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Gaming Nostalgia: the Pokémon Mystery Dungeon series

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I’m so happy that I was able to claim the whole Pokémon Mystery Dungeon series for this amazing Pokémon collaboration. Together with several other content creators, I took a retrospective look back at the Pokémon franchise in this hub article. If you arrived from the hub article to this article about the Pokémon Mystery Dungeon series, welcome! In this article, I’m going to talk about my memories with these games and look back at this spin off series and maybe try and discover why Game Freak made so many sequels of this game. I want to give an important side note, this article isn’t going to cover all the Mystery Dungeon games. It’s only going to cover the games that I have played. Basically, it’s a personal retrospective. So, before we really start, feel free to leave a comment down below with your opinions, thoughts and memories of these games and/or the content of this article.

2005 – Pokémon Mystery Dungeon: Blue Rescue Team & Red Rescue Team (Gameboy Advance and Nintendo DS)

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If you read my blog in the past, you might know that I started blogging in 2010. That was a blog in my native language Dutch. It was more of a personal blog that now transformed into this English blog. 

On there, I took a look at these games but since that blog is archived, that article is archived as well. Yet, don’t worry friends. I have added it to my endless list of games I still have to write about on this blog. 

Now, how did I learn about this game? Well, I love to tell this story. Back in the day, I went each and every summer to the sea side on holiday together with my family. Before we left, my aunt took me to our local video game store to rent some games for the trip and the holiday. It was still a while before I got my own Nintendo DS but when I noticed that there was a new Pokémon game for the Gameboy Advance and the Nintendo DS, I didn’t hesitate and rented out Pokémon Mystery Dungeon Red Rescue Team. 

I was so happy to play a new Pokémon game since I had almost beaten Pokémon Ruby. That year was also the first year I slept in my own room and not together in the room with the bunkbeds where my aunts and sister slept. 

Just to give you an idea how much that game impacted me, the memories of that year’s trip have heavy ties to that game. When I was replaying this game for a bit to better write this article, the memories came flooding back quite hard. The various sand castles I had built and the activities I did with my friends in the holiday park. 

Sadly enough, I had to say goodbye to the cartridge since renting isn’t for ever. I didn’t enjoy returning the game after the trip since I got quite close to beat the game. I can’t remember exactly what happened next but when I got my Nintendo DS a while later from that same lovely aunt, I had gotten my hands on the DS version of the game. You can be sure that I played quite happily through that game. 

In past articles, I talked about how the “Farewell” music having a big impact on me. I’m actually listening to that track while I’m writing this section. This track does something with me. It brings back memories of those trips to the sea side which are memories I never want to say goodbye to. Glorious memories with various friends and family that shaped me as a person and made me look forward to those trips. 

I also remember quite well that the ending of this game was one of the first times I truly cried. I don’t want to spoil the ending, but for the people who have played this game know what I’m talking about. How the writing and music comes together extremely nicely after your long and big adventure with an amazing way to tell the generic message about the strength and importance of friendship. It might sound quite cheesy but I love how beautiful this story comes together. I played a game with an amazing message about friendship while I forged new friendships and enjoyed them without any regrets. 

2007 – Pokémon Mystery Dungeon – Explorers of Time / Darkness + 2009 – Pokémon Mystery Dungeon: Explorers of the Sky (Nintendo DS)

Pokemon-mystery-dungeon-explorers-of-timeReview of this game

To tell this story, I want to take you back to summer of 2007. In that summer, I learn about this game existing through a magazine. Seeing that the Mystery Dungeon game got a sequel, I was extremely hyped and I started to save up money. 

But then, The Legend Of Zelda – Phantom Hourglass happens. Besides being a big Pokémon fan, I’m also an extremely big Zelda fan. So, I started to play Phantom Hourglass. By the time I have finished the Zelda game, I got myself Pokémon Pearl

Fast forward a bit to Christmas of that same year. It was time to put together a Secret Santa list. While I was browsing the website of my local game store, I noticed that I had almost forgotten about Pokémon Mystery Dungeon. So, I placed the game on my list. And I think you know what happened. I got this game for Christmas. 

That evening, I was a bit of an anti-social person. I was so extremely hyped for this game and because I finally got my hands on it, I started to play this game right away. I can’t remember why I hadn’t bought this game earlier but hey, we don’t remember every single thing.  

It has been almost 15 years since I played this game but I still remember various moments that happened in this game. The atmosphere, writing, music, pacing and various other elements of this game are just engraved in my memories. When an expanded version of this game got released two years later called “Pokémon Mystery Dungeon: Explorers of the Sky”, I wanted to have that game as well. 

Now, I had to admit that it took me quite a while before I got that expanded version. In a matter of fact, there is a small story behind that as well. I remember that I bought a copy of “Explorers of the Sky” online from a website I have bought various games from before. When the game arrived, it arrived in a shiny box but there was something wrong. There was a copy of “Explorers of Time” inside of the case. So, I was able to return it and they sent me a whole new copy. Thankfully, with the correct game this time. I remember that it felt quite sketchy to send a whole game through the post instead of sending it as a package. 

Oh well, I’m glad that I have the expanded version in my collection now. For some strange reason, I haven’t played that expanded version. I think it’s because I don’t want to destroy or ruin my nostalgic feelings with game since these Mystery Dungeon games have so much nostalgic meaning to me. But, I think that it’s time to play the expanded version since the memories of writing this article and working on the collab are memories I don’t want to forget either. Let’s go and celebrate the Pokémon franchise. 

2013 – Pokémon Mystery Dungeon: Gates to Infinity (Nintendo 3DS)

PMGTIReview of the game

So, in late 2012 I decided to delete my personal Dutch blog and in the middle of 2013, I decided to completely rebrand myself and my blog in English. When I look back to my earlier work on this blog, I see the growth I have made.

This game was also the first game that inspired me to look more critical to the games I’m playing. To start analyzing why certain mechanics work and why certain mechanics don’t work. It inspired me to write my first ever rant on this blog. If I would have written this article today, I think it would be a bit better structured, but hey. Hindsight is 2021. 

In August of 2013, I decided that I wanted to write a review on this game. I remember opening the editor on that day and opening my notes. And then I started writing the article. Usually, my articles where around 1k-words long in that time. Expect, for this game I kept writing and adding to the article. And I kept writing and writing. Before I knew it, the review was over double of the length of my usual articles. 

That review is what inspired my current style of writing. Trying to find all the things that a game does right and explaining what a game does wrong and how it could have been improved. I know full well that a writing style is something that grows and changes over the years, but the initial spark to write better articles was with that review. 

So yeah, thank you Gates to Infinity to help me improve my writing skills and to help me build a blog that I’m quite proud off. Of course, the game itself is something that I quite enjoyed a lot as well. While it has some rough edges, but I still found it an enjoyable game. Critics really didn’t like this game and most of them tore it apart. 

But, I enjoyed building the paradise to it’s full glory and the story of this game. Now, if you want to know more about my opinion on this game, I highly recommend that you read the review since I still agree with everything I said. 

2015 – Pokémon: Super Mystery Dungeon (Nintendo 3DS)

250px-Super_Mystery_Dungeon_EN_boxartFirst Impression of this game

So, in 2015 we got what we thought was the final game in the Mystery Dungeon series called Pokémon Super Mystery Dungeon. The final climax of the series that would end off this enjoyable dungeon crawler with a bang. 

Now, I have to admit that I was afraid that this game was going to be mediocre. Thankfully, I have been proven wrong. This game is one strong entry in the Mystery Dungeon series. The reviews from the critics where more favorable compared to the previous entry.  

Now, you might have noticed that I haven’t written a review for this game yet. That’s because not only did I got distracted by various other games… I have to admit that I sort of rage quitted the game at one point near the end where I was unable to beat a certain dungeon since I barely had enough items. 

Now, when I was putting this collab together, I started to play this game again from my save file and I got through that part. So, I’m now almost finished with the game and I can’t wait to finally beat it and write a review about it. Since I want to share my thoughts on this game after beating the game. 

Man, playing this game was always so bittersweet. Since I knew it was the final game in the spin-off series and to be quite honest, I don’t want to finish this game. Since for some reason, I don’t want to close the book on this series. Ever since the first game, these spin-offs became a huge part of my life. If you read through this whole article, you see how much these games mean to me. Then again, all nice things must come to an end and maybe it’s time to wrap everything up and let everything come full circle. 

