To be honest, the mobile games that attract me the most are the simple and easy to understand mobile games. When I play a game on my phone, it’s mostly to waste time while waiting for my train or something along those lines. It’s rare that I play bigger mobile games. When the small German indie studio Alchemical reached out to me with a press code for their newly released Steam port of Cube Grib, I was directly interested. So, in this article you’ll read my 100% honest opinion on the game and if I would recommend it or not. Also, this isn’t the studio’s first game, so, feel free to look at their website if you are looking for other mobile games to try out. In any case, let’s start this game quicky while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.
Editorial note: I played v1.0.1 for this review.
The good cubes
There is no silly story in this game. This could be seen as a bummer to some people, but this game gets into the meat of the gameplay right away. The tutorial explains the game wonderfully, and you can dive right into the game.
The idea of this game is that you have to flip each colored tile while your cube is in the right color. Moving over a full colored tile flips it to a “square” tile (since there is a square drawn on it with that color). Moving over a “square” tile with the same color, flips it back to a full colored one. Which means, you have to reflip it before you can finish the level.
This game is a textbook example of being difficult to explain in text and better to see in action. Sadly, the trailer on the Steam page gives the wrong impression. There, the tiles turn black and this is something that doesn’t happen in the game. Since, that’s how it works in the mobile version. In this, somewhat enhanced PC-version, there are a few improvements that make this game even more enjoyable. Like more control options and being visual a bit better. Also, there are achievements in this version. Something that a lot of people adore, myself included. I find it fun to get these achievements when I do or reach certain things in games.
Now, the mobile version is free. This version costs 4 bucks. This is something you can look at in both ways. As a negative and a positive. Personally, I think this game is worth the price of admission, but I would love to see more features in the future to make it stand out more compared to the free version on mobile.
The controls are quite responsive. They are easy to learn but sometimes a bit tricky to master. For some reason, I messed up sometimes. But, quite sure that’s on me. Since the unique viewing angle of the stage made me mess up my directions sometimes. And to help with that, this game has an undo button that doesn’t count for one additional move. Sadly, you can only undo one move. So, if you want to undo more than one move, you are out of luck.
Visually, this game looks amazing. This game looks clean and isn’t “loud”. Even when you don’t understand English, you can play this game easily. The (UI) design is that good. In addition to that, the audiovisual presentation is great as well. The sound effects and music add so much to the game’s atmosphere. There are a few minor moments that miss sound effects, especially menu interactions but that’s so minor that it didn’t really bother me.
Speaking of visual presentation, you can choose the cube you play as. The amount of stars you earn at the end of each level are currency in the shop you can access from the main menu. In there, you can exchange your stars for a new cube you can play as. This is nothing more than just a visual change, but it is a nice feature that gives a bit of diversity to this game.
This game introduces the special mechanics in a pleasant way. The difficulty curve of this game is excellent, and I have nothing to remark about it. Each level provides a new challenge and the further you go, the more mechanics you’ll have to keep in mind. For example, around the 20th level you get introduced to the “timed tile”. So, when you touch that tile with the right color, you have a certain amount of moves before it reflips. So, keep these tiles as the last tile, so you can win the level.
The fact that there is no time limit or punishment if you take like “a million” moves to clear the level makes this game such an amazing title to wind down.
The bad cubes
There are a few minor issues in this Steam port. Let me talk about the controller controls first. You can control this game with a controller, and it works really well. But, controlling the menu’s and UI of the game isn’t possible. In the latest update, a controller button was added to rewind a move or restart the stage but going to the home menu isn’t possible.
Speaking of the controls, in during the levels you see a “WASD” lay-out. But the game doesn’t recognize another keyboard lay-out. So, I’m sitting here with my Belgian “AZERTY” lay-out being a bit annoyed that it’s not showing “ZQSD”. But that’s a minor nitpick since the arrow buttons work as well and that’s how I mostly played this game.
Now, there is no hint system in this game. So, if you are stuck in a certain puzzle, you can’t have any hints. Granted, developing a hint system for this type of game is quite tricky. How would you implement a hint system without it making the game quite easy or “play itself”. Here is an idea, just like in Quell, you have to pay a certain amount of coins to either see the full solution or set you on your way. And how would you earn these coins in this game? Well, maybe there is on or two hidden in each stage, and you have to click on a certain tile OR the amount of stars makes you earn a certain amount of coins?
Now, the tutorials in this game are excellent. Nothing to criticize about that. But, if you display a text box over the game, make it so that the game can’t be played in the background, or you can create weird edge cases that might break your game.
Something that’s really missing in this game is a colorblind mode. Take a game like Tetris Attack on the SNES, in this game each tile has a symbol on it, so colorblind people can easily recognize which tile is which color. In this game, each color can have its own symbol and the cube to switch color can be a similar shape, so it’s easy to distinguish. And if possible, make it an option so that people who find the mode annoying can turn it off.
There is one feature I’d love to see in a new update. In Invincible Cleopatra, there is a bar to the side of your screen that shows how close you are to perfecting the level. This is something that isn’t in this game. So, when you beat the level, it’s always waiting to see if you do or don’t get all three stars.
I might have written a lot of negative things about this game or things that are a bit broken/unpolished. Yet, most of these things can be patched out of the game with a (few) updates, making this game even more fun to play.
Maybe I’m a bit harsh on the game, and maybe I should look at this game for what it is. A love project where a small team of developers poured their hart and soul into. And that’s something you can clearly see.
While this game has a few shortcomings, I still would recommend this game to anyone who enjoys casual puzzle games. Or if you are looking for a simple but challenging (puzzle) game to wind down, this game is something for you.
If you are really interested in this game, I’d buy the Steam version. Since, you throw some money to the developers and that might motivate them to create an even better version or create more games. If you are unsure, you can give the mobile version a try and decide then.
In summary, this game is good and with some additional polishing it can become even better. Most of the issues I have with this game aren’t that big and can be implemented without a lot of effort. Overall, I think this game is an enjoyable time waster and I can’t wait to see which improvements the future brings.
And that’s everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.