Publishing: Heralds of the Order – A New Handdrawn Turnbased Adventure!

Heralds of the Order is a turn-based strategy game boiled down to the genre’s core principles. Utilize positioning and abilities with elaborate patterns to achieve victory! Featuring hand drawn art and over 20 story chapters.

Story

Maala, the realm without gods, finds itself on the verge of catastrophe.  Objects of ancient power resurface, triggering a race to claim them, one that promises to engulf the world in war. It is your duty as a Patronus of the Order to go forth and restore balance. Along the way you will find new allies and face countless foes, as the line between myth and reality shatters.

Key Features

  • Turn-based tactical combat boiled down to its core priciples.
  • A sprawling story that will take you on a gripping journey across Maala.
  • 8 party members each with their unique motivations and abilities.
  • Hand-drawn art and traditional rotoscoped
  • Over 20 handcrafted missions taking place in 6 unique environments.
  • Adapt your strategy! Customize your party‘s stats and choose from the numerous God Powers to overcome the challenges ahead of you.
  • Unique boss fights with devastating attacks.

Combat Features

  • Abilities with elaborate patterns.
  • Positioning, flanking and countering the enemy’s defences are the key to victory.
  • Elaborate battlefields with various boons and hazzards.
  • Unique energy management system that determines the ebb and flow of combat.
  • Devastating God Powers which can alter the course of combat.

Media

Videos

A video of me playing trough our free demoHere’s an interview we did with Eddie from Playing Indies

Character Art

Articles

“Let’s save the world of Maala in this new turn-based strategy game inspired by The Banner Saga. ” – TURN-BASED LOVER

“”Heralds of The Order” by @ArcheanGames promises richly detailed turn-based strategy. ” – CaptainD, Indie Game News

Downloads

GameJolt Archean Games Download

https://gamejolt.com/games/herald-of-the-order/366356

Itcho herals
https://archeangames.itch.io/heralds-of-the-order
IndieDB Heralds
https://www.indiedb.com/games/heralds-of-the-order/downloads
IndeExpo Heralds
https://www.indiexpo.net/en/games/heralds-of-the-order

About the team

archean games.png

We’re a three man team, consisting of two programmers and one artist, based in Plovdiv, Bulgaria. We spent our high school years dreaming of a career in the games industry, learning the basics of game-making. When we began university we decided that it was the perfect time to try our luck in the indie scene. And so we began developing Heralds of the Order – our first major project.

Twitter – FacebookItch.io

 

 

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Review: Repentant (PC) ~ Life Goes On

Repentant Header.jpgSteam Store page

Life goes on. Of course, it does. Repentant recently released and the game is a continuation from Little Kite. But, if you haven’t played the original, you can still play Repentant. Full disclosure, I got a press-code from the developer to write this article. But, the developer wanted me to give my 100% honest opinion. So, that’s what you are getting today. What is my 100% honest opinion on this point-and-click adventure game, one of my favorite genres ever! Let’s find out. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Oliver goes shopping

The sequel of Little Kite follows Oliver, the abusive boyfriend. Now, I could try to explain the game to you, but I feel like the introduction written by the developers on the store page explains the plot of the game the best:

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence.
One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

20180810152129_1The writing in this game is amazing. The story really gripped me from the moment it started. I love experiencing stories like these since they stay realistic and down to earth. Also, it shows the other side of life, that it’s not always sunshine and rainbows.

The game got translated into Russian, Ukraine and into Dutch. I can’t speak about the Russian nor the Ukrian since I don’t speak either language, but judging from the quality of the Dutch translation, I can say it’s quite good. For those who don’t know, I’m not a native English speaker. My native language is Flemish, which is “a sort of Dutch”. Something like American and British is a sort of English.

The voice-acting isn’t translated, it’s only the subtitles of the game. Now, I’ll talk more about the voice-acting in just a minute, but first I want to quickly say something about the Dutch translation. Personally, I didn’t like it. There is nothing wrong with the translation, but it uses more expressions and sayings used in the Netherlands than Flemish ones. I got a bit put off by that as a Flemish-native. But, this is more of a nitpick. Compare it to, an American gamer getting annoyed at the subtitles since they are in UK English. It won’t ruin the experience, but it’s noticeable sometimes. So, that’s why I played the game in English.

So, that ramble aside, I wanted to talk about the voice-acting. This game has decent voice acting. Especially the voice acting of the girl is extremely well done. And the type of voice really matches the characters as well. Yet, the voice acting didn’t always click with me. I can’t put my finger on why I think that, but I feel like it was a bit bland sometimes, not enough emotion. Then again, I felt that the voice acting pulled me more into the story. So, yeah.

