First Impression: Persona 5 Strikers (Switch) ~ Let’s Steal Hearts

Persona5StrikersWikipedia’s entry – Nintendo.com microsite

I have heard so much about the Persona series, I got so hyped when a new game was coming to the Nintendo Switch. While I know that it’s a spin-off game compared to the mainline series, I honestly found the spin on the gameplay rather interesting. This game is a cross between a Warrior’s game and a Persona game. Now, I have played a little of Persona 3 Golden last year and that made my hype levels for this game even bigger. So, now that I have beaten the first section of the game, I think it’s high time for me to talk about this game and give you my opinions on the game. While I do that, I invite you to leave a comment in the comment section down below with your thoughts and opinions on the game and/or the content of this article. 

Let’s steal hearts

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In this game, you pick up the role of the protagonist of Persona 5 again. The events of this game take place 4 months after the events in Persona 5. The Phantom Thieves are having a reunion together when a campaigning trip is planning. Of course, since this is a video game, it doesn’t take long before the plot reveals itself and trouble arrives. 

Strange things happen around a famous fashion model and pop star Alice and then our lovely Phantom Thieves discover something that is quite close to the “Palaces” they know so well. Yet, this time it’s called a jail. In this jail, the desires are stolen from the people which make them fall a “little more than” head over heels with Alice. But, that’s not the only thing that happens. Our lovely Phantom Thieves also discover this strange girl called Sophia who is an AI who forgot all her memories and wants to be human’s best companion. 

That’s the hook of the first episode of this game. In terms of story, this game doesn’t disappoint at all. Especially, because I haven’t played Persona 5, the writing and pacing of the story explains who is who so easily, it’s a breeze to pick this game up without having to play through Persona 5 first.

I also have to say that the outstanding voice acting does help here too. It really sucks me into the game, the atmosphere and breathes so much life in the characters. To the point that when I come to a part that isn’t voice acted, I actually read it with a poor imitation of the character’s voice in my head. A quick sidenote about the voice acting during gameplay, the various repeating lines add so much to the game. I thought I might get tired of them after a few repeats, but that is far from the case, just like it was for me in a game like Fire Emblem Warriors

I can’t pinpoint exactly why but the story really clicks with me. Like, I really like how you explore the trauma of one character, and before they move on, it gets fully resolved. The writing is excellent, the story has a lot of charm and character. It has it’s funny and more serious moments and I totally understand why so many people fell in love with the Persona franchise. After playing this game and Persona 3 Golden, I think I might become a fan of the franchise myself as well. One of the things that makes me want to continue the game is the story. I want to steal and heal hearts to help people overcome trauma’s and explore subjects that don’t always get the right attention. 

RPG or Warriors?

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The gameplay of this game is in my opinion the perfect mix between a turn based RPG and a Warrior’s game. 

Since the first city in this game doesn’t have any side quests, I’ll only focus on the gameplay in the jail for this article. So, in the jails you can freely explore the area while enemies roam around. When you ambush an enemy or get spotted, you enter a sort of small Warrior-style battle. Where a lot of enemies spawn, and you have to hack and slash your way through. 

If you ambush them (attack them without being seen), you get the advantage. If you get spotted and the enemies attack you first, you get dizzy at the start of the battle, so the enemies can get some free shots in. So, this game has a type system that you can compare quite roughly to Pokémon in a way. Each type has its own strengths and weaknesses, and it’s up to you to choose the correct allies in a battle to fight the enemies ahead. 

The game also has hacking sections where the game plays more like a Warrior’s game than an RPG. In these sections you have to defend The Oracle while she is hacking into the system. Meanwhile, a swarm of enemies attack and their only focus is to destroy the Oracle. 

So far, this is the 3rd Warrior’s spin off I have played. Actually, the 4th depending on how you count. I have played Hyrule Warriors (and like I said, depending on how you count: Hyrule Warriors – Age of Calamity), Fire Emblem Warriors and now Persona 5 Strikers. And out of these games, I have to say that I feel that Persona 5 Strikers has the best balance between both game styles. 

This game still feels like a “normal” Persona game but with the big exception that the whole battle system is replaced by Warrior style gameplay.  And it works remarkably well. I found it a blast trying to find the best strategies to dodge enemy attacks while I tried to attack them back. The risk and reward system of using your special powers compared the environment items is amazing. 

Each character has their own unique playstyle where their character and personality shines through. The game might be a bit overwhelming at first since there are a lot of things you have to keep track of. From leveling up your characters and their persona’s, to weapons and armor, to finding enough treasures and things to have enough healing items and even a bond system where you can level up unique perks that’ll make each playthrough somewhat different from each other. 

It didn’t take long before I got used to all the mechanics and found myself extremely hooked on the game. Depending on the difficulty you choose to play this game in, this game provides the right amount of challenge in my opinion. A few times, I got quite frustrated at a battle and when I put the game down and picked it up back later, I was able to beat that section. 

Don’t forget to save

p5strikersNow, most of my time with the first chapter has been spent inside the jail of Alice. There is some time you can spend in the overworld to buy items, weapons, and armor. With the extremely responsive and smooth controls, I always felt in control and only rarely felt that the game did something unfair. 

If you have read some of my previous articles, you might know that I find good UI design extremely important and this game delivers that in spades. The menus are extremely well crafted and somewhat fun to use since you see small interactions between the Phantom Thieves that flesh them out so much more. 

