Tag Archives: hard

Game Quicky: Uauim Challenge (PC) ~ The First Stages

Official website

Today I want to take a look at a game still a challenging game called U.A.U.I.M Challenge. The first version of this game released a month ago and the developer asked me to take a look at the game. So, that’s why we are here. In order to be able to review this game, the developer gave me a review code for this game. I played v0.5 for this review. Let me be clear on one thing, this article is my opinion about the current state of the game and is my opinion alone. As usual, feel free to post your opinion on the content of the article and/or the game in the comment section down below.

Background

So, before we continue, what is this game? This game is a pretty challenging top-down shooter. You can compare the gameplay to games like Galaga, 1942 and other games like that.

This game is being developed by one person. I have a lot of respect if you develop a game on your own. Even when you didn’t make everything yourself and you got some help in for example the creation of the music, still I have a lot of respect for you.

The “this is going in the right direction” things

Let me first talk about the good points of this game. I think that the sprite work is going in the right direction. While I wouldn’t call it 16bit, I remind me more of the old days of Atari and very early NES games.

If the enemies will get the same level of animation that your ship has, I have high hopes for the animations.

The controls work pretty well. I have only one nitpick. I think it’s quite strange how you are unable to pause the game using an XBOX controller. I really tried every button and I wasn’t able to pause the game. Oh well, thankfully the “ESC” button on my keyboard wasn’t too far from my reach. Also, thank the lord for auto-fire!

The game really delivers on its name. The game isn’t easy. Thankfully, with some practice, you can get further and further into the game. This game is all about memorization and knowing which ships come next. That’s why I’m so glad I have infinite continues.

Something I really like in this game is the different “skins” you have in the game. You can change the “CRT mode” in the game to five different modes and you can change the brightness of the game by just a button press. As a retro game enthusiast and collector, I’m really happy that things like this find their way into modern games.

The “needs more development and polish” things

The scoring system needs some polishing. First of all, I would love to see enemies display their score value when they die. Like right after they die, you quickly see how much points you got from killing them.

Secondly, it would be nice if there was a high score table with a date when you reached said score. Something that would be even more awesome if you had the ability to share this online.

And finally, I think that the “High-score” system is bugged out. Each time I start a new game or use a continue, the player score resets and the high score too. That’s something the developer should take a look at.

While the UI in this game is pretty decent, I was pretty close to putting it in the good department until I reached the section you see in this screenshot above this paragraph. It’s really hard to read the score when you use a dark blue colour on a purple background. I think it would be easier to read if you make it white instead of blue. In addition to that, I think it would be pretty helpful if you made the font in the main menu a bit bigger. When I wasn’t sitting close to my screen, I wasn’t able to read it very well.

One minor detail that you should add is a “Are you sure you want to quit” dialogue when a player selects the quit button.

While I was able to arm myself with a bomb, I was unable to use it or to figure out how it works. But this will be most likely added in a future release of the game. It would be interesting if some rare enemies drop more bombs.

There are three things that could improve for the future versions of this game. The first thing that I would focus on is the soundtrack. To be honest, I really didn’t like the music. The sound effects are fine, the little jingle that plays when you start the first level isn’t good.

The game could use some more sound effects, to be honest. It would be helpful for the player when the special flame arrows are shot, a special sound effect plays.

The second thing that I didn’t like too much about this game is some wallpapers. I think that the current assets that are being used don’t fit the theme at all. The game gives off a space/industrial vibe to me and most of the backgrounds are more generic ones. Keep the backgrounds a bit more consistent.

The third and final thing that I would change is the difficulty curve. While the game is supposed to be challenging, I had a long time to pass the first level and I got pretty frustrated and stopped playing the game for a few times. I think this game could benefit from more gradual build up instead of being extremely hard from the first few minutes.

The engine

If I may be honest, I think that this game is held back by the engine it’s programmed in. When I talked with the developer about the first version of the article, he told me that various things I recommended weren’t possible with the engine.

I think that the developer has some nice ideas that are present in this title, but I think it would be better if the developer used another engine that allowed more freedom. Something like YoYo GameMaker or Construct.

I think that this game can become a better game if it would be rebuilt in an engine where the developer has more freedom to control more elements of the game.

Conclusion

At this moment in time, the game is 3$.

At its current state, the game is pretty rough and needs more polishing before I can recommend it to other players.

