First Impression: There Is No Game: Wrong Dimension (Switch) ~ Ceci n’est pas un article.

ThereisnogameWikipedia entryNintendo.com micrositeDeveloper site

There is no game here, so there is no article here. I have been searching everywhere in this game and I have found nothing. So, why am I writing about this then? Because I have no other game to write about, and I still want to write an article since it’s one of my biggest hobbies? Well, who knows. I can’t say, since there isn’t an expanded version of a game jam here. Maybe that section in the latest Nintendo Indie World was a lie. … Okay, I don’t think he is looking anymore. I think it’s time to let you in on a little secret. … There might be a game here. Shall we take a look at it? Come on, you and me. Let’s talk about this secret game while you sneakily go to the comment section after reading this article and tell me what you think about this game and/or the content of this article.

Ceci n’est pas une pipe

fileD8CAV347I don’t think I’ll be able to keep up the gag from the introduction paragraph through the whole article before it gets extremely stale and boring to read. No really, it might not be enjoyable at all. There would be loads of things that’ll be way more enjoyable to do. Like, read one of my articles or play a game. 

But, since you are still here, I think you want to poke around in the wrong dimension that’s part of the title right? Alright then, reader. In this game, you take on the role of “the user”. Explaining how your adventure gets started would spoil various gags that this game pulls with you and since I try to keep my content as spoiler free as possible, it gets quite tricky. 

The different chapters of this game can be a standalone episode in a series, but it still has an overarching plot. It tells a story about a certain game program that is convincing you that there is no game. But, some strange glitch is haunting him and messing things up for him, so maybe it’s time to set things right. 

You and the game program travel through the various wrong dimensions on your way home to set things right while having amazing humorous adventures throughout various game genres that poke fun at various elements of that genre. The amount of the sneaky references and the clever use in the gameplay and puzzles of this game is just amazing. 

When I said “various game genres”, you might think that this game has a lot of different gameplay styles. Well, this game is a point-and-click adventure. So, while you might be a Zelda-style adventure game dimension, you have to interact with the game via the modern point-and-click controls. But, more about the gameplay later. 

First, let’s talk about our Russian(?) host. Your game program friend is fully voice acted. The voice work has been done by Pascal Cammisotto, who is actually the French developer of this game. While the game is translated in various other languages, the voice acting is stays in English, and it’s glorious. The voice acting in this game is extremely well done and adds even more charm to the game, which may or may not be there.

The pacing of this story is walking on the fine line of going a tad bit too fast and just fast enough. I felt that some sections of this “fictional” game that I have played so far went over a bit too quickly, but I also think that if they dragged on for a bit longer they might overstay their welcome. In other words, in most places the pacing hits the right beats but in some cases, I found that a section was over a bit too fast.

“User, please solve that.”

20200807202822_1So, in this game you have to interact with the world in various unique ways via your usual point-and-click style gameplay. You find various items that can aid you on your quest. Your inventory is at the bottom of the screen, and you can place it in the order you like. If two objects might be able to interact, they get a white outline around them. 

Not that this information matters, since I’m not talking about a game that’s here on Switch, but I felt that this game controls better when being played on the touch screen of your Switch compared to the docked controls. I’m not saying that the controls while docked don’t work, but you need to quickly interact with some actions, and I was able to solve most of the puzzles more easy using the touch controls. 

The controls were quite easy to get a hang of. It didn’t take long before I was able to tackle the amazing puzzles in this game. The difficulty balance in this game gets a thumbs up from me. I really loved to solve the puzzles in this game and the mechanics and gags used to solve the puzzles in this game make the game being a love letter to our hobby even better. 

Also, when you are stuck in a certain section, the hint system gets a chef’s kiss. A ten out of ten. Whenever you click the “Help” button, you can unlock a hint. In most cases, you have to unlock another hint before you can unlock the solution. The only penalty you get from using the hint system is a small “boo” shout that the game gives you. But, I highly advise you to not use the hint system. The solution and out-of-the-box thinking you have to do is so much more enjoyable when you solve it without a hint. It’s a shame, since the hint system is one of the best I have seen in point-and-click games so far. 

The biggest shame of this game is that this game is extremely short. This game can be beaten in 5 to 8 hours. So, I currently played this game for 3 hours, so that means I’m somewhat over half way to beat this game. I always feel quite conflicted about these short games. At one hand, some of these are a blast to play through and provide a lot of unique experiences but on the other hand… I always wanted from the game. 

Nostalgic

tng-fp__xlI think we are currently in the time period where people who grew up with the same sort of games then I did are currently in the indie game development scene. The various game spoofs that this game visits feel so extremely nostalgic all the while that this game is putting its own unique spin on them. For example, the Zelda-style spoof reminds me so much of playing the Minish Cap for the first time. And the first spoof reminds me so much of playing old school point-and-click games from Humongous Entertainment or LucasArts.

The game’s visual presentation pulls you in so much that it makes the game more addictive to play for me. It blends the visual style of its own and the games it’s spoofing so well I have a hard time telling which is which sometimes. I can only praise the artist who works on the visual presentation and the animations since you did an amazing job. 

And as usual, after talking about the visual presentation… I talk about the music and sound effects. And just like the visual presentation, I have no complaints about those either. It’s an amazing blend between modern and retro styled sound effects. I could be an annoying nitpicker and say that it’s an extremely minor shame that the whole soundtrack of this game is orchestrated but then again, that’s extremely impressive for such a small indie game that only costs $13.

So far, I have been praising this game to the moon and back. It’s almost that this game doesn’t have any negatives apart from its short length. The save system works fine, the UI is excellent… I feel that this game is polished and play tested quite a lot before it got released.   

The biggest negative I can say is that this game has some jokes that might go unnoticed or fall flat for younger gamers or people who just get into gaming. I honestly don’t think that the story is going to be so strong if you played it with people who aren’t that into video games. But, if you are well versed into games, I think that this game’s humor and charm will draw you in like it did with me.

Now, this game falls into the trap of being a short point-and-click game. If you want to enjoy this game to its full potential, I highly recommend that you read as little about the game as possible since the fewer you know about the game the better. Otherwise, the charm and humor will hit less hard and that’s a lot of what makes this game so addictive and fun to play. 

The second trap of the point-and-click genre is that the replay value is extremely low. While you might enjoy your 2nd or 3rd playthrough, you will know most of the gags and story beats in this game which makes a 2nd playthrough way less enjoyable. Unless you are doing a speedrun of this game of course. 

So, I think I have said everything I wanted to say about this game. It’s high time for the conclusion I sort of already gave earlier in this article. If you are into video games and enjoy a point-and-click adventure game, I think that this short game is one you shouldn’t sleep on. While the game works a lot better with touch controls compared to controlling it with the joy cons or a pro controller, I don’t think that it would hinder your experience too much in this game. 

Now, if you aren’t into video games, I would still recommend this game to you, but I have to warn you that a lot of the gags and spoofs in this game will go over your head. The strength of the story only shines when you know a little about computers and games. Then the beautiful game world and the nice audiovisual design will draw you in just like it does it with me. 

If I have to describe my feelings and thoughts about this game in a short paragraph I have to say that this game is a humorous point-and-click adventure that takes you through a nostalgic trip throughout (recent) gaming history that uses it’s gags extremely well. The charm of the story, settings, visual and audiovisual presentation quite well to deliver a short but extremely enjoyable adventure that makes me keep an eye on the developer of this game about what he is going to do next.

So, it’s high time to wrap up this article so I can start finishing this game. I want to thank you a lot for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Oh, so there was a game there… Should I start reviewing it?

Game Quicky: Moon Raider (Switch) ~ Time For Revenge

heroNintendo.com micrositeDeveloper site

Drageus Games is back, and they provided me with another press key for a game with the request to give my 100% honest opinion on the game. The game I’m going to take a look at is going to release on April 23rd on Switch but if you want to play it right now, you can play it on Steam, iOS, Android. Apart from the game releasing on Switch, it’ll also release on the Xbox One and PS4. So, is this action, platformer / metroidvania-ish game worth your time, or should you skip this one? Let’s find out in this game quicky while I invite you to leave a comment in the comment section down below with your thoughts and opinions on the game and/or the content of this article.

Editorial note: please note that it's possible that this game gets updated when it gets released and that some things mentioned won't apply. 

Time for revenge

screenshot01In this game you play as Ava, the daughter of a scientist and the former queen of the moon, Selene. Now, our former queen needs special gems to stay alive, but they start to run out and Selene gets quite ill. So, it’s up to Ava to rescue her mother, and she does that by raiding the moon of all places. 

So far, I haven’t gotten too far into the story, but the setup for the story is simple and to the point. I was hanging out yesterday in a livestream of this game done by Star or Shovelware. The reason I bring this up is that I also used his stream as a research to write this article. Of course, I played the game myself but if you want to have an additional opinion, I would recommend watching that stream after reading this article. 

Anyways, the story. It doesn’t get in the way of the game at all. Which is both a negative and a positive. I felt like the story has potential but due to the lack of development of any kind, the story feels a bit useless. Oh well, I’m happy it’s here, and it’s not too generic and actually has a great motivation to play the game.

You would get the impression that this game is a sort of Metroidvania game since it has various elements of the genre but from what I have seen and played so far, this game isn’t that. This game is an action-adventure platformer game with elements of the Metroidvania genre. Surprisingly, it flows pretty well. 

The main goal of the game is getting from the start to the end of the zone. You can do these zones somewhat out of order, but overall this game is quite linear with some secrets hidden for explorers. The move set is quite basic, but it does the job. You have your standard double jump, attack, and you unlock some special abilities later in the game. 

Overall, the controls are extremely responsive. I got used to them extremely quickly, and I also got used to the quirky hitboxes of some things of the level geometry. But, I have a bit more to say about the controls, but I’m going to save that for later since this isn’t the correct section of the article for it. 

