Game Quicky: Superliminal (Switch) ~ Objects are differently shaped than they appear.

Nintendo.com micrositeWikipedia entry

I remember seeing a game floating around on the internet many years ago. I even bookmarked the page I saw it on, since I wanted to keep myself up-to-date on future updates. It looked extremely cool and had a lot of potential to have amazing puzzles and mind binding twists. But that was in 2014-2015 if I remember correctly. Then, I honestly forgot about the game, and it fell off my radar. Not too long ago, I was cleaning out my overload of bookmarks and I suddenly found that game again. That reminded me about the game and when I suddenly saw it on my Nintendo Switch eShop that evening, I knew that I had to buy it right away. So, the game released a year ago, and I totally forgot about it. Oh well, that’s no big deal. Since, now, I have a lot of time to find out if my expectations were correct or if I shouldn’t have started playing this game. Now, while I have beaten the game now, I’m going to review this game in my game quicky style of articles since it’s rather short. But more on that later, let’s find out if this game is good or not, while I invite you to leave a comment with your thoughts and/or opinions in the comment section down below.

Objects are better shaped than they appear.

In this game, you are taken on a trip to the Pierce Institute to help test a new technology. This new technology is to help people with therapy using dreams. In these dreams, you can manipulate objects in some very strange ways. But, since this is a video game, something goes wrong. Instead of waking up, you get stuck inside the dream world due to Emergency Exit Protocol failing for whatever reason. So, it’s up to you to figure out why and to leave the dreamworld.

Now, I wish I could say more, but it would spoil the amazing story and strong message that this game has. This game is, give or take, 3 hours long if you only want to beat it and not 100% complete it. The story telling and voice acting in this game is so well crafted. The game spoke to me on a personal level several times. The game is also filled with some amazing life advice, and I’m so glad I played through it.

The main mechanic in this game is that perspective matters. A lot. You can enlarge or shrink certain objects in this game, so you can reach higher ledges or jump over huge gaps. The best way I can explain it, is if you go away from objects, they appear to “shrink” and when you get closer, they appear to “enlarge”. Now, image that when the “shrinking” or “enlarging” is happening, the object actually takes those dimensions. So, suddenly the cheese wheel can become a giant ramp for you to walk on. If you don’t really understand what I’m trying to explain here, take a look at these gifs, I think they might explain it way better.

I’m not going to show more or explain more of the mechanics since, it would ruin the surprises and the unique and amazingly crafted puzzles that this game has. This game can become quite tricky, but remember, it’s all a matter of having the right perspective and understanding the space you are in. Each section introduces its own unique spin or mechanic on the perspective puzzle theme, and it’s just great. I had so much fun trying to figure them all out.

Something that surprised me is that with the various elements that this game has and with the unique shrink/enlarge mechanics, it’s so well optimized. I didn’t experience any slowdowns nor did I experience any graphical glitches. Now, this is when you play the game normally. And why am I saying this? Well, it’s because the game actually encourages you to speedrun it once or twice. The Steam achievements of this game are ported over to the Nintendo Switch version. And I think I might give it a go myself one day. The controls of this game are solid enough and I think they are responsive enough for me to speedrun this game. I learned them extremely quickly and mastered them fast as well.

It would be an amazing way to dive right back into this amazing adventure and to go through the well detailed levels again. Visually, this game is stunning. While I think that the game has some moments that might trigger players that aren’t too good with flashing lights, I was amazed with the detail and visual presentation that this game has. The game also has a lot of triggers, so you don’t softlock yourself. For example, if you shrink the exit door and throw it in a trash can, the exit door spits it right back out. One animation detail I loved is seeing all the different jokes the developer made with the loading screens. You’ll have to see it to understand what I mean, but they were a nice way to do something unique with a loading screen instead of having a boring static or short moving image…

Apart from the objects you can interact with, this game doesn’t have a lot of animations. But, the animations it does have pulled you into the game so much more. Including with the enjoyable sound design. It has been at least a month since I have beaten this game since I’m writing this article and I can still remember the sound effects, how the voice acting sound and how the music sounds.

Speaking about the music, most of the soundtrack of this game is extremely relaxing and sounds extremely dreamy. The great use of the piano and, which is the center instrument in this soundtrack, and it’s just lovely. It’s that lovely, I actually bought the game again on Steam since it includes the soundtrack and some official Lo-Fi remixes as DLC.

Objects are worse shaped than they appear.

