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Preview: Neon Valley Revenge (PC) ~ Let’s Go Shooting in Tron?

neon valley revengeOfficial website

Recently, I came across a game on the world wide web called Neon Valley Revenge. This game is so interesting, I wish that there was already a demo I could play. So, let me tell you when I’m so interested in this game. I also got in contact with the developers and the CEO told me that a demo might come in the future. In any case, let’s take a look at Neon Valley Revenge. As usual, feel free to leave a comment in the comment section down below with your opinion on the content of the article and/or the game.

Let’s Go Shooting in Tron

neon valley revenge 1I chose the title of this article for a reason. This game is going to be a shooter set in a sort of Tron-ish looking world. It’s going to be an online shooter too.

From the currently released material on their website, I’m not sure if this game is going to have a single player campaign.

I think there is no need to talk about the visuals in depth since the screenshots in the article will do the trick I think. A picture can say more than a thousand words after all. But, if you want to see the game in action, you can look at this teaser trailer where the developers show off some combat mechanics. You can find more information about it in their article about the video.

Something that gets me interested in the game is the fact that the wall jumping. This opens up the map in so many different directions and I can’t wait to see how hectic matches can be online. Also, I like that there seems to be a 1st and 3rd person mode in the game. Personally, I like to play my shooters in 1st person, but if there is going to be an option, this will please both parties.

neon valley revenge 2Also, if the music from the video is going to be any indication of the soundtrack that this game will have in store, I’m getting even more hyped for the game. I think that the music really fits the presentation they are going to this game. There are some hidden hints placed in an article about the music that might possibly get into the game.

In another blog post, the developers confirmed the wall jumping amongst other forms of movement. Two other things that are pretty interesting is the air control and the dashing. It’s quite clear that this game is going for a futuristic vibe. I like the execution in this game since it really fits the theme visually. So, the artist did a great job in design everything.

Speaking about the artist, the main developer Jonathan D. and David Belli made the animations. Now, do you want to hear something even more impressive? Besides those two, there are three other people working on this game. The team is presented in this blog post.

So, the developers also revealed a bit how it’s going to work in the gameplay department. For this, I point you to a page talking about one of the maps. There will be commands to easily and quickly do things like vote and kicking players.

There are other various bits of information on that same page. You can find the control scheme and some information on how high scores and weapon load outs will work. Currently, the controls won’t be customizable, but the keyword is “currently”. I personally hope that the developer knows that “QWERTY” isn’t the only keyboard layout. I know, I know; it’s a pet peeve of mine, but I hate it when I play a game using my “AZERTY” keyboard and I have to place my fingers in a weird position to play the game.

So, I’m going to keep an eye on this game. When the demo is ready, I’ll surely give it a shot with my friends who are into shooters. From just seeing the already released (press) material, I can’t wait to see this game become a finished product. There is, even more, to discover on their website when it comes to art and screenshots.

Now I would like to thank you for reading this article and I hope you enjoyed reading the article as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care. And before I finish this article, I want to share the press kit for this game with you. So here it is! It’s written by the CEO of the developers Daydream Productions, Jonathan D.

Press kit

Daydream Productions presents

Neon Valley: Revenge is an online shooter with Neo 80s design influence. Full of retro neon-infused graphics and hardcore gameplay features, join the digital frontier of Neon Valley and claim your place at the top!

Features

  • Health shield system inspired by Halo: Combat Evolved
  • Agility focused movement for freedom of control. Wall jumping, dashing and air control
  • Assortment of weapons and gadgets with unconventional mechanics
  • Skill and style based points scoring system
  • Online multiplayer
  • Arcade style high score leaderboards
  • Neo 80s design and synthwave music

History

neon valley revenge 3I have been dabbling in game development since the tender age of 14. Mostly working with pixel art and some basic programming using the program Beyond. And after my education, I worked on several projects with friends or freelance based. However, after many of them fell through, I felt like I had to just go for it and push through whatever challenges lie ahead. To develop my own game, a project I could use to broaden my skillset and begin as a professional game developer. I aimed for a game design within my reach… Something which did not go so well.

Neon Valley is a project I have worked on the last 2-3 years. Mostly in my free time and a lot of the time which should have been my sleep. As I am originally an artist and designer I had to learn programming, so I could begin developing my own ideas. This project was for that purpose but as it developed I wanted to take the extra step. So I took it to the next level, revamped a lot of the art and turned it into a somewhat full-fledged game. Or at least direct my goals towards that. Neon Valley transformed from a small prototype shooter to an online multiplayer shooter.

