First Impression: Terraria (PC – Steam) ~ The Adventure Of Digging

headerSteam storeOfficial website

I know I was going to write another article this week, but I felt that I was pushing myself creatively too much so I decided to let my readers decide on which game I was going to write next. Twitter polls only give me 4 options and Terraria won. So, Terraria. A game that quite recently got it’s “final content update” not too long ago. So, in it’s “final form” is this game (still) worth playing? Let’s take a look at the game together in this article while I talk about my own opinion on the game and invite you to leave a comment with your opinion on this content of this article and/or the game. 

Editorial note: Review written while playing v1.4.1.2

The Adventure of Digging

There is no real story in this game. This game is an open world sandbox game. This game gets compared to games like Minecraft. Some even call(ed) it Minecraft 2D. But let me tell you, there is a lot more to this game than just a “simple Minecraft clone in 2D”.

The amount of differences in gameplay mechanics is so huge you can’t really compare Minecraft and Terraria a whole lot. I only use the comparison to say things like: “If you don’t know what Terraria is, think of Minecraft in 2D with some extremely interesting mechanics, richer combat, more bosses…”

I think it’s high time to talk about the “story” that exists in this game. Since there is some sort of a story in this game. I’m not going to talk too much in-depth about it, but if you want to know more… then I invite you to read the lore page on the Terraria Wiki. While in-game, you won’t really encounter this story so it’s an interesting additional piece of content for this game.

I’m going to apologize in advance if I compare this game a lot to Minecraft since this article comes from somebody who has been playing Minecraft for years upon years (since Beta 1.4 in 2011) and only recently got into Terraria. I have played it with some friends in the past but rarely on my own.

Now, I think this puts me in an position where I can take an interesting angle while reviewing/talking about this game. I think that’s it’s going to be very clear as soon as you read the following paragraphs. Now, this might mean that some things won’t get reviewed too in-depth to keep true to the theme of the article.

Terraria outdigs Minecraft

20201206145644_1I honestly enjoy Terraria more in the music department. While Minecraft has an amazing soundtrack, I feel that Terraria uses it’s music in a better way. Honestly, it has been quite some time since I played Minecraft with the in-game music simply I find Minecraft a bit too silent. But it’s quite rare to have a silent moment in Terraria. Also, it has a lot of unique music for each type of biome, boss and if you are underground or above ground…

Something I adore Terraria for is the fact it solves the issue a lot of players have with the early game grind. So, it works like this. When creating a character and when you create a world, you have to choose if you either play on Journey, Easy, Medium or Hardcore. If the world and character matches, you can enter the game. And here is the thing, you take your items and inventory with you.

So this means that you can take your strongest gear to a new world if you want to. That also means you can skip over the whole early game grind and directly get into the good stuff if you want. The only thing I could complain about this mechanic is that the menu UI is a bit clunky in that regard. I would have loved if the character selection screen and the world selection screen where combined. That would help switching between Classic and Journey mode so much easier. It also means you can play both Crimson and Corruption worlds with the same gear and character.

If you use a character created in the “Journey” difficult, you can even duplicate items when you have collected enough of a certain material. For example, if you collect roughly 400 pieces of a certain wood type, you can duplicate it. And guess what, this mechanic also transfers over to other worlds with the same character. You also have more control with this duplication mechanic like controlling time, weather, strength of the enemies among other things. Compare it a bit to commands in Minecraft with the duplication mechanic as an additional mechanic.

At first, I was afraid that this duplication mechanic was going to be overpowered. But I enjoy trying to collect every single variant that there is. There are a lot, but I mean a lot of items in Terraria, it’s not even funny.

Exploring and adventuring in Minecraft can be a lot of fun. Yet, at the moment of writing I feel that Terraria has a lot more to explore and do. Don’t get me wrong here, since it’s only by a slim margin. I feel that the dungeons and the progression is just a bit better implemented in this game than in Minecraft. But, I’m afraid that more big content updates like the Nether Update and Cave & Cliffs might give this point to Minecraft.

Now, something that Terraria nails over Minecraft is the combat. I find that the flow of the Terraria combat mechanics are a lot better than Minecraft’s. Also, there are much more way to fight your enemies than in Minecraft. From swords, throwing knifes, bows, morning star… In combat I love to use my sword for close by enemies and my bow for enemies further away.

There are also more bosses and enemies to fight in this game than in Minecraft. So, you can experiment with the different weapons that you can collect. Some weapons even have a special effect where you can spawn an ally and/or a pet. And then I haven’t started talking about the special armor that allows you to double jump, fly, climb walls….

Since that changes the gameplay quite a lot. There are various items that give you additional movement options and they all are unique and fun to play with. There is nothing to compare it with, since the enchantments in Minecraft compare more to stronger pickaxes or pickaxes of a certain material. Things like a double jump, wings, rocket boots… You have to juggle these items since you have a limited amount of slots to use. You also have the “social slots” that can also change your character’s appearance without showing your armor. The downside to it is that the effects of those items aren’t applied to you during gameplay.

One of the biggest advantages in my opinion is the fact that Terraria is on Steam and can use the Steam Cloud feature. This means that you can easily back-up your saves to the cloud and you don’t have to move files around when you play on another computer. I can only wish Minecraft had a similar system. I’m toying around with saving my worlds in my Dropbox folder but I don’t know how stable that will be.

Both reach the end

20201206145605_1Of course, there are things where I can’t pick a precise winner. There are things were I can’t say which game does it better. One of these things are the controls. Both games have amazingly solid controls. I’m purely talking about the PC versions since I haven’t played one second of Terraria on a console platform and I find Minecraft’s interface on console like the PS4 and Switch extremely clunky to use. But that’s my opinion and beyond the scope of this article.

The only minor nitpick I have with the Terraria controls is that I have a bit of trouble getting the grappling hook to work the way I want. But, I rarely use it so I haven’t given myself time to get used to it so yeah, that’s nitpicking.

If we would talk about difficulty, then you could either ask which one is the easier game but I rather ask the balance and progression. Both games have different mechanics and punishments. Both games have amazing difficulty settings so you can play the game at your own pace and difficulty. Both games have very different ways of punishing the player. Both games use beds to skip time and set spawn points of the player. The “biggest” difference is that there are items in Terraria that allows to warp to your spawn points when things get to hairy or your inventory is full. But this is only a one-way trip.

Minecraft has it’s hunger system to juggle while you have to juggle your mana use in Terraria. So picking a winner for who has the best difficulty system and things like that is impossible. Even when you are geared out the nose in both games, there are still things that can ruin your day so yeah.

Also, both games have a sort of achievement system where they teach you the game and nudge you in the right direction.

The next things were I can’t decide a winner is the visuals. While Terraria has a lot more items and animations than Minecraft, I feel that the smaller block pallet in Minecraft pushes the players to be a bit more creative with the items you have.

On one hand, the fact you can dress up your character to whatever you want in Terraria is an amazing feature but the skin layers in Minecraft is something that I have found something amazing to play around with too.

Also, I think it’s not even possible to pick a clear winner in terms of visuals and animations since both games aren’t even played on the same plain. Minecraft’s art needs to look good from every single angle while Terraria’s art “only needs to look good up front”. And both games pull it off extremely well. Biomes feel give the right feeling and the color pallet used in both games give them their own unique feel.

The villager system is something that I can’t find a winner for. Since Minecraft’s Village & Pillage update, the villager trading system is completely reworked with profession blocks and them having to restock. This makes trading now quite interesting since you need to level up your villagers by trading with them. In Terraria, there is this social system. You need to build houses for NPC’s to come and you have to puzzle them together. If you place certain NPC’s close together, it’s possible that you get locked out of certain items. And it also depends on your biome you build the house in. So, yeah. It’s a puzzle on it’s own.

Minecraft outdigs Terraria

20201205163138_1Now, there are somethings I prefer Minecraft’s way of doing over Terraria. Also, let me be clear here. The things that, in my opinion, Minecraft does better don’t mean that Terraria’s way of doing it is bad or broken perse. In terms of certain mechanics, there are things where I prefer Minecraft’s way of doing things over Terraria.

One of these things it the fact there is an infinite world in Minecraft and not in Terraria. Terraria’s world is large but when I created five different worlds, I found structures that weren’t there in my other worlds. Maybe it’s just me but I enjoy the fact that everything in the game can be found in the same world. Well, Terraria does have a more enjoyable map-system since you can more easily see everything you have explored so you can easily find your way back to a certain place…

Also, I miss some information from the F3 menu in Minecraft. Things like my coordinates, which biome I’m in… Those aren’t really present in Terraria. There are a few items in the game that give some information like your depth, but it takes up a slot in my inventory… So yeah.

