First Impression: Amid Evil (PC – Steam) ~ Champion!

Steam pageWikipedia entry

In the near future, Amid Evil will have new content named The Black Labyrinth. Now, this is quite extincting, since this gives me an amazing opportunity to talk about the base game. Since, this game comes from the same studio that brought us the amazing retro-style shooter Dusk and does it live up to that name, or should we totally look elsewhere? Should we leave this game amid evil, or should we save it from evil? Well, that’s what I want to figure out with while writing this article with my first impressions about the game. So, let’s dive right into the game and talk about it, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of this article and/or this game. So, Amid Evil… What do you get for us?

Champion !

Amid Evil is being called the spiritual successor to games like Hexen and Heretic. That’s quite a high bar to set since I really enjoy Heretic. I love the concept, and I was quite impressed with it. I remember discovering Heretic through a website that shared old DOS shareware versions of games. Now, before I get side tracked and this article turns into a half Heretic review, let’s focus on the game.

In Amid Evil, you play as one of the last standing heroes that is tasked with saving various worlds. In this game, the evil forces already took over and it’s to you, the Champion to save them. And in terms of story, that’s mostly it. This shooter pulls you right into the action. That’s not to say, that this game doesn’t have any story. Each episode has a lot of world building and builds up the various evil forces that took over those worlds in a unique theme, but if you are looking for a shooter with a strong overarching story, I’m afraid that you might be disappointed with this game.

To avoid spoilers, I’m going to talk about the next bit somewhat vague. But there are 7 episodes in this game, with each episode having 3 levels each and then a boss fight. In each level, there are various moments of lore and world building that if you really spend time with it, it tells an amazing story. The game tells just enough for you to let your imagination run wild and fill in the “story gaps”.

Due to the story taking quite the backseat in this game, there isn’t a lot of voice acting in this game. Apart from the Champion’s pain grunts, jump sounds and alike… There is only one character that really says lines. That’s the voice of the ancients, who is played by Tamara Ryan. She did an amazing job in voicing that character. I really enjoyed her comments when I returned to the level hub. And also, I wasn’t able to find out who voiced the main character, but the voice work there is amazing as well.

Now, if you have read earlier articles from me, you might expect that I’m going to say that it’s a shame that the story take such a backseat, but you would be wrong. I think the execution and the pacing of the story in this game is excellent. The story is told through the world building and because of this, each episode feels like a sort of anime arch/season with a start, middle and end. Especially, because each episode tells a different story with different enemies and ways you have to defeat the levels. The only thing that remains the same are the weapons and their abilities.

Something that remains the same are the controls. Those smooth and amazing controls. I really like how in control I feel of the Champion I play as. I also like things like the fact you can even choose how your crosshair looks in the options menu. That’s so lovely and allows you to add that personal touch to the game that I really love.

It’s shooting time

At it’s core, this game is an old-school linear shooter. The best way to somewhat explain the gameplay of this game is take games like Dusk or Blood, and put them in a dark fantasy setting. So, in this game, you through long levels, shooting your way through various enemies with various weapons. While going through the levels, you also have to hit switches, flip levers, make jumps, hunt for keys to open doors and maybe find secrets along the way. With a handy press of the tab button, you can easily see how many enemies and secrets there are left, but also your time in the level. So, there is an in-game time mode for speedrunners. Lovely.

So, let’s talk about the weapons you can use in this game. The “infinite ammo” weapon in this game is the Axe of the Black Labyrinth. It’s a rather strong weapon, but it’s extremely slow. I’m quite sure that this weapon was my least used weapon because of that slow speed. You also had to get up close and personal with the enemies for it to have effect, and the hectic and fun combat of this game doesn’t always allow that. Since, health in this game is rather precious. I’m not saying that this game is brutal, but if you don’t understand how the enemies work, the can become a lot of trouble.

Maybe the first shooting weapon in this game might be of help. It’s what I call “an upgraded version of Heretic’s staff” and it’s called the Staff of the Azure Orb in this game. While it’s far from the strongest weapon in the game, it was one of my favorite weapons to use. This is a water based weapon, so if you hit flame enemies with it, you deal some extra damage. But then again, water based enemies are immune to this weapon. So remember that well when you are fighting to use another weapon in case of water spirits.

