Review: Tomodachi Life (3DS) ~ Compare That Review

TomodachiLifeOfficial site – Forum review

A while back, I was planning to take a break with my blog. A hiatus as it were. I would use the reviews the amazing people of Arpegi wrote and give them a nice place on my blog. Yet, it has never come to that. Yet, I have not forgotten about it. I had too much fun writing my article about Bravely Default and comparing it to the opinion of my friends over at GamersHive. Now, I’m going to compare my opinion of this game with Inu’s. So, I’ll be quoting her review through-out this review. While I haven’t beaten this game, I think I’m allowed to review this game. Why? Since you can’t really beat it. There is always something you can do. It’s like a sandbox game. Agreed, I don’t own this game for too long yet. Actually, I own it for 3 days now. But by then, you have seen most of the game. So, I hope you can understand why this isn’t going to be a first impression. Don’t worry, I played this game for over 10 hours. So, I think that’s a solid base to review it too. Anyway, time to get reviewing. Feel free to leave a comment on the article and or the game. And if you really liked it, consider making an account on our forums, so you can talk to us. (PS: all screenshots I use, are the screenshots made by Inu. They are amazing Inu) 

Is that me?

WoASG3QWhile Inu was writing her review of this game, she noticed that my Mii was on the box-art. It’s true. The Mii eating a hamburger next to “Life” looks a whole lot like my Mii. I don’t think I should look for a reason behind this, since I think it’s nothing more than a pure coincidence.

Story

Anyways, that said, let’s go on with the review. First section is the story. Yeah, the story. So, about the story…

Though there’s not much to the game in terms of backstory, there is one thing. You own an island.

– Inu

Thanks Inu. That’s exactly it. In this game you own an island. Compare the idea to a game like Animal Crossing. In that game you own a town. And that’s it for the story. You create the rest of the story yourself.

Now, the big difference with Animal Crossing and Tomodachi Life is control. You are more of an observer then a major in this game. You can control some things like if two Mii’s should start a friendship or not, what they eat or where their room is. But that’s really it.

So, in terms of story, Inu said it perfectly. She said, and I quote:

You made a resident that looks like yourself. You can make more residents. Everyone calls you <your Mii’s nickname>’s look-alike. Fun is to be had. But seriously, most of the “story” comes from just watching the Miis interact with each other and have fun. They make friends, go on dates, get married, play with the things you give them…and maybe, someday, have children of their own.

– Inu

Gameplay

gEr5xCqHonestly, this is part Sims, part Animal Crossing, part ‘sit and watch to see what they do’. A lot of the fun just comes from watching them.

– Inu

So, how to describe this game? Honestly, I would describe it more as a sort of Island Simulator – Nintendo Edition. This game is not for everybody. Like Goat Simulator, this game is only for you if it looks interesting to you. If it looks boring with reading reviews or looking at video’s, don’t buy it. You won’t have much fun with it.

I enjoy looking at how my actions and suggestions to the problems of my Mii’s influence my inhabitants. Now, is there more you can do? Well, honestly, I feel like this game has a solid foundation but didn’t build further.

There is quite a lot you can influence, but I feel that this game is lacking quite a lot. What is lacking you might ask? First, the fact that kids go on a part-time job. How crazy is that? Well, that’s not really a lack of something, but it’s a complaint at least.

So, this game got a day 1 patch. And yet, I was able to find a strange bug in the game. After a few minutes of play, I saw that my clock was running a minute or two behind. So, I adjusted my clock in-game and continued playing. When I closed my 3DS, I noticed that my whole system clock was messed up. It was suddenly 1st January 2005. And the game adapted that.

To add to the confusion, the game didn’t like me changing the time. And here who go at a strong point of this game. You can’t simply cheat with time in this game. You will get punished. From not receiving new items to not having donations. That’s a great addition to the game.

A great feature in this game is how there is no real “dead time”. What I mean here is not that there aren’t any moments there is nothing to do with your Mii’s… rather, there is no time in the day when every Mii is sleeping OR where every shop is closed. Thank you, Nintendo, this made the game trip friendly. This way you don’t have to wait to play this game when you are travelling by car to somewhere.