Earlier I said that Terraria has a lot of items. I can also mention that Terraria also uses a ton of crafting stations. Now, if only there was some sort of recipe book like in Minecraft that would tell you which items you can craft and what the recipe is and which crafting station you need to use… That would have been great. I’m so glad that I have a second monitor attached to my PC so I can have the Wiki open when I quickly want to look up something.

But I find that Minecraft teaches the players a bit better with some landmarks and the recipe book on how the game works. For example, when you touch the water, you get the recipe for a boat. Or when you punch down a tree, you get the recipes for the wooden tools.

In Terraria, you have the guide explaining some of the recipes but I find that interface quite clunky to use. Especially since you can’t place workstations to see which items you can craft with them and the text can be barely readable since it’s one color. This UI isn’t the best.

Now there are three nitpicks I have with Terraria. The first is that when you press “esc”, you don’t pause the game. You don’t pause the game when you loose focus either. This let to some deaths, and even one while I was writing this article. But hey, this isn’t such a big deal when you get used to open the settings menu.

The second nitpick is that when you exit the game in Minecraft, you enter at the exact same location when you click the continue button. This isn’t true in Terraria. You enter at your spawn point.

And the 3rd and final one is that I would love to see or hear some drowning damage when you are drowning. Since now it simply slowly costs you health until you go above the water to breathe.

So, I think it’s high time for a conclusion since this article is getting rather long don’t you think?

Is Terraria a good game? 

To answer your question, yes. Terraria is a VERY good game. Is it better or worse then Minecraft? That’s a wrong question in my opinion. If you would ask: “if people who enjoy Minecraft will enjoy Terraria”. That would be a better question. The answer is yes by the way since I’m a great example and I know that there are a few other examples in my friend group as well.

Terraria and Minecraft are two very different games but they have some similar elements. Exploring their world and adventuring in it is an amazingly rewarding experience to play through.

Terraria is an addictive game with it’s amazing visuals and it’s freedom. I have sunken quite a few hours into it before I decided to write this review but I feel that a lot more time will be spent in this game before I decide to give the game a break.

I highly recommend this game to everybody who enjoys sandbox, adventure, RPG-games like Minecraft or Starbound. If even anything sounded remotely interesting to you, I encourage you to give this game a shot. Since I find that the negatives heavily outweigh the positives for Terraria.

So, with that said I think it’s time to wrap up this article. It was certainly an unique experience to review a game while comparing it to another one. I hope you enjoyed reading this article as much as I enjoyed writing it. I would love it if I would be able to welcome you in another article but until then, have a great rest of your day and take care!

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First Impression: Dragon Quest Builders 2 (Switch) ~ Illegal Building Is Fun!

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Official website

When I played Dragon Quest Builders on the Nintendo Switch, I was highly surprised by the quality of the game. Now, granted, not everybody enjoyed the game and some Dragon Quest fans even disliked the game quite a lot. Take for example my buddy Drakulus, who gave the game a 5/10. Another friend of mine, FalconGameReviews wrote a more lukewarm review of the game. And then you have me, giving the game the full marks. While I won’t deny that the original had some flaws like the lacking combat, I heavily enjoyed my time with the game. After I had beaten the original game, I certainly wanted to play more and when I saw the trailer for the sequel, I was extremely hyped. So, now that I was able to play the game for a while, I can give you my first impressions on it. So, what did I think of the game so far? Let’s take a look. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Illegal Building Is Fun!

dragon-quest-builders-2-11The events of the original game took place in an alternative universe of the ending from the original Dragon Quest. Dragon Quest Builders 2 takes place a few years after Dragon Quest II. In the 2nd Dragon Quest game, the hero Erdirck takes on Hargon and Malroth. Their followers, the children of Hargon want revenge and make sure that nobody is allowed to create anything. But during the story, you teach the brainwashed citizens that building is still fun while trying to avoid being caught by the children of Hargon.

So, they paint builders as a sort of criminal. You start on a ship where you learn the ropes of the game and get a tutorial on the basic game mechanics. When the ship actually crashes, you wake up on an island together with a person named Malroth, that has no memories of his past.

The story so far has been quite enjoyable. The charm of an actual Dragon Quest game is still here. The humor and great writing are still here. Also, in this game, the story is a bit more in-depth. It takes some various turns and it’s more expansive than the original one. Story-wise, I personally think that the story of the sequel is a lot better than the original. It plays more on the central theme of the story but it also has a lot of side stories and side quests to keep you occupied.

The only negative about the story is that the pacing is a bit slow. Personally, I don’t see this as a big deal but I think that this can be a turnoff to some people. Sadly enough there no way to skip the dialogue outright. Or there is no way to look at the previous dialogue, like if you accidentally pressed a button and skipped a part of the dialogue while you were reading.

Now, while I was enjoying the story, I noticed something that worried me a bit. While I was playing the game, either in docked or in handheld mode, the Switch’s cooling fans kick into high gear. My Switch actually got extremely hot in the middle. Also, the Switch is blowing out hot air, which was an unwelcome thing while I was playing this game during a heatwave…

Expanded

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A ton of mechanics in this game got expanded to aid you in building the town or doing your quests.

First of all, you don’t need Chimera Wings anymore to fast travel back to your base. There is a new fast travel mechanic that makes life a lot easier. It’s a huge improvement over Dragon Quest Builders 1.

The gilder feature is a godsend. I loved it in Breath of the Wild and I love it in this game. It’s an amazing feature that aids a lot with traveling and exploring the vast and open world in this game.

The Builderpedia feature is an extremely welcome feature as well, it’s a sort of mini wiki inside the game that can help you when you want to build a certain room in your base and you don’t know which items you need to have in your room in order for it to register as a certain room.

The new builder tools like the handy builder’s glove is also an extremely welcome feature. When you misplaced a block, you don’t have to mine it out anymore. You just pick it up again with the glove and place it where you want.

A big complaint about the original game was the camera. Now, the issue was that in tight spaces or in buildings with multiple floors, it was sometimes a struggle to center the camera on your character. In this game, they have a brilliant solution to that problem. With the simple press of a button, you can go into the first-person mode and more easily explore around.

Another great feature is the autosave. The game autosaves after a while of playing. Also, you don’t have to go to the village center to save it anymore. You can easily do that from the menu.

There are a ton of amazing other additions in this game that make this game even more enjoyable to play. From more easily creating rivers and lakes to changing walls into another block with the click of a button… If I would be talking about all the new mechanics and how they improve this game, I would be here all day.

Now, there are a few things that got downgraded. First of all, cooking. While it’s unique and somewhat fun that you need to cook your food on a campfire, you can’t cook in bulk anymore. Meaning that you are unable to easily get all of your food cooked.

While that is negative, the new cooking system allows for more experimentation. Since in some cooking stations you are able to throw ingredients together to make something unique like in Breath of the Wild.

Something I also missed from the original game was the fact you could keep blueprints in your inventory after building a certain room. It would be so handy if I was able to just reuse a blueprint somewhere else. For example, when I wanted to rebuild a certain bar from the main story on the Isle of Awakening, I had to either take screenshots or reference the Builderpedia several times.

Complaining out of love

Dragon-Quest-Builders-2-Boy-Malroth-Windmill.jpgIt might seem that I’m complaining a lot about this game. That’s because I’m highly enjoying my time with this game while still being a bit frustrated at several mistakes that make this game less enjoyable. Now, if I would score the game, I would still give it full marks.

One of the reasons why this game gets full marks is the visual presentation. This game looks amazing. I’m so glad that there is photo mode and a screenshot button on the Switch so I can make screenshots of the amazing landscapes and gorgeous visual presentation of this game. Together with amazing animations, this game really comes to life. I especially like little details like when you move the camera from under weather to above weather, the camera appears wet and various water droplets roll off your screen.

Like every Dragon Quest game, the music in this game is fantastic. I haven’t played a Dragon Quest game where I didn’t like music. That said, I do have to ask the Dragon Quest fanbase a question. Does the soundtrack of this game have original songs or does it also reuse classics from the previous Dragon Quest games, like the original Dragon Quest Builders? I was unable to find more information on that.

Together with amazing sound effects, the audiovisual presentation is excellent. In addition to that, the stable 60FPS framerate of this game is just a blessing. The game runs and plays extremely smooth. I can even say that I rarely had a slowdown. In some rare situations, I didn’t see the animation of a block-breaking but that happened so rarely, I don’t think it’s a huge problem.

Now, let’s talk about the controls of this game. The controls are still excellent. While I played the original with the Nintendo Switch Joycons, I did play this game with a wired Pro Controller. And I have to say it’s great fun.

