First Impressions: Sherlock Holmes – Crimes and Punishments (XBOX360) ~ Hipster CSI in Ye Olden England

Wikipedia entry

I can’t really explain why, but sometimes I really like to play detective games and trying to solve a crime. That’s why I’m really into the CSI games. Now, when one of my neighbors in our yearly local garage sale started selling his XBOX360 and PS4 collection, I saw he had Sherlock Holmes: Crimes and Punishments. While I’m well aware that this game got a port this year onto the Nintendo Switch and Steam, I chose to play the XBOX360 version. Mainly since it was €4 at the garage sale and the Switch version would have set me back way more for just a bit of visual upgrades? Well, I wanted another excuse to boot up my XBOX360 once more. But, did it stay on, or did I start looking toward other games and/or consoles? Well, let’s talk about it in this article, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of the game and/or this article.

Hipster CSI in Ye Olden England

It’s no real surprise that you take on the role of Sherlock Holmes in this game. Together with your trusty best friend Watson, you are solving strange cases left and right in London in the Victorian era. This game takes place in 1893. In the first case, you investigate the murder of an old captain with a vile reputation. Explaining any more of the plot would ruin the story.

The cases in this game aren’t that long, and they are somewhat unrelated. So, if you are looking for a game with character development or growth… This isn’t the game for you. The writing in this game is more aimed at players who want to relax and enjoy a fun murder mystery like an episode of CSI. With some familiar characters, but each episode is a different case.

The writing itself is quite enjoyable. I really feel that I’m in a Sherlock Holmes story, and I’m enjoying every minute of it. The story really scratches that itch, I have to play some more detective games but only this time, it isn’t with modern technology.

The voice work is also quite good. They made the atmosphere of this game come to life. Every line of dialogue and thoughts are voice acted. Now, there is one thing I’m a bit on the fence about in terms of the voice acting. Maybe it’s because I have been reviewing games for so long and know a bit about developing games as well, but I had times when I felt like some lines were a bit generic.

For example, when you are searching in Holmes’ archives and find the piece you are looking for… It’s always the same line. Sometimes recording more than one line, and randomizing it, helps with the immersion of the game. Otherwise, you are running the risk of it all blending together and making some mechanics feel a bit boring. Or why does doctor Watson nearly always ask where to go next. It’s as if they didn’t record other lines for him. Maybe some fun banter or remark about the location. Like, in the first case, about the well-kept garden. I wouldn’t mind it looping, but something more than “Where to go next, Holmes” and Sherlock not even replying. Since, now, the line feels a bit out of place to me. Thankfully, these moments didn’t bother me too much and are overall quite rare.

I’m well aware that perfection doesn’t exist, and thankfully so. Thankfully, this is the only problem I have with the writing. Very few lines are a bit generic or out of place. And maybe I really notice them because I wanted to review this game and the overall quality is quite high, and I wondered if there was something to critique about the story.

Pop! Here I am!

Visually, this game looks good. The environments are quite detailed and look amazing. But, it isn’t perfect. This game suffers from popping issues sometimes. Especially when you go from a cut scene to gameplay, where some textures just take a bit longer to load, and it just looks weird. I had one especially bad case of this when Holmes’ case book didn’t load the correct texture for like 30 seconds. And I was wondering what the text was on the book.

This happened to me while I was in the “load screen” wagon between two locations. During the loading screen, you can view your case book or enter your thoughts’ menu. And, to be honest, I highly advise you do, since the background scrolling during these wagon scenes don’t always look great. I even saw moments where the background suddenly restarted. And the backgrounds are such lower quality compared to the rest of the game, it’s a shame. Just like the small screen tear issues this game sometimes has when exploring around.

The animations of this game are good as well. They make the game come to life that much more. Yet, sometimes I feel that some characters move a bit too slow or lack a few frames of animation to make it look like the game it’s dipping in frames. But that isn’t the worst issue I have with the visuals and animation. That dubious honor is for the fact that sometimes when exploring, Holmes can “raise up in the air” on an object and when you move the camera just a tiny bit immediately snap down to earth. This happened more than once, but thankfully it didn’t cause any game breaking bugs by for example placing me out of bounds.

Maybe I’m being too harsh on the game. I mean, image the amount of work the developers had to put into the visuals. Especially when you are able to chose if you want a first person camera or a third person camera by the press of a button. This goes so seamless it’s a surprise to me that this works so amazingly well.

Also, you can dress up Sherlock Holmes as you want. The amount of different variations is just silly and adds to the impressive visual possibilities that this game has. Dressing up is just one of the mechanics this game has. You’ll need it sometimes to trick a character into talking.

Now, what exactly is it that you do in this game? Well, you investigate a crime and you look at the crime scene for clues. Sometimes you go back to Baker Street to preform experiments or the search in your archive. While you are exploring the locations, you can also talk to suspects to gather more information about the case.

During your research, you’ll find a lot of clues. Some of these clues need to be interacted with. In your notebook, those clues have a special icon so you know that you need to research in your archive or preform certain experiments with them. Also, the task list is quite handy to keep track of what you still should investigate.

During your research, you’ll be able to use your imagniation. This is a sort of “recreation” button for some scenes in the game. Or when a clue is quite hidden, you can use the strong observation skills of Holmes. To avoid these mechanics becoming a needle in a haystack story, you’ll notice those icons at the top right when you need to use those skills.

Another important mechanic is what I call the “connect the logic dots” mechanic. Here you need to connect two clues to form another clue. It reminds me a bit of Time Hollow which has a similar mechanic, but explaining that would spoil parts of that game. When you connected all your loose clue’s, you can try to make sense of them all. Connecting the right dots will lead you to a conclusion. But is it the right one? Who knows? Be sure to think it over more then once. Since, seeing if your theory is correct is a lot of fun to see play out.

Something that this game does a lot better compared to the CSI games is that this game gives you some freedom. You can actually explore the area the crime took place and look for clues. Some of these areas are huge but expertly crafted, making it a breeze to explore them.

The responsive controls make it quite fun to walk around and explore those areas. Thankfully, Holmes has infinite stamina, so you can also run around when you find his walking pace too slow. And when you forget how to control the game, you can just press the two joysticks of your controller to bring up a handy chart of the games’ controls.

There are two things that controls a bit awkward at first and that’s searching in the archives and searching in your case book, but it doesn’t take long before you can get the hang of it when you know that almost every button has a different purpose, and you look at the buttons that are displayed on the screen.

Skipping the skip

One big difference compared to the CSI games is that there is no hint system in this game during your case. If you are stuck, you can’t get any hints from somebody. This is something that some people like and others aren’t really fond of. But, just like the CSI games, this game has mini-games and puzzles.

Now, you can skip most of these puzzles and mini-games by the press of a button. It barely has any influence on the game if you played or skipped the puzzles, but it’s a nice addition that it’s there. When you just want to get on with the game instead of figuring out one stupid puzzle that otherwise would have locked you out the rest of the game. Something that would make it even more perfect is that in the end of the case, you can see how much puzzles you have skipped. That way you can make it an “honor” thing where people who completed the game without skipping any puzzle get an achievement or something.

Speaking about the ending of the cases, you can come to the wrong conclusion. If it has consequences or not, I won’t reveal to not spoil the game, but it’s great to see that you are able to redo it when you want to see the other endings OR want to correct yourself. You can also choose between either reporting the criminal or letting the criminal go. And that’s also everything I wanted to say about that mechanic. It leads to some quite interesting things.

This game isn’t too difficult. The biggest difficulty in this game is when you overlook a clue and reach the wrong conclusion. If you are stuck, I highly advise you to go over your case notebook and imagination. Since, you might have missed a clue. Only once I had to look up the walkthrough, and it turned out that I was doing two things in the wrong order. Apart from one puzzle in the 3rd case, this game doesn’t have any “moon logic” puzzles. The puzzle in the 3rd case isn’t hard, but it takes a while to click with some people what the idea behind the puzzle is.

