First Impression: Amid Evil (PC – Steam) ~ Champion!

Steam pageWikipedia entry

In the near future, Amid Evil will have new content named The Black Labyrinth. Now, this is quite extincting, since this gives me an amazing opportunity to talk about the base game. Since, this game comes from the same studio that brought us the amazing retro-style shooter Dusk and does it live up to that name, or should we totally look elsewhere? Should we leave this game amid evil, or should we save it from evil? Well, that’s what I want to figure out with while writing this article with my first impressions about the game. So, let’s dive right into the game and talk about it, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of this article and/or this game. So, Amid Evil… What do you get for us?

Champion !

Amid Evil is being called the spiritual successor to games like Hexen and Heretic. That’s quite a high bar to set since I really enjoy Heretic. I love the concept, and I was quite impressed with it. I remember discovering Heretic through a website that shared old DOS shareware versions of games. Now, before I get side tracked and this article turns into a half Heretic review, let’s focus on the game.

In Amid Evil, you play as one of the last standing heroes that is tasked with saving various worlds. In this game, the evil forces already took over and it’s to you, the Champion to save them. And in terms of story, that’s mostly it. This shooter pulls you right into the action. That’s not to say, that this game doesn’t have any story. Each episode has a lot of world building and builds up the various evil forces that took over those worlds in a unique theme, but if you are looking for a shooter with a strong overarching story, I’m afraid that you might be disappointed with this game.

To avoid spoilers, I’m going to talk about the next bit somewhat vague. But there are 7 episodes in this game, with each episode having 3 levels each and then a boss fight. In each level, there are various moments of lore and world building that if you really spend time with it, it tells an amazing story. The game tells just enough for you to let your imagination run wild and fill in the “story gaps”.

Due to the story taking quite the backseat in this game, there isn’t a lot of voice acting in this game. Apart from the Champion’s pain grunts, jump sounds and alike… There is only one character that really says lines. That’s the voice of the ancients, who is played by Tamara Ryan. She did an amazing job in voicing that character. I really enjoyed her comments when I returned to the level hub. And also, I wasn’t able to find out who voiced the main character, but the voice work there is amazing as well.

Now, if you have read earlier articles from me, you might expect that I’m going to say that it’s a shame that the story take such a backseat, but you would be wrong. I think the execution and the pacing of the story in this game is excellent. The story is told through the world building and because of this, each episode feels like a sort of anime arch/season with a start, middle and end. Especially, because each episode tells a different story with different enemies and ways you have to defeat the levels. The only thing that remains the same are the weapons and their abilities.

Something that remains the same are the controls. Those smooth and amazing controls. I really like how in control I feel of the Champion I play as. I also like things like the fact you can even choose how your crosshair looks in the options menu. That’s so lovely and allows you to add that personal touch to the game that I really love.

It’s shooting time

At it’s core, this game is an old-school linear shooter. The best way to somewhat explain the gameplay of this game is take games like Dusk or Blood, and put them in a dark fantasy setting. So, in this game, you through long levels, shooting your way through various enemies with various weapons. While going through the levels, you also have to hit switches, flip levers, make jumps, hunt for keys to open doors and maybe find secrets along the way. With a handy press of the tab button, you can easily see how many enemies and secrets there are left, but also your time in the level. So, there is an in-game time mode for speedrunners. Lovely.

So, let’s talk about the weapons you can use in this game. The “infinite ammo” weapon in this game is the Axe of the Black Labyrinth. It’s a rather strong weapon, but it’s extremely slow. I’m quite sure that this weapon was my least used weapon because of that slow speed. You also had to get up close and personal with the enemies for it to have effect, and the hectic and fun combat of this game doesn’t always allow that. Since, health in this game is rather precious. I’m not saying that this game is brutal, but if you don’t understand how the enemies work, the can become a lot of trouble.

