The Great Ace Attorney Goes To Review Trial

A collab review by AdventureRules & NekoJonez
Capcom pageNintendo.com micrositeWikipedia entry

Introduction

When the reader clicked open the link, they entered a luxurious courtroom where the jury, the prosecution and the defense were preparing themselves to start the biggest trial in their careers. The headlines didn’t lie. “Is this the great return of the Ace Attorney series?”. When the title dropped on July 27th 2021 on the Nintendo Switch and other platforms, the reviews started to come in. It’s a big departure from the previous entries in the series, and there is a split between the fans. So, two hobbyist reviewers and big fans of the series decided to battle it out in a courtroom and try to be able to answer the question once and for all. Is the game worth your time, dear readers, or is it not? Take a seat in the gallery and enjoy this duel in the courtroom, and feel free to let us know how we did and what you would bring to the table in this battle. 

The judge rose to his podium while he slammed down his gavel. “The court is in session. Is the prosecution ready?” the judge spoke while looking in the direction of the cat-human hybrid sitting behind the prosecution bench. “Yes M’lord” the prosecution answered. Then the judge looked towards the defense and asked: “Are you ready consul of the defense?”. The defense, trying to hide his nerves, firmly pushed up his glasses and said: “Yes, my lord. The defense is ready.” 

The atmosphere in the courtroom was tense. At one hand, you were surprised to see that these two fans stood face to face in this courtroom defending a game. You know that these two writers are good friends, and it’s not the first time they worked together. But now, it looked like they would eat each other raw to win this court battle. But, on the other hand, you were curious what arguments they would bring to the table. You were curious what their thoughts and opinions were about the game you were looking forward to. While you were lost in thought, you missed the judge asking the prosecution to give their opening statement.

“… so, The Great Ace Attorney Chronicles is a combination of two games that left the Japanese shores for the first time this summer.” the prosecutor said, while raising a scroll. “The original versions got released on the Nintendo 3DS way back in the summer of 2015 and the sequel in the summer of 2017. At first, the developers had no intention of bringing this title to our western shores, so fans took it upon themselves to translate the title. But, to everybody’s surprise, this title got an official translation and all the additional content and behind the scenes material got translated into English and as you all know…” the prosecution continued.

You raised an eyebrow, since the way the prosecution was acting looked a lot like how the prosecutor in the trailer of the game was acting. The only thing you were missing was the pouring of wine. Maybe the writer for the prosecutor got a bit lazy and copied the game a bit too much, you thought. You crossed your fingers in the hope that you would see more of his personal style shine through instead of copying the game too much. It would do this trial so much better if it was unique and not copying the established series and formula, you concluded. But, then you got a bit annoyed that you missed the actual opening statement. Thankfully, you read the headlines of the papers, so you know what this trail is going to be about. 

Visual Presentation

“Let’s start with the visual presentation”, the judge said. The attorney and the prosecution quickly agreed that the visual presentation is excellent in this game. “It’s a huge visual upgrade when you look at it from the 3DS games.” the attorney said. The prosecution somewhat agreed and said: “True, the attention to the details is exquisite. Yet, there were some moments when I felt some models looked off. Not polished enough when being brought over from the 3DS. There was even a puzzle that focused on 3D related technology that would have worked so much better on the 3DS. The fact that they didn’t implement something different or a solution for that… But, something that made me roll my eyes is how they reused the models for the jury. The excuse of ‘London is a big city, so you’ll find look-a-likes’ is okay, if it only happens once. It, sadly enough, happened more than once. Too much to count, to be frank.”

The attorney stepped in and said: “Those moments are few and far between. Besides, imagine the poor designers having to create 50 different character models and such to have unique juries. Let them reuse them, as long as there is variation, and it doesn’t get stale… they also justify it in most cases by having them literally be the same character and not just a lookalike. Ryunosuke even comments on it in one of the trials. So while I will allow that some may not like this choice, it was an intentional one on the part of the designers, and they did the work required to make it make sense in the fiction.” 

The attorney paused for a brief second, took a breath, and continued, “… If we are talking about the visual presentation, let’s mention the animations as well. The cutscenes in this game are way better animated than the previous title. The background is less static. The character animations are A+. Multiple times, I found myself literally laughing out loud at some ways these characters behaved. They strongly convey the personality and attitude of the cast.”

A sigh was heard through the courtroom. Of course, the prosecution had an objection. “The cutscenes are less static, I’ll give you that. But, explain to me why there are so few unique locations in this game. We visit the same hospital room in at least 4 to 5 different cases. You have a point that it would cost too many resources to make something unique each and every time, but why do the characters always have to mention… ‘Oh, what a coincidence… that place.’?” The prosecution slammed on his desk and looked straight at the attorney. “Now, let’s talk about the animations. I’m sorry, but I found that some side characters had more memorable animations compared to the main characters. Take Gina for example, her emotions were way more clear when you read her dialogue compared to the ones of Sholmes for example. Honestly, a bit more variation in the animations would be welcome. Especially, you see the same animations during give or take 10 cases this time and not 5. And maybe a few more if you include the bonus content.”

There was a silence in the courtroom. You felt that both parties were making good points. Indeed, the game looked amazing with various memorable locations. The attention to detail and the little nods to the rest of the series can warm any fan’s heart. But, you can also understand the other side of the argument. At first, this game was split into two 3DS games, and having repeat locations and almost the same animations on repeat, well that could get a bit dull and repetitive indeed.

A hammer slammed down, courtesy of the judge. “Okay, I heard both your points, counsels. But a game is more than just visual presentation and animations. Let’s move on to sound, the audio of this game. Let’s talk about that. Counsel of the defense?”