Something that surprised me is that by default, the sound and music is set to 50%. I have no idea why that is since the music and sound effects are amazing for this indie title. When you are playing this game, I highly recommend that you raise the volume of the sound effects and music since it enhances the experience quite a lot. The voice samples for the enemies are so well done. The music is decent, and it really adds to the moon raiding vibe. The minor nitpick I have is that this game doesn’t have sound effects for the UI. So, moving in the menu’s is completely silent, apart from the music.

Something you might have noticed by watching the screenshots of this game is that this game looks amazing. The environments are extremely detailed, nicely themed and quite colorful. I think it’s one of the strongest points of this game. The same counts for the animation as well. Together, the game runs at an amazing frame rate and is quite immersive. A minor complaint/praise I want to give about the visuals is that I felt that some traps like the prickly vines in one of the treasure room blends in a bit too well. This can be seen as a good and a bad thing. 

The revenge isn’t needed

screenshot04So, where does this game drop the ball? Well, first, let’s just say that the respawn mechanic is a bit broken. It’s also mentioned in the livestream by Star or Shovelware, but I also didn’t like the mechanic where when you die, you respawn at the start of the zone with the health you entered.

Health pots are quite rare, and I highly advise you to try and stock up before leaving the zone since otherwise you might regret it. For one of the bosses I had to go to the previous zones and get a health pot, go back to the boss zone, go back to the previous zone… Since, one health pot only heals one bit of health. 

There is nothing wrong with the quick respawing, so you can try again and try to avoid your mistake that got you killed, but the health thing really slows down gameplay. If the developer really wanted to balance the game, I think that at least half of your health should have been filled at respawning since nothing is more annoying than being in a long level where one mistake kills you.

A second mistake is the lack of a level select/map/completion screen. There are some animals to free in certain levels and special gems to aid Ava’s mother to pick up in the levels, but you have no idea in which levels they are and how many you have collected already. You have an overall counter on the top middle of your screen, but that’s about it. Thanks to the lords that already picked up gems and freed animals stay freed when you leave the zone, but not when you die.

Thirdly, there are some moments where I felt that some minor quality of life polish could have helped the game quite a bit. I had to learn the hard way that some smaller creatures are not set decoration but enemies. But the biggest thing I feel could be better in terms of quality of life in this game is a bit more sound effects when you use your gem energy. Especially when you are dashing, it would have been nice to have some sound effect when it’s almost depleted, so you could act accordingly and not try to go cross-eyed between the top monitoring your gem energy and the middle of the screen where you have to play the game. 

Another nice example is how the great save system works. The game saves every time you enter a zone. It doesn’t matter if you enter it via the exit or the entrance, your game saves, and you respawn with the amount of gem energy and health you had while entering. Now, this isn’t said anywhere. There isn’t even a save icon to indicate that.

The 4th thing that this game doesn’t do all that well has to do with the movement. Now, hear me out. You can jump up in the middle of a platform, but you don’t go down. In the middle of the lava zones, I opened a gate and jumped up to a higher ledge to avoid an enemy. But, I jumped on the higher ledge, and now I had to go all the way around to pick up the crystal since I couldn’t go down. 

In addition to that, I felt that using the dash was clunky sometimes. I didn’t always feel in control. Since I mostly control Ava by the left joystick and the dash works a LOT better by using the D-pad arrows. I also felt that the “Y” button is a strange button for that. You use “B” to jump and my fingers won’t go naturally to the “Y” button to dash but to one of the shoulder buttons. Maybe this might just be me, but I feel that if you had the ability to remap or use another control scheme, this would have been better.

Apart from that, I feel like the dash drains your gem energy way to fast. This drain made me grind for gems several times which is extremely slow mind you.

There is also no duck button. I can’t count the amount of times I tried to duck to either hit a small enemy or dodge a rocket and looked down instead… That was quite annoying.

The final thing I want to mention is that I find it quite surprising that this game isn’t translated. Usually, Drageus Games’ games are always translated into various other languages. But not this time, this game is only in English. Maybe that might change after the release.

So, yes or no?

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So, is this game worth your time? My answer to that question is YES. While the game has some rough spots which I mentioned in section above, I honestly think the positives outweigh the negatives here. 

If the developers improved the respawing mechanic, gave us a completion list, tweaked the dash controls and gem drain, polished up the controls a bit and maybe control remapping, this game would improve so much. But overall, this game plays amazingly for being a budget indie title. It’s only €10 here in Europe and I have played a lot worse games for that price. 

The hand drawn visuals, the amazing animation and the nice mix between an action adventure platformer and metroidvania makes this game somewhat addictive, and it wouldn’t surprise me that I’m going to finish this game on the train back and from work. It’s an amazing time waster, and I’m so glad that I was able to play it. 

So, if you enjoy action-adventure platformers, I would recommend that you check this game out. Like I said before, it has some rough edges but who knows, they might get polished up in a future update. Since, the potential of this game is amazing, and I would love to see this game get the spotlight it deserves and maybe a bit more content since reading from the press kit, I think this game might be a bit too short. 

And that wraps up my article about Moon Raider on the Nintendo Switch. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 4/5

First Impression: Persona 5 Strikers (Switch) ~ Let’s Steal Hearts

Persona5StrikersWikipedia’s entry – Nintendo.com microsite

I have heard so much about the Persona series, I got so hyped when a new game was coming to the Nintendo Switch. While I know that it’s a spin-off game compared to the mainline series, I honestly found the spin on the gameplay rather interesting. This game is a cross between a Warrior’s game and a Persona game. Now, I have played a little of Persona 3 Golden last year and that made my hype levels for this game even bigger. So, now that I have beaten the first section of the game, I think it’s high time for me to talk about this game and give you my opinions on the game. While I do that, I invite you to leave a comment in the comment section down below with your thoughts and opinions on the game and/or the content of this article. 

Let’s steal hearts

p5strikers3

In this game, you pick up the role of the protagonist of Persona 5 again. The events of this game take place 4 months after the events in Persona 5. The Phantom Thieves are having a reunion together when a campaigning trip is planning. Of course, since this is a video game, it doesn’t take long before the plot reveals itself and trouble arrives. 

Strange things happen around a famous fashion model and pop star Alice and then our lovely Phantom Thieves discover something that is quite close to the “Palaces” they know so well. Yet, this time it’s called a jail. In this jail, the desires are stolen from the people which make them fall a “little more than” head over heels with Alice. But, that’s not the only thing that happens. Our lovely Phantom Thieves also discover this strange girl called Sophia who is an AI who forgot all her memories and wants to be human’s best companion. 

That’s the hook of the first episode of this game. In terms of story, this game doesn’t disappoint at all. Especially, because I haven’t played Persona 5, the writing and pacing of the story explains who is who so easily, it’s a breeze to pick this game up without having to play through Persona 5 first.

I also have to say that the outstanding voice acting does help here too. It really sucks me into the game, the atmosphere and breathes so much life in the characters. To the point that when I come to a part that isn’t voice acted, I actually read it with a poor imitation of the character’s voice in my head. A quick sidenote about the voice acting during gameplay, the various repeating lines add so much to the game. I thought I might get tired of them after a few repeats, but that is far from the case, just like it was for me in a game like Fire Emblem Warriors

I can’t pinpoint exactly why but the story really clicks with me. Like, I really like how you explore the trauma of one character, and before they move on, it gets fully resolved. The writing is excellent, the story has a lot of charm and character. It has it’s funny and more serious moments and I totally understand why so many people fell in love with the Persona franchise. After playing this game and Persona 3 Golden, I think I might become a fan of the franchise myself as well. One of the things that makes me want to continue the game is the story. I want to steal and heal hearts to help people overcome trauma’s and explore subjects that don’t always get the right attention. 

RPG or Warriors?

p5strikers2

The gameplay of this game is in my opinion the perfect mix between a turn based RPG and a Warrior’s game. 

Since the first city in this game doesn’t have any side quests, I’ll only focus on the gameplay in the jail for this article. So, in the jails you can freely explore the area while enemies roam around. When you ambush an enemy or get spotted, you enter a sort of small Warrior-style battle. Where a lot of enemies spawn, and you have to hack and slash your way through. 

If you ambush them (attack them without being seen), you get the advantage. If you get spotted and the enemies attack you first, you get dizzy at the start of the battle, so the enemies can get some free shots in. So, this game has a type system that you can compare quite roughly to Pokémon in a way. Each type has its own strengths and weaknesses, and it’s up to you to choose the correct allies in a battle to fight the enemies ahead. 

The game also has hacking sections where the game plays more like a Warrior’s game than an RPG. In these sections you have to defend The Oracle while she is hacking into the system. Meanwhile, a swarm of enemies attack and their only focus is to destroy the Oracle. 

So far, this is the 3rd Warrior’s spin off I have played. Actually, the 4th depending on how you count. I have played Hyrule Warriors (and like I said, depending on how you count: Hyrule Warriors – Age of Calamity), Fire Emblem Warriors and now Persona 5 Strikers. And out of these games, I have to say that I feel that Persona 5 Strikers has the best balance between both game styles. 

This game still feels like a “normal” Persona game but with the big exception that the whole battle system is replaced by Warrior style gameplay.  And it works remarkably well. I found it a blast trying to find the best strategies to dodge enemy attacks while I tried to attack them back. The risk and reward system of using your special powers compared the environment items is amazing. 

Each character has their own unique playstyle where their character and personality shines through. The game might be a bit overwhelming at first since there are a lot of things you have to keep track of. From leveling up your characters and their persona’s, to weapons and armor, to finding enough treasures and things to have enough healing items and even a bond system where you can level up unique perks that’ll make each playthrough somewhat different from each other. 

It didn’t take long before I got used to all the mechanics and found myself extremely hooked on the game. Depending on the difficulty you choose to play this game in, this game provides the right amount of challenge in my opinion. A few times, I got quite frustrated at a battle and when I put the game down and picked it up back later, I was able to beat that section. 

