First Impression: Fairune 2 (3DS) ~ A quick look.

maxresdefault.jpgA few years ago, I bought a game on the eShop. And with the money I had left over, I bought Fairune, a port of an iOS game. I enjoyed myself a whole lot with it. Last year, I noticed that a sequel came out on the 3DS. And today, I want to take a look at it. I have almost finished the game, but I couldn’t wait any longer to write about it. So, here is a quick look at the game Fairune 2. A game that didn’t get ported from the mobile market. And as usual, feel free to leave a comment with your opinion on the game and/or the article in the comment section down below!

The positives

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If you played the original, this game will make you feel right at home. This game plays exactly the same as the original.

The gameplay is extremely fun. This is one of the best Zelda-inspired games I have played in a long time. Every detail on each screen is important.

 The music in this game is very enjoyable to listen to. It fits the atmosphere of the game quite well and it also has some elements from the original game.

The controls of this game are very responsive and I never had any problem with them. And the problems I had were because I didn’t use the controls in the correct way. Like trying to use an item while facing the wrong direction.

There are achievements in this game. They add to the replay value since I only noticed them after I almost finished this game. And shame on me for that, since they are right in your face in the main menu.

This game offers more than enough content to justify the price tag. Really, the length and content of this game… You get your monies worth.

The negatives

12-fairune-2-4.jpgThe game is sometimes too cryptic. I have gotten stuck several times because I overlooked one item or one puzzle. This is extremely annoying when you want to finish this game without a guide.

If you didn’t complete the map from the secret areas in the game, you can’t go back to them in the same playthrough. This is very disappointing since the original had the same flaw.

This game is a game with a lot of puzzles and exploring. There isn’t a battle system, deep and rich story or anything along those lines. So, this is a casual experience. This makes the game hard to recommend to gamers who don’t enjoy casual games. A shame, since this game is such a fun ride.

Conclusion

So, to wrap up this game quicky, I think that the final point I made in the negatives paragraph sums up my opinion about this game perfectly. Besides the puzzles and the exploration, there isn’t  anything else to do in this game.

If they make a new entry into this series, I would love to see a bit more depth. A more interesting battle system would be great for example.

Overall, I think this game is great and if you are a Zelda-fan, you should give it a look and play it if you are interested. If I have to give points now, I would give this game a 7/10. But, I haven’t finished the game, so I will give my final marks when I have beaten this game.

In any case, thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing this. I hope to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: The Legend Of Zelda – Breath Of The Wild (Wii U) ~ Hyping Hype

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Hype, hype and even more hype. That was the internet right before this game dropped onto store shelves. While many reviewers already finished the game, I’m only 10 hours into the game. But, I have played enough to talk about this game. While this game was in development, I tried to read as little press material as I can. To avoid spoiling myself. But I couldn’t avoid it, every social media I went to was full of the latest rumors and articles about this game. In any case, I picked up this game right after the launch weekend. During the launch weekend, I was out of town. For those who missed it, why I’m not playing this on the Nintendo Switch. Well, that’s because budget reasons and I’m waiting to buy the Switch until more games have been released on it. At the moment of writing this article, there are too few games being released on the Switch that I actually want to play. And because I already own a Wii U and the game has been released on the Wii U, why not.  Also, this article will be spoiler-free. Since, honestly, I haven’t finished the game myself. So, yeah. No worries about that. So, enough rambling… two weeks after the release of the game, it’s time to talk about my first impressions of this game. And as usual, feel free to leave your opinion on the game and/or the article in the comment section down below.

Stop that hype train?

 

When this game was announced, the hype train was real. Everybody and their dog were hyped for this game. An open world Zelda game that took inspiration from games like FallOut and Skyrim, what’s not to love. Well, To be really honest, I wasn’t hyped. I honestly was disappointed.  At first, I was afraid that Nintendo was making a Skyrim-clone in a Zelda coat of paint.

Maybe I’m unable to let go of the past, the at first, this game didn’t feel like a true Zelda game. In my eyes, a typical Zelda game was like the old-school Tomb Raider games. A linear adventure game with a big central world that you could explore. But after a few hours of playing this game, something started to click in me.

If you are skeptical of this game and you are afraid it changes way too much from the Zelda-formula; don’t worry too much. Since this game changes a lot of things but some changes are for the better. Something I truly love from this game is how you can do dungeons and quests out of order.

But, something that was truly lacking, a more alive overworld. Everything has been made more interesting in this game. But, I’ll talk more about that later in the article. Let’s take a quick look at the story first.

I was pleasantly surprised how this game is able to tell an interesting Zelda story. Especially since you can explore wherever and however you want. The story of this game has all your typical Zelda lore. The narrative is present wherever you go. You decide the pace of the story. When you want more story, you do the main quests. When you want to take a break from the story, you do side quests or explore.

Something I was both hyped and let down by is the voice acting. While the voice acting is very well done, I’m let down that it’s underused. It feels like every voice actor only had one or two sheets of papers with lines, and that was it. And so far I have seen, it’s all a monolog talking to Link. What a missed opportunity there. But, maybe I haven’t advanced far enough into the main story yet, but so far, I find that the voice acting is underused. But when it’s used, it’s amazing.

Run around

In the past, I stopped playing games like Skyrim because I was too overwhelmed by the skill and tech trees. Where was way too much to do in that game. But, in this game, you get a sort of tutorial in the first area. You get your first taste of the shrines, the world, the story, the gameplay and the controls. Right after you have beaten the first four shrines, you get the paraglider. And then, you can go out into the world and explore your heart’s content.

So, in this game, you play as Link. And in this title, he is equipped with a lot more abilities than before. You don’t have to wait to unlock the spin attack or something amongst those lines, Link can do them all from the word GO.

Honestly, I was able to learn the controls quite quickly in this game. The more advanced tricks were learned naturally or with a quick tutorial. The controls of this game are quite responsive and I rarely have trouble with them. Apart from some gyroscope puzzles in some shrines, I don’t have any issues with them. The only thing I always confuse are the buttons for your inventory and your map. I can’t count on one hand anymore how many times I have opened my map in the middle of a battle when I only wanted to change my weapon.

