Tag Archives: great

Review: Little Kite (PC) ~ Daddy…

Little Kite Logo

Steam store page

Today, I want to take you on a journey. A journey that tells the story of an unsuccessful family of three. Beware, this game handles have themes that might trigger some people. This game contains family violence and alcoholism. So, if you are sensitive to that, I highly recommend that you proceed with caution since this game doesn’t back away from using these themes. Thanks to the developer, I got a review code for this game. This doesn’t mean that the developer censored anything about this article. This article is completely my opinion. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below!

The intro is strong in this one.

Little Kite (3)When I was playing this game and when I was taking notes, one of the first things I wrote down was that this game has a strong intro.

The game doesn’t have any voice acting, but the voice samples used in the introduction and the cutscenes between chapters make the game even more powerful.

For real, the game drew me in with the introduction alone. I’m quite a big fan of point-and-click games and this game doesn’t disappoint. The story takes some interesting turns and I really got interested in the characters.

The story is pretty well written and the pacing is good. The only thing that I would change is the fact that in almost all dialogue boxes, the final “.” or “!” is missing. It just something I found annoying while I was playing this game. Sometimes the “End” option to exit out of a dialogue tree was written in “end” instead of “End”. It’s those little details that can annoy me but I think a patch can fix.

Something that I really liked in the launcher was the fact it recognized that I had two monitors running and I was able to choose which one I was going to play the game on. One thing I didn’t like was that the game doesn’t pause when it loses focus. I was writing the article while I was playing the game and taking notes, and the game didn’t pause when I clicked on my word document on the other screen.

In some cases, I was also under the impression that the text automatically went to the next dialogue instead of waiting for a click. While I have seen it happening here and there, I wasn’t able to recreate it.

Pretty mess

Little Kite (2)Visually, this game is amazing. I really like the art-style in the game and the comic book cut scenes are just eye candy. If you enjoyed the games like Hotel Dusk or Trace Memory, you will love the artwork and gameplay of this game.

The UI is extremely handy too. The cursor turns red when you hover over something that is interactive. For some puzzles, you will have to pick some objects that are in the background. But don’t worry, you are able to click on the eye-icon in the bottom left corner to show all hot spots.

Speaking about the puzzles, they are all set in reality. Something I found really strange is the fact you can still interact with objects of puzzles that are already solved. For example, you need to trade something for an action figure. When you found the right toy and trade it with him, you can still trade toys you find with him later. I found this pretty strange. This could be fixed with either changing the dialogue to adjust the fact that the puzzle is already solved or make those objects not being able to be clicked. But let’s be honest here, this is a nitpick.

Something that could be disappointing to some players is that this game is rather short. If you know what you are doing, this game is only about an hour long. Personally, I don’t mind it. Since the story that’s being told is told in a pretty strong way and the message it brought is really memorable.

You would think that this game would be pretty easy since it’s over in an hour, but you would be mistaken. The puzzles are pretty clever and for some, you will need to use your point-and-click skills to the max. Thankfully, there aren’t any puzzles that require moon logic. Some puzzles also have an explanation on what you need to do to solve them, but they don’t tell you the solution outright. This is a good thing.

There isn’t a hint-system in this game as far as I can tell. But if you keep focusing on what you need to do and what’s stopping you from achieving said goal, you won’t get stuck too soon.

For the people who are interested, this game has Steam Trading Cards. You will need 7 of them to craft the badge and you get 4 cards dropped during gameplay.

Some minor tweaking

little-kite.jpgTo be honest, I feel pretty mixed about the saving system of this game. While I’m glad that this game has an autosave feature; I’m pretty sad that I can’t save just after solving a puzzle.

But that’s a minor issue again since the game automatically saves when you start a new chapter and that happens frequently enough.

Speaking of saving, something I think would be nice is that when there is a save file present, that the default option is “load” when you enter the main menu. In the current version I played, v1.09 is the default selection “new game”.

This game has the same problem that Rogue Quest: The Vault of the Lost Tyrant has.  In some cases, when you double-click on an item that is on the other side of the room, your character teleports to that location, skipping the walking animation. This caught me off guard on several occasions. It just feels so unnatural since the animation in the game is pretty well made.

The soundtrack and sound design of this game are pretty good. The soundtrack of this game really fits the mood that has been set by the game. While there is nothing memorable, the soundtrack really helps the atmosphere of the game. Also, you can buy the soundtrack on Steam. You can be sure that I bought that directly when I saw it!

Something pretty strange I found is that the Steam Overlay bugs out when you play the game in full screen but not in the full resolution of your screen. My laptop has such an awkward resolution… But, this is another nitpick since when you play it at full resolution, this issue isn’t present.

Something I don’t like to say is that this game is made in Unity. I know that Unity has a bad reputation since a lot of bad games were created in it, but I think that this game is a perfect example of a good game created in Unity. So, please, don’t let this be a factor that makes you not want to play this game.

The game is also translated into various different languages. They are Russian, Ukrainian and Dutch. So, if you want to play this game in your own language, you can. Personally, I think it’s a strange selection of languages, but I’m under the impression that more languages are coming in the future.

Currently, this game is 7€ on Steam. To be honest, this is a rather cheap price. For real, this game is a steal for that price! And let me summarize why.

Conclusion

The bad:

-Some minor typo’s at the end of the sentences.

-No manual saving.

-The default option in the main menu is new game.

 The good:

+ Amazing story.

+ Great visuals.

+ Great puzzles.

+ …

Final thoughts:

I really enjoyed myself with Little Kite. I was a game I’m glad that I experienced and reached out to the developer to cover. Thank you so much for giving me a code for this amazing experience.

I bought myself the soundtrack and I hope that thanks to this article, other people are convinced to give this game a go.

While it handles some heavy subjects, that can be very sensitive to some people; I think it’s handled in a respectable manner.

You would think that this game would be bad if you look at the price of the game, but this is only another reason why you shouldn’t judge a book by its cover or a game by its price.

Score: 80/100.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to see you in another article but until then, have a great rest of your day and take care.

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Publishing: Egyptian Adventure Game Mirrors Recent Great Pyramid Discovery

MOSELLE (SAINT LOUIS), Missouri, Dec 4, 2017 — The recent Great Pyramid discovery mirrors hidden chambers already explorable in the historical fiction epic adventure game Riddle of the Sphinx, currently funding on Kickstarter (http://kck.st/2A7QUbY). 

National Geographic (http://on.natgeo.com/2z7CjiL) magazine stated that the mysterious void just discovered will not be explorable, since there are no known corridors connecting the Grand Gallery to this “void.” Coincidentally, the Riddle of the Sphinx adventure game has mirrored these staggering developments and allows players to freely explore these new chambers.

Old World Studios (http://oldworld.studio), the developers of Riddle of the Sphinx: The Awakening (http://riddleofthesphinx.com), conducted a tremendous amount of research, to make an adventure game that modeled all of the existing monuments and chambers to exact specifications. But they went even further by building access to the many speculated hidden chambers and corridors thought to be within the Great Pyramid.

Charlie Tobler, co-developer and lead programmer, said: “We took some artistic license, of course, but much of what you explore is true to life as if you were to explore the Great Pyramid and Sphinx in person. Now people can experience one of the seven wonders of the ancient world, without all the red tape and expense involved in an expedition of that magnitude.”

“Riddle of the Sphinx came about because Karen and I wanted to explore what lay beyond the existing tombs and chambers in the Great Pyramid. We started with actual archaeological discoveries and scientific speculation and turned those into virtual-reality in Riddle of the Sphinx,” said Jeff Tobler, original co-designer/developer.

A recent Facebook comment reads, “Thank you for Riddle of the Sphinx. As a kid playing this game was pure magic.”