Don’t forget to save

p5strikersNow, most of my time with the first chapter has been spent inside the jail of Alice. There is some time you can spend in the overworld to buy items, weapons, and armor. With the extremely responsive and smooth controls, I always felt in control and only rarely felt that the game did something unfair. 

If you have read some of my previous articles, you might know that I find good UI design extremely important and this game delivers that in spades. The menus are extremely well crafted and somewhat fun to use since you see small interactions between the Phantom Thieves that flesh them out so much more. 

This brings me to the striking visual presentation of this game. The visuals look amazing. The charm and character that is put into the visuals is outstanding. This game’s style is a combination of a Saturday morning anime and a manga/superhero comic. It’s also quite bold and not afraid to use the style to its full potential. Nothing feels out of place in my opinion. 

When it comes to the animations, these are good as well. Well, maybe this might be on me but I feel that some animations don’t give enough feedback to the player. For example, I found it quite tricky to know where my character was on the battlefield since the combat animations can throw you all over the battlefield. 

Something that might be either a sound effect problem and/or a visual problem is the lack of feedback in combat sometimes. The reaction of an effective and a non-effective attack is so similar to me, it was tricky to separate them in combat. Thankfully, the characters repeat multiple times which type of attack you need to use and when you need to be careful when your HP/SP is running low or when a status is inflicted. This is a nice middle ground to solve an issue to avoid making this game too complex or lose too much of its visual style. 

So, let’s talk about the music and sound effects shall we? Let’s start with the sound effects in this game. In my opinion, this game is walking a fine line between too much and too little sound effects. Overall, the sound effects and the sound mixing is quite good, but sometimes this game has a lot of visual information to process and the sound effects can get a tiny bit distracting. All the while, like I explained in the previous paragraph, they are quite helpful when a character shouts at you to be careful or use a certain attack to defeat an enemy. 

I wish I knew more about music, so I was able to describe the amazing soundtrack to you. Even before I started playing the Persona games, I fell in love with the unique uplifting soundtrack of these games. There are tracks with and without vocals and the Japanese and English versions are so amazing to listen to. So, really great stuff. 

One of the things I really needed to get used to was the fact that there is no “auto save” in this game. If you want to avoid loosing too much progress, keep in mind to save often at save points, or before you enter a dungeon since otherwise you might regret it. You only get a game over when all 4 party members faint. Otherwise, you can continue on playing. But, don’t forget to save since it needs to happen manually. 

And with that said, I have said almost everything I wanted to say about this game. There are a few things I’ll go more in depth about if I ever finish this game and write a review about this game, but the most important things are already said. I think this game is excellent and if you enjoy (Persona) RPG’s, Warrior spin-off games, adventure games and/or action games… You owe it to yourself to check this game out. To be honest, apart from the manual saving, I barely find any flaws with this game or things I really didn’t like. 

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Blue Dragon (XBOX360) ~ Helpful Shadows

BlueDragonWikipedia entry

It has been quite some time since I have written an article about a game on the XBOX360. Which is quite surprising to me, since I bought my XBOX360 from an old classmate of mine three-ish years ago. Anyways, I’m glad that I bought the system since when I moved in September of last year, I had a lot of issues with getting my internet up and running, so it was my DVD player. Besides that, I kept playing games on it since it was on anyways. Anyways, earlier this month I felt like browsing the XBOX360 Online store and I wanted to play an RPG. When I found Blue Dragon, a game I thought released only on Nintendo DS, was actually a series that started on the XBOX. I didn’t hesitate and bought the game for 20€. And, because you guys and girls voted for it on my Twitter, here we are. I’m going to talk about my first impressions of this game after playing this game for about 2-ish hours. Let’s dive right into this while I invite you to leave a comment in the comment section with your thoughts and opinions on the game and/or the content of this article.

Helpful shadows

Blue-Dragon-XBOX-360In this game, you take on the role of Shu, Jiro and Kiuke. These three young kids live in a village that gets attacked yearly by a mysterious landshark. This landshark not only destroys almost the whole village but also caused several victims. During one attack, these three children want revenge on the landshark and try to trap and fight it. This doesn’t turn out so well and they get dragged away by the landshark. 

After a small exploration of the resting place of the landshark, they discover that the landshark is being controlled by somebody else who is taking great pleasure in seeing the destruction and panic. Our three heroes are able to escape this evil person but they also eat a special light orb which transforms their shadows into beats that make them not only stronger but also give them magic abilities. 

Now, allow me to be blunt and direct for a moment. If you expect a deep and rich story from this RPG, I’m afraid to say that you are barking up the wrong tree. The writing and the pacing is perfect for an children anime series. But, to be honest, I think it fits the game well. If the writers would have written a more grim plot with the whole “your shadow gives you special powers” plot you would either go more in the lines of a Persona game or risking that the story becomes too silly to be taken seriously. 

Yet, on the other hand, this does put the game in a weird position for me. When I play RPG games, I expect more from the story then a simple story for the young kids. Granted, I can enjoy the stories in a Pokémon game and those aren’t too special, but the story in this game is just a bit mediocre. If I have to pin point why I feel that the story in this game isn’t the best, I think I have to say that the story in this game is like a small rain puddle. 

A small rain puddle that is quite enjoyable to jump into and kick the water around but it’s just that. A puddle. It has no depth and it doesn’t provide you with more enjoyment than the surface layer. A perfect example is that the resolution of some missions can be skipped completely. In one of the first missions, you have to save the “bravest warrior” from a sheep village. After you have done so, the exit to the next section of the game is right there and you never see the “bravest sheep” return home and lie about him defeating the monster that was trapping him. 

There is just not enough reaction on the situation by either the NPC’s or even the playable characters. When they get trapped in a big machine with no way out, there is no panic, no plan meeting… Nothing. Anything would be nice to provide more depth. 

The voice acting of this game is decent. I have heard better voice acting but I have also heard a lot worse. But the voice acting has the same problem compared to the shallow story. I feel that some scenes should have been voice acted or at least have some more sound effects to draw you in more but alas, we get silent textboxes. 

Missing: Depth

538221-blue-dragon-xbox-360-screenshot-marumaro-dashing-through-the

So, the story isn’t the strong suit of this game. Granted, I have only experienced a small part of the story and maybe the story improves quite a lot when I continue playing this game. Since, I’m seeing a lot of amazing mechanics and idea’s in this game that show the potential of this game. 

I really like how you can choose which character is the character you explore this game with. There are no real difference in terms of gameplay doing that, apart from one minor visual one. 

But then there are things that are quite flawed. A great example is the map system. Explain me why it’s possible to see the locations on the map in the teleport system but not on the world map? The world map in this game is the most useless map I have seen in a RPG. Apart from a location pointer and an icon where all teleport places are, you have no further information. You can’t even see area maps apart from the small compass in the bottom right corner. 

Thankfully, not everything is as broken as the global map. There are minor flaws in the game as well. They can be distracting but they didn’t ruin the game (too much) for me. For example, I think it’s hardcoded in the game that after cutscenes, every character joins Shu to continue the adventure… even when you selected another character to explore the world with. And after a small second, you transform into the correct character. 

Now, let’s talk about something good about this game for a change. I really enjoy the battle system. While I would have loved a better animation for the start of a battle, that nitpick doesn’t take away that the battle system has some unique and fun mechanics. Every enemy can be seen during exploration. So, there are no random battles in sight in this game. You can also bring up a circle in which you can choose which enemies to group together to attack in one battle. And while you’re exploring, weaker enemies will flee from you while stronger enemies try and chase you down for a while.

So, you can assign classes to your shadow. These classes dictate which spells and attacks you can use. This adds a layer of complexity to the game that I enjoy quite a lot. In addition to that, the battle system also has a timing mechanic. Unlike the Paper Mario games where you have to time a button press with the attack landing, in this game you have to hold the “A” button and if you land in the “critical” red zone, your spell or attack is more powerful BUT it might need a turn to charge up. The risk/reward system is excellent. 

Let’s power through

538217-blue-dragon-xbox-360-screenshot-activating-warp-devices-willFrom the previous section of the article, you might get the idea that this game is mediocre or isn’t worth your time. Now, that’s something I personally disagree with. I think this game is worth at least a try if you enjoy playing RPG or adventure games and you want to play something more lighthearted. 

Maybe the amazing visual presentation of this game might pull you in like it does with me. While some animations aren’t the best and a bit silly, like some walk cycles. The game looks well crafted and apart from some minor animation hiccups during cutscenes with the mouths not moving during talking, I don’t see too many major issues. The biggest issue is that some unskipable attack animations have some minor slowdown or tearing in them. But, that might be because I’m playing this game on a very new TV and maybe the high refresh rate and the big size might be overloading my poor XBOX360’s GPU buffer. 

The other big part of the presentation of this game is the audio. Apart from the game needing a bit more sound effects during cutscenes, I think the audio does a decent job of giving this game more character. Yet, I do have some complaints. I noticed that in some spots, the audio mixing wasn’t the greatest and the sound effects sounded too loud compared to the music that was playing. Speaking about the soundtrack, I enjoy most of it but there are some tracks with vocals. And these miss their mark completely in my opinion. Not only is it hard to understand what is actually being sung but combined with the sound effects of the battle, it gets even worse. Also, these songs don’t fit at all as a boss battle theme. 

Something I feel on the edge about is the fact that this game doesn’t have an autosave system. All the saving happens manually. So, don’t forget to save when you get the chance since a “Game Over” sends you back to the main menu where you have to load your save. Thankfully, this game isn’t too difficult but loosing progress is never fun.

And I’m not saying that this game is too easy. If you aren’t careful, you will loose and “Press A” to win doesn’t apply in this game. You will have to use some strategy or else you will be defeated. 

So, if you would ask me if I would recommend this game… I would say “Yes, but know that this game is not for everybody.”. While this game is quite enjoyable, I don’t think that this game aged quite well. While I heavily disagree with the 90+/100 scores that some reviewers gave this game, I don’t think this game is a bad game. 

