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Publishing: Repentant is releasing on the 9th Augustus 2018

Repentant is a dramatic point & click adventure game with hand-painted art. 

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General information

Genre: Adventure, Puzzle
Platforms: PC, Mac
Players: Single-player
Engine: Unity
Developer: Anate Studio

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence. One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

Repentant is partially a sequel to the game Little Kite, but it can be played by a person who is not familiar with Little Kite.

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Features

– Explore atmospheric hand-painted locations with challenging puzzles

– Enjoy an intriguing story with an unexpected ending

– Listen to an amazing soundtrack by Abstracode and full English voice acting

Repentant now have a steam page https://store.steampowered.com/app/874370/Repentant/

Check out final video trailer https://youtu.be/gEBn_xNvZT8

Developer info

email: info@anatestudio.net – www.anatestudio.net
www.twitter.com/anatestudio – www.steamcommunity.com/groups/anatestudio
www.facebook.com/groups/anatestudio

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NekoJonez’s personal note

I have written a preview article about this game before. I’m very thankful for the developer reaching out to me when the sequel was in development. I’m a big fan of their work and I’m going to try get a review or first impression article out when this game released on the 9th of August.

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First Impression: Layton’s Mystery Journey: Katerielle and the Millonaires’ Conspiracy (3DS) ~ Miss Layton

layton lady katrielle mystery journey.jpgWikipedia page

To be honest, when I first heard about the release of this game, I thought that Level5 was going to port the Android spin-off Layton Brothers to the 3DS. Since it has a similar concept. A team that solves smaller cases as a detective and try to solve crimes. Yet, to my surprise, the story of this game goes about the daughter of the famous professor Layton, named Katrielle. While the game first released on mobile devices, I played the 3DS version. I’m used to be playing Professor Layton games on the 3DS, so why change that if I knew that a 3DS version was coming. Since I haven’t played the mobile version, that means I won’t be talking about it in my first impression here either. So, I think it’s time that I talk about this game, is it a good entry into the Layton franchise or is it a spin-off that should only exist one time? As usual, feel free to leave your opinion on the article and/or the game in the comment section down below.

It’s Miss Layton now

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-01.jpgIn this game, you play as Katrielle, Layton’s daughter. She just opened a mystery solving shop in London and she is awaiting her first mysteries to solve. Her motto is “any mystery solved”. Together with her assistant named Ernest, you come across a talking dog. Katrielle gives the talking dog a name, Sherl. Yes, as a reference to Sherlock Holmes. The strange thing is that not everybody can hear Sherl talking. Katrielle’s first mystery is trying to solve why that is. Yet, it doesn’t take long before the first case reveals itself and Katrielle gets distracted by solving that. Not too soon after, Katrielle, Ernest, and Sherl go on different adventures to solve cases.

The writing in this game is very lighthearted and a joy to read. I really enjoy how Katrielle does anything for food, how Ernest is the clumsy romantic and Sherl the dog that knows a lot about how humans live their daily lives. The story can take itself seriously when it needs to, but overall, this is a less serious entry into the series compared to the previous games in the series. I’m currently at the 5th case in the game, so it’s possible that it can change. But, we shall see. The voice acting on the characters is also amazing. I think that the cast did an amazing job voicing these characters and make them come to life. A gold star for that!

I do have one minor complaint about the naming of certain characters in the game. The word puns in some cases made me cringe a bit. They didn’t feel creative, they felt forced in. Like, there was a couple where the lady was called Vic and the male called Tim. There were a bit more names like that and it didn’t click with me. I felt that more day-to-day names like Marc, William, Sara, Marian would be fitted better.

The story is structured in such a way that it more resembles a Saturday morning anime. Each case doesn’t take too long to solve, but each case has a nice start, middle and finale. During the case, you gather clues, that you have to fit in a puzzle. While this puzzle is extremely easy to make, I think it’s a step up from the previous Layton games since it’s more than a button that unlocks in a menu.

I do have one complaint about the story actually. I feel like the focus on the backstory of Sherl is a bit too much pushed to the background in the first cases. For real, the twist the game starts with about Sherl didn’t go anywhere substantial in the first four cases. If it did, I must have missed it.