So far, I’m talking quite positively about this game. While I enjoy this game an awful lot and I even dare to say that it wouldn’t surprise me that I put it on my top 10 games of 2021 list, I do have several things that I disliked about this game and that made the experience less enjoyable.

While I barely experienced any bugs, I did fall three times through the map in similar ways. Once, I was pushed out of the map when I made a way too big object fall on me. Another time I fell through the map when getting on the roof of a building and trying to get onto the wall (which wasn’t the solution, by the way) and I don’t remember what triggered the 3rd time. Thankfully, the game autosave quite often, so I didn’t lose too much progress. But, it was a bit annoying that there is no death plane underneath the maps that automatically reset you to the latest checkpoint. So, thankfully, you have the “reset” option in the game.

Something I feel extremely mixed about is the game’s length. This game is so short but the mechanics it has, have so much potential, it’s a shame. I really think that this game should have a sequel where even trickier puzzles are introduced. On the other hand, due to the short length, the story has barely any bloat or unneeded sections and flows extremely nicely. Let’s just say that I’m quite jealous of the Steam workshop features that the PC version has. While it’s amazing that I can take this game on the go and show it off to other people, I’m also glad I bought the PC version to not only have the DLC but play more of this game.

Now, while I personally had a ton of fun with this game… When I really look at the game and take a step back… In terms of gameplay, this game could have been so much stronger. I honestly have to agree with what other critics are saying about this game to a certain degree. That some mechanics are seriously underused. Not to say that the puzzles in this game are bad, far from it. I think the biggest issue is that the games’ hooks are so good that the short length to conserve the story flow actually hurt it somewhat. I do heavily disagree with the “lackluster” story. But that’s maybe because it spoke to me on a personal level.

But, yeah, the underused mechanics are such a shame. Yet! Don’t care because it’s over, be happy that it happened. And maybe play some custom-made workshop levels via the Steam version. Meanwhile, I’m crossing my fingers for a sequel or DLC content to expand on the universe and lore of this game.

Objects’ true sizes

So, in conclusion. What do I think of the Switch version of this game? Is it worth your time, or should you buy another version or totally skip this game? Personally, I would highly recommend this game. But, do play it in one sitting. I personally think that the message that the story has it that much stronger when you get it all in one go.

The big novelty of the Switch version is that you can easily take it on the go. Of course, with the right laptop you can also take this game on the go, but the Switch is more convenient. But know that this game’s short length might annoy you, since like I explained earlier, the hooks of the game are that good. If you want to get the most out of this game, I think that the PC version might be the better option here, since it looks like it’s more actively developed, and it has the Steam Workshop with custom content!

Overall, this game does do a lot right. It has a strong story, fun and unique mechanics, amazing atmosphere, great visual presentation but due to some minor bugs and especially the short length, this game might be a difficult sell for some people. But if anything sounded interesting from what I have said in this article, please give this game a go. I really meant in what I said earlier. I wouldn’t surprise me if this game turns up in my top 10 games of 2021 list.

If you are interested in this game, I highly recommend going as blind as possible in this game. Reading too much about this game will ruin various surprises and twists this game takes. It’s like the Stanley Parable. A great short game that leaves so much impact on me as a player, and maybe it does with you too. And if it doesn’t have the same strong impact on you, you might have played a unique puzzle game that challenge your perception abilities and skills. Since, I think this game found the right perception.

What that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article and much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Score: 90/100

Want to read another review of this game? Well, visit my friend Indiecator, Dan or Magi and read his review here: https://indiecator.home.blog/2021/11/11/indietail-superliminal//

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First Impression: We Happy Few (PC – Steam) ~ Pop Goes The Joy

Wikipedia pageSteam pageOfficial website

Being happy is a wonderful thing. Now imagine that you can take a happiness pill that makes you happy and joyful all the time. And on top of that, imagine that participation is mandatory, and you live in bliss… That’s the situation we have in We Happy Few, the game I want to talk about today. Now, to say that this game had a rocky release with a lot of bugs and glitches is an understatement. But, now that the game isn’t in early access and out for several years and the last update being from 2019, I think it’s the best time to take a good look at this game and if it’s really worth our time or that we should pop a Joy to cover up this game. Also, feel free to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or this game. Ready, let’s go!

Pop goes the Joy

In We Happy Few, we take on the role of Arthur. Somebody who is working for the newspaper and censoring unhappy articles. When he suddenly sees a picture of his brother, he gets a lot of flashbacks that makes him stop popping his mandatory Joy. What is Joy? Well, like I explained in the introduction paragraph of this article, it’s a drug that makes people extremely happy and that’s mandatory to take or else you will be killed or exiled to the slums. People who don’t take Joy and don’t see the dangers of the world be camouflaged by the drug’s effects are called Downers and are shunned by all the Joy takers.

