First Impression: Persona 5 Strikers (Switch) ~ Let’s Steal Hearts

Persona5StrikersWikipedia’s entry – Nintendo.com microsite

I have heard so much about the Persona series, I got so hyped when a new game was coming to the Nintendo Switch. While I know that it’s a spin-off game compared to the mainline series, I honestly found the spin on the gameplay rather interesting. This game is a cross between a Warrior’s game and a Persona game. Now, I have played a little of Persona 3 Golden last year and that made my hype levels for this game even bigger. So, now that I have beaten the first section of the game, I think it’s high time for me to talk about this game and give you my opinions on the game. While I do that, I invite you to leave a comment in the comment section down below with your thoughts and opinions on the game and/or the content of this article. 

Let’s steal hearts

p5strikers3

In this game, you pick up the role of the protagonist of Persona 5 again. The events of this game take place 4 months after the events in Persona 5. The Phantom Thieves are having a reunion together when a campaigning trip is planning. Of course, since this is a video game, it doesn’t take long before the plot reveals itself and trouble arrives. 

Strange things happen around a famous fashion model and pop star Alice and then our lovely Phantom Thieves discover something that is quite close to the “Palaces” they know so well. Yet, this time it’s called a jail. In this jail, the desires are stolen from the people which make them fall a “little more than” head over heels with Alice. But, that’s not the only thing that happens. Our lovely Phantom Thieves also discover this strange girl called Sophia who is an AI who forgot all her memories and wants to be human’s best companion. 

That’s the hook of the first episode of this game. In terms of story, this game doesn’t disappoint at all. Especially, because I haven’t played Persona 5, the writing and pacing of the story explains who is who so easily, it’s a breeze to pick this game up without having to play through Persona 5 first.

I also have to say that the outstanding voice acting does help here too. It really sucks me into the game, the atmosphere and breathes so much life in the characters. To the point that when I come to a part that isn’t voice acted, I actually read it with a poor imitation of the character’s voice in my head. A quick sidenote about the voice acting during gameplay, the various repeating lines add so much to the game. I thought I might get tired of them after a few repeats, but that is far from the case, just like it was for me in a game like Fire Emblem Warriors

I can’t pinpoint exactly why but the story really clicks with me. Like, I really like how you explore the trauma of one character, and before they move on, it gets fully resolved. The writing is excellent, the story has a lot of charm and character. It has it’s funny and more serious moments and I totally understand why so many people fell in love with the Persona franchise. After playing this game and Persona 3 Golden, I think I might become a fan of the franchise myself as well. One of the things that makes me want to continue the game is the story. I want to steal and heal hearts to help people overcome trauma’s and explore subjects that don’t always get the right attention. 

RPG or Warriors?

p5strikers2

The gameplay of this game is in my opinion the perfect mix between a turn based RPG and a Warrior’s game. 

Since the first city in this game doesn’t have any side quests, I’ll only focus on the gameplay in the jail for this article. So, in the jails you can freely explore the area while enemies roam around. When you ambush an enemy or get spotted, you enter a sort of small Warrior-style battle. Where a lot of enemies spawn, and you have to hack and slash your way through. 

If you ambush them (attack them without being seen), you get the advantage. If you get spotted and the enemies attack you first, you get dizzy at the start of the battle, so the enemies can get some free shots in. So, this game has a type system that you can compare quite roughly to Pokémon in a way. Each type has its own strengths and weaknesses, and it’s up to you to choose the correct allies in a battle to fight the enemies ahead. 

The game also has hacking sections where the game plays more like a Warrior’s game than an RPG. In these sections you have to defend The Oracle while she is hacking into the system. Meanwhile, a swarm of enemies attack and their only focus is to destroy the Oracle. 

So far, this is the 3rd Warrior’s spin off I have played. Actually, the 4th depending on how you count. I have played Hyrule Warriors (and like I said, depending on how you count: Hyrule Warriors – Age of Calamity), Fire Emblem Warriors and now Persona 5 Strikers. And out of these games, I have to say that I feel that Persona 5 Strikers has the best balance between both game styles. 

This game still feels like a “normal” Persona game but with the big exception that the whole battle system is replaced by Warrior style gameplay.  And it works remarkably well. I found it a blast trying to find the best strategies to dodge enemy attacks while I tried to attack them back. The risk and reward system of using your special powers compared the environment items is amazing. 