Another weapon like the Whisper’s Edge. It might give you an edge in combat since it’s a sort of “shooting sword”. And not like you shoot energy beams from the top of the blade, oh no. You shoot “slashes”. This is a slow weapon, but it’s a very strong weapon. I see it as the shotgun of the weapons in this game. If you use it well, you can deal a lot of damage, quite fast. And that’s handy since this game likes to put you into tight rooms with a lot of enemies with their unique quirks. It’s essential to understand the weapons and the enemies in each episode, since that knowledge will help you survive the episode.

Like in the original DooM, each enemy has their own unique cry and sound effect. Learning these sound effects and playing this game with a good headset or surround system is a must. It helps you quite a lot to avoid dying over and over again in the chaotic and addictive battles. Something that also helped quite a lot is the Voltride. This is Poseidon’s trident combined with Zeus’ thunder in weapon form. Oh, do I love this weapon since it’s such a strong weapon, but it eats through your mana so quickly.

Speaking of mana, there are three types of mana in this game. Blue, Green and Orange mana. I really like the attention to detail that this game has with giving the ammo count the same color as the mana you need to pick up to power it. The first weapon in the roster with orange mana is the Celestial Claw. This bazooka of a claw shoots actual planets, and sometimes even our own Earth! Man, I love to use this weapon to try to hit a lot of enemies at once while circle strafing around the room.

The next weapon on the list if the Star of Torment. This weapon has its use cases. This is a weapon you need to learn how to use, since it’s not your typical “gun weapon”. The Star of Torment is a weapon that can cause not only splash damage to nearby enemies, but it can also nail enemies to the floor and/or walls if used correctly. I like to use it in crowded rooms to quickly damage the biggest enemies, they are easy pickings when I’m focusing myself on the weaker enemies.

My last case scenario is the Aethurnum. This weapon is quite close to a small screen nuke. It will rip out the souls of the enemies quite easily. And with these souls, you can charge up your soul meter. At a certain point, your soul meter is full and you can activate a sort of “rage mode”. In this mode, your weapons are stronger and do a lot more damage, but they also eat you a LOT more of your mana. I’m not going to spoil the alternate attacks of each and every weapon but let’s just say that the slow weapons aren’t slow anymore.

There is no armor in this game, so that means that you really need to be careful while playing this game, so you don’t die. In the levels, there are also red orbs you can collect that heal you. But be careful, sometimes it’s more recommend to either safe the orb and pick it up later, since it might not be the only time you pass through the section. But, if you learn the enemy attack patterns and really dive into how this game works, you might be able to even pass up some of those health pickups since, full is full.

Worship or not?

Visually, this game does a lot right. This game is the best cross between old school 3D shooters on the PS1, while it looks quite modern as well. The artstyle and theming in this game is superb, and if only I had a stronger gaming PC to see how the new DLSS visuals look like. Since, from what I have seen in the promotional material, the game looks even better.

As I said earlier in this article, the story in this game really takes a backseat, and the game tells you just enough to fill in the details with your imagination. Well, a lot of that has to do with the amazing work the developers did in theming each episode. For example, one episode is quite industrial themed. So, you go through old machines, use giant cog wheels to go around while you avoid robots with lasers. Another episode is more medieval themed, so you will see knights and soldiers hunting you down.

In terms of the UI, I don’t have anything I would change. I really like how you quickly get all the information you need from it. It shows you on the left, your health and your soul power and on the right, your mana and the acquired weapons. Combine that with the beautiful animations as this game has, and the package is complete.

For real, the way how enemies go into a stun animation or die, it told me all the right information I needed to know to try and survive the rather hectic fights. The same counts for the bosses. While they are quite challenging, they telegraph their attacks quite well to give you a chance to dodge and/or get to a safe spot. It makes the game even more fun to play.

A guilty pleasure of mine is that if there are cheats in the game, I like to experiment with them. The cheats in this game give this game such a nostalgic feel to me. But, then you have amazing things like you can play the episodes somewhat out of order. Like, how you can choose which level to play like in the 2nd episode of Nightmare Reaper. It’s really great stuff.