Layton at its core

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-02While this game has a different main cast, the gameplay of this game is still the usual Layton gameplay at its core. In this game, you solve brain teasers and puzzles to get information from people. There are over 150 puzzles in this game. While you don’t have to solve them all to beat the game, there are some points in the game where you need to solve a certain amount of puzzles in order to progress. In this case, the game will clearly state how many you need to solve.

As I said earlier, this game is all about solving mysteries and finding clues to solve that mystery. Like I said before, the game is pretty lighthearted, so the mysteries aren’t; well how shall I put it? A missing pet or a missing part of a movie, that is the two of the first four cases. Yeah, I think that explains itself. So, you have to explore the London to find clues to what happened and how to solve the case.

While you are exploring, you can go to various locations and each location has various things to do. Exploration is just traveling from screen to screen. Sometimes you will have to ride a bike to another remote location, but that is about it. Also, you can only go to screens you unlocked. What I mean by this is that when for example, a lady on street tells you that your client lives a bit more down the road, the map opens up to that location.

This is how exploration always worked in the Layton games. Yet, you can do a lot on each screen. You can find hidden collectibles or puzzles, hint coins, progress the story or get interesting commentary about the object you tapped on. I really advise you to look at each screen with a lot of attention since all those things can be handy in solving the future cases. Especially the hint coins, if you can collect them, that’s always a great idea.

If you have played Layton games before, most hiding spots of the hint coins won’t be a surprise to you. Otherwise, try to tap on everything and it won’t take long before you will start to understand how this whole system works. So, why are these hint coins so handy? Well, let me tell you. You can get a hint when you are stuck in solving a brain teaser. Believe me, some will get you stumped and make you think. A great advice from me is to have a pen and notebook handy and maybe a calculator too.

While you can take notes and draw on the touchscreen while you solve the puzzle, I always felt that this system didn’t work flawlessly. If you want to input an answer, you have to exit out of your notes. In addition to that, I love writing my thoughts more on paper or on a bigger screen than the 3DS’s screen to solve puzzles.

The puzzles that you can solve in this game will range from math riddles to mazes you will have to solve. If you are stuck, don’t hesitate to think outside of the box. Since a lot of answers will simpler then you think. Something I didn’t like about this game is something that Level5 stopped doing in the previous entry in the Layton series. In the first games in the series, they explained the answer. In this game, they don’t always do that. So, when I didn’t understand why I had to answer in a certain way, I was disappointed to see a simple screen saying “you do it!” and nothing more.

Compared to previous Layton games, this game has also some side quests you can perform. During your exploration, you come across various characters who give you a new puzzle that is saved in Katrielle’s trunk. Like a puzzle where you need to solve a maze with the least amount of steps and finding the perfect meal with a cryptic description. Actually, I wouldn’t call them side quests, I think a better name is a side activity or a side puzzle.

Each puzzle is worth a certain amount of picards. The side puzzles aren’t worth any picards. So, what do these picards do? Well, the more you earn, the more bonus material you unlock after finishing the game. So, try to gain as much picards if you can. Since, if you give a wrong answer to a puzzle, the number of picards you earn from that puzzle drop. Keep that in mind if you want to unlock everything.

Visual eye-candy

lady layton 2.jpgThe visual presentation of this game is just amazing. This game has some amazing artwork and is a real piece of visual eye-candy to look at. While the game doesn’t use 3D that often, or at all, I think I can’t decide which art style I like the best for the game. The overall game is 2D, but the character models are rendered in 3D. While in cutscenes, everything is in 2D. I think the screenshots will explain it better than I can with words.

But, there is one thing that I didn’t like about the presentation and that are the cutscenes. To be honest, most cutscenes are just too short. Some cutscenes aren’t longer than one sneeze and blowing your nose. This is a shame since the cutscenes look so well made. I really wish there were longer cutscenes to enjoy. I feel that they are just an afterthought, while they feel like a nice reward for finding a breakthrough or solving the case.

