Review: Lucid Path (PC) ~ Let’s Go RPG’ing

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Official steam page

Today I want to take a look at a game that got sent to me. The name is Lucid Path. It’s a RPG created by Grevicor. I got a review copy of this game to write this review but the developer asked me to give my 100% honest opinion, so that’s what you are going to get in this article. I’m honestly glad that I’m able to try this game, since looking at the screenshots, I’m quite interested in playing it. Also, the developer told me that this is a very short game that throws the player in unexpected and twisted situations. So, you got my attention. Let’s explore those situations then. And as usual, feel free to write a comment with your opinion on the content of this article and/or the game in the comment section down below.

Misery Loves Company

20181117175122_1The story of this game starts out quite simple. You are tired of your miserable life and you go set out on an adventure. Luck is on your side, since adventure finds you really fast. You come across a village which has a problem with a nearby dungeon. Now, it’s up to you to solve their problem.

Before I continue, I must say that the font chosen in dialogue boxes fits the theming for the game really well. But, it made it tricky to easily see the difference between some letters like the “o” and “a”. Now, I didn’t mind it too much, since I’m pretty fluent in English (…If you need evidence, in what language am I even writing then?) so, I was able to read it without a problem.

You go and explore the dungeon and try to solve the problem. You meet several characters which will aid you in your quest. In addition to that, you learn that there is a bigger problem in this dungeon than just the monsters.

The writing itself is pretty decent. You meet some other people from the village during your quest. Since the game is pretty short, I don’t want to spoil the ending or any more of the story. If you are interested, I highly recommend that you check it out for yourself.

Chilling in the dungeon

20181117180029_1The gameplay of this game is quite relaxing. This game is a casual RPG. The gameplay of this game consists out of playing mini games, choosing when to use your spells and improving your character. Now, what do I mean by “mini games”? When your character takes on a quest, you don’t have to do anything. You play a small mini game on an old computer. Depending on how you do in the mini-game, the faster your character is able to finish the quest.

Each time you go and explore the dungeon, you earn coins and medals. With these coins, you can buy better equipment and with the medals you can improve your stats at the castle. Now, you can also earn coins and medals by doing quests. There are 3 quests you can do. After you have done those three quests, you have to go inside the dungeon to get new ones.

Before I talk about the dungeon, I want to mention the shop. This part of the game still needs some polishing work. There are two things I disliked about the store. The first thing is that you have to drag & drop from and to your inventory to buy and sell. When you try to sell an armor piece you are wearing, that won’t work. And if you double click on something to buy, that won’t work either. This was annoying while I was using the shop. I get used to it, but I felt like I was doing a click too much.

The second thing I disliked about the shop were the colored items. It’s quite unclear with the spectrum is. The ones without a background are the cheapest and weakest ones. Followed by a green background, yellow background, blue background and those with a purple background are the strongest. Now, why not show “lv.1”, “lv.2”… ? This makes it easier to figure out and it also helps colorblind people.

Something I did really like about the store is the fact that the inventory of the store is random each and every time. You can refresh the store’s inventory by spending a few coins. I made sure to check the store each and every time before I went to the dungeon to make sure there wasn’t more powerful gear waiting for me in the dungeon.

The gameplay in the dungeon is a bit too uninvolved. The battle takes places automatically. There are two things you can influence. The first thing is when you decide to use your spells. You can store 4 spells. You have a fire spell, thunder spell, poison spell… There are a handful of them. You can only use each spell once during your session. The session ends when you are out of health. When you are out of health, you go back to the town.

Now, the 2nd thing you can influence in the dungeon is the speed of the game. Now, you can either pause, play at normal speed or play sped up. You even have a button to leave the dungeon early. The leave button isn’t a temporary check point, it’s like a retreat. When you faint and enter the dungeon again, you start at the latest checkpoint. Each five rooms, you get a checkpoint.

About the controls for controlling the speed of the game, I found it disappointing that it was unclear which button was pressed. It would be really helpful if there is a visual identification to show which button you have chosen.

Besides that, there isn’t a lot to do in the dungeon. I found this disappointing, I wish it was a bit more involved. I also felt that the AI of the monsters attacked my character more than your companion. Thankfully, upgrading and improving your character isn’t hard. Each time I trained my character and bought better items, I felt I was able to progress one or two rooms further in the dungeon.

Alright, I have to be honest about something. There are some additional things to do in the dungeon. But, I would ruin a surprise for that. So, if you want to know what that is, you should play this game. The only thing I would say is that there should be more moments like those that happen in the dungeon.

You are able to heal yourself outside of the dungeon by doing quests. These quests give green pearls that heal you. So, you each time you want to heal, you have to play a mini game. You can’t enter the dungeon without full health either.

Now, there is a more involved version of the dungeon and that is the arena in the castle. You can choose between three different tiers and with that you can win an item. Now, you have to press the space bar at the right time to deal more damage. It’s that kind of mini game that you need to press the button when the pointer is in the green area. In the arena, your equipment does not make a difference. So, it’s pure skill based in there. You do have to pay coins to get in the arena. The more difficult the challenge is, the cheaper it becomes. This makes sense, since that way you can’t easy farm the cheap items to have a huge mountain of cash to easily buy the most powerful items.

Now, if this was in the main dungeon, that would make the game a bit more interesting. Since most of my enjoyment in this game came from the times I was playing the mini games and messing around in the town…

Vector mini games

20181117195941_1Now, this game doesn’t automatically save, so if you don’t want to lose any progress… Quit the game using the menu in the town. Now, if you reboot the game in full screen, you might notice that there is some graphical weirdness going on. Just go into the options menu, click the full screen option once to go to windowed mode and click it again to go back to full screen. That fixes that issue.

The mini games are vector based mini games. The first mini game you encounter is a top down shooter that reminded me a lot of Asteroids. Each time you shoot a falling rock, the rocks’ drop speed increases. The faster the rock, the more points it gives to completing the quest. Oh, you have to actually do something in the mini games or your character won’t progress in his quest. After a few floors, you unlock the possibility to play another mini-game for a good amount of coins.

The 2nd mini game is one where you go downward and you aren’t allowed to touch the edges. I personally highly dislike these style of mini games. Now, this is something personal, but I have never been good at this mini game. Each mini game has 2 achievements. There is the “Good at” and “Great at” mini game. Each achievement is tied to your score.

The final mini game felt broken to me. For some reason, the mini game didn’t react on my inputs at certain moments making me loose it. But, that might be because it’s a rhythm-ish style mini game and I’m not that great when it comes to that.

Now the other mini games I will leave as a surprise for if you decide to play the game. They are quite interesting, but for some reason I found myself enjoying the first one the most. In this game the Asteroids one is called Planetoids.

Now, this game isn’t too difficult. Some people will find this game repetitive, but I found it a relaxing experience. It was a blast to play something where I was able to just relax and I didn’t need to take the game too seriously. The game became even more interesting after a few hours of play, it opened up more. But, I won’t spoil that. This is especially true when you think that the game is repetitive. Don’t worry, something unique and fun will happen near the end.

There isn’t a lot of replay value in this game. After you have beaten the game, there isn’t too much different in a 2nd playthrough.

This game is also really cheap. So, if you are looking for an cheap enjoyable game; look no further. Yes, I found the game enjoyable. Especially the charm of the visual presentation. It reminded me a lot of Knights of Pen and Paper. The retro feel while not using true 8bit or 16bit visuals is just pretty to me. The game is colorful and lively and just gives off that relaxing vibe. It also has a lot of charm in my opinion. A charm I can’t get enough off.

The animations might be basic, they were just perfect in this game. Like the sound effects, they fit the theming of the game perfectly. The music, well, it’s something I would like to add to my playlist of relaxing music. I really liked the soundtrack of this game.

That’s everything I wanted to say about the game. I think it’s high time for my conclusion and final thoughts.

Conclusion

The bad:

  • The game can be a bit repetitive.
  • Some minor visual issues in full screen mode when booting the game.
  • The shop needs some polishing work.
  • The exploration of the dungeon can be boring.
  • Some UI improvements are needed.

The good:

+ Enjoyable writing.

+ Great music & sound design.

+ Great visual presentation.

+ Fun mini games.

+ ….

Final thoughts:

At certain times, I felt that this game could make for a perfect mobile game. At certain points, I felt like this game isn’t really meant to play in long sessions. This game could be enjoyed more in short sessions.

This game has a lot of potential. There are some flaws that could be polished and patched out but they didn’t stop me from enjoying my time with the game. If you are looking for an enjoyable cheap game, I wouldn’t look any further. This is a great time wasting game.

The biggest issue I felt that this game has is that the game didn’t had enough gameplay. I wish there was a bit more to do, especially during the exploration of the dungeon. Oh well, not every game can be perfect.

I do recommend that you give this game a try and just relax and enjoy the experience. Since, that’s in my opinion the best way to enjoy the game.

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

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First Impression: Across The Moment (PC) ~ Let’s Go On A Journey!

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Official Steam Page

Today, I want to take you on a journey. The journey that the game “Across The Moment” tell you. Currently, the first episode is out. There will be 4 episodes in total. The three other episodes will come as an update in the future. To write this review, I got a review code from the developer. The developer also gave me full control in what I could write in my article. So, this is completely my opinion. In any case, enough introduction. Time to get reviewing this moment. Well, “Across The Moment”. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article.

Note: While I have almost finished the first episode, I’m not going to make this a review since not all episodes are out.

Artstyle tells it all

Across The Moment (2)When you look at the promotional screenshots of this game, one thing is quite clear. This game doesn’t look like your run of the mill adventure game. And it is, this game is trying to tell a grim story about somebody falling into a depression and doing something. I won’t talk about it since it would spoil the game a bit in my opinion. But believe me, this game talks about some heavy subject matter. It also has some social commentary that really made me think about how our lives currently work.

The story gets more power from the voice acting. While the voice acting didn’t click with me at first, after the story started to get more and more clear, I started to understand and appreciate the voice acting and the direction it got.  The only thing I shall say is, imagine it’s somebody telling his life story about he fell into a depression and how defeated he felt. It really comes through in the pacing and voice acting.

Apart from the dialogue, the story is also told by the journal. Whenever something happens, it gets written down in the journal. From story bits to observations of the world you are in. I really like how this game is written. It clearly shows a passion for the story that the creator wants to tell with his game.