But, I think it would be a nice idea to take a look at this game and give your feedback to the developer. Since, I think that this game can become a nice indie title if it gets some more development and gets a bit more polished up.

If you are interested in what you have seen and read, go ahead and buy yourself a copy from the official website. Otherwise, wait a few months until the game got some more development and give a try again then.

So, that’s everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing about it. Thank you for reading my article and I hope to be able to welcome you in another article on my blog, but until then take care and have a great rest of your day!

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Gamer’s Thoughts: Are retro or retro-styled games too hard?

retro consolesThe tweet that started that gave me the idea for this article.

A few days ago, the Well Red Mage made a tweet with the very question that is the title of this article. We talked about this a bit back & forth on Twitter. After a few tweets, I thought that my answer would make a great article in my gamer’s thoughts series. I play retro and more modern games, so I think my opinion can matter in the grand scheme of things here. So, here are my two cents. As usual, feel free to leave a comment with your opinion about the content of the article and/or the question. 

Are games too hard?

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Back in 2013, I wrote an article talking about: “What’s a retro game“. I asked myself the question, when does a game become retro? For the sake of this article, let’s not go too in depth about that, since we are here to answer another question.

Let’s focus first on the retro games. Games that are at least 15 years old. Are those too hard? This is a tricky question to answer.

Currently, playing games is a more frequent hobby. There are more people who play games than there were in the past. So, modern games became more accessible. This doesn’t always mean that games of today are easier. There are still very difficult games out there like Dark Souls or the Touhou games. Also, let’s keep it general in this article. Since there are always exceptions to the rule.

This does mean that some retro games are less accessible. This makes them overwhelming and more difficult. For example, the first Tomb Raider games. There were no real tutorials or anything of that nature. So, you had to figure a lot out by yourself. Some old Tomb Raider games had tutorials, but they were optional. You didn’t have to play them. This meant that you didn’t learn all the mechanics and moves. But, that has changed. Now, almost every game starts out with a tutorial.

The fact that the gaming industry has changed makes answering the question of this article more difficult. The first commercial game cabinets were published in the late 1970’s and the first consoles came not too long after. The gaming industry is still quite young when you compare it to other media. Nowadays, developers have more experience.

Let’s leave it at that, otherwise, we might be here all day talking about the changes in the gaming industry instead of trying to answer the question of the article. So, are retro games too hard?

Retro games

Wikipedia_NES_PALHonestly, this is too general question to be able to answer. But, I honestly think that it all comes down to the play style a gamer prefers.

A very common issue with older games is that some games required so much time input to memorize each level and area to get the most perfect run. Time, that not everybody has in this day and age.

Additionally, this can be a very frustrating game mechanic. Having to play each level over and over again. So, when we get bored with a game; we simply take another game to play. There are so many games we can play nowadays. Something we lacked in the past, so we tried and tried again until we succeeded to beat the Pokémon Leauge Champion or Doctor Robotnik.

Modern games are spoilt with the latest and best knowledge of the developers. Something that makes a huge difference is the controls. There are more buttons on the modern game controllers compared to the retro style controllers. This means that the developers can give better controls to the player. I grew up with the D-Pad, but I prefer to play platformers with a joystick now. You have better control of your character and this makes the game easier.

Handholding

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Something I noticed in modern games is that they are sometimes too easy. Pokémon Omega Ruby and Alpha Sapphire are a perfect example. I didn’t loose one fight in that game, I was able to beat that game with ease.

That isn’t the only game that I played that I didn’t have a lot of trouble with to beat the game. Perhaps, the fact that I’m older and more skilled with games has to do with it. Because I’m nowadays able to beat sections in games I never got passed as a kid for some reason.

I can’t deny that some games hold your hand throughout the adventure or give you tips that help you to beat the game. Mini-maps and mission markers are great examples. There are a lot of modern game mechanics that make games for the player too easy. Some open world games even lack the scene of discovery. Thankfully, Breath of the Wild fixes this somewhat with its towers. Frustrated Jacob made a great video with this point.

In retro games, you didn’t have the hand-holding or all the mechanics we have today. Making the game more difficult in the process. Does that make the games too hard? No, not in my opinion. It makes them outdated. Does outdated mean bad? Far from it!

