Gamer’s Thoughts: Top 10 Games of 2020 – NekoJonez’s List

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It’s that time of the year again. It’s time to list the best games of the year. So, which games did I enjoy in 2020? Before you roll your eyes and think: “Urgh, another list of games the big titles that released in 2020 in another order.”… Well, I have a special surprise for you. My top 10 list doesn’t work that way. On my top 10 games of the year list, I order the games I have started playing in that year, no matter when they were released. So, every game I played for the first time in 2020 is fair game, even when I picked it up in a garage sale or retro game store. So, which games were my favorites in 2020? Let’s check them out while I invite you to leave a comment with your top 10 list and/or your opinion on my personal list.

#10 – Abyss Of The Sacrifice (Switch, December 2020)

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The number 10 of this year literally came out of nowhere for me. I just started to play this game last week and I’m in love with it. Abyss Of The Sacrifice is an enhanced port of a Japanese PSP game from 2010 called “Misshitsu no Sacrifice”. This game was also ported to Steam.

If you have read my blog in the past, you might know that I love the Zero Escape series and games that put you in a situation where you need to solve puzzles to escape meanwhile a tense story is unfolding with betrayals, psychological horror, multiple endings… And does this game deliver that in spades.

When I started to play this game, I was taken back to the joyful memories of first playing the Zero Escape series. Currently, I have solved the first few puzzles but I can’t wait to see what other things this game has in store for me and if I was justified in my decision putting this game in 10th place or if I should replace this game with another game. But, so far… I’m quite certain that this game deserves a spot on this list since it was an amazing surprise to close off this year.

#9 – Baba Is You (Switch, 2019)

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First impressions of this game.

So, number 10 on my list was the big surprise that closed off my year… And number 9 is the amazing surprise that started my year.

This puzzle game looks extremely charming but looks are deceiving. This game isn’t easy at all. It requires you to think out of the box and really think outside of the box.

I find it still so surprising that this game was first created for a Game Jam and than the developer just started to expand on it. I seriously tip my hat to you good sir, Arvi Teikari. You blew me away with an amazing game that I still need to finish since I want to beat those puzzles that keep stomping me for months now. And yes, I refuse to look at walkthroughs.

#8 – Persona 4 Golden (PC, July 2020 – Original release: PS2, 2008)

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I do have to say that I would have put this game higher on my list if I didn’t get distracted by other games.

The concept and setting of Persona 4 is something that tickles my fancy quite a lot. Earlier in the article, I explained that I have a weak spot for escape games that have a deep story with psychological horror elements. While this game isn’t an escape room game, it still hits my same weak spot with an amazing RPG-adventure dungeon crawler that reminds me of my love of the Etrian Odyssey games.

In this game, your biggest fears come to live to haunt you. And if you don’t face or defeat your biggest fears, they will not only haunt you but kill you. Meanwhile, you can use a sort of alter ego, your Persona to fight for you while you are saving others that are being haunted by their fears. To avoid spoiling things, I have overly simplified the story here, but if you enjoy in-depth RPG’s/adventure games/dungeon crawlers … I highly advise you to check out this game since it’s totally worth your time.

#7 – Death Come True (Multiplatform, June 2020)

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If you ever wanted to play a game that was actually a movie where you decided on the major actions of the main character, this is the game for you. And not only that, this game is also written and directed by Kazutaka Kodaka. He is known for his work on Danganronpa.

The biggest negative of this game is it’s length. This game is way to short. I was able to finish this game in one afternoon. But, those three hours of gameplay were well worth it. Since this game is so sort and it’s so easily to spoil parts of the game, I decided against reviewing the game AND writing too much about this game in this article.

If you enjoyed games like the Zero Escape series or Danganronpa, I highly advise you to play this game as blind as possible. Since that makes the game way more fun and the twists all the more fun. Also, I’m so glad that all the bonus and behind the scenes material has been translated and subtitled since that wasn’t the case at release.