Everything is documented from the game, so when you take a break from the game for a while or when you need a refresher on what happened in a certain place or world, you can look it up in the journal. It’s an extremely handy tool.

Thanks to the dark artstyle with bright colors, the story gets even more meaning. The only issue I have with the art style is that sometimes the game is a bit too dark and you barely see where a wall is.

Visually, the game succeeds in setting the required atmosphere. I really liked the world building and the story is told through symbolism. The animations are great too. The use of color really helps to guide the player to where to go next. If I may change one thing in terms of visuals is that more items you can pick up like the screwdriver or the belt are in a different color, even a different shade of grey. Since it’s not always clear if there is an important item you missed or not.

Let’s Go On A Journey

Across The Moment (3)The first episode takes about 1 and half hours to complete if you really know what you are doing. If the other chapters are this long, I think you have a 12-hour game on your hands. But, let’s keep our focus on the current released episode.

This game is a 3D adventure game. It’s more of a walking simulator with a lot of puzzles and exploration. So, basically, it isn’t a walking simulator at all. In this game, you have to solve puzzles to be able to open doors and progress to the next area. Here is where some issues are with the game. My biggest complaint is the inventory. In my honest opinion, the inventory system is decent, apart from one thing. The system that is used to combine items is just annoying to use. Perhaps it’s a limitation of the Unreal 4 Engine being used, but it’s annoying to use. You must click on the ying-yang symbol, drag one item in the left box and the other item in the right box and click on the misaligned “yes” to try and combine them. You don’t even get any feedback if you can’t combine the items. It makes controlling the game annoying.

Which is a shame, since the controls for this game work fine for the most part. I wish that the controls were rebindable. Since, just like various other indie titles, they don’t know that “AZERTY” exists and now I must put my fingers weird again.

Just for you QWERTY-users, a reference. To move forward, I must use the Z key. And to move backward, the Q-key. The S & D-keys do their job fine. Anyways, let’s get back to reviewing this game.

There are two other things I want to point out about the controls. One is there is something odd you can do while you open your inventory. You can still duck, stand up and jump. Also, when you hold any of the movement keys, you hear the walking sound effect.

The second thing I want to talk about in terms on the controls is the jump. Besides having a great jump arc, the jumping is stiff in my opinion. I noticed that when you jump first and then press the move forward key, you don’t reach as far as you jump after you have moved forward a bit.

The jumping mechanic needs some polishing up. I found it frustrating and unreliable to use, especially in the platforming segments of the game. There was one segment in the game that took way too long to make. It would be great too if there were some checkpoints between the jumping segments. There is nothing more frustrating than being almost at the end of a jumping segment and falling all the way down for just one minor mistake.

Symbols

Across The Moment (1)In terms of the music, the soundtrack is good. The style of the soundtrack isn’t 100% my thing, but I love how it adds to the atmosphere of the game. The sound design is decent. While I wish there were a bit more sound effects for when you jump or when you land, I think the sound design is like I said: decent.

The difficulty in this game really depends if you can see the solution or not. Sometimes, the solution isn’t that clear and you are overlooking one thing. Really experiment with your environment and your inventory if you are stuck. Try the “everything on anything and combine everything with everything” tactic if you are stuck.

This game is also available in Chinese and Russian. It’s still a mystery to me why this option isn’t in the options menu but in the main menu. I think it would be more helpful if you move this option in the options menu, to be honest.

I do have to say, this game is only 3€ on Steam. I think that you get more value for your money when you buy this game. If you are interested in this game, I think you should buy this game.

There are also Steam Achievements and trading cards for people who are interested in that. There are 4 card drops for 6 cards to create a badge. Good luck.

That’s everything I wanted to say about this game. I can’t wait to see the second episode of this game since I really want to know where the story goes next. Thank you so much to the developer for giving me a key to try out this game. I really enjoyed my time with this game. I hope you also enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Tomb Raider Legend (PC) ~ The Sword of King Arthur

Tomb_Raider_-_Legend

Wikipedia entry

I remember picking up this game quite well. I was hyped for this game. Not too long before the release of this game, I got a new computer that was able to run to this game quite well. It even ran with the next-gen graphics. Back then, I finished this game and I remember that I had a lot of fun. Eleven years later, I decided that I want to write a review of this game. So, I took my copy from the shelves and booted up my Windows XP retro game pc and restarted playing this game. So, does this game still hold up or is this game just good in my nostalgic filled mind? Let’s dive into the Legend of the Tomb Raider. And as usual, feel free to leave a comment with your opinion on the game and/or the content of the article in the comment section below. 

Thrill ride

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The story of this game starts off with a young Lara on a plane. She is flying with her mother through a thunderstorm when suddenly, the plane crashes.

Lara finds an ancient sword and touches it. Her mother pulls Lara away and then pulls out the sword and disappears.  We fast forward a few years when Lara starts the journey to try and find out what happened to her mother.

In my opinion, the story is pretty good. Not great, since some parts of the story a bit too predictable. I was able to guess what was going to happen in the last parts of the game. I really liked the twist at the end, setting up the next game Underworld perfectly.

I know that Anniversary released before Underworld, but it has really nothing to do with the story of this game and Underworld.

In any case, the voice acting in this game is pretty good. I loved it when I played the game for the first time when I was a child and I still love it now. My favorite voice actress in the game is Keeley Hawes. She voices Lara Croft in this game and she does a pretty great job, just how I imagine Lara Croft sounding like.

Most of this game story is told in cutscenes. But, if you already finished the game, you can skip the cutscene by tapping the pause button and choose for “Skip Cinematic”.

I have played this game on two different systems for this review. One that can handle the next generation content and one that can’t handle that. The next generation content is nothing really special in my opinion. It just adds some additional visual fluff to the game.

Something I did notice, is that when I played it on my more than capable retro gaming PC, one that his the recommend specs perfectly, there is a lot of flickering in some stages and textures not fully loading in. I mostly had this problem when I did the motorcycle bit in the snowy area.

There is a lot of variaty in this game. You have driving sections, QTE, platforming and shooting sections. Wait, Quick Time Events? I know that some people really hate this, but I personally don’t mind them too much. They aren’t too frequent and they are over quickly. To be honest, I enjoy most of them.

Exploring Lara’s house

Tomb Raider Legend

It’s a shame that the game has some graphical problems here and there. Maybe it has to do with the fact that old PC has an ATI device in it, and the other PC has a NVidea card. It does display at the start.

But, the overall presentation is good. The environments and tombs you explore in this game are pretty well designed. The animation is great too. Some death animations really send a shiver down my spine. They felt a bit too real, but some became funny when Lara keeps sliding more than you expect and falls off a cliff.

You can also explore the Croft Manor in this game. In this game, the Croft Manor isn’t the tutorial like we have seen in all previous Tomb Raider games. Now, you can unlock certain training areas to explore when you finish a certain level in the game. I personally recommend that you play through the Croft Manor when you either want a relaxing level or a post-game thing to play.

There are also secrets to find in the Croft Manor. These extras range from character profiles to object models. There is also a special surprise if you collect them all. Thankfully, it’s quite easy to replay a level to try and find secrets you missed.

One thing that really annoyed me was the saving mechanic. It works fine and the autosave points are placed perfectly, but the loading of save games is just a bit broken. Tomb Raider is known for difficult jumps sometimes or multiple jumps you have to do in a row. I like to save after I did a few of them so I can load the game when I did something wrong. In all the previous titles, that I played, when you load; you start right back at the position you saved. Not in this game, you start at the beginning of the jump bit or sometimes even earlier.

The soundtrack of this game is great. I really enjoy listing to it and it added a great atmosphere while you are exploring the tombs. The orchestral soundtrack of this game really impressed me as a kid and it still does as an adult. The sound design for this game is good as well.

Put that gun away, Lara!

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If there is one thing that could use some improvement in this game is the controls.

Don’t get me wrong, they aren’t terrible in any meaning of the word.

There were just a few times that I pressed the grab button, but Lara didn’t grab a ledge. Yet, it isn’t the wrong thing about the controls. There isn’t a “put your gun away” button. And if there is, I wasn’t able to find it. This was really annoying when you were done fighting some enemies and you wanted to start a jump puzzle and Lara doesn’t grab the ledge because she is still holding a gun.

Also, the default layout for the controls is just bad for some functions. For example, to switch your weapon, it’s “End”. To switch your light on or off, it’s “Del”. Medkit is “Home” and your binoculars is “Page Down”. So, I highly recommend you rebinding those controls when you want to play this game.

I don’t know what was causing this problem, but sometimes, the camera moved without me moving my mouse at all. This happened multiple times when I was swinging on a rope.

That’s enough complaining about the controls. Let’s talk about the rest of the game. There is a sort of help system in the game. The PDA. It’s helpful, but I rarely used it. The only time I used it was when I returned to the game after a long while to check what I needed to do.

But, the binoculars can help there as well. With them, you can see what you can use and plan out your route. Yet, the level design is so clear, you barely have to use it when you pay attention to what’s around you.

The difficulty in this game is spot on. No complaints there. The UI of this game is pretty well crafted too. Again, no issues there.

The combat in this game is really enjoyable. My favorite moments are when you enter a sort of bullet time mode and you jump on enemies shield to launch you into the air and shoot the defenseless enemy.

Before we go to the conclusion, I want to touch on one final thing. This game’s length is spot on. It isn’t too long but it isn’t too short either. If you decide to complete this game that is. Since, if you rush through this game, you might be able to beat it in a day. Since it’s 8 hours long. If you want to complete this game, you double your play time.

Conclusion

The good:

+ Good story, while predictable sometimes

+ Great voice acting.

+ Good level design.

+ A lot of variety in gameplay styles.

+ ….

The bad:

-Some visual issues on some computers.

-The controls, while good, could use some polishing up. The default layout is just bad.

-The game is too short if you rush through it.

Final thoughts:

This game didn’t age too well. As a kid, I thought this game was one of the best games I have ever played. But, looking at it now as an adult, I see the flaws of this game. It’s by no means a bad game. The story, voice acting, level design… they are all good.

The big issue is that they aren’t great. The sequel games, like Anniversary and Underworld, are so much better in my opinion.

In general, this game has its problems. Some are noticeable, others aren’t. I do remember having adrenaline rushes when I played this game for the first time. When I played it for this review, I had them too but way less.