This game has achievements. And it’s quite a lot of fun to go for the achievements in this game. They don’t add a lot of replay value since this game doesn’t have a lot of replay value. Unless you decide to start speedrunning it to see the endings you missed since you didn’t start over when you choose your moral stance.

Usually in my reviews, I write about the audiovisual presentation right after the visual presentation. But, since I had some more things I wanted to talk about in the visual presentation department, I’m talking about the audiovisual presentation later. And I can be very short about it, it’s nothing special. Don’t get me wrong, the music is good and fits the atmosphere like a glove… But, it doesn’t stand out to me. I find the music a bit to the generic opera side of things, and I would have a hard time matching it with Sherlock Holmes outside the game. I think the main issue is that it doesn’t feel like a “song” or “track” but more like a 10 or 20 second melody that’s repeating in somewhat different tones for 3-ish minutes.

Now, the sound effects are used amazingly well. While exploring, it really adds to the atmosphere sometimes. Really listen while exploring that one area at the end of the 3rd case, and you’ll understand what I mean.

Before I go to the conclusion, I want to talk about the game’s preformance. A big complaint is that the load times are quite lengthy sometimes and honestly, I have to disagree. I have played games with longer load times and the load times in this game didn’t bother me at all. It was the ideal moment for me to sip of my drink or to think about my theory of the case.

The game ran always at quite the stable frame rate (apart from some small moments in cut scenes). But, there is one thing that should have worked differently. I find it a strange decision that when you are waiting for a door to open since the game needs to load the area behind it… You can move away from it. It gave me the impression at first that my input didn’t register. Locking Holmes in place would communicated that a bit better to the player.

Anyways, when you read this article you might think that this is a very flawed game. If you got that impression, you reached the wrong conclusion and didn’t see all the evedince I left in the article. You might want to think it over and you might reach the intended conclusion (which you can always see at the press of a button when you have beaten the case once).

I fell in love with this game. I totally understand why so many people see this game as one of the best Sherlock Holmes games. It does so many things right that it’s still so much fun after 8 years later, this game is still a blast to play through. Of course, the XBOX360 release has some issues. Especially in the visuals department where the preformance can be spotty sometimes and in some places the game really shows its age.

But did those problems bother me? Oh heavens no. I still enjoyed myself and I was quite happy that I was able to pick up this game for quite a cheap price. It also made me quite curious to play the other Sherlock Holmes games in my collection and that’s perfect since my summer break just started.

So, if you enjoy mystery adventure games like Professor Layton, CSI or Ace Attorney AND/OR if you enjoy point-and-click adventure games like Deponia or Broken Sword or Monkey Island… I think you owe it yourself to check out this game. Since the port earlier this year, this game is on so many platforms and quite easy to get so if you want some better preformance, I highly suspect that the PS4 and Switch versions’ll outpreform the XBOX360 version. But hey, the XBOX360 version is still worth playing!

And with that said, I have reached my conclusion about this highly enjoyable game and where shall we go next–

Thank you for reading this article so much. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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Review: Dusk (PC – Steam) ~ Spinning Guns

headerSteam store page

I think I’m unable to hide the fact that I love playing retro-style shooters. I love the fact that a lot of new games are coming out in the genre since I like the genre quite a lot. I’m also crossing my fingers that no overload will occur. But, in any case, I think it’s high time to introduce the game I’m going to take a look at today. It’s name is Dusk, developed by New Blood Interactive. And let me tell you, I have set the bar quite high for since game since the producer of this game was the director of the Rise of the Traid (2013) reboot. Well, let’s get into the town of Dusk at dusk to shoot some monsters. But before we do that, I want to invite you to write a comment with your thoughts on the game and/or the content of this article in the comment section down below.

Editorial note: this review has been written after the Dusk Halloween 2020 update. 

Spinning guns

DUSK-GameplayMost of the story of this game is told through the environment. Yet, some details are told the DLC comic. Let me give you the gist of it. This game takes place in the fictional rural town Dusk, Pennsylvania. A huge network of ruins are discovered underneath the town. Those who were researching these tunnels got possessed and it’s up to you, DuskDude, to save the town from destruction. Yet, you are a treasure hunter and you want the riches that are rumored to be hidden in the town.

The influence of the original Doom is quite clear. In terms of story, this game takes the Doom story/setting and puts an Lovecraftian spin on it. I could talk more in-depth on the story but I want to keep this review as spoiler free as possible. The only thing I’ll say is that the story is an amazing homage to several famous horror movies and amazing shooters.

Now, let me tell you. If you expect a deep story with a lot of lore… I think you might have to look elsewhere. Don’t get me wrong, the story and setting is extremely well done but this game focuses more on the gameplay and creating unique scenario’s then on telling a deep story.

Something that’s quite interesting to note is that there is some voice acting in this game. Something that surprised me is that the voice actor for this game is the legendary Andrew Hulshult and he is also the composer for this game. I heard his work before in Nightmare Reaper and now I have the pleasure to hear more work of his. But more about the soundtrack later. The voice acting that Andrew did in this game is amazing. You can feel that he leaned into the role and made the characters come alive.

While the story doesn’t have a lot of depth, the voice acting and the pacing the story was able to draw me in. Something that this story does quite well is that giving you the smallest amount of details that are enough to let your mind wonder and fill in the details and the rest of the story yourself.

Anyways, I have been rambling a lot about the story for now. I think it’s high time to talk about the gameplay. Is this game fun to play with a DuskDude that doesn’t have to reload his guns and spins them when you reload them.

The running slide

950313-dusk-windows-screenshot-fighting-an-enemy-in-the-fields-earlyYour goal in this game is to get to the ending of the level without dying. In order to do that, you have several weapons at your disposal. You start off with the sickles, these are your melee weapon if you are out of ammo. In my playthrough, I rarely used these. I found that they weren’t effective enough to conquer the various amount of enemies in this game.

Before I continue to talk about the weapons, I want to mention the cigar. This is an item that’s in your inventory at all time and you can use it to slowly recover health. I discovered that fact through researching this game. So, rest assured, this game can be beaten without the use of the cigar. To be honest, it’s annoying to use since it’s slow and has a cool down, which is a good thing mind you. Image having a health pack to quickly heal you, on you at all times. That would break the difficulty curve so fast.

Anyways, the weapon selection in this game has your standard pistol, shotgun, assault rifle, hunting rifle and rocket launcher guns. There are two types of shotguns and rocket launchers. On top of that, there is also a sword and a crossbow in this game. Managing these weapons and deciding when the use them is the biggest mechanic of this game. Also, don’t forget that DuskDude can pick up items that you help you to save ammo. Also, some items may be stronger then you think. 

So, you can fight your enemies by shooting or throwing stuff at them. Earlier I talked about the fact that you can spin your weapons. Hitting your enemies with a spinning weapon does ten points of damage to them. Of course, there is also the possibility that you can let them start in fighting. But I have seen this happen quite rarely during my playthrough. But, the crystal of madness holds some secrets about that.

During your quest to find the keys that open the doors to the ending of the level, you can also find various secrets. Some of them are in plain sight and others are hidden behind fake walls. If you are secret hunting, pay close attention to the environment and don’t destroy boxes since they can be used to jump higher. And each secret is worth it, let me tell you. Some secrets saved my skin during my playthrough. 

There is one mechanic in this game I’m honestly missing in other shooter games and that’s the slide mechanic. When you are running and press the crouch button, DuskDude does a slide. This feels so gratifying to pull off and helps quite a lot during combat. 

