First Impression: Amid Evil (PC – Steam) ~ Champion!

Steam pageWikipedia entry

In the near future, Amid Evil will have new content named The Black Labyrinth. Now, this is quite extincting, since this gives me an amazing opportunity to talk about the base game. Since, this game comes from the same studio that brought us the amazing retro-style shooter Dusk and does it live up to that name, or should we totally look elsewhere? Should we leave this game amid evil, or should we save it from evil? Well, that’s what I want to figure out with while writing this article with my first impressions about the game. So, let’s dive right into the game and talk about it, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of this article and/or this game. So, Amid Evil… What do you get for us?

Champion !

Amid Evil is being called the spiritual successor to games like Hexen and Heretic. That’s quite a high bar to set since I really enjoy Heretic. I love the concept, and I was quite impressed with it. I remember discovering Heretic through a website that shared old DOS shareware versions of games. Now, before I get side tracked and this article turns into a half Heretic review, let’s focus on the game.

In Amid Evil, you play as one of the last standing heroes that is tasked with saving various worlds. In this game, the evil forces already took over and it’s to you, the Champion to save them. And in terms of story, that’s mostly it. This shooter pulls you right into the action. That’s not to say, that this game doesn’t have any story. Each episode has a lot of world building and builds up the various evil forces that took over those worlds in a unique theme, but if you are looking for a shooter with a strong overarching story, I’m afraid that you might be disappointed with this game.

To avoid spoilers, I’m going to talk about the next bit somewhat vague. But there are 7 episodes in this game, with each episode having 3 levels each and then a boss fight. In each level, there are various moments of lore and world building that if you really spend time with it, it tells an amazing story. The game tells just enough for you to let your imagination run wild and fill in the “story gaps”.

Due to the story taking quite the backseat in this game, there isn’t a lot of voice acting in this game. Apart from the Champion’s pain grunts, jump sounds and alike… There is only one character that really says lines. That’s the voice of the ancients, who is played by Tamara Ryan. She did an amazing job in voicing that character. I really enjoyed her comments when I returned to the level hub. And also, I wasn’t able to find out who voiced the main character, but the voice work there is amazing as well.

Now, if you have read earlier articles from me, you might expect that I’m going to say that it’s a shame that the story take such a backseat, but you would be wrong. I think the execution and the pacing of the story in this game is excellent. The story is told through the world building and because of this, each episode feels like a sort of anime arch/season with a start, middle and end. Especially, because each episode tells a different story with different enemies and ways you have to defeat the levels. The only thing that remains the same are the weapons and their abilities.

Something that remains the same are the controls. Those smooth and amazing controls. I really like how in control I feel of the Champion I play as. I also like things like the fact you can even choose how your crosshair looks in the options menu. That’s so lovely and allows you to add that personal touch to the game that I really love.

It’s shooting time

At it’s core, this game is an old-school linear shooter. The best way to somewhat explain the gameplay of this game is take games like Dusk or Blood, and put them in a dark fantasy setting. So, in this game, you through long levels, shooting your way through various enemies with various weapons. While going through the levels, you also have to hit switches, flip levers, make jumps, hunt for keys to open doors and maybe find secrets along the way. With a handy press of the tab button, you can easily see how many enemies and secrets there are left, but also your time in the level. So, there is an in-game time mode for speedrunners. Lovely.

So, let’s talk about the weapons you can use in this game. The “infinite ammo” weapon in this game is the Axe of the Black Labyrinth. It’s a rather strong weapon, but it’s extremely slow. I’m quite sure that this weapon was my least used weapon because of that slow speed. You also had to get up close and personal with the enemies for it to have effect, and the hectic and fun combat of this game doesn’t always allow that. Since, health in this game is rather precious. I’m not saying that this game is brutal, but if you don’t understand how the enemies work, the can become a lot of trouble.

Maybe the first shooting weapon in this game might be of help. It’s what I call “an upgraded version of Heretic’s staff” and it’s called the Staff of the Azure Orb in this game. While it’s far from the strongest weapon in the game, it was one of my favorite weapons to use. This is a water based weapon, so if you hit flame enemies with it, you deal some extra damage. But then again, water based enemies are immune to this weapon. So remember that well when you are fighting to use another weapon in case of water spirits.

Another weapon like the Whisper’s Edge. It might give you an edge in combat since it’s a sort of “shooting sword”. And not like you shoot energy beams from the top of the blade, oh no. You shoot “slashes”. This is a slow weapon, but it’s a very strong weapon. I see it as the shotgun of the weapons in this game. If you use it well, you can deal a lot of damage, quite fast. And that’s handy since this game likes to put you into tight rooms with a lot of enemies with their unique quirks. It’s essential to understand the weapons and the enemies in each episode, since that knowledge will help you survive the episode.

Like in the original DooM, each enemy has their own unique cry and sound effect. Learning these sound effects and playing this game with a good headset or surround system is a must. It helps you quite a lot to avoid dying over and over again in the chaotic and addictive battles. Something that also helped quite a lot is the Voltride. This is Poseidon’s trident combined with Zeus’ thunder in weapon form. Oh, do I love this weapon since it’s such a strong weapon, but it eats through your mana so quickly.

Speaking of mana, there are three types of mana in this game. Blue, Green and Orange mana. I really like the attention to detail that this game has with giving the ammo count the same color as the mana you need to pick up to power it. The first weapon in the roster with orange mana is the Celestial Claw. This bazooka of a claw shoots actual planets, and sometimes even our own Earth! Man, I love to use this weapon to try to hit a lot of enemies at once while circle strafing around the room.

The next weapon on the list if the Star of Torment. This weapon has its use cases. This is a weapon you need to learn how to use, since it’s not your typical “gun weapon”. The Star of Torment is a weapon that can cause not only splash damage to nearby enemies, but it can also nail enemies to the floor and/or walls if used correctly. I like to use it in crowded rooms to quickly damage the biggest enemies, they are easy pickings when I’m focusing myself on the weaker enemies.

My last case scenario is the Aethurnum. This weapon is quite close to a small screen nuke. It will rip out the souls of the enemies quite easily. And with these souls, you can charge up your soul meter. At a certain point, your soul meter is full and you can activate a sort of “rage mode”. In this mode, your weapons are stronger and do a lot more damage, but they also eat you a LOT more of your mana. I’m not going to spoil the alternate attacks of each and every weapon but let’s just say that the slow weapons aren’t slow anymore.

There is no armor in this game, so that means that you really need to be careful while playing this game, so you don’t die. In the levels, there are also red orbs you can collect that heal you. But be careful, sometimes it’s more recommend to either safe the orb and pick it up later, since it might not be the only time you pass through the section. But, if you learn the enemy attack patterns and really dive into how this game works, you might be able to even pass up some of those health pickups since, full is full.

Worship or not?

Visually, this game does a lot right. This game is the best cross between old school 3D shooters on the PS1, while it looks quite modern as well. The artstyle and theming in this game is superb, and if only I had a stronger gaming PC to see how the new DLSS visuals look like. Since, from what I have seen in the promotional material, the game looks even better.

As I said earlier in this article, the story in this game really takes a backseat, and the game tells you just enough to fill in the details with your imagination. Well, a lot of that has to do with the amazing work the developers did in theming each episode. For example, one episode is quite industrial themed. So, you go through old machines, use giant cog wheels to go around while you avoid robots with lasers. Another episode is more medieval themed, so you will see knights and soldiers hunting you down.

