Around late November – beginning December, we have a special holiday.  Depending on the region you are in, you either celebrate Sinterklaas or Sint Maarten. Both days are basically the same thing, but Sint Maarten takes place in late November and Sinterklaas in early December. Now, what is this? Sinterklaas or Saint Nicholas Day is a sort of 2nd Christmas day/Santa Claus celebration. I could explain the whole celebration, but I think I’m just going to link to a Wikipedia page that explains it better than I can: https://en.wikipedia.org/wiki/Sinterklaas. Now, why am I mentioning this? Well, during this celebration I usually give my godchild a gift and I get a special gift from my godmother. This year she gave me WarioWare Gold for the Nintendo 3DS. Now that I have finished the game, what did I think about it? Let’s take a look at it! Oh, and before you say: “Don’t look a gift horse in the mouth!” Well, I just want to review this game… Anyways, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

The good

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While the story isn’t anything special, the voice acting is just amazing. It’s one of the best performances that Charles Martinet as Wario. The voice acting actually gives the story the charm it needs.

The theming of the minigames is perfect. This game is sort of a compilation game of all the previous WarioWare games, the 300 mini-games it has are a blast to play. Especially since you have games where you need to use the microphone, gyrosensors and the touch screen.

There are quite interesting extras in this game like recording your own voice in the cutscenes and the mini-games. There is also a lot of Nintendo history in this game that made me quite nostalgic.

So, the gameplay is amazing. If you played WarioWare games in the past, you’ll feel right at home with this game. If you have never played a WarioWare game, the game works like this. You get challenged by a character that sets the theme of the mini-games. In these mini-games, you have to quickly perform one action to complete a goal. For example; shave three hairs for a chin or blow, blow out a candle, raise a bridge on time… All of this with a simple action or button press. It doesn’t matter if you win or lose, you go to the next round. The consequence is if you lose, you lose one of your 4 lives. Logically, you need to restart the whole chapter when your 4 lives are lost. The mini-games speed up at a certain point and after a couple of rounds, you’ll face the final challenge of that character.

The visuals of this game are amazing. The game looks colorful and vibrant. The artwork is sublime. There are a lot of amazing references to other Nintendo games and to earlier WarioWare series. I especially loved the nods to WarioWare D.I.Y. with some mini-games having crudely drawn visuals like a casual player would create on the Nintendo DS.

I had a really hard time deciding where to place the soundtrack of this game. I’m personally a bit mixed on it. While the soundtrack has a lot of great tracks, there are a few that didn’t click with me. Now, when I replayed these sections, I noticed that the tracks didn’t click with me outside of the game. So, I can’t fault the game too much for that. So, that’s why I decided to mention the soundtrack in the good section.

The bad

CI_3DS_WarioWareGold_13

So, let’s talk about the story in this game. While the voice acting is amazing and adds a lot of charm, it doesn’t fix the mediocre story of this game. The story just feels incomplete, storylines that go too quickly to their conclusion. There is barely any arc.

I can totally understand that the story needs to be short and bite-sized for the WarioWare games, but I feel that there is a lot of wasted potentials here and that this story could have been more interesting if it was more fleshed out for a Wario platformer.

While collecting the collectibles is a fun distraction and a nice post-game objective, most of them are just useless. In previous games, most of the unlockables had some sort of interesting function but in this game, a lot of them are just images of previous Nintendo products with a little bit of explanation. That’s a major let down.

Conclusion

This game is an interesting one. While I highly enjoyed my time with the game, I felt that there were a few things lacking. I felt that a bit more polish might have improved this game to be even better. But, on the other hand, there are a lot of things that this game does right and nails in the process. Like the voice acting and the visuals.

Personally, I highly recommend this game to everybody who enjoys playing mini-game collections, puzzle games, Nintendo games, and other WarioWare games. Personally, I wouldn’t pay full price for this game and wait for a discount. But, I wouldn’t skip this game at all. I think it’s worthy to be in your 3DS collection or library.

Since this game is one of the only games that use almost all the features of the 3DS and I think that’s just great. Thankfully, they didn’t use the 3D feature or I would be in trouble because I use a 2DS XL.

With that said, I have said everything I wanted to say about this game. And yes, I have left a few things out for you to discover… I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 75/100

NekoJonez’s November 2019 Update

Hello there, dear reader! Thank you for checking out my blog and taking time out of your day to check out this post. 2019 is coming to a close but not only that, a new decennium is going to start soon as well. I’m quite excited about it and I have a couple of plans for the future. But, I think it’s best that I mention a few things in an update article to keep my readers up to date. So, that’s why we are here. Let’s dive right into the updates about my personal life and my blog. And as usual, feel free to leave a comment in the comment section with your opinion and/or suggestions.

Blog updates

Something I have been promising in a lot of update articles is the fact that I’m proofreading my blog and trying to get rid of as many typos as I can. Now, I understand the argument that there shouldn’t be any, to begin with, but I’m human and spell checking isn’t my strong suit.

Now, I’m happy to say that since writing this update article, I have updated every article that I published in 2019 and a part of 2018. I’m also fixing broken links and broken images.

So, whenever you see a typo or a sentence that doesn’t make sense, feel free to hit me up on Twitter, in the comments, on Discord or on any place you catch me. I’m always happy to receive feedback and even when it’s a small typo that I have overlooked. I’m also going to do my best in the future to avoid as many mistakes as I can.

Apart from that, I have also started working on various other things like improving the overview pages, updating outdated information on the about me page and various other pages. I’m planning to somewhat merge a few pages and I have started working on that as well.

Besides that, I’m also thinking about creating new artwork and new logos for my blog. On top of that, I’m trying to work out a new theme for my blog as well. I have been using a similar site theme for so many years now, I think it’s high time for something new. But, before I do that, I want to finish reworking all the pages, categories and fixing the typos and grammar mistakes.

Lately, I’m quite busy with my personal life. I’ll talk a bit more about that in a later part of this article. This means that I’m running behind on developer requests and I even had to scrap a few. But, I’m going to try and catch up. Instead of publishing them on the weekends, I’ll publish them whenever they are done.

Now, I have a few major plans for December. Of course, I’ll publish the usual end of the year spiel but besides that, I have a few games in mind that I want to write about. In January 2020, I’m planning various nostalgic posts to look back at the past 10 years in gaming.

Before I got to the updates about my personal life, I think it’s time for the usual “update”. That is: I’m quite active on Twitter. So, when I have to skip a week or when I have updated a page or when I want to share something, you can follow it on Twitter. Most of these updates in this article are tweets I have posted in the past few months.

Personal life stuff

So, one huge piece of news is that my girlfriend @notthatalice94 started her own personal blog. You can find her on NotThatAlice’s Creative Space. On that blog, she will be mostly writing about her creative projects like photography or sewing but also about things that happened in her life. If you enjoy lifestyle blogging, be sure to check her blog out. Sure, the blog is still a work in progress, but I’m helping her out. And maybe, I’ll be writing a few guest posts on there. These posts will be mostly about things that have nothing to do with games. Of course, NotThatAlice might still write gaming-related articles on this blog as well.

So, 2019 was an extremely crazy year for me. My mental health wasn’t the best during this year but thanks to amazing friends and family I have been improving slowly. I’m also recovering from a major writing burn-out which caused me to skip several weeks. This means that I wrote fewer articles this year and my stats really show that. Last year, I had over 25k visitors to my site. In 2019, I currently have 13k. Which isn’t bad, but it’s a major decline in readers. Yet, it is better numbered then the number of people who read my blog in 2017, which were just over 12k people and we still have a month and a half to go.

Since I met NotThatAlice in March of this year, my schedule became filled pretty quickly. We have been doing so many different activities together and I have been enjoying my time quite a lot. I could write a very long love letter, but I don’t think this is the right article for it. Anyways, the reason that I mention this is that in the future my reviews might have her viewpoint as well.

Something else I have been doing is a major cleaning in my collection and my gaming room. I noticed that I had a lot of unused cables, broken handhelds, empty batteries, books I don’t read anymore… Because of this, I have a lot more room in my gaming area but this also means that I came across a ton of games I haven’t written an article on and I want to replay.

In the past few months, I have also been playing games I have started in the past but never finished. A lot of games I have written a first impression article on but never a review. So, maybe I’ll write a few follow up articles on games I have wrote first impression articles on. I have an interesting format in mind, so that might be fun.

And that is everything major that’s been happening in my life. I’m sorry for the shorter article this week, but there are a lot of events going on in my personal life and I have been reorganizing and decluttering my life. And I think that this made my last few articles even better.

In any case, thank you for reading this update article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: Forager (Switch) ~ Collecting the Mining

Forager

Official website

A few days ago, I wrote an article about a few of my favorite pieces of music in games. In that article, I talked about Forager. A game that recently got ported to the Nintendo Switch. Because the game looked quite interesting to me, I decided to give it a try and now that I have almost finished the game, I decided that it’s high time that I write an article about it. So, in this game quicky, you will find my opinions on the game and feel free to leave a comment in the comment section with your opinion on the content of this article and/or the game itself. A little side note, this review is written when the original version came out on Switch, it’s possible that things from this review can become irrelevant when new content comes out.

Positives

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In this game, you play as a sort of nameless somebody that’s stranded on an island. Your goal is to expand the islands and survive. Now, there are a lot of game mechanics and there is a lot of crafting that will need to be done. The pacing of the game is something special. Depending on your playstyle and what you unlock, the game can go quickly or slowly.

The gameplay is quite unique. You start off on one lonely island. I was unsure at first what I needed to do. I was able to mine away from the resources on the island and after a while they randomly respawned. So, where a flower spawned first, a tree was now standing. I always got small bits of experience. When I leveled up, I was able to unlock new skills and buildings. These skills and buildings allowed to me gather even more types of resources and sometimes even more efficiently.

It didn’t take long before I had a ton of farms and factories setup that helped me in automating certain parts of the crafting process. Now, it would be lovely if they expanded a bit more on this process in future updates, like for example, a certain furnace always smelting a certain ore when it got below a certain point.

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Besides crafting and grinding for resources, you also have enemies to worry about. Depending on the strength of your weapons and gear, these enemies can range from major treats or pushovers. I found it extremely enjoyable to improve my gear and then to take revenge on some annoying enemies by defeating them in one swipe of my sword.

