Tag Archives: impression

Gamer’s Thoughts: NekoJonez VS his backlog

So, I would be lying if I said that I don’t have a backlog. I do have a backlog and it’s rather huge. To be honest, I stopped keeping a list of the games that are on my backlog and I just started playing the games that I wanted to play or that are in my collection. If I have to guess, I think there are over 500 games in my backlog. Do I honestly care that there so much games in my backlog? Not at all, I love it! Because that means I always have a game that I could be playing when I’m feeling bored. And for those who don’t know why I have so many games on my backlog, that’s because I’m a game collector and I collect games left and right. Almost every week or two, I add a game to my collection so I rarely have time to finish a game. Now, why am I talking about this? Because LaterLevels and LightingEllen are doing a collaboration with a lot of other bloggers talking about their backlogs and I felt like joining in. And before I continue, feel free to leave a comment with your opinion on the backlog, your backlog and/or the content of this article.

NekoJonez’s Backlog

Now, in my introduction I said that I had given up on keeping a backlog. This is quite true. I have piles and piles of games in my room and in my digital libraries begging to be played. Yet, I keep playing the same games over and over again.

But are there really over 500 games on my backlog? Well, because I don’t keep track in that much depth, I think that’s the best answer. When I just look at my 800 games large Steam library and cross off all the games I have finished, I think we get close to that 500 games mark. And at that moment, I haven’t started counting all the games I have for my consoles and handhelds.

How did it grow so out of hand? The first reason I already explained in the introduction of this article. I’m a game collector. Every one or two weeks, a game gets added to my collection. And it’s quite rare that I buy one single game now-a-days. Apart from newly released games of course. When I’m looking for new games to play, I go to thrift stores or garage sales to buy them for a real cheap price. In other cases, coworkers, friends, family just give them to me because they don’t need those games anymore since they are left unplayed.

A second reason is one that you are reading right now. This very blog. Because I like writing so much, I try to write an article every week about a different game. So, that means I talk about give or take 50 games each year. A more realistic number would be 35 – 40 different games each year. So, when I have written an article on a game, I have already moved on to another game to write about. Even when I quite enjoy playing a game, I place it on my backlog to finish later when I have a bit more time. Oh, and let’s not forget the fact that I get requests from developers to play their games and write an article about them.

This brings me to my 3rd reason why my backlog is so big. Because I’m a game collector for multiple systems, I often switch between systems while playing games. For example, I’m in a PS2 – Switch period lately. The result is that I have posted quite a lot of PS2 and Switch articles lately. Now, I got a few Gamecube games for my birthday, so that might mean that I’m going to play a lot of Gamecube, Wii and Wii U games in the near future. But, I’m also really interested in the new Challenge Tombs that are getting released for Shadow of the Tomb Raider. And once I open Steam, I see that bundle of games I bought at the Lunar sale that I wanted to play. This is exactly what I mean when I say in an article: “I got distracted by other games.”

A fourth reason is one that started during my teenage years and now carried over in my twenties. I dislike focusing on one or two games. For example, I’m playing Resident Evil 4 and I get frustrated because I’m unable to beat a certain section. Instead of getting frustrated and fed up with the game, I just stop playing the game and take out another game to play. The main reason I play games are to have fun and talking out of experience, my performance in games gets worse when I have to repeat a section over and over again. Now, it does happen from time to time that one game is so much fun, I ignore all other games for a while. During the last Christmas holiday I have played so much Rollercoaster Tycoon. To the point I have almost completed the original campaign and half of the campaigns in the expansion packs.

Now, what is your backlog actually? Are these the games that you have started and never finished or the games you really want to play? Is it a combination of both? Well, I think it’s a combination of both those things. But, can you scrap a game from your backlog? When it has been too long on your backlog or when you feel you don’t want to beat it? For example, I have never beaten the original Pokémon games BUT I have gotten extremely close. It’s the final rival fight that I’m unable to beat. Now, would you say that these games are on my backlog until I have beaten them completely? Well, now I’m totally overthinking it. Whoops.

I might have said it a few times already in this article but do I honestly care that my backlog is so long? No! I don’t care at all. The big advantage of this is that I can pick up a console or boot up my PC and just pick a game I feel like playing and have a great time. It also means that I always have a game to play when I’m in a certain mood. On top of that, it makes for a great reason to finish or replay games when I want to write an article about them.

The questions

Now, LaterLevels and LightningEllen have a few questions in this collaboration. Let get to answering them.

Game most likely never to be played

That’s a thought question. Since in most cases, there is always a time I pick up a game I have bought ages ago. For example, a few years ago, I added Final Fantasy X and X-2 to my collection and I started to play those two games for a short while during my summer holiday in 2017. Another example is more recent. When I started playing Resident Evil 4, I saw that I have a few other Resident Evil games in my collection so I’m trying those out in between Resident Evil 4 sessions.

If I really need to answer this question, I think it are the Football Manager games I got in a pick-up but then again, I might start playing them in a summer break when I want to play something unique and different that I haven’t played before.

I could cheat and tell talk about Lego Fever. It’s a game I played a lot when I was younger, but it refuses to work on newer systems. Plus, it’s quite rare to find, since there are no physical copies of and yeah.

In addition to that, I have technical issues with getting the game to run on my computers so it’s unplayable for now. But then again, I just need to take some time out of my day to figure out what’s causing the error and just try to get it working on one of my retro gaming machines. Oh well, one day this will happen.

Shortest game

Ace Attorney 6 – Spirit of Justice

I don’t understand why this keeps happening. I have bought all the DLC cases and I haven’t finished the DLC case yet. I’m such a big fan of the Ace Attorney series, it battles my mind that I just start playing this case and get distracted by other games and leave this one on the backlog.

The case sounds quite interesting to me as well, since it does something different and makes old characters return. Maybe it’s a great sign for the future of the series… (hint hint, subject of another collab). So, come on Jonez! Put aside an afternoon during the weekend and finish this game!

Longest game

Ehrm, I’m sorry… But I’m not going to list all these games I just played the first couple of sections to test out how the game plays and haven’t finished yet. If you just look at the first impressions series on my blog, you start to get an idea on how many games I haven’t fully beaten yet. Now, I have beaten some of these titles, but I haven’t gotten around to writing the review yet. So, you could say that I even have a review backlog.

But, if I really have to put a game here… Let’s pick one at random and let’s say… PopoloCrois. A while back, I said I was considering writing an article about this game. But, my PSP decided to delete all my save files of this game and I lost so much progress… I got so annoyed I actually stopped playing this game and I haven’t picked it up yet again. But, I was having so much fun. So, yeah. I need to change that.

Game which has spent the most time on the backlog

Oh dear. I’m honestly unable to answer this question because I collect retro games and I just play games I find in the wild or strike my fancy while browsing the eShops. Like I said earlier, some games I only play for a few minutes to test the games out. For example, I have started up so many Final Fantasy and Kingdom Hearts games… I know for a fact that some people are going to dislike what I’m going to say next but I haven’t finished a Final Fantasy, Kingdom Hearts, Witcher, Metal Gear, The Elder Scrolls, Dragon Quest, Sonic, Mega Man, Castlevania, Metroid, GTA, Assassin’s Creed … game. Yes. I haven’t played a lot of the BIG and popular titles.

In addition to that, since I started reviewing games 8 years ago, I stopped keeping track of the games on my backlog and just enjoy the games in my collection and picking the game that suits my fancy at that moment so I can’t even tell for how long I own a certain game. Expect when I got it for as a birthday present or when it holds a special memory. So, I’m sorry, I’m unable to answer this question.

The person responsible for adding the most entries to your backlog

Would it be cheap to say, my wallet? Because I buy so many games in bulk, it happens frequently that games get on my backlog. Now, actual answer on this question should be the person who gives me tells me about the games I should be playing or the games that are interesting.

And to be honest, there are a lot of people who give me advice or suggestions in terms of the games I should play. From fellow bloggers to YouTubers I love watching. A few examples spring to mind: NitroRad, AVGN (yes, like a TON of other video game reviewers), SomeOneCallMeJhonny, Eruption, Scott The Woz and Lazy Game Reviews. There are a lot of retro video game reviewers out there and I just keep watching them to discover new games. Outside of the YouTube space, there are bloggers like: Hundstrasse, The Well Red Mage and Insert Disk. There are so many people I could name. And I shouldn’t forget the countless other collectors inside the Facebook and Discord groups I’m a part of.

Besides that I love browsing RetroWareTV and browsing websites like eBay and local second hand websites to check what they have on offer.

So yes, I don’t have one person that is responsible for adding the most entries to my backlog since a lot of people give me ideas, suggestions and series to look into. It’s extremely difficult to keep track off that.

Oh, and I shouldn’t forget that I often get coworkers, friends and family that donate or just give me games after a spring cleaning or something amongst those lines.

Wrapping up

With all the questions answered, I want to thank you so much for reading this article. It was an interesting article to write since I see my backlog in a totally different way than your typical definition of the word.

To me, my backlog is more of a suggestions log. A suggestions log of games I could play and/or take a look at. If the game interests me enough, I’m going to continue to play it. If it doesn’t interest me, I remember it to try it out later or I just give it a nice spot in my collection.

Now, surprisingly, even to me sometimes, but not every game that I play becomes an article. That’s because I have an article backlog and when I write an article about a game, it’s quite possible that I already forgot about a few games. But all of that is for another article.

With that said, I want to thank you again for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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First Impression: Project Zero 2 – The Crimson Butterfly (PS2) ~ A Sisterly Bond

Fatal_Frame_II_-_Crimson_Butterfly

Wikipedia entry

Ah Fatal Frame, a series I found quite interesting when I was a little child but fell in love with a few years ago when I was able to get my hands on a collector’s edition of the Wii U entry in the series. It was the 5th entry in the series and I loved it so much, I started to hunt down all the other entries in the series. Last year, I was able to get myself all the European released games on PS2, in a physical copy! While testing them out,  enjoyed myself quite a lot with Fatal Frame 2. So, I kept playing that game. It’s no secret that I enjoyed myself with this game since I gave a spot on my top 10 games I played in 2018. So what are my actual opinions on this game? Well, let’s find out! And as usual, feel free to leave a comment down below with your opinion on the game and/or the content of this article.

PS: The article was originally going to be publish on this Sunday, but because today is my 26th birthday, I decided to publish it today as a birthday special.

A sisterly bond

fatal frame II screenshot 2The story starts out with two sisters running around in the forest playing. Suddenly, the pass a stone and it looks like the duo entered another dimension. The two get terrified that there is no easy way out and even worse, the two split up. Not willing, mind you. One of the two sisters get mesmerized with a crimson butterfly that she keeps following.

So, you need to go look for your sister in a creepy and haunted town while you need to escape ghosts and try to find an exit of the city. The setting for this horror game is excellent. The voice acting in this game is really well done, the voices of the two sisters is excellent. I also loved the performances of the ghosts since they kept me on the edge of my seat in certain battles.

The story is mostly told through notes, cutscenes and the environment.  There are moments you are together with your sister and there are moments she sees that damned butterfly again.  She really likes these red butterflies. Now, the story so far has been quite enjoyable. While sometimes I feel that the story is mostly used to string levels and area’s together, it’s executed extremely well. I really felt that something strange was happening and that there were higher powers at play.

Now, I am quite curious where the story of this game will go. The mysteries are getting unrevealed slowly but I still don’t have any answers. Now, do you need to play the first game before you can understand the story of the 2nd game? Well, not at all. The story is totally independent from the first game, while a lot of story mechanics return in the second game, all the characters are new.

Also, I haven’t beaten the original game myself. Now, you might wonder why I have chosen to play this game on the PS2 and not go for the director cut on the XBOX or Wii. That has two reasons. One, I don’t own an XBOX and two, the physical copy of the Wii game is extremely expensive. Now, when I was finishing up this review, I discovered that the game got released on the Nintendo eShop, so I bought myself a digital copy.

Anyways, we are getting off track here. The story itself is interesting. It’s two fold actually. In one part, it’s about how to escape the village and in another part, it’s about saving your sister. So, I have the impression that this game has multiple endings. But, I have to beat the game to know that for sure!

Spooky Camera

project_zero_2-6Because this is a Fatal Frame game, the Camera Obscura shows itself again. If you have played any other games in the series, you know how this game plays. In this game, you have to explore an area that’s filled with ghosts. Some ghosts aren’t hostile but the most of them are hostile. In order to defeat the ghosts, you have to take pictures of the ghosts. The better they are in frame, the more damage they receive. The damage also depends on the film you use. There is an aspect of survival horror to this game since the amount of film isn’t infinite. The stronger films are really hard to find and quite rare.

Combat in this game is an awkward dance with the ghosts. You have to come close to snap a good picture. But, if they are too close, they can grab you and you get damage. So, you have to move backwards. Now, the camera you use is quite old. So, it needs to recharge after each use. You have audio and visual cues to see when the camera is recharging.

To be honest, I found the combat controls better in the Wii U game I played. In my review of Resident Evil 4, I mentioned that I had difficulty with aiming my gun on the PlayStation 2. The same thing applies here. So, each play session, I have to get used to the controls. It doesn’t take too long, but it makes me miss the Wii U controls. Maybe when I play the Wii version, I won’t have this issue too much.

Now, this game doesn’t have an autosave. Much like Resident Evil 4, you can save at certain locations. In this game, it’s a red lantern on a pedestal. You have a limited amount of save slots, but that doesn’t bother me too much since it helps me to get more points. Side note, there is an improvement over the save system of Resident Evil since there is a small picture accompanying the save file.