In conclusion, I think that this game is worth it. I would recommend it to any fan of Tomb Raider and adventure games. If you have a decent enough computer that can run it and doesn’t get affected by the same graphical issues I was. Since I can tell you for a fact, I didn’t have them on my old childhood computer. This game is good, but not great. It could have been better if there was a bit more polish.

Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

Score: 70/100

NekoJonez’s May 2017 Update

SpartaSleepingHello there, it’s time for another update blog. The summer season is almost here and I think it’s time to tell you my schedule for the summer of 2017. Also, there are a few things I want to update you guys and girls about what’s going on behind the scenes in my life and my blog. While I’m introducing this update blog, you can enjoy a picture of my lovely cat Sparta napping. She turned 9 years old last month, so yeah. In any case, it’s time to get the updates rolling! 

My favorite gaming music #20 article progress

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At the moment of writing this update article, I have to still write 20% of the article. After that, I’ll have to proofread the article, finish the layout and then put in all the tags and then do the final touches before I can publish it.

But, I can’t publish the article right away. I’ll tell you guys this, I first want to talk about a few games before I can publish the article. So, in the upcoming weeks, I’ll talk about those games. That’s all I’m going to spoil about that.

Writing this article is one of the biggest writing projects I have ever done for this blog. I can’t wait until it’s finished to show it to you. It’s going to be a very long article so, be prepared when you are going to read it.

If everything goes according to plan, I think I’ll be able to publish the article in either July or August. Remember, if you followed me on Twitter, you might have already known this.

Future content during the summer

While I try to plan everything out, sometimes I get a mail about an interesting game and I reschedule everything. But, I do have to say that I have the next 10 articles planned.

At this moment in time, my schedule has cleared up quite a bit. I finished my evening classes for this school year and the play ended last month. So, that means I have a bit more time for my personal life and this blog.

When I have the time, I might publish more than one post a week in this summer. But, because it’s summer time, I’m planning a few trips to meet up with friends and family so, it’s possible that I won’t publish articles in the weekend but during the workweek.  Pay attention, this will only be during the summer period. Because in September, my evening classes resume and not much later I’ll start to be in the rehearsals for the play in 2018.

I think it’s a great idea to follow me on Twitter since it’s so easy to publish quick updates. Also, feel afraid to tweet at me. I only bite in my food, so it’s all good.

Guest articles

Behind the scenes, I’m working with a few bloggers on a big project. I’m actually thinking about doing some collaborations with other bloggers. I won’t announce them in this article since they are still in the planning phases.

Speaking about guest articles, did you know I was a part of the Question of the Month articles in April and May? If you are interested in me answering the question of the month over at LaterLevels, well give it a look. I won’t spoil the question for June, but I have already submitted my reply for that!

Oh, if you are a blogger yourself and you want to do a collab with me, just send me a mail, tweet me or use my contact page. I’m open to collabs! I find them so much fun to do!

Misc updates

Here are some quick and smaller updates that I wanted to share.

Garage sale season is restarting. I can’t wait to go out on the hunt in the near future. I have a few ones already planned. Loot pictures will be on my Twitter when I find new games.

I have bought a 2nd 32GB SD card for my 3DS. Yeah, I was able to get a 32GB SD card full with games on my 3DS, I have since the 3DS released.

I was able to fix my gaming desktop finally. About time! It has been running excellent since Easter without any hiccups. So, the issue was that my 450W power brick was unable to get enough power to my hardware when it was under high load. I replaced the power brick with a 550W one, and it runs all the games I had problems with without any issue. I’m so glad I have my desktop back.

Also, if you follow me on Twitter, you might know that I tried to fix a computer I got from my grandfather in late April. It was a Packard Bell that I was unable to find drivers for anywhere on the internet. So, after replacing a faulty RAM stick and a new hard drive, I got the machine up and running again.

So, now I have two retro game PCs and a gaming desktop. My first retro PC is a Windows 98 SE machine with 512MB of RAM, 900MHz CPU, and 120GB HDD. The graphics are integrated on the motherboard. The new retro game PC is a Pentium 4 2,7 GHz CPU, 1GB RAM, 180 GB hard disk and the graphics are also integrated.

If you are wondering, my main gaming desktop is one that my uncle and I put together. It has a 3,7 GHz CPU, GeForce GTX 660, 120GB SSD, 2TB HDD and 16GB of RAM. It’s a powerful machine. While it doesn’t have the best graphics card on the market, I mainly use this computer for my evening classes. And in my evening classes, I have to use a lot of virtual machines and this computer is very good for that.

In any case, that’s everything I wanted to talk about in this update. Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another blog but until then, take care and have a great rest of your day!

Review: Pokémon Sun and Moon (3DS) ~ New Generation!

sun-moon-box-art.jpgOfficial website

Well, you might have seen this one coming from a mile off. Because I love playing on my handheld, I was ,of course, going to play Pokémon Sun and Moon. Well, I choose to play Sun. Also, I played on the old-school 3DS.  Because I haven’t bought a New 3DS just yet. I might do that next year when I have a bit more budget. In any case, it’s time to take a look at one of the biggest games from Nintendo this year. Is it any good or is it a failure? Is this game worthy enough to start a whole new generation of Pokémon or should we all shout to Nintendo to stop? Here is my opinion on the matter. And as usual, feel free to leave a comment with your opinion on the game and/or this article in the comment section. One little note: I have written this review as spoiler free as possible!

Childhood of Pokémon

pokemon_sun_3ds_screenshots_2.jpgI have been playing almost every Pokémon game from the very first Pokémon games. I owe a lot to the Pokémon series.But, let’s not go into a whole personal story about how this series influenced my life. That story is for another time. Speaking about stories, usually, the story in these kinds of Pokémon games is pretty generic.

The start of this game is almost the same as all the other Pokémon games. You move to a new place and you meet the Professor of that area. He gives you your first Pokémon and you go on a quest. But it doesn’t take long before new and fresh story ideas get introduces.

To avoid spoilers, I’m not going in-depth about the story of this game. Honestly, I think that the story could be been written better. I can’t put my finger on why, but the story didn’t pull me in like other games can. I have a theory, though. This game tried to do something new with the Pokémon-francishe. They tried to stay away from the usual “8 badges, defeat evil team, capture legendary and defeat elite four” story. Yet, various story elements make a return.

I think that the story would have been better if some main characters referenced the older games. It would have been interesting if the Professor said: “Gyms, we don’t have that here. Here, you do various trails to earn Z-Crystals.”  Something I truly like in the writing is that it’s variable. The reactions after a big battle can differ if you have used something or not. Like characters can get impressed if you defeat them without using any Z-Move.

But that’s enough talk about the story. Since otherwise I might go into spoiler territory. Let’s keep it at: “It’s a decent story, but could have been polished a bit more.”

The visuals of this game are pretty good on the New3DS. I have seen various people on the train playing the game but the visuals on the old 3DS take a pretty big hit. I honestly think that some parts of the game look a generation behind on the old 3DS. If you want the best visual experience, I think it would be for the best that you play this game on the New 3DS.

The visual presentation of this game is pretty well done. Everything looks pretty colorful and pops out. It’s clear that there has been put a lot of care into the visuals. That brings me to another reason why I recommend to play this game on the New 3DS. The framerate. I’m under the impression that the game sometimes slows down more on the old 3DS systems then on the New 3DS systems. I had several times where I had to wait before Pokémon started attacking each other.

So, I’m really glad Nintendo didn’t implement any 3D in this game! Otherwise, this game would go in the single framerate digits. Which it sometimes comes pretty close too. Especailly in double battles for me.

Just a bit too much…

cave

This game adds a lot of new mechanics. It also upgrades some old mechanics to create a whole new experience. The clothing customization is back from Pokémon X and Y, and it’s still as expensive as in those games. The Pokémon Riding mechanic is also back, but now with a twist. You can page Pokémon in. These replace the HM’s from the previous games. Yes, HM’s aren’t in this game anymore. And no HM returns as a TM, so these moves can’t be learned in this game.

In this game, you can also have that Pokémon petting minigame and you have a Festival Plaza you manage. You can also take pictures from hidden Pokémon and receive likes. You can maintain an island in Poké Pelago and fight in a Battle Royale. So, with all these distractions, don’t forget you have the main story to complete. Oh, and let’s not forget that Pokémon can call for backup during battles. (If only you can bring in a second Pokémon at that stage…)

There is so much to do in this game, which is a positive in my book. While I can understand that it’s overwhelming for some people, where some mechanics get glanced over, but I think it’s handled pretty well in this game. The only nitpick I have is that the new features and mechanics are introduced too fast. You barely learned about the “picture taking” mechanic and ten minutes later, you learn how Pokémon Rides work. It can become a bit too much sometimes…

Which brings me to another point. In my honest opinion, there is sometimes just too many animations in the battles. Opening doors now require you to press “A”. You go into an animation to open the door, the screen goes to black and it shows you entering the building while the screen fades back in. But that isn’t the worst of it.

I wish they added a feature where you can easily skip the “Z-moves”. I stopped using the Z-moves since they take way too long to play. Here is an idea, what if after you have seen the animation one time, you can skip it the upcoming times.

But what bugs me the most is that when you capture a Pokémon. The amount of menus and visual flair you get is interesting and all, but sometimes I’m frantically pressing “A” to try and get back into the action.

Some familiar features also get a downgrade. The new fishing feature is lame in my opinion. You can only fish at a few spots. And sadly enough, some features like a Safari Zone and triple battles are absent from this game. Also, double battles are barely present in this game. Also, I haven’t encountered any hordes in this game.

Newcomer friendly

46170df92ed0954db8d2c0e943f3d60ce6177723_hq

So, I’m going to come out and say it. This game isn’t too challenging. I was able to get into the end-game without being defeated once. Sometimes there is no challenge. Once or twice, a fight got pretty dicey since I forgot to heal my Pokémon. Something I dislike a whole lot is that most trainers you meet in the routes don’t have more than three Pokémon. Not even the bosses. That’s such a shame. It’s improved when compared to the previous games (OmegaRuby and AlphaSapphire) but not enough.

This could have been easily fixed. Introduce difficulty modes in Pokémon. One for newcomers to learn the mechanics of the game and enjoy the games like it’s now and one for long time players like myself were everything is more difficult.