On top of that, there are various dungeons, quests, and secrets to find throughout the game. Almost every island has something to do or to discover it. Some islands have even more than one thing. So, it’s a great idea to try out different things. If you watch closely to each island and try out things, you might discover some secret treasures and upgrades.

I found the visual presentation of this game quite nicely. The pixel art of this game is excellent and fits the style of this game quite well. The animations aren’t too special or flashy, but that isn’t too big of a deal. The goofy writing and humor of the characters more than make up for it. Speaking about that, the characters in this game can be quite amusing and entertaining.

Now, if you talk about the presentation you can’t forget about the music and sound effects. These are excellent as well. The soundtrack of this game is a joy to listen too. I’m even considering adding the soundtrack to my playlist for when I’m writing or just relaxing. The soundtrack is in general quite relaxing but can be quite tense when it needs to be.

The controls of this game are quite responsive and easy to get the hang of. It didn’t take long for me to get used to the controls and do some advanced moves. The inventory management is a bit basic, but more on that later.

So, you have to purchase land, find secrets, unlock achievements and so much more. Whenever you finish a quest line or finish an achievement, you get special costumes that give you special abilities. These special abilities can range from taking less damage or certain enemies ignoring you. And some of these costumes are great easter eggs or references to other series. One thing to know is that once you unlock the effect of a costume, it’s always active. Even when you are not wearing it, it’s active.

Negatives

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Certain building mechanics are quite underdeveloped. When I wanted to place another oil pumping station, I had an extremely difficult time removing all the wood I had placed in the ocean. Also, I was unable to remove any land tiles that were blocking the pumping station.

The vaults are quite handy and aid you in stocking up resources. The issue I have with the vaults is that you are unable to choose where which item goes when your inventory overflows. At the end of my playthrough, I had several vaults and I didn’t know which item was where. It was always a find expedition when I needed to find one item or check if there weren’t item stacks that could be combined.

In an extension of that, the inventory management is too basic. You can’t move items in your inventory, you can’t change the order of the items in the hot bar. Also, when I was catching things with bottles, the hot bar sometimes switched to the caught item and I accidentally released the fairy.

The randomness and luck-based drops nearing the end can get extremely frustrating. There are two artifacts that I still have to get to complete the museum but the random drop rates of the remaining treasures are so low that after 5 hours of trying, I was unable to get even one of those drops.

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There are some minor game-breaking bugs in the game. For example, there are some puzzles where the required items don’t always spawn. These bugs are fixed in the Steam version of the game, but I still experience them on the Nintendo Switch. The one that affected me is the bug with the mushroom puzzle on the rainbow island.

When you bought all the islands and crafted almost every upgrade, the game gets a bit boring. Not only is one of the final upgrades quite repetitive and slow to get, but there is also nothing to do after you bought all the islands. Now, this might change in the future, since additional content is being developed. Recently a new content pack has been released for the Steam version.

In most cases, the frame rate is quite stable. But, whenever you enter or exit a building or when there is a lot happening on screen… The framerate can drop drastically. For example, I noticed a lot of frame drops whenever I had some special buffs applied to me and I was digging all over the place. Speaking of the frame rate, there is one dungeon where you have to guide a beam towards certain obstacles to open the doors. How the longer the beam was, the worse the framerate got.

Conclusion

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This game is quite a lot of fun, I enjoyed myself with this game quite a lot. But, the game can be a bit rough around the edges. There are some parts of the game that are still a bit underdeveloped and could some expanding.

The tricky thing about reviewing this game is that there are a few major updates planned and I have no idea what they will change or add to the game. I don’t even know if I have to restart or if I’m able to continue on the same save file when the updates come out. While some of them already got released on Steam, I don’t know if and when they come to the Nintendo Switch.

9

Yet, I still recommend this game to people who enjoy games like Terraria, Zelda or Minecraft. This game is a lot of fun and quite addictive as well. When I started playing this game, I had a very hard time putting the game down and playing other games. I’m very excited to see what the next updates will bring and which improvements it will bring to the game. Since if they polish the mechanics that I talked about in the negatives section of this game, the game can become even more enjoyable.

And with that said, I have said everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed right it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care.

Score: 70/100

My Favorite Game Music #23 ~ Maybe with a jukebox?

music-gaming

More articles in this series

It has been quite some time since I wrote about my favorite music tracks in gaming. It has been a year since I talked about music. So, for those who don’t know how this series works, let me quickly explain it to you. My favorite music to listen to are the soundtracks of movies, games, shows… I have enjoyed. In this series, I talk about my favorite tracks or the tracks I love to listen too. Now, a rule in this series is that I’m only allowed to talk about one track per franchise per article. Otherwise, most of these articles might get filled with tracks from my favorite games. Also, I don’t include remixes in these articles; unless it’s special, then I only talk about game-related music or remixes. Now, this one is one about the original music. But, let’s stop stalling. Let’s get to talking about gaming music. And as usual, feel free to leave a comment in the comment section down below with your opinion on the selection and/or the music.

Forager (Switch) ~ Boss Fight

forager-cover

Forager, a game that is the love child of HopFrog. When I discovered the story behind this game, I found that the developer a real inspiration.

Besides that, this game is quite an interesting one. The game is inspired by Terreria, Minecraft, The Legend of Zelda and Stardew Valley. At the moment, I’m playing the game on Nintendo Switch. I know that the Steam version is more complete, but yeah. I didn’t know that this game was a PC game at first.

I’ll talk about my opinion on this game in a future article but for now, I want to draw your attention to the existence of this game with linking you to one best track in the trance/dance/techno soundtrack of this game.

I really can’t wait to play the update that’s now in BETA on the PC. I hope it comes soon to the Switch version so I can play these new things. Since they are looking quite interesting.

Bloodstained: Ritual of the Night (Switch) ~ Gears of Fortune

Bloodstained_cover_art

The Metroidvania games are back and how! Bloodstained: Ritual of the Night is one just a joy to play. It’s also one of the next articles that I’m writing for my blog.

I know that I’m playing this game on the platform with the weakest visual performance, but honestly, I don’t really care. The game is still a blast to play.

Now, the music is addictive to listen too. It might be one of the best soundtracks I heard this year. The tunes really stick in your head and I was unable to really pick one of them for this article. So, I picked Gears of Fortune just because it’s the track I’m listening to most too during this week. There is no other reason. The soundtrack is really good and if you enjoy this track, you really should give the other tracks a listen.

The orchestral arrangements are just beautiful. The energy of the ruined town and a haunted castle are really well portrayed. You really feel like a warrior on the battlefield really to fight the enemy and try to save the world from destruction. But, can you do that before it’s too late? Well, I think I know which game I’ll be playing after this article is published.

Etrian Odyssey 5 (3DS) ~ Battle 2

Etrian_Odyssey_V_cover.png

I have been playing so many good games this year. Etrian Odyssey 5 – Beyond the Myth is one of them. It’s sad to see that it’s the final Etrain Odyssey game in the franchise. But, the series had an amazing run for being such a niche game.
For those who don’t know what this game is about, it’s a hard as nails dungeon crawler where you have to draw and create your own map to boot. I have reviewed other games from the series in previous articles.

But, I seriously wish that the Switch wasn’t such a distraction to me since I really want to continue to play this game. This battle theme really gets me pumped to play some more Etrian Odyssey V. The music of this title is amazing as always, so yeah.

A Hat in Time (PC) ~ Nyakuza Metro DLC – Rush Hour

Hat In Time

Review

I haven’t played the DLC packs of A Hat in Time yet. I have played enough to unlock both sections, but I haven’t completed either of them.

Recently, I have been playing the game with my girlfriend in co-op mode and we are having so much fun. So much fun that I copied the whole soundtrack on her phone for her to enjoy. Too bad that her laptop isn’t powerful enough to run the game. Thankfully, she will be able to enjoy this game on the Nintendo Switch really soon.

Now, when I hear the amazing music in the DLC, I’m really pumped to start playing the DLC chapters. But now I’m in a bind, should I start playing them now or should I wait until me and my girlfriend get until that point? This is a tricky question. I think I should wait, so we can both experience the amazing music and new content that this game has to offer.

Pokémon Ranger – Guardian Signs (DS) ~ Rand’s House

Ranger_GS_EN_boxart

Most of the pieces in this article are great tracks that really get you pumped up to fight or go on a great adventure. This Pokémon track is the complete opposite. It’s more down to earth and relaxing.

Recently, I bought the three Pokémon Ranger games on my Wii U and I have been replaying them. While my favorite music to listen too is the more action-packed music like the four previous tracks, from time to time, I love tracks like these to wind down.

This track is played inside of the more important character’s house. It fits the atmosphere of the conversation really well and fits the mood perfectly. That really reminds me, I should review the two other Pokémon Ranger games shouldn’t I? I have reviewed the first game.

Closing off

And with that, I think it’s time to close off this article. I’m so glad that I wrote this article since it really helped me out. In the last update article, I talked about how I felt a bit burned out on writing and a bit idealess/inspiration less. Well, this article gave me a lot of ideas for future articles and reminded me of a lot of games that I still want to talk about.

With that said, I hope you enjoyed listing to these soundtracks and maybe found some new tracks to add to your playlist. Feel free to let me know in the comments which games also have amazing soundtracks. I would love to hear and play them.

Now, I think it’s high time for my usual closing of the article. Thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Woodle Tree 2 Deluxe (Switch) ~ Let’s Explore For Tears

WoodleTree2Deluxe-featured

Nintendo.com microwebsite

I remember when ChubbyPixel asked me to review Woodle Tree Deluxe on the Switch in March. I felt like there could have been done so much more with the concept of the game. Recently, the company released the sequel to the Nintendo Switch. Woodle Tree 2 Deluxe. An expanded version of Woodle Tree 2: Worlds on Steam. Now, the asked me to take a look at the sequel as well. While a review key has been provided to write this review, I’ll give my 100% honest opinion on this game. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

Let’s explore for tears

WOODLE TREE2

The story of this game is a direct follow up to the original. In this game, you play as a son of the hero of the original game. Now, the powers of evil have taken over the Wood Lands as revenge. It’s up to you to save the Wood Lands and find the tears again.

The way the story is being told and paced is a lot better than the original. In the original, you have a small cut scene at the start and you got thrown into the hub world. Now, the whole world is the hub world and there is a central place that acts as a sort of overview place where you can buy upgrades and cosmetics.

Before you can go explore the whole map, you go through a sort of tutorial section. The tutorial is quite decent. It teaches you the basic mechanics of the game without being too punishing.