So, earlier I talked about that you need to learn the sound effects of each enemy. I said that for a reason, since the sound design in this game is really, really good. I’m so glad that I play PC games with a noise-cancelling headset, since I’m quite sure it saved me several times from dying. Combine that with an amazing soundtrack by the legendary Andrew Hulshult and the music and sound design gets a chef’s kiss… A ten out of ten. The soundtrack has been part of my work playlist for quite a long time, I love it. It fits the theming of the game like a glove.

There is a lot of attention to detail in this game, like how you have different death screens in this game tell you how you died and giving you quick and easy access to either reload the level, reload a save… The polish in this game makes it quite tricky to find negatives in this game. Yet, there are a few things I really didn’t like.

First of all, this is something I think can be fixed with a patch, but the alt+tab out of the game is extremely glitchy. I had to start and quit the game several times since it had quite a hard time remembering my screen size. It also wasn’t always active, and it switched between focus and not focused mode quite often.

The second thing, could also be fixed with a patch, but the counter in the codex isn’t always correct. Especially with the episodes. For some reason, it’s stuck at 8 for me, while it has double the pages.

But the 3rd thing is something I really disliked. The lack of a map screen. There isn’t an in-game map in this game. And if there is one, I haven’t been able to find it. While this game has great level design, and it flows quite nice, I sometimes missed in-game map to find secrets more easily. Since, some secret locations are so silly as underneath a stair.

Something I feel honestly somewhat mixed about are the power ups. There are so rare and far between, I honestly didn’t remember that this game had power-ups before I clicked open the codex for this article. While it came flooding back then, I think that there could have been much more use of these. Maybe if there is ever a multiplayer or death match or even a sort of zombie style mini-game, I think they can shine.

As you can see, this game is an excellent retro throwback shooter with a lot of polish. The fact that even after 3 years, this game gets frequent updates to polish up bugs and the game, I can’t really fault it for a lot besides not having a sort of in-game map. I really enjoyed myself with this game and I highly recommend it to everybody who enjoys playing shooters like Dusk, Nightmare Reaper, Blood, Bioshock, DooM… It’s really good. Be aware, it isn’t the easiest game you will play, but it’s a fair game, and it has that: “just one more try” attitude written all over it.

I’m really curious to see what the new DLC will bring since it will have new levels, new music and new weapons. Then, I shall wake up the champion once more to fight amid the evil and conquer it. But until then, I think I’ll end of the article here. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Review: Blood: Fresh Supply (PC – Steam) ~ He lives AGAIN.

Blood_logoWikipedia entry – Steam linkSteam link
The Build Engine. One of the biggest game engines ever created in 3D shooter history. Three landmark titles have been created in that engine called Duke Nukem 3D, Shadow Warrior and today’s topic: Blood. Back in the day, I used to download a lot of old archived shareware or demo versions of old DOS games. In one of these adventures, I downloaded the demo for the legendary Blood, and I was hooked. At the time, things like Steam weren’t what they are today and I still was in secondary school (high school for you Americans) and too young to start a holiday job. Then, on one summer Steam sale, I found this game for a rather cheap price and I thought: “Why not.”. So, I bought the game for €1 and moved on with my day. Then, COVID-19 happened last year, and I was looking through my game library to play after work. I booted up Blood, and it got my top 10 games of 2020 list. Why did I give this game a spot on my top 10 games list? What did I like so much about this game to place it on that list? Let’s find out together while I invite you to leave a comment in the comment section down below with your thoughts/opinions on the content of the article and/or the game.

He lives AGAIN

Blood 1In this game, you take on the role of Caleb. Caleb has a reputation for being a merciless gunfighter from the Midwest. Caleb is a servant of the god Tchernobog and his minions called ‘The Cabal’. Now, for some reason, our “friendly” god kills Caleb and his fellow chosen for whatever reason and dumps Caleb in a grave. Caleb rises up from his grave several years later, and he is looking for vengeance of course.

Like your typical old school 3D shooters, the story isn’t the main focus of this game. Most of the story in this game is told through cutscenes at the start and end of a chapter and the environment that you are going through. Speaking about which, there is are  a lot of moments like: you start on the train you that you crashed in the previous level. The whole game feels interconnected due to small details like that.