That reminds me, the combat in this game is almost perfect in my eyes. Apart from some weapons doing way too much damage, it’s quite alright. Something that frustrates be beyond believe as well is that some weapons do so much damage and when you pick them up, they are weaker then your current weapon. Annoying spears, ugh.

Time for nitpicking

 In general, I think this game is pretty great. While it’s not 100% Zelda in my eyes, it’s growing more and more in my heart every hour I spend on it. I start to notice the attention to detail the developers put into this game. To create a living and breathing world that every Zelda fan would feel home in.

Something that also helps are the gorgeous visuals and the amazing soundtrack. Seriously, the presentation of this game is perfect. But, it does come with a price. The frame rate isn’t always stable. In some cases, the game drops under 30fps. And one time, I almost had a game crash. While the game always quickly recovers itself, it’s a letdown. Maybe with patches in the future, this improves.

Oh, that reminds me. Something I wish is also improved in a patch is the loading times when you enter and exit a shrine. The loading time isn’t that long, but it breaks the immersion. If those loading times could be improved, I would be so thankful. Something like an unskippable animation like in the older 3D Zelda games would do just fine.

Speaking about loading times, I wish you had an option to have to press a button when you want to re-enter the game. I had more than once, that I was reading the tips and the game loaded and I was thrown right into the game. I wasn’t done reading those tips just yet.

While I have a lot more to say about this game, I think I’ll leave those things for the review when I have finished the game. But in conclusion, give this game a chance. Sure, this game has flaws and changes a lot of the traditional Zelda formula, but it presents the original Zelda formula with a lot of improvements. Veteran Zelda players will feel right at home and enjoy themselves with the setting and the story. Everything feels so alive and much more realistic. I recommend this game already, but I’m curious if the game holds up when I have beaten it. Like I told earlier, at first, I wasn’t a big fan of the concept of this game. But, it’s winning me over. The charm of this game, it’s something I didn’t know I was missing from my Zelda gaming life.

So, thank you for reading this article and I hope you enjoyed reading it. I hope you enjoyed it as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

First Impression: Tomb Raider 5 – Chronicles (PC) ~ Is Lara dead?

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Wikipedia entry

If my nickname doesn’t give it away, I’m quite a big fan of Indiana Jones. When I played Indiana Jones and the Infernal Machine, I wanted to play more games where I raid tombs and have large adventures. It didn’t take long for me to find a cheap copy of Tomb Raider 5 and install it. And, I wasn’t good at playing this game as a kid. I barely survived the first level. Yes, shame on me. But several years later, I decided to put the game in my Windows98 machine again. And I have to say, my feelings towards the game changed. But I’ll go more in-depth about that in my article. Nowadays, I’m a big Tomb Raider fan and I keep up-to-date with the latest releases. So, is this game any fun and good to play. Let’s take a look at it! And as usual, feel free to write a comment with your opinion on the game and/or the article in the comment section down below.

Let’s tell stories

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Usually, each Tomb Raider game has an overarching story. You go searching for a treasure and visit a ton of interesting locations. But in this game opens right after, what appears to be, the funeral of Lara Croft. Winston, her butler, and two of his friends recollect and tell stories of her adventures. Now, you might have guessed this, but the stories are the levels you play.

This is a very interesting way of telling the plot of this game. Since you go on little side adventures that might never get a full game. It almost feels like the developers had so many ideas for this game, they threw it all together in one nice flowing narrative.

The voice acting in this game is really excellent. As a kid, I was convinced that the characters were real. The voice acting is that good in my opinion.

While I know that the technology and animation were very limited back then, but the mouth animations weren’t that good in this game. Games like Half-Life and Deus Ex had better mouth animations. This might look like a detail that I’m talking about, yet there were moments that it distracted me from the game.

Less ropes!

tomb-raider-5-screen-2 Something I truly didn’t like in Tomb Raider 4 was the parts with the ropes. Thank god, this is way less present in this game. But, let’s focus on the gameplay of this game. In this game, you explore 13 levels filled to the brim with puzzles of the solving and jumping variety.

All levels are quite lengthy, apart from one…. and that one was quite difficult to finish in my eyes. Something I truly liked in this game is all the differences between the levels. You play through 4 different adventures and each adventure has its own gimmick. Like the levels I’m currently at, you play as a young Lara. So, she doesn’t have any guns.

Visually, this game looks dated. But, it looked dated in some places back then. But, if I compare games from that time period to this game, the reason why this game looks so dated are the character models. If there is anything that could have been improved back then were the character models.

But hey, the setting of the game and animation look all quite nice, apart from the mouth animation that is. Also, if you think that this game looks ugly, well… if it would be released today, it would. But, it doesn’t look ugly in my opinion. Even nowadays.

This game can be quite challenging. I have to admit, I have used a guide in some places to finish the level. If you play this game, I highly recommend that you save often. You will thank me for that.

If you look at a let’s play of this game, you might think that this game is quite difficult with all the jumping. But take it from me, an amateur when it comes to jumping puzzles, it’s possible and it’s so rewarding when you get a jump from the first try!

Pew pew pew

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As a kid, I always dreaded the rope sections in this game. Walking on the tightrope is a new ability of Lara Croft in this game. But, somehow my kid brain wasn’t able to beat the rope. I was so happy when I crossed it successfully. But when I played through this game as an adult, I have no problem with it.

The controls are almost always very responsive. I had a few times that Lara didn’t grab a ledge or didn’t jump in time. Perhaps, I didn’t press the right buttons in time.

Something that made me replay the levels I had finished are the secrets in this game. In this title, various golden roses are hidden throughout the levels. The sound that plays when you find a secret is as addictive as the sound of Link finding a new item.

Speaking of sounds, the sound design and the soundtrack of this game is excellent. I felt rewarded when I got a music cue or some music. Actually, that’s something this game lacked as well. There wasn’t enough music in this title. I can understand that this is done to build the atmosphere of the game, but I personally would be happy with a bit more music. The whole soundtrack is about 25 minutes long. And that’s quite short for an adventure game like this.