Retro games are still a lot of fun and they are still relevant. Otherwise, we wouldn’t have retro-styled games. One of my favorite retro styled games is Retro Game Challenge on the DS. In this game, you play through some games that are inspired by retro game classics like Gallica.

I think that retro games aren’t too hard per se, they are out dated due to older and limited technology. Also, modern games are made with more knowledge about how games work. But, let’s not forget about the impact that the internet has in this argument.

Walkthroughs and YouTube videos expose the secrets of every game in mere days of its release. There are a lot of guides to get the best armor or what the fastest or most optimal route is through a game. I think that the impact of the internet speaks for itself here.

So, are retro(styled) games too hard? No, not really. They just use mechanics that have been improved and perfected over time. Games are more accessible now.

I would love to hear your opinion about this. Do you think that retro games are too hard and why? Tell me in the comments and maybe I write a follow-up article using your comments.

But, that’s everything I wanted to say about this subject for now. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another artice but until then, take care and have a great rest of your day.

Review: Halo – Combat Evolved (PC) ~ Not On The HaloBox

Halo-Combat-Evolved-Cover-Art-wallpaper.jpgWikipedia entry

If you would ask my friends and old class mates what the best shooter is, they would reply with a game out of the Call Of Duty series. But for me, that was Halo. That changed when I played the Bioshock series. I have already talked about the Bioshock series, so it’s time to talk about the original Halo game. The game that started this whole franchise. One series I can’t finish sadly since I don’t have a XBOX or XBOX ONE. So, I have only played this entry and the sequel. In any case, enough introduction! Time to talk about the actual game. And as usual, feel free to leave your opinion on the content of this article and or the game in the comment section down below. 

Cortana

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In this game, you play as a very iconic character in the video gaming world. The name is Master Chief. So, you get woken up from your slumber and go through some basic tutorials before your ship gets attacked.

You crash land on Halo. And things happen from there. The story isn’t that much present in the game. But, that’s because the game is only 10 hours long. The base game is really short, but it’s a whole lot of fun to play through. But don’t worry, if you don’t have enough Halo, you can either go and play the multiplayer or download one of several single player campaigns made by fans.

In addition to that, Bungie released in 2004 a special version of Halo with mapping and modding tools. Called, Halo Custom Edition.

The story itself is good. It’s not great since it ends with a big cliffhanger so you have to buy the sequel to know how it continues. I wish that the story got a bit more development. Since we got amazing voice acting. I love the voice acting in this game. Also, we don’t have a silent hero for once!

The writing itself is also good. But again, shame that the game is over so quickly. I do have to admit, that I played over 100 hours on Halo. I have played a lot of multiplayer and I got okay at it. I’m terrible at playing shooters online, but I enjoyed my time on Halo. Mostly with the Capture The Flag mode. I’m also surprised that after 16 years, there are still people playing this game online.

What I was even more surprised about, this game still gets the occasional update. Something quite handy is that when you have an out-of-date version of the game and want to enter the mutliplayer, you get a message to update your game and the updating tool automagically launches.

Multiplayer and such

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Like I said in the previous paragraph, I rather enjoyed my time in the multiplayer. There was also a possibility you could have edited maps, and you didn’t have to download additional mods to play on them. I rarely got lag issues.

But, for the sake of this review, I’m going to focus on the single player. The only other thing I’m going to say about the multiplayer is that it’s difficult to find the same server to play on with friends sometimes. I had several Skype calls lasting over 30+ minutes of me and my friend(s) trying to get into one server.

Visually, this game still looks pretty great in my opinion. I wouldn’t have changed one thing at all when it comes to the visuals. The animation is also very well put together. You visit various inside and outside locations. Something I really like is the consistency of the visuals. I don’t mean that every area looks the same, but I mean that a lot similar building styles return over the whole game. But, I think you will better understand that statement when you have played the game.

Actually, now that I think about it, there is one thing that I would have changed. It would be awesome if this game had a bit more enemy variety. Since this game has the “recolor but stronger” issue you find in a lot of RPG’s. It’s such a shame. But, the campaign is such a wild ride, it didn’t bother me that much.

Something I really enjoyed in this game is the difficulty. The further you get in the game, the more difficult enemies and situations get presented to you. Another big plus in my book is that the differences between the difficulty settings are not only the amount of damage you take from enemy hits. Oh no, I have the impression that the enemies are also more aggressive in the harder modes of the game.