The game has too much handholding in my opinion. These things wouldn’t happen in the harder difficulties too.

One feature I love a whole lot is that now you get the result of an attack before you do it. So, you don’t have to remember which attack is effective to which Pokémon. The catch here is that you had to do the attack at least once against that opponent. So, when you do attack X to Pokémon X… you won’t see the results if you use attack X on Pokémon Y. Unless you have used attack X on Pokémon Y.

The controls in this game are pretty great. Apart from some minor menu issues, I never had any problems with them. Speaking of the menus, I love how you can choose the order of the buttons yourself. This way I can finally choose in which order I want my buttons. I love customization like this! If only the “B” button worked every time I pressed it. Yes, sometimes the “B” button didn’t cancel an option, it rather didn’t do a single thing.

The music and sound design in this game is amazing. While it’s not the best soundtrack in a Pokémon game, in my opinion, it’s one of the better ones. The sound design is pretty well done. I love the ambient noise in caves. You can sometimes hear Pokémon chirping in the background. It adds so much atmosphere to the game.

 So, I said everything I wanted to say about this game. It’s time to wrap this article up.

Final thoughts

The negative:

-The pacing of the new features could have been better.

-The game is too easy. A harder difficulty mode would have been welcome.

-Visuals aren’t that good on older 3DS models.

-Slowdowns on older 3DS models.

-So things would have too much visual fluff.

-Some animations should be made skippable or run faster.

-Sometimes the game is too cutscene heavy.

The positive:

+ Great visuals (on newer models)

+ Great soundtrack and sound design.

+ The story is decent. And there is finally a bit more story focus! Also, different actions mean different reactions.

+ There is a lot to do in this game, so this game is pretty lengthy.

+ …

Final verdict:

I’m somehow certain that this is an unpopular opinion but here I go… I think that this game is a step in the right direction for Pokémon games but there is so much missed potential. The game tries to please everyone. It adds so many new features to please longtime players but they make the game easy and accessible for newcomers.

The game could have been so much better if there was more content aimed towards the long time fans. Since due to the easy difficulty, this game is over pretty quickly.

Also, I think I’m going to buy a New3DS to play this game again in better visuals and have better performance. Since that’s something that really brought the game down for me.

I recommend this game to anybody who loves Nintendo, Pokémon and 3DS games. And to a lot of other people of course too, since it brings old and new fans together. And that’s something that makes me overlook a lot of the shortcomings of this game.

The game is great, but not perfect. The game could have used some more polish, but what we got is an amazing fun time and a great way to end the year. I’m so looking forward to what the Nintendo Switch port will bring.

So, that was everything I wanted to say about this game. Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day!

Score: 80/100

NekoJonez’s October 2016 update

SpartaSo, quite a lot is happening lately. And I honestly think it’s time to update you guys and girls. Since there are a few things I want to talk about on my blog but don’t really fit into a gaming article. We are nearing the final moments of 2016 and I have to say, time really flies. While we have two and a half months to go, this year has been quite an adventure. A lot has happened that made my life more exciting. So, be ready for an update with a lot of good and some bad news. And at the end of the article, I’ll reveal what game I’ll be writing about next week! So stay tuned.

My desktop issues

Warning: this part of the article can be a bit PC tech-heavy. I’ll indicate when I stop talking IT. Since, give or take, ten days ago, my desktop started to act up. I was playing Bioshock Infinite again, and suddenly my screen goes black and when I look towards my desktop, I noticed that it had shut down. After a few seconds, it reboots. My desktop can easily handle Bioshock Infinite on very high settings. Since my rig is better than the recommend specs for the game. So, since that crash, my sound jacks refuse to play sound.

I have reinstalled drivers from the official website and the CD that came with my motherboard, and nothing helps. To make things even stranger, when I connect a HDMI cable on my graphics card, the speakers of my monitor are able to play the sound. So, I honestly think that my sound chip on my motherboard hasn’t died since it can pass sound to my graphics card and so to my monitor. But when I try to record the sound of my speakers with using Stereo Mix, Audacity can’t pick up any sound. At all. So, I’m totally confused.

Since the reboot of my PC was caused by my graphics card. So, how can it cause the sound chip to misbehave? Also, I have reinstalled Windows and checked the cables on my motherboard and checked my motherboard for damage; I can’t find the cause. Thankfully, there are very cheap fixes for this issue. There are USB-sticks that can act as a sort of external sound card. I bought one for 20€ and I got the same sound quality as I got from my chip on my motherboard.

But that wasn’t the end of my problems. So, for some reason, games I was able to run flawlessly like Rise Of The Tomb Raider, Mirror’s Edge Catalyst and Bioshock Infinite now shuts down my PC after a few minutes (most of the time less than 5 minutes) of gameplay and then reboot it. And to make things even stranger, when I play older games, I have no issue at all. But hey, I’m trying to look for a solution. So, I can play new PC games again, so I can talk about them on my blog. I hope I find a fix soon, without having to buy new parts. End technical talking.

So, the TL;DR, ten days ago: Bioshock Infinite crashed my whole PC. A game I’m supposed to be able to run on ultra settings. After it has rebooted, my sound chip started to act up to the point of me buying a USB external soundcard to have sound and mic stuff again. But, now I have a problem with high demanding games. I was able to play them, but now after less than 5 minutes of gameplay, my PC shuts down and reboots.

The reason why I talk about this is if you read this and you have an idea what could be the cause, feel free to get in touch with me. I would love to hear possible solutions I can try. Thanks in advance!

So, what will the rest of 2016 bring?

So, this last week was a special week for me. I won’t go into details on my blog here but the people who know me personally know what I’m talking about. To make a long story short: besides writing, blogging and gaming, I have another hobby. And that is being a part of a theater group. We wrote a play ourselves, and beyond all expectations of everybody, it was very successful. So, we got the opportunity to play it for schools. This was a very interesting experience. Sadly enough, we performed the play for the last time yesterday. Anyways, enough about that. I want to focus now on what 2016 will still bring for my blog.

Now, my schedule is still pretty filled up with activities and evening classes & work. I honestly hope that I don’t need to cancel too many articles.

While I have to admit that I have been playing games I have already reviewed and talked about in the past couple weeks, I have also played games I’m going to review in the next couple of weeks. In the past few weeks, I have also been playing games I have started and still need to finish.

Also, I have received a few interesting e-mails in my inbox that can possibly turn into articles. I’m really sorry to the people who mailed me in the last two months for the late replies but I had a very busy schedule.

So, what have I planned for 2016? Well, I have been thinking about some console and handheld games I still have to review and talk about on my blog. I have been considering to use the rest of 2016 to write about games I have played in the past but I haven’t reviewed yet. Or to talk about a game from a series I haven’t talked about yet. Like last week’s article. I have talked about so many Zelda games, but one of the most important Zelda games to me, I haven’t talked about yet. But, I fixed that last week with talking about the Phantom Hourglass game.

Before I close off, I want to reveal the game I’ll write about next week. And that’ll be a first impression article about Paper Mario Color Splash. And I have the game for the week after that also in my mind. So, I’m working on two articles at the moment. So, stay tuned for that!

In any case, I think I said everything I said everything I wanted to say in this update blog. I hope you enjoyed reading this as much as I enjoyed writing this. If you know anything that might help me fix my desktop, feel free to leave a comment/tweet me or mail me. I also hope you are interested in next week’s article. Until I may welcome you in another article on my blog but until then, have a great rest of your day and take care!

Review: Rise Of The Tomb Raider (PC) ~ Sequel of the Reboot

2000900263Steam store page

I have to talk about this game. It’s the sequel to the game I started this blog with. On the 20th of March 2013, I reviewed Tomb Raider. Now, three years later in 2016, the PC port of the sequel finally arrived. I would have reviewed this game sooner, but due to the patches, my performance was going down the drain. The weakest link in my PC is my graphics card. My CPU, RAM and all other parts of my PC are up to speed with this game, but my graphics card gave me issues. So, after experimenting and trying out different things, I was finally able to play this game with a fluent FPS. Thanks to windowed mode and normal graphic settings. In any case, that’s enough of the behind the scenes stuff! Time to rate this tomb, is it really worth the adventure or is this one better left forgotten? And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. 

The divine source

Riseofthetombraider.jpgAt the center of the story, is the divine source.  Something that Lara wants to find to prove that her father wasn’t crazy. The story uses a lot of cliches this time around. Also, some people can see some plot twists coming from a mile away.

That’s why the story wasn’t all that interesting to me. It was enjoyable but bland. In my opinion, it could have done a lot more with the story. My biggest issue with the story is that some characters didn’t get any development. Thankfully, the writing is very well done which makes up for the middle of the road story.

Something that was truly lacking, in my opinion, was the ending. The ending didn’t convince me why Lara wanted to spend her life raiding tombs. Another thing I didn’t like about the story is that at the start, it jumped around. When I got used to the desert area, I was back in the snowy area. That was a let down for me. Mostly because I feel that I’m unable to go back to check the area out after I finished the chapter. (Just found out, you can fast travel there. Odd thing, when you play the chapter… You have unlimited ammo. When you fast travel there, you don’t have unlimited ammo. That’s a strange issue)

Something that’s even better is the voice acting. The voice acting made some characters come alive! Guys and girls, if you are ever to make a sequel to this game, more of this top notch voice acting, please.

Look at that!

rise-of-the-tomb-raider-pc-scr-image-4173.jpgI have explained in the introduction of this article that my graphics card wasn’t strong enough to run this game at it’s highest settings. But, at the normal settings… This game looks jaw-dropping.

The visuals have improved an awful lot from the previous game and drew me even more into the world the developers created. Yet, I do that to point out that I had some visual glitches with the hair and bow. Here are some screenshots I took of these visual glitches:

2 arrows and the bowSnow forgot to render/how it worksLet’s shoot that climbing axe

But I have to say, that in the latest version of the game, I rarely saw these odd things happening.

The design and the animations of this game are amazing. Yet, this game had issues with performance. Between the release of the PC port in late January and today (mid-May), there have been 6 big patches to the game, mostly all to improve performance. Strangely enough, each patch, my performance wasn’t improving. But, since then, I didn’t have any PC/game crash. Yes, this game crashed so badly that it shut down and rebooted my PC.