Audio and Controls

You noticed the attorney smiling and when he started talking, you felt the joy and passion of his words. “I loved this soundtrack so much, but of course, Ace Attorney always knocks it out of the park when it comes to music. There were perhaps fewer songs that stood out to me as all-time favorites, but I found that this soundtrack creates a more evocative atmosphere compared to the other games. Having differences in instrumentation and style depending on which country the characters were in made a difference.” the attorney said. 

The prosecutor squeezed the bridge of his nose and said: “Apart from a few tracks, I can’t agree more. There were a few tracks that didn’t hit the mark in my opinion. But, there is something that this game does that doesn’t sit a hundred percent right with me. Almost every character has his/her own theme. But, they like to use their own themes more during scenes instead of something that would fit the scene more. It made some scenes less memorable in my opinion. Then again, it did make the characters more memorable. So, make of the above point what you will.”

It was an interesting question. Should music in a game make a scene or a character more memorable? There was no real right answer for that question, you thought to yourself. And maybe that’s a question you should leave to game designers and producers instead of wondering it for yourself. While you were thinking about that question, you didn’t notice that both parties were talking about the sound effects in the game. You did hear the summary of it, thankfully.

“So, both parties agree that there is nothing wrong with the sound effects. Intriguing.” the judge said. “Let’s move on to the next section. Let’s talk about the various elements of the design.”

“The controls work pretty well. They are extremely responsive and made me feel in control of the whole series of events.” the attorney said. The prosecutor smirked, and you knew that it didn’t take long before a snide remark was going to come the attorney’s way. “Oh yeah? You are totally ignoring some frustrating things. Let’s talk first on when you go through the testimony of the witnesses, you don’t loop after the last statement to the first statement.”

The attorney shook his head and when he looked up to watch the prosecutor right in his eyes and remarked, “But that has an easy explanation. Just imagine being stuck at a certain point, and you skip the dialogue after the cross-examination where you get a hint to progress.” A sigh was heard. “Okay, I get what you are saying. But, think about this one. The original games were released on the 3DS. This version is on the Switch, where we have TWO additional buttons. One of these buttons could have been a sort of switch you could toggle for toggling between a loop or non-loop mode.”

There was no arguing with that. The prosecutor had a valid point there, but he wasn’t done yet talking about the controls. He rose a finger and said with a smile: “Oh, and one other thing. Let’s not forget that fast-forwarding in some scenes don’t even work correctly. The joint reasoning or the dance of deduction is slow when you have to repeat it when you made a few too many mistakes.”

A debate about some small, minor annoyances of the controls continued. You knew that finding the right balance between mechanics, controls and world-building is a difficult one to get perfectly right. There are always going to be things that work and don’t work. If flawless things existed, would they still be fun? From the controls, you heard the debating pair moving on to other things. 

Replayability and Difficulty

“How about you get two games, including the DLC and bonus content, for the price of one? You get 70, if not close to 80 hours of content to enjoy. Isn’t that worth the price of admission by itself?” the attorney said. 

“If only there was a demo for people on the edge to enjoy. That would make that deal even better. Yet, there are two things I want to touch upon. First, the DLC. You can use alternate costumes, but tell me… Why can you only use them in the second part of the game?” the prosecutor said with a slight annoyance in his voice. The attorney wanted to counterargue, but the prosecutor slammed his fist down and continued.

“Oh, and let’s not forget how everything is already unlocked from the start. Apart from a few things, you can start with the bonus material and totally spoil yourself with the spoiler warnings that could have been implemented a LOT better. Granted, all the bonus content is included, but honestly, after finishing the main game… I felt a bit burned out on the game and I haven’t touched the additional content at all.”

The defense attorney’s eyes were wide behind his glasses. The aggressive offense from the prosecution had left him somewhat stunned. He took a calming breath and spoke. “At least the game is somewhat replayable. I imagine it would be fun to revisit this game after you’ve seen the whole story and to recognize the moments of foreshadowing for what they really mean. Also, you can try to go for unlocking all of the achievements – called medals in this game,” he explained. “Oh, and the automated save system is a blessing. You can save essentially anywhere and if you mess up you lose almost no progress.”

“Those two are quite valid points,” the prosecution allowed. “Now, I think we are going to talk about the difficulty of this game now. Well, I have something to say about that. Something that couldn’t be avoided, with combining two games into one as a sort of collection, is that the first few cases in the 2nd half of the game are a bit on the easy side. Since, originally, you couldn’t be 100% certain if a player played the first game before the second. But, the game isn’t too challenging overall. The previous entries in the series were more difficult. That’s not to say that this game is a cakewalk, though. But, overall, this game felt easier compared to the previous games… But that might have to do with the fact I have been playing these games for years now. I actually found the leaps of logic in this game to be tougher than I remember some other games in the series being. In the second game in particular, I had a game over in every case due to moments where I thought the needed evidence was tricky to figure out.” After that long remark, the prosecutor paused.

He thought he had the attorney cornered. But, don’t ever underestimate somebody who is reviewing or talking about games for so long; a comeback can always happen. 

“I’ll allow that following the logic of an Ace Attorney game can be challenging,” the defense began. “But there’s a place for it. For series veterans, the unique brain bending mechanic of pitting two jury members to each other is a welcome addition. Meanwhile, for those who don’t want to deal with the challenge element of the game, there is a story mode where you just watch through the game’s story without any gameplay mechanics slowing you down. So for players who find the challenge to be a barrier, there is a way to experience the story without the puzzles getting in the way.” 

The judge was in awe, he didn’t have to interject nor lead the trail. Both parties were going from one topic to another and putting all their cards on the table. You knew, that’s because both parties have been analyzing games for several years, so they know what to watch out for. They chose to debate in this manner to talk about this game, they wanted to do something unique to review this game, and they were enjoying themselves quite a lot. Suddenly, you heard the hammer of the judge hit, and you looked up to him.