Another player emailed with this father-son recollection, “I have played many adventure games over the years… but [Riddle of the Sphinx] is one of the best (maybe the best) ‘adventure’ I have ever played. The best part for me was… to have my five year-old son… eagerly waiting in anticipation what was going to happen next in the pyramid… I was also amazed at the accuracy of the Great Pyramid.”

The new version is currently funding on Kickstarter (http://kck.st/2A7QUbY) and is slated to be released in September 2018. But the development team is offering a limited release Ancient Egypt’s Mysteries Revealed eBook and the official game soundtrack before Christmas for those who pledge to support the project at the Graffiti level and above!

Kickstarter

If you are interested in virtually exploring the mysterious void found in the Great Pyramid, head over to https://www.kickstarter.com/projects/jefftobler/riddle-of-the-sphinx-awakening-discover-lost-tombs to get your hands Riddle of the Sphinx or more information.

Jeff and Karen Tobler founded Old World Studios (http://oldworld.studio) with the vision of allowing the exploration of real and fictional “old worlds” virtually through realistic and captivating adventure games. Now, with Charlie and Marta Tobler, their son and daughter-in-law joining the team, they have decided to take their epic adventures to the next level, allowing both new and veteran explorers to experience the wonders that have mesmerized players worldwide. Old World Studios is a subsidiary of LifeTree Games, a company with the purpose of providing exciting, yet wholesome, entertainment.

Publishing: The Riddle of the Sphinx: The Awakening in HD on mobile devices – Kickstarter

Explore the Great Pyramid and SOLVE the Riddle of the Sphinx: The Awakening in HD on mobile devices and more!

Jeff and Karen Tobler, along with Charlie and Marta Tobler, their son and daughter in law, are “rebuilding” the Giza Sphinx and Great Pyramid — one of the Seven Wonders of the Ancient World — in enhanced HD resolution in newly rendered, breathtaking environments. The adventuring family has turned to Kickstarter to fund their epic Historical Egyptian adventure re-make.

MOSELLE (SAINT LOUIS), Missouri, Nov 1, 2017 — Old World Studios announced the launch of Riddle of the Sphinx: The Awakening. Husband and wife teams, Jeff and Karen Tobler, along with Charlie and Marta Tobler, have turned to Kickstarter (https://riddleofthesphinx.com/kickstarter-launch) to fund this epic Egyptian adventure.

Riddle of the Sphinx is an epic adventure game that takes the player through the compelling archaeological ruins and history of ancient Egypt while uncovering age-old mysteries surrounding the Great Pyramid and Sphinx.  Players of all ages will have access to amazing life-like 3D environments in this larger than life archaeological adventure game.

Set within and around the ancient Egyptian monuments, Riddle of the Sphinx is backed by years of extensive research and painstaking recreation of the existing Giza Plateau, Great Sphinx, and Great Pyramid — one of the existing Seven Wonders of the Ancient World. Major levels of the game involve exploring real-life archaeological finds, then taking those discoveries to the next level. Players assume their role as close friend and confidant of famous archaeologist Sir Gil Blythe Geoffreys as he excavates the site of the Sphinx. The tale begins as Sir Geoffreys realizes he has unwittingly unleashed an ancient curse while translating a key scroll. Sir Geoffreys dies, and the scroll mysteriously disappears. The player’s task is to locate the missing scroll, finish Sir Geoffrey’s translation, and solve the time-worn puzzle before . . . well, we won’t spoil the intricately woven plot.

What took the ancient Egyptians half a million workers and decades of grueling manual labor to complete, Jeff and Karen originally completed in just under 6 years. But now, they are utilizing the latest in 3d rendering software to create absolutely stunning settings for the game’s epic storyline, bringing an even more realistic immersive experience to exploring the Sphinx and Great Pyramid, as well as the huge scope of historical discoveries including hidden corridors, lost tombs, and secret chambers that tie to a larger mystery… a riddle.

“One aspect of Riddle of the Sphinx that intrigued me was the age-range of players who were impacted. It surprised us that parents were playing with their children, older house-bound players could ‘escape’ through the game and even long-distance engaged couples played over the phone. It was really encouraging that Riddle of the Sphinx was the tool for people to share time with each other and create lasting memories. We are excited to see new relationships forged and more memories made with the new real-time 3d version,” said Karen Tobler, Co-Creator of Riddle of the Sphinx.

“Riddle of the Sphinx is the ultimate Egyptian adventure game with realistic megalithic monuments, lost tombs, hidden corridors, and sacred artifacts pointing to solving the Riddle of the Sphinx… it’s a game where everyone can become the adventuring archaeologist that we all secretly want to be,” shared Jeff Tobler, co-developer of Riddle of the Sphinx.

Old World Studios is offering unique Kickstarter pledge rewards to backers of the Riddle of the Sphinx: The Awakening.

For more information visit https://riddleofthesphinx.com/ or their Kickstarter campaign https://riddleofthesphinx.com/kickstarter-launch

About Old World Studios

Old World Studios is the adventure game division of LifeTree Group, LLC (originally Omni Creative Group, Int’l). In 1994, the husband-wife team, Jeff, and Karen Tobler began work on Riddle of the Sphinx, a project that started as a means to virtually explore the Giza Plateau, Great Sphinx, and Great Pyramid. The story grew to include the fulfillment of the many theories, lore, and myths of secret chambers, hidden corridors, and lost treasure associated with the Great Pyramid — the response was phenomenal! Riddle of the Sphinx and its sequel The Omega Stone continue to be sold and played worldwide.

First Impression: Computer Tycoon (PC – Steam) ~ Computers Everywhere

ComputerTycoonLogoOfficial steam pageOfficial website

It’s no secret that I’m studying to become a computer science guy. My biggest dream job is that I can be the IT guy for a big school or group of schools. There is just something about tech and education that I adore. Not too long ago, I found a game called Computer Tycoon on Twitter. When I saw it, I got interested quite fast in the game. This game can be an educational game about how the computer industry works and things like that. This is just great, so I got in touch with the developer and we talked back and forth. So, the developer provided me with a review code for this game and said that I was free to talk about my own opinions. So, even when I got this game for free; this review is all my opinion.

Note: This game is still in Early Access, but the developer wants your feedback to improve the game! Most of this review is based on v0.9.1.20.

Note: Just recently, this game got MAC support. But, I’m a Windows user, so I reviewed this game on Windows.

Starting out!

ComputerTycoon Screen1.pngIn this game, you play as a young fellow that is looking to start building computers and selling them. Your goal is to build a big computer empire. When you are just starting out, I highly recommend that you disable almost every opponent.

You start in the early ’70s. You are greeted by an informative message from the developer. The information displayed in this information box is quite helpful to get you started. I highly recommend that you read it.

Then you pick a country to get started. Think before you pick a country since this will decide how your game is going to play out. Also, choose your starting country depending on the stats of the country.

By default, you get a random world. That means that all stats of the countries are randomized. So, in one game, Sweden can be a rich country looking for features on their computers and in another round, they can be a poor country looking for more ease-of-use in their computers.

So, after you picked your starting location, it’s time to create your office and a place to build your computers. Build an office and a factory. After that, you start creating your own computer. Add as much as you can but try to avoid making the computer too expensive.

After that, sell your first computer and try to expand your company and improve your technology. Keep in mind that you can set up your new computer when you have the time paused.

I hope with these helpful tips you can get started and enjoy the game. While it’s quite helpful if you know about how computer work and what part does what, it isn’t really needed. The developer provided a lot of explanation and tooltips in the game that explains things when you don’t understand what you are doing.

If you think that games today are easy, you are in luck. This game provides you with a lot of challenge. Depending on how many opponents you picked and the difficulty setting, you will have to think on your feet.