So, the sound design of this game is pretty well done. Like I said earlier, the voice acting is very well done. Also, there isn’t one sound effect I would have changed or that would improve the game. I played this game using a headset and thanks to the sound design, I was really pulled into the game.

If I was allowed to change one thing, that is the loading of save points right after death. It’s so annoying that the main menu first has to load and right after that, the default option is “new game”. I can’t count on one hand how many times I have started a new game when I wanted to load a game. Yet, I wish I was able to change two things. The second thing would be the autorun feature. It’s broken. It autoruns the game yet you are unable to save your game. That’s an annoying bug!

Also, I have to praise the game for something. The optional tutorial section is such a great idea. At the start of the first level, you can go straight ahead or to the left in a building. If you go to the left, the basic controls are explained in a quite safe area. If you go straight ahead, you continue on with the level. If my mind severs me correctly, there are no secrets hidden in the tutorial area. Yet, there are various useful items hidden there. So, I advice you all to go and explore there.

That is everything I wanted to say about this game for now. I have some other things I want to talk about with this game but I’m leaving those for the review. So, it’s time to wrap this article up. Thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Preview: SkullStone (PC) ~ More Oldschool Dungeon Crawler Fun!

skullstone_main341Official website

It’s time for something completely different. This week, I’ll take a look at a game that is still in development and doesn’t have a demo yet. The fine folks over at Black Torch Games sent me a request to take a look at their upcoming game SkullStone. It’s a dungeon crawler. I have played a lot of dungeon crawlers. I have also written articles about some of them. Like Etrian Odyssey, Venture Forth, Delver and Pokémon Mystery Dungeon. If you want to know more about the genre and gameplay style  Wikipedia has a great article on it. As usual, feel free to leave a comment with your opinion on the game and/or the article. 

Wanna see the game in action?

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On their YouTube channel, you can find various videos where they show off the content of the game. They already released one of the tracks of the soundtrack in the game. If this is an indication of the quality of the soundtrack, I think I might add the whole soundtrack to my library. Seriously, it gives off the right mood for an adventure down in the dungeon.

But on their YouTube channel, they show off early content. Remember, the game is still under development. But, I honestly think that what’s shown so far is amazing. I honestly can’t wait to get my hands on it. 

So, what do we know so far? Well, the introduction of the story. And it goes like this:

The people of Deepkar send for help. Evil creatures spew from the ancient structure – Skullstone – which appeared in the forests. Killing men, snatching women and children – they bring terror to the hearts of good people. Heroes are needed to deal with the growing threat once and for all… But reality is there are no heroes in this world. All of those who came here to aid people of the Deepkar village in their struggle won’t do it for just a few words of appreciation. Money and treasures is what they want. And fame for some of them. They are mercenaries and this is yet another great opportunity to earn a coin.

Choose among 20 characters, each with different set of skills and abilities, ready to fulfil different roles in your party. Healers, offensive and defensive magicians, front-row fighters – you name it. Build your team according to your play style.

This is going to be very interesting. I think the story of the game will be about a town that’s in dire need of help but doesn’t want help from adventures. Since they despise adventures for their greed and lust for fame. So, I’m curious. What will your characters be? One of many that are going to try and prove themselves or mercenaries? We will know when the full game releases!

From the FAQ page from their website, we also learn that this game will mostly focus on combat. But not only that, it will have exploration and puzzles. I’m a bigger fan of the puzzle and exploration aspect, but if the game has interesting battle mechanics, I’m down for a fun time as well.

Also, from looking at the videos and the screenshots on Twitter and Facebook, I think the game looks great already. For such a small team working on this game, it looks amazing. Only the animations should be polished a bit more, but to be fair, they said in the videos that they are working on that, so I’m not worried about that.

The only thing that isn’t clear to me are the controls. So far, I only see that the mouse can be used to control the game. I hope that in the finished product, you will be able to use more than only your mouse and bind all or most actions to a button on the keyboard.

Wishes for the full game

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I have looked at the press material, YouTube videos and through various social media posts; and I have some suggestions or wishes for the final version of the game.

#1 – Something I love from Etrian Odyssey is the fact that you can add notes to your map. I think that would be a great feature in this game. Like, you buy a scroll in town and you can put it on the wall to help guide you or when you need to go back to that spot when you retrieved a certain item.

#2 – A difficult mode without a map. Since this game took inspiration from old school dungeon crawlers, I think it would be an amazing feature if you don’t have a map in-game. That way you have to either draw your own map or try to remember it all. But, I would make it an optional difficulty, since not every player would be down for that.

#3 – Randomise! Well, this is a very tricky one. At one hand, I’m hoping for the game to tell a big story with a well-crafted dungeon like in Orcs & Elves. But on the other hand, I’m also hoping for something like Delver. I think a fine compromise would be a challenge mode where you go into a randomized dungeon with the most difficult enemies in the game in the most tricky situations.

I think I would get a lot more ideas to suggest as soon as the game or the demo releases. So, they would blow my mind if they implement one of these features. Or if they are already implemented or on the “planned list”.

Details

skullstone_scr_img11[338].JPGSo, the game will only release on Windows PC. The game release date will be later this year. The developer told me that this game won’t have a certain target audience so everyone will be able to enjoy it!

If you want to follow the development of the game, you can do that using these links:

Also, the developer told me they are going to send me a copy of the game when it’s released. So, you will also see a review of the game right here!

I think I said everything I wanted to say about this game. I urge you guys and girls to check this game out. Keep an eye on it, since I think it has quite a lot of potential.

Thank you for reading my article on the upcoming game SkullStone. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then… have a great rest of your day and take care!

First Impression: imprint-X (PC) ~ Press That Button

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Today, I’m bringing you something special. Earlier this month, the developers of this game send me a mail with a review copy of this game. But due to a very busy week, I was unable to get this article out in time. Thank you Morgondag for providing me with a review copy of this game. So, in this article, I’ll tell you guys and girls my honest opinions on the game. Oh, as usual, feel free to leave a comment with your thoughts about the game and/or the content of this article.

Side note: This game is also available on iOS & Android

2nd side note: I wrote this article as a sort of feedback/review article for the developers and let you guys and girls know about the game!

