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First Impressions: Bloodstained – Ritual Of The Night (Switch) ~ Middle Ages Magic.

Official websiteNintendo Microsite

So, a new Metroidvania game has been released. The Metroidvania genre is one of my favorite style of games. When I heard that Koji Igarashi of Castlevania fame was the director of this game, I was beyond hyped. I even mentioned this game in my top 10 games I wanted to play in 2019. And, yes, the game was even twice on that sort of list. Anyways, this game was a Kickstarter game were major flops like Mighty Number 9 and major hits like A Hat In Time. Where does this game fall? On the major flops or on the amazing titles part of the spectrum? Let’s find out in this first impressions article. Also, feel free to give your opinion on the content of this article and/or the game in the comment section down below. A small editor note I have to make is that I have played this game before and after the visual improvement patches applied, and I will keep this in mind for this review.

Middle Ages Magic

During the Industrial Revolution, the Alchemy Guild got scared of losing their followers and patrons. So, they decided to create Shardbinders. These are humans who are forcibly fused with demonically charged crystals. Thanks to these crystals, the Shardbinders obtained magical powers. Everything was peaceful until the Fire Nation attacked, well sorta. Kinda. The Shardbinders were sacrificed and abused to summon demons from Hell (let’s be honest, this is a sort of Fire Nation. ūüėČ ). Now, this whole plan backfired and brought mass destruction over the whole of England. Thankfully, the Church was able to intervene and save some areas of destruction.

Two shardbinders survived the whole massacre, Gebel and Miriam. Ten years after the incidents, Miriam wakes up from her unnatural slumber and finds out that Gebel has summoned another demon to continue the revenge of the Shardbinders on what the alchemists did to him. Miriam starts her journey accompanied by Johannes, who is a former member of the Alchemy Guild. Miriam wants to stop Gebel before the whole world is destroyed.

The story itself is nothing that special. To be quite frank, the story didn’t really grab my attention. Now, I have reviewed two Castlevania games in the past: Castlevania – Portrait of Ruin and Castlevania ‚Äď Lords Of Shadow ‚Äď Mirror Of Shadow and of both these games, I don’t remember a lot about the story. It’s a shame since the story has quite a lot of potential to go quite in-depth and in different directions. The story takes a backseat in this game, to a point that sometimes the story is used as a sort of in-game guide. Like, when you have defeated a boss and you talk to one of the members of the Church, she straight up tells you (this isn’t an exact quote but it’s quite similar): “I have heard rumors that one of the high ranking officers can jump again in the air. (…) You need to look for a tower where…”

Now, the cast of the voice actors of this game is just mindblowing. Miriam is voiced by Erica Lindbeck who voiced Barbie herself in a few movies and also voiced one of the leading characters in Fire Emblem Echoes. Gebel is voiced by Ray Chase who’s a voice you can also hear in Super Smash Bros. Ultimate as Roy and in Final Fantasy 15 as Noctis. Zangetsu is voiced by a voice acting legend by the name of David Hayter who is famous for his voice work on Solid Snake. You can dig deeper into the voice cast using this page from Behind the Voice Actors. With so much talent on board and pretty good direction, you can be sure that the dub of this game is pretty well done.

Now, what could have improved the story? Well, first of all, a bit more character development. Some characters are quite two dimensional. I barely notice any progress in these characters. Secondly, I feel that too many stereotypical characters were used. A more diverse cast of characters or characters that broke their stereotype would be a great twist in the story. And finally, be a bit less hand-holding. If you want to guide the players to a certain location to gain a new power-up, you can do that by other means. I loved the system the developers used in Monster Tale on the DS. In that game, you also have a guide to where you need to go, but it’s up to you to fight through the enemies and find your way there.

Metroidvania at its finest

In the previous section, I have already mentioned three games I have reviewed that were in the same style as this game. The two Castlevania games and Monster Tale.

If you have played games like Castlevania, Metroid, Monster Tale or Axiom Verge then you’ll know what to expect in this game. In this game, you explore a huge map, defeat different bosses, learn new techniques to make exploring easier and access unknown areas. Meanwhile, you have to fight through a lot of enemies and try to balance your items right in order for you to stay alive.

Most Metroidvania’s are anything but easy. This game is no exception. This game can be quite difficult. But, the difficulty is fun difficulty. Sometimes you aren’t strong enough or don’t have the right gear to survive the encounters. Now, some people would enjoy the challenge of this game and try to defeat this game with the weakest gear possible. Now, this means that this game has some minor forms of grinding to improve your stats and defeat some bosses easier.

Now, the map of this game is quite huge. Thankfully, there are several warp points that allow you to fast travel to other areas in the castle. These warp points are in special rooms marked in green on your map. A minor nitpick I have is that the warp point to the central base of the game is outside right after some enemy encounters. I think that it would be better inside so I can go with full health to the boss. Yeah, I’m that kind of a player. So, that’s why I mentioned it as a nitpick.

Anyways, the warp rooms aren’t the only special things on your journey. You also have to save rooms. This game doesn’t have an autosave feature, but you can save (and heal your HP/MP) at the various save rooms that are shattered around the castle.

I really love the freedom of exploration in this game. While the story is a minor disappointment to me, the gameplay more than makes up for it. Exploring the castle and the areas around it is a ton of fun. Trying out the different mechanics and abilities of Miriam is just a great experience to have.

Together with the decent controls, this game is a blast to play. Now, I have read in different reviews that the controls of this game have a bit of input lag or are a bit floaty. Thankfully, I find that they improved them a lot in the patches that the game received and I think that the future patches in November 2019 will improve the game even more.

Visually underpowered

Allow me to address the elephant in the room. Look, there it is. His name is Dumbo and he has a movie made about him. Now, let’s be a bit more serious. Visually, this game doesn’t look that great when you compare it to the other versions on PlayStation or PC. The publishers even posted a statement on the rather spotty technical performance. Now, I think that’s a great move to improve technical performance through patches. On the other hand, delaying the Switch port to work on the technical performance would have been an even better move in the first place.

While the Switch is quite powerful, compared to the other consoles on the market today… Well, it’s underpowered. So, I can understand that the Switch version has some fewer animations or visual effects. Something I think that I don’t understand is the inconsistent performance of the game and the input lag in certain areas. Now, these things will be addressed in the patched that is scheduled for November. This is a shame since this game would be an amazing title to play on Halloween night, but they will miss the mark on that completely.

With all that talk about the Switch version having a spotty performance, I do have to say… I don’t find it that bad. The issues are the worst when you play the game in undocked mode. When you play this game in docked mode, this game plays just … decent. In very rare spots, the game has a bit of frame or input lag but nothing game-breaking.

In its current state, the game still looks quite good. I think the visual presentation is great and the animations are quite good as well. Together with the amazing music and enjoyable sound effects, the audiovisual presentation still gets a pass from me. So, I’m a bit mixed on this whole thing.

The game is a blast to play and has some extremely helpful features like the ability to leave markers on your map so you can remind yourself to visit these areas later. The game even has a lot of depth with its own crafting system, various shops, various unlockable skills and builds you can make… Even when you change your outfit in the menu’s, Miriam wears the armor and outfits in the game, during gameplay, and during cutscenes.

But, the whole game is held back by the lack of polish that is now coming in the form of patches. It gives the game a wrong first impression to a lot of players. Not everybody knows that this game’s performance and visuals are going to improve. Also, I have stopped playing this game because I want to replay this game when all the patches have been released so I can experience this game in it’s the best form. And that’s what’s so disappointing to me. I’m already halfway the game and now I have to restart the whole game. Well, then again, it’s my own choice…

So yeah, this article is going to be continued. I think it would be a bit unfair to fully judge the game right now when I know that there are patches to improve the visuals, the controls and the gameplay in the near future. But, I still wanted to talk about this game so here we are. So, for a full review, you will have to come back a few weeks after the patches have been released. If I don’t forget, I’ll also link the updated article here: [TO BE ANNOUNCED.] And maybe I should go more in-depth about the gameplay in that updated article as well.

And that’s everything I currently wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Publishing: Repentant is releasing on the 9th Augustus 2018

Repentant is a dramatic point & click adventure game with hand-painted art. 

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General information

Genre: Adventure, Puzzle
Platforms: PC, Mac
Players: Single-player
Engine: Unity
Developer: Anate Studio

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence. One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

Repentant is partially a sequel to the game Little Kite, but it can be played by a person who is not familiar with Little Kite.

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Features

– Explore atmospheric hand-painted locations with challenging puzzles

– Enjoy an intriguing story with an unexpected ending

– Listen to an amazing soundtrack by Abstracode and full English voice acting

Repentant now have a steam page https://store.steampowered.com/app/874370/Repentant/

Check out final video trailer https://youtu.be/gEBn_xNvZT8

Developer info

email: info@anatestudio.net –¬†www.anatestudio.net
www.twitter.com/anatestudio¬†–¬†www.steamcommunity.com/groups/anatestudio
www.facebook.com/groups/anatestudio

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NekoJonez’s personal note

I have written a preview article about this game before. I’m very thankful for the developer reaching out to me when the sequel was in development. I’m a big fan of their work and I’m going to try to get a review or first impression article out when this game released on the 9th of August.

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Publishing: Return of Warrior opens two EXCLUSIVE 2018 Events!

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Start 2018 with a bang! Return of Warrior is up for another set of engaging events. Catch two EXCLUSIVE Events that will pump up and boosts your warriors! Rise up and tag along with community events entitled, Drawing Game Costume and Gem and Gift of Mecarita! Join the following event for more awesome rewards at stake!

Drawing Game Costume and Gem has set awesome surprises for the low and mid-level users. Experience the great reward offer and tons of superb features. Great gifts are waiting for below 45 levels and 56 levels and up. Additional Boss will be seen in Map 3, beware! Event period for Drawing Game Costume and Gem will end until Feb. 2, 2018!

Also, great discounts are waiting for all the warriors! Don’t miss out on this!

One more thing, grab the opportunity for the Gift of Mecarita! She will be bestowing everyone with great power as you can easily advance your level from 40 to 75 at Pirate Village starting this Jan. 15 ~ Feb. 9, 2018. Seize the day warriors!