In terms of the UI, I don’t have anything I would change. I really like how you quickly get all the information you need from it. It shows you on the left, your health and your soul power and on the right, your mana and the acquired weapons. Combine that with the beautiful animations as this game has, and the package is complete.

For real, the way how enemies go into a stun animation or die, it told me all the right information I needed to know to try and survive the rather hectic fights. The same counts for the bosses. While they are quite challenging, they telegraph their attacks quite well to give you a chance to dodge and/or get to a safe spot. It makes the game even more fun to play.

A guilty pleasure of mine is that if there are cheats in the game, I like to experiment with them. The cheats in this game give this game such a nostalgic feel to me. But, then you have amazing things like you can play the episodes somewhat out of order. Like, how you can choose which level to play like in the 2nd episode of Nightmare Reaper. It’s really great stuff.

So, earlier I talked about that you need to learn the sound effects of each enemy. I said that for a reason, since the sound design in this game is really, really good. I’m so glad that I play PC games with a noise-cancelling headset, since I’m quite sure it saved me several times from dying. Combine that with an amazing soundtrack by the legendary Andrew Hulshult and the music and sound design gets a chef’s kiss… A ten out of ten. The soundtrack has been part of my work playlist for quite a long time, I love it. It fits the theming of the game like a glove.

There is a lot of attention to detail in this game, like how you have different death screens in this game tell you how you died and giving you quick and easy access to either reload the level, reload a save… The polish in this game makes it quite tricky to find negatives in this game. Yet, there are a few things I really didn’t like.

First of all, this is something I think can be fixed with a patch, but the alt+tab out of the game is extremely glitchy. I had to start and quit the game several times since it had quite a hard time remembering my screen size. It also wasn’t always active, and it switched between focus and not focused mode quite often.

The second thing, could also be fixed with a patch, but the counter in the codex isn’t always correct. Especially with the episodes. For some reason, it’s stuck at 8 for me, while it has double the pages.

But the 3rd thing is something I really disliked. The lack of a map screen. There isn’t an in-game map in this game. And if there is one, I haven’t been able to find it. While this game has great level design, and it flows quite nice, I sometimes missed in-game map to find secrets more easily. Since, some secret locations are so silly as underneath a stair.

Something I feel honestly somewhat mixed about are the power ups. There are so rare and far between, I honestly didn’t remember that this game had power-ups before I clicked open the codex for this article. While it came flooding back then, I think that there could have been much more use of these. Maybe if there is ever a multiplayer or death match or even a sort of zombie style mini-game, I think they can shine.

As you can see, this game is an excellent retro throwback shooter with a lot of polish. The fact that even after 3 years, this game gets frequent updates to polish up bugs and the game, I can’t really fault it for a lot besides not having a sort of in-game map. I really enjoyed myself with this game and I highly recommend it to everybody who enjoys playing shooters like Dusk, Nightmare Reaper, Blood, Bioshock, DooM… It’s really good. Be aware, it isn’t the easiest game you will play, but it’s a fair game, and it has that: “just one more try” attitude written all over it.

I’m really curious to see what the new DLC will bring since it will have new levels, new music and new weapons. Then, I shall wake up the champion once more to fight amid the evil and conquer it. But until then, I think I’ll end of the article here. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

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Game Quicky: The Pepper Prince 1 – The Seasoning – Episode 2: The Sadness (PC) ~ Let The Rhyme Continue

logoSteam Store page

Back in March, I took a look at the ASCII adventure game called the Pepper Prince Seasoning 1 Episode 1. In that game, a lot of rhyme is used to tell the story. Recently, the second episode of that game got released. I wanted to write an article and release it right on the day of the release of the second episode, but a lot of real-life things came in between. For full disclosure, I got a press key for the second episode of the game and like with the first episode, the developers want that I write my 100% honest opinion. So, that’s what you will get in this review. In any case, let’s dive right into the second episode that continues right where the first episode left off. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

The good

pepper prince episode 2Now, the second episode will automatically unlock when you finish the first episode. The second episode is called: “The Sadness.” It’s a very fitting title for the episode if you know how the first episode ended. When the episode starts, you get a small and quick reminder of what went down in the first episode. This is quite handy since it’s close to two months ago that I played the first one.

I’m going to be careful talking about the story of the second episode so that I don’t spoil anything about the first episode. In this episode, a few questions are answered that rose up in the first episode, but a bigger mystery is unfolding. Especially with the wording of certain characters, you get the impression there are hiding something.

The gameplay is quite similar compared to the first episode. Yet, in this episode, a new mechanic is added. Combining items. This mechanic adds some depth to the game and makes the game a bit more difficult. The first episode was quite easy in my opinion and this mechanic adds some challenge. Now, the solution for the puzzles can be already in your inventory.

As in the first episode, there are several puzzles. But unlike the first episode, the puzzles are quite harder in this episode. There is more challenge in the second episode. To be honest, I got stuck at a certain point, but a friend of mine actually found the solution quite easily. If you are stuck, think outside of the box or just talk to the various NPCs in the town, they might also have useful information.

There are also a few new achievements in this second episode. I still love the fact that there is an achievement that encourages speedrunning the game. Since this game doesn’t have a lot of replay value, this achievement still adds a bit of that.

The visuals of this episode are as pleasingly retro as the first episode. In addition to that, the colors of the objects can be distinguished easily so people who are colorblind won’t have issues with that. And if the contrast between the colors isn’t large enough, the mouse cursor even changes when you can interact with an object.  The fact that some parts of the episode or slightly animated to for example simulate the waves of the sea hitting the beach, adds a lot to the atmosphere of the game.

The bad

ViewThere is one thing that I really disliked about the inventory system. It didn’t reset. So, all the items that you had in the first episode are still there. In most modern adventure games, the items you don’t need anymore in the next section of the game are taken out of your inventory. If this happened in this episode as well, it would have made it a bit easier to manage the inventory. Then again, there are one or two puzzles where you need those old items… In any case, I think that this could have been handled better.

While the combine mechanic breaths some fresh air into the gameplay, I don’t like the mess it makes of my inventory. I think it would have been better if the inventory is and stays alphabetized or something in that nature.

The graphics may be charmingly retro, the text can be uneasy on the eyes for some people. For myself, it isn’t too big of a problem, I can see that it’s a bit too hard to read for some people.

After closer inspection I noticed something that I didn’t notice in the previous episode. It’s a minor thing but it can still take you out of the experience. The fact that you use the option “ASK ABOUT…” to milk a cow is a bit awkward don’t you think?

While the puzzles in the second episode where a lot more challenging, one or two puzzles in the second episode were pretty frustrating. Some hints were a bit too vague for my liking. Especially since sometimes one NPC can give the correct clue while the others always give the same reply. I got stuck three times during the game and didn’t know what to do or what could be the possible answer. Now, eventually I was able to get past those puzzles, but I felt the first episode flowed a bit better… yet, on the other hand, the first episode was a bit too easy.

The conclusion

Overall, the second episode is an excellent continuation of the first episode. With the newly added mechanics and the improved puzzles, this game became a bit more fun to play. But, the game could use some minor polish like a better inventory listing and a minor bit of polishing of the script.

