Game Quicky: Guards (Switch) ~ Tower Defense Switching

Nintendo.com page

Today I want to talk about the new game that Drageus Games released on the Nintendo Switch eShop. Their previous title, Moon Raider was a pretty nice game, so I actually have high hopes and expectations for this game. So, when Drageus Games send me a press copy over, and I could give my 100% honest opinion, I didn’t hesitate. I wanted to take a look at this game. I know full well that this game has been released for a while now but due to my busy life, I just got time to reviewing it now. So, it’s time to review this smaller game in my shorter game quicky style. And before I truly start, I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article below!

Time to play

So, in this game, you take on the role of various warriors who are defending their homeland from invaders. Each warrior has his/her strengths and weaknesses. It’s up to you to use them in the right way. The gameplay is turn based. The left area of play field is yours and the right area is from where the enemies come in. In each turn, you can switch the location of two warriors. In order for you to win, you have to defeat a certain amount of enemies before one enemy can breach to the other side.

The gameplay is quite challenging and unique. It’s easy to understand, but oh so tricky to master. It’s a sort of turn based tower defense where you have to swap your towers from location each turn.

Visually, this game looks quite charming. The cartoon presentation of this game gives it some Saturday morning show vibes that add even more to the charm. While the animations might be a bit basic, they work, and they help to draw the player into the game quite well. The UI and menus are also easy to navigate, and I rarely found myself lost in them.

Time to skip this one

Sometimes I found the gameplay mechanics rather limiting. The fact, you can’t always choose if a magic user is going to use their healing magic or their field clear attack is annoying. On top of that, you weren’t allowed to switch your characters with an empty space. So, you HAD to switch between two characters for your move to count. Oh, and explain to my why I can select characters and “switch” while it’s the enemy’s turn? The switch doesn’t actually happen, but the game registers the button inputs.

Also, there are some things that aren’t communicated to the player well enough. For example, what does the inventory do? I was pressing the X button, and it only highlighted the button. When I continued to play, I started to understand how to use the inventory, but why did I have to find that out by myself? Also, I sometimes thought the game froze or soft locked… and it took me a while before I released that the game was waiting on my inputs since it was my turn.

The lack of an actual story actually hurts this game in my opinion. I rather have a generic, boring story then none. In this game, you don’t have any context why these fights are happening, and my interest in this game quickly went away as I felt myself going through the motions of every other game. I really felt that there was something lacking in this game and the story is one of the biggest mistakes of this game.

In terms of difficulty, I felt that this game is sometimes more luck based then skill based. A game over puts you back at the start of the game, but you get rewards to unlock more powerful characters. Why this game isn’t a high score game after seeing this mechanic is something I don’t understand. But, this made the game more grind heavy and here is where another big downfall of this game lies.

The gameplay loop of this game isn’t there. You go through the same motion over and over again to get just a little further. This unlocks rewards to unlock better heroes or upgrade your current heroes. While this might sound fun on paper, in the case of this game the repetitiveness of this game left me bored, and I had a hard time writing this article because of it.

Conclusion

I could keep writing a lengthy article about this game, but I think everything is boiling down to one point. This game is undercooked and shouldn’t have been released so fast. This game and the ideas it presents have so much potential, but the actual execution falls flat on its face.

This game has three save slots, but the save system itself is confusing, and I don’t know when my game is saved. The game has three difficulty settings, but you need to beat the easiest setting first before you can play on a harder setting. There is no cancel button when upgrading heroes, and you can’t swap heroes for other heroes when you started a run. The audiovisual presentation is quite nice but due to the repetitive nature of this game, I got bored with hearing the tracks so many times.

I’m sorry, but this game isn’t my cup of tea. I true feel that this game is undercooked and needs some major polishing up work for it to work and be enjoyable. Furthermore, I’m glad to see that other reviewers are enjoying themselves with the game, but I respectfully disagree with the high scores that some reviewers give to this game.

Things that should be improved in my opinion are:

  • A more in-depth tutorial on every screen of the game. Not every mechanic is clearly explained to the player.
  • More audio and visual cue’s to explain to the player when they can/can’t do something or when it’s their turn.
  • A better save system that doesn’t only save after the end of a run!
  • Polish out visual bugs like the “amount of enemies to be killed” counter resetting only after the round has started.
    • It always shows the counter from the ending of your previous run.
  • More communication with the player. What does “Magical hints” in the option menu do?
  • Some story to pull in the player a bit more.

Usually, when I feel this negative about a game, I don’t write about the game and I skip it. I write a feedback mail to the developers and/or tell them that I’m not going to write about the game. But in this case, I decided to write an article anyways since I find that this game has so much potential that it actually made me annoyed. Seeing this game so undercooked, it’s a big let down.

I honestly think that this game needed a lot more time in the over before it got released to the Nintendo Switch. From the digging I have done, I noticed that this game first released as a mobile game and after that on Steam. From what I have seen, the same complaints come up in various reviews. Most of those complaints are the exact same then I have. The last update to the game has been since 2017 and most updates have been bug fixes instead of polishing this game up with new features and more content. So, I don’t have high hopes this game is going to improve or if we are going to see a better version in the future.

Do I recommend this game to anyone? Well, if you are curious about this turn based lane defense game with a lot of grinding and a ton of rough edges, I think you might want to give this game a try but for all other players, I would skip this game. Thankfully, the new game from the developers of this game: Warstone TD looks a LOT better and more promising than this undercooked game.

And with that said, I want to thank you so much for reading. I hope you enjoyed reading this shorter article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Score: 2/5

First Impression: Jake Hunter – Detective Story: Ghost Of The Dusk (3DS) ~ Norse Wolves

jake hunterWikipedia pageNintendo.com page

I can’t hide the fact that I love adventure games that take you on a story that takes a lot of twists and turns. The Nintendo DS and 3DS introduced me to many series like Ace Attorney, Professor Layton, Zero Escape, Trace Memory and many others. So, it seems fitting that one of the latest games I add to my 3DS collection is one that fits my favorite genre perfectly. It’s the second Jake Hunter game released in the west. So, is it any good or should this series stay in Japan? Let’s find out if this game meets my high bars while I give you my honest spoiler free opinion while I invite you to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Norse Wolves

Jake1In this game you play as Jake Hunter, a private detective who is enjoying his drink at the bar while a strange man starts talking to him. One of the coworkers of this strange man dared the strange man to go inside an abounded house in the middle of the night. There are a lot of tales about this house and they all have a pattern. The house is cursed and everybody who enters and/or lives in the house is going to die in an accident. 

Jake doesn’t waste time and investigates the house and indeed finds a dead body of a homeless man. When you discover that the homeless man has been murdered and when you meet the owner of the house who lives in a small shack at the back of the giant house/mansion, a chain of events is started that takes Jake Hunter on an adventure with everything you would want in a detective story.  

In terms of the game delivering on my high expectations in terms of story and pacing, the game fully delivers. The only shame is that you miss some backstory and interactions with the characters which isn’t referenced too much. It’s like starting to watch a police series from the 3rd or 4th season in. But apart from that minor complaint, the story is still good enough to take you in it’s world and take you along on the adventure. 

I do have to mention that so far I have only spent my time with the main case on offer. In total, there are 6 cases in this game. In order to not spoil myself, I have decided to play these cases in order. So far, I’m still in the first case which has the same title as the game. 

This game also has voice acting, there are short Japanese lines spoken to breathe a bit more life into the characters but don’t expect them to be fully voice acted. Most of the dialogue is written out in text boxes. And about them, I do have some complaints. 

The first complaint is the fact that the color used for some characters matches the color for Jake thinking or preforming actions. I find this rather confusing and I think that it would have been better if another color had been used or another font or even put it in cursive. 

The second complaint is that the game asks you to remember who has which dialogue color. So, if you have forgotten that the green text is for another officer, well too bad… The game doesn’t tell you who is talking. 

While I do have two complaints about the dialogue system, I got used to it quite quickly. I kept these two issues in the back of my mind while I was playing the game. Overall, they didn’t hinder my enjoyment of the game too much but I was so glad that I could use the up and down arrows to move through a short history of the dialogues to check out where I went wrong. 