The dialogue can go, sort of, automatically. When you don’t press a button to continue the dialogue, it continues on its own after a while.

Drawn gameplay

20180810154414_1The visuals in this game are amazing. I really like the art style. It feels like you are playing the story inside a painting or a realistic comic book. If I were to nitpick, I would say that I disliked that not every sign and such was in English. Then again, I don’t think this game takes place in an English speaking country, so that adds to the atmosphere.

The game takes place in the night store. It has basically four screens where the whole adventure takes place. There is one screen that’s an exception, but talking about that would be a spoiler. I really like how the whole story is in this night store. The full-screen artwork for some cutscenes is amazing.

The visual presentation is enhanced by decent animation. There is a minor thing I could criticize about the animations. The running animation looks so unnatural. If you double-click, Oliver uses the same walk cycle but moves twice as quick. And strangely enough, this only works outside the store.

Overall, the game runs at a consistent frame rate, apart from that one scene outside the store and the storefront. The game requires 512MB VRAM, and I have 2GB in my PC. Yet, I had some frame stuttering and some frame drops. The game was still playable but it was quite noticeable during that section.

The visual presentation is accompanied by an enjoyable soundtrack. The only thing that I would have done differently is to loop the music so the player would have been unable to know when the track started or when it ended. I think I say enough about the soundtrack with this: “If it was ever released as a sort of DLC package on Steam, it would be an instant-buy for me. I would add it to my playlist for when in the mood for more relaxing music or tense music.”

So close

20180810160244_1

While I was playing this game, I was really enjoying solving the puzzles. The controls for this game are really good. You only need the mouse to play this game.

Now, if you ever get stuck, the game has a hint system. And this hint system isn’t one of the best in my opinion.

You can click it 20 times in the whole game. It does circle all clickable areas. It doesn’t give you any other hints on how to progress or what items you need for the current puzzle. Since it also circles items you can’t pick up or need for a later puzzle. I think that this game could have used a system like in the Broken Sword series where you could ask for a clue on what to do next and when you get stuck (read, don’t progress or solve the puzzle after a certain amount of time), you get access to a clue revealing even more.

Anyways, the rest of the UI is good. The inventory system is at the top and you have your menu button at the left bottom corner of the screen. Besides the hint button. Now, you can combine items. Near the end, I discovered that some combinations didn’t get any reaction out of Oliver. Like the bandage with the kettle.

Another minor change I would have done is, change “play” in the main menu to “new game”. Since clicking that option always starts a new game and it would avoid people thinking that it’s a way to reload the latest checkpoint.

This game isn’t too difficult for veteran point-and-click players. If you have played games like Beneath the Steel Sky, Broken Sword, Monkey Island, Deponia… This game shouldn’t be a problem for you. What I’m saying here is that experience in the genre helps you to get through this game. If you don’t have experience in the genre, always ask yourself this question, what exactly is stopping me from progressing the story and what do I have in my inventory or around me to aid in solving the issue?

This game autosaves, so that means that after you have solved some puzzles, the game autosaves. You can’t save in between. At first, I found this kind of disappointing but the autosaves are so frequent that it isn’t a problem.

For 6€, you get an adventure that lasts roughly one hour. This sounds short, but it’s a great ride. I have finished this game in 2,5 hours. Granted, I have left the game running while I was writing this review for example.

So, that’s everything I wanted to say about this game, it’s time for the conclusion.

Conclusion

The bad:

-The music should fade in and out better.

-The game is too short.

-The voice acting was sometimes hit & miss.

-In one area some minor frame drops.

-The hint system could have been more fleshed out.

The good:

+ The voice acting can be a hit sometimes.

+ Amazing visuals.

+ Enjoyable puzzles.

+ Great story & writing.

+ …

Final thoughts:

I have played both games in this series and I enjoyed both of these games. Personally, I found that Repentant is the better game of the two. The addition of voice acting really adds a lot to the game.

While the game is rather short, I really enjoyed myself with this game. I would love to see a third entry into the series exploring the aftermath of the situation from Mary’s point of view.

While the game could have used some more polish, I think that this game was worth the wait. I can’t wait to see what the developers are going to put out next. Since now I’m hyped for their next adventure game!

Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 80/100

NekoJonez’s November Update – Plans for 2016 – 2017

SpartaDeary me, is it already mid-November? October flew by and I almost didn’t notice that we were almost midway in this month. Seriously, the older you get the more time flies. I’m currently 23 years old and I work full time. Besides that, I go to evening classes to get a bachelor degree in computer science. Besides writing this blog as a hobby, I’m also a part of an acting group. Also, I fix people their computers for fun too. So, yeah. My schedule is easily filled with all sorts of activities. But hey, I’m writing this article to update you guys what is going on with me and what is important to know for my blog. 