#6 – DooM (Multiplatform, 2016)

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My review of the game.

Oh yes, here we go. DooM 2016 on number 6 instead of DooM Eternal. I haven’t played DooM Eternal simply because my PC isn’t strong enough to run the game. But here is the funny thing about that, my PC hits the minimum specs without an issue… Yet, the game crashes to the desktop when I launch the game. Oh well, maybe in 2021.

But, DooM 2016. What an amazing breath of fresh air in the shooter genre. The unique combat mechanics and the exploration are just two things I love to bits in this game. The reason I haven’t placed this game higher is because there were a few things that hold the game back in my opinion. I think you should read my review because since otherwise I would start repeating myself.

Yet, I still play this game once or twice when I have some downtime and I have to say that this game is still as much fun as it was when I first started playing it. So, it would be a shame if I didn’t include it in this list.

#5 – Blood (PC, May 1997)

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I do love myself a good old school 3D shooter once in a while. Now, Blood is a game that I have tried out a lot in the past but only played the first level and left it at that. You could say that I’m breaking my rule of “first started playing in 2020” but I can explain.

I first started to play this game seriously in 2020. And now that I have beaten this game on the easier difficulty, I have to say that this shooter is just extremely well made and was one of the best when it got released. Now, I don’t really dare to touch the sequel since it isn’t the best and I think it might have killed the franchise.

I’m not going to in-depth on my opinions in this article since I’m planning to write about this game in the near future. I find it very surprising that I haven’t written an article on this game yet, since it’s prime review material for my blog. Anyways, keep your eyes peeled for an article about Blood in 2021 here on my blog. That way I can explain myself why I have put this game on the number 5 spot in this list.

#4 – Paper Mario – The Origami King (Switch, July 2020)

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My review of the game

As a big fan of retro games, I follow a lot of retro game reviewers on YouTube and I follow a lot of retro game blogs. Whenever they talk about Mario RPG’s and especially about Paper Mario, they fondly remember the N64 and GameCube entries. But then, Sticker Star and Color Splash came.

A lot of people felt that the series was going down hill since it strayed too far away from what made the Paper Mario games so enjoyable to play. While I haven’t played too much Paper Mario games myself, I have to admit that I found Sticker Star and too a lesser extend Color Splash difficult to really get into.

When Paper Mario – The Origami King got announced, I was highly skeptical since I was afraid that it would be another game that let the fanbase down and may destroy the series for good. The biggest issue was the clunky battle system of the past two games and man, did that battle system make a 180.

This game is a huge step in the right direction in my eyes. I enjoyed myself from start to finish with this game and I now understand why people are so fond of the original games. The charm, the characters, the plot and setting… It all makes a lot of sense. Meanwhile, Nintendo was able to find the right balance of the old school playstyle and mixing them with the newer mechanics like repairing the world. So, good job Nintendo! Please, more of this!

#3 – Hyrule Warriors – Age of Calamity (Switch, November 2020)

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Together with all the other Zelda fans, I’m waiting for the sequel to Breath of the Wild. But, Nintendo surprised us this year with another game in the Breath of the Wild universe. And I mean what I say with “surprised us”. This game isn’t what you would typically describe as a Zelda game. Yet, it’s canon and tells the story that took place 100 years before Breath of the Wild happened.

I’m on my way to finish this game in the near future and I’m going to write an article about it. All I’m willing to say now is that this game is a well made Warrior’s game that took me back into the Breath of the Wild universe and gave some characters way more screen time, backstory, lore and gave even more live to that universe.

If you love hack-and-slash games and/or if you are a Legend of Zelda fan, I highly advise you to pick up this game and give it a play. It’s even more enjoyable than the first Hyrule Warriors game and it rightfully deserves the 3th place in my list here.

#2 – Fatal Frame 3 – The Tormented (PS2, July 2005)

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Back in April, I wanted to play some more Fatal Frame. I wasn’t able to find my copy of Fatal Frame 2 to finish that game, so I decided to start playing Fatal Frame 3. I think it’s quite clear what my opinion is on this game.