This brings me to the striking visual presentation of this game. The visuals look amazing. The charm and character that is put into the visuals is outstanding. This game’s style is a combination of a Saturday morning anime and a manga/superhero comic. It’s also quite bold and not afraid to use the style to its full potential. Nothing feels out of place in my opinion. 

When it comes to the animations, these are good as well. Well, maybe this might be on me but I feel that some animations don’t give enough feedback to the player. For example, I found it quite tricky to know where my character was on the battlefield since the combat animations can throw you all over the battlefield. 

Something that might be either a sound effect problem and/or a visual problem is the lack of feedback in combat sometimes. The reaction of an effective and a non-effective attack is so similar to me, it was tricky to separate them in combat. Thankfully, the characters repeat multiple times which type of attack you need to use and when you need to be careful when your HP/SP is running low or when a status is inflicted. This is a nice middle ground to solve an issue to avoid making this game too complex or lose too much of its visual style. 

So, let’s talk about the music and sound effects shall we? Let’s start with the sound effects in this game. In my opinion, this game is walking a fine line between too much and too little sound effects. Overall, the sound effects and the sound mixing is quite good, but sometimes this game has a lot of visual information to process and the sound effects can get a tiny bit distracting. All the while, like I explained in the previous paragraph, they are quite helpful when a character shouts at you to be careful or use a certain attack to defeat an enemy. 

I wish I knew more about music, so I was able to describe the amazing soundtrack to you. Even before I started playing the Persona games, I fell in love with the unique uplifting soundtrack of these games. There are tracks with and without vocals and the Japanese and English versions are so amazing to listen to. So, really great stuff. 

One of the things I really needed to get used to was the fact that there is no “auto save” in this game. If you want to avoid loosing too much progress, keep in mind to save often at save points, or before you enter a dungeon since otherwise you might regret it. You only get a game over when all 4 party members faint. Otherwise, you can continue on playing. But, don’t forget to save since it needs to happen manually. 

And with that said, I have said almost everything I wanted to say about this game. There are a few things I’ll go more in depth about if I ever finish this game and write a review about this game, but the most important things are already said. I think this game is excellent and if you enjoy (Persona) RPG’s, Warrior spin-off games, adventure games and/or action games… You owe it to yourself to check this game out. To be honest, apart from the manual saving, I barely find any flaws with this game or things I really didn’t like. 

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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Gamer’s Thoughts: NekoJonez’s Top 10 Played Games of 2018

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2018 was an extremely strange year for me personally. A lot has happened in the past 12 months both good and bad. I have graduated this year. I’m now a bachelor in Computer Science – Networking. But on the other hand, I have gone through a lot of personal rough patches that did quite a number on my mental health. I’m slowly recovering and the support I’m getting is motivating me, even more, to go forward and get better. That said, I also played quite a lot of games this year. I got a Switch this year and I enjoyed it quite a lot. I also finished and completed a lot of games I started in the past few years so I had a bit of trouble putting this list together. So, for those who are new here, this list contains my 10 favorite games I have STARTED playing in 2018. The release date of the game itself doesn’t matter, what matters is that I started playing it in 2018. Before we get into the actual list, reminder, this list is my personal opinion. So, feel free to discuss it in the comments and also feel free to post your own list into the comments. I’m rather curious. Anyways, this introduction is getting quite long, it’s time to get into the actual list.

Place 10: Angels of Death (Nintendo Switch)

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My review

At first, this game would have a higher place on this list. The story and theming of this game grabbed my attention so much, I felt the black hole after finishing this game quite hard. I wanted to spend more time in the world of this game and spend more time with the characters.

I think that my love for the Corpse Party series and the Zero Escape series made me enjoy this game so much more. If you are a fan of either series, I highly recommend that you check out this game.

In addition to that, this game might have one of the best soundtracks I have heard this year. How many times I have listened to it this year, I lost count already. And mind you, I found this game in late October.

Now, why is this game not higher on the list? I praised it quite a lot in my review and I might have given the impression that this game would be my game of the year… Well, it’s because I played another horror game this year that just did that bit more. Outside of that, the short length and gameplay; the game felt like a game I play in between big releases. So yeah. That’s why.

Place 9: Shining Resonance – Refrain (Switch)

Shining_Metal_SwitchLarge.jpgWikipedia

So, back in 2016, I played Stella Glow. I got quite into the story of music playing a big role in an RPG by giving buffs or debuffs. When I found Shining Resonance: Refrain on the Nintendo eShop on the Switch and read that music played an important role as well, I was sold.

When I started to play this game, I got flashbacks to Stella Glow. Even when this game plays quite a lot differently than Stella Glow. This game is more action-focused and in real-time while Stella Glow’s gameplay is more a big puzzle and turn-based.

While I haven’t even come close to finishing this game, I’m quite curious about what else I’ll encounter in this game. I’m at the midway mark of this game but I have been rushing through it. I think that the next couple of playing sessions will be to catch up with various side quests and improving my characters and their equipment since I quite a lot of trouble while battling the last boss.

Now, this game is a port of a PS3 game released in 2014. It’s also a part of the Shining series. If the other games in the series are as enjoyable as this game, I think I might explore this series in the future. Too bad that a lot of games in this series haven’t left Japan.

Place 8: Atelier Rorona – The Alchemist of Arland (Nintendo Switch)

Atelier Rorona

Wikipedia

So, not too long ago, a bundle of three Atelier games got released on the Nintendo Switch. These games are the Arland trilogy. After I figured out what was the first game in the series, I started playing Atelier Rorona.

