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Game Quicky: I Spy Spooky Mansion (Wii) ~ An Unexpected Remake! 

Wikipedia page

Sometimes you don’t expect a game to get a remake. One of these games is “I Spy Spooky Mansion”. I have fond memories of playing this game on my aunt’s computer when I went over to her place. A few years ago, I was able to snag my own copy during a garage sale. Now, when I was browsing eBay for cheap old Wii games, I found this game. I got confused. I honestly thought that somebody mislabeled this game. I thought there was no way for a game from 1999 to get a port to the Wii in 2010. But, the truth is quite different. This game did get a port in 2010 and got released to the Wii in North America. I say North America, but it’s quite possible that this game also got released in the EU, but I haven’t seen a copy in the stores. Now, I played this Wii port and this article will talk about my opinions on the game. Maybe in a future article, I’ll talk about my thoughts and opinions on the PC version of the game. But, now I kindly invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

The good

The story of this game isn’t 100% the same. Well, sort of. You are still trapped in the spooky mansion together with Skelly and you have to escape. But, the method of escaping is different in this version of the game. I won’t spoil it, but I enjoy the original and the new endings to the game.

The sound design of this game is amazing. Compared to the original, this game feels more alive. There are a lot of obvious “spooks” in the game, like when you are upstairs, you hear somebody going up the stairs. Not to mention, the voice acting for Skelly is amazing. I personally enjoy the voice acting in this game more than the original. Well, I also have to compare a dubbed version of the game with the original English voice work now, so take that how you want.

The gameplay is mostly unchanged in this port of the game. You still get an I Spy riddle where you have to find a handful of objects inside a certain area. With easy to understand controls, you have to find these objects in the scene. The big difference with the original is the fact that most of the scenes are in 3D or are bigger than the screen itself. In the original, you have a 2D picture to “stare” at, to find all the objects. I quite like this style and it allowed the developers to put more details in the scene and hide the objects in more creative ways.

Apart from that, there are some gimmick Wii minigames where you have to make a certain motion with the Wii remote to win the minigame and find the hidden object. While you can’t really lose these minigames, they are a nice distraction from the hidden object quest. One minor thing that annoyed me was the fact that I couldn’t skip the tutorial speak and that the tutorial box stayed a bit too long on screen in my opinion.

While it would have been amazing to freely walk around in the mansion, sadly enough, that’s not the case in this game. You can walk around by pointing and using the A button to go into a moving transition. This minor change compared to the original makes the mansion feel more alive. In the original, you had to click on a door and you immediately moved through it. In this game, you go through a, sadly inescapable, cut scene.

The hidden object scenes are quite easy to spot. While exploring through the mansion, the scenes where you can play an I Spy riddle play a small animation. While some areas are the same compared to the original like the dining room and the kitchen, there are a few new rooms like underneath the bed and a board game in the living room. Fun times!

The bad

While the explore able mansion isn’t that large, I think it would be great if a map feature would have been implemented. Once or twice I wanted to go to a room and I forgot if it was downstairs or upstairs. Then again, this is only a minor problem since you were able to get quickly up and downstairs.

Something that I could also critique in the original and that’s still present here is the fact that you can still access the puzzles you have completed. This makes it quite annoying when you are looking for that final piece of the puzzle to beat the game. Now, I totally understand the reason for that decision. In the middle of the game, you need to look for pieces of paper and those are hidden inside parts of the puzzle.

Now, I might be spoiled by playing a ton of casual games/hidden object games but a hint button would have been an amazing addition. Sometimes I got stuck because I wasn’t able to find one hidden object and I restored to spam clicking the entire screen. In addition to that, it would be nice if I had some sort of sound effect or something on-screen when I reached the end of where I could go. Some puzzles go from left to right but not the full 360°, so either make the player hit a wall or give a visual clue that you can’t continue to move the camera.

While the sound design is really well done, the music is a major letdown. While there is some music in the game, it’s nothing to write home about. Most of this game is played in silence together with the great sound design. It’s a bummer since a lot of horror or horror-themed games have amazing soundtracks and I really missed it in this game.

Conclusion

This port surprised me. In a good way. While this game isn’t perfect and could use some polishing, I enjoyed my time with this game. I wanted to complete this game to see what they changed in this version and how it played. The differences with the original PC version of the game are refreshing changes to the formula.

If you enjoyed the original, puzzle games, casual games or hidden object games; this game is a perfect short title to play through. I highly recommend it when you are into those style of games. Now, if you didn’t get interested in this game during this review, I would highly advise you to stay away from this game since the repetitiveness gets boring really fast.

I’m so glad that I gave this game a chance and didn’t write it off as another piece of Wii shovelware. It’s an enjoyable title for young and old. While I could totally understand people not really liking this game, I argue that this game has a lot to offer and enjoy. I might not go replaying this game in the near future, but who knows… Maybe one day.

And with that, I think I have said everything I wanted to say about this game. Thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 70/100

 

Publishing: Trip the Ark Fantastic

Trip the Ark Fantastic – an immersive story-driven scientific adventure set in the Animal Kingdom on the verge of industrial and social revolution.

5 December 2019, Zagreb – Gamechuck has just released the first trailer for their upcoming role-playing adventure game Trip the Ark Fantastic, the first Croatian game co-funded by the European Union’s MEDIA sub-programme.

Trip the Ark Fantastic is planned for release in 2022 on PC/Mac/Linux and consoles, and until then Gamechuck is inviting all interested gamers to follow them via their newsletter, Discord channel, or other social media at arkfantastic.com.

SUMMARY

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Under our homes and under our hearths, civilization itself stands on a story. Words tied us all together, and they could unravel the world. 

Find it, Charles; uphold the Myth!”

Trip the Ark Fantastic will have:

  • A deep and immersive secondary world set in the Animal Kingdom on the verge of industrial and social revolution, content-rich and filled with intrigue, side-quests, and flavor at every step.
  • Completely original gameplay mechanics based on the scientific method: research, discuss, experiment, and finally publish arguments in the Animal Kingdom’s papers.
  • An exploration of how myths, science, and philosophy can influence society, and how monarchies, democracies, and anarchies view power, authority, and legitimacy of rule.
  • Gorgeous art including frame-by-frame animation and vibrant landscapes inspired by the golden age of animation, as well as music inspired by the works of R. Wagner
  • A gesamtkunstwerk approach in which the art, music, and gameplay all tie closely to the story of scientific discovery and the role of myths in different types of societies.
  • The entire development completely is done in open-source technologies, including Godot Engine, Krita, Ink, and MuseScore, among others.

STORY

Trip the Ark Fantastic is a story-driven role-playing adventure set in the Animal Kingdom on the verge of both industrial and social revolution. The story follows Charles, a hedgehog scholar on a mission by the lion king to save the monarchy, but his decisions could end up helping reformists or even to bring about anarchy.

The story revolves around an ancient myth that forms the basis of the Animal Kingdom’s caste system – the myth of the Ark Fantastic. As the myth goes, the ark was built by lions millennia ago to save all animals from a great flood. The king’s gambit is that, amidst whispers of reform and revolution, a reputable scholar such as Charles proving the existence of the mythical ark might sway animals toward a royalist stance, and thus uphold the monarchy.

Charles is accompanied by the king’s trusted advisor Philippe the Fox and the captain of the royal guard – Andre the Boar. Their task will lead them to the fringes of the Kingdom and beyond, in search of elusive truth.

GAMEPLAY

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The player progresses through the game by solving the Kingdom’s various problems and mysteries, but his method of solving them is a scientific one – he publishes compelling arguments in the Animal Kingdom’s scientific papers to prove his theories and disprove those of others. Only arguments with sound logic and solid evidence will have the power to sway public opinion and change the course of history. 

The evidence itself can be found by talking to the local denizens (after learning their language, such as squirrels), by using scientific equipment (a microscope, or a chemist kit), or, as a true scholar, by “standing on the shoulders of giants” and using evidence from the works of other scholars found in libraries across the Kingdom.

The player’s main challenge will be finding all the relevant evidence and then choosing the right conclusions, which are then published and reviewed by his peers, potentially resulting in a boost to his scholarly reputation.

Additionally, since Charles’ scientific conclusions can have large-scale consequences on the Animal Kingdom and the monarchy, in particular, there is a looming moral dilemma over whether the player should publish a certain argument or not.

THEMES AND INSPIRATIONS

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We draw inspiration for the game from modern fables of classic literature, such as Animal Farm or Watership Down, as well as deep story-driven games from the roleplaying and adventure game genres, and games with unique and experimental gameplay mechanics.

Our goal is to use the game to explore various types of society (monarchy, democracy, anarchy) and to tackle questions such as how the rule is legitimized, what role myths play in the shaping of society, and so on.

The animation is drawn frame-by-frame to be reminiscent of early animated classics, and the music takes cues from 19th-century romanticism with the use of leitmotifs inspired by Wagner and gesamtkunstwerk opera.

The game is developed using open-source software, such as the painting tool Krita and the Godot game engine. Gamechuck studio is also a sponsor to both Krita and Godot Engine and, in the case of Godot Engine, actively contributes to its development.

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CONTACT

Lucija Pilić – PR and Marketing

Press mail: press@game-chuck.com

Trip the Ark Fantastic web page: www.tripthearkfantastic.com

Gamechuck web page: www.game-chuck.com

Link to Trailer: https://www.youtube.com/watch?v=OxxCXc1ade4

Press kit: http://tripthearkfantastic.com/presskit

Discord: https://game-chuck.com/discord

Facebook: https://www.facebook.com/tripthearkfantastic/

Twitter: https://twitter.com/ark_fantastic

Instagram: https://www.instagram.com/tripthearkfantastic/

About Gamechuck

Gamechuck is a Croatian game development company founded in 2017 and based in Zagreb. Gamechuck secured EUR 149,400 from European Union’s MEDIA sub-program Creative Europe for the development of the “Trip the Ark Fantastic,” thus becoming the first game development studio from Croatia that received funding from the EU. Gamechuck has also been nominated for the Best Game Idea at the AzPlay Bilbao, the Best Transmedia Project at the Filmteractive Warsaw and Best Game Idea at the Casual Connect London for its debut game “All You Can Eat,” while its second game “vApe Escape” was featured in the Humble Monthly Originals selection in November 2018.ark_fantastic_presskit_header-1024x204

First Impression: Woodle Tree 2 Deluxe (Switch) ~ Let’s Explore For Tears

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Nintendo.com microwebsite

I remember when ChubbyPixel asked me to review Woodle Tree Deluxe on the Switch in March. I felt like there could have been done so much more with the concept of the game. Recently, the company released the sequel to the Nintendo Switch. Woodle Tree 2 Deluxe. An expanded version of Woodle Tree 2: Worlds on Steam. Now, the asked me to take a look at the sequel as well. While a review key has been provided to write this review, I’ll give my 100% honest opinion on this game. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

Let’s explore for tears

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The story of this game is a direct follow up to the original. In this game, you play as a son of the hero of the original game. Now, the powers of evil have taken over the Wood Lands as revenge. It’s up to you to save the Wood Lands and find the tears again.