Yes, the better the image, the higher the points you get. These points can be used to upgrade your camera. Upgrades like shutter speed or damage output. You can also find upgrades in various, sometimes hidden, locations to get certain things up to a higher level. There is a safer way in earning points as well. If you are able to make a picture of the scripted harmless ghosts, you get some bonus points. So, it’s highly advised to explore around and not go to solve the puzzles straight away.

Oh yes, this game has puzzles. Some of the puzzles require you to analyze a photograph and try to work out where it came from. Other puzzles require you to find a certain key item to open a door or to lift a curse on a door in order to progress.

Like a lot of other survival horror games, this game also suffers from some jump scares. Now, I find the build up to the jump scares pretty good. Most of the jump scares happen a bit off screen when you haven’t encountered a ghost for a while. In the Wii U game, the jump scares were way worse. Also, it’s quite possible to miss some jump scares if you didn’t explore certain areas of the room.

Exploring the city and the buildings is made much easier with a great map system. The map draws itself while you are exploring. The area only adds itself when the area is discovered. Also, when a door is locked, the door isn’t shown in blue but in red. Now, if you unlock a door when solving a puzzle that is somewhere else on the map, I don’t know for sure if the door also changes to blue. Since, to be honest, I haven’t paid attention to that.

There are a few additional things to the combat and gameplay I’m going to keep a secret for this article. The only thing I’ll say about it is that there is a combo system and a few other features. The camera is used in so many different unique and creative ways, it keeps the mechanic from being repetitive.

 Atmosphere in the dark

fatal frame II screenshotThis game is totally worth to wear the title of horror game. The atmosphere of the game is done extremely well. While this game first released on the PS, this game still looks amazing to this day. Some models and textures do show their age, but the lighting and visual design gives an extremely creepy atmosphere. I found myself sitting on the edge of my seat during most of my play sessions. I even went as far as closing the curtains of my room or to play this game at night with a good pair of headphones and in the dark. Only the dim glow of my darkened LCD television to keep me company.

I have played this game without and with my headset on. I found the game better when I played with a headset or with a good sound system. I wouldn’t listen to most of the soundtrack outside of the game but in the game, it helps to build the scary atmosphere so well. Some tracks sound like wind blowing through the room or that something is chasing and/or following you. Together with the amazing sound design of the ghosts, this game is just creepy.

The ghosts don’t sound either human nor other worldly. This is especially creepy because the ghosts moan and speak in Japanese. Well, most of them speak Japanese. Some ghosts also speak English and hearing that suddenly makes it even more creepy. They even managed to make picking up items scary with playing an animation and a creepy sound effect each time when you reach down to pick up an item. You also never know what the item will be since it’s a glowing white orb on the ground. It’s also possible to find some items in various drawers and house hold items. So, explore away!

Now, the bulk of the story is told through the locations you visit. There are some cut scenes where somethings are explained, but the visuals help to tell the story. There are also some moments where you find a stone that tells some additional story to flesh out the story even more. Earlier in this first impression, I talked about how the two sisters entered a cursed village and they are trying to find their way out. In this game you explore various locations. From a graveyard to a scary forest. You also explore various typical Japanese homes to a big shrine. While I was exploring, I really felt I was exploring an abandoned haunted village. The realism and attention for detail in the visual presentation is amazing.

Something I really want to praise this game for is that lighting. The lighting in this game is one of the strongest points. Of course, the game takes place during the night. It’s never light outside. At least, so far. I haven’t finished the game after all. The various candles littered around the village help to sell the atmosphere even more. The flashlight that you can control with one of the joysticks of the PS controller works flawlessly.

So, I think it’s quite clear that the atmosphere of this game is solid. When you want to play a good horror game, I highly recommend this game. The game also provides you with some good challenges. From tricky ghost encounters to clever puzzles. Now, you can run away from the ghosts, but you’ll lose points. And if you don’t get enough points, you might not be able to defeat certain bosses easily. Since, points = upgrades.

The controls is something that some people don’t like about this game. Personally, I got used to them after a while. I already talked about the struggle I had with the aiming of the camera. But, that also helps in the immersion department in a way. Remember, you are playing as a young Japanese girl trapped in a cursed village looking for your sister and a way to escape. Of course, you are scared and you are looking frantically for a way to defend yourself.

I’m almost forgetting to talk about the animation of this game. The animation in this game gets extremely close to the uncanny valley. I’m convinced that it’s in the uncanny valley for some. Especially how certain characters react and express their emotions. For example, how the two sisters like arms when they are witnessing something scary for the first time. They are looking for comfort with each other. It still blows my mind that there was such life like animation on the PlayStation 2.

I could continue to talk about this game for a while longer but most of it will be praising the game. If you are a horror fan, you really owe it to yourself to check out this game. The quality of the Fatal Frame series is up there with the Silent Hill and the original Resident Evil games. I’ll talk a bit more in depth about the game when I write my review. Consider the things I haven’t talked about in this first impression review as nice surprises when you decide to play this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Publishing: Be Part Of History With Rise Of Ages

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Rise of Ages is a sandbox game that lets you explore, build, found cities, make wars and evolve technologies to reach the highest level of a civilization and then travel to other planets! The game begins in prehistory and advances through ages, as the player evolves. In each era, the player will live a unique story, which will lead him to face dangerous dungeons and powerful enemies. Several building blocks and items will allow the player to create their own culture with unique structures.

History

Development of Rise of Ages began in early 2015, the team has dedicated all its time and effort since then to bring the game to life. Late 2016 a public demo was released at gamejolt to see public reception. The team keeped working on the game and is preparing to lauch the game on early access.

Features

  • Evolve from stone age to space age, going through a total of six eras.
  • Discover new technologies, each one expanding your possibilities. There is more than 30 of them.
  • Found your civilization and call NPCs to live there. A city is just the beginning, claim other cities through war and build an empire.
  • Each NPC will have a job and will work for you. They can specialize in a profession and become better at it. You can even create a supply chain.
  • Experience a unique story on each age through dozens of quests and multiple side quests.
  • Fight bosses that are powerful enemies and unimaginable beings.
  • Craft multiple objects from your hands or from your skilled workers.
  • Explore the world beyond the limits, going through the left/right most side of a region will leave you to the World Map that connects multiple regions of the world.


Check out the last public demo of Rise of Ages. gamejolt.com.


About Anguis Game Studio

Boilerplate
Anguis Game Studio is an independent game studio based in Porto Alegre, Brazil. We are working on our first title Rise of Ages

More information
More information on Anguis Game Studio, our logo & relevant media are available here.


Rise of Ages Credits

Michel Alves: Founder & Programmer

Ronaldo Boeira: Founder & Artist

Contact

Inquiries: contact@anguis.net

Twitter: twitter.com/AnguisStudio

Facebook: facebook.com/anguisstudio

Web: anguis.net

More information can be found in the press kit located here: http://playriseofages.com/presskit/sheet.php?p=Rise%20of%20Ages

The game is released on Steam TODAY: https://store.steampowered.com/app/744270/Rise_of_Ages/

Review: Death Mark (Switch) ~ Alive Until Dawn

death mark

Official website

You are walking on a street and you overhear two schoolgirls talking to each other. They tell a story about one of their teachers dying in a horrible death. Her arm was found in the library of the school, cut off from the rest of the body with a red bite mark on the hand. That’s how Death Mark opens. The game I decided to play during the Halloween season because I already finished Angels of Death by then. Since I started playing the Zero Escape series and Corpse Party, I have been hooked on the horror genre. I wanted to play more horror games or games with a strong focus on horror. It doesn’t need to be survival horror like Resident Evil 4 or Silent Hill but a game that fits the mood of the holiday perfectly. Now, I know I’m terribly late with my review of this game. But, it was part of my top 10 games of 2018 list and I want to give my honest opinion on it. So, let’s talk about the PS Vita game that got ported to the Switch called Death Mark. As usual, feel free to leave a comment with your opinion of the game and/or the content of this article in the comment section down below.

Alive until dawn

nswitch_deathmark_05So, the story of this game centers around the mystery of the mysterious Death Mark people have been receiving. This red bit mark appears on people’s bodies when they interact with spirits. The protagonist of this game suffers from your typical case of memory loss and doesn’t remember his past. After you heard the two girl’s their story, your own mark starts to burn and you get teleported to a mansion. When you enter the mansion, you find it to be abandoned. When you visit one of the bedrooms, a thunder crack reveals the dead body of a girl on the floor with flowers blooming from her stomach and chest. Startled, you run down starts where you meet up with a doll that explains to you that the Death Mark is quite real.

If you are unable to remove your mark, you will die by the time dawn comes. One theory that you quickly form is that you can possibly remove the mark by killing or defeating a spirit. But, how do you kill a spirit? How do you kill something that is already dead? Well, by trying to solve the grudge that is keeping them in the living realm.

After you got the explanation of the living wooden doll that lives on the sofa in the entrance of the mansion, you heard a knock on the door. You open the door and find two teenagers. They are looking for the previous inhabitant of the mansion. She is a spirit healer and they are looking for her help to get rid of the same mark you possess. It’s revealed that she was the dead body you discovered earlier. So, you try and take her place. So, now you start in trying to help the other people with a Death Mark while trying to discover who you are and which spirit gave you your Death Mark.

All of this is explained in a quite lengthy introduction. The writing of this game is amazing. If this story sounds interesting to you, I have to give you a fair warning. This game is a visual novel adventure game. There is quite a lot of text in this game. If you aren’t interested in playing a game that has more dialogue then gameplay, this isn’t your game.

I do have to say that the writing is amazing in this game. The story has it a weird charm. At one hand, the game has amazing characters and great development. It didn’t take long before I got attached to certain characters and I got quite invested in them. Yet, this game is also a horror game. So, a lot of creepy stuff happens on your journey. From finding death bodies to combating spirits, this game has it all. This game has just the perfect mix between the two worlds and I have no complaints about them. The pacing of the game is just perfect as well.

The only minor disappointment is that the characters are voice acted in Japanese. Now, I don’t mind Japanese voice acting that much, but I personally prefer English voice acting. The whole game isn’t voice acted, but quite a lot is. The voice acted that is present in the game is really great. But, I’m not going to critique it too much since I don’t know enough about Japanese to say it’s good or bad. But, from my personal experience, I feel that the voice actors always used the right emotion to what appears on screen.

This game has 6 chapters. The original PS Vita game had 5 chapters and one DLC chapter. The DLC chapter is included for free in this Switch port. There is something in terms of the chapters I’m quite on the fence about. The chapters themselves are not too long nor too short. But, if you combine all playtime to get through the game and fully beat it, this game takes around 8 to 10 hours to complete. This game is quite short, too short even.

Near the end, I was so invested in the game, I was extremely bummed when I finished the final chapter. I wanted to play more, explore the world and setting of the game a bit more. But alas. Thankfully, this game doesn’t have a lot of filler content. The story in some chapters can go at a breakneck pace and that was a refreshing experience.

Explore and read

nswitch_deathmark_04One of my favorite genres in video games is the visual novel. There are two types of visual novels; the ones with gameplay and the kinetic ones. The kinetic ones almost have no gameplay and I honestly dislike playing. This game isn’t a kinetic novel. In this game, you have to explore various areas where a spirit is roaming. During your exploration, you have to find a reason of the grudge of the spirit.

While you are exploring the area, you can come across live or death situations. You get presented with different options and if you choose the wrong option, you get a game over. In some cases, you lose soul power. What is this soul power? It’s the power of your soul, when this drops to 0, the spirit of the chapter catches you right away.

When you are in a live or death situation, you are timed. The remaining time you have, is the remaining soul power you have. During your exploration, you can find talismans that restore your soul power if it gets low. Now that I have beaten the game, I can say that there is no additional reward when you answer all the questions correctly without losing soul power. This is a missed opportunity. It would be great if this unlocked the additional 6th chapter or some character art.

Anyways, your soul power fully restores in-between chapters. So, you aren’t punished for mistakes in an earlier chapter. Personally, my favorite chapter is the 6th chapter. The moral of that chapter speaks to me on a personal level.

Now, there are two different endings to this game. The ending that you get depends if you are able to fully solve the grudge of the spirit of that chapter. So, when it comes to the climax of each chapter, think long and hard before you make your next move. Since one mistake during those battles can change the ending dramatically.

Speaking about the climax of each chapter, think carefully who you take as a partner on your journey. Sometimes you will be unable to defeat a spirit if you don’t have the right character in your party. I loved trying to work out who would be the best character to use against the spirit. Reading their character profile is even more important now than before. My advice is, save often. You are only able to save outside of dialogue sections. So, don’t be a hero and save after you made some progress. Also, pay attention that this game doesn’t automatically save. And when you are dead, you have to restart from your last save point. You can save using the “Y” button. There are a limited amount of save slots, so use them wisely.

Saving is this game is quite easy. After the introduction, you can save when you are in the mansion in a limited amount of save slots. Now, if you want to be able to restart a chapter, I highly advise you to save right after the introduction of the chapter. Since, there is no other way to start from a certain chapter. The only option in the main menu are new game, continue or a gallery. In this gallery, you can see the animation of the spirits and the images you saw during the chapter.

In terms of the UI, this game is good. I have no real complaints. I do have some minor suggestions. Especially with the inventory screen. This would feel so much better if the inventory screen had a static image of the item you have selected. Now, it’s just a boring looking list of items, like you would see in a spreadsheet.

Anyways, sometimes the story of one spirit links to the story of another spirit. In that case, you can always read a small summary in the pause menu. During that, you can watch the amazing full screen pictures that were used during the chapter.

During each chapter, you have to explore a location. You can only explore with one partner. The other partner or partners will stay at the mansion to look for clues in solving the mystery of the Death Mark. You can go at any moment to the entrance of the location to take the car back to the mansion to change partners. Like I said earlier, the choice of partner matters. If you are unable to solve a puzzle or pass through a location, try having another partner.