Each character has their own unique playstyle where their character and personality shines through. The game might be a bit overwhelming at first since there are a lot of things you have to keep track of. From leveling up your characters and their persona’s, to weapons and armor, to finding enough treasures and things to have enough healing items and even a bond system where you can level up unique perks that’ll make each playthrough somewhat different from each other. 

It didn’t take long before I got used to all the mechanics and found myself extremely hooked on the game. Depending on the difficulty you choose to play this game in, this game provides the right amount of challenge in my opinion. A few times, I got quite frustrated at a battle and when I put the game down and picked it up back later, I was able to beat that section. 

Don’t forget to save

p5strikersNow, most of my time with the first chapter has been spent inside the jail of Alice. There is some time you can spend in the overworld to buy items, weapons, and armor. With the extremely responsive and smooth controls, I always felt in control and only rarely felt that the game did something unfair. 

If you have read some of my previous articles, you might know that I find good UI design extremely important and this game delivers that in spades. The menus are extremely well crafted and somewhat fun to use since you see small interactions between the Phantom Thieves that flesh them out so much more. 

This brings me to the striking visual presentation of this game. The visuals look amazing. The charm and character that is put into the visuals is outstanding. This game’s style is a combination of a Saturday morning anime and a manga/superhero comic. It’s also quite bold and not afraid to use the style to its full potential. Nothing feels out of place in my opinion. 

When it comes to the animations, these are good as well. Well, maybe this might be on me but I feel that some animations don’t give enough feedback to the player. For example, I found it quite tricky to know where my character was on the battlefield since the combat animations can throw you all over the battlefield. 

Something that might be either a sound effect problem and/or a visual problem is the lack of feedback in combat sometimes. The reaction of an effective and a non-effective attack is so similar to me, it was tricky to separate them in combat. Thankfully, the characters repeat multiple times which type of attack you need to use and when you need to be careful when your HP/SP is running low or when a status is inflicted. This is a nice middle ground to solve an issue to avoid making this game too complex or lose too much of its visual style. 

So, let’s talk about the music and sound effects shall we? Let’s start with the sound effects in this game. In my opinion, this game is walking a fine line between too much and too little sound effects. Overall, the sound effects and the sound mixing is quite good, but sometimes this game has a lot of visual information to process and the sound effects can get a tiny bit distracting. All the while, like I explained in the previous paragraph, they are quite helpful when a character shouts at you to be careful or use a certain attack to defeat an enemy. 

I wish I knew more about music, so I was able to describe the amazing soundtrack to you. Even before I started playing the Persona games, I fell in love with the unique uplifting soundtrack of these games. There are tracks with and without vocals and the Japanese and English versions are so amazing to listen to. So, really great stuff. 

One of the things I really needed to get used to was the fact that there is no “auto save” in this game. If you want to avoid loosing too much progress, keep in mind to save often at save points, or before you enter a dungeon since otherwise you might regret it. You only get a game over when all 4 party members faint. Otherwise, you can continue on playing. But, don’t forget to save since it needs to happen manually. 

And with that said, I have said almost everything I wanted to say about this game. There are a few things I’ll go more in depth about if I ever finish this game and write a review about this game, but the most important things are already said. I think this game is excellent and if you enjoy (Persona) RPG’s, Warrior spin-off games, adventure games and/or action games… You owe it to yourself to check this game out. To be honest, apart from the manual saving, I barely find any flaws with this game or things I really didn’t like. 

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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First Impression: Accident (PC – Steam) ~ Let us Learn About Saving Lives

Steam store

For those who do not know yet, I work as an IT Admin in a big art high school (secondary school) in Belgium. Also, I have a lot of games in my PC collection that are part of the “edutainment” genre of games. So, when Duality Games offered me a free press copy of their newly released “Accident” game, I was extremely interested. As usual, the developer asked me to give my full 100% honest opinion, so that is what you are going to get in this article. So yeah, does this game hold up while being reviewed by somebody who is working in the education sector for 7 years now? Let us find out and let us find out if it is fun to play as well as a game. Personally, I want to find something out as well from you, the reader. I want to find out what your thoughts and opinions are on the game and/or the content of this article so feel free to leave them in the comment section down below.

Reviewed version: Build 1.05

Let us Learn About Saving Lives

In this game, you play a nameless person who is working for a nameless company that started a new project called “Roadside Heroes”. In this VR-experience, you are set in the shoes of a person who encountered a traffic accident and it’s to you to make sure that the people in the accident make it out alive.