Puzzle and reaction game

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So, the story of this game is rather interesting. The Steam Store page description tells us this:

A robotic virus is raging! Nano Bots called Wardens are enslaving people! You are one of the hacker clones, saving intellects by hacking into infected brains and defeating the mysterious Wardens; figuring out their correct button sequences.

The only issue I have with the story is that it should be more present in the game. I didn’t really know that this game had a story until I read the Steam Store page. I was able to make out some parts of the story with the visuals, but somethings make a bit more sense when you know the story. A little introduction movie could add so much in my opinion.

Something I really have to praise the developers of this game for is the UI. First of all, there are 6 worlds. The main menu’s background looks different when you beat a world. I seriously love that touch! Secondly, the developers use symbols instead of words in their options menu. Apart from the gameplay options, you won’t find any words! I would only change a few some minor things in the options menu and they have to do with the language options.

  1. I would sort them alphabetically.
  2. I would show the name of the language in their native name. Like my own mother language is Dutch, I would display that as “Nederlands”.
  3. The Chinese Traditional language doesn’t fit right in the box. The “L” is dropped off, this could be fixed by making that box just a bit larger.

But the rest of the UI is pretty well done. So, apart from the things I mentioned above, it’s perfect!

In this game, you have 100 levels to conquer. So, to win a level, you have to press the buttons in the right order. When you do it out of order, you loose a life. The goal of this game is to press the buttons in the right order and/or at the right time. In most levels, the visuals give you a hint in what orders to press. But this game is pretty forgiving. If you fail a level, you can give it another shot right away. So, this game isn’t frustrating at all. Some levels can be pretty difficult to get the timing right, but once it clicks, the solution will come to you.

Chilling with this game

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For a small developer team, this game looks amazing. The space theme that’s used in the game looks quite nice. It fits the story and atmosphere the game is trying to tell.

In terms of the visuals, I would make one change. You are able to zoom in and out with the scroll wheel. But, you can zoom so far out, that the background stops and you can see the edges of the level. I would restrict the zooming so you are unable to see that edge. Just look at this screenshot if you don’t understand what I’m trying to say.

The music in this game is really relaxing. I consider adding this game to my music library. This music is great to listen to when I want to relax or just chill out. Thanks to the music, I was in a sort of trance while playing this game. The music and the visuals click so well. It didn’t bother me that much that some sound effects sounded generic and sounded like stock sound effects, almost the whole sound design is pretty well done.

Something that is a big positive with this game is that the developers really listen to the players of their games. When I was preparing for this article, I sent them a bug report. And they fixed it before the game released. Also, when you write something on the Steam forums, they will reply and interact with the community! And that’s a big plus in my book.

Clicking away

screenshot16.pngThe controls of this game are quite simple. You only need the mouse for this game. I recommend playing this game with an actual mouse, since I tried this game with a laptop trackpad and it’s just too difficult to play. But, trackpads aren’t designed to play games with in the first place.

In this game, you have various powerups. So far, I have played with one powerup. And that’s the slow down time powerup. Honestly, this is one of the biggest issues with the game. The powerup system. In my opinion, it’s quite unclear when and how you receive a powerup. Sometimes something floats over the screen and when you click it, you receive the slow down time powerup.

My first impression of this game is pretty good. This game might look and sound boring and repetitive, but believe me… Once you give it a chance, it might grow on you. Like it did with me. At first, I wasn’t enjoying myself, but the more I played, the more I enjoyed this game. And I honestly think that with a bit more polish; this game could be even better. Also, if you like what you see and read, this game is pretty cheap to get… So, what are you waiting for?

So, that’s everything I said everything, I wanted to say about this game. I want to thank the developer again for giving me a review copy. I enjoyed the game a whole lot. I hope you enjoyed reading it as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Minecraft Story Mode (Android) ~ Tappin’ That Adventure, yo!

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Back in 2015, when I was at Minecon, I saw the trailer for Minecraft Story Mode. I actually attended the panel as well. And truth to be told, the game didn’t interest me at all. Which is really strange since I enjoy adventure games a whole lot, but this game didn’t grab my interest enough for me to put it onto my “to play” list. But in November 2016, I bought this game in a sale on the Android store. And now, I have to explain why it made it on the list of best games I played in 2016 as an honorable mention… So, let’s dive right into my first impressions of this game. When writing this article, I’m halfway into episode 4. There are 8 in total. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article.

This isn’t Minecraft!

Minecraft-Story-Mode-9-840x525.pngFor those wondering, I’m playing this game on my Asus ZenPad 8S. So, yeah. In any case, let’s talk about the story as spoiler free as possible.

At the start of the game, you get to choose how your character looks and the gender. Right after that, you are thrown into the game. In this game, you go to a building competition to decide who goes to EnderCon. But, it doesn’t take long before something horrible happens. A monster gets loose that tries to destroy the world.

Before I take a better look at the story, I have to say, that I find it sad that people bash the story and the game because “it isn’t Minecraft”.  Minecraft is a sandbox game, a game where you have full control of the situation. But that’s a rant for another time.

This story is made more interesting thanks to the subplots that are going on. Since for most of the story that big monster “takes a backseat”. The whole story is written pretty well in my opinion. I enjoy how the dynamic works between all the characters. And how each action you take, changes the dialogue of the game. And something I truly like is that at certain points, the story branches off. Like you could choose between two heroes you could save, and your start of the next episode would be totally different. But that’s to be expected with a TellTale game.

Something that makes the writing even more interesting to me is that the developers made an interesting attempt into trying to implement all the subcultures of Minecraft into one story. The Redstoners, YouTubers, Builders, Adventures… they are all present in some way in the game.

About the story, there is one thing that I think would improve the game, in my opinion, is a sort of skip button or speed up button. I think that would be a great option for people who are playing through an episode again.

Sit through this game

Minecraft-Story-Mode-51-840x525.pngSomething I saw other people be disappointed with is the fact that this game has way less gameplay than Minecraft. But, that isn’t a bad thing in my eyes. That isn’t the main focus of this game. The main focus of this game is to tell a story using the Minecraft setting and lore.

