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Review: Atelier Rorona -The Alchemist of Arland- DX (Switch) ~ Crafting The Adventure With Alchemy.

atelier-rorona-featureWikipedia page

On my top 10 games list of 2018, I talked about Atelier Rorona. I talked about how this game got me interested in playing the Atelier series. Now, it’s time to give my full opinion on the game. Why did I place this game on my top ten list and why wasn’t it higher on the list? I think it’s time to talk about crafting and exploring. Adventuring and RPG’ing. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Get off your lazy bum

atelier rorona screen 1The story of this game has a simple premise. You play as Rorona, a young girl who is an apprentice at a local alchemy shop in the Arland Kingdom. Her master Astrid is so lazy that business isn’t going well at all. As a matter of fact, she didn’t get off her lazy bum for so long, the kingdom is considering to close down the shop. Rorona doesn’t want this to happen so she takes on the challenges provided by the kingdom. She gets a deadline of three years. During these three years, she has to prove that she can run the alchemy shop and make a profit. If she fails one of these challenges, the shop will be closed without any further questions.

On the surface, the story of this game isn’t anything special. It’s one that has been done various times before. Yet, the story actually changes a lot in your actions. It depends on who you take with you on your journey, how good you craft your items, how you interact with the characters and how you run your alchemy shop. The one that lazy Astrid sort of gave to you because she wanted more sleep but didn’t want the shop to be closed.

This makes the story quite a lot of fun to play through. Because each and every playthrough is going to be different, you will have a different story. This game has various endings that all depend on how good you did during your missions provided by the kingdom. When I had beaten the game for the first time, I got a very generic ending that didn’t give the closure I felt that the story deserved. Because of that, I feel motivated to replay this game with so I can get an even better ending.

The writing of this game makes replaying this game even more enjoyable. While I was playing this game, I posted a short clip on my Twitter showing off the voice acting. The game has a lot of funny and charming moments. I actually fell in love with the characters of this game. Now, depending on how good you play this game, the characters you interact with getting more character development.

Now, during my playthrough, the story was quite enjoyable. While it didn’t have a lot of moments where I sat on the edge of my seat, it was quite relaxing. Maybe the other endings have more thrilling moments, but overall I enjoyed the story quite a lot. The writing, the pacing, and the voice acting make for an enjoyable experience. I can’t wait to see how the game plays out on my next playthrough.

With that said, how do you actually go about saving the shop? For that, Rorona needs to gather ingredients from various locations and craft various items. Depending on the quality of the items, you get better items. Now, I do have one thing I felt mixed about in terms of the gameplay.

Running that shop

atelier-rorona-the-alchemist-of-arland-dx-screenshot-01-ps4-us-04dec2018

Yes, this is a screenshot from the PS3 version, but the Switch version looks the same apart from the different buttons.

While the story pacing is quite good, the pacing of the game is … let’s just say, strange. Because the game gives off a relaxing and casual vibe, the game can feel extremely slow. But this is very misleading. Because you have a strict time limit; you shouldn’t waste time at all. You have to play every move extremely carefully. The more mistakes you make, the worse your ending gets. The depth in this game is crazy. You do get an assistant at the middle point of the game. This mechanic saved me various times. You can assign this assistant to go and explore for you or craft items for you.

Be warned, the tutorials of this game only scratch the surface of the mechanics of this game. Something I recommend is that you use the save system to your advantage. I had various saves at various points. So, I can go back when I felt I was able to finish the missions with better results.

Talking about the save system, the fact that this game got ported from a PlayStation system really shows in the UI. If you have played a game on a PlayStation you will recognize the typical save and load UI easily. The only thing that annoys me is that I’m unable to name my saves. This would have helped quite a lot.

So, you have to explore, fight monster and craft items. This sounds like your typical RPG fare. You do have side quests that can help you to get a better relationship with a certain character. Some of these side quests have the potential to improve the reputation of the shop which also has a big influence on the ending of the story.

All in all, the biggest challenge of this game is time management. Use your time wisely and try to waste as few days as you can. I always tried to finish the assignment of the kingdom as fast as I could. When I finished that, I used the remaining days to explore new areas and improve my relationship with the other characters.

The gameplay immersed me quite a lot. I really felt like a shop owner trying to find the best strategy to get my shop up and running and to try to get as many customers as I can. While the game isn’t too difficult to get the most basic ending, the challenge for this game hides in trying to get the best endings.

A normal playthrough of this game will take you somewhere around 20 hours. But, if you want to see all the endings, you will get a lot more out of this game. On howlongtobeat.com, there are reports of players taking 60 to 100 hours to fully complete this game. Now, this is for the PlayStation 3 version. At the time of writing this review, the website has no listing for the Nintendo Switch version.

Now, the meat of this game is in exploration and crafting. First of all, let’s go a bit more in-depth about the exploration. During your exploration, you can take two allies with you. Certain allies require a certain price to hire. This price needs to be paid upfront. So, make sure you have enough gold in the bank to hire them.