There are a few cutscenes in the game that enhance the story by a little. The reason I’m saying only a little is that the total runtime of these cutscenes is give or take only 5 minutes. Which is a shame, since the cutscenes really added to the atmosphere of the game. On the other hand, I think that if this game had more cutscenes, it would overpower the gameplay and the environmental story telling.

There is voice acting in this game. Of course, you have your typical enemy shouting that is as immersive as the cowboy shouting from Outlaws. You also have your wise-cracking main character Caleb voiced by Stephan Weyte. Stephan also did voice work for one of my favorite edutainment companies Humongous Entertainment. He voiced several side characters in the Pajama Sam and Freddi Fish games. Before I start rambling about unrelated things for this review, I have to say that Stephan killed it with his performance in this game. His delivery is extremely memorable, and I love his voice work for this game. A fun fact is that the voice acting for our evil god has been done by the executive producer Jace Hall.

Should you play Blood for the story? Oh, heavens no. Don’t misunderstand me here, the story of this game is fine, but it is far from the best story you can experience in a shooter. The story is there to set the mood and set up the atmosphere of this game and to help you immerse yourself in the game. But, nothing more nothing less.

Now, if we check on the Blood Wiki on the amount of different versions and ports that this game got we learn that there are two versions of this game on Steam. You have Blood – Fresh Supply and Blood – One Unit Whole Blood. At the moment of writing, the “One Unit Whole Blood” version has been removed from Steam and the “Fresh Supply” version is still up for sale. I found a nice forum post about the biggest differences on the GOG.com forums between the two versions. As the title suggests, I played Fresh Supply for this review.

Crazy cultists

Blood 3I don’t think I have to explain what you have to do in old school 3D shooter games. You have to fight various enemies, find keys to open doors, do some platforming and solve some puzzles. Personally, I compare this game in a way to games like Heretic and Duke Nukem 3D. It’s an old school 3D shooter with amazing weapons and power ups to aid you in your battle against your enemies. There are a lot of different enemies with their own attack sound, strengths, and weaknesses.

Most of the weapons in this game has a secondary fire mode. For example, the double barred shotgun secondary fire shoots both bullets at once or the Tommy gun’s second fire let out a burst of bullets where you swing the weapon back and forth. You can even use one weapon as a turret and another weapon is a voodoo doll.

But the most iconic weapon in Blood is the dynamite. There are big differences in terms of the dynamite you can use. You have your normal dynamite, proximity, and dynamite you can remotely detonate. Depending on the chosen difficulty, the skill to use your weapons and especially dynamite is essential to your survival. I can’t count how many times I had to resort to dynamite to “thin out the herd”.

Speaking about the difficulty, if you aren’t too familiar with all Blood’s mechanics and secrets and different routes, I don’t advise the higher difficulty settings. I have to admit that I’m not the most skilled player when it comes to shooters and I had an extremely hard time with the medium setting. Get used to the mechanics of this game before you play on the highest difficulty settings and thank me later. The game is otherwise too frustrating for newcomers.

Earlier, I said that this game feels quite interconnected due to the level design. That start of the level represents the previous level. Most of the levels have a sort of linear design. You have to backtrack quite rarely. Yet, I found myself stuck in a few levels and the map system, while impressive, was far from helpful. Now, in terms of map systems, I think I might be spoiled by the more modern design methods where the key door locations are marked on your map.

Sadly enough, there are some moments that the level design wasn’t the best. For example, I found one or two spots where you can get soft locked. But more annoyingly, I found some monster rooms quite annoying since the exit gets locked, and you have to go switch hunt. I think these moments could have benefitted from Caleb saying: “Where is the switch” when interacting with the door.

This game is controlled through mouse and keyboard. While this game has controller support, I only played this game through mouse and keyboard. I didn’t have any problems with the controls and felt they worked amazingly. After a minor bit of tweaking to fit the AZERTY lay-out better that we use here in Belgium, I was able to master the responsive controls.

Visually, this game still looks fine. The visual improvements you can choose to either enable or disable are a great way to choose between the vanilla textures and the newer “more modern” visuals. Of course, this game really shows its age in the visual department but, that isn’t a bad thing for this game. I still find that the visual atmosphere is created amazingly, and I feel that the world still feels somewhat real and alive.