There are also power-ups in this game that enhance the gameplay quite a lot. My two favorites are the Fast Fire Totem and the Wall Climbing power-up. The Fast Fire Totem just reduces your weapon cool down to 0. It’s ridiculous and using it on a large group of enemies felt so enjoyable to do. Also, the Wall Climbing power-up is used in excellent moments and set pieces that made it a lot of fun to use. 

In terms of gameplay, this game is a well built shooter and it controls amazingly well. I never had a moment where I felt that a death was the game’s fault. The only nitpick I had with the controls is that picking up items and moving them is sometimes a bit tricky when you are getting things from between tight spaces. 

The Steam achievements were fun to get while exploring the various landscapes in this game. Visually, this game looks right out of the early 90’s. The visual style has been nailed perfectly with blocky models and everything. Yet, surprisingly, the game is quite detailed and feels like a real dystopian landscape. 

In terms of animations, this game hits another nail on the head. I highly advise you to learn the attack animations of your enemies since they can save your life in certain spots. Some enemies are a big pain to deal with but when you learn their patterns and animations, they can be worked around. 

To top this all off, you have an amazing soundtrack by Andrew Hulshult. This soundtrack adds so much to the game, it’s amazing. While the game gives off a horror and Lovecraft vibe, you can rip and tear with the epic metal soundtrack in the background that even gets moody at certain moments. That in combination with great sound design makes it fun to hunt down your enemies, avoid their attacks and shoot them. 

So far I have been praising this game, like the additional fun I had when I messed around with the cheats in this game, but I’m sad to report that this game does drop the ball in some area’s. Let’s talk about them. 

Nostalgic loading screen

950317-dusk-windows-screenshot-many-weapons-can-be-dual-wielded-earlyLet me first start with the biggest bummer of them all. I wanted to try out the multiplayer in order to be able to write about it. Sadly enough, the multiplayer is quite deserted at times. I’m not the best in shooter games but I felt that the balance was all over the place. In the few matches I was able to play, I got spawn killed quite often. Maybe I need to give it another chance but I have a bit of a sour taste in my mouth so I don’t think that will happen anytime soon. Thankfully, the single player is more then fun enough to play through and there is were the focus is at. 

I was about to complain about the lack of the weapon wheel, but this is coming in a future patch when the console versions are released. In addition to that, we are also getting custom weapons, co-op and mod support. So, these things might help in fixing some of the issues I have with the game. 

Something I didn’t like is that this game is quite short. There are 30 levels in this game and you can finish this game in give or take 10-ish hours. This game has so much potential and it’s over before you know it. I was really getting into it nearing the end and then I was fighting the final boss. Oh well, this game is somewhat replayable due to the secret hunting you can do and trying to beat your fastest time. 

You know, I don’t want to do this but this game does drop the ball in something that’s a big pet peeve of mine. This is the UI. While it works and is easy to use, there is some major polish that needs to happen to it. Let’s start with the lack of a map. I got lost several times in some levels because I was unable to bring up a map. Some of these levels are huge and without a map, you can get lost if you didn’t pay attention during a fight. 

If you use your mouse wheel to scroll in some menu’s like the save/load menu or in the language menu, the scrolling up is quite broken. Sometimes it works and other times it refuses to work. 

Speaking of the save/load system, the save and load system isn’t good. I hate the fact that the list of save files is alphabetical and not sorted by the latest save you made. I always had a hard time finding my most recent save when I wanted to continue the game. Also, when you saved the game for a second time in a level, it doesn’t ask you to overwrite your latest save… It takes the name of the latest save and starts adding lines to it. 

When selecting a save file to load, you get the level name and the time stamp of when you saved the game. I wish I was able to see how long I was in the level as well. That way I would how far I was in the level. 

Now, this game doesn’t do an autosave when you enter a new level. You have to save manually each and every time. Thankfully, you can start at the beginning of the level through the main menu quite easily. 

All of these things are such a shame. Since it puts a blemish on quite an interesting game. A game that does a lot right like an enjoyable endless mode where you have to keep being fast and efficient since there is a huge lack of health pickups. Something else this game does well is setting the atmosphere with the fake DOS-loading screen and sound effects. 

But then strange mistakes happen like your controls settings not carrying over from single player to multiplayer. Or the custom cursor not working all to well in the multiplayer menu. 

Also, there are things like when you use your double barreled shotgun and you have only one bullet left, you can’t shoot your shotgun. But here is the thing that annoys me, when you are out of ammo for all your other weapons, DuskDude switches to another gun. And guess what he doesn’t do in the situation I described earlier? But of course, switch weapons! 

Now, there are moments where DuskDude flips upside down. During swimming moments or in certain levels. And let me tell you, the sudden camera movement was quite disorienting for me sometimes. One timing during my playthrough I even had to stop playing since I got a major headache… But that might be just me… 

So, with all of this said, I think it’s high time for the conclusion of this article. Time to wrap everything up in a nice TL;DR and give my final thoughts on the game. 

Conclusion

The good:

+ Addictive and fast gameplay.

+ The amount of homages and easter eggs are amazing.

+ The audio and visual design is excellent.

+ Andrew Hulshult’s soundtrack is a big plus.

+ …

The bad:

-Can be a bit short if you don’t go 100% it.

-The multiplayer is a bit eh, in my opinion.

-Some UI issues.

-The save/load system is somewhat broken. (The UI)

Final thoughts:

Dusk is an amazing game that takes you back to the times of the original Doom, Quake and other old school shooters. It’s an enjoyable shooter to play through and I had to a lot of fun from beginning to end. 

It’s clear that a lot of polish and love went into this game and it shows. This game is a labor of love that turned out quite well. It’s a shame that some UI issues (especially in the SAVE/LOAD system) are a blemish on an otherwise amazing game. 

I can forgive the game being rather short since you can go secret hunting or try to beat the game on a higher difficulty or beat your fastest time. Also, for the price of only 25€, you get an additional 26 page comic and the whole soundtrack by the amazing Andrew Hulshult. That dude has the shooter soundtrack creation nailed to a T. 

Would I recommend this game to fans of (retro-style) shooters? I think that’s a no-brainer YES, OF COURSE! The positives highly outweigh the negatives for this game. And with some updates on the horizon, this game might only get better and maybe some of the UI issues I mentioned in this article might be fixed in the future. Who knows? 

So, if you would excuse me… I think it’s high time I continue to shoot some of these enemies that are calling me a heretic while I wrap up this final paragraph. I want to thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

Preview: The Uncharted Roads of Marco Polo (PC) ~ The Road To Development

4 (1)[15753]Today I have something quick unique to present to you. Not too long ago, I met somebody on a Facebook group about point-and-click adventure games who was developing a new title. The game is called ”The Uncharted Roads of Marco Polo” and it looks extremely interesting to me. I suggested creating an article for the developers and they agreed. So, here we are. I’m writing a preview article for a game that only released some screenshots and a small trailer video. But there is more! I had the chance to talk to one of the developers of this game called Josip Makjanic and we are going to talk about the uncharted road that took him to this development. So, with that said, it’s time to dive into this article and invite you to leave a comment in the comment section with your opinion on the game and/or the content of this article.

 The pitch

So, what is this game about? The developer provided me with a bit more information about the game. Basically, the game is a point-and-click adventure game like Broken Sword and Monkey Island. You can also compare it to Captain Disaster, Another Code R, Time Hollow, Ace Attorney, Professor Layton or the CSI games.

The game takes the player all over various landmarks in Croatia to solve puzzles and have a grand adventure. The story will be based on historic locations and figures. At this moment, the game is in its pre-alpha stage and has over 60 locations planned together with various characters to populate them. The puzzles will be in the style you would find in the Broken Sword or the Monkey Island series.