While I haven’t gotten too far into the game and according to a small peak at the walkthrough, I currently finished 10% of the main story, I’m quite curious to see what this game is going to throw at me. So far, this game is quite enjoyable in my eyes despite it’s childish nature and the various flaws this game has. But, it puts a great battle system, enjoyable worlds and various other things to balance the flaws out. 

Normally, I wouldn’t score a game in a first impressions article but I’m going to do it because earlier I said that I disagree with the 90+ scores that this game is getting. I would give this game 70/100. This game has a lot of good elements but the lack of depth and polish in this game is something I would love to see improved in the sequels when I get around in playing them. 

And with that said, I think it’s high time to wrap up this article before I find another way to talk about the same point again in another way. There are a few things I’m leaving for the review when I have beaten this game but I have mentioned the most important things. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

Counting Steps: Pokemon Go!

General info:

Official websiteWikipedia entry

  • Developed by: Niantic
  • Published by: Nintendo, Pokémon Company
  • Original release date: July 6th, 2016
  • Platforms: Android, iOS
  • Written in Unity

I was late to the game with Pokemon. My generation was in elementary school at the height of the Pokemon craze. From what I hear, it was a grand ole time. Due to some satanic-panic logic (that remains unclear to me) Pokemon was forbidden in my house, growing up.

In fact, that was the reason behind most prohibited activities of my childhood. No Casper. No Power Rangers. No Pokemon. All of that exclusion kept me away from the cool kids’ table. Nobody deserves to be bullied, but looking back, I wasn’t any of the things you usually see in kids that get picked on. Not being an obvious target wound up hurting me in the long run. “How could you get picked on? You’re the biggest kid in class!” I was. Eventually, I had to figure out how to get with it or get left in the dust. 

Not only was it banned at home, most of the disciplinary action I witnessed in grade school revolved around punishing kids for bringing Pokemon cards to school. That prohibition was my “in.” After confiscating a large quantity of Pokemon cards, teachers carelessly tossed the collection in one pile onto the floor. 

Predictably, there were dogpiles. Whatever lay on the floor was up for grabs. I was left out of the conversation, but I certainly overheard them. What 9 years old could resist the opportunity to brag about their 1st edition Charizard? Or their holographic Pikachu? The kids making fun of me gave away exactly which cards I should steal from them. With everyone’s eyes on the prize, nobody noticed the only kid in class who couldn’t play Pokemon joining the ambush. On a few occasions, I’d crawl out with quite the score. 

My brothers obtained their own collections over time. Only, they would get caught. Every time one brother was busted, I’d overhear my parents threaten to search every bag in the house. While they sniffed for clues, I’d ditch my cards among the discarded contraband in the kitchen garbage to save my skin. In the end, every heist proved fruitless. My name’s Eric Fellner, and I stole my friend’s and classmates’ cherished Pokemon cards so I could throw them in the trash.

July 2016. Imagine my surprise the day Pokemon Go comes out, and my mom has it downloaded on her phone. After all that effort! After years of enforcement! 

Possibly the allure of augmented reality swayed my mother’s feelings on the matter? Maybe she admitted to herself the ban never had any rationale to start with? Whatever occurred, Pokemon Go was my first game in the series at the age of 23. 

It was a good summer to start! I had returned from a month-long stay in Brooklyn, which was honestly the time of my life. I had booked my first show for my return to North Carolina. A month of walking around the city got me into great shape. To my knowledge, the relationship I was in was going well. July 2016 was starting off as the peak of my “Jordan-year.”

Additionally, the whole world seemed united in (at least novel) interest in this game. And I could finally buy-in! My co-workers at Starbucks would dip into the parking lot catching Pokemon while they took drive-through orders. All hours of the night, pods of kids and adults alike crowded what was suddenly considered “landmarks.” In search of resources. Battling over gyms. Trying to “catch ‘em all.” You’re familiar with the game.

Counting on!

Personally, I loved using the game as a pedometer! It kept me in great shape. Endlessly running through the neighborhood and shopping centers felt as true to the core gameplay loop of Pokemon as you can get. Only, there was slightly less animal violence.

Then, July came to a close. One night, I stopped in late to see my grandfather who lived in town, Popop. We had open plans to visit a 24-hour bakery in Charlotte called Amelie’s. Unfortunately, he passed in his sleep sometime before I arrived. 

Between that night and the funeral, the girl I had been seeing ended things over text. The next week, I played that show I had booked while I was in New York. Due to similar circumstances in the other bandmates’ lives, the band immediately disbanded. 

After a month of riding high, things crashed spectacularly. My enthusiasm for Pokemon Go died amid the chaos and depression of the time. I didn’t feel like running. I didn’t want to see people out, people together. It’s no exaggeration that week in August took years to recover from. Not just emotionally. Regaining the sense of momentum I felt that summer took time. Pokemon Go forever resides in my memory as the pop-culture phenomenon that coincides with that period of my life.

February 2020. After a couple rough years, I was quitting the worst job of my life (thanks for nothing, Target) to teach guitar full-time. Playing music, for a living. Then, wouldn’t you know it? COVID-19 struck! 

Boy did it. And the job I just went all-in on was at high risk of being yanked from under me. Reflecting now, I wonder if the sink or swim of the moment shocked me into a state of flow. One day, my boss and I devised a plan to transition the entire studio to a remote format. The next day, the admin team and teachers were executing that plan. We were infinitely fortunate. We never missed a single day of lessons.

My girlfriend lived two hours away in Raleigh, and we decided to lock down together while I could work remotely. Despite having some work, I still had a considerable amount of free time. We were 5 miles from Moore Park, the center of downtown Raleigh, with everything in the city closed. As that normal set in, I found myself running across Raleigh playing Pokemon Go. Me and my Snorlax, Popop.

Normal is hopefully starting to shift yet again, and I continue to log (slightly fewer) kilometers in Pokemon Go. I’m no longer interested in Pokemon to get along with classmates, and if tragedy strikes, I’m a little better prepared. Pokemon Go is more of a glorified pedometer more than augmented reality, but my fondness for it still runs deep.

This piece is part of a larger collaboration, Pokemon: Creator’s Catch. Click here to check out all the work by other great writers and artists!

Review: Pokémon Sword & Shield (Switch) ~ Want Some Tea And Battling Biscuits?

Pokémon_Sword_and_Shield

Official websiteWikipedia entry

Before I introduce the game, I want to mention that this article is a part of a collaboration with other content creators for the celebration of the Pokémon series, Creator’s Catch. If you want to read more Pokémon content on this 25th anniversary of the original Pokémon games in Japan, there a hub article with more information. In any case, one of my pieces for this collaboration is a review on the latest main series Pokémon games called Pokémon Sword and Shield which released in late 2019 and got two expansion packs in 2020. Now, should you play this game or leave this game at the wayside? Was the “Dexit” controversy right, when not all the Pokémon were going to be included, to boycott the game or shouldn’t they worry? Let’s find out in my review of Pokémon Sword and Shield. I have played the Shield version and most of the DLC for this review. So, what is your opinion on the game and/or the content of this article, let me know in the comment section down below!

Want some tea?

In-Game-Screenshot-2

This game takes place in the Galar region. This region is based on a place that’s extremely close to me. I just have to cross the pond for it. Our above neighbors Great Britain were the inspiration for this game. In terms of story, the structure of the game is extremely similar to the original games. There is less focus on a more unique attempt at gyms like in Pokémon Sun & Moon.

So, you start out in your home town, picking one of three starter Pokémon to set out on a journey to discover the secrets and the evil lurking over the region by going to each and every gym and trying to defeat the Pokémon league.

I’m going to be blunt and honest here. While the story has some fun and quirky characters, it’s way to stripped down of anything that gives some tension to it. There isn’t even an “evil team” in this game. The motivations of the antagonist are weak at best. The biggest flaw is that the story lacked depth.

I finished these games last year and to remind myself what happened in the story, I had to take out my strategy guide and skim through it to get the gist of it. Now, there are a few moments that stood out during the story but these moments were far and few between.

It’s a shame really, since the writing and potential for a better story are in the game. I’m not going to argue that the previous Pokémon games always had a very in-depth story but I’m going to argue that the story was more engaging and gave a better atmosphere to the game. For example, Pokémon Ruby and Sapphire tell a story about the climate in terms of the balance of land and water. Pokémon Black and White told a story about the moral of capturing creatures to help in work. Pokémon Sun and Moon told a story about how power can go and make you mad.

I can’t tell you what the moral or message of the Pokémon Sword and Shield games are. In a matter of fact, the actual climax and buildup is so see through that I’m quite sure that even a young child is going to see the twist at the end coming from a mile away. The DLC thankfully takes a step in the right direction, they feel a bit more fleshed out and still have a story to tell instead of something quite generic that the main story is telling.

I think I could ramble on and on about the story, but I think I should focus on review this game and talk about other elements as well, so let’s take a further look into this Pokémon game and let’s see why the fans of the Pokémon franchise are so divided on this game.

Some biscuits, please!

In-Game-Screenshot-18

Even when a game doesn’t have an enjoyable story, the game can still be quite fun. Now, let me first tackle the “Dexit” controversy. There was a group of Pokémon fans who were quite angry when it was announced that not all Pokémon would make it over into the Pokémon Sword and Shield games. I can totally understand from where these people are coming from but I can totally understand the viewpoint of the developers.

It’s a bummer for the fans that they might be unable to catch their favorite Pokémon or carry their Pokémon over from older games. I can totally understand the fear that it’s now possible that Pokémon are going to be locked behind a DLC-paywall. I would totally agree with that fear if the developers implemented a pay per Pokémon scheme, but thankfully enough, they didn’t. Thankfully in the DLC we got 200 Pokémon that were returning to the game for a reasonable price.

Now, what do I personally think about the whole Dexit controversy? Well, to be honest, I don’t mind the fact that not every Pokémon is in the game. And I’m going to explain myself. I think it would have been a huge workload to make close to 900 new models and make them work in the new game. In addition to that, I think it’s a great way to force players to experiment with the new Pokémon. Since why should you catch or try out the new Pokémon if you are able to catch all the ones you know?