Lacking?

XIpVQqLSo, foremost, the treasures. It’s nothing really more than a way to earn money. You simply sell all your treasures at the pawn shop and done, you have a ton more money. Come on Nintendo! This is really lame. At least in Animal Crossing you have a museum!

A minor complaint is that you can’t use the down arrow to go to your max amount of items in the pawn shop. Oh well, that’s a small annoyance.

Another thing that I really find lacking is in the controls. The controls aren’t very good.

The game controls about as fantastically as you can expect from Nintendo. Since the game is mostly menus, there’s not much you can screw up, though. They use the gyro whatsit in the 3DS perfectly, too.

– Inu

Like I said earlier, I disagree Inu. The big issue here is that there is no button to take a screenshot of both screens. This makes you having to make a screenshot of the top screen and the bottom screen just seconds after each other and hope they match up. While this shouldn’t be that big of an issue, it still is an annoyance.

Also, I wish you could control the menu’s with the buttons. Yup, without a stylus, you’re pretty much screwed. Or you don’t mind pressing your touch screen with your fingers. There are some menus you can use with the buttons, but not everything. But in terms of the menu’s there is one huge issue. If you made a mistake, eg: giving the wrong present to a Mii, you can’t revert it. That’s a big annoyance.

Quickly about the rest

kPnJHnMOkay, before I end off this review, I want to quickly talk about the other things in this game. I can’t talk about the difficulty and the length since that’s not playing a major part in this game.

The game is pretty cute. The synthesizer voices add a lot of character to the Mii’s on your island. The graphics are quite nice too. But the strong point here is the animation. The Mii’s act just like a real person would react. And I admit, I believed once or twice that these were real people.

Now, the music is pretty basic. Don’t get me wrong, the music is quite well-made, but I have heard Nintendo do a lot better with it’s music. It’s just that this music isn’t memorable at all. It’s not as catchy as their other tunes.

Anyways, I think it’s time for the summary.

Summary

The bad:

– The music could have been better. More catchy.

– Gameplay, it’s a bit lacking… (See positives for the rest of this sentence)

– Issues with the time settings.

– Some more use of the buttons would make the controls perfect.

The good:

+ … but what you get is really addicting.

+ Amazing atmosphere. You really feel that you’re living on an island.

+ A build in screenshot feature!

+ …

Closing thoughts: 

Inu and many others give this game a high to a near perfect score. Now, I find this a bit too high. This game isn’t a bad game, far from it! But this game lacks depth. I wish I could change the music of the lyrics of the Mii’s singing or see the pets run around while actually interacting with the Mii’s. (Once you enter their room, the pets disappear in thin air.)

We got a solid game by Nintendo, but I think they could have done more with it than what got. Maybe they are making a sequel already with more things to do and more to explore and experience. I’m crossing my fingers at least.

Notice how I haven’t talked too much in depth about this game in this review. This is because I want some things for you guys to find and experience without being spoiled here on my blog.

Anyway, this is the end of the review. Thanks for reading! I hope you enjoy this one. I really loved writing this one. Furthermore, I hope to see you another time here on my blog. Until then!

Score: 70 / 100

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First Impression: CSI: Crime Scene Investigation – 3 Dimensions of Murder (PS2) ~ Part of the wrong era.