Handholding Police Work

Jake2

So, the story and pacing lives up to my high bar of expectations. But does the rest of the game live up to my expectations? Well, let’s talk about that. 

In terms of gameplay, you can compare this game most to the Ace Attorney series. You interview people and go to various locations to investigate and gather evidence to find the culprit. 

Now, unlike Ace Attorney, this game can be extremely handholdy. What I mean with that is that it’s almost unlikely that you leave a scene without finding all the evidence and/or talking to everybody. This take a lot away from the challenge in my opinion. So, if you are looking for a challenging game, I think that this game might not be the right one for you. 

It isn’t a cake walk either. Since some parts of the investigations require some pixel hunting. So, if you are stuck in a search, take a good look at everything. If the joystick is too sensitive, use the D-Pad for more accuracy. If only spots you haven’t investigated sparkled or gave some sort of identification, this would have helped so much.  

There are some cutscenes in this game, most of them are used to set up the start and/or end of a chapter. I’ll talk more about the scenes when I’m going to talk about the visuals of this game. But there is a thing I want to mention before that. The save system. 

This game doesn’t have any feature to speed up and/or skip these cutscenes to my knowledge. And why is this important? Well, because you only have three save slots. Yes, three save slots. For all the 6 cases. Man, I wish I had three save slots per case or one per case. Oh well, this isn’t too big of a deal since this game is quite linear so you can at least save for 3 different cases without loosing your progress in one. 

Which is a good thing since it’s quite tricky to find your latest save. Thankfully, it tells you how far you got into the case before you load the save file. But that information would have been way more useful on the box of the save file itself. 

Apart from that, I don’t have any other UI complaints. So let’s return to talk about the gameplay. The core gameplay consists mainly out of two parts. Talking and investigations. Let’s start with the talking one first. 

I could start explaining how every mechanic works in detail but that would make this article quite long. So, take it from me that you learn how to use the UI quite fast due to the excellent tutorial chapter. Now, about the first core mechanic, the talking. Of course, you have your normal conversations where you either share information with other characters or just gather information. In itself, this isn’t the difficult part. The “difficult” part is the interrogation of some characters or the “Talk Profile”. 

When you are doing the “Talk Profile” of somebody, you have to choose the right angle of attack to get the information out of somebody. It’s a bit like the cross examination in the Ace Attorney series without the penalty part. If you get it wrong, you can try over again without seeing a game over screen once. The same mechanic is applied when you are deducing something or thinking which action you should take next. 

The second core mechanic of this game is the investigation. Apart from moving from place to place, you can investigate a location at certain parts of the story. In these parts, the pixel hunting can be huge. At least two times I have been stuck at an investigation because I hadn’t found one clue. Oh well, spam clicking sometimes helps or revisiting the game with a fresh mind after a good night sleep helped as well. 

If these two mechanics weren’t into the game, this game would be a kinetic novel. This game doesn’t provide a lot of challenge but I keep finding it fun to play. I find it funny that there is even a sort of hint system in this amazingly linear game. Then again, it once helped me in the pixel hunting since I overlooked something. 

Comic books

jake3Visually, this game reminds me a lot of reading a comic book. There are barely any animations in this game apart from the UI elements but on the screen, there isn’t a lot of animation. Sound effects are used to great effect in this game as well as clever camera motions during the cutscenes. The box-art of the game also adds to the idea of a comic book further. For some reason, I find it quite refreshing to see this visual style. It sparks my imagination to make the characters come to live and how they act. 

The presentation of this game is quite detailed and I applaud the amount of work that the designers have put into this game. It really looks like you are playing through a comic book. The characters really look like I would image them and together with the minor pieces of voice acting and the sound design, the game comes to live.

Speaking of the sound design, I’m really impressed with it. It walks that fine line of adding tension and not being too present to get annoying. In addition to that, the soundtrack. This soundtrack is quite enjoyable. I found it quite surprising that the intro theme of this game even had some sung lyrics. No other track of in the soundtrack is like that.

So, the cutscenes are a perfect example on how this game works like a living comic book. There are barely any animations in these as well. For some people, this would be a negative of this game but in my eyes, I find that it adds to the atmosphere quite well.

Now, I think it high time to get some minor nitpicks out of the way before I finish my overall opinion on this game. The minor things that annoyed me through my playthrough.

First of all, I would have loved that some checkmark or something like that appeared next the questions I couldn’t get more information over. Since that would have saved me some time asking repeat questions.

Secondly, I hated that if you finished a dialogue, you weren’t always able to use the DPAD to watch the history of the conversation. Thankfully, I save often so it isn’t too big of a deal to reload my manually saved file and replay a part of the game.

Thirdly, saving in the middle of a dialogue means that the save restarts at the beginning of a certain scene. So, keep that in mind and don’t be alarmed when you have to redo a converstation.

The fourth thing is that when you are in the game, you are unable to get to the options menu. Only in the main menu, you are able to see the options menu.

And the final and 5th thing is that when the game tells you, you can advance by touching the screen it expects you to touch in exact spots. For example, if you check your log, you have to touch the paper in order for you to see more. While this helps immersion, I would have loved a sort of scroll bar instead… Yet, the biggest issue is when you have to tap the bottom of the screen while the rest of the screen doesn’t react on your touch.

In conclusion, I think it’s clear that I’m enjoying myself with this game quite a lot. Honestly, I highly recommend this game to everybody who enjoys games like Ace Attorney or CSI. I find the story well written and the visual presentation is a nice change of pace of the highly animated and detailed characters of the more recent adventure/detective games.

Sadly enough, it makes a few mistakes in terms of pixel hunting and the lack of a real difficulty… But the positives are so good that it highly outweighs the negatives in my opinion. It’s so enjoyable that I went on eBay to buy myself a copy of the DS game that was the first Jake Hunter game ever come out in the west. I want to experience more of this series while I haven’t finished 1 out of the 6 cases in this game.

So yes, I’m quite sure that I’ll finish this game and maybe write a review about it if other interesting things appear like what is hidden in the gallery after you finish a case. But apart from that, I have said everything that I wanted to say about this game so I think it’s high time for my usual outro.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impressions: Wrath – Aeon Of Ruin (Steam) ~ Shall We Shoot Some Demons?

Wrath

Steam Store pageWikipedia EntryOfficial website

Well, well, well. Look at what we have here. A new 3D shooter published by 3D Realms of all companies. Last year, I took a look at Ion Fury, a game that emulates the atmosphere of a Duke Nukem game. Today, I’m taking a look at a game from KillingPixel called Wrath – Aeon of Ruin, a game that reminds me of Quake. Now, is this game worth your time or should you skip this game? Let’s take a look together at this tense old school looking 3D shooter and let’s try to answer that question together. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article down below. 

Editorial note: This game is still under development and early access. I’m basing myself on the game before and after the major update of February 25th, 2020 and the minor hotfix of February 27th, 2020 got released.

Shall We Shoot Some Demons?

20200308191332_1When I started this game for this first time, I felt like I started a sort of a cross between DreamKiller and Quake. Now, in this game, you play as an Outlander. You were adrift upon the Ageless Sea but you arrive on the shores of a dying world. This world is under attack from darkness. A strange figure cloaked in white robes called the Shepherd of Wayward Souls tasks you with finding the remaining Guardians of the Old World and save the world.

Now, from where did I get this story? Well, from the store page of course. Currently, the story isn’t really that present in the game.  I’m always a bit mixed with stories of shooter games. Sometimes they are really interesting and a joy to follow like DreamKiller and then you have games where the story doesn’t matter at all like Ion Fury.

But, the atmosphere of the game tells you the story of this game perfectly. The atmosphere of the game is quite dark and scary. A similar story is told through gameplay, but my only wish is the world gets a bit more fleshed out when the game fully releases and goes outside of “Early Access”.

Anyways, let’s focus more on the gameplay than on the story in this article. Since that’s what I was most excited about when I decided to purchase this game. I want to play a shooter game that took you on a sort of H.P. Lovecraft adventure and that’s what this game delivers in spades. You encounter various nasty demons that each have their own attack patterns.