Something that truly impressed me are the animations. The animations in this game are a masterclass in how animations should look in shooter games. Enemies that get shot in the legs crawl towards you and keep shooting, enemies set on fire with a flare run around crazily… And that are just two examples.

Very rarely, I found some visual glitches. In one level there was some Z-fighting with a pillar switch. (Z-Fighting is when two textures overlap and the game can’t decide which one to show, so it flickers in between them.) In some spots, the shells of the Tommy gun vanished. These moments were thankfully rare and didn’t impact gameplay too much.

Dynamite

Blood 2The sound design in this game is extremely important. If you don’t pay attention to the well crafted sound effects, you might miss some important enemy cues especially from the zombies. Since those don’t die right away from the weaker weapons. So, yeah, heard of hearing and deaf people are disavantaged when it comes to this game.

Sadly enough, the soundtrack could have been better. I feel that it’s too short and for some reason, it bugged out during my playthrough and it didn’t always play. While I was writing this section of the review, I was listening to the soundtrack on YouTube and I heard some tracks I haven’t heard in the game. While the music in itself is quite good and adds a lot to the atmosphere but it being only around 30 minutes, I felt that the soundtrack is too short for the game’s length.

This game has the perfect length for a shooter game like this. This game packs all the expansion packs so that means that a casual playthrough might take you around 10-ish hours. If you want to go for 100% you might be able to double that. But, this game gets so much more challenging and rewarding when you play it on higher difficulty settings so you might be able to get a lot more hours out of it than that.

Now, there is one thing in terms of the UI I really didn’t like. That’s the weapon wheel / ammo system. Let me explain. In the bottom center, you can see how much ammo you have for your weapons. Just like in other shooters from that time period, you have no idea which number corresponds with which weapon. It still shows “0″ even when you don’t have that weapon. The weapon wheel also doesn’t really show well to which weapon it’s going to switch since, it’s a wheel. When you pass the last weapon, it goes back to the first.

There is one thing I feel that the game totally dropped the ball on. And that’s the saving system. It’s not that the saving system doesn’t work, but it’s extremely bare bones. This game uses manual saving. There is no checkpoint saves when you enter a new level, but that isn’t such a big problem. I don’t mind manually saving once in a while I enter a new level or passed a difficult section. What I do mind is that the load system doesn’t give you ANY information in which level the save is. On top of that, you only have a limited amount of save slots and no visual information when you successfully saved the game. I worked around it by naming my saves with the level name like: “E1M3” (Episode 1 Map 3) and some additional info, but it shouldn’t be such a pain. Thankfully, we have a way better system now-a-days.

A minor thing that I really didn’t like in this game is the respawn mechanic. Of course, when you die, you are going to respawn at the start of the level with only your pitchfork. No problem there. But, the issue is in my opinion that the reloading just take a bit too long for my liking. It’s always faster to load your save from the pause menu then waiting on the game to respawn you. It might also save you some frustration since “pitchfork starting” isn’t always the most enjoyable way to play some levels.

This game also has Steam Achievements. These were a whole lot of fun to try and get. After I had beaten the game, I got 6 out of the 20 achievements. I could have gotten more but for some reason, my game glitched out and some achievements are still locked. Oh well, all the more reason for me to play through the game again at a later date.

There is quite a long list of references in this game. While I was 5 years old at the time of the original release, I had to admit I was able to pick up on several references. Maybe my love for retro games and retro media might have helped me out quite a lot there.

Oh, before I forget, there is a multiplayer mode in this game. I’m sorry but I haven’t played it at all so I’m not going to comment on it. But, from what I have read and seen, you both have your typical death match gameplay and a way to play through the campaign in a co-op fashion. That is sounding quite interesting for when I can let friends come over again.

And with that said, I think it’s high time for me to wrap up this review. I have said almost everything I wanted to say about this game and before I ramble on and on, I’m going to wrap up this article in a neat conclusion like I usually do for my review articles.

Conclusion time

The good:

+ Amazing shooter with replay value.

+ Easy to learn but oh so difficult to master.