“Before you two ramble on and on about the game, let’s focus on the final two topics of this trial. These are gameplay and the story. Let’s start with the gameplay. Is this game fun to play?” the judge asked.

Gameplay and Story

This time, the attorney started with his argument: “I really liked the analysis sections and pitting the jury against each other. The summation examination mechanic is really solid and adds a lot to the trials. I also liked the Dance of Deduction mechanic for investigations, as it made a section of the game that I usually find to be kind of middling into something more interesting. Being able to examine most pieces of evidence is great and adds a layer of drama to the trials when you suddenly get something new and then a huge new clue comes from checking it out.”

And of course, as expected, the prosecutor wanted to say something as well. “I could start an argument that the game is somewhat repetitive. But, the game is for a certain audience. An audience that enjoyed the mystery novel gameplay. So, they won’t get too bored. And if they get bored, or burned out, they can take a break and come back to the game at a later time. I don’t have any counterarguments in the gameplay department. This game is easy to learn and if you have played previous entries in the series, it’s still enjoyable to play with the new mechanics and tricks it brings to the table.”

So, it’s time for the big one. The story. You didn’t want to miss this. Both parties agreed to keep this debate spoiler free, so you were curious how they were going to handle that. You heard the judge introduce and explain that fact, and both parties looked to each other, readying themselves for the most important topic of this whole debate. 

After a small pause, the attorney started: “I really enjoyed Ryunosuke as a protagonist and the way in which this story is all about building his self-confidence and him finding his path through life. Susato is a wonderful assistant character, and I found myself cheering for her all the time during my playthrough. While Lord van Zieks being racist against the Japanese people really bugs me, it made it fun to get the upper hand against him during the trials, and he has a powerful, evocative design. Also, let’s not forget that this entry has various moments where things don’t always have the rose colored ending we would come to expect.”

The prosecutor agreed, but had to add a few things. “Yet, it sometimes falls in the same trap that all the previous entries started to fall in. I found some sections to be a bit predictable. But, I’m not going to go too in-depth about that since we agreed to keep this debate spoiler  free. One thing I would have loved to see is more voice acting. The voice actors did an amazing job in the cutscenes to make their characters come to life. If only that was used more. Of course, it would be somewhat overkilled if the whole massive script was voice acted, but a bit more would be stunning. It would give more power to certain strong moments in the game.”

The attorney swiftly moved on and said: “It’s a breathtaking entry point for newcomers since it’s a totally new cast of characters. This has been my favorite storyline since Trials and Tribulations. The story is grounded and compelling, with lots of twists and turns throughout. Using two games to tell one big overarching story was a good move.” 

The prosecutor cracked his whip loudly, causing the defense attorney to reflexively flinch. The entire courtroom was paying attention to him. “But, there are a few things that could have been handled better in terms of writing. First, if you don’t understand English too well, especially British English… A lot will go over your head with the dialect writing and no option to turn it off. But, props for writing the script in that way, though. Now, if only there were more Japanese jokes and such snuck in when a case played in Japan. Speaking of which, there is no investigation section in Japan. Which brings me to my next point. The structure of the game feels weird in places. The tutorial feels too long in the first game because of both the first and second chapters being tutorials (one for trials and one for investigations). The first game essentially only has two proper cases in it, and the trials are never broken up by investigation sections, so the investigations feel super long.”

He left a small pause to try and read the room. It looked like he wanted to say something, but he was unsure if he should mention it or not. You could read in his eyes that he has seen this dilemma before. Should he talk about something that might spoil the whole game before or should he leave it out since they agreed not to talk about spoilers in their debate? 

So, you sat there looking at both parties argue. Each party had great points to bring to the table. You could totally understand where both parties were coming from. But, now it’s up to you, dear reader, to draw your own conclusion. Yes, the writers of this collab are taking that ‘easy’ way out. Now that you heard the negatives and the positives of the game, what do you think? Let us know in the comments down below, and maybe we shall ask you to be our next witness in this trail to answer the question in this trail once and for all. 

Editorial note: the portrayals of the prosecution and defense represent the combined views of both NekoJonez and Adventure Rules, who each contributed pros and cons to the review. 

Additional note from me, NekoJonez: Thank you so much Ian from Adventure Rules for working with me on this! Your art, advice, proof reading and advice made this collab come out the amazing way it did. Really check out his blog and his Twitter if you want to see more of his work. It’s amazing and worth checking out! Thanks buddy for this collab and thank you for all the support man!

Game Quicky: Baba Is You (Switch) ~ Review Is Win

Official websiteNintendo.com subsite

So, what if a game developer falls in love with the game he created for a game jam? Well, some of those developers make their game into a fully-fledged game like the developer behind Baba is You. Arvi Teikari created the basic concept for this game for a Game Jam. The Jam version is free, but for a more expanded version, you have to pay around 15 dollars. But, is this puzzle game worth your time or was it better as a Jam Game? Let’s take a first impression and quick look at the game that has been released on PC and Switch. The version I’m reviewing is the Switch version. 

The good

One of the main reasons I’m writing a review for this game in my game quicky style is because this game doesn’t have a story. So, I have less to critique which makes for a shorter article. But, why am I mentioning this with the good points? Well, that’s simple. The lack of a story in this game is actually a rather enjoyable thing.

Since this game is a really meta puzzle game, writing a story for this game would be a huge hindrance. It would be too silly or it would take itself too seriously. Also, it puts the focus on the unique gameplay of the game and that’s all that matters.

The gameplay of this game is extremely addictive. The idea of this game is that you finish the level by hitting the object that “Is Win”. So, how do you that? Well, by manipulating almost everything in the level. You can see the basic idea at work in the gif I attached to this article (source: official website of the game).