There were a few things I would have changed in the single player. First of all, I find it disappointing that the plasma swords can’t be used in the single player nor multiplayer without mods. This is a shame, since you can use every other weapon that your allies and enemies use.

I can’t sign.

halo 3

The controls of this game are excellent and very responsive. I also like that during the tutorial section, you get the option of selecting which camera control you would enjoy more during gameplay.

Something I didn’t always like were the controls for the vehicles. They lack just a tiny bit of weight to them.

While there aren’t a lot of different weapons to use in this game, I don’t mind it a whole lot. Since each weapon can be used in it’s own situation and it’s so fun to master a certain weapon.

Honestly, I wish I could sign along with the chanting of the soundtrack. Since the soundtrack for this game is amazing. It sets an amazing mood and I love listing to it. When I hear the main theme, I always get so nostalgic.

Speaking about that, the sound design is amazing as well. Also, your enemies use the right balance of speaking just a little bit of English, but the sounds they make when being hurt are great as well. The atmosphere the music, sound design and the visuals make is so great. I get pulled in every time. Even when I was replaying parts of this game for this review, I always played longer than I intended.

This game is that much fun and addictive. You go from place to place shooting down loads of enemies. With the help of your radar, you navigate through some various terrains.

For those who don’t know, this game has a quite unique mechanic. It’s the regenerating shield feature. When you get hurt, it goes off from your shield meter. When your shield meter is down, your health goes down. But, when you don’t get hit for a moment, your shield meter refills again. So, skilled players can beat this game without picking up one health pack if they want too.

But a feature I liked the most are the sticky grenades. They were so fun to use. Too bad, that there wasn’t anything you could do during multiplayer matches when you wanted to get them off. Well, it’s a risk you had to take.

One nitpick, I have is that the sections where you could use the enemy vehicles were a bit too short. But don’t worry, you can use these a whole lot in multiplayer. Just like the shield mechanic. This made multiplayer matches that more thrilling to play. Since you can’t easily kill everybody. You need to have more than one shot to kill somebody. Apart from fall damage, there isn’t a way to one shot kill somebody in this game as far as I know.

So, that’s all I wanted to talk about this game. I think it’s time to wrap up this article and give my conclusion (or my TL;DR for the lazy people)

Conclusion

The bad:

-The main game is way too short.

-It’s difficult to find the same server or game sometimes.

The good:

+ Fun story, writing & voice acting.

+ Great visuals.

+ Amazing soundtrack.

+ Great multiplayer.

+ The modding community.

+ …

Conclusion:

This game still holds up after being over 16 years on the market. When you want a more updated version, you could play the Halo Combat Evolved Anniversary Edition that came out in 2011 for the XBOX360 and XBOX ONE. But, I don’t own either of those consoles.

The biggest flaw of this game is that it’s way too short. Yet, due the vast amount of mods, maps, campaigns and such you can download and even an editor that’s released free of charge, you can download a lot of additional content for you to enjoy. Apart from that, the flaws in this game are so minor, they would be all nitpicking. This game is a fun ride from start to finish.

I do have a lot of nostalgia for this game, but I replayed it recently before I started writing this review. And all the nostalgic memories come flooding back. It’s quite a fun game to play and I think I might go and beat the game again when I have the time.

If you are a fan of shooters and haven’t played this game yet, you owe it to yourself to play this game. If you aren’t a fan of shooters, well, I think you read the wrong article. If you have played this game, I hope this was an enjoyable trip down memory lane.

On that note, I think I said everything I wanted to say about this game, I thank you so much for reading this article and I hope you enjoyed this article as much as I enjoy writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 90/100

First Impression: Etrian Odyssey Untold: The Millennium Girl (3DS) ~ Dungeon Crawler with own maps

SoulFinalOfficial website

Back when the 3DS wasn’t released, I played an overload of DS games. More then I care to admit. There was one series I wanted to get into but actually never gave a fair chance. That was Etrian Odyssey. So, two weeks ago, I decided to pick up one of the 3DS games. Since the core game mechanic interested me. Now, I haven’t played many other games besides this the last two weeks. But why is it so good to me? I will explain in this first impression. I hope you are ready, since we are going to the labyrinth. Wait, no… This is real life, not the game world. So, I have to say my usual sentence. Feel free to leave a comment with your opinion on the game and or the content of this article. 