I really liked the additional details in the visual department and the music is still quite enjoyable to listen too. I think that if you enjoyed the first episode of this game, you will enjoy the second episode as well. Now, if you are stuck somewhere, feel free to leave a comment, I’m willing to help.

For now, I won’t give this game a score just yet, I’ll do that when I have finished all the episodes of this game. But for now, it’s looking quite good. And I’m looking forward to the 3rd episode.

And that’s everything I wanted to say about the second episode for now. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Adera (PC) ~ Let’s Rescue Grandfather!

AderaSteam store page – Microsoft Store

During a spring cleaning, my mom found her old Windows Surface RT tablet back. She didn’t need it anymore but I saw some use in it. After I reset the tablet to its factory settings, I set the whole thing up. It would be a tablet I used to start writing articles while I was on the go and also to take notes during gameplay. I have an Asus Zenpad 8.0 S for that as well, but this tablet was bigger and had Word built-in. Now, this tablet can also play games. And that’s a second reason why I saw a use for this tablet. And a 3rd reason is that I just enjoy toying around with old hardware and tech. Now, one of the first games I started playing on this tablet was Adera. I recently finished this game and today I want to talk about it. Let’s go and have that adventure in the Adera. 

Let’s rescue Grandfather!

Adera - 1In this adventure hidden object game, you take on the role of Jane. Jane’s grandfather got himself into trouble and sent a distress letter to Jane. When Jane goes to try and find him together with her partner Hawk, their helicopter crashes in the middle of a desert. It’s there that Jane’s adventure starts. Together with the mysterious orb that she received from the package of her grandfather.

The story of this game is decent. The writing is well done and the pacing as well, but if you have played fantasy adventure games, the story won’t bring a lot new to the table. Now, I did still enjoy the story in this game. My biggest complaint is that it could have been so much more. The world and the setting have so much more potential to be explored.

Now, if you decide to play this game, I highly recommend that you play this game with the original voice acting. The English voice acting is quite well done in my opinion. But, most likely because of the region settings of my Microsoft Account, when I play this game on my desktop instead of my Surface, the voice acting is in Dutch. Now, I have nothing against the Dutch voice actors in this game but after I had experienced the English voices, I found the English voice over a lot better.

The following issue with the game is most likely because of the aging Windows RT hardware, but I had moments where the game’s text was sometimes in English and sometimes in Dutch. But, when the menu appeared in Dutch, some text was repeated several times. Take a look at this screenshot for example:

Adera-4.png

At the bottom left, it says “Rate Adera!Rate Adera!Rate Adera!”. And there are a few other sections in the game that have the same issue. So, to avoid visual messes like that, I highly recommend that if you are interested in this game, that you buy it on Steam. You won’t have the issue where the game tries to display in another language and you have the best voice overwork. I even bought the Steam version of this game for this review to do some further research.

But this review will mostly focus on the Windows Store version because that’s the one I played and finished. Now, something I can’t hold against the game was the fact that I played it on aging hardware. I played this game on the Windows Surface RT running Windows 8.1. Due to a bug in one of the updates, the Windows Store doesn’t work, so I had to reset the tablet multiple times. Each time, I had to download each and every episode. Now, the downloading and installing of these episodes took a long time. Maybe because the WiFi card and the hard disk inside the tablet are quite slow.

Thankfully, this game has an autosave in the cloud when you connect this game with your XBOX account. So, even when I had to reset my tablet to factory settings, download and install the game and the episodes all over again, I didn’t lose any progress. This is quite surprising to me and a very nice feature.

Now, I want to talk about something but I’m going to spoil something of the ending. If you are alright with that or if you have finished the game, feel free to highlight the following part. Otherwise, just scroll a bit down so you can skip the spoiler. So, here comes the spoiler: Something that really annoys me is the fact that there is a “season 1”. This implies that the game is going to get a season 2 or even 3. Because of the cliffhanger at the end and multiple unanswered questions, the game feels incomplete. Now, the game is released in 2015 and the social media accounts have gone silent. So, I don’t think we will ever know what happened to grandfather after he got kidnapped… again. Now, the game got a re-release on Steam in 2018, so there is hope that we get a continuation of the story in the future… Who knows.

Windows Surface RT

Adera - 2Now yes, I might have played this game on aging hardware, but I actually enjoyed the fact that I was able to make use of the unique feature of this game. I think this feature is also in the Android and iOS versions of the game but the fact that the game supports touch controls is just amazing. Also, the fact that there are gyro controls for this game is amazing. When I moved the tablet around, the in-game camera moved around as well. It was almost like I was controlling where Jane was looking by physically moving the tablet. The Steam version does not support this. Well, I might support it, but I don’t have a laptop has supported this kind of feature.

Anyways, because this game focuses on touch controls, the controls are a bit awkward when you decide to play this game with a mouse. Because you either swipe or physically move your device to look around in several areas in order to find items and solve puzzles. That’s something that isn’t easily done with a mouse. Now, you can simulate a swipe with the mouse, but it feels different. Yet, I was able to get used to it while playing around with the Steam version after a while.

Now, let’s focus on the gameplay of Adera for a moment. If you have ever played those adventure games with hidden object scenes, you will feel right at home in this game. There are a few types of puzzles in this game. The first type of puzzle is hidden-object puzzles. In these puzzles, you are tasked with finding a handful of items in the picture. There is a punishment when you spam click on the picture. The screen will “break” and you are unable to click for a certain amount of time.

The second type of puzzles has to do with the mysterious orb that Jane received from her grandfather. This orb can do some strange things but in order for it to do that, you have to solve different puzzles. Speaking of the orb puzzles, there was one style of puzzles I truly hated with a passion. There is a puzzle where you have to tap the symbols at the correct time. When you tapped them at the correct time, you were able to progress one space in the puzzle. But, if you tapped them too early or too late, that means one space back for you. Thankfully, you are able to skip these puzzles. This means that I’m unable to complete some achievements, but rather that then being frustrated at a puzzle. Now, why did I hate this puzzle? Because for this puzzle you need to have a certain sense of rhythm and that’s something I don’t really have. The puzzle itself works just fine.

The third type of puzzle in this game is the fact that there are a lot and I really mean, a lot of hidden items in the game. There are close to 180 optional items hidden all over the game.  From masks, pieces of clothing, coins, artifacts, butterflies to special items. There are even more items to collect. You can always see the items you have collected in the collection section of the main menu. These are separated in different sections giving you a hint in which episode you missed an object. And these items are truly hidden. After I had finished the game, I only found a bit over 80% of all the items. And I thought I was very good at finding these objects. To be honest, this is an interesting way to add a little bit of replay value to this really linear game.

The fourth and final type of puzzle is the fact that certain obstacles block your way. In order to progress you will have to find items. Some of these items are hidden in the hidden object puzzles and some can be found by exploring the area. The best way to compare these puzzles is with the gameplay of games like Broken Sword.

The game might be more on the casual side of things, but that doesn’t take away that the game is rather enjoyable. I really liked exploring the areas the game threw me in and finding the items to solve the puzzles. All the while I was looking around for hidden collectibles. I have played a lot of hidden object adventure games and this game is one of the better I have played. The fact that there are additional things to do like the hidden collectibles and the various achievements you can get is refreshing and great fun.