2020 – Pokémon Mystery Dungeon: Rescue Team DX (Nintendo Switch)

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Then again, this series might not have come to an end. It’s possible that this game is just an one off remake of the series but who knows… It’s possible that Game Freak is working on bringing this spin-off series back. 

I have to admit that I haven’t bought the game on release. A lot of that had to do with the fact that the game released in early March last year and then COVID started happening in my home country and my life is extremely occupied with other things like my job and various other projects. 

So, in late 2020, when I started looking for writers for this collab, I finally decided to buy myself a boxed copy. Since then, I have been playing this remake in between the games I play to review or write about on my blog. To be honest, I’m quite glad that I bought this remake. Since this remake improved so much on the original game, it’s amazing. 

I think that this remake is going to be one time remake of the original, but like I said previously, I’m silently hoping that there will be more stories told in this spin-off style. So crossing my fingers for either another remake or a brand new Mystery Dungeon game.

And that was it

I feel that I’m going to repeat myself when I say that this spin off series means quite a lot to me. While it’s sad to know that the Switch remake might be the final game in the spin-off series, I’m also happy that it ended on quite a high note. 

The reason that the spin-off series ended was because the developers didn’t know where to take the series next. Which I can totally understand, since each story is quite unique.

I think that the Mystery Dungeon series is to Pokémon what the Mario RPG games are to the Mario series. A series of well loved spin off games that have touching and humorous stories that to be quite honest, sometimes are better than the original stories. 

In any case, I think I can ramble on and on about this series and before I start repeating myself a million times with different words I want to thank Game Freak and Chunsoft from creating this amazing spin-off series. While I silently hope that there are going to be more games in this style, I’m quite happy with the games that were released. Thank you for this memorable series. 

And with that, I feel like I said everything I wanted to say about these games for now. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care. Also, be sure to check out the hub article if you want to read more articles from other amazing content creators about the Pokémon series. This retrospective collab was so much fun to work on and it allowed me to write an amazing piece like this one. 🙂 

 

Review: Pokémon Diamond, Pearl & Platinium (DS) ~ Where Is Our Remake, Nintendo?

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Bulbapedia entry

It has been quite a while since I talked about the Pokémon series. But today I noticed that I haven’t written an article on the 4th generation of Pokemon games. I think it’s high time to do something about that. Now, I want to tell the story of how I acquired this game. Just when I got my DS, I only had one game. The Legend of Zelda – Phantom Hourglass. Not too long after, my sister and I went to buy new games. She bought it together with me, Nintendogs since she was 10 € short. While I bought Pokémon Pearl. The nostalgic memories are quite extreme for this game. I played this game quite a lot, sometimes through the night while hiding my DS underneath my pillow to avoid getting caught. But, is the game still good or are my nostalgia goggles clouding my judgment? Let’s take a look at the 4th generation of Pokémon games. As per usual, feel free to leave a comment in the comment section down below with your opinion on the content of this article and/or the game.

Where is our remake Nintendo?

pokmon_pearl_image10A lot of the early generation Pokémon games got a remake from Nintendo. The first generation, Pokémon Blue/Red and Yellow, has been remade on the Nintendo GBA and more recently on the Nintendo Switch. The second generation, Pokemon Gold/Silver and Crystal, got a remake on the Nintendo DS. The third generation, Ruby/Sapphire and Emerald, got a remake on the 3DS.

Fans are hoping for a remake of the Sinnoh region on the Nintendo Switch. The fully experience the story of this 4th generation all over again. Fans want to start in Twin Leaf Town again, together with your childhood rival, meeting the evil team in the first minutes of the game. Now, this game has your usual Pokémon story. If you have played any previous Pokémon games, you will know what to expect. Fight 8 gyms, defeat an evil team, save the world from destruction, defeat the Pokémon League and become champion of the region.

There are a few twists in the story, but overall it stays very normal for a Pokémon game. While I was playing the game for the first time, I remember quite liking the story. I found the characters quite enjoyable and I enjoyed myself following the quirky cast of characters I met on my journey. While I replayed the game for this review, I still enjoyed the story but I felt that there was more that could have been done with the story. Thankfully, in the following generations, the story gets more and more flesh out.

Something I found really great was the pacing of the story. In the previous Pokémon games, the evil team stays a lot on the background during the story and nearing the finale of the game, appears almost out of nowhere. In this game, you have several encounters with them and a lot of roadblocks on your adventure are caused by them. This made Team Galactic more memorable compared to some other teams. Then again, I might be saying this out of my nostalgia goggles.

Now, does this game have a good story? In my honest opinion, sort off. If you are expecting a story with deep lore like Skyrim, you won’t find it here. The story has a lot of lore but not too in-depth. The story of this game is quite accessible. And that fits the style and theming of this game better than a lore heavy game. It makes the game a lot more accessible for all ages and it stays true to its portable nature.

Unique mechanics galore

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If you have played the previous generations, the gameplay will be quite familiar to you. Find and catch Pokémon in the wild to make a team to train and battle other trainers. Now, the usual formula gets enhanced by the Nintendo DS because of the added UI elements of the second screen. The Nintendo DS spoiled me since from this generation the UI gets a lot of improvements.

Some key items like the Item Finder are now a lot easier to use thanks to the PokéTech on the touch screen. There are over 20 apps you can get for the PokéTech. Some are useful inside the game and others can be quite useful outside of the game. I remember that one time, a friend of mine forgot to bring his calculator to school and was allowed to use the calculator in the game for exercises. I used the coin toss app a lot for various situations.

Now, each generation has its own unique special mechanic. The second generation had two regions, the third has secret bases, the fifth has seasons… And this generation has the underground AND the PokéTech. Yes, two unique features. Man, the underground looks like so much fun. Sadly enough, I didn’t have a lot of friends (outside of the internet friends) I could play this mode with. I played this mode twice on the bus and it was quite a lot of fun. In the underground, the secret bases from the 3rd generation return. But there is more, there is a sort of capture the flag mode where you can earn points by raiding the flag of other players their bases. And on top of that, you can put traps in the various hallways. And on top of that, you can mine for various ores and sometimes very useful items. And yes, possible fossils to find several Pokémon. While I wasn’t able to play with the secret bases in the underground, I still spend countless hours just digging for ores and decorating my secret base.

Earlier I talked about the improvements to the UI. Thanks to the touch screen, the battling mechanics and bag management got a lot easier. When you look at the newer generations, it’s clear that these UI improvements work quite well since they got even more fleshed out in those generations. To be honest, I missed the second screen with my menu options and such while I was playing Pokémon Let’s Go.

Actually, there is a third unique mechanic in this game but it isn’t something that game-changing. It’s a nice addition that helps with the atmosphere of this game. After some time, your badges get dirty and a bit rusty. So, you can clean them by rubbing on them on the touch screen to make them sparkle again. This is a nice small addition. And yes, as a child I regularly checked my badges to make sure they were still in sparking condition.

Depending on how skilled you are in optimizing your team, this game can be easy and sometimes quite difficult. I’m the more casual type of player and I have to say that I got frustrated with one of two gym leaders. I disliked the 5th gym a lot since I had to grind quite a bit to beat that gym. And if there is one thing I dislike, that’s grinding.

This adventure will take you roughly 40 hours to complete. But, if you want to fully complete this game and see everything that there is to see, you can spend close to 260 hours in the game. While I haven’t fully completed the game 100%, I think I played this game give or take, 100 hours. Granted, over several save files since I have restarted the game two or three times.

The lakes

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Visually, this game looks amazing. Sinnoh still looks great in my opinion. The game is quite colorful and lively.

In terms of the animation, this game looks quite good. I had to get used to the static Pokémon sprites again while battling, but that was a small price to pay.

And the game also nails in it in the audio department. The music for this game is amazing. It’s one of my favorite soundtracks to listen too when I’m in a Pokémon mood and the sound effects really add a lot of flavor to the game.

Running around in the world of Sinnoh is a fun experience. From a port town to the snowy tops of Snowpoint City, this region is one of my favorite regions in the series. Especially because there is so much variation in the region. It’s not themed in one giant theme like in Pokémon Sun and Moon where everything is based on Hawaii or in Pokemon X and Y where everything is themed like France.

So far, I have been praising this game quite a lot. But, are their things I didn’t like about this game. Well, yes. There are a few things I didn’t like about this game.