In terms of story, this game is a bit lacking. Since it’s unclear if you are working for a game company who is working on a VR-game about traffic accidents or if you are a part of your police training or if it’s for the emergency workers or if it’s part of a recreation program for reports and journalists… It is all a bit vague. On one hand, this can help to insert yourself in the game and make the story whatever you want but on the other hand, I felt a bit disconnected from the game since the story didn’t immerse me. (Now, I am going to completely ignore the fact that the store page gives more story since I mostly focus on these articles on what is told to the player through the game itself.)

While writing this article, I was asking myself: “Should this game even have a good story?”. And this is a tricky question to answer. For reasons I will explain later, this game can be a perfect teaching tool to help people what to do in the event of a traffic accident. It can also be a great “shock game” for people who feel that traffic laws are only a suggestion. So yeah, in that case, the fact that this game does not have a too in-depth story is a good thing since it does not get in the way of the actual intention of the game.

Most of the story is being told through your phone on your desk. After completing a case, you get a text from Mark telling about the next case. A neat detail in this game is that the clock on the mobile phone matches the real-time of the system clock.

In terms of writing, this game is decent even for a “lacking story” (which again, is not a negative for this game for the reason I explained earlier). There is some minor voice acting and voice work but most of it is nothing special to write home about.

So, this game starts off with a tutorial case. In this case, you learn the basic operations and mechanics in this game. It teaches you the controls and the steps you should take during the other cases. The tutorial is a little bit hand-holdy, but I noticed that this only happens during the tutorial since you are mostly on your own during the other cases. You do have objectives to complete, but it is up to you to find out how to complete these objectives with what you learned during the tutorial. So, let us dive right into some cases and start saving lives.

Teaching tool?

Each case starts the same way. You drive towards the site and you call the emergency services. The reason why I feel like this game can be a great teaching tool is that in various moments, a non-intrusive box appears on the top in the middle of your screen with the reason why you would do such actions in real life. For example: “Turning off the engine will stop the chance of engine fires in real life.” This can be very helpful advice and maybe save lives in the real world. This is not the only occasion that this happens.

This game can teach you a lot of things but there is no backend for the teachers. So, there is no way to see how your students reacted or if they had to redo certain cases or how they failed… Honestly, if this would be added to the game, it would make this game a very powerful teaching tool for those traffic lessons. But teachers can be creative and maybe this can be used in group work.

Before I ramble too much about that, let us put the focus on reviewing this game as a game. This game has been localized in different languages. You can play this game in English, French, Chinese, Polish, German, Spanish, and Russian. Since I know some French, I tried this game in French and I can tell you that the translation is done extremely well.

So, what do you have to do in this game? Well, you play the role of the guy or girl who was the first person that intervened when the accident happened. You must call the emergency services and provide first aid to the victims if needed. After that, you must piece together what happened and why the accident happened.

There is something unique about each case. In one case, you are knee-deep in the Russian winter, and in another case, you are in the extremely hot desert. If I have to give a genre to this game, I would say that it’s a puzzle game since you need to find out what the right steps are to finish the case with the least amount of deaths. Sadly enough, when you did not provide the correct aid and somebody died, it is game over.

On one hand, I dislike this mechanic and on the other hand, I don’t mind the mechanic too much since you can rewind time at any moment to redo a certain part in case you can do it better or faster. When you press “R”, you can rewind time to a previous decision point. The longer you press “R”, the further you go back.

Sadly enough, this means that there is only one way to complete each case. I silently hoped that this game would have worked with some sort of rating system where you could see if your actions saved the most lives or were the best way to handle the situation.

The whole package

If you look at the credits of this game, most of this game is created by Paul Dyvel apart from the music and the 3D art in this game. I must be honest, for the result is rather impressive. Let us first talk about the controls of this game. Thankfully, I was able to rebind them since this game does not recognize the keyboard layout “AZERTY” from Belgium and France… But that is a nitpick I have in almost every game.

Sadly enough, I do have to complain in terms of the controls. The first complaint has to do with putting out fires. I feel that this is a bit too pixel perfect. I had to redo the tutorial several times because I was unable to put out the fire. I honestly do not understand how to put out the fires since there is not enough feedback to the player in my opinion to tell them if they are actually putting out the fire or missing it completely.