Whenever something requires your attention, like you need to upgrade your factory, you will have a voice sample playing. I think this can be expanded a little bit. There are deaf people on this planet and I think it would be lovely if these things show in a text box like other things. Yet, I must say that the voice acting is very nicely done.

Clicking around

ComputerTycoon Screen2.pngThe most important thing to play this game is your monitor and your mouse. You barely use your keyboard in this game. I would love some shortcut keys in a feature version, like “W” to open the world map or “R” to open your research tab.

Visually, this game looks great. When building an office; it raises out of the ground. I really like the visual presentation of this game. I wish there were a few more character portraits for me to choose from while starting a new game.

The UI of the game is good. Do remember, that this game is still in early access. So, some parts of the UI might look unpolished. Just report them to the developer on the Steam forums. He is a great guy and really listens to what the people who play are saying about his game.

In addition to that, he asks frequently for the player’s input. For example, where he asks where players get stuck to improve the tutorial. I already gave him a few suggestions right before I have published this article and I think they will get into the game.

Personally, I recommend playing this game in full-screen. It makes the UI better in the current versions of the game.

This game has an autosave feature. You get notified when this game has automatically saved. You can always save from the pause menu and give your save file a unique name.

The soundtrack of this game is very good. The soundtrack really fits the atmosphere of the game and I’m thinking about adding some of the tracks to my playlist.

I highly enjoy playing through this game and when I have the free time, I boot up this game and start playing it. Like I said earlier, I recommend that you play this game when you aren’t tired. Since this game requires your concentration.

Flaws and such

ComputerTycoon Screen3.jpgThe gameplay is fun, the music is great, the UI is good and the game provides a good amount of challenge. The game gets regular updates to improve the things that the community tells him. But, does the game have flaws are things it should improve?

Here are a few things I think can improve to make the game more enjoyable or that frustrate me about the game.

One, in my first playthroughs, I got heavily discouraged seeing how fast the rival company was in “owning land”. The whole map was colored in my rival company’s color in a matter of minutes. I think the AI is a bit too smart in that front.

Two, I think that the “hardware” menu needs the most polishing up before the game goes out of early access. There should be more filters so you can look more easily for parts of a computer you took off the market. Also, I think it would be handy if you could “bulk-archive” (Archive more than one piece of hardware at one time). Finally, I think that the order of the list should be a piece of hardware instead of the seemingly random mess it is now.

Three, make the text more readable. Some parts of the UI aren’t readable. Especially on some screen sizes, the text flows together into one big blur. Or when something is crammed into a box, like “United Kingdom”. Thankfully, this is something the developer knows about and is going to fix.

Four, building a computer can be a real mess. When you click on “RAM” to add RAM, you can build a new piece of hardware. Now, I can pick any part of a computer. Even a hard disk for example. When you try to add the wrong part to the RAM, it goes to the right place in the blueprint. I honestly think that this part of the can be polished up and made easier.

All in all, most of the flaws I find in this game are fixable. For real, once I understood this game and its little quirks, I got addicted. This game is a lot of fun for people who build the computer and are looking for a new tycoon game to play.

The more I play this game, the more I’m amazed by the quality of this game. I always say that a game has a lot of potentials, but this game sure has it.

When the game is more polished up and fixed the things that irritate me, I think that this game might become a game I will play whenever I have that tycoon itch.

I really urge everybody to support the development of this game. Buy a copy, since it’s quite cheap on Steam. You get a lot of value for your game and you get a developer who listens to the community and tries to improve the game so that as many people as possible can enjoy this game. He doesn’t need to do a lot to make me enjoy this game since I’m already doing that!

That’s everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impressions: Suicide Guy (PC  – Steam) ~ How Do I Die This Time?

Suicide Guy 1Steam page

In most games, your goal is to accomplish a goal alive. Yet, there are a few games that challenge you to do the exact opposite. This is one of these games. Your goal is to try and die in your dream to hopefully wake up and catch the beer you dropped. So, will this guy be able to drop his beer before it hits the ground? Full disclosure, I got a review code for this game. So, with that said, it’s time to talk about this game. As usual, feel free to leave a comment with your opinion/thoughts on the content of this article and/or the game.

Note: for this review, I haven’t fully beaten the game, that’s why it’s the first impression. Also, I have played v1.2.1 released on September 18th.

The tavern hub

Suicide Guy 2Like I said in the introduction of this article, the goal is to die in each dream to try and wake up so you can catch your falling beer. The story is basic but it fits the theme rather well. This game is a hybrid of a puzzle, action, adventure and platform game. The story takes a backseat for most of the game and honestly, I’m glad for that.

I expected much worse things when I heard the title. I expected the story to be about a highly depressed man who wanted to die as quickly as possible. But the story is lighthearted and that makes the game even more enjoyable.

So, after the first dream that acts like a tutorial, you get sent to the hub world. The hub world is a big tavern with all the tables a separate level. The level you have to beat will have a light shining on it, all the beaten levels will have their icon without said light. I really like the hub world since on the monitors you still see your main objective, wake up and catch that beer.

The hub world also helps build the character you play as a bit more. I’m under the impression is a somebody who owns his own tavern at the side of the road who is on holiday watching TV. Or perhaps, I might be looking way too much into this.

The icons you see on the tables is also a quick representation of what the level is going to be about. You can also see if you have collected the statue of that level. When you have found the hidden statue in the level, it will be displayed on the table. I really like the design of the statues, since the pose has always something to do with the level theme.

I have two issues with this hub world and that is the in some occasions, the sound effect for the level doesn’t start playing when you quickly walk between levels.

The second issue I have is with the placement of the levels. Levels 1 to 7 are placed in such a strange order; levels 1,2,3 and 7 are placed on one row and 4,5,6 are placed on the other row. I personally place them in a more linear order. The reason why I talk so much in-depth about this is that from level 7 to level 25, it’s all placed in a linear order. So, why not the first few levels.

How shall we beat this level?

Suicide Guy 3The goal of each level is simple. Find the end of the level to try and commit suicide. Like I said before, in each level, you have a statue to find too. This is optional as far as I know.

Once you collect the statue, it stays collected. So, if you didn’t find the statue the first time, you can enter the level and find it. You don’t have to beat the level to keep the statue. Most of them are in plain sight and if you explore just a little bit, the statues are easily found.

I really love the theming of each level. Some levels are even a reference to other popular games or movies. There is even a level based on Indiana Jones, my favorite movie series!

Visually, this game is very pretty. I think it’s a quite impressive display. The only thing I don’t like about the visual presentation when you crouch and you look up, you see what I think are the tops of the arm models. I have seen this for the first time in the 8th level.

The animations are also great. You can see a big visual difference between the graphical settings. I ran the game on high settings since the normal settings had some elements that I didn’t like too much. The shadows for example where too blocky. If you can avoid it, don’t use the lowest graphics settings. The lighting engine goes banana’s then and makes the levels too bright. The game has rather low system requirements, so I think not a lot of modern computers will have trouble with it.

There are a few areas that could some polish visually. Some parts of decorative walls aren’t solid and sometimes the skybox is shown in-doors. Most of the times, these problems are quite minor and will only annoy you if you look for them. I have notified the developer of all instances I found.

Shall we catch that beer?

Suicide Guy 4This game has controller support. I haven’t tested it out with my controller, but I have played the game using a mouse and keyboard.

One annoying thing about the controls is that you can’t rebind them. This isn’t such a big issue if you use QWERTY-keyboards. Sadly enough, here in Belgium, we use AZERTY keyboards so I was annoyed that I had to change my keyboard language to QWERTY to easily play the game. If this could be fixed, I would be a very happy camper.