Even with great controls, the combat is still quite generic. Not a lot changed when you compare it to the original. Now, when I read other reviews, I see a lot of people complain about basic combat. To be honest, personally, I don’t see this as that big of a problem. The game isn’t focused on combat with enemies, the game is more focused on building and crafting a world and your town. So yeah, the basic combat doesn’t bother me that much.

Something that did bother me and got me in a lot of trouble was the fact that I was sometimes unable to eat my healing pots during combat. I’m under the impression that there is either some delay on it during combat or some sort of cool down. Quite often I had to walk away from a battle to eat a healing pot.

Now, a feature that I love quite a bit is that after scripted battles, your citizens actually repair your city. Yes, if monsters manage to destroy your city or parts of it, it gets fully repaired to the way you actually build it. This is an amazing tweak and one that saved me a lot of headaches. Since one time I actually rage quit a boss in the original game simply because it destroyed around 75% of my town.

This might be just me, but I have the impression that this game is easier than the original. So far, I have fought several bosses in the game and quite rarely the gave me trouble.

A minor complaint that I have with this game is that there is only one save slot. Compared to Dragon Quest Builders 1, you had 5 slots per chapter. Granted, this game isn’t split up into chapters, but I really miss the 5 save slots.

This game is an excellent sequel, it builds upon the original game quite a lot. From a central island where you bring all of your befriended villagers and build your own paradise to unlocking new blocks and various other things with the gratitude you receive. There are also monsters you can tame and ride, you can swim… You can quite easily change your look in-game and let’s not forgot to mention the multiplayer functionality that this game has.

It’s no wonder that various people who are playing this game got addicted to this title. For me, it got to the point that I even put other games aside. Games like Bloodstained: Ritual of the Night, Fire Emblem – The Three Houses… While this game came out, I was lending my friend’s PS4 since she has Uncharted, a game series I always wanted to play. And nope, I kept playing Dragon Quest Builders 2.

But to whom do I recommend this game? Well, easy. I highly recommend this game to anyone who enjoys open-world games like Breath of the Wild or Skyrim. I also recommend this game to people who enjoy Minecraft, Terarria or games of that nature. If you have enjoyed the original Dragon Quest Builders, this game is for you as well. The biggest issue, in my opinion, is the overheating of the Switch. The other negatives don’t affect my enjoyment with this game that much.

So, yeah. I’m in love with this game. There are high chances that this game will be in my top 10 games I played in 2019 list. To be honest, so far it’s even on my list as a contender for Game of the Year. But let’s just wait and see, the second part of 2019 has a lot of amazing titles that will come out. And also, the game will receive DLC later this year, so my opinion might change on that…

I may talk a bit more in-depth about this game if I ever write a review on this game but for now, I think it’s about time that I end off this article right here. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Project Zero 2 – The Crimson Butterfly (PS2) ~ A Sisterly Bond

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Wikipedia entry

Ah Fatal Frame, a series I found quite interesting when I was a little child but fell in love with a few years ago when I was able to get my hands on a collector’s edition of the Wii U entry in the series. It was the 5th entry in the series and I loved it so much, I started to hunt down all the other entries in the series. Last year, I was able to get myself all the European released games on PS2, in a physical copy! While testing them out, I enjoyed myself quite a lot with Fatal Frame 2. So, I kept playing that game. It’s no secret that I enjoyed myself with this game since I gave a spot on my top 10 games I played in 2018. So what are my actual opinions on this game? Well, let’s find out! And as usual, feel free to leave a comment down below with your opinion on the game and/or the content of this article.

PS: The article was originally going to be published this Sunday, but because today is my 26th birthday, I decided to publish it today as a birthday special.

A sisterly bond

fatal frame II screenshot 2The story starts out with two sisters running around in the forest playing. Suddenly, the pass a stone and it looks like the duo entered another dimension. The two get terrified that there is no easy way out and even worse, the two split up. Not willing, mind you. One of the two sisters gets mesmerized with a crimson butterfly that she keeps following.

So, you need to go look for your sister in a creepy and haunted town while you need to escape ghosts and try to find an exit of the city. The setting for this horror game is excellent. The voice acting in this game is really well done, the voices of the two sisters are excellent. I also loved the performances of the ghosts since they kept me on the edge of my seat in certain battles.

The story is mostly told through notes, cutscenes and the environment.  There are moments you are together with your sister and there are moments she sees that damned butterfly again.  She really likes these red butterflies. Now, the story so far has been quite enjoyable. While sometimes I feel that the story is mostly used to string levels and areas together, it’s executed extremely well. I really felt that something strange was happening and that there were higher powers at play.

Now, I am quite curious about where the story of this game will go. The mysteries are getting unrevealed slowly but I still don’t have any answers. Now, do you need to play the first game before you can understand the story of the 2nd game? Well, not at all. The story is totally independent of the first game, while a lot of story mechanics return in the second game, all the characters are new.

Also, I haven’t beaten the original game myself. Now, you might wonder why I have chosen to play this game on the PS2 and not go for the director to cut on the XBOX or Wii. That has two reasons. One, I don’t own an XBOX and two, the physical copy of the Wii game is extremely expensive. Now, when I was finishing up this review, I discovered that the game got released on the Nintendo eShop, so I bought myself a digital copy.

Anyways, we are getting off track here. The story itself is interesting. It’s two-fold actually. In one part, it’s about how to escape the village and in another part, it’s about saving your sister. So, I have the impression that this game has multiple endings. But, I have to beat the game to know that for sure!

Spooky Camera

project_zero_2-6Because this is a Fatal Frame game, the Camera Obscura shows itself again. If you have played any other games in the series, you know how this game plays. In this game, you have to explore an area that’s filled with ghosts. Some ghosts aren’t hostile but most of them are hostile. In order to defeat the ghosts, you have to take pictures of the ghosts. The better they are in the frame, the more damage they receive. The damage also depends on the film you use. There is an aspect of survival horror to this game since the amount of film isn’t infinite. The stronger films are really hard to find and quite rare.

Combat in this game is an awkward dance with the ghosts. You have to come close to snap a good picture. But, if they are too close, they can grab you and you get damage. So, you have to move backward. Now, the camera you use is quite old. So, it needs to recharge after each use. You have audio and visual cues to see when the camera is recharging.

To be honest, I found the combat controls better in the Wii U game I played. In my review of Resident Evil 4, I mentioned that I had difficulty with aiming my gun on the PlayStation 2. The same thing applies here. So, each play session, I have to get used to the controls. It doesn’t take too long, but it makes me miss the Wii U controls. Maybe when I play the Wii version, I won’t have this issue too much.

Now, this game doesn’t have an autosave. Much like Resident Evil 4, you can save at certain locations. In this game, it’s a red lantern on a pedestal. You have a limited amount of save slots, but that doesn’t bother me too much since it helps me to get more points. Side note, there is an improvement over the save system of Resident Evil since there is a small picture accompanying the save file.

Yes, the better the image, the higher the points you get. These points can be used to upgrade your camera. Upgrades like shutter speed or damage output. You can also find upgrades in various, sometimes hidden, locations to get certain things up to a higher level. There is a safer way of earning points as well. If you are able to take a picture of the scripted harmless ghosts, you get some bonus points. So, it’s highly advised to explore around and not go to solve the puzzles straight away.

Oh yes, this game has puzzles. Some of the puzzles require you to analyze a photograph and try to work out where it came from. Other puzzles require you to find a certain key item to open a door or to lift a curse on a door in order to progress.

Like a lot of other survival horror games, this game also suffers from some jump scares. Now, I find the build-up to the jump scares pretty good. Most of the jump scares happen a bit off-screen when you haven’t encountered a ghost for a while. In the Wii U game, the jump scares were way worse. Also, it’s quite possible to miss some jump scares if you didn’t explore certain areas of the room.

Exploring the city and the buildings is made much easier with a great map system. The map draws itself while you are exploring. The area only adds itself when the area is discovered. Also, when a door is locked, the door isn’t shown in blue but in red. Now, if you unlock a door when solving a puzzle that is somewhere else on the map, I don’t know for sure if the door also changes to blue. Since, to be honest, I haven’t paid attention to that.

There are a few additional things to the combat and gameplay I’m going to keep a secret for this article. The only thing I’ll say about it is that there are a combo system and a few other features. The camera is used in so many different unique and creative ways, it keeps the mechanic from being repetitive.

 The atmosphere in the dark

fatal frame II screenshotThis game is totally worth to wear the title of a horror game. The atmosphere of the game is done extremely well. While this game first released on the PS, this game still looks amazing to this day. Some models and textures do show their age, but the lighting and visual design give an extremely creepy atmosphere. I found myself sitting on the edge of my seat during most of my play sessions. I even went as far as closing the curtains of my room or to play this game at night with a good pair of headphones and in the dark. Only the dim glow of my darkened LCD television to keep me company.