During the exploration, you can go to various locations. Each location has several areas you can explore that provide different items. These items aren’t randomized, so if you find herbs in a certain area, you will be able to find those herbs every time there.

One thing you need to keep in mind is that you have an inventory limit. If you reach that limit, you have to throw out items. Also, you need to keep in mind that certain items can lose their freshness. For example, if you collect berries and don’t put them in your storage in the chest in the shop, the quality will drop.

During your exploration, you can see certain spots where items can be gathered. In the meantime, you see the enemies roaming around. When you interact with them, you can start a fight with them. The battles are turn-based. It’s the system you see in a million other RPG’s. But there are a few differences.

One difference is that only an alchemist can use items. So, only Rorona can use healing items during the battle. Another difference is that you can use certain characters to defend you and make combo attacks. In each battle, a meter builds up. When that meter is full, you can use the shoulder buttons to defend Rorona. A similar mechanic counts for the combo attacks.

One thing you need to keep in mind during the exploration is that moving between locations and areas takes valuable time. So, make sure you know which items you need and where you can find them and plan accordingly. Otherwise, you might get into trouble and you aren’t able to craft certain items.

In addition to that, keep in mind that you have a limited amount of MP. MP is also used to craft items. And this brings me on the second part of the gameplay I want to focus on, the crafting. This is something I didn’t always pay attention too. Each item can have certain properties that make a huge difference during crafting. Each item has also a quality level that changes the outcome quite a lot as well.

Something I found extremely tricky was looking for high-quality items. For some reason, I always found a mid tear or low tier quality items. I’m quite sure that this was one of the reasons that resulted in me having a mediocre ending. Now that I know that, I know what I should look for in a second playthrough.

Anyways, the crafting system itself is a bit basic. You can select various ingredients to craft an item. If you don’t have a certain sub ingredient that is craftable, you get forwarded to the crafting menu of that item. One thing that I found really annoying was that it wasn’t always clear which ingredients were missing. For example, the icon of the missing ingredient was a flame. But I had a few ores that looked extremely similar. Yet that wasn’t the ingredient I needed. It turns out I needed oil.

Something I really liked was that in the crafting list, you were able to sort ingredients in terms of quality or rarity. Also, you had various symbols that gave information if you were or weren’t able to craft a certain item. For example, a triangle means that you are able to craft the item but you have to craft a sub-item first.

One thing that I would like to mention is that this game can be repetitive. It’s quite easy to fall in a loop for every assignment or mission. Explore, craft, rest. Explore, craft, rest. Explore, craft, rest. And repeat. Each assignment has a different theme like preparing for a festival or helping to craft medicine.

I didn’t mind too much, but I feel that a bit more variation in the gameplay would do the game some good. For example, a bit more assignments where you needed to defeat a certain number of monsters or collect a certain amount of ingredients would do the trick.

Arland is saved

atelier-rorona-the-alchemist-of-arland-dx-screenshot-03-ps4-us-04dec2018Let’s talk about the visuals. This game looks quite nice in my opinion. While the game could have benefited from a free camera, I actually didn’t mind too much since the camera allowed me to watch the nice city and fun dungeons in great detail. Some enemies suffer from the recolor syndrome, like the slime enemies. There are at least 3 variants and only the color has been changed. I wish those games added a few extra details. Oh well. At least I never had slowdowns during gameplay and I was able to play the game at a decent frame rate.

In terms of animation, this game is good. While the cut scenes would have benefited from some more character animation instead of gorgeous looking 2D artwork. Now, if the game came out in a previous generation, I would excuse this…. oh, wait… that’s right, this game is a port of a PS3 game. Then again, the PS3 is capable of so much more. Oh well.

Now, something that bugged me a bit is the rather awkward jumping animation. I think it’s missing a few frames near the end where Rorona’s feet almost snap into place. It also looks strange when you adjust your jump in midair. Since Rorona sort of floats awkwardly. It’s hard to put into words but while the jump works great, it feels off and looks a bit off.

Jumping in itself is easy to do and control. You just press the jump button and voila. I don’t have any complaints about the controls. I really like how there is a dedicated button to cycle through Rorona’s animations. The game controls great and I didn’t have the need to spend time getting used to them. The UI explains it so well, I got the hang of it right away. One minor nitpick is that the prompt for running is a tad confusing. When the UI shows a button for “running ON” and you press that button, Rorona actually starts walking. So, that prompt in the UI actually shows the status if you are running or not.

Now, the UI has some amazing things I really liked. Like how easy it is to sort items or the great and easy to use crafting system. But I have a few complaints. First of all, I wish I was able to see which ingredients were at a certain location before I actually traveled there. I would have been able to save so many days…

Secondly, while I totally understand why the developers did this; I wish I was able to see how many days it would take to go to a newly discovered gathering area. The reason why they don’t tell you this is most likely for immersion reasons.

And my final and third complaint is when you buy armor, you can’t see if it would increase somebody’s stats or not. This was quite annoying, especially when the armor shop rarely has new items because the game really wants that you craft it yourself.