Pre-Alpha means that the game is in a sort “draft” phase. It means that everything is being prepared to go into the production of the game. Compare it to baking a cake, the moment you plan to bake a cake and make a list of which ingredients you will need and for whom you are making the cake… Those are things you would do in the pre-alpha stage of development. You can read more information about the development cycle on this Wikipedia article.

Personally, I love games that take place in unusual locations around the world. So, this game takes place in Croatia and is being developed by Svarog Interactive. This 4-man team is also based in Croatia. Now, the guys from there also send us a little teaser video that you can find right here:

I have to say, this teaser is extremely impressive. Right away, I noticed that the art style resembled the art style in the first Broken Sword games. Like the Broken Sword games, the locations are extremely detailed and colorful. Unlike the Broken Sword games, the animation like the leaves and the flies on screen… Well, the location feels more alive than ever. I find it rather enjoyable that everything looks quite realistic and those flies, man, they look so goofy I love it.

If you compare the Pre-Alpha video to the screenshots I shared on top of this article, you notice some big differences right away. First of all, the dialogue system looks a lot cleaner. You get dialogue boxes with character portraits on top. Also, you notice that on the bottom right corner, you have a bag. Most likely, this is where your items are going to be stored. So, you won’t have to go to the top of your screen for that. In addition to that, in the right upper corner, you notice that there is a gear icon. This will most likely be a way to go to the pause menu.

Early EnvironmentsSadly enough, since this game is still in extremely early development, there is nothing more I can show you or talk about. I can’t wait to see more and I’m going to follow the development of this game quite closely.

Yet, if you want more and you speak Croatian, you can read this article with one of the developers by 24Sata. Now, there is also this YouTube video where the developer talks about his road towards development. While the video is in Croatian, there are English subtitles provided. Sadly, the subtitles just stop around the 5:11 mark, so there are 2 minutes without subtitles ☹.

Now, before we continue with the interview with Josip Makjanic, one of the co-founders of Svarog Interactive, I want to share some links where you can follow the project as well. They have a Facebook page and Twitter page.

Oliver, Alice & Evil Seagul

Let’s talk

Jonez: Welcome Josip Makjanic, co-founder of Svarog Interactive. Can you give us a small introduction about yourself?

Josip: Hello Jonez. My name is Josip Makjanic, a co-founder and Game Designer in Svarog Interactive.

Jonez: In our conversation over mail you told me that this isn’t your first game. You worked on impressive games like Serious Sam 4 and Serious Sam VR: The Last Hope. Serious Sam is an amazing series from Croatia, your home country. Was it always your dream to develop games?

Josip: Yes. I was always fascinated by it. I started making video games not so long ago, but I sort of designed games in general since I was a kid, by designing them on paper, writing stories and creating concepts. When I lived in a high school dorm I used to make versions of Warcraft, Diablo and even Counter Strike on paper that we played with dice, and people from the dorm would come and play in our room.

I was always fascinated by it and loved creating, so today, with some experience behind and with some good friends by my side, I thought it’s time to start working on our own video games.

Jonez: On the road to the developping of “The Uncharted Road of Marco Polo”, you created two other games called “Day in Dementia” and “In Memory”. Both games have a similar concept and art style. As a side note, I have to say that I’m touched by “In Memory”. The story behind it, a game to honor the dead of your mother, I have one word for you: respect. Respect man. Now, I noticed that both games were created in Construct. Are you using the same engine for this game?

Josip: Thank you. 🙂 Both of these games were made in Construct 2, and were created as a personal project. I don’t even know if I could call them games, but rather some sort of experiences that meant a lot to me personally. Marco Polo is being developed in Unity since it gives us more freedom from the technical sides of things.

Jonez: In our conversation, you talk about an open-world RPG. So, this point-and-click game isn’t the only title you are working on? What is this open-world RPG game or is it more a testing ground for possible future titles?

Josip: We are huge fans of Point & Click games and huge fans of RPG’s. We grew up on those games and always wanted to make our own worlds that others can enjoy with us. So, we are working on an open-world RPG system and have stories and concepts, but, we don’t like to rush ourselves, as we know how ambitious and big these projects are, and we would, of course, need a much bigger team. So before it happens, and we hope it will, there are other, smaller projects in mind, but we are going in that direction.

It’s very important for us to first understand how everything works and make many tests so we don’t waste time or get lost in the projects we’re developing, which makes the development much more enjoyable and better organized. So yes, we are making tests and preparations for other projects, but Marco Polo is a priority and is written as a trilogy. We are also huge fans of traditional drawing and animations, so I don’t think we will ever want to part with it. 🙂

Jonez: Now, let’s get back to The Uncharted Road of Marco Polo since that’s the game that I’m previewing with this article. I’m rather curious. Why about Marco Polo? If the game is set in Croatia and Marco Polo is a merchant from Italy. Of course, there is this debate about his birthplace might be Croatian as well… So, why the decision for Marco Polo?

Josip: The game is talking about historic figures and real places, and players will learn so much about Croatia from it, and while the game has many real things people can learn about, it’s story is fictional and we won’t get involved into that debate, but will rather focus on some other, more interesting aspects based on his life, and how to make an enjoyable story and experience in general. 🙂

Jonez: Are you developing this game full-time or are you developing this game on the side like the Corpse Party developers GrisGris? Also, how do you make sure that there is enough budget to create this game?

Josip: We are currently working in our free time, so that means that we also have other jobs, doing freelancing and helping each other out, but we believe that soon we’ll be able to work full time on the game, and when that happens, we will inform everyone about it. If we don’t get a publisher then we will definitely go Kickstarter with playable Demo, Trailer and some other interesting things in mind. So the game’s development is currently going smoothly without too many investments, but we will definitely depend on a publisher or Kickstarter later if we want to finish the game in a reasonable time.

We also don’t want to go on Kickstarter without having some quality content that people can enjoy before considering supporting us. 🙂

Jonez: You told me that there are, including you, 4 people working on this game. Can you tell us a bit more about the team and the talent in it?

Josip: Yes, there are 4 of us and we all have some projects behind us. There is Alen, our technical guy who makes sure all the systems work in general. Devis is our character artist and animator, and Andrija is our manager. I make backgrounds, write a story and making a game design in general, but we are all highly involved in each part of the development so there is a bit of everyone in every aspect of the game. Andrija, for example, came up with the idea of Marco Polo, so we all worked together to make a story that will fit the game’s mechanics.

There will be behind the scenes when it comes out. 🙂

Jonez: And as a final question, I would like to ask what are your favorite parts of being a game developer and what do you dislike in being a game developer.

Josip: I like how rewarding it can be. It sure isn’t easy to make a game and that’s why I started with those small ones. To build strong foundations and to be able to better understand it and move on to bigger projects. 

And the better I understand it and the more I know about the technical side, the more I can enjoy the creative parts of it, so I guess after every day of work you get rewarded with new knowledge and skills, and I find it very enjoyable.

The bad part of the development would definitely be one issue in the industry in general, and that’s the crunch. I’m not talking about a month or two of crunching, but about the developers who crunch for 6 months or more.

It’s not healthy and I believe that the health of those developers should be in the first place and by organizing yourself better before getting into developing a certain project would save many from that.

It’s a huge problem and something we want to avoid and not be a part of, so that’s one of the reasons for our long preparations and organization before the project even starts. I maybe went a bit off-topic with it, but I believe it’s very important to talk about it

Jonez: And with that, thank you Josip for the interview and the answers! Thank you for answering my silly questions and talking about games and development. I enjoyed it quite a lot.

Josip: Here’s a few words for the gamers out there. It is a huge compliment for us to be compared to a classic such as Broken Sword, as we saw many of you talk about it, and we are happy that you love what you see at this stage of development. It will maybe remind you of it, as we see it already do but I just want to say that we don’t want to be another Broken Sword in the end, as Broken Sword is a timeless classic and we don’t want to compete with it, nor I believe we can.