The way the story is being told and paced is a lot better than the original. In the original, you have a small cut scene at the start and you got thrown into the hub world. Now, the whole world is the hub world and there is a central place that acts as a sort of overview place where you can buy upgrades and cosmetics.

Before you can go explore the whole map, you go through a sort of tutorial section. The tutorial is quite decent. It teaches you the basic mechanics of the game without being too punishing.

After you have saved the three first tears, you will be allowed to find all the other tears. Right on the map screen, you can see that the game is divided up in several area’s where you can find three tears each. Right there on the map screen, you can also notice that the checkpoints you activate also can be used as warp points. That’s pretty neat.

So, in each area, there are three tears and at least 80 blueberries. You can find your progress of that collection on the mini-map. There are also red berries but there is no counter for that on the map screen. The map screen is quite useful since it tells you where in the world you are and which level it is. The only thing I miss on the map screen is a sort of zoom-in feature that you can use to have a better idea of the current area you are in. Also, it would be extremely handy that you could move the cursor freely around without being restricted to only being able to choose the warp points.

You can bring up the map screen by a simple press of the (+) button. If you use the shoulder buttons, you can use the pause menu. The menu after the map screen is the options menu. Where you can adjust the camera sensitivity, the volume if you want to invert the X-axis or the Y-axis if you want or don’t want anti-aliasing and the language. The controls are listed in this menu, but you can’t change them. In the most recent update, the developers added a lot of languages!

The 3rd and final screen in the pause screen is a total overview of your adventure where you can see how much red berries, blueberries you have and how many tears you have collected.

Now, most of the story is being told through text bubbles. There is no voice acting nor are there any “voice noises” in the game. There are sound effects, but I will talk more on that later in this review. You can easily notice when somebody has something to say because there is a text box floating above their heads. Now, you don’t have to worry to approach them from the wrong side since the text box sort of follows your character while staying on top of the character that’s speaking. The only thing is that the character itself doesn’t follow you.

Wall jumps and double jumps

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If you played a platformer or the original, you will be right at home playing this game. The idea is that through platforming, you find the three tears. In this game, Woodle has few new moves in their arsenal. You have a double jump and a wall jump. You can also use your leaf to float around and to catch water droplets to water dead trees. To easily find your way around in the world, you can also use a telescope. Sadly enough, there isn’t a run button insight.

It’s not that your character is moving slow, the world is a tad bit too big. It would be extremely helpful that you had a run button or some way to make traveling faster. Thankfully the warp mechanic is really fast, so once you unlocked the waypoints, it’s easy to get there fast. It also helps you out in a pinch. Just take a look at this tweet. Yes, I got stuck inside a house I wasn’t supposed to get into. Or the moment I was able to let the character do a sort of moonwalk.

Now, the reason that I called this section, wall jumps and double jumps are because I feel like there is some sort of conflict in the code. I found it a bit difficult when I wanted to use my double jump to get onto a higher ledge because I jumped away from the wall since a wall kick was used.

This caused me a few deaths. Thankfully, there is no life system in place. After a few hits, you respawn at the checkpoint you used last. Checkpoints are also used as save points. So, whenever you need to save, you can easily warp to a checkpoint and the game automatically saves your progress. Now, the game only has one save slot, so it’s impossible that two or more people have their own playthrough at the same time.

Overall, the controls are quite responsive. While I sometimes have to fight the camera, I don’t think that the controls are that bad. They could use some polish, especially in the above-mentioned wall jump mechanic. Now, the game drops the ball in two other areas.

First of all, the visual presentation is something that needs some work. Overall the game looks fine and the animations are decent. Visually the game looks amazing for being a budget title. But, there are multiple popping issues and in some area’s I even had some major frame drops when the area was loading in. And in some areas, the place suddenly totally changed like in this video/tweet.

The character is sometimes quite jittery, especially when you are floating down. You can attack during your floating down without losing height or momentum. Textures and models pop in and out. The leaf you use sometimes just turns white, like when you are floating down… The game needs polish in the performance of the visuals.

Speaking of the visual presentation, the lighting is extremely off. Now, I can understand that when the enemies come and attack you, the scene goes dark. It is the powers of evil after all. But, for example on the beach, the lighting is so strong… the yellow that’s used for sand was sometimes quite painful to look at. Besides that, I had different lighting in a similar area without any rime or reason. I also posted that in a video on Twitter.

A final thing in the visual department I think that could have been improved is the design of some enemies. At first, I wasn’t able to tell some enemies apart from NPCs. This was a problem during the tutorial since I was attacking an NPC that looked an awful lot like an enemy from the original game.

Now, a great thing about the visual department is how your health is being displayed. The size of the leaf is basically your health. How smaller it is, how closer you are to death. Unlike the first game, you can be hit multiple times in this game. This makes the game more forgiving and more fun to play.

It’s a shame really since the game is looking quite charming and fun to play. If only these issues with the visual presentation weren’t present, then the game could have been so much better. Sadly enough, this isn’t the only major issue with the game.

Spooky silence

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The game itself isn’t too hard. When you get used to the controls and the mechanics of the game, you are able to find your way around quite easily. Enemies can be easily avoided and sometimes just buying an upgrade can make the game a literal walk in the park.

Now, the 2nd big issue with this game is the audio design. Don’t misunderstand me, the music and sound effects of this game are all quite well done but there isn’t enough. Some things are lacking sound effects like hitting switches or elevators. But the biggest issue is the music. The music is amazing but there are a lot of areas where the music doesn’t play and you hear silence. You only hear the sound effects of the game.

It’s a shame since each area has its own unique musical theme that really fits with the atmosphere of that area. But the area’s in between stay silent. But, sometimes the music just loops wrong as well. There are these flowers you can run into to get a speed boost. Each time you hit a flower, the musical jingle restarts. This is quite annoying in my opinion. I wish it just extended playing the jingle. And let’s not forget to mention that the animation is quite inconsistent with these speed boosts. In some areas, a roll animation starts playing and in some area’s it looks like you are gliding over the ground.

Should I be so harsh on this game? The game is fun, has a lot of love and creativity in it. The game costs 12 bucks and is quite often on sale. The developers are quite responsive and if you find a bug and report it to them, they fix it in the next patch. Even when another game has come out. Still, I see the potential that this game has and I just wish that the game was more polished.

Something that I’m quite content with this game is the fact that this game shows a lot of potential for the following games of the studio. I have been working with this studio since the first Suicide Guy game. I have seen the quality of each of their titles improve and grow. And this game impressed me quite a lot. I’m quite thankful that I got a key from them to review this game since I think that this game shows a lot of potential for the future.

Now, something that I would love to see in a sequel to this game is less technical issues and more things to do besides looking for blueberries and the tears. Expand the game and the universe. Maybe have a cross over with the Suicide Guy series, besides being it as an easter egg.

So yeah, I think I’m going to continue playing this game. The charm of this game really has won me over. I can recommend this game to other players, but keep in mind that this game has some technical issues in its current state. Maybe some future patches will improve on this, who knows.

And that’s for now, everything that I have to say on this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Pokémon Diamond, Pearl & Platinium (DS) ~ Where Is Our Remake, Nintendo?

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Bulbapedia entry

It has been quite a while since I talked about the Pokémon series. But today I noticed that I haven’t written an article on the 4th generation of Pokemon games. I think it’s high time to do something about that. Now, I want to tell the story of how I acquired this game. Just when I got my DS, I only had one game. The Legend of Zelda – Phantom Hourglass. Not too long after, my sister and I went to buy new games. She bought it together with me, Nintendogs since she was 10 € short. While I bought Pokémon Pearl. The nostalgic memories are quite extreme for this game. I played this game quite a lot, sometimes through the night while hiding my DS underneath my pillow to avoid getting caught. But, is the game still good or are my nostalgia goggles clouding my judgment? Let’s take a look at the 4th generation of Pokémon games. As per usual, feel free to leave a comment in the comment section down below with your opinion on the content of this article and/or the game.

Where is our remake Nintendo?

pokmon_pearl_image10A lot of the early generation Pokémon games got a remake from Nintendo. The first generation, Pokémon Blue/Red and Yellow, has been remade on the Nintendo GBA and more recently on the Nintendo Switch. The second generation, Pokemon Gold/Silver and Crystal, got a remake on the Nintendo DS. The third generation, Ruby/Sapphire and Emerald, got a remake on the 3DS.

Fans are hoping for a remake of the Sinnoh region on the Nintendo Switch. The fully experience the story of this 4th generation all over again. Fans want to start in Twin Leaf Town again, together with your childhood rival, meeting the evil team in the first minutes of the game. Now, this game has your usual Pokémon story. If you have played any previous Pokémon games, you will know what to expect. Fight 8 gyms, defeat an evil team, save the world from destruction, defeat the Pokémon League and become champion of the region.

There are a few twists in the story, but overall it stays very normal for a Pokémon game. While I was playing the game for the first time, I remember quite liking the story. I found the characters quite enjoyable and I enjoyed myself following the quirky cast of characters I met on my journey. While I replayed the game for this review, I still enjoyed the story but I felt that there was more that could have been done with the story. Thankfully, in the following generations, the story gets more and more flesh out.

Something I found really great was the pacing of the story. In the previous Pokémon games, the evil team stays a lot on the background during the story and nearing the finale of the game, appears almost out of nowhere. In this game, you have several encounters with them and a lot of roadblocks on your adventure are caused by them. This made Team Galactic more memorable compared to some other teams. Then again, I might be saying this out of my nostalgia goggles.

Now, does this game have a good story? In my honest opinion, sort off. If you are expecting a story with deep lore like Skyrim, you won’t find it here. The story has a lot of lore but not too in-depth. The story of this game is quite accessible. And that fits the style and theming of this game better than a lore heavy game. It makes the game a lot more accessible for all ages and it stays true to its portable nature.

Unique mechanics galore

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If you have played the previous generations, the gameplay will be quite familiar to you. Find and catch Pokémon in the wild to make a team to train and battle other trainers. Now, the usual formula gets enhanced by the Nintendo DS because of the added UI elements of the second screen. The Nintendo DS spoiled me since from this generation the UI gets a lot of improvements.

Some key items like the Item Finder are now a lot easier to use thanks to the PokéTech on the touch screen. There are over 20 apps you can get for the PokéTech. Some are useful inside the game and others can be quite useful outside of the game. I remember that one time, a friend of mine forgot to bring his calculator to school and was allowed to use the calculator in the game for exercises. I used the coin toss app a lot for various situations.