You see “Pillar is Push”, so that means that you can push around the pillar. Off-screen, there is “Water is Sink”, so you sink/die when you touch the water. Now, something that’s unique is that the text can also be moved. So, you can make: “Pillar is You” as well. And that means that you control both Baba and the pillar.

As long as you make real sentences, the game will act accordingly. Now, there is no real tutorial in the game but the game is divided into sections. The first few stages of a level are introductory levels to the mechanics that the level is going to use. And, these training levels are needed since this game can get pretty challenging.

Mark Brown from Game Maker’s Toolkit explained how smart this game is in his video where he praised this game as his most innovative game of 2019. And I have to agree, this game challenges the most veteran players to finish each level. And sometimes the level is stupidly simple while you look over the solution multiple times. It’s such a rewarding feeling when you finally beat a stage that you were stuck on for so long. Something I enjoyed quite a lot was when a friend and I were figuring out puzzles together. Discussing strategies and trying to figure out how each puzzle worked.

Now, I can keep praising the gameplay for a long time here. But, take it from me. If you enjoy puzzle games or great brain teasers, this is the game for you. But is the rest of the game any good? In the visuals department, I can only give you one answer and that’s yes!

Compared to the Game Jam build, this game got a visual overhaul. From a cuter main character to better animations. It’s all here. I personally think that Baba is a sort of white rabbit/cat hybrid animal. In this version, the improved animations give the player more information instead of the rather static look of the original game.

There are barely any sound effects in the game. But, that’s no big issue. Since it would destroy the atmosphere of the game if the developer added sound effects for the calm water or lava. It would be a bit too much. The music, on the other hand, is amazing. It’s rather calming and soothing to listen too. It’s a trance soundtrack that relaxes you to think outside of the box to find the answer more easily.

Controlling this game is also a blast. I rarely had any issues with the controls. The fact that you only need a few buttons makes the game easy to understand. All you need to know is how to move Baba, how to undo an action or how to wait. You can press the “A” button to wait for an object to either teleport, move, jump… while you are standing still.

Now, yes, I’m praising this game to the moon and back. But, does that mean it’s flawless? Sadly enough, no. I have a few things that I have to mention in my negatives section. 😦

The bad

Now, the game makes a few minor mistakes that might be called nitpicks. First of all, there is something I really dislike about the UI. You are stuck to the level layout. That means that you can’t move freely over the screen when selecting levels. This can make navigating in the level select a bit tricky.

You get a flower when you finish a level in a stage. Whenever you finished around 6 stages in a level, you can go on to the next level. But sometimes, you earn sun symbols. And it’s never clear when you are going to win which symbol. This is extremely annoying when you are only one sun-symbol removed from opening that one gate that’s blocking that one world.

Now, since when is the “B” button a select button? In almost every game I play, the “B” button is a cancel button. Not in this game, it’s a selection button. My brain is so hardwired to press B to go back to the world map, I get extremely confused when I suddenly enter a level or select an option that I didn’t want to select.

Something that I think would be great is a sort of hint system. This game could have used a help system where the user could unlock a hint after a certain amount of time. Sadly enough, you are on your own in this game. Oh well, thankfully there are walkthroughs when I really want to know the solution to one level.

And yes, that are all the negatives of this game. So, let’s wrap this article up and let’s go to the conclusion.

Conclusion

I can totally understand that this game isn’t for everybody. This game is for people who really enjoy solving brain-melting puzzles or extremely unique indie games. The game is extremely charming and enjoyable. The addictiveness of this game has that one more try mentality. And as soon as you find the solution, you get that rush of adrenaline.

I really meant what I said in my tweet in January. I think there are huge chances that this game will be in my top 10 games of 2020 list. I enjoyed my time with the game, the visuals, the soundtrack, and the gameplay that much.

So, give this game a try! It’s totally worth your time in my opinion. And not only that, 10% of the game’s profits go to charity which is an extremely nice move of the developer. Even for an indie developer.

There are a few minor things that this game does wrong but honestly, I think they can be fixed with a patch or a feature update easily. Especially the “B” button thing since I found that extremely annoying.

And with that said, I think I have said everything about this game I wanted to say. Thank you so much for reading and I hope you enjoyed reading it as much as I have enjoyed writing it. I hope you have a great rest of your day and take care!

Score: 100/100

Publishing: Trip the Ark Fantastic

Trip the Ark Fantastic – an immersive story-driven scientific adventure set in the Animal Kingdom on the verge of industrial and social revolution.

5 December 2019, Zagreb – Gamechuck has just released the first trailer for their upcoming role-playing adventure game Trip the Ark Fantastic, the first Croatian game co-funded by the European Union’s MEDIA sub-programme.

Trip the Ark Fantastic is planned for release in 2022 on PC/Mac/Linux and consoles, and until then Gamechuck is inviting all interested gamers to follow them via their newsletter, Discord channel, or other social media at arkfantastic.com.

SUMMARY

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Under our homes and under our hearths, civilization itself stands on a story. Words tied us all together, and they could unravel the world. 

Find it, Charles; uphold the Myth!”

Trip the Ark Fantastic will have:

  • A deep and immersive secondary world set in the Animal Kingdom on the verge of industrial and social revolution, content-rich and filled with intrigue, side-quests, and flavor at every step.
  • Completely original gameplay mechanics based on the scientific method: research, discuss, experiment, and finally publish arguments in the Animal Kingdom’s papers.
  • An exploration of how myths, science, and philosophy can influence society, and how monarchies, democracies, and anarchies view power, authority, and legitimacy of rule.
  • Gorgeous art including frame-by-frame animation and vibrant landscapes inspired by the golden age of animation, as well as music inspired by the works of R. Wagner
  • A gesamtkunstwerk approach in which the art, music, and gameplay all tie closely to the story of scientific discovery and the role of myths in different types of societies.
  • The entire development completely is done in open-source technologies, including Godot Engine, Krita, Ink, and MuseScore, among others.