Now, how did the world get to this place? Well, that’s something for you to find out. The concept and setup of this game is excellent and I personally think it’s amazing. I feel like I’m playing a game like Bioshock or Prey again. Somewhat open-world yet linear-ish games that take you on a journey through a deep and rich story. And from what I have played so far, We Happy Few certainly delivers upon that front in my opinion.

Couple this with amazing voice acting that really helped me to get even more immersed into the world and the game, I don’t have any complaints about the story and the delivery. The pacing is also good. Everything gets some depth, but it doesn’t stay on one subject for too long. Some sections feels a bit too small in my opinion but thinking about it again, it would ruin the great world building that this game does.

I can forgive the fact that there are a lot of lines repeated when you talk to the townsfolk because the way the towns are populated adds so much to the atmosphere, and it makes the game even more immersive. The fact I can interact with every person on the street, and they play a random line with the accompanying animation, it’s delightful. If this concept is tried again, I think it would be great if it had a bit more lines and variations between the townsfolk.

Anyways, that’s more then enough about the story and the setting. Let’s talk about the other aspects of this game. It’s possible that even when this game has a nice story and setting, the game isn’t fun to play. Remember that I talked about various technical issues in the opening paragraph of this article? Well, I’m sad to say that there are still several technical issues. Thankfully, most of them are visual oddities but nothing game breaking anymore. I once had a dead enemy instead of dying, t-posing and following me around the map.

Only I time during a mission, I was afraid that my save file got cursed by a technical glitch, but exiting and restarting the game solved that issue with me loosing only 2-ish minutes of progress, since that isn’t too bad. The auto-saving in this game works miracles! And you can still manually save whenever you wish in 10 save slots just in case you want to experiment in this game. Or want to make a safety save or make a safe you can use whenever you want to also finish side quests.

Emotional Telephone Booths

You could play this game without using any Joy, but I highly recommend against it. Simply because it isn’t that much fun always running from everybody, and the stealth in this game isn’t that good to hide away. Since, when you are seen, you can’t hide until you are off the radar, and you find a good spot. And if you think, let’s fight the enemies then… Do think again. Since, when you get violent, people act like Zombie Pigman in Minecraft. They make other people around you hostile, and you quickly get piled up.

In those moments, it’s recommended you find a telephone booth to pop Arthur’s favorite strawberry Joy and try to go to an area where the folks people aren’t angry at you. Since, the Joy is a timed mechanic. At the upper left part of your screen, you see a sort of timer that indicates for how much longer you under the effects of Joy. When that meter runs out, you better find a source of Joy OR hide from the surrounding people, since not taking Joy is a crime. Oh, and don’t overdose on Joy either since that’s going to be a bad trip.

So, how does this game play like? Well, this game is more a sort of adventure game. You can pick up various items to either play this game more stealthy, or play like me and go all in and don’t care about what happens. The difficulty of this game highly depends on how good you understand the mechanics of this game. Do you understand the crafting system and where each item spawns or do you understand how to skill tree works and how to use your points to buy the best abilities…

Something that you will have to understand is how the compass at the middle of your screen works. It tells you a lot about your situation and nearby quests. You can even select which quest you are tracking, like in the Fallout games. I wish other games had that too, since in Prey for example… You have several tracks on the screen that all lead to your active quests. Sometimes markers even say: “multiple objectives”.

There are several other mechanics in this game like a hunger, thirst and sleep system. While those meters can deplete, they don’t affect the game too much, sadly. Most of the effects in the game you have from this system is that your stamina depletes a bit faster, and you have to attack more. It’s a shame, really, since it could be an amazing mechanic. It feels undercooked and it shows. The fact that finding food and drinks in the world isn’t easy, or beds for that matter.

So, when you lose all your health, you get set back at the latest checkpoint, and you can try again. Overall, the game is somewhat forgiving in my opinion. I have seen games that are more difficult. I personally felt I was able to breeze through the game somewhat and if I did die or hit a roadblock, just trying it again from another angle seemed to help. During my playthrough, I didn’t have a lot of weapons, so I had to improvise and running in the open fields with a quickly recharging stamina bar helped me quite a lot. Since, most enemies aren’t THAT fast.