The music for this game is enjoyable as well. The soundtrack isn’t one where I would listen to when I’m doing other things, but it adds a lot to the atmosphere of the game and I have no complaints about that. The music really fits the Layton universe perfectly, if you didn’t know better, you would say that it’s a soundtrack from another Layton game earlier in the series. The sound design also feels right at home. While there aren’t too many sound effects in the game, when they are used, they are used to give the world a bit more life or the story a bit more punch.

Like previous Layton games, this game also has daily puzzles. But this time, I feel that the reward is better for solving them. As you might know, I’m a game collector and I love seeing artwork from the games I played. So, when you solve a daily puzzle, you will get museum points. If you get 100 museum points, you can unlock artwork from any of the previous titles. This is such a great feature since it pulls on my nostalgic strings so much. To be honest, I spend a lot of time-solving the daily puzzles. I really enjoy solving most of them and I wish that time went a bit faster so I could receive my puzzles a bit faster.

While most of the issues I have with the game are minor, I think this game is still a great game. Some issues I have with the game or some minor, they became a nitpick. For example, I really liked how in previous games, each save slot had a different character from the main cast presenting it. In this game, it’s Katrielle for all three. Yeah, major nitpick right there.

Another minor issue that I have are some parts of the controls. While you can use the “A” button, and strangely enough the arrow buttons, to continue dialogues; you can’t use the psychical buttons for anything else. Besides solving some puzzles. Everything is done using the touchscreen. I really miss some shortcut keys. Like using the circle button to move your looking glass around or the shoulder buttons to open the movement menu or a button to open the trunk like “Y” for example. That would be a great addition.

Then again, there are things in the game I really like. Like how you can decorate the mystery solving office to how you want. Changing the Fengshui if you want. Depending on how many puzzles you solve, you get a ticket to “buy” a new item to change up the decoration of your office.

That isn’t the only thing you can change, there are also outfits for Katrielle you can buy. Some even as DLC for a small fee. While they have only a visual purpose and nothing else, the ones you can buy as DLC have an additional puzzle for you to solve.

About the costumes, there is one minor flaw I have to bring up. You can change Katrielle’s costume at any time you want. Yet, I noticed that Katrielle wears special outfits during other chapters. For example, in one chapter she dresses up in a nice dress since she is going out to see a movie with Ernest. If you exit that case and go to a different case to find hint coins you missed, Katrielle is still wearing that special dress. This is a bit out of context in my eyes and shouldn’t happen. Oh well, only a minor complaint?

Oh yeah, you can go back to previous cases in order to find hint coins and puzzles you missed. The only minor complaint I have is that there is no indication when you missed another collectible in the case. Even an indication on the case brief screen would have been nice. Since, if you skipped over one collectible, have fun looking for it, since the game won’t help you there. On the other hand, I think it’s a great move that you can visit back and solve puzzles you haven’t solved or found and looking for hint coins you missed. The only tip the game gives you there is the screen you missed it on. So, have fun looking for what you missed.

So far, I’m enjoying myself with this game. While the game isn’t flawless at all, I think that the positives outweigh the negatives here. If you are still deciding if this game is for you, know that it’s a more lighthearted Layton game with the same atmosphere and gameplay but without Layton, Luke and the usual gang. This game has a completely new cast of characters. It’s a breath of fresh air for the series and I can’t wait to see where Level5 takes this. I would love to see Katrielle and Layton meet one day.

That is everything I wanted to say about this game for now. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

 

Review: A Hat In Time (PC – Steam) ~ Time Pieces Everywhere

Ahatintime.jpgOfficial website

I could start this introduction to this game with talking about how this game took a long time to develop, how this game started on Kickstarter. Yet, that wouldn’t be needed, since that’s a well-known fact about this game. While I have beaten the game, I haven’t 100% it. I’m pretty close, but that doesn’t stop me from writing a review of this game. I played this game on PC, using a wireless XBOX360 controller. So, I hope you are ready to dive into this game since I’m ready to review it. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article.

“Mafia is here to collect”

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In this game, you play as Hat Kid. She is flying home in her spaceship. When she gets into trouble with a mafia dude messing with her spaceship, Hat Kid’s timepieces drop down to the planet below. It’s your goal to find them and collect them all so you can get back home.