+ Still good looking after all these years.

+ Amazing audio design.

+ …

The bad:

-The save and load system isn’t the best.

-The weapon wheel is a bit broken.

-Some softlocks / switch hunting moments.

Final thoughts:

Blood is a game that came out in 1997. This game is almost 25 years old and I have to say that this game still holds up amazingly well. The visual improvements that the Fresh Supply remake brings to the table are amazing. It gives a breath of fresh air in an already amazing game.

While I was researching this game, I found several video’s by one of my favorite YouTubers Civvie11. The release of this remake wasn’t the best. Thankfully, through the years, the game got various patches and updates that improved the game quite a lot to the point that I barely noticed the points that Civvie gave in his original “Blood: Fresh Supply is broken” video.

Apart from some flaws, this game holds up amazingly well. I knew that Blood had a high reputation when I started playing it and I was so happy when the game didn’t dissapoint me at all. Of course, I encountered some jank because this game isn’t the newest but that’s to be expected.

Would I recommend this game to people who enjoy shooters? Absolutely. This game gets an easy recommendation from me. The game costs only 8,2€ here and let me tell you, you can play a lot worse games for that price. The few issues this game have can be taken care off and they won’t hinder your playthrough too much. Is Blood one of the best retro game shooters? Easy answer, yes. Yes, it is. It’s as good as the original Doom, Heretic, Hexen, Duke Nukem and if you enjoy retro games and especially shooters it should be a crime to not at least give this game a try.

And with that said, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care.

Score: 95 / 100

First Impressions: Wrath – Aeon Of Ruin (Steam) ~ Shall We Shoot Some Demons?

Wrath

Steam Store pageWikipedia EntryOfficial website

Well, well, well. Look at what we have here. A new 3D shooter published by 3D Realms of all companies. Last year, I took a look at Ion Fury, a game that emulates the atmosphere of a Duke Nukem game. Today, I’m taking a look at a game from KillingPixel called Wrath – Aeon of Ruin, a game that reminds me of Quake. Now, is this game worth your time or should you skip this game? Let’s take a look together at this tense old school looking 3D shooter and let’s try to answer that question together. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article down below. 

Editorial note: This game is still under development and early access. I’m basing myself on the game before and after the major update of February 25th, 2020 and the minor hotfix of February 27th, 2020 got released.

Shall We Shoot Some Demons?

20200308191332_1When I started this game for this first time, I felt like I started a sort of a cross between DreamKiller and Quake. Now, in this game, you play as an Outlander. You were adrift upon the Ageless Sea but you arrive on the shores of a dying world. This world is under attack from darkness. A strange figure cloaked in white robes called the Shepherd of Wayward Souls tasks you with finding the remaining Guardians of the Old World and save the world.

Now, from where did I get this story? Well, from the store page of course. Currently, the story isn’t really that present in the game.  I’m always a bit mixed with stories of shooter games. Sometimes they are really interesting and a joy to follow like DreamKiller and then you have games where the story doesn’t matter at all like Ion Fury.

But, the atmosphere of the game tells you the story of this game perfectly. The atmosphere of the game is quite dark and scary. A similar story is told through gameplay, but my only wish is the world gets a bit more fleshed out when the game fully releases and goes outside of “Early Access”.

Anyways, let’s focus more on the gameplay than on the story in this article. Since that’s what I was most excited about when I decided to purchase this game. I want to play a shooter game that took you on a sort of H.P. Lovecraft adventure and that’s what this game delivers in spades. You encounter various nasty demons that each have their own attack patterns.

This game isn’t the easiest of them all. This game can be quite challenging. If you don’t pay attention, you can be quickly overwhelmed and you will see the game over menu really quickly.

Forgotten Mechanics

20200308192511_1

So, I was quite bumped out when I was unable to use my save file when the major content update happened. But, I completely understand why. The reason for that is that a new enemy has been added that changes up the gameplay quite drastically.

Now, there isn’t an autosave feature in this game. In order for you to save, you have to find and use Soul Tethers or find Shrines. These Soul Tethers are scattered around the game and with the press of a button, you save your game and create a respawn point. But, be careful when you use them since it sort of makes a save state. So, that means that every enemy and every projectile is also saved.