Something this game does quite well in the UI. I find the UI spotless and to the point. You get a lot of information without it having too much information or getting confusing. Some things in the UI are a bit clunky, like how you can’t multicraft or discard multiple items at once when you are overburdened, but I got extremely quickly used to it.

While this game has some minor negatives, I find this game quite enjoyable to play. I really like solving the puzzle in taking just enjoy Joy and the right items to craft the right things, so I can survive another mission and encounter. Since, experiencing the humor and world building that this game provides is so fitting for the gameplay and so enjoyable.

To Joy or not to Joy

I could start and go nitpicking on how certain animations look a bit weird or how some bodies ragedoll extremely weird, but honestly, I think it doesn’t really matter because the art team of this game did an amazing job on this game. Not only does this game run smoothly on my 1050Ti, it also looks pretty good.

I really have to applaud the effort in the difference you can see if you are or aren’t under the influence of Joy. It looks very differently depending on if you take or don’t take any Joy. And it even looks different when you overdose or take drugs. Speaking of which, I really like the intrusive messages that discourage drug use in real life. It talks about how your combat abilities in the game are improved, but it has very negative and different effects in real life.

Apart from some very occasional nitpicks, visually this game looks great, and I’m sure it’s going to hold up for quite a while. The lush fields and the amazing cities with a lot of attention to detail are really commendable. No wonder that with so much visual stuff going on, that sometimes residents are sitting on the air in front of a bench. You can’t simply account for every edge case. If I can give one sort of nitpick in terms of the visuals, I think a bit more character models for the citizens would be great since once I tried to get the whole city to chase me and I did see a LOT of duplicates… I don’t mind duplicates, but if you have 10-ish of the same guy chasing you… ah well, it ruins the good character model just a bit.

On top of this great visual design, you have some amazing sound design. The sound effects in this game are great. They fit the art style and the atmosphere quite well, and it gave me the right information to assess the situation. And not only that, it helped to immerse me quite a lot into this game. The little sirens for example to let you know you are caught and people are looking for you are a great tool to know you have to escape and hide until the sirens stops.

If you have read my blog in the past, you know I find the music in a game quite important. And does this game deliver? Yes. Yes, it does. The soundtrack is quite pleasing and fits the atmosphere quite well. It wouldn’t surprise me that I’m going to add the soundtrack to my playlists after I have played the game a bit more or if I have beaten it. Actually, I think I might just add it to my playlists after publishing this article.

All in all, this game highly surprised me when I saw the trailer, and I was afraid when I heard the news of the technical issues. But, then I gave this game a try and I have to say that I really like this game. It has its quirks that I had to get used to but it didn’t take long before I was running around with the fluent and responsive controls. I might have to learn the combat system a bit more, but I panic too easily in those sorts of situations and I tend to “mash the attack button and strafe” mostly. Whoops.

Do I recommend this game? Yes, I do. I highly recommend this game to everybody who enjoys playing adventure games in the genre of Bioshock, Prey, Alice in Wonderland… but might want to have a bit less shooting action in the game. It’s a unique game that really deserves a chance. It won’t be a perfect, flawless experience, but it doesn’t matter. And no, I didn’t take a Joy to write this segment. I really do enJoy … sorry, lame pun. I really do enjoy playing this game and can’t wait to see how it continues. Together with Prey, this game is going to fill my summer quite nicely. A summer full of joy and amazing adventures, one in space but this one… it’s an adventure on earth were not following the norm is going to move you forward and it teaches some nice life lessons when you think about it in that way.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Game Music: My Favorites – Numerbo # 20: My favorite soundtracks ever!

a00bceced7419b083d8273b7e59c94f7More music article right here

It’s time. Time to make harsh decisions. Which soundtracks are currently my favorite soundtracks? I have thought long and hard about this, and I have come up with this list. The list is based on how much I played the game, how much I listen to the soundtrack and how much of the game sticks with me. Some might come as a surprise, but some won’t. But, I’m curious. What are your favorite soundtracks? Feel free to leave a come in the comment section with them or you can comment on my selection too. But keep it civil, that’s all I ask. In any case, here we go. Time to list my favorite soundtracks in this moment of time. Oh, be warned, this is a long article. So, yeah. 

Remember, the choices are my opinion. I haven’t played all games on each system and some soundtracks are picked for personal reasons. I’m not saying that my choices are the best soundtracks on the system, I’m saying here which soundtracks are my favorite on the system.