The first big negative of this game has to do with the fact that the Nintendo Online services have been closed down. Because of this, the online features of this game are inaccessible. Well, apart from the local features then.

Sometimes, I felt that the game was running a bit too slow. Now, I don’t mean that there were any frame drops or lag… I mean that there was a bit too much of the text boxes. Especially when certain weather effects whereinto play.

The best version to play this game is Pokémon Platinium. Apart from fixing some bugs, there is a whole long list of improvements to the game. NintendoEverthing made a very helpful list that can be found right here. And after playing Pokémon Platinium for a bit, I found that a lot of the minor nitpicks I had with the game, were fixed.

And yes, that was almost everything negative I can say about these games… And with that said, I think it’s high time for the conclusion of this article.

Conclusion

Negatives:

-Some rare moments of griding are required to beat the game.

-Nintendo Online being shut down.

-Pokémon Platinium improved the games so much that Pearl and Diamond feel inferior.

Positives:

+ Amazing audiovisual design.

+ Several unique mechanics in this game like the underground and the PokéTech.

+ Fun story.

+ …

Final thoughts:

To be honest, I had a really hard time finding negatives for this game. Maybe it’s possible that I have too many nostalgic thoughts about this game or maybe it’s just that good. In terms of Nintendo DS games, this is one of the best Nintendo DS games I have ever played.

There is a reason why so many players want to see this game remade on the Nintendo Switch. They want to bring this game back to the masses so that a whole new generation can experience the amazing journey through Sinnoh again.

I highly recommend that you give this game a try if you enjoy Pokémon games and/or RPG’s. The main game can be easy for hardcore RPG fans but the post-game and the side quests will give you a lot of challenges.

While this game has a few minor flaws, I find them not hindering my experience at all. Compared to the generations after this generation, this game can feel a bit lacking. For example, you don’t need to hold a button down to run and the menu is always accessible on the touch screen… But, then again, there are moments I really miss the PokéTech and the underground mechanics from this game.

And with that, I think it’s time to wrap up this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

Score: 100/100

First Impression: Project Zero 2 – The Crimson Butterfly (PS2) ~ A Sisterly Bond

Fatal_Frame_II_-_Crimson_Butterfly

Wikipedia entry

Ah Fatal Frame, a series I found quite interesting when I was a little child but fell in love with a few years ago when I was able to get my hands on a collector’s edition of the Wii U entry in the series. It was the 5th entry in the series and I loved it so much, I started to hunt down all the other entries in the series. Last year, I was able to get myself all the European released games on PS2, in a physical copy! While testing them out, I enjoyed myself quite a lot with Fatal Frame 2. So, I kept playing that game. It’s no secret that I enjoyed myself with this game since I gave a spot on my top 10 games I played in 2018. So what are my actual opinions on this game? Well, let’s find out! And as usual, feel free to leave a comment down below with your opinion on the game and/or the content of this article.

PS: The article was originally going to be published this Sunday, but because today is my 26th birthday, I decided to publish it today as a birthday special.

A sisterly bond

fatal frame II screenshot 2The story starts out with two sisters running around in the forest playing. Suddenly, the pass a stone and it looks like the duo entered another dimension. The two get terrified that there is no easy way out and even worse, the two split up. Not willing, mind you. One of the two sisters gets mesmerized with a crimson butterfly that she keeps following.

So, you need to go look for your sister in a creepy and haunted town while you need to escape ghosts and try to find an exit of the city. The setting for this horror game is excellent. The voice acting in this game is really well done, the voices of the two sisters are excellent. I also loved the performances of the ghosts since they kept me on the edge of my seat in certain battles.

The story is mostly told through notes, cutscenes and the environment.  There are moments you are together with your sister and there are moments she sees that damned butterfly again.  She really likes these red butterflies. Now, the story so far has been quite enjoyable. While sometimes I feel that the story is mostly used to string levels and areas together, it’s executed extremely well. I really felt that something strange was happening and that there were higher powers at play.

Now, I am quite curious about where the story of this game will go. The mysteries are getting unrevealed slowly but I still don’t have any answers. Now, do you need to play the first game before you can understand the story of the 2nd game? Well, not at all. The story is totally independent of the first game, while a lot of story mechanics return in the second game, all the characters are new.

Also, I haven’t beaten the original game myself. Now, you might wonder why I have chosen to play this game on the PS2 and not go for the director to cut on the XBOX or Wii. That has two reasons. One, I don’t own an XBOX and two, the physical copy of the Wii game is extremely expensive. Now, when I was finishing up this review, I discovered that the game got released on the Nintendo eShop, so I bought myself a digital copy.

Anyways, we are getting off track here. The story itself is interesting. It’s two-fold actually. In one part, it’s about how to escape the village and in another part, it’s about saving your sister. So, I have the impression that this game has multiple endings. But, I have to beat the game to know that for sure!

Spooky Camera

project_zero_2-6Because this is a Fatal Frame game, the Camera Obscura shows itself again. If you have played any other games in the series, you know how this game plays. In this game, you have to explore an area that’s filled with ghosts. Some ghosts aren’t hostile but most of them are hostile. In order to defeat the ghosts, you have to take pictures of the ghosts. The better they are in the frame, the more damage they receive. The damage also depends on the film you use. There is an aspect of survival horror to this game since the amount of film isn’t infinite. The stronger films are really hard to find and quite rare.

Combat in this game is an awkward dance with the ghosts. You have to come close to snap a good picture. But, if they are too close, they can grab you and you get damage. So, you have to move backward. Now, the camera you use is quite old. So, it needs to recharge after each use. You have audio and visual cues to see when the camera is recharging.

To be honest, I found the combat controls better in the Wii U game I played. In my review of Resident Evil 4, I mentioned that I had difficulty with aiming my gun on the PlayStation 2. The same thing applies here. So, each play session, I have to get used to the controls. It doesn’t take too long, but it makes me miss the Wii U controls. Maybe when I play the Wii version, I won’t have this issue too much.

Now, this game doesn’t have an autosave. Much like Resident Evil 4, you can save at certain locations. In this game, it’s a red lantern on a pedestal. You have a limited amount of save slots, but that doesn’t bother me too much since it helps me to get more points. Side note, there is an improvement over the save system of Resident Evil since there is a small picture accompanying the save file.

Yes, the better the image, the higher the points you get. These points can be used to upgrade your camera. Upgrades like shutter speed or damage output. You can also find upgrades in various, sometimes hidden, locations to get certain things up to a higher level. There is a safer way of earning points as well. If you are able to take a picture of the scripted harmless ghosts, you get some bonus points. So, it’s highly advised to explore around and not go to solve the puzzles straight away.

Oh yes, this game has puzzles. Some of the puzzles require you to analyze a photograph and try to work out where it came from. Other puzzles require you to find a certain key item to open a door or to lift a curse on a door in order to progress.

Like a lot of other survival horror games, this game also suffers from some jump scares. Now, I find the build-up to the jump scares pretty good. Most of the jump scares happen a bit off-screen when you haven’t encountered a ghost for a while. In the Wii U game, the jump scares were way worse. Also, it’s quite possible to miss some jump scares if you didn’t explore certain areas of the room.

Exploring the city and the buildings is made much easier with a great map system. The map draws itself while you are exploring. The area only adds itself when the area is discovered. Also, when a door is locked, the door isn’t shown in blue but in red. Now, if you unlock a door when solving a puzzle that is somewhere else on the map, I don’t know for sure if the door also changes to blue. Since, to be honest, I haven’t paid attention to that.

There are a few additional things to the combat and gameplay I’m going to keep a secret for this article. The only thing I’ll say about it is that there are a combo system and a few other features. The camera is used in so many different unique and creative ways, it keeps the mechanic from being repetitive.

 The atmosphere in the dark

fatal frame II screenshotThis game is totally worth to wear the title of a horror game. The atmosphere of the game is done extremely well. While this game first released on the PS, this game still looks amazing to this day. Some models and textures do show their age, but the lighting and visual design give an extremely creepy atmosphere. I found myself sitting on the edge of my seat during most of my play sessions. I even went as far as closing the curtains of my room or to play this game at night with a good pair of headphones and in the dark. Only the dim glow of my darkened LCD television to keep me company.