The UI of this game is pretty good. I have only one complaint, I think that the “select level” button in the main menu is not needed. The hub area covered that already.

The biggest problems with this game are the awkward items and jump controls you must get used to. The problem with the item controls is that the “pick up items” button is a physical button and the “use items” button is the left mouse button. I think it would be better if either both are buttons or both actions use the mouse.

The problem I have with the jumping is that you don’t always know if the character is going to grab and climb up a ledge or not. Maybe a bit more of a visual indicator would be helpful. In most levels, there isn’t a lot of jumping that you must do. So, it isn’t that big of a problem since you get used to it quickly.

Each level isn’t too long. If you know what you are doing, some levels can be beaten in 1 or 2 minutes. In addition to that, if you screwed up and got stuck somewhere, you can easily restart the level without losing too much progress.

If you commit to it, you can beat this game in an afternoon. The game doesn’t take longer than 2 and half hours to beat. This makes the game ideal for speed running. I think that this game would be better if there is a “speed running mode”, where there is a timer in the bottom of the screen and after you have beaten the game, you see a results screen that you could possibly share online, on how fast you beat each level and the entire game.

One thing that I missed in this game is a sort of hint system. One time, I was really stuck on the Mario level. I didn’t want to look up a walkthrough, but I did want a hint. It took a bit too long to figure out what I had to do to climb up to the second ledge.

The soundtrack of this game is excellent. You also can get the soundtrack for the game data folder. If you enjoy the soundtrack, you can listen to it everywhere you want. Something quite unique is the fact that the music plays through the radios scattered around the level. You can pick up those radios to take the music with you or shut them off if you don’t want to hear the music. Pretty great mechanic.

This game isn’t too difficult, once you figure out what you should do, it’s straightforward. This game can be challenging when you don’t see the solution, but overall, it’s quite simple.

There are also Steam Achievements and Steam Trading Cards for those who are interesting in those.

So, that’s everything I wanted to say about this game. I can’t wait to fully beat it myself. Currently, I’m halfway done. If I had to give a score of what I played so far, I would give the game a 7/10. This game is a very fun game but it’s rather short. It’s ideal for casual players or gamers who want to play something quick and different. Also, for the cheap price tag of 5€, you can’t complain. This game has a lot of polish and soul put into it and it’s a bargain for that price.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, take care and have a great rest of your day!

First Impression: Coffe Noir (PC) ~ Detective Business Educational Game

caffeenoirOfficial website

It’s quite clear from the fact that I’m writing a gaming blog that I love games. I also work in a school secretary. Now, I came across this recently translated game that combines both worlds called Coffee Noir. Yes, this is an edutainment game. This game is developed by Doji Educational Innovations, a Poland-based company that specializes in educational and training tools. This game is browser based, so no installs needed. So, I have played this game for a few hours and I’ll describe in this article my thoughts about the game. This is my first impression of this game, which means I haven’t finished the game. As usual for my articles, feel free to write a comment with your opinion on the game and/or the content of this article.

Solving that crime

caffeenoir1First, before I forget to mention, the version I played was the version that is meant for casual gamers. That’s also the version I linked at the start of this article. If you want to know more about the educational side of this game, feel free to visit this website.

In this game, you play as a private detective solving crimes. Your name is Arthur Oliver. You try to solve a disappearance case and you go undercover as a boss of a coffee producer to try and get in contact with the suspects who could have kidnapped your client.

In this game, you will learn a lot about various topics like business management, economics, negotiation and many other skills. The developers created a video with more information about the story and the game, which you can see here.

The original language of the game is Polish and it’s recently translated into English. Due to the high amounts of text, I can forgive some parts of the game not being translated. While I was playing this game, I screenshotted the areas where I still found some Polish and mailed them to the developers. They replied a day later and they said they are going to work on it.

Another issue that I ran into is that in multiple areas the textboxes overflow. What I mean by that is that the text continues outside the UI. It’s a shame since this game looks great visually. I also notified the developers of this issue and they said that they will work on that as well.

The presentation of this game is well done. It didn’t take long for me to find my way in the UI. When I wanted to adjust some sales settings, I had to click on “sales” and I was there. The only thing I couldn’t find easily is an overview page of all my income and expenses. That would be a great tool in this business simulation.

Visually, this game looks great. Most of this game looks like it’s drawn by hand. I like the art style that is used in the game. I sometimes forgot that this game is an educational game and I was enjoying myself and if you can achieve that, you know you are doing a good job.

Something I wasn’t too fond off is the music. Don’t understand me wrong, it’s good music, but there isn’t too much music in the game. And when I heard the same music track for the 6th time, I got bored with it. So, I muted the music and played my own music in the background. The sound effects in this game weren’t muted, and thankfully so, since they add so much atmosphere to the game.

Still in development

caffeenoir2If you visit their IndieGoGo campaign, a campaign they ran in 2016, they said that there is still much in the pipeline for this game. A year after the IndieGoGo campaign we got the English version of this game. Now that it is released, we will get one major new feature in late 2017 and that is voice acting.

That’s something that the version I played lacked. The game sometimes felt boring due to me clicking in some many menus and reading so much text. If there were more voice acting and more animation on screen, this game would be more interesting to casual players. But, we should wait and see before we give our final judgment.

Something I applaud in this game is the fact that the educational parts aren’t forced upon the player. If you want to try your own strategy to finish this game, you are free to try. The game doesn’t stop you with annoying math puzzles you must solve before you can continue. This is how edutainment should be, since this way you teach players about something and they have fun. An example is that when you want to train your employees, you must finish the short test to gain a bonus with that employee. Don’t worry, you get the chance to read through the theory before you take the test. I was also happy that I could access it in negotiations since I could look up terms and theory of things I didn’t know.

Another big plus in this game is the handbook and wiki. In the handbook, you can find many pages with usual information about psychology and other usual topics that can aid you in solving the case. While I studied economics in high school, I don’t know a lot about psychology. And this way I don’t have to look up all the information.

Also, the wiki is quite handy to have nearby. When I forgot how to do something or how something worked in the UI or what something meant, my answer wasn’t too far away in the wiki.

This game also has a tutorial. The tutorial itself is quite long and holds your hand throughout the whole process, it’s highly recommended that you go through with the tutorial since it teaches you the game mechanics. The first time I played this game, didn’t end well. I tested my skills without following the tutorial.

Opinion of a teacher

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As I said in the introduction of this article, I work in a school. But I also have some experience in teaching classes. This game would be great to use in an economics class. I wonder if the educational version of this game is different since you could use this game in two very different classes and it would be a shame that teachers didn’t use this game. I can imagine that teachers don’t use this game because, for example, an economics teacher doesn’t want that students have to bother with psychology in the economic classes.

This game isn’t for everybody. If you don’t enjoy mystery games or tycoon games, I would skip this game. If the videos from the developers interest you, give this game a try. This game is rather interesting.

There is a lot of replay value in this game. Since you can tackle the business side of things in some many ways, each playthrough is different from the last. So, no playthrough will be the same. Unless you do it on purpose of course.

Before I wrap up this article, I want to thank Doji Interactive for giving me a free copy of this game to test out. Thank you for putting this game under my attention. I have been playing this game here and there and I have been enjoying myself. When I wrote this article, a lifetime account costs 9,99 USD which is extremely cheap for the content you get in my opinion. Before there is confusion, this isn’t a paid article.

Conclusion

This game has a lot of potentials. When I have more time, I certainly will finish this game. This will most likely happen in my summer break. Most things I missed in this game like voice acting are things on the to-do list of the developer.