The music and sound effects for this game are good. The soundtrack really fits the mood of the story quite well. It’s relaxing and rather melodic. It helps to get immersed in the game. I even added the soundtrack to my playlist for when I want to relax. Now, the sound effects are great but I wish there were a bit more of them. For the whole crafting system, the use the same effects and I would love some different ones for food or bombs. Also, one for days passing, while the clock ticked over, would be the cherry on the cake.

Oh, and here is something nice, you can totally change the whole soundtrack. Yes, while interacting with the book in the atelier, you can change each and every track to another track. You can choose between a pretty long list of other games in the series. Now, this is an amazing feature but it could have used some additional features. Like a reset to default option and one where you easily see which song you have selected since in that menu there is a lot of unused screen space. And the biggest missing feature is, in my opinion, a preview of what song is currently playing. Oh dear, they were so close.

In that same menu, you can access the different costumes for Rorona. As far as I know, these are only cosmetic. You can do save file management and decorate the atelier to a certain degree. You can also access the options menu where you can adjust the sound mix to your liking. Here, you can also change the language of the voice acting to Japanese or English. So, if you want Rorona to greet you in Japanese on the main menu, you can do that.

After you have finished the game, there is a post-game chapter. I won’t spoil what the chapter is about but it adds some additional story. But after this post-game, there is no free-roaming. So, you can’t experiment with the game… This is a real missed opportunity since I would have loved to try and experiment with the game to learn and have a better run next time. Yet, on the other hand, I totally understand why they did this. Because the game has so many different endings in which different characters aren’t present, it would have been a hell to program.

Interestingly, during my writing this review and posting it; the game got a small update. I have no clue what has been added, but I wanted to mention it, just in case something in my review doesn’t make sense anymore.

With that said, I have said almost everything I wanted to say about this game. I did leave some things out for you as a surprise if you decide to play this game. But, it’s time for the conclusion of this review and my final thoughts.

Conclusion

The bad:

  • The jump animation looks awkward.
  • The game can be repetitive.
  • There is no free play in the post content.

The good:

+ Enjoyable story, writing and voice acting.

+ Amazing charm.

+ Great UI.

+ High replay value due to the different endings.

+ Relaxing soundtrack and you can change it to your liking!

+ ….

Final thoughts:

I don’t know exactly how this game compares to other games in the Atelier series. Since this game is the first game in the series I have played. Nevertheless, I did enjoy my time with this game quite a lot. The game is on the surface of a relaxing game with a lot of charm. But, don’t get fooled, this game can become quite hectic in a good way.

The game is quite enjoyable to play but difficult to master. You really need to plan every single move to make sure to you get yourself in a difficult situation.

This game is perfect for everybody who is looking for an RPG with a crafting system or somebody who is looking for a shop simulator. While I can totally understand why some people won’t enjoy this game too much, it did click with me.

But the game is far from perfect. Don’t get me wrong, this game is quite good but it has some flaws that hinder the gameplay in my opinion. Like the strict deadlines and the repetitive nature of the game.

Personally, I recommend that you give this game a try. If only there was a demo of this game you could try out and judge for yourself if this game is for you are not. I bought this game because the screenshots and descriptions looked interesting on the Nintendo eShop and I wasn’t disappointed.

Now, I can’t wait to play the other games in this trilogy to see if they improved the mechanics in the other games. Maybe they crafted an even better adventure while they kept everything that worked quite well in this game.

Do keep in mind that I’m not saying that this is a bad game. It’s a good game with some flaws. It’s up to you to decide if these flaws would hinder your enjoyment of the game or not. Since this game has a lot of depth so you will be able to have a lot of fun with this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a different article but until then, have a great rest of your day and take care.

Score: 70/100

The Legend Of Zelda Retrospective – A Bloggers Journey

abloggersjourneyOfficial website

The Legend Of Zelda series just got 30 years old in 2016. With almost 20 main games, several spin-offs and remakes under its belt, it’s time that we look back at the series. We start from the very first NES game back in 1986-1987 and continue through the more recently released Breath Of The Wild in 2017. But, I won’t do this alone. I think it would be more fun that we look at this series from different angles. That’s why I won’t go too much in depth on each game in this article but other bloggers will. This article will serve as a hub. So, you can go on an adventure through various interesting blogs and maybe discover new authors and blogs to follow! I hope you are ready since here we go!

The lovely logo for this project is created by ZoeF.

Introduction

In case you have never played a Zelda game, let me explain what this game series is about. The Legend Of Zelda is a game series developed by Nintendo and is the brainchild of Shigeru Miyamoto and Takashi Tezuka.

In almost each Zelda game, you must go on a quest to save a kingdom from destruction. In your quest, you meet different characters and go through various dungeons to get stronger. Each Zelda game has its own gimmick that makes the game stand out on its own. For example, in one game you have transformation masks and in another game, you ride throughout the kingdom on a train.

Each Zelda game takes the player on a journey throughout a game filled with action, adventure, puzzles and much more. It’s hard to explain what makes a Zelda game a Zelda game.