I have played this game without and with my headset on. I found the game better when I played with a headset or with a good sound system. I wouldn’t listen to most of the soundtrack outside of the game but in the game, it helps to build a scary atmosphere so well. Some tracks sound like wind blowing through the room or that something is chasing and/or following you. Together with the amazing sound design of the ghosts, this game is just creepy.

The ghosts don’t sound either human nor otherworldly. This is especially creepy because the ghosts moan and speak in Japanese. Well, most of them speak Japanese. Some ghosts also speak English and hearing that suddenly makes it even more creepy. They even managed to make picking up items scary with playing animation and a creepy sound effect each time when you reach down to pick up an item. You also never know what the item will be since it’s a glowing white orb on the ground. It’s also possible to find some items in various drawers and household items. So, explore away!

Now, the bulk of the story is told through the locations you visit. There are some cut scenes where somethings are explained, but the visuals help to tell the story. There are also some moments where you find a stone that tells some additional story to flesh out the story even more. Earlier in this first impression, I talked about how the two sisters entered a cursed village and they are trying to find their way out. In this game, you explore various locations. From a graveyard to a scary forest. You also explore various typical Japanese homes to a big shrine. While I was exploring, I really felt I was exploring an abandoned haunted village. The realism and attention for detail in the visual presentation is amazing.

Something I really want to praise this game for is that lighting. The lighting in this game is one of the strongest points. Of course, the game takes place during the night. It’s never light outside. At least, so far. I haven’t finished the game after all. The various candles littered around the village help to sell the atmosphere even more. The flashlight that you can control with one of the joysticks of the PS controller works flawlessly.

So, I think it’s quite clear that the atmosphere of this game is solid. When you want to play a good horror game, I highly recommend this game. The game also provides you with some good challenges. From tricky ghost encounters to clever puzzles. Now, you can run away from the ghosts, but you’ll lose points. And if you don’t get enough points, you might not be able to defeat certain bosses easily. Since, points = upgrades.

The controls are something that some people don’t like about this game. Personally, I got used to them after a while. I already talked about the struggle I had with the aiming of the camera. But, that also helps in the immersion department in a way. Remember, you are playing as a young Japanese girl trapped in a cursed village looking for your sister and a way to escape. Of course, you are scared and you are looking frantically for a way to defend yourself.

I’m almost forgetting to talk about the animation of this game. The animation in this game gets extremely close to the uncanny valley. I’m convinced that it’s in the uncanny valley for some. Especially how certain characters react and express their emotions. For example, how the two sisters like arms when they are witnessing something scary for the first time. They are looking for comfort with each other. It still blows my mind that there was such lifelike animation on the PlayStation 2.

I could continue to talk about this game for a while longer but most of it will be praising the game. If you are a horror fan, you really owe it to yourself to check out this game. The quality of the Fatal Frame series is up there with Silent Hill and the original Resident Evil games. I’ll talk a bit more in-depth about the game when I write my review. Consider the things I haven’t talked about in this first impression review as nice surprises when you decide to play this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

NekoJonez’s June 2018 Update

DSC_0956It’s almost time, time to start the summer of 2018. But, today I want to talk to you guys and girls. My readers. I want to share some things that are happening behind the screens and what you can expect from my blog for the remainder of 2018. Since this is quite an important update article. So, here we go. As usual, feel free to leave a comment in the comment section down below with your thoughts and such. 

The second half of 2018

emulatorsI can’t promise that I’ll be able to write 1 or 2 articles/day during this summer. The reason for that I’ll get into later. But, I do have some plans for the second half of 2018. d

First of all, I have finally found all the writers for the Tomb Raider project. If you still want to aid me in an amazing blogging journey about the Tomb Raider franchise, you can still contact me. But, that means you might get a special task.

When is the Tomb Raider project going to release? Well, for the moment I can’t say a date since I have to work out everybody’s schedule and I need to find the time for that myself.

So, besides the Tomb Raider project, what will you see in 2018 from me? Well, the big issue is that I have played a ton of games I have written about in the “First Impression” format. In addition to that, the play sessions I had with some games weren’t long enough yet to have a review. In addition to that, I have something that’s the total opposite of a writer’s block.

There is such a huge list of games I still want to write about but I haven’t gotten around to it. It’s such a huge list, I actually don’t know where to start. Besides that, the garage sale season has started and I have expanded my collection with a lot of games. So, my best guess is that soon you will see articles on those games.

Something you won’t see in the near future is me publishing a press kit. Looking at the numbers those articles pull in, I’m certain that people not really like them. For now, I’m not going to publish press kits for a while.

If you want to have my latest updates, I highly recommend you follow me on my Twitter. If you aren’t following me on there, this might be a reminder to do so. I’m quite humbled to see that I almost 500 followers on there.

Also, I have no idea if I’ll still be able to log in to 2018. Since the new EU copyright laws are going to make things extremely difficult to link articles, use pictures of games… Please, read up about it since content creation for the smaller people is going to become difficult. If I’m misunderstanding things, please tell me in the comment section down below what’s happening. If you don’t know what I’m talking about, here are three articles about this issue of Article 11 & 13.

https://www.theverge.com/2018/6/20/17482554/eu-european-union-copyright-filter-article-11-13-passes-juri-vote

https://www.theguardian.com/technology/2018/jun/20/eu-votes-for-copyright-law-that-would-make-internet-a-tool-for-control

https://www.eff.org/nl/deeplinks/2018/w06/eus-copyright-proposal-extremely-bad-news-everyone-even-especially-wikipedia

That’s all about my blog, now, I do have a few personal things to share in the next section of this article.

Personal life and stuff

So, the World Cup is happening. And I do have to admit, I’m a fan of watching those games. As a matter of fact, while I was writing this article I was also watching a game. Now, I think it’s quite clear for which team I’m mostly rooting for. It’s the Red Devils from Belgium, my home country.

While personally, I don’t see them actually winning the cup, I see them going to the semi-finals. I can’t wait to see their game versus England in a few days since that’s going to be one of the most enjoyable games to watch during this World Cup. For those who don’t know, a lot of the Red Devils actually play in the English Premier League.

That said, something else is going to eat up my time as well. Since I pass the final subject of my degree, I’m going to start my final project this summer. That means I have to make writing a huge paper and do some networking. Starting from November till December, I’ll have to go 3x a week to class while working full time. That’s going to be nuts. Oh, and during that time, I’ll have to write that paper and do all the research.

At the moment, I have put in a proposal for my final project. If it’s accepted, it’s going to be a dream of a project where I’m allowed to do various experiments to upgrade a network and expand it. Also, the mentor of that project is an amazing guy. He taught me a lot of the tricks in computer science I still use to this day. So, here is me hoping that my proposal gets accepted.

If I get a passing grade on that paper in December, I finished my graduate degree. So, apologies in advance if there is a “drought” of articles from now till December. My final project and my personal life are going to eat up most of my time. I might try to write up some backlog of articles where I can just change the date and hit the publish button, but no promises. That’s why I said earlier in the article that I can’t promise a 1-2 article/day period during this summer.

Now, there is something else I wanted to talk about. While all of this is happening, my own mental health is taking a nosedive. Due to, what I hope are obvious, privacy reasons I’m not going in-depth about it on this blog but I’m not doing well lately. There are days that I feel like an emotional wreck and there are days that I get easily pissed off. I’m working on it, but it’s heavy.

2018 has been an extremely rough year for me. There is a bit too much happening to keep up with. While you could argue that I could take a break from writing but it’s actually helping to keep me sane. The issue is the motivation, on certain days I don’t feel motivated to anything productive. So, please, don’t hate me if I delay some articles because of that reason.

If you have questions about my mental health, feel free to ask them to me in private chats. But, you don’t have to worry about me too much. I’m around me befriended bloggers who are there to aid me when things get rough and I’m also in a great network of (professional) people who are helping me to get better.

And that’s all I want to say publically for now about my mental health. I hope you understand I won’t go into details.

All in all, this year is going to be nuts for me. I’m thankful for all the support I got throughout the years and I can’t wait to talk about the games I have played recently. With the Tomb Raider project and my final project for college, I have quite a busy end of the year. But, 2019 will be a more relaxed year for me. At least, I hope.

In any case, thank you for reading this article and I hope you enjoyed reading it as much as I did writing it. I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day.

Publishing: Hello Hero: Epic Battle Grand Launch in Southeast Asia!