Just thinking about the workload that adding 900 Pokémon in one game is going to bring is making my head spin. Not only you need to make sure that there is the right balancing, but you also need to make sure that every Pokémon has it’s use and reason for existing. And let’s not forget the fact that you need to animate them in a large dynamax form as well. Also, just imagine that you had an extremely low chance to catch a certain Pokémon just because there are too many in one route.

It would bloat the game beyond belief. I think that it’s quite possible that when the next generation comes out, we are going to have close to 1000 Pokémon. So, you could start to argue that maybe we shouldn’t have new Pokémon in the next generation but discovering the new Pokémon is just half the fun of a Pokémon game isn’t it.

Anyways, I think it’s time to focus on Pokémon Sword and Shield’s gameplay isn’t it? So, how does this game play? Well, in terms of gameplay, nothing really changed. If you have played Pokémon games in the past, you know what to expect in this game. You train your Pokémon during Pokémon battles in routes and cities and try to defeat 8 gyms that specialize in a type to gain 8 badges to defeat the 5 strongest trainers in the region. Meanwhile you discover the truth behind the legend of that region’s legendary Pokémon(s).

For some veterans, the formula is getting a bit stale. I still enjoyed going through the whole game but I’m a bit disappointed that they are returning to the old school gym design. The trail challenges in the previous Sun and Moon games were such an amazing breath of fresh air. In this game, it’s a strange mixture between the old school gym design an a sort of challenge based design. It’s a step in the right direction to make gyms more fun but something that did surprise me is the fact that there are differences in the gym depending on the version you are playing. Finally, there are more differences between the versions then just the Pokémon you can catch. For example, in Circhester, you fight Gordie who uses rock Pokémon for the 6th badge if you play the Sword version. But in the Shield version, you fight Gordie’s mother Melony and she uses ice Pokémon to challenge you. Sadly enough, this happens for one other gym. I would love to see more in the future. More differences between the versions instead of just the Pokémon you can catch and/or some minor visual/text differences.

There are two unique mechanics in this game. The first is dynamaxing. With this mechanic, you can dynamax your Pokémon in certain criteria. You can use this mechanic during special battles basically. When you dynamax your Pokémon, they grow quite large and they can use extremely strong attacks. I could explain it in detail, but if you want to know more, Bulbapedia has an amazing in-depth article on it. This mechanic really puts an interesting twist on battling but I feel that this doesn’t scream Pokémon to me. It feels like just a spin on Mega Evolution which is basically Dynamax Lite now.

The second unique mechanic are the wild areas. These areas are basically quite open routes where you can do just a little bit more than just battle trainers, battle wild Pokémon and go from one place to the next. If all the routes were more as open and as large to the wild area, then I would applaud the developers. Now, the wild area feels painfully underdeveloped. You can camp and cook in these areas but that is just a small distraction at best. The things you can do while camping feel extremely limited and the cooking mini game is enjoyable but I rarely came back to it.

In the cooking mini game, you have to combine berries and a core ingredient to create all sorts of curry. You can find these ingredients in the wild area. These curries can give a boost to the friendship you have with the Pokémon and other very minor boosts. One of these boots can be to experience gain.

There is a multiplayer aspect to camping and cooking but to be honest, I haven’t used it nor have I experimented with it that much so I’m not going to comment on it. Feel free to talk about it in the comments since I would love to know if it’s fun or not.

Something I feel rather mixed about is the fact you can easily access the boxes anywhere in the world. So, that means you can easily swap your team members on the fly. Thankfully, they don’t fully heal if you switch them in and out of the box during your adventure, since that would have broken the difficulty of this game even more.

This brings me to the point of the difficulty of Pokémon Sword and Shield. Balancing a game just right is something quite tricky to do. I have written a lengthy article about it in 2019. Now, I’m sad to say that this game doesn’t deliver in that department. You have to go out of your way to make the game more challenging. There are various video’s and articles floating around on the internet to give you tips and tricks to make the game more difficult. I’m just going to give some examples: TheGamer and NintendoLife.

The aftertaste

In-Game-Screenshot-27

Now, it might seem that I’m ripping this game apart. Complaining about the story, the unique mechanics and the difficulty of the games. I think I’m going to run ahead of the conclusion of this article but I feel that Pokémon Sword and Shield could have been so much better, miles better in fact. The potential is there in the game.

The game controls amazingly well. It’s the first mainline Pokémon game on a console and it made the transformation quite well. While I got some minor slowdowns during some intense senses and during some battles after selecting a move, they weren’t too bad and the framerate got stable again quite fast.

Something I really liked in this game is the soundtrack and the audio design. Some tracks in this soundtrack like the battle theme of Bede or the battle theme of Marnie are absolute bobs. I also listen to the soundtrack from this game from time to time while at work and while writing articles. I enjoy it just that much. The sound effects add to the atmosphere of the game as well. For example, you feel that moves having the impact it should have to draw you in into the world of this game.

I can totally understand that some people are somewhat disappointed with the visual presentation of this game. Especially since some attacks have a 2D animation while some attacks have a grand 3D animation. To be honest, I didn’t mind it that much. I rather have a generic animation that can be used for every Pokémon that can learn or execute that move instead of the developers having to create a separate animation for each and every Pokémon that can learn the move.

This game is quite colorful and detailed. The visual presentation of a steampunk Great Britain is rather well executed and well done in my opinion. I really like the fact that battles with gym leaders are in a grand stadium, it’s something I always imagined as a kid. Then again, I wonder every gym battle can draw those huge crowds if this region where real. But that’s nitpicking beyond belief.

In terms of visuals, I have been comparing character models of Pokémon from Sun & Moon and Sword & Shield. I have to say that it’s a huge improvement and they look a lot better with better lighting and details in Sword & Shield. Now, you can clearly notice during the game that the developers hit the limits of the 3DS in Sun & Moon, so we should only get better models in the future. It’s also amazing to see that you can see the first Pokémon in your party to follow you in the overworld.

HM moves are a thing of the past in this game. This is something I really feel mixed about. It’s something that could be used to gate players from progressing too fast in the game in more unique ways instead of just blocking the road with various people. It also created more interesting puzzles by sliding blocks or having to dive under water. It’s something I’m going to miss to be quite honest yet I totally understand why it has been done. This way you don’t have to have a Pokémon in your party that’s simply your HM slave and make the world more open to exploration.

A huge positive in this game is the fact that they finally fixed the random battle system. You can finally see all the wild Pokémon in the overworld and avoid them if needed to catch a certain one. In addition to that, you can see which moves are effective against the Pokémon you are battling if you have fought the Pokémon before. If only there was an option to turn it off for more veteran players, that would be awesome. Like an option to disable the always on experience share or turn it in another mode would have been great as well.

This game also has a few online modes like raids and versus battles. But I’m not that big of an online gamer so I’m going to comment on those very much because I haven’t experienced them enough to talk about them. Now, you can do raid battles solo and those are fine but you feel that these are more enjoyable when you do them with friends or strangers online.

Something I’m totally forgetting to talk about is the fact that there is a way you can ease of the griding of your Pokémon! Since you can send them on jobs. In the Pokémon Centers you have a machine where you can play the Pokémon Lottery but more important, send your Pokémon on certain jobs. The better they preform on a better, the more experience and rarer items they will bring back. You can also choose for how long you will have to miss your Pokémon. It’s a sort of free daycare system.

That brings me to how content is somewhat locked in this game. The further you get in the game, the more items unlock. So, even if you were to cheat and go out of bounds towards another city’s Pokémon Center to go to the market, you won’t be able to buy more powerful items. It’s the same with collecting the League cards, which is just an immersion mechanic in the game.

Something new in this game is that there is an autosave feature. So, the days of manually saving are over. Surprisingly enough, there is an option to enable to disable the autosave feature. Now, I have mostly played this game without the autosave feature since I felt that my game ran a smidge better with it off.

The last things I want to talk about is the postgame and the DLC’s. Let’s start with the postgame. There is a minor silly additional story you get after becoming the champion. I’m sorry but I can’t take the characters in this story chapter seriously, I find it a bit ridiculous and silly. Apart from that, you can learn unique moves and do various other things. A nice list has been created by gamewith.net. Personally, I find the post-game content rather enjoyable apart from the silly story of course.

So, the DLC. I honestly have to say that it’s totally worth a purchase. The base game provides around 30 to 40-ish hours of content if you want to play the main story and the extra’s. If you add the two DLC’s on top of that, it’s another 10 to 20 hours on top of that. If you want to fully complete the game, you are looking at an adventure that takes close to 130 hours to complete.

The DLC is also amazing postgame content. It adds unique mechanics and is a step in the right direction when it comes to game difficulty. So, if you enjoyed the base game, I think that the additional 30€ is worth it for both DLC’s. They might be a tad bit on the expensive side but they add more then enough content to justify the price in my opinion.

To avoid spoilers, I’m not going to talk too in-depth about them, but one DLC is a whole new island to explore with a fun quest to find all the Digletts and to train a Pokémon to fight in one of two towers to choose between which legendary Pokémon you want in addition to the biggest wild area in the game. The other DLC gives a whole new boss rush rouge like mini game for legendary hunting and another new wild area.

And with that said, I think it’s high time for my conclusion. Since this review is getting rather lengthy isn’t it?

Conclusion

The bad:

-Rather underwhelming story.

-The game is too easy.

-Some parts of the game feel underdeveloped and underused.

The good:

+ Amazing visual design.

+ Interesting new spins on the gym battles.

+ Amazing soundtrack.

+ …

Final thoughts:

After I had beaten the main game and played parts of the DLC, I started a review of this game multiple times and scrapped it each and every time. This game has so many underdeveloped good and fun elements it hurts to see them dragged down by the two biggest downfalls of this game and that’s the weak story and the game being too easy for it’s own good.