The main story of this game is really light-hearted, but it does the job pretty well. The writing of the characters is just amazing. All the characters you encounter on your journey are pretty memorable.

In addition to that, the voice acting is just perfect. Sometimes I really felt that these characters were real. The voice actors may pat themselves on the back for this. I really enjoyed that part of the game.

The story made me laugh several times and made me smile over and over again. The charm and attention to detail in this game is just astounding. In one outdoor level, rain is falling. And Hat Kit is wearing a raincoat in that level.

While the final boss shouldn’t come as a surprise to anyone who played the first few levels of the first world, the way how the ending is handled and the motivations of the characters wraps up the game nicely. There was even a moment I had to pause the game and put my controller down. The game had hit a personal chord with me. I’m not going to explain why and how to avoid spoiling the end but it’s just great.

Something I really like about this game is how no cutscene drags on for too long. You are right into the gameplay after a few minutes. This is a feeling a lot of other reviewers share with me.

Pretty worlds

A Hat in Time2I could continue to talk for quite a while about the writing, but a review of a game should talk about more than just that. The writing brings so much charm to the game just like the visual presentation. The game just is eye-candy.

The atmosphere that’s created with the visuals is just amazing to look at. I had several moments where I was in awe just finding little secrets in Mafia Town. The world feels alive. Just like the writing, the visual presentation adds so much charm and personality to the game.

Something I only noticed when I watched Nitrorad’s video about A Hat in Time was the different idle animations Hat Kid has. She is so cute and adorable. If I could, I would love to have her in my friend circle without a doubt.

So, the visual presentation, animation, and writing all help build an amazing world. While there are only 4-6 worlds in the game currently, depending if you count the final boss level and the hub or not. This might seem that the game is rather short, and it is.

The game can be beaten in one day if you know what you are doing. Yet, there are rumors floating around that there is more content coming in the future. I also heard that this content is going to be free. Yes, two new free worlds! I can’t wait to play them. If you can’t wait, there is a Steam Workshop and mod support in this game. So, you can play a lot of player created content to ease the wait.

I’m playing this game casually and taking my time with it. I’m taking everything in and think I can complete the game in 20 hours. But, I don’t want the game to be over. I just want to continue to run around in the unique worlds and explore each level as much as I can.

The theming of each world is just amazing. While a lot of people say that their favorite world is the 2nd world, the Bird Studio world, I have to disagree. In that world, there is too much focus on stealth. A game mechanic I don’t really enjoy. I really loved the 3rd world. The more creepy world. Something just clicked more with me in that world.

I can’t put my finger on just why, but maybe the music has to do with it. The soundtrack and sound design of this game are just wonderful. I even bought the soundtrack and I put it on my phone in my day-to-day playlist. It’s that good.

This game is mostly an adventure/platformer game in the style of Super Mario 64/Mario Sunshine. For those games, you need great control or otherwise, you won’t be able to fully enjoy this game. For no special reason, I started playing this game with a controller and to be honest, it clicked. While I think you would enjoy this game with mouse & keyboard, I think that playing with a controller is the way to go for this game.

The attention to detail in the game continues with the controller actually. I have seen so many games where when you boot it with a controller, keyboard input is disabled. This isn’t the case in this game. Also, when you boot the game with a controller and press a key on your keyboard, the on-screen button prompts change to the keyboard layout and give a quick pop-up at the side: “new input found: keyboard”. That’s a great feature.

The control is really great for this game. The only thing I had to get used to is the wall jump mechanic. Hat Kid can climb a little bit up instead of sliding down. But, in order for this to happen, you have to press the button to move forward. The times I pressed the jump button and fall to my doom… Well, it happened more often then I dare to admit.

While I had an issue here and there with Hat Kid not being able to jump when she is under a ceiling, the patch that arrived earlier this week fixed a lot of those instances. Whenever you report a problem, the community is really helpful to try and solve it. Also, the developer actively reads the Steam Forums and tries to create a patch as soon as they can. I wish more developers did this.

The UI of this game is just excellent. I really enjoy how simple and to the point the UI is. I have nothing more to say about that.

What is this game exactly?