I have played this game without and with my headset on. I found the game better when I played with a headset or with a good sound system. I wouldn’t listen to most of the soundtrack outside of the game but in the game, it helps to build a scary atmosphere so well. Some tracks sound like wind blowing through the room or that something is chasing and/or following you. Together with the amazing sound design of the ghosts, this game is just creepy.

The ghosts don’t sound either human nor otherworldly. This is especially creepy because the ghosts moan and speak in Japanese. Well, most of them speak Japanese. Some ghosts also speak English and hearing that suddenly makes it even more creepy. They even managed to make picking up items scary with playing animation and a creepy sound effect each time when you reach down to pick up an item. You also never know what the item will be since it’s a glowing white orb on the ground. It’s also possible to find some items in various drawers and household items. So, explore away!

Now, the bulk of the story is told through the locations you visit. There are some cut scenes where somethings are explained, but the visuals help to tell the story. There are also some moments where you find a stone that tells some additional story to flesh out the story even more. Earlier in this first impression, I talked about how the two sisters entered a cursed village and they are trying to find their way out. In this game, you explore various locations. From a graveyard to a scary forest. You also explore various typical Japanese homes to a big shrine. While I was exploring, I really felt I was exploring an abandoned haunted village. The realism and attention for detail in the visual presentation is amazing.

Something I really want to praise this game for is that lighting. The lighting in this game is one of the strongest points. Of course, the game takes place during the night. It’s never light outside. At least, so far. I haven’t finished the game after all. The various candles littered around the village help to sell the atmosphere even more. The flashlight that you can control with one of the joysticks of the PS controller works flawlessly.

So, I think it’s quite clear that the atmosphere of this game is solid. When you want to play a good horror game, I highly recommend this game. The game also provides you with some good challenges. From tricky ghost encounters to clever puzzles. Now, you can run away from the ghosts, but you’ll lose points. And if you don’t get enough points, you might not be able to defeat certain bosses easily. Since, points = upgrades.

The controls are something that some people don’t like about this game. Personally, I got used to them after a while. I already talked about the struggle I had with the aiming of the camera. But, that also helps in the immersion department in a way. Remember, you are playing as a young Japanese girl trapped in a cursed village looking for your sister and a way to escape. Of course, you are scared and you are looking frantically for a way to defend yourself.

I’m almost forgetting to talk about the animation of this game. The animation in this game gets extremely close to the uncanny valley. I’m convinced that it’s in the uncanny valley for some. Especially how certain characters react and express their emotions. For example, how the two sisters like arms when they are witnessing something scary for the first time. They are looking for comfort with each other. It still blows my mind that there was such lifelike animation on the PlayStation 2.

I could continue to talk about this game for a while longer but most of it will be praising the game. If you are a horror fan, you really owe it to yourself to check out this game. The quality of the Fatal Frame series is up there with Silent Hill and the original Resident Evil games. I’ll talk a bit more in-depth about the game when I write my review. Consider the things I haven’t talked about in this first impression review as nice surprises when you decide to play this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Lucid Path (PC) ~ Let’s Go RPG’ing

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Official steam page

Today I want to take a look at a game that got sent to me. The name is Lucid Path. It’s an RPG created by Grevicor. I got a review copy of this game to write this review but the developer asked me to give my 100% honest opinion, so that’s what you are going to get in this article. I’m honestly glad that I’m able to try this game, since looking at the screenshots, I’m quite interested in playing it. Also, the developer told me that this is a very short game that throws the player in unexpected and twisted situations. So, you got my attention. Let’s explore those situations then. And as usual, feel free to write a comment with your opinion on the content of this article and/or the game in the comment section down below.

Misery Loves Company

20181117175122_1The story of this game starts out quite simple. You are tired of your miserable life and you go set out on an adventure. Luck is on your side since adventure finds you really fast. You come across a village that has a problem with a nearby dungeon. Now, it’s up to you to solve their problem.

Before I continue, I must say that the font chosen in dialogue boxes fits the theming for the game really well. But, it made it tricky to easily see the difference between some letters like the “o” and “a”. Now, I didn’t mind it too much, since I’m pretty fluent in English (…If you need evidence, in what language am I even writing then?) so, I was able to read it without a problem.

You go and explore the dungeon and try to solve the problem. You meet several characters that will aid you in your quest. In addition to that, you learn that there is a bigger problem in this dungeon than just the monsters.

The writing itself is pretty decent. You meet some other people from the village during your quest. Since the game is pretty short, I don’t want to spoil the ending or any more of the story. If you are interested, I highly recommend that you check it out for yourself.

Chilling in the dungeon

20181117180029_1The gameplay of this game is quite relaxing. This game is a casual RPG. The gameplay of this game consists out of playing mini-games, choosing when to use your spells and improving your character. Now, what do I mean by “mini-games”? When your character takes on a quest, you don’t have to do anything. You play a small mini-game on an old computer. Depending on how you do in the mini-game, the faster your character is able to finish the quest.

Each time you go and explore the dungeon, you earn coins and medals. With these coins, you can buy better equipment and with the medals, you can improve your stats at the castle. Now, you can also earn coins and medals by doing quests. There are 3 quests you can do. After you have done those three quests, you have to go inside the dungeon to get new ones.

Before I talk about the dungeon, I want to mention the shop. This part of the game still needs some polishing work. There are two things I disliked about the store. The first thing is that you have to drag & drop from and to your inventory to buy and sell. When you try to sell an armor piece you are wearing, that won’t work. And if you double click on something to buy, that won’t work either. This was annoying while I was using the shop. I get used to it, but I felt like I was doing a click too much.

The second thing I disliked about the shop was the colored items. It’s quite unclear with the spectrum is. The ones without a background are the cheapest and weakest ones. Followed by a green background, yellow background, blue background and those with a purple background are the strongest. Now, why not show “lv.1”, “lv.2”…? This makes it easier to figure out and it also helps colorblind people.

Something I did really like about the store is the fact that the inventory of the store is random each and every time. You can refresh the store’s inventory by spending a few coins. I made sure to check the store each and every time before I went to the dungeon to make sure there wasn’t more powerful gear waiting for me in the dungeon.

The gameplay in the dungeon is a bit too uninvolved. The battle takes place automatically. There are two things you can influence. The first thing is when you decide to use your spells. You can store 4 spells. You have a fire spell, thunder spell, poison spell… There is a handful of them. You can only use each spell once during your session. The session ends when you are out of health. When you are out of health, you go back to the town.

Now, the 2nd thing you can influence in the dungeon is the speed of the game. Now, you can either pause, play at normal speed or play sped up. You even have a button to leave the dungeon early. The leave button isn’t a temporary checkpoint, it’s like a retreat. When you faint and enter the dungeon again, you start at the latest checkpoint. Every five rooms, you get a checkpoint.

About the controls for controlling the speed of the game, I found it disappointing that it was unclear which button was pressed. It would be really helpful if there is a visual identification to show which button you have chosen.

Besides that, there isn’t a lot to do in the dungeon. I found this disappointing, I wish it was a bit more involved. I also felt that the AI of the monsters attacked my character more than your companion. Thankfully, upgrading and improving your character isn’t hard. Each time I trained my character and bought better items, I felt I was able to progress one or two rooms further in the dungeon.

Alright, I have to be honest about something. There are some additional things to do in the dungeon. But, I would ruin a surprise for that. So, if you want to know what that is, you should play this game. The only thing I would say is that there should be more moments like those that happen in the dungeon.

You are able to heal yourself outside of the dungeon by doing quests. These quests give green pearls that heal you. So, each time you want to heal, you have to play a mini-game. You can’t enter the dungeon without full health either.

Now, there is a more involved version of the dungeon and that is the arena in the castle. You can choose between three different tiers and with that, you can win an item. Now, you have to press the space bar at the right time to deal more damage. It’s that kind of mini-game that you need to press the button when the pointer is in the green area. In the arena, your equipment does not make a difference. So, it’s pure skill-based in there. You do have to pay coins to get in the arena. The more difficult the challenge is, the cheaper it becomes. This makes sense, since that way you can’t easily farm the cheap items to have a huge mountain of cash to easily buy the most powerful items.

Now, if this was in the main dungeon, that would make the game a bit more interesting. Since most of my enjoyment in this game came from the times I was playing the mini-games and messing around in the town…

Vector mini-games

20181117195941_1Now, this game doesn’t automatically save, so if you don’t want to lose any progress… Quit the game using the menu in the town. Now, if you reboot the game in full screen, you might notice that there is some graphical weirdness going on. Just go into the options menu, click the full-screen option once to go to windowed mode and click it again to go back to full screen. That fixes that issue.