Something I really liked about the Windows Store version is the fact that I bought the collectors edition of this game. In this collectors edition of the game, there are various wallpapers and pieces of concept art. The whole soundtrack of the game is also included for your listing pleasure. In addition to that, there is a very short but quite humorous gag reel. There is also an ad for the eBook variant of the game.

These bonus additions are nowhere to be found in the Steam version. In addition to that, something that I found quite helpful was the fact that I was able to zoom in during the hidden-object puzzles. There is no way to do that in the Steam version.

Now, something that the Steam game does better is the fact that the game is really full screen. This is only an issue when you play this game on a Windows 10 computer or laptop instead of on a Microsoft tablet. If you play the game on a computer, blue bars will fill the top and bottom of the screen like in the screenshot here:

Adera 4.png

This is a shame since there is so much unused space and the game can run in full screen since this is something that the Steam version shows.

So close, yet so far

Adera - 3

It always pains me when I have to write in a review that a game is so close to being a good game. Adera has a ton of amazing elements but it also makes a few mistakes.

Now, this game will take you roughly 7 hours to finish. It’ll take you a few more hours in order for you to complete it. Yes, this game is somewhat short but when you compare it to other games in this genre, this game is actually rather lengthy. It also has replay value and for the price of 10€, you can’t complain in my opinion.

This game isn’t for everybody. When you dislike puzzle games or casual games, I don’t think you will enjoy this game. Which is a darn shame, since you will miss out on the lush environments and the amazing artwork. This game looks amazing. The animation is also pretty well done. You can skip most cutscenes, but you will miss out on the plot and the great animation. Now, the only thing that could have been improved as there was a bit more animation on the characters during gameplay. The characters are quite static outside of cutscenes.

The controls of this game do something unique. Usually, when you click or tap just above the middle of the inventory bar, you go to the previous location. This isn’t the case in this game. Because this game has a back arrow. This has its advantages. For example, now I don’t return to my previous location when I tap a bit too high by accident. But, this arrow works a bit inconsistent. In some cases, you are able to move to that location without the aid of that arrow and in some cases, you can only go to that location with the down arrow. It’s tricky to explain by text, but it will make more sense once you play the game. While I got used to the mechanic after an episode, it was annoying that the down arrow to move backwards wasn’t consistently used for the same thing and in the same way.

In terms of the UI of this game, it took me a while to get used to the Windows Apps interface style. Because I rarely used Windows 8(.1), I wasn’t used to the fact that you had to do certain swiping actions to bring up the menu system. This is something that the Steam version does a lot better. It was also confusing that the settings of the game were somewhat outside of the menu system of the game.

Now, in terms of the UI. Something I really disliked was when I replayed parts of the game on my PC to write this review, I noticed that the swiping doesn’t work in the menus. I had to use my scroll wheel. Another annoying “feature” of this game is that when you go to any menu during gameplay; to for example the collection menu, the back button in the menu system brings you back to the main menu. It would have been so much easier if this back button brought you back to the game to continue your playthrough.

While the game saves automatically and quite frequently, I found the load feature a bit lacking. Now, it works perfectly but when you continue an episode, you don’t know where your save file is at. When you finish an episode, the game saves right before the cutscene that plays as the cliffhanger for the next episode. Now, the thing is, the game uses cloud saves when you sign in with your XBOX account. So, when I clicked continue on the first episode on my PC, the end cut scene of the first episode started playing. It would be lovely if the load feature told you where the game saved. In addition to that, when you click on the “play now” buttons in the main menu with the episodes, the game directly loads your save file. So, if you want to start from the beginning because you think you skipped some collectibles, you need to go to the “episode” section of the main menu and start it from there.

It’s a shame really, the UI could be so much better. There are just bad design decisions. Thankfully, most of them are fixed in the Steam version where you don’t have the Microsoft App UI on top of the game. But, that version misses quite a lot of features of the collector’s edition.

Something I haven’t mentioned or talked about is the music and sound design. The soundtrack of this game is quite well done. The only complaint I have is that some tracks are a bit too short and because they are played quite often, the loop started to annoy me in some puzzles. Yet, the soundtrack is one that I’m going to add to my music library so I can listen to it while I’m writing or relaxing. It’s that good. It’s a relaxing but mysterious soundtrack that’s fully orchestrated. Together with amazing sound effects and sound design, this game really shines in its audiovisual presentation. Now, one nitpick is that I feel that the music for the main menu is a bit too quiet, a bit too mysterious. Sometimes I felt there wasn’t any music in the main menu.

Now, is this game difficult? Not really, this game can be extremely easy and quite challenging depending on the difficulty setting you to pick. There are three settings. Depending on how difficult you make the game, the more supporting features are disabled. On the “EASY” setting, active hidden object or puzzle locations are revealed with sparkles and the hint and skip buttons recharge quite quickly. On the “NORMAL” difficulty setting, the sparkles appear less frequently and the hint and skip buttons recharge slower. And finally, on the highest difficulty, also known as “EXPERT”, no sparkles and the hint and skip buttons are disabled. You can change the difficulty setting at any time while you are playing an episode.

Speaking about the hint button, I really liked the way this game gives you hints. When you click on the hint button the first time, you get a clue to what is the next step you could take. There is an additional button on the hint pop-up and if you click on that button, you get the exact solution you are looking for.

During this review, I have talked about various things that this game does better compared to other hidden object adventure games like for example the length, the back button, and the replay value. But, there is one thing that this game doesn’t have compared to newer games that would have been a great addition in this title. The custom difficulty setting. With these settings, you can adjust which supporting options you want to enable and disable or how long you want to the hint and/or skip buttons to recharge for. But, this might have been too tricky to program with the ability to change the difficulty settings on the fly. The other thing that this game doesn’t have is a map screen. Usually, in these map screens, you can see the locations you have visited and where actions can be done. This would have been helpful with some of the longer episodes.

With that said, I think it’s high time to close off this review. It’s time for the closing thoughts on this game!

Conclusion

Note: While I talked a lot in this review about the Steam version of this game. The conclusion applies to the Windows App Store version of the game that I played on the Windows Surface RT tablet.

The bad: 

  • The UI could use some more polish.
  • The Dutch translation has some text bugs.
  • There was no way to choose the language of the game.

The good:

+ Amazing audiovisual presentation.

+ Replay value in a hidden object game!

+ The collector’s edition has a lot of amazing bonus content.

+ Amazing artwork.

+ …

Final thoughts:

Man, this has been a tricky game to review. I have played parts of the Steam version and the Windows App store version. I’m certain that the versions for Android and iOS have some differences but will most likely play similar to the Windows Surface RT version.

While the Steam version has a better UI, it lacks all the additional neat features of the collector’s edition that can be found on the Microsoft Store. But, the version of the Microsoft Store has a lacking UI.

Now, this game isn’t perfect and isn’t for everybody. But what it does, it does very well. I highly recommend this game to fans of the hidden object genre or fans of the point-and-click genre. This game is quite underrated and should deserve more recognition. It was the first game I started playing on the Windows Surface RT and it was the first game I had beaten. Sometimes I replay a bit of the game in the hope I find the collectibles I missed.