After you have saved the three first tears, you will be allowed to find all the other tears. Right on the map screen, you can see that the game is divided up in several area’s where you can find three tears each. Right there on the map screen, you can also notice that the checkpoints you activate also can be used as warp points. That’s pretty neat.

So, in each area, there are three tears and at least 80 blueberries. You can find your progress of that collection on the mini-map. There are also red berries but there is no counter for that on the map screen. The map screen is quite useful since it tells you where in the world you are and which level it is. The only thing I miss on the map screen is a sort of zoom-in feature that you can use to have a better idea of the current area you are in. Also, it would be extremely handy that you could move the cursor freely around without being restricted to only being able to choose the warp points.

You can bring up the map screen by a simple press of the (+) button. If you use the shoulder buttons, you can use the pause menu. The menu after the map screen is the options menu. Where you can adjust the camera sensitivity, the volume if you want to invert the X-axis or the Y-axis if you want or don’t want anti-aliasing and the language. The controls are listed in this menu, but you can’t change them. In the most recent update, the developers added a lot of languages!

The 3rd and final screen in the pause screen is a total overview of your adventure where you can see how much red berries, blueberries you have and how many tears you have collected.

Now, most of the story is being told through text bubbles. There is no voice acting nor are there any “voice noises” in the game. There are sound effects, but I will talk more on that later in this review. You can easily notice when somebody has something to say because there is a text box floating above their heads. Now, you don’t have to worry to approach them from the wrong side since the text box sort of follows your character while staying on top of the character that’s speaking. The only thing is that the character itself doesn’t follow you.

Wall jumps and double jumps

WOODLETREE

If you played a platformer or the original, you will be right at home playing this game. The idea is that through platforming, you find the three tears. In this game, Woodle has few new moves in their arsenal. You have a double jump and a wall jump. You can also use your leaf to float around and to catch water droplets to water dead trees. To easily find your way around in the world, you can also use a telescope. Sadly enough, there isn’t a run button insight.

It’s not that your character is moving slow, the world is a tad bit too big. It would be extremely helpful that you had a run button or some way to make traveling faster. Thankfully the warp mechanic is really fast, so once you unlocked the waypoints, it’s easy to get there fast. It also helps you out in a pinch. Just take a look at this tweet. Yes, I got stuck inside a house I wasn’t supposed to get into. Or the moment I was able to let the character do a sort of moonwalk.

Now, the reason that I called this section, wall jumps and double jumps are because I feel like there is some sort of conflict in the code. I found it a bit difficult when I wanted to use my double jump to get onto a higher ledge because I jumped away from the wall since a wall kick was used.

This caused me a few deaths. Thankfully, there is no life system in place. After a few hits, you respawn at the checkpoint you used last. Checkpoints are also used as save points. So, whenever you need to save, you can easily warp to a checkpoint and the game automatically saves your progress. Now, the game only has one save slot, so it’s impossible that two or more people have their own playthrough at the same time.

Overall, the controls are quite responsive. While I sometimes have to fight the camera, I don’t think that the controls are that bad. They could use some polish, especially in the above-mentioned wall jump mechanic. Now, the game drops the ball in two other areas.

First of all, the visual presentation is something that needs some work. Overall the game looks fine and the animations are decent. Visually the game looks amazing for being a budget title. But, there are multiple popping issues and in some area’s I even had some major frame drops when the area was loading in. And in some areas, the place suddenly totally changed like in this video/tweet.

The character is sometimes quite jittery, especially when you are floating down. You can attack during your floating down without losing height or momentum. Textures and models pop in and out. The leaf you use sometimes just turns white, like when you are floating down… The game needs polish in the performance of the visuals.

Speaking of the visual presentation, the lighting is extremely off. Now, I can understand that when the enemies come and attack you, the scene goes dark. It is the powers of evil after all. But, for example on the beach, the lighting is so strong… the yellow that’s used for sand was sometimes quite painful to look at. Besides that, I had different lighting in a similar area without any rime or reason. I also posted that in a video on Twitter.

A final thing in the visual department I think that could have been improved is the design of some enemies. At first, I wasn’t able to tell some enemies apart from NPCs. This was a problem during the tutorial since I was attacking an NPC that looked an awful lot like an enemy from the original game.

Now, a great thing about the visual department is how your health is being displayed. The size of the leaf is basically your health. How smaller it is, how closer you are to death. Unlike the first game, you can be hit multiple times in this game. This makes the game more forgiving and more fun to play.

It’s a shame really since the game is looking quite charming and fun to play. If only these issues with the visual presentation weren’t present, then the game could have been so much better. Sadly enough, this isn’t the only major issue with the game.

Spooky silence

WOODLE TREE 3

The game itself isn’t too hard. When you get used to the controls and the mechanics of the game, you are able to find your way around quite easily. Enemies can be easily avoided and sometimes just buying an upgrade can make the game a literal walk in the park.

Now, the 2nd big issue with this game is the audio design. Don’t misunderstand me, the music and sound effects of this game are all quite well done but there isn’t enough. Some things are lacking sound effects like hitting switches or elevators. But the biggest issue is the music. The music is amazing but there are a lot of areas where the music doesn’t play and you hear silence. You only hear the sound effects of the game.

It’s a shame since each area has its own unique musical theme that really fits with the atmosphere of that area. But the area’s in between stay silent. But, sometimes the music just loops wrong as well. There are these flowers you can run into to get a speed boost. Each time you hit a flower, the musical jingle restarts. This is quite annoying in my opinion. I wish it just extended playing the jingle. And let’s not forget to mention that the animation is quite inconsistent with these speed boosts. In some areas, a roll animation starts playing and in some area’s it looks like you are gliding over the ground.

Should I be so harsh on this game? The game is fun, has a lot of love and creativity in it. The game costs 12 bucks and is quite often on sale. The developers are quite responsive and if you find a bug and report it to them, they fix it in the next patch. Even when another game has come out. Still, I see the potential that this game has and I just wish that the game was more polished.

Something that I’m quite content with this game is the fact that this game shows a lot of potential for the following games of the studio. I have been working with this studio since the first Suicide Guy game. I have seen the quality of each of their titles improve and grow. And this game impressed me quite a lot. I’m quite thankful that I got a key from them to review this game since I think that this game shows a lot of potential for the future.

Now, something that I would love to see in a sequel to this game is less technical issues and more things to do besides looking for blueberries and the tears. Expand the game and the universe. Maybe have a cross over with the Suicide Guy series, besides being it as an easter egg.

So yeah, I think I’m going to continue playing this game. The charm of this game really has won me over. I can recommend this game to other players, but keep in mind that this game has some technical issues in its current state. Maybe some future patches will improve on this, who knows.

And that’s for now, everything that I have to say on this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

NekoJonez’s August 2019 Update

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Hello there, it has been a long time since I spoke to my readers directly. It has been since April that I have written an update article. So, yeah, it’s time to talk about the rest of 2019 and what that means for my blog. Now, if you are wondering who these two people are on the picture. The right guy is me. And the girl in the picture is my girlfriend who already wrote two articles here. Soon, she will write another article here too. If you want to follow her, you can do so over on her Twitter. Without further ado, let’s get into the updates because there is quite a lot to talk about!

Personal things

2019

I think that 2019 will be the strongest year so far. A lot has been changing in my personal life making my schedule and day to day life quite unpredictable.

In the past four months, my work schedule changed. I had to work on Saturdays, but I had Thursdays off. I spent most of these Thursdays with my girlfriend.

For those who don’t know yet, since late March 2019, I met NotThatAlice and it didn’t take long before we became a couple. I mean, two retro gamers who are into waiting YouTube, exploring cities and nature, working on creative things… It’s a match made in heaven.

Now, starting from next week, something quite big is happening in my professional career. I signed a contract to work as an administrative and IT guy in one of my local schools. This is a personal dream of mine. A lot of people in my family have worked or are working in the education sector. From science teachers to mentoring of new teachers. I’m 5 generations in succession. Now, yes, I’m the first who isn’t going to be teaching… But, I’m honestly considering to start those evening classes again to get my teaching degree. But, that’s something I’m considering. If I’m going to start classes again, I’ll surely update you, readers.

You might have noticed that since late 2018 the number of articles that I’m writing and publishing is dropping. Usually, I write 4 articles each month, but lately, it’s only three articles a month or even fewer. This has a few reasons. Earlier I said that for the past 4 months, I have been working on Saturdays and spending time with my girlfriend on my day off. That meant that I only had Sunday to write and publish an article. This didn’t always work out.

On top of that, I’m still recovering from my bad mental health that started last year. A side effect of that bad mental health is that I actually had a writing burn-out making it even more difficult for me to focus on my writing. I have scrapped quite a lot of articles because they didn’t turn out quite right or weren’t up to the quality I wanted them to be.

While I could take a break from writing, I don’t think that’s the right solution for me. I just love writing a bit too much. Thankfully, I think I have a solution. You might have noticed that in the last few articles that I have written, that my writing style has changed a bit and that I’m experimenting with a few unique ideas to change things up. This is having a great effect on me and I’m getting back into writing.

Anyways, before I start talking about the blog updates, I want to mention that a lot has changed to my personal set-up in the past few months. I have upgraded my personal gaming rig with a new graphics card. I upgraded my GeForce 660 to a GeForce 1050. So, I now have a 4GB graphics card in my gaming rig. I also use a newer monitor that supports a newer standard of HDMI and things of that nature. Apart from that, I have bought myself a mouse mat and a wrist rest. This helps me to not have RSI issues while I’m writing or while I’m gaming.

In terms of my old retro computers, I have outfitted my Windows XP machine with an old WiFi card, so I now can mess around with those titles and get the latest version of all the drivers without having to use some sort of crazy setup. I also refurbished an old computer to a spare Windows XP machine. On top of that, I busted out all my computers and consoles to make them run more quite and have a longer life.

Blog updates

Before I get into the updates to my blog, I want to mention something about collabs. If you are interested in being a part of a big collab like my Zelda and Tomb Raider retrospective, I have good news. My friend, the Well-Red Mage, who organized the Final Fantasy retrospective together with OverThinkery is organizing a new one. It’s almost like Red and I take turns in doing one big retrospective. I guess that it’s my turn at the end of next year.

In all seriousness, the reason I’m talking about this is that I’m actually going to be a part of this big collab. It’s going to be about Mario and we are still looking for writers. More information can be found in the linked article. But this time, I’ll be helping Red with the admin and behind the scenes work in this whole collab. So, yeah.

