Review: NG – Spirit Hunter (Switch) ~ Let’s Play A Ghostly Game, Shall We?

Official Nintendo subsite

I have to admit that this year was an extremely crazy year in terms of games for me. So many amazing games have been released and still have to release. When I reviewed Death Mark last year, I was extremely hyped when I learned that a sequel was in development called NG. It was extremely difficult to find even a shred of information about this game since the abbreviation NG stands for various things like a name to companies. In any case, I didn’t have high hopes that this game was coming to the west. Image my surprise when I saw this game in the “Coming Soon” section of the Nintendo Switch eShop. I patiently waited until the release date and when the release date came, I bought it during my break and let it download while I was at work so I could play it right away when I came home. Now, was it worth it? Is this game as good as the previous game or should you skip this game? Let’s take a look at this game, while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Let’s play a Ghostly Game, shall we?

This game is the 2nd game in the Spirit Hunter series. The first game was Death Mark. This game isn’t a sequel of that game nor is it a continuation. This game just takes the whole gameplay concept and puts it into a new story and setting.

The story of this game is quite interesting. You play as the protagonist, that you can name yourself. His mother died a few years prior to this game and now he is living alone. His aunt took him in. She is a horror novel author and she runs a bar on the side. Her daughter became quite good friends with the protagonist. One evening, the protagonist finds a black postcard at his doorstep inviting him to play a game with a Princess. He simply ignores this because he thinks that it’s a simple prank.

But, that’s a mistake he is going to regret since not too long after he encounters his first ghost. After that, a ghost kidnaps his cousin and invites him to play a game. If he doesn’t play along, the curse will kill him.

Now, if you have played Death Mark, the curse works quite similar to the Death Mark of the original game. This curse is a sort of time limit in which you have to solve the case of the spirit you have to defeat or purify. Unlike the previous game, the protagonist doesn’t have one evening to deal with the spirit, but he has a bit more time.

While I would love to tell you more about the story of this game, I don’t think that’s a great idea. Since the story is that more enjoyable the less you know in advance. The twists and turns of the story are just amazing. The writing, the jokes, the pacing, the horror… everything comes together quite nicely in this game and I’m bumped out that I have finished this game.

There are some mechanics in this game that even give some replay value to this game. Now that I have finished this game, I want to replay this game and take it in a totally different direction to see where I end up.

This game has some minor Japanese voice acting as well. This isn’t overused at all and it’s used to add some punch to certain dialogues. The voice acting itself is done quite well, the voice acting of the ghosts are personally my favorites. The creepy effects and distortion the developers added to the voice acting is just amazing.

The slider of spooks

An extremely nice feature is the different modes you can play the game in. Like Death Mark, this game contains some jump scares and spooks. They are extremely well crafted and in most cases fit the story nicely. Also, they trigger when you investigate certain sections so it’s quite possible to miss multiple spooks. Some spooks mess with the text or the screen instead of a ghost popping up.

These different modes affect the amount of jump scares and spooks that happen. When you dislike these spooks or jumps scares, you can tone them down and even turn them off completely. I played through this game with all the jump scares intact and I have to say that it added quite a lot to the atmosphere of this game.

The atmosphere is quite creepy, to begin with. The writing draws you into the game and the amazing artwork and illustrations make the world come alive. There isn’t a lot in terms of animations but the beautiful artwork more than makes up for it. For example, the artwork of some death scenes is just extremely well done.

The character portraits, the design of the spirits, the design of the environments… It’s clear that quite a lot of thought and detail has been put into it. I’m quite thankful that the developers added a button to hid the on-screen UI to take screenshots of those amazing scenes to make them even more memorable.

Something that I find a tad bit irritating was the decision to make the “L” button the skip dialogue option. I think that another button like one of the arrow keys on the D-pad would have worked better. Since I can’t count on my two hands anymore the number of times I accidentally pressed the button and skipped a bit of the text. Thankfully, there is an easy way to bring up the log and you can re-read what you skipped.