So, this game will only keep improving in the future and I can’t wait to see where it goes. If you are interested in mystery games and tycoon games, I would highly recommend checking the official website of this game since it’s a great game in my opinion and I can’t wait how this game is going to evolve.

Before I say goodbye, I should add something. The developers told me that in the coming months, there will be some updates and patches to the game. Another reason to get excited about the future of this game!

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing this article. I hope to be able to welcome you in another article on my blog, but until then take care and have a great rest of your day!

The Blogger Recognition Award

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Three years ago, I got an award from Allaweh. In 2014, I got an award as well. Last year, I was put onto a list of the top 100 bloggers according to FeedSpot. And now I have been selected for a new award! I have been selected by GamersUnitedGG for the Blogger Recognition Award. So, thank you! Go check GamersUnitedGG out. So, give them some love! 

A word of thanks

It might sound like a cliché, something that every blogger or content creator will say. Thank you for the recognition. Thank you for all of this. I seriously mean it. Remember, I write this blog as a hobby of mine. I spend a lot of time researching and playing games so I can write about them on my blog.

You get a special kind of amazing feeling when you get selected for an award from a fellow content creator. Since, in my opinion, those are one of the pickiest audiences out there. They always have things you could improve amongst other things.

But that’s beside the point, now it’s my time to shine a bit. So, yeah.

Here are the award rules:

  • Thank the blogger who nominated you and provide a link to their blog.
  • Write a post to show your award.
  • Give a brief story of how your blog started.
  • Give two pieces of advice to new bloggers.
  • Select 15 other bloggers you want to give this award to.
  • Comment on each blog and let them know you have nominated them and provide the link to the post you created.

How did my blog start?

I’m quite sure I explained this story several times before. But hey, it doesn’t hurt to tell it again.

As a kid, I always dreamt of making something to entertain people. Around summer 2010, I was surfing on the internet. That evening, I had a party to attend to. There were a lot of people, I hadn’t seen in years. And I had to tell the same story over and over again. When I got home, I got so tired of it and I decided to create a blog so I can share stories from my life without having to write essays on Facebook.

But, blogging got it hooks placed its hooks into me pretty fast. It didn’t take long before I decided to write game reviews amongst other things about games. I even got into an argument of some sorts with a TV-station. But that story, I have already told in an interview I did some time ago.  I have already told in an interview I did some time ago.

Due to some personal things, I had to remove my blog. According to my archives, I started that blog in July 2010 and I deleted May 2012. But I was never really able to let it go. So, after a break of a year, where I mostly created YouTube videos (that got deleted as well because they were too bad), I restarted writing. All thanks to the reboot of the Tomb Raider series!

My advice to (new) bloggers

Because I felt like it, I will give a bit more advice to new bloggers. This is what I think could help new bloggers out!

  1. Stay true to yourself. Seriously. Don’t force yourself to write or to create content. People will start to notice when the soul of your content leaves your content. Also, don’t always write about something because it’s a hot topic and other people are talking about it. Unless you want to do it professionally. Because you only get some temporary attention. For example, I’m a big Legend Of Zelda fan. It would be very easy for me to write about every new detail about the upcoming Zelda game. But, I would pull in a lot of Zelda fans that are only interested in the Zelda content… And I would betray myself since I avoid news about the content of upcoming games as much as I can since, spoilers man! And yes, when you don’t make it fun for yourself, I can guarantee you that you will burn out on blogging.
  2. Buy a notebook or a tablet. I have explained this before, but take notes and organize them well. I honestly choose a tablet since I can write notes on it pretty easily and I can take quick reference screenshots or make small reference videos. Those are synced to my Dropbox so I can use them for research or for writing the article.
  3. Develop a writing ritual. I always write an article in one go if I can. I always listen to the game soundtrack while reviewing or writing about a certain game. It helps me to stay in the atmosphere of the subject I want to write about. But, if you want to know more about my process for writing reviews and first impressions, you can read more here.
  4. Lay-out is so important! Seriously, I have given up on reading so many articles when it looks like one wall of text. Use images, a nice to read font and test if everything is enjoyable to read before you publish it.

Who deserves this award as well?

So, here we go, these bloggers deserve this award as well.

  1. Shinju Forest – I got to know you on Twitter, and I read your blog several times. Great stuff! Keep it up!
  2. the Well Red Mage – After I got interviewed by them, I kept coming back to their blog.
  3. PewPewCat – Okay, a gamer who loves cats as well? I’m sold! She started blogging on her own last year, so show her some support!
  4. LaterLevels – Just check them out, I think they are awesome!
  5. United We Game – There is a lot of great stuff on their blog! Check ’em out.
  6. Drakulus – I enjoy interacting with him. We both read each other’s articles and I think that’s amazing.
  7. The Otaku Judge – Thank you for reading my blog mate! Your blog is a nice read as well!
  8. Hundstrasse – An interesting blog that takes a look at new and retro games.
  9. Killer Robotics – As a student in applied computer science, I get very interested in people building robots. I’m quite jealous since I wish I could build them, but I’m too clumsy to make one. But, I love his tech and game content the most.
  10. I love Old Games! – I do love reading about oldschool retro games! So, this blog is awesome in my book.
  11. Takuto’s Anime Cafe – As you guys know, to relax, I watch anime. And this blog is one of the best anime blogs out there. I love the layout of his articles.
  12. ButtonSmashers – Hi mates! How are you guys doing?

While I know that the rules say that I need to nominate 15 bloggers, but at the moment of writing, I’m not following many other blogs. In any case, I’ll notify everybody of their award. Thank you for reading this article and I hope you enjoyed it as much as I enjoyed writing it. I hope to welcome you in another article on my blog, but until then… have a great rest of your day and take care!

Review: Kirby – Return To Dreamland (Wii)

Kirbys_return_to_dreamland_boxart.jpgWikipedia entry

It has been quite some time since I looked at a console game. Well, honestly, I do play console games here and there… But mostly, I play games on my handhelds and my PC. In any case, a few days ago, I have finally beaten a Kirby game I have been playing on and off for the past few years. It’s called Kirby’s Return To Dream Land on the Nintendo Wii. Before I begin the review, I first want to address something about the name of this game. In Europe, this game has a different name. It’s called Kirby’s Adventure Wii. This is really annoying to me since the first Kirby game on the Gameboy is called Kirby’s Adventure. Why didn’t we Europeans got the same name as the Americans? Such a shame. In any case, enough stalling. Time to get into the review. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. Thanks in advance for that. 

The story of Kirby

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In this game, Kirby’s adventure has two big parts. In the first part of the game, Kirby helps a stranded alien to repair his ship. In the second act, Kirby helps to defeat the evil overlord in on the alien’s home planet.

That’s all I’m explain about the story. You rarely find deep story lines in a Kirby game. From all the Kirby games I played, the story is just there. Yet, the twist at the end is nice. While I honestly saw it coming, I didn’t mind. The story is fun enough to play through. In my opinion, the story isn’t that memorable. It doesn’t bother me since the game has a lot more to offer than just the story. I found that the journey was more fun than the actual story.

The writing of the story was great. I’m so glad that they used text boxes in this game since I feel that’s how Kirby stories shine the most.

4 players

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A moment of honesty here, I haven’t played this game with 4 players at once. But I have played this game with two players at once.

Together with my cousin, we have played this game a lot. This game is what I call a “sibling game.” The difficulty of this game is just right. It’s challenging for the younger players but it’s not too hard. Yet; it can be challenging to the older sibling if (s)he let’s his or her guard down.

Speaking about the difficulty, the last boss battle is rather brutal in my opinion. Since it’s mostly in a totally different gameplay style which I’m not an expert in. Then this game can become rather difficult.