The locations themselves aren’t that large. It doesn’t take too long before you are able to fully explore the location. Now, there is something to do in each and every screen of the game. From small jump scares to big puzzles. Oh yes, this game has small jump scares. Most of the jump scares are rather subtle and aren’t too distracting from the exploration. To be honest, I found them used quite well. Also, it’s possible that you don’t even see all the jump scares since they are location specific.

During your journey for the truth in the Death Mark mystery, you explore a forest, a school and various other locations. Each location is extremely memorable. The detail in the artwork of each location is impressive. The atmosphere building with the visual presentation in this game is a strong point of this game. I really felt on edge while exploring certain locations. I really felt that the location I was exploring had a certain presence and a morbid history to it. In some occasions, the game managed to get underneath my skin.

Now, in terms of the animations, this game has a lot of missed potential. Apart from the spirit battles, this game doesn’t have a lot of animations. I think it would have been better if the game had a bit more animations and scene transitions. For example, a walking animation from going between rooms would aid a lot with the world building and immersion. And if you give the option to the players to turn this animation on or off, it would be perfect. Now, there is a small dialogue box that appears when you move between rooms with a sound effect, but could be so much more.

On the edge of my seat

nswitch_deathmark_03Exploration in this game is really well done. During the game, you are able to use your flashlight to investigate each and every room. I highly advise that you look around carefully in each and every room. Since every little detail can aid you in your quest to solve the grudge of the spirit. The game helps you out a bit in the investigation. When you can interact with something, you see a little sparkle animation when you hover over it with your flash light.

When you have to use an item in your quest, the item will be automatically used. Expect during the spirit battles. In those battles you have to use every item in your inventory to try and defend yourself. You and the spirit take turns in making a move. If the spirit comes too close, it’s game over.

Apart from one puzzle, the puzzles in this game are well crafted. They really test your skills in exploring the area you are in and your investigation skills. Exploring the location gets even better with the fluid controls. The flashlight is mapped to one of the joysticks of the joycon and reacts very responsively.

Now, there is one thing that could turn some people off and that is the map system. During the exploration, you have a mini-map of the location at the top right. This mini-map is nothing more than a few squares and lines how the squares connect. So, you will have to build a mental map of the location during your exploration. This is highly essential when you don’t want to get lost. A more detailed map would have been welcome, but I felt it added to the world building of the game. Remember the story? You only have the few short hours of the night to try and get rid of the grudge of the spirit before you die. So, creating an actual map might lose too much time.

The controls in this game are quite decent. Sometimes I got a bit disoriented, but that’s because my mediocre navigational skills in games. It doesn’t take long before you get used to the control scheme of this game and learn to use it to your advantage.

The exploration is added with some great sound and music design. The soundtrack sounds like a combination of the Zero Escape series, Ace Attorney and Corpse Party. The music gives of eerie vibes and fits the visual presentation like a glove. I’m actually hunting down the soundtrack of this game to add it to my music library.

Together with the amazing sound effects, the visual and audiovisual presentation of this game is a real treat. I can’t make any complaints about that aspect of the game. Before I keep repeating myself, I think it’s time that we talk about another aspect of the game.

The difficulty of this game is just right. The game is even more difficult when you don’t pay attention during the investigation. In the later chapters, I even took some physical notes to aid myself during the investigation.

Now, if you forgot to save, there is a button that you can use to fast forward the cut scenes. I rarely used this button since I was too invested in the story. I used this button only once when I forgot to save before a LIVE OR DEATH situation and I got a game over… Now, I could have used the “decide again” option to restart from the beginning of the LIVE OR DEATH situation but I lost too much soul power. So, restarting from an earlier point actually benefited me.

Also, there is a message log you can access. A minor complaint is that the button to fast forward is quite hidden in the UI. It’s the L-button.

The replay value of his game isn’t too high. Not counting replays for fun, you can play twice through the game before you have seen it all. Now, this isn’t a big issue but more endings would extend the already short overall game time.

With that said, I said almost everything I wanted to say about this game. I think it’s high time to go to the summary and closing statement of this review.

Summary

The good:

+ Amazing atmosphere in the visual and audio department.

+ Great writing.

+ The game has a lot of text.

+ …

The bad:

  • The game is too short.
  • The game has a lot of text.
  • A bit more animations would enhance the game a lot.
  • You can’t restart a chapter without a save.

Final thoughts:

This game is not for everybody. If you don’t like a game that has a lot of text, I think that it’s best for you to skip this game. If you enjoy games like Ace Attorney, Zero Escape, Walking Dead, Corpse Party, Trace Memory… I highly recommend this game.

This game is the perfect game to play through on Halloween night or whenever you are in the mood to play more horror focused games. The writing, pacing, audio and visual presentation of this game is very well done. The biggest flaw of this game is that it’s too short. I got so invested and the ride was over before I knew it.

Now, a spiritual successor is going to be released in Japan really soon called NG. I really hope and wish that they are going to bring this game to the west as well. Since the trailer looks amazing and I really would love to play it.

I can totally see why some people would be turned off by this game. But personally I loved my playthrough. When you play this game, don’t use a walkthrough. This game gets even more fun when you aren’t using a walkthrough to guide you in every step of the way.

If you ask me, I think that this game is totally worth it’s price. This developer really convinced me of the quality games they can put out. While this game has flaws, in my eyes they don’t ruin the experience at all. But, I’m really going to hammer this home… This game would be perfect if there were a bit more chapters. A bit more content.

And with that said, I have really said everything I could say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

Publishing: Suicide Guy – Sleeping Deeply is now out on PS4!

“Suicide Guy: Sleepin’ Deeply” is a new Chapter from the original Suicide Guy game series.

suicide guy sleeping deeply logo

The game is a first person action-puzzle game set in a world of dreams. You’ll assume the role of a nice big guy unable to wake up from his dreams. Your task is to help him to step out of them.

Features:

  • 3 to 4 hours of pure gameplay set inside Suicide Guy’s subconscious
  • A whole new story with an unexpected plot twist
  • Physics based levels
  • Ultimate moves: able to pick up items, throw them, activate mechanisms and even burp.
  • Funny creatures to annoy
  • Vehicles to drive
  • New Collectible items to find

Gamers will have to use different items in every kind of situation by solving original brain teasers. Despite the title, the game is NOT at all about suicide or depression.

Link to the game on the PS4: https://store.playstation.com/en-gb/product/EP2659-CUSA14842_00-0000000000000000

More information can be found in the presskit: https://www.igdb.com/games/suicide-guy-sleepin-deeply/presskit

Link to my first impression of the PC version.

Game Review: Shadow of the Tomb Raider (PC) ~ Trinity Awaits You.

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The logo for this project is created by The Well Red Mage

This post is a part of the Tomb Raider – Writers Raid collabarative project. In this project various bloggers came together to take a critical look on the Tomb Raider series. Mixing nostalgia and a critical look on every game in the main series. You can read more in the hub article here.

SotTR_HERO-1-heroWikipedia entrySteam Store page

I remember the day that the picture leaked of the guy working on a powerpoint presentation of Shadow of the Tomb Raider on the metro. I was so hyped for the 3rd Tomb Raider game. I quite enjoyed the reboot of the Tomb Raider franchise and I wanted to see how the trilogy ends. I pre-ordered the game as soon as I could. Of course I pre-ordered the collector’s edition and I was able to play this game 48 hours before the official release. Now that I finished the game, it’s time to give my honest opinion on it. Is the game any good or should you skip it? Let’s find out. Also, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Trinity awaits you

20180912191126_1If you are planning to play this game, I highly recommend that you play Tomb Raider (2013) and Rise of the Tomb Raider before this game. The story in this game continues on the story of those two games. While you will be able to understand and follow the story in the game without much problems in this game, the impact of the story will be stronger if you played the first two games.

To avoid spoilers, I’ll keep some parts a bit vague in my plot description. So, in this game, Lara and Jonah are exploring Cozumel in Mexico for a piece of the artifact that Lara’s rival gang Trinity is after. It doesn’t take long before the duo finds Trinity and they discover something huge about Trinity. This leads Lara to a nearby temple where she finds a dagger that sets off a chain of events that might spell the end of the world but this might help Trinity to succeed with their plans. Now, will Lara be able to stop Trinity and save the world? Since Trinity awaits you in this game…

The story of this game is your typical adventure movie story. Personally, I enjoyed the story in this game quite a lot. The writing is pretty well done. I grew attached to the characters in this arc and it kept me engaged. While I was able to predict some plot points and twists from a mile away, I was entertained by it. The pacing of the plot is so good, I was less distracted by side quests than in the previous two titles.

The story takes you on various locations in Mexico and Peru. There is one section of the game that will put a huge smile on veteran Tomb Raider players, but I won’t spoil that one. While a lot of the game takes place in the jungle, the scenery never gets boring. I totally loved exploring the world after I had beaten the main story and I can’t wait for the additional content that they are going to release in the upcoming months.

Something I would love to talk about is that this game had two different epilogues. In this article, I want to focus on reviewing the game in its current form but if you want to know more, Kotaku has a great write-up with developer commentary.

The writing and pacing of this game is excellent, but something I really liked in this game was the voice acting. I really felt that the actors where giving it their all while creating this game. When Lara gets mad, she really sounds mad. Something I think is amazing is that the NPC’s can either speak English or speak in their native language. This setting in the option menu is such an amazing immersion feature. It really adds to the charm of the voice acting.

Now with the reboot plot wrapped up, I’m quite curious to where they are going to take Lara next. Which adventures will Lara have next? Will they create a new game when Lara is older or will they create a story that takes place right after this game? Only time will tell.

Take a jaw dropping picture

sotr.jpgWhen I saw the minimum requirements of this game, I became worried. In order to play this game, you need to have an i3-3220 Intel processor or something similar of AMD. You also need 8GB RAM and a Nvidia GeForce GTX 660/GTX 1050 or AMD Radeon HD 7770 at the minimum. My computer has a i7-4820K, 16GB of RAM and a Nvidia GeForce GTX 660. So, my computer fits the requirements of the recommend system requirements besides my graphics card. I was so afraid that I would be bottlenecked due to my graphics card. I was afraid that I had to put everything at the lowest settings to even get a playable framerate out of the game.

Surprisingly, that wasn’t the case.  I was able to play the game at medium visual settings at somewhere between 25FPS to 66FPS. The framerate was quite stable as well. While I was playing, I ran MSI Afterburner on my 2nd monitor to keep track of the temperatures of my GPU and the usage. Since that caused issues in Rise of the Tomb Raider for me. In this game, I only experienced three game crashes in that 48 hour pre-launch period but a quick restart of the game fixed the issue. And since the patch released on launch, I never had those crashes again.

25FPS might be too low in some people their opinion but I don’t mind it that much. 30FPS is still an acceptable frame rate for me and I don’t mind it that much, I understand that a lot of people prefer 60FPS, but I’m just glad that I have the game at a playable and stable frame rate.

I’m happy that my computer can run this game since this game takes you on an amazing journey. You come across gorgeous landscapes that are begging you to use the photography feature built in this game. This is even a small basic editor included. I only used the photography mode once, to test it out. If I ever replay this game, I have some spots that I totally want to use this feature on and create some amazing wallpapers.

While the visual presentation is amazing, I did experience some tearing issues and I saw some clipping. But, this happened so rarely and fixed themselves so fast, they weren’t a big issue. Most of the tearing issues were just for a few seconds here and there in a cutscene. I have to admit that updating my graphics card to the latest driver made me have even less tearing issues. So, if you are experiencing them too, check if your graphics card is up-to-date.

Visually, this game is jaw-dropping. While exploring the packed jungle, hidden cities and various tombs; you get even more eye candy with the animations in this game. From Lara jumping down to make a stealth kill to two characters speaking to each other in a cutscene, the animations are extremely well done. One minor complaint I have is that some death scenes felt a bit reused from the previous two games, but some look even better than before.

Yet, there are a few things about the visuals I thought weren’t the best they could be. The first problem with the visuals is that sometimes when the game reloaded after I died, the visuals went to a lower setting. This happened to me 5 times out of nowhere. Yet, after a patch, I didn’t experience this issue so I guess that might be fixed.

A 2nd complaint I have with the visuals is that the liquids in the death scenes became see through. It might be a nitpicky complaint, but I felt that it was rather awkward. It didn’t feel quite right. It would have looked a lot better if the camera zoomed out with Lara’s scream fading away as if she drowned.

Now, let’s talk gameplay. Since the reboot, the gameplay of the Tomb Raider series changed quite a lot. There are more action sequences in between puzzle segments and the exploration of tombs. Lara has a few new abilities compared to the previous two games. Outside of the expanded moves with the grapple axe and the stealth mechanics, all these mechanics are underused.

For example, some enemies have heat goggles. These enemies appear so frequent, it’s a gimmick. Another example are the underwater creatures, like eels and phirans. These can provide for some unique swimming puzzles but they are rarely used or are quite easy to avoid. Also, there are some tripwires that can activate traps. But, these traps are always the same trap and the same way of disabling them. It’s sad to see these mechanics under used so much.

Something that really annoyed me is that when you used the explorer sense, Lara almost always gave the solution of the puzzle away immediately. She spells out what you have to move to where. Even this sense sometimes provided the solution to the puzzle. This made some puzzles in this game too easy. I preferred it when Lara didn’t gave the solution right away. It was especially frustrating when she talked over dialogue. In one tomb, Lara and Jonah were exploring. While they were talking about the room they were in, I pressed the explorer sense button. While Lara and Jonah were having their chat, Lara spoils the solution of the puzzle. That way I didn’t hear what Lara and Jonah said. It would have been much more fun to solve the puzzles when Lara didn’t give away the solution away so quickly. It should work like those special mushrooms in the latest Mario games, that it appears when the player keeps failing to solve the puzzle or is stuck in the room for some time.