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So, I have been praising this game to the heavens and I haven’t talked about what you have to do this in this game. Well, let me fix that.

If you know how Super Mario 64 works, you know how A Hat In Time plays, somewhat. You have 4 different worlds that feature different levels each. In each level, you have a certain goal to achieve and your reward for completion is a timepiece. In some levels, you can also find a time rift. These bring you to special raw platforming stages that reward you in the end with a timepiece. You will have to find these time rifts since you only get a photo of the area where it is, so you will to explore the world to find the timepiece.

A minor complaint I want to bring up is that when you find a time rift and find the timepiece, you go back to the hub. The issue here is that you aren’t able to return to the world you were in, where you found the timepiece. And one time, I nearly finished a level and I hit a time rift by accident. For those curious, it was the lava level in Mafia Town.

Apart from each world having a unique theme, they also have unique gameplay styles. For example, in the 2nd world, there is more focus on stealth. While in the 3rd world, you have to do chores for the demon of the forest.

I really like the diversity the game brings to the table. Each world and level puts your skills to the test and challenges you with great challenges. You will have to use all your hat abilities multiple times. I felt that nothing went underused in this game.

I really enjoyed collecting the yarn balls to craft new hats. I really enjoyed collecting the green gems to buy new badges to further expand Hat Kit her skill set. You even have a badge that makes the game even harder, one that gives you one health point for example. You can quickly change between hats. Also, time slows down when you switch between hats.

Speaking of challenge, the part that gave me the most challenge were the bosses of this game. They are all unique and have different attack patterns. Something I recommend that you do when you are stuck with a boss is trying to figure out their patterns as soon as you can.

This game isn’t too challenging. The penalty for dying is starting the stage over from the last checkpoint. And the game is very forgiving with health pickups littered all over the stages.

All in all, there is a lot to experience in A Hat In Time. The gameplay offers quite a lot and I can’t wait to see what the end worlds will offer. I think it would be cool if we have an Egyptian or Greek themed world. But, we will have to wait and see until more information is released.

Another big positive of this game is that the game only costs 28€ here in Europe. Believe me, I find this really cheap for the content you get.

Now, is this game perfect? So far, I have sung a lot of praises about this game and I haven’t mentioned anything negative about this game apart from the game’s short length and the nitpick about time rifts.

One flaw this game has is that the camera can be really annoying to control. Something a lot of other reviewers mentioned as well. I do have to agree with them, the camera can be annoying sometimes. But, it works amazingly more often than not.

Another flaw is how underdeveloped the time rift tokens are. You find them in hard to reach or hidden places. You can use three of them to spin a roulette wheel for new visual costumes/colors/remixes of songs. Now, when you exit out of the roulette wheel without picking a price, you lose your rift tokens. Besides that, when you want to unlock everything, you can’t. Since there are more things you can unlock than there are rift tokens.

I also don’t like how the game completion percentage only tracks the number of timepieces you have. It would be cooler if it also counted if you have unlocked all the hats and things like that.

The only minor issue I have with the UI is the fact that sometimes it didn’t display when I reached a checkpoint in the game. It didn’t happen once or twice, and it’s a real bummer.

One of the biggest things that annoyed me in my playthroughs is the hat changing. Now, this is a minor flaw and a nitpick; but it’s something I would love to see changed. Sometimes, when I quickly changed a hat while I was using the controller, the game didn’t register it. I have to wait a little bit longer before the hat is changed. Now, this issue isn’t present when you play with a mouse and keyboard since you see a visual line going to the hat when it’s selected. This isn’t present when you are playing with a controller.

Here is another nitpick. When you alt+tab out of the game, the music is still playing.

The biggest issue is the occasional glitch in this game. There are a few things that bug out, like Hat Kid getting stuck on walls while she uses her grappling hook but these things are easy to recover from. Also, with the frequent updates, a lot of these bugs are fixed as long as you report them.

But, I think you see my point here. The issues with the game aren’t game breaking or made me enjoy the game less. I do admit that the game isn’t flawless, but the flaws that are present are more minor problems.

So, that’s everything I wanted to say about this game. There are a few features and things I left out this review about this game. It’s time to give my final thoughts on this game in the conclusion.