I think that the Fatal Frame series is slowly convincing me that horror games can be amazing and fun to play. And that they aren’t “difficult to scare the player”. My negative bias towards horror games is changing into a positive one since I started playing games like Corpse Party, Zero Escape, Resident Evil and now Fatal Frame (or Project Zero).

Yes, I’m still planning to write an article about this game so I won’t go too in-depth in this article. But, the fact that you are exploring a grand mystery that’s taking place inside dreams that’s unfolding with 3 different characters and in the same dream mansion, it’s just amazing how well it works together. I even take the time to read every journal entry and listen to every radio stone. The game pulled me that much into it’s world and I’m already afraid of the empty feeling I will have when I have beaten the game. That’s how I currently feel about the game. But, for more information and opinions, I think you should wait until I take an in-depth look to the game in 2021.

Honorable mentions

Before I get to number 1, my game of 2020, I want to mention a few other games that didn’t make this list but were highly enjoyable this year. While there are a lot more games I have played this year, I want to remind you about the rule of this list… I had to have started playing the game in 2020 in order for it to count.

Clubhouse Games: 51 Worldwide Classics (Switch, June 2020): this game almost made it on the list but then I found out about the number 10 I decided to put on the list this year.

SuperMash (Mutliplatform, December 2019): a game where you mash together two genres to have a randomly generated game with elements of both genres and unique goals? Sign me up!

Corpse Party 2 – Dead Patient: I’m sorry, but I felt that the fact that only the first chapter has been released and no further news… It made me decide to not place this game on this list but give it an honorable mention.

Jake Hunter – Detective Story: Ghost Of The Dusk: so close to a spot on this list, I can’t lie about that. Yet, there were a few games that I enjoyed more this year.

And let’s quick fire some honorable mentions:

Dragon Quest XI S (Switch), Coffee Talk (Multiplatform), Wrath: Age of Aeon (PC), Dusk (Multiplatform), Amid Evil (Switch/PC), ReTurn – One Way Trip (Multiplatform), Prodeus (PC), Hellbound (PC), Haedon (PC), The Touryst (Mutliplatform), SpeedLimit (PC).

#1 – Nightmare Reaper (PC, July 2019)

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My article about this game

I have a few good reasons why I wanted to place Nightmare Reaper on the number one spot this year. But before I do that, I do have an update on my article about the game. Since my article of this game, the second chapter got released with new mechanics and levels. The game also got a visual overhaul, more music, more weapons… It’s just mind blowing how much the second chapter added and changed. And all for the better, with a totally new grappling hook mechanic and the fact you can choose the order of the levels through a hub, amazing stuff!

Now, why is this game my game of the year. First of all, because of the story and setting of this game. This game is about an abused child/teenager that’s fighting her demons and the abuse through her nightmares. She is reaping through them, as the title suggests. The writing and atmosphere really makes me want to help her overcome her demons and be able to move on.

Secondly, the replay value of this game is through the roof. With the randomly generated levels and weapons, each playthrough is extremely different. I have started a second file when the second chapter was released and let me tell you, it felt quite different from my first playthrough.

Thirdly, this game has that “just one more round” that’s so addictive to play through. Some bosses are a bit too challenging to beat in my opinion, but I always wanted to give it one more try to try and finally beat the boss and move on to the next level or area of this game.

The 4th reason why I think this game is my game of the year is because I just enjoyed this game to bits. When I was writing my article in August, I had a lot of trouble finding negatives or things that the developer should improve and since the release of the second chapter and the patches polished the game even more.

And the 5th reason is that this game is still getting more content and even a new game plus and mod support. So, I’ll be able to enjoy this game even more in 2021. What do you need more?

Final words

So, that’s my list. I have to say that it was quite tricky to put this list together. Especially since so many things happened this year, I didn’t keep great records of the games I had played in 2020. Also, due to the lockdown, I played a lot more games in 2020 compared to the previous years.