The gameplay is your typical adventure genre gameplay. It’s very close to point and click gameplay. So, the first gameplay element is the dialogues. You can choose between 5 dialogue options to react to a certain situation. The 5th option is pure silence. That isn’t available in every dialogue, but hey, it’s there. The only nitpick complaint I have with this is that in some cases, that time runs out way too quickly. By the time I have read the options, the time is nearly up and then I still have to decide which reply to go with. Thank you for the pause button at least!

The second element of gameplay is the exploration. I have to admit, I would have loved a bit more exploration in the game. The exploration parts are way to easy in my opinion. Yet, I can forgive the game for that, because you can beat various situations in different ways. This gives the game more replay value. You also solve puzzles in this game and so far, no puzzle has really stumped me. Maybe in the later episodes, I have some harder puzzles, but so far, I haven’t gotten stuck at all.

And the third gameplay element is the quick time events. Oh dear lord, the quick time events. I have nothing more to say that they are sometimes pretty annoying to play.

So, the final gameplay element is the combat. And I have to say, this isn’t great on Android. The combat is slow and when you miss an attack, you can’t attack again before the animation is finished. I don’t enjoy the combat sections very much.

The rest of the package.

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Now, let’s talk about the other parts of the game. First of all, the music and sound design. The music is good, but this soundtrack isn’t one I would listen to outside the game. It loses its charm without some visuals.

The sound design is pretty well done. Because most of the sounds are from the great sound design by C418 for Minecraft. So, no complaints there. Also, the sound packs way more punch when you play this game with a headset.

The voice acting in this game is pretty good. I have played this game once while I was on the train and I forgot my headset, and I truly missed the voices. Yeah, they are that good in my opinion.

Visually, this game is pretty good but not perfect. Maybe it has to do with my tablet, but sometimes things didn’t render for me. I remember one scene pretty well.The gang was feeling on horseback, and the horse for the main character didn’t render always. So, the main character was floating away. Apart from the very few creative liberties the designers took, the game looks like an adventure map built in Minecraft. And I have to applaud the designers for that!

The atmosphere and visual presentation of the different areas you visit are pretty great. There isn’t a place I would change or adjust.

So, I have to praise the controls for the most part in this game. I was afraid that this game would control pretty poorly on Android, but I was surprised. This game controls pretty great on my tablet. The only problems I had with the controls were during the quick time sections, but thankfully, I was able to redo those sections and not make my mistakes.

Oh, before I forget, there is something truly annoying in this game. The download speed for the episodes is just way too slow. At first, I thought it had to do with the download speed of my tablet, but no. I have tested it with various speed tests and downloading large files from the internet. It has to do with this game, I’m sure of it.

I think I said everything I wanted to say about this game for now. There are a few things I have left for the review, but nothing that special. In any case, it’s time to wrap up this article up.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… have a great rest of your day and take care!

Preview: The Last Tree (PC) ~ Save The Trees

Official website

So, today we are going to take a look at a preview of “The last tree”. A game that is created by Ungrodo. It’s a game with a message. The message might be pretty clear when you read the title. It’s about the deforesting of our planet. Which is in my opinion a real big shame. Because I sometimes go to the forest and sit there. I put my headphones on and listen to some calming music to get some rest. These moments are so relaxing to me, I wouldn’t want to miss it! I go there when I feel I have no inspiration or motivation to continue. But hey, we are getting side-tracked. Let’s take a look at “The Last Tree”. And as usual, I encourage you to give it a try for yourself. Also, as usual, feel free to give your opinion about the game and/or the content of the article in the comment section down below. 

Full disclosure: this article is written to raise awareness for this game. This isn’t a sponsored article at all. 

Warning: I played a more completed version then the demo version provided on the site. This game is still under development and is subject to change. Things might be different in the final release. 

Demo and stuff

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Update after publishing this article: I totally forgot to mention that the developer is planning to release this game on various platforms like Android and iOS. So, keep an eye out for those!

The developer of this game gets a thumbs up from me. I ran into some issues with the first build I got from him. I emailed him back telling him about it and after a few days, he emailed me back with a new and improved build. Seriously, I love when developers do that. Really listen to the feedback of the people who play their game.

The game is being developed in the Unreal 4 Engine. In this simple 2D game, time moves when you move. A trailer for this game can be found on YouTube. The story in this game is charmingly simple. It has to be since it’s a platformer.

The year is 2092, and the tree called Ungrodo is the last tree on earth, and everybody’s chasing him. He has very special skill – TIME SLOWS DOWN WHEN HE MOVES.

The story is being told by little floating notes. The game doesn’t force you to read the notes. But in most of the notes, the text is so short, you don’t have to stop in your tracks to read everything. I would recommend the developer to shorten some notes, since they stop players dead in their tracks if they want to read everything. I can image this would cause some players to not bother with the notes and skip them. The writing for this game is decent and it would be a shame if players skipped this aspect of the game. Also, I think it would benefit the atmosphere if you added some animations in the background to aid the story telling.

The screen is on fire!

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Visually, this game looks pretty nice. But there are some things I would like to see improved in the final build of the game.

First of all, the game uses amazing fire effects, but they look disconnected for the visual presentation of the rest of the game. I think it would be nicer if you give the fire a more drawn look like the rest of your game.

Secondly, and this is only a minor thing, remove the lines in the menus. The reason why is: when you have a “R” in there, the line makes it look like an “A”.

Thirdly, there is a great checkpoint system in place in the game. But I would recommend a bit more visual animation when passing through the checkpoints. Sometimes, I hardly noticed I passed a checkpoint.

And finally, while the mechanic of time slowing down is great and becomes very interesting in the game, I would try and avoid the wobble effect you get when you stop moving with the character.

The controls of this game are pretty well done. The game doesn’t provide a tutorial on the controls and it doesn’t need to that, since the controls are so intuitive that they explain themselves. The only thing I would recommend is an option menu to let people to rebind their keys. Since I don’t think everybody wants to use the arrow keys to move in their games.

This game autosaves with each checkpoint. And that’s a great plus in my book. Since I’m somebody who would forget to save and shutdown the game. So, thanks for that. But speaking about saving, I have two issues with this.

One, why is there a restart game option in the pause menu? I would rather have an option to return to the main menu and restart from there.