The game gives you the impression that there are going to be more seasons, that the story of Adera will continue. With the game getting a Steam port last year, I have hopes that we will see another season in the (near) future. But, I highly doubt it will happen since there is no mention of seasons in the Steam version. Then again, it could be possible that the second season will start with episode 6 or something.

So, if you want to give this game a chance and you don’t mind a bit of messy menu UI, I highly recommend the Windows Store version. If you want a better menu UI, play the Steam version but know that you will miss out on the collector’s edition content.

Personally, I really enjoyed playing this game and I’m happy that I discovered it. Now, I’m quite curious to see if somebody who reads this article is going to pick up this game. If you do, please let me know in the comments which version you bought and what you thought of it.

And with that said, I said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, have a great rest of your day and take care.

Score: 70/100

Game Quicky: The Pepper Prince – Episode 1 (PC) ~ Rhyming For A Cake

headerOfficial Steam pageDeveloper’s website

Quite often I get indie developers requesting me to take a look at their game. Today I want to talk about a game called “The Pepper Prince” which is an episodic adventure fully created in ASCII art. At the moment, there are 5 episodes planned and only the first episode has been released. Full disclosure, the developers provided me with a press key for this review. And as usual, in this article, you will find my 100% honest opinion. So, let’s get backing and rhyming for a wedding cake of two princes. Yes, princes. And also, as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below.

The positives

pp-7The story in this game is very quirky. It’s completely written in rhyme and it’s enjoyable to read through. The humor, charm, and pacing is just on point.

The only minor thing is that the story was over before I knew it, it was that well-crafted, it drew me in that much that I forgot that each episode contains only one hour of gameplay. I’m now even more excited to play the following parts of the story.

The gameplay of this game is quite enjoyable. It’s a great point-and-click game where you need to look for items to help other characters that in turn help you to progress your quest. The “TO DO” list in the journal was a great help when I didn’t know what my next steps would be.

The visual presentation isn’t for everybody. I can totally imagine some players looking at the ASCII art and skipping this game. But not for this retro gamer, oh no! While playing this game, I felt like I looked up my old-school retro gaming PC and I was playing those old DOS games during those wintery nights with a cup of hot chocolate and a warm blanket wrapped around me. This game leaves a lot up to the imagination and I love it when games pull this off well.

The music in this game adds to the old school charm. The only thing I would recommend to the developers is that there is an option to have more MIDI music playing. It would just make the whole experience that more perfect.

The difficulty in this game is just right. Thanks to the journal, you have a great list of all the things you have to do. You can always ask about various tasks to all the characters that often point you in the right direction. While this game doesn’t have a mini-map screen, the characters point you in the right direction by saying things like: “I have seen him go west.” and things like that. Now, this game isn’t too challenging. As a matter of fact, it’s quite easy and relaxing actually.

The negatives

pp-2Now, this game is very well created. But, there are some things I would change in a future update or for the following episodes.

I’m quite happy to see an achievement for speedrunners. You get an achievement when you are able to finish the first episode in 15 minutes. Now, I totally miss one option that would make this even more helpful. A timer. Yes, a timer so speedrunners can keep track of the time and know when they need to restart when they aren’t going to make the 15-minute mark.

Something I would personally change is the color of either the items you can pick up and the characters. At the moment, they use the same color. This confused me a few times, thinking that an item was a character I could interact with. In addition to that, a small sound effect when you get something in your inventory would be a great addition.

This whole game is controlled by the mouse. Something that would add quite a lot to the charm of this game is if you were able to use the keyboard to control this game to some extent. Since a lot of old school DOS games don’t support the mouse. But that might be just my preference.

Conclusion

This game nailed the charm of an old school DOS game perfectly. The game is enjoyable and great to play through.

The game also has a lot of potentials and with a few changes, the game can become even better.

If you are into point-and-click games and or into old school DOS games, I highly recommend this game. Like I said earlier in my article, I was pulled into the charm and story of this game so much, I forgot that the game is quite short. It made me even more excited to play the upcoming episodes of this game. I want to see how the story will continue and where it takes me next.

The game is also quite cheap on Steam, so I think you have no excuse to give this game a go. I enjoyed the relaxing gameplay. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

pepper prince 1

 

Review: Yokai Watch (3DS) ~ Insprited Articles

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Official website

I bought this game on the release date. But due to various reasons, I have never beaten this game. Also, I was quite sure that I reviewed this game back in 2016. Strangely enough, I didn’t. So, now that I have beaten the game since last week, I think it’s HIGH time to put my opinion into words and write them down into a review. Did I enjoy Yo-Kai Watch or were the breaks because I thought that this game is a broken mess. Well, let’s find out together. As always, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Is this Pokémon?

yokai-watch_screenshot01.jpg

In this game, you play as Nathan. A young boy wandering in the woods while he is collecting bugs. Then he stumbles upon a machine with a crank. He puts in a coin and outcomes a Pokéball with a strange creature—

While at first glance, it’s easy to compare this game to Pokémon looking at the screenshots and things like that. But let me tell you, this game is quite different from Pokémon.

So, the story. Out of the gashapon machine, Nathan gets a capsule that gives him the Yo-Kai Watch. With this watch, he can see different creatures roaming around in the city causes various issues from the people living there.

If you don’t already know what Yo-Kai is, let me briefly explain it to you. These monsters are based on Japanese folklore. These are phantoms curse people to give them a big temper, a bad hair day, unable to lie… That’s the real basic gist of it. At least, how they are used in this game. If you want to learn more about Yokai, the Wikipedia page is a great way to start.

Now, one thing I do have to say is that this game is structured like an anime series. There are various chapters wherein you learn about something strange going on, discovering that it’s Yo-Kai activity and then you solve it. I know that the story is written for younger kids to get into, but to be frank and honest, I found the story a bit bland. Mediocre even from time to time. Especially the ending is a mess. There was too little build-up to the overall final boss of the game and to be honest, the game ends abruptly.

This doesn’t take away that the dialogues can be very funny from time to time. It does pull off some jokes you have seen more than once in cartoons, but that doesn’t matter too much to me. Even with this bland story, it was able to put a smile on my face from time to time.

While I’m still a bit bitter that the credits froze for me and I had to redo the final boss fight over, I find the scene after the credits so; predictable. I can understand a younger child getting invested in the story, but most of the time, it didn’t click with me.

While I had beaten the main story at 18 hours, I had also beaten a lot of side quests. This game is pretty short and can be beaten in a day or two. Now, I have played short experiences that I enjoyed an awful lot, so I’m not going to be too harsh on the game for that reason. Besides, if you play all the side quests and try to complete this game, you are well into a game that will last you give or take 80 hours.

Too old?

Yokai-Watch_2013_06-30-13_016

While I was playing this game, I became well aware that I wasn’t the target audience for this game whatsoever. While this game has a type system set up with Yo-Kai being weak or strong to another type… and things similar like that, I rarely had to use items to power up my Yo-Kai.

Now, this game is a sort of adventure RPG game. You are allowed to freely explore the city to solve side quests and favors.

Sidenote, I don’t understand why they split side quests and favors since they are basically the same thing. Oh well.

During your exploration of the city, you can find various Yo-Kai roaming around the city. Under cars, under vending machines, in trees, in the water… They are everywhere in this game. Yet, always at similar spots. So, if your watch, that functions as a radar, picks up the aura of a nearby Yo-Kai, you know which spots to look at.