It’s a shame, since the puzzles are very fun to solve. They are well crafted and I enjoyed solving them. Thankfully, the issue of Lara spoiling the solution doesn’t happen with the platform sections. These were amazing to play through. I can’t wait to see what the new challenge tombs will bring in the upcoming months. On the 14th of November, a new tomb will release. I can’t wait to explore it.

Anyways, when I changed the puzzle difficulty to hard, Lara didn’t do this. I wish I knew this earlier, before I had beaten the game. Since, I had chosen the “Rite of passage” difficulty. It would have solved one of my major gripes with this game. I did have to set it to the hard setting, and that took away a lot of things in the explorer sense as well… So, I’ll stick to normal and just not use explorer sense only if I’m stuck.

Something I really love in this game as well is that you have more than one indicator on the map and in the explorer sense. You have the yellow marker that guides you to the next story point, the green one for the side quest you are doing and the blue one for the marker you set in the map mode. This is so handy and helped me to keep track of certain things. Great feature!

Orchestral exploration

20180912191114_1This game has an orchestral soundtrack. The soundtrack has been composed by Brian D’Oliveira and he created something amazing. The soundtrack adds so much power to the cutscenes and the game.

I also added the soundtrack to my music library. It’s a great soundtrack for when I’m writing various articles or when I’m playing other games like Minecraft or Europa Universalis IV.

It was especially tense during the stealth sections. I’m the type of player who usually goes all out and doesn’t use a lot of stealth. In this game, I highly recommend that you are careful while you have enemy encounters. They can quite easily overwhelm you if you go out of hiding too quickly. Also, in this game, the traps like flaming bottles and smoke bombs are way more useful than in the previous games. They helped me quite a lot. The music is a great help in these combat sections, since it’s your guide if there are still enemies around or if you have defeated them all.

Together with the great soundtrack, the sound effects and sound design of this game is extremely well done. I played this game with headphones. If you play this game, I highly recommend that you use a decent pair of headphones or speakers. The sound effects and the music add so much to the experience and the immersion, it’s essential in my opinion. It made my heart pound at certain moments and I felt so relieved when I was finally able to beat that section that gave me problems earlier.

The controls in the game are good. I do have one complaint and that is that I find the controls for the crafting system a bit awkward to use. I got used to it, but I preferred the crafting system in the previous game where you were able to map the crafting of (special) arrows or ammo to a single button. Now you need to use two for them. Then again, I see the benefits of the current system, so I think it’s a personal complaint.

I never had any major issues with the controls. Maybe once or twice that Lara didn’t grab a ledge, but these things happen in games all the time. The checkpoints in this game are frequent enough that you don’t lose a lot of progress. The game also has an autosave so you never have to worry that you lose progress.

Earlier, I talked about the extended mechanics or the grapple axe. The grapple axe is an essential tool in Lara’s arsenal in this game. She uses it as a sort of whip to swing across gaps, Indiana Jones style. She also uses is it for stealth killing, climbing almost vertical walls and using it as an anchor point when she needs to go down. There are certain moments when you hang on a wall right above the entrance of a tomb and Lara has to lower herself to either safe reach the ground or to swing back and forth to create enough momentum to jump to the platform that leads to the entrance of the tomb. Rappling down was always a great joy to do.

Now, there is one mechanic that actually returns from a previous Tomb Raider game. In Tomb Raider Anniversary, there are certain sections while you use your grapple you run on walls. This mechanic returns in this game. It’s used in combination with the lowering down mechanic I described in the previous paragraph.

These mechanics were fun to use. Slowing going down and seeing the big temple appear in the distance were my favorite moments in this game. It really made me feel like I was exploring the area. Paired with the amazing visuals and soundtrack, I enjoyed myself quite a lot. Speaking about those visuals, sometimes your path blended in with the environment so well, it was fun to explore. Trying to find the path you had to take to find your way back from a tomb. Also, in some platforming sections, especially when you are escaping from a crumbling building, the visuals make it even better to play through. You have rubble falling just past you or poles you bending the right way for you to continue. The adrenaline in these sections was amazing for me.

Now, this game took me 20 hours or so to beat. On Howlongtobeat.com, there are people who have beaten the story in 13 hours. I think I might complete this game, so I have a few additional hours in this game. The difficulty of this game really depends on the abilities and outfits you use. The fewer abilities you unlock and if you don’t use the benefits of your outfits, the game gets a lot harder. But, I found this game not that difficult. There were a few moments that I had to redo, sometimes more than 3 or 4 times but each time I learned the patterns of the enemies or where I needed to go. The game provides some challenge but once you get the mechanics down, you breeze through this power fantasy.

Now, about the difficulty. There are a few different options. Something I really like is that you can set the difficulty for combat, exploration and puzzle. So, if you find something too easy and you want more challenge, just change that in the gameplay section of the option menu. The only nitpick I have about the menu is that there should be a “confirm” button. Since it felt kind of strange that the changes happen right away to me. Then again, that might be just me.

Also, if you are quite nostalgic like myself, there are outfits that even remodel Lara’s character mode to look like in the earlier Tomb Raider games. I think that I’m going to use those outfits to complete the game now that I have beaten it.

Personally, I enjoyed the combat in this game quite a lot. Outsmarting your enemies and silently killing them before they can group up on you to overpower you was enjoyable. I felt my heart pounding when I was finally able to beat that one section I had to do over and over again. These sections made me consider playing other more stealth focused games in the future.

A big plus in this game is the in-game store. In the two previous titles, ammo could become a bit too rare to find in the post-game. This is solved by merchants in the villages you visit. There you can buy gear and ammo. You can also sell your materials for coins. This is a great mechanic since you really need to think on what you can sell if you want to complete this game.

The final fight in this game really took me back to the old school Tomb Raider boss fights. I only wish that it was a bit more challenging. I was able to beat the final fight with only dying twice. This time it felt like a proper final fight and not a gauntlet of enemies. It’s the best final fight in this trilogy.

So, that was everything I wanted to say about this game. I think it’s high time for the conclusion of my review.

Conclusion

The good:

+ Good story, pacing and voice acting.

+ Amazing visual presentation.

+ In game store.

+ Great soundtrack & sound design.

+ Great final boss.

+ Nostalgic outfits.

+ …

The bad:

-Some mechanics are underused.

-Sometimes some minor visual issues like tearing and clipping appear.

Final thoughts:

As a veteran Tomb Raider player, I wasn’t disappointed in this game. While I completely understand that this game isn’t for everybody, it did click with me. I enjoyed myself while playing this game and I think that this game turned out amazing. The biggest flaw of this game is that some fun mechanics go underused. Maybe these mechanics might be more used when I up the difficulty in my next playthrough.

I enjoyed playing through this game so much that I’m going to play through this game again for sure. The visuals are extremely well done, the animations, soundtrack, sound design… it all pulled me into this game. If you really enjoy playing adventure games like the 3D Indiana Jones games, Uncharted, Tomb Raider (2013), Rise of the Tomb Raider or games of that nature, you owe it to yourself to give this game a try.

In my opinion, this is one of the best Tomb Raider games I have played in recent years. It reminded me why I enjoy playing through this series so much. The adventure is just so much fun and it reminds me of watching Indiana Jones when I was younger.

I can’t recommend this game enough. If you can, buy the season pass. I know that this makes the game more expensive but the additional costumes and the additional challenge tombs that will be released in the upcoming months will be more than worth it.

Thank you Square Enix, Eidos Montreal and all the other companies who helped develop this trilogy. I hope you continue creating adventures for Lara Croft. The quality of this game is amazing and I can’t wait to see what happens next. Thank you for the journey and I hope this won’t be the last stop. You thanked your fans in the credits, allow me to thank you and your team for this amazing experience! Keep on creating those tombs and we shall keep raiding if it’s this amazing of a game.

Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Also, be sure to check out the hub article where you can read more articles on the Tomb Raider series. More information is at the start of this article.

Score: 90/100

Review: Dragon Quest Builders (Switch) ~ A Building Quest

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Wikipedia entry

How would I explain Dragon Quest Builders? Should I say that it’s a Minecraft clone with quests? A more interactive version of Minecraft Story Mode? Or should I say it’s a Dragon Quest game with elements of Minecraft? In any case, I mentioned this game in my “10 games I’m looking forward to playing in 2018.” article last year. Now that I have finally beaten this game, I want to talk about it, give my honest opinion on it. I played this game on the Nintendo Switch and let’s take a look at why I looked forward to Dragon Quest Builders and if it held up my expectations. And as usual, feel free to leave a comment in the comment section down below with your opinion and/or thoughts on the game and/or the content of this article.

 A Building Quest

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The story of this game takes place after Dragon Quest I. Yes, the NES original game. The world of Alefgard. But this time, the hero of Dragon Quest I actually accepted the evil DragonLord’s suggestion of ruling beside him. So, the world falls into chaos and darkness.

You are woken up by the Goddess to help rebuild the land and only the land. The Goddess reminds you frequently that it’s not your job to defeat the evil Dragonlord. Now, will this legendary builder be able to rebuild this land and fill his role or will this builder want to do more?

The writing in this game is amazing. It’s so full of character, charm, and humor. There is a lot of text in this game and there is no voice acting. This could be a problem for some, but not to me. Something I really love is that each world you help to rebuild has a different theme and different style of writing. The story itself might be generic and you might be able to predict the ending, but the presentation and how it’s delivered excuses that negative in my eyes. I got attached to some characters and when I had to move to the next world to save, I almost didn’t want too. I didn’t want to leave the people I just got to know and build this city with.

The more you read the story, the more the world gets fleshed out. You learn a lot of details about every character you meet. Your goal is to rebuild the land, and you do this with the Banner of Hope. You place this banner at the ruins of a city destroyed by the evil Dragonlord. The light that’s produced by the Banner of Hope attracts people and they will arrive to help you out in rebuilding the city.

Now, there is one catch. You are called the Legendary Builder for a reason. One of the reasons is that you aren’t the Legendary Hero that is going to take down the evil Dragonlord. The other reason is that you are the only one who remembers to create things.

So, when you are exploring the world and find new objects, you sometimes get a recipe or remember how to build a certain object. Sometimes you get blueprints for your town residents to build a certain room for them. This is one of the building quests you have to do to progress in the story.

There is some sort of replay value in this game as well. As a test, I replayed the first chapter twice from start to finish. While I finished the world quicker the second time, my city looked completely different. So, I had a different fun experience.

Where to next?

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Now, to progress into the story, you take on quests of your villagers. There are two types of symbols. One has a quest and the other is a symbol that enemies are going to attack your city. I’ll talk more about the combat later.

So, when you take on a quest, you have to rescue somebody out from the wilderness, defeat some monsters or create a certain room or object. If you have to go outside the city, a quest marker will be placed on your map.

The map system is something I truly liked in this game. You never have an overall map of the world you are in. You can only have an overhead view of your area. There is always a white flag and an arrow showing you the direction of your town. While each area you can visit is big, I never got lost.

Yes, each area. When you beat certain waves of monsters attacking your city, you might be rewarded with a portal. This portal brings you to another area. Something I really like is that the world is interconnected. If you go to the edge of the world, you might be able to see the next area. There is an invisible barrier, a strange force, that’s stopping you to build a bridge over the ocean to sequence break. (For those who don’t know what that sequence breaking means, it means doing things out of order. Breaking the intended sequence of events.)

If you visit an area where your town isn’t located, you are able to pick up a Navi-globe. When you place this object, you get another marker on your map. So, what I did is the place this marker at portal back home or at the location of a sidequest. In total, each world has three globes you can move to whatever location you want.

So, you can explore the large worlds at your leisure. Trying to find all the side quests and collecting as many resources as you can. I loved running around in the worlds since the visual presentation of this game is amazing. My favorite world was the final 4th one. I loved the conclusion of this game.

Visually, this game looks and feels like a real Dragon Quest game. While I was playing this game I often had memories of playing Dragon Quest on my PS2, DS, and 3DS in the past. There are a lot of easter eggs in this game to the earlier games. The animations of this game added quite a lot of the visual presentation. I didn’t find anything that felt out of place. The only “creepy” thing is that when you are talking to somebody, other characters could move. And villagers almost always turn their head in your direction when they are close to you.

I felt at home while playing this game. This might have to do with my love of Minecraft, but also with it playing on my nostalgic love for gaming. The best example is the soundtrack. The soundtrack of this game has no real original tunes in it. The soundtrack of this game is completely orchestrated and it is all tunes you heard before in the Dragon Quest universe. It’s like a “best of” album. Oh, and there is a music easter egg in the game for you will enjoy if you like retro gaming or the old school Dragon Quest games.

While this game has no voice acting, the sound effects in this game are good. Most of them I have heard in previous Dragon Quest games, so nothing new there. but they work pretty well. The only voice acting I have heard in this game is the sleeping, damage, and death sounds of the main characters. Which are pretty great.

Now, exploring the worlds is pretty fun. The controls of the game are a joy to work when you get used to them. And I got used to them pretty quickly. The only annoying thing is that the camera can be annoying sometimes.

I had to struggle with the camera here and there. Especially when you are in small rooms or areas. I had such infrequent issues with it, it didn’t bother me too much. But, I heard from other reviewers that it caused problems when you wanted to create a very detailed city. Since I’m not really a builder but more of a resource gathering and explorer, I didn’t experience that much camera-issues.

Speaking about camera-issues, I think I should mention this. This game runs on a quite stable 30FPS on the Switch. While I didn’t have an issue with that, I think this might be an issue for some people. So I wanted to mention it.