This game isn’t the easiest of them all. This game can be quite challenging. If you don’t pay attention, you can be quickly overwhelmed and you will see the game over menu really quickly.

Forgotten Mechanics

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So, I was quite bumped out when I was unable to use my save file when the major content update happened. But, I completely understand why. The reason for that is that a new enemy has been added that changes up the gameplay quite drastically.

Now, there isn’t an autosave feature in this game. In order for you to save, you have to find and use Soul Tethers or find Shrines. These Soul Tethers are scattered around the game and with the press of a button, you save your game and create a respawn point. But, be careful when you use them since it sort of makes a save state. So, that means that every enemy and every projectile is also saved.

But, when you use them, a problem appears. The game hangs for a few seconds. At first, I thought I crashed the game. But, I haven’t had any crash with the game apart from one major annoying issue. During the loading screens when you go between locations, for example between a level and the hub area, the game can somewhat freeze. Do not click during the loading phase or your game can completely crash. And on top of that, don’t alt/tab out of the game during the loading phase since when you go back into the game, it freezes up and crashes.

Now, there is one very unique mechanic that I often forget that is in the game. And that’s the mechanic that you can extend your jump with your blade. When you charge your blade with the right mouse button and let it go, you fly forward for a bit at the height you let go. That means, when you let go during a jump, you can go over bigger gaps than usual. This mechanic is quite helpful to find secret areas.

But, how does this gameplay? What do you need to do in this game? Well, if you have played games like Ion Fury, Shadow Warrior, Wolfenstein 3D, DooM or Heretic, you know what to expect. The minor difference is that you have to find ruins instead of keys to open doors.

So, you start in a hub world where you can choose which level you start with. While that freedom is quite tempting, please be careful. Choose the first portal as the first level, since that gives you easy access to weapons. I first got stuck in the game since the later levels have a rough enemy placement.

Horror

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This game is still under development so sometimes you experience some glitches like the floating enemy in this screenshot. But, I feel like the visual presentation is finished.

The weapons are extremely fun to use and pack a great punch. I especially love the spike gun that shoots fangs as if it were a machine gun.  The animation that accompanies it is also lovely.

The visual theme of this game is quite gothic, H.P. Lovecraft. I even dare to say that some monsters give off a sort of Silent Hill vibe. Some monsters are especially creepy. I really get freaked out when those fang enemies are chasing me, those buggers are extremely fast and can throw you off your game. Especially when you are doing some crowd control and those buggers spawn.

Yes, spawn. When you step into an empty room it’s always possible that enemies spawn all around you. My advice is that you get used to the controls and mechanics as soon as you can since they will be put to the test. Thankfully, the controls are quite responsive so you can walk around quickly in these spooky areas.

So, it’s possible that when you enter an area or pick up a certain item that enemies spawn. You see the portals appear and the enemies drop. Sometimes they even spring from behind fake walls or from coffins. Those moments get on the edge of being a jump scare but for some reason, I don’t get as spooked. Most likely because I expect there to be enemies all around me.

The music and sound effects are amazing. I really like them all. Not surprisingly, it’s from the same guy who created the soundtrack from DUSK. His name is Andrew Hulshult and my dude, thank you for making this amazing soundtrack. It really adds to the tense atmosphere and makes the game even scarier.

I have already talked about the fact that this game is in early access. So, what are my wishes for the future? Which things would I love to see improved?

First of all, a sort of map screen would be lovely. Since I got lost a few times because I was running in circles.

Secondly, I think it would be a great help if you were able to see which weapon was next when you were scrolling for the next weapon. I love the system that Ion Fury used.

Thirdly, please polish the water mechanics. It’s quite unclear how low the ledges need to be in order for me to jump on them. I had situations where I was unable to get out of the lava and I had to wait until I was fully dead to restart my game. But in the level, the Mire, I had major frame drops when a ton of enemies spawned and later when I was swimming around in the underwater maze.

And lastly, have a better options menu layout. Don’t be afraid to use submenus. Since it feels like everything is crammed onto one screen because screens are bigger nowadays, but it feels a bit chaotic. On top of that, hide the resolutions that the computer and monitor can’t handle.

And that’s everything I wanted to say about this game for now. I’m quite excited to see what the future is going to bring with this game since I have been playing this game for a while now and it looks extremely promising.

I highly recommend this game to people who are interested in games like the old school 3D shooters or even modern shooters. Or modern old school shooters like Dusk and Ion Fury. It’s an amazing action 3D shooter that is only going to get better from here on out.

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: Pixel Gladiator (Switch) ~ Defend Your Base!

H2x1_NSwitchDS_PixelGladiator_image1600w.jpgSteam pageNintendo.com pageDrageus page

It’s a well-known fact that a lot of games get ported to the Nintendo Switch. Drageus Games is a studio that ports various indie and small scale games to the Nintendo Switch. Today I’m taking a look at Pixel Gladiator. The original game is called Flying Island Team. I was unable to find much more information on this team. In any case, Drageus Games provided me with a review code for this game and gave me the freedom to give my 100% true opinion. So, let’s take a look at Pixel Gladiator and feel free to leave a comment with your opinion on the game and/or the content of this article. 

The good

pixel gladiator 1

This game is quite easy to pick up and play. While there is no tutorial present, the game is easy enough to understand.

The audiovisual design of this game is extremely well done. Visually, the game has pretty nice pixel art and the animations are quite rich for the low price point of this game.

The music is totally my style of music. The techno and trance melodies in the game are that good that I actually want to add them to my library. I’m so glad that the soundtrack is on Steam so I can buy it and listen to it whenever I want.

The gameplay loop of this game is very enjoyable. You have to buildup your base with the earnings of the defeated enemies. You have to buildup your base to defend your core. When your core is destroyed or if you run out of health, it’s game over.

The UI is one of the better I have seen in Drageus Games their ports. The only minor complaint I have is that there is no test noise when you adjust the volume of the sound effects. But the menu’s are quite easy to navigate and work with.

There are a lot of different languages in the game. So, if you want to play this game in your native language and you speak English, Russian, Ukrainian, French, German or Spanish… Well, you are in luck.

Not every round is the same. I noticed that a lot of different enemies can spawn in the survival mode at random times. So, you can’t form a strategy for the next time you have to go through the same route. You have to guess and prepare yourself and your base.

The bad

pixel-gladiator-xbox-one

Even when the game has a fun gameplay loop, looks and sounds nice; that doesn’t mean that the game is good. There are some major flaws in this game.

First of all, while there is a leaderboard, there is no way to easily see your own personal high scores. To make matters even worse, it’s unclear in which sort of stage those people achieved that high score and how long ago. So, it’s a big guessing game.

Secondly, this game has no save feature as far as I can tell. Yes, you are reading this correctly. Whenever you exit the game or go to the main menu, you have to restart everything from the beginning of the game in survival mode or Arena mode.

Thirdly, the controls are decent but make some mistakes. The aiming is too sensitive for my liking and not only that… You don’t have an option to invert it or adjust the sensitivity. Oh, but it gets even worse! Jumping is done by holding the left stick up. And so, if you want to jump over the barrier on the left side… You have to hold the joystick to the upper left. If you don’t adjust the position of the joystick, guess what, you keep jumping up left. And if you made a turn with that jump, your crosshair doesn’t move with you.

The fourth issue I have with this game has to do with the randomness of the stages. While it keeps you on your toes, it does make the game unfair at certain stages. Because in some cases, you have to survive a meteor storm. In other cases, there are a ton of spring balls attacking you. It’s quite impossible to prepare and this means that a lot is based on luck.

The 5th issue with this game has to do with the difficulty scaling. This is broken beyond belief in my opinion. The difficulty wraps up so fast, it’s quite tricky to keep up with. In addition to that, not every enemy drops money. So, this makes it even trickier. Add on top of that, that there is no tutorial… and you have a recipe for disaster. I had to learn every small mechanic in the game. From not being able to heal during waves to the reactor core healing itself at the end of the wave. From being unable to do a melee attack and how to survive those meteor storms. Oh, and let’s not forget that the tougher enemies look the same as the regular enemies so you don’t know with which one you are dealing with!

