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First Impression: Woodle Tree 2 Deluxe (Switch) ~ Let’s Explore For Tears

WoodleTree2Deluxe-featured

Nintendo.com microwebsite

I remember when ChubbyPixel asked me to review Woodle Tree Deluxe on the Switch in March. I felt like there could have been done so much more with the concept of the game. Recently, the company released the sequel to the Nintendo Switch. Woodle Tree 2 Deluxe. An expanded version of Woodle Tree 2: Worlds on Steam. Now, the asked me to take a look at the sequel as well. While a review key has been provided to write this review, I’ll give my 100% honest opinion on this game. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

Let’s explore for tears

WOODLE TREE2

The story of this game is a direct follow up to the original. In this game, you play as a son of the hero of the original game. Now, the powers of evil have taken over the Wood Lands as revenge. It’s up to you to save the Wood Lands and find the tears again.

The way the story is being told and paced is a lot better than the original. In the original, you have a small cut scene at the start and you got thrown into the hub world. Now, the whole world is the hub world and there is a central place that acts as a sort of overview place where you can buy upgrades and cosmetics.

Before you can go explore the whole map, you go through a sort of tutorial section. The tutorial is quite decent. It teaches you the basic mechanics of the game without being too punishing.

After you have saved the three first tears, you will be allowed to find all the other tears. Right on the map screen, you can see that the game is divided up in several area’s where you can find three tears each. Right there on the map screen, you can also notice that the checkpoints you activate also can be used as warp points. That’s pretty neat.

So, in each area, there are three tears and at least 80 blueberries. You can find your progress of that collection on the mini-map. There are also red berries but there is no counter for that on the map screen. The map screen is quite useful since it tells you where in the world you are and which level it is. The only thing I miss on the map screen is a sort of zoom-in feature that you can use to have a better idea of the current area you are in. Also, it would be extremely handy that you could move the cursor freely around without being restricted to only being able to choose the warp points.

You can bring up the map screen by a simple press of the (+) button. If you use the shoulder buttons, you can use the pause menu. The menu after the map screen is the options menu. Where you can adjust the camera sensitivity, the volume if you want to invert the X-axis or the Y-axis if you want or don’t want anti-aliasing and the language. The controls are listed in this menu, but you can’t change them. In the most recent update, the developers added a lot of languages!

The 3rd and final screen in the pause screen is a total overview of your adventure where you can see how much red berries, blueberries you have and how many tears you have collected.

Now, most of the story is being told through text bubbles. There is no voice acting nor are there any “voice noises” in the game. There are sound effects, but I will talk more on that later in this review. You can easily notice when somebody has something to say because there is a text box floating above their heads. Now, you don’t have to worry to approach them from the wrong side since the text box sort of follows your character while staying on top of the character that’s speaking. The only thing is that the character itself doesn’t follow you.

Wall jumps and double jumps

WOODLETREE

If you played a platformer or the original, you will be right at home playing this game. The idea is that through platforming, you find the three tears. In this game, Woodle has few new moves in their arsenal. You have a double jump and a wall jump. You can also use your leaf to float around and to catch water droplets to water dead trees. To easily find your way around in the world, you can also use a telescope. Sadly enough, there isn’t a run button insight.

It’s not that your character is moving slow, the world is a tad bit too big. It would be extremely helpful that you had a run button or some way to make traveling faster. Thankfully the warp mechanic is really fast, so once you unlocked the waypoints, it’s easy to get there fast. It also helps you out in a pinch. Just take a look at this tweet. Yes, I got stuck inside a house I wasn’t supposed to get into. Or the moment I was able to let the character do a sort of moonwalk.

Now, the reason that I called this section, wall jumps and double jumps are because I feel like there is some sort of conflict in the code. I found it a bit difficult when I wanted to use my double jump to get onto a higher ledge because I jumped away from the wall since a wall kick was used.

This caused me a few deaths. Thankfully, there is no life system in place. After a few hits, you respawn at the checkpoint you used last. Checkpoints are also used as save points. So, whenever you need to save, you can easily warp to a checkpoint and the game automatically saves your progress. Now, the game only has one save slot, so it’s impossible that two or more people have their own playthrough at the same time.

