So, in the near future… A new RPG will release. One that I’m really looking forward too. It’s called “Bravely Second”. It’s a sequel to Bravely Default that I played a while ago. When Nintendo actually told me that there is a demo of this game, I directly went to the eShop and downloaded it. I’m just too hyped for this game. And as usual, I try to avoid any media that hypes the game to avoid spoilers or overhyping the game for me. In any case, in this article I’m going to talk about the demo and what my expectations are for the full game. As usual, feel free to leave a comment on this article with your opinion on the content and/or the game.
The demo is only in English. The other languages will be available in the full game. The game starts out with an AR cutscene. While I haven’t seen this yet, I find this a very nice way to start the game. It draws you into the experience more then all the other methods.
The music, sound effects and presentation of the menu really gave a familiar vibe for me.
In the first cutscene, you can let it autoplay. Which is very handy for me at the moment. So I can listen to the story and write this article at the same time. Also, the skip button has a “Are you sure that you want to skip this” feature. This is really handy if you press the X button by accident. I only wish that this feature was also implemented with the party chat.
I have skipped the cutscene after a few lines because I wanted to experience the story in the full game. I hate it when a story gets interrupted because the demo comes to an end. I was surprised that some characters return.
The voice acting is decent. It works fine in this game but I only wish it had more emotion put into it. It feels acted, which isn’t a bad thing. I prefer the voice acting more realistic as if you are in the situation itself.
Visually, the game looks great. Personally, I don’t like that the game zooms out when you don’t push any button. While this gives an amazing view of the first area, it doesn’t click with me.
A minor nitpick I hoped was fixed is that when the B button was shown to progress in dialogue or in tutorials, the A button works too until the final screen. Why is that? This is something minor that they can easily fix.
The combat system has some changes. At the start of the battle, the party can feel brave which gives you certain advantages. Also, the speed up feature is missing from the demo. I just wish it isn’t missing from the final version.
So, according to other articles… This demo is 10 hours long. And not only that, it’s an introduction to the full game. The most shocking fact to me is that this part of the story comes before the main game. So, this is sort of free DLC.
Best of all, it will unlock things in the full game when it arrives. I learned this after reading about the demo. Now, I’m going to restart the game in order to have the full experience and the cut scenes as well.
What I expect
I haven’t fully beaten the demo so, I can’t give my full opinion yet. When I beat the demo, I might write a full review article about it.
From what I’m seeing after a small half hour of playtime… well, it’s pleasing me.
It’s going to be a great sequel. I just hope that they don’t make the same mistake that they made in Bravely Default.
In that game, there is a point where you need to fight the bosses again. The once you have beaten already. It wouldn’t be a big problem, but they buffed the bosses to such a high level, you have to grind.
Also, they managed to make a RPG more linear then usual. They closed off some areas with the characters saying that they don’t have any business there yet.
Those two things were the reason why I actually stopped playing the original. Which is quite a shame, since I was really into the story and the gameplay. So, I expect that this game is as epic as the original, with the same features but only with the two flaws I mentioned fixed.
Other things I expect is that this game has similar locations then the original but mostly new locations. I hope to see a grown world. If it could be at all possible, do something like Golden Sun Dark Dawn did. Were some exposition words are underlined and when you tap them, you get more information. This way, people who play it can quickly catch up with the events from the first game and it can also serve as a great reminder for those who played the original.
So, that are my initial thoughts of this demo after playing it very briefly. Next week, I’ll be able to pick up the full game. So, you will see more articles about this game in the (near) future.
I hope you enjoyed reading this article as much as I enjoyed writing it. Tell me in the comments how you experienced this marketing move and such. Since this gives me few ideas for some future articles. Okay, before I truly sign off… I have a question for you guys as well. Would you like more of these articles. Where I look to a demo of a game and talk about how I think the full game will be? I could do that for games that are going to release and games that are already released. Any feedback on that is welcome.
That said, I hope you guys and girls have a wonderful rest of your day and I hope to be able to welcome you in another article in the future! Take care and game on.