Update on my computer troubles

So, in the last article, I posted that my PC had issues with some heavy-demanding games. I thought I fixed the problem when BioShock Infinite and Alan Wake stopped crashing and rebooting the system. But, since two days ago, the problems restarted.

I got tired of trying to fix the issues. I have been trying since the late September. So, I dropped my computer off at my uncle’s place. My uncle and I had built my PC together and I’m hoping that he will be able to fix my problems or at least tell me what’s wrong since I think I’m looking in the wrong places.

When my computer is fixed, I’m planning to write a few articles about some PC games I wanted to write about. But because my PC is giving me issues, I can’t play the games enough to write about them. In any case, I have learned a lot from my uncle. He knows a lot more about computers than me.

Currently, I’m using my laptop that I use for my evening classes. So, I can still write articles!

Blog updates

So, various times I started to work on updating my blog. What I mean by that is going back to an older article to fix typo’s and grammatical issues, expanding the overview pages, updating some old information, fixing dead links, resizing pictures when they are too big amongst other things.

But my schedule doesn’t allow me to spend a lot of time on it. Also, I enjoy writing new content a lot more than I enjoy fixing up my blog. But I’m trying to fix up an article here and there.

When I do some upgrades, I usually write an article on Tumblr about it. Or when it’s possible, I simply tweet about it.

If you want my latest updates, you should follow me on Twitter or look on the Twitter page. When I have small updates, I post them on my Twitter. When I want to post something that’s longer than 140 characters but isn’t enough to put in an article, I post something on Tumblr. And Tumblr makes a tweet about it for me.

I mostly tweet about things that happen to me, things I want to do, computer science-sy stuff, things I want to share with you guys & girls and so on.

Updating my blog will still happen, but it will take a backseat. I will update my blog when I find the time for it, but I don’t make any promises. But if you find some dead link or a big typo, feel free to let me know. I’ll fix it as soon as I can.

Oh, speaking of blog updates, yesterday was my WordPress-anniversary! So, yay me!

Plans for 2016

So, my plans for 2016 have changed since the last update I posted. At first, I wanted to write about games I haven’t written about yet but I have talked about other games in that given series or talked about it in my other series.

But that’s going to change. I have gotten a few emails from developers to take a look at their games or promote a service with an article.

A note about promoting a service. I won’t promote a service I don’t believe in or when it isn’t relevant to my blog.

A note about taking a look at games from a developer; I always ask the developers if there are things I should point out like for example that the game is in alpha or that the game is multi-platform. Something I won’t do is lying in my articles. I want to give constructive criticism to the developer. I will always talk about the positive and negative aspects about the game.

In December 2016, I have a few things planned. Of course, there will be an article about my favorite games of 2016. Back in January, I made a text document listing all the games I have played this year and I have almost reduced it to ten games for this year!

So, for the rest of December, I have a list of the games I want to talk about. I won’t tell them here yet since they are subject to change.

Plans for 2017

I think that this might be the last update article I write in 2016. Since I have planned for the rest of 2016. But what will I do with 2017? Well, I have a few things in mind.

If I have the budget for it, I might buy me a Nintendo Switch. But that all depends on the price of the system and if there are games in the release line-up that interest me.

At this moment, there aren’t a lot of games I’m hyped for in 2017. The games I’m looking forward too that are going to be released in 2017 are The Legend Of Zelda: Breath Of The Wild, Dragon Quest 7 on the 3DS (I own the game already on PS2), Ever Oasis (3DS), remakes of the Zero Espace games (PC) and that’s it.

My current plans for 2017 are that I’m going to try and talk about a lot of games that I have played in the last years I have been blogging but never got to an article.

But 2017 is a long period of time and is 1,5 months away from us… So, yeah. Who knows, I might change my mind later down the road. So, keep an eye out for my Twitter where I’ll post the latest updates.

Closing off

That was another lengthy update. I’m not planning to write an update every month. Yet, I’m thinking that I post an update about my blog every so often. Very 2-3 months maybe?

That way I can update you guys on what’s going on behind the scenes and such. Yet, I feel like that might pull away the focus of my blog. I write this blog because I wanted to write about the games and my opinion on them. Another option is that I post an update on my Tumblr and keep this blog only for the gaming articles.

So, what do you guys and girls think? Feel free to let me know in the comment section of this article. Should I continue to write these update articles in the future and if so, on this blog or on my Tumblr blog? Should I write them monthly or every so often? I’m curious to know.

I think I said everything I wanted to say in this update. Thank you for reading! I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day!