Overall, the controls are quite responsive. While I sometimes have to fight the camera, I don’t think that the controls are that bad. They could use some polish, especially in the above-mentioned wall jump mechanic. Now, the game drops the ball in two other areas.

First of all, the visual presentation is something that needs some work. Overall the game looks fine and the animations are decent. Visually the game looks amazing for being a budget title. But, there are multiple popping issues and in some area’s I even had some major frame drops when the area was loading in. And in some areas, the place suddenly totally changed like in this video/tweet.

The character is sometimes quite jittery, especially when you are floating down. You can attack during your floating down without losing height or momentum. Textures and models pop in and out. The leaf you use sometimes just turns white, like when you are floating down… The game needs polish in the performance of the visuals.

Speaking of the visual presentation, the lighting is extremely off. Now, I can understand that when the enemies come and attack you, the scene goes dark. It is the powers of evil after all. But, for example on the beach, the lighting is so strong… the yellow that’s used for sand was sometimes quite painful to look at. Besides that, I had different lighting in a similar area without any rime or reason. I also posted that in a video on Twitter.

A final thing in the visual department I think that could have been improved is the design of some enemies. At first, I wasn’t able to tell some enemies apart from NPCs. This was a problem during the tutorial since I was attacking an NPC that looked an awful lot like an enemy from the original game.

Now, a great thing about the visual department is how your health is being displayed. The size of the leaf is basically your health. How smaller it is, how closer you are to death. Unlike the first game, you can be hit multiple times in this game. This makes the game more forgiving and more fun to play.

It’s a shame really since the game is looking quite charming and fun to play. If only these issues with the visual presentation weren’t present, then the game could have been so much better. Sadly enough, this isn’t the only major issue with the game.

Spooky silence

WOODLE TREE 3

The game itself isn’t too hard. When you get used to the controls and the mechanics of the game, you are able to find your way around quite easily. Enemies can be easily avoided and sometimes just buying an upgrade can make the game a literal walk in the park.

Now, the 2nd big issue with this game is the audio design. Don’t misunderstand me, the music and sound effects of this game are all quite well done but there isn’t enough. Some things are lacking sound effects like hitting switches or elevators. But the biggest issue is the music. The music is amazing but there are a lot of areas where the music doesn’t play and you hear silence. You only hear the sound effects of the game.

It’s a shame since each area has its own unique musical theme that really fits with the atmosphere of that area. But the area’s in between stay silent. But, sometimes the music just loops wrong as well. There are these flowers you can run into to get a speed boost. Each time you hit a flower, the musical jingle restarts. This is quite annoying in my opinion. I wish it just extended playing the jingle. And let’s not forget to mention that the animation is quite inconsistent with these speed boosts. In some areas, a roll animation starts playing and in some area’s it looks like you are gliding over the ground.

Should I be so harsh on this game? The game is fun, has a lot of love and creativity in it. The game costs 12 bucks and is quite often on sale. The developers are quite responsive and if you find a bug and report it to them, they fix it in the next patch. Even when another game has come out. Still, I see the potential that this game has and I just wish that the game was more polished.

Something that I’m quite content with this game is the fact that this game shows a lot of potential for the following games of the studio. I have been working with this studio since the first Suicide Guy game. I have seen the quality of each of their titles improve and grow. And this game impressed me quite a lot. I’m quite thankful that I got a key from them to review this game since I think that this game shows a lot of potential for the future.

Now, something that I would love to see in a sequel to this game is less technical issues and more things to do besides looking for blueberries and the tears. Expand the game and the universe. Maybe have a cross over with the Suicide Guy series, besides being it as an easter egg.

So yeah, I think I’m going to continue playing this game. The charm of this game really has won me over. I can recommend this game to other players, but keep in mind that this game has some technical issues in its current state. Maybe some future patches will improve on this, who knows.

And that’s for now, everything that I have to say on this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First impression: Sanator: Scarlet Scarf (PC) ~ Who wears that scarf?

Steam store page

Hi, NotThatAlice here. NekoJonez asked me to review this game and I gladly agreed. Unfortunately, due to bad mental health, I put off reviewing this game until the last moment… Today I’ll be talking about a visual novel game called Senator: Scarlet Scarf. For this review, the developers provided me with a review code. As requested by the developer, you will be able to read my 100% honest opinion in this article. As usual, just leave a comment with your opinion on the game and/or the content of the article in the section down below.