The second complaint is about CPR. It took me a while to get into a correct rhythm for the chest compressions but when I learned that the heart rate graph is a nice indication to get in the correct rhythm, I didn’t have problems with chest compressions anymore. But here is the most annoying issue. It is the breathing mask and its controls. You must drag your mouse up and down. But that dragging up and down… Well, I know I have a small mousepad, but I almost must drag it all the way up my desk. It is a bit much. Also, as soon as you let go of dragging up, you must restart that breath… It is a bit too finicky. Apart from those two issues, the controls are quite responsive and easy to learn.  

Let us talk about the audio-visual design. In this game, the music is created by artists over at SoundStripe.com. It is extremely kind of the developers to list in the credits which artists were used. But I am unable to track the actual tracks down. It is a shame since I really enjoy listing to the tracks, and I would love to hear more from the artists. In terms of sound design, I think Paul did a very nice job. I have to say, I highly recommend that you play this game with a headset since it enhances the sound design and the music so much more.  

Something else I would like to talk about is the difficultly of this game. This game rides that fine line of being too easy and too challenging. Some scenarios are a bit too easy in my opinion. The scenario in America was over before I knew it while the two other unlocked scenarios were trickier to finish.

It is time now to talk about the visual presentation of this game. This game looks amazing for being created by such a small team. The models look extremely detailed and they are nicely animated. I love that there is some attention to detail like the chest slightly moving when you check if the victim is breathing or not.

It pains me to say that in some cases, I noticed that some corners were cut. For example, the textures for the clothes look less detailed than the other parts of the game. Another example is the car mirrors, it is quite clear that a less detailed version of the road is playing in it.

While this game has high attention to details, there are a few mistakes in terms of details that can break immersion. For example, the Wi-Fi symbol on the phones while there is no Wi-Fi access point nearby. Or the fact that the kilometers per hour do not make any sense on the dashboard of the car, I have even seen it go into the negatives several times during the Russian case. And let us not forget to mention that you can enter cars while holding victims without an issue.

Thankfully, these are small little things that are not a big deal breaker in terms of immersion and gameplay. Since overall, the atmosphere and the visual design of this game are good. The environments like quite real and apart from what I mentioned above, I barely have any complaints or suggestions to improve.

This brings me to the final part of this game I want to talk about. And that is the UI. There are a few things I would like to say about the UI. Overall, the UI is pretty good apart from several minor issues that give the game an unpolished feeling. Let me give you a few examples. Granted, some of these examples are visual issues combined with UI things.

Number 1: the “return” button can clash with the feedback button. This results in being able to return from the accident screen and opening the feedback screen.

Number 2: the feedback screen is strange. You do not get a message if your feedback has been sent or not and you have to select a thumbs up or down when you want to report a bug…

Number 3: you are unable to open the pause menu during the rewinding of time.

Number 4: there is no “reset to defaults” button in the video settings of the options menu.

Number 5: the credits text is a bit hard to read. Speaking about the credits, they do not wrap. So, you must scroll up to restart them. And the strange thing is, that this does not always happen… Sometimes I can easily read the credits. I think it depends on the resolution.

Number 6: when you complete a case, the complete sticker appears over the name of the case. Making you unable to read it.

Number 7: you are unable to skip the intro to each case.

Number 8: you are unable to scroll in dropdown menus.

Number 9: you do not get an error message when you try and double-bind keys.

Number 10: you are unable to save during a case. You must do them in one sitting. But after finishing the case, it autosaves.

So, in general. What do I think about this game? Well, I honestly think that this is an enjoyable game and a nice concept. I think it would be a shame if this game does not get more cases or some sort of a sequel. Thankfully, there are high hopes for that! Since this game is in early access now. There is a demo version available but reading from the reviews, that’s less polished than the final product.

Would I recommend this game? Yes, I would. I think this game is a great adventure/puzzle game that also teaches you several things about car accidents. While the game takes some liberties on how to save people, the game always tells you when the game and reality conflicts. Also, each country works quite differently… But that is a whole other can of worms where I do not have the right knowledge and specifications to discuss. So let me say this, always call the emergency number when you come across an accident and ask what you should do and follow their instructions. 