Now, each generation has its own unique special mechanic. The second generation had two regions, the third has secret bases, the fifth has seasons… And this generation has the underground AND the PokéTech. Yes, two unique features. Man, the underground looks like so much fun. Sadly enough, I didn’t have a lot of friends (outside of the internet friends) I could play this mode with. I played this mode twice on the bus and it was quite a lot of fun. In the underground, the secret bases from the 3rd generation return. But there is more, there is a sort of capture the flag mode where you can earn points by raiding the flag of other players their bases. And on top of that, you can put traps in the various hallways. And on top of that, you can mine for various ores and sometimes very useful items. And yes, possible fossils to find several Pokémon. While I wasn’t able to play with the secret bases in the underground, I still spend countless hours just digging for ores and decorating my secret base.

Earlier I talked about the improvements to the UI. Thanks to the touch screen, the battling mechanics and bag management got a lot easier. When you look at the newer generations, it’s clear that these UI improvements work quite well since they got even more fleshed out in those generations. To be honest, I missed the second screen with my menu options and such while I was playing Pokémon Let’s Go.

Actually, there is a third unique mechanic in this game but it isn’t something that game-changing. It’s a nice addition that helps with the atmosphere of this game. After some time, your badges get dirty and a bit rusty. So, you can clean them by rubbing on them on the touch screen to make them sparkle again. This is a nice small addition. And yes, as a child I regularly checked my badges to make sure they were still in sparking condition.

Depending on how skilled you are in optimizing your team, this game can be easy and sometimes quite difficult. I’m the more casual type of player and I have to say that I got frustrated with one of two gym leaders. I disliked the 5th gym a lot since I had to grind quite a bit to beat that gym. And if there is one thing I dislike, that’s grinding.

This adventure will take you roughly 40 hours to complete. But, if you want to fully complete this game and see everything that there is to see, you can spend close to 260 hours in the game. While I haven’t fully completed the game 100%, I think I played this game give or take, 100 hours. Granted, over several save files since I have restarted the game two or three times.

The lakes

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Visually, this game looks amazing. Sinnoh still looks great in my opinion. The game is quite colorful and lively.

In terms of the animation, this game looks quite good. I had to get used to the static Pokémon sprites again while battling, but that was a small price to pay.

And the game also nails in it in the audio department. The music for this game is amazing. It’s one of my favorite soundtracks to listen too when I’m in a Pokémon mood and the sound effects really add a lot of flavor to the game.

Running around in the world of Sinnoh is a fun experience. From a port town to the snowy tops of Snowpoint City, this region is one of my favorite regions in the series. Especially because there is so much variation in the region. It’s not themed in one giant theme like in Pokémon Sun and Moon where everything is based on Hawaii or in Pokemon X and Y where everything is themed like France.

So far, I have been praising this game quite a lot. But, are their things I didn’t like about this game. Well, yes. There are a few things I didn’t like about this game.

The first big negative of this game has to do with the fact that the Nintendo Online services have been closed down. Because of this, the online features of this game are inaccessible. Well, apart from the local features then.

Sometimes, I felt that the game was running a bit too slow. Now, I don’t mean that there were any frame drops or lag… I mean that there was a bit too much of the text boxes. Especially when certain weather effects whereinto play.

The best version to play this game is Pokémon Platinium. Apart from fixing some bugs, there is a whole long list of improvements to the game. NintendoEverthing made a very helpful list that can be found right here. And after playing Pokémon Platinium for a bit, I found that a lot of the minor nitpicks I had with the game, were fixed.

And yes, that was almost everything negative I can say about these games… And with that said, I think it’s high time for the conclusion of this article.

Conclusion

Negatives:

-Some rare moments of griding are required to beat the game.

-Nintendo Online being shut down.

-Pokémon Platinium improved the games so much that Pearl and Diamond feel inferior.

Positives:

+ Amazing audiovisual design.

+ Several unique mechanics in this game like the underground and the PokéTech.

+ Fun story.

+ …

Final thoughts:

To be honest, I had a really hard time finding negatives for this game. Maybe it’s possible that I have too many nostalgic thoughts about this game or maybe it’s just that good. In terms of Nintendo DS games, this is one of the best Nintendo DS games I have ever played.

There is a reason why so many players want to see this game remade on the Nintendo Switch. They want to bring this game back to the masses so that a whole new generation can experience the amazing journey through Sinnoh again.

I highly recommend that you give this game a try if you enjoy Pokémon games and/or RPG’s. The main game can be easy for hardcore RPG fans but the post-game and the side quests will give you a lot of challenges.

While this game has a few minor flaws, I find them not hindering my experience at all. Compared to the generations after this generation, this game can feel a bit lacking. For example, you don’t need to hold a button down to run and the menu is always accessible on the touch screen… But, then again, there are moments I really miss the PokéTech and the underground mechanics from this game.

And with that, I think it’s time to wrap up this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

Score: 100/100

Game Quicky: The Pepper Prince 1 – The Seasoning – Episode 2: The Sadness (PC) ~ Let The Rhyme Continue

logoSteam Store page

Back in March, I took a look at the ASCII adventure game called the Pepper Prince Seasoning 1 Episode 1. In that game, a lot of rhyme is used to tell the story. Recently, the second episode of that game got released. I wanted to write an article and release it right on the day of the release of the second episode, but a lot of real-life things came in between. For full disclosure, I got a press key for the second episode of the game and like with the first episode, the developers want that I write my 100% honest opinion. So, that’s what you will get in this review. In any case, let’s dive right into the second episode that continues right where the first episode left off. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

The good

pepper prince episode 2Now, the second episode will automatically unlock when you finish the first episode. The second episode is called: “The Sadness.” It’s a very fitting title for the episode if you know how the first episode ended. When the episode starts, you get a small and quick reminder of what went down in the first episode. This is quite handy since it’s close to two months ago that I played the first one.

I’m going to be careful talking about the story of the second episode so that I don’t spoil anything about the first episode. In this episode, a few questions are answered that rose up in the first episode, but a bigger mystery is unfolding. Especially with the wording of certain characters, you get the impression there are hiding something.

The gameplay is quite similar compared to the first episode. Yet, in this episode, a new mechanic is added. Combining items. This mechanic adds some depth to the game and makes the game a bit more difficult. The first episode was quite easy in my opinion and this mechanic adds some challenge. Now, the solution for the puzzles can be already in your inventory.

As in the first episode, there are several puzzles. But unlike the first episode, the puzzles are quite harder in this episode. There is more challenge in the second episode. To be honest, I got stuck at a certain point, but my girlfriend actually found the solution quite easily. If you are stuck, think outside of the box or just talk to the various NPCs in the town, they might also have useful information.

There are also a few new achievements in this second episode. I still love the fact that there is an achievement that encourages speedrunning the game. Since this game doesn’t have a lot of replay value, this achievement still adds a bit of that.

The visuals of this episode are as pleasingly retro as the first episode. In addition to that, the colors of the objects can be distinguished easily so people who are colorblind won’t have issues with that. And if the contrast between the colors isn’t large enough, the mouse cursor even changes when you can interact with an object.  The fact that some parts of the episode or slightly animated to for example simulate the waves of the sea hitting the beach, adds a lot to the atmosphere of the game.

The bad

ViewThere is one thing that I really disliked about the inventory system. It didn’t reset. So, all the items that you had in the first episode are still there. In most modern adventure games, the items you don’t need anymore in the next section of the game are taken out of your inventory. If this happened in this episode as well, it would have made it a bit easier to manage the inventory. Then again, there are one or two puzzles where you need those old items… In any case, I think that this could have been handled better.

While the combine mechanic breaths some fresh air into the gameplay, I don’t like the mess it makes of my inventory. I think it would have been better if the inventory is and stays alphabetized or something in that nature.

The graphics may be charmingly retro, the text can be uneasy on the eyes for some people. For myself, it isn’t too big of a problem, but my girlfriend complained after a while that the text became hard to read.

My girlfriend noticed something I didn’t notice in the previous episode. It’s a minor thing but it can still take you out of the experience. The fact that you use the option “ASK ABOUT…” to milk a cow is a bit awkward don’t you think?

While the puzzles in the second episode where a lot more challenging, one or two puzzles in the second episode were pretty frustrating. Some hints were a bit too vague for my liking. Especially since sometimes one NPC can give the correct clue while the others always give the same reply. I got stuck three times during the game and didn’t know what to do or what could be the possible answer. Now, eventually I was able to get past those puzzles, but I felt the first episode flowed a bit better… yet, on the other hand, the first episode was a bit too easy.

The conclusion

Overall, the second episode is an excellent continuation of the first episode. With the newly added mechanics and the improved puzzles, this game became a bit more fun to play. But, the game could use some minor polish like a better inventory listing and a minor bit of polishing of the script.

I really liked the additional details in the visual department and the music is still quite enjoyable to listen too. I think that if you enjoyed the first episode of this game, you will enjoy the second episode as well. Now, if you are stuck somewhere, feel free to leave a comment, I’m willing to help.

For now, I won’t give this game a score just yet, I’ll do that when I have finished all the episodes of this game. But for now, it’s looking quite good. And I’m looking forward to the 3rd episode.

And that’s everything I wanted to say about the second episode for now. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: The Pepper Prince – Episode 1 (PC) ~ Rhyming For A Cake

headerOfficial Steam pageDeveloper’s website

Quite often I get indie developers requesting me to take a look at their game. Today I want to talk about a game called “The Pepper Prince” which is an episodic adventure fully created in ASCII art. At the moment, there are 5 episodes planned and only the first episode has been released. Full disclosure, the developers provided me with a press key for this review. And as usual, in this article, you will find my 100% honest opinion. So, let’s get backing and rhyming for a wedding cake of two princes. Yes, princes. And also, as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below.

The positives

pp-7The story in this game is very quirky. It’s completely written in rhyme and it’s enjoyable to read through. The humor, charm, and pacing is just on point.

The only minor thing is that the story was over before I knew it, it was that well-crafted, it drew me in that much that I forgot that each episode contains only one hour of gameplay. I’m now even more excited to play the following parts of the story.

The gameplay of this game is quite enjoyable. It’s a great point-and-click game where you need to look for items to help other characters that in turn help you to progress your quest. The “TO DO” list in the journal was a great help when I didn’t know what my next steps would be.

The visual presentation isn’t for everybody. I can totally imagine some players looking at the ASCII art and skipping this game. But not for this retro gamer, oh no! While playing this game, I felt like I looked up my old-school retro gaming PC and I was playing those old DOS games during those wintery nights with a cup of hot chocolate and a warm blanket wrapped around me. This game leaves a lot up to the imagination and I love it when games pull this off well.