Side note about the honorable mentions:

  • I limited myself to only list 5 games as honorable mentions. To avoid this article’s length getting out of hand.
  • While I know that some games are multi-platform. When it’s listed with a certain console, that means I played that game on that console. Or if I played the game on more than one console, it means I prefer the soundtrack on that console the most.
  • I only list games that I own and/or have played for an extended amount of time (at least 5 hours or more)

Favorite PC soundtrack: Rise & Fall – Civilizations At War

_-Rise-Fall-Civilizations-at-War-PC-_YouTube playlist

First Impression

Long time readers of my blog know before I started blogging, I used to write fantasy stories. One of my favorite stories was a nature fantasy medieval world where a lot mattered upon the value and amount of land you owned.

When I bought this game, I was right in an RTS-period. My favorite games were Age Of Mythology and Age Of Empires II/III. On that moment in time, I was writing a climax in the story I described earlier. Just give the soundtrack a listen and try to imagine a story like I described. Doesn’t it write itself?

Also, it helps a lot that this game had a gimmick that I find amazing. You can control your main hero during battles. I wish that this was in more games today. Well, with controlling I mean, you control your hero in first-person! Yup, first-person. This game is such a hidden gem. I rarely hear it mentioned when people talk about old-school RTS games. I even have a virtual machine setup just to play this game. Since the annoying copy protection is a real pain in the backside when you try to run it on Windows Vista or newer. But, recently I fixed an old PC and installed Windows XP on it and now I play the game on that machine.

Just listing to the soundtrack while writing this segment makes me very nostalgic. I wonder, has anybody played this game? Let me know! Since I barely find let’s plays or reviews from other people online.

Honorable mentions: Halo: Combat Evolved, Tomb Raider Legend, Indiana Jones and the Infernal Machine, The Elder Scrolls III – Morrowind and Europa Universalis IV

Favorite Gameboy/Gameboy Color soundtrack: The Legend Of Zelda – Oracle Of Ages & Oracle of Seasons aka The Oracle Games

260px-OracleofagesYouTube playlist with both games’ soundtrack

Oracle of Ages review

Oracle of Seasons review

Well, before you call me a cheater, hear me out. When you finish one game, you get a code to transfer some data over to the other game. In that game, you play through the whole game to see the real ending of these games. So, technically, this is just one giant game split up into two big standalone games. So, TLOZOOSthat’s why there is sort of, kind of, two games for this entry.

 In any case, this was one I was pretty certain about. While I have a lot of soundtracks I enjoy listing to from the Gameboy & Gameboy Color period, the price must to go to my favorite games on the system. In my eyes, these games are nearly flawless. Apart from some bad sound effects and sound mixing here and there, this game is flawless.

So, these are my favorite Zelda games. I love the story, gameplay, music, art design and the memories attached to these two titles. But, that are stories for another time.

Honorable mentions: Pokémon Gold/Silver & Crystal, Harry Potter and the Chamber Of Secrets, Super Mario Land 3: Warioland, Kirby’s Dreamland 2 and Tetris

Favorite GBA soundtrack:  Pokémon Ruby/Sapphire & Emerald

Ruby_EN_boxartYouTube playlist

My review of this game

So, I decided to give the GBA a separate entry on this list because the sound chip of the GBA is so much different than the Gameboy & Gameboy Color’s so it wouldn’t be fair to put them all in one entry.

In any case, it’s time to talk about my 2nd favorite Pokémon games ever made. And the soundtrack in this game might use a lot of trumpets and French horn, but I honestly don’t mind one bit about it. The soundtrack is enjoyable to listen to it.

The secret bases in this game is a feature I messed around with a lot. As a kid, I always imagined that it was my own gym. And wouldn’t you know it, they use exactly that blur when they advertise the remakes of that game. “Build secret bases, build it like your own gym.” The childhood nostalgia is strong for this one.

Honorable mentions: Nicktoons – Battle For Vulcano Island, The Legend Of Zelda – Minish Cap, Golden Sun, Mario & Luigi – Superstar Saga and Sims 2

Favorite DS soundtrack: Pokémon Mystery Dungeon – Explorers Of Darkness/Time & Sky

Full OST250px-MD_Sky_EN_boxart

Review of the game

So, the DS is my favorite portable system ever. The follow-up system, the 3DS is an amazing replacement. I had the hardest time choosing my favorite soundtrack for this system and even deciding on only 5 honorable mentions.

In the end, I went with a soundtrack of a game that brings back a lot of memories. From both playing the game and the memories of the events that happened in my personal life.