So, I am quite curious about which improvements this game will get when it is in its final state. There are going to be more cases, tweaks, and improvements. If I have the time, I will write a follow-up article and review this game but for now, I have said everything I wanted to say about this game. So, with that said: thank you so much for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

 

Preview: SpeedLimit (Steam) ~ Shall We Run Away?

speedlimit-verticalgamecover6x9Official websiteSteam Store page

Remember “All You Can Eat“? Well, the people over at GameChuck are developing a new game and it’s called Speed Limit. A few weeks ago, a demo version released to test out the game and gather feedback for further development of the game. Today, I’m going to take a look at the game and talk about my 100% honest opinions on the game with the provided press copy. Now, do keep in mind that this game is under development and that I only played the demo. So, things mentioned in this article might be changed when the full version comes out in the second quarter of 2021. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

If you are interested in this game and you want to read more or even the press materials like screenshots, trailers and other interesting things, you can read the press kit right here. There are also dev logs on their YouTube channel.

Editorial note: I have written this review while playing the demo version released on March 16th, 2020.

The game

Asset-8 (1)In this game, you play as a guy just commuting on the train. Suddenly, a strange man walks into the cart with a gun and collapses into your arms. The annoying thing is that it knocks out the phone from your hand and changes it with the gun. Well, this catches the attention of the secret agent on the train and send the whole SWAT Team after you. Now, it’s time to escape their grip and save yourself before it’s too late. Your goal is to avoid all their fire and dodge every last enemy that gets thrown your way since one hit kills you.

The extremely difficult adventure can easily be controlled by a few buttons. The arrow keys are for moving to sideways, the down key is for ducking and the up key is to aim up. The default keys for shooting it’s the space bar and for jumping it’s the control key. The controls are easily rebinded in the options menu. Oh, and let’s not forget to mention that this game also can be controlled by a controller.

Speaking of the options menu, the only other things you can currently do is change the volume of the music or reset the options. The consistency of the menu system sticks out and makes it easy to use. The color scheme is used throughout the whole game and that’s a nice thing.

This game also has an amazing audiovisual presentation. Let’s talk first about the visuals. If you ever played a game like Heart of Darkness on the PS1 or Another World on PC, the pixel art will feel extremely familiar. The animations and the visuals are extremely impressive for a game that’s still under active development and still has at least a year left in development.

Speed-Limit-bg1Couple that with an amazing tense tech/dance soundtrack and you have the great audiovisual presentation that this game delivers. The sound effects get the same praise and I have to say that the immersion sometimes is extremely high.

Now, something that’s also quite interesting to know is that this game has several gameplay styles. The variety of this game is quite impressive. For the sake of surprise, I won’t spoil too much, but a motorcycle and plane play a role in this game.

The game also has achievements, this is quite interesting and gives a peek to the feature of this game. Currently, the demo has three stages for us to enjoy. And I have to admit, I have trouble reaching the ending of the first stage. But hey, I’m ready to try and try again, since the adrenaline kick will be amazing when I finally do it.

Comments

Screenshot_3Now, it’s time to give my opinion on the game so far. If it isn’t clear from the previous section, I really enjoy the game and I think that the finished product will have a lot of potential. But, there are some flaws I think that could be changed.

Let’s start with a minor thing. The “Reset To Default” button in the options menu also resets the volume of the music and sound effects. I think an additional button to only reset the control bindings would be a great idea.

I can understand that this game is supposed to be difficult and that it’s a game of memorization. But, something that annoyed me to no end was the fact you can’t shoot while crouch walking. You need to be at a standstill and duck in order for you to shoot while crouching. I felt that it’s a bit unfair since sometimes your execution speed can mean the difference between life or death.

At the current moment, there isn’t enough feedback in the sound department. There is no game over sound and the animation can easily be missed. Just give a little sound effect that the player lost before you respawn. Now, the respawn happens quite fast so, it isn’t that big of a deal as soon as you get used to it.

Also, I think that the difficulty curve ramps up just a bit too fast. By the 2nd cart, you get swarmed from above, left and right. When you survive that, the next enemy has a shield that bounces your bullets back and because you barely have time to attack the enemies from above from the previous cart, they attack you from the previous cart while you are still trying to figure out how to beat the enemy with the shield. It can be quite overwhelming. Then again, this might be part of the charm, but it’s quite frustrating when you barely get the time to get used to certain enemies or patterns.

