Tag Archives: indy

Game Quicky: WeakWood Throne (Switch) ~ An Adventure For You.

Nintendo.com page

It has been a long time, hasn’t it? I’m sorry about that, but moving houses just takes a lot of your time. On top of that, my internet connection isn’t up and running yet but I’m quite sure that in the upcoming week, that will be fixed. In any case, this offline time give me some time to play some developer request games like WeakWood Throne. I got a publisher code on the Nintendo Switch for Drageus Games who as you know always want my 100% honest opinion on the game. So, let’s talk about WeakWood Throne and if you should give it a shot or if you should ignore this game. Should you take on this adventure or should you leave it up to the influencers and watch a let’s play about it? Or should you avoid this game at all costs? Anyways, I think we should take a look at this game in my game quicky format while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

An Adventure For You

The visual presentation of this game is amazing. This game looks like a high budget flash game where the developers put in a lot of hours to make everything look cartoony and vibrant. Everything looks very consistent and has a lot of charm.

I really like how the UI elements and the menu really tie into the visual presentation of the game. I don’t have any complaints about the UI and the visual presentation apart from the mini-map that could have provided a bit more information.

The animation is also pretty good. The only minor nitpick that I have is that the player character is rather static when you are in a boat. But if that’s the only thing, I don’t think it’s that big of a deal. If even small details like when you change weapons in your inventory change the weapon that the player character is holding are present in this game, I can only say praise to this game.

The music in this game is good. It really fits the mood of the game extremely well and it adds the relaxing atmosphere of this game. The fact that are only sound effects playing during the night cycle gives the night a more eerie atmosphere than the day.

This game is a completely open world and it doesn’t hold your hand. So, you have to figure out this game by yourself while you are free to explore. So, when you encounter an area with only strong enemies, well tough luck. Have fun escaping that area.

While this game is somewhat challenging when you die you can restart at the screen you died. So, there isn’t a big penalty for failure. The only thing I wished is that the game didn’t kick you back to the main menu and showed a small “game over” screen.

The quality you get for the money for this game is quite nice. This game is only 5€ on the European eShop and I think that’s a fair price for the game. You’ll get your money’s worth of it without any doubt.

Maybe let’s just watch this adventure

There are some things I’m on the fence about with this game. The first thing is the map system. While there is a mini-map, there is no overall map. It would have been so helpful when you were able to see a full map and maybe even keep notes or something on it. For example, where you got a quest from or where the nearest potion shop is.

Speaking about potions, that’s the only way I found to heal your character. There is no passive healing in this game. This is an issue in my opinion since gold is quite rare and some enemies hit quite hard.

There is something that I found a missed opportunity in terms of the day and night cycle. It would bring the game so much more alive when the NPC’s where in their houses or on different locations when it’s night. Now they have the same routine and it’s a bit immersion-breaking.

The controls are quite responsive and good but there is something the ruins it for me. Backing out of a menu is quite tricky since I always am using the “B” button to go out of a menu. But guess what, to escape the menu you have to use the same button to enter it, which is “X”. The “B” button drops items and sadly enough, you don’t pick them up right away.

On top of that, the most frustrating part of the controls is the skateboard and the dodge roll. These two actions are bound to the same button. But here is the thing. Tapping “ZL” does a roll but holding the “ZL” button starts skateboarding. But I can’t get consistent with this mechanic. Sometimes I start skating always when I go to the left and on another screen, I start rolling and never skating.

The combat is quite tricky to master. While there are a lot of higher-level enemies in the early section of the game which will wreck you when you aren’t careful, as soon as you get used to the combat controls, it’s quite enjoyable. Just keep your eye out on how much damage you are doing to the enemy and how much health it has left. If it’s too strong, just avoid it.

Let’s not go on this adventure

Sadly enough, there are some things that I really didn’t like about this game. First of all, let’s talk about hitboxes. In combat, they are just fine. Rarely I felt that I was unable to hit an enemy or that a hit didn’t connect. But the issue starts with everything else. You can clip with NPC’s quite easily and push them around. But the worst of it all is trying to hit plants or bushes. That hitbox is so precise that if you don’t hit it dead center, the hit doesn’t register.

While the sound effects are decent, I fell that there aren’t enough sound effects. If these were for non-essential mechanics, I wouldn’t mind so much but I really missed a sound effect for unable to use a potion, picking up an item, and having low health. Some of them also didn’t make sense at all. Why do lily pads and walking on wooden bridges have the same sound effect?

The biggest issue in this game is the lack of a tutorial. While there is a tutorial in the first few screens, it doesn’t explain the mechanics like leveling up your character or how to use the quest menu and things like that. It’s a real shame since as soon as I got the hang of the leveling up mechanics and being able to buy stronger weapons, I started to enjoy the game more. Oh, and let’s not forget to mention that if you revisit the first screens, the tutorial messages still pop up for some reason.

A minor thing that I really didn’t like is  the screen transitions. My issue with it is that it’s sometimes unclear if you are able to transition to another screen or not.  Sometimes you hit an invisible wall and sometimes you don’t. A few times I wasn’t able to transition to another screen while I was in a boat while I was able to transition on foot.

I think it’s time that I address the elephant in the room. Normally I start my articles by talking about the story or the premise of the game. But in this article, I haven’t done that. That has a very simple reason. The story isn’t that good in my honest opinion. I had to open the store description to get some explanation but it was your generic explanation that almost every RPG has, that there is something wrong in the kingdom and it’s up to you to figure it out and help the people. So, I’m sorry, but if you are looking for deep lore and dialogues, I think this game isn’t for you. Granted, I have only played this game for up to 2 hours and maybe the rest of the game will have a better story but so far it didn’t impress me one bit.

Oh, I’m forgetting about something. The save system. Yes, the save system. While it works, I can’t explain how it works. I think the game saves during every screen transition. But there is no icon indicating that so I can’t tell you for certain.

And the final point I want to make is that this game just forgets to bring the options in the pause menu. So, you have to go to the main menu when you want to change the options of the game. And with that, I think it’s high time to wrap this article up before I forget to save it.

Let’s make a decision

I honestly think that if the game had a better tutorial, better hitbox detection, and a map system… Then this game would have been so much better. This game is well made and has so much potential but it lacks depth on some quite essential levels.

I could forgive the game having a lackluster story if it did give some direction to the game. For example, the story in Breath of the Wild isn’t anything special but it gave the player a goal to work towards and it built the world and the culture of it. On the other hand, I think that I might be expecting too much of a game that cost only 5€.