Something I also missed in this game was the fact that there wasn’t some sort of radar. It would be quite helpful to see where and how many enemies were coming from the other side of the screen. This would help me to avoid various enemies that appeared a bit too quickly from off-screen to avoid.

And finally, this game has a story, but you only know that story when you either read the press material or the store description. And the story has a lot of potentials. Why was this unused?

Verdict

While this game looks great and can be enjoyable to play, the various amount of issues that this game has will appear quite quickly. The game doesn’t have any bugs and the audiovisual presentation is quite decent, I’ll give it that. But, the lack of a tutorial, balanced gameplay, floaty aiming controls, the inability to save your progress… It all adds up.

Now, do I recommend this game? Well, I don’t really know. The game can be a really fun timewaster and fun to play, but I don’t think that I can recommend this game in its current state to a lot of people.

I felt that this game has been released too quickly. Since it’s such a shame to see the potential that this game has gone to waste. Maybe this game can be improved with various patches. If the game gets a patch, I would love to see a better aiming system, tighter controls, the ability to save and a better balance in the gameplay. A tutorial and a radar can be added in a later patch.

So yeah, if you are interested in giving this game a try, by all means; go for it! But keep in mind that this game is quite rough around the edges and can get quite frustrating. Know that this review has been written after playing the Switch v1.0.0. Maybe in the future, we might see a better version and maybe the PC version plays quite differently…

You might notice the low score I give this game. Maybe this game was not my cup of tea. But I felt that the negatives of this title far outweigh the positives here. If this game ever gets an update that changes a lot about the gameplay, I might change that score. Other reviewers give this game a higher score, but I feel that the score is a bit too generous.

And that’s everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 40/100

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Review: Death Mark (Switch) ~ Alive Until Dawn

death mark

Official website

You are walking on a street and you overhear two schoolgirls talking to each other. They tell a story about one of their teachers dying in a horrible death. Her arm was found in the library of the school, cut off from the rest of the body with a red bite mark on the hand. That’s how Death Mark opens. The game I decided to play during the Halloween season because I already finished Angels of Death by then. Since I started playing the Zero Escape series and Corpse Party, I have been hooked on the horror genre. I wanted to play more horror games or games with a strong focus on horror. It doesn’t need to be survival horror like Resident Evil 4 or Silent Hill but a game that fits the mood of the holiday perfectly. Now, I know I’m terribly late with my review of this game. But, it was part of my top 10 games of 2018 list and I want to give my honest opinion on it. So, let’s talk about the PS Vita game that got ported to the Switch called Death Mark. As usual, feel free to leave a comment with your opinion of the game and/or the content of this article in the comment section down below.

Alive until dawn

nswitch_deathmark_05So, the story of this game centers around the mystery of the mysterious Death Mark people has been receiving. This red bit mark appears on people’s bodies when they interact with spirits. The protagonist of this game suffers from your typical case of memory loss and doesn’t remember his past. After you heard the two girls their story, your own mark starts to burn and you get teleported to a mansion. When you enter the mansion, you find it to be abandoned. When you visit one of the bedrooms, a thunder crack reveals the dead body of a girl on the floor with flowers blooming from her stomach and chest. Startled, you run down starts where you meet up with a doll that explains to you that the Death Mark is quite real.

If you are unable to remove your mark, you will die by the time dawn comes. One theory that you quickly form is that you can possibly remove the mark by killing or defeating a spirit. But, how do you kill a spirit? How do you kill something that is already dead? Well, by trying to solve the grudge that is keeping them in the living realm.

After you got the explanation of the living wooden doll that lives on the sofa in the entrance of the mansion, you heard a knock on the door. You open the door and find two teenagers. They are looking for the previous inhabitant of the mansion. She is a spiritual healer and they are looking for her help to get rid of the same mark you possess. It’s revealed that she was the dead body you discovered earlier. So, you try and take her place. So, now you start in trying to help the other people with a Death Mark while trying to discover who you are and which spirit gave you your Death Mark.

All of this is explained in a quite lengthy introduction. The writing of this game is amazing. If this story sounds interesting to you, I have to give you a fair warning. This game is a visual novel adventure game. There is quite a lot of text in this game. If you aren’t interested in playing a game that has more dialogue then gameplay, this isn’t your game.

I do have to say that the writing is amazing in this game. The story has a weird charm. On one hand, the game has amazing characters and great development. It didn’t take long before I got attached to certain characters and I got quite invested in them. Yet, this game is also a horror game. So, a lot of creepy stuff happens on your journey. From finding dead bodies to combating spirits, this game has it all. This game has just the perfect mix between the two worlds and I have no complaints about them. The pacing of the game is just perfect as well.

The only minor disappointment is that the characters are voice acted in Japanese. Now, I don’t mind the Japanese voice acting that much, but I personally prefer English voice acting. The whole game isn’t voice acted, but quite a lot is. The voice acted that is present in the game is really great. But, I’m not going to critique it too much since I don’t know enough about Japanese to say it’s good or bad. But, from my personal experience, I feel that the voice actors always used the right emotion to what appears on the screen.

This game has 6 chapters. The original PS Vita game had 5 chapters and one DLC chapter. The DLC chapter is included for free in this Switch port. There is something in terms of the chapters I’m quite on the fence about. The chapters themselves are not too long nor too short. But, if you combine all playtime to get through the game and fully beat it, this game takes around 8 to 10 hours to complete. This game is quite short, too short even.

Near the end, I was so invested in the game, I was extremely bummed when I finished the final chapter. I wanted to play more, explore the world and setting of the game a bit more. But alas. Thankfully, this game doesn’t have a lot of filler content. The story in some chapters can go at a breakneck pace and that was a refreshing experience.

Explore and read

nswitch_deathmark_04One of my favorite genres in video games is the visual novel. There are two types of visual novels; the ones with gameplay and the kinetic ones. The kinetic ones almost have no gameplay and I honestly dislike playing. This game isn’t a kinetic novel. In this game, you have to explore various areas where a spirit is roaming. During your exploration, you have to find a reason for the grudge of the spirit.

While you are exploring the area, you can come across live or death situations. You get presented with different options and if you choose the wrong option, you get a game over. In some cases, you lose soul power. What is this soul power? It’s the power of your soul, when this drops to 0, the spirit of the chapter catches you right away.

When you are in a live or death situation, you are timed. The remaining time you have is the remaining soul power you have. During your exploration, you can find talismans that restore your soul power if it gets low. Now that I have beaten the game, I can say that there is no additional reward when you answer all the questions correctly without losing soul power. This is a missed opportunity. It would be great if this unlocked the additional 6th chapter or some character art.

Anyways, your soul powerfully restores in-between chapters. So, you aren’t punished for mistakes in an earlier chapter. Personally, my favorite chapter is the 6th chapter. The moral of that chapter speaks to me on a personal level.

Now, there are two different endings to this game. The ending that you get depends if you are able to fully solve the grudge of the spirit of that chapter. So, when it comes to the climax of each chapter, think long and hard before you make your next move. Since one mistake during those battles can change the ending dramatically.

Speaking about the climax of each chapter, think carefully about who you take as a partner on your journey. Sometimes you will be unable to defeat a spirit if you don’t have the right character in your party. I loved trying to work out who would be the best character to use against the spirit. Reading their character profile is even more important now than before. My advice is, save often. You are only able to save outside of dialogue sections. So, don’t be a hero and save after you made some progress. Also, pay attention that this game doesn’t automatically save. And when you are dead, you have to restart from your last save point. You can save using the “Y” button. There are a limited amount of save slots, so use them wisely.

Saving is this game is quite easy. After the introduction, you can save when you are in the mansion in a limited amount of save slots. Now, if you want to be able to restart a chapter, I highly advise you to save right after the introduction of the chapter. Since there is no other way to start from a certain chapter. The only option in the main menu are: new game, continue or a gallery. In this gallery, you can see the animation of the spirits and the images you saw during the chapter.

In terms of UI, this game is good. I have no real complaints. I do have some minor suggestions. Especially with the inventory screen. This would feel so much better if the inventory screen had a static image of the item you have selected. Now, it’s just a boring-looking list of items, like you would see in a spreadsheet.