And that “I don’t want to say goodbye” track. Honestly, when I listen to it nowadays, I get teary eyes sometimes. The writing of that part was done so good. It’s a great piece. I love hearing remixes of it since the structure of the song is just so recognizable. Just play the game until the end and I think you will understand why this song has so many emotions for everybody that played this game.

Honorable mentions: Ace Attorney Trails & Tribulations, 999: 9 Hours, 9 Doors, 9 People, Time Hollow, Suikoden Tierkreis and Clubhouse Games

Favorite 3DS soundtrack: Stella Glow

SGCoverRGBYouTube Playlist

My review of the game

I’m glad that I choose to separate the DS and 3DS library for this article. I wouldn’t have been wise to combine those two for one entry. I would never be able to choose one soundtrack.

But, I’m getting off topic. Why is Stella Glow my favorite 3DS soundtrack? Well, because the game’s story is just so well written, I love it to bits. When I downloaded the demo for this game, I was hooked on the story. I placed a note in my budget of the upcoming month to buy this game. But then, thanks to ButtonSmashers, I got a free review copy of this game. Thanks again! Since I discovered this amazing gem of a game.

I know that the game has flaws, but in my eyes; it’s one of the best games I have played on the 3DS. If somebody asks me for recommendations to play on the 3DS, I always mention this game. Just read my review if you want to know why I think this game is so good. Oh, and I decided to replay the game from the beginning. To relive the whole experience again. But this time, I’ll pick different options! A story heavy RPG with replay value, what do you want more?

Honorable mentions: Zero Time Dilemma, Etrian Odyssey Untold 2 – Fafnir KnightProfessor Layton vs Phoenix Wright Ace Attorney, Fire Emblem Awakening and Kirby Triple Deluxe

My favorite Wii U soundtrack: Hyrule Warriors

WiiU_HyruleWarriors_BoxartSoundtrack

First Impression

To pick the best soundtrack on the Wii U was quite a tricky one. While there are so many great games released on the system, why did I choose for Hyrule Warriors?

First, because this is one of the best Zelda spin-off games I have ever played. It introduced me to a whole new genre I never really paid attention to. And now, I’m playing Destiny Warrior games when I have the time.

Second, this soundtrack is so fun to listen to. It brings back personal memories from when I was writing fantasy stories.

And my last reason, it has amazing remixes of existing Zelda songs. So, the nostalgia is strong in this one.

While I have finished the main campaign for a long time now, I haven’t finished adventure mode yet. But, writing about this game reminds me, I should review this game and give my final opinion on it… One thing is for sure, this game has an amazing soundtrack!

Honorable mentions: Captian Toad – Treasure Tracker, Lego City Undercover, Rayman Legends, Bayonetta 2 and Tokyo Mirage Sessions #FE

My favorite PSP soundtrack: Corpse Party Blood Driven

Corpse Party (USA)

Soundtrack playlist (Includes soundtrack of sequel)

Review of this game

If you haven’t seen this one coming, shame on you. Corpse Party Blood Driven is one of the first gore horror games I ever played. I own this game one several different platforms.

The story and setting of this game are just amazing. I’m just so happy that this game is getting the recognition it deserves after famous YouTubers did a let’s play of it. The only thing I wish is that there were more new games made instead of the remakes. But hey, more Corpse Party is more Corpse Party. So, I’m not complaining that much.

Honorable mentions:  Shadow Of Memories, Legend Of Heroes – Trails in the Sky, Jeanne D’Arc, Ape Escape – On The Loose and Castlevania – The Dracula X Chronicles

My favorite PS1 soundtrack: Tomb Raider II

Tomb_Raider_II.png

Full OST

My review

As a kid, I heard a lot about the Tomb Raider franchise. My first Tomb Raider game was Tomb Raider Chronicles. I fell in love with the gameplay and it reminded me of all the adventure games I played.

Fast forward to 2014. I got my hands on an old desktop and I fixed it up, formatted the hard drive and installed Windows98 SE on it. Now, I started playing all the old Tomb Raider games. While I play all 5 Tomb Raider games on that machine in any order I feel like playing them, Tomb Raider II is a special case. Since I’m trying to beat that game too on the original PlayStation. Yup, I’m playing the PC version and the PS One version. For my playstyle, I prefer the computer edition since I am not too used to the PlayStation controller, to be honest.

The only thing that I dislike about this soundtrack is that it’s rather short. The whole soundtrack is just a half hour to forty minutes long. It’s a shame since the soundtrack for TR II is pretty great. It comes recommend when you love early adventure games’ soundtracks. But, to be honest, I don’t really mind too much about the short length of the soundtrack since the lack of music sometimes sets a great atmosphere for raiding tombs. Maybe we are too spoiled nowadays with music in every single area or event.