Just press the button

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My biggest issue with this game is elsewhere. I had a problem with the combat. The combat in this game is pretty stale. You are only able to create short ranged weapons. The situations where you can create a long-range weapon are pretty rare. The biggest issue with the combat is just what the subtitle said, it’s just pressing the button. There aren’t a lot of enemies that require a different strategy than to run at them, hit the attack button until they are dead. Sometimes you had to back up and use a healing item, but really, there isn’t any more strategy than that.

It gets even worse when your villagers are helping you in fighting enemies. I had times where I wasn’t able to see my own character. Thankfully, you are able to create your own character and playing around with the colors to make it stand out more helps a lot.

Thankfully, combat isn’t the main focus in this game. There was a mission in the 2nd world that got pretty difficult but it really helped me to understand the flow of the combat in this game. And after trying that wave for 5 times, combat just clicked for me. I got the flow of combat and I never got any major issues with the enemies in this game.

That’s why I haven’t seen the game over screen too much. When you die during exploring the world, you lose a part of your inventory. Just like in Minecraft, your items drop at the location you died. Unlike Minecraft, items never despawn.

If you die during a combat mission where you are defending your city, you can restart the fight or go back to a save. Speaking about saves, you can only save using the Banner of Hope. You have five save slots per world. I highly recommend that you save often since this game doesn’t autosave.

Whenever I saw the symbol that enemies were going to attack my city, I saved. Sometimes after a couple of quests, I saved. Now, here is a fair warning for the gamers who like to build and decorate your city who want to play this game, use the save system to your advantage. Since some enemies can destroy buildings. I admit to restarting some battles because too much of my city was destroyed. Thankfully, you don’t have to go look for new materials, since everything dropped on the floor, but I wanted to avoid the damage. So, it’s a good idea to defeat those enemies first. When you learn the patterns of the enemies, you won’t have such a hard time.

Speaking about that, this game isn’t too difficult. If you keep an eye out on your supplies during combat and learn what makes each enemy tick, you won’t have too many problems with this game. The game does provide you with various challenges but I rarely had trouble. A great tip I can give you is, that whenever you are using a healing item; stay out of range of your enemy. Since an attack cancels out the healing or when you are using the chimaera wing: the teleporting. Oh, and these wings also teleport the people who just are traveling with you.

If you always craft the strongest armor and weapons, you won’t have any issues. The weapons I loved the most in this game are the hammers. It didn’t only help in building, but it was really strong. So, if you want to make this game more difficult on yourself, just explore with weaker gear.

In addition to that, each world has a different challenge. In one world you won’t find a lot of food and in another, the enemies provide a big threat. The learning curve of this game is perfect. You learn a different skill in each world and everything comes together in the final world. The final boss tests everything you learned until that point.

Speaking about the boss battles, they are pretty good. There wasn’t any boss battle I didn’t enjoy or that I wanted to see changed. The weakest is the 2nd boss since I felt it didn’t have enough connection with the theme of that world.

One feature I really like in this game is the Big Cossal Coffer. This chest works like an ender chest in Minecraft. Sort-of. When you place it down, your inventory space gets a lot bigger. but here is the amazing thing. You can take out and put things in where ever you are in the world. I have to admit that this mechanic helped me a lot.

Now, I have mostly been praising this game. Is there anything negative I can say about this game? The game does a lot well, each world has 5 additional side quests. These side quests are only revealed when you finish the world.

So, what is something negative I can say about this game? I could nitpick about the crafting system could use a feature where you choose how many times you want to create an item. It’s one or all. Yet, I think the crafting system has an amazing feature where you don’t need to have the items in your inventory to craft the items. If they are in a chest or your coffer in your city, you can use it to craft items. So, you don’t have to look through every chest when you want to craft something.

Another thing is that I was unable to create a certain block in the final world to finish the roof of my castle. While I was researching if there was a recipe for this block, I learned it was one of the blocks that your villagers could create. Mine didn’t, sadly enough. Yet, the fact that villagers create items for you is extremely helpful. Especially when you build them a place to create food. Something that would be lovely is that you were able to assign tasks to your villagers, so who does what… but then again, you don’t lose any items while they craft for you.

Earlier I said that this game has only 4 worlds. You might say that the game is short. And yes, the story of this game was over too quickly in my opinion. Yet, when you do all the side quests and you want to completely explore the world, you can spend a lot more time with this game. And let’s not forget the free roaming mode where you can even share your creations with other players. I haven’t finished the free-roaming world, so there is still some fun to be had with this game for me.

Something that annoyed me was that when you were building blueprints, you had to start with open space and use only the blocks that the blueprint has. So, if you use wood instead of dirt for the wall, the quest won’t register as finished. Yet, nothing stops you from changing the blocks after you have finished the quest.

Another irritation with this game is that very occasionally, I was unable to have my room recognize as a room. Especially when I dug into the walls to try and escape enemies and use the sleeping mechanic to fully heal. Yet, waiting out the night to heal wasn’t too bad when this happened. Besides, the times that this happened I can count on one hand. So, it’s not that big of an issue.

Something that I sometimes wished is that I was able to farm certain blocks. Especially flowers or ivy. And the only reason for that is that I was too lazy to explore the world if check if I have forgotten to pick it up.

The only thing that I really disliked, and didn’t have a positive thing to balance it, was that some resources are extremely limited or hard to get. But then again, I only had an issue with this in the last world just before the final battle. So, yeah.

This game really hooked me. The sequel to this game looks extremely promising. There are a lot of features added that would be amazing in the original. So, I’m quite excited about that.

The only big negative I can about this game is that it isn’t released on PC or other platforms. I think that this game can get some popular when it’s released on PC and other platforms. Then again, I’m glad that this game got ported to the Switch, since trying to find a PS Vita nowadays isn’t the easiest of tasks.

Phew, that was a lot. Truth to be told, I haven’t talked about everything but I wanted to leave some things as a surprise for you guys. But I think it’s time for a conclusion in this article.

Conclusion

Negatives:

-The camera can be pretty annoying sometimes.

-The combat can be quite bland.

Positives:

+ Great writing and story.

+ Amazing controls.

+ Great visuals.

+ Exploring various vast worlds.

+ ….

Final thoughts:

I’m so glad that I played this game. If you have a Nintendo Switch or PS Vita, you owe it yourself to pick up this game and play it. Even if you aren’t a fan of Dragon Quest/RPG’s or Minecraft, this game is a lot of fun. If you truly dislike both, then I would recommend you to skip this game.

I had high expectations and hopes when I started to play this game and this game didn’t disappoint at all. There were some things that I didn’t like, but it rarely hindered the enjoyment I had with this game.

Each time I got defeated by some monsters or a boss, I got another attempt in trying to defeat them. Not only that, I felt I was drawn into the world and enjoyed the game from the start to the end.

After finishing this game, I really want to play the sequel. Until then, I think I’ll keep playing this game since every time I boot it up, I find something new to do or to improve in one of my 5 towns. Including my Free Roaming one.

I can’t recommend this game enough. I’m currently trying to finish all the side quests I haven’t done yet and experimenting with Free Roaming. I just hope I won’t run into trouble with that when the Switch Online service launches in a month.

I’m curious to hear your stories about this game in the comment section down below. And if you pick up this game, feel free to tweet me a picture of your cities or your adventures to my Twitter: @NekoJonez.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 100/100

Review: Repentant (PC) ~ Life Goes On

Repentant Header.jpgSteam Store page

Life goes on. Of course, it does. Repentant recently released and the game is a continuation from Little Kite. But, if you haven’t played the original, you can still play Repentant. Full disclosure, I got a press-code from the developer to write this article. But, the developer wanted me to give my 100% honest opinion. So, that’s what you are getting today. What is my 100% honest opinion on this point-and-click adventure game, one of my favorite genres ever! Let’s find out. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Oliver goes shopping

The sequel of Little Kite follows Oliver, the abusive boyfriend. Now, I could try to explain the game to you, but I feel like the introduction written by the developers on the store page explains the plot of the game the best:

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence.
One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

20180810152129_1The writing in this game is amazing. The story really gripped me from the moment it started. I love experiencing stories like these since they stay realistic and down to earth. Also, it shows the other side of life, that it’s not always sunshine and rainbows.

The game got translated into Russian, Ukraine and into Dutch. I can’t speak about the Russian nor the Ukrian since I don’t speak either language, but judging from the quality of the Dutch translation, I can say it’s quite good. For those who don’t know, I’m not a native English speaker. My native language is Flemish, which is “a sort of Dutch”. Something like American and British is a sort of English.

The voice-acting isn’t translated, it’s only the subtitles of the game. Now, I’ll talk more about the voice-acting in just a minute, but first I want to quickly say something about the Dutch translation. Personally, I didn’t like it. There is nothing wrong with the translation, but it uses more expressions and sayings used in the Netherlands than Flemish ones. I got a bit put off by that as a Flemish-native. But, this is more of a nitpick. Compare it to, an American gamer getting annoyed at the subtitles since they are in UK English. It won’t ruin the experience, but it’s noticeable sometimes. So, that’s why I played the game in English.

So, that ramble aside, I wanted to talk about the voice-acting. This game has decent voice acting. Especially the voice acting of the girl is extremely well done. And the type of voice really matches the characters as well. Yet, the voice acting didn’t always click with me. I can’t put my finger on why I think that, but I feel like it was a bit bland sometimes, not enough emotion. Then again, I felt that the voice acting pulled me more into the story. So, yeah.

The dialogue can go, sort of, automatically. When you don’t press a button to continue the dialogue, it continues on its own after a while.

Drawn gameplay

20180810154414_1The visuals in this game are amazing. I really like the art style. It feels like you are playing the story inside a painting or a realistic comic book. If I were to nitpick, I would say that I disliked that not every sign and such was in English. Then again, I don’t think this game takes place in an English speaking country, so that adds to the atmosphere.

The game takes place in the night store. It has basically four screens where the whole adventure takes place. There is one screen that’s an exception, but talking about that would be a spoiler. I really like how the whole story is in this night store. The full-screen artwork for some cutscenes is amazing.

The visual presentation is enhanced by decent animation. There is a minor thing I could criticize about the animations. The running animation looks so unnatural. If you double-click, Oliver uses the same walk cycle but moves twice as quick. And strangely enough, this only works outside the store.

Overall, the game runs at a consistent frame rate, apart from that one scene outside the store and the storefront. The game requires 512MB VRAM, and I have 2GB in my PC. Yet, I had some frame stuttering and some frame drops. The game was still playable but it was quite noticeable during that section.

The visual presentation is accompanied by an enjoyable soundtrack. The only thing that I would have done differently is to loop the music so the player would have been unable to know when the track started or when it ended. I think I say enough about the soundtrack with this: “If it was ever released as a sort of DLC package on Steam, it would be an instant-buy for me. I would add it to my playlist for when in the mood for more relaxing music or tense music.”

So close

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While I was playing this game, I was really enjoying solving the puzzles. The controls for this game are really good. You only need the mouse to play this game.

Now, if you ever get stuck, the game has a hint system. And this hint system isn’t one of the best in my opinion.

You can click it 20 times in the whole game. It does circle all clickable areas. It doesn’t give you any other hints on how to progress or what items you need for the current puzzle. Since it also circles items you can’t pick up or need for a later puzzle. I think that this game could have used a system like in the Broken Sword series where you could ask for a clue on what to do next and when you get stuck (read, don’t progress or solve the puzzle after a certain amount of time), you get access to a clue revealing even more.

Anyways, the rest of the UI is good. The inventory system is at the top and you have your menu button at the left bottom corner of the screen. Besides the hint button. Now, you can combine items. Near the end, I discovered that some combinations didn’t get any reaction out of Oliver. Like the bandage with the kettle.

Another minor change I would have done is, change “play” in the main menu to “new game”. Since clicking that option always starts a new game and it would avoid people thinking that it’s a way to reload the latest checkpoint.

This game isn’t too difficult for veteran point-and-click players. If you have played games like Beneath the Steel Sky, Broken Sword, Monkey Island, Deponia… This game shouldn’t be a problem for you. What I’m saying here is that experience in the genre helps you to get through this game. If you don’t have experience in the genre, always ask yourself this question, what exactly is stopping me from progressing the story and what do I have in my inventory or around me to aid in solving the issue?

This game autosaves, so that means that after you have solved some puzzles, the game autosaves. You can’t save in between. At first, I found this kind of disappointing but the autosaves are so frequent that it isn’t a problem.

For 6€, you get an adventure that lasts roughly one hour. This sounds short, but it’s a great ride. I have finished this game in 2,5 hours. Granted, I have left the game running while I was writing this review for example.

So, that’s everything I wanted to say about this game, it’s time for the conclusion.

Conclusion

The bad:

-The music should fade in and out better.

-The game is too short.

-The voice acting was sometimes hit & miss.

-In one area some minor frame drops.

-The hint system could have been more fleshed out.

The good:

+ The voice acting can be a hit sometimes.

+ Amazing visuals.

+ Enjoyable puzzles.

+ Great story & writing.

+ …

Final thoughts:

I have played both games in this series and I enjoyed both of these games. Personally, I found that Repentant is the better game of the two. The addition of voice acting really adds a lot to the game.

While the game is rather short, I really enjoyed myself with this game. I would love to see a third entry into the series exploring the aftermath of the situation from Mary’s point of view.

While the game could have used some more polish, I think that this game was worth the wait. I can’t wait to see what the developers are going to put out next. Since now I’m hyped for their next adventure game!

Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 80/100

Gamer’s Thoughts: Super Mario Odyssey isn’t a perfect game.

Super_Mario_OdysseyOfficial website

I wanted to write a review about this game for quite a while. I have finished this game over a month ago and I haven’t written a first impression or a review about this game. I want to fix that today. But, instead of writing a review I wanted to do something special. While the game got praise from other bloggers left and right, I want to point out some of the flaws and issues I have with the game. Disclaimer, I don’t think this is a bad game but I want to explain my reasoning for why I wouldn’t give this game a 100/100. So, let’s get critical and look at this game again. As per usual, feel free to leave a comment in the comment section down below with your thoughts on the game and/or the game. 