Conclusion

The bad:

-There are some occasional moments where the game glitches out.

-Switching hats with a controller don’t always work when you do it quickly.

-The camera can cause some issues here and there.

-The game is way too short in its current condition.

The good:

+ Amazing visuals.

+ Fun and lighthearted story.

+ Great level design.

+ Amazing variety.

+ …

Final thoughts:

Apart from Super Mario 64, I haven’t played a lot of games in this style. When Yooka Laylee released earlier this year to mediocre reviews, I didn’t have a high expectation for this game.

After a few minutes of playing this game, I was hooked. The charm and atmosphere of this game are just so addictive. I really enjoyed my time with this game. A Hat In Time has grown on me. I wish I did back the Kickstarter for this game back in 2013.

This game is so much fun to play and I can’t wait to fully complete this game. After I have beaten the game, one thing is for sure, I’m going to try out the community created mods and wait for the new worlds to arrive.

This game is one of the best games I have played in 2017. The amount of effort this small time put into this game is just mind-blowing. This game has no major flaws and it comes highly recommended from me.

While some people would say that this game does nothing innovative, I think you shouldn’t hold it against this game. It’s clear that this game is highly inspired by other titles but it’s a great homage and it does everything in such an amazing execution.

The game has flaws, yes. But, the flaws didn’t stop me from enjoying the game an awful lot.

Thank you Gears For Breakfast for delivering such an amazing game and I can’t wait to see where you take this game. I also hope you guys are also thinking about either more worlds or a sequel since I’m hungry for more Hat in Time! You have put a smile on my face from beginning to end.

That was everything! Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and a have a great rest of your day!

Score: 100/100

Publishing: Pocket Knights 2 updates: What’s new and what’s next!

Explore the secrets of Pocket Knights 2 with your fellows HK –October 24, 2017 – Pocket Knights 2 rolled out a new update that is a big adjustment since its release. Based on previous versions, the latest one introduces some interesting features (like the Country Flag and Personal Boss), it also adds more chapters to [New Chapter] and extends more floors for [Magic Tower].

What’s new

 Country Flags Players can choose a flag of their country on the setting.

These icons will be regarded as a symbol of Countries, Languages, and Alliances. Meanwhile, you can change your flag icon as you wish since there is no limit and it’s totally FREE!

Personal Boss The Boss Board will be added to the main page, which shows the info of personal boss, wild boss, and world boss.

Players can challenge the personal boss to get Exclusive gear to equip their main character or defeat the wild boss and world boss to obtain more rare items.

New Fight Mode 1+1 mode: Players can bring one hero to battle in the part of World boss, Wild boss and Personal boss to boost the chances of winning.

1+4 mode: All your four heroes will fight along your side in the Stage, Trail, Magic Tower, King’s Path and Arena to improve character’s reputation. 

Equipment Adjustment Unlike the summoned heroes, the main role will have their own Exclusive equipment, which includes eight parts: Weapons, Shoulders, Ups, Bottoms, Rings, Necklaces, Gloves, and Shoes.

What’s next

The 1.0.0 Version will remove gear reset, gear star transfer function. To avoid unnecessary loss, players need to use these functions before the 1.0.0 Version. (These two functions will no longer be needed due to the Gear Upgrade/Star level will be stuck with the gear slots in 0.9.0 Version)

The iOS Version will come out in Oct. 2017, please stay tuned for more news later!

The Global Registration of Pocket Knights 2

Register now! Players will be able to receive abundant in-game gifts. Looking for a community? Please enter it here: Facebook

Looking for a discussion forum? Please click here.

More fun videos here: Youtube Get Pocket Knights 2 on the Google PlayStore

PITAYA NETWORK Ltd.

PITAYA NETWORK is devoted to mobile game publishing with huge passion and full attention. We aim at delivering the most outstanding mobile games into the overseas market. Until now, we have achieved critical success with Dungeon Warriors, Pocket Knight and KungFu: Legendary Brotherhood. The following three games lightning improved high ranking and feature both in the Apple Store and Google Play Store. We are primarily striving to keep game oriented and force on player’s awesome game experience.