I still enjoyed my time with the game but sometimes I felt that these games are becoming a shadow of their former selves. I honestly think that if the story had more depth and there were difficulty options, this game wouldn’t have divided the fanbase so much. Of course, you have the whole Dexit controversy thing, but as I explained before, I don’t find it too big of a disaster.

The game is still a blast to play with an amazing soundtrack, new and fun mechanics like the wild area’s and a lot of accessibility features like seeing the effectiveness of moves. Also, we are finally seeing more differences between both versions that just simply the Pokémon you can catch in the wild.

This generation took a few steps back and a few steps forward and I’m quite curious to see what we are going to get in the future. What games are we going to get in this anniversary year of Pokémon? Since I would love to see the franchise continue and thrive since this game proves that the formula can still be quite a lot of fun if it’s handled well.

So, should you pick up this game? I would recommend it but I would warn players that they shouldn’t expect an expansive story and a lot of challenge expect they create their own challenge. But, it’s still a great and enjoyable Pokémon game where you can sink a lot of hours into.

And that’s everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 70/100

Remember, this article is part of a huge collab of content creators to celebrate the 25th anniversary of Pokémon in Japan. Want to read more articles and content? Click here to go to the hub article where we all take a look at the main line Pokémon games and various spin-offs.

Game Quicky: Colorful Colore (Switch) ~ It’s Sliding Time

colorfulcolorSteam pageNintendo.com microsite

On the day before my 28th birthday, I want to talk about a game called Colorful Colore. A game developed by a small team of developers and ported by Drageus Games over to the Nintendo Switch. As usual with Drageus Games, I got a free press code to take a look at this game and I’m allowed to give my 100% honest opinion on the game. So, in this game quicky article, I’m going to take a look at the Switch port and if it’s worth it to pick it up for the low price of 3 bucks or if you should spend your money elsewhere. With that said, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. 

Sliding just right

colorful-colore-switch-screenshot01The goal of this game is quite simple. You have to solve sliding puzzles to get from the start of the level to the end point of the level. There are 50 levels in this game for you to go through. I think the best game to compare this game too is Quell. 

There is an unique mechanic in this game where the blob and the tile it lands on has to color match. If you don’t have the same color, it’s game over and you have to restart the level. So, you have to find the correct way to the end before you get yourself stuck or make a wrong move. 

It’s a great thing that this game has been translated into Spanish and Portuguese, but it shouldn’t matter that much since the UI is so clean, the language of the game shouldn’t matter. The UI is extremely simple to use and get the hang off. 

Just like the responsive controls of this game. There is no input delay and the controls are fast and easy to learn. I don’t have any complaints about them since they allow to play my relaxing puzzle game in peace. 

This puzzle game is so relaxing with the colorful art-style and the relaxing sound effects and music, it works beautifully. I could nitpick and say that the same music track loops throughout the whole game, but it’s rather relaxing and brings me into the right mood to play this game. This game has that “just one more puzzle” mentality and I’m still amazed that this nice little game only costs 3€ and it has this high quality in it’s animations, visuals, music and sound. It’s a joy to slide in these puzzles and to solve them.

Sliding towards doom

ss_e29449a5e0c4dea278a8256d4ff5f426b8904ff4.600x338Sadly enough, there are some negatives I could say about this game. Things that could be improved or could be changed to make an even better game to play and to give it some more life. 

First of all, I was a bit disappointed to learn that stats are lacking in this game. It would be so great to see if I finished the level with the least amount of moves or with the fastest time. And if you could reset those stats in the options menu, where you even can’t reset your progress by the way, then it would be even better. 

Second, some of the teleport icons are too small. When I was playing this game, I had the most comfortable experience in handheld mode with the game at an arm’s length to my face. On my large 51-inch TV, I felt a bit more confused since I had to focus on the symbols on the teleporters for them to make sense which one is which. 

Thirdly, and I can’t tell if this is a problem with this game or with these style of games but I found it quite annoying to “loose my character”. Since this game uses teleporters, I sometimes didn’t notice where my character was. Thankfully, you can hear a “tud” when the blob lands on a wall but here is the annoying thing. I fell that Quell did a better job with these teleporters. They are less instant, use some more sound effects and the player bubble has some minor animation when you loose it. 

Now, my 4th complaint has to do with the unique color-matching mechanic. While I’m no expert on colorblindness, I can totally understand that this game might be quite tricky to play for people who are colorblind. One of my old class mates wasn’t able to tell yellow and red apart and that’s going to be tricky in this game. 

My fifth point is that there is no hint system. While it’s a good thing that this game challenges you in trying to find the right solution, it’s quite annoying when you are stuck on a certain level just because you are unable to figure one or two moves out. I have to be honest, if the hint system in Quell didn’t exist, I would have put the game down in a few levels. I’m afraid that I or some other players will do the exact same for this game. 

And my final complaint is a nitpick and something that this game can’t really solve. This game suffers from the “better played in short bursts”-syndrome. While it has that “one more level” vibe for me, I enjoyed the game quite a lot more when I played it in short bursts while going to the bathroom or while waiting for my food to cook. 

With that said, it’s time for the wrap-up and the conclusion of this article.

Does it slide right?

ss_3904a05c6a4abd54c4e048d31f5b09a065e13d00.600x338If you compare this game to similar games in the genre like Quell, this game comes close but not close enough. Yet, that doesn’t mean that this game is a bad game or has a lot of flaws. 

This game does a lot right and most of the mistakes this game makes have to do with a lack of depth. There are no big flaws in the fundamentals of this game since it explains the game mechanics quite well without holding your hands as if you are a small child. 

To be honest, I’m a bit conflicted on the platform that this game released on. This game would feel perfect to become a mobile game but that might have several ads and it would ruin the flow of the game. Yet, the small teleporters playing the big screen is biggest issue that this Switch port has. And of course the lack of something to aid the people who are colorblind of course. 

Now, should you give this game a try? If you are looking for an enjoyable small puzzle game, I think you won’t be let down by this game. It’s sad to see that there is a lot of untapped potential in this game but hey, it would be quite rude to ask for even more when the game is so cheap. So, if you enjoy games like Quell, I think this game might be an enjoyable time waster while in the waiting room or in the bathroom. 

And that’s everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

First Impression: G String (PC – Steam) ~ Personal Robots Got Too Real

gstringSteam pageOfficial website of publisher

I won’t blame you if you look at the title of this game and wonder what I’m going to talk about today. Don’t worry, I’m not going to talk about that sort of adult game and I hope that the SEO won’t bring in that kind of traffic either. Today we are going to talk about a game named “G String” developed Eyaura. This game started life as a Half Life 2 mod just like another game “The Stanley ParableI took a look at in the past. Now, the Stanley Parable is an amazing game in terms of story telling in games so I have high expectations for this game. Is this standalone game going to live up to it’s expectations or is this game going to fail and disappear in SEO-hell with it’s name? Let’s take an 100% honest look at this game with the developer provided press code I got for this game and let’s talk about my opinion. Meanwhile, I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Editornal note: The latest patch for this game has been released on December 23th.

Personal Robots Got Too Real

human_waste60040This game is a passion project of the developer Eyaura who worked on this game for the past 13 years. According to the press kit, this game is 10-ish hours long and is a single player Cyberpunk FPS game that aims to envoke the feel of old science fiction films from the ’70 – ’90.

In this game, you take on the role of a young Korean girl named Myo Hyori. After a sudden earthquake, she is able to escape in her standard issue biosuit into the dystopian world. During your exploration, you learn more and more about your missing parents, what happened to the world and the personal robots and much more. 

Due to the nationality of the character, I think this game takes place in Korea. The reason I mention this is because there is voice acting in this game. Dialogue between characters is in English but the suit talks to Myo in another language. I’m not 100% sure but I think it’s in Japanese but I wouldn’t be surprised if it’s in Korean since the main character is Korean. 

The voice acting is decent and adds a lot to the world building, tension and atmosphere of the game. But, on several occasions, the suit and a character were talking at the same time which made it a bit annoying to follow the voice acting. Thankfully, there are subtitles, so I was able to read what was being said. 

During this adventure, you go through various locations. You also fight various enemies like soldiers and personal robots. You also meet various other characters that all play a vital part in the story. On the store page for this game, there is a beefy “Quick Reference” guide that contains quite a lot of lore and story details. Don’t read that if you want to go in the game blind. Yet, if you enjoyed this game, I would highly advise you to read through this manual and download it to add it to the collection.

Because I haven’t finished the game, I’m not going to talk too in depth about my opinions on the story. But, so far I have been enjoying the story. While I find it a bit cheesy at certain points, it’s still a good enough story to play through the game.

Let’s survive this world

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So, due to a catastrophic event nicknamed the “Friday Floods”, the world got quite dangerous to life in. So, you need to be careful while exploring in this game that you survive the dangerous surface world. 

While playing this game, I didn’t really know under which style to categorize this game. On one hand, I would call this an action packed survival horror and on the other hand, I would call this a story driven FPS. In the end, I would say it’s more an adventure game with heavy influences of the FPS genre. The best game to compare it too is Half Life in a matter of fact. In that game you also have moments of puzzle solving and moments of action. 

During my playthrough, it was quite clear to me that a lot of love has been put into this game. But, it pains me to say that there are some things that are a bit rough around the edges. A first example is the controls. The controls are great and responsive and are quite quick to learn. But, sometimes they act quite strangely. I especially had problems getting up when I got out of a vent. Sometimes, I was unable to move and I had to jump to get into the right position. Also, ascending and descending on ladders is too fast in my opinion. 

A second example of this game being a bit rough is that there is some cheap enemy placement. Especially those exploding floating balls. Some of them come in the most inconvenient moments when the game is quite tense or you are trying to avoid a sniper shooting at you. Speaking about these snipers, I have seen in a gameplay video that you are able to take them out. I was unaware of that because they barely give any feedback when you hit them. I wonder if I could destroy these turrets, but I highly doubt that since they don’t seem to get damaged when I unload a complete magazine on them. 