Everything goes in that log that appears on the screen. From you trying to use an item to decisions you have to make. For some reason, I wasn’t always able to bring up this log easily. In most cases when the log refused to open, I was trying to investigate something. So, quickly going out of investigation mode was the solution.

Speaking of this mode, this is the only mode that allows you to save your game. You are unable to access the save menu while in a dialogue section. Thankfully, the dialogues aren’t Corpse Party Blood Drive long, so an investigation section can be right up the corner.

One thing that I found a real shame is some minor bugs in the UI of the options menu. In one option, the text overflows its checkbox and in another option, they forgot to remove a character at the end of the description. These are minor mistakes that can easily be patched out.

Gameplay-wise, this game is quite addictive. You have to explore the different area’s to either purify or destroy the spirit haunting the place. In order to do this, you explore at night with a partner and search for different subsections of this area.

You explore parts of a town, an office building, and various other locations. You search these locations for clues and items to learn more about the spirit and try and defeat/purify them. The better you explore and investigate the area, the more information you have in the fight with the spirit. If you have played Death Mark, you will feel right at home since it looks quite similar.

I found the gameplay of this game quite addictive. I wanted to keep playing and experience the story to it’s a full conclusion. And yes, now that I have beaten the game, I’m considering playing through the whole game again and trying to take a different route to see where it leads me. I know that this game has multiple endings, but I would love to see how much endings there are.

One extremely welcome improvement over Death Mark I have to mention is that when you want to swap partners, you can do that more easily now. You don’t have to go the whole way back to the mansion, you can easily go to the start of the place you are searching and ask the person directly.

Think quick!

There are some more things to do in this game compared to Death Mark. The items you choose still decide the outcome of purification of the spirit of destruction, but there are more things that matter now. Speaking about that in more detail would spoil certain story sections.

The whole spirit fighting mechanic has been reworked. Now, you don’t have to combine items anymore to attack the spirit, but you have to use your items in the area and analyze the situation. I love these spirits fights a whole lot more compared to Death Mark. The improvements these fights bring to the table are just amazing. It brings a bit more challenge to the table.

On top of that, there are now 2 styles of quick decision-making sections. Both work extremely similar and have the same outcome when you fail. A Game Over. One of these styles is a crisis choice, as you can see in the screenshot in this section of the article. Like Death Mark, the “1000” ticks down as soon as you are able to make a selection. Unlike Death Mark, you can’t find charms to increase this time and it also resets back to 100 each and every time you encounter that section.

Now, this game is quite lengthy. To beat the game, you will need to put give or take 20 hours aside. Let’s not forget to mention the fact that this game is somewhat replayable due to the “emotional reaction system”. Now, you can react with different emotions in certain sections. I have no idea if this makes a difference to the story. But, I have tried it one and it makes the characters react quite differently.

Something that does matter is during some sections you have to make harsh decisions that affect the story to a big degree. I wish I could talk about them, but that would spoil the big parts of the story and that’s something I’m trying to avoid in this review.

Another interesting game mechanic is the “D-Man”. This strange man texts you riddles that you can solve to find cards. These cards contain throwbacks to the previous game or add to the lore of the game. These are a joy to read but contain some spoilers of the previous game. Thankfully, only about the DLC bonus case, so it isn’t THAT bad. Now, the search for these cards works in a very unique way. As soon as you get the text, you have to look around in the area you are in. As soon as you exit the area, you will be unable to search for that card again. You’ll also lose the items you obtained and needed to find the said card. So, be careful.

An easy question to ask is, how difficult is this game? Well, this game is tricky. There are some sections that took me several attempts. In most cases, it was because I overlooked one item or didn’t check my area thoroughly enough. Thankfully, the game is quite forgiving with checkpoints and when you fail a crisis choice or spirit encounter, you can easily restart the whole fight by selecting the wanted option in the “Game Over” menu.