But, when you use them, a problem appears. The game hangs for a few seconds. At first, I thought I crashed the game. But, I haven’t had any crash with the game apart from one major annoying issue. During the loading screens when you go between locations, for example between a level and the hub area, the game can somewhat freeze. Do not click during the loading phase or your game can completely crash. And on top of that, don’t alt/tab out of the game during the loading phase since when you go back into the game, it freezes up and crashes.

Now, there is one very unique mechanic that I often forget that is in the game. And that’s the mechanic that you can extend your jump with your blade. When you charge your blade with the right mouse button and let it go, you fly forward for a bit at the height you let go. That means, when you let go during a jump, you can go over bigger gaps than usual. This mechanic is quite helpful to find secret areas.

But, how does this gameplay? What do you need to do in this game? Well, if you have played games like Ion Fury, Shadow Warrior, Wolfenstein 3D, DooM or Heretic, you know what to expect. The minor difference is that you have to find ruins instead of keys to open doors.

So, you start in a hub world where you can choose which level you start with. While that freedom is quite tempting, please be careful. Choose the first portal as the first level, since that gives you easy access to weapons. I first got stuck in the game since the later levels have a rough enemy placement.

Horror

20200308173113_1

This game is still under development so sometimes you experience some glitches like the floating enemy in this screenshot. But, I feel like the visual presentation is finished.

The weapons are extremely fun to use and pack a great punch. I especially love the spike gun that shoots fangs as if it were a machine gun.  The animation that accompanies it is also lovely.

The visual theme of this game is quite gothic, H.P. Lovecraft. I even dare to say that some monsters give off a sort of Silent Hill vibe. Some monsters are especially creepy. I really get freaked out when those fang enemies are chasing me, those buggers are extremely fast and can throw you off your game. Especially when you are doing some crowd control and those buggers spawn.

Yes, spawn. When you step into an empty room it’s always possible that enemies spawn all around you. My advice is that you get used to the controls and mechanics as soon as you can since they will be put to the test. Thankfully, the controls are quite responsive so you can walk around quickly in these spooky areas.

So, it’s possible that when you enter an area or pick up a certain item that enemies spawn. You see the portals appear and the enemies drop. Sometimes they even spring from behind fake walls or from coffins. Those moments get on the edge of being a jump scare but for some reason, I don’t get as spooked. Most likely because I expect there to be enemies all around me.

The music and sound effects are amazing. I really like them all. Not surprisingly, it’s from the same guy who created the soundtrack from DUSK. His name is Andrew Hulshult and my dude, thank you for making this amazing soundtrack. It really adds to the tense atmosphere and makes the game even scarier.

I have already talked about the fact that this game is in early access. So, what are my wishes for the future? Which things would I love to see improved?

First of all, a sort of map screen would be lovely. Since I got lost a few times because I was running in circles.

Secondly, I think it would be a great help if you were able to see which weapon was next when you were scrolling for the next weapon. I love the system that Ion Fury used.

Thirdly, please polish the water mechanics. It’s quite unclear how low the ledges need to be in order for me to jump on them. I had situations where I was unable to get out of the lava and I had to wait until I was fully dead to restart my game. But in the level, the Mire, I had major frame drops when a ton of enemies spawned and later when I was swimming around in the underwater maze.

And lastly, have a better options menu layout. Don’t be afraid to use submenus. Since it feels like everything is crammed onto one screen because screens are bigger nowadays, but it feels a bit chaotic. On top of that, hide the resolutions that the computer and monitor can’t handle.

And that’s everything I wanted to say about this game for now. I’m quite excited to see what the future is going to bring with this game since I have been playing this game for a while now and it looks extremely promising.

I highly recommend this game to people who are interested in games like the old school 3D shooters or even modern shooters. Or modern old school shooters like Dusk and Ion Fury. It’s an amazing action 3D shooter that is only going to get better from here on out.