Can I recommend this game? Well, yes and no. I would recommend this game to people who enjoy playing simple RPG/Adventure games or people who are looking for the next game to play on the bus or in the waiting room. But I’m afraid that the issues of the game hold it back and that it will put a lot of people off.

I enjoyed myself while playing this game for this review but I’m unsure that I’ll finish or revisit the game in the near future. Maybe when I’m on holiday and I’m looking for the next game to finish. Or I might pick this game up again when it gets a major update that fixes (some of) the issues I have mentioned in this article.

Honestly, I think that with the right personality, this game might make an enjoyable let’s play to watch. While the game has it’s flawed to play, it has quite a lot of charm and I think that it’s worth going through it.

So yeah, I’m a bit on the fence about this game. While I have played better games, I also played a lot of worse games. I think that’s the gist of it. I think that this game is a perfect example of a very rough diamond that with some polish can get better.

With that said, I have said everything I wanted to say about this game. Thank you so much for reading this article and  I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care.

Game Quicky: All You Can Eat (Steam) ~ Are You Hungry?

all you can eatOfficial websiteSteam page

Some time ago, I published a press kit about a game that GameChunk is developing. This Croatian indie developer is creating a title called Trip the Ark Fantastic. Now, I discovered that this isn’t the first game developed by the studio. They created an adventure game called “All You Can Eat”. And that’s what this review is going to be about. The developers provided me with a press code for the game. And of course, in this review, you will get my 100% honest opinion on the game. In any case, let’s dive right into the comic game that’s “All You Can Eat”. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

The good meal.

20200222134458_1In this game, you play as a lazy slob that is living in a diner. A few years ago, the diner started doing an all-you-can-eat buffet for the low price of 2 bucks. The idea is that he can keep eating for free unless he leaves the diner. But after some peaceful time, disaster strikes and the chef Luigi gets an offer he can’t refuse. He is going to sell the diner for a million bucks to build a parking lot on it. So, now you have to get into action to try and save your precious diner from closing by collecting a million dollars as quickly as possible.

The humor and story of this game is spot on. It’s quite enjoyable and fun. There aren’t too many characters and they don’t get a lot of character development but the chosen stereotypes are just great. Now, after you have beaten the game for the first time, you get a new game plus. Here two of the developers explain a lot about the decisions that they took in creating this game and they tell a lot of interesting details I didn’t pick up in my playthrough.

You might have already picked this up from the screenshots in this article but the visual style is something unique. The developers tried to mimic the way that newspaper comics worked. Those three-panel comics you see in the newspaper. In the end, you can also print out your playthrough as a sort of comic book you can print out. This is an amazing feature that really surprised me. This also explains the reason why there isn’t any animation in the game. Otherwise, the whole printable comic idea wouldn’t work.

Now, this game is really short. You can finish this game in a few minutes. It’s possible to see and do everything in one or two hours of play. While you can argue that this is negative, I honestly think that this isn’t such a bad thing. Since the developers actually explained in their commentary that this game was a sort of taste test, to see if people were interested in this style of game.

Now, this game has been translated into German, Russian and Chinese. Thank you to the translators that made this possible. In addition to that, the additional options you have in the options menu to stop the camera shake, colorblind mode, mute the game and such are great additions. But I wonder why the colorblind mode was added since the whole game is in black/white. So, if somebody can explain this to me in the comments that would be amazing.

The controls of the game are quite simple. The only thing you will need to play this game is the mouse. You can use the left mouse button to interact, speak and combine items. When you use the right mouse button, the main character gives you his opinion on the object in question. This is also a very helpful hint system if you are stuck or new in the adventure game genre.

That funny bad aftertaste

20200222134511_1The sound design of this game is decent. Since this game didn’t have a big budget, the game doesn’t have any music and doesn’t have a lot of sound effects. Now, this in itself isn’t such a bad thing. Remember, you can print the story as a comic at the end and if the game relied on music or sound effects, the comic wouldn’t work at all. The negative part is that I wished there were a bit more ambient sound effects. Like some sizzling in the kitchen or some police radio noise in the police office.

The printable PDF is a cool feature but I had my mess up with my first playthrough. I was going to send it to the developers but something happened. I started the playthrough of new game plus for this review and that pdf overwrote my broken pdf. So, it’s possible that your comic printout gets a bit corrupted.

And if I’m allowed to nitpick, the fact that the game hangs and seems frozen when the pdf is being created is a bit annoying. From a programmer standpoint, I totally understand what’s happening. The game is creating the pdf in the background and it freezes the game to make sure there are no additional variables that can interfere with the creation. Now, I would have moved the screen to the visual of “please wait while your PDF is printed” while the PDF is being printed. Not after. At first, I was going to ALT+F4 the game since I thought it had completely frozen.

Now, one other minor nitpick is that the game didn’t close right away when I exited the game. Steam kept saying that I was playing the game while I was unable to find anything running while using the task manager. Maybe it takes a long time to shut down the PDF engine in the background?

There is one minor thing that I dislike about the printable PDF. And that is the fact you don’t see which question or reply was picked by the player. This makes that some jokes like the name of the dinner chef looses a bit of their impact.

Sadly enough, there is one somewhat game-breaking bug in the game. Thankfully, it doesn’t ruin your save file but it confuses the game enough you get into a loop of empty screens. This can be achieved when you use the right mouse button on the empty sign in the MegaSlime Corp. I think this might be caused by a conflict in the code. But, when you move on to a blank square… The best action is to pause the game and resume with the continue option. That seems to fix it. Thankfully, it’s the only location where it happens.

And that brings me to the last nitpick of the game. There is no clickable button to pause the game. You have to use the “ESC” key to get to the pause menu. But, I totally understand why this decision has been made. Since, if you create a button that’s always on screen, I don’t want to imagine the effort that needs to go make sure that it doesn’t appear on the printable pdf.

The rating in the newspaper

This game is short and it’s possible to get all the achievements in 1 or 2 hours if you are familiar with point-and-click adventure games. But, this game is a big breath of fresh air in my opinion. I really enjoyed the references and throwbacks of the plot. The story made me laugh several times.

Visually, this game reminds me of a simpler time. When I was drawing story ideas in my textbooks in the study hall or during a boring class. Or when I was reading comics on a rainy Sunday afternoon. I think my weakness for nostalgia really made this game even better for me.

It’s a shame that there I have a few minor nitpicks with the game. Most of them I can totally understand why the decision has been made. Expect the game-breaking bug, that’s something I wish was fixed.