Anyways, sometimes the story of one spirit links to the story of another spirit. In that case, you can always read a small summary in the pause menu. During that, you can watch the amazing full-screen pictures that were used during the chapter.

During each chapter, you have to explore a location. You can only explore with one partner. The other partner or partners will stay at the mansion to look for clues in solving the mystery of the Death Mark. You can go at any moment to the entrance of the location to take the car back to the mansion to change partners. Like I said earlier, the choice of partner matters. If you are unable to solve a puzzle or pass through a location, try having another partner.

The locations themselves aren’t that large. It doesn’t take too long before you are able to fully explore the location. Now, there is something to do in each and every screen of the game. From small jump scares to big puzzles. Oh yes, this game has small jump scares. Most of the jump scares are rather subtle and aren’t too distracting from the exploration. To be honest, I found them used quite well. Also, it’s possible that you don’t even see all the jump scares since they are location specific.

During your journey for the truth in the Death Mark mystery, you explore a forest, a school, and various other locations. Each location is extremely memorable. The detail in the artwork of each location is impressive. The atmosphere building with the visual presentation in this game is a strong point of this game. I really felt on edge while exploring certain locations. I really felt that the location I was exploring had a certain presence and a morbid history to it. On some occasions, the game managed to get underneath my skin.

Now, in terms of the animations, this game has a lot of missed potential. Apart from the spirit battles, this game doesn’t have a lot of animations. I think it would have been better if the game had a bit more animations and scene transitions. For example, a walking animation from going between rooms would aid a lot with the world-building and immersion. And if you give the option to the players to turn this animation on or off, it would be perfect. Now, there is a small dialogue box that appears when you move between rooms with a sound effect, but could be so much more.

On the edge of my seat

nswitch_deathmark_03Exploration in this game is really well done. During the game, you are able to use your flashlight to investigate each and every room. I highly advise that you look around carefully in each and every room. Since every little detail can aid you in your quest to solve the grudge of the spirit. The game helps you out a bit in the investigation. When you can interact with something, you see a little sparkle animation when you hover over it with your flashlight.

When you have to use an item in your quest, the item will be automatically used. Expect during the spirit battles. In those battles, you have to use every item in your inventory to try and defend yourself. You and the spirit take turns in making a move. If the spirit comes too close, it’s game over.

Apart from one puzzle, the puzzles in this game are well crafted. They really test your skills in exploring the area you are in and your investigation skills. Exploring the location gets even better with the fluid controls. The flashlight is mapped to one of the joysticks of the joycon and reacts very responsively.

Now, there is one thing that could turn some people off and that is the map system. During the exploration, you have a mini-map of the location at the top right. This mini-map is nothing more than a few squares and lines on how the squares connect. So, you will have to build a mental map of the location during your exploration. This is highly essential when you don’t want to get lost. A more detailed map would have been welcome, but I felt it added to the world-building of the game. Remember the story? You only have the few short hours of the night to try and get rid of the grudge of the spirit before you die. So, creating an actual map might lose too much time.

The controls in this game are quite decent. Sometimes I got a bit disoriented, but that’s because of my mediocre navigational skills in games. It doesn’t take long before you get used to the control scheme of this game and learn to use it to your advantage.

The exploration is added with some great sound and music design. The soundtrack sounds like a combination of the Zero Escape series, Ace Attorney and Corpse Party. The music gives off eerie vibes and fits the visual presentation like a glove. I’m actually hunting down the soundtrack of this game to add it to my music library.

Together with the amazing sound effects, the visual and audiovisual presentation of this game is a real treat. I can’t make any complaints about that aspect of the game. Before I keep repeating myself, I think it’s time that we talk about another aspect of the game.

The difficulty of this game is just right. The game is even more difficult when you don’t pay attention during the investigation. In the later chapters, I even took some physical notes to aid myself during the investigation.

Now, if you forgot to save, there is a button that you can use to fast forward the cut scenes. I rarely used this button since I was too invested in the story. I used this button only once when I forgot to save before a LIVE OR DEATH situation and I got a game over… Now, I could have used the “decide again” option to restart from the beginning of the LIVE OR DEATH situation but I lost too much soul power. So, restarting from an earlier point actually benefited me.

Also, there is a message log you can access. A minor complaint is that the button to fast forward is quite hidden in the UI. It’s the L-button.

The replay value of his game isn’t too high. Not counting replays for fun, you can play twice through the game before you have seen it all. Now, this isn’t a big issue but more endings would extend the already short overall game time.

With that said, I said almost everything I wanted to say about this game. I think it’s high time to go to the summary and closing statement of this review.

Summary

The good:

+ Amazing atmosphere in the visual and audio department.

+ Great writing.

+ The game has a lot of text.

+ …

The bad:

  • The game is too short.
  • The game has a lot of text.
  • A bit more animations would enhance the game a lot.
  • You can’t restart a chapter without a save.

Final thoughts:

This game is not for everybody. If you don’t like a game that has a lot of text, I think that it’s best for you to skip this game. If you enjoy games like Ace Attorney, Zero Escape, Walking Dead, Corpse Party, Trace Memory… I highly recommend this game.

This game is the perfect game to play through on Halloween night or whenever you are in the mood to play more horror focused games. The writing, pacing, audio and visual presentation of this game is very well done. The biggest flaw of this game is that it’s too short. I got so invested and the ride was over before I knew it.

Now, a spiritual successor is going to be released in Japan really soon called NG. I really hope and wish that they are going to bring this game to the west as well. Since the trailer looks amazing and I really would love to play it.

I can totally see why some people would be turned off by this game. But personally, I loved my playthrough. When you play this game, don’t use a walkthrough. This game gets even more fun when you aren’t using a walkthrough to guide you every step of the way.

If you ask me, I think that this game is totally worth its price. This developer really convinced me of the quality games they can put out. While this game has flaws, in my eyes they don’t ruin the experience at all. But, I’m really going to hammer this home… This game would be perfect if there were a bit more chapters. A bit more content.

And with that said, I have really said everything I could say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

NekoJonez’s looking forward to these 10 games in 2019

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The year 2018 is almost history. The final moments are happening when this article was in the process of being written. Like each year, I want to take the time to look to the upcoming year. Since I’m writing a gaming blog, I especially want to take a look at 10 games I’m quite excited about that currently have a release date in 2019. If you want to know what the 10 best games of 2018 for me where I have already written an article on that subject. Before I start talking about my list, remember that this list is my personal opinion. It’s quite possible that the games you are looking forward too aren’t on my list. In any case, feel free to leave a comment with your opinion on the article, my list and/or with your list. And now, it’s time for the actual list in no particular order. 

#10 – Minecraft Dungeons (PC)

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Announcement blogpost

To be honest, Minecon Earth passed me by this year. When I heard about “Minecraft Dungeons” I honestly thought that it was another skin pack for the console edition. I was very pleasantly surprised to learn that it’s actually a new game in the Minecraft universe.

From what I have read on the Minecraft website, the game looks like a dungeon crawler game like Pokémon Mystery Dungeon or The Binding of Isaac in concept. Now, it looks like it’s a multiplayer game, but I hope there will be a single-player component to the game as well.

I have started playing Minecraft in late 2011 and I play the game here and there today. While I play less Minecraft today then I did in the past, I still hold Minecraft very near and dear to my heart. Now, I’m quite interested and hyped to see what the Mojang team has in store with this new game and how they are going to use the actual Minecraft mechanics in this new game or if they are going to introduce new mechanics. Maybe, the new game might link to the original game in a way… maybe. We shall see. Currently, there is no release date announced, apart from somewhere in 2019. The only thing we know for sure is that this game is going to release for PC.

 #9 – Desperados III (PC)

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Official Steam page

I remember the day I got introduced to the Desperados games when I visited a coworker of my mom. Her son was playing the game. He introduced me to the game and actually made a copy of his disc for me to play at home.

Yes, I started to play this series illegally. A year later, I actually bought myself a legit copy on Steam and I bought all the other entries in the series. I really love the gameplay of these games. The game is extremely challenging and I haven’t beaten the games until this day. I have come quite far. I was in the final three levels of the original game.