Come along and take the great journey to Almighty Land! Wanna know what is installed for you, our warriors? Install the game and catch the in-game announcements. Like, share and spread the NEWS about Return of Warrior. For more updates, visit their Facebook Fan Page. Who knows, you might win all the prizes at stake!

For more details, please visit us to the following link below:

Official Links:

ROW Official Website: http://rowplayon.com/

ROW Official Facebook Fan Page: https://www.facebook.com/rowplayon/

ROW Official Forum: http://rowplayon.com/Page/en/forum/forum.jsp?p=1&bbs=0

ROW Official YouTube Trailer: https://www.youtube.com/watch?v=122eJaZmklg

About Return of Warrior

Return of Warrior is a 3D fantasy MMORPG with a unique combat system, based off of the original Risk Your Life (RYL) game. You choose between two factions; Humans or Ak’Kan and fight in duels or giant battles. Protect your faction in order to salvage an overpopulated world. Take part in quests or missions, fight other players and trade virtual goods. All elements aim to secure your faction to win against the enemy! The 14 different classes are Warriors, Defenders, Assassins, Archers, Sorcerers, Enchanters, Clerics, Priests, Attackers, Templars, Gunners, Rune Officiators, Life Officiators, Shadow, and Officiators.

Game Features:

  • Action-packed PvP! Tons of Quests and Mission to Complete!
  • Customizable and Innovative Character Creation
  • Compelling and Intuitive Skills and Combat System.
  • Upgradeable and Limitless Weapons, Armor, and Accessories System
  • Great, Treacherous and Exotic Terrain New Maps!

ABOUT YOUXILAND DIGITAL

Established in 1994. With its years of experience in R & D, agency and sales of game software, it is composed of a research and development team from the world’s most professional Internet Contents software, Road games, and further develop software services such as e-commerce, entrance websites, telemedicine, distance learning, industrial product testing and health and beauty services to enhance the quality of human life and bring joy to the world.

Published on NekoJonez’s Gaming Blog. This text is a copy protection test.

Gamer’s Thoughts: My Top 10 Games I played in 2017

XOXOIt’s that time of year again, the year is near its end and various websites are looking back at the games released this year. It’s about time that I do the same but in the Jonez’ way of doing things. So, how does this work? Well, if you have read my previous articles where I looked back at the year, you might know this already. Otherwise, here is how it works. I’m a game collector and I often go to garage sales. I honestly prefer buying my games that way instead of buying the newest and latest release. That means I played a lot of older games too. So, in my top 10 games, I played in 2017 are the games I played in 2017, no matter the release date. The biggest rule is that I had to start playing the game in 2017. If I started playing this game in 2016 or earlier, it doesn’t count. The list for this year has been quite a difficult list to put together. I have played so many amazing games, I had to scrap so many games. In any case, enough introduction time. Time to get this article started.

¬†Place 10: Layton’s Mystery Journey: Katrielle And The Millionaires’ Conspiracy (3DS) (Original release: 2017)

First Impression

layton lady katrielle mystery journeySomething I saw a long time coming was that there would be a new character introduced to continue the Layton series. What I didn’t expect was that it would be Layton’s daughter. While the gameplay takes a bit of a turn, it’s still a Layton game at its core with more and shorter stories.

While it isn’t the first Layton spin-off that was released in the series, it’s one of the first multiplatform games in the series. So, I’m wondering how the rest of the series will continue. Shall we see more Layton games on Nintendo platforms or will Layton shift to the mobile platform? If you would ask me, I think a multiplatform release will work just fine. Since I think that Layton games should be enjoyed by more people.

It’s an amazing brain teaser. Thanks to the charm of the writing and characters, you can get easily invested in the story. In addition to that, it helps to keep one of my favorite genres alive and that is the adventure visual novel game. The Layton games contain a big story you can delve into, and I love it for that. While it’s not my favorite series in the genre, it comes pretty close. Thank you Level5 for creating this series and I can’t wait to see where you will take it next. Since I heard a new Layton game is under development for the Nintendo Switch.

Place 9: Ever Oasis (3DS) (Original release: 2017)

Ever Oasis

First Impression

A new IP from Nintendo? Why, yes, please! When I saw the trailer for the first time, I remember that I directly surfed to the website of my local game store to see if I would be able to pre-order the game. Sadly enough, I wasn’t able to do so at that time. When I was able to pre-order the game a few months later, I didn’t think twice.

When I finally got my hands on it, the game didn’t disappoint. I really think that this new IP will be interesting for Nintendo. I honestly hope that they don’t let this game be a one-off thing since this game has a lot of potentials to turn into an amazing new series.

Somehow, I even see a crossover with the Zelda series working perfectly. Since it was a sort of desert-themed Zelda game in my opinion. If they ever make a sequel, I wish that they expand more on the Oasis side of things, I wish there were more interactions with the villagers of my oasis.

But hey, if this is a Fata Morgana or an actual new series by Nintendo, that remains to be seen. Maybe in 2018, we get an HD remake on the Switch for all we know.

Place 8: Etrian Odyssey Untold Stories 2 – The Fafnir Knight (3DS) (Original release: 2014)

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First Impression

I have nominated the Etrian Odyssey games for my top 10 games I played in earlier years. Even while a new entry in the series released here this year in the west, I haven’t played it yet. I do own a copy.

I have to admit that I haven’t beaten an Etrian Odyssey game, but I have to say that I have gotten quite far into this game. The story is very enjoyable and I want to finish it in the near future. Actually, I’m thinking about making one of my goals in 2018, finishing an Etrian Odyssey game. And I have a sneaking suspicion that the game I will finish first will be this one.

I just enjoy creating my own maps while I’m exploring the dungeons and labyrinths this game throws at me. I really feel invested because it’s my own maps helping me further into the dungeon instead of a pre-made map. I always see people doing it in a different way, but I do it my way and that’s the way how I like to play games.

Place 7: Tokyo Mirage Sessions #FE (Wii U) (Original release: 2015)

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First Impression

This game really surprised me when I first started playing it this summer. While I’m on my summer holidays, I tend to take some time off blogging and work to actually play a lot of games and watch a lot of anime.

Yet, this year, I did write a lot of articles and I played a lot of just one game. I played a lot of Tokyo Mirage Sessions on my Wii U. While I’m nearly half beating the game, my game time is way past that. Since I paused the game when I was eating, I went to the bathroom and once or twice when I went to sleep. Apparently, those moments keep adding to the overall game time.

In any case, I really enjoyed this game. If that isn’t clear and you need more proof; if a crossover makes me decide that I need to collect more games from both series, I think the crossover succeeded in its goal.

I really want to see how both series play. While I have a pretty good idea of how Fire Emblem plays, since I own a couple of Fire Emblem games, I do want to know how Sin Megami Tensei plays. But, thank you so much Tokyo Mirage Sessions for making my summer that more enjoyable with your game!

Place 6: Corpse Party: Blood Drive (Android) (Original release: 2014, PS Vita version)

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First Impression

At this moment, I don’t own a PS Vita. But, there were a few games I wanted to buy a Vita for. Now, there is one game I wanted a Vita for and that is Corpse Party BloodDrive. To my surprise, this game was ported this year to Android and iOS. It also got released not too far from my birthday.

I didn’t know about this until Halloween came around. At this moment, I noticed an image on my store home page that looked a lot like Corpse Party. When I tapped on the icon, I was surprised by the Japanese name of the game and then the English title with English looking screenshots. At first, I thought that it was a port of the original game I have on PC and 3DS.

To my surprise, it was a port of the PS Vita game, BloodDrive. I haven’t bought a game quicker on the Android Play Store than that game. I really want to see how the story of Corpse Party continued after the cliffhanger in “Book Of Shadows”.

At this moment, I’m over halfway done with the game and I really want to finish it. I can’t wait to see how the game continues to twist and turn. But, I’ll soon find out, since I started to play this game again.

Place 5: Project Zero – Maiden of the Blackwater (Fatal Frame 5) (Wii U) (Original release: 2014)

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First Impression

Like I said in my article, I’m not that fond of scary games. This game is one of the first 3D horror games I enjoyed quite a lot. This horror game surprises me since it’s able to give me unlimited ammo to defend myself and it’s still scary. The atmosphere, pacing, and world-building are all so believable.

One time, I played this game right before I went to sleep. The nightmares I had that night were so bad, I decided I didn’t want to play this game without lights on. Yet, I flick that light switch to off when I’m playing this game. The atmosphere is just a lot better thanks to it.

I’m still thankful to the person who decided to sell their intact collector’s edition in my local game store. This way I was able to pick it up second hand. I admit, I collected some dust on my shelves for like a month, but then I decided that I wanted to play some new games I bought in 2017 and started up this game.

What a great decision! Now that I have a new TV with an HDMI-input, which is bigger than my computer monitor, I get pulled even more into the game. So, beware Maiden of the Blackwater, here I come to take a picture of you. Make sure that I can make a photograph from your good side, okay?

Place 4: Oneshot (Steam Release) (PC) (Original release: 2016)

OneShot_cover_artI discovered this game through a video from one of my favorite YouTubers, NitroRad. When I saw that this game got released on Steam, I decided to buy it and give it a shot myself.

I wasn’t disappointed. It actually broke the 4th wall in many creative ways. I’m not going to talk about it too much since it will spoil the surprises in the game. But believe me, this game can do some crazy things that blew my mind from time to time.

The game was first a free indie title, that you could play once. Therefore it got the name “OneShot”. But now that it’s a commercial product, they had to ditch that idea. While they didn’t ditch it 100%, the way how they solved it was amazing.

After I had beaten this game, I really want another game with similar concepts and new puzzles. But, if this game will never come, I’m glad that I was able to experience OneShot and I’m happy to spread the love and recommend this game again. I decided that I’m not going to write a review nor an article about it, since talking or revealing too much will get into spoiler territory way too quickly. Know that the game needs to be played on PC and that you will have to think outside of the box to solve some puzzles. Or if you want to see more, feel free to check out the videos on it made by NitroRad. While he shows off a bit of the start, most of the surprises in this game aren’t spoiled at all.