Also, I started to complete the games I started in the past and never finished. So, I had to take a good look at my list to make sure I didn’t start playing one of these games in the past.

I also know what to do in the upcoming weeks in terms of writing. I noticed that a lot of games I have played in 2020 haven’t gotten an article yet. So, I think that’s something I will need to fix in 2021.

Now, with 2020 almost coming to an end, I want to thank everybody so much for reading and enjoying my blog. While I only got 12k readers this year, I felt that my articles did better this year compared to all other years. Also, I recently broke the 100k visitors milestone on my blog and I’m nearing the 1k subscribers.

While I know that other blogs hit these numbers faster and easier, I’m blown away that there are so many people interested in reading my opinion on games and I don’t even focus on the big budget titles and the latest and greatest that comes out on the market. While it’s so extremely cliché, I want to thank you all so much for the amazing interactions I had in 2020 and I hope I’ll be able to entertain and/or inform you in 2021.

With that said, I want to really thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

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Review: DooM (PC – Steam) ~ Let’s Give Hell, Hell!

doom-2016Steam Store pageWikipedia EntryOfficial website

Since I upgraded my graphics card late last year, I wanted to play a game I wasn’t able to play before. I had a GTX 660 in my machine which was just not strong enough to play DooM 2016 at a decent framerate. So, when I installed my NVIDIA GTX 1050Ti, I bought myself a copy of DooM 2016 and started playing it. Ever since DooM came out, I wanted to play it. But yeah, 2016 was jam packed with other amazing titles I wanted to play. Rise of The Tomb Raider, Rayman Legends, Stella Glow, Zero Time Dilemma and Bioshock Infinite to name just a few. So yeah, I’m sorry that I haven’t played DooM when it came out but let me make that up by reviewing the game right now. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. But now, let’s give Hell… Hell.

Those pesky demons.

379720_screenshots_20160513232709_1So, in this shooter, you play as the slayer. The Doom guy that took down all of those demons all those years ago. Like the original two Doom games, you are a silent protagonist. The story itself takes a back seat for the gameplay. Most of the story and exposition is told through runes and the environment. This made me few scripted cutscenes tipping on the edge of immersion breaking for me. 

The voice acting in this game is pretty well done. But, that didn’t save the story of being predictable. I was able to predict the ending from a mile away. Around the mid-point of the game, I was able to call out the ending. I wouldn’t consider this a negative if the game didn’t take it’s lore so seriously. So yeah, the story didn’t click with me at all. 

Yet, the voice acting in this game is just amazing. First of all, there are just a few voice actors for this game but they did their job almost perfectly. While hearing the same voice line from the intercom for the 20th time was a tad bit annoying, it didn’t make the line have any less impact. It started to feel a bit calming to hear the ending when all the demons where dead. Couple that with amazing grunts of the demons and the voice acting is something that actually kept me interested in the story believe it or not. 

Before I continue this review, I do have to mention that I haven’t spend any time with the multiplayer. That’s because I’m not that fond of playing multiplayer games in general. So, I’m sorry but if you want a review of the multiplayer component, you will have to look elsewhere. 

Fun in repetition

DOOM-1If you want to know how this game plays, well, then just think of the original Doom games but now you are able to jump, double jump and preform way more brutal kills. This might sound harsh but the core gameplay of this game is basically just that. 

You go from monster room to monster room, where you have to defeat all demons before you can move on. Of course, the difficulty ramps up with every monster room you encounter, but I have to be honest… I was so glad that there were moments of platforming and exploration to give some diversity in between the shooting or I would have called the game too repetitive. 

This game divided into several levels, called missions in this game. You can always go back and replay those missions to try and find the collectibles you have missed. There are also hidden classic Doom maps that just pull on my nostalgic strings even more than the nostalgic gameplay. I do have an issue with the collectibles though. You can find these vinyl figurines of the Doom guy scattered everywhere. Most of these give you access to models of the demons. That reward would be worth it if only I would have been able to see them. For some reason, they are completely transparent in my game. 