Anyways, I’m not going to let this become a long rant about performance. The game is visually stunning and looks great. The animations are amazing as well. Also, the game feels bigger and bigger than the reboot.

There is one thing I didn’t care about in this game and that is the card collecting thing. It bugged out on me several times and I stopped caring. Why do I bring this up now? Since it’s the only negative when it comes to menu design. Such a shame, since we got such a great menu system. I really like how the game reloads your textures while you are playing when you set the visual settings higher and/or lower. It’s fun to see in my opinion. Also, I have to applaud the fact that everything is explained on the side when you tweak your options.

More of the same?

tomb_raider_pc_8.jpg

In this game, most of Lara’s abilities return from the previous game. Apart from some differences, every weapon in this game is the same.

One huge difference is made in this game. And that’s the health system. You can speed up the regen. Well, you can heal yourself. This eliminates the waiting to heal up and makes the combat a bit more intense.

This game has a very similar gameplay to the reboot. Which is great, since I really loved the reboot. But in this game, there are side quests and challenge tombs. While I have beaten the main story, this game has still a lot to offer. The main game is around the 20-hour mark, but in my playthrough, I got 60% completion. So, it’s time to go looking for the things I missed.

Also, in this game, you can learn foreign languages. So, sometimes you can’t decipher a scroll since you aren’t strong enough in ancient Greek. This little mechanic makes the game even more fun.

This game can be pretty difficult from time to time. I remember one area, I had to redo a couple of times. I have to mention, that I didn’t play on the hardest difficulty. If you are looking for a challenge, this game can give you one.

Before I forget, this game has an additional story DLC. I haven’t beaten it yet, but from what I have already played, it’s very interesting and fun to play through.

The controls of this game are excellent. Lara controls fluently and I didn’t make many changes to the default control scheme. I only had minor issues in the menus, but after I got used to them, it didn’t bother me too much.

To close off this review, I have to talk about the music and sound design. In last week’s article, I have already talked and praised the music. The music in this game is amazing. It really sets the mood for the game. Also, the sound design is nice as well. I have nothing to complain.

I played this game with a headset and sometimes I felt like I was really there. The visuals and the sound design are that good in my opinion.

In any case, I think I said everything I wanted to say about this game. Time for the conclusion.

Conclusion

The bad:

-Minor visual glitches

-Annoying performance issues with weaker graphic cards.

-Game crashes can cause a PC reboot.

-The story uses a lot of cliches this time around.

-The card game part. WHY?

The good:

+ Amazing visuals.

+ Great music and sound design.

+ The game is a good challenge. Both in combat, puzzle solving and feeding goodies.

+ …

Final thoughts:

This game is so close to being perfect. There are some parts of the game I haven’t reviewed. Like the 2nd game mode. The expeditions. That’s because I haven’t played enough of it to review it. So, that’s a surprise for you if you are interested in this game.

If the story was a bit more fleshed out, I would have given this game full marks. Most of the visual issues I had were fixed in the various patches this game got.

I recommend this game, but check before you buy since this game requires very high PC specs. And when you buy and play this game, be ready for a thrill ride from start to finish!

Score: 95/100

First Impression: Giana Sisters – Twisted Dreams (PC) ~ Rip-off With A Twist

Giana-Sisters-reviewOfficial website

Sadly enough, my week off is nearly at an end. I enjoyed my time off quite a lot. But at the other hand, I did some work for my personal life. The consequence of that is that I could barely play games… But hey, I will have more time in the (near) future to write articles again. I also promised to write two articles this week. Perhaps three even. In any case, before I’m going to take a look to this title, first some small history lesson. This game is a spiritual successor to the original Giana Sisters. Why is it not the real sequel? Well, it’s more of a reboot of a controversial series. The original PC game was a Mario rip-off. It was called the Great Giana Sisters. I linked to a Wikipedia article that explains the gist of the history behind this game. When I saw this game on Steam (a while ago), I was impressed. I thought it would be a sort of HD remake. But it’s far from that. This is a reboot with new gameplay ideas, story and it’s own personality while not loosing the charm of the original. But what did I think of it…? Let’s find out, time to write a first impression after playing the first few levels. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Kickstarter

2015-10-11_00002Like a more famous game called Shovel Knight, this game started out on KickStarter too. From what I read, this game was actually a re-imaging of a remake that was made of the original Giana Sisters. Which makes this even more interesting, since the remake was released on my favorite platform of all time: Nintendo DS.

When I found this game on Steam, I was quite interested since it was different from what I played on the DS. In the DS game, it was more a sort of hard Mario-ish game with sisters instead of brothers.

The atmosphere was something else, the story was kind of basic… well, it was so similar to your typical Mario story it kinda hurts. But in my opinion, platformers like these have no real need of a story or can be excused when the story is rather at the generic side. Yet, the story in this game threw me off the hook. Like in the original, the story is barely explained. You had to make it out from the scenery and from the introduction cutscene. This left a lot open for the imagination of the player. How they did it, probably just good game design, the developers of this PC game made it work in Twisted Dreams.

The big twist here is that you can play as both sisters without having to depend on a power-up. In the original game, you had to find a candy hidden in a block (like a mushroom in Mario.) to change into the other sister that could shoot fireballs. Well, in this game, with a simple tap of the button… You change into the other sister.

Changing

2015-10-11_00001Changing in the other sister changes up the gameplay quite a lot. Not only the visuals change from bright & happy to dark & gloomy… The music changes and the whole atmosphere. I got the urge to try to look for a deeper meaning. If a game can pull this off, that means it’s drawing you in. Which is a damn good thing. I usually get easily bored of platformers. But when there is an interesting mechanic involved, well… That gets my attention.

Yet, there is a major flaw with this game and the are the keyboard controls. It might be a lot better on an usual QWERTY keyboard, but on an AZERTY keyboard it bugs out. The following issues I have with the keyboard controls:

  • The up arrow is JUMP. (Which is a crime in itself.)
  • The “W” key is to swirl around. On my keyboard that’s the “Z” key… Why display the “W” and confuse me?
  • A very handy feature to switch from sister to sister is missing from the keyboard controls. (It are the trigger buttons on a controller.)
  • The game showed the wrong buttons often. And what I mean here is that the tutorial showed how you can control the game with a controller…. While I was playing with a keyboard.

At first I thought, you weren’t able to change the controls. But it appears you can. You can change them from the splash screen. Kind of hidden, but okay… I might have gone off on a ramble there. In short, this game is best played with a controller.

The other stuff


2015-10-10_00001This game has two styles. This is a very interesting concept. From the games I have played, I haven’t seen many games do this. First let’s start with the visuals. This game looks very nice in my opinion. Both the colorful and dark side. It gives each sister their own personality. While I would have switched the styles around for the sisters… It works real well.

The level design is brutal in some areas. This gives the player a nice challenge. The developers where kind enough to not work with a life system but with a death counter. The amount of times you died, counts to your final score on that level.

Gameplay wise, this game is a platformer where you switch between two sisters. Each sister has her own abilities and uses. Sometimes you need to switch between the sisters to solve interesting puzzles.

This game has also a mindblowing soundtrack. It’s something I would seriously listen to from time to time. It’s catchy and melodic. I love how one song can sound so good in two different tones. (Like I said earlier, the music also changes when you switch between sisters.)

I would like to say a bit more about this game, but I’ll leave that up for the review. What I personally think of this game right now is that it’s an amazing game and that I can’t wait what they do for the sequel. But I truly hope that they don’t mess up the controls. If you like a platformer with some good challenge and an interesting switching mechanic, this game is right up you alley. I just hope that only AZERTY keyboards got this many issues with the controls… If I’m wrong, play this game with a controller, just to be on the safe side. Oh, and I reported the controls issues to the devs on the Steam forums. Who knows, maybe it’s fixed in a patch rendering my issues with the controls something of the past.

In any case, I think I’m going to wrap up this first impression here. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you and another artilce. Also have an amazing rest of your day and game on~!

Gamer’s Thoughts: Pokémon Rom Hacks

Game Boys Advance So, this month I’m not writing a special for the game music. So, I decided to write another special article. Since I did some research on the GBA rom hacks already, I decided that it’s maybe a great idea if I wrote an article about GBA Pokémon rom hacks. I promised it various times on Tumblr. But then some setbacks happened and I decided to delay the article. So, today it’s finally getting written. The first part of the possibly multiple parts where I take a look at Pokémon Rom Hacks. 

Pokémon Light Platinum

Pokemon_Light_Platinum_BoxArtSo, when I was first preparing for this article I wanted to first write a full game review of a Pokémon rom hack. But since my save file of Pokémon Light Platinum kinda corrupted on me, my motivation for this article went out of the window.

Now, I do want to start over with this game. I remember that it was quite fun to play. This hack used the already existing Pokémon to it’s advantage by including new Pokémon. Well, not exactly new… I’m quite sure that the creators of the hack overwrote some Pokémon since the version I played had messed up Pokémon cries.

If you read about Pokémon rom hacks, this hack is one of the most popular ones. While I think some idea’s should make it to a real Pokémon game, honestly… I don’t think that would be a great idea. I’ll explain in my next paragraph why.

Can Nintendo learn from the hacks?

thumbs_pokemon_flora_sky_05

In a way, they can learn from the Pokémon rom hacks but they shouldn’t borrow ideas from them. It’s a strange thing to say, but hear me out out. A hack hasn’t always balanced gameplay, what mainstream Pokémon games generally have.

Honestly, I can’t really put my finger on it why, but my writer-gut-feeling is shouting NO while my gamer-gut-feeling is shouting YES. Things they could learn is that there are people working creative with the universe and maybe do some fan-service by putting in an easteregg in a main series game.

The sad thing is that most Pokémon rom hacks are never finished. They are always buggy. From strange graphical glitches to bad sounds. So, trying to get the actual ideas out of the games, polishing them up and putting them in a main series game would maybe cost too much time.

What I’m happy about is that Nintendo isn’t trying to stop this from happening. Think about it, it’s a good way to keep people hooked on the series. Honestly, I never played so much Pokémon games in my life since I started playing Pokémon rom hacks. But not all rom hacks are the same, in my opinion there are roughly 4 categories.

1. Crappy hacks

2. Visual hacks

3. Full hacks

4. Full hacks with visual hacks.

Maybe some of you guys figured out what the difference is between the 4 categories. Don’t worry if you haven’t done that already, I’ll explain in the next section of this article. You ready?