Speaking off collabs, I’m also going to be a part of NormalHappenings’ Characters That Define Us. I’m going to write a special article about my love for the character of Lara Croft. While I have sort of done that already with the Tomb Raider retrospective… I have an idea to make the article still quite interesting to read. More information can be read here.

More information about both of these collabs will come in the future. Because these two things are still in the works and are subject to change, I don’t want to say things that might not even happen to avoid disappointment.

So, we are entering the final 4 months of 2019. As said earlier in this article, this year has been quite crazy for me. But, I still have a plan for the ending of 2019. Now, before I talk about that I want to mention like in every update article that the best way to keep up-to-date with me is to follow my Twitter feed.

With that said, here is a preview of the things I have been planning for the ending of 2019. For this week, I’m going to publish two reviews on two developers who requested my feedback. I have a couple of games I want to talk about in the final four months of 2019. As usual, I’ll end the year with my top 10 games of the year and the games I’m looking forward to playing in 2020.

My girlfriend also has a few articles she wants to write. From what she told me, they are going to be extremely interesting to read. It’s going to be a very different look at how games are played. I’m quite excited to read it actually.

So, I’m planning to use the remainder of 2019 to write about games I love to reference but of which I haven’t written an article yet. While also talking about a whole boatload of amazing new games I have been playing this year, it’s going to be challenging.

Still, due to me still recovering from a writers’ burn-out and my bad mental health, it’s possible that I’m going to write and publish 3 articles each month, excluding guest posts or press kits. Yet, if I’m in the mood and when I have the time, it’s possible that I’m going to publish more than 3 in a month. It all depends on the time and energy that I have. Yet, I’ll be writing a minimum of 3 articles each month.

The final thing I want to talk about is something that also always returns in these articles. And that’s the reorganization of my blog. I have been thinking about a lot of different things. From merging series into one to moving to a self-hosted website and changing the URL. Now, I have decided that the blog rework will be a focus of mine in 2020. This year has been so rough, I think it’s best that I’m first going to settle in my new job and make a great plan of action so that I don’t make mistakes if I decide to make major upgrades.

So, with that said, I think you guys and girls are up to date with the latest happenings in my life and the future for this blog. A lot of fun things are going to come to this blog and I’m already working on a few projects for 2020. It’s going to be so much fun and I can’t wait to see what you will think about it. Anyways, it’s time for my usual last words to close off this article.

I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Rise of Nations: Extended Edition (PC) ~ Apes With Tanks

21462-rise-of-nations-windows-front-cover.jpgOfficial website

Since my childhood I have been playing a lot of RTS games. From Rise & Fall Civilizations At War to Age Of Empires, I have played a lot of them. And I have to admit, I’m not great at them. Whenever I would play online against other players, I get easily defeated. Yet, I enjoyed my time with these games quite a lot. I love to play skirmishes or various matches against the computer. Now, one of the favorite RTS games is Rise of Nations. And that’s the game we are going to take a look at today. A game where you take your civilization from give or take the stone age to the modern times of today. So, let’s not wait longer and let’s dive right into my first impressions of this game. The reason the first impression is simply because I never finished the campaigns, so yeah. I haven’t seen all the content of the game. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Apes with tanks

Rise of Nations has been developed by Big Game Studios, the studio that also worked on the second expansion of Age of Empires III. While this game has a “Conquer the world” campaign mode where you play as for example Napoleon conquering Europe, I haven’t played a lot of that mode. And that has a simple explanation, I already talked about in the introduction of this article. Now, for this article I have played parts of the first campaign of Alexander The Great.

Now, for this article I have played the extended edition of the game that is on Steam at the moment. The core gameplay of this game is extremely similar to games like Age of Mythology and Age Of Empires. If you have played a RTS game in the past, you will feel right at home in this game.

Some mechanics do work differently in this game. First of all, the way to claim land. When you start the game, a certain part of the map is colored in your color. You can expand this area by building more cities or defensive buildings. You are unable to build any other buildings outside of that area. It’s quite important that you plan out your city structure well, since it’s a factor in how much wealth you will earn from your trade route or the ability to build even better wood cutting or mining camps.

To increase the population limit or the efficiency of certain buildings, you will need to upgrade at the library. There are 4 trees you can update. The military level which allows you to create even better military units, the science level to have even better buffs to your economic output and military, the economics level to have your resource gathering be even more efficient and stockpile better and the civic level which allows you to build even more units and cities. On top of that, you have to worry about advancing through the ages. You go from the early stone age to the middle ages to finish in the modern ages.

The way you gather resources in this game is also quite different. In this game you don’t have to worry about re-seeding farms or finding now ore veins for your villagers. All the resources are infinite. Now, there are certain restrictions. You can only build up to 5 farms per city. The placement of the building is also quite important. For example, if you place a woodcutter camp in the middle of a forest, more villagers will be able to cut wood for you. If you place it at the edge, less villagers will be able to cut wood for you.

Now, with all of this, you need to keep in mind that if you enter enemy territory, your units automatically get attrition. So, if one of your camps or buildings falls into enemy territory, you will loose slots or loose that building entirely.

Another mechanic in this game are the merchants. Spread over the whole map are certain bonus items. Sometimes they can be presents like the relics you can find in Age of Empires III but without the guardians. And sometimes they can be rare resources that can give certain buffs. On this Wiki page, you have a list of all the different buffs you can get.

One of the mechanics I really love and miss in a lot of other RTS games is the automatic exploring. Seriously, I can let any unit automatically explore the map without me having to worry about it or me always giving it a path. The times I forgot to explore the map in other RTS games… Man, I’m unable to count that anymore.

As you can see, there are many layers on top of the gameplay. The game is very complex and expansive. And I haven’t talked about how you can conquer and take over cities, set the unit production to loop, the fact you can take out your enemies in many different ways, the ability to rename your cities, the unique wonders and their bonuses… The features that set this game apart from other RTS games are just amazing and make for a very unique experience.

Visual fluff

This game can be very challenging. Depending on the difficulty of the AI, this game can be quite easy or quite difficult. While I’m able to beat the computer on Normal, I always have trouble when the computer is on hard mode. Yet, the issue I have with this game is that the normal mode provides just a bit too little challenge for me and the hard mode provides a bit too much challenge for me. Whoops.

Something I really like about this game is the fact that the visuals change when you change through the ages. You see the building style change when you advance through the ages. And not only that, the sound design changes as well. For example, when you get to the industrial ages, you start to hear chainsaws in the lumber camps instead of saws.

Up close, the visuals can look a bit dated. But, that’s completely normal. Since near the end of the game, there are so many units on the screen, I’m glad that they aren’t too detailed. The ending of a game can be so extremely hectic, I can barely keep track of what’s going on. I remember a multiplayer session with my best friend. In the end of that session we neglected our economy and idle villagers because the warfare required most of our attention. At the end of a match, you are able to make 4 big upgrades. One of them is instant creation of units. With this upgrade, the warfare gets so crazy, you have to focus on it.

Some elements of the UI in this game can be expanded and collapsed. For example, when you expand the resource menu, you have quick access to the market where you can trade resources. You don’t need to click on a market to do that. You can also see if there are open spots for mining, farming, wood cutting… And when these get in your way, one simple button click and they are hidden.

Not only the visual presentation and sound design changes through the ages, the animation does as well. When you reach the industrial ages, the miners you jackhammers instead of pickaxes to mine.

The sound design is amazing, it really captures the enjoyable chaos that happens on screen perfectly well. On top of that, the sound effects for male and female units are different. Yes, when a female unit dies, you hear a woman scream. And guess what, you hear a male scream when a male unit dies. This attention to detail is just amazing.

Couple this sound design and amazing visual design with an amazing orchestral soundtrack and you have an amazing visual presentation. In the original version, I had issues with the soundtrack. It never played during gameplay. While playing the Extended Edition, I haven’t encountered that issue once.

Perfection?

Now, is this game perfect? No, there are some things I would change in this game. One complaint I have is that there aren’t too many differences between the nations you can choose to play as.

Due to the various amounts of game mechanics, this game can be extremely overwhelming. If you aren’t into RTS games, just don’t play this game as your first RTS game. This game isn’t easy to get into because the various amount of layers upon layers of complexity in this game.

Due to the length of some rounds, I honestly got a bit bored at the end. This game is a lot of fun to play but near the end, I found that the game became a bit too repetitive to my liking.

Also, compared the to original game and the extended edition, there hasn’t been a lot of additions. Thankfully, the community picks up the slack from the developers in the Steam Workshop.

Some achievements are rather grindy in nature. I have close to 60 hours of playtime in this game and I’m not even halfway to the achievement of killing 50K units. Yes, I have killed 8K units during my 60 hour playthrough.

And to be honest, that are all the negatives I can talk about. Maybe I discover a few more negatives when I’m trying out the campaign mode again soon, but I highly doubt that. This game is quite a lot of fun if you are into RTS games. Once this game has a hook on you, it barely lets go. This game is one of my favorite RTS games and I’m so glad that it’s available on Steam. And after writing this review (well, first impression) I can’t wait to boot the game back up again and start up a new round.

With that, I have said everything I wanted to say about this game. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Award Time – Thanks LaterLevels

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Today I got another blog award from LaterLevels. One of those awards that bloggers give each other to recognize each other for their work. If you want to read the article yourself to get more information, you should take a look at Kim’s post. This award is inspired by Michelle from A Geek Girl’s Guide. So, let’s get into answering some questions. And as usual, feel free to leave a comment with your answers and/or opinions on the article down below. 

Thanks, time

But before I reply to the questions, I have to thank Kim from LaterLevels of course for the recognition. She is a very kind-hearted blogger who I look up to very much. Her content sometimes inspires mine. She is a great person and you really should check out her work on the LaterLevels website.

So the way that this award works is that Michelle has five standard questions everybody needs to answer and 5 questions need to be made up.

Question time

Why did you start your blog?

Well, I have told this story many times before on my blog. The TL;DR is, since childhood I have been into writing. While I have a rather small family, we do have a TON of family friends. And to avoid me telling the same story a million times at family gatherings, I have decided to write them and publish them. Not too long after, I started writing game reviews and that’s how the ball got rolling.

What are your favorite topics to write about?