HHEB-SEA_Grand_Launch-01

This 3D Mobile RPG which was recently opened in Vietnam and other SEA countries, continuously making big efforts for the content update and now, taking over the Southeast Asia gaming scene! The expansion is inevitable! Hello Hero: Epic Battle is unstoppable as it opens SEA Grand Launch! Tag along with Leo and friends as they invite all Southeast Asian players to join them in saving the world from evil!

Be part of the growing community of Guardian as this hit 3D Mobile RPG Hello Hero: Epic Battle opens to Southeast Asian nations today! SEA Grand Launch comes with Epic Reward coming really soon!

Southeast Asia — Fincon, the game developer behind the popular Hello Hero franchise, announces today that Hello Hero: Epic Battle is now available in all Southeast Asian nations! Come along with Leo and his friends as they look for more  Guardians from Southeast Asia to help save the world!  Get the game NOW as it opens to neighboring countries: Brunei, Cambodia, East Timor, Laos, and Myanmar!

More Southeast Asia Grand Launch Giveaways!

To celebrate the Southeast Asia Grand Launch, Fincon will give away 500 Diamonds, 1 Golden Card Pack Ticket, a 100% Hero EXP Boost x5, and a 100% Gold Boost x5!

All Roads Lead to Hello Hero: Epic Battle

After six soft launches, over 100,000 Guardian pre-registrations, garnering 200,000 fans on Facebook, and giving away more than 9,000,000 diamonds, Hello Hero: Epic Battle officially launches all over SEA. This Southeast Asian conquers works side by side with competitive items and update. Get the chance to take home the exclusive smart toy figures really soon. Don’t miss out Epic Battle and Squad Wars update! Get your game updated! This hit 3D Mobile RPG that opened in 7 countries which received by players for its fun and simplicity that fits today’s interconnected, on-the-go lifestyle.

Cool Tidbits

  • Soft launched in 7 countries in less than 4 months: the Philippines, Singapore, Thailand, Indonesia, Malaysia, and Vietnam
  • More than 100,000 Installs in both Android and iOS
  • 90,000+ Guardians Pre-Registered and growing
  • 9,000,000+ diamonds are given for free!
  • 90,000+ Hero cards with 100 Diamonds each (9 million diamonds), given away!
  • Over 100 Customizable Heroes
  • More than 100 live streams and coverage from Social Media Influencers!
  • Limited Edition Costume Piece for Leo – Horn of S.E.A., given away!
  • Exclusive Smart Toy Figures coming very soon!
  • 223,000+ Facebook Page Likes, all Guardians received
    • 100,000 Gold
    • 1 Golden Card Tickets
    • Hero EXP boosts
  • 6,500+ PLUG Community members
  • Official YouTube videos with more than 100,000 views! Pioneering it with HHEB Game teaser: https://www.youtube.com/watch?v=pGeGn6uWQC8

HHEB-SEA_Grand_Launch-03

Hit 3D Mobile RPG Hello Hero: Epic Battle also launches its biggest update in its Spring patch—uniting the community into one server and enabling multiple combinations of Heroes to complete all levels of the Adventure Mode—Hello Hero: Epic Battle has only gotten even more epic!

“From the moment we began developing Hello Hero: Epic Battle, our main theme was to make a game full of unique characters that were customizable to each of our Guardian’s likings. With this concept, we worked hard to create a solid game that would be loved by everyone,” said Chung-Gil Yu, Game Director of Hello Hero: Epic Battle. “We are continually striving to make Hello Hero: Epic Battle enjoyable for all our Guardians!”

Fincon would like to thank each and every Guardian for their continued love and support during this intense Soft Launch period! The team is looking forward to continuing their journey with more Guardians now that Hello Hero: Epic Battle has opened to the rest of Southeast Asia.

ABOUT HELLO HERO: EPIC BATTLE

Join the 3D Mobile RPG Hello Hero: Epic Battle hype and be one of the Guardians as it continuously makes a history. Currently available for all players in Southeast Asia for free! Watch out for the Global Grand Launch soon!

Download NOW!
Get the game here: http://m.onelink.me/1d149335

 Hello Hero: Epic Battle Official Website: https://goo.gl/cp9QzM

Hello Hero: Epic Battle Official Facebook Fan Page: https://goo.gl/DJsAoq

Hello Hero: Epic Battle PLUG Community Link: https://goo.gl/aEA53Q

Hello Hero: Epic Battle YouTube Link: https://goo.gl/QcQrNx

Game Features

  • Over 100 Customizable Heroes!
  • Stunning 3D Graphics and Gameplay
  • Various Modes to Fight in (Adventure Mode, Expedition, Conquest, World Boss, Battlefield, and more!)
  • Immersive storyline filled with eccentric environments and characters
  • Unlock Ultimate skills and unleash the Hero’s full potential

ABOUT FINCON

Fincon was created in 2012 with the intention of bringing the best games to the masses. The name stems from the abbreviation of the words ‘finger’ and ‘control’, with the mindset of allowing our gamers to experience interactive gaming through the control of their fingers. Headquartered in Seongnam-si, Korea.

HHEB-SEA_Grand_Launch-02

First Impression: Dragon Of Legends (PC) ~ DRAGONS!

dragon of legendsSteam pageOfficial website

Today I wanted to talk about a game that drew my attention instantly when I saw the pitch. The name of the game is “Dragon of Legends”. Now, I can’t explain why, but I have a big fascination for dragons if they are used right in stories. This interest led me to play a lot of interesting games like the before mentioned Legend of Dragons. So, when the developer of this game and I mailed a bit back and forth, he gave me a Steam Press key to try out the game. I want to make one thing clear, he said that he didn’t want to read the article before it went up since he didn’t want to influence me or my opinion. So, this will be my opinion. So, this game is still in early access and under active development. So, that means that the issues and things I talk about in this article will be irrelevant or changed when you read this article in the future. For this review, I played version 1.01 released on 22nd December 2017. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game.

PS: on this date, the game has been released on Steam for one month! Congrats to the developers!

Signs of things to come

20180107181728_1In this game, you play as a character you make and name yourself. In this game, you shipwreck on a beach and you find your mentor, Aldar dying. He provides you with his book and you set on a journey to unlock the secrets of that book. In addition to that, you must clear you and your mentors’ names for a big disaster.

That’s the story of the game for now. I wonder if the introduction will be changed in the final version, but I honestly like that there isn’t too long of an introduction. You get right into the game without any delays instead of having to sit through a long-winded introduction.

Before I talk about the game, I wanted to mention a strange issue I had with the main menu. The game usually boots in a windowed mode. If I full-screened the game in the main menu or the adventure menu, the UI glitches out and made some buttons hard to click. Yet, after I loaded my character, it fixed itself. This was so strange. It’s something you will only experience in the main menu and the character menu. Since the issue was back when I went to change the character on the load screen.

20180107173913_1In any case, in this version, we can choose between three character classes. A mage, a warrior, and a ranged character. The editor to create your character has quite a few options, but the female characters aren’t in the game at this moment in time.

After I created my character, I was on my merry way, exploring the beaches my character just stranded on. A short explanation happens when your mentor dies and you must take his place. This is how your quest starts.

The story is far is rather enjoyable. The writing in this game makes the world come alive and has a unique atmosphere. You really get the feeling you start your adventure small and you work your way up to improve your skills.

While the controls of this game are currently hardcoded into the game, the developer actually said in the Steam Forums that you will be able to rebind the keys in a future version. So, for now, I must awkwardly switch between AZERTY and QWERTY. This isn’t a big problem at all since it will be fixed in the future. So, the game will be polished in the future.

Balancing combat & polish

20180106173521_1Something I found surprising is that in a single-player, the game isn’t paused when you open the pause menu. This will be most likely a bug, but I hope this will be fixed in a future version of the game. If you want to play this game, remember that you will be playing a very early build. The game lacks a lot of polish and not everything is implemented into the game yet.

Something that should be polished is combat. Maybe it’s just me or the way how I play RPG’s like this but the combat is broken in my opinion. One of the first quests is to defeat 5 wolfs and 5 boars. Both enemies charge at you, making range combat difficult.

Something that could help is that you aim where you point your mouse instead of where your character is oriented. This could avoid unnecessary damage, in my opinion. Since I feel that it is cheap hits if you have a mouse pointer and you attack in the direction you are facing. It would make a bit more sense in my opinion.