Even with the game-breaking bug, I still fully recommend this game. It’s an amazing demonstration of what this style of game can do. The potential for this concept is endless. Imagine being able to share your adventures with other players or creating your own comic book. It’s the ultimate merchandising.

It was quite difficult to find things I didn’t like about this game apart from the extremely short length. I want to play more games in this style and I’m happy that I can talk about this game and spread the word. Since there is another game announced called “The Heist” that looks extremely promising.

So yeah, I think this game is totally worth your 2 bucks and with that, you get a coupon to an amazing concept that gives the taste for more. Thank you GameChunk for bringing this game to Steam! I can’t wait to see what your other projects are going to bring us.

And with that, I have said everything I wanted to say about this game. Thank you so much for reading this game and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

Editorial note: The developers of this game got a draft of this review and might fix the game-breaking bug in the future.

First Impression: Soul Warrior Merope (PC) ~ Featuring The Developer

SnLGTK

Itch.io pageDeveloper TwitterTrailer

Today I’m going to write a special article. Last year, a friend of mine created a game called “Soul Warrior Merope“. At first, he wanted to create this game for mobile platforms but due to some technical difficulties, the game has been released on PC. I promised him to write an article about the game to promote and here we are. I’m sorry mate that it took so long for me to get around to it, but better late than never. So, I think it would be quite fun to review this game interview style. Yes, interview style. So, I wrote a sort of review where I asked the developer to respond to why he created the game in a certain way and things of that nature. So, introducing Priom from HatCatGames, the developer of this game.

Before I begin, I have to give some disclosure. I have helped Priom testing a previous build of the game while he was developing the game. I only gave him some advice to improve the quality of his game. But, this was when he was still developing it for mobile platforms.

Editorial note: Some friends call me Neko, others call me Jonez. If Priom mentions Jonez, he means me.

Jonez: Before we start, feel free to introduce yourself Priom. Tell us a bit about yourself and why you started developing games. Have you created other games before Soul Warrior Merope? How long was the development process for the game?

Priom: Well, I’m Quazi Fahian Muntakim. Better known as Priom or Bear Gril if you only know me on select social media platforms. I’m currently a university student from Bangladesh and a hobbyist game dev.

As for how I got here, well, I think you bore witness to some of it, Jonez. I love video games always have. Fun fact, our family was one of the earliest to adopt a computer for consumer use in Bangladesh. So I always had a love for games. Especially Side-Scrollers and RPGs.

But I think the want to make my own game for others to enjoy. And to weave interesting stories that can only be done in this medium. I think that idea started in 2012 when one of our mutual friends introduced us to RPG MAKER. And that desire kept growing until I joined the GMTK Game Jam 2017 and felt like I wanted to make something that’s available for just about anyone to play!

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Jonez: Visually, this game looks like it was created on the NES or with a sort of pixel-art style in mind. I quite like the visual style of the while. Why did you choose for this visual style? I noticed that the castle has a lot of darker tones and the outside is more colorful. Is the art style inspired by other games or franchises?

Priom: Well again, much like you, I love retro games. Some of my fondest memories come from the GBA, which also had a lot of ports for SNES games. So of course, I wanted to follow that style. Other than that I feel like pixel-art has become an art form in itself in recent times, rather than being a product of limited hardware. So choosing this particular style was a no-brainer.

As for inspiration, I can think of 2. Team Cherry’s “Hollow Knight” and Bombservice’s “Momodora” franchise. Both of them have a cutesy yet somewhat grim art-style which I absolutely adore. Other than that, I have had people mention the castle interiors remind them of “Prince of Persia” for the DOS. I wasn’t exactly trying to replicate that but perhaps it was a subconscious decision, hmm?

Jonez: The game tells a story about a young strong lady Merope looking for two missing children. A mysterious figure called Madd has something to do with it. So, are you in Madd’s castle or lair? How involved is the story, is it extremely present or does it take a backseat while the visuals and gameplay tell most of the story?

Priom: Well, since it is at the very start of the story. I guess I could tell you. The castle belonged to Arthur, the tiny glowing spirit following you around. But he and his people have been long dead. So Madd is using Arthur’s castle as a hideout.

As for the story, I was going for a bit of a free-fall route. The idea was to make an opening with a strong yet simple premise that I can add on to later. So the story’s presence is like that too. Where there’s a lot happening at the start after that you get to experience the story at your own pace while exploring the castle.

I’d like to mention that I do want to make games with more plot later on. I’ve actually gotten into the habit of having a notepad on my person and taking notes whenever ideas pop up.

Jonez: So, you can name your own price on Itch.IO for this game. Basically, the consumer can pay anything they want. Does this decision have a special reason?

Priom: The reason was simple. As this is the first game I made public like this I wanted as many people to play it as possible! It also provides an opportunity for more people to provide feedback. And I have been receiving useful feedback. So it all works out.

Jonez: In some cases, the game is a bit rough around the edges. Like hitboxes of objects only reacting to the tip of the sword or not having a jumping animation. Game development isn’t an easy task and there are so many things to keep in mind while creating a game. What did you focus on while developing?

Priom: Well, the game was rather *experimental* is how I’d put it. If there was anything I wanted to try that could help me further later on then I took it as being worth it. Which might have resulted in some things being a bit subpar than others I’d admit. But I’d like to think even the shortcomings are valuable learning experiences. You don’t realize certain things until others point them out or you relax your mind a bit.

Jonez: Now, I have a sort of related question. Let’s say that you had all the knowledge, time and resources to change a few things in the game. Which things would you change and why would you change them?

Priom: The checkpoint system. It would’ve gone bye-bye in exchange for a more standard system. It was fine at first but it managed to create more and more restrictions as the game got more fleshed out.

As for additions, I would probably just made the castle bigger with more visual lore added. I’d add a better catalog of info and a more informative UI. Along with lots of tweaks for the melee combat from experiences I gained from Game Jams I joined later down the line.

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Jonez: The game plays like a Metroidvania, where you have to get new abilities and get stronger to progress. Was it easy to find mechanics that set your game apart like using lives for your special abilities or did you had to try a lot of ideas?

Priom: As I said. Soul Warrior Merope was born from the GMTK Game Jam 2017. Which was a 2-day jam where you have to make a game under a theme? The main theme of that jam a single mechanic with multiple functions. The other abilities kind of grew from that original idea.