There are various elements that always return in almost each Zelda game. There is always a kingdom or kingdom to save. At the end of each game, you have a big boss battle against the big bad that is threatening the land. You go through dungeons to acquire new items and/or abilities to get stronger. You also go on a journey on your own, sometimes with a companion that helps you throughout the adventure.

If we would cover everything in this retrospective, we wouldn’t be able to ever finish this series. Since there are comic books, tv-series, concerts and so much more. That’s why we decided in this retrospective to focus only on the main series.

But hey, if we explained the Zelda series, we would be here all day. So, it’s time to look at the first game! Let’s get this retrospective started! Little note about the release years, I took the earliest release date, which is in most cases the Japanese release date.

Enough stalling, it’s time to hear what other writers have to say about the Zelda games. Let’s start with the beginning and let’s start with the first Zelda game!

1986 – The Legend Of Zelda (NES)

Tim talks about the start of the Legend Of Zelda

Zelda 1The first game in the series! So, in this article, you can read the memories of Tim with the first Zelda game.

Something that is very special about the first game is that there were broadcasted sequels of this game. You can read more about it here, BS Zelda.

1987 – The Legend Of Zelda II: The Adventure Of Link (NES)

Jessica takes us through Link’s adventure on the NES.

Zelda 2Creating a sequel isn’t easy. You can go in two different routes. One route is to create something so similar to appeal to the old fans. The other route is to create something completely new to try to draw in new fans.

In this game, they chose the 2nd option. They tried something new with the Zelda formula, but how did it go? Well, Jess will tell you all about it in her article about Zelda II.

1991 – The Legend Of Zelda – A Link To The Past (SNES)

The Well Red Mage shares his wisdom of the tale of the Link to the Past.

a-link-to-the-past-4In the article from the Well Red Mage, we learn about his experience with the Link to the Past games. He also talks about why the Zelda series has been able to survive for so long.

If you wonder if “A Link Between Worlds” was the first sequel to this game, well you are mistaken. The first sequel to this game is Zelda – The Ancient Stone Tables.

1993 – The Legend Of Zelda – Link’s Awakening (GB) – The Legend Of Zelda – Links Awakening DX (GBC)

OverThinkerY talks about the first handheld Zelda game, where Link wakes up…?

250px-LinksAwakeningDX.jpgAt first, I played the version on the Gameboy. I only played the DX version a few years ago, when it got released on the Nintendo 3DS eShop.

In the DX version, you have one additional dungeon, playing around with the colors that the Gameboy Color provided. But, in the article that OverThinker wrote, you can read about some interesting facts about this game. Things I didn’t even know. So, I’m quite sure you will learn a lot from this article!

1993 – 1994: Link: Faces of Evil / Zelda: Wand Of Gamelon & Zelda’s Adventure (CDi)

Jessica takes you through the CDi games, the Zelda games made by Philips.

The CD-I is such a strange console. Due to a failed partnership, Philips acquired the rights to some famous Nintendo IP’s. So, Philips created these three infamous games.

What happened? Are these games as bad as everyone says or do they have redeemable qualities? In Jess’ article about these three games, you will find it out. In her article, she takes a more in-depth look at these three games.

While we decided to focus on the main series Zelda games, we decided that the CDi-games should be included in this retrospective.

1998 – The Legend Of Zelda – Ocarina Of Time (N64)

LaterLevels Kim write about her experience with the game and her stepson

The_Legend_of_Zelda_Ocarina_of_Time_box_artSomething I would love to add is the fact that this game got a port to Gamecube. In that version, we also got Master Quest. A more difficult version of the main quest. But the master quest was absent from the Wii, Wii U Virtual Console ports. Shame really.

On LaterLevels, you can read a very enjoyable article with a view of the experiences that Kim had with this game and her stepson. It’s a very enjoyable read.

2000 – The Legend Of Zelda – Majora’s Mask (N64)

Zach is going to take us through Termina and tell us about Majora’s Mask.

The_Legend_of_Zelda_-_Majora's_Mask_Box_ArtAs a kid, I didn’t have an N64. I was so jealous of my friend who had one and was able to play this game. I had to emulate it back in the day.

Thankfully, I own the game now on Virtual Console and the 3DS remake. That’s why I love reading stories like Zach wrote about his childhood experiences with the game.

It’s a really heartfelt article and a great read. You wouldn’t be met with a terrible fate if you read this! Seriously, I think it would be a shame if you didn’t read this article.

2001 – The Legend Of Zelda – Oracle Of Ages / The Legend Of Zelda – Oracle of Seasons (GBC)

Adventure Rules takes us through Oracle of Ages and NekoJonez continues with a look at Oracle of Seasons

OOA OOSSo, in 2001 we got the first Zelda games developed by Capcom. Did they do a good job or did they fail? Well, AdventureRules and NekoJonez will tell you in their articles. The work of taking a look at these two games is split right in two, just like how the Oracles games split the Zelda formula right into two games.