Anyways, I might be riffing a bit on the gameplay here. But please don’t get me wrong. While the core gameplay loop is quite basic and repetitive, I don’t mean that it isn’t fun to play. The game is an enjoyable ride from start to finish. The shooting feels just right with the various amount of weapons and abilities you have and the amount of various demons you have to fight. Also, in this game, there is a lot of variety in the ways that demons act. 

Some demons charge at you and stun you, others climb up walls to try and get an advantage. You have to keep moving and be aware of your surroundings in order for you to survive. Also, people who play a lot of modern shooters will have to get used to the fact that you don’t regenerate health automatically. 

There are two ways to get your health back up. You either find a medkit or you preform a glory kill on a demon. Now, glory killing a demon doesn’t 100% guarantee you health drops, but the chance is quite high. Now, what is glory killing? Well, that means you have wounded the demon enough to put it in a stun. At that moment it starts flashing blue for a while. When it starts to flash orange, your time to get a glory kill is almost up. 

So, when you press the button when you are close to an enemy that’s flashing, you finish said enemy with a rather nice animation. The first few times, seeing this animation is pretty satisfying. But, I felt that it got old nearing the end of the playthrough. Since there are just a few animations that it could be, so after seeing it 50 times, I just wanted an option to be able to skip it. 

Now, speaking of options, I want to take this chance to talk about some strange design decisions that were taken for this game when it comes to the menu design. First of all, you are only able to access the options menu when you have loaded a save file. The reason why this is an issue is that I recently got a new monitor that can handle a resolution that my GPU and CPU can’t handle to output this kind of game on the higher graphic settings. The lag was just extremely annoying and took a lot of time to change. 

Secondly, why is there no apply button in the settings menu? I get the impression it’s there somewhere since when I change a setting the game asks me that if I’m sure about my new settings since I didn’t save nor applied them. 

And finally, and this is something that isn’t 100% UI related but… There are these rune missions that you can do to get new abilities. When I have finished a mission and I find a new rune challenge, I get kicked out of the mission. Why does this happen? Since that doesn’t happen during the first time I was playing the mission. 

And before I talk about the abilities, can I mention how annoying I think that autosaves can be? Image this, you want to stop playing after you finally defeated a challenging room. So, you quit the game, saying “Unsaved progress will be lost.”… That’s fine, but when was the last autosave again? Oh, and you can’t manually save. Oh, fun for the whole family! With that rant over, let’s talk about abilities. 

Too much red and brown.

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So, you do have different abilities. These can range from weapon abilities to abilities of the Doom guy itself. Now, I’m not going to spoil them but they are quite worth looking for the ways to upgrade them. Since they will help you during your quest to slay the demons. 

I especially loved the weapon challenges. The pistol one was a fun one to do, since I only found out of this mechanic near the ending of the game. And that’s killing demons with a charged headshot and take a wild guess how few weak enemies there were in the later levels. Yup, close to zero. 

Most of this game is quite linear. You go from room to room with platforming sections in between. You do have the radar at the top of the screen to guide you in the right direction when you don’t know where to go next. But, the map in the tab screen can be a great help as well, especially when you are looking for those missed secrets. 

Now, I do have to mention one thing. If you want some challenge and you have played games like Tomb Raider or any other shooter in the past, do yourself a favor and don’t play on the easiest difficulty setting. When you are fully powered up near the end, the game just becomes a cake walk then. Most of my playthrough was on normal and I didn’t had a lot of trouble with it, so I don’t dare to think how easy it will be on the lower difficulty settings. 