To save you some time, here is a link to his video.

Place 3: Outlaws (PC) (Original release: 1997)

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Review of the game

I go to a big garage sale each and every year; well, I picked up this game boxed for like 2‚ā¨. It was the final game I bought. I caught it in the corner of my eye. Right when I saw the LucasArts logo, I knew I had to have it.

Seriously, this game doesn’t disappoint. Besides the amazing soundtrack, this game has amazing gameplay. When I decide to boot up my retro Windows 98 gaming PC, I almost always take this game and decide to play a few levels.

The love and care put into this game make it worthy of all the praise I’m giving it. I knew that LucasArts was good at creating adventures, but I didn’t know that they would also be able to create enjoyable 3D shooters.

So, thank you LucasArts for creating this underrated and overlooked gem of a game. If you haven’t played this game and you enjoy 3D shooters, you owe it to yourself to play this game. Know that this game is released in 1997 so the graphics will look like the original DooM in a way, but it’s still amazing to play to this day.

If you are unable to get yourself a boxed copy like me, you can find this game on GoG.com for like 5‚ā¨, so you have no excuse to not give it a try. I honestly find it a way to cheap price for the game.

Place 2: A Hat In Time (PC) (Original release: 2017)

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Review of the game

How could I not? To be honest, deciding the top 3 of this list was the most difficult part for me. While I wish I could put these three games on number one and call it a tie, that solution would be too cheap.

Anyways, I will explain why I place A Hat In Time so high on my favorite games of 2017 list. I usually never play collect-a-ton platformers. Besides Super Mario 64, I haven’t played any. While I have seen the first trailers for this game, I didn’t know it released after I suddenly saw some screenshots on my Twitter feed.

When I realized that the game was released, I bought it and booted it up. I think I explained a lot about the joy I had in the review. I gave the game a 100/100 for a reason. Right on my review page, I explain that when I give a game 100/100, I think the game is perfect in my eyes. While I know the game has problems, they are being fixed and improved to make the game even more smooth.

I have to thank Gears For Breakfast for delivering this game and also for the amount of polish and care they gave to this game. I can’t wait to see the free DLC arrive in the near future to play even more vanilla content.

Runners-up

A few games haven’t made the list. These games I started to play in 2017 as well, but sadly didn’t make the list because of a variety of reasons. So, here we go:

Mario Stickers Charged Football (Wii), Lego Jurrasic Park World (Wii U), Axiom Verge (PC/Wii U), Metroid Samus Returns (3DS), Popolocrois (PSP), Hamtaro (GBC), Spellforce (PC), Pok√©mon Pinball – Ruby & Sapphire Edition (GBA) amongst others I’m forgetting now.

1st PLACE: The Legend Of Zelda – Breath Of The Wild (Wii U) (Original release: 2017)

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First Impression

There was this game this year, I played when I didn’t know what to play. A game that needed time to grow me on me. A game that slowly but surely became one of the best games I played all year. With over 200 hours put into it this year, I can’t lie and say that The Legend Of Zelda is the worst game I played in 2017.

Currently, I’m playing through all the DLC and I have a sneaking suspicion that after that, I’ll still spend a lot of time with this game. Especially when I’m going to buy a Switch next year, I’ll be able to experience this game all over again.

If you didn’t know, the Legend Of Zelda series is one of my favorite gaming series ever made. As shown by the amazing blogging celebration I did in October where I looked through the whole main series history with a lot of other bloggers. In case you missed the hub article, you can find it here.

I can only confirm that this game is worthy of winning all those awards at the gaming awards this year. It’s one of the best open-world games made so far and I think we will see a lot of influences from this game gets its way into other games. If you haven’t played Breath Of The Wild, play it. But be aware that it will change your view on various open-world games forever.

Goodbye, 2017!

This year has been so special to me. I have experienced a lot of different things. I played one of the lead roles in my theater group, made a lot of new blogger friends, my blog grew an awful lot and already made a lot of plans to make 2018 an amazing year to look forward too.

In terms of gaming, 2017 was a year of both nostalgia and modern games to me. I played a lot of new games and I love how people ask me about which games they should buy for their children at work. It gives such a great feeling to be able to spread the joy of playing games to others.

In 2018, you can expect more articles from me. Like I said in my update article for December 2017, I have a few plans for 2018 and I think you will enjoy them. But, thank you for reading my blog this past year. I had such an enjoyable ride and I am so thankful for all the chances I get to review indie developers their games. It was also flattering to see how one of my quotes made it on a Steam Store page.

Before I ramble on too much, I’m going to close off this article. If you want to talk to me about the past year, your favorite games of 2017 and things of that nature, feel free to leave a comment. Since I do read them all and reply to them all. Thank you so much for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day.

10 Games I’m looking forward to playing in 2018

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2018 is almost here. So, it’s time to look forward to what the new year will bring. Tomorrow, I’ll take a look at my favorite games of 2017. Ah, next year will be an interesting year. A year where I’m planning to delve into the Nintendo Switch library. So, what games that release next year, am I looking forward too. That’s what this article is about. Also, note that this list isn’t in any sort of order, so yeah. Please know that this is my list, so if you think that a game is missing, feel free to talk about it in the comments or feel free to talk in the comments about the games I selected. In any case, here we go!¬†

#10 – Age Of Empires – Definitive Edition (PC) (Release: 2018)

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The original Age Of Empires game fills me with nostalgic feelings. While I’m not the best-skilled player when it comes to RTS-games, I do enjoy playing them quite a lot.

2017 was an amazing year to be a fan of the Age Of Empires franchise. Not only did got the announcement of this game releasing next year, we also got the confirmation that Age Of Empires 4 is under development.

The hype is real for me. I can’t wait to see what the new games will bring. So, I’m sure keeping an eye out for this title!

#9 – SystemShock (PC) – (Release: Q2 2018)

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I have always been told that the System Shock games where the inspiration for the amazing Bioshock series.

I always wanted to play these games but didn’t have the time for it. The thing is, I even have System Shock 2 in my Steam library.

Even when Bioshock and System Shock aren’t the same game, I’m quite excited to see where these claims come from. In addition to that, I read a lot about this game and that made me only more interested in playing this game. So, I’m quite curious how this game is going to turn out!

#8 – Secret of Mana (PC) (Release: 15 February 2018)

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I have played the first bit of Secret Of Mana several times. I think it’s quite a good game.

I can’t say why, but I always get distracted by other games and forget about this game.

So, that’s why I’m looking forward to the release of the remake of this game. Now I’ll have an excuse to really play this game with improved visuals. Not that I dislike the 16-bit visuals, I’m a retro game collector after all.

Besides, I have to come clean and say that I don’t own the SNES cartridge and bought the game on Android. Yeah, not the best idea ever, I know. So, that’s the main reason why I’m excited to play the remake of this game. A way I can play it with better controls than touch controls.

#7 – Shin Megami Tensei – Strange Journey Redux (3DS) (Release: Early 2018)

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Since I played Tokyo Mirage Sessions #FE, I wanted to try out a game from the Shin Megami Tensei series. While I was lucky to buy a few games into my collection from garage sales and digital sales, I still didn’t have the time to really play one of these games.

Also, I was looking for the DS title to start with. Since I played that game at a friend’s house one day and wanted to start with the start of series on the handhelds.

That’s why I’m so happy that an updated port is coming to the 3DS. I actually pre-ordered this game for a while now. So, if I didn’t put this game on my list, I would have been disappointed with myself.

#6 – Radiant Historia: Perfect Chronology (3DS) (Release: 2018)

3DS_RHCP_2D_PEGI SLarge

And my list of games “I still want to play but didn’t have the time for” continues with another RPG. I have played Radiant Historia for a bit and actually got distracted with other games.

This 3DS remake isn’t just a port of the DS game. It will have an additional plot, new features and music, voice acting and more.

In addition to that, it’s published by the same publisher who published Etrian Odyssey V here in Europe. So, I’m hyped!

#5 – Dragon Quest Builders (Switch) (Release: 9 February 2018)

Dragon_quest_builders_art.jpgThis game has been on my “to play” list since it released. I found out about this game when I was looking around for Minecraft-styled games.

Now, next year, this game will be ported to the Nintendo Switch. And not only that, the sequel for this game will release for the Switch as well.

Consider me a happy camper now, since I enjoy the Dragon Quest games quite a lot and I enjoy myself some Minecraft as well. This cross over works quite well when I look at the various lets plays I have seen.

I didn’t watch a ton of content on this game since I wanted to avoid spoiling the whole game for me. Especially now that I know that this game is coming to the Nintendo Switch.

#4 –¬†Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings (Switch) (Release: 27 March 2018)

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When I look to the teasers for this game, I get the impression that the gameplay will be similar to Tokyo Mirage Sessions #FE.

I do realize there will be differences, but I think it’s too late. I already made up my mind. This game is one that I would love to have in my collection.

This game looks right up my alley and I think that this will be one of the first Switch games I play in 2018 since it comes out right around the date I’m planning to buy a Switch.

So, if this game would come bundled with the Switch, I think I won’t hesitate for a second. This game will become a part of my collection for sure!

#3 – Ace Attorney (Switch) (Release: 2018)

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While there aren’t a lot of concrete details for this game, there are more rumors and speculations that this will happen.

What’s even more, in the article I linked, there are reports of Capcom planning THREE Ace Attorney titles for the Switch and to release them all in 2018.

It’ll be quite interesting to see what happens in 2018 for our Ace Attorney. If remakes/ports will come out for the Nintendo Switch or new games. I wouldn’t mind any port of games, but I would love Ace Attorney 7 to come in 2018. Or at least a new main game, even when it’s a spin-off. So, please Capcom, make it happen!

#2 – The Swords Of Ditto (Steam) (Release: 2018)

the swords of ditto

When I first saw the trailer for this game, I just fell in love with the charm and art-style this game has.

This game is an RPG where you set out to defeat the evil Mormo. In this Action-RPG you can play solo and co-op. And it’s the “co-op” part that interests me the most. I was looking for a new game to play with my friends and I think this will be the perfect game for us to play.