But what I believe is that we can make an enjoyable experience that will make your time worth playing it, a game on its own that we would like to play too, and that’s what we hope to achieve.

We want to make games like they used to be, or at least, make them feel like they used to be, and even though we are not the most experienced studio in the industry, we will give our best to make them worth your time, and try to be better with each one.

Thank you. 🙂

Jonez: And as a closing note, you can follow Josip’s personal projects over at his CrobbitArts Facebook page!

Ending of the article

And with that, I have to call this article a wrap. I want to thank Josip Makjanic for the interview and the material he provided for me to write this article. I’m quite hyped for this game and I can’t wait to play a demo or see more. Yes, I have quite the weak spot when it comes to well-crafted point-and-click adventure games. I love them more when there is a certain charm to it, like with this game.

This game looks to have quite some potential. Currently, we got only some screenshots and a teaser video and it’s already looking quite amazing. So, here is to Svarog Interactive, keep up the good work you guys! You can do it!

So, I’m curious. Do you think that this game is as interesting as I think? Have you noticed something I overlooked? Tell me in the comment section down below. And with that said, I want to thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

NekoJonez wins awards – Sunshine Blogger Award

sunshine-blogger-award.jpg

Today on 2nd April 2018, World Autism Day, I want to present the newest award I got for my blog. It’s another community award, the Sunshine Blogger Award. I received this award from Aivanther over at TheDialyRager. Thank you so much for this! I’m flattered by the fact that I got another community award on top of all the flattering words that are being said about me. Like in this article by Sheikah Plate about “To Thine Own Self Be True.“. In any case, I think we should focus on the award too. So, it’s answering and asking questions time. 

The Rules of the award

  • Thank the blogger who nominated you and link back to their blog.
  • Answer the 10 questions the blogger asked you.
  • Nominate 10 new blogs to receive the award and write them 10 new questions.
  • List the rules and display the Sunshine Blogger Award logo in your post and/or on your blog.

Questions to answer

What is your name?

NekoJonez, that’s the easy answer. If you want my real name, it’s Pieterjan. But, if you can’t pronounce it, I prefer that you say “Jonez” to me.

The “n” is said like the “n” in pencil. It isn’t said like the “m” in mother. That’s one of the biggest mistakes. Also, the “a” is long. The “a” is spoken like in Halo. Longer A.

What is your quest?

My personal quest is to enjoy life as much as I can. To be amazed and to experience everything I want to experience. But mostly it’s to entertain and support people I care about.

My quest on my blog is to educate and tell my story in the vast world of video games. A story about a casual retro game collector who enjoys playing casual games and games forgotten by the masses. Also, it’s to have fun with my blogging friends from over the world.

What is the airspeed of an unladen swallow?

As fast as its body is allowing it to go!

Dysentery or Cholera?

For real? Talking about “pick your poison.” But, thanks to modern medicine, I don’t care that much since it can both be cured.

Why do you blog?

I don’t know where I told this story before, but let me start from the beginning. I’m part of a pretty small direct family. My parents, 2 uncles, 4 aunts, 2 cousins, my grandparents from my mother’s side and my sister. Oh, and my pet cat Sparta.

But since most of us work in education or in the social sector, our network of family friends is huge. Also, if you go look into my actual family, I have family living in the Netherlands.

So, at family parties, I have to explain the same question all over again. What I was up to and things like that. I was so tired of that question 8 years ago, I started to blog about my life in Dutch and share it with friends and family. Here and there I wrote gaming articles and they actually took off.

Due to certain circumstances, I decided to delete my Dutch blog and take 6 months off blogging. This all happened in 2013. Yet, in May of 2013; I started to really miss being able to write about games. Since it’s my passion after all.

So, in May of 2013, I published my first English review of Tomb Raider. Now, I started my 5th year on this blog but in reality, I have been writing blogs for 8 years. Nowadays, I mostly write about video games because I know most of that subject and I just enjoy writing about it.

It’s a great way to share experiences and stories. It’s an amazing way to talk about the games I played and to keep a sort of public diary about the games I have played and when.

What game made you wish you had brain bleach?

In terms of a good game, A Hat In Time. I wish I could experience that game all over again without any memories about it.

In terms of bad games, well, the games on this list say enough. In that article, I talk about the 10 worst games I have played since then.

Where in the World is Carmen Sandiego?

That’s a trick question! In which game do you mean? I think you can find her in a bedroom with Waldo.

Bulbasaur, Charmander or Squirtle?

Well, for some reason I nearly always go with the grass types in Pokémon starters. Sometimes with the fire one and very rarely with the water one. And one random NPC dialogue from Pokémon Diamond and Pearl keeps sticking in my head.

In there, they say the people who choose grass Pokémon are calm and laid back people. I honestly think that I’m that kind of person.

Worst game you have actually completed?

I rarely complete games. I even have trouble beating games, to be honest. My collection spans over 2,000 titles and I keep expanding it. Each free moment of my time, I try to get a game or two closer to the beaten or completion status.

So, if I have to talk about the worst game I have actually beaten; I think I have to refer to the brain bleach question. I have beaten on some of the games on that list…

What’s your guilty pleasure game?

I don’t feel guilty at all playing games. There are some games not meant for my demographic, sure. Okay, there are some games in my collection I got from my sister like some Barbie, Winx Club, and other “girl” games.

But, I honestly enjoyed some of them. Heck, I have reviewed one of the games back in 2014; Barbie Secret Agent for the GBA. As long as a game is fun to play, why would it matter if I’m the target demographic or not?

Look, there isn’t a game I feel guilty playing. If a game interests me, I play it. If you limit yourself in “oh this game is about some girl/boy show and I’m of the opposite gender so it’s going to be boring…” – thoughts, you are missing out! As a boy, I have played games that I enjoyed quite a lot which are meant for girls. And I can say with 100% certainty, that my sister can say the same things about the games where the player base is more male. Like she enjoys playing Age of Empires.

I adore when I can play a game in a genre or style I haven’t experienced a lot since that way I get introduced to a new style of games and more types of games to look out for to add to my collection. 🙂

My ten winners

  1. Sheikah Plate – I really need to try one of your recipes!
  2. Triform Trinity – My dude, my man! You deserve this one.
  3. Games With Coffee  – I drink mine with milk and sometimes sugar!
  4. Aluna – We should do another stream one day, brother!
  5. Reaper Interactive –  Love your stuff mate!
  6. Power Bomb Attack – I want to be on the podcast as a guest one day? May I?
  7. AdventureRules – When will be the 2018 Blogger Blitz event?
  8. LightingEllen – Let’s snow punch those blogging thieves together!
  9. Falcon Game Reviews – I wish I had more time to read your awesome stuff
  10. Anjim Plays & KillerRobotics – For your continued support my man.

Okay, I kinda cheated and put 11 on my list. In addition to that, I took 10 other people I really enjoy that weren’t on the list from Aivanther. A few of good blogging friends are on there!

So, now you need my ten questions I guess. Here we go:

  1. Explain as poorly as you can how either Minecraft or Pokémon works.
  2. Explain a game cryptically and let your readers guess which game or game series it is.
  3. Do you sell games you have completed/beaten or do you keep them in a collection?
  4. Which game/genre does interest you quite a lot but you are unable to get into the actual game/genre?
  5. Do you think it’s possible that there will be every an amazing video game movie?
  6. Would you ever consider blogging full time as a job?
  7. I haven’t gotten a Switch yet! Quickly, recommend me a game.
  8. If you had to choose between Sony, PC or Nintendo platforms and emulation DIDN’T exist, which platform would you choose and why?
  9. What is the platform you grew up on and tell us some fond memories?
  10. Tell here a random story you want to share with your readers.