I was very surprised with the game actually. The game is quite enjoyable to play but it can be repetitive. The game is about an alchemy workshop with a very lazy owner. You play as her pupil named Rorona. When the kingdom orders the closure of the workshop, you get three years to prove the worth of the shop and finish various assignments of the kingdom. If you fail one of these, the workshop closes right away.

Now, what I didn’t know is how replayable this game is. These are so many mechanics I discovered during my first time playing this game, I also found out that there are a lot of various endings to the game. Now that I have beaten the game once, I think I’ll first beat the other two games before I do another playthrough to get an even better ending.

I personally really liked this game but I have to say that this game isn’t for everyone. I recommend this game to everybody who enjoys a more laid back RPG game. This game does have a lot of depth, but overall I found this game a more relaxing experience. That statement might change if I try to go for the other endings, who knows.

In any case, I’m rather curious about what the other two games have an offer for me. Since I’m going to beat those next. And who knows, these games might convince me to further check out the Atelier series, of which there are many… many games.

Place 7: Resident Evil 4 (PlayStation 2)

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Wikipedia

When I started playing games like Corpse Party, Fatal Frame and Zero Escape; I knew that one day I’ll have to look into the horror genre. A long time ago, in one of my local toy stores, there was a PS2 booth where a demo of Resident Evil 4 was playable. I think I was 14 years old and while I enjoyed playing the game, I didn’t even know the title nor the impact that game was going to have in the gaming scene. I think I only played the game for like 10-15 minutes in total since the next time I went, the booth was replaced with a demo Gamecube with Donkey Kong Jungle Beat.

I actually forgot about the game until some of my favorite YouTubers started to talk about it on their channels. Back then, I was more into adventure and puzzle games, so I took note of the name and moved on.

Fast forward to this year. I was browsing the second-hand games in my local game store and I saw a copy of Resident Evil 4 for the PS2 for only 10€. I didn’t hesitate twice. I bought this game and after I came home I started to play it right away. While I was afraid that I would suck at survival horror, I was able to finish chapter after chapter.

I also got quickly used to aiming and firing a gun with a controller. Since that was one of my biggest fears. I tried playing various shooters with a controller in the past and I always had a lot of trouble.

So, because I was highly surprised at how much fun I was having, I felt that this game rightfully deserved a spot on this year’s list.

Place 6: Project Zero II (Fatal Frame II) – The Crimson Butterfly (PlayStation 2)Fatal_Frame_II_-_Crimson_Butterfly.jpg

Wikipedia

So, due to Project Zero V – Maiden of the Black Water last year, I got quite into the Project Zero / Fatal Frame series. But seeing the pricing of getting other entries in the series ranging from 30€ to 60€, I had a hard time tracking down a copy.

To my surprise, around my birthday, somebody brought Fatal Frame I, II and III into my local game store and I was able to buy the three titles for 20€ each.

I started playing all three games to test out if the games worked or not. Yet, when I was testing Fatal Frame II, I found myself not able to stop playing the game. The concept of the story where one sister is always looking for her sibling just spoke to me on a personal level. It was quite tricky to get used to playing this game on the PS2 since I always tried to move the camera while moving the PS2 controller since I was used it that playing the other game on the Wii U.

I enjoy playing this game the most, late at night while I darken my room and turn off the lights so I have only the glow of the TV and the disc spinning in the PS2 to keep my company. This makes the game and the experience that more enjoyable. I can’t wait to boot up my PS2 again tonight and try to make some more progress in this quite enjoyable game.

Place 5: Death Mark  (Nintendo Switch)

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Official website

It looks like I was in a horror rush this year. Death Mark is the 4th game on my favorite games of 2018 list. Now, when I wrote my Halloween special on Angels of Death this year, I actually completed the game before Halloween. So, I was looking for a new horror game to play on Halloween and that’s when I found Death Mark on the Nintendo eShop.

When I was looking at the screenshots and reading the description, it felt like a mixture of Corpse Party and the Zero Escape series. A visual novel horror adventure game that throws you in front of a lot of puzzles.

And that’s what the game delivers perfectly. An enjoyable story with multiple outcomes depending on your actions and one that gripped me to the end. While I was able to see some twists coming from a mile away, the pacing and writing the story more than made up for it.

The story is about a mysterious mark that appears on your body when you go to a haunted place and that mark spells death by dawn if you are unable to clear the grudge of the spirit that gave you the mark. So, if you enjoy a visual novel style horror adventure game, I highly recommend that you check out this game.

Now, Japan is getting a sequel/follow up to this game next year.  Now here is my call to the developers, please localize the follow-up game as well. Looking at the screenshots and the teaser, I’m quite interested! And here is my call to everybody who is interested in horror, please give this game a shot and share it around. This game is highly underrated and deserves more attention and love!

Place 4: Blossom Tales (Switch)

Blossom Tales

My review

I often check the Nintendo Switch store for interesting and unique games. When I came across Blossom Tales, I was sold. The game looked like a well made 2D-Zelda clone and as a big fan of the Legend of Zelda… Let’s just say it was a no-brainer.

And I didn’t regret that decision once. I enjoyed playing this game quite a lot. I felt right at home as a Zelda fan. Also, this game reminded me a bit of the Fairune games. It reminded me how fun that 2D Zelda games are and how much I miss that style of gameplay. I wonder that if we are going to ever see a 2D Zelda game again after the massive success that was Breath of the Wild.  Only time will tell, but for now, I’m happy to see that there are indie game studios that will create games in that style so I’ll always have a game in that style to look forward too.