Just take a look at the Steam Store page and I think you might understand why this game sounds so interesting to play with friends. At least, I think that it’s interesting!

#1 –¬†Bloodstained: Ritual of the Night (PC/Switch) (Release: 2018)

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Ah, the Castlevania series is one of my favorite action games ever made.

While I was afraid for the future of the series, I was quite pleased when I saw that one of the producers of the games is going to create this new game. Koji Igarashi, thank you for doing this!

While I found out about this game after the Kickstarter ended, I am still very excited to play this game. So, I’ll be surely looking forward to this game. The only thing that I still have to decide is that I get this game on the Switch or on my PC. Or maybe both, if my wallet allows it.

While I know that this game started it’s life as a Kickstarter, I’m praying that this game will not do a “Mighty Number 9” but an “A Hat In Time” and a “Shovel Knight”. Make it a great game guys, feel free to delay it when it needs more polish!

Final thoughts

Besides a few new games, it looks like 2018 will most likely be a “catch-up” year for me. I’m mostly interested in ports and remakes to the Switch, PC and 3DS. It might be a good idea to play a bit of catch-up with my endless list that is called my backlog.

I can’t wait to see what 2018 will have in store for me. Since next year will be a special year for me. I’ll reveal why when the time comes, but for now, let me say that I am looking forward to 2018 and I can’t wait to see what it will throw in my way.

Thank you so much for reading. If you wonder what my favorite games were in 2017, you will have to wait until tomorrow at 8PM Brussels time. It shall be revealed then.

I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

 

First Impression: Layton’s Mystery Journey: Katerielle and the Millonaires’ Conspiracy (3DS) ~ Miss Layton

layton lady katrielle mystery journey.jpgWikipedia page

To be honest, when I first heard about the release of this game, I thought that Level5 was going to port the Android spin-off Layton Brothers to the 3DS. Since it has a similar concept. A team that solves smaller cases as a detective and try to solve crimes. Yet, to my surprise, the story of this game goes about the daughter of the famous professor Layton, named Katrielle. While the game first released on mobile devices, I played the 3DS version. I’m used¬†to be¬†playing Professor Layton games on the 3DS, so why change that if I knew that a 3DS version was coming. Since I haven’t played the mobile version, that means I won’t be talking about it in my first impression here either. So, I think it’s time that I talk about this game, is it a good entry into the Layton franchise or is it a spin-off that should only exist one time? As usual, feel free to leave your opinion on the article and/or the game in the comment section down below.

It’s Miss Layton now

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-01.jpgIn this game, you play as Katrielle, Layton’s daughter. She just opened a mystery solving shop in London and she is awaiting her first mysteries to solve. Her motto is “any mystery solved”. Together with her assistant named Ernest, you come across a talking dog. Katrielle gives the talking dog a name, Sherl. Yes, as a reference to Sherlock Holmes. The strange thing is that not everybody can hear Sherl talking. Katrielle’s first mystery is trying to solve why that is. Yet, it doesn’t take long before the first case reveals itself and Katrielle gets distracted by solving that. Not too soon after, Katrielle, Ernest, and Sherl go on different adventures to solve cases.

The writing in this game is very lighthearted and a joy to read. I really enjoy how Katrielle does anything for food, how Ernest is the clumsy romantic and Sherl the dog that knows a lot about how humans live their daily lives. The story can take itself seriously when it needs to, but overall, this is a less serious entry into the series compared to the previous games in the series. I’m currently at the 5th case in the game, so it’s possible that it can change. But, we shall see. The voice acting on the characters is also amazing. I think that the cast did an amazing job voicing these characters and make them come to life. A gold star for that!

I do have one minor complaint about the naming of certain characters in the game. The word puns in some cases made me cringe a bit. They didn’t feel creative, they felt forced in. Like, there was a couple where the lady was called Vic and the male called Tim. There were a bit more names like that and it didn’t click with me. I felt that more day-to-day names like Marc, William, Sara, Marian would be fitted better.

The story is structured in such a way that it more resembles a Saturday morning anime. Each case doesn’t take too long to solve, but each case has a nice start, middle and finale. During the case, you gather clues, that you have to fit in a puzzle. While this puzzle is extremely easy to make, I think it’s a step up from the previous Layton games since it’s more than a button that unlocks in a menu.

I do have one complaint about the story actually. I feel like the focus on the backstory of Sherl is a bit too much pushed to the background in the first cases. For real, the twist the game starts with about Sherl didn’t go anywhere substantial in the first four cases. If it did, I must have missed it.

Layton at its core

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-02While this game has a different main cast, the gameplay of this game is still the usual Layton gameplay at its core. In this game, you solve brain teasers and puzzles to get information from people. There are over 150 puzzles in this game. While you don’t have to solve them all to beat the game, there are some points in the game where you need to solve a certain amount of puzzles in order to progress. In this case, the game will clearly state how many you need to solve.

As I said earlier, this game is all about solving mysteries and finding clues to solve that mystery. Like I said before, the game is pretty lighthearted, so the mysteries aren’t; well how shall I put it? A missing pet or a missing part of a movie, that is the two of the first four cases. Yeah, I think that explains itself. So, you have to explore the London to find clues to what happened and how to solve the case.

While you are exploring, you can go to various locations and each location has various things to do. Exploration is just traveling from screen to screen. Sometimes you will have to ride a bike to another remote location, but that is about it. Also, you can only go to screens you unlocked. What I mean by this is that when for example, a lady on street tells you that your client lives a bit more down the road, the map opens up to that location.

This is how exploration always worked in the Layton games. Yet, you can do a lot on each screen. You can find hidden collectibles or puzzles, hint coins, progress the story or get interesting commentary about the object you tapped on. I really advise you to look at each screen with a lot of attention since all those things can be handy in solving the future cases. Especially the hint coins, if you can collect them, that’s always a great idea.

If you have played Layton games before, most hiding spots of the hint coins won’t be a surprise to you. Otherwise, try to tap on everything and it won’t take long before you will start to understand how this whole system works. So, why are these hint coins so handy? Well, let me tell you. You can get a hint when you are stuck in solving a brain teaser. Believe me, some will get you stumped and make you think. A great advice from me is to have a pen and notebook handy and maybe a calculator too.

While you can take notes and draw on the touchscreen while you solve the puzzle, I always felt that this system didn’t work flawlessly. If you want to input an answer, you have to exit out of your notes. In addition to that, I love writing my thoughts more on paper or on a bigger screen than the 3DS’s screen to solve puzzles.

The puzzles that you can solve in this game will range from math riddles to mazes you will have to solve. If you are stuck, don’t hesitate to think outside of the box. Since a lot of answers will simpler then you think. Something I didn’t like about this game is something that Level5 stopped doing in the previous entry in the Layton series. In the first games in the series, they explained the answer. In this game, they don’t always do that. So, when I didn’t understand why I had to answer in a certain way, I was disappointed to see a simple screen saying “you do it!” and nothing more.

Compared to previous Layton games, this game has also some side quests you can perform. During your exploration, you come across various characters who give you a new puzzle that is saved in Katrielle’s trunk. Like a puzzle where you need to solve a maze with the least amount of steps and finding the perfect meal with a cryptic description. Actually, I wouldn’t call them side quests, I think a better name is a side activity or a side puzzle.

Each puzzle is worth a certain amount of picards. The side puzzles aren’t worth any picards. So, what do these picards do? Well, the more you earn, the more bonus material you unlock after finishing the game. So, try to gain as much picards if you can. Since, if you give a wrong answer to a puzzle, the number of picards you earn from that puzzle drop. Keep that in mind if you want to unlock everything.

Visual eye-candy

lady layton 2.jpgThe visual presentation of this game is just amazing. This game has some amazing artwork and is a real piece of visual eye-candy to look at. While the game doesn’t use 3D that often, or at all, I think I can’t decide which art style I like the best for the game. The overall game is 2D, but the character models are rendered in 3D. While in cutscenes, everything is in 2D. I think the screenshots will explain it better than I can with words.

But, there is one thing that I didn’t like about the presentation and that are the cutscenes. To be honest, most cutscenes are just too short. Some cutscenes aren’t longer than one sneeze and blowing your nose. This is a shame since the cutscenes look so well made. I really wish there were longer cutscenes to enjoy. I feel that they are just an afterthought, while they feel like a nice reward for finding a breakthrough or solving the case.

The music for this game is enjoyable as well. The soundtrack isn’t one where I would listen to when I’m doing other things, but it adds a lot to the atmosphere of the game and I have no complaints about that. The music really fits the Layton universe perfectly, if you didn’t know better, you would say that it’s a soundtrack from another Layton game earlier in the series. The sound design also feels right at home. While there aren’t too many sound effects in the game, when they are used, they are used to give the world a bit more life or the story a bit more punch.

Like previous Layton games, this game also has daily puzzles. But this time, I feel that the reward is better for solving them. As you might know, I’m a game collector and I love seeing artwork from the games I played. So, when you solve a daily puzzle, you will get museum points. If you get 100 museum points, you can unlock artwork from any of the previous titles. This is such a great feature since it pulls on my nostalgic strings so much. To be honest, I spend a lot of time-solving the daily puzzles. I really enjoy solving most of them and I wish that time went a bit faster so I could receive my puzzles a bit faster.

While most of the issues I have with the game are minor, I think this game is still a great game. Some issues I have with the game or some minor, they became a nitpick. For example, I really liked how in previous games, each save slot had a different character from the main cast presenting it. In this game, it’s Katrielle for all three. Yeah, major nitpick right there.

Another minor issue that I have are some parts of the controls. While you can use the “A” button, and strangely enough the arrow buttons, to continue dialogues; you can’t use the psychical buttons for anything else. Besides solving some puzzles. Everything is done using the touchscreen. I really miss some shortcut keys. Like using the circle button to move your looking glass around or the shoulder buttons to open the movement menu or a button to open the trunk like “Y” for example. That would be a great addition.

Then again, there are things in the game I really like. Like how you can decorate the mystery solving office to how you want. Changing the Fengshui if you want. Depending on how many puzzles you solve, you get a ticket to “buy” a new item to change up the decoration of your office.