Jonez: Let’s talk about the music and sound design. While there aren’t too many sound effects in the game, how did you decide which sound effects to include or not include?

Priom: I think there are 8 music tracks in total. An intro, 5 for the five major areas, the boss theme which has 3 variations based on which boss you’re fighting and a track used for a very specific ending. All of the tracks are long enough so that you’ll pass through the area before the songs loop too many times.

As for sound effects, I actually like to believe that you should have enough recognizable SFX that someone can make a guess as to what’s happening blindfolded. In that sense, I would’ve preferred to add more SFX if I had more time too. But what’s chosen is the ones that are absolutely necessary to convey what’s going on, granted as long as they don’t sound bad.

Jonez: So, you told me once that you were creating the game in YoYo Games’ GameMaker: Studio. Why did you choose that engine? Apart from that program, which tools did you use and for what? Did you run into any trouble?

Priom: Well, I think it was in 2015 or earlier when my younger brother told me that Game Maker Studio’s Standard Edition was free. I was still using RPG Maker at that time but found it rather restricting. I did not, however, have much coding knowledge since my educational curriculum at that time only involved some basic C++ and HTML. So, a programmable engine for free was a generally risk-free investment. After using it I found a YouTuber by the name of HeartBeast who has some amazing tutorials that I definitely recommend for people starting out. And well I kinda just got used to the engine and bought the pro version.

Other than that, I used Piskel & Paint.Net for the art, LMMS+Audacity for audio and my younger brother, who was responsible for some of the art such as the UI and menu icons, used Aseprite.

As for the issues we faced, as time’s going on Game Maker Studio 1.x is becoming more and more obsolete. Google’s new policy doesn’t allow 32-bit apps on the play store anymore which means the game couldn’t be put into the platform. Not to mention, it didn’t provide me with a proper description of why the Android export stopped functioning too. It’s still pretty good for PC games though.

Jonez: The game isn’t that easy, you really have to learn the various abilities of your character and explore around. How did you decide to balance the game?

Priom: Well, that was the reasoning behind letting the player explore around so many of the different areas from the get-go. The game is actually less linear than initial impressions may imply. The idea is that if you get stuck in a certain place it’s perfectly fine to explore another place and through the use of the abilities you have at that moment you might be able to take a completely different route than the intended route of the game.

Jonez: Do you have any plans for the game? Do you plan on updating the game with new content, bug fixes, improvements…?

Priom: Initially, after making the game public like this. I wanted to keep it like that. But I’ve mentioned on twitter recently that I haven’t coded anything in the engine for a while due to my PC being broken. So changing certain things based on all the responses I received might be good for me to get back on track. But that all is uncertain. I do have plans on making larger and more polished games using the valuable lessons learned from the experience of making Soul Warrior Merope though. So I’d like to end this by thanking everyone who decided to give the game a shot. Thank you!

End of the interview

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And with that all said, I found this quite an enjoyable experience to write an article like this. Maybe if I have the time, I might write another one on a different game. In any case, I want to thank my buddy Priom quite a lot for giving me the chance to be a part of his dream and giving me the chance of writing this special article with him.

So, I highly recommend that you give this game a try. It might be a bit experimental and a bit rough around the edges but I honestly think that this won’t be his last project and any constructive feedback you send him, he can use to become an even better developer. On top of that, his very first game is pretty enjoyable and has quite a lot of charm.

And with that, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

Game Quicky: Galatic Warrior (Android) ~ This is for EARTH!

GalaticWarrior.png

Official website

Today, I’m taking a look at a new Android game called Galatic Warrior. This game has been developed by two brothers from Spain. It started as a hobby and after seven months, this is their result. I have to applaud them since game development is hard. So, they mailed me and asked to give my opinion on their game, and as usual, I’m going to give my 100% full opinion on this game! Also, feel free to leave a comment on this article with your opinion on the game and/or the content of this article. 

The good

screenjuego2.jpg

For a game that’s developed by mostly 2 people, this game looks amazing. The visual presentation of this game is top notch. I really love the artwork in the game. The only minor complaint I have is that the current icon isn’t in pixel art.

The UI of this game is very easy to use. I only have one minor complaint about it. When I’m in the upgrade menu during gameplay, the buttons in the settings tab and the shop tab overflowed at the bottom. The other minor complaint I have is that in the credits menu, the Twitter icon looks ugly in my opinion due to the bird not looking right. But, that’s nitpicking in my opinion.

This game controls quite nice. The only advice I would give to the developers is making an option to flip the buttons. What I mean is that the joypad is on the right side and the attack buttons on the left side. I think left-handed people would be happy to see that feature.

This game is fun to play in short bursts. To play one quick round and try to earn some coins to upgrade your character. This game also auto-saves, so no worries about loosing progress. Your goal is to kill all enemies that come to you in waves. They get spawned in random places in the area. When you kill an enemy, you get coins that you can use for upgrading your character.

This game is free! This game has microtransactions, but in a surprising twist, the microtransactions aren’t way too expensive. For 8000 coins, you would pay 4€ in this version of the game. Compare that to other titles, and you would pay 20€ or more easily.

You also keep your gold when you die. That way you can grind yourself to better armor and gear in order to better survive the arena.

There aren’t too many ads in the game. This is a big plus in my book! I know that it’s one of the only ways to earn money with your product, but if you overuse it, gamers can get turned off. Thankfully, this isn’t an issue in this game.

This game is still in development, so that means that each negative I say can be improved in future versions. The developer told me that they aren’t only creating more content for the game but also working on improving the game.

This game has achievements that let you earn XP for your Google account. Neat. And the XP you get is quite a lot, and you can earn each achievement by playing the game.

The bad

screenjuego41.jpg

The opening story always plays when you boot the game. I know you can skip it, but I think that this should play when you start a new game. And only once.

The difficulty in this game isn’t the best. In my playthrough, I wasn’t able to beat the first world after trying each level at least 20 or more times. I think the following suggestions would help to fix this issue:

  • A pouch slot, where you can store either one health or mana bottle.
  • Make the enemies do less damage in earlier waves. The further you are in the waves, the more damage the enemies do.
  • Introduce a new type of enemies in a more “safe” environment. What I mean is that it should be the only enemy on screen. This way the player can get used to the behavior and the pattern of said enemy before mixing the enemy types.
  • Archers are pretty OP in my opinion. I know you can roll out of the way to avoid getting shot, but when you are fighting, you can’t roll out of the way in time. Also, when you are walking towards them, they seem to be able to hit you at least once or twice. I think it would be fairer if they miss their shot in the early levels once or twice. Also, speaking about the archers, they can shoot in a diagonal line, but you can’t.
  • Give the player a rest period after 5 waves. So, thoughts can be collected before he/she continues. Or at least, give them a chance to heal for eg 50% of their coins.