So, I do want to talk about the audiovisual design that is presented to you in this 10 to 12 hour adventure through hell and back and on Mars. There is too much brown and dark early evening colors used. But, that isn’t such a big deal in my opinion. You can paint it red with the blood of your enemy demons… 😛 Anyways, visually the game looks amazing. One minor detail is that I often had moments where I had a ton of loading issues. Not that the game loaded slow or weird, but that the details loaded in way slower then models. I think that the technical term for that is calling issues, but I’m not too sure. But that might be an issue of my slightly older hardware I used to play this game, so when you are running a more modern computer, you might not run into this issue. If you are wondering, I’m using an i7-4820K, 16GB of 666MHz DDR3 RAM and a GTX 1050Ti, so it ain’t that bad of a machine. It’s a shame though, since the visual design of this game is really well done and detailed. 

Anyways, I loved the visual design of Hell the most. I can’t explain why but I really enjoyed the design of the scenery. Maybe I’m a bit burned out on seeing abandoned factories or ships with broken walls and wires hanging everywhere and then the overload of blood on walls, I think it was the breath of fresh air I needed. 

On top of that, you have the amazing visual design of the demons you can fight together with their amazing animation. In some battles, I really felt the adrenaline pumping through my veins. The game can get that intense. Especially during the boss fights, those were great. And those were puzzles in itself and as soon you had solved them and found the weakspot of the boss, it felt so amazing to finally kill them with an amazingly animated glory kill.

That brings me to the music and audio design. Let’s talk about the music first. The music is a mix between electronic and metal music. The main focus is on the metal in the soundtrack. While I prefer electronic music over metal music, I do have to say that I enjoyed this soundtrack quite a lot and I’m quite happy that I was able to get the soundtrack on Steam as well. I have already added it to my music library and my writing playlists. 

The audio design is equally as great. The monster grunts, the sounds that you make while jumping or shooting… Man, it’s gratifying. The sound effects are the perfect tool to aid you to do the right thing admits the chaos of fighting hoards of demons. The only weird thing I want to mention is that, when I got out of range to hear what a rune was saying and I came back, the rune just stopped playing it’s voice clip. Even when it wasn’t fully finished. 

Anyways, I have talked about almost everything I wanted to say about this game. If I would continue further, I would either start rambling or start nitpicking and I think it would be a better idea then to go on to the conclusion of this article. 

Conclusion

The bad:

-The story is a bit meh while the lore that’s there could have made it so much better.

-The gameplay is a tad bit repetitive sometimes. 

-Some strange UI/menu decisions. 

-Some calling issues that quickly fix themselves. 

-The easier difficulty is a tad bit too easy.

The good:

+ Even when the gameplay is repetitive, it’s still a rush to play. 

+ Amazing locations to shoot through.

+ A ton of nostalgic throwbacks. 

+ An amazing health system that rewards players to get close to dangerous enemies. 

+ …

Final thoughts:

Was Doom 4 worth the 4 year wait I had to do to play it. Let me put it this way, I’m glad I play it but it isn’t the best game I have played in recent years. Most of it has to do with the sometimes repetitive gameplay. For some reason, I want to compare it to the Tomb Raider games. While those games are completely different, I still felt that they are somewhat similar in structure. With the ability to explore around, fight enemies in closed spaces and find secrets to upgrade your gear or find additional lore. And once that comparison got into my head, I just wanted to play more Tomb Raider since I enjoyed those games more than Doom 2016.

Now, does that make DooM 4 a bad game? Oh heavens and hell, no! The game is still a rush to play through from start to finish. If you enjoy shooters or games in the style of Tomb Raider or Bioshock, I think it would be a shame to skip this game. But, I do think that this game is a tad bit overhyped. It’s not THAT good since I could have done so much more especially in terms of exploration. 

Maybe Doom Eternal fixes a lot of the gripes I have with the amazing DooM 4, but I do have to upgrade my rig first for that. So, maybe in a few years you might see a review of the sequel from me. 

But in all seriousness, Doom 4 is a really good game. While it wasn’t always my cup of tea and it didn’t always pull me in like I expected it would or compared to other games, I’m so happy that I played this game and I’m even considering replaying this game in the future like I did with all the Bioshock games and Tomb Raider games recently. 

And with that said, I really said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care. 

Score: 80/100