One of the biggest mistakes in this game is the save system in my opinion. I feel that it’s a downgrade compared to the system of Death Mark. There is no autosave, there are fewer save slots and there is less information on the save/load screen compared to the previous game. This is something I wish that will be improved in the possible sequel. Yes, a sequel has been sort of announced/confirmed. You can read more information on the article that Gematsu published a month ago.

The controls of this game are quite simple. They are easy to grasp and master. The only minor thing is that in some areas the spotlight isn’t bright enough to see where the spotlight is on the background art. Thankfully, this happens in only a few places, so it isn’t THAT bad.

Something I’m a bit mixed about is that this game doesn’t have a lot of music. Most of the music is also re-used from the previous game or sounds extremely similar. The music is amazing in this game and I wish I able to buy the soundtrack somewhere. Since I want to add this soundtrack to my music library when I’m relaxing or writing other articles.

And with that said, I said everything I wanted to say about this game. I have left out a few things so they can be surprised at you when you play this game. I think it’s high time for the conclusion of this article, don’t you think?

Conclusion

The bad:
-Some minor UI elements that could easily be fixed.

-The save feature could have been expanded quite a bit.
The good:

+ Amazing writing and story.

+ Great visuals.

+ The ability to disable the jump scares if you dislike them.

+ Great challenging puzzles

+ ….
Final thoughts:
This game is quite an improvement over Death Mark. Last year, Death Mark was one of my favorite games of 2018. This game is one of my favorite games of this year. This game is the perfect game to play during Halloween. I can’t recommend this game enough for fans of Death Mark, fans of horror games and fans of visual novels. I would even recommend this game to fans of adventure games.

This game is one of the best visual novels I have played in a while. And it’s up to high competition like Ai: Somnium Files. This will be quite interesting in my “Top 10 Games of 2019”. Take it from me, give this game a try. Because it’s totally worth playing and experiencing this game.

Of course, this game has some shortcomings like the bare bones save system and some minor annoyances with the controls but these are easily overlooked and don’t hinder the enjoyment of the game too much or even at all.

Thank you so much for reading this article and I hope you enjoyed reading this game as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 100/100

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Publishing: NTales’ Sets Another BIG Content Updates!

If you’re thinking you already got all NTales’ offerings? Think again… RuleMakr, the developer behind NTales: Child of Destiny has recently launched its biggest update yet!

Yes, you read that right. New content and features arrived in NTales that will surely get Saviors scrambling to login to the game. From impressive log-in and loading screens, the addition of guild buffs, battle and main menu enhancement and pet skills update, there is no time for laid-back gaming as helping Queen Laminia save the Kingdom of Lancia must be prioritized.

big-content-updates

What’s New in NTales?

  • Guild Skills!
    • Guild Master and Guild Buff Implemented! Upgrading and acquiring guild skills via using guild medals for all members.
  • Battle UI Changes!
    • Those hindering or covering the battle screen are moved to the menu screen making some icons smaller so the gameplay screen can be more visible and bigger as you play the game.
  • Main Menu UI Change
    • The Main Menu was improved and all are packed in one screen with other features of the game.
  • Improved Pet Skill Description
    • Added a more specific description for the pet skills: damage skills, buffs, and debuffs turns in effect, etc.
  • And many more!

Guild Masters are also in for a surprise. Guild Buff is already implemented in the game. See for yourself how stronger your guild has become. Earn more Guild Medals for higher Guild Skills can acquire.

Those hindrances and some icons in the game were already compressed into one! A bigger screen to play and now a great view for any battle that you want. Also, game menus were already packed into separate views from the battle screen to a menu screen with some features for the better gaming experience.

We know you want more! Pets are now having detailed information specification, description for skills, damages buffs and debuffs. See more of it as you play NTales: Child of Destiny.

Not enough? Well, the NTales team has also announced that they have prepared and opened fun events for everyone where they will give away sought-after items for free! Join now!

Time to get back to NTales: Child of Destiny by downloading it from Google Play. Be sure to follow the official Facebook Page for more news and announcements of the events!