The story

The story of this game is based upon the legend of the Plague Maiden, a Norse mythological creature. A woman can become a plague maiden when she didn’t get a proper burial after she was murdered on her wedding day. Now, this legend is also used in German-speaking regions when the bubonic plague was happening.

In this game, you explore the world that has fallen twice and has an unclear future. You dive right into the mystery of a dying city with the fate of the Senator in your hands. Are you able to stop the calamity before it’s too late? Because this is a big story-based game, I’ll keep spoilers to a minimum in this review.

Now, if you are a fan of text-heavy games, you will absolutely love this game. Personally, I prefer action-packed games more but I believe that everyone has its own favorite game style. One of the great things about this game is that you can use your imagination, you don’t have to do what the game tells you to.

One thing you need to play this game is patience, it takes a while before you can decide something in the game. This also means that the game can have more than one end so it has some replay value to find out what the other decisions have as an outcome.

The game sometimes uses unknown wordings, that something to get used to. It has some kind of codex but not every word is explained. On the other hand, they are talking about a plague that is killing tons of people, that is a real thing from the middle ages. I also recognized the crow mask as a mask that was used in the middle ages by doctors in times of the plague. (I totally didn’t learn this from watching Beauty and the Beast, Disney-fan talking :p )

A little side note, something that NekoJonez didn’t like was the fact that some text was extremely close together. This can be seen in the codex. He said that sometimes an enter or two could have helped.

The text settings in the game are quite simple. You can choose to remove the text from the screen so you can see the full picture, you can change the text shading,… I would’ve made the text a little bigger though, it kinda made my head hurt a little.

Even though the game is read-through, you can enable voice assistance. This means you can still read the text but it is also read to you. One thing I would maybe change to this feature is that the text is only read to you when everything is on the screen and not while the text is written. This means you have to wait a while before you hear what is being written. It is also all in the same voice, which means you have to concentrate on who’s talking. If only the text and dialogues were color-coded, that would help quite a lot.

Technical thingies

I really liked the visuals of the game, even though there isn’t a lot of animation. The style of the game is like it is painted on your screen, with paint strokes and darker colors. This makes the game a little extra special since it isn’t just an average animated game.
The background music gave me chills. The music is kinda monotonous but at the same time, it gave me the feeling that something was about to happen… The music also kinda resembled that of the Zero Escape series, which made it even scarier to me.

While playing through the game for the review, it really made me want to play on and on. The beginning may be a little slow but it you keep going until Syl tells her story you might be as restless to advance as me. This makes me admire the writer of the story a lot. I have read a lot of books, but if a book started slow, it makes me stop reading it. This game doesn’t have that problem at all.

One thing I accidentally did while first starting the game has put the game in Russian. I kinda was impatient and just pressed the first thing I saw. Maybe it’s easier if the language settings on the screen instead of only lighting them up if you move your cursor over them. I had to look up how Russian was written in Russian to find out where I had to click next. Now I kinda think it’s funny that it happened though.

Something I think that could have been improved was how the demo was handled. The demo of this game is a stand-alone package. But here is the thing, it’s a bit unclear that the demo is a prequel to the story. I think it would have worked better if the demo was implemented into the full game as a sort of the first chapter. Maybe as a sort optional chapter for those who already played the demo. What I thought when NekoJonez started playing the game at his place was that the demo actually looked like the beginning of the actual game. I don’t know if that was intentional or not.

I think that the price of 8,19 euros for the game is a good price. If the game only had 1 ending it would be a bit much but the game can be played several times, as I said earlier. There is some replay value in this game.

If you play the game, always remember to save your progress. The game doesn’t autosave, and when you exit, it doesn’t give you a prompt to save. This means all unsaved progress will be lost. Also, I found it a bit annoying that you can’t name your saves. The name of the save is simply the date from when you made the save. So, if I wanted to go back to a certain point, I had to remember which save file it was.