STORY

Trip the Ark Fantastic is a story-driven role-playing adventure set in the Animal Kingdom on the verge of both industrial and social revolution. The story follows Charles, a hedgehog scholar on a mission by the lion king to save the monarchy, but his decisions could end up helping reformists or even to bring about anarchy.

The story revolves around an ancient myth that forms the basis of the Animal Kingdom’s caste system – the myth of the Ark Fantastic. As the myth goes, the ark was built by lions millennia ago to save all animals from a great flood. The king’s gambit is that, amidst whispers of reform and revolution, a reputable scholar such as Charles proving the existence of the mythical ark might sway animals toward a royalist stance, and thus uphold the monarchy.

Charles is accompanied by the king’s trusted advisor Philippe the Fox and the captain of the royal guard – Andre the Boar. Their task will lead them to the fringes of the Kingdom and beyond, in search of elusive truth.

GAMEPLAY

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The player progresses through the game by solving the Kingdom’s various problems and mysteries, but his method of solving them is a scientific one – he publishes compelling arguments in the Animal Kingdom’s scientific papers to prove his theories and disprove those of others. Only arguments with sound logic and solid evidence will have the power to sway public opinion and change the course of history. 

The evidence itself can be found by talking to the local denizens (after learning their language, such as squirrels), by using scientific equipment (a microscope, or a chemist kit), or, as a true scholar, by “standing on the shoulders of giants” and using evidence from the works of other scholars found in libraries across the Kingdom.

The player’s main challenge will be finding all the relevant evidence and then choosing the right conclusions, which are then published and reviewed by his peers, potentially resulting in a boost to his scholarly reputation.

Additionally, since Charles’ scientific conclusions can have large-scale consequences on the Animal Kingdom and the monarchy, in particular, there is a looming moral dilemma over whether the player should publish a certain argument or not.

THEMES AND INSPIRATIONS

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We draw inspiration for the game from modern fables of classic literature, such as Animal Farm or Watership Down, as well as deep story-driven games from the roleplaying and adventure game genres, and games with unique and experimental gameplay mechanics.

Our goal is to use the game to explore various types of society (monarchy, democracy, anarchy) and to tackle questions such as how the rule is legitimized, what role myths play in the shaping of society, and so on.

The animation is drawn frame-by-frame to be reminiscent of early animated classics, and the music takes cues from 19th-century romanticism with the use of leitmotifs inspired by Wagner and gesamtkunstwerk opera.

The game is developed using open-source software, such as the painting tool Krita and the Godot game engine. Gamechuck studio is also a sponsor to both Krita and Godot Engine and, in the case of Godot Engine, actively contributes to its development.

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CONTACT

Lucija Pilić – PR and Marketing

Press mail: press@game-chuck.com

Trip the Ark Fantastic web page: www.tripthearkfantastic.com

Gamechuck web page: www.game-chuck.com

Link to Trailer: https://www.youtube.com/watch?v=OxxCXc1ade4

Press kit: http://tripthearkfantastic.com/presskit

Discord: https://game-chuck.com/discord

Facebook: https://www.facebook.com/tripthearkfantastic/

Twitter: https://twitter.com/ark_fantastic

Instagram: https://www.instagram.com/tripthearkfantastic/

About Gamechuck

Gamechuck is a Croatian game development company founded in 2017 and based in Zagreb. Gamechuck secured EUR 149,400 from European Union’s MEDIA sub-program Creative Europe for the development of the “Trip the Ark Fantastic,” thus becoming the first game development studio from Croatia that received funding from the EU. Gamechuck has also been nominated for the Best Game Idea at the AzPlay Bilbao, the Best Transmedia Project at the Filmteractive Warsaw and Best Game Idea at the Casual Connect London for its debut game “All You Can Eat,” while its second game “vApe Escape” was featured in the Humble Monthly Originals selection in November 2018.ark_fantastic_presskit_header-1024x204

Creative Christmas #7: Present Time

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And we are back with the Creative Christmas series, a collab I’m doing with LaterLevels. To be honest, during the past two days I was too busy with family parties. So, I was unable to think of a theme for this series. Okay, I have to admit that I thought about it, but I wasn’t able to implement. I thought of one where each article was a page in Santa’s diary, but then I wouldn’t answer for myself. Another idea would be where I would talk about if my answer would be in the naughty or kid side of Santa’s book. Well, maybe with the help of a present I can think of a theme. I got a new Mario shirt and a new compressor to blow out electronic material. But what’s this? Another question about presents for me to answer, let’s take a look! 

Your help must have worked, because it’s now Christmas morning and presents are under the tree! There’s a fancy box with your name on it; which gaming-related item are you hoping is inside?

If I would ever be able to get a certain gaming related item, I would have to divide my answer into two parts. First of all, real existing items. Which game-related items would I want that truly exist?

Besides a boatload of games that I want in my collection and a few consoles I want to have and start collecting for, let say which piece of merchandise do I really want to have?

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For me personally, I would love to have some more merchandise of the Bioshock series. I know that there are some nice looking t-shirts and bags out there.

If you would give me some merch from the Bioshock series, even when I already have it, I would always be happy. The Bioshock series is such a great series that is near and dear to my heart.

The same counts for merch from the Zelda series. I’m in love with the Zelda series and I would love to own a bit more shirts and merch of it. Oh, or the mangas that I don’t own of “the Zelda series” yet would also be a nice gift to get.