Anyways, that’s everything for today! Thank you so much for reading and I hope you enjoyed reading this as much as I enjoyed writing it. Thanks again to Aivanther to give me this award! It means a lot to me to get my work recognized. I hope that the upcoming articles are going to entertain everybody! I hope to be able to welcome you in another blog but until then, take care and have a great rest of your day!

This post has been published on Arpegi. WordPress. com at 9PM On Sunday 2/4. This is bot copy protection. Ignore this text if you aren’t a bot.

NekoJonez Wins Unique Blogger Award

Unique Blogger Award.png

So, thanks to Games With Coffee, my blog is an award richer. In total, I got 2 awards from other websites. Feedspot and MarketInspector gave both gave me an award. In addition to that, my gaming blog got a few other community awards. The Versatile Blogger in 2013, Liebster Award in 2014 and The Blogger Recognition Award in 2017. So, this is the 6th one. Now, thank you so much for the recognition! So before I go in the community part of the reward, allow me to say a few words. 

A few words

So, besides working on my own content and blog each and every week, I like to help and support other bloggers behind the scenes. In 2013, I started with this blog, but I have been blogging since 2010. In 2010, I wrote a Dutch blog that now got deleted and got replaced by this blog: NekoJonez’s Gaming Blog.

While I just enjoy writing articles as a hobby, the fact that people do read my content, like it, comment on it, share it… just makes me happy. It gives me a special feeling when I got support from anybody.

I’m just a hobbyist writer who loves to talk about my game collection & my opinion on the gaming market.

In any case, I can talk about this for hours, but I’m not going to let this part drag on for too long. Thank you for this award and I can’t wait to see what 2018 will bring. Be sure that there will be a lot more collabs and guests featured on my blog!

Question time!

What qualities or characteristics in a villain from your favorite game or series do you admire and why?

I have a few favorite villains, to be honest, but talking about their characteristics might spoil the whole experience in some cases. I do enjoy villains with an amazing twist, something you don’t see coming like in Zero Time Dilemma or in Bioshock Infinite.

Another villain I really enjoy is Sachiko Shinozaki from Corpse Party. The false sense of security she lures you into, that’s something I really like in the Corpse Party series.

To be honest, I really like villains that have a reason to be evil. Those stick out more to me. Even when you see the identity of the villain coming from miles away, like in A Hat In Time I honestly don’t mind.

Even when you know the big bad guy from the start of the game like in Tomb Raider, I enjoy that he has a reason to be evil you know?

What I don’t like in villains is that when near the end somebody betrays you since he or she was the big bad guy all along. Or a bad guy who is just there to be the bad guy. Except when I’m playing a kids game from my childhood, then I can excuse it.

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But, that’s not an answer to the actual question. My answer is the villain in Zero Escape Time Dilemma. Without spoiling too much, I’ll say this. After playing the three games in order and getting surprises, twists and turns left and right; the ending to the series is pretty good. It actually stuck with me for a while and made me think about the whole series for weeks after that. The reasoning and the ideology of the bad guy are so screwed up but logical at the same time, it’s something to think about you know? That’s all I’m going to say without getting into spoiler territory.

 

If you could choose any character from any video game to become for a day, who would you choose and what (with their special abilities or powers) would you do in that timeframe?

It was tempting to cheat here, to say something like Hat Kid from A Hat in Time or Link from Majora’s Mask. The reason why is that they can both manipulate time and I could restart the day easily when it was almost over.

Why would I choose Hat Kid? Well, because I want to live in her adventure. I fell in love with the charm of the world and I wouldn’t mind living in it for a while.

Majoras_mask_3d_official_artwork_link_masks_524x51_by_portal2player-d85n0l1.pngWhy would I choose Link from Majora’s Mask? Well, I played Majora’s Mask when I was pretty young. I had a fascination with masks/suits that provide you with special powers. This was because I recently saw The Mask movie with Jim Carrey before I played Majora’s Mask.

I was about 9 years old back then, so I always imagined that one day I would find a mask that transforms me into a certain creature when I felt like it. Oh, innocent child imagination is interesting is it not?

Actually, I made up a sort of sequel to the game with more masks and transformations and puzzles. Too bad I lost the papers I wrote it down on to a bottle of water. Yeah…

If I’m allowed to choose a character that can’t mess with time, well, currently I would have to go for Indiana Jones from the Indiana Jones games. I know, I know; he is a movie character in the first place. But, he has appeared in a whole slew of games. And, if I would be able to be him for more then one day, I would love to go through one of his gaming adventures like The Infernal Machine.

And if I have to choose a character that only appears in gaming; well, Frederica from Etrain Odyssey Untold. Oh yes, her personality and all that is so similar to mine in some aspects and her role in the story feel just right for me to be for one day.

And what would I do in that day? Well, just explore the labyrinth with the rest of the gang and have the biggest adventure of my life that only 24 hours can give.

In your mind, what constitutes a Mature, Distinguished Gamer?

A pretty simple answer here, in my opinion, somebody who is able to keep an open mind about gaming. Somebody who plays retro and modern games. Somebody who doesn’t play the latest of the latest game because of the hype train, but plays the games he or she wants to play.

Somebody who helps other gamers with their problems but also sharpens their skills so they look “cool for the young kids”.

If you want to talk about the big names in gaming who for example run the big blogs or own the big YouTube channels, I think that the people who get furthest are the people who stay true to themselves. Somebody I really look up to is Clint aka LazyGameReviews. His gaming skill and maturity he presents his content is just an inspiration to me.

In my mind, people like him are mature distinguished gamers. People who aren’t afraid to say their own opinion. Caddicarus is also a great example.

Somebody who stays true to themselves and don’t go talking about the latest new thing but talk about what they want to talk about. Also, mature gamers don’t talk down to younger gamers or games meant for younger audiences you know.

That’s the short version of my answer, I could talk more about this, but this article isn’t the place for that.

My nominations

While I could nominate a few people Games With Coffee did, I decided to not do that and give a few of my other blogger friends the spotlight. To keep the list a bit short, I decided to pick a few at random, but to be honest, if I could this list would be miles long.

  1. OverThinkerY
  2. DoubleJump
  3. HundStrasse
  4. HungryGoriya
  5. FalconGameReviews
  6. OtakuGamerZone
  7. Sheikah Plate
  8. LaterLevels
  9. IPlayedTheGame!
  10. Reaper Interactive
  11. AdventureRules
  12. RealOtakuGamer
  13. AnjimPlays

Amongst a lot of others. Seriously, you all deserve more awards for creating a better community and the work and effort you put into your blog, support me and other bloggers, it’s just fantastic.

So, these are the rules for this community award.

  1. Display the award. (See above).
  2. Thank the individual(s) who have nominated you and include a link to their blog. A little promotion for their blog is also welcome.
  3. Answer the questions asked by the individual who has nominated you.
  4. Nominate an arbitrary number of bloggers and have them answer three questions you put forth to them.

What are my questions then? Feel free to answer how much detail you want! Ready, set, here we go:

  1. If you were able to erase all memories from one game to be able to fully experience it again, which game would it be and why?
  2. If you were allowed to help in the production of a game, which role would you take on and why? The role of producer, voice actor, writer, designer…?
  3. What is one of the earliest video game memories?

Thank you for reading this article and I hope you enjoy it as much as I enjoyed writing this! Thank you for the award Games with Coffee for the award! The fact that you got it too is well deserved in my opinion.

I hope to be able to welcome you in another article, but until then have a great rest of your day and take care!