I had to learn not only C# programming in Unity but also pick up how to program networking. And beyond that VFX, designing game mechanics, Lighting, bla bla bla oh my god. So it has been a rough couple years for this little artist, something very out of my comfort zone. It was not the straightforward copy paste of my 14yr old projects. But I love it none the less and am very excited to present my figurative but-also-kind-of-literal blood sweat and tears.

Goals

I wish to tailor-make a competitive online shooter that allows a diverse variety of gameplay styles. Currently, there is only a handful of items in the game. However, over the next few months, I will be designing more characters, weapons, and gadgets, testing them one by one with the players. Experimenting with the gameplay feel and a variety of gameplay mechanics at the player’s disposal. I hope to over time develop Neon Valley into a place where players can develop their own gameplay styles without feeling forced into specific “Meta” gameplay.

 

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Review #021: Pokemon X and Y (3DS) ~ Various Opinions.

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Official Website

Wow, it has been quite some time since I reviewed a game. According to my sources, it has been since early November last year that I reviewed the latest Ace Attorney game. But today I’m back with a brand new review. I know that this game has been out for such a long time but I just got around finishing it yesterday. I took my time in order to review this title. I talked to a lot of people who have played the game as well and I was surprised of their replies. But before we start this review, I fixed my flaw in the numbering. I had two number 17 reviews. Now that’s said, feel free to leave a comment with your opinion on the game. Or your views on this review. Anyways, let’s go! 

Iz verry pretteh

24So, dear fan boys, I’m going to warn you right now. I’m a Nintendo fanboy as well and I wasn’t extremely happy with the game. Don’t get me wrong, I think this is an excellent game but it has some flaws that people too quickly say it’s awesome because it’s made by Nintendo.

One thing I have to give to them is that this game is extremely pretty. The visuals in this game are extremely well done. The attack animations are just well done.

The pokémon are very nicely presented in nicely finished 3D. But one major irritation pops up here. Why have all bad guys a 3D model for their trainer sprite and why do the other trainers simply have a 2D sprite? Not even the champion or the elite 4 got a 3D model. This is a major oversight in the game’s design.

In terms of route design, in this game it’s clear that they went visuals over quality. The first route is laughable. It’s just a straight line to the next town. You are able to cross it in under a half minute. Admitted, it looks pretty amazing. Another sad cave is the victory road. At this road, the cave looks neat and well organized but it’s not difficult to get through it from your first try. Were are the days when the dungeons had puzzles? When you need to try to slide over ice or when you needed to push bolders down to ice to stop you? I felt quite a lack of that in this entry.

This game went visuals and action over exploration. While this game is extremely beautiful, the exploration is  not even worth it. Take for example the cave where MewTwo is hidden. As soon as you enter, you need to run straight ahead and he is in front of your face. Lame with capital L.

Mixed feelings

imagesFrom the start it’s quite clear that the geographical location of this game is France. The main city has a  big Eiffel tower in the middle. But you are blocked from doing the gyms out of order. Or even explore the whole city. There is always a problem with the road or power.

The main city, that’s one of the best places to explore. It’s a huge city and there is a lot to do.

Maybe what I’m trying to say is that this game is quite linear. Yeah, that’s it. But what strikes me as odd is that this game is quite less subtle. You are given items by talking to anybody. And if you simply talk to everybody, your inventory will soon fill up with nice TM’s and such.

But something that took quite a drop is the difficulty. I was blown away by how easy this game is. Honestly, I haven’t battled every trainer and I’m quite sure I have fled more from battles then finished them. And I was able to beat the elite four from the second try. Champion included.

I often had feelings that this game was lending elements from earlier games in it’s story. But they finally started to use more then just one character and your rival. Each character has his or her personal “mini-story” line which makes finishing the game quite interesting. But I didn’t like the sections where somebody followed you. I mean, it’s unique and refreshing to see but why did they give them the powers to heal your Pokémon? -Sigh-

Not quite done yet.

imagesWhile it sounds that I’m ripping this game apart, I’m not quite done with doing that just yet.  The music is just “meh” at best. Some tracks sound quite nice but themes like the gym leader theme are just lackluster. It doesn’t pack the punch previous themes had. One of my friends who played the game more extensively then I did, agreed with my views on the music. It’s not that good compared to the amazing tracks we heard in previous entries. My favorite entry for gym leader has to go to the Black & White generation.

Also, Nintendo, why did we map rollerskates to the circle pad again? This is one of the few games where the dpad DOES actually something and you map the rollerskates which are at times a tad bit uncontrolable to the circle pad? Just no. My main complaint here is that you can’t have certain set items like, if I recall correctly, the item finder with the roller skates.