When I was installing Desperados on my laptop, I suddenly noticed that the game got a new post in the news section. To my surprise, a new reboot/sequel got announced and to blow my mind even further, the game was coming in the summer of 2019!

So, I know what I’m going to do this upcoming summer. I’m going to play the first two Desperados games to refresh the story and lore of the series so I can get right into the new game. I’m quite excited to relive my childhood and finally beat the games I wasn’t able to beat as a child.

#8 – Fire Emblem – The Three Houses (Switch)

Nintendo.com Mini-site

H2x1_NSwitch_FireEmblemThreeHouses_image1600wI was playing Fire Emblem Warriors at the time this game got announced. When I saw this game during Nintendo’s E3 presentation, my mind was blown.

When I was watching the trailer, I got the impression that some elements of the Fire Emblem Warriors game actually made it into the actual main series, while staying true to their roots. It also looked like the game got a lot of new mechanics compared to the games I have played on the 3DS.

Now, apart from the Fire Emblem Warriors spin-off, I haven’t finished any Fire Emblem game. And all the Fire Emblem games I have started playing were the handheld games. I have never tried a console Fire Emblem. Then again, the Switch is a hybrid; both console and handheld.

Nevertheless, when Spring 2019 rolls around, the game will finally hit the shelves. You can count on it that I’ll have some budget to spare to get myself a copy of this game and give it a try. I want to give this Fire Emblem game a try. Maybe this is the game that convinces me even more that I should finish all the other Fire Emblem games in my collection.

 #7 – Final Fantasy remakes (Switch)

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IGN article

I know for a fact that there are going to be people that are not going to like the following confession from me. I have never finished a Final Fantasy game in my life. I have started a few of them but I haven’t gotten into them at all.

I have Final Fantasy 7 on Steam and I have Final Fantasy X and X-2 on the PS2. I also played a few Final Fantasy remakes on my DS but I haven’t gotten further than the introduction chapters.

They are all extremely interesting and I loved my time playing them but I always got distracted with other games. So, I’m going to grab my chance to change that in 2019. A few of the biggest titles of the Final Fantasy series are getting an HD facelift and are coming to the Nintendo Switch. So, I can take these games on the go and finally finish them. Now, let’s hope I don’t get distracted by other games on my backlog or coming out in 2019.

#6 – Etrain Odyssey Nexus (3DS)

Etrain Odyssey NexusOfficial site

It’s no secret that I’m a big fan of the Etrain Odyssey series on the Nintendo DS and 3DS. When I learned that Etrain Odyssey 5 was going to be the last game in the series on the 3DS, I was disappointed yet I was very understanding. There isn’t a good way to actually re-create the gameplay on another system than on the DS or 3DS. Well, you could argue that tablets could work, but still…

Now, the gameplay isn’t unique at all. It’s a challenging dungeon crawler RPG like Pokémon Mystery Dungeon or The Binding of Isaac. What sets this game apart is the fact that you don’t have random dungeons AND you have to draw your very own map. This makes the exploration so unique and personal. It’s highly possible that you miss a pathway because you drew a wall in that place.

But, Atlus gave me two big surprises this year. The first one was that the series is going to get a new life on another platform. Possibly the Nintendo Switch. Only a teaser has been published but I haven’t found too much more information.

The second big news was that Etrain Odyssey X, a game which I honestly thought would stay in Japan forever, is coming to the west. And sooner than I thought. The game is going to release a bit short of my birthday. On the 5th of February. Man, I can’t wait to play this new entry into the series. Now, I still have to finish all the other games in the series but I’m just so happy that I will have more Etrain Odyssey content coming my way pretty soon. And yes, I pre-ordered myself a copy for my birthday already, which is the 7th of February.

#5 – Animal Crossing (Switch)

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Nintendo.co.uk microsite

Often when I’m watching videos by Nintendo YouTubers, they all have a story about playing a version of Animal Crossing on either the Gamecube, DS or Wii. I haven’t spent a lot of time with the Animal Crossing series until Animal Crossing New Leaf got released in 2012.

When I started playing the game, I started to understand how people love this series so much. To be honest, I started to fall into love with the series myself. I have spent countless hours on my 3DS manging my town, running errands and doing favors for my townsfolk.

This year, I was able to add Animal Crossing: City Folk to my collection. Well, here in Belgium it’s called “Animal Crossing – Let’s Go To Town”. While I didn’t have a lot of time this year to play a game like Animal Crossing, I’ll have more time in 2019 to give the new Animal Crossing title a go and explore the new town I’m going to build.

The reason I love the series so much is that it provides a more relaxing experience. It’s a game I can play to wind down after all the more action-packed games or the events in my day. So, I’m looking forward to the version of the Nintendo Switch. And I’m convinced that I’ll see even more people playing their Nintendo Switch on the train once it’s released.

#4 – Bloodstained – Ritual of the Night (Multiplatform)

bloodstained

Yes, I know. This game was also on my list last year. But the game hasn’t been released this year. It’s going to be released in 2019.

We got a spin-off mini-game under the title of BloodStained: Curse of the Moon this year, which I haven’t finished nor played yet.

I have explained in the article from 2017 why I’m so excited to play this game. I’m really looking forward to a new game in the Metroidvania style since it’s one of my favorite genres and I really feel that not enough games are released in that style.

Now, here is hoping that the game doesn’t get another delay and that I’m able to play this game in 2019.

#3 – Town (Switch)

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Teaser from E3 (Thanks GameExplain)

A new game from the developers who brought us Pokémon? Where do I sign up? While an exact release date hasn’t been announced, I’m sure we going to see more of this game in the upcoming year.

There isn’t too much known about this game. The only things we know are from the teaser that we got in the E3 presentation of Nintendo this year.

Now, I’m getting the impression that this is going to be a sort of tower defense style game. A game where you need to develop a village so you can get the right skills and equipment to fend of the monsters that are going to attack your village. To a certain degree, the game reminds me a bit of Ever Oasis. Now, we will have to wait and see how this game is going to play and more details of the actual gameplay. But, I’m already quite interested after seeing the 40-second teaser.

#2 – Pokemon (Switch)

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So, GameFreak released Pokémon Let’s Go Pikachu and Eevee this year. Personally, I’m a bit mixed on the games. I feel that they made it too accessible and a bit too stripped down for my liking. Now, I’ll save that for my actual review of the game.

But, we were warned that Pokémon Let’s Go Pikachu and Let’s Go Eevee were going to be stripped down versions of the games. In 2019, we are going to get the next generation of Pokémon. My biggest hope is the new game will be more like the Pokémon games of the past like Sun & Moon and less like Pokémon Let’s Go.

Anyways, I think we will have to “wait and see” on this one. While I’m still quite excited for the new Pokémon generation, I have a little bit of a bad taste in my mouth because of Pokémon Let’s GO! But, I have faith in GameFreak. Let’s hope they don’t shame it.

#1 – Dragon Quest Builders 2 (Switch)

Dragon Quest Builders II

Dragon Quest Wiki entry

This game is already released in Japan, but the western version is going to be released in the future. According to Forbes, the release date of this game will be somewhere in 2019.

If you have read my review of Dragon Quest Builders 1, I think it shouldn’t be a surprise to see this game on this list. I enjoyed the original game so much, I wanted to play more. And, next year I’ll get more.

While not everybody agrees with me on this, but I find that Dragon Quest Builders mixes the Dragon Quest formula perfectly with open world-building games like Terreria and Minecraft.

In the sequel, I’ll be able to play with even more features and mechanics then the original. From swimming and waterfalls to gliding through the air. While I’m extremely tempted to watch let’s plays of the Japanese version, I have decided that I’m not going to watch nor read anymore on this game until it’s released. I want to be as spoiler-free as possible. But, you can be sure that whenever this game releases here in the west, I’ll be playing it as soon as I can get my hands on it.

Closing words

So, 2019 is almost here. To my surprise, there aren’t a lot of games announced for 2019. I’m rather curious to see what next year is going to bring. I have a gut feeling that 2019 will be a slow year for gaming that’s going to build up for a special 2020. There are a few games in 2020 I’m also really hyped for like Age of Empires IV and Beyond Good and Evil 2.