I know that this game should be hard, due to the story and setting of the game. The story goes like this:

“In year 2370, when fighting in the arena was universal sport, a boy from planet Earth dreams of fighting in it. He wants it since he was a child, he admire great fighters like his father. But since the day he became 18 years old… he could fight in the arena! It was time to carry out his dream…”

But, this shouldn’t mean that this game should have a very steep difficulty curve. Ease the player more into the game, so this way they get more interested in the game.

Something I think this game really lacks is a total wave counter. When I played the first level, I kept continuing in waves and I never know when the level would end.

Conclusion

So, should you play this game? In my opinion, yes! At the current version, the game lacks polish in the difficulty curve and some very minor issues. But, like I said, the developers are still creating more content for the game and they are going to improve it. So, the game can only improve from here. Also, it’s free! So, you don’t have anything to loose!

There is a lot of potential for this game to become a very good game. The current version (v0.212) I played isn’t even finished. Also, the development is quite active of this game, the last update releasing on the May 30th. I’m really curious to see how this game is going to develop. I’m going to keep an eye on this game and play it again when the game reached a future stage in development.

If you want to follow the development yourself, here are the links:

Google Play – Twitter – Facebook

In any case, that’s everything I wanted to say about this game. Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing this article. I hope to be able to welcome you in another article on my blog but until then have a great rest of your day and take care!

Score (of this version): 3/5

Game Quicky: Mini Metro (Android) ~ Transported Over There

header.jpgOfficial website

Mini Metro is a game I own twice. Once on Android and once on Steam. Truth to be told, I’m mostly playing the Android version. I play this game quite meta… Since I play this game mostly on the train to work. Yup, playing a public transport sim on public transport. But is it worth your time to play it yourself? Let’s take a look at this game in this game quicky. And as usual, feel free to leave a comment with your opinion on the article and/or the game in the comment section down below.

Positives

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The game is so simple and easy to understand, there is no tutorial really needed. You need to draw lines between the stations so the right shaped dot can go to the right shaped station (the white and bigger figures in the screenshot).

The UI (user interface) is amazing! I love how the menu system is set-up as a sort of poster you find in the subway system.

The visuals of this game are kept really simple and clean. This way I can focus more on the gameplay. Also, I love there is a day mode and a night mode. There is only a visual difference between the two modes. It’s like the “dark theme” in various Android apps. Speaking of the visual design, you are able to “move” lines so you can make your network more visually pleasing.

The screenshot feature is lovely. This way you can make your own screenshots to share. Since the game is randomized each and every time, this is a fun way to share your most amazing moments in the game.

The game is really addictive to play. When I’m waiting for the doctor or the train, I play this game on my tablet. While this game could be played on phones, I think it’s more fun to play on a bigger screened phone or a tablet. This game is really challenging as well. I have almost finished all the maps, but I’m stuck at the last three maps.

At first, you think that 16 levels aren’t that much. But you can play each level in 3 modes. And not only that, you can keep playing these levels after you have beaten the goal to advance to the next level. Also, each gameplay mode offers a new style of playing. You have a normal mode and a hard mode. In the hard mode, you can’t erase tracks. And the 3rd and quite recently added mode is an endless mode.

This game gets bug fixes and new options very regularly. Oh, and before I forget this game got recently a new gameplay mode. The endless gameplay mode!

Negatives

Mini-Metro-4.jpgI have to go real nitpicky to find negatives for this game. So, here are the negatives of this game.

In some maps, I don’t like the color combination of the lines that much. Some colors don’t fit each other in my opinion. But, while playing, I don’t mind that much.

In the Android version, I miss a feature that’s present in the PC-version. And that’s a way to remove a line completely from the map to redraw it. That would be extremely handy.

When you have more than one line arriving in a station, it’s sometimes difficult to select the right line. In some cases, I had to try three or more times before I was able to pick the right line.

Sometimes, it’s confusing to understand why an empty train doesn’t pick up any passengers and rides to the end first. I have seen this happening more than once but it doesn’t happen all the time.

This game is way too cheap. Seriously, I see this as a negative. This game is worth more money than the developer is asking for it! I would gladly pay double to play this game on Android.

The only real negative in this game is the soundtrack. Maybe it’s just me, but the soundtrack in the Android version is nothing to write home about. I even think that there aren’t more than 3 tracks present in this game. And if I remember correctly, there is more music in the PC-version. Yet, the music present is pretty good and is nice to listen to. I think that more variation would help the game a lot.

Conclusion

If you are looking for a great time waster for a real cheap price, look no further than Mini Metro! It’s one of the best games I have ever played on Android.I can’t recommend this game enough.

The game is almost perfect in my eyes. The fact that I had to nitpick to find negatives for this game tells a lot. If you like puzzle games, you owe it to yourself to pick up this game and give it a try. Casual game fan? Play this game too! Seriously, it’s a fun game.

In any case, thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing this! I hope to be able to welcome you in another article, but until then, take care and have a great rest of your day.

Score: 90/100

Game Nostalgia: My past with casual games

Arpegi BackWhen I was younger, I used to try and recreate popular games. I made a Pac-Man clone and a BreakOut-clone is a sort of drag-and-drop engine. It was rather easy and required almost no programming knowledge. I was inspired by the various games I played from Popcap, GameHouse or Reflexive Entertainment. Yeah, I played casual games and enjoyed them a lot. Being a gamer doesn’t mean you need to play hardcore games all day. Today, I almost spent the whole day watching my favorite TV-series and playing casual games. So, let’s dig up a few games off my past and let’s talk about them. Are they any good or are they just games for the gamers who take gaming not that seriously? Let’s dive in! And as usual, feel free to leave a comment with your opinion about the games and/or content of the article. 

Casual games aren’t real games.

Let me be clear on one thing. The games I played in the past where games from the developers of Peggle, Plants vs Zombies, Dinner Dash, Cubis 2, Luxor and others. The issue with these games are that they can be produced rather quickly. I’m not saying that they can be created without a lot of effort, but when I saw how quick some publishers could publish the games… It was kinda scary. Once I saw a game becoming really popular in the summer and the sequel dropped around the holidays at the end of the year.