Mini-review

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So, what do I actually think about this game? While it’s a very unique and enjoyable game, I found the game quite repetitive.

The music and sound design were amazing but I sometimes had trouble with the controls and more advanced moves.

The visuals are amazing and I loved running around in all the different kingdoms but I found the story lacking and I expected a lot more from the hype and praise it got.

If I would have to give my score for this game it would be an 80/100. Since in my eyes, the game could have done so much more and it left me disappointed in some areas of the game.

This game has a lot to love. Like I said, the visuals, the music, the concept… they are all amazing. The attention to detail is amazing. Cappy is one of the most helpful companions I have seen in a while. Yet, I felt like I enjoyed this game less then the other 3D platformers I played like A Hat In Time. So yeah, personally I felt that there was something lacking. Something that kept me from fully enjoying the game and that thought exercise resulted in this article.

Breath of the Wild did it better

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The story has one big issue and that’s the open world and the overkill of moons you can collect. Now, not too long before the release of this game, Nintendo released The Legend Of Zelda – Breath of the Wild. In this game, you were also able to run around freely and gather the things you need to finish the game.

Now, there is a big difference in how the story is handled in the Zelda games and in the Mario games. The big difference is in how the ending is handled. And if you don’t want either of these games spoiled, just start reading when the text is black again. If you don’t mind the spoilers, just highlight the next part in order for you to read it.

So, in each kingdom in Super Mario Odyssey, there is a story quest you can complete to easily get enough moons to advance to the next kingdom. But, this is an open world game so you can skip this story quest by collecting other moons. Fair enough. You can do the same thing in the Zelda game. You don’t have to defeat the divine beasts in order for you to go to the final boss. 

Now, here is the difference between the two games. If you don’t defeat the Divine Beasts in Breath of the Wild, you will have a harder time before you go and do the battle with Ganon. Since you will need to defeat them before you can fight with Ganon. The more Divine Beasts you beat, the easier you make it for yourself during the final battle. Since they bring down Ganon’s health to half if you have beaten all 4 Divine Beasts. This is not only good story writing, it’s also an amazing reward for the player. You helped free the souls from their prisons and they came back one last time to help the hero in his quest to defeat evil. 

In Super Mario Odyssey, this doesn’t matter at all. I haven’t finished the story quest in three kingdoms and it doesn’t have any difference on the ending scenes or on the final battle at all. So, why should I bother saving or helping people in a certain kingdom? When I entered a kingdom, I felt like I was dropped in a zone and if I found enough goodies I was allowed to go to the next zone. 

Another thing Breath of the Wild did better then Super Mario Odyssey are the Korok Seeds vs Moons. Now, you get both items as rewards for solving puzzles or doing small challenges in the world.  At some moments I felt like Super Mario Odyssey was the whole Korok Seed quest with a Mario skin. Now, I felt rewarded when I found a Korok Seed. Even when I had beaten the game. It gave me another chance to upgrade my bag so I was able to carry more equipment in the game and experiment more.

Now, besides needing them to continue in the main story, there are no additional rewards for collecting moons. Besides unlocking one more world/level, and maybe two small completion bonus things at the end of the game, I didn’t feel any incentive to collect these moons. I felt like I was on a fetch quest for them just because it’s a video game.

The final thing that Breath of the Wild did better is the towers and map mechanics. Yes, the towers. I loved climbing towers in Breath of the Wild and looking over the whole zone trying to find interesting areas to visit. I felt a lack of that in Super Mario Odyssey. Also, the mechanic where you could pin beams of light on the map as markers for you to visit later… man, that would have been great in Super Mario Odyssey as well.

And it would fit the visual theming of the game extremely well. The map of each kingdom is a travel brochure of the kingdom. And let’s be honest, how many times you wrote on the map of a travel brochure to mark certain areas you still want to visit.

And a final and possibly a minor thing is that Breath of the Wild felt more interconnected. The best way to explain here is, ask yourself this. You can walk over from region to region in Breath of the Wild easily. You need to fly over from kingdom to kingdom in Super Mario Odyssey. And while it’s on a planet, you are able to fall into a void if you reach the edge of a kingdom.

A Hat In Time did it better

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Now, I’m certain that people will disagree with me on this but I felt that the controls of A Hat In Time felt better than Super Mario Odyssey.

It’s no secret that I’m not the best in platforming games. So, the running up walls move in A Hat In Time was a godsend to me.

But, the issue is that nowadays, I miss various jumps because I try to rely on that mechanic. It gets better when I kept playing Super Mario Odyssey but I missed that mechanic. Not only that, I got so much used to the dive move in A Hat In Time. I was able to pull off more advanced moves than I ever could in a platforming game. With the 2nd dive/jump, you were able to stop at any time you want. So, if you noticed that you overshoot the jump, you can save yourself easily.

So, at that moment I started comparing the moves I was able to pull off in A Hat In Time to Super Mario Odyssey. And I felt like I was more in control in A Hat In Time. For example, I can’t pull off the Cappy Jump at all in Super Mario Odyssey but I’m able to defeat the hardest jumping challenges in A Hat In Time. I don’t know what’s going on exactly, but I think it has to do with the two things I said above.

Or it might have to do with me being more used to the XBOX360 controller I play A Hat In Time with compared to the first game I had beaten on Nintendo Switch. Maybe when I’m more used to the Switch controller, I might be able to do these more difficult moves.

Other things

Now, remember, I still enjoyed myself with Super Mario Odyssey and it’s still a great game. But, I have seen other games do certain aspects better. Besides that, are there other things I don’t like about Super Mario Odyssey?

The motion controls were also a big issue for me. I played a lot of this game on the go. On the train from and to work. And I think that I’m unable to get a few moons easily without those motion control moves. But, that’s mentioned in almost every review I have seen. And as pointed out by some, why weren’t they able to remap those moves to certain buttons that went barely used in the game like ZL/ZR?

Besides that, I think I have said my main issues with the game. I could go on and extremely nitpick, but that would make this article boring to read. Like I felt each world should have its own Rabbit mini-boss and not repeat them over several worlds with barely any differences…

In the end and I have mentioned this multiple times, I think that this game is wonderful, one of the best games Nintendo has put out in 2017. While it isn’t their best game from 2017, it’s in the top 5. While I feel that this game deserves a lot of praise, it could have done things a lot better and I hope I was able to point that out in this article.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, take care and have a great rest of your day.

First Impression: Suicide Guy – Sleepin’ Deeply (PC) ~ Moar Beer

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Official website

Today I want to talk about a sequel, another chapter in a game I review last year. That game goes by the name of Suicide Guy. A game that got ported to the Nintendo Switch and the PlayStation 4 too. Now, the developer gave me a review key for this game and asked me to give my opinion. So, this article will be that, my unfiltered opinion on this game. Also, real talk for a moment. While this might be a game about killing yourself in various ways, if you are really struggling with mental health issues or thoughts about suicide, please look for proper medical help. That said, let’s take a look at this game. Feel free to leave a comment with your opinion on the game and/or the content of this article down below.

(Note, the version that’s used for this review is v1.35. Some comments might be changed with an update.)

Moar beer

In this game, your goal is to wake up. Again. But this time, you feel asleep drinking some stronger beer than usual. He wanted to drink some stronger beer since he saw a (voice acted) commercial on the TV.

Suicide Guy Sleeping Deeply Screenshot.jpgThe first level is a battle with a giant octopus. This battle introduces the mechanics of the game to new players. But, players who have played the original game will feel right at home with this one. It even has the same controls, the same issues with not recognizing AZERTY keyboards as well. If you could rebind your controls, this wouldn’t be an issue.

Because I haven’t gotten too far into the game, I can’t comment too much on the story. I’m looking forward to the promised twist in the end. The only thing, story-wise, I felt was a missed opportunity is the hub area. It would have been amazing if you were on some sort of a sinking ship, where the incoming water represented the beer falling to the ground. Maybe this is a lucky guess towards the twist ending, who knows?

The hub area of this game is the exact same as the first game. Now, I feel that there is something missing. The motivation of our main character to wake up.  You don’t have anything on the screens of the beer falling. There is, therefore, less urgency to finish the game. That’s why, to me, it feels like a level pack DLC. Then again, there is nothing wrong with that, but some of these small touches really added to the atmosphere of the original.

Earlier, I said that this game has voice acting. While it isn’t the best voice acting I have heard, it’s good. The price tag of this game is 3,29€ and you that, you would expect some cheap voice acting, but no, that’s not present in this game.

Frustration

Suicide Guy Sleeping Deeply Screenshot zwei.jpg

Now, let’s look at the actual gameplay. Like I said in earlier in the article, the goal of this game is to find a way to commit suicide and wake up from the dream. The first two levels, I really enjoyed. But the 3rd level, the Rube Goldberg machine… I have to be honest, I dislike these kinds of levels.

A level where you need to finish a whole obstacle course without failing once. Those cups near the end where the bain of my existence. I have to admit that I have quitted the game several times. This level is a bit too long, I would have liked checkpoints. One fix can help this level to feel less frustrating. If you are able to finish the jumps of a section, you could knock over a ladder that lets the player pass that section so they can try to finish that part again. And, to make it more challenging, make it that the statue can’t be obtained if shortcuts are used.

Now, it might look that I’m giving this game a bad rap because I’m unable to pass one level. Then again, I might be spoiled by games like Super Mario Odyssey and A Hat In Time, where you didn’t have to finish all the levels to continue in the game. This game has so much potential and it would be a shame if somebody would quit because they are unable to finish one level.

Besides that, I feel like this game needs some polishing work in different area’s as well. The animations in this game aren’t the best. They aren’t bad but, I felt like they could be smoother. For example, water splashes staying too long on screen at the introduction level or no climbing animation. If the developer added a climbing animation, that would make this game a lot better.

Visually, this game looks extremely good. The texture work here gets a thumbs up from me. The references and the humor of this game really shine due to the visual design of this game. While there are some area’s that look unfinished as well. For example, I found a spot where the poles of the wooden bridge didn’t connect to the ground, making the bridge floating in the air. Now, a quick email to the developer fixed this. He is also very responsive on the Steam forums so if you find a bug, don’t hesitate to report it.

The UI needs some minor polishing up to do as well. These might seem like nitpicks; one thing is that when you enter a level, you are unable to go back to the hub area. You need to go to the main menu and then to the hub area. The list of languages in the options should be alphabetically organized and there are some major issues with windowed mode.

Good but not great

Suicide Guy Sleeping Deeply Screenshot driejpg.jpg

Now, the music and audio design of this game are great. It helps to build the charm of this game tenfold. I’m really interested to hear what the rest of the game will offer when I finally beat that 3rd level.

In terms of controls, while it’s a shame I can’t rebind them, I feel like they are better in this game. It’s also possible that I got more used to them in the sequel but I felt fewer times that the game wasn’t doing what I asked it to do.

The game is good, but not great. It still needs some polishing up work to be done. Since there are still a few bugs in this game. Thankfully, the developer is quite active in polishing up the game. So, report every bug to make this game better. I might have been harsh on this game on several moments but that’s because I believe in this game. If the developer polishes up that 3rd level and adds some quality of life updates, like a climbing animation or rebindable controls, this game will be better for it. Things like that would make the game great.

If you were a fan of the original, I think it would be a shame if you skipped over this one. If you enjoy puzzle/action/adventure games, this is a great time waster. While it isn’t the most polished game, it’s enjoyable and unique. The references and gameplay is something I really enjoy. I have finished the original game, but I hope I’ll be able to finish this sequel one day. And who knows, I might even write a full review then.

That’s everything I wanted to say about the game for now. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

 

Publishing: Suicide Guy now out for PS4 & Nintendo Switch

I’m writing to you to let you know that our new game “Suicide Guy” is out today on the Nintendo eShop and PlayStation 4!

Editor note: This is a press kit from the developer. I, NekoJonez, have nothing to do with the development of this game. I’m only here sharing information about it to promote it. 🙂

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“Suicide Guy” is a first-person action-puzzle game set in a world of dreams.

You’ll assume the role of a nice big guy unable to wake up from his dreams. Your task is to help him to step out of them.

Features:

 

  • 25 levels set inside Suicide Guy’s mind
  • Story-driven game
  • Physics-based levels
  • Ultimate moves: be able to pick up items, throw them, activate mechanisms and even burp.
  • Funny creatures to annoy
  • Vehicles to drive
  • An important mission to accomplish
  • Collectible items to find

Gamers will have to use different items in every kind of situation by solving original brain teasers.


Despite the title, the game is NOT at all about suicide or depression.

eShop page: https://www.nintendo.com/games/detail/suicide-guy-switch

PlayStation Store: https://store.playstation.com/en-us/product/UP2796-CUSA11124_00-0000000000000000

Trailer of the game: https://www.youtube.com/watch?v=eUCki6EwCFw&t=4s

Official website: https://chubbypixel.com/games/suicide-guy/

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Review from my friend: https://overthinkeryblog.com/2017/11/06/roughly-an-hour-with-suicide-guy/

Gaming Nostalgia: What hooked me on Pokémon?

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Ah, Pokémon. The game of my childhood. I grew up with playing Pokémon Blue on my Gameboy and watching the anime. When I was a young NekoJonez, I always looked forward to what the anime and the games will bring me next. So, today I want to take a look back at a few Pokémon games and what hooked me into playing them? Let’s go 100% nostalgia mode and let’s take a trip through memory lane. Also, if you guys and girls have your own stories about what hooked you on Pokémon, please tell them in the comment section below. Also, feel free to give me advice on this format, if I should do other articles like this or other game franchises. In any case, here we go. 