That isn’t the only thing you can change, there are also outfits for Katrielle you can buy. Some even as DLC for a small fee. While they have only a visual purpose and nothing else, the ones you can buy as DLC have an additional puzzle for you to solve.

About the costumes, there is one minor flaw I have to bring up. You can change Katrielle’s costume at any time you want. Yet, I noticed that Katrielle wears special outfits during other chapters. For example, in one chapter she dresses up in a nice dress since she is going out to see a movie with Ernest. If you exit that case and go to a different case to find hint coins you missed, Katrielle is still wearing that special dress. This is a bit out of context in my eyes and shouldn’t happen. Oh well, only a minor complaint?

Oh yeah, you can go back to previous cases in order to find hint coins and puzzles you missed. The only minor complaint I have is that there is no indication when you missed another collectible in the case. Even an indication on the case brief screen would have been nice. Since, if you skipped over one collectible, have fun looking for it, since the game won’t help you there. On the other hand, I think it’s a great move that you can visit back and solve puzzles you haven’t solved or found and looking for hint coins you missed. The only tip the game gives you there is the screen you missed it on. So, have fun looking for what you missed.

So far, I’m enjoying myself with this game. While the game isn’t flawless at all, I think that the positives outweigh the negatives here. If you are still deciding if this game is for you, know that it’s a more lighthearted Layton game with the same atmosphere and gameplay but without Layton, Luke and the usual gang. This game has a completely new cast of characters. It’s a breath of fresh air for the series and I can’t wait to see where Level5 takes this. I would love to see Katrielle and Layton meet one day.

That is everything I wanted to say about this game for now. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

 

Review: A Hat In Time (PC – Steam) ~ Time Pieces Everywhere

Ahatintime.jpgOfficial website

I could start this introduction to this game with talking about how this game took a long time to develop, how this game started on Kickstarter. Yet, that wouldn’t be needed, since that’s a well-known fact about this game. While I have beaten the game, I haven’t 100% it. I’m pretty close, but that doesn’t stop me from writing a review of this game. I played this game on PC, using a wireless XBOX360 controller. So, I hope you are ready to dive into this game since I’m ready to review it. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article.

“Mafia is here to collect”

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In this game, you play as Hat Kid. She is flying home in her spaceship. When she gets into trouble with a mafia dude messing with her spaceship, Hat Kid’s timepieces¬†drop down to the planet below. It’s your goal to find them and collect them all so you can get back home.

The main story of this game is really light-hearted, but it does the job pretty well. The writing of the characters is just amazing. All the characters you encounter on your journey are pretty memorable.

In addition to that, the voice acting is just perfect. Sometimes I really felt that these characters were real. The voice actors may pat themselves on the back for this. I really enjoyed that part of the game.

The story made me laugh several times and made me smile over and over again. The charm and attention to detail in this game is just astounding. In one outdoor level, rain is falling. And Hat Kit is wearing a raincoat in that level.

While the final boss shouldn’t come as a surprise to anyone who played the first few levels of the first world, the way how the ending is handled and the motivations of the characters wraps up the game nicely. There was even a moment I had to pause the game and put my controller down. The game had hit a personal chord with me. I’m not going to explain why and how to avoid spoiling the end but it’s just great.

Something I really like about this game is how no cutscene drags on for too long. You are right into the gameplay after a few minutes. This is a feeling a lot of other reviewers share with me.

Pretty worlds

A Hat in Time2I could continue to talk for quite a while about the writing, but a review of a game should talk about more than just that. The writing brings so much charm to the game just like the visual presentation. The game just is eye-candy.

The atmosphere that’s created with the visuals is just amazing to look at. I had several moments where I was in awe just finding little secrets in Mafia Town. The world feels alive. Just like the writing, the visual presentation adds so much charm and personality to the game.

Something I only noticed when I watched Nitrorad’s video about A Hat in Time was the different idle animations Hat Kid has. She is so cute and adorable. If I could, I would love to have her in my friend circle without a doubt.

So, the visual presentation, animation, and writing all help build an amazing world. While there are only 4-6 worlds in the game currently, depending if you count the final boss level and the hub or not. This might seem that the game is rather short, and it is.

The game can be beaten in one day if you know what you are doing. Yet, there are rumors floating around that there is more content coming in the future. I also heard that this content is going to be free. Yes, two new free worlds! I can’t wait to play them. If you can’t wait, there is a Steam Workshop and mod support in this game. So, you can play a lot of player created content to ease the wait.

I’m playing this game casually and taking my time with it. I’m taking everything in and think I can complete the game in 20 hours. But, I don’t want the game to be over. I just want to continue to run around in the unique worlds and explore each level as much as I can.

The theming of each world is just amazing. While a lot of people say that their favorite world is the 2nd world, the Bird Studio world, I have to disagree. In that world, there is too much focus on stealth. A game mechanic I don’t really enjoy. I really loved the 3rd world. The more creepy world. Something just clicked more with me in that world.

I can’t put my finger on just why, but maybe the music has to do with it. The soundtrack and sound design of this game are just wonderful. I even bought the soundtrack and I put it on my phone in my day-to-day playlist. It’s that good.

This game is mostly an adventure/platformer game in the style of Super Mario 64/Mario Sunshine. For those games, you need great control or otherwise, you won’t be able to fully enjoy this game. For no special reason, I started playing this game with a controller and to be honest, it clicked. While I think you would enjoy this game with mouse & keyboard, I think that playing with a controller is the way to go for this game.

The attention to detail in the game continues with the controller actually. I have seen so many games where when you boot it with a controller, keyboard input is disabled. This isn’t the case in this game. Also, when you boot the game with a controller and press a key on your keyboard, the on-screen button prompts change to the keyboard layout and give a quick pop-up at the side: “new input found: keyboard”. That’s a great feature.

The control is really great for this game. The only thing I had to get used to is the wall jump mechanic. Hat Kid can climb a little bit up instead of sliding down. But, in order for this to happen, you have to press the button to move forward. The times I pressed the jump button and fall to my doom… Well, it happened more often then I dare to admit.

While I had an issue here and there with Hat Kid not being able to jump when she is under a ceiling, the patch that arrived earlier this week fixed a lot of those instances. Whenever you report a problem, the community is really helpful to try and solve it. Also, the developer actively reads the Steam Forums and tries to create a patch as soon as they can. I wish more developers did this.

The UI of this game is just excellent. I really enjoy how simple and to the point the UI is. I have nothing more to say about that.

What is this game exactly?

HatinTime3

So, I have been praising this game to the heavens and I haven’t talked about what you have to do this in this game. Well, let me fix that.

If you know how Super Mario 64 works, you know how A Hat In Time plays, somewhat. You have 4 different worlds that feature different levels each. In each level, you have a certain goal to achieve and your reward for completion is a timepiece. In some levels, you can also find a time rift. These bring you to special raw platforming stages that reward you in the end with a timepiece. You will have to find these time rifts since you only get a photo of the area where it is, so you will to explore the world to find the timepiece.

A minor complaint I want to bring up is that when you find a time rift and find the timepiece, you go back to the hub. The issue here is that you aren’t able to return to the world you were in, where you found the timepiece. And one time, I nearly finished a level and I hit a time rift by accident. For those curious, it was the lava level in Mafia Town.

Apart from each world having a unique theme, they also have unique gameplay styles. For example, in the 2nd world, there is more focus on stealth. While in the 3rd world, you have to do chores for the demon of the forest.

I really like the diversity the game brings to the table. Each world and level puts your skills to the test and challenges you with great challenges. You will have to use all your hat abilities multiple times. I felt that nothing went underused in this game.

I really enjoyed collecting the yarn balls to craft new hats. I really enjoyed collecting the green gems to buy new badges to further expand Hat Kit her skill set. You even have a badge that makes the game even harder, one that gives you one health point for example. You can quickly change between hats. Also, time slows down when you switch between hats.

Speaking of challenge, the part that gave me the most challenge were the bosses of this game. They are all unique and have different attack patterns. Something I recommend that you do when you are stuck with a boss is trying to figure out their patterns as soon as you can.

This game isn’t too challenging. The penalty for dying is starting the stage over from the last checkpoint. And the game is very forgiving with health pickups littered all over the stages.

All in all, there is a lot to experience in A Hat In Time. The gameplay offers quite a lot and I can’t wait to see what the end worlds will offer. I¬†think it would be cool if we have an Egyptian or Greek themed world. But, we will have to wait and see until more information is released.

Another big positive of this game is that the game only costs 28‚ā¨ here in Europe. Believe me, I find this really cheap for the content you get.

Now, is this game perfect? So far, I have sung a lot of praises about this game and I haven’t mentioned anything negative about this game apart from the game’s short length and the nitpick about time rifts.

One flaw this game has is that the camera can be really annoying to control. Something a lot of other reviewers mentioned as well. I do have to agree with them, the camera can be annoying sometimes. But, it works amazingly more often than not.

Another flaw is how underdeveloped the time rift tokens are. You find them in hard to reach or hidden places. You can use three of them to spin a roulette wheel for new visual costumes/colors/remixes of songs. Now, when you exit out of the roulette wheel without picking a price, you lose your rift tokens. Besides that, when you want to unlock everything, you can’t. Since there are more things you can unlock than there are rift tokens.

I also don’t like how the game completion percentage only tracks the number of timepieces you have. It would be cooler if it also counted if you have unlocked all the hats and things like that.

The only minor issue I have with the UI is the fact that sometimes it didn’t display when I reached a checkpoint in the game. It didn’t happen once or twice, and it’s a real bummer.

One of the biggest things that annoyed me in my playthroughs is the hat changing. Now, this is a minor flaw and a nitpick; but it’s something I would love to see changed. Sometimes, when I quickly changed a hat while I was using the controller, the game didn’t register it. I have to wait a little bit longer before the hat is changed. Now, this issue isn’t present when you play with a mouse and keyboard since you see a visual line going to the hat when it’s selected. This isn’t present when you are playing with a controller.

Here is another nitpick. When you alt+tab out of the game, the music is still playing.