Maybe the first shooting weapon in this game might be of help. It’s what I call “an upgraded version of Heretic’s staff” and it’s called the Staff of the Azure Orb in this game. While it’s far from the strongest weapon in the game, it was one of my favorite weapons to use. This is a water based weapon, so if you hit flame enemies with it, you deal some extra damage. But then again, water based enemies are immune to this weapon. So remember that well when you are fighting to use another weapon in case of water spirits.

Another weapon like the Whisper’s Edge. It might give you an edge in combat since it’s a sort of “shooting sword”. And not like you shoot energy beams from the top of the blade, oh no. You shoot “slashes”. This is a slow weapon, but it’s a very strong weapon. I see it as the shotgun of the weapons in this game. If you use it well, you can deal a lot of damage, quite fast. And that’s handy since this game likes to put you into tight rooms with a lot of enemies with their unique quirks. It’s essential to understand the weapons and the enemies in each episode, since that knowledge will help you survive the episode.

Like in the original DooM, each enemy has their own unique cry and sound effect. Learning these sound effects and playing this game with a good headset or surround system is a must. It helps you quite a lot to avoid dying over and over again in the chaotic and addictive battles. Something that also helped quite a lot is the Voltride. This is Poseidon’s trident combined with Zeus’ thunder in weapon form. Oh, do I love this weapon since it’s such a strong weapon, but it eats through your mana so quickly.

Speaking of mana, there are three types of mana in this game. Blue, Green and Orange mana. I really like the attention to detail that this game has with giving the ammo count the same color as the mana you need to pick up to power it. The first weapon in the roster with orange mana is the Celestial Claw. This bazooka of a claw shoots actual planets, and sometimes even our own Earth! Man, I love to use this weapon to try to hit a lot of enemies at once while circle strafing around the room.

The next weapon on the list if the Star of Torment. This weapon has its use cases. This is a weapon you need to learn how to use, since it’s not your typical “gun weapon”. The Star of Torment is a weapon that can cause not only splash damage to nearby enemies, but it can also nail enemies to the floor and/or walls if used correctly. I like to use it in crowded rooms to quickly damage the biggest enemies, they are easy pickings when I’m focusing myself on the weaker enemies.

My last case scenario is the Aethurnum. This weapon is quite close to a small screen nuke. It will rip out the souls of the enemies quite easily. And with these souls, you can charge up your soul meter. At a certain point, your soul meter is full and you can activate a sort of “rage mode”. In this mode, your weapons are stronger and do a lot more damage, but they also eat you a LOT more of your mana. I’m not going to spoil the alternate attacks of each and every weapon but let’s just say that the slow weapons aren’t slow anymore.

There is no armor in this game, so that means that you really need to be careful while playing this game, so you don’t die. In the levels, there are also red orbs you can collect that heal you. But be careful, sometimes it’s more recommend to either safe the orb and pick it up later, since it might not be the only time you pass through the section. But, if you learn the enemy attack patterns and really dive into how this game works, you might be able to even pass up some of those health pickups since, full is full.

Worship or not?

Visually, this game does a lot right. This game is the best cross between old school 3D shooters on the PS1, while it looks quite modern as well. The artstyle and theming in this game is superb, and if only I had a stronger gaming PC to see how the new DLSS visuals look like. Since, from what I have seen in the promotional material, the game looks even better.

As I said earlier in this article, the story in this game really takes a backseat, and the game tells you just enough to fill in the details with your imagination. Well, a lot of that has to do with the amazing work the developers did in theming each episode. For example, one episode is quite industrial themed. So, you go through old machines, use giant cog wheels to go around while you avoid robots with lasers. Another episode is more medieval themed, so you will see knights and soldiers hunting you down.

In terms of the UI, I don’t have anything I would change. I really like how you quickly get all the information you need from it. It shows you on the left, your health and your soul power and on the right, your mana and the acquired weapons. Combine that with the beautiful animations as this game has, and the package is complete.