The mini-games are vector-based mini-games. The first mini-game you encounter is a top-down shooter that reminded me of a lot of Asteroids. Each time you shoot a falling rock, the rocks’ drop speed increases. The faster the rock, the more points it gives to completing the quest. Oh, you have to actually do something in the mini-games or your character won’t progress in his quest. After a few floors, you unlock the possibility to play another mini-game for a good amount of coins.

The 2nd mini-game is one where you go down and you aren’t allowed to touch the edges. I personally highly dislike this style of mini-games. Now, this is something personal, but I have never been good at this mini-game. Each mini-game has 2 achievements. There is the “Good at” and “Great at” mini-game. Each achievement is tied to your score.

The final mini-game felt broken to me. For some reason, the mini-game didn’t react on my inputs at certain moments making me lose it. But, that might be because it’s a rhythm-ish style mini-game and I’m not that great when it comes to that.

Now the other mini-games I will leave as a surprise if you decide to play the game. They are quite interesting, but for some reason I found myself enjoying the first one the most. In this game, the Asteroids one is called Planetoids.

Now, this game isn’t too difficult. Some people will find this game repetitive, but I found it a relaxing experience. It was a blast to play something where I was able to just relax and I didn’t need to take the game too seriously. The game became even more interesting after a few hours of play, it opened up more. But, I won’t spoil that. This is especially true when you think that the game is repetitive. Don’t worry, something unique and fun will happen near the end.

There isn’t a lot of replay value in this game. After you have beaten the game, there isn’t too much different in a 2nd playthrough.

This game is also really cheap. So, if you are looking for a cheap enjoyable game; look no further. Yes, I found the game enjoyable. Especially the charm of the visual presentation. It reminded me a lot of Knights of Pen and Paper. The retro feel while not using true 8bit or 16bit visuals is just pretty to me. The game is colorful and lively and just gives off that relaxing vibe. It also has a lot of charm in my opinion. A charm I can’t get enough off.

The animations might be basic, they were just perfect in this game. Like the sound effects, they fit the theming of the game perfectly. The music, well, it’s something I would like to add to my playlist of relaxing music. I really liked the soundtrack of this game.

That’s everything I wanted to say about the game. I think it’s high time for my conclusion and final thoughts.

Conclusion

The bad:

  • The game can be a bit repetitive.
  • Some minor visual issues in full-screen mode when booting the game.
  • The shop needs some polishing work.
  • The exploration of the dungeon can be boring.
  • Some UI improvements are needed.

The good:

+ Enjoyable writing.

+ Great music & sound design.

+ Great visual presentation.

+ Fun mini-games.

+ ….

Final thoughts:

At certain times, I felt that this game could make for a perfect mobile game. At certain points, I felt like this game isn’t really meant to play in long sessions. This game could be enjoyed more in short sessions.

This game has a lot of potential. There are some flaws that could be polished and patched out but they didn’t stop me from enjoying my time with the game. If you are looking for an enjoyable cheap game, I wouldn’t look any further. This is a great time-wasting game.

The biggest issue I felt that this game has is that the game didn’t have enough gameplay. I wish there was a bit more to do, especially during the exploration of the dungeon. Oh well, not every game can be perfect.

I do recommend that you give this game a try and just relax and enjoy the experience. Since, that’s, in my opinion, the best way to enjoy the game.

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

Review: Age of Mythology Extended Edition (PC) ~ And on the 7th day he gamed.

ageofmythologyextendededitionSteam store page

Ah, Age of Mythology. I got introduced to this game when I wasn’t able to understand English. It was at a co-worker of my mom’s house. I was playing the games on the PC I didn’t own. The first time, I played with the Egyptian culture, since I have quite a fondness for the old Egyptian culture. A few years later, I found Age of Mythology in a garage sale. It was a French version, but I didn’t mind. I was finally able to play that one game I played for myself. Back then, my French was better than it is now. It didn’t take long before I found a copy of the Gold Edition with the Titans expansion pack. I played the game quite a lot back then. I even dabbled in online play. Fast forward to 2014 and Age Of Mythology Extended Edition releases. Overjoyed, I start it up and have a nostalgic wave. But, is the game any good and does it still hold up. Let’s find out. 

Tale of the Dragon

To my surprise, in 2016, the game received new content. This new content isn’t too well received if you read the Steam reviews. But, I’m running ahead of myself here. First, let’s take a look at the story of this game. In this game, you play as Arkantos, an admiral from Atlantis. Something strange I have to point out is that the Atlanteans were added with the expansion pack “Rise of the Titans”. 

Anyways, Arkantos gets a mission where he has to help Agamemnon in the Trojan War. Things go south right away and Arkantos’s fierce enemy Kamos tries to boycott him. The story of this game is quite long. It has over 30 missions and it will take you 30 hours to finish the main campaign. If you decide to play the additional campaign the DLC brings, you get a 10 hours additional playtime.

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During the story, you come across various allies and go on a big adventure. The writing in the game is good. Personally, I prefer the stories in this game more than the stories that were told in Age of Empires I & II. The way how they used the mythologies and stories to create one huge story is just amazing.

Something that still holds up from the original is the voice acting. During the story, you come across Greek, Egyptian & Norse missions and each character feels and sounds unique. My favorite missions were Egyptian missions. The reason for that might be because I’m really fond of Egyptian mythology.

But, would I say that the voice acting is actually good? Oh, no. The voice acting is cheesy and over-the-top. And to be honest, I love it. It adds to the craziness of the story and atmosphere. I get the impression that the voice actors had an amazing time in the recording booth. The voice acting just clicked with me and actually made me laugh out loud sometimes.

The two base campaigns of the game are a blast to play through. I’m also glad that the downloadable short campaign “The Golden Gift” is also added in the Extended Edition. This was a 4-mission long campaign you were able to download from the official website as a sort of update/free expansion.

So, I also played a bit through Tale of the Dragon for this review. While I can understand the negative reception of this DLC, I would still recommend it. Now, there are some balancing issues and the multiplayer with the new Chinese civilization is sometimes quite unstable. But, it provides some new and fresh challenges in the game. I have to admit that I haven’t experimented with them too much since I love playing with the Egyptians the most, but from what I have played; the Chinese look like a lot of fun to play with. If you want a more in-depth review of the DLC, I would recommend that you read Moshfish’s review on it. It’s an amazing summary of what’s good and what’s bad with the DLC and I agree with a lot of it.

I want to add one thing to the Tale of the Dragons review. I don’t know if it’s just me or if other people experienced it as well, but in some missions, I didn’t have background music. Also, I found it a missed opportunity to add additional Asian tracks to the soundtrack.

Something minor that I experienced as well is that when you use a God power, usually a name is display who uses it. In the main campaigns, that’s Arkantos. In Tale of the Dragon, it’s nobody… No name is displayed.

God powers and such

age-of-mythology-extended-edition-windows-screenshot-arkantos

This game plays like your typical RTS game. If you have played games like Age of Empires II or Rise & Fall – Civilizations At War, you will feel right at home. Your main goal is to build your civilization. You do this by assigning villagers various tasks to collect resources or create buildings. With these resources, you can create more units to improve your economy or create an army to defend from enemies or attack them.

There are, including the DLC, 5 different civilizations to play with. The Norse, Greek, Atlanteans, Egyptian and Chinese. Each civilization has it’s unique units and quirks. For example, the Norse has a special cart, the Oxcart, that is a sort of movable drop off point for resources. The Greeks need to have villagers praying to great favors while the Egyptians need to build statues of their gods to create favors. 

The best way to learn how to play with these civilizations is to play through the campaign. By the end, you will know the basics and some advanced mechanics with each civilization. But, if you are totally new to RTS games, there is a “Learn To Play” map where you get the basics of RTS gameplay. You learn how to play with the Greek civilization. The unique elements for each civilization are explained in a cinematic. Now, there is no Greek one and in the Chinese one, some bits take a bit too long.

If you ever want to know more about a unit or a building, you can just click on the portrait. You get a very detailed screen with a lot of information. This information contains the unit’s or building’s things like strengths, weaknesses, and uses. You can also click on “contents” to read a full in-game Wiki. Too bad it doesn’t have a search feature or a better menu system. If this was expanded upon, this would have been an even better tool.

You can play through the campaign on 4 difficulties. I mostly played through the campaign on the normal (moderate) difficulty. I would recommend that you play the game on the Normal difficulty first and decide if the game is too easy to too hard for you and switch if needed. Overall, the game is quite balanced and I rarely had moments where I found the AI was quite unfair.

There are a few unique mechanics in this game. First, let’s talk about a new unit class. Besides your typical triangle of sword, bow, and horse; there is a 4th unit class. Myth Units. These units can be trained in temples and are effective against human units. Each civilization has unique to the mythology of that civilization. For example, centaurs for the Greeks and sphinxes for the Egyptians.