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts – Game Nostalgia: The good old 3D-shooters

HereticWhen I was younger, I found a website that allowed me to play demo versions of popular old DOS-games. From that website I got introduced to games like Heretic, Doom, Duke Nukem, and various other games. Somehow, Wolfenstein 3D was my favorite. I used to play the first few levels over and over again. Then I discovered Heretic, I fell even more in love with that game than Wolfenstein, since it started to speak to me on a personal level. I was always interested in a realistic-ish world with some (or a lot of) fantasy elements. Anyways, I’m rambling on, let’s talk about some old 3D shooter games and let’s get extremely nostalgic. I hope you guys and girls enjoy this read. And as always, feel free to leave a comment with your opinion on the games I covered and/or the content of this article.  

Wolfenstein 3D

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So, most of the times DooM is considered to be the first “real” 3D shooter. Which isn’t true. Wolfenstein came earlier.

I actually finished this game on the GBA. The only two negatives off that version are a lack of a map and no music. For the rest, it’s a really nice port of the game to play on the go.

I recently started to play it on PC, thanks to Steam. And with the music, I’m not really enjoying it that much honestly. The lack of music actually added to the creepy atmosphere. You are trying to escape a nazi prison.

On the other hand, I could see where people are coming from. A soundtrack like that could motivate you to finish the game and try to escape successfully.  It’s all up to your own preference.

The expansion pack/sequel were amazing as well. While I haven’t beaten those games, I’m really excited to see what it throws next at me.

Heretic

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One of my most favorite shooters from the ’90. As I explained in my introduction, this game is one that I adore.

I’m not really sure what the story is behind this game, but to be frankly honest, I don’t really care. The concept is just extremely fun. While I adore stories in my games, to the extent that I sometimes don’t play games that lack a story, this game is a big exception.

I used to play the demo over and over again. Once I got caught in school since I slipped in a computer lab just to play this game and show it to some friends. Man, the teachers were pissed at me. Yet, it gave me great memories.

It was one of those games that my parents didn’t want to see me play, since I discovered it when I was around 10 years old. Shooters aren’t meant for those ages. So, yeah.

It’s also the game that introduced me to the interesting world of cheating. I was stuck in a level, and I looked up online what I should do next. When I read a walkthrough, I mostly read the part where I’m at, and I read a part of the solution. That way I still feel I have beaten the game on my own.

But at the bottom of the walkthrough, there was a section called “cheats”. My young mind couldn’t resist after reading it and trying it out in game. Now-a-days, I rarely cheat. Only when I have beaten a game to mess around with it.

Duke Nukem 3D

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I heard rumors on the play ground about this game. We are in the late ’90 where computers barely got into the educational system. The rumor was that a kid saw a teacher play some Duke Nukem.

As a kid, I was into Pokémon. When they explained and tried to convince me that it was a shooter and it was really cool, I actually didn’t really care.

It was only later that I realized what I missed out on. An amazing shooter with, now outdated, one liners that still get a smile on my face. My favorite is one of the most famous ones. Finish the quote when you know how it ends.

“I’m here to kick ass and chew bubble gum, and…” I’m all out of gum.

Yet, the truth is that I haven’t finished any Duke game to date. I have played a lot of them, but I play it at those times when I’m waiting between two big releases. Never a great idea, is it not?

Conclusion

Alright, I might have picked out three of the more popular old-school 3D shooters. Yet, those are the ones I grew up with.

Old-school 3D schooters have such an amazing charm to them. With hidden passages and secrets, they are something different. Rarely, I see games copy the formula today. A game where not every wall is solid and where you get a score card if you killed all the enemies in a certain stage, if you found all the secrets and things like that.

I have played more 3D shooters than the three I talked about. It’s just that those three are the ones I have the most fond memories off. Maybe one day I might write a follow-up article to this one where I talk about some different old school 3D shooters.

The thing is, I would love to review these games, yet I feel that I’m not the right person for that. I focus more on adventure, puzzle and story driven games. And I haven’t seen a lot of story driven shooters. I do know they exist, but I haven’t played them.

In any case, I think I’m going to wrap up this article right here. I hope you enjoyed reading it and my apologies for not writing an article for two weeks. Thankfully a buddy of mine actually wrote some articles in my place to give you guys something to read. Thanks man, they were nice reads.

Before I ramble on, it might be possible that in the future you will see an article of one of these games where I take a more in-depth look in to these games. So stay tuned. ~