The music in this game adds to the old school charm. The only thing I would recommend to the developers is that there is an option to have more MIDI music playing. It would just make the whole experience that more perfect.

The difficulty in this game is just right. Thanks to the journal, you have a great list of all the things you have to do. You can always ask about various tasks to all the characters that often point you in the right direction. While this game doesn’t have a mini-map screen, the characters point you in the right direction by saying things like: “I have seen him go west.” and things like that. Now, this game isn’t too challenging. As a matter of fact, it’s quite easy and relaxing actually.

The negatives

pp-2Now, this game is very well created. But, there are some things I would change in a future update or for the following episodes.

I’m quite happy to see an achievement for speedrunners. You get an achievement when you are able to finish the first episode in 15 minutes. Now, I totally miss one option that would make this even more helpful. A timer. Yes, a timer so speedrunners can keep track of the time and know when they need to restart when they aren’t going to make the 15-minute mark.

Something I would personally change is the color of either the items you can pick up and the characters. At the moment, they use the same color. This confused me a few times, thinking that an item was a character I could interact with. In addition to that, a small sound effect when you get something in your inventory would be a great addition.

This whole game is controlled by the mouse. Something that would add quite a lot to the charm of this game is if you were able to use the keyboard to control this game to some extent. Since a lot of old school DOS games don’t support the mouse. But that might be just my preference.

Conclusion

This game nailed the charm of an old school DOS game perfectly. The game is enjoyable and great to play through.

The game also has a lot of potentials and with a few changes, the game can become even better.

If you are into point-and-click games and or into old school DOS games, I highly recommend this game. Like I said earlier in my article, I was pulled into the charm and story of this game so much, I forgot that the game is quite short. It made me even more excited to play the upcoming episodes of this game. I want to see how the story will continue and where it takes me next.

The game is also quite cheap on Steam, so I think you have no excuse to give this game a go. I enjoyed the relaxing gameplay. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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Review: Death Mark (Switch) ~ Alive Until Dawn

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Official website

You are walking on a street and you overhear two schoolgirls talking to each other. They tell a story about one of their teachers dying in a horrible death. Her arm was found in the library of the school, cut off from the rest of the body with a red bite mark on the hand. That’s how Death Mark opens. The game I decided to play during the Halloween season because I already finished Angels of Death by then. Since I started playing the Zero Escape series and Corpse Party, I have been hooked on the horror genre. I wanted to play more horror games or games with a strong focus on horror. It doesn’t need to be survival horror like Resident Evil 4 or Silent Hill but a game that fits the mood of the holiday perfectly. Now, I know I’m terribly late with my review of this game. But, it was part of my top 10 games of 2018 list and I want to give my honest opinion on it. So, let’s talk about the PS Vita game that got ported to the Switch called Death Mark. As usual, feel free to leave a comment with your opinion of the game and/or the content of this article in the comment section down below.

Alive until dawn

nswitch_deathmark_05So, the story of this game centers around the mystery of the mysterious Death Mark people has been receiving. This red bit mark appears on people’s bodies when they interact with spirits. The protagonist of this game suffers from your typical case of memory loss and doesn’t remember his past. After you heard the two girls their story, your own mark starts to burn and you get teleported to a mansion. When you enter the mansion, you find it to be abandoned. When you visit one of the bedrooms, a thunder crack reveals the dead body of a girl on the floor with flowers blooming from her stomach and chest. Startled, you run down starts where you meet up with a doll that explains to you that the Death Mark is quite real.

If you are unable to remove your mark, you will die by the time dawn comes. One theory that you quickly form is that you can possibly remove the mark by killing or defeating a spirit. But, how do you kill a spirit? How do you kill something that is already dead? Well, by trying to solve the grudge that is keeping them in the living realm.

After you got the explanation of the living wooden doll that lives on the sofa in the entrance of the mansion, you heard a knock on the door. You open the door and find two teenagers. They are looking for the previous inhabitant of the mansion. She is a spiritual healer and they are looking for her help to get rid of the same mark you possess. It’s revealed that she was the dead body you discovered earlier. So, you try and take her place. So, now you start in trying to help the other people with a Death Mark while trying to discover who you are and which spirit gave you your Death Mark.

All of this is explained in a quite lengthy introduction. The writing of this game is amazing. If this story sounds interesting to you, I have to give you a fair warning. This game is a visual novel adventure game. There is quite a lot of text in this game. If you aren’t interested in playing a game that has more dialogue then gameplay, this isn’t your game.

I do have to say that the writing is amazing in this game. The story has a weird charm. On one hand, the game has amazing characters and great development. It didn’t take long before I got attached to certain characters and I got quite invested in them. Yet, this game is also a horror game. So, a lot of creepy stuff happens on your journey. From finding dead bodies to combating spirits, this game has it all. This game has just the perfect mix between the two worlds and I have no complaints about them. The pacing of the game is just perfect as well.

The only minor disappointment is that the characters are voice acted in Japanese. Now, I don’t mind the Japanese voice acting that much, but I personally prefer English voice acting. The whole game isn’t voice acted, but quite a lot is. The voice acted that is present in the game is really great. But, I’m not going to critique it too much since I don’t know enough about Japanese to say it’s good or bad. But, from my personal experience, I feel that the voice actors always used the right emotion to what appears on the screen.

This game has 6 chapters. The original PS Vita game had 5 chapters and one DLC chapter. The DLC chapter is included for free in this Switch port. There is something in terms of the chapters I’m quite on the fence about. The chapters themselves are not too long nor too short. But, if you combine all playtime to get through the game and fully beat it, this game takes around 8 to 10 hours to complete. This game is quite short, too short even.

Near the end, I was so invested in the game, I was extremely bummed when I finished the final chapter. I wanted to play more, explore the world and setting of the game a bit more. But alas. Thankfully, this game doesn’t have a lot of filler content. The story in some chapters can go at a breakneck pace and that was a refreshing experience.

Explore and read

nswitch_deathmark_04One of my favorite genres in video games is the visual novel. There are two types of visual novels; the ones with gameplay and the kinetic ones. The kinetic ones almost have no gameplay and I honestly dislike playing. This game isn’t a kinetic novel. In this game, you have to explore various areas where a spirit is roaming. During your exploration, you have to find a reason for the grudge of the spirit.

While you are exploring the area, you can come across live or death situations. You get presented with different options and if you choose the wrong option, you get a game over. In some cases, you lose soul power. What is this soul power? It’s the power of your soul, when this drops to 0, the spirit of the chapter catches you right away.

When you are in a live or death situation, you are timed. The remaining time you have is the remaining soul power you have. During your exploration, you can find talismans that restore your soul power if it gets low. Now that I have beaten the game, I can say that there is no additional reward when you answer all the questions correctly without losing soul power. This is a missed opportunity. It would be great if this unlocked the additional 6th chapter or some character art.

Anyways, your soul powerfully restores in-between chapters. So, you aren’t punished for mistakes in an earlier chapter. Personally, my favorite chapter is the 6th chapter. The moral of that chapter speaks to me on a personal level.

Now, there are two different endings to this game. The ending that you get depends if you are able to fully solve the grudge of the spirit of that chapter. So, when it comes to the climax of each chapter, think long and hard before you make your next move. Since one mistake during those battles can change the ending dramatically.

Speaking about the climax of each chapter, think carefully about who you take as a partner on your journey. Sometimes you will be unable to defeat a spirit if you don’t have the right character in your party. I loved trying to work out who would be the best character to use against the spirit. Reading their character profile is even more important now than before. My advice is, save often. You are only able to save outside of dialogue sections. So, don’t be a hero and save after you made some progress. Also, pay attention that this game doesn’t automatically save. And when you are dead, you have to restart from your last save point. You can save using the “Y” button. There are a limited amount of save slots, so use them wisely.

Saving is this game is quite easy. After the introduction, you can save when you are in the mansion in a limited amount of save slots. Now, if you want to be able to restart a chapter, I highly advise you to save right after the introduction of the chapter. Since there is no other way to start from a certain chapter. The only option in the main menu are: new game, continue or a gallery. In this gallery, you can see the animation of the spirits and the images you saw during the chapter.

In terms of UI, this game is good. I have no real complaints. I do have some minor suggestions. Especially with the inventory screen. This would feel so much better if the inventory screen had a static image of the item you have selected. Now, it’s just a boring-looking list of items, like you would see in a spreadsheet.

Anyways, sometimes the story of one spirit links to the story of another spirit. In that case, you can always read a small summary in the pause menu. During that, you can watch the amazing full-screen pictures that were used during the chapter.

During each chapter, you have to explore a location. You can only explore with one partner. The other partner or partners will stay at the mansion to look for clues in solving the mystery of the Death Mark. You can go at any moment to the entrance of the location to take the car back to the mansion to change partners. Like I said earlier, the choice of partner matters. If you are unable to solve a puzzle or pass through a location, try having another partner.

The locations themselves aren’t that large. It doesn’t take too long before you are able to fully explore the location. Now, there is something to do in each and every screen of the game. From small jump scares to big puzzles. Oh yes, this game has small jump scares. Most of the jump scares are rather subtle and aren’t too distracting from the exploration. To be honest, I found them used quite well. Also, it’s possible that you don’t even see all the jump scares since they are location specific.

During your journey for the truth in the Death Mark mystery, you explore a forest, a school, and various other locations. Each location is extremely memorable. The detail in the artwork of each location is impressive. The atmosphere building with the visual presentation in this game is a strong point of this game. I really felt on edge while exploring certain locations. I really felt that the location I was exploring had a certain presence and a morbid history to it. On some occasions, the game managed to get underneath my skin.

Now, in terms of the animations, this game has a lot of missed potential. Apart from the spirit battles, this game doesn’t have a lot of animations. I think it would have been better if the game had a bit more animations and scene transitions. For example, a walking animation from going between rooms would aid a lot with the world-building and immersion. And if you give the option to the players to turn this animation on or off, it would be perfect. Now, there is a small dialogue box that appears when you move between rooms with a sound effect, but could be so much more.

On the edge of my seat

nswitch_deathmark_03Exploration in this game is really well done. During the game, you are able to use your flashlight to investigate each and every room. I highly advise that you look around carefully in each and every room. Since every little detail can aid you in your quest to solve the grudge of the spirit. The game helps you out a bit in the investigation. When you can interact with something, you see a little sparkle animation when you hover over it with your flashlight.

When you have to use an item in your quest, the item will be automatically used. Expect during the spirit battles. In those battles, you have to use every item in your inventory to try and defend yourself. You and the spirit take turns in making a move. If the spirit comes too close, it’s game over.

Apart from one puzzle, the puzzles in this game are well crafted. They really test your skills in exploring the area you are in and your investigation skills. Exploring the location gets even better with the fluid controls. The flashlight is mapped to one of the joysticks of the joycon and reacts very responsively.