I think the crowd for these games is a different crowd then the games I play now-a-days. But there is one thing that these games do that other studios should take a lesson from. They created a version of the game that you could play for 60 minutes. When your 60 minutes where over, you got a screen where you had to purchase the game. The big thing here was, you were allowed to play the full game without any major restrictions. This is how you should create a demo for these kind of games.

In my eyes, they are real games that we can play when we feel like playing a game but don’t feel like playing a big budget game. Or in-between releases. I’m even happy to see that some games hit mainstream and got accepted by the hardcore community. As a personal sidenote, I feel I float somewhere in that middle zone. I play a lot of different kind of games. The main thing I care about is to have fun with my games. They deliver on that without any doubts. In any case, I think I made my point. Now, let’s take a look at 2 of these games I played in the past and I’ll tell you why I think they are worth playing.

Games, games and more games.

Dream Chronicles

Dream_Chronicles_1_LogoBack when I still made YouTube videos I played this gem of an adventure game called Dream Chronicles. When I discovered this game, I was highly into dreams and their meanings. I believe that a dream can try to tell you a story. It can also be a tool to help you process an argument or something else (un)pleasant that happened on that day.

The story in this game is what took me off guard. It started out like a “already heard, already done” story at first, but nearing the middle of the first game and certainly in the sequel, that completely changed.

This game series is one of my favorite games in the casual adventure games genre. I highly recommend this game to anyone who wants to play a relaxing adventure game with interesting puzzles and a thrilling story.

One negative, one huge flaw in this game is that KatStudio’s and PlayFirst (the developers and publishers of this game) … well, it went a bit bad. It’s not exactly clear why but the ending of the 5th game became rushed and awkward. It opens up so many doors to a 6th game but it got cancelled.

Puzzle Inlay

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This game is created by a few people. It was created in a puzzle lab. In this game you have to fill a figure with certain blocks. You get them at the bottom. The fuller the that bottom becomes, the worse it is for you. You get a few powerups like a hammer or a wand that changes all/several blocks to usable blocks.

I got hooked on this game a lot, so I played the sequels and spin-offs. The two I played the post were Adventure Inlay and Magic Inlay. These games offered a bit more then the original. Puzzle Lab did a really good job with those.

In Magic Inlay, you have final bosses. Most of them mess with your tray or with your already placed blocks which made for some quick thinking moments.

In Adventure Inlay, the game offers a bunch of different game modes that change up the gameplay quite a lot.

Honestly, I recommend Puzzle Inlay to the big puzzle fans. If you love puzzle games, this is one you should really check out, it’s a relaxing puzzle game that will entertain you when you are waiting for that next big puzzle game to play.

Conclusion

Well, I have a bunch of games I still want to talk about. But because I haven’t played them in such a long time, I didn’t include them in this article. So, I’m not planning to write a sequel on this article but rather take a look at the games I still want to talk about in a game quicky. I want to take a more in-depth look to Magic Inlay and Adventure Inlay even.

In any case, I hope you enjoyed this look in my past. I would love to hear from you guys which casual games you tried. Did you enjoy your experience? Did you compare them to the big budget games? Actually, that’s an idea for another article. How “good” are casual games compared to the big budget games.

In any case, I hope to welcome you in another article on my blog. But until then, have an amazing day!

Game Quicky Review: Adventerix (Android) ~ Old yet new

ss (2014-10-09 at 07.56.50)

So, this month will be filled with GBA goodness. But let me start with a quick article about an Android game I was asked to review. I had to push the review back and back because I was busy and I had other articles planned. In any case, I think it’s time to give this a honest review. But because this is a small game, I don’t think it can have a full blown 1000-ish word long review. That’s why I do a quicky on this. With my new format 🙂

Google Play Store link

Before the start

I have this thing in my personality… The thing is that I’m quite polite. So, I wanted to thank the developer to give me this chance to review their game. While my critique / review can rip some games apart, I always try to do it with respect for the developer.

They gave me a review copy of this game and they told me that they were a small indy company working together on this game. Because this is their first game they wanted to make sure it’s good so that they can do these kind of things in the future.

The good

ss (2014-10-09 at 08.05.07)This game is rather nicely put together. It’s quite clear that this game had a lot of care and thought put behind it. For a couple of people, the quality is pretty nice. The gameplay is also quite unique and are fun to play with.

It’s exactly what it says on the tin, it’s a Tetris-ish puzzle game.

The “meh”

The music that plays in the background doesn’t put the right mood. It plays some Scottish sounding music. This doesn’t put you in the mood of playing a sort of Tetris game at all. At least in my opinion. At least it isn’t a cheap Tetris remix and they created original music. It deserves a “meh” because it isn’t really fitting.

Visually, the game looks and plays quite nice. But the enemy design just looks silly to me. The small alligators just don’t click with me. Maybe they should change it to the natural enemies of the frog? That way you can sneakily educate players on frogs.

The bad

In every level you get one additional hit, for some reason. But you can’t see if you used up that hit or not. That is pretty lame.

Also, sometimes I wasn’t able to move my Tetris pieces just right. Because there isn’t a tutorial, it isn’t clear how to move the Tetris pieces around.

Guys, it’s quite nice to show you my score, but could you please just show a highscore list then? Since now the score is just kind of there, serving no purpose.

Conclusion

So, if you ask me, this game is worth it. While it’s not perfect, it’s quite enjoyable to play. The price isn’t wrong too. For one buck, this is something that you won’t regret buying.

I have a good feeling that the developers of this game are going to add more levels and content so, about the current short state of the game… I’m totally not worried about it. The advice I’m giving them is that the game needs some additional polish. I think the best idea is to do that while you release new levels. Otherwise it might get stale to others.

Anyways, I think I’m going to leave it here for this quicky. Thanks for reading and I hope you enjoyed. The next article will be my first in the GBA month. So, get hyped.

Score: 4/5

Game Quicky #001: Catlateral Damage (PC) ~ Still in Alpha

ss (2014-02-16 at 07.50.54)

Welcome to my new series! In this series I’m going to write (short) articles about a game, mod or experience which I wanted to talk about. This will mostly contain in development games, mods for Minecraft or SMF or simple experiences that make you as a person richer. I have no clue how frequent these articles will be so if you want more frequent articles of these, drop me a comment. Oh, this might be a great series to revive my Android games series. Remember those? Anyways, let’s dive right into Catlateral Damage. 