My favorite articles to write are articles about indie games I have played. The ones I enjoy the most are the ones where the developer asks me for feedback and improvements. I just love helping small developers who have a small budget anyways, so some help in QA is welcome for them.

What have you learned since you started your blog?

This is a tricky question. I have been blogging for close to … yes, 10 years. So, to be able to pinpoint something specific that I learned about due to blogging. I think I mostly found my niche and expanded my skills.

If I have to say something, I think I fine-tuned my writing and reviewing style. If you compare my current writing and style to my earlier writing, you will see a world of difference.

What do you love about being a geeky blog?

Simple, I love geeky things… so being able to write about geeky things is just amazing.

Where would you like to see your blog go in the future?

Actually, if I could dream, I would love to have some side income with my blog in the future. But I still want it to stay a hobby. In an earlier article, I have talked about how I’m afraid that if I would be blogging as a job, I would burn out. And burning out on one of my passions… No, thank you.

And now, LaterLevels has some questions for us.

How would you describe yourself if you could only use gaming terms?

I’m going to be sort of cheating here but I’m an INFJ or the advocate personality. And yes, these are gaming terms. D&D terms actually.

Who would be the worst video game character to be stuck in a lift with?

Zero III, just play Virtue’s Last Reward and you will get it.

If a game based on your life was made, what would be the genre and title?

Well, an adventure/action RPG. Mostly adventure RPG. The things that happen in my life are quite special.

Currently, I’m in the wordsmith and merchant class. I have a lot of points in the tech skill.

Which three video game items would you take into the zombie apocalypse?

A ton of revives, Lara Croft’s classic pistols (those with unlimited ammo) and one of those fancy luxurious airships from the game you image.

Which gaming character should we elect as our next prime minister and why?

Booker Dewitt, and telling why would spoil Bioshock Infinite. So, yeaaaaahhhhh…

Questions

So, before I list the people who I like to nominate, I have five questions of my own. So, are you ready? Here we go.

  • If your life has a soundtrack, which genre would it be?
  • You are a parent of a video game character, who would you pick as your child and why?
  • Which video game character you don’t want to meet in a mental asylum?
  • Would you rather go to Silent Hill or Raccoon City?
  • If real life had video game cheats, which ONE cheat would you like to have and why?

So now, who are my vic— fellow bloggers I nominate for an easy Q and A— I mean an award.

So, with that said, I’m looking forward to the replies. Thank you to LaterLevels for the nomination. And tomorrow, I’ll publish another article and that will be about a game. But for now, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care.

 

Review: Pokémon Diamond, Pearl & Platinium (DS) ~ Where Is Our Remake, Nintendo?

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Bulbapedia entry

It has been quite a while since I talked about the Pokémon series. But today I noticed that I haven’t written an article on the 4th generation of Pokemon games. I think it’s high time to do something about that. Now, I want to tell the story of how I acquired this game. Just when I got my DS, I only had one game. The Legend of Zelda – Phantom Hourglass. Not too long after, my sister and I went to buy new games. She bought it together with me, Nintendogs since she was 10 € short. While I bought Pokémon Pearl. The nostalgic memories are quite extreme for this game. I played this game quite a lot, sometimes through the night while hiding my DS underneath my pillow to avoid getting caught. But, is the game still good or are my nostalgia goggles clouding my judgment? Let’s take a look at the 4th generation of Pokémon games. As per usual, feel free to leave a comment in the comment section down below with your opinion on the content of this article and/or the game.

Where is our remake Nintendo?

pokmon_pearl_image10A lot of the early generation Pokémon games got a remake from Nintendo. The first generation, Pokémon Blue/Red and Yellow, has been remade on the Nintendo GBA and more recently on the Nintendo Switch. The second generation, Pokemon Gold/Silver and Crystal, got a remake on the Nintendo DS. The third generation, Ruby/Sapphire and Emerald, got a remake on the 3DS.

Fans are hoping for a remake of the Sinnoh region on the Nintendo Switch. The fully experience the story of this 4th generation all over again. Fans want to start in Twin Leaf Town again, together with your childhood rival, meeting the evil team in the first minutes of the game. Now, this game has your usual Pokémon story. If you have played any previous Pokémon games, you will know what to expect. Fight 8 gyms, defeat an evil team, save the world from destruction, defeat the Pokémon League and become champion of the region.

There are a few twists in the story, but overall it stays very normal for a Pokémon game. While I was playing the game for the first time, I remember quite liking the story. I found the characters quite enjoyable and I enjoyed myself following the quirky cast of characters I met on my journey. While I replayed the game for this review, I still enjoyed the story but I felt that there was more that could have been done with the story. Thankfully, in the following generations, the story gets more and more flesh out.

Something I found really great was the pacing of the story. In the previous Pokémon games, the evil team stays a lot on the background during the story and nearing the finale of the game, appears almost out of nowhere. In this game, you have several encounters with them and a lot of roadblocks on your adventure are caused by them. This made Team Galactic more memorable compared to some other teams. Then again, I might be saying this out of my nostalgia goggles.

Now, does this game have a good story? In my honest opinion, sort off. If you are expecting a story with deep lore like Skyrim, you won’t find it here. The story has a lot of lore but not too in-depth. The story of this game is quite accessible. And that fits the style and theming of this game better than a lore heavy game. It makes the game a lot more accessible for all ages and it stays true to its portable nature.

Unique mechanics galore

pokmon_pearl_image11

If you have played the previous generations, the gameplay will be quite familiar to you. Find and catch Pokémon in the wild to make a team to train and battle other trainers. Now, the usual formula gets enhanced by the Nintendo DS because of the added UI elements of the second screen. The Nintendo DS spoiled me since from this generation the UI gets a lot of improvements.

Some key items like the Item Finder are now a lot easier to use thanks to the PokéTech on the touch screen. There are over 20 apps you can get for the PokéTech. Some are useful inside the game and others can be quite useful outside of the game. I remember that one time, a friend of mine forgot to bring his calculator to school and was allowed to use the calculator in the game for exercises. I used the coin toss app a lot for various situations.

Now, each generation has its own unique special mechanic. The second generation had two regions, the third has secret bases, the fifth has seasons… And this generation has the underground AND the PokéTech. Yes, two unique features. Man, the underground looks like so much fun. Sadly enough, I didn’t have a lot of friends (outside of the internet friends) I could play this mode with. I played this mode twice on the bus and it was quite a lot of fun. In the underground, the secret bases from the 3rd generation return. But there is more, there is a sort of capture the flag mode where you can earn points by raiding the flag of other players their bases. And on top of that, you can put traps in the various hallways. And on top of that, you can mine for various ores and sometimes very useful items. And yes, possible fossils to find several Pokémon. While I wasn’t able to play with the secret bases in the underground, I still spend countless hours just digging for ores and decorating my secret base.

Earlier I talked about the improvements to the UI. Thanks to the touch screen, the battling mechanics and bag management got a lot easier. When you look at the newer generations, it’s clear that these UI improvements work quite well since they got even more fleshed out in those generations. To be honest, I missed the second screen with my menu options and such while I was playing Pokémon Let’s Go.

Actually, there is a third unique mechanic in this game but it isn’t something that game-changing. It’s a nice addition that helps with the atmosphere of this game. After some time, your badges get dirty and a bit rusty. So, you can clean them by rubbing on them on the touch screen to make them sparkle again. This is a nice small addition. And yes, as a child I regularly checked my badges to make sure they were still in sparking condition.

Depending on how skilled you are in optimizing your team, this game can be easy and sometimes quite difficult. I’m the more casual type of player and I have to say that I got frustrated with one of two gym leaders. I disliked the 5th gym a lot since I had to grind quite a bit to beat that gym. And if there is one thing I dislike, that’s grinding.

This adventure will take you roughly 40 hours to complete. But, if you want to fully complete this game and see everything that there is to see, you can spend close to 260 hours in the game. While I haven’t fully completed the game 100%, I think I played this game give or take, 100 hours. Granted, over several save files since I have restarted the game two or three times.

The lakes

pokmon_pearl_image13

Visually, this game looks amazing. Sinnoh still looks great in my opinion. The game is quite colorful and lively.

In terms of the animation, this game looks quite good. I had to get used to the static Pokémon sprites again while battling, but that was a small price to pay.

And the game also nails in it in the audio department. The music for this game is amazing. It’s one of my favorite soundtracks to listen too when I’m in a Pokémon mood and the sound effects really add a lot of flavor to the game.

Running around in the world of Sinnoh is a fun experience. From a port town to the snowy tops of Snowpoint City, this region is one of my favorite regions in the series. Especially because there is so much variation in the region. It’s not themed in one giant theme like in Pokémon Sun and Moon where everything is based on Hawaii or in Pokemon X and Y where everything is themed like France.

So far, I have been praising this game quite a lot. But, are their things I didn’t like about this game. Well, yes. There are a few things I didn’t like about this game.

The first big negative of this game has to do with the fact that the Nintendo Online services have been closed down. Because of this, the online features of this game are inaccessible. Well, apart from the local features then.

Sometimes, I felt that the game was running a bit too slow. Now, I don’t mean that there were any frame drops or lag… I mean that there was a bit too much of the text boxes. Especially when certain weather effects whereinto play.

The best version to play this game is Pokémon Platinium. Apart from fixing some bugs, there is a whole long list of improvements to the game. NintendoEverthing made a very helpful list that can be found right here. And after playing Pokémon Platinium for a bit, I found that a lot of the minor nitpicks I had with the game, were fixed.

And yes, that was almost everything negative I can say about these games… And with that said, I think it’s high time for the conclusion of this article.

Conclusion

Negatives:

-Some rare moments of griding are required to beat the game.

-Nintendo Online being shut down.

-Pokémon Platinium improved the games so much that Pearl and Diamond feel inferior.

Positives:

+ Amazing audiovisual design.

+ Several unique mechanics in this game like the underground and the PokéTech.

+ Fun story.

+ …

Final thoughts:

To be honest, I had a really hard time finding negatives for this game. Maybe it’s possible that I have too many nostalgic thoughts about this game or maybe it’s just that good. In terms of Nintendo DS games, this is one of the best Nintendo DS games I have ever played.

There is a reason why so many players want to see this game remade on the Nintendo Switch. They want to bring this game back to the masses so that a whole new generation can experience the amazing journey through Sinnoh again.

I highly recommend that you give this game a try if you enjoy Pokémon games and/or RPG’s. The main game can be easy for hardcore RPG fans but the post-game and the side quests will give you a lot of challenges.