Now, there is one thing that could turn some people off and that is the map system. During the exploration, you have a mini-map of the location at the top right. This mini-map is nothing more than a few squares and lines on how the squares connect. So, you will have to build a mental map of the location during your exploration. This is highly essential when you don’t want to get lost. A more detailed map would have been welcome, but I felt it added to the world-building of the game. Remember the story? You only have the few short hours of the night to try and get rid of the grudge of the spirit before you die. So, creating an actual map might lose too much time.

The controls in this game are quite decent. Sometimes I got a bit disoriented, but that’s because of my mediocre navigational skills in games. It doesn’t take long before you get used to the control scheme of this game and learn to use it to your advantage.

The exploration is added with some great sound and music design. The soundtrack sounds like a combination of the Zero Escape series, Ace Attorney and Corpse Party. The music gives off eerie vibes and fits the visual presentation like a glove. I’m actually hunting down the soundtrack of this game to add it to my music library.

Together with the amazing sound effects, the visual and audiovisual presentation of this game is a real treat. I can’t make any complaints about that aspect of the game. Before I keep repeating myself, I think it’s time that we talk about another aspect of the game.

The difficulty of this game is just right. The game is even more difficult when you don’t pay attention during the investigation. In the later chapters, I even took some physical notes to aid myself during the investigation.

Now, if you forgot to save, there is a button that you can use to fast forward the cut scenes. I rarely used this button since I was too invested in the story. I used this button only once when I forgot to save before a LIVE OR DEATH situation and I got a game over… Now, I could have used the “decide again” option to restart from the beginning of the LIVE OR DEATH situation but I lost too much soul power. So, restarting from an earlier point actually benefited me.

Also, there is a message log you can access. A minor complaint is that the button to fast forward is quite hidden in the UI. It’s the L-button.

The replay value of his game isn’t too high. Not counting replays for fun, you can play twice through the game before you have seen it all. Now, this isn’t a big issue but more endings would extend the already short overall game time.

With that said, I said almost everything I wanted to say about this game. I think it’s high time to go to the summary and closing statement of this review.

Summary

The good:

+ Amazing atmosphere in the visual and audio department.

+ Great writing.

+ The game has a lot of text.

+ …

The bad:

  • The game is too short.
  • The game has a lot of text.
  • A bit more animations would enhance the game a lot.
  • You can’t restart a chapter without a save.

Final thoughts:

This game is not for everybody. If you don’t like a game that has a lot of text, I think that it’s best for you to skip this game. If you enjoy games like Ace Attorney, Zero Escape, Walking Dead, Corpse Party, Trace Memory… I highly recommend this game.

This game is the perfect game to play through on Halloween night or whenever you are in the mood to play more horror focused games. The writing, pacing, audio and visual presentation of this game is very well done. The biggest flaw of this game is that it’s too short. I got so invested and the ride was over before I knew it.

Now, a spiritual successor is going to be released in Japan really soon called NG. I really hope and wish that they are going to bring this game to the west as well. Since the trailer looks amazing and I really would love to play it.

I can totally see why some people would be turned off by this game. But personally, I loved my playthrough. When you play this game, don’t use a walkthrough. This game gets even more fun when you aren’t using a walkthrough to guide you every step of the way.

If you ask me, I think that this game is totally worth its price. This developer really convinced me of the quality games they can put out. While this game has flaws, in my eyes they don’t ruin the experience at all. But, I’m really going to hammer this home… This game would be perfect if there were a bit more chapters. A bit more content.

And with that said, I have really said everything I could say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

Review: Dragon Quest Builders (Switch) ~ A Building Quest

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Wikipedia entry

How would I explain Dragon Quest Builders? Should I say that it’s a Minecraft clone with quests? A more interactive version of Minecraft Story Mode? Or should I say it’s a Dragon Quest game with elements of Minecraft? In any case, I mentioned this game in my “10 games I’m looking forward to playing in 2018.” article last year. Now that I have finally beaten this game, I want to talk about it, give my honest opinion on it. I played this game on the Nintendo Switch and let’s take a look at why I looked forward to Dragon Quest Builders and if it held up my expectations. And as usual, feel free to leave a comment in the comment section down below with your opinion and/or thoughts on the game and/or the content of this article.

 A Building Quest

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The story of this game takes place after Dragon Quest I. Yes, the NES original game. The world of Alefgard. But this time, the hero of Dragon Quest I actually accepted the evil DragonLord’s suggestion of ruling beside him. So, the world falls into chaos and darkness.

You are woken up by the Goddess to help rebuild the land and only the land. The Goddess reminds you frequently that it’s not your job to defeat the evil Dragonlord. Now, will this legendary builder be able to rebuild this land and fill his role or will this builder want to do more?

The writing in this game is amazing. It’s so full of character, charm, and humor. There is a lot of text in this game and there is no voice acting. This could be a problem for some, but not to me. Something I really love is that each world you help to rebuild has a different theme and different style of writing. The story itself might be generic and you might be able to predict the ending, but the presentation and how it’s delivered excuses that negative in my eyes. I got attached to some characters and when I had to move to the next world to save, I almost didn’t want too. I didn’t want to leave the people I just got to know and build this city with.

The more you read the story, the more the world gets fleshed out. You learn a lot of details about every character you meet. Your goal is to rebuild the land, and you do this with the Banner of Hope. You place this banner at the ruins of a city destroyed by the evil Dragonlord. The light that’s produced by the Banner of Hope attracts people and they will arrive to help you out in rebuilding the city.

Now, there is one catch. You are called the Legendary Builder for a reason. One of the reasons is that you aren’t the Legendary Hero that is going to take down the evil Dragonlord. The other reason is that you are the only one who remembers to create things.

So, when you are exploring the world and find new objects, you sometimes get a recipe or remember how to build a certain object. Sometimes you get blueprints for your town residents to build a certain room for them. This is one of the building quests you have to do to progress in the story.

There is some sort of replay value in this game as well. As a test, I replayed the first chapter twice from start to finish. While I finished the world quicker the second time, my city looked completely different. So, I had a different fun experience.

Where to next?

DragonQuestBuilders3

Now, to progress into the story, you take on quests of your villagers. There are two types of symbols. One has a quest and the other is a symbol that enemies are going to attack your city. I’ll talk more about the combat later.

So, when you take on a quest, you have to rescue somebody out from the wilderness, defeat some monsters or create a certain room or object. If you have to go outside the city, a quest marker will be placed on your map.

The map system is something I truly liked in this game. You never have an overall map of the world you are in. You can only have an overhead view of your area. There is always a white flag and an arrow showing you the direction of your town. While each area you can visit is big, I never got lost.

Yes, each area. When you beat certain waves of monsters attacking your city, you might be rewarded with a portal. This portal brings you to another area. Something I really like is that the world is interconnected. If you go to the edge of the world, you might be able to see the next area. There is an invisible barrier, a strange force, that’s stopping you to build a bridge over the ocean to sequence break. (For those who don’t know what that sequence breaking means, it means doing things out of order. Breaking the intended sequence of events.)

If you visit an area where your town isn’t located, you are able to pick up a Navi-globe. When you place this object, you get another marker on your map. So, what I did is placing this marker at the portal back home or at the location of a sidequest. In total, each world has three globes you can move to whatever location you want.

So, you can explore the large worlds at your leisure. Trying to find all the side quests and collecting as many resources as you can. I loved running around in the world since the visual presentation of this game is amazing. My favorite world was the final 4th one. I loved the conclusion of this game.

Visually, this game looks and feels like a real Dragon Quest game. While I was playing this game I often had memories of playing Dragon Quest on my PS2, DS, and 3DS in the past. There are a lot of easter eggs in this game to the earlier games. The animations of this game added quite a lot of the visual presentation. I didn’t find anything that felt out of place. The only “creepy” thing is that when you are talking to somebody, other characters could move. And villagers almost always turn their heads in your direction when they are close to you.

I felt at home while playing this game. This might have to do with my love of Minecraft, but also with it playing on my nostalgic love for gaming. The best example is the soundtrack. The soundtrack of this game has no real original tunes in it. The soundtrack of this game is completely orchestrated and it is all tunes you heard before in the Dragon Quest universe. It’s like a “best of” album. Oh, and there is a music easter egg in the game for you will enjoy if you like retro gaming or the old school Dragon Quest games.

While this game has no voice acting, the sound effects in this game are good. Most of them I have heard in previous Dragon Quest games, so nothing new there. but they work pretty well. The only voice acting I have heard in this game is the sleeping, damage, and death sounds of the main characters. Which are pretty great.

Now, exploring the worlds are pretty fun. The controls of the game are a joy to work when you get used to them. And I got used to them pretty quickly. The only annoying thing is that the camera can be annoying sometimes.

I had to struggle with the camera here and there. Especially when you are in small rooms or areas. I had such infrequent issues with it, it didn’t bother me too much. But, I heard from other reviewers that it caused problems when you wanted to create a very detailed city. Since I’m not really a builder but more of a resource gathering and explorer, I didn’t experience that much camera-issues.

Speaking about camera-issues, I think I should mention this. This game runs on a quite stable 30FPS on the Switch. While I didn’t have an issue with that, I think this might be an issue for some people. So I wanted to mention it.

Just press the button

DragonQuestBuilders1

My biggest issue with this game is elsewhere. I had a problem with the combat. The combat in this game is pretty stale. You are only able to create short-ranged weapons. The situations where you can create a long-range weapon are pretty rare. The biggest issue with the combat is just what the subtitle said, it’s just pressing the button. There aren’t a lot of enemies that require a different strategy than to run at them, hit the attack button until they are dead. Sometimes you had to back up and use a healing item, but really, there isn’t any more strategy than that.

It gets even worse when your villagers are helping you in fighting enemies. I had times where I wasn’t able to see my own character. Thankfully, you are able to create your own character and playing around with the colors to make it stand out more helps a lot.

Thankfully, combat isn’t the main focus in this game. There was a mission in the 2nd world that got pretty difficult but it really helped me to understand the flow of the combat in this game. And after trying that wave 5 times, combat just clicked for me. I got the flow of combat and I never got any major issues with the enemies in this game.

That’s why I haven’t seen the game over screen too much. When you die during exploring the world, you lose a part of your inventory. Just like in Minecraft, your items drop at the location you died. Unlike Minecraft, items never despawn.

If you die during a combat mission where you are defending your city, you can restart the fight or go back to a save. Speaking about saves, you can only save using the Banner of Hope. You have five save slots per world. I highly recommend that you save often since this game doesn’t autosave.