Also, the difficulty for the first quest is might be a bit too high in my opinion. The enemies hit a tad bit too hard for the introduction quest of the game. Or that might just be me.

If you died during a quest, you need to restart that quest. I think that it would be a bit more interesting if the stakes were a bit higher. What I mean is that you should lose some items or some money instead of just respawning at the latest spawn point you activated.

20180113162841_1Gameplay-wise, this game plays an RPG. While it’s currently quite rough around the edges, the game is still in early alpha. While it was tricky to figure out how I could equip armor and find things in the UI at first, as soon as I got used to it, I was able to do everything.

Another thing the developer could do to improve this game is by adding more sound effects. In the build I played, there was a huge lack of sound effects. I can understand that it’s an alpha build, but the world and game come way more to life if the right sound effects are used.

Some additional visual effects might be a great idea too. For example, you get a sound effect that plays when you level up, but a visual effect would be nice too. To remind the player that they leveled up and can spend points to upgrade your character.

I touched upon this earlier, but the game isn’t paused when you press “ESC”. Well, this is a lot of the UI. If you open the quest menu, you open a book with your quests. I understand the design choice since it has a story context. But, at least, pause the game so the player can read what to do.

In this version, some bugs are present. Of course, it’s an alpha build after all. For example, you can walk next to the doors and you enter the building. While you are doing this, you clip through the building.

Another example is, if you start a dialogue with somebody and you run into another direction so the character is off-screen, the dialogue box will follow you and disappear after a while. This can be fixed in two ways, either you lock the movement of the player until the dialogue is over OR you avoid that the textboxes move when they are off-screen.

The final example I want to give is the fact that you can use potions to heal when you died. I can go on for a while, but these things are things you can patch out in future development versions. That’s why this game is released in alpha, to iron out the bugs and add additional content. (Like, where is the potion shop?)

So far, I have beaten the first quest and tried to find as many bugs or issues with the game as I could. While there are a lot of things that could improve, most of them are not that game-breaking. The game that’s currently here is solid and enjoyable to play.

DRAGONS!

20180106173045_1The visual presentation of this game is right up my alley. The pixel art and 16-bit inspired look, I find amazing. It’s no secret that I enjoy playing a retro game occasionally, and I get nostalgic seeing this artwork.

There is one minor thing I would change in terms of the UI, and that is the portrait in the top left of the screen. It would add so much if that portrait changes into your character’s face. If that’s planned for a future release, please do it.

If I could change one thing in the game, that would be the font. I mind opinion, in some places, the font looks blurry or badly rendered. Also, it made me think of some places there were some black bars or white spaces between the UI.

The animations are good. While some of them lack impact due to not having sound effects yet, some require just a bit more work. Like, the stunning animation. I would think it would have more impact if the character wobbled a bit.

So, in terms of the presentation, you also have the music. The music is rather calm and melodic. I really enjoy this music and I think it really fits the game quite well. Maybe this might be just me, but it makes me nostalgic for the MIDI-music from back in the day. If the soundtrack would be sold for a cheap price on Steam, I wouldn’t mind buying it and add it to my playlist when I’m relaxing.

The game does autosave, I think. I have no idea at what points it autosaves though. So, I think adding an animation for that would be nice. Like a map screen, that would be a handy feature to have as well.

20180113162841_1Trying to review an early access/alpha game is a tricky thing to do. On one hand, you know that there still some work that needs to be done to finalize the game while on the other hand, I want to review the experience I just had. At its current state, the game needs a lot of improvement, but it’s on the right track.

Personally, I believe that if the developer continues with the development and improving the game, I think this game might become even better. At this moment, the game is a bit rough which makes the 10€ asking price a great price to try the game out.

If you enjoy or find interesting what I have talked about, give this game a shot. It comes recommended from me. It has quite a lot of potential. I’ll certainly keep an eye on this game while it develops further since I enjoyed this game quite a lot.

That’s everything I wanted to say about this game for now. Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to see you in another article but until then, have a great rest of your day and take care!

Publishing: Fincon’s Mobile RPG, Hello Hero Sequel Opens for Pre-registration!

With over 8 million registered users and 2.1 million Facebook Fans, Fincon’s top social RPG, Hello Hero is offering its sequel, Hello Hero: Epic Battle. This hit and immersive Mobile RPG opens for Pre-registration! Join now and get a chance to take home awesome gifts and surprises!

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Calling all RPG enthusiasts to come and be part of the growing community of Hello Hero: Epic Battle! Start pre-registering now! Currently, open to Southeast Asia and opening it more to other regions, really soon! Here is the link:

Start pre-registering NOW! https://goo.gl/jcLUuj

Hello Hero is an immersive Mobile RPG offering over 100 customizable bizarre heroes, impressive 3D graphics, and myriad monster-collecting chores. It switches from usual landscape gaming into portrait-style! And now, the game is making a big leap of conquering one of Southeast Asia’s top gaming countries, the Philippines for its soft launch, very soon!

Hello Hero takes place in an original battle for Armon. A new group of Heroes as what they called as Guardians are here to join forces with the heroes of old and battle the dark forces of the Keronic! Withstand the monsters and diminish them in no time! Recruit over 100 customizable heroes for your team! Raise your heroes through tough game modes: Adventure, Expedition, and Conquest. Bring the victory every quest giving you gold, useful and effective items to increase heroes’ skills and power. Portrait game mode for one-hand playing!

Check out happenings and updates for social RPG, Hello Hero: Epic Battle through our plug Community and Official Facebook Fan Page:

Hello Hero Image2

Hello Hero: Epic Battle Official Website: https://www.fincongames.com/

Hello Hero: Epic Battle plug Community Link: https://www.plug.game/helloheroEB

Hello Hero: Epic Battle Official Facebook Fan Page: https://www.facebook.com/HelloHeroEpicBattle

Hello Hero: Epic Battle Youtube Link: https://www.youtube.com/fincongames

Game Features:

  • Over 100 Customizable Heroes!
  • Stunning 3D Graphics and Gameplay
  • Various Modes to Fight in (Adventure Mode, Expedition, Conquest, World Boss, Battlefield, and more!)
  • Immersive storyline filled with eccentric environments and characters
  • Unlock Ultimate skills and unleash the Hero’s full potential
  • Smart Toy figures with exclusive boosts and rewards 

About Fincon

Fincon was created in 2012 with the intention of bringing the best games to the masses. The name stems from the abbreviation of the words ‘finger’ and ‘control’, with the mindset of allowing our gamers to experience interactive gaming through the control of their fingers. Headquartered in Seongnam-si, Korea.

Hello Hero Image1

 

First Impression: Lufia II (SNES) ~ Some Dutch please

Wikipedia entry

A few years ago, my uncle gave me his SNES with a few games. One of them, was a boxed version of Lufia II – Rise of the Sinistrals. After some research, I realized that my copy of the game is rather rare in a way. The cartridges of the game go on eBay for 80€ and up, but the catch is, I have a Dutch version. Since there aren’t too many Dutch speaking people in the world, less cartridges are produced so making the game even more rare. But hey, I don’t think that every collector wants to own a cartridge of a game in a different language they might not understand while there is a version available in their native language. In any case, let’s take a look at this game. Is it even worth that price now or should you pass on it? Here are my impressions after the first few hours of gameplay. Also, feel free to leave a comment with your opinion on the game and/or the article.

Sidenote: while I know that this game got a remake called Lufia: Curse of the Sinistrals on the DS, in this article I’m focusing on the SNES game; simply because I don’t own the remake and haven’t played it.

Casual start

When you start this game, your first mission is “The Training Dungeon”. In this training dungeon, you get the basic explanation of the game mechanics.  But more on that later, first let’s talk about the story of this game.

This game tells the story of how the Sinistrals came to be. Now, this sequel tells a prequel story. But here is the annoying thing, the original game never reached European shores. To make matters even more confusing, they dropped the II from the title here in Europe. Yeah.

So far, the story and writing is very enjoyable. The only complaint is that the Dutch translation feels so out of place. Which is normal, since I’m so used to the English names of items and suddenly seeing them in my native language sounds so foreign to me. But, I haven’t gotten too far in the story, so I will leave that for when I review the game.

But something I really enjoy from the writing is the fact that NPC’s react differently depending on the story. Even when little events happen like somebody cooking some bad food. This gives the game a more alive feeling and I think that’s a serious plus in my books.