While this game has a few minor flaws, I find them not hindering my experience at all. Compared to the generations after this generation, this game can feel a bit lacking. For example, you don’t need to hold a button down to run and the menu is always accessible on the touch screen… But, then again, there are moments I really miss the PokéTech and the underground mechanics from this game.

And with that, I think it’s time to wrap up this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

Score: 100/100

The Sunshine Blogger Award – Q and A

sunshine-blogger-awardI think that I write a similar introduction to every community award I receive. The introduction talks about how the blogging community is one big family that supports each other and to support each other we have these community awards. You can compare them to YouTubers doing shoutouts or collaborations to promote each other and help each other grow. One of these awards is the Sunshine Blogger Award. All of these awards work in a very similar way while thanking the blogger who gave you the award, you have to answer his or her questions, write up the same amount of questions that the bloggers have to reply to that you select to receive the award.

Thank you!

The blogger who gave me the 3rd Sunshine Blogger Award is AK from Sonatano1. It really makes my day when another blogger gives me an award like this, I feel recognized and it really makes my day. Now, AK writes articles on various game related subjects. From old to new games. If you enjoy my content, I’m quite sure you will enjoy his content. One of my favorite articles is one of the Windows Entertainment Packs. It just tickles the collector and retro gamer in me.

Now, I think it’s time that we get to answering the questions that were asked by AK. Let’s dive right into some interesting things and facts about myself.

The Questions

1) What’s your favorite or most-used medium for entertainment?

cropped-bannerblog3-1.jpgMy favorite form of entertainment is gaming, followed by YouTube and anime. I also love theater and stand up comedy quite a lot. Here and there, I go to the movies.

Now, if you follow my blog you might know that I play games on a ton of systems. From my phone to my gaming desktop. From my Nintendo 3DS to my Sony PSP. I even play games on rip-off consoles. So, my favorite medium for entertainment are devices that can play games. My most-used platform is Switch and my computer at the moment of writing. But, because I got some new 3DS games, I think that might change in the future.

2) What character in a work of fiction would you inhabit and why?  (Assuming you’re experiencing the entire storyline of the game/novel/film/whatever as this character.)

Oh dear lord, to answer this question I had to stop myself from cheating and counting one of the stories I wrote in the past. My biggest hobby, besides gaming and acting, is writing. Before I started writing this blog, I used to write a lot of fantasy stories on paper. I have a couple of binders full of story ideas and pitches for quite interesting stories.

Now, because I full control over those worlds, I think it would be too easy to pick one of those stories. On top of that, none of those stories are finished and aren’t even released to the public.

256px-Indiana_Jones_and_the_Infernal_MachineSo, in which universe would I want to live? In that case, give me Indiana Jones in one of the Indiana Jones movies or games. The reason for that is quite simple. I’m in love with the Indiana Jones universe. My favorite game is Indiana Jones and the Infernal Machine, which is released on Steam and GOG now. My favorite movie is the first movie, Raiders of the Lost Ark. While I know that the 4th movie wasn’t one of the best Indiana Jones movies and was filled with various plot holes and things of that nature; truth to be told, I still enjoyed the movie quite a lot. But,  I do agree that it’s one of the worst movies in the series. My love for the series is so big that I went dressed up as Indiana Jones three times to carnival as a child. I even own a replica of the hat Indiana wears in the movies and games. It felt so amazing when I was able to use it in a play last year. So, yeah. Indiana Jones would be my character, the adventures, and the mysteries… Do I even have to explain?

3) What work would you wipe all memories of from your brain if you could so that you could experience it all over again?

To be honest, I have a huge list of games and experiences that I would love to be able to re-experience without any memories. To name just a few: the Tomb Raider games, A Hat in Time, Time Hollow, all the Ace Attorney gamesFantasy Life, Stella Glow, Dream Chronicles and a ton more. I could be adding entries to this list all day.

Now, to be honest, I don’t think I’m open to the idea that my memories would be wiped from my brain from one or more experiences. Quite simply because all of these experiences shaped me into the person and gamer that I’m today. On top of that, this would always change since the older I get, the more works could go on this list.

So, I’m sorry, I don’t think I have one answer for this. Maybe I should play these two Gameboy Color games that I haven’t played yet from the Zelda series. One is called Oracle of Seasons and the other one is called Oracle of Ages. Maybe that might be a great answer to this question…

And for those who totally missed the punchline in the paragraph above, the Oracle games in the Zelda series are the games that introduced me to adventures you can take with you where ever you go. They taught me so many things in life and they were one of the reasons why I wanted to become a game collector. Since I got Oracle of Ages from a garage sale and after I finished the game and so the “To be continued” screen… I wanted to see the story continue so bad. But at the time, the Gameboy Advance SP was released, so it got quite tricky to find Gameboy Color games in garage sales. After a long time (2 years) I found myself a copy of the game and I played completely through it. Since then, I got quite hooked at collecting games.

4) What’s the most annoying trend occurring in your favorite medium today?

I know for a fact that my answer to this question is going to have some people disagreeing with me but still, I find it very annoying. The decline of physical media is somewhat worrying to me. I talked about this before multiple times on my blog but the reasons I find it annoying are multiple.

SotTR_HERO-1-heroFirst of all, as a game collector, I love having a physical copy on my shelf to look at and have nostalgic memories flood back. I don’t have that with digital releases too easily. Now, let me be clear, I’m not against digital releases but I find it worrying that even big titles don’t get a physical release. Take Shadow of the Tomb Raider for example. That game didn’t get a physical release on PC but it did get one on consoles.

The second reason I’m not that fond of going fully digital is the possibility of digital shops getting deleted or shut down. For example, the Wii Shop channel. There is no legal way anymore to buy WiiWare in 2019, which is disappointing. So, if you were saving up as a retro game collector to buy some Virtual Console games on your Wii, cross your fingers it’s on the Wii U. I watched a YouTube series by Scott the Woz that talks about my feelings quite well.

And a 3rd reason is game shops. I find it mind-boggling that the biggest entertainment industry is reduced to a few shelves in retail stores. In one of my local tech and multimedia shops, I see the amount of shelf space that is reserved for gaming and gaming merch decreasing by the year. Now, there are a lot of online stores but I feel that it’s less and less present in our day to day lives. I also love to go to game stores and chat with the people about games, tech and various other things. Of course, you can do that on the internet, sure. But, I enjoyed the non-virtual contact more.

A 4th reason is that it’s a nightmare for game collectors. Apart from having nothing physical for our gaming shelves, the whole move to the digital market space is killing the second-hand market. I need to keep a careful eye on the packaging when buying a game on garage sales or during flea markets. Some game cases come with a game code you can only activate once. Even when it has a disc inside, the game can’t be installed without the code.

There are a few other reasons, but I won’t get into those in this article. I’ll leave those for when I talk more in-depth on this topic.

5) What’s the most promising trend occurring in your favorite medium today?

2017-12-29 19.22.57The acceptance of the gaming hobby by today’s community. When I was a teenager walking around with my Nintendo DS, I get strange looks by adults. “Aren’t you too old to still be playing video games?” is a question I got asked.

But, nowadays, when I talk to people and say that one of my favorite hobbies is playing video games, I usually get one of these answers:

“Oh cool, it doesn’t interest me, to be honest, but my [child, family member, friend, coworker…] also plays games.”

OR

“On which platform do you play?”

I’m also under the impression that there is a growing part of non-gamers who understand why gaming is so appealing and that a lot of cliché things like: “violent video games make youngster violent.” is less easily believed.

The gaming community is also growing each and every day. Which I find amazing. But, like my answer to the previous question, I think I’ll go more in-depth on this topic in a later article.

6) How much or how little romance do you like in your games/films/novels/etc.?

It’s quite tricky to give this a proper answer. On one hand, it depends on the story and such. It also depends on what you understand under romance.

But what I find very important is consistency and proper use. What I mean by proper use is that romance isn’t used just because “all other games in the genre do that.”. If romance fits in the story, then I don’t mind. If I’m still making sense.

7) If you had to be the ruler of one country in any work of fiction, which one would you pick?

pokemon-alpha-sapphire-limited-edition-steelbookI have rewritten my answer to this question several times simply because I always wanted to choose one of the stories I wrote myself as a kid. But that wouldn’t be too much fun since I have full control over that world.

For the sake of this article, I think it’s more fun if I choose a world that already exists and people know the rules of. So, after a lot of thinking.. and trying to avoid me getting distracted by the stories I wrote in the past, I decided to choose the Hoenn region from Pokémon Ruby, Sapphire, and Emerald. Just because those games are my favorite Pokémon games and the nostalgic memories with those games are so big.

Also, who wouldn’t want to live in a real Pokémon world? There are so many possibilities in those worlds, it would be amazing.

8) Do you think virtual reality will improve anytime in the near future to the extent that it’s actually worth using?  Or are we already at that point?

One of the biggest problems with virtual reality is the price. I know that there are a lot of cheap VR possibilities with smartphones. But for that, you need a pretty powerful phone and that doesn’t come cheap either. Also, the more popular VR-glasses like the Rift and the HTC Vive just got three years old.

While there are a lot of practical uses for VR, I’m not interested enough to invest in the technology yet. To be honest, I haven’t tried VR for myself for several reasons. From not having the equipment and budget and just because there isn’t a game out yet that I would love to play that’s exclusive to VR.

Personally, I think that VR will be one of the possible platforms we will be able to play games in the future. In the future, we will have consoles, handhelds, PC and VR. I don’t think that will go away.

To call VR a gimmick or a fad like the Wii would be wrong in my opinion. There are many practical applications for VR. I think it just needs to grow and evolve. At the moment, you need to be quite tech-savvy to set it up, just take a look at the sensors and the specs you need to run VR at a decent frame rate.

Actually, answering this question gave me an idea for a future article. So, I’ll go more in-depth about my opinions and thoughts on VR in the future.

9) I’ve heard people say that a novel is a dying form of art and that changes in attention span length and the constant multitasking our generation is involved in will make them obsolete.  If you have an opinion on that matter, do you agree or disagree?

If the novel would be dying, please explain to me why companies like Audible and Scribd are so popular? Besides that, if novels would be a dying art form, why do people still write and read blogs? Now, this discussion is so popular that it has it’s own Wikipedia page about it. 