 Categories of hacks

Pokemon Underworld 1.0 Beta

The first kind, the crappy hacks are hacks that aren’t challenging or fun to play. Hacks where they change the starter Pokémon to a legendary one so that you blast through the whole game, that takes the experience out of the game. Crappy hacks, those are the ones you need to avoid.

The 2nd kind are visual hacks. While I haven’t seen many for the gameboy advance, I found a lot for the old 1st and 2nd gen games. Hacks where all the human sprites are changed with Pokémon sprites. Those can be okay, but I get bored of them.

The 3rd kind are the best in my opinion. Ones where they made a new world to explore but didn’t change may Pokémon around. If they added existing Pokémon, the game still falls into this category.

The 4th kind is such a balancing act. Hacks with new worlds that add made-up Pokémon. I have played a Pokémon hack that added anime characters instead of Pokémon. It was fun, but then the references started and I was completely lost.

My thoughts on hacking a game

Let me be clear here. I’m not talking about hacking a game in order to cheat your way through. That’s something completely different and a subject for another article. Honestly, I think that hacking a game and making your own game is a great thing.

It helps to expand the lifetime of a game before it becomes boring in the fans their eyes. You get to play the adventures other people crafted in the universe.

But most of all, it boosts your skills when you make a hack yourself. You learn to program and fix bugs. You learn to manage a project, which isn’t always easy.

But there is also a negative side to this trend. It opens the world of emulation to people who weren’t aware that it existed. It can also be used to make fun of Pokémon and many other things.

What makes a good hack?

I have played many hacks before I started writing this article. I have come up with some rules that make a good Pokémon hack in my eyes. First of all, you need to have good basic English. If there are typo’s or grammar mistakes, that isn’t so bad… But I when you play hacks with broken English, the immersion and progress comes to a halt.

Secondly, try to pay attention your game design. What I mean here is that you make a game that’s playable and fun. Not one where you need to search for a walkthrough online each and every town. Balance your game and have some variation in your game. Some people play Pokémon hacks to play something different, yet similar to the Pokémon games. Don’t go overboard with the legendary Pokémon either.

Something that adds value is that when you add your own HM’s or TM’s, that they can be used in more then just one cave. Otherwise I feel that they are a missed oppertunity.

Anyways, I think I have talked enough about this subject for now. While I know that this an abrupt ending, but I want to do even more research before I come back to this subject. I hope you enjoyed reading this article. Feel free to talk about my thoughts in the comments, I will reply to every one. Also, don’t ask me how to get any Pokémon hacks, that is something you will have to Google. Since there is one part in playing Pokémon hacks that’s illegal, which is downloading a rom. Yeah.

Anyways, thanks for reading and hopefully until another article.

Review #031: The Legend Of Zelda – Spirit Tracks (DS) ~ Trading The Boat For A Train

The_Legend_of_Zelda_-_Spirit_Tracks_(Europe)Official site

Warning: lengthy review. Because I wanted to write a long special review for the (3)DS month!

Honestly, I think Dark_Legend would slap me in the face if I would tell him that I did a (3)DS month and that I didn’t cover one of the Zelda games. I can choose out of several games. Phantom Hourglass, Four Swords Adventures 25 year anniversary edition, Ocarina Of Time 3D and A Link Between Worlds. But the 5th Zelda game that has been released on the (3)DS, we shall take a look at today. In my last music article, I talked about how this game has been a laughing stock for trolls. I had a hard time not starting to review the game in that article. So, I decided to give it a review here. This game has a lot of memories for me. I learned about this game through a magazine and after I saw some trailers, I was hyped. Big time. I couldn’t wait. I wanted to play it as soon as it came out. I even made it ship over from the USA so that I was able to play it two days in advance! Yeah. Anyways, feel free to leave a comment with your opinion on this article and or your opinion on this game. 

Doubtful at first

Spirit_Tracks_Train_Screenshot

Who wouldn’t be? The Wind Waker and Phantom Hourglass nailed the boat mechanic. The Zelda games appear to take place in the middle ages. Introducing trains sounds so out of place. I was doubtful at first, because you can’t explore the open world like in all previous handheld Zelda games.

Let us focus on that later, let’s talk about the story first. The story starts with a brief summary of the legend of the rail system. You play as Link, or however you name your character, who is about to do his exam to become a train driver. After you arrive at the castle, you get your license from Zelda and she wants to secretly meet you.

From there, the story takes a few twists and turns, but it keeps it safe. The story is not for the youngest children, as proven by the cover. But don’t expect an amazing tale that other Zelda games can provide. I know what you might be thinking now, is the story bad or not memorable? Honestly, not really.

The power in the story is how they used familiar characters from the Zelda series to forge a decent story. Seeing the old characters back will place a smile on every Zelda fan’s face. But there is more then only a few characters from the previous games that feels familiar. While I was playing, I often got the feeling that I was replaying a game. That got confirmed when I read an interview in that magazine. The game is created with veteran players in mind. So, in a way, this game is a sort of “best of” mix with trains.

Improving the game

Zelda Spirit Tracks

One major complaint I have with the first Zelda game on DS is that the central temple needs to be played through several times. Nintendo somewhat fixed this in this game. You can go up the central tower in order to get your next piece of the map.

While I think a sort of elevator would have been nicer, since you take some time to reach the highest floor, it’s a big improvement over the previous game. Now I don’t need to restart at floor one when I want to get the second piece of the map.

Earlier, I talked about that this game is influenced by the other Zelda games. While writing, I realized something. The main core of the game is the exact same as the first Zelda game on Nintendo DS. Just swap the boat for the train and there we go. I can safely say that if you enjoyed Phantom Hourglass, you will enjoy Spirit Tracks for sure!

The controls for this game aren’t very different from Phantom Hourglass but you can feel that there are improvements. This is something I can’t explain without me saying that you need to try it out for yourself. A lot of people find the control scheme a negative since you can’t control Link with the D-Pad. Honestly, I don’t think that should be an issue. Since you get more control over Link thanks to the control scheme.

One thing does bug me a bit, the sections with the microphone are a bit picky. It’s pretty irritating to blow into the DS mic and move the panflute at the same time. That might just be me, but it’s something that annoyed me.

Zelda, more Zelda!

the-legend-zelda-spirit-tracks-multiplayer-screens-4

So, I want to talk about the multiplayer for a bit now. I honestly think that the multiplayer is just amazing. I was even able to convince MiseryLC to play a few games with me. He doesn’t even like handheld games one bit. At first glance, it looks pretty much the same then Phantom Hourglass. But in this battle mode you don’t control the spirits, you control Link.

Your goal is to collect as many triforce gems as possible before the time runs out. There are various power-ups that might help you on your quest. There are even power-ups to steal gems from the other players.

I have to say, that playing this is pretty tense. I played this game with my sister when the game was just released. The memories are just amazing. I think the multiplayer is a well made addition to the game.

So, is the gameplay of the main game actually any good? Actually, yes. It has a lot of fun moments that can pull you inside the game. While I was researching about this game, I read a lot of complaints about people that find that the game is too easy. I can agree there. Apart from some bosses, this game isn’t going to give you a challenge. But that doesn’t mean you shouldn’t pay attention. The best way to put it is that as soon as you know what you are doing, the game will be no big challenge.

Is this game short? That’s another complaint I read a couple of times. My answer to that is, not completely. The full game will take you a few hours to complete. I think I was able to beat Spirit Tracks in a ~ 25 hours. So, it isn’t short. But since the game is a bit on the easy side, you can finish the dungeons rather quickly. This might leave you with the hunger for more. And that might be the cause of the dungeons being too short.

Travelling around

Phytops04

A negative to me is that there aren’t as many tools to play around with, compared to your standard Zelda game. You can actually count the amount of items in your inventory on your two hands. That feels like the game is lacking in content. Also, one item is almost never used outside of the dungeons. That is the sand wand. At the other hand, the dungeons do use the items pretty well. Apart from the sand wand, I never got the feeling an item was under used.

There is one mechanic that this game has that I adore. In Phantom Hourglass, you always had ghosts that hunted after you. Well, in the central dungeon. Well, in this game, you will become able to control a spirit. How this exactly works, I will leave up to you to discover, but believe me, it’s such a blast to play.

The puzzles in this game are excellent. They won’t be too hard for veteran players to figure out. But they will challenge the target audience of this game, which are children between the age of 7 – 10.

So, this game has besides the usual dungeon exploring, also some quests. Before you can enter the dungeons you need to do a challenge. One of them is figuring out how a cursed woods works and another one is pairing up citizens for patrol duty.

They are a fun distraction from the dungeons and they are really fun to do. You will be able to make use of the feature that you can write on your map.

There is also a big side quest. While riding with your train, you might see bunnies hopping around. In this side quest, you will get a net to capture those bunnies. When you see them, you need to play a mini-game to capture them. After that, you can deliver them to RabbitLand. Believe me, it’s worth doing this side quest. Because the reward to capture all the bunnies is really worth it.

Review the rest?

the_legend_of_zelda_spirit_tracks_thumb30So, now that I have talked about the gameplay and the story, I have a few things left to talk about in this review. Let’s talk first about the replayability of this game. Because this is an adventure game, they replay value is rather low. I have replayed this game a few times since I actually enjoy playing this game.

Graphically this game looks stunning to be a DS title. Each area looks detailed and alive. The art style of this game has the potential to draw any Zelda fan in. I didn’t had any moment where I thought that the visuals weren’t good.

The animation of this game is really smooth and well done. Together with the pretty visuals, the game is eye-candy for the DS. What I mean here is that this is one of the best looking games on the Nintendo DS in it’s genre. I even dare say that visually, this game is better then Phantom Hourglass.

Last but not least, the music. When I heard the orchestrated version on the special music disc that I got with Skyword Sword… Well, it made me emotional. The soundtrack of this game is really amazing. I listen to it from time to time, remembering how much fun I had playing through this game. The soundtrack is one of the strongest points in this game. Together with the amazing sound design, I have nothing bad to say about it.

Well, I think I will leave it here for this review. I covered almost everything of what I wanted to cover. And don’t worry, I left something for you guys to discover when you play this game. For now, it’s time to move on to the conclusion.

Conclusion

The bad:

– The microphone sections are a bit too picky in my taste.

– Too few items to play around with.