The second unique mechanic is the Titans. When you reach the last age, you can start building a Titan Gate. When this gate is completed, a titan unique to that civilization is summoned. These are huge and powerful units that can be used as tank units to attack the enemy. Now, you can only place this Titan gate once, so if it’s destroyed, though luck. Also, the Titan is quite weak to Hero Units and siege units. So, be careful if you use the Titan.

Now, if you have played Age of Empires III, this mechanic might be sort of familiar. When you advance to the next age, you can choose between various advisors who give you a certain reward when you advance. This isn’t different in this game. When you advance to the next age, you can choose between two minor gods. The god you choose decides which myth unit you can create at your temple and which god powers you can use.

Yes, the final unique mechanic is the god powers you can use. Each civilization has it’s own unique god powers which range from offensive to defensive powers. You can summon earthquakes, spy on the enemy for a limited time, summon a healing spring, have a moment where nobody can attack… There are a lot of them. Most of them can only be used once during gameplay. Some can be used more than once, but they all have a limit.

If you want to read more in-depth about how this game works, I recommend that you take a look at this website: http://aom.heavengames.com. It’s a huge website containing very detailed information and strategies on how to play this game.

Most of my time has been spending in this game playing random matches versus the AI of this game. In the past, I was quite skilled in this game. I knew most of the keys to quickly and efficiently create my base and build up my army. While I love the economic play in this game, I’m horrible when it comes to balancing my army. Since I played a lot with the Egyptian civilization, I don’t know a lot about the other civilizations.

If it’s not clear by now, I think that the gameplay in this game is excellent. The campaign has quite a lot of challenges but just playing on a random map versus the AI is quite a lot of fun as well. There are some things I would love to change about this game but there is a very active modding community providing a ton of mods in the workshop fixing bugs and fixing most of the issues I have with this game.

Let’s dance

694638-age-of-mythology-extended-edition-windows-screenshot-civilization.png

The soundtrack of this game is amazing. The soundtrack is orchestrated and uses an amazing mix of various instruments.

Each civilization has it’s own unique theme and unique tracks. Also, the developers enjoyed themselves way too much with naming these tracks. The main theme of this game is called “A Cat Named Mittens” and one of the most relaxed and most chill tracks is called: “Eat Your Potatoes”.

Together with very good sound effects, the audio of this game is a hit. To this day, when I listen to the soundtrack casually, I remember how the villagers sound and other sound effects. Something I really like is how the sound effects are played in stereo. So, if you move a unit from the left to the right, you will hear your unit in your left speaker.

Now, the rest of the presentation of this game isn’t that great. Don’t get me wrong, the game looks great and the theming is very well done but some character models look out-dated. While I personally don’t mind that much, I feel like this extended edition could have done a lot more than just simple widescreen support. The additional visual polish isn’t much to write home about. Just look at this Imgur library created by NecessaryDerp from 2014 where the graphics from the original are compared to the Extended Edition: https://imgur.com/gallery/L8WEE

Am I saying that the game looks ugly? No, I’m not. Like I said before, the game still looks great. The improved visuals for the liquids like water and lava are quite pleasing to the eye. And to be honest, the only moment I find the graphics dated is when you are extremely zoomed into the map. Also, thanks to the magic of Steam Workshop ingratiation, you can use a lot of mods to improve the visuals to your liking.

In the past, the online community of this game was quite alive. There were a lot of people playing this game. I remember that were at least 100 different lobbies. Nowadays, the online community of this game is dying. The day I publish this review, there were only 5 lobbies. It’s a shame since I played some great game mods online. From King of the Hill to a sort of Dota clone.

There is one thing I really dislike in this game and that’s the save and load menu. Now, it works fine but I wish it displayed more information. For example, if you were playing a random match or if it’s a save in a mission/scenario. I haven’t found a mod that’s able to solve the issues I have with it.

A nitpick I have with this game is with the map. I love how you can rotate the map holding the CTRL-key down, but there is no identification on what position it was originally in. It’s a minor thing.

Something that frustrates me the most is that this game doesn’t receive additional patches. The updates stopped in 2016. Yet, the developers keep updating Age of Empires II HD. This game could use a lot of minor polishing updates but the focus of the developers is on their other products.

So, that’s everything I wanted to say about this game. I think it’s time for a conclusion.

Conclusion

The bad:

-The visuals are just okay.

-The Tale of the Dragon DLC misses some polish.

-The in-game wiki could have been so much better.

-The save menu should display more information.

-Dying online multiplayer community.

The good:

+ A lot of unique mechanics like Titans and God Powers.

+ You can use mods.

+ Amazing and addictive RTS gameplay.

+ Amazing soundtrack & sound design.

+ Cheesy and over-the-top fun voice acting.

+ Good story.

+ …

Final thoughts:

I might be blinded by nostalgia and quite biased while reviewing this game. But, I think this game still holds up well. Yet, I fell in love with this game the first time I played it. I have a lot of fond memories with this game and reviewing the game just makes me want to replay the game some more.

This game isn’t perfect and could use some polish to fix those last bugs and improve some models, especially the human units. Yet, the charm of this game is something else. The over-the-top voice acting and endless replay value make this game a must-play for every strategy and RTS fan.

The original reception of this game was poor, but thanks to the patches, this game has improved quite a lot already. If only Skybox Labs kept updating the game, then I would give this game a higher score.

Now, that’s everything for this review. Thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

Publishing: Pocket Knights 2 New Version 0.7.0 is Coming

World Tree Garden, World Boss and Game Mode and more


HK – August 2, 2017 
Pocket Knights 2, a 3D real-time RPG game, which is run by Pitaya Network and is now available on the Google Play Store with new updates. In this version, several new features have been added to the Pocket Knights 2 that will lead to a new gameplay experience and will greatly increase the chance of getting unique heroes, powerful weapons, and other rewards.


New Features Include:

World Tree Garden – Including four conditionsWasteland (There are 9 lands in the garden, and all lands are wasteland only the world tree reaches a certain level can unlock these lands.), idle, planting (players can plant different seeds to get different items) and mature. The new system allows players to help their friends or guild members to water their lands.

World Boss – There different World bosses are added in Wild-Tarrasque Lair that players can get more rare items with their team from challenging these bosses. Once the first boss is defeated, the next one will appear. After the event ends, the reward will be sent by in-game mail according to the damage ranks.

 Guild Worship – Extra rewards will be sent to players when they can worship the top 3 of their guild. And players only get one chance per day for worship.

Competitive Game Modes – the latest version offers players new competitive battle modes such as Random PvP (except the guild members and friends, players can randomly choose one to fight), Random Boss, GvG, etc.

     
The evil forces begin to invade the human realm again. Now, the Human and Divine World are facing the Demon’s threat. As the bravest Knight, guarding the Human World is your responsibility. But in the end, who will win the new war? Justice or Devil? Join the Pocket Knights 2, you’ll know the final answer.


Download the Pocket Knights 2 at

https://play.google.com/store/apps/details?id=com.mngo.knights


The Global version of Pocket Knights 2 is coming soon. Visit Pre-register Event for Pocket Knights 2 at

https://www.pocketknights2.com/ or https://goo.gl/forms/ApNxSl2EH6b2S8LT2

Register now to receive abundant in-game gifts.


For a sneak peek into the Pocket Knights 2 world, please visit:

https://www.youtube.com/watch?v=52gmraS5AsA


For more information about the new version and others, please follow the Facebook Page:

https://www.facebook.com/Pocketknights2/


PITAYA NETWORK Ltd.

PITAYA NETWORK is devoted to mobile game publishing with huge passion and full attention. We aim at delivering the most outstanding mobile games into the overseas market. Until now, we have achieved critical success with Dungeon Warriors, Pocket Knight and KungFu: Legendary Brotherhood. The following three games lightning improved high ranking and feature both in the Apple Store and Google Play Store. We are primarily striving to keep game oriented and force on player’s awesome game experience.

Pocket Knights 2 Global Pre-Registration is Now Live!

Exclusive rewards offered to preregistered players

HK – June 2017- Pitaya Network announced the pre-registration for Pocket Knights 2, an action RPG in 3D with MMO features. In Pocket Knights 2, players take on the role of a savior to fight corrupted the dark force behind dragon flight that threatens the world where all races and humans once peacefully coexisted.

In early May, Pocket Knights 2 has released in North America and won players’ warm affection. Proving to be a potential game, Pitaya wants to invite more players to play and interact so they decided to launch the pre-registration event for global players. By pre-registering, players can receive exclusive rewards, including massive potions, coins, and diamonds that help beginners to speed up their process.