Going old school

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Alright, first of all. I’m blown away by the story. Most of all, I think this is one of the best writing I have seen since I played Corpse Party. Sometimes the writing is as if you are reading a book. While nothing that much happens on screen, the short yet extremely powerful descriptions you are given are enough to immerse yourself in the world and give you the feeling to be there in the world.

The characters are also memorable. The story goes about a girl that lost her memory. But, strangely, the story wasn’t the main focus of the story until the point I played. It was something different. There are other side stories that are all leading up to one interesting setup. It’s almost like a real life as an explorer. There are so many things going on and you try to make the best of it.

The characters are what makes the story even more interesting. They might be your typical hotheaded mage, wise healer, strong (female!) tank and silent main character. Yet, they have been written in such a way that it doesn’t bother the story. The characters even get fleshed out and thrown in day to day situations.

But enough about the story. I can’t praise it enough. What I love the most about this game is the fact you have to draw your own map on the touch screen. This takes me back so many years, when I was first playing The Legend Of Zelda on my cousin’s NES. We both started to draw maps together and tried to find and share secrets that way. The wonder I get when I find an unexplored part on a floor I thought I completed is just amazing.

Music to enjoy.

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So, this game has a very nice map creating tool. It doesn’t punish you by not allowing you to the next floor until every square has been discovered, it rewards you to try and get to hard to reach area’s with amazing treasure.

I’ll talk a bit about the gameplay later. First, I want to talk about something else. The music of this game is really well done. In fact, I even replaced my main ringtone with one of my favorite tracks from the game.

Another thing that also shines in the sound department is the voice acting. The voices are really well done and add a lot of character … to the characters. They also are really helpful. The shout what they think is the enemies weakness in battle. This is where I have some minor nitpicks. The battle system is where some polish of this game … well, I has some minor mistakes.

The “auto” feature doesn’t always chooses the best option to attack and looking up a monster while fighting can’t be done in sub menu’s. That are just two examples of issues I have with the battle system. The randomizing of the characters don’t bother me that much, since that brings some element of luck to the game… Which I really like.

The presentation of this game is what I really think doesn’t need an upgrade. I have barely anything negative to say. Apart from some lazy recoloring of some enemy models, I think they made some eye candy to enjoy while playing this game. If only the added some more ambient sound effects into the game to make it a bit more alive then it already is.

Enjoying this game like mad

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To say that this game is perfect would be a lie. There are some minor annoyances, like the deleting of icons is kinda tricky to do… But most of the things I find are mostly minor. Even the controls, I can’t seem to find any major issues. They are responsive and work pretty well.

I could argue that there isn’t anywhere to heal your party for free, but that just adds the strategy element of this game. You need to keep exploring and find enough items and treasure to sell so you can keep healing.

That price always goes up, from what I understand… along with the levels of your party members.

Is this game for everybody? Well, that seriously depends on what mode you play. I’m playing classic mode. That means I get the full story yet the game is a bit more challenging. I wanted to play a game that could kick my ass if I wasn’t ready for a battle or if I wasn’t paying enough attention. It delivers on that front. With some well placed traps and the introduction of really strong enemies really early, I’m always on my guard.

From what I read, the story mode is much more forgiving. But I wanted a challenge and I’m getting it for sure. And I’m enjoying it. That much, that I had trouble with writing a really coherent article. So, I tried to talk like an excited friend that tries to sell you on this game. I hope I succeeded in that. Even when you aren’t interested in this game, I highly recommend you watch a let’s play episode or something since the game is so well put together, I think it’s a shame if you would to miss out on this. So, I’m going to wrap up this article right here. I hope you enjoyed reading it as much as I enjoyed writing it. And hopefully, I would like to welcome you at another article. Until then, take care.~

Review #040: CSI – Hard Evidence (PC ~ Steam) ~ Strange Case

256px-Csi4boxcoverSteam store link

So, today I want to take another look at this very old case. Wait, scrap that. If I try to be too original in my introduction, I might ruin the beauty of my previous CSI article. Yeah, remember that first impression article I wrote about that CSI PS2 game? I tried to set the mood in the introduction and if I repeat that in this one, it might get boring. Yup, I’m rambling on instead of writing a decent introduction for this game. I just finished it and I want to review it. Before I actually start to review it, I’ll come clean. I enjoyed the other CSI games I played. In total, I know there are 3-4 games like this about CSI. I think that this game is the latest in terms of trying to go for realism instead of a more cartoon-y approch they did in the DS games. In any case, I enjoy the tv-show a lot myself. Too bad that my local channel broadcasts the series out of order. As usual, feel free to leave a comment on this article with your opinion on the game and or the content of this article. 