In any case, the gameplay of this entry in the Kirby series is what you can expect from any other Kirby game. It’s a fun platformer where you can copy (some of) your enemies powers. The powers in this game are fun to use and every single one of them are useful. Apart from one, the sleeping one. Still as unuseful as ever.

In certain points of the game, you can receive a special powerup. This one transforms Kirby into a powerhouse. The way this powerup is used makes for some fun(ny) situations. But, that’s something I’m going to leave up to you guys and girls to discover.

Also, in each level, you can find some wheels. With those wheels, you can unlock power-up rooms. In these rooms, you can easily get any copy ability you want. On the top of those rooms, you have a doll where you can practice them.

With those wheels, you can also unlock challenges. In these challenges, you have to complete a course using one copy ability in a certain time.  These are fun to play since I love that kind of challenges.

Actually collecting the wheels can be rather challenging since some of them are very well hidden. Also, in some levels, you have a sort of bonus stage where you fight a boss at the end to receive two or more wheels. Those are really difficult and some of them, I wasn’t able to beat in few tries.

Since this is a Kirby game, I have to mention the mini-games. And man, they are a real blast to play. I have lost hours playing those with my niece. Mostly the ninja star throwing one is a real blast to play in my opinion. I had a lot of fun with it.

In any case, I think I prove my point that there is a lot of fun gameplay in this game. But I still have to talk about different aspects of this game so let’s do just that.

Kirby and more Kirby

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So, first of all, the length of this game is perfect. This game has 7,5 worlds. Each world contains around 5 levels, with the final level being a boss.

The 8th world is actually a long level with the final boss of the game. It doesn’t have multiple levels. That’s why I count it as a half world.

In Kirby tradition, each world gets a funny name. And yes, most of them have to do with food.

The presentation of this game is one of the strong points of this game. I really love the art style in this game. It’s very bright and colorful, yet sometimes the game uses a way darker pallet to suit the story.

The animation is really top notch. I have no complaint about them. The world design and the animations are really well crafted. Combined with some amazing level design, this game is almost perfect.

The music in this game is really catchy. I wish I was able to buy the soundtrack somewhere since it’s that good in my opinion. But hey, I didn’t expect anything less from Hall Laboratory.

The controls are very responsive and I have nothing to complain about there. If you doubt about the controls, you can see them in the pause menu.

Up until now, it seems that I haven’t anything bad to say about this game. Well, there is one nitpick. That’s that the first player always leads. When the first player dies, the second player dies as well. That’s the only negative I have with this game.

It’s time to wrap this review up. Here comes the conclusion!

Conclusion

The bad:

-The first player dies -> Everybody dies.

The good:

+ Amazing presentation. (Visuals & animation)

+ Very nice controls.

+ You can play with up to 4 players.

+ While this game can be rather easy, some challenges can be challenging to veteran players.

+ Great level design. And it’s fun to play more than once through some levels.

+ …

Final thoughts:

If you are looking for an amazing Kirby game, look no further. This Kirby game is one of the best in the series. The gameplay returns to its roots (like in the first Kirby games) and it’s a blast to play.

I had so much fun playing this game with my family and friends that I would love to recommend it to every Nintendo fan.

When you like what you saw on the screenshots, give this game a shot! I also heard that this game came out on Wii U Virtual Console, so there is no excuse to not pick up this gem of a game. It’s released in the summer of 2015. So, go ahead and pick up this game. It’s totally worth it.

Score: 100/100

First Impression: Hyrule Warriors (Wii U) ~ Zelda with a War.

WiiU_HyruleWarriors_Boxart

Official website

During my two week break, I got my hands on a Wii U. Honestly, it wasn’t really a break; I just didn’t had time due to various reasons. But let’s put that aside, since I think it’s time for a new article. Today, I’m going to give my first impression of one of the games I bought the Wii U for. Hyrule Warriors. It’s was so hard to not watch any video or read any review of it. Honestly, it paid off. The other games I bought are Zelda – Wind Waker HD and Bayonetta 1 & 2. Fun fact, when I told this to my buddy MiseryLC, he said: “Wow, I thought that those games were totally not your style.” Hehehehe. In any case, let’s begin with this article. As usual, feel free to write your opinion on the content of this article and/or the game in the comment section down below.

It’s a blast

maxresdefaultI expected a sort of hack-and-slash game. I got what I ordered. But what I didn’t expect was the amazing story.
Minor spoiler here,  but it feels like it’s the story about the big Hyrule war for the triforce that’s often mentioned in other Zelda stories.

While Nintendo published this game, the developers made sure to use the Zelda lore to its fullest extent. Koei Temco Games & Team Ninja used a lot of Zelda characters and none felt out of place for me. The new characters introduced could as well be Zelda characters, they are that good designed.

The voice acting of the narrator is a okay at best. I like my stories told with a bit more emotion. Don’t get me wrong, it’s very  well done. What I really like about the game is that they didn’t give the Zelda characters voices. They used text boxes to tell the story. Very good job, since you didn’t disappoint the fans with possible badly chosen voices.

Also, when you buy the DLC for this game, it adds background stories to some characters. I haven’t played the DLC stories yet, but that will come soon. Since the game has it’s hooks in me. Since I bought my Wii U, I have played this game more then I like to admit.

Slash those enemies

WiiU_HyruleWarriors_57_Adventure_Mode_01The gameplay is easy to explain. You are in war with one or two other armies. You need to conquer keeps. You do that by first defeating the guards and then the keep boss. A keep spawns more allies. The more keeps you have, the better. In some scenarios, you have to avoid the death of some characters. This “defeat condition” made me seat on the edge of my chair various times.

The game uses some nasty tricks sometimes. When you think the character you need to protect is safe, a horde of enemies come and attack. Not only attack, but they charge towards the character you need to protect.

Various maps also have special situations that can occur. Like in Death Mountain, if you don’t conquer two keeps, the enemies throw rocks at your main base. When your main base gets destroyed, it’s game over. Same counts for the enemies. When you destroy their main base, it’s game over for them.

The only thing that they could improve on in the gameplay department is that the enemies might be a bit more intelligent or the allies for that matter. I encounter them sometimes just standing there. But truth to be told, writing code that would put AI to each and every enemy would be should a pain. You would think that the game is easy then. Well, if you keep paying attention and fight the right enemies or fight the right battles… this game isn’t that hard. Granted, I have only played on the normal difficulty now so I still have to play the “hard” difficulty.

In some other reviews I read a very valid point, this game can be repetitive. Honestly, it is. After a few hours, the game is repetitive… But I enjoy this game so much that I always want more fights and battles to play. So, I don’t mind the repetitiveness of this game.

Another complaint is that this game is a “mash buttons to win” game. Well, I have issues with that statement in general. The negative I see is that you have a way to win where there is no skill involved. But hey, using the combo’s makes a nice visual thingy too look at.

I want to talk more about the gameplay, but I will leave that up for the review when I finished the story mode and played a bit more of the other modes.

Is it good or is it great? 

maxresdefault (1)So, in the previous part, I touched upon the graphics of this game. And let me tell you, they are amazing. The areas you visit look colorful and/or have the right atmosphere. The battlefields are so well designed that the keeps are real strategic points that armies would use in a real life battle.

Apart from the game being eye candy, it’s really amazing how this game has such a fluent animation. Often, there is a lot going on, on screen but it rarely drops to a low framerate. And when it drops… It drops to 15-20 frames, which isn’t that bad. But in general, this game runs at a steady 60fps.

What blows my mind even more are the animations. There made me feel being a real bad-ass hero several times. I really like the combos you can pull off.

To wrap up, let me talk about the soundtrack. It’s one of the best soundtracks I have heard this year. I adore the soundtrack of mainstream Zelda games and this game is no exception. The soundtrack is so well done, that I want to hunt down a CD of it.