The settings of the game are quite simple, you can choose between windowed and borderless mode, you can change the volume of the music and sound and, which I thought was a nice extra, you can change the mouse cursor in the game. There is also an option where you can easily listen to the whole soundtrack that the game has. Besides that, you can also choose to darken the text that isn’t part of the current paragraph or on which side of the screen the text will appear on. I could nitpick that the arrow buttons weren’t the best symbol for this since it almost gives you the impression you can move the text window to your heart content… to the middle for example.

And that’s everything I wanted to say about this game for now. When I have fully finished the game, I might write a more in-depth review of this game. I want to thank the developers for the opportunity of reviewing this game. I also want to thank you, the readers for reading this article. Feel free to let me know if you enjoyed reading this review as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then have a great rest of your day.

First Impression: Fort Triumph (PC) ~ How To Move?

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Steam page

So, I recently bought a Switch. One of the games I want to play on it is Mario + Rabbits – Kingdom Battle. Due to budget constraints, I’m unable to play that game now. Thankfully, I found Fort Triumph on Steam. A game that plays similarly to that game. Now, is it a good replacement or not? Let’s find out in this first impression. Note, that I got a press copy of the game but the developers requested that I give 100% my opinion on this game. This game is also in early access and under very active development. Every week this game gets a patch. This review is written on v0.7.4.5 & v0.7.7 so any complaints or suggestions might be invalid later in time. So, let’s go to FORT TRIUMPH

How to move to?

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In this game, you play as Liandra Pageturner (or whatever random name the generator decides to spit out) and her crew of various warriors. You start out in a prologue where you learn the basics after talking to your horse. I adore the names in this game of the characters. It fits the funny writing of this game really well. While this game isn’t “LMFAO”-funny, it can crack you up from time to time and makes you put a smile on your face.

It’s a story where things aren’t taken too seriously. Which is quite surprising for this gameplay-style, since they mostly have very in-depth stories. It’s a breath of fresh air actually. A suggestion for future development is that, in the final version of this game, you give also prologue chapters to each other character. This fleshes them out a bit more and gives the player the chance to get used to other playstyles each character brings.

So far, I have only played a few missions of the first campaign and I have to say that I really enjoyed myself. I can’t wait to see where the story is going to take us. Storywise, they don’t need to make any improvements. The way it’s getting developed it perfect. Like I said earlier, a bit more introduction to the other characters would be neat.

I already mentioned this in my introduction, but this game is in early access. So, I can criticize it for bugs like freezing when you alt+tab out of the game during dialogues. These things get patched out since the developer is very active on the forums and listing to feedback from their players. It’s always a joy to see what will be changed after the next update. There is currently a built-in bug reporting tool which is extremely handy.

Now, this is a tactical combat game. At this point in time, I really think that it’s a good idea that you mention everything you think to the developers. Like, when the enemies almost never miss an attack and you seem to miss your long-range attacks all the time. There is a lot of polishing work that needs to be done. This game has a lot of potential but needs user input and playtesting.

Polishing with a cloth

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This game currently has 1 and a half campaigns. In the first “campaign” you get mostly introduced to the basic mechanics of the game. The only issue I have is that most of this tutorial focuses on two characters. And not on the 4 characters you have at your disposal in chapter 1.

In the first chapter, the difficulty curve is a bit, wack. At this moment in time, the game isn’t that balanced. I’m quite certain that in the future, this game will be more polished and we might get difficulty settings.

Now, before I continue, it might look like I’ll be bashing the game left and right. That I’m finding negatives all over the place. But, keep in mind that this game is still under development. There is a lot here already, the only thing the developers now need to do is to polish the game up in something quite unique. I’m not hating on the game, nor am I saying it’s a bad game. With that said, let’s move on.

Visually, this game looks amazing. I really like the art style of this game. The levels you visit are detailed and the animation is amazing. I really like how long-distance shots give you zoom in on the action as if you were watching an action movie. Maybe it’s a good idea to disable those to give the game more fighting power on older hardware?

The UI of this game needs some polishing. Things I would love to see is, in what order you are going to move your units and the enemy units are going to move like in Stella Glow. Also, I would love to see where you could move with your character. You do see the boundaries, yes. But, I would love to see a visual representation on the ground how far you can go.

Besides that, I would love to have a sort of mini-map. And on that mini-map, you would see where certain protective places are and maybe easier to see if you are in the enemy’s line of sight.