If you would start playing this game, beware of the glitches.  Due to the rushed localization, there are a lot of strange bugs and some are save corrupting. This happened to me once and I lost my save and had to start over. Take a good read to avoid bugs before you start playing.

Random no Random encounters

So this game has random no random encounters. I mean with that the game has random encounters and no random encounters. When you are on the overworld, the game has random encounters. But in the dungeons, you don’t have any random encounters.

The meat of the game is mostly in the dungeons. In these places, you can also use your skills. A very useful skill is the Reset Spell. With this spell, you can reset a room to its original position. So, if you screwed up a puzzle, you can reset the room without having to leave it. And this doesn’t cost any mana.

This game is a blast to play. This game is a typical RPG when it comes to battles and exploration. But, it has various elements of The Legend Of Zelda sprinkled in. The gameplay in the dungeons reminded me so much of the Zelda games. If you want to form a picture, think of the Zelda dungeons but instead of beating enemies when they are on screen, you have a RPG-battle screen.

A very useful feature is that you see on your screen how much EXP you still before your level raises by one after you defeated an enemy. It also shows your goal total. The only thing I don’t really like about the battle screen is that in sometimes the health bar and such are simply bars and you don’t see how much health or mana you have left.

I’ll go more in-depth about the gameplay when I have beaten this game and when I write a review of this game. It’s a lot of fun and with great controls, you can’t go wrong. The only thing I would have changed about the controls is the “X” button. This button is used as the menu button, but I think that the Start button would have been a much better choice for this.

Soundtrack Gold!

If you would start talking about the best 16-bit RPG soundtracks, a lot of Square and Enix RPG’s would be mentioned. I honestly think that the soundtrack of this game should be mentioned in those kind of talks.

The soundtrack of this game is amazing. It’s one of the best soundtracks I have heard on the system in my opinion. And believe me, various tracks got stuck in my head even when I had put the game down for a while.

Visually, this game looks amazing. I love the details in the dungeons and the animation is great as well. The artwork for this game is impressive and colorful.

This game is well balanced. There isn’t too much grinding in this game. And honestly, I don’t mind the grinding too much in this game. Something I really like is that you have save platforms right before you go into a room with a boss. I really appreciate that since that way I don’t have to do a whole dungeon over again when I die at the boss.

Speaking about saving, that’s one of the only things I don’t really like about this game. You can only save at save points like a church or on save points in dungeons. But, honestly, that’s nitpicking. No?

That’s everything I wanted to say about this game. So far, I’m enjoying myself a whole lot with this game and I can only praise this game. If you look at other reviews of this game, you will read the same praise. And believe me, this game is worth a lot of praise.

Thank you for reading this article! I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Review: Pokémon Sun and Moon (3DS) ~ New Generation!

sun-moon-box-art.jpgOfficial website

Well, you might have seen this one coming from a mile off. Because I love playing on my handheld, I was ,of course, going to play Pokémon Sun and Moon. Well, I choose to play Sun. Also, I played on the old-school 3DS.  Because I haven’t bought a New 3DS just yet. I might do that next year when I have a bit more budget. In any case, it’s time to take a look at one of the biggest games from Nintendo this year. Is it any good or is it a failure? Is this game worthy enough to start a whole new generation of Pokémon or should we all shout to Nintendo to stop? Here is my opinion on the matter. And as usual, feel free to leave a comment with your opinion on the game and/or this article in the comment section. One little note: I have written this review as spoiler free as possible!

Childhood of Pokémon

pokemon_sun_3ds_screenshots_2.jpgI have been playing almost every Pokémon game from the very first Pokémon games. I owe a lot to the Pokémon series.But, let’s not go into a whole personal story about how this series influenced my life. That story is for another time. Speaking about stories, usually, the story in these kinds of Pokémon games is pretty generic.

The start of this game is almost the same as all the other Pokémon games. You move to a new place and you meet the Professor of that area. He gives you your first Pokémon and you go on a quest. But it doesn’t take long before new and fresh story ideas get introduces.

To avoid spoilers, I’m not going in-depth about the story of this game. Honestly, I think that the story could be been written better. I can’t put my finger on why, but the story didn’t pull me in like other games can. I have a theory, though. This game tried to do something new with the Pokémon-francishe. They tried to stay away from the usual “8 badges, defeat evil team, capture legendary and defeat elite four” story. Yet, various story elements make a return.

I think that the story would have been better if some main characters referenced the older games. It would have been interesting if the Professor said: “Gyms, we don’t have that here. Here, you do various trails to earn Z-Crystals.”  Something I truly like in the writing is that it’s variable. The reactions after a big battle can differ if you have used something or not. Like characters can get impressed if you defeat them without using any Z-Move.

But that’s enough talk about the story. Since otherwise I might go into spoiler territory. Let’s keep it at: “It’s a decent story, but could have been polished a bit more.”

The visuals of this game are pretty good on the New3DS. I have seen various people on the train playing the game but the visuals on the old 3DS take a pretty big hit. I honestly think that some parts of the game look a generation behind on the old 3DS. If you want the best visual experience, I think it would be for the best that you play this game on the New 3DS.

The visual presentation of this game is pretty well done. Everything looks pretty colorful and pops out. It’s clear that there has been put a lot of care into the visuals. That brings me to another reason why I recommend to play this game on the New 3DS. The framerate. I’m under the impression that the game sometimes slows down more on the old 3DS systems then on the New 3DS systems. I had several times where I had to wait before Pokémon started attacking each other.

So, I’m really glad Nintendo didn’t implement any 3D in this game! Otherwise, this game would go in the single framerate digits. Which it sometimes comes pretty close too. Especailly in double battles for me.

Just a bit too much…

cave

This game adds a lot of new mechanics. It also upgrades some old mechanics to create a whole new experience. The clothing customization is back from Pokémon X and Y, and it’s still as expensive as in those games. The Pokémon Riding mechanic is also back, but now with a twist. You can page Pokémon in. These replace the HM’s from the previous games. Yes, HM’s aren’t in this game anymore. And no HM returns as a TM, so these moves can’t be learned in this game.

In this game, you can also have that Pokémon petting minigame and you have a Festival Plaza you manage. You can also take pictures from hidden Pokémon and receive likes. You can maintain an island in Poké Pelago and fight in a Battle Royale. So, with all these distractions, don’t forget you have the main story to complete. Oh, and let’s not forget that Pokémon can call for backup during battles. (If only you can bring in a second Pokémon at that stage…)

There is so much to do in this game, which is a positive in my book. While I can understand that it’s overwhelming for some people, where some mechanics get glanced over, but I think it’s handled pretty well in this game. The only nitpick I have is that the new features and mechanics are introduced too fast. You barely learned about the “picture taking” mechanic and ten minutes later, you learn how Pokémon Rides work. It can become a bit too much sometimes…

Which brings me to another point. In my honest opinion, there is sometimes just too many animations in the battles. Opening doors now require you to press “A”. You go into an animation to open the door, the screen goes to black and it shows you entering the building while the screen fades back in. But that isn’t the worst of it.

I wish they added a feature where you can easily skip the “Z-moves”. I stopped using the Z-moves since they take way too long to play. Here is an idea, what if after you have seen the animation one time, you can skip it the upcoming times.

But what bugs me the most is that when you capture a Pokémon. The amount of menus and visual flair you get is interesting and all, but sometimes I’m frantically pressing “A” to try and get back into the action.

Some familiar features also get a downgrade. The new fishing feature is lame in my opinion. You can only fish at a few spots. And sadly enough, some features like a Safari Zone and triple battles are absent from this game. Also, double battles are barely present in this game. Also, I haven’t encountered any hordes in this game.

Newcomer friendly

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So, I’m going to come out and say it. This game isn’t too challenging. I was able to get into the end-game without being defeated once. Sometimes there is no challenge. Once or twice, a fight got pretty dicey since I forgot to heal my Pokémon. Something I dislike a whole lot is that most trainers you meet in the routes don’t have more than three Pokémon. Not even the bosses. That’s such a shame. It’s improved when compared to the previous games (OmegaRuby and AlphaSapphire) but not enough.

This could have been easily fixed. Introduce difficulty modes in Pokémon. One for newcomers to learn the mechanics of the game and enjoy the games like it’s now and one for long time players like myself were everything is more difficult.