Whenever I saw the symbol that enemies were going to attack my city, I saved. Sometimes after a couple of quests, I saved. Now, here is a fair warning for the gamers who like to build and decorate your city who want to play this game, use the save system to your advantage. Since some enemies can destroy buildings. I admit to restarting some battles because too much of my city was destroyed. Thankfully, you don’t have to go look for new materials, since everything dropped on the floor, but I wanted to avoid the damage. So, it’s a good idea to defeat those enemies first. When you learn the patterns of the enemies, you won’t have such a hard time.

Speaking about that, this game isn’t too difficult. If you keep an eye out on your supplies during combat and learn what makes each enemy tick, you won’t have too many problems with this game. The game does provide you with various challenges but I rarely had trouble. A great tip I can give you is, that whenever you are using a healing item; stay out of range of your enemy. Since an attack cancels out the healing or when you are using the chimera wing: the teleporting. Oh, and these wings also teleport the people who just are traveling with you.

If you always craft the strongest armor and weapons, you won’t have any issues. The weapons I loved the most in this game are the hammers. It didn’t only help in building, but it was really strong. So, if you want to make this game more difficult on yourself, just explore with weaker gear.

In addition to that, each world has a different challenge. In one world you won’t find a lot of food and in another, the enemies provide a big threat. The learning curve of this game is perfect. You learn a different skill in each world and everything comes together in the final world. The final boss tests everything you learned until that point.

Speaking about the boss battles, they are pretty good. There wasn’t any boss battle I didn’t enjoy or that I wanted to see changed. The weakest is the 2nd boss since I felt it didn’t have enough connection with the theme of that world.

One feature I really like in this game is the Big Colossal Coffer. This chest works like an ender chest in Minecraft. Sort-of. When you place it down, your inventory space gets a lot bigger. but here is the amazing thing. You can take out and put things where ever you are in the world. I have to admit that this mechanic helped me a lot.

Now, I have mostly been praising this game. Is there anything negative I can say about this game? The game does a lot well, each world has 5 additional side quests. These side quests are only revealed when you finish the world.

So, what is something negative I can say about this game? I could nitpick about the crafting system could use a feature where you choose how many times you want to create an item. It’s one or all. Yet, I think the crafting system has an amazing feature where you don’t need to have the items in your inventory to craft the items. If they are in a chest or your coffer in your city, you can use it to craft items. So, you don’t have to look through every chest when you want to craft something.

Another thing is that I was unable to create a certain block in the final world to finish the roof of my castle. While I was researching if there was a recipe for this block, I learned it was one of the blocks that your villagers could create. Mine didn’t, sadly enough. Yet, the fact that villagers create items for you is extremely helpful. Especially when you build them a place to create food. Something that would be lovely is that you were able to assign tasks to your villagers, so who does what… but then again, you don’t lose any items while they craft for you.

Earlier I said that this game has only 4 worlds. You might say that the game is short. And yes, the story of this game was over too quickly in my opinion. Yet, when you do all the side quests and you want to completely explore the world, you can spend a lot more time with this game. And let’s not forget the free-roaming mode where you can even share your creations with other players. I haven’t finished the free-roaming world, so there is still some fun to be had with this game for me.

Something that annoyed me was that when you were building blueprints, you had to start with open space and use only the blocks that the blueprint has. So, if you use wood instead of dirt for the wall, the quest won’t register as finished. Yet, nothing stops you from changing the blocks after you have finished the quest.

Another irritation with this game is that very occasionally, I was unable to have my room recognize as a room. Especially when I dug into the walls to try and escape enemies and use the sleeping mechanic to fully heal. Yet, waiting out the night to heal wasn’t too bad when this happened. Besides, the times that this happened I can count on one hand. So, it’s not that big of an issue.

Something that I sometimes wished is that I was able to farm certain blocks. Especially flowers or ivy. And the only reason for that is that I was too lazy to explore the world if check if I have forgotten to pick it up.

The only thing that I really disliked, and didn’t have a positive thing to balance it, was that some resources are extremely limited or hard to get. But then again, I only had an issue with this in the last world just before the final battle. So, yeah.

This game really hooked me. The sequel to this game looks extremely promising. There are a lot of features added that would be amazing in the original. So, I’m quite excited about that.

The only big negative I can about this game is that it isn’t released on PC or other platforms. I think that this game can get some popular when it’s released on PC and other platforms. Then again, I’m glad that this game got ported to the Switch, since trying to find a PS Vita nowadays isn’t the easiest of tasks.

Phew, that was a lot. Truth to be told, I haven’t talked about everything but I wanted to leave some things as a surprise for you guys. But I think it’s time for a conclusion in this article.

Conclusion

Negatives:

-The camera can be pretty annoying sometimes.

-The combat can be quite bland.

Positives:

+ Great writing and story.

+ Amazing controls.

+ Great visuals.

+ Exploring various vast worlds.

+ ….

Final thoughts:

I’m so glad that I played this game. If you have a Nintendo Switch or PS Vita, you owe it yourself to pick up this game and play it. Even if you aren’t a fan of Dragon Quest/RPG’s or Minecraft, this game is a lot of fun. If you truly dislike both, then I would recommend you to skip this game.

I had high expectations and hopes when I started to play this game and this game didn’t disappoint at all. There were some things that I didn’t like, but it rarely hindered the enjoyment I had with this game.

Each time I got defeated by some monsters or a boss, I got another attempt in trying to defeat them. Not only that, I felt I was drawn into the world and enjoyed the game from the start to the end.

After finishing this game, I really want to play the sequel. Until then, I think I’ll keep playing this game since every time I boot it up, I find something new to do or to improve in one of my 5 towns. Including my free-roaming one.

I can’t recommend this game enough. I’m currently trying to finish all the side quests I haven’t done yet and experimenting with Free Roaming. I just hope I won’t run into trouble with that when the Switch Online service launches in a month.

I’m curious to hear your stories about this game in the comment section down below. And if you pick up this game, feel free to tweet me a picture of your cities or your adventures to my Twitter: @NekoJonez.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 100/100

PSA: See stolen content from content creators? Content theft!

Today, I had an unpleasant surprise this morning on the train to work. I found out that two websites actually stole my content! This was such a let down since the amount of content that was stolen from me is more than just one article. It’s almost all my articles from December. While I was working on contacting other sites and blogs that got content stolen, a good blogging friend of mine Drakulus wrote this article. And it’s actually a great lesson to learn. 

What do you if you come across stolen content? Do you ignore it? Or do you do something about it? What if the stolen content you come across is yours? 

WordPress is a great place to publish content of all sorts. Some people like to use it as a diary. While others, like myself, us it to express their love for gaming by reviewing games, writing excellent opinion pieces, and being active within the WordPress community. Some people, however, don’t use WordPress for any of those things. They use WordPress to steal other people’s work and post it as their own. They use it to make money by leaving half links to the creator’s blog to avoid suspicion and they use it to attract followers that would have no idea that the content that they’re reading and enjoying belongs to someone else. That’s what we’re here to talk about today. 

A fellow blogger has had a good chunk of his content stolen by two different blogs. The blogger is NekoJonez and he and I decided to write a piece on how to prevent something like this from happening in the future. The blogs in question are wponlinetutorials and proxly. Now I know I can’t accuse someone of theft without proof. How’s this for proof? (original article, written by me)

That post was taken from NekoJonez without his permission and posted on that site. He wasn’t asked by the owner of the blog if it was okay. They just took it and posted it as their own piece of work. That’s not cool and something needs to be done about it and that brings me to the point of this post today. 

NekoJonez note, if you want more proof, just look at the dates of my article about Nintendo Pocket Soccer Club. I published mine on the 10th of December and this ripoff blog published it on the 17th December. Yeah. 

If you want to do something about this to prevent this from happening again we need to look out for each other. We need to report these people that are doing this crap so they’ll know we’re serious about defending our hard work. I don’t know about you, but it takes me a few hours to write a single article sometimes. And if I knew someone was profiting from my work I would be pissed too and that’s why I’m doing this. I went through both blogs and noticed a lot of stolen content. Most of it is from NekoJonez, but other blogs were stolen from too. 

We’re bringing this issue to light and you can too by opposing this. Stealing is bad and shouldn’t be tolerated. Help us take these guys down by reporting them to WordPress. Click here to file a complaint. If enough people come forward and do this WordPress is going to have to force this person to remove all their stolen content or remove their blog completely. 

Let’s stand together and defend our work from thieves that are looking to profit from it.

NekoJonez here again. So if you notice other blogs or websites just copy and pasting somebody else’s content without using it in a good context, notify the content creator as quickly as you can. Personally, I wouldn’t mind people quoting me or using excerpts from my article to talk about their points, but if you copy the whole article, that’s another story. The content creator always needs to give permission before you use it, it’s just etiquette. 

I really want to thank everybody who already helped me file complaints about this so we can resolve this issue as soon as we can. I’m really thankful to all other bloggers who actually reported the stolen content as well so this will be resolved.

If you notice my content ever being stolen from another blog, use my contact page/DM me on Twitter or any other social media platform.

If you notice other blogger’s content that gets stolen, like I said before, contact the blogger in question before you take action. If the content owner wants you to report it as well, he or she will ask.

Also, try to not make a big fuss about it at first. Why am I saying this? The reasons are simple, don’t wake sleeping dogs AND don’t give a website unneeded traffic. Who knows, they might have a system with links set up, that every time they get clicked they earn money.

I think I can speak for all of us content creators here, we are always thankful that our audience reports stolen content to us. This way we can avoid people abusing our content and avoiding creators giving up on following their passion!

It’s never fun to see your content stolen since you put your time and effort into it. Having to deal with researching, contacting hosts and WordPress and other blogs who got content stolen is so time-consuming and you lose time spent elsewhere in your life. On the other hand, you could argue that we shouldn’t care, but what’s the point then of writing content again?

Thank you for reading this PSA written by me and Drakulus. Thanks for all the support and help! Feel free to tweet this article out, share it on Facebook or on any social media platform so we can raise awareness of this issue and start fighting it.

(PS: How ironic would it be if this article gets stolen from NekoJonez’s Gaming Blog and posted on one of those bot/stealing websites)

Creative Christmas #7: Present Time

OrnamentsTrim_treetoppers99792-171002_1506972985225

And we are back with the Creative Christmas series, a collab I’m doing with LaterLevels. To be honest, during the past two days I was too busy with family parties. So, I was unable to think of a theme for this series. Okay, I have to admit that I thought about it, but I wasn’t able to implement. I thought of one where each article was a page in Santa’s diary, but then I wouldn’t answer for myself. Another idea would be where I would talk about if my answer would be in the naughty or kid side of Santa’s book. Well, maybe with the help of a present I can think of a theme. I got a new Mario shirt and a new compressor to blow out electronic material. But what’s this? Another question about presents for me to answer, let’s take a look! 

Your help must have worked, because it’s now Christmas morning and presents are under the tree! There’s a fancy box with your name on it; which gaming-related item are you hoping is inside?