Review: Bioshock 2 (PC) ~ Daddy, please!

BioShock2_box.png

Wikipedia pageOfficial website

Back in late 2015, I wrote an article on Bioshock. Then, in middle of 2016, I wrote my review of Bioshock Infinite. Now, today I want to talk about the 2nd game in the series, Bioshock 2. It’s no secret that I love the Bioshock series. It’s one of my favorite game series. Weirdly enough, this game is pretty well received by the press, yet some Bioshock fans and gamers hate this game. Now, in this review, I’ll tell you my honest opinion. Is this game good or is it bad? So, let’s go to Rapture again to try and crack this case. As usual, feel free to leave a comment with your opinion on the game and/or the content of the article. 

Footnote: for this review, I played the original version. I have beaten the original but I haven’t beaten the remaster yet.

Daddy, please!

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8 years after the events of Bioshock, Subject Delta is woken up by little sisters. You thought that all little sisters were saved in the original Bioshock? Well, some things happened and now, you play the role of Subject Delta and you have to save the day. Not only that, you are a Big Daddy without a Little Sister.

This time, the plot is quite different from the original Bioshock. Personally, I think it’s well written. It touches on some subjects that make the story quite interesting. There is also a section where you play through the eyes of a little sister. This was a great idea. It made the setting of Bioshock more real to me.

The voice acting was, to be honest, hit or miss. There were moments that the actors delivered the line perfectly. But some lines could have been directed better. In those moments, the voice acting missed the soul of the character or the game. But, this problem might be because, like many others, I compare it to the original Bioshock. The voice acting in that game was exceptional.

The biggest issue with the story is that it’s bland at some points. I remember the introduction and the ending part of Bioshock 2. But, I don’t remember a lot of the middle section of the game, in terms of the story that is.

A bit more of Rapture

BioShock2

In this game, you discover a bit more of Rapture. You visit locations that you haven’t visited in the first game. Some locations are quite memorable. Yet, like I said before in this review, I don’t always remember what happened in those sections of the story.

One thing I don’t remember is multiplayer. Simply because I haven’t played any match online. But, when I read on the Bioshock Wiki, it sounds interesting. The only thing remember is that there aren’t a lot of players online though.

Visually, this game still looks great. If you find that the game needs a visual upgrade, the remastered edition. But be warned, the remastered version of this game lacks the multiplayer.

The animations in the game look amazing. The animation quality of the original Bioshock has returned and still looks as great as ever in this game. If it works that is. What I mean here is that sometimes, the animation bugged out for me and repeated three or four times before ending. Especially when the Splicers opened a door with a blow torch. In various occasions, the animation kept playing where it ended.

Overall, the visual presentation is pretty great. If you can stand the occasional visual glitch, that is. I especially love the design of the Big Sisters. This is a new type of enemy that you encounter in this game. They are pretty scary enemies to deal with since they are even more powerful than the Big Daddy’s. They can hurt you pretty bad.

If you want to beat this game, you will have to give or take 15 hours of game time. If you rush this game, you get 11 hours. This game has some replay value since you can explore various areas for missed tonics and plasmids.

Gameplay-wise, this game plays very similarly to the first Bioshock.  This game is a shooter as well. You will have various tonics at your disposal to play around with. There is also a new gameplay section in this game. Since you play as a Big Daddy, you can drop off your Little Sister at “an angel”. At this moment, you drop off your Little Sister while she collects ADAM. Then this game turns into a “defend the point” shooter. A lot of enemies come in various locations and attack you. If they reach the girl, she doesn’t continue to gather the ADAM. I think this would have been better if you had the possibility of losing your little sister then. That would make this section tenser.

You are a Big Daddy now

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There is one gameplay change I like but hate at the same time. I’m happy that they changed the hacking mini game into something else. But, I hate what they changed it into. They changed it into a reaction based

You have to press a button while the arrow is in the green section to continue hacking the machine. The issue I have with it is that the landing areas get so small, it gets very hard. I don’t have the best reflexes or rhythm and I tripped more alarms than necessary.