For real, the way how enemies go into a stun animation or die, it told me all the right information I needed to know to try and survive the rather hectic fights. The same counts for the bosses. While they are quite challenging, they telegraph their attacks quite well to give you a chance to dodge and/or get to a safe spot. It makes the game even more fun to play.

A guilty pleasure of mine is that if there are cheats in the game, I like to experiment with them. The cheats in this game give this game such a nostalgic feel to me. But, then you have amazing things like you can play the episodes somewhat out of order. Like, how you can choose which level to play like in the 2nd episode of Nightmare Reaper. It’s really great stuff.

So, earlier I talked about that you need to learn the sound effects of each enemy. I said that for a reason, since the sound design in this game is really, really good. I’m so glad that I play PC games with a noise-cancelling headset, since I’m quite sure it saved me several times from dying. Combine that with an amazing soundtrack by the legendary Andrew Hulshult and the music and sound design gets a chef’s kiss… A ten out of ten. The soundtrack has been part of my work playlist for quite a long time, I love it. It fits the theming of the game like a glove.

There is a lot of attention to detail in this game, like how you have different death screens in this game tell you how you died and giving you quick and easy access to either reload the level, reload a save… The polish in this game makes it quite tricky to find negatives in this game. Yet, there are a few things I really didn’t like.

First of all, this is something I think can be fixed with a patch, but the alt+tab out of the game is extremely glitchy. I had to start and quit the game several times since it had quite a hard time remembering my screen size. It also wasn’t always active, and it switched between focus and not focused mode quite often.

The second thing, could also be fixed with a patch, but the counter in the codex isn’t always correct. Especially with the episodes. For some reason, it’s stuck at 8 for me, while it has double the pages.

But the 3rd thing is something I really disliked. The lack of a map screen. There isn’t an in-game map in this game. And if there is one, I haven’t been able to find it. While this game has great level design, and it flows quite nice, I sometimes missed in-game map to find secrets more easily. Since, some secret locations are so silly as underneath a stair.

Something I feel honestly somewhat mixed about are the power ups. There are so rare and far between, I honestly didn’t remember that this game had power-ups before I clicked open the codex for this article. While it came flooding back then, I think that there could have been much more use of these. Maybe if there is ever a multiplayer or death match or even a sort of zombie style mini-game, I think they can shine.

As you can see, this game is an excellent retro throwback shooter with a lot of polish. The fact that even after 3 years, this game gets frequent updates to polish up bugs and the game, I can’t really fault it for a lot besides not having a sort of in-game map. I really enjoyed myself with this game and I highly recommend it to everybody who enjoys playing shooters like Dusk, Nightmare Reaper, Blood, Bioshock, DooM… It’s really good. Be aware, it isn’t the easiest game you will play, but it’s a fair game, and it has that: “just one more try” attitude written all over it.

I’m really curious to see what the new DLC will bring since it will have new levels, new music and new weapons. Then, I shall wake up the champion once more to fight amid the evil and conquer it. But until then, I think I’ll end of the article here. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Preview: Griff – The Winged Lion (PC) ~ 5th Console generation inspired game

Developers’ Website

Another retro-inspired game? I know, we have seen quite a lot of them lately. But, this time, it’s quite different. Today, I want to talk about Griff the Winged Lion. A retro-inspired game by major titles from the 5th console generation. Games like Spyro and Crash are two of the biggest inspirations for this game. So, in this preview, I’m going to talk about the released press and promotional materials, the provided demo and what my ideas are for the game. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article.

If you want to support this game to see it completed, you can help the developers on KickStarter!

The promo & press materials

If you want to check out the press kit for yourself, you can do it right here. In the provided press kit, we can read the story. The story is about Griff, a king’s son who goes on a journey to find answers about his mysterious fate.