If I would ever be able to get a certain gaming related item, I would have to divide my answer into two parts. First of all, real existing items. Which game-related items would I want that truly exist?

Besides a boatload of games that I want in my collection and a few consoles I want to have and start collecting for, let say which piece of merchandise do I really want to have?

bioshock-merchandise.png

For me personally, I would love to have some more merchandise of the Bioshock series. I know that there are some nice looking t-shirts and bags out there.

If you would give me some merch from the Bioshock series, even when I already have it, I would always be happy. The Bioshock series is such a great series that is near and dear to my heart.

The same counts for merch from the Zelda series. I’m in love with the Zelda series and I would love to own a bit more shirts and merch of it. Oh, or the mangas that I don’t own of “the Zelda series” yet would also be a nice gift to get.

Now, there are a few games I know that there is barely any or no official merchandise on the market. But I would love some merch for it anyways. These games include Ace Attorney, Monster Tale, Stella Glow and the Zero Escape series.

Actually, if you ever need to give a gift to me; anything game related merch would do the trick for me. Because I’m a game collector I enjoy getting something game-related. You would make me even happier if you relate it to a game series I like. And you know those series if you read my blog or talk to me.

Now we come to part 2 of my answer. What if I’m able to get a fictional game item in the real world. This is going to be interesting.

You know what would be nuts? If I would be able to get any of the transformation masks for The Legend Of Zelda Majora’s Mask into the real world. Then again, what practical use would it have besides the cool factor? Besides, it wouldn’t be that much fun since I would have to use these while nobody sees me or I would be used for experiments and all that jazz.

zelda-oracle.png

Then I thought about getting the Harp of Ages or the Rod Of Seasons from The Legend Of Zelda Oracle of Ages/Seasons. It would be so close to reverse the flow of time or change the seasons at will.

While messing with time presents a whole different host of problems, the same can be said for the Rod Of Seasons. If I would be able to change the seasons at will, I might destroy the planet with it. So, that’s not a good idea either. Besides, the rod only seems to work on sawn-off tree trumps and those aren’t around too often in my area.

The notebook from Scribblenauts would be pretty interesting to own as well. I would be able to summon what I want and when I want it. Then again, if this would fall into the wrong hands, dangerous things can happen and we would live in a strange world.

While it would be amazing to have any video game item in the real world, I think it would cause a whole host of other problems that might bring me into greater trouble. If the problems are solvable, you would have to put the practicality into question. Since not everything from the land of video games would have a use in the real world.

So, if I would be able to avoid any trouble, I would love to have the items I listed above these paragraphs. Yet, I think that the answer that was expected in the questions was more the 1st part of this article. I see the second part of this article more as a fun thought expirement.

That’s my answer for today. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

You can find other bloggers their answers here.

Gamer’s Diary #5: One time special!

character224Since I want to do something special this month, I decided to get my old series “game diary” back for one time. To avoid that only there are only reviews and first impressions from a given console or handheld. Anyways, enough introduction and reason why I bring the series back for this one time. In this article you will find a story where 20 game titles are hidden. Do you know enough games to find them all? If there are more then ten, feel free to tell me. The solution is underneath the story. To avoid spoiling yourself, I made the text white. This way you have to scroll over it to reveal it. Anyways, I hope you enjoy this one. Good luck and have fun! To avoid confusion, I used the Wikipedia lists of all titles on the gameboy and gameboy color. I also hid 10 titles of each handheld. Oh, and before I forget, let me know in the comments how many you got and or some feedback on this article. 

 Gameboy part

 Hello there, I was just trying to find some worms in my backyard for a biology project. It’s kinda gross, I know. But we are going to study how fish react to them. I’m quite disappointed that I had to cancel my tennis training. Otherwise I wouldn’t had enough time.

I could be lazy and go to the animal breeder in the alleyway, but what’s the fun of that? I like to find other insects like centipedes to scare the living hell out of my sister.

Before I forget, the guy who owns the animal shop has like a monopoly on animals in my town. I thought Chinese people only played Mahjong. Stereotypical, I know. I prefer card games more myself honestly. My dad, who is a fire fighter, is more of a chessmaster. But he is on in a meeting now in Shangai.

Gameboy Color part

Hello there, my name is Laura. I might not be able to make a 720* on my skateboard, but I do some basic tricks. I don’t like to go to VIP parties since, I’m never invited. They think I’m a nerd because I like to play backgammon with my family.

Oh well, that’s their problem. They are like running animals, not a chicken run … but more running ants. Annoying but useful sometimes.

Look who we have there, my dad is home from his job as a deer hunter. He has a big gift for mom. I have a déjà vu. Didn’t he do the same thing last week? I shouldn’t care too much about that, otherwise bad thoughts will spawn in my head.

Solution

Gameboy part

  • Worms
  • Backyard
  • Tennis
  • Animal Breeder
  • Alleyway
  • Centipede
  • Monopoly
  • Mahjong
  • Chessmaster
  • Shangai

Gameboy Color part

  • Laura
  • 720°
  • VIP
  • Backgammon
  • Chicken Run
  • Antz
  • Deer Hunter
  • Gift
  • Déjà Vu
  • Spawn

Final thoughts

First of all, this should be released last weekend, but I was busy and such. Sorry for the delay. I know it’s shorter then the other entries but I’m so busy but I wanted to make sure that it got released.

It’s a difficult game, isn’t it? I wouldn’t be surprised if you barely found any title in the story. That’s because you shouldn’t pick generic titles. Then you don’t stand out, then you blend in a story so nicely.

Anyways, thanks for reading and hopefully you enjoyed reading it. I also hope to see you another time here on my blog. (Also, this was an exclusive article on my blog, not reblogged on other partner sites)

Review #029: Time Hollow (DS) ~ DAT Themesong.

Time_HollowWikipedia entry

Alright, in order to celebrate some milestones, it’s time to review a game that’s very special to me. I begged Konami to make a sequel of this game. But why? Is this game really so good that it deserves a sequel or am I just being hopeful because I love this game? Before writing this review I replayed the whole game. Just to be sure I wasn’t going to forget anything when I would review this game. I have beaten this game 3 times. I might have beaten it more then 3 times, I honestly don’t remember. This game is extremely memorable to me because I can relate with the main character. Not only that, the soundtrack just helps me write. And the main theme, yes, the main theme. I selected that once in an article about my favorite music tracks in games. So, I don’t have to explain myself there. So, before we continue, this game is a visual novel and adventure game. Like Ace Attorney or Professor Layton. So, because of that, this game falls into my favorite game genre ever. Because this game’s strongest point is the story, I decided to not have any spoilers here! YAY! Anyways, let’s get to reviewing this game. As always, feel free to leave a comment with your opinion on this article and or your opinion on the game. 

I open my eyes, to another day.

time-hollow-1In this game, you play as Ethan. His birthday is the next day. After you meet his family and the basic characters are set, the story flips the tables on you and takes you on quite a ride. Yes, his parents go missing. They aren’t kidnapped. Since Ethan had a nightmare. In that nightmare, he saw his parents fleeing a burning building through a portal.

That’s all I’ll tell you about the story. Apart from my views about it, of course. So, the story is amazingly written. The build up to the final part is thrilling. The story has several chapters. As the title suggests, you will have to mess with the time and past events. I’m just blown away by how the problems you have to solve can build up to the actual villain of the game.

But here we hit on of the biggest weak points of the game. The game is short. Not as short as Lili’s: Child Of Geos, but I was able to beat this game in a week. Maybe my experience with adventure games helped me, but still, comparing it to other adventure games on the Nintendo DS, this one is too short.

At the other hand, this isn’t such a bad point. The story doesn’t get messy with too many events which makes the story really memorable. The writers truly focused on the personality of the characters. You see them grow and change with each change you make. In the end, you will start to hate certain characters and get attached to others. Mostly due to the brilliant writing. The story never feels; how to say this? Made longer on purpose so you have a longer game to play. It truly benefits the game since you get to know the location better!

Taking back what was mine.

Ethan_Vin_Chronos_dialogueAlso, CAPCOM, take notes please. In this game they nailed the voice acting perfectly. They didn’t use voice acting outside the cutscenes. While using it outside the cutscenes was rather interesting, you can create awkward breaks in it. While there aren’t many cutscenes in this game, they did place them nicely. After solving a big problem, being rewarded with a cutscene is such a sweet feeling.

Sound design wise, they did an amazing job. The sound effects make the game feel truly alive. While I would have used a bit more sound effects if I made the game, I have nothing bad to say about them. Even the voice acting is way better compared to another Konami title I really love as well, Suikoden Tierkreis.

So, the gameplay of this game. Well, it’s pretty interesting. You are presented with a problem. It’s up to you to solve it using Ethan’s special powers. It has something to do with time. Yet, you still want to find out what happened to your parents. The game requires you going to certain places and talking to people.

It doesn’t sound like much, yet it’s strangely addicting. Mostly because the story is really well made, I wanted to continue to play!

In the end

3196a

The difficulty in this game lies into if you are familiar with the style of gameplay or not. Like I said earlier, this game is rather at the short side for veteran adventure gamers. At the other hand, I do expect new players to the genre getting stuck at certain parts. To avoid that you get frustrated, there is a character that’s “training her psychic abilities”. She is basically giving you a clue what to do next or where to go next.

Visually, this game really shines. On this front, I honestly do disagree with the other reviewers. I have seen review where they give this game only a 5 or 6 on the visual aspect. And I don’t think that’s enough. Because most of this game is told through it’s presentation. This game is more like an interactive book. There isn’t a lot of animation to talk about, apart from the flashbacks and cutscenes. I honestly loved revisiting certain places just because of the visual polish this game got.

So, before we go to my conclusion, I do think I have to speak my mind about the replay value. This game has a small bit of replay value. Because there are two different endings. You can only unlock the 2nd ending once you finished the game. Also, the 2nd ending is more for… Whoops, I nearly spoiled a part of the game.

Yeah, because of the genre of this game, there isn’t any replay value besides the second ending. The only time you might replay it, is when you want to review it or just feel like replaying this game.

So, time to move on to the conclusion!

Conclusion

The bad:

– Way too short.

– Failed to bring innovation to the genre, where there was potential.

The good:

+ Amazing story.

+ Unique gameplay.

+ Amazing soundtrack

+ …

Final thoughts:

The biggest setback of this game is that’s it’s short. Way to short. Because of that, I see how a lot of people won’t really get into this game. Honestly, playing through the game for a couple of times, I wasn’t able to find any other negative besides just the length of the game.

I honestly get the feeling that this game is polished to perfection instead of made longer. I might just be blinded a bit because my love for this game. Who knows? I invite you to play this game and tell me what you think. If you liked games like Ace Attorney or Trace Memory on the DS, it would be a shame if you missed out on this one!