That’s the case for the overworld. You also have various caves and dungeons you can explore. In here, you see the Yo-Kai roaming free. You can easily pass most of them, but thanks to your very limited stamina, you will be unable to outrun them all.

Now, there are a lot of mechanics in this game that is underused in my opinion. What I mean here is that there is just no real need for some features. For example, the fusion of Yo-Kai is just additional content for the people who want to complete the game. In my playthrough, I was able to beat the final boss with ease without any fusion Yo-Kai.

There is a lot to do in this game, but I never felt I had to do it to progress in the game. Even without any leveling up, I was able to beat the harder areas. Yes, I’m saying that this game is pretty easy.

This could have been solved by introducing a difficulty option where veteran players could face a bigger challenge since the potential is there. I really enjoyed exploring and finding secret items all over the place.

Something I found a bit disappointing is when you start tackling various side quests near the end of the game instead of at the start of the game… Well, I almost always carried the items needed to solve the quest or favor. Or my  Yokai was so strong that I was able to easily beat the Yokai in the quest.

I would have loved to see a sort of Yokai-dex system in this game. Like a Pokédex where you can check the areas and things, you need to do to require their medal.

I know I might upset some people with this, but I found the battle system pretty lacking. I understand that it innovates in quite a lot of areas but, I find it a bit boring. The big issue is that you get too much money from battling Yokai & your Yokai level up way too quickly. Making them too strong so you barely have to use the special abilities of your Yokai.

Speaking about those, I found it pretty frustrating that whenever you purified a Yokai or started their special attack, the game would wait a few moments before the actual attack launches. The few waiting moments were, oh, so annoying. I wish they change that in the sequel.

Something I really dislike now is the map system. I already started playing the sequel to this game and the map system is improved so much in the sequel, I find this system pretty annoying to use. You can’t put a tracking arrow on side quests, the buildings aren’t labeled in the minimap and you are only able to see the map of the region you are in. This is improved in the sequel, so they learned their lesson there.

Another mechanic that is more fleshed out in the sequel is the “recruit” tactic. The way how you befriend other Yokai. This has been made a lot easier in the sequel. Now it’s a guessing game on which Yokai wants what. Also, I found it annoying that you weren’t able to choose which enemy Yokai to feed to try and recruit them. -sigh-

A city

yokaiwatchscreen

Now, I could go on for quite a while longer about the gameplay; but there are other things we need to talk about in the review. For example, you can save your game anywhere from the pause menu. This game doesn’t autosave, so keep that in mind.

Visually, the presentation of this game is pretty good. I really like the design of the city and enjoyed exploring it.

There are a few things that could have been improved design-wise. First of all, the crossroad mechanic. This is dumb. There is this mechanic in the game where you need to wait for the light to turn green to cross. If you cross red lights too many times, a big Oni will come and wipe out your party. Now, there are no consequences for losing this fight. So, if you want to teach kids a lesson to watch both ways before crossing a street,  you aren’t going to do it with this.

In addition to that, most of the time, all the roads didn’t have any cars. While I know that they exist and drive around on the streets, but I barely saw them. So, I crossed the streets away from the crossroads. Besides, the cars do stop for you without any penalty. So, yeah. Unless mechanic.

Near the end of the game, you unlock a quick travel mechanic. Yet, you do have to “unlock” each travel point. I can see why they did it like this, but I would have preferred that I had all the travel points unlocked from the start.

Now, the soundtrack got a lot of praise from various other reviews. And I’m sorry, I don’t like it. I don’t hate the soundtrack either. The big issue is that it fits the theme quite well in the game but I don’t like listing to it outside of the game. As a matter of fact, I switched to a different soundtrack while writing this review. The biggest issue I have with the soundtrack is that the same melody comes back in too many tracks. That’s something I don’t like at all.

The sound design and the various voice clips are good. I enjoyed them. Each time I think about this game, I hear “PAWS OF FURRY” often in my head.

Now, something I find a mixed bag is the mini-scenes you get at the end of each side quest. I can see that some of them are fun for little children, but I hate the fact that they are randomized. Some of them are negative and don’t give you a bonus and others give you a huge bonus. But, the pool of usable cutscenes is too small. I have seen a ton of scenes too many times that I know after one second if I’m going to get a reward or not.

In terms of the controls and the UI, this game is very good. There is one mechanic that I really dislike, but I’m happy that it’s in the game and I don’t want to see it get changed. That is the running mechanic. You run way too quickly out of stamina. Also, while you are running and you want to turn, your character first goes into a break animation before you bolt into the other direction.

This game can be controlled with the buttons on the 3DS and the touchscreen. Personally, I prefer buttons. Since I felt more in control with them. While, actually, the touchscreen controls are handier. That way you don’t have to take your stylus each and every time you enter a battle.

So, that’s everything I wanted to say about this game. I left a few things out to surprise you if you decide to play this game. But, I think it’s time for the conclusion.

Conclusion

Negatives:

– The game is too easy for veterans players.

– There are too many mechanics underused.

– The crosswalk mechanic is just meh.

– The soundtrack repeats the same melody a bit too much.

– The story is a bit too bland from time to time.

Positives:

+ Big postgame.

+ Really pretty game.

+ Even when the story is bland, the writing can be really funny sometimes.

+ …

Conclusion:

So, this game is a kids’ game and it shows. But does that mean it’s a bad game? No, not at all. This game can be really fun from time to time, but it really shows that this game has flaws. This game isn’t worth 90/100 that some outlets are giving it.

I think it’s best that, if you are interested in playing this game, give this game a shot. There is a demo in the eShop, you can play that first before you decide to buy the full game.

I can recommend this game but don’t set your bar too high. The game is very lighthearted and remember, it’s a kids game so some parts will be easy if you are a hardcore gamer.

Thankfully, a lot of the issues I have with this game are solved in the sequel. But even with all the issues talked about in this review, the game is fun to play and I’m glad that I experienced it. Now, on to the sequel to finish that one!

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 69/100

First Impression: Across The Moment (PC) ~ Let’s Go On A Journey!

Across the moment logo

Official Steam Page

Today, I want to take you on a journey. The journey that the game “Across The Moment” tell you. Currently, the first episode is out. There will be 4 episodes in total. The three other episodes will come as an update in the future. To write this review, I got a review code from the developer. The developer also gave me full control in what I could write in my article. So, this is completely my opinion. In any case, enough introduction. Time to get reviewing this moment. Well, “Across The Moment”. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article.

Note: While I have almost finished the first episode, I’m not going to make this a review since not all episodes are out.

Artstyle tells it all

Across The Moment (2)When you look at the promotional screenshots of this game, one thing is quite clear. This game doesn’t look like your run of the mill adventure game. And it is, this game is trying to tell a grim story about somebody falling into a depression and doing something. I won’t talk about it since it would spoil the game a bit in my opinion. But believe me, this game talks about some heavy subject matter. It also has some social commentary that really made me think about how our lives currently work.

The story gets more power from the voice acting. While the voice acting didn’t click with me at first, after the story started to get more and more clear, I started to understand and appreciate the voice acting and the direction it got.  The only thing I shall say is, imagine it’s somebody telling his life story about he fell into a depression and how defeated he felt. It really comes through in the pacing and voice acting.