What I liked the most about this game was the unique way the story was told. A grandfather telling his grandchildren a story since they are bored. That’s one of the biggest strengths of this game. It gives off so much charm and character to the game, for that alone I would recommend that you play this game. And, since we are in the holidays period, the charm is even better!

Place 3: Fire Emblem Warriors (Nintendo Switch)

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My review

Raise your hand if you saw this one coming. This game is one of the reasons I bought a Nintendo Switch. I think the praise I gave in my review on this game made it pretty clear that this was one of the best games I have played in 2018.

Honestly, at first, I was afraid that I wasn’t going to like the game. Since I had put so many hours into Hyrule Warriors, I was afraid that I was burnt out on the formula and gameplay.

But Fire Emblem Warriors brings a lot of new and fresh mechanics to the table to make me enjoy the game even more. The only criticism I have about the game is that some parts are a bit too complex and not well explained enough in-game. Everything else is highly polished. Even the trick that Drakalus gave me to improve the frame rate in multiplayer aided quite a lot.

Thanks to this game, I got back into the Fire Emblem series. I think that in the upcoming months, I will start tackling my huge backlog of Fire Emblem games I have in my collection. I have at least 6 Fire Emblem games that I have started but never finished. I think it’s time to change that. This game convinced me that the series has quite a lot to offer and I can’t wait to see which adventures the world of Fire Emblem will bring me.

Place 2: Dragon Quest Builders (Nintendo Switch)

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My review

When I saw a trailer for Dragon Quest Builders for the first time, I was hooked. I was disappointed when I learned that this game was going to release for the PlayStation 3, 4 and PSVita. At first, I was considering to buy a PSVita for this game (and Corpse Party Blood Drive before that got ported over to Android)

The game got ported to the Nintendo Switch, so I was able to buy it on the system I bought this year. And I’m glad I was able to play this game. I loved every moment of this game and I’m so extremely hyped for the upcoming sequel. The Japanese version released a couple of days ago. It’s quite tempting to look up let’s plays but I want to keep my experience as spoiler-free as I can.

The only new negative is that I’m unable to play the Terra Incognita mode. Since I have to pay for a Nintendo Online subscription and purchasing that for only that and a few NES games is currently not worth it for me in my opinion. But hey, that’s my opinion.

Honorable mentions

Now, I have played a lot of games and some games deserve a mention but haven’t made it on my list for various reasons. So, before I reveal my “game of the year” / number 1, it’s time for the honorable mentions.
Cleopatra – A Queen’s Destiny (PC), Knights of Pen & Paper (PC/Switch), Darkest Dungeon (Switch), Kamiko (Switch), A Magical High School Girl (Switch), Grumpy Cat (Android),
Etrain Odyssey 5 (3DS), Zack & Wiki (Wii), Steamworld Dig 2 (3DS), Silent Hill 4 (PS2), Telsagrad (Wii U), DuckTales (NES), Age of Empires – Definitive Edition (PC), Devil May Cry 4 (PS2).

Now, I know that a lot of major titles released in 2018 didn’t make it on my list or on my honorable mentions. In any case, I think it’s time to reveal the game I was most hyped for this year and I enjoyed the most. Which game is MY personal game of the year 2018? Let’s. Find. Out.

Number 1 – Game of the Year – Shadow of the Tomb Raider (PC)

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My review

So, this experience. This game is my game of the year in 2018. Shadow of the Tomb Raider. When I was planning the Tomb Raider – Writers Raid collaboration, I claimed this game right away. I wanted to write about this game.

While some fans in the Tomb Raider series aren’t a big fan of the reboot since it’s a more action-focused and linear game; I enjoy the new direction of the series. Especially this game. The improved visual style, improved writing, the improved quality of life features… The game is just an amazing way to finish this reboot trilogy.

I seriously hope that this isn’t going to be the final game in the Tomb Raider series. Since I enjoyed myself with this game so much, I can’t wait to see where Lara goes next. Besides that, this year a new Tomb Raider movie got released. That movie I personally enjoyed quite a lot. For a movie based on a video game, I find that they did an extremely good job. I’m not really a movie review but if I have to grade the movie, it would get a 75/100.

Now, why did I enjoy this game so much? Why did I pick this game as my game of the year? For several reasons, the first reason is that this game’s story is the best story out of the three games in the reboot series. I had several moments where I felt the emotions of the characters, the voice actors did that good of a job.

The second reason is that this game is just beautiful. The visual presentation is just amazing. There are various spots where you look out over a huge forest from on top of a mountain or you get other breathtaking views. Now, a few moments had some minor visual glitching or some spots where the game could have look a bit better, but that might be because of my older GPU on my desktop. That might explain various lighting glitches I have in the post-launch DLC.

A third reason why this is my game of the year is that the Tomb Raider series just means a lot to me personally. I’m a huge Indiana Jones fan and I see and I have always seen Lara Croft as a sort of “sister” to Indiana Jones. But Indiana Jones doesn’t get a lot of attention in the video game scene while Lara does get that. So, being able to play games like Tomb Raider… Well, it’s my favorite genre and style of games after all. A mystery adventure game mixed with action and platforming segments.

The only disappointing thing is that I don’t have a physical copy of this game. The PC version of this game hasn’t gotten a physical release. And I feel it would be a waste of money to buy a PS4 or XBOX copy of the game just to have a physical version. But, if you want to know my actual opinion on the game, I advise that you read my review. Since I really detailed my opinion in that article.

So, if you will excuse me now. I think it’s time to wrap up this article so I can play the newly added tombs and story segments.

Wrapping up 2018.