The biggest issue is the occasional glitch in this game. There are a few things that bug out, like Hat Kid getting stuck on walls while she uses her grappling hook but these things are easy to recover from. Also, with the frequent updates, a lot of these bugs are fixed as long as you report them.

But, I think you see my point here. The issues with the game aren’t game breaking or made me enjoy the game less. I do admit that the game isn’t flawless, but the flaws that are present are more minor problems.

So, that’s everything I wanted to say about this game. There are a few features and things I left out this review about this game. It’s time to give my final thoughts on this game in the conclusion.

Conclusion

The bad:

-There are some occasional moments where the game glitches out.

-Switching hats with a controller don’t always work when you do it quickly.

-The camera can cause some issues here and there.

-The game is way too short in its current condition.

The good:

+ Amazing visuals.

+ Fun and lighthearted story.

+ Great level design.

+ Amazing variety.

+ …

Final thoughts:

Apart from Super Mario 64, I haven’t played a lot of games in this style. When Yooka Laylee released earlier this year to mediocre reviews, I didn’t have a high expectation for this game.

After a few minutes of playing this game, I was hooked. The charm and atmosphere of this game are just so addictive. I really enjoyed my time with this game. A Hat In Time has grown on me. I wish I did back the Kickstarter for this game back in 2013.

This game is so much fun to play and I can’t wait to fully complete this game. After I have beaten the game, one thing is for sure, I’m going to try out the community created mods and wait for the new worlds to arrive.

This game is one of the best games I have played in 2017. The amount of effort this small time put into this game is just mind-blowing. This game has no major flaws and it comes highly recommended from me.

While some people would say that this game does nothing innovative, I think you shouldn’t hold it against this game. It’s clear that this game is highly inspired by other titles but it’s a great homage and it does everything in such an amazing execution.

The game has flaws, yes. But, the flaws didn’t stop me from enjoying the game an awful lot.

Thank you Gears For Breakfast for delivering such an amazing game and I can’t wait to see where you take this game. I also hope you guys are also thinking about either more worlds or a sequel since I’m hungry for more Hat in Time! You have put a smile on my face from beginning to end.

That was everything! Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and a have a great rest of your day!

Score: 100/100

Publishing: NTales is on its way for New Server. Be prepared Saviors!

[1] Soft Launch in Australia

Due to insistent public demand, the newest, epic and nostalgic 2D Pocket RPG, NTales: Child of Destiny is hereby fulfilling players’ request of opening a new server, Martina. Yes, you read it right! NTales is on its way for opening another server to cater more players. With this, more and more players from PH and Australia can access the game. Watch out for the server release as it will be posted in our Official Facebook Fan Page and plug Community.

Also, don’t miss the exciting and spooky event offer of this hit 2D Pocket RPG entitled NTales’ Spooktacular Treats! Get to take home exciting reward and prizes. Catch it as you visit our posts on Official Facebook Fan Page and plug Community as you log in to the game.

NTales, your 2D Pocket RPG, offers a multitude of battles, exploration, and special features. Save the kingdom with different sub-quests while exploring and defeating various monsters through its over 200 maps! Collect and summon cute and powerful pets to fight along your side. Challenge the Boss Dungeon with your friends! Various costumes, wings, and unique equip and items to obtain! 3 Special Hero classes to choose! Make them even powerful by choosing from different subclasses you want!

There will be a big announcement for our 2D Pocket RPG. Watch out for the coming weeks!

For more information and updates about 2D Pocket RPG, NTales, feel free to visit our plug Community and Official Facebook Fan Page!

Official Links

Download the game, NOW!

Google PlayStore: https://goo.gl/mWGaqk

NTales: Child of Destiny Official Website: https://goo.gl/1w26z9

NTales: Child of Destiny plug Community Link: https://goo.gl/onQ64q

NTales: Child of Destiny Official Facebook Fan Page Link: https://goo.gl/ZAgKFM

NTales: Child of Destiny Youtube Link: https://goo.gl/yfQMHW

About NTales: Child of Destiny

Landscape

NTales: Child of Destiny is a complete take on MMORPG.

This new game offers a multitude of battles, exploration, and special features. Enjoy this new 2D Pocket RPG style! A linear story line or get distracted with interesting sub-quests. NTales added twists of MMO by implementing Raid Parties, Guild War and PvP. Fighting along your side are adorable and powerful monsters with a PvP Mode of their own! A 2D Pocket RPG you surely can’t get enough!

Summon Pet, enjoy various PvE and PvP game modes! Classic hero classes to choose from but a wide variety of class builds to your preference.

Game Features:

  • Accomplish impossible missions and side-quests!
  • Gear up your class with great costume, wings, unique equipment and items!
  • Challenging Battle Modes – Boss Dungeon, Infinity Tower, Time Dungeon and Pet Island
  • Summon cute and powerful pets to fight along your side!
  • Tag along your friends to defeat Boss Dungeon, join guild and party with peer!
  • Choose from 3 Classic Hero Classes: Warrior, Magician and Cleric!
  • Journey to over 200 Maps – Sharpen your skill to defeat the monsters!

NTALES: CHILD OF DESTINY RELATED LINKS:

Facebook: https://www.facebook.com/NTalesGlobal/

Plug: https://www.plug.game/Ntalesglobal

YT: https://www.youtube.com/watch?v=DDTeO9ZirCg

ABOUT RULEMAKR

Rulemakr is a Korean Development Company recently established and aims to bring forth quality and new games from Korea worldwide.

Publishing: Pocket Knights 2 updates: What‚Äôs new and what‚Äôs next!

Explore the secrets of Pocket Knights 2 with your fellows HK ‚ÄďOctober 24, 2017 – Pocket Knights 2 rolled out a new update that is a big adjustment since its release. Based on previous versions, the latest one introduces some interesting features (like the Country Flag and Personal Boss), it also adds more chapters to [New Chapter] and extends more floors for [Magic Tower].

What’s new

 Country Flags Players can choose a flag of their country on the setting.

These icons will be regarded as a symbol of Countries, Languages, and Alliances. Meanwhile, you can change your flag icon as you wish since there is no limit and it’s totally FREE!

Personal Boss The Boss Board will be added to the main page, which shows the info of personal boss, wild boss, and world boss.

Players can challenge the personal boss to get Exclusive gear to equip their main character or defeat the wild boss and world boss to obtain more rare items.

New Fight Mode 1+1 mode: Players can bring one hero to battle in the part of World boss, Wild boss and Personal boss to boost the chances of winning.

1+4 mode: All your four heroes will fight along your side in the Stage, Trail, Magic Tower, King’s Path and Arena to improve character’s reputation. 

Equipment Adjustment Unlike the summoned heroes, the main role will have their own Exclusive equipment, which includes eight parts: Weapons, Shoulders, Ups, Bottoms, Rings, Necklaces, Gloves, and Shoes.

What’s next

The 1.0.0 Version will remove gear reset, gear star transfer function. To avoid unnecessary loss, players need to use these functions before the 1.0.0 Version. (These two functions will no longer be needed due to the Gear Upgrade/Star level will be stuck with the gear slots in 0.9.0 Version)

The iOS Version will come out in Oct. 2017, please stay tuned for more news later!

The Global Registration of Pocket Knights 2

Register now! Players will be able to receive abundant in-game gifts. Looking for a community? Please enter it here: Facebook

Looking for a discussion forum? Please click here.

More fun videos here: Youtube Get Pocket Knights 2 on the Google PlayStore

PITAYA NETWORK Ltd.

PITAYA NETWORK is devoted to mobile game publishing with huge passion and full attention. We aim at delivering the most outstanding mobile games into the overseas market. Until now, we have achieved critical success with Dungeon Warriors, Pocket Knight and KungFu: Legendary Brotherhood. The following three games lightning improved high ranking and feature both in the Apple Store and Google Play Store. We are primarily striving to keep game oriented and force on player’s awesome game experience.

Review: Outlaws (PC) ~ LucasArts Pew Pew in the Wild West

250px-OutlawsLucasArtsBoxCover.jpgWikipedia entry

When I was on a garage sale trip in late June, I saw this title in a big PC box for 1‚ā¨ at one of the last stands I visited. I was drawn to the LucasArts logo on the box. I didn’t think twice about buying it. When I got home, I took a picture of all the games I bought on that garage sale and people got hyped about Outlaws. A friend of mine even said that this is a game he wanted to see remastered. So, I got out my retro game PC, installed the game and started playing it. A few days ago, I finally finished the game so it’s time to give my review about this game. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game.¬†

Old school shooter

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In this game, you take the role of a retired U.S. Marshall, James Anderson. After he comes home from the store, he finds out that his wife and daughter are kidnapped by two well-known outlaws. When you find out that they killed your wife and are on the run with your daughter, the case is on.

I do have to admit, I didn’t pay a lot of attention to the story while I played this game. While the cutscenes that present the story are very nicely animated for the time, it didn’t grip me. I’m not saying that the story is badly written in any way, shape or form. The cutscenes I watched were thrilling enough to continue playing the game. The voice acting was decent as well. The only thing that I didn’t like about the voice acting was how cliche some voices were. Also, there wasn’t enough emotion in some scenes in my opinion.

Speaking of the voice acting, there is also voice acting during the gameplay. A lot of enemies taunt you with some lines over and over again. The only thing that could be better if there were more lines said. Since, if you hear the same taunts spoken in the last level that you heard on the first level, you stop paying attention to them.

This game is your typical early-3D style shooter. Each level has an end boss and in order to reach the said boss, you have to look for keys to unlock the doors they hide behind. The first time I encountered a boss, I died after two hits. I got so frustrated with the game, I almost rage quitted. After I calmed down, I tried again but this time, I waited and learned the pattern of the boss. When I killed the boss, a cutscene played and that’s when everything clicked for me.

Not long after that, I learned that the yellow arrow on the map screen is the location of the final boss. This is a pretty handy feature. One that helped me several times when I got stuck. The map screen was a good friend in this game. It helped me several times to find new ways when I got stuck or felt that I was running around in circles. There are three things I would change about it. One, have a sort of marker where doors are where you need special keys for. Two, a zoomed out map would be amazing. And three, I would have loved the see the level names like in DooM somewhere in the bottom of the screen.