Review: Outlaws (PC) ~ LucasArts Pew Pew in the Wild West

250px-OutlawsLucasArtsBoxCover.jpgWikipedia entry

When I was on a garage sale trip in late June, I saw this title in a big PC box for 1€ at one of the last stands I visited. I was drawn to the LucasArts logo on the box. I didn’t think twice about buying it. When I got home, I took a picture of all the games I bought on that garage sale and people got hyped about Outlaws. A friend of mine even said that this is a game he wanted to see remastered. So, I got out my retro game PC, installed the game and started playing it. A few days ago, I finally finished the game so it’s time to give my review about this game. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game. 

Old school shooter

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In this game, you take the role of a retired U.S. Marshall, James Anderson. After he comes home from the store, he finds out that his wife and daughter are kidnapped by two well-known outlaws. When you find out that they killed your wife and are on the run with your daughter, the case is on.

I do have to admit, I didn’t pay a lot of attention to the story while I played this game. While the cutscenes that present the story are very nicely animated for the time, it didn’t grip me. I’m not saying that the story is badly written in any way, shape or form. The cutscenes I watched were thrilling enough to continue playing the game. The voice acting was decent as well. The only thing that I didn’t like about the voice acting was how cliche some voices were. Also, there wasn’t enough emotion in some scenes in my opinion.

Speaking of the voice acting, there is also voice acting during the gameplay. A lot of enemies taunt you with some lines over and over again. The only thing that could be better if there were more lines said. Since, if you hear the same taunts spoken in the last level that you heard on the first level, you stop paying attention to them.

This game is your typical early-3D style shooter. Each level has an end boss and in order to reach the said boss, you have to look for keys to unlock the doors they hide behind. The first time I encountered a boss, I died after two hits. I got so frustrated with the game, I almost rage quitted. After I calmed down, I tried again but this time, I waited and learned the pattern of the boss. When I killed the boss, a cutscene played and that’s when everything clicked for me.

Not long after that, I learned that the yellow arrow on the map screen is the location of the final boss. This is a pretty handy feature. One that helped me several times when I got stuck. The map screen was a good friend in this game. It helped me several times to find new ways when I got stuck or felt that I was running around in circles. There are three things I would change about it. One, have a sort of marker where doors are where you need special keys for. Two, a zoomed out map would be amazing. And three, I would have loved the see the level names like in DooM somewhere in the bottom of the screen.

Something the map screen did well is show how many secrets there are in a given level and keep track of how many you found. This was good fun.

This game doesn’t have an autosave feature. You can save whenever and wherever you want. Just hit the “Esc” key on the keyboard and choose the option “save”. The only thing I could have loved to see improved is that the time and date was displayed when the save was made.

Reload that gun

Outlaws_PC_31

This game has an amazing reload mechanic. In this screenshot, you can see how the revolver doesn’t have any ammo left. When you hold the right mouse button, you start to insert bullet by bullet in your gun. But, don’t worry, when you meet an enemy while reloading, you can just shoot. Even when your gun isn’t fully loaded. I wish more shooters implemented this feature. It speeds up the action so much and makes the gameplay more fun in my opinion.

I played this game on the medium difficulty. Let me tell you, this game can get intense. The game never gets too hard to be unfair. I have played a little bit on the hardest difficulty. Let me tell you, you have to use your cover or you won’t survive.

For the most part, the level design is very well built. I really liked all levels in the game. One of my favorite levels was the Canyon. Especially when you were able to shoot enemies from the cliffs. They have a separate animation for that and even a sound effect! It helped so much with building the atmosphere. In that stage, there was also one of my favorite stage gimmicks. There is wind blowing through the canyon. At certain places, when you weren’t moving; well, the wind moved you towards the cliff edges. There were a lot more stage gimmicks providing variety through out the game.

In this game, you shoot with a lot of different guns. I liked the revolver the most since you can shoot quickly with it. It helped me to clear out a lot of crowded areas. But, all weapons have their own use in certain situations. The only thing I did have problems with is the dynamite. It never lit on fire, I had to shoot it always when I wanted to use it.