And two, why isn’t there a prompt saying “are you sure you want to restart your game, since your save data is going to be lost” when you select, restart the game?

Run to the … left?

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So, the gameplay of this game is really simple. Go from right to… left? Yes, a reverse 2D-platform. Neat.

You will have to jump over enemies and obstacles. You can’t fight the enemies since, well, you play as a walking tree.

I love when you died and you return quickly enough, you still see parts of the animation from when you died. This is an amazing touch.

Also, I love that the danger isn’t gone when you jump over an enemy. Since they turn around when you jump over them. Adding to the immersion of the game. Since the character in this story is hunted upon.

Speaking about enemies, I think it would be a bit more fair if you don’t combine too much enemies with the blade traps. Since it’s pretty difficult to make a jump over an enemy and a blade. A good fix for this would be a sort of life-system. Where you are able to take a few hits before you die. And staying in the theme of the story, the main character could lose parts of his(/hers?) body when hit. Like the enemy or the blade was successful in cutting off a piece of him(/her?)

The soundtrack of this game really suits the atmosphere the visuals are building. I think it would improve the game if the sound effects would be changed to fit the character a bit more. Like jumping up is a branch that is being picked up out of leaves or something along those lines.

In any case, I said everything I wanted to say about this game, so it’s time to wrap this article up.

Conclusion

I think that this game has a lot of great ideas as a base, but needs a lot of polishing up. The menu system needs to be more expanded upon. The game idea is excellent. It’s a platformer that can stand out if they polished up a bit more.

The basic game is already there. It just needs some more work to expand the game and improve it.

If you enjoy unique platformers, I would highly recommend to take a look at this one and take a look for yourselves.

In any case, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog. But until then, have a great rest of your day and take care!

Preview: Asylopole (PC) ~ Press Release

retest4 2 blanc taille ks 1024.jpgOfficial website

Today I have the honor to take a look at an adventure game, that’s still in development, called Asylopole. I wanted to write an article earlier about this game, since the developer mail me in the beginning of this month. In any case, before I give my own opinion, I first of all want to link you guys and girls to MrLiamMills his video about it! Go and check it out here. In order to talk about this game, I took at look at the DRM-free playable teaser. Because this is a teaser, I also took a look at all the material published by the developer. So, enough stalling. Here we go. And as usual, feel free to leave a comment with your opinion on the game and/or the article. 

Keep in mind that the game is still subject to change, since it’s still in development. 

Postives

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The story is described by the developer himself:

The game take place in a dystopian future where it’s a daily struggle for the population just to stay sane. Under the huge dome that covers the megalopolis and all its inhabitants, you play the role of Adam Murdock, a psychiatrist working in an insane asylum, a gigantic building that supports the center of the dome.

When treating patients, you are able to access their inner most thoughts and help fight the phobias and other mental problems that exist in a virtual world that’s known as Mentalis.
Get inside your patients’ heads to find out what’s gone wrong. Experience totally new universes and fight your patients’ worst demons…

 I love adventure games and I have played my fair share of them like Broken Sword and Monkey Island to name a few. There are a lot of adventure games I have started but never finished. The reason why I choose to finish an adventure game is the story. Without a good story, I can’t find the motivation to continue.

The story that’s currently shown in the playable teaser and in the press material sounds very interesting. While at first glance, it looks like a story that has elements thrown together from popular adventure games, I honestly think this can be very epic. The basic idea for the story reminds me of an underrated shooter called DreamKiller.

It’s quite impressive that this game is created by one person. Of course, he got some help from other people, but most work is done by one person. I’m honestly always impressed when somebody designs a game from top to bottom. Many years ago, I tried to create games myself and I didn’t get any further than simple 2D-casual games. So, it’s quite impressive.

The atmosphere & soundtrack is very nice too. The animation and visual presentation fits the story and setting quite well. From what I have seen from the press materials, I honestly think that this game has the potential to pull me in when it’s finished. And not only that, the developer went out of his way to make the world a bit more alive. Things like a social network and references to the latest popular trends are all pretty nice to see.

Improvements?

rue9pnj53 US.pngSo, what do I recommend to the developer to improve or take a look at? Well, here are a few suggestions from me. Things that the developer should improve in a demo version and/or the full version.

First of all, I would honestly take a look at the UI. While it’s still in development, I haven’t seen where you would place the options menu. Or is the plan to only put that in the main menu? Just a side note, I got a crash while trying to save my game in the playable teaser.

What I would improve the most in terms of the UI is the fact that most menu sections lack “back buttons”. I know that you can press the “escape key” but those things aren’t always common knowledge. What I’m trying to say is that you should make the UI as accessible as possible. A good UI doesn’t need any explanation from a manual or an in-game tutorial. The developer is already doing a great job by using universal icons for most functions.

Also, try to implement support for screen sizes. My laptop resized the game to a screen as big as a screen on the Nintendo 3DS. I wish I was able to play in a bigger resolution.

While I know that developing a game is hard and asks a lot of time, I wish you had a bit more to do in the playable teaser. One mini-game, one inventory puzzle and/or a bit more action would have been lovely. Since now, I’m a bit bummed out. I want to play more. Since this game certainly caught my attention.

And honestly, that’s all I can say about this game. I encourage you guys and girls to support this developer. Since it’s quite clear this game is a work of passion and I see that there is a lot of potential in this game.

The foundation is already present, so dear developer, build on it. And I’m looking forward to in a more finished build to test out. And if you want, I’m willing to take a look at it and write another article about it.

Before I forget, congrats on the award man. I can say out of my own experience that getting a reward for your hard work is really motivating.

This game is one I’m going to keep an eye out for. I followed the developer on Twitter and I like I said earlier, I can’t wait to see more.

So, that is everything for this week. I hope you enjoyed reading this article as much as I enjoyed writing it. Thanks again to the developer of this game for giving me this chance to write about this game. This will be another game I’m looking forward too in 2017! I hope to be able to welcome you in another article on my blog, but until then: take care and have a great rest of your day!

First Impression: Paper Mario – Color Splash (Wii U) ~ A Quick Paintjob Should Fix It.