To top it off, there’s also a milestone pre-reg event where players can collectively help to unlock some exciting extra rewards! Players can invite friends to reach the final reward!
Over 1,000: 100,000 Golds, Energy Potion*3, Stamina Potion*3
Over 2,000: Exp. Book*100, Shadow Set*1
Over 5,000: Legendary Stone*2, Diamonds*200, Skill Fruit*500

The game will be available soon worldwide on App Store and Google Play. Players can visit the following link to sign up early and claim exclusive pre-reg rewards after global releasing the game.

Sign up for the pre-registration at
https://www.pocketknights2.com/ or https://goo.gl/forms/raWjE6Scgd0qq6Hr1

Watch the trailer for Pocket Knights 2
Follow the Facebook page to keep up to date on all the latest events at
https://www.facebook.com/pocketknights2

About Company

PITAYA NETWORK is devoted into mobile game developing and publishing with huge passion and full attention. The company aims at producing and delivering the most outstanding mobile games into the overseas market. Pitaya has achieved critical success with Dungeon Warriors, Pocket Knights, and KungFu: Legendary Brotherhood. These titles achieved top rankings and have been featured in the Apple Store and Google Play Store. Pitaya strives to keep game oriented and focus on providing an awesome gaming experience for players.

Gamer’s Thoughts: Pokémon Rom Hacks

Game Boys Advance So, this month I’m not writing a special for the game music. So, I decided to write another special article. Since I did some research on the GBA rom hacks already, I decided that it’s maybe a great idea if I wrote an article about GBA Pokémon rom hacks. I promised it various times on Tumblr. But then some setbacks happened and I decided to delay the article. So, today it’s finally getting written. The first part of the possibly multiple parts where I take a look at Pokémon Rom Hacks. 

Pokémon Light Platinum

Pokemon_Light_Platinum_BoxArtSo, when I was first preparing for this article I wanted to first write a full game review of a Pokémon rom hack. But since my save file of Pokémon Light Platinum kinda corrupted on me, my motivation for this article went out of the window.

Now, I do want to start over with this game. I remember that it was quite fun to play. This hack used the already existing Pokémon to it’s advantage by including new Pokémon. Well, not exactly new… I’m quite sure that the creators of the hack overwrote some Pokémon since the version I played had messed up Pokémon cries.

If you read about Pokémon rom hacks, this hack is one of the most popular ones. While I think some idea’s should make it to a real Pokémon game, honestly… I don’t think that would be a great idea. I’ll explain in my next paragraph why.

Can Nintendo learn from the hacks?

thumbs_pokemon_flora_sky_05

In a way, they can learn from the Pokémon rom hacks but they shouldn’t borrow ideas from them. It’s a strange thing to say, but hear me out out. A hack hasn’t always balanced gameplay, what mainstream Pokémon games generally have.

Honestly, I can’t really put my finger on it why, but my writer-gut-feeling is shouting NO while my gamer-gut-feeling is shouting YES. Things they could learn is that there are people working creative with the universe and maybe do some fan-service by putting in an easteregg in a main series game.

The sad thing is that most Pokémon rom hacks are never finished. They are always buggy. From strange graphical glitches to bad sounds. So, trying to get the actual ideas out of the games, polishing them up and putting them in a main series game would maybe cost too much time.

What I’m happy about is that Nintendo isn’t trying to stop this from happening. Think about it, it’s a good way to keep people hooked on the series. Honestly, I never played so much Pokémon games in my life since I started playing Pokémon rom hacks. But not all rom hacks are the same, in my opinion there are roughly 4 categories.

1. Crappy hacks

2. Visual hacks

3. Full hacks

4. Full hacks with visual hacks.

Maybe some of you guys figured out what the difference is between the 4 categories. Don’t worry if you haven’t done that already, I’ll explain in the next section of this article. You ready?

 Categories of hacks

Pokemon Underworld 1.0 Beta

The first kind, the crappy hacks are hacks that aren’t challenging or fun to play. Hacks where they change the starter Pokémon to a legendary one so that you blast through the whole game, that takes the experience out of the game. Crappy hacks, those are the ones you need to avoid.

The 2nd kind are visual hacks. While I haven’t seen many for the gameboy advance, I found a lot for the old 1st and 2nd gen games. Hacks where all the human sprites are changed with Pokémon sprites. Those can be okay, but I get bored of them.

The 3rd kind are the best in my opinion. Ones where they made a new world to explore but didn’t change may Pokémon around. If they added existing Pokémon, the game still falls into this category.

The 4th kind is such a balancing act. Hacks with new worlds that add made-up Pokémon. I have played a Pokémon hack that added anime characters instead of Pokémon. It was fun, but then the references started and I was completely lost.

My thoughts on hacking a game

Let me be clear here. I’m not talking about hacking a game in order to cheat your way through. That’s something completely different and a subject for another article. Honestly, I think that hacking a game and making your own game is a great thing.

It helps to expand the lifetime of a game before it becomes boring in the fans their eyes. You get to play the adventures other people crafted in the universe.

But most of all, it boosts your skills when you make a hack yourself. You learn to program and fix bugs. You learn to manage a project, which isn’t always easy.

But there is also a negative side to this trend. It opens the world of emulation to people who weren’t aware that it existed. It can also be used to make fun of Pokémon and many other things.

What makes a good hack?

I have played many hacks before I started writing this article. I have come up with some rules that make a good Pokémon hack in my eyes. First of all, you need to have good basic English. If there are typo’s or grammar mistakes, that isn’t so bad… But I when you play hacks with broken English, the immersion and progress comes to a halt.

Secondly, try to pay attention your game design. What I mean here is that you make a game that’s playable and fun. Not one where you need to search for a walkthrough online each and every town. Balance your game and have some variation in your game. Some people play Pokémon hacks to play something different, yet similar to the Pokémon games. Don’t go overboard with the legendary Pokémon either.

Something that adds value is that when you add your own HM’s or TM’s, that they can be used in more then just one cave. Otherwise I feel that they are a missed oppertunity.

Anyways, I think I have talked enough about this subject for now. While I know that this an abrupt ending, but I want to do even more research before I come back to this subject. I hope you enjoyed reading this article. Feel free to talk about my thoughts in the comments, I will reply to every one. Also, don’t ask me how to get any Pokémon hacks, that is something you will have to Google. Since there is one part in playing Pokémon hacks that’s illegal, which is downloading a rom. Yeah.

Anyways, thanks for reading and hopefully until another article.

Review: Tomodachi Life (3DS) ~ Compare That Review

TomodachiLifeOfficial site – Forum review

A while back, I was planning to take a break with my blog. A hiatus as it were. I would use the reviews the amazing people of Arpegi wrote and give them a nice place on my blog. Yet, it has never come to that. Yet, I have not forgotten about it. I had too much fun writing my article about Bravely Default and comparing it to the opinion of my friends over at GamersHive. Now, I’m going to compare my opinion of this game with Inu’s. So, I’ll be quoting her review through-out this review. While I haven’t beaten this game, I think I’m allowed to review this game. Why? Since you can’t really beat it. There is always something you can do. It’s like a sandbox game. Agreed, I don’t own this game for too long yet. Actually, I own it for 3 days now. But by then, you have seen most of the game. So, I hope you can understand why this isn’t going to be a first impression. Don’t worry, I played this game for over 10 hours. So, I think that’s a solid base to review it too. Anyway, time to get reviewing. Feel free to leave a comment on the article and or the game. And if you really liked it, consider making an account on our forums, so you can talk to us. (PS: all screenshots I use, are the screenshots made by Inu. They are amazing Inu) 

Is that me?

WoASG3QWhile Inu was writing her review of this game, she noticed that my Mii was on the box-art. It’s true. The Mii eating a hamburger next to “Life” looks a whole lot like my Mii. I don’t think I should look for a reason behind this, since I think it’s nothing more than a pure coincidence.

Story

Anyways, that said, let’s go on with the review. First section is the story. Yeah, the story. So, about the story…

Though there’s not much to the game in terms of backstory, there is one thing. You own an island.

– Inu

Thanks Inu. That’s exactly it. In this game you own an island. Compare the idea to a game like Animal Crossing. In that game you own a town. And that’s it for the story. You create the rest of the story yourself.

Now, the big difference with Animal Crossing and Tomodachi Life is control. You are more of an observer then a major in this game. You can control some things like if two Mii’s should start a friendship or not, what they eat or where their room is. But that’s really it.

So, in terms of story, Inu said it perfectly. She said, and I quote:

You made a resident that looks like yourself. You can make more residents. Everyone calls you <your Mii’s nickname>’s look-alike. Fun is to be had. But seriously, most of the “story” comes from just watching the Miis interact with each other and have fun. They make friends, go on dates, get married, play with the things you give them…and maybe, someday, have children of their own.