So, I think I’m going to wrap up my first impressions here. I actually want to talk a lot more about this game but I’m leaving that for the review. And also, long time readers know that I often leave some parts out since I want that some parts are for you guys to figure out.

In any case, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I also hope to welcome you in at another article on my blog. But until then, take care and game on!

Game Quicky #001: Catlateral Damage (PC) ~ Still in Alpha

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Welcome to my new series! In this series I’m going to write (short) articles about a game, mod or experience which I wanted to talk about. This will mostly contain in development games, mods for Minecraft or SMF or simple experiences that make you as a person richer. I have no clue how frequent these articles will be so if you want more frequent articles of these, drop me a comment. Oh, this might be a great series to revive my Android games series. Remember those? Anyways, let’s dive right into Catlateral Damage. 

Official site

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So, I got a tweet from a friend over at ButtonSmashersBlog of this game. Yet, I have played this game before. Thanks to his reminder, I wanted to write an article about this silly game. In real life I’m known to delay things. A prime example is this article. I started writing the introduction at mid February and now I finish it around the start of March. Being busy isn’t fun.

So, what can I say about this game? Well, for an amazing graphically beautiful game, you are the wrong spot. This game isn’t that. It’s a game where you play as a naughty cat… And for some readers, please get your mind out of the gutter. Thank you. This cat throws everything on the ground.

Your goal is to get a certain point value in a certain amount of time. Honestly, I haven’t beaten it. But some friends from Arpegi have beaten it.

I’m truly curious where this game is going to go when it’s fully released. I hear myself dreaming about more rooms and music. That would be awesome.

For now, this game is free. And I really recommend it as a sort of time killer. And if you are a YouTuber, an easy video. And I haven’t anything more to say about this game. I will keep an eye on this game and when it’s more developed, I will surely write a first impression.

Thanks for reading and I hope you enjoyed the introduction to my new series. Catch you next time.

NekoJonez: Game Diary #4: Sick day ~ PSP Games

It’s finally back! The blog game created by yours truly NekoJonez. I came up with this game when one day I realized that some game titles were generic words and they could be hid in a story. So, I played around with the idea in my mind and I forged this game. In this game, your goal is simple. I have hid 10 game titles in a made up story. Can you find them all? Don’t worry, I always mention a list from where I got the names so there can be no real debate. If I left one in that I didn’t mention in the solution, feel free to drop a comment. In this entry of Game Diary, I hid 10 PSP games. I created my list using this WikiPedia list. I admit this list is going to be tricky. Keep in mind that I used words that can be hidden in a sentence. That is a great tip to find some. So, feel free to leave a comment saying how many you found and which ones. And if you enjoy this, hop on over to my blog, I have more of them there. Anyways, here we go! 

The story

Dear diary

Today, I think I got infected with a virus. Not on my computer, thankfully. I got really sick today. Finally some rest after all these days. I was getting sick of the rush of every day. Trains, cars, motorcycles… It was giving me a serious headache. Besides, they had a strike in Brooktown High today, I couldn’t go to college anyways.

I couldn’t get into the flow of things. Of course, I was sick. My temperature gone up big time. I decided to try and play some games. But I couldn’t do it. My concentration was there. I switched on the TV and I noticed that I got some background noise.

The beats from the music from the neighbors next door was loud enough to play through my movie. The movie was about cars without a driver. A simple idea but I wish I could crush the music installation of the ones next door. But I wasn’t able to exit my home today to actually do it.

That’s all for today. I hope to write more later. When I’m healed.

Blaire.

Solution

Wow, this story was short. Well, that makes it a bit easier I think. Here follow the games in order of appearance.

  1. Infected
  2.  Rush
  3. Cars
  4. Brooktown High
  5. Flow
  6. Up
  7. Beats
  8. Driver
  9. Crush
  10. Exit

So, I hoped you enjoy this article and this game. I enjoyed writing this one a lot. It’s an old series that made it’s return. Hopefully I have new idea’s for future ones soon. Tell me from which library I should write a new article in this series.

Anyways, I’m going to try and write some nice new articles in my break so keep an eye on my Twitter feed for updates!

First Impression: Broken Sword 5 – The Serpents Curse (PC – Steam) ~ Fan Funded!

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Official website

Gorge and Nico are back baby! In the full 2(.5)D glory. When I saw this game being created by a kickstarter I was hyped. And the big surprise is that the studio’s budget was as big as the money donated by the fans. Sadly, I wasn’t in time to donate. But I think some promotion like this will pay my debt back. If you wonder what I’m talking about, let me explain you. I’m a big fan of this series. It’s the best point and click adventure game build in Europe. This game actually made me enjoy this genre of gaming and it stuck with me ever since. For my Christmas present I actually asked to get the collectors edition of this series. And recently, this game popped up on Steam. I’m personally fond of Steam versions instead of GOG.com games. No offence GOG, but I prefer Steam just a bit more. Also, this game is only 20 bucks! And in addition to that, the big finale, which is going to be released at the start of next year, is going to be free if you bought the first episode. Anyways, enough introduction! Let me know in the comments what you think of this game and / or my article. 

Story, not perfect.

Broken-Sword-5-22In terms of story, this game is neat. A story in this series starts with a big problem and then through-out your adventure you start to learn what has been going on. And some conspiracy is always the outcome.

The writing is again brilliant, yet it’s a bit weaker this time around. Don’t get me wrong, I think some moments are extremely funny and some thrilling. Yet, it doesn’t have the right power to be as good as the previous stories. Lots of critics complain about it. But it’s something different that destroys the story for me.

It’s the presentation of the story that’s flawed. I’ll talk about the graphics later. Just to be clear, I’m talking how the story is being told to us. One thing that bothers me is that the dialogue isn’t fluid. The next line waits until the animation is done. This makes for sometimes short and awkward pauses in a conversation and that breaks the immersion a bit.

Talking about the animation, it’s pretty well. They are pretty realistic and well made. Each character has it’s own set of animation like his or her own personality. With the brilliant voice acting, the animation is top notch. If you ignore one thing though. The lips. I don’t know how, yet sometimes when a character speaks their lips don’t seem to move. As if they were thinking. And that’s the second issue with the story for me. I start to notice that and the charm of the story goes lost.

New and better!

366993Apart from the issues with the story’s presentation I have one other complaint with this game. And that’s the movement. For one, there isn’t a run button. And secondly, you can’t really walk freely around without having to click on things. That’s what I dislike the most about this game.

Yet, the game is more newcomer friendly. With a great tutorial, that’s optional (take notes devs!), you get introduced to the game’s mechanics really easily.

Also, the fact that hints now unlock way easier is a big plus! Also the presentation of the hints is just amazing. It’s the question people ask when they are stuck. Like “I can’t get the door to open. What should I do?” And while I love to find out everything by myself, I sometimes can’t resist clicking the hint button to enjoy the writing.

Now about the graphics. They are mind blowing. If you look at screenshots and such, the characters might not really fit in. I give you that. But keep in mind that apart from that, everything is hand drawn. And I get a realistic feel. Like real characters sat in front of a green screen. And I do think that this style fits the series extremely well.

The puzzles itself are again amazing.  Some make you truly think and I honestly missed that. Also, the style of achievements like in Alan Wake to take your progress is just a neat idea. That way you have a nice list how far you are in the game. Yet, I do find it extremely silly that every achievement displays “100%”. Almost like they are somewhere visible. Yet, I do think, while it’s neat and all that, this makes for spoilers. As the achievements give some spoilers if you would display them on the steam page.

Just exploring.