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Official website

So, last week, I bought this game. I tried to avoid as many spoilers as I could. After I play most of Paper Mario Sticker Star, I was rather curious what the next game in the Paper Mario series had in store for me. When I came home, I set up my Wii U and popped the game in. And then I started playing and I started to take notes. And with these notes, I’m now writing this first impression. But what do I think about it? Is this game any good? Should people buy it? Is it a better game than the mediocre-received Sticker Star on 3DS? Well, I’m going to tell you my opinion about it, so I hope you are ready. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Paint the world

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 Finally, a story that doesn’t start with Princess Peach being kidnapped in any way sort or form. This game starts with Peach and Toad going to Mario’s house during a storm. She brings a Toad that’s drained of its color. On the blank paper Toad, there a postage stamp that leads the gang to Prims Island. Here you discover that somebody is stealing the color from the world. After you meet a living paint bucket named Huey, your adventure starts to find the missing and stolen paint stars while also restoring the world’s color.

So far, the story in this game is rather enjoyable and light-hearted. I love the humor in this game and the writing is top-notch. While I could see that some people who have liked that some characters had a bit more development, I don’t mind it that much.

Something that really helps the story is the world design. For some reason, I’m drawn into this world. The setup of the story that you need to color certain areas of the world is just very interesting to me. But more on that later in this article.

Cardboard and effort

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I’m quite sure I’m not the only review who is going to say this, but this game is eye-candy. Sometimes I put my gamepad down and look at the game. This game is beautifully crafted from cardboard and cardboard boxes. It looks like an art project that came to life.

Also, the game knows how paper works. It flies away in the wind and you can roll it up amongst various other things. Also, the animation in this game is very well done as well. Take this screenshot for example. You see Mario running from the road that’s getting up. This scene is pretty early in the game but it’s one of the most memorable scenes in the game so far.

So far, I have played 5-6 areas. All of them had a certain theming. Also, all of them were as beautifully crafted as all the other ones. It really shows that the developers really put a lot of effort into the visual presentation of this game.

In any case, I think it’s time to talk about the music in this game. The soundtrack of this game is lovely. It even has some remixes of old-school Mario games. Now, pulling on the nostalgia strings; that’s something I really like! Like the vibrant presentation, the soundtrack is really upbeat. If you like Nintendo / Mario soundtracks, this one is worth a listen.

Now, the sound design is pretty good as well. It’s another element that helps bring the game to life. This game has almost no voice acting. Apart from some samples for the Toads. So, yeah, thanks to the sound design the character’s emotions shine through. To give one example.

Oh, now that we are talking about the presentation of this game, I would like to talk about the UI. The UI is decent. I would have made a few changes. One of them is that the options menu is more accessible. It’s a bit too buried to my liking.

And the final thing I want to say about the game’s presentation is that the digital manual of this game really takes me back to old school paper manuals. If you have this game, seriously, give it a look. It’s worth your time.

Battlecards and such

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 Ah, I’m forgetting to talk about the controls. So, they are pretty good. I had some minor issues with them, but nothing worth talking about in an article. For example, one or two times, my attack didn’t really land even while I pressed the attack button right on time. Also, the fact that you have to color the cards and after that swipe them to use them is just pretty annoying. But I got used to it.

So, I have avoided talking about it for long enough. How does this game play? Well, you have two styles in this game. The exploration and the battle segments.

Let’s start with the battle segments first. I have already talked about the control issues I have, so I won’t repeat that now. So, the battle system is really similar to Sticker Star. The only difference is that you have battle cards instead of stickers. Also, these battle cards aren’t that easy to find in the world.

A big flaw, in my opinion, is that it’s rather annoying to find the card you want to attack the enemy. Since they are all displayed in a horizontal fashion. The stickers were easier presented in Sticker Star!

In this game, there is something that makes the battles more interesting. In the world, you find blank cards. If you have enough paint, you can paint the cards to do more damage. But that reminds me of another issue I have with the battle system. And that’s that you can’t really choose on which enemy to aim your attack. If that feature is in the game, I’m looking over it.

Before I ramble too much about it, the battle system is flawed yet enjoyable. It’s interesting but I can understand why it puts people off. It can be annoying to back to the world map in the middle of a level so you can go to the shop to buy some new cards and etc. It could use a bit more polish, but the concept itself is interesting to me. It’s almost like PP in Pokémon.

In any case, I still want to talk about the exploration part of this game. So far, I’m enjoying myself. It’s a blast to run around in the beautiful world presented to me in this game. There are various side activities you can do to earn various rewards. Also, in most levels, you can try and pick up the stars in any order you like. Also, looking for the spots to color back in is fun. It’s also the basis for most puzzles in this game.

But I think I’ll go more in-depth about the exploration gameplay in the review. (If I ever write it) Otherwise, take it from me, the charm of the world fits the exploration gameplay perfectly. And with an interesting story, you can’t go wrong!

In conclusion, so far, the only big flaw is that the battle system has some annoying flaws. Flaws that could have been fixed by more battle card shops and a better way to sort and display your cards. If you can look past that, I honestly think that this game is worthy of a purchase. Otherwise, wait for a sale.

In any case, I think I said everything I wanted to say about this game. I hope you enjoyed reading this as much as I enjoyed writing this. I hope to welcome you in another article on my blog, but until then, have a great rest of your day and take care!

Review: The Legend Of Zelda – Phantom Hourglass (DS) ~ My first DS game

the_legend_of_zelda_phantom_hourglass_game_coverWikipedia entry

This game has a very special place in my heart. I love the Zelda series and Nintendo’s handhelds. In my eyes, they couldn’t do anything wrong. So, when the DS was released, I waited until the upgraded DS Lite was released  to buy it. My first game was this game. But, does it still hold up today? If you are a fan of the Legend Of Zelda series, should you play this game? Well, let’s take a lot at this game. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

The Ocean King Temple

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While sailing with Tetra and her crew, you are talking about a ghost ship that’s sailing the seas. Wouldn’t you know it, you run into said ghost ship. Tetra jumps from her ship to the ghost ship. After you hear her scream, you want to you over the ship’s railing to try and rescue her. But, you fall into the water. A fairy awoke you and your adventure began. Your objective is to save Tetra from the ghost ship.