The biggest issue with the UI right now is the level-up system. It works just fine, don’t get me wrong. The issue with it is, that it doesn’t jump directly in the eye. I didn’t always notice that I couldn’t continue since one of my units leveled up. Maybe a sound effect and a bit more visual flair would be great.

Now, I’m not going to review the mechanics too much in-depth since they are subject to change. For example, the leveling up system gives you two random choices of new abilities. This makes leveling up unique and interesting. But, the stats don’t increase nearly as much. I barely notice any change in stats apart from a very tiny bit of additional health.

At the moment of writing, I really don’t like the difficulty curve in this game. I’m not saying that the game is too hard. I’m saying that this game gets way too hard, way to fast. For example, some enemies drop healing items, but you can’t store them.

In addition to that, you can’t save during missions. You will lose progress. This is something I wish they changed. Now, I could possibly rant about this, but the changelog said: “added basic save game information”. So, here is my hoping they will expand this feature. 🙂

Randomized subtitle.

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Now, I know that this game isn’t the easiest one around. And honestly, besides some tweaks, I don’t mind it at all. Stella Glow was also pretty difficult and I loved the challenge in that game.

After I got used to the controls in this game, I was trying different strategies and replaying missions in the hope I was able to beat it this time. This game is a lot of fun to play and should be played in longer sessions. In addition to the music, this game’s atmosphere is a joy to see. The sound effects are really well done too. There should be a bit more, for example, some grunts and moans during conversations would be pretty welcome.

Speaking about the controls, I really have to get used to them. The big issue is that I played more of my tactical RPGs on the Nintendo (3)DS and those use a completely different control scheme.

Something I would love to see is a rebind option for the camera controls. Yes, you can control the camera to see the amazing detailed world from various different angles. Now, the controls don’t recognize AZERTY as AZERTY but as QWERTY. And in the version I played, there were no options to rebind them.

So, it’s quite clear that this game needs a lot of polishing work and besides that, more content. At this moment there is only one chapter, besides the tutorial. The game has a lot of potential but needs play-testers. Please, I urge you to go and take a look at the Steam store page and if that interests you, go ahead and buy it and give it a try.

The game didn’t disappoint me at all. It made me think about things to help improve this game and drew me into its world. I can’t wait to play more in the future and see where the developers will take the game.

You have two options if you enjoy TRPG’s. You either play the game and give feedback to help the game grow. Or you either wait until the game goes out of early access and play it then. Don’t let the cartoony graphics fool you. This game is good and it’s cheap, only 20€.

So, that’s everything I wanted to say about the game for now. When this game is in a more complete state, I’ll take another look at this but for now: thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Publishing: Suicide Guy now out for PS4 & Nintendo Switch

I’m writing to you to let you know that our new game “Suicide Guy” is out today on the Nintendo eShop and PlayStation 4!

Editor note: This is a press kit from the developer. I, NekoJonez, have nothing to do with the development of this game. I’m only here sharing information about it to promote it. 🙂

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“Suicide Guy” is a first-person action-puzzle game set in a world of dreams.

You’ll assume the role of a nice big guy unable to wake up from his dreams. Your task is to help him to step out of them.

Features:

  • 25 levels set inside Suicide Guy’s mind
  • Story-driven game
  • Physics-based levels
  • Ultimate moves: be able to pick up items, throw them, activate mechanisms and even burp.
  • Funny creatures to annoy
  • Vehicles to drive
  • An important mission to accomplish
  • Collectible items to find

Gamers will have to use different items in every kind of situation by solving original brain teasers.


Despite the title, the game is NOT at all about suicide or depression.

eShop page: https://www.nintendo.com/games/detail/suicide-guy-switch

PlayStation Store: https://store.playstation.com/en-us/product/UP2796-CUSA11124_00-0000000000000000

The trailer of the game: https://www.youtube.com/watch?v=eUCki6EwCFw&t=4s

Official website: https://chubbypixel.com/games/suicide-guy/

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Review from my friend: https://overthinkeryblog.com/2017/11/06/roughly-an-hour-with-suicide-guy/

Review #039: Club House Games (DS) review ~ Fun For Days.