Also, remember if you aren’t reading this on NekoJonez’s Gaming Blog (https://arpegi.wordpress.com), this article might be stolen. Yes, this is a test to see how much theft is still going on by a theft website. So ignore this section, please. Okay? 

First Impression: Coffe Noir (PC) ~ Detective Business Educational Game

caffeenoirOfficial website

It’s quite clear from the fact that I’m writing a gaming blog that I love games. I also work in a school secretary. Now, I came across this recently translated game that combines both worlds called Coffee Noir. Yes, this is an edutainment game. This game is developed by Doji Educational Innovations, a Poland-based company that specializes in educational and training tools. This game is browser based, so no installs needed. So, I have played this game for a few hours and I’ll describe in this article my thoughts about the game. This is my first impression of this game, which means I haven’t finished the game. As usual for my articles, feel free to write a comment with your opinion on the game and/or the content of this article.

Solving that crime

caffeenoir1First, before I forget to mention, the version I played was the version that is meant for casual gamers. That’s also the version I linked at the start of this article. If you want to know more about the educational side of this game, feel free to visit this website.

In this game, you play as a private detective solving crimes. Your name is Arthur Oliver. You try to solve a disappearance case and you go undercover as a boss of a coffee producer to try and get in contact with the suspects who could have kidnapped your client.

In this game, you will learn a lot about various topics like business management, economics, negotiation and many other skills. The developers created a video with more information about the story and the game, which you can see here.

The original language of the game is Polish and it’s recently translated into English. Due to the high amounts of text, I can forgive some parts of the game not being translated. While I was playing this game, I screenshotted the areas where I still found some Polish and mailed them to the developers. They replied a day later and they said they are going to work on it.

Another issue that I ran into is that in multiple areas the textboxes overflow. What I mean by that is that the text continues outside the UI. It’s a shame since this game looks great visually. I also notified the developers of this issue and they said that they will work on that as well.

The presentation of this game is well done. It didn’t take long for me to find my way in the UI. When I wanted to adjust some sales settings, I had to click on “sales” and I was there. The only thing I couldn’t find easily is an overview page of all my income and expenses. That would be a great tool in this business simulation.

Visually, this game looks great. Most of this game looks like it’s drawn by hand. I like the art style that is used in the game. I sometimes forgot that this game is an educational game and I was enjoying myself and if you can achieve that, you know you are doing a good job.

Something I wasn’t too fond off is the music. Don’t understand me wrong, it’s good music, but there isn’t too much music in the game. And when I heard the same music track for the 6th time, I got bored with it. So, I muted the music and played my own music in the background. The sound effects in this game weren’t muted, and thankfully so, since they add so much atmosphere to the game.

Still in development

caffeenoir2If you visit their IndieGoGo campaign, a campaign they ran in 2016, they said that there is still much in the pipeline for this game. A year after the IndieGoGo campaign we got the English version of this game. Now that it is released, we will get one major new feature in late 2017 and that is voice acting.

That’s something that the version I played lacked. The game sometimes felt boring due to me clicking in some many menus and reading so much text. If there were more voice acting and more animation on screen, this game would be more interesting to casual players. But, we should wait and see before we give our final judgment.

Something I applaud in this game is the fact that the educational parts aren’t forced upon the player. If you want to try your own strategy to finish this game, you are free to try. The game doesn’t stop you with annoying math puzzles you must solve before you can continue. This is how edutainment should be, since this way you teach players about something and they have fun. An example is that when you want to train your employees, you must finish the short test to gain a bonus with that employee. Don’t worry, you get the chance to read through the theory before you take the test. I was also happy that I could access it in negotiations since I could look up terms and theory of things I didn’t know.

Another big plus in this game is the handbook and wiki. In the handbook, you can find many pages with usual information about psychology and other usual topics that can aid you in solving the case. While I studied economics in high school, I don’t know a lot about psychology. And this way I don’t have to look up all the information.

Also, the wiki is quite handy to have nearby. When I forgot how to do something or how something worked in the UI or what something meant, my answer wasn’t too far away in the wiki.

This game also has a tutorial. The tutorial itself is quite long and holds your hand throughout the whole process, it’s highly recommended that you go through with the tutorial since it teaches you the game mechanics. The first time I played this game, didn’t end well. I tested my skills without following the tutorial.

Opinion of a teacher

caffeenoir3

As I said in the introduction of this article, I work in a school. But I also have some experience in teaching classes. This game would be great to use in an economics class. I wonder if the educational version of this game is different since you could use this game in two very different classes and it would be a shame that teachers didn’t use this game. I can imagine that teachers don’t use this game because, for example, an economics teacher doesn’t want that students have to bother with psychology in the economic classes.

This game isn’t for everybody. If you don’t enjoy mystery games or tycoon games, I would skip this game. If the videos from the developers interest you, give this game a try. This game is rather interesting.

There is a lot of replay value in this game. Since you can tackle the business side of things in some many ways, each playthrough is different from the last. So, no playthrough will be the same. Unless you do it on purpose of course.

Before I wrap up this article, I want to thank Doji Interactive for giving me a free copy of this game to test out. Thank you for putting this game under my attention. I have been playing this game here and there and I have been enjoying myself. When I wrote this article, a lifetime account costs 9,99 USD which is extremely cheap for the content you get in my opinion. Before there is confusion, this isn’t a paid article.

Conclusion

This game has a lot of potentials. When I have more time, I certainly will finish this game. This will most likely happen in my summer break. Most things I missed in this game like voice acting are things on the to-do list of the developer.

So, this game will only keep improving in the future and I can’t wait to see where it goes. If you are interested in mystery games and tycoon games, I would highly recommend checking the official website of this game since it’s a great game in my opinion and I can’t wait how this game is going to evolve.

Before I say goodbye, I should add something. The developers told me that in the coming months, there will be some updates and patches to the game. Another reason to get excited about the future of this game!

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing this article. I hope to be able to welcome you in another article on my blog, but until then take care and have a great rest of your day!

Game Quicky: Cubis 2 (PC) ~ Puzzle Game

49146489.mumbo-jumbo-cubis-2-pcOfficial website

On my Twitter I said, I felt uninspired tonight. So, this week’s article will be a rather short one. At first I was doubting to even write an article at all. But then I found this game again. Cubis 2. A game that was on various platforms back in the day. A causal puzzle game from a very unknown studio. In the USA, it was released by Mumbo Jumbo. Here in Europe, it was released by Easy Interactive. The European publisher is unknown to me. I barely find information about it. In any case, let’s take a look to this game. And as usual, feel free to leave a comment with your opinion on this article and/or the game.

Gameplay

shotSo, the goal of this game is rather easy. Get rid of the cubes. You can shoot cubes from the bottom or the right side. You can stack a max of three blocks.

When a block falls, it cracks. A cracked block disappears when you shoot a block through it. A half block can slide under other blocks while full blocks just push the block away.

When three cubes of the same color meet, they disappear. If any blocks besides that have the same color, the suffer the same fate. Star blocks are worth more points.

There is one other block I’m forgetting. That is the ghost block. This block can change the color of the block it touches. The other details of the gameplay, well… If it interests you, a version of this game is easy to find and play.

In the puzzle mode, your goal is to get rid of all star blocks before the time runs out. In arcade mode, your goal is the same but you don’t need to remove all the stars from the board, you need to get rid of a certain amount of blocks.

The positive

FG_Cubis2_Screenshot_2The visual presentation of this game is rather good. You have various visual styles you can easily switch between. (While a change in visuals require a reboot of the game. 😦 )

The game plays nicely and barely requires a tutorial. Once you got the hang of it, you can play it for hours.

While 50 levels might sound limited, you have a level creator. There the sky is the limit. Well, your creativity actually.

The interface is informative and displays everything in an orderly fashion. No big complaints there.