The story is refreshing in my opinion. Since it breaks from the usual Zelda story where you need to save Zelda from Ganon. In fact, Ganon only gets introduced in the opening. When the story of The Wind Waker is recapped.

In any case, the story consists out of two main quests. But, I’m not going to spoil them. Both quests take you on a big adventure and prepare you for the big final battle on the ghost ship.

The writing in this game is perfect in my opinion. I wouldn’t change anything about it. But I didn’t expect less from Nintendo. When I first played this game, I played some parts of the ghost ship late at night. I was supposed to be sleeping, but it was in the middle of the holidays. That night, I had nightmares. The story pulled me in that much. And the fact that I remember an event from almost 10 years ago, is saying something about the game.

If you talk to people who have played this game, a common complaint comes up. That’s the Ocean King temple. It’s a nice idea in concept, but it was done a lot better in Spirit Tracks. It’s a central temple you go through to get a new part of the ocean map. Yet, you have to redo the temple several times making it boring from time to time. Thankfully, some floors had shortcuts with newly acquired items. While the puzzles in this temple are great, the central dungeon in the sequel  had one major upgrade. You could skip to the last floor easily.

Draw on that map

gfs_74258_2_2The controls are not perfect. If you are used playing Zelda games with a controller in hand or by pressing buttons, you will be in for a surprise. Apart from some functions, this game is fully controlled with the touch screen. You can swap between the screens by tapping down on the direction pad. It does take some getting used to, but as a right-handed person, it works. But, it’s a bit awkward to control sometimes. Also, I had issues trying Link to roll. I wasn’t always able to roll him out of harm’s way, which lead to some cheap damage. But that might be just me.

So, in this game, you can make notes on your maps. A feature that returns in a few other Zelda games that followed. This is really helpful since you don’t have to remember sequences or where a certain treasure is buried. You can even find an unmapped island, where you have to draw your own map. This island has a special reward on it, so look for it while you are sailing on the wide sea.

So, you have two major gameplay sections. Firstly, I want to talk about the boat sections. While exploring the endless ocean can be relaxing and fun from time to time. I sometimes wished that the boat you sail on was a speedboat. In my opinion, it goes slow from time to time. Yet, if it had a speedboat feature, some parts of the story wouldn’t have been possible.

You can upgrade your boat by finding parts in dungeons or in caves. Well, honestly, customize the look for your ship. The more you had of a kind, the more hearts your ship has. Your ship gets automatically repaired as soon as you dock at an island. The sailing gameplay works similarly to the gameplay in the Wind Waker. You can jump, shoot cannonballs and similar things. You can also fish for fish and sunken treasure. The fishing mini-game for sunken treasure is different from the mechanic in the Wind Waker. In this mini-game, you have to avoid obstacles and guide your grabbling hook down to the bottom and back up.

The second gameplay part is the exploring of islands and the dungeons. Each area has two major dungeons. Apart from the Ocean King temple, I greatly enjoyed this part of the game the most. The puzzles were creative and they forced me to use some old-school Zelda items in new and interesting ways. It also has a puzzle that took me too long to figure out. One that is solved by a mechanic of your DS itself. That’s all I’m going to say.

Look at that

screen-1For some reason, when I got this game all those years ago, I was convinced that this was a port of The Wind Waker to handhelds. But, now I know that it’s set in the same universe. Visually, this game gives off a Wind Waker-vibe. And it honestly works amazingly well on the DS. I played this game on the DS Lite and on the 3DS. The game doesn’t look dated in my opinion now-a-days, if you have some love for retro games.

The world is colorful and bright. The color pallet makes the world pop even more. While some character models look a bit sharp and early 3D with a lot of polygons, I honestly don’t mind it. This game is eye-candy in my opinion. And the animation is even better. Before this game, I used to play the 2D Zelda games, and seeing everything animated in a 2,5D was amazing. And when the 3D cut scenes came on, man, I couldn’t stop watching them.

The soundtrack for this game is good yet… There were a few tracks that really got on my nerves if I listen to them for an extended period of time. But, these moments were so far and few, I’m not going to fault the game for it.

The sound design of this game really shines when you play this game with a good pair of headphones. Together with the visuals and the soundtrack, it helped to pull me into the game even more.

If you are a veteran Zelda player, this game isn’t too difficult. Yet, to first time Zelda players, this game might be difficult here and there. I think I have died 10 times tops in my whole playthrough. So, yeah. Most of the challenge lies in the puzzles you have to solve.

So, this game also has multiplayer. And I highly recommend it! It’s a lot of fun and it can be really hectic. It’s a two player game. One player controls phantoms and another player controls Link. Link’s goal is to try and get as many gems in the safe zone as possible. The phantom’s goal is to stop Link from doing just that. If you get Link gets hit by a phantom, you have to swap sides.

And that’s everything I wanted to say about this game. It’s time to wrap up this review with the conclusion and my final thoughts.

Conclusion

The good:

+ Great art for the DS.

+ Good soundtrack and sound design.

+ Great design.

+ Lovely story and writing.

+ Great puzzles and items.

+ Great multiplayer

+ …

The bad:

-Sailing can be boring sometimes.

-The Ocean Temple could have been so much better.

-The controls aren’t for everyone and need to get used to.

Final thoughts:

When I got my DS back in 2007, I got this game as a bonus present. I tried to avoid being nostalgia-blinded in this review, but I failed in my opinion. I played and replayed this game a lot. It’s one of the favorite DS games ever made.

While I admit that this game has flaws, I had an amazing time with this game. The flaws didn’t hinder my personal experience with the game too much. But, I can understand that some gamers are going to have less fun with this game today. Personally, I highly recommend this game to everyone who loves the handheld Zelda games since it’s a blast to play. There are a lot of collectables to keep you going after you finished the main story.

Also, if you want to play or replay this game… This game can be easily found as a eShop download on the Wii U! Just saying. You can easily start playing this game.

In any case, I hope you enjoyed reading this review as much as I enjoyed writing this one. Thank you for reading this review and I hope to be able to welcome you another time on my blog. Have a great rest of your day and take care!

Score: 90/100