As a kid, I read a lot of books. I enjoyed reading quite a lot. Nowadays, I barely read one book in a year. I don’t feel the need to actually read books. But, I still read blogs and my favorite gaming genre is visual novels like Death Mark or Trace Memory. I still “read” novels but in a totally different experience. Besides that, my sister enjoys reading books quite a lot. Granted, she has to read a lot of novels and books for her studies.

My two cents on the subject go as follows. I honestly think that the novels just lost some popularity. Because other hobbies like video gaming and watching content online grew, other art forms are losing terrain.

Yet, I still see a lot of people of all ages during my commute to and from work who are reading books. There is still a market for novels. Otherwise, products like the Amazon Kindle wouldn’t be created. Also, if big companies like Google still provide a service to read books like Google Play Books, I honestly think that novels aren’t dying, they are evolving with time.

10) Are you optimistic about the future of the human race?

My answer to this question depends on the mood you catch me in. There are things I’m quite optimistic about like the improved awareness about climate change and the willingness to do something about it but there are things that worry me quite a lot. Something like article 13 that might ruin the internet as we know it.

I think it’s something where we just have to wait and see. There is always going to be something that makes me optimistic and something that worries me. As long as we don’t plunge the world into chaos, I think we will be just fine.

11) Cake or pie?  (There’s only one right answer.)

The fact I had to look up the difference between cake and pie explains quite a lot. Now, did you know that in my native language we have one word for cake and pie? In Dutch we use “taart” for both words.

To be honest, I like both. So, I don’t discriminate. 🙂 And if you want it, the pie cake is a lie, thanks Glad0s.

My questions and nominations

Now, for my eleven questions. Let’s go.

  1. Do you think that nowadays there are too many reboots and sequels to old games instead of new IPs?
  2. Can the big studio’s like Nintendo, EA, Ubisoft… make indie games?
  3. If one of the games you played in the past gets an HD remake, do you get excited? Would you play the remake?
  4. What do you do during a grinding session? Do you do something else while grinding for resources or characters or do you focus on the game?
  5. How do you take notes for your articles? Do you write them down on a piece of paper while playing the game? Do you record your gameplay and write down timestamps?
  6. What are your least favorite sections in gaming?
  7. What is something unique/fun/interesting about your hometown and/or community?
  8. What’s your advice to new bloggers or even, experienced bloggers looking for advice?
  9. Can you answer this question with the wrong answer?
  10. Do you sometimes look back at your old(er) articles and think, if I write another article about that today, it would be totally different?

So, here are the people I tag. And yes, these are all worth your time and you should seriously take a visit to their blog. For your convenience, I have linked to their latest article. I invite all these people to answer one or all the questions and share the love with the community.

LaterLevels

Sheikah Plate

Triform Trinity

ABXY Reviews

Pix1001 – Shoot the Rookie

Drakulus

Hundstrasse

OverThinkerY

A Geeky Girl

Adventure Rules

Killer Robotics

NormalHappenings

Winst0lf

TwoTall4uFool

Reaper Interactive

Falcon Reviews

GamersUnitedGG

I Played The Game

LividLighting

Well-Red Mage

TheDragonsTeaParty

Games With Coffee

The Shameful Narcissist

And that will do it. While there are a ton of other bloggers around, I don’t want the end of this article to end up as a long extensive list of amazing people. Now, I think I’ll end off this article here. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m looking forward to the possible replies to this post. I also hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: Difficulty in games

downloadToday I want to talk about something extremely objective subjective. Something not a lot of people agrees on. That subject is the difficulty in games. This isn’t unique to video gaming since other entertainment mediums can be difficult to understand, analyze or appreciate. But, the difficulty is one of the most important factors in gaming. In order to write this article, I have asked in various groups what their opinions about game difficulty are. Are games today too easy? Are difficult games fun to play? Are old school games too difficult? I got some extremely interesting replies. Now, if you have your own opinion on this subject, I would love to talk about it in the comment section down below. Of course, keep it civil down there, everybody has a different opinion.

My own views on game difficulty.

Keep in mind that the following thoughts and opinions are mine. It’s quite possible that you think in a different way due to your different experiences in gaming and/or life. Like I said in the introduction of this article, feel free to leave a comment with your thoughts and opinions on the content of this article and or the subject. With that out of the way, on with the show.

Now, with such a broad subject as game difficulty, it’s quite tricky to give a full opinion. In the introduction alone, I gave a few different angles I could take this article. In addition to that, this subject is extremely subjective. For example, I’m not rhythmic at all. When I talk about the DS, a lot of people talk about games like Elite Beat Agents, a rhythm game. I have to admit that I find this game too difficult.

pokemon goFirst of all, let’s talk about a sentence you often hear us older players say: “Games today are too easy.” Are they really too easy? Well, they became easier in one way but more challenging too. For example, take the Pokémon games. When Game Freak remade the 3rd generation on Nintendo 3DS, one of the biggest complaints was that the game was too easy. And yes, I finished the game without losing 3 battles during the whole playthrough and 2 of these loses were because I wasn’t paying attention during the battle and forgot to heal my Pokémon and the other loss was because I forgot that grass was weak to flying and I most had grass Pokémon in a flying gym. Whoops.

photoNow, why do I think that games can be too easy nowadays? That’s has two reasons. The first reason is that games just got more accessible. Because of the growth of the hobby, a lot more people play video games. So, there need to be ways for every style of player to play video games, even the youngest ones. Thankfully, you have difficulty options that can provide the other players with some additional challenges. Sadly enough, not all games do this. In most games, the difficulty settings have a small explanation of what each level means.

And this brings me to the second reason why games are too easy nowadays and that’s a skill. I have been playing games since I was a young lad. I started playing games give or take 21 years ago. During these years, I have played a TON of games and got a TON of different experiences. That means I have seen quite a lot and the chances of a puzzle stumping me or a fight being too difficult to get slimmer with every game I play.

Is this a bad thing? It depends on what you are looking for in a game. Do you want a game that challenges your strategizing skills or the ability to solve puzzles than the lower difficulty can be a problem? If you are looking for a game to play to pass the time, in that case, the drop in difficulty shouldn’t matter that much.

resident evil 4It’s always a difficult balancing act in how difficult you make your game. Since if a game is too difficult, people will stop playing. A great example for me is Resident Evil 4. There is a section in that game where during an already hectic fight, two chainsaw enemies spawn that kill you instantly when they come to close. There were three times that one of those enemies actually spawned right behind me, giving me no time nor room to turn around and defend myself. These moments I actually rage quitted the game. Another example is Atelier Rorona. The amount of depth in this game is just insane. You have to think about so many things like the freshness of ingredients, how long it takes to collect them and get them home, the amount of MP you have to fight and or craft… It was quite challenging to balance all of these things.

EuropaUniversalisIV_Packshot_editedThat brings me to the question, what makes a game difficult and how difficult should a game be? It speaks for itself that how more layers of gameplay and mechanics you add, the more difficult a game becomes. Take Europa Universalis 4 for example. In this grand strategy game, there are so many mechanics; it’s not even funny anymore. The complexity of a game can turn some people off. I would love to play Europe Universalis 4 with more people but most of my friends don’t understand how the game works or get too scared when they hear how many things they need to think about while playing the game.

In a way, the difficulty of a game can limit your audience. I would love to play a game like Cuphead, but from what I have seen and tried, the game is a bit too much for me. I don’t really like games that depend on memorization or trying over and over again. This makes the game boring and repetitive in my eyes. For me personally, I want to have a great time while I’m playing games. I want some parts to be challenging and test the skills I learned during the game and I want some sections to be easy to play through so I can relax and enjoy the game.

SI_NDS_NewSuperMarioBrosDS_image1600wA game series that nailed difficulty, in my opinion, is the Super Mario World games. In these games, you learn by playing the game. You might have heard this explanation in various other videos or articles but if you haven’t heard it yet, allow me to explain. At the start of the level, you are able to experiment with a new level mechanic in a safe area. One where you can easily avoid the enemies and you don’t have death pits. And the further you go in the level, the more challenging the mechanic or level gimmick becomes. And during the later and last stages of the game, all the challenges are combined into one big final set of levels that test your skills and what you learned through the game. In a way, you can compare it to school. The early levels and sections are the classes while the later levels and finale of the game are the final test/exam.

Now, should games become “NES-hard” again? To be honest, I think we shouldn’t do that. In the current gaming climate, we get a lot of games inspired by the more challenging nature of older games and we also get easier games. That means we have options. Now, we’re all old school games difficult? Were games more challenging in the past? Well, that’s a tricky question to answer.

Tomb Raider LegendFor example, I grew up with the original Tomb Raider games. When I play these games today, I don’t have a lot of trouble with jumping from platform to platform. Of course, due to the limitations of the systems at the time, it wasn’t always clear to which ledge you should jump and how you should make that jump. In more recent games, a better visual presentation helps out with that problem a lot. This “issue” became clear when I did the Tomb Raider project. Some people in that collaboration had never played an old school Tomb Raider game and gave it a try for the first time. And because they were more used to the newer style of the series or the newer style of play in more modern games, they had trouble during the game.

Something I often got during my search for writers in the Tomb Raider project was: “Also the old Tomb Raider games that aged poorly?” or something similar. I completely agree that the original Tomb Raider games aged poorly. The newer Tomb Raider games, and not per se the more modern games, play better because the developers improved their craft and learned a lot from developing the previous entries in the series.

I don’t find all retro-inspired games that difficult. I was able to beat some without much trouble like Blossom Tales or Retro Game Challenge. While I did had some trouble in Shovel Knight because I haven’t played a lot of games similar to that.

When I was researching and brainstorming for this article, I came to the conclusion that there are 4 types of difficulty in my eyes.

The first type is the intended difficulty. This is planned by the developers to challenge you during the game. Think about a Zelda dungeon where you get a new item in a dungeon and you have to learn to use it or remember the places where you were unable to progress and needed to use the item.

The second type is an unintended difficulty. This was an unplanned difficulty due to bugs, randomness (like RNG or random generation) or just plain bad game design. Or it can be because of things like certain mechanics. For example, a lot of people complained when Super Mario 64 DS came out. While it’s a good remake, the controls weren’t loved by various reviews because the original game was designed with a joystick in mind while the DS didn’t have a joystick.

The first two types can be mixed with the other two types.

The third type is a fair difficulty. With this I mean, the game provides you with a challenging and rewarding experience. Like, you finally figured out how to beat that one puzzle or beat that one boss.