Something the map screen did well is show how many secrets there are in a given level and keep track of how many you found. This was good fun.

This game doesn’t have an autosave feature. You can save whenever and wherever you want. Just hit the “Esc” key on the keyboard and choose the option “save”. The only thing I could have loved to see improved is that the time and date was displayed when the save was made.

Reload that gun

Outlaws_PC_31

This game has an amazing reload mechanic. In this screenshot, you can see how the revolver doesn’t have any ammo left. When you hold the right mouse button, you start to insert bullet by bullet in your gun. But, don’t worry, when you meet an enemy while reloading, you can just shoot. Even when your gun isn’t fully loaded. I wish more shooters implemented this feature. It speeds up the action so much and makes the gameplay more fun in my opinion.

I played this game on the medium difficulty. Let me tell you, this game can get intense. The game never gets too hard to be unfair. I have played a little bit on the hardest difficulty. Let me tell you, you have to use your cover or you won’t survive.

For the most part, the level design is very well built. I really liked all levels in the game. One of my favorite levels was the Canyon. Especially when you were able to shoot enemies from the cliffs. They have a separate animation for that and even a sound effect! It helped so much with building the atmosphere. In that stage, there was also one of my favorite stage gimmicks. There is wind blowing through the canyon. At certain places, when you weren’t moving; well, the wind moved you towards the cliff edges. There were a lot more stage gimmicks providing variety through out the game.

In this game, you shoot with a lot of different guns. I liked the revolver the most since you can shoot quickly with it. It helped me to clear out a lot of crowded areas. But, all weapons have their own use in certain situations. The only thing I did have problems with is the dynamite. It never lit on fire, I had to shoot it always when I wanted to use it.

That disappointed me, just like the sheriff badge pick up. While these are rare to find, I don’t know what they do. So, I had to consult the manual. Apparently, it’s a shield and a damage increase. I didn’t notice any change with or without the badge.

What disappointed me the most was the frustrating platforming parts. This game had a few, very interestingly designed platform segments but due to the sometimes floaty and unreliable jump, this got to some frustrating deaths and/or me having to do that jump section all over again. When you are playing this game, master the run and jump and the crouch and jump as quick as you can.

Something that didn’t disappoint me was the manual. The manual for this game is actually beautifully created and designed. It features some additional background stories and information about the characters you meet in the game. It’s also themed like the wild west, just like the additional leaflet for the troubleshooting problems with the multiplayer.

Speaking of the multiplayer, this game has it. While I wasn’t able to experience it, from what I read, it’s a decent addition.

Wild West music

Outlaws

This game is, give or take, a 15-hour long adventure. I have to say, I think I’m willing to play through this adventure again. The gameplay is a lot of fun. The game’s presentation is dated but still holds up for retro gamers.

The animation is pretty good too. But if we are speaking of presentation, this game excels in two things as well. The soundtrack and sound design. The soundtrack is amazing. Honestly, it’s quickly becoming one of my favorite soundtracks I heard lately. I’m so adding it to my library of video game soundtracks to listen to while I write.

The sound design is well done as well. I played this game with a headset that blocks out a lot of the sound from around me. So, I was able to fully immerse myself into the game. I have proof that I was fully immersed into the game since most of my play sessions of this game were around 2-3 hours without a break.

Earlier in this review, I touched upon the jump mechanic. Overall, the controls are pretty good. The game has a fast flow to it and I didn’t have problems with the controls. Apart from what I mentioned earlier, the jumps.

When you play the historical missions, some jumps that you have to do are a bit pixel perfect. But, I won’t go too much in-depth about that since I already complained about that earlier in my review.

Something that annoyed me the most in this game is that some areas are designed to get a player stuck. I had to consult a walkthrough twice since I got stuck on two different levels. And both times, it was with one hallway I didn’t check enough or in a place, I forgot to crouch.

So, if you get stuck in this game, don’t forget you can jump ridiculous distances and crouch!

Something that took me by surprise and made me happy is the fact that some enemies were female! Yes, female enemies in a shooter. Some were even bosses of a level. Thank you for doing that LucasArts!

It’s quite clear that LucasArts made this game since there are a lot of easter eggs and references in this game. You can find aliens, Indiana Jones, Sam & Max and a lot more easter eggs. So, if you enjoy easter egg hunting, pick up a copy of this game and start looking!

The final thing I have to say is that I find this game too short. After I had beaten the game and the historical missions, I found it bitter sweet. I wanted to play more but I was happy that I had beaten the game. If only LucasArts was still around, then I would be able to ask/nag for a remake or a sequel to this game.

So, that’s everything I wanted to say about this game. I left some things out for you guys to discover. But it’s time to wrap up the article and get to the conclusion of this one.

Conclusion

The bad:

-The annoying parkour sections.

-Minor complaints about the map screen.

-No date/time displayed on the save screen.

-The voice acting was too cliche sometimes

-Too short!

The good:

+ Amazing soundtrack

+ Addictive gameplay

+ Great presentation for the time

+ …

Final thoughts:

If you look the negatives I listed, it’s quite clear that those are very minor problems. This game is so close to perfect, it’s annoying. The biggest problem to me was the annoying parkour bits that were difficult to do with the sometimes floaty and unreliable jump.

All the other issues are so minor, they weren’t too big of an issue to put a damper on the fun I was having with the game. If you enjoy games like DooM, Wolfenstein, Heretic amongst others, you owe it to yourself to check out this game.

I highly recommend this game to people who enjoy stealth games too. If you play it on the highest difficulty setting, this game is a great stealth game.

I’m so happy to have this gem of a game in a big PC box complete in my collection. This game is one I will most likely play again in the future since I enjoyed my time with it so much. Also, the soundtrack is pretty great and I can’t wait to listen to it while I’m on the road.

In any case, that’s everything I wanted to say in this article. Thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Score: 100/100

Review: Pok√©mon Ruby/Sapphire/Emerald (GBA) ~ Here Come The Horns

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Bulbapedia entry

My family and I take yearly trips to the seaside. I remember on the trip of 2003, we stopped in a big toy store. There was a Gameboy SP present with a demo version of Pok√©mon Ruby and Sapphire. I played it in the store and knew what I wanted to buy at the end of the trip. I wanted my own Gameboy Advance SP with the new Pok√©mon games. It didn’t take long before I got my very own copy of the games and that I started playing it. Now, after I have finished all three games, it’s time to take a look back to the games and decide if it was a good decision to buy and play these games or that these games actually belong in the trash. So, let’s review these games. And as usual, feel free to leave a comment in the comment section down below with your opinion on the article and/or games.

Plot and such

pokemon_advance_profilelarge

This game starts like every other Pokémon game starts. You move to a new town where you are asked to help the professor to set out on a journey to explore the new region. In this game, the characters are rather interesting. For some reason, the rival characters and various other characters are one of the most memorable in the whole Pokémon series.

Truth to be told, I think most have to do with the fact that Pokémon was right at its absolute peak where I lived then. Everybody was talking on the playground about the latest Pokémon they caught and how the new anime season was running at the same time then you progressed in the game. This made the game more memorable for me. So, it might possibly be nostalgia blinding me.

So, I really think that the writing in this game is really well done. Also, the secrets you could discover in the game were fun too. There was a way to catch three new legendary Pok√©mon in a complete side quest. In this side quest, you had to read braille to enter a door. And I didn’t look it up on the internet, I actually used the guide provided to me in the manual to translate the Braille into readable letters and figured it out that way.

What’s even more interesting, you can use this three Pok√©mon to trade them into the next generation and unlock a special Pok√©mon that way. That’s a big positive in my book!

Horns & flutes

ruby

This game has an amazing presentation. I dare to argue that even to this day, this game holds up quite good. Just think about it, this game’s engine is the basis of most Pok√©mon Rom Hacks.

It’s the last 2D Pok√©mon game since the 4th Generation went into 2,5D. But, Pok√©mon Platinum, Pearl & Diamond are for another review.

Something a lot of people point out about this game is the soundtrack. In nearly every track, there is a (French) horn and/or a flute present. While I enjoy listing to the soundtrack, I have to admit that this soundtrack lacks variety in its instruments. But back in the day, I didn’t really mind it. The jump in quality from the previous generation was just too big.

Visually, this game is bright and colorful. I really love exploring the Hoenn region. I love exploring it so much that I even explored it several times. Yes, I played this game several times. Something that added even more life to the game is the animations in the overworld. Things like the rain and the sandstorm or the tracks you made riding your bike in the sand made the game come more alive than ever.

A lot to do

pokemon-ruby-screenshot-6

So, this game introduces quite a lot of interesting new mechanics to play around with. Let’s first start with the new battle mechanics. This game introduced double battles. This is such a great addition to the series that to this day, spin-off ideas are put into the main series Pok√©mon games.

That reminds me, the gameplay of this game is really good. The whole adventure in this game is one of the best adventures you can have on the Gameboy Advance (SP). But honestly, isn’t that a given with a main series Pok√©mon game?

So, in this game, you also have secret bases. I have to admit that this was one of my favorite features ever. I wish they implemented in more Pokémon games. I had high hopes when they were re-introduced in the next generation as bases in the underground side-game.

And let’s not forget about the Pok√©mon contests, berry mini-games and the truckload of changes to the battle and breeding system. This game brought so many new things to the table, there is a lot to do in this game before you have seen and done everything.

Do I have something negative to say about this game? Honestly, one thing. That this game works with a battery. Nowadays, the battery will have run dry and time-based events won’t happen. If you can look past that, you have a great game ahead of yourself.

This game’s difficulty curve is pretty great. Apart from the rematches of trainers. I rarely lost those. But that’s a nitpick since you can choose when you do those rematches and I did them when my team was overleveled.

The last thing I want to talk about is the controls. And guess what, they work brilliantly. I have nothing to complain here.

So, that’s everything I wanted to say about this game. It’s time we go to the conclusion of this article.

Conclusion

The bad:

-The internal battery can run dry.

-No multiple save slots.

-A bit more instrument variety would have been great….