Then again, 2019 hasn’t started yet. It’s quite possible that a lot of games are going to be announced and that 2019 will still be an amazing year for gaming after all. Only time will tell.

In any case, I’m not going to ramble too much here. 2018 was an interesting year for me, but 2019 shows a lot of promise and I’m looking forward to the challenges that are life going to throw my way in the upcoming year. Of course, I’ll still be playing games and you will still be able to read about my adventures on my blog. So, thank you for taking your time into reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Publishing: Repentant is releasing on the 9th Augustus 2018

Repentant is a dramatic point & click adventure game with hand-painted art. 

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General information

Genre: Adventure, Puzzle
Platforms: PC, Mac
Players: Single-player
Engine: Unity
Developer: Anate Studio

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence. One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

Repentant is partially a sequel to the game Little Kite, but it can be played by a person who is not familiar with Little Kite.

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Features

– Explore atmospheric hand-painted locations with challenging puzzles

– Enjoy an intriguing story with an unexpected ending

– Listen to an amazing soundtrack by Abstracode and full English voice acting

Repentant now have a steam page https://store.steampowered.com/app/874370/Repentant/

Check out final video trailer https://youtu.be/gEBn_xNvZT8

Developer info

email: info@anatestudio.net – www.anatestudio.net
www.twitter.com/anatestudio – www.steamcommunity.com/groups/anatestudio
www.facebook.com/groups/anatestudio

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NekoJonez’s personal note

I have written a preview article about this game before. I’m very thankful for the developer reaching out to me when the sequel was in development. I’m a big fan of their work and I’m going to try to get a review or first impression article out when this game released on the 9th of August.

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Gamer’s Thoughts: Gaming Style & Reviewing

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The question I’m asking today is: “Does the gaming style influences the reviews of the games a reviewer played?” and more importantly, should that influence the review? How subjective or objective do you have to be to write a good review? Let’s have a chat about this topic. While I won’t be able to cover everything, I invite you to a discussion down in the comment section and who knows, a part 2 of this article might be written. So, let’s try and answer these questions. 

Gaming style & reviewing

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I recently finished Super Mario Odyssey. While it’s on my “write about” list, I haven’t written a review about it yet. Because I do have a big problem with it and that is the jumping controls.  Don’t get me wrong, they work amazingly, but I can’t for the life of me do those jumps using Cappy to go over further distances.

I have always been terrible at platforming. For my birthday, my best friend gifted me a copy of the game Celeste on Steam. A sort of Super Meat Boy inspired game where you climb a mountain while doing tricky jumping.

I didn’t get too far into the game before I got too frustrated with the game. I did enjoy myself and had a great time, but I haven’t played it too much since I closed it.

Now, how would I describe my gaming style? Well, I’m a jack of all trades. Since I’m a retro game collector, I play puzzle, racing, fighting, adventure, action, shooter… But, I don’t have a lot of genres I excel at. The genres I struggle the least with are puzzle & adventure games.

I also rarely to never play a game on hard mode. I can’t explain why, but I like to play games on normal mode and if I want more challenges, I play the game on hard mode. I think this is because I don’t want to get stuck in the game. I’m always afraid that when I play hard, I get stuck on a part that I have to do over and over again. I know that’s the point I’ll get frustrated and stop playing the game.

These are things that influence my review. Now, before we break open the whole Cuphead Demo thing again, where a reviewer was so bad at controlling the game; he was unable to get past the tutorial, I’ll always do research. For example, I wouldn’t criticize the Super Mario Odyssey controls too harshly because I wasn’t able to do the Cappy jump while almost every other reviewer was able to do it without an issue.

The gaming style influences the review for sure. That’s why I dislike reviewing games of the genres I rarely play. I only review games in genres I know I enjoy playing. Now, do I think that you need to be good at the game to review it? Well, that’s a tricky question. A very tricky question. More on that later in this article.

Objective vs subjective

maxresdefault.jpgShould you be objective or subjective in a game review? To be honest, I think you should be both. At least, that’s what I do in my reviews.

If I would be writing the Super Mario Odyssey review now, I would say something along the lines of: “While the jumping controls are excellent and work well, I wasn’t able to figure out how you do the dive and/or double jump with Cappy. Maybe I should look through the excellent list of tutorials again. Since I feel like I’m the only one who is unable to do that jump.”

If you stay 100% objective in a review, I dislike reading it. These reviews are playing it safe and don’t have any personality. I love reading and watching reviews because I want to know how somebody felt about a game.

Now, when does a review become a bad review? Well, I think I can explain my point with this example. What if I wrote this about the Cappy jump in Super Mario Odyssey: “The Cappy jump is too difficult to execute if you aren’t a master with the controls of the game. So, if you want to get these moons, you will have to make some frustrating jumps or grind for coins and buy them in the shops.” This is something nearing the edge of being a bad review.

I always recommend that you look up other reviews when you are creating your own. You can agree or disagree with what the masses are saying, but don’t assume things like: “you need to have mastered the controls of game X to execute Y.”

Now, does a reviewer need to be good at a game in order to be able to review it? Here are my two cents: sort of. I have seen various reviewers make the mistake of saying: “A game is easy or you can do X and Y to make things happen.” if they are very skilled with the game. This is a mistake because of one simple reason, not everyone has the same skill set as you.

256px-Indiana_Jones_and_the_Infernal_MachineToday I have been comforted by a perfect example. I showed my godchild how 3D adventure games work like Indiana Jones and the Infernal Machine. An amazing game that I know inside and out. A game I even dare speedrun here and there. Something that comes extremely naturally to me is running around in a 3D space and using Aa running start to jump over big pits. My godchild wasn’t able to make that jumps and had to try several times. Yet, she still enjoyed playing the game and wanted to see more of the adventure. And before you ask, I was 11 (or something like that) when I had beaten this game for the first time and my godchild is 15 at the moment of writing.

Now, would my godchild write a bad review of this game? Well, yes and no. She would complain about how strange the controls feel and how the enemies scare her in a 3D-space. I think those kinds of reviews aren’t bad reviews per se, to be honest. I don’t think that a reviewer needs to be able to be one of the best players to review the game but they shouldn’t be one of the worst players. I have actually declined a few review requests because I wasn’t able to even beat the first levels. I didn’t want to review those games since I felt I couldn’t do the game justice.

You should at least be able to perform all the basic mechanics of the game before you should review it. Otherwise, I think you shouldn’t review the game. Even when you write the review based on the input of other people who are good at the game or know more about the genre, you can have a malformed article, since the soul of the review isn’t there.

You can still enjoy a game even when you aren’t good at playing the game. Another perfect example is Pokémon. I just catch the Pokémon I like and use the same six throughout the whole adventure. I rarely swap my Pokémon for another one. When I have a water type in my party to beat the ground and fire, I’m happy. Even when it’s the weakest water type. This isn’t the best strategy and I always have a lot of trouble defeating the elite 4 or my friends in battle. Yet, I still enjoy Pokémon quite a lot. That much, that I still play it to this day. Pokémon Ruby & Sapphire and Gold & Silver are my favorite Pokémon games ever.

There is one huge thing that I haven’t mentioned throughout this whole thought exercise and that’s the goal of the review. In my opinion, you have two main types of reviews. One is the review to entertain and the other is the review to inform. Some people read reviews of games because they want to know if a game is good or not and/or if it’s something they want to play. Others read reviews because they enjoy reading them. I mostly fall in the latter category and I try to write for both categories.

Does the goal change the fact you need to be subjective and objective? No, not at all. The balance of the two changes. If you write a review to entertain, I feel like you can be more subjective. If you write a review to inform, you should be more objective.

Now, what’s a review to entertain and what’s a review to inform? That depends on the reader and which audience the writer is aiming at. I like people reading my content and coming back for other articles, so I try to make it as entertaining as possible. While I have seen reviews in the newspaper which are written to inform parents if the game is too violent or something of that nature. And the reader’s taste plays an important role here as well. I think that is self-explanatory.