Like I said at the beginning of this article, 2018 was an extremely weird year for me. I even got my articles stolen various times. Outside of that, I had 25,000 views on my blog. This is more than double compared to the number of views I got in 2017.

This inspires me to continue and write even more articles in 2019. I have a few in mind so I hope I’ll be able to welcome you on my blog next year. Blogging is my biggest hobby since I’m able to share my opinion on the games I have played with the world. I’m quite grateful for everybody who reads my articles and leaves comments or talks to me on social media or even in person about my articles and/or the games I have talked about.

I also love it when developers contact me and give me various chances to play unique and fun games. It also helps me to expand my collection and takes makes me even happier.

If I have to pick my favorite blogging moments of this year, I have to say how the community came together for helping me and other bloggers in fighting article theft, the Tomb Raider project and the various milestones I reached like 500+ followers on my Twitter. It’s still the best way to keep up-to-date with me.

2019 is going to celebrate the 9th year I have been blogging. Before 2013, I had a Dutch blog. That means that this blog will be 7 years old next year.

That will mean that 2020 will be an extremely special year for me. But, let’s focus first on 2019. Let’s not get ahead of ourselves. Speaking of 2019, I think I should talk about the games I’m looking forward to! That’s going to be (one of the) next articles on my blog. So, keep an eye out for that.

With that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Fire Emblem Warriors (Switch) ~ Tactical Warplay

Fire-Emblem-Warriors-369674-Detail.jpgOfficial website

Back in 2015, I reviewed Hyrule Warriors. A game I liked quite a lot. I have finished the game and I have been playing it here and there on the Switch as well. But, another similar game has been released on the Nintendo Switch with Fire Emblem characters. That’s the game I want to take a look at today. Fire Emblem Warriors, it’s one of the games why I wanted to buy a Switch. Because I wanted to play this game. Was it worth the purchase or should I try to get a refund? At first, I was a little anxious since I haven’t played a lot of Fire Emblem games so I was worried that I wouldn’t get a lot of the references in this game. Let’s quit stalling and let’s take a look at Fire Emblem Warriors and give my honest opinion on it. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. Just one more thing to note: I played this game with all the DLC included. 

The Fire Emblem

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The story of Fire Emblem Warriors follows mainly Rowan and Lianna in their quest to restore the Fire Emblem after the attack on their kingdom. Like in Hyrule Warriors, the story takes you on a journey where you meet different characters from different games.

You learn how to restore the Fire Emblem pretty quickly. You have to find different heroes from other dimensions. Now, that’s a better story and explanation then how it happens in Hyrule Warriors.

Anyways, the story in this game is decent but if I may be very honest, extremely predictable. I enjoyed the story quite a lot but I was able to see the twists and turns coming from a mile away. Maybe it’s my bias for the Zelda series talking, but I felt that Hyrule Warriors had a better story.

Then again, the humor and writing in this game were quite enjoyable. I really liked the atmosphere between the characters and the pacing of the game. While the story didn’t surprise me, it did entertain me. So, it was successful in its job. Now, something that I really loved was the voice acting.

After I finished this game, I really missed the voice acting in Hyrule Warriors when I started to play the HD remake on the Switch. The voice acting adds so much to this game. The characters came alive and I loved hearing their lines. While there is a Japanese voice pack in the eShop for free, I will stick with the English voice acting. Since I felt it added so much to the game.

Now, how does one cross the gameplay of the Fire Emblem series with the Dynasty Warrior series? Fire Emblem games are turn-based and don’t mix too well with the action gameplay the Dynasty Warrior games are known for. Yet, the developers found a way to make it work. Before I talk about that, I would like to explain the gameplay of Dynasty Warriors first.

So, if you are unfamiliar with the Dynasty Warriors series or haven’t read my review on Hyrule Warriors, let me quickly explain how the game works. Know, that this is only the basics and that the mechanics go much deeper.

In this game, you take control of a warrior with specific abilities. The warrior is strong against some enemies and weak against others. Now, you control this warrior on the battlefield where you can kill multiple enemies at once with one attack. It’s a hack-and-slash game after all. On the battlefield, you have some important locations. These are called forts. If you conquer these forts, you can have a strategic advantage against your enemies. The more forts a player has, the more allies/army they can spawn and the better they can control the battlefield.

The game is lost when your main fort, your stronghold has been taken over. This happens when your general that defends the fort is killed. Of course, you can also lose when all your heroes are dead or when the loose conditions are met. But that’s beside the point.

There is a second strategic point on the battlefield. Now, these are the outposts. There are little places between forts that spawn soldiers for who controls it but doesn’t provide all the advantages a fort has.

So, in this game, you go from one fort to the next until you are able to find the stronghold of your enemy and either take over their stronghold or defeat the main enemy general. This all happens in real-time. Compare this to the slower gameplay of Fire Emblem, where you have similar mechanics of strengths and weaknesses but you take turns in attacking. You have a turn to move all your allies and attack and when everybody has moved, your enemy gets their turn.

The way that the developers combined this, is something I felt missing in Hyrule Warriors. you are able to order the other heroes to take over a fort, defend a fort, defend an ally, attack an enemy general or go to a location. And with the press of a button, you can swap between heroes. Something I felt that missed in this mechanic is that you are unable to order the AI to take over outposts. It seems that those aren’t important to conquer…¯\_(ツ)_/¯ … While conquering them actually gave me some benefits during some tense battles.