Pokémon Gold, Silver & Crystal

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I think it isn’t a secret to a lot of you that I have never finished Pokémon Red, Blue & Yellow. I have come close to beating the final boss, but I was always unable to beat him.

Now, Pokémon Gold & Silver were the first Pokémon games I have fully beaten. For some reason, I enjoyed myself a lot more with the 2nd generation than the first generation.

The 2nd generation had more things to do and had more roleplaying in the game. It was also the first game I started to make friends with. I discussed the first gen regularly with my cousin, but I have more memories of discovering the 2nd generation together with friends.

The day & night cycle, a visible XP bar, genders, berries, special Pokéballs and a whole revisit of the area of the first game were such amazing concepts to me as a child. There was more to do and more to enjoy then first thought possible.

It was also one of the first times I experienced the odd feeling of nostalgia. I touch upon t in the previous section, the whole revisiting of Kanto, the area you played in, in the first game. It blew my mind so much that I wanted to relive that feeling multiple times. Yes, Pokémon Gold and Silver are actually one of the games that made me decide to start collecting games. Since I wanted to replay them when I grew up and experience my childhood all over again.

Pokémon Ruby, Sapphire & Emerald

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Good lord, am I going to make some people annoyed at me with saying this. My favorite gen is the 3rd gen. If the 2nd gen actually made me start talking about Pokémon with friends, the 3rd game we actually discovered together. We helped each other when we got stuck and we battled each other often.

Behind the schoolyard where nobody saw us since playing on your Gameboy Advance (SP) wasn’t allowed during school.

But a feature I adore in this game is the secret bases. I have spent too much time decorating the whole secret base and buying things for it. I always pretended they were little gyms. Back then, my imagination ran wild and I actually imagined that they will release a patch where you were able to run around in each other’s world to try and discover each other’s bases. I had no clue what underground feature the next generation would bring.

Besides that, I was just immersed in the world. I just loved exploring and walking around in this world. I have no clue why, but I love the 3rd generation Pokémon a lot. I still remember figuring out the braille in those secret caves to get the Regi’s and unlock the stronger legendary Pokémon.

Also, the amount of Pokémon ROM hacks created in this engine, is just amazing. I have played such amazing Pokémon ROM hacks using the gen 3 games as a base. But, talking about those are just for another article.

Pokémon Mystery Dungeon – Explorers Of Time/Darkness/Sky

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When I had beaten the first Pokémon Mystery Dungeon game, I was extremely impressed with the game I played. Nothing was able to prepare me for the amazingness that was the sequel to this game.

The sequel had a more interesting story. But, what hooked me on the Mystery Dungeon formula. Well, I might have an idea.

I always wanted to play something else in the Pokémon universe. And that was this game. Thanks to this game, I got introduced to Etrain Odyssey and other dungeon crawlers.

While these spin-off games aren’t the best games in the respective genre, I love playing them because they have amazing stories.

It’s a bit sad to see that these games won’t have another sequel after Pokémon Super Mystery Dungeon since GameFreak doesn’t have any ideas to where the series should go next.

But, back on topic. What actually hooked me in this game? For once, the personality test. For some reason, I always got different Pokémon as my main character but rarely to never another aura reading. I always got the starly silver one. Just funny how my favorite color is, in fact, silver and I was playing the game on a silver colored DS.

Also, I have another story to tell about this game. One time, I ordered Pokémon Mystery Dungeon – Explorers Of the Sky from a trusted online website. They deliver it and I put it in my collection. I already owned Pokémon Mystery Dungeon – Explorers of Darkness. When I was actually cataloging my collection 2 years later, I actually discovered that they put the wrong copy inside the Explorers of the Sky box. So, I re-order the game from that website; guess what happens. They deliver the correct box but the wrong game again >.<

Thankfully, I was allowed to send the wrong manual and game card back and now I have the actual Pokémon Explorers of the Sky in my collection. Now, it’s time to complete that game since I want to find out what happens in the additional story.

Pokémon Ranger – Shadows of Almia

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I have played a lot of the Pokémon Ranger games. But I remember the 3rd one the most. Since that’s the only one I have currently finished.

The 3rd one is the most polish game out of all three of them. Also, it deals with an interesting story that takes place in two worlds, making the gameplay even more interesting.

If I would have to explain what hooked me on this game, I can only tell that you should look in the previous paragraphs of this article. I wanted to play something different than the usual main adventure. And that’s what this game delivered.

Catching different Pokémon and trying to figure out which Pokémon to capture to overcome the obstacles. For some reason, just writing about this game makes me want to replay this game. That would be perfect since I haven’t written an article about this game and I think that will be a better place for me to explain why I love this game so much. Or maybe a 2nd playthrough will reveal some flaws I overlooked in my first playthrough.

Wrapping up

So, that’s all I wanted to talk about for now. There is a lot more Pokémon stories I still want to share but those are for another time. I always wanted to do an article similar to this one.

Tell me what you think I should improve or change in the next edition. But for now, I’m going to end the Pokémon nostalgia here. Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

 

First Impression: Dragon Of Legends (PC) ~ DRAGONS!

dragon of legendsSteam pageOfficial website

Today I wanted to talk about a game that drew my attention instantly when I saw the pitch. The name of the game is “Dragon of Legends”. Now, I can’t explain why, but I have a big fascination for dragons if they are used right in stories. This interest led me to play a lot of interesting games like the before mentioned Legend of Dragons. So, when the developer of this game and I mailed a bit back and forth, he gave me a Steam Press key to try out the game. I want to make one thing clear, he said that he didn’t want to read the article before it went up since he didn’t want to influence me or my opinion. So, this will be my opinion. So, this game is still in early access and under active development. So, that means that the issues and things I talk about in this article will be irrelevant or changed when you read this article in the future. For this review, I played version 1.01 released on 22nd December 2017. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game.

PS: on this date, the game has been released on Steam for one month! Congrats to the developers!

Signs of things to come

20180107181728_1In this game, you play as a character you make and name yourself. In this game, you shipwreck on a beach and you find your mentor, Aldar dying. He provides you with his book and you set on a journey to unlock the secrets of that book. In addition to that, you must clear you and your mentors’ name for a big disaster.

That’s the story of the game for now. I wonder if the introduction will be changed in the final version, but I honestly like that there isn’t too long of an introduction. You get right into the game without any delays instead of having to sit through a long-winded introduction.

Before I talk about the game, I wanted to mention a strange issue I had with the main menu. The game usually boots in a windowed mode. If I full screened the game in the main menu or the adventure menu, the UI glitches out and made some buttons hard to click. Yet, after I loaded my character, it fixed itself. This was so strange. It’s something you will only experience in the main menu and the character menu. Since the issue was back when I went to change character on the load screen.

20180107173913_1In any case, in this version, we can choose between three character classes. A mage, a warrior, and a ranged character. The editor to create your character has quite a few options, but the female characters aren’t in the game at this moment in time.

After I created my character, I was on my merry way, exploring the beaches my character just stranded on. A short explanation happens when your mentor dies and you must take his place. This is how your quest starts.

The story is far is rather enjoyable. The writing in this game make the world come alive have a unique atmosphere. You really get the feeling you start your adventure small and you work your way up to improve your skills.

While the controls of this game are currently hardcoded into the game, the developer actually said in the Steam Forums that you will be able to rebind the keys in a future version. So, for now, I must awkwardly switch between AZERTY and QWERTY. This isn’t a big problem at all since it will be fixed in the future. So, the game will be polished in the future.

Balancing combat & polish

20180106173521_1Something I found surprising is that in single player, the game isn’t paused when you open the pause menu. This will be most likely a bug, but I hope this will be fixed in a future version of the game. If you want to play this game, remember that this you will be playing a very early build. The game lacks a lot of polish and not everything is implemented into the game yet.

Something that should be polished is the combat. Maybe it’s just me or the way how I play RPG’s like this but the combat is broken in my opinion. One of the first quests is to defeat 5 wolfs and 5 boars. Both enemies charge at you, making range combat difficult.

Something that could help is that you aim where you point your mouse instead of where your character is oriented. This could avoid unnecessary damage, in my opinion. Since I feel that it is cheap hits if you have a mouse pointer and you attack in the direction you are facing. It would make a bit more sense in my opinion.

Also, the difficulty for the first quest is a might be a bit too high in my opinion. The enemies hit a tad bit too hard for the introduction quest of the game. Or that might just be me.

If you died during a quest, you need to restart that quest. I think that it would be a bit more interesting if the stakes were a bit higher. What I mean is that you should lose some items or some money instead of just respawning at the latest spawn point you activated.

20180113162841_1Gameplay wise, this game plays an RPG. While it’s currently quite rough around the edges, the game is still in early alpha. While it was tricky to figure out how I could equip armor and find things in the UI at first, as soon as I got used to it, I was able to do everything.

Other things the developer could do to improve this game is adding more sound effects. In the build I played, there was a huge lack of sound effects. I can understand that it’s an alpha build, but the world and game come way more to life if the right sound effects are used.

Some additional visual effects might be a great idea too. For example, you get a sound effect that plays when you level up, but a visual effect would be nice too. To remind the player that they leveled up and can spend points to upgrade your character.

I touched upon this earlier, but the game isn’t paused when you press “ESC”. Well, this is a lot of the UI. If you open the quest menu, you open a book with your quests. I understand the design choice since it has story context. But, at least, pause the game so the player can read what to do.

In this version, some bugs are present. Of course, it’s an alpha build after all. For example, you can walk next to doors and you enter the building. While you are doing this, you clip through the building.

Another example is, if you start a dialogue with somebody and you run into another direction so the character is off screen, the dialogue box will follow you and disappear after a while. This can be fixed in two ways, either you lock the movement of the player until the dialogue is over OR you avoid that the text boxes move when they are off-screen.

The final example I want to give is the fact that you can use potions to heal when you died. I can go on for a while, but these things are things you can patch out in future development versions. That’s why this game is released in alpha, to iron out the bugs and add additional content. (Like, where is the potion shop?)

So far, I have beaten the first quest and tried to find as many bugs or issues with the game as I could. While there are a lot of things that could improve, most of them are not that game breaking. The game that’s currently here is solid and enjoyable to play.

DRAGONS!

20180106173045_1The visual presentation of this game is right up my alley. The pixel art and 16-bit inspired look, I find amazing. It’s no secret that I enjoy playing a retro game occasionally, and I get nostalgic seeing this artwork.

There is one minor thing I would change in terms of the UI, and that is the portrait in the top left of the screen. It would add so much if that portrait changes into your character’s face. If that’s planned for a future release, please do it.

If I could change one thing in the game, that would be the font. I mind opinion, in some places, the font looks blurry or badly rendered. Also, it made me think of some places there were some black bar or white spaces between the UI.

The animations are good. While some of them lack impact due to not having sound effects yet, some require just a bit more work. Like, the stunning animation. I would think it would have more impact if the character wobbled a bit.

So, in terms of the presentation, you also have the music. The music is rather calm and melodic. I really enjoy this music and I think it really fits the game quite well. Maybe this might be just me, but it makes me nostalgic for the MIDI-music from back in the day. If the soundtrack would be sold for a cheap price on Steam, I wouldn’t mind buying it and add it to my playlist when I’m relaxing.

The game does autosave, I think. I have no idea at what points it autosaves though. So, I think adding an animation for that would be nice. Like a map screen, that would be a handy feature to have as well.

20180113162841_1Trying to review an early access/alpha game is a tricky thing to do. On one hand, you know that there still some work that needs to be done to finalize the game while on the other hand, I want to review the experience I just had. At its current state, the game needs a lot of improvement, but it’s on the right track.

Personally, I believe that if the developer continues with the development and improving the game, I think this game might become even better. At this moment, the game is a bit rough which makes the 10€ asking price a great price to try the game out.

If you enjoy or find interesting what I have talked about, give this game a shot. It comes recommended from me. It has quite a lot of potential. I’ll certainly keep an eye on this game while it develops further since I enjoyed this game quite a lot.

That’s everything I wanted to say about this game for now. Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to see you in another article but until then, have a great rest of your day and take care!

First Impression: Layton’s Mystery Journey: Katerielle and the Millonaires’ Conspiracy (3DS) ~ Miss Layton

layton lady katrielle mystery journey.jpgWikipedia page

To be honest, when I first heard about the release of this game, I thought that Level5 was going to port the Android spin-off Layton Brothers to the 3DS. Since it has a similar concept. A team that solves smaller cases as a detective and try to solve crimes. Yet, to my surprise, the story of this game goes about the daughter of the famous professor Layton, named Katrielle. While the game first released on mobile devices, I played the 3DS version. I’m used to be playing Professor Layton games on the 3DS, so why change that if I knew that a 3DS version was coming. Since I haven’t played the mobile version, that means I won’t be talking about it in my first impression here either. So, I think it’s time that I talk about this game, is it a good entry into the Layton franchise or is it a spin-off that should only exist one time? As usual, feel free to leave your opinion on the article and/or the game in the comment section down below.

It’s Miss Layton now

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-01.jpgIn this game, you play as Katrielle, Layton’s daughter. She just opened a mystery solving shop in London and she is awaiting her first mysteries to solve. Her motto is “any mystery solved”. Together with her assistant named Ernest, you come across a talking dog. Katrielle gives the talking dog a name, Sherl. Yes, as a reference to Sherlock Holmes. The strange thing is that not everybody can hear Sherl talking. Katrielle’s first mystery is trying to solve why that is. Yet, it doesn’t take long before the first case reveals itself and Katrielle gets distracted by solving that. Not too soon after, Katrielle, Ernest, and Sherl go on different adventures to solve cases.