The music and sound effects are neat. The suit the game quite nicely. While I would think that the game could have used a bit more music tracks… I don’t mind it that much.

Since this game is based on color puzzles, I find it a really nice touch that they included an option for colorblinds.

The negative

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So, this game has some flaws. You can’t share your level creations easily. That’s a first major flaw in this game.

Also, when I visited the creator’s website, Google Chrome actually blocked it.

What ever game mode you click in the main menu… It’s irrelevant. Since you get sent to another menu to select your level and such. Where you can switch game modes again. The main menu and level select menu could have been merged into one.

Also, the two game modes are just too similar in my opinion. This is a real bummer, since you can get very creative with this gameplay style.

But the biggest flaw in this game is that no matter if you play the puzzle or the arcade mode.. You play the same levels. That’s lazy in my opinion.

Alright, I think I said everything I wanted to say about this game. Let’s get to the conclusion.

Conclusion

This is a casual game that is okay. If I would score it, I think I would give it a 65/100. It’s a small game that went somewhat big. It has some major flaws that my inner critic can’t overlook. Yet, this game can be fun to play.

A funny fact, my anti-virus actually stopped me from installing this game. It matched some signatures. I sent them a mail to report this false positive. I didn’t had any replies yet.

So, I think I said everything I wanted to say about this game. I hoped you enjoyed reading this as much as I enjoyed writing this. I hope to meet you at another article. But until then, take care!

NekoJonez: Top 10 ~ My least favorite games.

1gXjAThere is a lot of shitty games on the market. Yet, in this list, you won’t see a lot of those “easy targets”. This list contains games that you might like or might be good. But the next 5 games I don’t find myself enjoying or there is too much broken in the game for me to finish it. This list is in a totally random order as well. I also challenged myself with picking releases on Steam, Gameboy, PC… And no easy targets like badly programmed Android apps with misguiding information on the market space. So, which games on this list do you dislike as well? And what are your most disliked games list? And why? So, without any further ado, and hoping that my introduction is long enough, for nicer lay-out sake, let’s start this list. Shall we?

#1: Aladdin (Gameboy)

disneys_aladdinArpegi review

What more can I say about this shit that I haven’t told in my original review on my personal blog yet? Nothing much. I remember that I lend this game together with Duck Tales from a cousin. In the day, I was happy to even play shitty games since my parents were extremely strict in buying games for me.

But now, that I got this game from somebody who wanted to give away his collection, I feel a bit sad owning this game. Especially when I those reviews from the better SNES and Sega versions. The jealousy raises extremely fast.

I don’t understand how IGN can let this game pass. There are so many faults with this game that it’s a real shame that people play this game out of only nostalgia and therefore defend it.

Terrible controls, confusing health system, random crashes, bad graphics and even worse weapon range destroy this game completely.

#2: Barbie: Game Girl (Gameboy)

 

Barbie_-_Game_Girl_CoverartWikipedia page

You can now go and judge me all you want, but sometimes I get my games from friends who want to give their old collection, that was gathering dust, to me. A school friend from high school gave me her old Gameboy games as a sort of goodbye gift.

Honestly, when I was a kid, I rarely played my sisters games. One of them was Barbie’s Secret Agent on the Gameboy Advance, and honestly, it’s a rather nice game. I even dare to go as far to recommend it for children and for a good and easy game snack.

So, I thought that it couldn’t be that bad. Oh man, was I proven wrong? This game is extremely bad. One of the worst Gameboy games I ever played.

Weird animations, confusing power-ups, too long death scene, LJN bad jumping, bad sound effects and irritating music just make this game pull your hair out. It’s not even worth to use it to torture your sister with it. It’s that bad.

#3: The cat and the coup (Steam)

catandthecoupSteam page

An interesting designed game doesn’t mean that you’ll get an interesting game. As I tried to review this game and failed to write a great article, I use this opportunity to rip it apart.

Due to its absurd art style, the message and meaning this game tries to deliver get lost extremely quickly. That makes my senses to try to enjoy the actual game. But the game is so boring that you better stay away from it. Unless you enjoy these types of “different games.”

It’s free on Steam, so no harm is done to your wallet. But some puzzles ask too precise timing, the art is just a mess, the menu doesn’t save your settings and confusing progress makes this a bad game. Such a shame while it tries to deliver a message about a president… I think.

#4: Playmobil Interactive – Top Secret Agents (DS)

Playmobil GameArpegi review

I played the first Playmobil game on DS. If I remember correctly, it was the one about knights and kingdoms. It was rather enjoyable. I also played Playmobil Hype on the Gameboy Color. Such a hidden game in the library of Gameboy Color games.

Then I played Playmobil – Pirates on the DS. While it was a step down from the first DS game, it was still rather enjoyable.

Then this “gem” came. And man, while I already ripped this game apart in my original review, I still wish I could rip it a new one again.

This game is complete and utter sh*t compared to what Playmobil games where in the past. From bugged out controls we go to the most cheesy names.

I read a review that this game is a great pass time for kids. But don’t give them this, they deserve better. Give this to your kid when it was naughty. It’s a passable game, but …. Wait, I take that back. It’s a great game to use for an easy rip-apart target.

#5: Nickelodeon – Avatar – The Legend Of Aang (PC)

avatarArpegi’s First Impression

I promised to finish it, but honestly, I deleted it for now. I continued to play it after my first impression article on my blog but I gave up. I couldn’t take the utter failure that is this game.

I even ran into more problems than just the ones I mentioned. Yes, even more, broken-ness in a game. I’m so disappointed at THQ to be a part of this failure. They brought us way better content then this quick cash in.

I own several Avatar games. One on Gameboy advance and another one on PS2. And they pass with ease. They are really good. I even finished the Gameboy Advance game several times.

I wish I had never played this game, to begin with. It had a lot of potential and with a big name like that, it could have been great merchandise and a nice collector item. Yet, even to collectors of Avatar, I say, don’t even dare to torrent this game to take a look. You will regret it so much.

It’s ugly, the controls make no sense, the menu is idiotic, the shortness of the game is displayed on the box, the installation makes the disc spin extremely fast, the installation instructions are on the disc itself… Read more of the faults in my original article.

5 “honorable” mentions.

So, before we close this article, let’s get a bit lazy. I was planning to make a top 10 but I’m tired from a heavy day in college. And I wanted to publish two articles like promised. Also, they installed new outlets in my gaming room so I have to take care of the wiring setup I had. Anyways, the five other games with a short description why I don’t like them, go!

  1. Disney’s Story Studio: Mulan (PS1) – This game made me shudder beyond belief. It’s a kids game but it holds your hand a lot. While it’s one of the best games on this list, I didn’t enjoy my experience.
  2. Flikken 2 – Moord in het hotel Ganda (PC) (Dutch link) – So, making a game from a TV series makes for bad results. But what if you have a local TV show that gets re-created in a game in a country that isn’t ready for gaming studios? You get a rip-off of a game that gets boring extremely quickly.
  3. The Bard’s Tale (PS2) – I just couldn’t get into the humor. I found it actually more annoying to play then funny. Or I just played it on the wrong system.
  4. Dune (PC) – They just tried a tad bit TOO hard with this game. And it makes me dislike the game for its faults. I can’t get into it.
  5. Fortune Summoners: Secret of the Elemental Stone (PC) – I expected a lot more of the developer. They failed to deliver here.

Final words

While I totally changed my mind of which articles I was going to write today, I think this list turned out pretty good. I had this list sitting in a word document since the start of September. And I’m glad to finally write it. Of course, it went under a lot of changes, but which list doesn’t.

Thanks for reading and I hope you enjoyed this (mini-rant) list. If you want to read my latest review, go over to my personal blog. My latest, 16th, review is a special one since the developers of an Android game mailed me to review their game. And so I did…