The frame rating

Fire-Emblem-Warriors-1

Oh dear lord, the frame rate. If you enjoy playing this game at a stable framerate, may I recommend that you don’t touch the multiplayer mode! I played this game several times with a friend and we both noticed the slowdowns.

Now, I don’t mind slowdowns that much. After all, I enjoy playing old school retro games where some games only get 10-20FPS. If the game is still playable, I don’t mind at all. Yet, while playing this game in multiplayer, there were several moments where it felt that the game dropped in the single digits. Thankfully, this game runs quite smooth in single-player and in docked mode. I rarely had slowdowns and when I had them, they fixed themselves in a matter of seconds.

Granted, I only tested the framerate on a couple of maps and one TV. It might be possible that the multiplayer frame rate is more stable for some people but beware of it when you decide to play this game in multiplayer.

That said, I love playing this game. I felt that I was playing through Hyrule Warriors all over again but this time with a Fire Emblem skin. I have put over 100 hours in this game and I haven’t completed this game at all. Now, you are able to play through the main story in a day or two. But if you want to unlock every character and get every upgrade for each character and finish all the missions and maps on every difficulty… Well, you have a game that can take over 200 hours.

During my summer holidays, I played this game quite a lot. All the different mechanics that this game has made the formula that I played over and over again in Hyrule Warriors new and fresh. I can understand that this game can get repetitive and boring for some players, but I didn’t have that issue.

Something I had an issue with is remembering all the different strengths and weaknesses of the characters. I knew that some characters where strong against dragons and other characters were strong against Pegasus characters but I wish there was a system where you could more easily see this. There are different symbols on the map giving you this information, but this can get quite confusing real fast.

For example, there is a certain sword that Chrom can equip that makes short work of Dragon enemies. In that case, those enemies appear with a red circle, white background, and black “!” mark. Now, if I would check this for a character that’s weak against dragon enemies, this changes into a red circle. And to be honest, I’m not even sure it works that way.

I could look it up, but the point is that you shouldn’t have to look it up. You should be able to read it in a manual or in a tutorial somewhere in a menu. Now the tutorial that is in the game doesn’t explain everything. Changing the icon on the enemies you are weak against in a skull and crossbones would help quite a lot.

That said, a big positive of this game is the controls. I found the controls very responsive and easy to use. To a point that I even had trouble adjusting when I started to play Hyrule Warriors. Now, I played this game using the normal Joy-con combo, but the game also supports a lot of other controllers.

The controls are great. There is an overall control scheme for each fighter so you don’t have to remember special button combinations to execute a special attack of one character.

That sound

2017110623160300-3BE52CBB2C0B225168723895C1D1525Elarge

There is this mechanic I didn’t use a lot at the start but I learned in the mission mode was pretty strong, and that’s two characters pairing up. This helps to level up both characters and makes their special attack stronger. How it exactly works you will have to find out by playing the game.

Now, something I really liked in this game was the sound design and the soundtrack. I haven’t played a lot of Fire Emblem games but even I was able to recognize the various iconic sounds from the series like the level up sound.

The music also sounds like it’s a remixed version of already existing Fire Emblem music. The orchestral soundtrack has pieces that fight everything the story and setting throws at you while playing this game. From sad music when something tragic happens to melodic war music that encourages you when you are finally making great headway in the battle.

Another thing I loved in this game was a rather small thing but did quite a lot. One big annoying thing in Hyrule Warriors is that you had to wait and actually pick up special loot like weapons and materials that generals dropped. If you didn’t pick it up before the battle ended, you hadn’t collected it. In this game, you automatically collect it. This is such an amazing feature.

Speaking of the materials and special weapons, the UI to upgrade your characters in this game isn’t the best. Personally, I liked the UI of Hyrule Warriors a bit better. It gave a full overview of the whole tree so you could see more easily if there are any upgrades available. But, this is the only thing I can say that the UI does wrong.

A minor nitpick I have is that on the map screen, changing characters is a bit tricky in my opinion. It didn’t always work for me right away and I always had to search for the option. But, I quickly got used to it.

I’m glad I did since this game is a visual masterpiece. The animations and the visual presentation of this game are really well done. The detail that went into some battlefields and animations is just jaw-dropping. Personally, I love the map with the big bridge at the top. If I explain a bit more, I’m about to spoil parts of the story.

Now, there is a lot to do in this game. Outside of the story, you have the various maps where you can sort of replay famous scenes from the Fire Emblem series. I used these missions to try out all the fighters I didn’t use in the story mode and I also used it to level up certain characters. I have one negative about these and that’s the difficulty spike. On some maps, the level gap between some battles is too big. You have battles with enemies of level 30 and next to it, you have one of level 80. And when you finish the story on normal mode, you are at give or take level 50. So yeah.

This isn’t representative of the difficulty. While the hardest difficulty really pushes your skills with the game to the limit, the easiest difficulty isn’t a cakewalk on the later parts of the story and the later missions. This game can be challenging if you aren’t paying attention or if you don’t manage your resources right.

So, I could keep talking and talking about this game but I have said the most important things. It’s time for a conclusion, time to wrap up this article.

Conclusion

The bad:

-The framerate in multiplayer.

-Some UI elements could be a bit better.

The good:

+ Amusing story.

+ Great music.

+ Amazing visual presentation.

+ …

Final thoughts:

Now, I thought I would be burned out of the formula after Hyrule Warriors. But, that isn’t true at all. Fire Emblem Warriors brings a lot of new things to the table I kept enjoying the game until the final moments.

While I have beaten the story and a lot of the missions, I play the game from time to time to get myself closer to unlock the secret and hidden characters. Also, I enjoy hearing the music and getting myself through a lot of battles.