Honorable mentions: Rayman, Time Crisis, Final Fantasy 7, A Bug’s Life, Tarzan

My favorite SNES soundtrack: Lufia II

Lufia_II.jpg

Full soundtrack

First Impression

So, I love the SNES. It’s one of the earliest consoles I played over at my cousin’s house. But, my favorite SNES soundtrack is a game that I played in recent years.

The name of the game is Lufia II. Why is this my favorite soundtrack on the SNES. Well, because I own the boxed copy that got translated to my own mother language. Yes, Lufia II got fully translated into Dutch. The fact that I can play a classic RPG in my native language is just mind blowing to me. Dutch isn’t a widely spoken language, so it amazes me that they translated an RPG into Dutch. So, when I think about the SNES, I often think about that fact and the soundtrack comes right along with it.

Maybe the fact that when my uncle gave me his SNES, this was the first game I started playing has something to do with it, I have no clue. But hey, this game is really awesome and I should try and finish it.

Honorable mentions: Secret of Mana, StarWing, The Legend Of Zelda – A Link To The Past, Chrono Trigger and Super Mario RPG – The Legend Of The Seven Stars

My favorite Wii soundtrack: Okami

okami-wii-boxart

Soundtrack part 1Soundtrack part 2

First Impression

Do I think that Okami is a Zelda clone? Interesting question. Well, it’s a Zelda-style game, but the unique mechanic of the brush is enough for me to make it stand out.

The visual presentation, the setting, the music and the gameplay are all things that make me love this game. I think that Okami is one of the best games ever made on the Wii without a doubt. I honestly think that the game is better with the mention controls. At least for me, since I can’t imagine drawing with an analog stick. But hey, that’s my opinion.

I really have to finish this game, since I finished the sequel Okamiden. I also secretly hope that Okami 2 or a new entry in the series will be a reality one day. So, please be true rumors that went around at E3 2016. Please.

Honorable mentions: The Legend Of Zelda – Skyward Sword, BoomBlocks, Pandora’s Tower, Kirby Epic Yarn and Super Smash Brawl

My favorite PS2 soundtrack: Dragon Quest 8: Journey Of The Cursed King

Dragon_Quest_VIII_Journey_of_the_Cursed_King

Full soundtrack

First impression

I know that this game got a remake/port on the 3DS last year. I bought the game, but I honestly enjoy it more on the PS2. Just my nostalgia speaking, I guess.

So, I learned about the Dragon Quest series when I played Dragon Quest IX on the DS. I was so hooked on that game, I wanted to play more Dragon Quest. So, when I was in my local game store and saw this game second hand, I bought it. I played it here and there but never got really far. But, last summer, I played a lot of this game during my break and I enjoyed myself a whole lot. It brought back memories of me playing Dragon Quest IX on my DS when I was younger.

At the moment of writing, I’m in Peregrin Quay. I know that isn’t too far, but hey, this game is quite grindy. But, I want to finish this game but that’s gonna take a long time.

Honorable mentions: God Of War, Shadow of the Colossus, Rachet & Clank, Escape From Monkey Island and Grand Theft Auto Vice City

My favorite Android soundtrack: Game Dev Story

YouTube playlistGameDevStory

Review of this game

Well, I think it’s no secret that I like the soundtrack of this game after you have read my review of the game.

There are times I listen to different music when I’m playing this game, but I play this game more with the actual soundtrack playing. It’s quite good and I recommend it to everybody who enjoys catchy tunes.

Honorable mentions: Quell, Monument Valley, Lara Croft Go, The Room and Thomas Was Alone

Final thoughts

I promised a special article, so here it is! A quite lengthy article, I know. At first, I was going to limit myself to a top 5 soundtracks, but then I decided… Hey, let’s pick for each game system one soundtrack. I had to limit myself to 5 honorable mentions/system, otherwise, the honorable mentions of some systems would be longer than the talk about the game and soundtrack itself.  So, I still have a lot of tracks and stuff to talk about for another couple of gaming music articles.

I think it’s quite clear that I love game music. I often listen to soundtracks while I’m at work or while I’m writing articles. I can’t really explain why. That love for gaming music is the reason why I love writing these articles.