Official site

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So, I got a tweet from a friend over at ButtonSmashersBlog of this game. Yet, I have played this game before. Thanks to his reminder, I wanted to write an article about this silly game. In real life I’m known to delay things. A prime example is this article. I started writing the introduction at mid February and now I finish it around the start of March. Being busy isn’t fun.

So, what can I say about this game? Well, for an amazing graphically beautiful game, you are the wrong spot. This game isn’t that. It’s a game where you play as a naughty cat… And for some readers, please get your mind out of the gutter. Thank you. This cat throws everything on the ground.

Your goal is to get a certain point value in a certain amount of time. Honestly, I haven’t beaten it. But some friends from Arpegi have beaten it.

I’m truly curious where this game is going to go when it’s fully released. I hear myself dreaming about more rooms and music. That would be awesome.

For now, this game is free. And I really recommend it as a sort of time killer. And if you are a YouTuber, an easy video. And I haven’t anything more to say about this game. I will keep an eye on this game and when it’s more developed, I will surely write a first impression.

Thanks for reading and I hope you enjoyed the introduction to my new series. Catch you next time.

Rant #005: Modern gaming never grew up.

Thanks to my girlfriend for making this for me.

Thanks to my friend for making this for me.

Let’s face it. The modern games makes the current gaming market a totally different market. You can’t deny it, it’s simply a fact that games lately are getting easier and easier and that you can’t go without a tutorial, even for an easy game. People always go nuts about the graphics and some things no longer matter for them. Is this current gaming market still as good as the old gaming market? Are retro games truly better or is it something else? Let’s rant!

Retro games are better!

Many claim that the original Mario is still better.

Many claim that the original Mario is still better.

Many gamers that are around the age of 20 or older will tell you that games of their childhood where better then the current games. Some will even stick with those good old games and play them even to this day, they are the so called retro gamers.

But if you ask younger gamers, they are going to look to games from 10 years ago and go bashing on the graphics or other things. Saying that they are old and actually saying they suck.

To make a long rant short, you can easily say that it’s a generation thing. Older people grew up with the old Mario and since it holds so many childhood memories, they say it’s the better game. Newer games don’t give that feeling of nostalgia that makes them prefer the newer games above the older games.

Yet, there are also gamers who always think the newer games are better. Graphics, gameplay, story telling… everything gets improved.  But what’s a better game? Surely, it’s personal preference. If I like to play older games, I’ll say that the older games are better. But it can work the other way around too. In addition to that, you need to look to the “quality” of the games too. Are the games actually good for that time period? Or are they garbage?

Flaws of the modern games.

Yearly we get a new Call Of Duty. Yup.

Yearly we get a new Call Of Duty. Yup.

Modern games aren’t perfect. Not at all. The biggest issue I have with them is that they are mostly focusing on the graphical aspect rather then the gameplay. Also, in one of my previous rants, I talked about how many modern games actually hold your hand and tell you what to do. There is no exploration in a game.

Straight or a limit amount of paths are the norm. Games with an open world like for example Zelda always have a certain way to stop you from progressing without an item. This way they manage to make the game extremely linear without you even realizing.

A big example for ranters to talk about is how the Call Of Duty campaign gets shorter each year. The game is a multiplayer game without a doubt. You basically buy it for being able to go online. One of my best friends was a fan of the series but got annoyed by it’s latest entries where his hand was hold for him to finish.

It would be stupid if we didn’t mention the fact that most gaming companies go milking the cash cow. If something sells, they make more of the same to get even more money from our pockets. Let’s take the cheap example of how many Mario games are sold. It’s an easy mascot that kids recognize and buy.

What mostly makes me worry is the lack of creativity in the current gaming world. Outside of the indy developers we barely see new creative work. It’s always the same thing and it the sequel the work out the flaws of the original, but it’s mostly the same idea. Or they cut out on things like Pokémon Mystery Dungeon – Gates To Infinity.

Let’s talk about the systems for a second. Give me one system that can’t run DVD’s or play your favorite music. The Wii & DS couldn’t do that, unless you illegally modified them. Modern gaming platforms are more aimed to the general multimedia lover instead of a gamer. This makes that games need to be aimed for a wider group so they can’t be too difficult.

Flaws of retro games.

Good old Metroid.

Good old Metroid.

One major issue is that some games are way too difficult. The infamous 1 hit death is a welcome example here. Also the fact that there wasn’t an internet to look for walkthroughs or cheats, makes games more difficult. Like some gamers say, when you couldn’t finish a game back then, that’s though luck for you.

In addition to that, there were many games that had cryptic area’s to make the game more difficult. In Zelda II – Adventure of Link for example you need to pass through a wall to finish one dungeon. Or Death Mountain, it’s a maze beyond belief.

Also, games were pretty fragile. Saving worked with an internal battery in the cartridge and when that one ran out, it’s no saving for you. Also when there was dust in the game’s connector pins, you had to carefully blow in the cartridge to make it work again. When the connector pins broken, your game was broken too.

Also the games where more flawed back then. The games where more buggy like the famous cartridge titling glitch. But I can’t count on one hand anymore how much internet memes are created because of the faulty translation of games. “All your base are belong to us.” is a very popular example.

The internet, a knife that cuts both ways.

A generic picture to fancy up the article.

A generic picture to fancy up the article.

If I had to point out something that is good and bad for the gaming community it’s the internet for sure.

The good thing is that indy developers now have more tools to release their work. If they make a website and do some promotion on Facebook, Twitter or YouTube for example; they are set. Another good thing is that (big) companies can now easier support their costumers. They can make FAQ (Frequently Asked Questions) on their website so that their Q&A (Question and Answer) staff doesn’t have to answer the same question over and over again.

Yet the internet is such a bad influence to games as well. Walkthroughs are such a welcome invention. But I can’t deny that I have finished some games with a walkthrough at hand. Above that, the internet is filled with spoilers. If you are tired of the game and you want to know the ending, you can simply look it up. This defeats the purpose of finishing a game.

Oh, and don’t worry, I’m going to talk about it. The amount of hacks and cheats in a game that you can download on the internet. An aimbot for shooters or a X-Ray for Minecraft. It all exists. And people enjoy using it online. And it ruins the experience for gamers that want to play the game legit. Abusing bugs, I can live with that. But using wall hacks or other things makes my blood boil.

I have to admit that after finishing a game, I messed around with programs a lot that made my character jump higher or that I had unlimited ammo. It’s fun to do once to see how the game is made and how things work. But if you try to finish it for the first time, a lot of the fun is taken away.