2002 – The Legend Of Zelda – Four Swords (GBA)

2004 – The Legend Of Zelda – Four Sword Adventures (GameCube)

Jessica is taking us on a journey through the adventures where Link splits in four.

Personally, I own a copy of the GBA cart with Four Swords, but never got the chance to play it. I have downloaded the DSi/3DS eShop edition of the game. So, it’s quite interesting to read how these two titles play. Since these two titles are the only titles I haven’t really beaten nor really played in the Zelda series. That’s why I have to thank Jessica so much for writing this article. It combines the three games in the Four Sword subseries. Enjoy the read!

2004 – The Legend Of Zelda – The Minish Cap (GBA)

Here is OverThinkerY and he talks about Link’s encounter with the Minish Cap.

260px-ZeldaMinishCap_BoxArtThe first time I played The Minish Cap was a rental. Today, I own the game twice. I have a boxed cartridge version and I got the game again on the 3DS with the ambassador’s program.

OverThinkerY took a look at this game and talks about the history and impact of this game. It’s a great read! For those who didn’t know, this game is also made by Capcom just like the Oracle games.

So, I urge you to take a look at the article he wrote. Let’s fuse those Kingstones!

 2002 – The Legend Of Zelda – The Wind Waker (GameCube)

Lpgardian is talking about the tales of the vast ocean and the Wind Waker.

WindwakerboxWhen the Gamecube got presented to us, we got a very interesting tech demo at SpaceWorld 2000. Yet, not too long after, the art style of the Wind Waker got revealed.

That’s the story everybody knows about the development of the Wind Waker. So we shouldn’t focus on things you already know.

Lpgardian created an article where he talks about why he thinks that the Wind Waker is one of the best Zelda games ever. He talks about why he loves this game and what exactly he loves and enjoys it.

There are more reasons why you should read this article. Besides talking about his experiences, it’s also a nicely written review of the game.

So, go ahead and give it a read. It’s a great article!

2006 – The Legend Of Zelda – Twilight Princess (Gamecube – Wii)

Now Jessica will be talking about the tales of the Twilight Princess

The_Legend_of_Zelda_Twilight_Princess_Game_CoverReading about personal memories about a game is always fun to me. And this is what you can expect from the article that Jessica wrote about Twilight Princess.

In this article, she compares the place of this game in the timeline, how the game compares to other games.

What I love the most about her article is that she talks about how the game impacted her emotionally.

I have to admit myself, I haven’t finished this game yet. But, I have to agree with a lot of things that Jessica mentioned in this article. The dungeons in this game are amazing. This game was one of the sole reasons I bought a Nintendo Wii.

So, what are you waiting for? Go and take a look at Jessica’s article about Twilight Princess since it’s a great read!

2007 – The Legend Of Zelda – Phantom Hourglass (DS)

Takuto sends us seaward once again in Phantom Hourglass.

The_Legend_of_Zelda_Phantom_Hourglass_Game_CoverSo, 2007 came around and we got a sequel to the Wind Waker. Now, I have a lot of great memories with this game; I invited Takuto to tell his memories.

The memories he shares in his article are quite relatable. I remember another frustration with this game. There is this part where you need to stamp something on a map. You have to do something with your DS in order for it to work. I have spent too long to figure that out. In any case, I highly recommend that you read the article since Takuto shares his memories about the game in the first part…

2009 – The Legend Of Zelda – Spirit Tracks (DS)

And then Takuto traverses the Overworld, riding along the Spirit Tracks

The_Legend_of_Zelda_Spirit_Tracks_box_art… and in the 2nd part of the article, he takes you on another journey through Hyrule. When he wrote that this game has one of the best soundtracks in the series, I had to listen to the soundtrack again. To be fair, he makes a very good argument.

So, I hope you have your boarding passes ready since in the 2nd part that Takuto wrote is quite an enjoyable read. He compares it to Phantom Hourglass and talks about his own memories.

Also, Takuto, I feel the same way about these games as you said at the end of your article buddy!

2011 – The Legend Of Zelda – Skyward Sword (Wii)

The AmbiGamer takes us skyward with Skyward Sword

Legend_of_Zelda_Skyward_Sword_boxartSkyward Sword was a title that got a lot of praise and a lot of hate from the community. Personally, I enjoy the game to an extent. Thankfully, the AmbiGamer is here to tell her opinion of the game while having a great analysis of the game.

Something really interesting was that she also took a break from playing the game before finishing it. I did the same thing. Twice to be honest.

I still remember the first “leaked” images of this game. Like their one where you saw Link’s back and mysterious blue creature in the foreground. That creature turned out to be Fi, a new version of Navi in my opinion.

But I have introduced this article enough, it’s time for you to read the AmbiGamer’s article about this game.

2013 – The Legend Of Zelda – A Link Between Worlds (3DS)

OverThinkerY takes us between worlds. Is the Link there?

A-Link-Between-Worlds-Box-ArtIn 2013, we got a spiritual successor to Link to the Past on the 3DS. It’s called A Link Between Worlds. And in this title, OverThinker gives you a sort of review of the game while he points out the most interesting facts of this game.