So, a great advice from me is to quick save often. Especially after an encounter, since you never know when something happens and you need to load a save. Now, this brings me right to the difficulty of this game as a third example of this game being a bit rough. I started two playthroughs in this game. One on the medium difficult and one of the easy difficulty. Maybe it’s just my playstyle but I barely felt any difference between the two difficulties. Those flying orbs still gave me as much trouble on easy compared to normal. I think that if those flying orbs weren’t an instant kill, it would be a lot better.

Let’s talk about combat. You have two types of enemies. The robots and the soldiers. Only the turret and the soldiers don’t use melee attacks. All the other enemies use melee attacks. You can play this game without firing one bullet to an enemy since you have a fireball attack. Now, to be quite honest, I rarely used this attack since I found it a tad bit tricky to use and I always ran into my stray fireballs and got damage. 

Most of the enemies are quite beefy and require more than one bullet to take out. Rarely I was able to kill an enemy in one shot. Apart from when I got lucky and found some explosive barrels around and use my telekenis powers to throw it at my enemies. The combat is quite enjoyable and if you are a veteran in the shooter genre, I think you will feel right at home here. 

Destruction Of The World

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I don’t really recommend that you play this game with the default visual settings. I highly advise you to play around with the visual settings since otherwise you will have some issues like textures looking a bit rough or the lighting being too harsh. 

It would be a shame since the visual presentation in this game is well done. Of course, you will see some area’s where it gets a bit rough or where it feels like you are playing a game from 2010 instead of 2021, but in my opinion, as long as the presentation of the game sets the right mood without having too much visual glitches or clashing art styles, I think it shouldn’t matter if the game looks like you need the latest graphics card or your old laptop from when you were younger. 

Occasionally I had some moments where I felt that the visuals felt a bit more rushed or unpolished like the rest of the game. But, I didn’t focus on these moments since the charm of the world kept pulling me in and I didn’t stop enjoying this game at all. 

In terms of animations, I was quite impressed. It’s a shame that sometimes small objects like planks do glitch out a bit but that’s more a problem with the engine then the animations. The only thing I feel that would improve in terms of the animations is a bit more visual flair when you are using your telekenic powers. 

At first, I felt that the soundtrack of this game was totally disconnected from the game. I felt that it didn’t match at all. But, when I gave it some thought, I started to understand what the developer was going for. The soundtrack really fits the world before it was destroyed. Now, there are a lot of silent moments in this game that helps with the tense atmosphere but when the music kicks in, you get the feeling that you are destroying the world which gives an even more creepy vibe. 

Let’s go from talking about the soundtrack to talking about the sound effects. The guns feel great to fire and they sound amazing as well. The only thing I would add to the game is a bit more grunts to the enemies since it was a bit jarring sometimes when I entered a room with a lot of enemies that after their first shot started with their grunts. 

In terms of visuals and audio, this game does a lot right but it needs some polishing in some area’s to get the game to the next level. It would improve the game so much if there was a bit more visual polish and if the sound effects gave a bit more hints to the player on how to solve a puzzle or when there are enemies nearby. 

Now, in terms of the visuals, I would like to mention one thing. I think the option & FX UI is somewhat broken. Sometimes I didn’t display the background, sometimes it didn’t even pop-up and sometimes it was a combination of the two. But, I think this something that can be fixed in an update. 

In conclusion, I think that this game is a prefect example of a diamond in the rough. All the elements for this game being amazing are there. But, the rough area’s hold the game back. Thankfully, most of the issues have to do with the lack of polish in some area’s. The issues aren’t game breaking and shouldn’t hinder the enjoyment of the game. Well, unless you feel that jank in games is something you don’t want of course. 

Would I recommend this game? Oh yes, I would recommend this game to everybody who enjoys more story based FPS games like Half Life or Alan Wake. This game is quite enjoyable and for the low price of 14€, I think you get more than your money’s worth out of this game. While the game is a bit rough in some area’s at the moment of writing but the future patches will improve the game quite a lot. 

With that said, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care. 

First Impression: The Wizard – WizHarder Edition (PC – Steam) ~ Now With Less Rhymes

headerSteam Store linkOfficial website

Remember last year when I started talking about an adventure game where everything was in rhyme in the old school ASCII-art? Currently, the 3rd episode of the Pepper Prince hasn’t been released yet but Hypnotic Owl hasn’t stopped making games. In a matter of fact, last month they released their second game in early access called The Wizard: Wizharder Edition. The developers send me a press code and asked me to write an article with my honest opinion on the game. When I saw the press materials, I must admit that I was hooked right away. I wanted to play this game and write an article about it. Sadly enough, my personal life was quite too busy to finish the article around the time of the launch of the game. So, that’s why I’m writing about it a month late. During that time, the game got various updates bringing it to v0.3.11 which I have played to write this article. Now, I want to invite you to look together with me to this game to see if this game should be finished or should the developers move on to other projects? Let’s find out!

Now with less rhymes

20201226190151_1In this game you play as Kevin, who awoke from his slumber in the middle of the night. He was woken up by a strange feeling on his face. When he wanted to touch it, he felt nothing. An empty black void with two dark red dots for eyes was there in its place. He was able to confirm that by looking in the mirror. So, your face has been stolen. Kevin jumps into action since he hears a noise in his hallway so the thief couldn’t get that far.

To avoid spoilers and since this game is still in early access, I’m going to refrain from going deeper into the story. I found it amusing to read the story since I got flashbacks to the unique 3DS title Miitopia where you played with your Mii’s to recover their stolen faces.

From what I have seen so far of the story, I’m under the impression that the story is going to take a backseat and is just a way to set up the world and characters for this game. Which isn’t a bad thing since this game is a puzzle game. And a story in a puzzle game is quite difficult to pull off right. It’s either too involved or too absent. So far, this game is hitting the right balance between the two.

The only thing I would advise to the developers is give it a bit more “life”. What I mean is, don’t display the whole text in one time and play a bit with some sound effects to draw the player a bit more in. I personally feel that it would give the game a bit more atmosphere. Then again, currently it’s in a book format as if you were reading a journal which can be fun as well.

Something I find quite surprising is that this game is already translated into German. Because my native language Dutch is in some respects a bit close to German, I played the tutorial level in German. Let me tell you that the translation has been well done and I’m quite curious if they are going to be more languages added into the full build of the game. (But the game being translated in German isn’t that surprising since the developers are German after all…)

It’s a tile game.

20201226193504_1The controls of this game are quite simple. If you don’t have a mouse, you won’t be able to play this game. This game uses the left-click button to its full potential. The controls are quite responsive, easy to understand and fun to master. The only thing I would improve in terms of the controls are keyboard shortcuts. It would be so nice to move Kevin with the arrow keys or something since the number of times I misclicked and started a spell instead of moving, I can’t keep count of that.

Before I go more in-depth about the gameplay, I first want to mention something that has to do with the controls and the gameplay. I would love to see in the full version, three features to perform some actions quite fast. The first key would be just a simple “undo” key. If you did an action you regretted, you could simply undo the move and try again. Maybe this “undo” can cost points each time you use it, and you need a certain amount of points to use it.

The second key would be a key that reset the level back to your latest checkpoint and the third key is of course, a total level reset. The second and third key would be a nice quality of life feature in my opinion but the first feature, the “undo” key would be a bit more than a nice quality of life feature. Because currently there is no “undo” feature. If you either die or want to erase a wrong move, you either must restart from the checkpoint or the start of the level.

Thankfully, at the start these levels are quite short and easy to conquer, but I’m afraid that without an undo key, it might get frustrating if you get bigger, more difficult and larger levels. At one hand, I totally understand that there is no “undo” key since it might be a part of the challenge of this game that you must think of your every move but at the other hand, I think that accessibility in this way wouldn’t hurt the core experience. You even could have an option to disable it completely if people want the challenge. Think “Classic” and “Casual” modes in Fire Emblem.

Granted, you can work around this a bit since there can be only one checkpoint active at one time. So, if you want to make sure you don’t have a redo a certain fight, you can walk back to a previous checkpoint to activate it. Then again, if you are faced with several enemies, this might not always work as well.

Any who, let’s focus on the gameplay of this game. In this game you must get to the end of the stage. Each stage is divided up into tiles. You can drag Kevin to start forming a spell to attack or you could drag the green squares beside him to move to another spot. When you either successfully attack or move a tile, the enemies can do as well. The enemies only move when they have spotted you or get hurt, otherwise, they will sit in place.

By clicking anywhere else, you can drag around the map and look at what’s to come. This helps plan out your next move. You play this game at the speed you want to play. If you want to take your time and plan every move, you can do that. If you want to kill the least number of enemies to go to the next stage, you can do that as well. It’s all up to you. This gives some replay value to the game.

In terms of gameplay, I do have one complaint and that’s about the health system and potions. Currently, there is no bag or anything of the sorts, so that means that when you pick up a health potion at hull health, the potion gets used and disappears.

A big hint I can give you is to make sure that you draw the right spell. Currently, there is no way to undo or stop the spell when you drew the wrong one. I learned this the hard way.

Oh, maybe one minor thing about the controls. The camera and dragging mechanic stop you from going off screen. Maybe being able to follow it would be quite nice. But that’s a minor complaint after all. Since as soon as I got the hang of the game, I fell in love with the game. Honestly, I think I’ll keep an eye on it since I really want to see where the game goes next.

Into The Sewers

20201226184144_1Visually, this game has a lot of pixel-art of pixelated visuals. And they look amazing. I think they would look even better when they are a bit more animated but hey, if these are the final pieces of art for the full game, consider me extremely impressed already.

The nice visual presentation extends to the great animations in this game. As if it’s a theme in this article, I think that the game would be better if there were a bit more animations. For example, to give the enemies a bit more life.

It’s always quite difficult to give your opinion on a game that’s in early access and in full development since you never know what developer art is and what’s already finalized. But I really hope that the audio is finalized since the music and sound effects in this game are excellent.