I think that there is a lot of potential in the story. Since my experience with gaming stories and writing stories myself in the past is telling me that there is going to be more than just that. I’m convinced that the story presented in the press kit is just going to be the tip of the iceberg. Something is going to happen that changes everything. I’m quite curious to see what it will be.

So far, the characters that get described are an amazing throwback at the characters from the games they took inspiration from. I can’t wait to see how everything will fit together into one story.

When I keep reading in the press kit, I see some features that get me excited to play the full version of this game. First, the fact that there will be 5 playable characters gets me excited. I enjoy adventure platformers where you have to switch between characters to solve puzzles.

Second, the fact that this game is based on mythological creatures, I can’t wait to see which mythologies get covered. I have a soft spot when it comes to mythology in games…

Third, the voice cast for this game is well-known actors in the scene. The 4 names that are listed are impressive. If an indie project like this has such a great voice cast, I can’t wait to see the result.

I really urge you to look at the press kit since there are a lot of screenshots to be seen to give you an idea of the final product. Also, check out the KickStarter page, since you can download the demo right from there. Speaking of the demo…

The Demo

I looked at the demo provided in the Kickstarter. While I know that the demo isn’t a great representation of the final representation of the game, but I would like to say a few things.

The demo of the game is quite short. Maybe a bit too short in my opinion. I think it would be fun if there were one or two levels available to play in the game. Since now I only got a basic understanding of how the controls will feel and how the game will look visually.

There was one issue in the demo that I found very annoying. The fact that the “enter” button was used to select and both go from full screen to windowed mode was annoying.

One thing I would love to see changed in some parts of the UI still looks a bit too modern and out of place in the 5th console generation. Especially the character portraits in the top left corner. But then again, this is an early build so I can excuse that.

Something I really didn’t like was the swimming controls in the game. I’m under the impression that the camera controls flip under water. That moving the mouse up, moves Griff more under the water. While above water, moving the mouse up, moves the camera up.

Something else I didn’t like was the fact that you could get yourself stuck when you go to the king. There was no way back up, so I had to restart the demo to explore the rest of the game. There is a way to get out there, but it took me a bit too long to figure that out.

One minor detail that you could change but would make it a nice touch is to change the XBOX controller into a PS4 controller on the control screen. Since you draw inspiration from games that are published on Sony systems. See where I’m going with this? It is in the details.

And that’s everything I didn’t like about the demo. The music, the visual presentation, the controls and everything else looks quite promising. While there isn’t too much to do in the demo and you can “finish” the demo in 15 minutes, I really want more. I want to see more and see this game get fully developed. Since, after I played this demo, I’m bursting with ideas. Speaking about those ideas…

  My ideas for the game

Okay, it’s that time of the preview articles again. A time where I throw around ideas that I would love to see in the finished product. Keep in mind, that these might not even get implemented. These are three ideas I have after seeing all the press materials and playing the short demo.

I think it would be amazing if there is a level where you must use the “turn your enemies into gold” mechanic that is promoted. What I mean is, that you turn enemies into solid gold and must use them as platforms to reach other platforms.

Another idea I had was, give the game a speed run feature. What I mean is, build in a feature that speed runners can use to help them time their in-game time when playing the game. I can see a lot of potential in this game for speed running. So, seriously, grab that chance.

Since this is somewhat of a coming of age story, I think it would be amazing if there is a level where you must guide younger lion cubs to safety from hunters. From what I understand of the plot, the story is about Griff proving that he can become king when his father would pass away.

Overall, I’m quite excited for how the game is going to turn out. I’m crossing my fingers that they reach their Kickstarter goal. Also, if they are unable to reach that goal, I seriously hope that they don’t drop this project. This game has quite a lot of potential and it would be a shame if it died.

If anything interested you in this article, go and look at the Kickstarter page. I seriously think you will enjoy it. You can download the demo I used to base my article on. This can become an amazing tribute to the early PlayStation games and much more.

I have said everything that I wanted to say about the game for now. Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day.