The article he wrote is an interesting analysis of the game.

If you are curious what the opinion of OverThinkerY is about this game, you should take a look. But, you should take a look anyway, since he is a great writer.

2015 – The Legend Of Zelda – Triforce Heroes (3DS)

Sheikah Plate talks about the heroes of the Triforce.

triforce heroesUsually, you can find different recipes from Breath of The Wild on Sheikah Plate’s blog, but she is a big Zelda fan, like me.

She wrote an excellent article on Triforce Heroes. In the article, you will be able to read her own opinion on the game, the development history and much more.

The article is written like she is having a presentation on a stage or talking to you about the game. That makes this article so enjoyable to read.

So, what are you waiting for! I urge you to read about one of the only multiplayer Zelda games!

2017 – The Legend Of Zelda – Breath Of The Wild (Wii U – Switch)

KillerRobotics takes us through the wild. The Breath of the Wild can be felt already.

BreathoftheWildFinalCoverI still remember how disappointed I was each time I heard that this game was delayed. Thankfully, in March 2017 we got the latest entry in the Zelda series.

The name is Breath of the Wild. At first, I was rather hesitant since it changed so many things about the Zelda formula. I can get quite attached to gameplay so I can get disappointed when a sequel changes too much.

But, that’s enough about me. Now, I want to introduce you to my blogging friend Killer Robotics.

In his article, you will find his memories and experiences with the game. He also talks about how this game changed the Zelda formula and what stands out to him the most.

So, I highly recommend that you read KillerRobotics article to learn more about his opinion on the game. It’s a worthwhile read!

Word of thanks and wrapping up

So, now that we reached the end of the hub article, I want to thank every blogger that helped in this project. This article was one of the biggest projects I have ever done.

This project was so much fun to do and I can’t wait to hear what you think! Any feedback is welcome since we might do this project again with a different game series. But keep in mind, creating a series like this, is a huge undertaking and requires a lot of work.

I also want to thank you, the readers! Thank you for supporting us. Thanks to you, we get to do things like this and create more content to entertain you guys and girls. This wouldn’t be possible if nobody read our articles. This made this project totally worth working on! I hope you discovered some new blogs for you to follow since everybody who helped in this project is all great writers and deserves more people following them!

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed working on this! I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Just to close off this article, these are the Twitter links of the people who helped to write an article or helped to make this project a reality! And in no particular order, I want to thank everybody.

NekoJonez, Tim Bledsoe, Jessica Allaweh Erin Brown, Chris (OverThinkerY), Adventure Rules, LaterLevels, The AmbiGamer, Zach The Darklegend Auld, Qudduws Lpgardian Campbell, Takuto Anime Cafe, Killer Robitics, The Well Red Mage & SheikahPlate

Gamer’s Thoughts: My favorite Zelda dungeons

ZEldaTo those who don’t know, I’m a huge Zelda fan. I pre-order every Zelda games that come out and I own almost all of the spin-off games. Not too long ago, a friend of mine commented on my blog asking if I’m willing to do a top 10 list of my favorite Zelda dungeons. So, here is my list of my favorite Zelda dungeons. Notice the “my” in the previous sentence. So, it’s my opinion. Also, I wasn’t able to rank these 10 dungeons, so they are in no particular order! In any case, I invite you to write leave your opinion on my list and/or give your own list in the comment section down below.

PS: I linked each title to the dungeon theme. Enjoy!

The Eagle – The Legend of Zelda

the eagle

This dungeon has to be on my list. The reason for that is an obvious one. It was my very first Zelda dungeon. I wasn’t able to play it on the NES when this game can out, but I did play the NES Classic GBA port of this game.

Just when I heard the theme of this dungeon, I remember playing this game for the first time before not too far from the fireplace and just enjoying the game. In a matter of fact, after I had beaten the first dungeon, I was reading the instruction manual and found the mini-walkthrough that helped new players towards the first dungeon.

The only complaint I have with this dungeon is that the theme is way too short. In-game, it doesn’t matter that much, but a loop of 1 minute of music can get annoying sometimes.

Thieves Hideout – A Link Between Worlds

Review of this game

Thieves Hideout

In this dungeon, we have a sort of escort mission. One that I enjoyed quite a lot.

When you fail to escort the girl out, you won’t have to redo the puzzles again to get her out of jail. This is a great bonus.

This dungeon is one of my favorite dungeons in the game. The biggest reason why I enjoy this one a lot is that I enjoy the final boss quite a lot. Seriously, when I think about dungeons from A Link Between Worlds, this one pops right in my head. It was also quite fun to replay this one while I was researching for this article.

Eagle Tower – Link’s Awakening (DX)

Review of this game

Eagle Tower

My favorite Zelda games are the portable Zelda games, to be honest. To be honest, the puzzle in this dungeon one I really like.

In order for you to progress in this tower, you have to solve some puzzles that don’t require you finding a key to a locked door.

This concept has been used by various other Zelda games, but I played with the mechanic for this first time in this game. And recently replayed it, in the DX-version of the game.