Thanks Sprong to upload the best PS2 box-art
Thanks Sprong to upload the best PS2 box-art

Wikipedia entry

But officer! I didn’t commit such a terrible crime! I didn’t make a fun to play game with old graphics. UbiSoft did. So, why am I being questioned? Oh, it’s because I have to answer questions what my first impression was of this game? Okay, I’ll work along. And this doesn’t come on my rap sheet. Sweet! Thanks. So, why did I start playing this game you ask? Well, I played 2 CSI games before on my PC. When I saw this game sitting on the 2nd-hand shelf of my local gaming store I couldn’t hold myself to pick it up and try it. Back in that store I didn’t know that I was in for such a unique experience. This game is truly a mixed bag. …. Oh no, no, no. Not a body bag. … Jeez, you have a strange sense of humor officer. At first I thought this was actually a port of one of the PC games I played but I’m glad to see that it isn’t. I hadn’t played this PC title actually and I didn’t knew about it. So, new cases to play. Man, I was really glad to be able to play them. At least this game didn’t make some major flaws. The tutorial for example is really good. Yes, at the start menu you have a selection to go through a training and experienced gamers can go directly to solve their first case. Instead of the first PC game where you go through a tutorial in your first case. And thanks to a design flaw you were unable to get 100% completion on the first case! Oh, you have a question? Did I talk too long? I hope my answer wasn’t too long. Now I’m not trying to linger my answer to make sure it stops around the end of the box-art for the report of this interrogation. Nah, I wouldn’t do such a thing. I’m all open for questions. To inform the readers of this okay game and to invite them to write a comment about this article in the comment section or their feels with this game. But enough of that, what’s the question officer? 

What makes you keep playing this game?

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So, this game has actually pretty decent controls. Yes, image a game being ported that uses a lot of the mouse movement gets to a console where the is no mouse at all. You move around with one joystick and you move around the camera with the other one. While it’s uneasy at first, after a while you actually get used to it. You really got to hand it to the developers. They did their best with what they had. While it’s a bit clumsy to work with, it does work and after a while it goes from a nuisance to an acceptable flaw.

Also, the stories are pretty fun. But I’ll have to talk more about them later. Various great jokes are present in the writing and made me laugh several times. I always think credit is due where credit is due. And making jokes in serious situations as this is actually pretty awesome since most of them usually fall flat on their face in other games like this.

Also, the gameplay is what draws me into this game. It’s the biggest plus! I extremely enjoy exploring the crime scenes for clues and asking the suspects questions. The fact that you are able to walk around in the game is such a great addition. In the other versions of the game I couldn’t walk around at all and I could just turn my view around 180 degrees. Messing around in the lab, comparing the evidence is such a great thing. Also, the replay value is there. You can try to finish a case with less helping options or find all evidence.

What also is a great addition is that you get a notification when everything is searched in a certain location. You also gear it from your colleague when you can’t do anything more with the evidence. That is a great thing.

Why did you want to kill this game?

Sorry for the blurry screen. PS2 screens are hard to get of this game.
Sorry for the blurry screen. PS2 screens are hard to get of this game.

Oh, that. Well, I actually think that this game made some serious flaws. Like the story. It’s a bit of a letdown too. I finished my first case and it was a tad bit too predictable. You can smell the killer from around the middle of the story.

Also, there is a flaw with the questioning. I got a new location from a suspect but when I decided to ask the remaining questions after looking into this location, I found out that the option to ask him questions wasn’t there anymore.

But the thing that mostly got on my nerves is the fact that the presentation is one of the worst I have playing in my opinion. First of all, graphically this game looks dated. For a PS2 game, it could have used a lot of work on the visuals. The ears of some characters look pointy, the guns look blurry, and the cut scenes look fuzzy.

But the animation also has some serious flaws. Some characters shake their arms for no reason and that really annoys me while I’m asking questions to certain suspects.

Also, what’s up with the visuals? I really had to put up my brightness of my TV to see in certain places. The game is too dark. While it’s a nice touch since it’s dark in the cut scenes, it doesn’t help the game one bit. It makes it just more difficult to play.

What disappoints me also is the fact that I can’t find all pieces of evidence. While I turn each and everything upside down, I still had places that had evidence left.

Also, the game had some flaws with the examining of the evidence. To make sure I have checked a piece 100% I sometimes had to place it in the wrong machine. Otherwise it would just give me a bell sound.

So you ask what my final opinion of this game is? Well, I’m going to finish it one day and I might write a full review. But that’s everything I can say to you people. Thanks for reading and hopefully that clears up my name.