The fourth type of difficulty is, you guessed it, unfair difficulty. Now, this can be because of bad and or lazy game design but this can also be a huge spike in difficulty. A great example is Suikoden Tierkreis for me. Overall, the game is somewhat easy. If you don’t skip too many battles and pay attention to what you are doing, the game isn’t all too challenging. I rarely to never saw the game over screen. Until I came to the final boss. This annoying battle gets such a difficulty spike that made me not fully finish the game and actually look up the ending online. Now, while writing this article, I actually restarted playing the game and I’m hell-bent in finally beating the game this time.

The more difficulty of type 2 and 4 you have, the worse it becomes for your game. One time a developer asked me to review an Android game. In this game, you had to feed various foods to some customers. The issue was, all of the dishes were based on Asian dishes and I’m European. I barely know anything about Asian cuisine. The unfair difficulty in this game is that almost nothing was explained in the game about the foods themselves. So, I was unable to figure out which food was what, so it became a guessing game.

Another example of unfair difficulty is more recent. A developer asked me to review a Switch game they just released. The game is a twin-stick shooter and in the shooting tutorial, there were two spawners in the room that spawned so many enemies so quickly, it became overwhelming. You shouldn’t put so many enemies in the first level of your game while the player is still learning the basic mechanics of the game. That’s unfair.

headerDoes a game like Dark Souls have unfair difficulty? Well no, the game is quite balanced in my opinion. There is a lot of risk and reward gameplay, the punishment is just a bit too harsh in my opinion. But the game becomes beatable when you learn the finer details of the game and get used to the inner workings of the game.

The line and difference between the four types are really thin and make it still personal. Speaking of personal, some people talk proudly when they were able to beat a certain game on the highest difficulty. While that is impressive, you shouldn’t look down upon people having trouble on the lower difficulties. While my gaming buddy MiseryLC can beat the AI in Europe Universalis IV on hard, I feel that the normal difficulty provides just enough challenge for me.

I think it would be a great development if all games have difficulty sliders. The more you can adjust the difficulty, the better. Something I really loved in the Etrian Odyssey series is that you can change the difficulty setting when you are in the town without any other punishments. This is great because when I was unable to beat a certain boss and almost stopped playing, I was able to lower the difficulty a bit so I was able to beat the boss and move on. After I had beaten the boss, I set the difficulty back on normal. This is a perfect system since people can choose how easy or hard you want the game to be.

Now, I have said quite a lot about the topic now. To avoid this article becoming a bit too long or having too much rambling, I think it’s time to let some of my friends talk. I want to thank everybody for their input since they helped me quite a lot while putting my thoughts together for this article.

How others think about difficulty.

Now, I asked around on various groups on Discord and Facebook on their opinions on game difficulty. Here is what they have to say. Note, some quotes I translated from Dutch to English. Some quotes had minor edits since sometimes contained an answer to another topic in the conversation or something in those lines.

The following quotes come from a Facebook group where Belgian retro game collectors gather.

Ward: “Some games are pretty challenging due to their difficulty like Slain and Cuphead. But other games hold your hand, but that doesn’t always take away from the fun of the game. It really depends on the game and how enjoyable the story is.”

Hakim: “Sometimes a too difficult game can be really frustrating. And out of this frustration, the game can go on my shelves to be never played again.”

Kenny: “Personally, I think that the player should have a choice how difficult the game should be. Some games I play personally for the story and not for an extreme challenge.”

Mayu: “For me, a game can never be too difficult. I’ll play until the end as long as the difficulty, challenge, story and such are fun. It already happened that I was disappointed when I bought a new game and I finished it without issue. The solution for this is lately, collection or completion rewards. Some of them are really letdowns. In the past, gaming was a very niche hobby. When a game was too difficult, you just had to try and try again. But, now that gaming isn’t a niche hobby anymore, the difficult games don’t sell that well anymore. And with companies trying to make as much profit as possible…”

Koen: “Making a game extremely difficult is no issue for me. As long as all the elements of the game are fun, it doesn’t matter to me. I really enjoy the rewarding feeling of finally being able to beat a game at the highest difficult setting after trying on it for weeks and seeing the real/true ending. But, when the story is garbage and I have to replay the game on a harder difficulty setting, I won’t be spending my time on a new playthrough.”

Niels: “As long as a game stays fair, it’s worth my time. Nowadays, there are a lot of games that are too easy for everybody to play. From endless tutorial sections to special power-ups when you die a lot and sometimes even a skip button, these are just a few things that you find more and more in modern games. Now, there is nothing wrong with that, as long as they are optional or are disabled by higher difficulty settings. Something I really want to stress, a game that is too difficult thanks to bad enemy placement, terrible controls or bad decisions is a bad game.”

Xavier: “I prefer easier games. There are a lot of games that are quite enjoyable to play. It doesn’t matter to me if games are shorter, I usually buy them at a lower price after they have been released for a while. It’s better then having to play a game where you have to retry a section 20 times to finish it.”

Dennis: “I usually start a game on normal mode. Depending on my experience, I raise or lower the difficulty. So, this means that I play some games on easy, some on normal and some on the hardest difficulty. I don’t really enjoy games where you respawn a thousand times before you can continue and especially when you have the same issue 10 minutes later in the next section. If I enjoyed the game enough, I might replay it on a higher difficulty setting. Most of the games interest me for somewhere between 10 to 20 hours. But, this is absolutely not the case for me with Final Fantasy games.”

The following opinions are from fellow bloggers or friends in the blogging world.

Aiphafemaie: “A couple thoughts – I think games felt more difficult in the past because you had to rely more on yourself to figure out how to pass levels or quests. Or printing out walkthroughs from GameFaqs.com lmao.  Now when you’re stuck, you can just to YouTube and see how it’s done. I don’t think games were more difficult in the past, but “difficult” is a subjective word.  Today’s games do have varying difficulty modes, in comparison to the past. Before most games could only be played on default.”

TwoTall4uFool: “I think there was a lot of trial and error with games back in the 80’s and 90’s. Even in the 2000’s. Aiphafemaie you bring up a great point about GameFaqs but there are some games out there that I would’ve never beaten if it wasn’t for Game Genie/Gameshark. Today in games you have tutorials and of course there is YouTube. And even with plug and plays such as the SNES Classic you can rewind and try a part again if you fail. And plus suspend you point. So emulating older games have made them easier ….. sort of.”

ReaperInteractive: “I agree with @aiphafemaie . Games in the past had no clear instructions or clear, “Go here to pass to the next level.” Games nowadays are a lot more direct and I feel that developers intentianally make these instructions extremely clear as to make the game as playable and prevent people from giving up midway. A little more on the note. There have been games where the instructions were so unclear that I literally had no clue what to do and ended up giving up. Another reason I feel that games nowadays are a lot easier is because we’ve played the same basic mechanic over and over again as to games in the past, there were hundreds of different mechanics. Most games nowadays can be grouped into a couple dozen genres with the same mechanic and controls. Contrary to this, I feel that games in the past are composed of hundreds of different genres, some completely new to the people hence why I feel that why games in the past are a tad more difficult than those of our age.”

The Well Red Mage: “I think that games can still pretty hard now, some of them, but there are new varieties of games now. There are brutal platformers as a subgenre now that are built on difficulty, but then there are also walking simulators and interactive movies now that eschew difficulty almost entirely. I think some would say that the difficulty of retro games was such that it was unfair, but I think that the lives systems and the memorization of patterns (two very retro-centric ideas of difficulty) are perfectly valid; we maybe just don’t have the toleration for them that we used to. Those games were still demanding something of the player (memory or timing). So I think this is a conversation that benefits from specifics like specific games and specific features in those games that bring difficulty into the equation (memorization, level design, limited options or limited chances to complete a challenge, longer periods without save features, increasing speed, item management, enemy AI… all those things are specific features that games then and now used and use to create difficulty).”

The Badly Backlogged Mage/MrBacklog: “I think the obvious-but-unhelpful answer is “as difficult as they need to be to convey the desired experience”. Dark Souls, the Walking Dead and Mario Party are all different in terms of difficulty because they’re going for different experiences.”

OverThinkerY: “I think there are different ways of adding difficulty – Backlogged makes a good point about those games being difficult in different ways as part of the experience. There’s perhaps the most classic sort of difficulty, which is reacting and executing the right series of inputs quickly enough to proceed, and then there are things more dependent on memory, ingenuity, or sheer emotional fortitude. I think there are more examples these days of different sorts of difficulty other than simply pressing buttons accurately, which might be down to better tech or just natural progression, but it enables different kinds of experiences to be made effective in that way.”

Mail Order Ninja Mage/Daniel Flatt: “Difficulty is the hardest thing to get right in video games. If you push back too hard you lose all but your most dedicated player, if you don’t present any challenge then moderately skilled players become bored. Like everyone said above it is drastically different depending on the game and furthermore the individual playing.

That being said games aren’t necessarily easier than they were before, but they have become better at not wasting our time. Games previously were artificially hard, first because checkpoints and saves weren’t a thing, and then because many NES games are a handful of hours long without constantly starting over. They had to have that difficulty to make the game worth it, can’t have Billy coming to you after an hour and asking for a new game. I dare anyone to play B side levels of Celeste and say games are easier, but the difference is you don’t have to play through the same 30 minutes over and over to finally get through something and die 20 seconds later to start all over.

The best games have difficulty determined by the player, Nintendo excels at this, but one of the best examples is Ori. It has a function where you basically create your own checkpoints or don’t, depending on your preference. It could be brutally hard, but if I get to try again right away for a certain section it wasn’t wasting my time making me play the same section a hundred times.”

Now, as you can read, the opinions are extremely diverse when it comes to difficulty. This brainstorm was extremely interesting to do. I honestly think that I’ll return to this topic in the future. Before I close this article, I want to point you to an article created by Rob “I Played The Game” Covell that he wrote in 2017 about the same subject. “A Difficult Conversation”.

Closing off

Like I said in the previous paragraph, the conversation of how difficult a game could be or if games are too easy nowadays gets quite diverse opinions. While this topic could be discussed for hours and the opinions will go in various directions, I think I’ll close off this article here. I’m quite curious about what everybody thinks. Maybe I’ll revisit this topic at a later date.

If you have written or talked about this subject in the past or know a great resource like another article or video, feel free to send me a message with the link. Maybe I’ll include it in the next article. And with that said, I think I’ll really end off this article. Thank you, everybody, for helping me put this article together. It was a blast. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.