Now, this was an interesting thought exercise. Should reviewers be good at a game? Well, the shouldn’t be the best player in the game but they shouldn’t be the worst. Should you stay 100% objective? No, some subjectivity in the article is good. So, what do you think? Let me know down in the comments. I’m rather curious about what you think and what you think about my opinion.

Thank you for reading my article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Publishing: NetherWorld: Kickstarter final countdown

logo_NetherworldNetherWorld embraces its last week on Kickstarter has raised more than 80% of its funding goal.

This dark and crazy adventure full of excesses and outlandish characters hopes to raise 5.000€ to finish its development. If the Kickstarter campaign overcomes the initial goal, its developers (Spanish indie studio Hungry Pixel) will add a Nintendo Switch Port, among other new features such as new scenarios, characters, and storylines.

With more than 220 backers and 5K Twitter followers, NetherWorld team faces its campaign home stretch looking for new supports, introducing NetherWorld physical edition and finishing the demo for Windows and Linux.
NetherWorld Kickstarter campaign ends on Tuesday, 20th March.

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THE GAME: NETHERWORLD

NetherWorld is a 2D horizontal side-scrolling pixel art adventure game, with an irreverent and sinister plot. Its protagonist will be involved in a surreal story after being abandoned by his wife and handling his misfortune with alcohol, drugs, and lust.

The player will be able to discover the sinister land of NetherWorld; explore its darkest corners, get along with weird NPCs, use flames and handguns to battle horrific bosses or just get drunk in a bar.

From the beginning, the main purpose of NetherWorld developers was to create something different, an unusual story with deeply eccentric characters and a pile of -apparently- ridiculous situations.
This adventure will have multiple references to great videogames franchises such as Dark Souls, among others. However, some of them will be only visible for sharp players.

In NetherWorld, most of the fights will be against final bosses, focusing on the story progression, dialogues, and relationships between the different characters.

Each final boss will have unique mechanics, ensuring epic and intense battles. To defeat them and help our black squid-like hero to get over his depression, we’ll have all kinds of weapons. However, sometimes we’ll have to use nearby objects or just flee as fast as possible. In broad strokes, NetherWorld’s dynamics can remind us of Shadow of the Colossus.

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General features
• Dark, bloody and twisted world
• Large variety of scenarios
• Deep (and surreal) story
• NPCs with their own behavior and evolution
• Epic battles against huge and grotesque bosses
• Tons of weapons and accessories
• Humor

Kickstarter – Trailer – Screenshots – Official SiteTwitterFacebook

Contact: info@netherworldgame.com

ADDITIONAL INFORMATION

Press reviews:

International media press:
• InfoGamer: http://infogamer.net/netherworld-irreverent-sinister-side-scroller-well-kickstarter/
• GumShoeGamer: (Interview) https://gumshoegamer.com/2018/02/25/signal-boost-netherworld/
• TGG: http://thegg.net/indie-games/the-brutal-2d-adventure-game-netherworld-has-launched-its-kickstarter-campaign/
• Miketendo 64: https://miketendo64.com/2018/02/21/netherworld-kickstarter-has-begun-aiming-to-come-to-switch/
• BigBossBattle: https://bigbossbattle.com/netherworld-grotesque-adventure-launch-kickstarter/
• EnomView: (3rd position) https://enomview.com/2018/02/20/indie-games-to-support-on-kickstarter-2/
• Retronator: https://www.retronator.com/post/171096092208/im-really-at-a-loss-of-words-here-netherworld-is
• Razors Edge Games: http://razorsedgegames.org/netherworld/
• Scorpzgca: https://scorpzgca.com/2018/03/05/check-out-the-kickstarter-for-the-upcoming-sidescrolling-game-nether-world/

Spanish media press:

• EUROGAMER: http://www.eurogamer.es/articles/2018-03-05-netherworld-el-juego-de-los-madrilenos-hungry-pixel-bsuca-financiacion-en-kickstarter
• Hobby Consolas: https://www.hobbyconsolas.com/noticias/netherworld-sexo-drogas-pixeles-indie-espanol-que-arranca-kickstarter-192116
• Alfa Beta Juega: http://www.alfabetajuega.com/noticia/made-in-spain-de-madrid-a-un-mundo-de-vicios-en-este-nuevo-proyecto-d-120374?page=0%2C0
• Nivel Oculto: https://niveloculto.com/netherworld-amor-grotesco/
• Isla de Monos: http://islademonos.com/estudio-madrileno-hungry-pixel-busca-financiacion-juego-netherworld/
• PCM Games: http://www.pcmgames.com/conociendo-juego-espanol-netherworld/

About Hungry Pixel

This mad idea came up from Daniel Barreno’s mind, creator and developer of NetherWorld. A short while after, Isabel Armentero joined the project to provide the game with her amazing art and design abilities. Together they founded the indie studio Hungry Pixel, where they work hard to make NetherWorld a reality.

 

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Creative Christmas #9 – Holiday Gameplay

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Today in the collab with LaterLevels, I have to answer another question. A question in a series called “Creative Christmas” and I still don’t have a theme for my articles yet. So, what should I do? Should I just give up finding a theme or should I keep looking? Maybe I should sit down on the sofa and think about it… Perhaps a great idea will come to me. But, I think better if I play a game. So, it might be a great idea that I take this controller and start playing this game. What was the question today again?

 The presents have been opened and dinner has been eaten, so you’ve got a bit of time for gaming while Gran is snoozing on the sofa. What’s the best video game to play during the holidays?

wargamesSo, what’s the best game to play during the holidays? Well, I prefer longer games to play during holidays. Games that can take you a couple of hours or days to complete. If you would finish a game too soon, what else should you play during the holidays?

In the past, I used to play one game and fully devote my time to it. Even when I had such a big collection, I wanted to see everything that game had to offer before I went to the next one. Nowadays, I play a lot of different games in a week. That has two reasons, first of all, I like the variation in what I play in a week. One day I feel like playing an RPG game and another day I more like playing a puzzle game.

So, what game can hold you over during the holidays? Here is a list of games that can be great time wasters to play during the holidays.

One,  a sandbox game like Minecraft or Terraria. Since these games have a randomly generated world, there is always something new to discover. Personally, I prefer Minecraft over Terreria, since I enjoy the more relaxed focus of Minecraft compared to the bosses and such in Terreria. I’m not saying that Terreria is bad in any sense of the word, I enjoy Minecraft more.

817pmfOZsTL._SL1500_.jpgTwo, an RTS game like Age Of Empires III or Europa Universalis IV. I can enjoy myself a lot of rounds in RTS games. Every time I choose a different nation to play with, the game will go completely differently. Even when I choose the same nation twice. I really enjoy the gameplay of RTS games, even while I’m not the best in the combat system. I’m also unable to beat the AI at the harder difficulties. But, honestly, I don’t really care. I’m enjoying myself and that’s all that counts.

Three, an (open world) RPG. It speaks for itself that an (open world) RPG can give you hours upon hours of fun. I’m talking about RPG’s that have multiple endings like Stella Glow or Mass Effect. But, games where the focus is more on the open world also count in this category like Breath of the Wild or Fallout.

Four, party games like Mario Party or Mario Kart. I mean, do I even need to explain myself here? Games that you play while you are together with your family and/or friends?

I think I could make this list a lot longer, but the question is: “what’s the best game to play during the holiday season.” I thought about it for a while, and to be honest, I think there isn’t one single game that fits the bill perfectly.

I use the holidays as a way to either catch up with my backlog or to have long playing sessions of games I wanted to complete.

Also, the answer changes each holiday season I think. There are a few games I replay each and every year because the nostalgia is just too strong. Games like Phantom Hourglass, Indiana Jones and the Infernal Machine and the Zelda Oracle games are perfect examples.

You know, this will sound extremely cheesy, but I think it’s best that you play a game that you enjoy and can relax with. The holiday season is a time to be happy and relax. Even when it’s together with family and/or friends. Just make amazing new memories and perhaps you will be able to find that one game you can play during the holiday season. The game that can have that kind of a special meaning to you.

So, that’s my answer. Told you it would sound cheesy. I do hope you enjoyed this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.