The biggest letdown is the frame rate when you play this game in multiplayer. The frame rate is so low, I felt it went into the single digits. Thankfully, this never happened in the single-player game.

If you enjoy Dynasty Warriors or Hyrule Warriors, I can highly recommend this game. If you enjoy playing Fire Emblem games, I highly recommend that you check out this game. This game is one of the better games I have played on my Switch so far and I can’t wait to completely beat this game.

Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to meet you in another article but until then, take care and have a great rest of your day.

Score: 99/100

NekoJonez: Nintendo MiiPlaza v3.0: What I want to see.

mii-plaza-video-thumb.jpgOh wow, it has been a long time since this Neko created an article for this blog first instead of the other way around. Well, I hope that might improve my fanbase… Jonez, what were you thinking? The idea of this joke in the introduction how it’s good but not good enough and then compare it to StreetPass MiiPlaza isn’t going to work this way. Yeah, let’s just explain to the people that I wanted to write an article about the changes I want to see if they ever would make a major update to StreetPass MiiPlaza. And as tradition, invite them to leave a comment with their thoughts on what they think about the article or what they want to see changed. 

StreetPass, itself.

Account system?

If this was possible, that would be mindblowing. Just think about it, there are a bunch of families where the 3DS is owned by more then one child. They have to share their 3DS with their brother or sister. And then different accounts for them they could switch between would be an amazing feature.

Granted, it would be a pain to integrate. This might even mean that the whole 3DS system would need a major rewrite where every account will need a ton of set-up. That would be a major downside of the feature. I’m going to think out loud here and there in this article so, see this article as a sort brainstorm I did and one I’m expanding while writing this article.

Better menu’s.

This is one they should DO without thinking actually. Some menu’s of the MiiPlaza are just bad. Let’s start with the music menu. You should be able to easily access the menu by mini-game. Not having them all dumped into one list under each other. Good luck finding your song then.

reiner11.jpgFor the hats menu, you should be able to search them. Or at least, put them by category. Sometimes looking for a hat is such a pain and it takes too much time to find one back.

Also, I think this is a valid remark but Nintendo, tell me why the firmwire updates are protected with the pin code and the update to MiiPlaza isn’t? Isn’t that a big gap in the consistency of your firmwire?

Please improve the menu’s Nintendo, they are working on my nerves, big time. My biggest frustration is how you can barely sort the Mii’s on your plaza itself. And if you can, that feature is quite hidden.

Since I have a game or two that drops the Mii’s of the people who helped me in game onto the Plaza. And I wish I could be able to sort of those who are from that game and who I actually saw or past in real life. And it would be such a blessing if those people didn’t count towards the achievements. Yeah, thanks to Bravely Default I have now the achievement that I have more then 100 Mii’s on my Plaza. Great…

Music

This will be a short one but to my honest opinion, I like the idea that the music changes when you have a certain number in your Plaza. Although, why isn’t it possible yet to change the music of the main plaza back to a previous version or the music you unlocked in the jukebox?

That would be amazing. Maybe a possibility to have the music that is on the SD card? Yeah, why not? Since hearing that same music over and over again might get a bit tiresome. On the other hand, it’s the OST to the game, so it might get lost and that’s no big fun to the creator of the music. So scrap the SD idea, and introduce the other idea about selecting the music of the jukebox.

And dear Nintendo, please finally learn that music isn’t a sound to indicate that you lost or won a level. A song has a duration of at least a minute. Please put the sound effects in a separate place. Turn the jukebox in a soundtest, why the heck not? To give some nostalgia-gasms to the retro gamers under us.

Misc stuff

So, in between writing and publishing this article, I put a bit more thought in what I wrote. When I was playing, I had another idea. Why can’t the exchange booth be updated? I mean here that the 4 featured hats change daily. But what if you could lock a hat for some time? When you truly want to have a hat.

Also, maybe expand the selection? And make a selection that is always there. But the 4 changing daily should have a price like 1 additional play coin or something.

Also, when you have played all mini-games with the Mii’s you met, why are they still following you for a while? If you go to your plaza, they should stop following you.

Another idea is that you can check the (past) greetings of a character. I met somebody at my college and we had to find each other by other means on Facebook. That was a true annoyance.

Also, maybe some sort of leader board for the general MiiPlaza high scores could be awesome. I understand that you can see the people you passed by are in that list, but wouldn’t it be more awesome to compare your results with those around the world?

And please Nintendo, add a way to see the progress of those on your friend list. A game that could really benefit from this is StreetPass Garden.

The games

Puzzles

cgvtgpew4aeksttThe puzzles are already a great start. It was the main reason why I took my 3DS outside. And here are my idea’s to improve the Puzzle Swap concept.

First of all, it could be amazing to kind of bookmark people. When they have pieces of a puzzle you want, you could ask those people to bring their 3DS to class or to the playground daily and that way you could easily complete a puzzle.

Maybe give us a way to get more puzzle pieces from a person at once when you pay some play coins for it. I mean, you use them to get puzzle pieces from the amazing cats~

StreetPass Quest

maxresdefault.jpgDid you know, that if you beat StreetPass Quest twice, you unlock StreetPass Quest 2? That’s an amazing surprise.

And to be honest, the complaints I had with StreetPass Quest are implemented in StreetPass Quest 2.

So, honestly, I have no complaints here. Surprising not? One idea is that you have some sort of “log” where you can check which color does which magic. Could save you some time by looking it up online.