The good:

+ … yet the overall soundtrack is pretty great.

+ Good writing and pacing of the story.

+ Good difficulty curve.

+ Interesting and fun side adventures can be had.

+ Trading with the next generation!

+ Secret bases

+ Pokémon Contests.

+ …

Conclusion

If you would ask me which generation is the best Pokémon generation. I would honestly doubt. Each generation has something I really love about it. And this game is no different. When I was preparing and when I was writing this review, I had trouble finding flaws in this game.

It might be because of a lot of nostalgia, it might because this Pok√©mon game is that good. If you are a Pok√©mon fan and you haven’t played this game, I urge you to check this game out. It’s really good. I might not have mentioned a few things in my review, but you’ll find out soon enough. The post-game content is the best in Emerald by the way.

In any case, thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to see you in another article on my blog but until then, take care and have a great rest of your day!

Score: 100/100

Game Nostalgia #5: My Gameboy Retrospective

SGame Boys Advanceo,¬†in the last article of this series, I talked about my history with the DS and 3DS. So, I think that it’s now time to talk about my memories with the gameboy series. While I’m supposed to talk only about the Gameboy Advance, since it’s this month’s theme, the article wouldn’t be as long as it should be. That’s why I decided to write a whole article about my memories of all the Gameboy’s I got. That way you have an idea of my journey through the world of gaming, since I mostly only played on the gameboy. That and my hobby of writing was my childhood. So, prepare yourself for a personal story. Feel free to leave yours in the comments or your opinions on my story.

Exploding start

Nintendo Gameboy

The first gameboy I played on wasn’t actually mine. It was my aunt’s. She only had Pac-Man and Tetris. Somehow my young mind didn’t need anything more. It were my first real encounters with gaming, but I was hooked. I used to play games like DuckHunt or Mario Bros. at my nephew’s place, but those moments were then far and few between.

One day, I was at my aunt’s place and I stopped playing since the back of the gameboy started to feel hot. A few moments after I put it down, the batteries actually exploded, damaging the gameboy heavily. That was a big shocker. I didn’t know what to do. My aunt wasn’t even mad, since it wasn’t my fault. It turned out that there was a flaw with the batteries we used, and it leaked battery acid into the system. Yeah.

That story was my earliest memory with a gameboy. A bit later, my aunt started to take me to her babysitting job. At that place, they also had a gameboy and more then one game. I remember it well, it were two girls, two sisters. While they were doing their girl things, I was allowed to play on the gameboy. My love grew and grew even stronger.

I already talked about how awesome my family is. When they saw that I was so much in love with the Gameboy, they actually got me a gameboy. Not only was it the latest model, they got it in my favorite color! To this day, I still own that very silver gameboy pocket. I was so happy, I had my own gameboy. I did jobs around the house to be able to buy new batteries for the gameboy. Then they got me rechargeable batteries, and my life was complete.

Garage sales

Garagesaleloot

I never showed my latest garage sale loot here on my blog. Whoops.

In my childhood, we had this tradition to go to the sea on holiday. Man, always to the same house. I used to look forward to it every single year. Sadly enough, the owners of the house sold it, and the tradition is over now.

But back then, they used to take me to garage sales. So, as a young kid, they asked me to wake up early in the morning in the summer holidays. I honestly didn’t care one bit. Since I was allowed to buy games.

My family didn’t want that I bought a lot of games, now-a-days that’s a very different story, since they were so expensive. A garage sale was such an easy solution. The best thing they did was that they let me roam the garage sales on my own with a notebook and a pen. They said that I could write down the games I wanted and then I had the difficult job to decide which one I wanted.

To this very day, I love to wake up early and go to a garage sale. Every year, I go to around 10 garage sales, if not more. I never go alone, since that would ruin part of the fun for me. The nostalgia of hunting down games, which were pretty rare on the garage sales I went too, is just amazing. The moment a family member bumped me in the arm and pointed to a game, I think they loved to see that sparkle in my eyes of happiness.

Typical me is typical

ss (2012-10-24 at 11.45.23)

Garage sales memories are for another article. I was extremely attached to my games. I was always hard to pick games I had to sell. I had to sell a few games before I was allowed to buy new games. Now-a-days, I don’t have that restriction anymore.

One time I forgot my gameboy at a restaurant and I begged my mother to turn back and get it. I even begged that they called the restaurant so that nobody could pick up my gameboy and claim it.

Later, my gameboy pocket became my sister’s gameboy and I got a gameboy color. Then my sister got a purple gameboy advance and I got a silver gameboy advance SP, the one with the tattoo design on it.

To this very day, I still own most of the games I had back then. Of course, my library of games has grown quite a lot. If only I had the library I had back then, the nights I kept playing on my gameboy would be so much more fun. I remember that I had a lamp you needed to hit a button at the top in order to the lights go out. Since my room was at the end of a hallway, I could hear my parents and a simple slap on the lamp and putting the gameboy screen down, gave the illusion of my sleeping.

My parents knew that I was playing the gameboy under my sheets, but they were never able to catch my red handed. Okay, honestly, they were able a few times but usually, I was always able to dodge the bullet.

I could talk hours about my memories of the gameboy days, but I think I will end my article here. Since I have reached my usual length. I hope you enjoyed reading another special entry in the gameboy advance month. While it isn’t fully about the GBA, I hope you don’t mind that much.

Thanks again for reading and until another article. Also, don’t shit your pants but it’s Halloween.

Rant #003: Tutorials ~ The games that hold your hand.

ds-game-reviewsIt’s extremely lovely how games now explain the things in game. Sadly enough you don’t have to look at the manual anymore. For that manuals start to disappear. As a game collector, this makes me sad. But there is one thing that makes me sad too. That’s how games now a days have tutorials. Even if the battle system is extremely simple, the developers feel like explaining the game¬†mechanics¬†to you. Is this needed? Each time you play the game? Well, I don’t think so. Game tutorials are overrated, big time. I’m not against them, but they are¬†certainty¬†overstaying their welcome now.

Want to play the game, here I will help you.

I was talking with a friend of mine over Skype earlier and I said that I was giving Call Of Duty a shot. (ha, bad pun.) And he said that past CoD 5 it isn’t worth a play, since the game actually “holds your hand”.

What I mean with this is that you barely have any challenge in trying. The button you need to press flashes on the screen way on beforehand and finishing the game is just as easy as pressing the button.

Don’t confuse these with quick time events. I actually kinda like quick time events, as long as they aren’t overdone in a game. Tomb Raider¬†has the action broken up with quick time events.

A game that’s good with it’s tutorial is Devil May Cry 4. The first part is you having a tutorial of the basics, to refresh and check if your controls are properly set, and after that it’s up to you to play the game. When you get a new ability, the instructions flash on screen once and then it’s up to you to remember them.

That’s the big problem with games that flash the buttons on screen. Back in the day, I knew where the A and B buttons where on the gameboy. But now I don’t know where the buttons are located on my PSP, since the button is flashed on the screen and I quickly peek over or just memorize it for that game.¬†That may be a personal nitpick but tutorials can be annoying as getting the trash out and the bag rips. The first time you might go through with it but the second time you want to say some curse words.

Where is the skip button?

I can understand tutorials to make the games accessible for everybody. But when a battle system is self-explanatory then why for the love of God do we need a tutorial. I’m looking at you Pok√©mon for example. Is it really needed to say that you can select attacks under “attack” and that your items are under “bag”? Well no, let me try to defeat my opponents Pok√©mon by trying to run away and let’s try to throw a Pok√©ball to a wild Pok√©mon with a Sand Attack.

One game managed to nearly boil my blood. The start of Devil May Cry 4 is a fixed tutorial. And when you don’t do the move or the action required, forget it, you won’t pass to the rest of the game. Lovely.

A game that got it right is Overlord for example. In this game, right after the opening, you get the basics explained but for the basic combat and such, you can take a route. But if you want to skip it, you can go right to the Throne Room. This is how I want my games to be! With a skip-able tutorial. ¬†I don’t want to be reminded each time I restart the game how to play the game.

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A game that is a perfect example of how to do it, but make it extremely annoying is The Legend Of Zelda – Ocarina Of Time.

In this game, you have a fairy following you, acting as your tutorial in how to use weapons and your items. But the sound effect to remind you that she has something to say is “HEY LISTEN.” and you hear this phrase a least a million time in the game. It gets on people’s nerves extremely quickly. Luckily they fixed this in the sequel Majora’s Mask where the sound effect is just a tingle.

A game that has no tutorial is Minecraft. This game drops you in a random generated world and without prior knowledge, this game is pretty confusing. And this is the big fun of Minecraft. You get to learn the game by playing it and you feel rewarded if you kill that first Zombie or craft your first bow. Most recipes aren’t far fetched anyways.

Some games have in game menu’s where you can review certain combo’s or actions. I remember some games, and I’m sorry that I can’t bring an example at this moment… I think it might be Age of Mythology for the DS, have a separate tutorial button that you can take outside of the game. That’s also a great option.

I feel retard. 

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Yes, I feel sometimes as a retard in a game. The game gets more like an interactive movie where you need to punch in the right button on the right time. There is no real skill involved anymore.

It’s like that coach at the side of a soccer game shouting at their players each and every move they need to do.

In complicated games, no issue, more power to you. But like I said, in a game like Kirby or Pok√©mon where the things are obvious how they work, it’s not needed. Just scrap that part and use the space for something decent like more levels.

Nintendo isn’t the only wrong do’er in this. I feel like tutorials now-a-days make a game way to easy. They flash the button you need to press or they can’t be skipped. What’s wrong with the challenge in a game. I once heard on a podcast that a developer needed to scrap a puzzle inside a game because there weren’t enough hints and you needed to use your common sense.

Oh, that’s another thing. Gamers don’t use a lot of common sense because of these tutorials. I wouldn’t be surprised if some gamer shouted at their game because “it wasn’t in the tutorial.”. Pathetic.

In conclusion, I think tutorials are welcome to aid the player get introduced in a game. But it’s annoying when you can’t skip it or when it explains extremely easy stuff that makes me go: “No shit sherlock.”.