In this game, you also play with a lot of new weapons compared to the original game. Of course, you are a Big Daddy in this title.  The same counts of plasmids and tonics. I loved the “Hypnotize” and “Electro Shock” plasmids a lot. I have used them the most.

The “Decoy” plasmid was pretty handy as well in the sections where you needed to protect your Little Sister. Switching between plasmids and weapons is pretty great. Like the controls of this game. I didn’t have any issues with them.

Something I didn’t need to complain about was the UI of this game. Every option was easy to find and everything that needed to be displayed was displayed. You can also disable parts of the UI if you want a more immersive experience.

The difficulty curve in this game is pretty good. There were some sections that were pretty tense, but I enjoyed the gameplay a lot. While the adventure itself might be short, there are so many different ways to kill your enemies making it a somewhat unique experience each playthrough. You can also research Little Sisters after you killed the accompanying Big Daddy.

Sadly enough, the whole ride isn’t enjoyable. Some moments of the gameplay are quite boring. There are sections where you need to go from point A to B under water. I hated those parts since they felt as filler gameplay. But, I can understand the inclusion for two reasons.

One, the add to the character of a Big Daddy. You saw them repairing broken parts of Rapture in the original game in the ocean.

Two, they can be used as what developers call a “Loading Gate”. These moments give the game time to unload the old part of the game and load in the new part of the game. This is a trick to save resources.

The soundtrack of this game is pretty decent. Personally, I’m not a big fan of the music from the time period that Bioshock takes place in, but the themes played during the combat and exploration sections are lovely.

The sound-effects of this game are pretty well done as well. I played this game with some gaming headphones and I have to say, that they really helped to immerse me into the game. Thanks to the sound design, I jumped out of my skin quite a few times when I didn’t see an enemy coming or when I was battling with a Big Sister.

Also, this game got a DLC with one additional story. It’s called Minerva’s Den. This DLC adds a 5-hour campaign to the main game and it’s pretty decent. I have seen and played worse DLC’s. I haven’t completely beaten it yet, but I’m near the end of the DLC. If you are planning to buy and play this game; I highly recommend that you buy the DLC as well. You will get more out of your game.

That said, I have said everything I wanted to say about this game. It’s time to get to the conclusion.

Conclusion

The bad:

-Sometimes the game can be pretty buggy. Mostly the animations suffer from this.

-The voice acting is not good.

-The new hacking minigame is just bad.

-Parts of the story aren’t memorable, which is a shame since it’s an interesting story.

-The multiplayer is removed in the remaster.

The good:

+ Addictive gameplay with the new plasmids, weapons, tonics and Little Sisters.

+ The game looks still pretty great visually.

+ Amazing sound design and a great soundtrack.

+ Longer than your typical shooter.

+ …

Final Thoughts:

Is Bioshock 2 a bad game? Not in my opinion. Let me explain it this way, Bioshock 2 isn’t like Half Life 2. The sequel isn’t better than the original game.

Sidenote: let me be clear with calling Half Life 2 better than Half Life 1, I hear more praise for the second game compared to the first. That’s all.

Bioshock 2 has problems, it lacks polish in some areas and you can hear that in the voice acting and see that in the various minor bugs left in the game. On the Wikipedia article, you can read an interesting development history of this game. The developers had quite a big task ahead of them. How are you going to follow up the amazing Bioshock?

I personally think that this game is an amazing sequel that has some flaws. If you enjoyed Bioshock, there is a chance you might enjoy the sequel. Give it a chance, since this game has some amazing moments. And if you want the best visual experience, you can play the remastered version. About the remastered version, Drakulus wrote a pretty interesting article on the remaster of the original. You can read it here.

That’s everything for this review folks! I hope you enjoyed reading it as much as I enjoyed writing it. Thank you for reading and I hope to be able to welcome you in another article. But until then, take care and have a great rest of your day.

Score: 70/100