You might have read it earlier, I haven’t been able yet to beat the first stage. I think that I came quite close, but there is always something that I overlook that spells disaster. Now, because of that reason, I won’t comment if the game saves your progress or not, but the fact that there isn’t an option to reset the save file in the options menu has me a bit worried that this has to be done all in one go. And if you die, you have to restart everything from the start. Then again, you might just get an option to either continue or start a new game when you reached the second level.

And that’s currently all the feedback I can give for the demo I played. So, I think it’s time for my conclusion on this article and my final thoughts on this game.

Overall opinion

I know that this “review” is going to be out of date as soon as the demo gets an update or when the game fully releases. I’m fully aware that my reflexes aren’t quick enough to play this style of game optimally. But, that doesn’t stop me from enjoying this game.

Before I started to write this article, I had to keep in mind that this article is both a preview to introduce this game to my readers and it’s a feedback article. The difference is that this time, I shared my feedback for the developer in my article instead of in a mail.

The direction that this game is taking is interesting. In this article, I have talked about games like Another World and Heart of Darkness. And, this game seriously reminds me of those style of games, extremely difficult but rewarding games to beat.

While this game wouldn’t be my first choice when I’m buying games, I’m glad that the developers provided me with a press copy since I want to beat this game to try and get better at these style of games. The “just one more try” mentality got to me for this game. Maybe the fact that the soundtrack of this game is so catchy might have to do with it.

If the game gets even more polish and gets just a bit more balanced in terms of difficulty, I think this game is going to do great in the indie scene. The foundation is already there and if this is only the demo so far… I’m looking forward to the full version. And you may be sure that when I notice that this game gets an update, that I test it out and help the developers to polish up this game to be even better.

If this game sounds interesting to you, I advise that you keep an eye on the Steam Store page and wishlist it. Since this is a game you don’t want to miss if you enjoy games like Super Meat Boy, Another World, Heart of Darkness and games of that nature. Or if you enjoy highspeed action games.

Before I ramble on and on, I think it’s a great idea that I close off this article. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then: have a great rest of your day and take care.

My favorite gaming music #18: Chilling with music

gaymersMore gaming music articles.

So, I wanted to share some tracks that I love in the games I have played. One of my favorite music genres is soundtracks actually. At work, I listen to various streaming websites that play gaming music 24/7. And in this series on my blog, I pay tribute to my favorite tracks. The rules are simple. In each article, I’m allowed to talk about only one track per franchise and I only talk about the original track that you can hear in-game. Oh, feel free to post a comment when you see me posting a song twice. In any case, feel free to also post a comment with your favorite music and/or your opinion on my chosen tracks for this article. So, enough introduction. It’s time to talk about some new music tracks! The theme of this article will be clear very soon. Ready? Go!

Pokémon Gold / Silver / Crystal (GBC) ~ VS. Lance

Pokémon_box_art_-_Gold_VersionMy review

So, back in 1999, you are sitting in your most comfy gaming spot. With a new pair of batteries in your Gameboy Color and with your favorite drink and snack beside you. You prepare for a big event in your Pokémon Journey since you have beaten the 8 gym leaders. Then you go and fight the Elite Four. After a tough fight, you finally end up at the Champion. After you chat with Lance, the battle animation starts. You slide in from the right, and Lance slides in from the left.

This is the final challenge of your amazing journey through the Johto region. The intro of the song gets you ready for a tense fight. But after a few notes, the song gets more intense. You try to focus on the battle and meanwhile, the song playing in the background is making the battle even more memorable.

Your young brain is so focused and drawn into this fight thanks to the atmosphere this track brings. Even when you notice that this track has some repetition in it, you ignore it and you get drawn into the fight more and more. When you defeated Lance, you continue your journey.

Then almost ten years later, when the remakes of these games come on the market, you do the whole journey again. But when you hit the fight with Lance, you get that strange feeling. Nostalgia. The remade track is all too familiar. You start to tear up thinking back of all the memories this game, the remake, the journey and the experience brought you. Well, that’s how it went for me at least.

The Legend Of Zelda – Skyward Sword (Wii) ~ Zelda’s Lullaby

ZeldaskywardswordlogoFirst impression

I always played games on the latest Nintendo Gameboy or I played games on the PC. I fell in love with one series. The Legend Of Zelda series. I remember it well, I was in a big convenience store. I was in the games section and I saw the GBA port of the first Legend Of Zelda game.