The DLC Games

Oh yes, I’m calling them the DLC games. And yes, I actually bought them without looking at any screenshots or video’s. I just wanted the complete experience of the MiiPlaza. I’m like that. When I see on Steam that there is a more expensive version with more features, I ALWAYS buy the more expensive version. I want to have everything the developer publishes.

So, since not everybody got those additional games, I’m also going to give a short explanation of the game. So, YEAH! More content of the NekoJonez.

StreetPass Squad

image.jpgEver thought to yourself, this StreetPass Quest is great but what if I could play a shooter with my friends? One, thanks for playing on the 3DS, since most gamers answer that question with a (generic) mainstream shooter that they can play on their computers.

And second, that’s this game basically. And I truly enjoy how the color of the Mii changes the weapon that they have. Each Mii you meet is a pod at your ship. You have four spots where you can place a Mii. 3 in front and one in the back. The other Mii’s you can place behind the Mii’s to upgrade their weapon.

What’s awesome is that you can rotate the ships so that your projectiles shoot in different directions. Also, this game has so different modes. From protecting crystals to horizontal and vertical shooting. With bosses at the end of every stage. This game is rather fun to play.

My first remark is simple. Why can’t you keep playing the game when the pods are still in tact? Isn’t that a bit silly? When beating a level, you see which pods are still in tact. Maybe I have to beat the game once for unlocking that but that is lame honestly.

But what’s awesome in this game is that you can see the scores of the people you passed by. And you can see their profile. Sweet going there. Also, the more missions you beat, the more titles you can give yourself at your profile.

The other remark I have with this game is that you should add the name of the stages in the ranking. That’s my remark short and sweet.

And my final remark is that they should add a sort of syncing. When somebody that you passed has beaten his or her high score, it should update your list with the touch of a button instead of having to pass by them again.

StreetPass Garden

Yes, StreetPass Garden is exactly what it sounds, you have a garden that you can show (off) at your friends. Each Mii that visits your garden waters your plant once. When it’s fully grown, the seeds of your plant and your guest’s plant mix. This way you can gather more plants.

It sounds boring at first, while that isn’t true at all. This game is actually playable when you haven’t any hits on MiiPlaza. You don’t get the message: “Pass by people to play this game” BS. And this game has the most depth of them all. You can visit shops, expand and decorate your garden quite a bit.

And my remarks for this game are mentioned earlier. Most of them. One major remark is how you can only check out people their garden once they visit you. You should be able to visit their garden as soon as they once visited yours. And with syncing. That could be awesome.

StreetPass Battle

Want to conquer the world with your friends? Well, that’s possible in this game! Which is an amazing concept. And it truly is amazing.

This game is actually pretty tactical. You have to win battles. While they don’t have a lot of depth, it’s quite easily to loose yourself in them. Since some battles have some special rules that make each battle feel different then the one before.

It’s based on the rock-paper-scissors style of battles. So, nothing truly special, but for a StreetPass game, it’s pretty good.

My complaints are, well… big. One complaint is how there is almost no difference in the amount of soldiers the people you meet different times bring in then how many soldiers a Mii brings in you met for the first time. That shouldn’t be the case!

Also, some battles require you to meet many people, since the amount of soldiers your enemies has are sometimes nearly doubled. A bit lazy in my opinion.

Another problem I have with the game is how you can’t give soldiers to others. When you meet a monarch from afar, you can battle them. Which is great, but isn’t perfect. If you could have an option that they get 50 soldiers when they meet you, then it would be perfect!

StreetPass Mansion

And this is your RPG-ish adventure game. In this game, you explore a haunted mansion for ghosts and treasures. Each Mii you meet, have a puzzle piece that you can place on the board. Your goal is to find the stairs in the room.

When you add a green piece to green pieces that are already laying down, then a chest or crystal appears in that room.

This is also a game where you can die. I mean here that there is no win/lose thingy. You actually have a health bar.

My major problem with this game is that when you hire investigators… The animation takes so long! It’s the longest of all the games and pressing “R” barely speeds the process up like in the other games.

This game feels a bit half finished. The game feels like it misses some great features like a list of all enemies and better inventory management. For real, this game has one of the worst inventory systems I have seen. It’s just clunky to use and destroys the fun of the game quite a bit.

And the worst part is that it’s possible that somebody has a part you can’t use in the room. Oh yes, then you’re pretty screwed. A hit just went lost.

In addition, you have to place your pieces where your character can go to. In a way, I understand why they programmed it like that, but I truly feel like it’s a missed opportunity. You could have build up so many possible combo’s.  Anyways, it’s the game I put least of time into. Since it feels a bit broken to me. Or that might just be my opinion.

Closing words.

So, I’m finally done with writing this long article. On my twitter I said that this article is around 2500 words, double from my normal article length. First I thought of splitting this article into two. And publish one piece here and the other on my personal blog. After some thought, I decided to leave the article in one piece.

Thanks for reading this article and I hope you enjoyed this article. Take it as my way to apologize of reblogging my articles here. This is one of the articles I started writing here. And when I started writing, I kept writing. I started writing this article in my college breaks and finished it on a Tuesday night just before going to bed.

So, I’m rather  curious what you guys think about my idea’s. And what idea’s you have for Nintendo to improve Mii Plaza. While the chances are extremely small that Nintendo is going to implement these changes, you never know. Maybe one day they might show up in the Mii Plaza. Or they might create some more new amazing content for us to explore. Anyways, this Neko is tired and still has some publishing work to do for this article. I hope to see you another time!