– I expected a bit more of the story.

– The game is a bit too much at the easy side.

The good:

+ Great length.

+ Amazing visuals.

+ A veteran will feel right at home.

+ Amazing music.

+ Interesting gameplay. Both in single and mutliplayer.

+ Great side quests.

Final thoughts:

So, another one of my longer reviews. I honestly think that this game is one of the best games in the Nintendo DS library. Too bad that so many companies dumped their “games” on the DS. For this reason, gems like this game get lost underneath the pile of shovelware.

This game is an excellent title for each DS or 3DS owner. It comes highly recommend. Even after 5 years, it’s still pretty great to play. So, I truly urge you to play this game. When you have played Phantom Hourglass, you will be really happy with the updates they did to this title.

If you would ask me what my favorite game is, Phantom Hourglass or Spirit Tracks… Well, I can’t tell. I honestly enjoyed both games equally. And with that bit of knowledge about me, I want to say thank you for reading. I hope you enjoyed read this as much as I enjoyed writing this. I hope to welcome you in another article in the future. If you want to be kept up-to-date with everything I do, I recommend that you follow me on Twitter. My username is @nekojonez. And when you don’t have a Twitter account, you can just bookmark my Twitter to see my latest updates!

Score: 80/100

Publishing: The Wild West just got wilder.

high-noon-2-600x292Hello there cowboy! Thanks for tuning in at my blog! I hope you enjoy the content I put out! If you think the wild west got boring, I think I got the solution. Do you remember that game High Noon 2 by HappyLatte? Well, I think I have great news. They just sent me over this press release for me to publish. It talks about a major update. I read it already and I’m really interested. Read it for yourselves, if you don’t believe me. And feel free to leave a comment with your thoughts and this release. It might help HappyLatte out! 

Feel the adrenaline with Happylatte’s latest update to High Noon 2.Be like Billy the Kid or Annie Oakley from the Wild West with a new feature that allows upgrading your favorite weapons, then shoot the shit out of your opponents in a duel!

In the Old West, people spoke with their guns and a duel at High Noon was one way to settle a score, fair and even. Having the most powerful weapon, the quickest draw and the best aim was not always enough to stay alive. It took nerves of steel with bullets whizzing by, to take an opponent down and become a true gunslinger. For the first time in the High Noon series, players can now decide on their favorite pistol, which upgrades and evolves together with them. To unlock the gun enhancement, players need to master their weapon first. How to do that? Simply by shooting; the more duels, the quicker way to change your revolver to its ultimate model.ss (2014-06-09 at 12.39.43)

In addition to the weapon changes, very popular Indian Items that boost a character’s XP, are now available free for every single player.The last, but not less awesome, major change in this update allows getting precious Wampum with popular Silver. Blow your savings and buy everything you ever wanted!

Available both on iOS and Android, number of downloads for High Noon’s titles now exceed 13 million. High Noon 2 is a real-time shooter where the player fights with people from all around the world to become the most wanted outlaw! Feel the Wild West atmosphere by tilting your phone to aim and shoot your opponent to win the duels.

High Noon 2 is free to play, download now version 2.0:

iOS: https://itunes.apple.com/us/app/high-noon-2-multiplayer-fps/id654941133?mt=8

Android: https://play.google.com/store/apps/details?id=com.happylatte.HN2

About Happylatte

Founded in 2008 in Beijing, Happylatte is on a mission to build great mobile game classics for the world. Games that pack intense social experiences into tiny screens and deliver virtual worlds into your hand. Our current games, Days of Crime, Pee Monkey and the #1 chart-busting title High Noon, are a “newfangled” blend of free-to-play and massively multiplayer social games for Android and iOS smartphones.

First Impression: Bully – Scholarship Edition (PC / Steam) ~ It’s a game at least.

bully-scholarship-edition-pc-boxartOfficial website

My current studies in college are teacher. So, honest, I was quite interested in this game. I was curious how they would address the problems of a bully. Knowing the developer, the first impression of this game is that this game actually gives bullying a “good vibe”. But let me explain in this article why I think the game is actually not even worth it. How they totally missed tons and tons of opportunities. If you follow me on my Twitter, you know that I tweeted out to Q that this game left me ‘meh’.  In other words, I’m not extremely interested in beating this game. There are just too many flaws in this game that it isn’t even funny. And it’s an extreme shame, RockStar games are known for amazing games but they failed on various parts in this game. I kinda feel like a real teacher now, sometimes repeating this same information but in different ways. Hah! Food for thought. Something my colleague teachers will understand. Anyways, while I do realize that I can possibly get hate on this article, I honestly only care about people who can say their opinion with respect. And I invite you to post a comment with your own thoughts on this article and or the game. 

And I haven’t played yet.

pc-09bigWhen you have games like GTA under your belt, you expect quality things from the developer. But the download on Steam was just finished and I noticed that the game was going to be a major let down.

I researched the problem and I wasn’t the only one. The game has freezing issues at the start-up loading screen. I repeat, the start-up loading screen. Yeah, and I haven’t played the game yet. And we are off to a great start. And sorry RockStar, you have no excuse! At the title screen it says “1.200”. Assuming this is your version number, this means most likely that you released 2 patches. Ignoring that issue is a shame.

Then the main menu, I seriously thought that I was going to pull my hair out. The main menu on the Steam version is terrible. It has an interesting design behind it but it barely has any options you expect from the main menu. To configure most options, apart from video (If I recall correctly), have to be done when you loaded your save.

Sadly enough, the problems don’t stop there. The game can be played with an XBOX360 controller. And honestly, I recommend playing it with a controller. Why? Because the controls feel stiff and awkward. The controller’s controls are an improvement but not that much. And how can a big studio not program the recognition of the controller? I found this out in mid-game. So, I plugged in my controller and I have to reboot the game in order for it to work. And here is the fun part, when I unplugged it mid-game, the game didn’t react to keyboard input!

Nice try guys.

bully-scholarship-edition-qdphGraphically this game is pretty okay. It isn’t anything amazing but thankfully they used some detail. But then, the developer got GTA in their heads and the designing a school got a “GTA upgrade”.

You can buy new clothes to wear instead of the uniform. I facefalmed hard right there. If you missed why, look up the definition of a school uniform. You have to wear that uniform and nothing else. Okay, it’s to rebel, I understand. But you easily get in trouble in real life if you break rules.

Now, the animation. Do I truly have to? Well, here we go then. The animation of this game is just awful. Please tell me when I can come out of hiding after the hoard of angry fanboys went by.

The game is riddled with animation problems. From twitching characters to people falling upwards, they got it all. As if this game has been thrown on Steam just to have some more cash. This game is pretty bad at hiding it’s problems. In cutscenes you can see the problems popping up. In the cutscenes! I mean, come on. If you know your engine has issues, use movies like in the old days as cut scenes.

More issues

344247-bully-scholarship-edition-windows-screenshot-picking-a-lockI might start talking again about the design and the animation of this game in this article, but if I don’t, I’ll surely talk about it in my full review if I ever write one.

Another BIG issue I have to address is the sound. From the music to the sound effects. The music, honestly, is bland. I always listen to the game’s music when writing articles. It helps my brain to get into the mood and feel from the game. But the music is nothing special. I find it hard to even remember tunes from the game. While I can easily recognize many tracks of other games I played. But that might be because I didn’t hear everything yet.

And the sound effects, my lords. Are they bad! The sound of students stepping sounds like they clapped two coconut shells to each other. Or those old plastic pots with cords that you walked around with on the playing ground. It breaks the immersion quick.  I had it happen often.

And don’t get my started about the students. They are loud and thanks to that you can barely hear what’s said in some cutscenes and what your reply was of a student you praised or said bad things too. Also, they sometimes give you awkward replies or the same one over and over again.

Is this game junk? Well, no not completely. The gameplay is somewhat interesting. But please, anything but the classes. While they could have showed the interesting part of teaching they replaced the courses by simple mini-games. And English class is such a pain for a not native speaker. Trying to make words with the letters given. I had to struggle a lot. My native language isn’t English, it’s Dutch. So, that’s a spot where they missed something they could have done gameplay wise.

Anyways, I think I’m going to leave it here. I might play this game a bit more to research it but that’s my current opinion on it. If you want to try it, know it didn’t talk in depth about the graphics, design, gameplay and control. That’s something for you to discover. But I warn my readers, think this one through before you buy it. You might be let down by the sheer unpolished elements in this game.

Review #021: Pokemon X and Y (3DS) ~ Various Opinions.

3DS_PokemonY_pkg013ds_pokemonx_pkg01

Official Website

Wow, it has been quite some time since I reviewed a game. According to my sources, it has been since early November last year that I reviewed the latest Ace Attorney game. But today I’m back with a brand new review. I know that this game has been out for such a long time but I just got around finishing it yesterday. I took my time in order to review this title. I talked to a lot of people who have played the game as well and I was surprised of their replies. But before we start this review, I fixed my flaw in the numbering. I had two number 17 reviews. Now that’s said, feel free to leave a comment with your opinion on the game. Or your views on this review. Anyways, let’s go! 

Iz verry pretteh

24So, dear fan boys, I’m going to warn you right now. I’m a Nintendo fanboy as well and I wasn’t extremely happy with the game. Don’t get me wrong, I think this is an excellent game but it has some flaws that people too quickly say it’s awesome because it’s made by Nintendo.

One thing I have to give to them is that this game is extremely pretty. The visuals in this game are extremely well done. The attack animations are just well done.

The pokémon are very nicely presented in nicely finished 3D. But one major irritation pops up here. Why have all bad guys a 3D model for their trainer sprite and why do the other trainers simply have a 2D sprite? Not even the champion or the elite 4 got a 3D model. This is a major oversight in the game’s design.

In terms of route design, in this game it’s clear that they went visuals over quality. The first route is laughable. It’s just a straight line to the next town. You are able to cross it in under a half minute. Admitted, it looks pretty amazing. Another sad cave is the victory road. At this road, the cave looks neat and well organized but it’s not difficult to get through it from your first try. Were are the days when the dungeons had puzzles? When you need to try to slide over ice or when you needed to push bolders down to ice to stop you? I felt quite a lack of that in this entry.

This game went visuals and action over exploration. While this game is extremely beautiful, the exploration is  not even worth it. Take for example the cave where MewTwo is hidden. As soon as you enter, you need to run straight ahead and he is in front of your face. Lame with capital L.