The game has too much handholding in my opinion. These things wouldn’t happen in the harder difficulties too.

One feature I love a whole lot is that now you get the result of an attack before you do it. So, you don’t have to remember which attack is effective to which Pokémon. The catch here is that you had to do the attack at least once against that opponent. So, when you do attack X to Pokémon X… you won’t see the results if you use attack X on Pokémon Y. Unless you have used attack X on Pokémon Y.

The controls in this game are pretty great. Apart from some minor menu issues, I never had any problems with them. Speaking of the menus, I love how you can choose the order of the buttons yourself. This way I can finally choose in which order I want my buttons. I love customization like this! If only the “B” button worked every time I pressed it. Yes, sometimes the “B” button didn’t cancel an option, it rather didn’t do a single thing.

The music and sound design in this game is amazing. While it’s not the best soundtrack in a Pokémon game, in my opinion, it’s one of the better ones. The sound design is pretty well done. I love the ambient noise in caves. You can sometimes hear Pokémon chirping in the background. It adds so much atmosphere to the game.

 So, I said everything I wanted to say about this game. It’s time to wrap this article up.

Final thoughts

The negative:

-The pacing of the new features could have been better.

-The game is too easy. A harder difficulty mode would have been welcome.

-Visuals aren’t that good on older 3DS models.

-Slowdowns on older 3DS models.

-So things would have too much visual fluff.

-Some animations should be made skippable or run faster.

-Sometimes the game is too cutscene heavy.

The positive:

+ Great visuals (on newer models)

+ Great soundtrack and sound design.

+ The story is decent. And there is finally a bit more story focus! Also, different actions mean different reactions.

+ There is a lot to do in this game, so this game is pretty lengthy.

+ …

Final verdict:

I’m somehow certain that this is an unpopular opinion but here I go… I think that this game is a step in the right direction for Pokémon games but there is so much missed potential. The game tries to please everyone. It adds so many new features to please longtime players but they make the game easy and accessible for newcomers.

The game could have been so much better if there was more content aimed towards the long time fans. Since due to the easy difficulty, this game is over pretty quickly.

Also, I think I’m going to buy a New3DS to play this game again in better visuals and have better performance. Since that’s something that really brought the game down for me.

I recommend this game to anybody who loves Nintendo, Pokémon and 3DS games. And to a lot of other people of course too, since it brings old and new fans together. And that’s something that makes me overlook a lot of the shortcomings of this game.

The game is great, but not perfect. The game could have used some more polish, but what we got is an amazing fun time and a great way to end the year. I’m so looking forward to what the Nintendo Switch port will bring.

So, that was everything I wanted to say about this game. Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day!

Score: 80/100

First Impression: Ratchet & Clank (PS2) ~ The First One

RachetandClankOriginalPS2Cover.jpgWikipedia entry

Today I want to talk about a game I started playing in my holidays on the PS2. The name is Ratchet & Clank and I’m playing it on PS2. I realize that with the recently released movie, there is a new game on PS4. But I haven’t seen the movie (yet), I don’t have a PS4 and I don’t own the PS4 game either. So yeah. In any case, it’s time to take a look at Ratchet & Clank on the PS2. A game I bought at a garage sale. At that same garage sale, I also bought the third game in the series. Sadly enough, I was unable to buy the second one. But, that game is on my “to look out for” list. And I’m quite sure I’ll find it in the near future. In any case, enough stalling. It’s time to talk about Ratchet and Clank. A game I haven’t finished … yet. In any case, feel free to leave a comment with your opinion on the content of this article and/or the game. 

The story of sci-fi

 If you read my blog from or when you know me personally, you might know that I’m a big fan of stories in my games. While I do enjoy the characters and the jokes that are thrown around, I feel that the story is taking a backseat to the gameplay. Honestly, the story doesn’t 100% click with me. I think the biggest problem is that the story doesn’t really help build the world and atmosphere.

When I play sci-fi games, I want the story maxresdefaultto explain how certain things work. But so far, nothing is really explained enough in-depth. Yet, there is some techno-jargon that gets thrown around. Take for example an “infobot”. From what I can gather, it’s a sort of advertisement billboard, but I have seen it play recordings of people’s video calls. And what didn’t help is the fact that some infobots have coordinates of where some people are. So, what’s the purpose of an infobot? That left me very confused.

So yeah, while I do enjoy the interaction with the characters and the actual plot of the game, I feel that there is so much lost potential with the story. I felt that the focus was too much on the characters and not enough on the world that they created.

The voice acting of this game helps to bring the characters alive. The jokes of a naive robot Clank work so well in the robot voice. It feels real and genuine.

So, in conclusion about the story, I’m in the middle. Like I said earlier, I do like it, but I feel that they could have gone more in-depth with it. Also, some characters are underused. Like the Captian Qwark figure. He looks like an extremely popular marketing thing, but I have only seen him on one island. So yeah.

Two or more ways to objectives

ratchet_clank_ps2-620x413It surprises me how I managed to fall in love with the gameplay of this game. Usually, I play adventure games like Broken Sword and Monkey Island. I even said in some articles that I don’t like platformers. But this game is something really different. In this game, you have to travel to various planets to finish missions.

But here is the thing. On two planets, I managed to miss secondary pathways that lead to other objectives. While this could lead to frustrating “find the right way” gameplay, I love that the map shows in yellow the places you have visited already. Too bad that it also shows a “?” mark exactly where a trigger for an objective is.

I have one problem with the gameplay that made me put the game down for a while. That are the respawn points. When you fail a jump or die, you sometimes respawn way too far. One time I was on the other side of the planet., and I misjudged a jump. When I respawned, I was back at the start, which was on the other side of the planet.

Also, I find it an interesting mechanic that the boxes and enemies only respawn when you leave the planet. Apart from one exception though and that is when you have a mission where you need to kill for example all sand sharks.

Maybe it might be just me, but the hit detection is sometimes a bit strange. I have seen several times where I was sure I was hit but didn’t lose health. A minor thing I would have changed is that I would have made the health always visible. There have been moments where I though I had more or less life and misjudged a situation. But then again, you can see it easily when you press a button.

The controls of this game are really good. The only thing I felt could use some polish was the grabbing of platforms. That didn’t always work for me. What I really liked is that this game didn’t force the tutorial on me. When you get a new gadget or a new item to play around with, the game briefly explains how it works and you can read it again in the menu. Also, you are able to shut off the help feature completely. I haven’t tested if the help section then still updates or what happens if you use a weapon where the explanation hasn’t popped up for it yet.

Something that would have improved this game is a sort of indication from where you are hit. I felt cheated when I died because an enemy was attacking me from behind. Speaking of which, some enemies are quite stupid. When you aren’t in range, you can easily kill them with bombs and not having them chase you.

The manual aiming of the special weapons is a big issue for me. I think I’m too spoiled by playing games with a mouse or a Wii Remote. It’s really clunky on a controller. Thankfully, there is a sort of auto-aim feature that works really well.

A big plus in this game is that you are free to explore the game at your own pace. Sometimes you have two different objectives and you choose on which one you focus first.

Planet Life 

the-ratchet-clank-trilogy-playstation-3-ps3-1337694400-011The sound design and the music are pretty decent. I would have changed one thing around to make it a bit better.

I would have given the enemies a bit more sound effects. Now, they can sometimes be soulless. It feels like they don’t have a personality. What I mean here is that, in other games you can easily hear if the enemy is a weak or a strong enemy. That isn’t too clear in this game.

The soundtrack of this game is really fun to listen too. While I feel that the soundtrack doesn’t always fit the world or presentation like a glove, it gets the job done pretty well and it’s a joy to listen too from time to time.

Speaking about the presentation, that’s something I really have to praise this game. I feel that the level design is extremely well done. From what I have seen so far, this game provides moments of action and then moments of rest. This game is a platformer at hart, but it changes things up here and there with some mini-games.

Graphically, this world aged pretty well in my opinion. I love how some things are animated in the background and how ships fly around while you are exploring the world. It makes the world come alive that much more.

I think I have everything I wanted to say about this game for now. There are a few things I want to talk about, but I’m going to leave them for the review. When I have to give my opinion on this game: it’s a really good game but it lacks some polish. It’s an amazing platformer that made me come back for more several times.

Anyways, I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article and until then… Have a great rest of your day and take care!