Score: 75/100

NekoJonez: Game Diary #4: Sick day ~ PSP Games

It’s finally back! The blog game created by yours truly NekoJonez. I came up with this game when one day I realized that some game titles were generic words and they could be hid in a story. So, I played around with the idea in my mind and I forged this game. In this game, your goal is simple. I have hid 10 game titles in a made up story. Can you find them all? Don’t worry, I always mention a list from where I got the names so there can be no real debate. If I left one in that I didn’t mention in the solution, feel free to drop a comment. In this entry of Game Diary, I hid 10 PSP games. I created my list using this WikiPedia list. I admit this list is going to be tricky. Keep in mind that I used words that can be hidden in a sentence. That is a great tip to find some. So, feel free to leave a comment saying how many you found and which ones. And if you enjoy this, hop on over to my blog, I have more of them there. Anyways, here we go! 

The story

Dear diary

Today, I think I got infected with a virus. Not on my computer, thankfully. I got really sick today. Finally some rest after all these days. I was getting sick of the rush of every day. Trains, cars, motorcycles… It was giving me a serious headache. Besides, they had a strike in Brooktown High today, I couldn’t go to college anyways.

I couldn’t get into the flow of things. Of course, I was sick. My temperature gone up big time. I decided to try and play some games. But I couldn’t do it. My concentration was there. I switched on the TV and I noticed that I got some background noise.

The beats from the music from the neighbors next door was loud enough to play through my movie. The movie was about cars without a driver. A simple idea but I wish I could crush the music installation of the ones next door. But I wasn’t able to exit my home today to actually do it.

That’s all for today. I hope to write more later. When I’m healed.

Blaire.

Solution

Wow, this story was short. Well, that makes it a bit easier I think. Here follow the games in order of appearance.

  1. Infected
  2.  Rush
  3. Cars
  4. Brooktown High
  5. Flow
  6. Up
  7. Beats
  8. Driver
  9. Crush
  10. Exit

So, I hoped you enjoy this article and this game. I enjoyed writing this one a lot. It’s an old series that made it’s return. Hopefully I have new idea’s for future ones soon. Tell me from which library I should write a new article in this series.

Anyways, I’m going to try and write some nice new articles in my break so keep an eye on my Twitter feed for updates!

Game Diary #2: A day at school ~ GBA games

Arpegi Back

When I posted the game diary yesterday on my blog on my forum, a lot of amazing replies came. One of them even asked for more of them. And you guys are in luck, I felt like making another one today. So, in this blog game, I write a fake story as a sort of diary entry. In this story, I hide several game names or obvious game references. Each entry has it’s own theme. Like last entry was one where 10 NES games where in hidden. I realize that I made a flaw and put a SNES game in by accident. Thanks Muddy for pointing that out on the forums. Speaking about the forums, the global moderator Light made this picture meant for a wallpaper. It’s amazing. Anyways, feel free to post your solution or the ones you find in the comments. So for those playing the game, pay attention when reading the comments. So, here we go. In this article I have hidden 10 GBA games. Based on this list. If I made more then 10 references, feel free to comment to. Those one weren’t on purpose. 

The entry

Hiya there diary,

Today my mom went out to the garage. Both my parent’s their cars broke down. Hopefully they get them repaired soon. But the gods are with us. That’s for sure.

Today I dreamed  away. I was looking to the golden sun. Yeah, it’s not yellow for me. I always thought the sun had a more golden color. I should have been studying history actually. But things like Napoleon and robots don’t really interest me. I also never understood why there where robots in my history book anyways.

Today it was a truth or dare with my friends. Silly questions where asked, like if Johnathan is actually in love with Cindy. If that was only true. But Cindy would never start a relationship with him. Only if pigs grow wings. Or better said, when they can fly.

 While I am writing this, I would love it if the guy with the drill would shut up. He is causing me headaches and I can’t study for anything. But then again, I prefer that sound over the sound that comes from my sister’s room. How she can watch that show American Idol, I truly don’t understand.

The field trip of tomorrow goes to the Rocky Mountains. I can’t wait! It’ll be a whole lot of fun. Hiking through the woods. I can give some teachers a payback of giving me back marks because I gave up at the running test.

Well, I’m too tired to continue to write now. I’m going to dive into my pillow fortress and maybe catch a nap.

See you laterz,

Jonez.

The solution

  1. Cars, from the movie Cars.
  2. Gods, it’s a port of a Sega game.
  3. Golden Sun, yeah, it’s a present.
  4. Napoleon, it’s a game title yes.
  5. Robots, I even mentioned it twice. 
  6. Wings, it’s a GBA too.
  7. American Idol, like the TV show.
  8. Rocky, yup, the boxer has it’s own GBA game.
  9. Payback, it’s a GBA game too.
  10. Fortress is the last game I referenced. 

Final notes

This was harder then I expected. I know a lot about Nintendo, but hiding the games into a story for GBA games, it wasn’t easy. I did it, but I feel like I made some easy use of some game titles.

Anyways, I enjoyed challenging myself with hiding the game titles in here. How many can you guys find? Let me know. But the next article will be something else.

Review #002: Minecraft (PC) ~ Virtual Lego’s with a twist.

Notch-Details-Minecraft-Update-Logo

Link to the game’s site.

Under which smooth stone are you sleeping if you never heard about Minecraft or Lego? This game exploded on the indy game scene and it’s the big hit of today. With over 10 million copies sold on PC and mobile devices, many many positive reviews, this game has to be good. I play it myself nearly daily and went to MineCon last year. But wait a minute, am I actually playing a good game or a messy torturing? Let’s look at the blocky world of Minecraft and let’s check how good the game actually is. 

The graphics suck? No, they look retro!

minecraft-castle-ruinsMany rant video’s how to say that Minecraft sucks will tell you that the graphics suck. Or that it looks bad. The defenders say that the game looks retro. And while the game looks indeed retro, it gives more the impression of Lego blocks in pixel form to me.

Honestly, this game can’t be reviewed in a graphic style. Yes, you can comment on the vanilla graphical looks, but there are so many texture packs that can change the look of the game that it’s impossible to review the graphic side of the game. And I’m not counting the mods to make the game look like “HD” and all the shaders.

If I needed to rate the vanilla graphics, I would praise it. Since all recent games actually go for a realistic look, this game stands out with it’s blocky and pixelated graphics. The vanilla look has never really bored me and I actually barely play with a texture pack. Saves me the trouble of updating it whenever the game updates. Also, I am a retro gamer so I feel right at home in this blocky world.

I don’t get why people bash so much on the graphics of Minecraft. They give me the impression that whenever something doesn’t have proper fingers, the game looks ugly. The people that mostly hate Minecraft are the people who like shooter games. It’s silly how their reviews are always negative. They aren’t really objective and they rip the game apart. As the Minecraft addicts praise the game. Anyways, I’m repeating myself here. Let’s continue.

Goal of Minecraft

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Another big complaint is that the game’s storyline, wait, what story? Well, the thing is that in Minecraft you make the story yourself. The game is a sandbox game and has virtually no limitations. There isn’t even a goal in Minecraft, as there is never a real goal in simulation and sandbox games.

The developers can give the player a goal. Like in the Sims, you need to keep your Sims happy. In Minecraft, the main goal is Survival. If you play in the Survival Mode that is. You also have the creative mode where you get all the blocks handed to you.

In the survival mode, you could mine ores, make a farm, build a home, fight mobs… You can do a lot. Exploring the randomly generated caves is in my eyes a lot of fun. There are actually many things to do in Minecraft, too much to talk about in one review.

There are people on the internet who always make new games within Minecraft itself. Minecraft isn’t going to get boring quick. You have PvP games, Survival games, shooting games, CTF… With Minecraft, you can always make a goal or find a goal to spend countless hours within the game.

The combat is actually a limited part of the game. You can fight mobs, where I think the skeletons are at 1.5 a bit too strong for my liking, and you can fight players. Your only weapons are a sword and a bow. You can enchant your weapons with various enchants, but different weapons in vanilla would be welcome. Thankfully there are mods who add more weapons when you need it.

On the subject of mobs, there are way too few enemies to fight. You have your explosive dude, slender man copy, dead archer, spider, and zombie. Let’s not forget the mutated pigs, the silverfish, blazes and ghasts. Those are all enemies in Minecraft. You have two bosses in Minecraft, one is the Ender Dragon, the other is the Wither. Both give you a challenge if you don’t have good enchanted equipment. But with the enchanted equipment the battles can be a breeze. The Ender Dragon gives you loads of XP when killed and the Wither gives you a Wither Star to create beacons.

So much to talk about

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It’s obvious that this review isn’t complete. And it never will be. The game keeps updating and changing. Which is a lovely thing? New blocks are added, new mobs, new ways to play the game and bug fixes. The game can be very buggy and very complex.

Things I haven’t talked about in this review are the different dimensions for example. There are at the version of writing this review only 3. The End is the worst of them all. Other things I haven’t talked about are Redstone, multiplayer, custom maps, skins, and various other elements.

I have been praising Minecraft for the whole review now, let’s get to the negative side of Minecraft.

The AI of passive mobs is sometimes a joke. The villagers are a great example. They give so many Youtube LP’ers so many trouble that some even rage when they need to work with it. Trying to get a passive animal to follow you is annoying and sometimes very irritating. If you go too many blocks down or when you are in a crowded area, the animal can lose you and just do what it wants.

Minecraft asks a lot from your computer. It’s coded in Java but on computers, with a bad graphics card the game can lag and often have frame drops. It’s playable but with tiny render distance, the game gets a whole lot less fun quickly.

Online, there are way too many hackers. It destroys the fun for people. Griefers, raiders and various other trolls are on servers and sometimes bullying people. It breaks the game and really makes some people sad. Myself included.

Installing mods was difficult, but with custom launchers, it’s a breeze. I’m not going to go in-depth about mods since otherwise, we will be here for six other reviews.

My final point in this game is about the music. It’s amazing. But it barely and rarely plays. It’s a bit sad if only an option existed where you can get the music playing non-stop.

Conclusion

The good:

+ Amazing freedom. 

+ Has so many things to can you make come back multiple times.

+ Very cheap: 20 bucks.

+ Pretty game.

+ Very customize-able.

The bad:

– Herobrine is still in the game.

– The AI of passive mobs needs to improve.

– The game can sometimes be very silent.

Results:

Like I already said, I can get talking about this game for ages. I try to keep my reviews around this length and I know that I have skipped over a lot of the game elements. The mods that expand or change the game, the various online servers, online mini-games, the big community… Or even the big yearly event MineCon. I went to MineCon in Paris last year, videos are on my Youtube channel. 

Let me know in the comments what you guys think about this review and Minecraft. I enjoy it, very much. But it’s not perfect. Thanks for the updates Mojang and the great game.

Score: 90/100