Now, there are a few games I know that there is barely any or no official merchandise on the market. But I would love some merch for it anyways. These games include Ace Attorney, Monster Tale, Stella Glow and the Zero Escape series.

Actually, if you ever need to give a gift to me; anything game related merch would do the trick for me. Because I’m a game collector I enjoy getting something game-related. You would make me even happier if you relate it to a game series I like. And you know those series if you read my blog or talk to me.

Now we come to part 2 of my answer. What if I’m able to get a fictional game item in the real world. This is going to be interesting.

You know what would be nuts? If I would be able to get any of the transformation masks for The Legend Of Zelda Majora’s Mask into the real world. Then again, what practical use would it have besides the cool factor? Besides, it wouldn’t be that much fun since I would have to use these while nobody sees me or I would be used for experiments and all that jazz.

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Then I thought about getting the Harp of Ages or the Rod Of Seasons from The Legend Of Zelda Oracle of Ages/Seasons. It would be so close to reverse the flow of time or change the seasons at will.

While messing with time presents a whole different host of problems, the same can be said for the Rod Of Seasons. If I would be able to change the seasons at will, I might destroy the planet with it. So, that’s not a good idea either. Besides, the rod only seems to work on sawn-off tree trumps and those aren’t around too often in my area.

The notebook from Scribblenauts would be pretty interesting to own as well. I would be able to summon what I want and when I want it. Then again, if this would fall into the wrong hands, dangerous things can happen and we would live in a strange world.

While it would be amazing to have any video game item in the real world, I think it would cause a whole host of other problems that might bring me into greater trouble. If the problems are solvable, you would have to put the practicality into question. Since not everything from the land of video games would have a use in the real world.

So, if I would be able to avoid any trouble, I would love to have the items I listed above these paragraphs. Yet, I think that the answer that was expected in the questions was more the 1st part of this article. I see the second part of this article more as a fun thought expirement.

That’s my answer for today. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

You can find other bloggers their answers here.

Rant: Let’s go mobile – please no.

Mobile-Gaming-600This rant might come as a surprise. I also write articles about mobile games and now I’m going to actually talk bad about it. I read an article today and something snapped inside of me. Something just made me sigh so hard, I almost blew over my nearly empty can of soda. I just realized something that will be a grave danger if we didn’t talk about it. Even if this might seem nonsense to you, I’m quite afraid it might happen. Feel free to discuss this in the comments, I’m kind of curious what you guys think. Warning: this rant has been written when I was a bit angry and disappointing by the news I open the next paragraph with. Just a heads up, m’kay. It might be not written as good as I usually write. 

Layton and Fantasy Life sequels go mobile.

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Thank you Kotaku for sharing my opinion. I simply can’t believe that Level5 is making this idiotic move. I have a lot of respect for Level5, since they made some amazing titles. But jumping on the mobile cash train is just making me sad. Extremely sad.

Apart from that, Nintendo is also moving mobile after a lot of complaints. I’m extremely afraid that they might do something stupid as well.

I could rant about how disappointed I am about this, but it might be better to explain why I feel like that actually. There is something going on in the mobile market that is really not good for us gamers.

Moving to mobile

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When I browse the app store lately, I notice that big titles like Final Fantasy and Fifa are appearing on the mobile market. This business scheme is just insulting in my eyes.

Why? Simply because those games don’t belong on the mobile market. At all. Since mobile games are meant as timewasters at the doctor’s office or waiting for a bus. Games that work well on mobile are games that are easy to understand and play. Games that have a simple idea behind them. That’s why Candy Crush is doing so well.

I’m quite sure that some people will disagree with me on this. They will try to prove that I’m wrong with examples of games that did well on the mobile platform. A game that actually did well on mobile platforms is Minecraft Pocket Edition. But then again, it’s a game you can enjoy in short bursts and it’s something excellent to do while you are waiting on something.

Why don’t triple A games belong on the mobile market? One reason is, that a tablet and phones aren’t meant to have long gameplay sessions on. Tablets where originally a decent alternative to a laptop for business men. But phones, they just aren’t meant for it. Think about it, you can’t call somebody because your battery died because you played too much games on it.

Also, because people want to use their phones more and more to do stuff on, where actually a tablet or a laptop is made for, the sizes of a phone gets… just out of proportion. I have seen phones that barely can fit in a pocket.

Target groups

My biggest issue is the fact that the people who play games on their mobile phones are a different group who play games on their consoles, handhelds and/or computers. When I see people play games on Facebook and their phones, I rarely see them play games on a handheld. Also, when I look to most of my friends who play games on consoles and other devices, I rarely see them play games on mobile phone. It’s because most people who play games on their mobile phones aren’t that interested in games to begin with.

I could try to explain it, but let me prove my point. When I went to Minecon a few years ago, the people who played Minecraft Pocket Edition had a separate room. Most of the people there were young mothers, males that did a lot of sport or very young children.

Or another example, the more popular games that started on mobile, get their way onto Steam, handhelds and/or consoles. Weird isn’t it?

Before I forget to mention it, the fact that you have no buttons to play with feels so awkward to me. Not only that, what you see on the screen then depends on the size of your fingers as well. Not only that, when you are in a situation where you need to do some sort of quick action, buttons are just better. Since you can press them and it’s harder to press them by accident.

No tablet for me

So, I’m already seeing some comments in my head. But if it’s on a tablet, it might be better to play on since your fingers take up less space or you can plug in a keyboard.

1379515873Hold the Android there. (Little phone pun, sorry.) First of all, I agree with the argument of the tablet being a better size to play games on. I honestly think that mobiles shouldn’t be powerful enough to play games like Delver or Fifa on.