I heard rumors about a game series that took the player on an adventure. An adventure to slay evil creatures and rescue the princess. They said it had a big open world full of secrets and dungeons.

The game was on sale. I begged my mom to buy it for me and after I went home, I didn’t play any other game until I had beaten that Zelda game. After that, I tried to collect all the Zelda games. Let’s skip ahead a few years until my graduation from high school. As a present, I got my very first console, the Nintendo Wii. I wanted to buy it since I was extremely hyped for the Zelda games that were coming out for it. I pre-ordered Skyward Sword, and admittedly; I didn’t regret it. I enjoyed myself a whole lot but something happened. When Zelda’s Lullaby started playing in that amazing orchestral version, not only my nostalgic bone got hit… My emotions as well. All the joy & memories I got from the Zelda series got to me. I placed the Wii remote in front of me and I just started at the scene. Tears coming up my eyes. That moment is one of the most memorable moments I got with the Zelda series.

Mirror’s Edge (PC) ~ Edge and Flight

250px-Mirror's_EdgeGames I wished I finished (2013)

I bought this game a long time after it has been released. I bought it for almost three years after release. I was in college studying Computer Science. During a break, I went into the city together with a few students. When we went into a toy and games store, we saw three copies of this game for 5€. We decided to buy it.

One of the students is actually still one of my best friends. His name is MiseryLC. Well, his nickname at least. We both played this game in school during breaks on our school laptops. They were just strong enough. While we felt that the laptop was clearly overheating, we didn’t care. We played this game.

MiseryLC is pretty good when it comes to parkour in games. I’m a complete failure when it comes to pretty complex gaming puzzles. But strangely, this game drew me in. I started to get better at parkours. The game got it hooks in me. But then, I started to encounter the more graphics-heavy sections and my laptop started to struggle to run the game. So, I set the game aside.

But this year, I bought the sequel to this game. Called Mirror’s Edge Catalyst. So, I think it’s time to play through both games again. Just to get to complete Mirror’s Edge experience. It still surprises me that I play a game where the main mechanic is platforming and parkouring around. So, to honor this game because I like it a whole lot, I selected one of my favorite tracks from the soundtrack! Thank you EA & Dice for this excellent series.

Wrapping up

Thank you for reading this article. If you haven’t already guessed it, in this article I selected three tracks that mean a lot to me. Three tracks that have some history to me.

These three aren’t the only ones that have some history to me. But, the other tracks are for another article. I’m curious, what tracks have a personal meaning for you and why? Feel free to leave that in a comment too.

In any case, thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog, but until then; take care and have a great rest of your day!

Thank you from the bottom of my heart.

TSP-beginagainI tried a lot of different things for this article. And that’s why it’s delayed so much. I honestly even tried to make a “thank you” video but I never came on the right words and when I started editing it, I didn’t finish it. Since I thought it wasn’t good enough to thank you guys and girls for all the support you have given me. It’s just blows me away how much things happened over the course of my lifetime. But anyways, I think I better start writing my 100th blog post here. Since this is an exclusive post on my personal blog! Yes, one thing I decided is that this post isn’t going to be reblogged on ButtonSmashers. Since I think too much personal stuff will be said in this article. Not that I don’t think it won’t fit there, but I would take a bit of the “magic” away if I repost it there. Anyways, let’s get right into it. The article that has been delayed the most. 

Thankful Jonez.

Writing isn't an art. It's a conjugation of a verb.
Writing to entertain, that's an art!
- NekoJonez 2014

I can’t stress this enough. Seeing all the support people give me over nearly a half year just blows my mind. I started with recording video’s of me playing games on the gameboy and DS. With some DVD cases on my belly to make sure that the camera was on the correct height. I didn’t knew how to record emulators and how to commentate over them.

But back then as a little child I never realized that I had a talent that attracted people to come and read my content. I had some major hick-ups. I deleted old projects. Thankfully I have them backed up on an external hard drive. But it shall collect dust for all eternity.

If writing would be my future job, please sign me up. Living like a small celebrity. I wouldn’t say no to that. I mean here that people give me free codes for e.g. Skype premium or give me free games. Honestly, I made me having teary eyes just seeing that I get things from people that I only know over the internet.

I’m glad that the free rewards isn’t the main reason why I write this. I just enjoy writing an awful lot to be honest. Since childhood I have been always that child who tried to entertain others instead of having fun myself. And for a weird reason, I get more enjoyment out of making a fun time for people then enjoying myself. I get bored when I watch a video for too long. I always want to play a bit more to make sure I can write a new article or talk about it in a stream.