The writing in this game is very lighthearted and a joy to read. I really enjoy how Katrielle does anything for food, how Ernest is the clumsy romantic and Sherl the dog that knows a lot about how humans live their daily lives. The story can take itself seriously when it needs to, but overall, this is a less serious entry into the series compared to the previous games in the series. I’m currently at the 5th case in the game, so it’s possible that it can change. But, we shall see. The voice acting on the characters is also amazing. I think that the cast did an amazing job voicing these characters and make them come to life. A gold star for that!

I do have one minor complaint about the naming of certain characters in the game. The word puns in some cases made me cringe a bit. They didn’t feel creative, they felt forced in. Like, there was a couple where the lady was called Vic and the male called Tim. There were a bit more names like that and it didn’t click with me. I felt that more day-to-day names like Marc, William, Sara, Marian would be fitted better.

The story is structured in such a way that it more resembles a Saturday morning anime. Each case doesn’t take too long to solve, but each case has a nice start, middle and finale. During the case, you gather clues, that you have to fit in a puzzle. While this puzzle is extremely easy to make, I think it’s a step up from the previous Layton games since it’s more than a button that unlocks in a menu.

I do have one complaint about the story actually. I feel like the focus on the backstory of Sherl is a bit too much pushed to the background in the first cases. For real, the twist the game starts with about Sherl didn’t go anywhere substantial in the first four cases. If it did, I must have missed it.

Layton at its core

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-02While this game has a different main cast, the gameplay of this game is still the usual Layton gameplay at its core. In this game, you solve brain teasers and puzzles to get information from people. There are over 150 puzzles in this game. While you don’t have to solve them all to beat the game, there are some points in the game where you need to solve a certain amount of puzzles in order to progress. In this case, the game will clearly state how many you need to solve.

As I said earlier, this game is all about solving mysteries and finding clues to solve that mystery. Like I said before, the game is pretty lighthearted, so the mysteries aren’t; well how shall I put it? A missing pet or a missing part of a movie, that is the two of the first four cases. Yeah, I think that explains itself. So, you have to explore the London to find clues to what happened and how to solve the case.

While you are exploring, you can go to various locations and each location has various things to do. Exploration is just traveling from screen to screen. Sometimes you will have to ride a bike to another remote location, but that is about it. Also, you can only go to screens you unlocked. What I mean by this is that when for example, a lady on street tells you that your client lives a bit more down the road, the map opens up to that location.

This is how exploration always worked in the Layton games. Yet, you can do a lot on each screen. You can find hidden collectibles or puzzles, hint coins, progress the story or get interesting commentary about the object you tapped on. I really advise you to look at each screen with a lot of attention since all those things can be handy in solving the future cases. Especially the hint coins, if you can collect them, that’s always a great idea.

If you have played Layton games before, most hiding spots of the hint coins won’t be a surprise to you. Otherwise, try to tap on everything and it won’t take long before you will start to understand how this whole system works. So, why are these hint coins so handy? Well, let me tell you. You can get a hint when you are stuck in solving a brain teaser. Believe me, some will get you stumped and make you think. A great advice from me is to have a pen and notebook handy and maybe a calculator too.

While you can take notes and draw on the touchscreen while you solve the puzzle, I always felt that this system didn’t work flawlessly. If you want to input an answer, you have to exit out of your notes. In addition to that, I love writing my thoughts more on paper or on a bigger screen than the 3DS’s screen to solve puzzles.

The puzzles that you can solve in this game will range from math riddles to mazes you will have to solve. If you are stuck, don’t hesitate to think outside of the box. Since a lot of answers will simpler then you think. Something I didn’t like about this game is something that Level5 stopped doing in the previous entry in the Layton series. In the first games in the series, they explained the answer. In this game, they don’t always do that. So, when I didn’t understand why I had to answer in a certain way, I was disappointed to see a simple screen saying “you do it!” and nothing more.

Compared to previous Layton games, this game has also some side quests you can perform. During your exploration, you come across various characters who give you a new puzzle that is saved in Katrielle’s trunk. Like a puzzle where you need to solve a maze with the least amount of steps and finding the perfect meal with a cryptic description. Actually, I wouldn’t call them side quests, I think a better name is a side activity or a side puzzle.

Each puzzle is worth a certain amount of picards. The side puzzles aren’t worth any picards. So, what do these picards do? Well, the more you earn, the more bonus material you unlock after finishing the game. So, try to gain as much picards if you can. Since, if you give a wrong answer to a puzzle, the number of picards you earn from that puzzle drop. Keep that in mind if you want to unlock everything.

Visual eye-candy

lady layton 2.jpgThe visual presentation of this game is just amazing. This game has some amazing artwork and is a real piece of visual eye-candy to look at. While the game doesn’t use 3D that often, or at all, I think I can’t decide which art style I like the best for the game. The overall game is 2D, but the character models are rendered in 3D. While in cutscenes, everything is in 2D. I think the screenshots will explain it better than I can with words.

But, there is one thing that I didn’t like about the presentation and that are the cutscenes. To be honest, most cutscenes are just too short. Some cutscenes aren’t longer than one sneeze and blowing your nose. This is a shame since the cutscenes look so well made. I really wish there were longer cutscenes to enjoy. I feel that they are just an afterthought, while they feel like a nice reward for finding a breakthrough or solving the case.

The music for this game is enjoyable as well. The soundtrack isn’t one where I would listen to when I’m doing other things, but it adds a lot to the atmosphere of the game and I have no complaints about that. The music really fits the Layton universe perfectly, if you didn’t know better, you would say that it’s a soundtrack from another Layton game earlier in the series. The sound design also feels right at home. While there aren’t too many sound effects in the game, when they are used, they are used to give the world a bit more life or the story a bit more punch.

Like previous Layton games, this game also has daily puzzles. But this time, I feel that the reward is better for solving them. As you might know, I’m a game collector and I love seeing artwork from the games I played. So, when you solve a daily puzzle, you will get museum points. If you get 100 museum points, you can unlock artwork from any of the previous titles. This is such a great feature since it pulls on my nostalgic strings so much. To be honest, I spend a lot of time-solving the daily puzzles. I really enjoy solving most of them and I wish that time went a bit faster so I could receive my puzzles a bit faster.

While most of the issues I have with the game are minor, I think this game is still a great game. Some issues I have with the game or some minor, they became a nitpick. For example, I really liked how in previous games, each save slot had a different character from the main cast presenting it. In this game, it’s Katrielle for all three. Yeah, major nitpick right there.

Another minor issue that I have are some parts of the controls. While you can use the “A” button, and strangely enough the arrow buttons, to continue dialogues; you can’t use the psychical buttons for anything else. Besides solving some puzzles. Everything is done using the touchscreen. I really miss some shortcut keys. Like using the circle button to move your looking glass around or the shoulder buttons to open the movement menu or a button to open the trunk like “Y” for example. That would be a great addition.

Then again, there are things in the game I really like. Like how you can decorate the mystery solving office to how you want. Changing the Fengshui if you want. Depending on how many puzzles you solve, you get a ticket to “buy” a new item to change up the decoration of your office.

That isn’t the only thing you can change, there are also outfits for Katrielle you can buy. Some even as DLC for a small fee. While they have only a visual purpose and nothing else, the ones you can buy as DLC have an additional puzzle for you to solve.

About the costumes, there is one minor flaw I have to bring up. You can change Katrielle’s costume at any time you want. Yet, I noticed that Katrielle wears special outfits during other chapters. For example, in one chapter she dresses up in a nice dress since she is going out to see a movie with Ernest. If you exit that case and go to a different case to find hint coins you missed, Katrielle is still wearing that special dress. This is a bit out of context in my eyes and shouldn’t happen. Oh well, only a minor complaint?

Oh yeah, you can go back to previous cases in order to find hint coins and puzzles you missed. The only minor complaint I have is that there is no indication when you missed another collectible in the case. Even an indication on the case brief screen would have been nice. Since, if you skipped over one collectible, have fun looking for it, since the game won’t help you there. On the other hand, I think it’s a great move that you can visit back and solve puzzles you haven’t solved or found and looking for hint coins you missed. The only tip the game gives you there is the screen you missed it on. So, have fun looking for what you missed.

So far, I’m enjoying myself with this game. While the game isn’t flawless at all, I think that the positives outweigh the negatives here. If you are still deciding if this game is for you, know that it’s a more lighthearted Layton game with the same atmosphere and gameplay but without Layton, Luke and the usual gang. This game has a completely new cast of characters. It’s a breath of fresh air for the series and I can’t wait to see where Level5 takes this. I would love to see Katrielle and Layton meet one day.

That is everything I wanted to say about this game for now. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

 

First Impression: Iubes 2 (PC) ~ Death To All Cubes?

iubes 2Official website

For this game, there is a death counter on the website that keeps track of how many iubes were killed in action. What are iubes? Well, these are intelligent cubes fighting against other intelligent cubes. So, you will start in one house without any allies and you will have to fight for yourself in this interesting online strategy game. It’s a game where you can’t micromanage your party, but you have to macromanage it. And if you defeat other players, you can become the new king. Interested? Good, I’m too. So, let’s dive right into my first impressions after playing a few matches in Iubes 2. As usual, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Survival of the cubes

Iubes 2 (1)So, this game doesn’t have a story to speak off. Well, if you can call the fact that there are 4 factions a story, then there is a story. But each faction has the same abilities compared to the others, so the color you choose only matters to which color you are fighting for.

Something I really like about this game is the UI. The humor put into the UI is really great. Especially the menu system. I really love the design. Also, I really love how there is a button to switch between windowed mode and full screen. This is a really neat feature.

There is one bug I have to mention, that might be fixed when I release this article but switching between monitors in the options menu crashed the game for me each and every time I tried. But, when I launched the game again, it displayed on the screen I had chosen.

The first thing I have to warn players about is the fact that the camera system is something you need to get used too. Since the world is spherical, the camera system is special. At first, it might be a bit disorienting. But don’t worry, you will get used to the camera system after messing with it for a bit in the tutorial.

The tutorial can be replayed whenever you want by going to the help menu and clicking the “tutorial” button. Also, the tutorial helps you get through a basic round of this game and explains everything in detail. But, it only has one opponent. So, you learn only the basics in this tutorial. The help feature isn’t far away if you need it.

RTS with a twist!

iubes 2 (2)At its core, Iubes 2 is a hybrid game between RTS, Strategy and an action game. The game plays like an RTS, but the benefit is that you don’t have to micromanage everything. Unlike games like Age Of Empires and Rise Of Nations, you don’t have to create a boatload of villagers to gather stone, food, wood… for you. The cubes are smart enough to do that for themselves.

This means you can focus on building the right buildings and preparing yourself for war in defeating the other players. While the gameplay is more focused on online play, there is also the ability to play this game offline.

I’m going to come clean and say that I haven’t played this game online yet. Since I’m not the best in online games and I enjoy playing my games more offline, to be honest. I did test out the online game for a bit and I have to say that I haven’t experienced any major issues. So, for this review, I’ll focus more on the offline side of things. If that’s fine with you.

After beating the tutorial, I played several rounds on the easy difficulty. I do have to say that after playing various rounds of other RTS games, this is something you need to get used too. If you enjoy RTS games and you want to play another RTS with some unique mechanics, look no further then Iubes 2.

The fact that I don’t have to micromanage is a godsend. This makes the game fast paced and fun. After I got used to the camera system and the gameplay, I was defeating the AI on easy without any care in the world. It’s true what they say in the Steam reviews and in the game itself. Matches between experienced players can last up to 25 minutes or less.

Visually round

Iubes 2 (3)So, the game is a very pretty game. I really like how the world is designed. The polygon graphics really pop due to the chosen color scheme. While all worlds are randomly generated, I really love the effect that you get when staring down the tube and seeing the hills and trees in the distance. It’s really impressive how optimized the game is too.

The game doesn’t require a lot of resources so it can be played on low-end devices. This gets a thumbs up from me.

Together with the amazing visual design comes an amazing soundtrack. For real, I wish I could buy this soundtrack. Sadly, that isn’t an option right now. I really love the techno-style soundtrack that this game has to go. If I was able too, I would love to add this to my day-to-day playlist actually.

The sound design is good. While I wish there were a bit more sound effects for when thunder would strike or your warriors would attack, I think that the sound effects that are already present in the game do their job pretty well.

So far, I have only been saying praises about the game. Are there any negatives about this game? Well, yes there are. The biggest complaint I have is, there is no save feature in the single-player mode. Yes, you can’t save a match and come back later. So, if your game crashes or automatic updates happen… tough luck, you will have to restart. I understand that this isn’t present since the games are pretty quick to finish, but an autosave from your latest games would be helpful to have the two example situations I talked about earlier.

A second complaint I have is that the tutorial doesn’t explain everything. Don’t get me wrong here, the tutorial is short and to the point, but only explains the usefulness of three buildings. I wish there were more tutorials to explain the other buildings. Or the tutorial could be expanded just a little bit longer to talk about what each building is used for. I feel that this is a missed opportunity. Like, the game has so many features but the tutorial only explains so little. On the other hand, I’m happy that the tutorial isn’t forced upon the players so you can explore and experiment with your heart’s content.

My 3rd complaint is something that can be fixed in a future update. A button to quickly go to your tower when you are either lost or you need to defend it.

And that is all my complaints really. I think that this game is pretty well developed. The game actually feels finished and polished up. I said it before, if you are a fan of RTS games, give this one a go. It’s RTS but with an interesting twist. If you are a fan of strategy and action games, this game is something for you. The game is currently 19€ on Steam. The game only works on Windows and MAC. Surprisingly, this game can run on Windows XP. Oh well, that’s just my nostalgic bone tingling.

In any case, that’s everything I wanted to talk about for this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!