But the argument of being able to plug in a keyboard or a controller is just, well, it makes for a whole different experience. Out of that idea we got tablet-laptop hybrids and a console named the Ouya.

I actually own a tablet. I use it to watch video’s on when I’m on a trip or in bed and I can’t sleep. It makes less noise and it’s lighter to carry then a laptop. In the end, I actually prefer a laptop.

Anyways, I think I’m going to wrap this one up. It felt quite nice to blow off some steam about this. It’s possible that I look back at this article later and my opinion might be different, but I think that the big triple A games shouldn’t go towards mobile platforms. If anything, they should rename it to “tablet platforms”. Since then my arguments about phones have less meaning.

So yeah, I might write more about this subject but in any case, I hope you found this interesting. While I could have written this when I was more calm and collected about the subject, I feel that, as a writer and creative person, you should allow yourself to publish something you created when you were in a different mood. But that’s a whole other subject. Take care and until the next article. I already have something in mind. ~

NekoJonez: Game Diary #4: Sick day ~ PSP Games

It’s finally back! The blog game created by yours truly NekoJonez. I came up with this game when one day I realized that some game titles were generic words and they could be hid in a story. So, I played around with the idea in my mind and I forged this game. In this game, your goal is simple. I have hid 10 game titles in a made up story. Can you find them all? Don’t worry, I always mention a list from where I got the names so there can be no real debate. If I left one in that I didn’t mention in the solution, feel free to drop a comment. In this entry of Game Diary, I hid 10 PSP games. I created my list using this WikiPedia list. I admit this list is going to be tricky. Keep in mind that I used words that can be hidden in a sentence. That is a great tip to find some. So, feel free to leave a comment saying how many you found and which ones. And if you enjoy this, hop on over to my blog, I have more of them there. Anyways, here we go! 

The story

Dear diary

Today, I think I got infected with a virus. Not on my computer, thankfully. I got really sick today. Finally some rest after all these days. I was getting sick of the rush of every day. Trains, cars, motorcycles… It was giving me a serious headache. Besides, they had a strike in Brooktown High today, I couldn’t go to college anyways.

I couldn’t get into the flow of things. Of course, I was sick. My temperature gone up big time. I decided to try and play some games. But I couldn’t do it. My concentration was there. I switched on the TV and I noticed that I got some background noise.

The beats from the music from the neighbors next door was loud enough to play through my movie. The movie was about cars without a driver. A simple idea but I wish I could crush the music installation of the ones next door. But I wasn’t able to exit my home today to actually do it.

That’s all for today. I hope to write more later. When I’m healed.

Blaire.

Solution

Wow, this story was short. Well, that makes it a bit easier I think. Here follow the games in order of appearance.

  1. Infected
  2.  Rush
  3. Cars
  4. Brooktown High
  5. Flow
  6. Up
  7. Beats
  8. Driver
  9. Crush
  10. Exit

So, I hoped you enjoy this article and this game. I enjoyed writing this one a lot. It’s an old series that made it’s return. Hopefully I have new idea’s for future ones soon. Tell me from which library I should write a new article in this series.

Anyways, I’m going to try and write some nice new articles in my break so keep an eye on my Twitter feed for updates!

NekoJonez: Are digital downloads really a benefit for the market?

steamos_2_web-100055303-large_thumbAre platforms like Steam and Origin really a benefit for the games market? Must everything now go digital or is that something that might doom the market? Let’s think about it. I think that this movement is a double-edged sword. It’s good but there is a big “But”. Cap was intended. I can’t deny that platforms like Steam and other have many advantages. But clearly, I have also a blaming finger to raise. I talked and discussed with many of my friends about this. From people in ButtonSmashers, Arpegi and outside of both of them. And after many rewrites, I think it’s time to voice my view on this. Feel free to debate with me on this in the comments. Flame comments will be removed of course. 

My biggest problem

Many people see this as the way of the future. Everything needs to go digital. It makes things so much easier. Yet, there is a big issue that comes with this. Security. Think about this, that your account is hacked and you lost all your progress and games. Or worse, they got your bank information. I have no doubt in my mind that this is something hackers in the future will be able to achieve.

Another issue is the fact that privacy is gone. Some people want to hide that they game since for some companies that are a big no if you want to be hired. Gamers have a big reputation thanks to some events that the media blew out of proportion. So, you have to hide. In addition to that, you can’t really hide your “guilty pleasure” games anymore. You know, those games that make your reputation of “hardcore gamer” go poof as snow for the sun.

And don’t get me started about abusing the system. There are some many ways to cheat the system and make fake money that can be used to buy games then. I wouldn’t be surprised if a good percentage of the sales on those digital platforms are actually illegal purchases gone undetected.

Android market feel

 

Best-Free-Android-Games-Of-2013I’m not going to lie, I bought a ton of games on Steam the past month. But I really man, a lot of them. And my fear got actually confirmed. I felt like being in some online app store. Where you can easily download games and install them. And I kept playing a part of the game and when I got a bit bored of the game, I downloaded the next one.

Isn’t that a bit harsh? There can be boring moments in a game but when you wouldn’t have this Steam or Origin, it was your newest game and then your motivation was higher. At least in my case.

Also, as a retro gamer, I saw that nearly all the games I played in the past are on Steam as well. I’m afraid I won’t survive any sale if one happens of a game on my wishlist.

My point here is that it became too easy to find new games and you start to think less about your budget. It’s not new that I hear people say that they got a ton of games from a sale but if you really look to it, how many games are actually played and or finished from the ones they bought? Probably not all of them.

Big dogs smelled money.

Before I explain my next point, I want to talk about another thing. I’m a big-time collector. If I’m at a garage sale, my mood is like: “Buy all the games!”. If I had the money for it, I would. Yet, going to a garage sale and trying to hassle or look for a game. That feeling of going home with a new stack of games felt so rewarding. And that’s a feeling I have lost with Steam and Origin. You just push in some numbers and do one or two clicks. You can’t hassle or try to lower the price. And looking for a game is just a search away.