– Inu

Gameplay

gEr5xCqHonestly, this is part Sims, part Animal Crossing, part ‘sit and watch to see what they do’. A lot of the fun just comes from watching them.

– Inu

So, how to describe this game? Honestly, I would describe it more as a sort of Island Simulator – Nintendo Edition. This game is not for everybody. Like Goat Simulator, this game is only for you if it looks interesting to you. If it looks boring with reading reviews or looking at video’s, don’t buy it. You won’t have much fun with it.

I enjoy looking at how my actions and suggestions to the problems of my Mii’s influence my inhabitants. Now, is there more you can do? Well, honestly, I feel like this game has a solid foundation but didn’t build further.

There is quite a lot you can influence, but I feel that this game is lacking quite a lot. What is lacking you might ask? First, the fact that kids go on a part-time job. How crazy is that? Well, that’s not really a lack of something, but it’s a complaint at least.

So, this game got a day 1 patch. And yet, I was able to find a strange bug in the game. After a few minutes of play, I saw that my clock was running a minute or two behind. So, I adjusted my clock in-game and continued playing. When I closed my 3DS, I noticed that my whole system clock was messed up. It was suddenly 1st January 2005. And the game adapted that.

To add to the confusion, the game didn’t like me changing the time. And here who go at a strong point of this game. You can’t simply cheat with time in this game. You will get punished. From not receiving new items to not having donations. That’s a great addition to the game.

A great feature in this game is how there is no real “dead time”. What I mean here is not that there aren’t any moments there is nothing to do with your Mii’s… rather, there is no time in the day when every Mii is sleeping OR where every shop is closed. Thank you, Nintendo, this made the game trip friendly. This way you don’t have to wait to play this game when you are travelling by car to somewhere.

Lacking?

XIpVQqLSo, foremost, the treasures. It’s nothing really more than a way to earn money. You simply sell all your treasures at the pawn shop and done, you have a ton more money. Come on Nintendo! This is really lame. At least in Animal Crossing you have a museum!

A minor complaint is that you can’t use the down arrow to go to your max amount of items in the pawn shop. Oh well, that’s a small annoyance.

Another thing that I really find lacking is in the controls. The controls aren’t very good.

The game controls about as fantastically as you can expect from Nintendo. Since the game is mostly menus, there’s not much you can screw up, though. They use the gyro whatsit in the 3DS perfectly, too.

– Inu

Like I said earlier, I disagree Inu. The big issue here is that there is no button to take a screenshot of both screens. This makes you having to make a screenshot of the top screen and the bottom screen just seconds after each other and hope they match up. While this shouldn’t be that big of an issue, it still is an annoyance.

Also, I wish you could control the menu’s with the buttons. Yup, without a stylus, you’re pretty much screwed. Or you don’t mind pressing your touch screen with your fingers. There are some menus you can use with the buttons, but not everything. But in terms of the menu’s there is one huge issue. If you made a mistake, eg: giving the wrong present to a Mii, you can’t revert it. That’s a big annoyance.

Quickly about the rest

kPnJHnMOkay, before I end off this review, I want to quickly talk about the other things in this game. I can’t talk about the difficulty and the length since that’s not playing a major part in this game.

The game is pretty cute. The synthesizer voices add a lot of character to the Mii’s on your island. The graphics are quite nice too. But the strong point here is the animation. The Mii’s act just like a real person would react. And I admit, I believed once or twice that these were real people.

Now, the music is pretty basic. Don’t get me wrong, the music is quite well-made, but I have heard Nintendo do a lot better with it’s music. It’s just that this music isn’t memorable at all. It’s not as catchy as their other tunes.

Anyways, I think it’s time for the summary.

Summary

The bad:

– The music could have been better. More catchy.

– Gameplay, it’s a bit lacking… (See positives for the rest of this sentence)

– Issues with the time settings.

– Some more use of the buttons would make the controls perfect.

The good:

+ … but what you get is really addicting.

+ Amazing atmosphere. You really feel that you’re living on an island.

+ A build in screenshot feature!

+ …

Closing thoughts: 

Inu and many others give this game a high to a near perfect score. Now, I find this a bit too high. This game isn’t a bad game, far from it! But this game lacks depth. I wish I could change the music of the lyrics of the Mii’s singing or see the pets run around while actually interacting with the Mii’s. (Once you enter their room, the pets disappear in thin air.)

We got a solid game by Nintendo, but I think they could have done more with it than what got. Maybe they are making a sequel already with more things to do and more to explore and experience. I’m crossing my fingers at least.

Notice how I haven’t talked too much in depth about this game in this review. This is because I want some things for you guys to find and experience without being spoiled here on my blog.

Anyway, this is the end of the review. Thanks for reading! I hope you enjoy this one. I really loved writing this one. Furthermore, I hope to see you another time here on my blog. Until then!

Score: 70 / 100

Rant #009: 10 things that I dislike about games. (Part 1/2)

not-sure-if-trolling-or-just-bad-game-designIt has been quite some time since I ranted right? It’s time to change that actually. I have started writing this article multiple times. This was a very difficult article to write. Since I always changed my opinion mid-way. But now that I gave it some thoughts the last few days, I finally came up with 10 things that irritate me in the world of games. Be warned, since this is a rant, this list is highly personal. Feel free to leave a comment with your opinion and or your hated things in games. Without further ado, let’s get started. 

#10: Unable to map buttons – AZERTY?

I put these two together since they are problems with the mapping of buttons. I live in Belgium. It annoys me when a game shows me an “Q” when I mapped the button to “A”. There are still a few countries that use AZERTY. But I get really pissed when it’s a big company that has offices in the EU.

There are games I refused to play since I couldn’t remap the keys. I’m very strict about these things. I have a set of keys I always use for playing games. And since the button lay-out is different for each game, I want to be able to change it.

Oh, and a neat thing is when you can add more then one button. But if that isn’t present, that’s fine. The way to change keys is the most important to me.

#9: Tutorials

I don’t need to repeat myself I think. Read one of my previous rants about this by clicking on the image.

programming-tutorial-fi

#8: Invisible walls

So, you want to know what happens if you jump off that cliff? Oh, wait. You will never know since the game designers just placed an invisible wall there.

In some cases, I can understand invisible walls. They can be used to make the world feel bigger then it is. This can help people having a bigger immersion in the game.

Yet, there are games that use this to give the illusion that you are able to explore a vast open world.

But in Pokémon, it got a whole other level of annoying. There are people that stop you from going somewhere. For lord’s sake. Let me experience that I shouldn’t go there. Just don’t force me into a linear way of playing when you set-up a world you can explore.

How to fix this issue? Just put a cliff or something among those lines to avoid killing the immersion.

 #7: Connect to social networks

Farmville nopeThis mostly annoys me in mobile games. Yes, I do play mobile games. I have to admit as well that I played and enjoyed Candy Crush. But when it got updated to the version you needed to log-in with Facebook, the game lost all charm for me.

All these games that require a social network to be played, is just silly. The game relies on how many people accept your requests. The fun is in spamming your friends with requests and invites.

You found a nice item? Well, you can’t open it, a friend needs to do it for you. I understand the idea behind it, but it’s just lame when it’s the main focus of the game.

Thank lords that Facebook introduced a feature where you can block apps. I nearly block every Facebook game. Yes, some got my interest but the fact that you need to connect your wall with it, is just … lame.

Look, you can fix this easily. Make a new social network for these games. Like an online arcade hall. This way you can play to your heart’s content. You can post things on your wall there. It’s meant for that. Other social networks, most of all Facebook, aren’t meant for achievements in social games. Don’t forget that some bosses of companies look at your Facebook profile before you can have the job. Wouldn’t it be a shame if you lost your chance on a job?

#6: Grinding, sometimes

Bravely-Default-CharactersOkay, let me say one thing here. Grinding is the worst thing in games. I understand the idea behind it, that you need to work hard to achieve something, like in real life. But here is the thing, your game progress comes to a crawling halt. Since you do the same thing over and over again.

Now, in games like Minecraft, I don’t mind grinding. I mean here, when you want to grind for XP, you can look for a spawner and set up a farm. So yeah, there are tricks and such that cut down on your grinding time.

When the grinding is fun, I don’t mind it. Yet, I’m very strict in it. I nearly stopped playing Bravely Default because of the grinding. I don’t want to be stopped by a level cap. It feels a too cheap way of making the game longer.

End of part 1.

To avoid that this article gets too long, I cut this article in two parts. I hope you enjoyed reading the first part. I’ll publish part 2 as the next article. I hope to release it as soon as possible.

I’m not done yet with this subject, so keep your eye on part 2.