Clubhouse_Games_coverWikipedia entry

This game has another name in my country. Literally translated it’s “42 Classic Games”. Usually, these kind of games are mostly regarded as bad, since only inexperienced developers create these multipacks to make a quick buck. But when you look at the box-art, you see that the developer is Nintendo. This is interesting, Nintendo made this game. I actually love this game, but is it really good or is it a game that I’m able to overlook the negatives of? Let’s take a look at this game in this review! As usual, feel free to write a comment on the game and or the content of the article. 

Modes

i_clubhouseAs you might have already gathered, this game doesn’t have any story. So, I can’t start with that. So, let’s talk about the actual games inside the pack first.

The main menu gives you an option between single player, multiplayer and settings. Here I have a minor complaint. When you unlocked the 2nd music tune, you can only change it there. It’s a bit bad menu design, but oh well. It’s a nitpick.

If you pick single player, you get three options. Free play, stamp and mission mode. Let’s talk about stamp mode first. In this mode, you get 5 levels to clear with each 8 sub-levels. In this mode you need to play different games and when you loose, you get one stamp. If you draw, you get two stamps and if you win, you get three stamps. When you get three stamps on a certain game, you may advance to the next game.

When you finished this mode, you get something visual in the chat to play around with. But not only that, you will unlock some locked games. There aren’t many games locked, which is actually rather nice and disappointing. It takes away the challenge but it makes it so that most of the games can be played whenever you want.

 More modes

Clubhouse-Games-CWIn mission mode you have different missions. If I remember correctly, 25 missions. When you clear a mission, you get a new icon you can choose for your profile. The fact that you can do these out of order, are actually really amazing.

Some missions are rather hard, so I recommend that you first practice the game in free play, since otherwise you might get a hard time in the mission mode.

In free play mode, you can play any game you want from the pack. The games are actually all board and card games. You can also look at the records. While that view is limited, it’s a neat touch.

Most of the games in the pack are perfect for single player and multiplayer. A few games are only suited for single player and a few games are more fun in multiplayer then in single player.

Some games have some minor nitpicks where they could improve. To avoid that this article becomes to long, I’ll list 2 things I would have changed in the games.

  • In the bowling game, I would have added an option that some players could have had the side railing. Since my younger relatives get frustrated when the ball rolls in the gutter.
  • In most solitaire games when you double click/double tap the card goes actually to a location that it can go. For example, double tapping on a red three makes it go fly to the nearest black 4.

Is it good?

clubhouse-games-20061003100055275So, each game plays really well. It’s obvious that this game is build for the Nintendo DS. Apart from the darting game, I have no complaints about the controls.

The darting game’s controls feel so loose. It feels that your arrow goes where it wants to go, and not where you aimed it to go. It feels floaty and loose.

Visually, this game looks amazing. It’s just perfect enough to draw you in for hours and hours. Talking about that, the game actually rewards you for completing a certain game a couple of times. You get another visual design for a game. That’s just amazing.

What is a huge bonus in this game is how you have a very clear explanation of the rules for each and every game. You can quickly access it by clicking on the rules tab and read about it. There is even a table of content in each rules section so you can quickly jump to the part you want more information about.

 This game has an excellent multiplayer mode. But how good that is, I’ll leave up to you guys for a surprise. The only complaint I have about it is that it lacks stats and things like that. As in, how many times your friends won or lost a certain game. But the positive thing is that you don’t have to have a copy to play this game in multiplayer. It takes a bit longer to load a game but hey, that’s forgivable.

While there isn’t a lot music in this game, the music that is actually in the game is rather catchy. While it doesn’t stick for too long in your head, it’s doesn’t become annoying after a while of playing. When I start to concentrate and getting into a game, I actually totally forget about the music.

I used to play this game a lot with my sister in the past. Nowadays I often play it with my niece. She enjoys it quite a lot. I can’t actually count anymore how much hours I lost with this game, single player and or multiplayer. It’s strangely addictive. Anyways, I think I’ll leave some things up to you guys to explore and find out. It’s time for the conclusion.

Conclusion

The bad:

– The music options are a bit hidden.

– The controls of the darts game aren’t all that good.

– The stats.

The good:

+ Amazing package of games.

+ Great multiplayer. Only 1 copy needed to play with friends.