Spoilers are also everywhere. If you play a game alongside with one of your favorite YouTubers, the comments are filled with things that will happen in the game. Bye bye thrilling game.

Modern games never grew up.

It’s nearly “pick your poison”. Both games have flaws that make me go nuts. Old games can be too difficult and new games can be too easy or unpolished.

Thankfully there are exceptions to the rule. Some games actually aren’t that bad. Some old games can also be extremely easy. But in my eyes, modern games never grew up to a new gaming level. Many improvements are made to the graphics but does that make for better games? I truly don’t know and I will surely touch upon this subject again. But for now I’m going to leave it here. Thanks for reading and until next time.

Review #002: Minecraft (PC) ~ Virtual Lego’s with a twist.

Notch-Details-Minecraft-Update-Logo

Link to the game’s site.

Under which smooth stone are you sleeping if you never heard about Minecraft or Lego? This game exploded on the indy game scene and it’s the big hit of today. With over 10 million copies sold on PC and mobile devices, many many positive reviews, this game has to be good. I play it myself nearly daily and went to MineCon last year. But wait a minute, am I actually playing a good game or a messy torturing? Let’s look at the blocky world of Minecraft and let’s check how good the game actually is. 

The graphics suck? No, they look retro!

minecraft-castle-ruinsMany rant video’s how to say that Minecraft sucks will tell you that the graphics suck. Or that it looks bad. The defenders say that the game looks retro. And while the game looks indeed retro, it gives more the impression of Lego blocks in pixel form to me.

Honestly, this game can’t be reviewed in a graphic style. Yes, you can comment on the vanilla graphical looks, but there are so many texture packs that can change the look of the game that it’s impossible to review the graphic side of the game. And I’m not counting the mods to make the game look like “HD” and all the shaders.

If I needed to rate the vanilla graphics, I would praise it. Since all recent games actually go for a realistic look, this game stands out with it’s blocky and pixelated graphics. The vanilla look has never really bored me and I actually barely play with a texture pack. Saves me the trouble of updating it whenever the game updates. Also, I am a retro gamer so I feel right at home in this blocky world.

I don’t get why people bash so much on the graphics of Minecraft. They give me the impression that whenever something doesn’t have proper fingers, the game looks ugly. The people that mostly hate Minecraft are the people who like shooter games. It’s silly how their reviews are always negative. They aren’t really objective and they rip the game apart. As the Minecraft addicts praise the game. Anyways, I’m repeating myself here. Let’s continue.

Goal of Minecraft

minecraft-creeper-590x349

Another big complaint is that the game’s storyline, wait, what story? Well, the thing is that in Minecraft you make the story yourself. The game is a sandbox game and has virtually no limitations. There isn’t even a goal in Minecraft, as there is never a real goal in simulation and sandbox games.

The developers can give the player a goal. Like in the Sims, you need to keep your Sims happy. In Minecraft, the main goal is Survival. If you play in the Survival Mode that is. You also have the creative mode where you get all the blocks handed to you.

In the survival mode, you could mine ores, make a farm, build a home, fight mobs… You can do a lot. Exploring the randomly generated caves is in my eyes a lot of fun. There are actually many things to do in Minecraft, too much to talk about in one review.

There are people on the internet who always make new games within Minecraft itself. Minecraft isn’t going to get boring quick. You have PvP games, Survival games, shooting games, CTF… With Minecraft, you can always make a goal or find a goal to spend countless hours within the game.

The combat is actually a limited part of the game. You can fight mobs, where I think the skeletons are at 1.5 a bit too strong for my liking, and you can fight players. Your only weapons are a sword and a bow. You can enchant your weapons with various enchants, but different weapons in vanilla would be welcome. Thankfully there are mods who add more weapons when you need it.

On the subject of mobs, there are way too few enemies to fight. You have your explosive dude, slender man copy, dead archer, spider, and zombie. Let’s not forget the mutated pigs, the silverfish, blazes and ghasts. Those are all enemies in Minecraft. You have two bosses in Minecraft, one is the Ender Dragon, the other is the Wither. Both give you a challenge if you don’t have good enchanted equipment. But with the enchanted equipment the battles can be a breeze. The Ender Dragon gives you loads of XP when killed and the Wither gives you a Wither Star to create beacons.

So much to talk about

minecraft-snapshot

It’s obvious that this review isn’t complete. And it never will be. The game keeps updating and changing. Which is a lovely thing? New blocks are added, new mobs, new ways to play the game and bug fixes. The game can be very buggy and very complex.

Things I haven’t talked about in this review are the different dimensions for example. There are at the version of writing this review only 3. The End is the worst of them all. Other things I haven’t talked about are Redstone, multiplayer, custom maps, skins, and various other elements.

I have been praising Minecraft for the whole review now, let’s get to the negative side of Minecraft.

The AI of passive mobs is sometimes a joke. The villagers are a great example. They give so many Youtube LP’ers so many trouble that some even rage when they need to work with it. Trying to get a passive animal to follow you is annoying and sometimes very irritating. If you go too many blocks down or when you are in a crowded area, the animal can lose you and just do what it wants.

Minecraft asks a lot from your computer. It’s coded in Java but on computers, with a bad graphics card the game can lag and often have frame drops. It’s playable but with tiny render distance, the game gets a whole lot less fun quickly.

Online, there are way too many hackers. It destroys the fun for people. Griefers, raiders and various other trolls are on servers and sometimes bullying people. It breaks the game and really makes some people sad. Myself included.

Installing mods was difficult, but with custom launchers, it’s a breeze. I’m not going to go in-depth about mods since otherwise, we will be here for six other reviews.

My final point in this game is about the music. It’s amazing. But it barely and rarely plays. It’s a bit sad if only an option existed where you can get the music playing non-stop.

Conclusion

The good:

+ Amazing freedom. 

+ Has so many things to can you make come back multiple times.

+ Very cheap: 20 bucks.

+ Pretty game.

+ Very customize-able.

The bad:

– Herobrine is still in the game.

– The AI of passive mobs needs to improve.

– The game can sometimes be very silent.

Results:

Like I already said, I can get talking about this game for ages. I try to keep my reviews around this length and I know that I have skipped over a lot of the game elements. The mods that expand or change the game, the various online servers, online mini-games, the big community… Or even the big yearly event MineCon. I went to MineCon in Paris last year, videos are on my Youtube channel. 

Let me know in the comments what you guys think about this review and Minecraft. I enjoy it, very much. But it’s not perfect. Thanks for the updates Mojang and the great game.

Score: 90/100