If I didn’t know better, I would say that this game is almost complete. Apart from the game lacking some polish here and there, this game is enjoyable to play and I would recommend it to everybody who enjoys playing strategy, adventure and/or puzzle games.

Now, there is one more thing I would like to touch upon and that’s a few strange UI things. First, when you press “ESC” in an option menu, you don’t go back one level but go back to the pause menu. I would love to see this changed to the “ESC” button going back one level.

But the biggest mistake of this game is that there is no logo at the main menu yet. I found this extremely strange since everything else has been carried over from the original. Yes, you read that right. This game is a remake of a browser game. Well, calling it just a remake would be a dis-service. It is an extended version of the original game. If this game looks interesting to you, you can give the original game a try for free in your web browser by following this link.

Now, why would you pay 19€ for a game that got a graphical upgrade and more music when you can play a free version? Well, that’s because there are a lot of things coming to the full version of the game. Things like a level maker, a roguelike challenge mode, more levels… So, yeah. I honestly think that this will be 19€ well spend if you are interested in the full version and the additional upcoming features. Honestly, I’m quite curious to see what the “Mario Maker style Level Maker” means. Will this mean we will be able to share our levels through the Steam Workshop? Will we be able to make a level pack? Well, only time will tell.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Jake Hunter – Detective Story: Ghost Of The Dusk (3DS) ~ Norse Wolves

jake hunterWikipedia pageNintendo.com page

I can’t hide the fact that I love adventure games that take you on a story that takes a lot of twists and turns. The Nintendo DS and 3DS introduced me to many series like Ace Attorney, Professor Layton, Zero Escape, Trace Memory and many others. So, it seems fitting that one of the latest games I add to my 3DS collection is one that fits my favorite genre perfectly. It’s the second Jake Hunter game released in the west. So, is it any good or should this series stay in Japan? Let’s find out if this game meets my high bars while I give you my honest spoiler free opinion while I invite you to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Norse Wolves

Jake1In this game you play as Jake Hunter, a private detective who is enjoying his drink at the bar while a strange man starts talking to him. One of the coworkers of this strange man dared the strange man to go inside an abounded house in the middle of the night. There are a lot of tales about this house and they all have a pattern. The house is cursed and everybody who enters and/or lives in the house is going to die in an accident. 

Jake doesn’t waste time and investigates the house and indeed finds a dead body of a homeless man. When you discover that the homeless man has been murdered and when you meet the owner of the house who lives in a small shack at the back of the giant house/mansion, a chain of events is started that takes Jake Hunter on an adventure with everything you would want in a detective story.  

In terms of the game delivering on my high expectations in terms of story and pacing, the game fully delivers. The only shame is that you miss some backstory and interactions with the characters which isn’t referenced too much. It’s like starting to watch a police series from the 3rd or 4th season in. But apart from that minor complaint, the story is still good enough to take you in it’s world and take you along on the adventure. 

I do have to mention that so far I have only spent my time with the main case on offer. In total, there are 6 cases in this game. In order to not spoil myself, I have decided to play these cases in order. So far, I’m still in the first case which has the same title as the game. 

This game also has voice acting, there are short Japanese lines spoken to breathe a bit more life into the characters but don’t expect them to be fully voice acted. Most of the dialogue is written out in text boxes. And about them, I do have some complaints. 

The first complaint is the fact that the color used for some characters matches the color for Jake thinking or preforming actions. I find this rather confusing and I think that it would have been better if another color had been used or another font or even put it in cursive. 

The second complaint is that the game asks you to remember who has which dialogue color. So, if you have forgotten that the green text is for another officer, well too bad… The game doesn’t tell you who is talking. 

While I do have two complaints about the dialogue system, I got used to it quite quickly. I kept these two issues in the back of my mind while I was playing the game. Overall, they didn’t hinder my enjoyment of the game too much but I was so glad that I could use the up and down arrows to move through a short history of the dialogues to check out where I went wrong. 

Handholding Police Work

Jake2

So, the story and pacing lives up to my high bar of expectations. But does the rest of the game live up to my expectations? Well, let’s talk about that. 

In terms of gameplay, you can compare this game most to the Ace Attorney series. You interview people and go to various locations to investigate and gather evidence to find the culprit. 

Now, unlike Ace Attorney, this game can be extremely handholdy. What I mean with that is that it’s almost unlikely that you leave a scene without finding all the evidence and/or talking to everybody. This take a lot away from the challenge in my opinion. So, if you are looking for a challenging game, I think that this game might not be the right one for you. 

It isn’t a cake walk either. Since some parts of the investigations require some pixel hunting. So, if you are stuck in a search, take a good look at everything. If the joystick is too sensitive, use the D-Pad for more accuracy. If only spots you haven’t investigated sparkled or gave some sort of identification, this would have helped so much.  

There are some cutscenes in this game, most of them are used to set up the start and/or end of a chapter. I’ll talk more about the scenes when I’m going to talk about the visuals of this game. But there is a thing I want to mention before that. The save system. 

This game doesn’t have any feature to speed up and/or skip these cutscenes to my knowledge. And why is this important? Well, because you only have three save slots. Yes, three save slots. For all the 6 cases. Man, I wish I had three save slots per case or one per case. Oh well, this isn’t too big of a deal since this game is quite linear so you can at least save for 3 different cases without loosing your progress in one. 

Which is a good thing since it’s quite tricky to find your latest save. Thankfully, it tells you how far you got into the case before you load the save file. But that information would have been way more useful on the box of the save file itself. 

Apart from that, I don’t have any other UI complaints. So let’s return to talk about the gameplay. The core gameplay consists mainly out of two parts. Talking and investigations. Let’s start with the talking one first. 

I could start explaining how every mechanic works in detail but that would make this article quite long. So, take it from me that you learn how to use the UI quite fast due to the excellent tutorial chapter. Now, about the first core mechanic, the talking. Of course, you have your normal conversations where you either share information with other characters or just gather information. In itself, this isn’t the difficult part. The “difficult” part is the interrogation of some characters or the “Talk Profile”. 

When you are doing the “Talk Profile” of somebody, you have to choose the right angle of attack to get the information out of somebody. It’s a bit like the cross examination in the Ace Attorney series without the penalty part. If you get it wrong, you can try over again without seeing a game over screen once. The same mechanic is applied when you are deducing something or thinking which action you should take next. 

The second core mechanic of this game is the investigation. Apart from moving from place to place, you can investigate a location at certain parts of the story. In these parts, the pixel hunting can be huge. At least two times I have been stuck at an investigation because I hadn’t found one clue. Oh well, spam clicking sometimes helps or revisiting the game with a fresh mind after a good night sleep helped as well. 

If these two mechanics weren’t into the game, this game would be a kinetic novel. This game doesn’t provide a lot of challenge but I keep finding it fun to play. I find it funny that there is even a sort of hint system in this amazingly linear game. Then again, it once helped me in the pixel hunting since I overlooked something. 

Comic books

jake3Visually, this game reminds me a lot of reading a comic book. There are barely any animations in this game apart from the UI elements but on the screen, there isn’t a lot of animation. Sound effects are used to great effect in this game as well as clever camera motions during the cutscenes. The box-art of the game also adds to the idea of a comic book further. For some reason, I find it quite refreshing to see this visual style. It sparks my imagination to make the characters come to live and how they act. 

The presentation of this game is quite detailed and I applaud the amount of work that the designers have put into this game. It really looks like you are playing through a comic book. The characters really look like I would image them and together with the minor pieces of voice acting and the sound design, the game comes to live.

Speaking of the sound design, I’m really impressed with it. It walks that fine line of adding tension and not being too present to get annoying. In addition to that, the soundtrack. This soundtrack is quite enjoyable. I found it quite surprising that the intro theme of this game even had some sung lyrics. No other track of in the soundtrack is like that.

So, the cutscenes are a perfect example on how this game works like a living comic book. There are barely any animations in these as well. For some people, this would be a negative of this game but in my eyes, I find that it adds to the atmosphere quite well.

Now, I think it high time to get some minor nitpicks out of the way before I finish my overall opinion on this game. The minor things that annoyed me through my playthrough.

First of all, I would have loved that some checkmark or something like that appeared next the questions I couldn’t get more information over. Since that would have saved me some time asking repeat questions.

Secondly, I hated that if you finished a dialogue, you weren’t always able to use the DPAD to watch the history of the conversation. Thankfully, I save often so it isn’t too big of a deal to reload my manually saved file and replay a part of the game.

Thirdly, saving in the middle of a dialogue means that the save restarts at the beginning of a certain scene. So, keep that in mind and don’t be alarmed when you have to redo a converstation.

The fourth thing is that when you are in the game, you are unable to get to the options menu. Only in the main menu, you are able to see the options menu.

And the final and 5th thing is that when the game tells you, you can advance by touching the screen it expects you to touch in exact spots. For example, if you check your log, you have to touch the paper in order for you to see more. While this helps immersion, I would have loved a sort of scroll bar instead… Yet, the biggest issue is when you have to tap the bottom of the screen while the rest of the screen doesn’t react on your touch.

In conclusion, I think it’s clear that I’m enjoying myself with this game quite a lot. Honestly, I highly recommend this game to everybody who enjoys games like Ace Attorney or CSI. I find the story well written and the visual presentation is a nice change of pace of the highly animated and detailed characters of the more recent adventure/detective games.

Sadly enough, it makes a few mistakes in terms of pixel hunting and the lack of a real difficulty… But the positives are so good that it highly outweighs the negatives in my opinion. It’s so enjoyable that I went on eBay to buy myself a copy of the DS game that was the first Jake Hunter game ever come out in the west. I want to experience more of this series while I haven’t finished 1 out of the 6 cases in this game.

So yes, I’m quite sure that I’ll finish this game and maybe write a review about it if other interesting things appear like what is hidden in the gallery after you finish a case. But apart from that, I have said everything that I wanted to say about this game so I think it’s high time for my usual outro.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.