But this is actually a nightmare for collectors. Physical copies are a thing of the past. I love being able to hold a game in my hands and showing it off to my friends and being like: “Hey, look I got this new game.” That might be a bit bragging but hey, who doesn’t do that from time to time?

But what in the name of the good games are big companies like Atari and Square doing on Steam? Selling their big titles like Call of Duty, Final Fantasy and various other franchises. Honestly, I don’t think it’s good for that. If I would be Steam, I would have only allowed indie or start-up developers to make their big entree in the market.

Scary

I’m also afraid that the ease of DLC for developers on Steam might slowly be the new norm. The satire game DLC Quest might become the future reality one day. In this game, you can’t even go left at the start of the game. You have to buy the DLC for it when you have enough in-game coins. And I have this one game called Tomb Raider that has a big load of DLC and yeah, I bought it all. Just because I hate when I don’t have the complete package.

One of the final issues I can come up with is maybe one of the scariest things. The fact you and those developers become independent (Edit: Thanks for noticing my mistake here BloodCat.) from one company. Image how big of a catastrophe it would be if Steam went bankrupt. Or when they couldn’t handle the server load and much data is lost. Scary thought no? Or that they become so big that local game stores go out of business. Many jobs lost.

In conclusion

I can’t deny that platforms like Steam or Origin are great things. Many indie developers can show off their games. You can also buy games that your local game store might not offer. And if those stores are too far away, you can easily buy them on those platforms.

But if you look at it, there are big flaws in this system you can’t deny. I won’t go explaining them again since I talked about it in this article. I’m sure that I forgot some things in my article but I’m sure that I got the most crucial written down.

Maybe a good message is that you shouldn’t forget that there are retailers and various other things to get your games outside of Steam and Origin. It’s such a nice thing in our gaming culture so let’s not go to a culture where we sit in front of a computer and don’t much a muscle to get our games since you can easily get them on Steam.

My wishes for future updates of Minecraft

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Website of Minecraft

It’s no lie that I like MineCraft. But as a player since Minecraft 1.4 Beta, I think there are a lot of things lacking. In this blog I tried giving my better idea’s a chance. Dinnerbone or Jeb, if you read this, feel free to take my idea’s and use them in whatever way you want. I just placed them here to share my idea’s since I felt like it. Anyways, feel free to write in the comments what you guys think about my idea’s. Are they good  or are they bad? And what idea’s do you guys have to implement in the vanilla Minecraft game? 

Idea #1: Better durability bars.

o0IuWIn one of the recent updates of Minecraft you can see the durability of an item by pressing F3 + G. Yet, you only can see this in the inventory. What would be extremely welcome is that if you also press that shortcut, the durability is displayed above the bar.

In my original survival let’s play, I had a mod enabled for this. It’s sadly discontinued now.  But it was a welcome mod to see how much uses there was on my pickaxe or sword left. It was buggy when it had the unbreaking enchant. But in the Durability 101 mod for Minecraft 1.5.1 everything works just fine.

Idea #2: More stuff in the ocean or less ocean.

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When I was gathering idea’s for this article, a convention happened where Jeb told us that they are going to revamp the ocean biomes. Finally, since  there are simply way to much oceans in one single Minecraft world.

But also, only squids in the ocean? What’s wrong with some ocean life? Some coral plants would be lovely to have. But like DocM77 on the MindCrack panel said and I agree an awful lot, is that there should be some sharks or more ocean life.

This might not really be my original idea but it’s a much requested feature in Minecraft. But thankfully in Minecraft 1.7 it’s going to happen. Or that are at least the plans.

Idea #3: Make the Creative mode more complete.

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There is a petition on the Minecraft forums and mods like Too Much Items include this. Mobspawners in the creative inventory. They are missing and that is a sad thing.

The new Minecraft creative inventory was a very welcome change but enchants like Sharpness I aren’t in the creative inventory. Why?

Also, the big mushroom blocks aren’t present in the creative inventory. Which I think it would truly benefit from.

And why isn’t the command block in the creative inventory? It would truly benefit from being there.

Also, a feature where you can create fireworks thanks to looking to a list and enchanting the same way would be welcome addition to the creative mode of the game.

Idea #4: (Let) silk touch (keep the color).

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Why does grass or leaves change to the default color when you pick them up with silk touch? I can understand that a block need to change from color when placed  in a certain biome but what if I wanted some darker oak leaves in my build? It would give more freedom.

Like Infinity, I would remove the “I” after Silk Touch. It’s simply extremely silly to have that number there. But as amateur Java programmer, I can understand why it’s easier and more efficient to put the number there. But I think it isn’t useful at all to have it since it confused some (not that bright) players before.

Idea #5: Potion arrows

brewing-05-add-glistering-melonImage being in a PvP battle and you create a potion of poison. But you missed throwing it. That sucks so much. But also, when you want to give a potion to one person in PvP, you need to have some distance and that’s not helpful in tight combat.

But what if there was a special bow that could shoot arrows together with a random potion from your inventory?

In PvP this would make things more random and challenging. Since you might shoot off a health boost for the other player instead of a damage potion.

I talked this over with a few of my friends and they thought it would make for some new gamemodes or open a whole array of new possibilities.

There are several mods already with ice, fire or electric arrows. While this is also a good idea, I still doubt about the crafting recipes.

Finally, the end of the article.

That are all my idea’s that I currently have. To be honest, I have more idea’s but I thought they weren’t good enough to make the cut. It’s possible that I might write another article on this here, so I hope to see you next time here.