Forest Temple – Ocarina of Time

Forest TempleAh, Ocarina of Time. A game that is lovely by many, and also disliked by many. In any case, I’m leaning more towards the love side.

The Forest Temple is one of the best dungeons in the game in my opinion. The atmosphere, music, theming, puzzles are all great.

The twisting corridor and the Poe Sisters, I enjoyed it all. I finished it on a real N64 finished it on the 3DS version. Yup, both versions of the dungeon are great. Also, the dungeon item, the Fairy Bow is amazing to play around with in the 3DS version since you can all aim around you with moving the 3DS.

Snow Temple – Spirit Tracks

Review of this game

Snow_Temple

The Snow Temple in Spirit Tracks is quite a lot of fun. Not only were the towns and the journey towards the dungeon a lot of fun and memorable.

I also really love how the boomerang is used in this dungeon. This time, it’s not only to hit far off switches or anything of that sort. Oh no, it’s something that bows can’t replace. It’s to create a temporary ice path to be able to cross the water.

In addition to that, the final boss was a fun fight as well. I know that the concept of the boss has been done before in the Zelda series, but it was executed pretty well.

Sand Ship – Skyward Sword

First impression article on Skyward Sword

Sandship

Let me be clear on one thing. I’m in the camp of  “Skyward Sword is a good but not great Zelda game.” So, that said it’s time to talk about why this dungeon is so enjoyable.

On this ship, you have amazing fights. One where you have to get a strong pirate off the ship like shown in the screenshot.

But what I enjoy the most is how the time stone mechanic is implemented here. While Fi ruins some of the puzzles, I learned that by pressing A quickly, I wasn’t able to read all her dialogue, so a lot of those puzzles weren’t spoiled me for.  Yeah.

Also, I was able to make great use of the guest jar, that brought back memories of another handheld Zelda game, the Minish Cap. Also, this dungeon gave me the bow and arrow, the proved quite useful in this dungeon.

I remember finishing this dungeon while I was in a big Skype call with a lot of my friends. We were waiting for somebody to fix his Minecraft server that went down. So, we all decided to play other games. The chaos of everybody talking about what happening in their game was hilarious and memorable at the same time.

Fortress of Winds – Minish Cap

Review of the game

Fortress_of_Winds

If it isn’t clear enough with my nickname, I’m a cat lover. So, the fact that the dungeon item is sort of cat claws (called the Mole Mitts, but they are Cat Mitts in my mind) is just amazing.

I love this dungeon a lot because it provided me with one of my favorite items in the game. I only wish I was able to use it on more spaces.

I also love how the final boss of this dungeon isn’t defeated by the dungeon item alone. You have to use your bow as well. But what makes the dungeon even more memorable is what happens right after you beat it. Yeah. That was something strange for a Zelda game.

Earth Temple – Wind Waker

Earth Temple

Medley is one of my favorite character in the Wind Waker. So, when we both tackled the Earth Dungeon in the Wind Waker, I was such a happy camper.

In this dungeon, you get the Mirror Shield. But the puzzles with it are more tricky than in Ocarina of Time. Since you have two mirrors now to work with.

The final boss is pretty interesting as well since you have to beat all the little ghosts to avoid them going back into one big ghost… I still have a déjà vû for that.

Jabu Jabu’s Belly – Oracle of Ages

Jabu-Jabu belly

Review of this game

So, do you remember the Water Temple from Ocarina of Time? I do as well, and I’m not that big of a fan of it. What I’m a big fan of is the 2D version of it.

One of the last dungeons you do in the Oracle of Ages game is inside Jabu-Jabu’s Belly. Thankfully, you don’t have to escort Ruto in this one. It’s the Water Temple with the Jabu Jabu Inside theming.

If you don’t know what you are doing, you can easily get turned around. But, the creativity in this dungeon is so much fun. Also, the final boss of this dungeon is such a great one. It’s one that tests your reflexes and I like that a lot!

Explorer’s Crypt – Oracle of Seasons

Review of the game

Explorers Crypt

At the beginning of Oracle Of Seasons, I found the beach area quite fast. So, I always wanted to continue right there.

So, when I had to dungeons left in Oracle of Seasons, I was so happy to finally tackle the Beach area.

The build-up towards the dungeon is great and the dungeon itself too. You also have to solve puzzles that test your reflexes and knowledge of the items you acquired. It’s also one of the longest dungeons in the game.

While the boss and mini-boss aren’t too difficult, I still had a great time in this one.

Final thoughts

I love the Zelda series and I can’t wait to play more. There are a few Zelda games I’m close to finishing but haven’t fully beaten yet.

Trying to rank my favorite X in the Zelda series is always a hard task, since every game has it’s amazing and memorable moments. I wasn’t able to put dungeons from Breath of the Wild or Majora’s Mask on here. And that’s a real shame.

Also, to avoid me making all the spots related to the handheld games, I also decided that I was allowed to pick one dungeon per game. So, yeah.