Mixed feelings

imagesFrom the start it’s quite clear that the geographical location of this game is France. The main city has a  big Eiffel tower in the middle. But you are blocked from doing the gyms out of order. Or even explore the whole city. There is always a problem with the road or power.

The main city, that’s one of the best places to explore. It’s a huge city and there is a lot to do.

Maybe what I’m trying to say is that this game is quite linear. Yeah, that’s it. But what strikes me as odd is that this game is quite less subtle. You are given items by talking to anybody. And if you simply talk to everybody, your inventory will soon fill up with nice TM’s and such.

But something that took quite a drop is the difficulty. I was blown away by how easy this game is. Honestly, I haven’t battled every trainer and I’m quite sure I have fled more from battles then finished them. And I was able to beat the elite four from the second try. Champion included.

I often had feelings that this game was lending elements from earlier games in it’s story. But they finally started to use more then just one character and your rival. Each character has his or her personal “mini-story” line which makes finishing the game quite interesting. But I didn’t like the sections where somebody followed you. I mean, it’s unique and refreshing to see but why did they give them the powers to heal your Pokémon? -Sigh-

Not quite done yet.

imagesWhile it sounds that I’m ripping this game apart, I’m not quite done with doing that just yet.  The music is just “meh” at best. Some tracks sound quite nice but themes like the gym leader theme are just lackluster. It doesn’t pack the punch previous themes had. One of my friends who played the game more extensively then I did, agreed with my views on the music. It’s not that good compared to the amazing tracks we heard in previous entries. My favorite entry for gym leader has to go to the Black & White generation.

Also, Nintendo, why did we map rollerskates to the circle pad again? This is one of the few games where the dpad DOES actually something and you map the rollerskates which are at times a tad bit uncontrolable to the circle pad? Just no. My main complaint here is that you can’t have certain set items like, if I recall correctly, the item finder with the roller skates.

One of the biggest downfalls of this game is the lacking of post game content. The friend zone safari is an utter joke. Just a square patch of grass to run around in? Don’t make me laugh. You are now allowed to catch two legendary’s and fight in a tower with a “trainer spawner”. Could they have made it any more boring? The only reason you would return is for completing your Pokédex… … Don’t get me started on that.

In my honest opinion, the Pokédex is a failure. Splitting it into 3 different Pokédex’s make the information gone all cluttered.

To finish off this section, there are a lot of small and minor things that the developers took out of the game for some unknown reason. You can’t clean your badges and according to trustful sources, I’m too lazy to check at the moment, you can’t put a signature at your trainer card.

So, up to the next section. To make this review a special one since I’m back with a review!

THIS GAME IS SHIT?!?

Horde-Encounter-screenshot-3Alright, while I don’t feel like cutting out the borders of this image in order to save time writing this review, the most important question is… is this game shit? Well, no. Actually far from it!

Nintendo actually did some amazing changes. First thing is the story. While for some it will be a tad bit annoying that there is sometimes a big gap between gyms, I actually applaud them for it.

Think about it this way, they gave Pokemon more depth instead of always going from one town to the next in order to fight the gym and then rarely to never return to that village.

I have talked about the amazing visuals earlier. The animation is something where this game shines extremely. When a wild Pokemon jumps at you from the bushes or drops down from the ceiling, it just makes you feel that Pokemon might be real.

Something that took me totally off-guard is how extensive you can customize your character.  When you pick your gender, you have three different styles to chose from. And above all that, you can go get a hair cut and also buy other clothes. And those clothes aren’t just for show, they can provide you to area’s that are restricted for “casual people”.

Some tweaks have been made to make the game better accessible then the DS entries. But the big change is that these games have more depth. Look at the screenshot for example, now Pokemon can attack in hordes. (Inb4 the next generation has zombie Pokemon).

And FINALLY Nintendo and Game Freak made a smart move and used their old Pokemon in Kalos. Yes, the amount of silly and no creative Pokemon in a new generation has come to an end. While there are a few exceptions to this statement, nearly all the newly introduced Pokemon get my stamp of approval.

Something I’m on the edge about is how sometimes “super effective” attacks  can take up so much HP. But when thinking about it for a bit and comparing it to the anime series, it makes sense.

What I also liked is the fact that there are minor story differences between both versions. And you get way more involved into the story which is quite nice as well.

The amount of side content, like the castle where you can battle to get your rank up is such a fun idea. Or the ability to walk and actually pet your Pokemon. Totally worth it. While the head bashing mini game is actually head bashing for me since I barely get it working for some reason.

And according to my friend, with the new Fairy type, the moves are quite balanced.

Also, this game has amazing online features, or so I heard. I’m not a big online player so I haven’t tested that out. But again, from what I heard from 3 class mates, it gets them a real fun experience.

If you try to catch them all, you get a big game. This game will last you for quite a while. And since it’s an RPG, the replay value is extremely high. And with the cutscenes and all that, it’s really worth it.

But this review is really getting extremely lengthy here. Time to wrap this baby up. There are some things I haven’t talked about in this review, but I think you should play the game in order to find those out. I know this is a cheap move but if you think the game isn’t already something for you based on this review, well the things I now hold as a surprise won’t pull you over for sure. I think.

Conclusion

The bad:

– Music could have been better.

– 3D sprites for the bad guys.

– Some nice features are cut.

– The game is a bit too easy.

– Worst post game content ever.

– Pokedex isn’t one of the best out there.

The good:

+ Great use of old and new Pokemon.

+ Beautiful game.

+ Best story in a long time in the Pokemon games.

+ Very lengthy game if you try to complete it 100%

+ Online features are a great thing.

Conclusion:

What this game lacks is the finishing polish. Don’t get me wrong, this game is extremely well made but made some stupid flaws that pull the game down.

This game takes the Pokemon series in the right direction but it isn’t there just yet. If you are a fan of the Pokemon series and you are thinking about buying this game, my advice is: buy it. Yes, it comes recommend. But be warned, the game has some flaws.

And those flaws are understandable. Since this game takes risks in order to improve upon the formula. With this kind of feedback from fans the game can only grow and we might receive a more improved new generation!

Thanks for reading my lengthy review. I hoped you enjoyed reading my wall of text about this game. I have the game for my next review already selected. I hope to see you then.

Score: 70 / 100

Review #018: Fury Racing 3D Real Speed (Android) ~ Still In Alpha

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Google Store link

So, I got the honor of the developer actually mailing me to review his Android game. It made me speechless for some time. When I got home from college and when I had some free time, I tested this game for a few hours. Honestly, I don’t like racing games. Yet, for this special first request, I did an effort. While this game is it’s alpha stages, I had some troubles with it. Maybe my tablet wasn’t strong enough, but it ran extremely laggy and I had to use my Android emulator that I had laying around from the time I was still studying computer science. The app ran a bit more smooth on my gaming laptop. And it’s not the emulator’s or my laptop’s fault since it can run games like Alan Wake or Minecraft at 100+ FPS. The game also crashed various times on my tablet and it consumed memory like it was it’s only feature. My cleaning app suddenly said that 90%+ of my memory was in use. And I closed EVERYTHING. Besides that, there was a light issue. The game was dark. And still on my emulator it had some problems with it. Since I haven’t finished the game and since it’s an Android game, this article might be shorter then you’re used of me. Also, this is an exclusive article for my personal blog. No reblogging on BSB this time. Yet, I’ll write another article for BSB soon. Anyways, let me think what your thoughts are on the game and/or this review in the comments.

Issues

unnamed (1)Let’s dive right into the issues first. Honestly, for a game looking so impressive as this, the menu’s are just terrible. They are straight forward, yes, I give it that. But I can’t help at think that this game would benefit so much from a much more clean menu. It looks a bit cluttered. With an options bar to the side. And since the Android games their first impressions are the ones of the menu or the first few minutes, this game’ll loose a lot of it’s customers.

Also, maybe this is a bug, yet the first two tracks are unlocked from the first stage. If this is intentional, that’s a pity. Since smart players are going to play directly the 2nd track instead of the first. Since it wouldn’t unlock anything more.

Also, when you wait long enough, the music on the menu just dies. I had the game open on my 2nd screen and it just stopped when I started writing this paragraph.

Sadly enough, the menu isn’t the only biggest problem with this game. There is a problem that I often see returning, on the Android market, Reddit and various other locations. The controls aren’t smooth. Even when playing it on my tablet, the controls to move to the sides didn’t respond. I’m maybe guessing that this game doesn’t support multi-touch very well.

Bad impressions

unnamed (2)This game feels and looks like that it has extremely big potential. The graphics are extremely well done and the gameplay is interesting. Yet, the game needs a lot of work. An awful lot. At the state the game is at now, this game is a disaster. Full of great idea’s yet not worked out.

Another example of the issues are the fact that they talk about power-ups. Besides the speeding up one I haven’t seen any other one. And this is a big problem. This feels like false advertising. And I swear that my ship flew through various items without getting a bonus.

The timer is also lagged. It jumps. And it bugs the crap out of me. I feel that the timer in a racing game should be the first part that works flawlessy. And I checked if it wasn’t a problem of my emulator, my tablet does the same thing. Also, I truly advice the developer to move the health bar of the ship. Since when you speed up, you barely see it. And makes for much confusion.

The game has a low FPS. It wouldn’t surprise me that the graphics eat too much resources which doesn’t leave a lot left for other processes in the game.

In short, this game needs a lot of work. From more music tracks to a radar, those are features I feel this game would benefit a lot from.

And that’s all for this review, let’s go on to the conclusion!

Final verdict

The good:

+ It’s free.

+ It’s looks extremely nice for on Android.

+ No too annoying ads.

The bad:

– It’s released too early which makes the game lacking a lot of features.

– Extremely ugly menu.

– Low FPS.

– No pause menu.

– Bad controls.

Conclusion:

I want to thank the developer for giving me this chance. And I wish I could have given a more positive review for my first review request from a developer here. I think they are really courageous to ask reviewers like myself to ask to review their alpha product. It’s a move that more developers should do. 

Yet, this game feels extremely unfinished and that’s such a shame. It needs a lot of polishing work before it can be called a final game. I’m not going to score it since it’s an alpha version yet I might revisit this game after a year to see how it has grown.

Thanks for reading and hopefully until the next time!