Broken Sword 5 (5) (1)

The music of Broken Sword was never really my favorite to listen to. And please, don’t get me wrong. I don’t turn it of or anything, it builds the atmosphere really well. Yet, I enjoy more melodic pieces of music instead of the music of Broken Sword. So, what I am say is that this game has as a critic’s standpoint, great music. Yet, it’s out of my interest zone.

What could have used some polishing work is the sounds. I feel like the music is there to “cover up” the lack of sound effects. There were many moments where my mind added sound effects. Like in dialogue or walking sounds. That would have been amazing.

The story has been cut into two. I’m really curious to the rest of the story. Since this time it’s more then just a murder. It’s also a theft. And you are a prime suspect. Also, you can see that the characters moved with time. Some characters return and they are as great as ever.

I have only finished 19% according the achievement list, so I have a whole lot left to play. And in my full review when I full beat this game, I’ll also talk about the options and more in depth of every aspect of this game. So, thanks for reading and I hope you enjoyed this article. And now I’m going to enjoy myself a bit of Broken Sword 5! I have been waiting on it.

Game Music Favorites #2: Bigger Sequel.

imagesAs I’m The Legend Of Zelda, Link Between Worlds and the Special Case of Ace Attorney – Dual Destenies along with Age Of Empires II HD on Steam and Corpse Party – Book Of Shadows on PSP, I don’t have a lot of games to review or make a first impression about. Surely I can write two about Age Of Empires and Zelda, but I need to play a bit more of them first. But before that, I liked my previous article enough to already make a new, possibly more lengthy, article. Let’s dive into a load of amazing music that I found during my adventures in game. Feel free to leave yours in the comment section down below. Or your opinions on my selections. I love hearing feedback. Anyways, orchestra is ready to go, so yeah.

#1: Alan Wake (DLC) –  Old Gods Of Asgard – Children of the Elder God

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Alan Wake is an amazing game. And various others told me that the soundtrack is amazing. And I totally agree. The music makes the game more tense.

At the end of each chapter, they have placed an amazing song. This is one of my  favorite tracks in game. The atmosphere is tense and I enjoyed it an awful lot. The other songs aren’t really my cup of tea. Honestly I don’t like game music where there is lyrics. Expect when it’s on important moments.

But the DLC has the best music! The fighting scenes are tense. And the music makes you sit at the edge of your seat. Totally wonderful.

I wish I could find time to finish the DLC’s. I started to write this article ten days ago and I finally finished this part of it. Yup, like I said in my previous article, I’m that busy.

Anyways, on the the next track!

#2: Corpse Party: Blood Covered OST  – Chapter 5’s Main Building Theme 2 (PSP Version)

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I have talked a lot about Corpse Party. I love the game to death. It’s near perfection in my eyes in the visual novel horror genre. I applaud the creators of the game like a mad man.

I’ll probably choose a lot of tracks in this series with my favorite game music in it, so stay tuned. I talked about the music in my review. And since I haven’t finished Corpse Party – Book Of Shadows, I think it would be silly to put a track on here of that game.

But the last chapter’s music is just amazing. I even had it as my ringtone for quite some time. It’s upbeat and it makes you want to finish the story. It motivates you to fight on and solve the final riddles that the game presents to you.

While it’s upbeat and very melodic, the creepyness of the game doesn’t go lost. The track makes you feel tense while ready to dive head on in the action. This track is proof how music in a horror game doesn’t always need to be scary.

#3: Rise & Fall: Civilizations At War – Main Theme

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Let’s fight aside famous hero’s of Rome, Greece or Egyptian wars. Much to my disliking, the in game music is extremely short. With each track being just a minute long, the music just loops too much.

Yet, it isn’t bad music. It’s tough to find it online though. Maybe Midway hunts down uploaders and stops them from uploading the music. Yet, the main theme is uploaded several times.

Truth to be told, I haven’t come near completing this game. I just like the mechanic of having a RTS game and where you can see the battles in 3D. And control the movement of your hero. But I was a bit too young when trying to take on the campaign.

This music is so lovely, the creators even made it that you can’t tell when you loop it where it ends and where it starts. I wish this style of music was in every adventure game. This track, I see it used in more then only this style of game.

#4: Lux Pain – Pumpkin Pon

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Pumpkin Pon, is such a bright and relaxing place in Lux-Pain. In this visual novel, some darkness has taken over a town. You can see the darkness and how it eats away at people.

While trying to hide your special powers, you go undercover. This game is long, dark, gloomy and sometimes hard. But when this track starts playing, it always puts a smile to my face. Upbeat and melodic. Fun and inviting. Just like the bar it’s named after.

The game is underrated, but it isn’t for everybody. When I ever have time to replay it, I’ll surely review it.

#5: Time Hollow – Opening

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Oh. My. Lords. This theme song. It’s the definition of amazing openings. If you can, go find a version of the intro and watch it. And then tell me, you aren’t curious to play this game.

While the Japanese version is totally different, I prefer the English version of this one. I sing along with it every time I hear it. And yes, it even puts a tear to my eye thinking how well written this game is and what impact it has on me.

This game is way to short and I wish Konami made a sequel on this one. Where the game is longer. Since there are so many unexplained things left. And Konami, if you are reading, please make the sequel just a bit longer? Okay? Please?

#6: Monster Tale – Pressure’s On.

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There is a lot of good music in this MetroidVania game. But this is one of my favorite tracks in-game. The music that plays with this boss battle is just so tense, that I was easily distracted by the music.

And when I finally could concentrate on the battle, the music helped me through the battle. I admit that I download music of games for tracks like this. Electronic rock. Sadly enough that this video cuts of the music midway. That, or YouTube must be glitching on me. Oh well.

This game is one I want to review. Yet, I has been some time since I played this game so I can’t give it a fair judgement. So, keep your eye out on a review of this pearl.

#7: The Last Remnant – Press to Victory

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Only recently I started playing The Last Remnant. I bought Broken Sword 5 – The Serpents Curse and I saw that this game was on sale. To make a nice round amount to pay at the check out, I bought it. I thought I earned some great games after doing some hard work in college.

And I heard some amazing music in this game. It blew me off my socks and I will surely play this game a lot more. It’s interesting and it got a story I can relate to. Well, relate as in, I saw it in different games as well and I wanted more of that style of story!

This music truly sets the right tone on the battlefield and I’m curious when it will be used again in the game. I have only played it for like a hour and I am attached to it. So, probably for Christmas I’m going to ask Santa to give me a bit more hours in a day since I want to play so many games besides studying and this is surely one of them.

I advice to get this game. It’s a cheap one and it’s made by Square Enix. Yeah, good stuff!

#8: Phoenix Wright – Ace Attorney 5: Dual Desteny – Pursuit: Ambushed

The Japanese box-art because we only got an eShop release.

The Japanese box-art because we only got an eShop release.

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Objection! This music is totally awesome. It’s the best pursuit music I have heard in years. In all the series, this music is my favorite track in the game. It’s the moment you finally crack the case and place the suspect under high stress.

Ace Attorney looses a lot of it’s charm if you play it without the music. I mean, a big orchestra even played the music of this game. Think about it, people who care so much about a simple text based game on the Nintendo DS. It even started on the Gameboy Advance in Japan!

All the songs, and all the remixes of this series are worth listing to. Yet, this is my number one track in the whole series. Thanks for uploading the extended version!

Closure

So, I think I’ll leave this article here. I’m finishing up DLC of Ace Attorney 5 and Alan Wake. While I’m beating also games I have nearly completed. So, expect new articles in the future. While I try to fight through college as well.

I hope you enjoyed reading through this article and you enjoyed the music tracks I picked this time. I’m nearing the 100th article I publish on my personal blog. So, I’m truly excited. Anyways, back to Broken Sword 5. The update downloaded. 🙂