In any case, it’s time to wrap this article up since it has been going on for way too long! I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

First Impression: Rise and Fall – Civilizations At War (PC) ~ RTS with First Person Twist

_-Rise-Fall-Civilizations-at-War-PC-_Wikipedia entry

This game brings back so many memories. But recently, I fixed an old computer that runs Windows XP. I was looking in my collection for some games to play and I came out in this game. I installed the game without a second thought and started playing it again. So, in this article, I’m going to share my opinion on this game from my latest playing sessions. I tried to not be nostalgia blinded for this first impression. So, it’s time that we gave this RTS game a shot. I could have reviewed this game but I played more free games instead of the campaigns, so since I haven’t finished all the campaigns, it’s a first impression. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Who do you wanna play?

Rise&FallScreenyIn this game, you can play as different major historical figures like Julius Caeser, Cleopatra, Achilles, Sargon II and 4 others I won’t spoil for you. I have now played the first introduction campaign and a handful of free games. So far, my favorite character to play as is Cleopatra.

The voice acting of the characters is pretty well done. But something I noticed while playing with Cleopatra, is that the heroes don’t have taunts or speak when you aren’t in first person mode. That’s a shame because the voice clips of the first person mode could have been easily used in non-first person mode.

There are two main campaigns, and that’s about it. But, there is a very big campaign editor in the game that’s easy to use and has a lot of tools to play around with. So, you can download and install additional campaigns easily. It’s a shame that there aren’t too many custom campaigns floating around on the internet. I have to admit that I haven’t played any custom campaign, but I will fix that in the near future.

In the two main campaigns you play as either Alexander or Cleopatra. So far, I have only played parts of Alexander’s campaign and the story is rather interesting. You play through his journey to the throne. I wonder how Cleopatra’s is going to be.

The presentation of the past

rise-fall-civilizations-at-war_14

 Visually, this game looks quite nice. While you can see the game’s age in the graphics, I think that they hold up quite i well to this day.

I love the menu of this game. It’s quite easy and simple to use. Also, the demo movie of this game is playing in the background while you are browsing the menu. That’s genius.

I have played this game both on a machine that can handle the minimum specs and on a machine that can run this game in HD twice. On the minimum machine, I noticed some slowdown in the animations when there were too many things on screen, but the game seems to not go in “not playable” mode.

The animation are quite nicely made. I especially love how the game looks in first person mode. It made me miss the ability to rotate buildings. Since I like to build statues at the edge of my city and walls around that, so I can’t see them in first person since I can’t turn them.

But the soundtrack, let me tell you, it’s one of the best ever soundtracks in a PC game I have ever heard. I love to put the soundtrack on to write articles or to just casually listen too. It’s one of the best soundtracks I have heard in years for RTS games. It might be one of my favorite soundtracks ever made to be honest.

Charge!

304997-rise-fall-civilizations-at-war-windows-screenshot-main-menuSo, in this game you have a RTS game with a first person view mode. You can watch and control your hero when he/she reaches a certain level. Then, with one easy press of the button, you can control your hero and do their special moves.

Each hero has her/his special abilities and weaknesses. When you are selecting your hero, you always get a very descriptive textbox telling you what they are. Each civilization has two heroes you can pick from.

There are a few other things that are handled differently in this game then in your typical RTS. First of all, you don’t have to collect food. Secondly, you don’t have to go through the ages to unlock technology, you have to upgrade the level of your hero. Thirdly, there isn’t any siege workshop, your villagers build your siege units. There is also an adviser and glory system. But, I leave that for you guys to figure out.

Something I really love in this game is that you can place units on top of your walls. Also, your regular units can’t attack nor destroy walls. You need the special ladder units or siege units for that.

You can also climb any ladder in first person mode. So, when you see an annoying siege tower in your enemies base, go in first person mode to climb up it and kill those archers.

There are so many details and things I love in this game, I could continue for quite a bit more, but I’m convinced that when you enjoy RTS games, you will enjoy the breath of fresh air this game is.

Also, something that threw me off guard is the fact that each map has a special goal you can meet for winning the scenario. So, be warned, some are economic goals and can creep up on you before you know it. But, you can disable these goals before you start the single player match.

I’m certain that this game has me hooked. Apart from the slowdowns on the older machine, there isn’t a lot that I think this game does wrong. I do have some nitpicks, but I have mentioned them all in this article. When I finish both the official campaigns, I think I will write a full review of this game and give my final opinion on this game.

But for now, I think it’s time to wrap this article up. I hope you enjoyed reading this article as much I enjoyed writing this article. Thank you for reading and I hope to welcome you in another article. But until then, have a great rest of your day and take care.