Nothing has been more important to me then my creativity and my community. And with that I mean, my friends and family. While it started with using my creativity to entertain my community, one day I made the leap to entertain on the internet. And I was pleasantly surprised.

People sometimes think that writing is an art. They are wrong. Writing is just a conjugation of a verb. Writing to entertain. That’s an art. An art I seem to be good at since a lot of you people decided to follow me.

Blown away

The internet is a harsh place. But never too harsh to leave it.
- NekoJonez 2014

I finally decided on the way how I’m going to write this article. At the start of each paragraph, I’ll leave one of my quotes. Things that I live by. And things that kind of summarize the part of the article.

I have seen cruel things on the internet. And I admit that I was a victim of cyber bullying in the past. The internet is a rough harsh place. But it’s never too harsh to leave it. What I mean with that, there are always new places to go. New people to meet and people to back you up.

The thing is that sometimes communities fall apart and new are created. Arpegi is a community that has risen from the ashes of another community. Basically we separated from another forum since there were some clashes with the admins of that place. And looking back on my decision, it was such a smart decision.

Today I’m the “admin” of Arpegi. And those quotes are with intention. I don’t feel that I’m the overall leader. I might be the owner and creator of the group, but I’m not the guy who tells the community to do this and that. And I would be ashamed if they talked about “Jonez’s community”. Arpegi is our community. The readers and supporters of my blog are part of them, the members of my forum, my twitter friends, my buddies on FyreCraft. I consider them all a part of the Arpegi community.

And whatever happens on the internet, how harsh it is. Arpegi never fails to back me up. Thank you everybody for everything. I’m so grateful for all the support I got to make my blog grow and all the presents I get to relax and maybe write a new article about.

A gamertag with a story.

Cats are not the simple animals you think they are. They stay their true selves yet adapt when needed.
 - NekoJonez 2014

Alright, some of you guys and or girls might have heard this story a million times before but my nickname hasn’t come just like that. Some people have gamertags which describes a bit of themselves or something that just sounds nice. But my gamertag “NekoJonez” or “Jonez” has more to it.

The “Jonez” part mainly comes from me being an addict to Indiana Jones. And besides the movies, my favorite kind of games is adventure games. I want to be taken on an adventure with a great and deep story like Indiana Jones. And my favorite games like Corpse Party, Alan Wake, Zelda games and many others haven’t failed to do just that.  And I changed the “s” at the end to a “z” since I was afraid to be sued. Yeah, children minds are scared quickly.

The “Neko” part has been added since I started Arpegi. Which is now over 2-3 years ago. Thanks to one of the guys on my forum who I consider as a brother, I added “Neko” to my name. Not to copy him, well not only that, but for several reasons. I look to myself as a cat. But cats aren’t the simple animals you think they are. They stay to their true selves yet they adapt when needed. And I never change my personality. Yet, I adapt myself to the situation. When I need to be formal and strict, I will be that. But when I’m with friends, the formal part disappears and the loose Jonez pops up.

The other similarities with cats is that I’m kinda lazy. If I could choose I would sleep, game, eat daily. I’m also more active at night time. In addition to that, I prefer my personal space to do my stuff in. And yes, I’m litterbox trained. In my case, it’s the bathroom. But like cats, I tend to avoid and run away from situations that scare me. That’s a bad habit of mine. I’m working on it though! And I’m somewhat successful at it. I’m less scared of difficult situations then in the future. All thanks to my new studies and my community. The support helps me grow.

Doubtful

Be consistent in your content, they say. BS, I say! Just stay consistent with your style.
 - NekoJonez 2014

I could go on for hours on end with this article but the message is pretty clear. Thank you for everything you guys and girls have given back to me.

I have a lot of idea’s for the future of this blog. New articles and new content. Indeed.

I might start writing tips and tricks how to write as a pro. They sometimes tell you that you need to be consistent. Bullshit I say to that. Just be consistent with your style. It’s for you that they come back. Not for the content. Although if you rarely publish, low chances of getting a great audience.

But I’m going to wrap up this article. Thank you so much for reading and hopefully I got the “THANK YOU” across. I hope to see you guys at the next article and / or post. See you guys then. And keep being awesome.

PS: Comments are welcome.