In any case, that’s everything I wanted to say for this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

Review #037: The Legend Of Zelda – Links Awakening (DX) (GB/C) ~ Where is the color?!

Links_Awakening_boxWikipedia entry

One of my first Zelda games was the Oracle Of Ages game. When I finished the game and saw that the game was going to be continued in Oracle of Seasons, I hunted for a copy on garage sales like a mad-man. One time, I found this game instead of Oracle of Seasons. I started to play it and I wasn’t disappointed. I don’t own the remake in cartridge form, since I have it on my 3DS as an eShop title. Anyways, let’s keep this introduction short, I want to review this game. As always, feel free to leave a comment with your opinion on the game and or my article.

Where is the color?!

ZeldaLA-DX_comparison

I found this image on it’s WikiPedia page. When the game first released, it was in typical gray-white gameboy graphics. Honestly, I didn’t care. But since there was a fan outrage, Nintendo remade this game with color and an extra dungeon. Apart from that, it’s as good as the same game. So, that’s why I combined both games into one review.

Let’s first talk about the story. Since this game doesn’t take place in Hyrule. You are Link, traveling home from a long day at work…? If I tell why, I spoil parts of another game, so yeah. Joking aside, Link is caught in a storm and is shipwrecked on an island.

This story doesn’t really feel like a Zelda story. The final parts of the game doesn’t help either. This game has a very lighthearted story that doesn’t take itself seriously. And you know what, it’s a nice break from always saving the world and killing Ganon.

Yet, in terms of writing, I have one complaint. The text when you find the compass in a dungeon gets annoying quickly. It talks about the new feature it has. That you hear a sound when a key is hidden in that room. Sweet update, but why do you need to see that each and every dungeon?

You might already know that there are various Mario references in this game. I’m honestly on the fence about it. While I feel that adds to the personality of this game, on the other hand, I feel like it makes the game look unoriginal and at those places and part recycled.

DX TIME

Legend_of_Zelda_Links_Awakening_DX_GBC_ScreenShot3

The gameplay of this game was groundbreaking for the series. For the first time ever in a Zelda game, you could have two different items on the A and B button. This made for some interesting puzzles. So you would think, actually almost all those puzzles are solved with the Pegasus Boots and another item. But hey, it was their first attempt, so it’s a nitpick.

Before I forget to mention it, there is something that feels extremely out of place in a Zelda game, and that are power-ups. Yes, you read it right. There are power-ups in this game. Sometimes an enemy drops a power up that gives you a temp attack or defense boost. This is extremely out of place for a Zelda game in my opinion.

Apart from that, I have no big complaints in terms of the gameplay. It’s your typical Zelda fare. Go from dungeon to dungeon, while defeating the boss. In the DX version, there is an additional color dungeon. The puzzle to get to it is quite nice. But the dungeon in itself is quite short and I beat it on my first try.

The difficulty of this game is not so well done. While some bosses can be annoyingly difficult, some bosses are really easy. Also, the reward in the color dungeon is just overpowered. I won’t spoil it, but my advice is that you beat it near the end of the game.

This game also has a side quest. Since it’s the first time you had side quests in the Zelda series, you need to do a part in order to advance.

Other elements

ZeldaLinksAwakening1

 Earlier, I already talked about some parts of this game’s design. Some enemies are recycled from other series. But overall, the design and animation of this game is really well done. They made a portable Zelda game have the Zelda vibe the console games have.

Both the black and white and the color version both have their charms, so DX isn’t the better looking game because it has color. Honestly, if you dive deeper into the story then what’s just presented on screen, the black and white theme is actually more fitting.

The music for this game is just 8bit-gameboy-chiptune glory. Sometimes I can’t get a tune from this game out of my head. It’s that good in my opinion.

Oh, before I forget, you can also be a thief in this game. But if you steal from the village’s shop… Never go back in or your name will be permanently changed to thief.

Lengthwise, this game is actually quite long for a gameboy game. It has 8 dungeons before the final boss. The whole world is quite big and it’s worth exploring. Since the controls are just perfect for the gameboy.

One thing that annoyed me too is that there isn’t a way to gain more then 1 ruppee at a time. Apart from treasure chests, the enemies only drop one ruppee. Which I can understand because you don’t have color, but couldn’t they do anything with the size of the sprite…?

Anyways, I think it’s time to go to the conclusion of this review. I think I said everything I wanted to say about this game. Let’s just warp this one up!

Conclusion

The bad:

– The text for the compass.

– Recycled enemies.

– No more then one ruppee.

– The colorless version is a let-down for some people.

The good:

+ The game looks good.

+ Great soundtrack.

+ Silly, yet entertaining story.

+ Great controls.

+ Nice gameplay.

Final thoughts:

This might be my least favorite portable Zelda game, but it’s not a bad game. Not at all. I agree that this game has some flaws, like the recycled enemies, but it doesn’t ruin the game. Also, this game did some things that are now a staple in the Zelda series!

So, that were my thoughts on this game. I hope you enjoyed reading them. I also hope to see you at another article on my blog.~ Until then guys!

Score: 80/100.