Apart from the dialogue, the story is also told by the journal. Whenever something happens, it gets written down in the journal. From story bits to observations of the world you are in. I really like how this game is written. It clearly shows a passion for the story that the creator wants to tell with his game.

Everything is documented from the game, so when you take a break from the game for a while or when you need a refresher on what happened in a certain place or world, you can look it up in the journal. It’s an extremely handy tool.

Thanks to the dark artstyle with bright colors, the story gets even more meaning. The only issue I have with the art style is that sometimes the game is a bit too dark and you barely see where a wall is.

Visually, the game succeeds in setting the required atmosphere. I really liked the world building and the story is told through symbolism. The animations are great too. The use of color really helps to guide the player to where to go next. If I may change one thing in terms of visuals is that more items you can pick up like the screwdriver or the belt are in a different color, even a different shade of grey. Since it’s not always clear if there is an important item you missed or not.

Let’s Go On A Journey

Across The Moment (3)The first episode takes about 1 and half hours to complete if you really know what you are doing. If the other chapters are this long, I think you have a 12-hour game on your hands. But, let’s keep our focus on the current released episode.

This game is a 3D adventure game. It’s more of a walking simulator with a lot of puzzles and exploration. So, basically, it isn’t a walking simulator at all. In this game, you have to solve puzzles to be able to open doors and progress to the next area. Here is where some issues are with the game. My biggest complaint is the inventory. In my honest opinion, the inventory system is decent, apart from one thing. The system that is used to combine items is just annoying to use. Perhaps it’s a limitation of the Unreal 4 Engine being used, but it’s annoying to use. You must click on the ying-yang symbol, drag one item in the left box and the other item in the right box and click on the misaligned “yes” to try and combine them. You don’t even get any feedback if you can’t combine the items. It makes controlling the game annoying.

Which is a shame, since the controls for this game work fine for the most part. I wish that the controls were rebindable. Since, just like various other indie titles, they don’t know that “AZERTY” exists and now I must put my fingers weird again.

Just for you QWERTY-users, a reference. To move forward, I must use the Z key. And to move backward, the Q-key. The S & D-keys do their job fine. Anyways, let’s get back to reviewing this game.

There are two other things I want to point out about the controls. One is there is something odd you can do while you open your inventory. You can still duck, stand up and jump. Also, when you hold any of the movement keys, you hear the walking sound effect.

The second thing I want to talk about in terms on the controls is the jump. Besides having a great jump arc, the jumping is stiff in my opinion. I noticed that when you jump first and then press the move forward key, you don’t reach as far as you jump after you have moved forward a bit.

The jumping mechanic needs some polishing up. I found it frustrating and unreliable to use, especially in the platforming segments of the game. There was one segment in the game that took way too long to make. It would be great too if there were some checkpoints between the jumping segments. There is nothing more frustrating than being almost at the end of a jumping segment and falling all the way down for just one minor mistake.

Symbols

Across The Moment (1)In terms of the music, the soundtrack is good. The style of the soundtrack isn’t 100% my thing, but I love how it adds to the atmosphere of the game. The sound design is decent. While I wish there were a bit more sound effects for when you jump or when you land, I think the sound design is like I said: decent.

The difficulty in this game really depends if you can see the solution or not. Sometimes, the solution isn’t that clear and you are overlooking one thing. Really experiment with your environment and your inventory if you are stuck. Try the “everything on anything and combine everything with everything” tactic if you are stuck.

This game is also available in Chinese and Russian. It’s still a mystery to me why this option isn’t in the options menu but in the main menu. I think it would be more helpful if you move this option in the options menu, to be honest.

I do have to say, this game is only 3€ on Steam. I think that you get more value for your money when you buy this game. If you are interested in this game, I think you should buy this game.

There are also Steam Achievements and trading cards for people who are interested in that. There are 4 card drops for 6 cards to create a badge. Good luck.

That’s everything I wanted to say about this game. I can’t wait to see the second episode of this game since I really want to know where the story goes next. Thank you so much to the developer for giving me a key to try out this game. I really enjoyed my time with this game. I hope you also enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Gamers Thoughts: The sense and nonsense of game genres

genre-mind-mapIn theory I would have this topic for a podcast. Yet, when I suggested this to Dark_Legend and Q, they told me to first write an article about it. So, this is the article that were serve as the base for the podcast. Also, this will be the last gamer’s thoughts for a short while. Since I want to avoid that one category of articles gets too many new posts in a short while. It’s just to have a bit more variaty in what I write. So, I started to write an article about this and that one got deleted. Because I thought it would be better for a podcast. Now, there will be big differences with my original thoughts and this article. Since in the time between the original writing and the podcast idea, I did a bit more research on this subject. So, hopefully I won’t be “shot down” for mistakes. As usual, feel free to leave a comment with your opinion on this subject and or this article. It might possibly be a part of the podcast. Who knows? 

RPG games are the thriller movies.

D&D dice1So, in the past I wrote an article about RPG’s. It was an answer to Ryu’s article about what makes a good RPG. Now, how does that article relate to the question of today? Well, what if you ask yourself, what makes a game a RPG game?

The most obvious answer is a game where you play a role of a character. You level up and you see the character develop in a story. So, at this point, can’t you already guess where I’m going with the title of the article?

Before I started this blog, I wrote a Dutch blog about myself and the games I played. On there, I wrote one article where I tried to prove that the Legend Of Zelda series is a RPG. Now, I have enough reasons why I think that it’s very possible.

While you think about it, I think you can put the pieces together yourself why the series can be a RPG. Now, is it a RPG? Quite clearly, no. The series has big influences of the RPG genre, but that doesn’t make it a RPG.

While I was talking to Q to make this a podcast subject, he said something very true. “The rules are just too vague.” That’s what he said. I wrote it down with my notes. RPG games are the thriller movies. Almost every game has RPG elements. Could RPG just be a too wide term?

Action Adventure games or Point-and-Click?

Dark-Flight-1Now, question time. Name me one adventure game that isn’t an action game as well. Simple! Freddi Fish, Myst, Broken Sword 1 & 2… Okay, that was easy wasn’t it? Now, name me one adventure game that isn’t an action game OR a point-and-click game.

Now, I do believe there are those rare games out there that fit my description, but it got just a whole lot tougher to answer the question.

Some genres are almost combined every time. I can’t think of any single genre that has only one genre. Before anyone makes a comment about casual games, let me prove you that it would be wrong. Take Tetris for example. That’s a popular casual game. But it’s also a puzzle game. Or Minecraft, it’s a casual game as well… Nope, it’s a sandbox game too.

Clones with a twist!

Clonetroopers_all_colorsNow, let’s take Bejeweled as an example. This game is a casual, match3 puzzle game. At it’s core, Candy Crush is the same game. The only big difference is that there are more styles of gameplay. Did you even know that one of the first Match3 games was called SameGame? Here is the WikiPedia entry.

In a way, each genre has it’s “example” game. If I ask to name a shooter, it would be safe to say that most of you reply with something among the lines of Call Of Duty. Honestly, I think it isn’t safe to say. Since in the shooter genre, you have a flood of amazing titles that have a big fanbase. To name just a few: Doom, Wolvenstein, Killzone, Medal Of Honor, Gears Of War…

In every genre you have an “example game”. From that game, developers make some unique changes to the formula and try to make a game. It might be a bold statement, but I think there is some truth in it. Some games, mostly the mediocre ones, are called something among the lines of “just another shooter” or “clone of game X”.