+ You can unlock things by playing the games that don’t hinder your experience of the overall game.

+ …

Final thoughts:

This game was a tricky one to review in the length I usually write my review in. While I tried to take a look at most things, I ended up explaining most of the game.

If you didn’t notice it yet, I wasn’t able to come up with any major flaws in this game. It’s almost perfect. I actually take this game as a sort of benchmark when I play games like this. Not that many games can come close to this game. It’s so polished the minor flaws that Nintendo and Agenda made aren’t all that bad.

That’s why this game deserves it’s score. It might not be perfect, but it’s very close to be perfect.

Score: 100/100

(16+) First impression: Corpse Party (PSP) ~ Elementary school gone bad.

Corpse Party (USA)

 Link to the site

!! While I do realize that the majority of people ignore age labels on games, I want to warn you that this game is a graphic game and contains elements that maybe can influence younger minds or weak hearted in the wrong way. !!

That how the legend went. Yeah, the red text is a warning. Or is it? Well, it’s true that this game isn’t for the “pussies” of gamers. This game has the potential to either make you shiver or somewhat scared. It has disturbing moments and it’s fun. In this new series I’ll talk about games you should play or you should try out. I found this game recently, sadly enough not the European box-art, and I find it sad that in so many top 10 lists of PSP games this game gets overlooked. This game is very well crafted and once I finish it I’ll put up a review for this game. So subscribe to my blog or one of my social networks to be kept up-to-date. But for now, let’s go on with my first impression. What do I think about the game? And why do I recommend it? Let’s dive into this game that’s based on an excellent manga that every horror fan should read. 

Why shouldn’t you play it?

corpsepartyreview12076101Well, let’s switch things around like you usually would expect these articles to go. The game has some issues and why you shouldn’t play this game is simple.

The game has a terrible saving system in my opinion. This game could have gotten way better in the save department.

Also, the music glitches are a big bummer. I sometimes had the pleasure of walking in a silent area when there was supposed to be music.

And sometimes you wish there was a “skip dialogue” button. That’s all I have to say about that for now.

And that’s about all I can say for now. I’ll go more in depth in my review of course.

Why should you play this game?

Corpse Party 4

This game can take adventure games of guard easily. Oh yes, because one of my major hobbies is writing, I normally see plots coming but the start blew me away. It’s one of the better starts to a game or story I have ever seen. It truly pulls you in.

The game has the feeling of a visual novel and the art style truly does this game justice. I’m quite happy that they have chosen for this style since it gives me memories of seeing people play those old NES games like Sweet Home, yet it looks modern and RPG-ish.

But it’s for the story you need to play this game. It’s a story that will keep you on the edge of your seat. I’m truly bad with horror since I can’t stand jump scares, and believe me, there are so few you wouldn’t even notice.

The gameplay is great. It gave me a vibe of exploring like Alone in the Dark & Broken Sword for example did. You need to find clues but the twist is, if you do sometime wrong, or take a wrong path, well; You get the wrong ending and you need to start the chapter over or from your last save point.

CorpsePartyMy advice.

I already said in the introduction that this isn’t my review yet. But for now I truly recommend this game. It isn’t flawless but the game is truly worth a play.

The start of the game I experienced at night, just before I went to sleep, with my curtains closed and my room all dark. I attached my old headset and put the volume on nearly the loudest volume it could go. And then the game truly shines.

It isn’t a game that will make you go call your mommy awake because you as teenager gamer got so scared, but it will make you feel awkward and uneasy. It also made me want to read the manga.

If you can look past a bad saving system, this game can be something for you. But for the weak of heart, I truly advice thinking twice about this game since some things can truly be scary for you. Maybe I’m overly cautious here but sometimes it’s better if you do that.

Keep out an eye for my review to know what I thought of this game and what score I’m going to give it. I like to finish the games to looked for other points I would like to mention. But yeah, this rambling isn’t doing this article any good since I wanted to talk about this game.

I’m going to leave it here. Continue my playthrough of this game. I’m currently about to beat the 2nd chapter and once I finish this hidden gem of a game, I will hunt the sequel down. That’s for sure for me. So, happy gaming guys and let me know in the comments if this game was actually a nice recommendation.