That disappointed me, just like the sheriff badge pick up. While these are rare to find, I don’t know what they do. So, I had to consult the manual. Apparently, it’s a shield and a damage increase. I didn’t notice any change with or without the badge.

What disappointed me the most was the frustrating platforming parts. This game had a few, very interestingly designed platform segments but due to the sometimes floaty and unreliable jump, this got to some frustrating deaths and/or me having to do that jump section all over again. When you are playing this game, master the run and jump and the crouch and jump as quick as you can.

Something that didn’t disappoint me was the manual. The manual for this game is actually beautifully created and designed. It features some additional background stories and information about the characters you meet in the game. It’s also themed like the wild west, just like the additional leaflet for the troubleshooting problems with the multiplayer.

Speaking of the multiplayer, this game has it. While I wasn’t able to experience it, from what I read, it’s a decent addition.

Wild West music

Outlaws

This game is, give or take, a 15-hour long adventure. I have to say, I think I’m willing to play through this adventure again. The gameplay is a lot of fun. The game’s presentation is dated but still holds up for retro gamers.

The animation is pretty good too. But if we are speaking of presentation, this game excels in two things as well. The soundtrack and sound design. The soundtrack is amazing. Honestly, it’s quickly becoming one of my favorite soundtracks I heard lately. I’m so adding it to my library of video game soundtracks to listen to while I write.

The sound design is well done as well. I played this game with a headset that blocks out a lot of the sound from around me. So, I was able to fully immerse myself into the game. I have proof that I was fully immersed into the game since most of my play sessions of this game were around 2-3 hours without a break.

Earlier in this review, I touched upon the jump mechanic. Overall, the controls are pretty good. The game has a fast flow to it and I didn’t have problems with the controls. Apart from what I mentioned earlier, the jumps.

When you play the historical missions, some jumps that you have to do are a bit pixel perfect. But, I won’t go too much in-depth about that since I already complained about that earlier in my review.

Something that annoyed me the most in this game is that some areas are designed to get a player stuck. I had to consult a walkthrough twice since I got stuck on two different levels. And both times, it was with one hallway I didn’t check enough or in a place, I forgot to crouch.

So, if you get stuck in this game, don’t forget you can jump ridiculous distances and crouch!

Something that took me by surprise and made me happy is the fact that some enemies were female! Yes, female enemies in a shooter. Some were even bosses of a level. Thank you for doing that LucasArts!

It’s quite clear that LucasArts made this game since there are a lot of easter eggs and references in this game. You can find aliens, Indiana Jones, Sam & Max and a lot more easter eggs. So, if you enjoy easter egg hunting, pick up a copy of this game and start looking!

The final thing I have to say is that I find this game too short. After I had beaten the game and the historical missions, I found it bitter sweet. I wanted to play more but I was happy that I had beaten the game. If only LucasArts was still around, then I would be able to ask/nag for a remake or a sequel to this game.

So, that’s everything I wanted to say about this game. I left some things out for you guys to discover. But it’s time to wrap up the article and get to the conclusion of this one.

Conclusion

The bad:

-The annoying parkour sections.

-Minor complaints about the map screen.

-No date/time displayed on the save screen.

-The voice acting was too cliche sometimes

-Too short!

The good:

+ Amazing soundtrack

+ Addictive gameplay

+ Great presentation for the time

+ …

Final thoughts:

If you look the negatives I listed, it’s quite clear that those are very minor problems. This game is so close to perfect, it’s annoying. The biggest problem to me was the annoying parkour bits that were difficult to do with the sometimes floaty and unreliable jump.

All the other issues are so minor, they weren’t too big of an issue to put a damper on the fun I was having with the game. If you enjoy games like DooM, Wolfenstein, Heretic amongst others, you owe it to yourself to check out this game.

I highly recommend this game to people who enjoy stealth games too. If you play it on the highest difficulty setting, this game is a great stealth game.

I’m so happy to have this gem of a game in a big PC box complete in my collection. This game is one I will most likely play again in the future since I enjoyed my time with it so much. Also, the soundtrack is pretty great and I can’t wait to listen to it while I’m on the road.

In any case, that’s everything I wanted to say in this article. Thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Score: 100/100