Mediocre game? 

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I know that this game was also released on the XBOX360 and the Wii. But for this review, we take a look at the PC version of the game. It’s developed by TellTale Games, who you might know from the Walking Dead series. One might think that this game must be good. I mean, they make all sorts of amazing adventure point-and-click games.

If I look around the internet to what other people think about this game, I read mostly negative reviews. But is this game a cheap cash-in of a very popular series? Let me play devil’s advocate and say no. Sure, there are some problems and you might rest assured I’ll address them in this review but overall, this game is a nice one.

The evidence for that is in the story. Each and every case feels like a CSI episode. The characters are quite memorable and the voice acting is decent. I have to disagree that the voice acting is the best the game has too offer since I sometimes don’t feel the emotion in the voice. I also had moments where I felt that the emotion was acted or forced. But that might be because I act on stage myself.

Addressing the criticism

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The negative you see popping up in each and every review is that the graphics look outdated. This is quite vague in my opinion. The area’s you visit and objects look quite clean and decent. They aren’t the best the genre or the system can offer but that’s not the issue here.

The issue here is in the animation of the models. That’s quite flawed. If this game had a rushed development schedule you can see it in the animations. I didn’t had many visual flaws on my gaming laptop but on my desktop with a much stronger graphics card/CPU/RAM… the mistakes are coming quite clear. Mostly around the mouth area, that’s the worst. In the 4th case, I even saw gaps in the mouth were the model wasn’t finished.

 It’s a shame since the visuals of the cutscene video’s give another impression of this game. This game might have looked so much better if they polished up the animations. They could have looked a whole lot better, since you know that TellTale is able to create amazing stuff.

Why did I play this game?

I can be rather short about the music. In this game, the music isn’t meant to be memorable or catchy. It needs to set a certain mood. The music does this job perfectly. It gets me in the right mood to try and solve a murder case and to catch bugs. If you watch the series, you might know that one of the characters is very interested in bugs. In each case, there are several bugs hidden and if you find them all, you get a bonus.

Talking about the bonus content, while it’s a nice addition, it’s quite lackluster. When the title of the bonus material says: “storyboards of case 3” for example, you just get three storyboards of a fragment that took 5-6 seconds in game. They are quite underwhelming and they wouldn’t add to the experience if you want to 100% the game.

CSI4_screen_4

You might start to wonder why I even beat this game. I point out mistakes in almost every category. Well, this game is a good game but it mainly lacks polish. The sound effects create a great feeling of actually being a CSI but not all the time thankfully. It also gives you the feeling that it is fake, created for a TV-show.

All elements of this game blend together quite well and if you put the time into this game instead of focusing on the negatives of this game, you get a nice experience. Before I forget, I have a few things to mention before I go to my conclusion.

First of all, the saving system is just wonderful. Thanks to the automatic save system, I didn’t need to worry that my progress would be lost.

The difficulty of this game is right in the middle. While this is one of the easiest games I played in the series, it can be challenging and puts everything you learned in the tutorial case to the test.

Anyways, I think I talked about most of the things I wanted to talk about, about this game. So, let’s get on with the conclusion.

Conclusion

The bad:

– Animations can be quite bad.

– The interface isn’t always good to work with.

– No cloud saves.

The good;

+ Acceptable visuals.

+ Nice experience for a CSI fan.

+ Easy but sometimes challenging game.

+ Decent length.

+ Nice and responsive controls.

+ Great voice acting.

Final thoughts:

I said it in my last paragraph, this game lacks polish. If TellTale put a bit more time into the animations, the interface and the game as a whole… I think this game wouldn’t get such a bad rating.

This game can be quite a fun game in the right hands, but if I need to look at it objectively: this game is a mediocre one. But as a fan of CSI and point-and-click games… it isn’t half that bad.

If you start to play this game, don’t set your expectations too high. It isn’t a masterpiece and it’s flaws show quite clearly. If you look passed them, you get 5 interesting cases to play through that each CSI and crime story fan will enjoy.

Score: 70/100.