Once in a while, you have these games where you can’t really put a genre on. I think of “Gone Home” and “the Stanley Parable”. These games are more experiences then games? Or am I wrong here?

We need more genres?

9a781ac4de4bd7695c2b08b7bcc1d011If somebody tries to make a list of very game genre that exists, I think you would still be able to prove that person wrong. Since we could find a new genre every day. Even in the list that WikiPedia gives you, I can name a few genres that aren’t included. Take a look for yourself. Props to the original writer to add the visual novels. Since that’s a highly underrated genre.

Let’s take a look together. Now, I miss games like genres like: Tower Defense, Turn Based Strategy… To just name the ones that directly pop into my head.

And here I found a more complete list. You would think that it’s complete. Allow me please to prove you wrong once more. They didn’t include: visual novel, sandbox, dungeon crawlers and MMORPG’s. But it’s an interesting site to take a look at.

That site lists a decent description of the genres and a list of games that are part of that genre. Now, take a moment and look at the amount of genres we have. Also, take into a count that the list is incomplete. Isn’t this silly? We don’t have many “main” genres, but if you look to the sub-genres; it’s an overflow!

Closing words

So, I think I’ll close this article off here. I think that a podcast would really be quite nice to talk about this subject. While I honestly do think that genres make sense, I have proven that there is a lost of nonsense with it as well.

Feel free to follow me on my social networks. That way you will be kept up-to-date with my latest articles and such. Also, you will be notified when we publish the podcast.

Anyways, thanks for reading this article. I hope you enjoyed reading this article as much as I did writing it. I’m really looking forward to the actual podcast! Also, I hope to see you at one of my next articles!

Review: Alan Wake – American Nightmare (PC – Steam) review ~ The Teasing End?

Alan-Wake-American-Nightmare-Box-ArtWikipedia entry

So, before I begin at this article, I have to mention something for my readers. I found out that I made a mistake in the numbering of my reviews. I was off by 2 from number 15. So, I had some work fixing them all. But don’t worry, none of my URL’s changed. So, Remedy has released a sort of sequel to their amazing game Alan Wake. I haven’t written a first impression of this game, but I had written way back a first impression of the original. To be honest, you may call this game more of an extended DLC mission then an actual game. But I’m going to review it if it were a stand-alone game. If that’s okay with you. And if that isn’t okay with you, I’m sorry, articles don’t rewrite automatically like Alan Wake can. My apologies for that. Man, I haven’t even started with the actual review, and I’m already making references to the game. Anyway, my best buddy MiseryLC has watched an LP of this game. He found that this game was pretty sweet. But do I agree with my best buddy or are there some things in this game that make me dislike this game? Let’s see. Oh, like always, feel free to comment on this article and or the game. 

Compare it to the original? 

559233-alan-wake-s-american-nightmare-windows-screenshot-approachingWould it be wise to compare this game to its original? Well, honestly that isn’t the best idea ever. Because there are a lot of things different in this game than in the original. While keeping the same formula, this game is nothing like the original.

Let’s first talk about the story. The story is told differently this time around. Real life actors played some cutscenes. While in the original, if I remember correctly, only small parts has been done with real actors. The acting scenes are extremely welcome and add to this game.

The story in this game is rather interesting. It aids the gameplay quite well. But the end of the story of this game is extremely weak. It was an ball to the wall action story with some little twists, but I feel like the first game had a way stronger story.

Let’s talk about the graphics for a moment. While my laptop couldn’t handle the highest settings very well, the normal settings gave extremely neat settings. The dark feel is back full force in this title then in the original. With some attention to detail, I barely have anything to complain about the graphics.

But, the collision detection is a totally different story. Some objects that you know can move, don’t. Yeah, ever had a chair that doesn’t move a pixel when you run against it? Thankfully, this issue isn’t that big and isn’t present with the enemies.

Nailed it!

imagesI’m so sorry for the pun. Wait, you don’t understand the pun? Let me explain, there is actually a nail gun in this game. Yes, a nail gun. Remember my review of the original where I said that the selection of guns wasn’t the best? Well, this game totally fixes that!  The interface for selecting guns is a ton better.

There is also a use in game for collecting the pages. I don’t quite remember if there was a use in the previous game for them apart from getting the backstory. In this game they are used for unlocking guns. Interesting.

This game has some changes to the gameplay as well. Foremost, the health system works quite differently. You don’t fully get your health back. You can have 3 hits from the toughest enemy, and you die. But your health bar is now in three parts. So, when it’s somewhere midway the 2nd part, it will only fill the 2nd again instead of the third as well.

Also, the compass is quite useful. It has a bit more icons than in the original. You can’t see the full picture as far as I know, but certain clear icons appear when you’re close to ammo or light to regenerate health.

This game has also various new enemies. While the design of the enemies is the same then in the original, the new enemies more than make it for it. From enemies that duplicate when you shine light on them to enemies that can divide themselves into birds. It made the game more challenging, and I quite liked that.

Flaws

559229-alan-wake-s-american-nightmare-windows-screenshot-this-poorSo, before we continue this review, I have to admit that I haven’t played the survival part of this game. It looks like fun, but it’s not totally my gameplay type. Yet, it’s a must-have addition to the game.

Anyway, the flaws of this game. For starters, the final part of the game is a tad bit too hard. Think back at what I said earlier, the game has an incredible weak ending. So in other words, you get a little reward for that high input.

The biggest flaw this game makes is that it’s extremely short. According to Steam, I finished this game in 5 hours. While I honestly don’t believe that, I can’t deny that this game is rather short.

Another thing that might turn people off is that there are very few settings in this game. Due to the nature of the story, you will see some locations several times. The variety in this game is rather low.  That’s a sad part.

Also, I have noticed three times that the scenery moved for no reason. And it didn’t get explained either. Why does a big cinema screen suddenly move from one side of the parking lot to another side? I’m sure I didn’t get turned around or anything.

So, before we end this review, notice how I didn’t talk about the animation, music and sound effects. If you’re interested in the game, check them out for yourself. And if you want to know my opinion, they are great. I just like to don’t talk about certain things of the game, so you have some surprises after reading this review.

Conclusion

The bad:

– Short.

– Weaker story than the original.

– Some repetition.

– Some things got unexplained that should have been explained, Dues Ex Machina’s and scenery that suddenly changes.

The good:

+ Classic Alan Wake gameplay with some tweaks.

+ Nice bonus story (while not perfect.)

+ Amazing design.

+ Unlockable.

+ Additional game mode survival.

+ Great soundtrack.

+ Great sound design.

Final thoughts:

If you want to buy this game, buy it on Steam. The low price of €9 is actually totally worth it. Don’t buy it for a larger price. Since this game doesn’t offer more value than that.

At the start of this article I talked about how this game should have been an expansion pack instead of a stand-alone. This would have increased my final score.

If you liked Alan Wake, don’t pass on this game. It’s a great game, sadly it’s short.

Score: 70/100.

Score, if it had been an expansion pack/DLC to the original game: 80/100

And that’s all I wanted to say about this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.