One of the biggest downfalls of this game is the lacking of post game content. The friend zone safari is an utter joke. Just a square patch of grass to run around in? Don’t make me laugh. You are now allowed to catch two legendary’s and fight in a tower with a “trainer spawner”. Could they have made it any more boring? The only reason you would return is for completing your Pokédex… … Don’t get me started on that.

In my honest opinion, the Pokédex is a failure. Splitting it into 3 different Pokédex’s make the information gone all cluttered.

To finish off this section, there are a lot of small and minor things that the developers took out of the game for some unknown reason. You can’t clean your badges and according to trustful sources, I’m too lazy to check at the moment, you can’t put a signature at your trainer card.

So, up to the next section. To make this review a special one since I’m back with a review!

THIS GAME IS SHIT?!?

Horde-Encounter-screenshot-3Alright, while I don’t feel like cutting out the borders of this image in order to save time writing this review, the most important question is… is this game shit? Well, no. Actually far from it!

Nintendo actually did some amazing changes. First thing is the story. While for some it will be a tad bit annoying that there is sometimes a big gap between gyms, I actually applaud them for it.

Think about it this way, they gave Pokemon more depth instead of always going from one town to the next in order to fight the gym and then rarely to never return to that village.

I have talked about the amazing visuals earlier. The animation is something where this game shines extremely. When a wild Pokemon jumps at you from the bushes or drops down from the ceiling, it just makes you feel that Pokemon might be real.

Something that took me totally off-guard is how extensive you can customize your character.  When you pick your gender, you have three different styles to chose from. And above all that, you can go get a hair cut and also buy other clothes. And those clothes aren’t just for show, they can provide you to area’s that are restricted for “casual people”.

Some tweaks have been made to make the game better accessible then the DS entries. But the big change is that these games have more depth. Look at the screenshot for example, now Pokemon can attack in hordes. (Inb4 the next generation has zombie Pokemon).

And FINALLY Nintendo and Game Freak made a smart move and used their old Pokemon in Kalos. Yes, the amount of silly and no creative Pokemon in a new generation has come to an end. While there are a few exceptions to this statement, nearly all the newly introduced Pokemon get my stamp of approval.

Something I’m on the edge about is how sometimes “super effective” attacks  can take up so much HP. But when thinking about it for a bit and comparing it to the anime series, it makes sense.

What I also liked is the fact that there are minor story differences between both versions. And you get way more involved into the story which is quite nice as well.

The amount of side content, like the castle where you can battle to get your rank up is such a fun idea. Or the ability to walk and actually pet your Pokemon. Totally worth it. While the head bashing mini game is actually head bashing for me since I barely get it working for some reason.

And according to my friend, with the new Fairy type, the moves are quite balanced.

Also, this game has amazing online features, or so I heard. I’m not a big online player so I haven’t tested that out. But again, from what I heard from 3 class mates, it gets them a real fun experience.

If you try to catch them all, you get a big game. This game will last you for quite a while. And since it’s an RPG, the replay value is extremely high. And with the cutscenes and all that, it’s really worth it.

But this review is really getting extremely lengthy here. Time to wrap this baby up. There are some things I haven’t talked about in this review, but I think you should play the game in order to find those out. I know this is a cheap move but if you think the game isn’t already something for you based on this review, well the things I now hold as a surprise won’t pull you over for sure. I think.

Conclusion

The bad:

– Music could have been better.

– 3D sprites for the bad guys.

– Some nice features are cut.

– The game is a bit too easy.

– Worst post game content ever.

– Pokedex isn’t one of the best out there.

The good:

+ Great use of old and new Pokemon.

+ Beautiful game.

+ Best story in a long time in the Pokemon games.

+ Very lengthy game if you try to complete it 100%

+ Online features are a great thing.

Conclusion:

What this game lacks is the finishing polish. Don’t get me wrong, this game is extremely well made but made some stupid flaws that pull the game down.

This game takes the Pokemon series in the right direction but it isn’t there just yet. If you are a fan of the Pokemon series and you are thinking about buying this game, my advice is: buy it. Yes, it comes recommend. But be warned, the game has some flaws.

And those flaws are understandable. Since this game takes risks in order to improve upon the formula. With this kind of feedback from fans the game can only grow and we might receive a more improved new generation!

Thanks for reading my lengthy review. I hoped you enjoyed reading my wall of text about this game. I have the game for my next review already selected. I hope to see you then.

Score: 70 / 100

First Impressions: Another Code: R – A Journey into Lost Memories (Wii) ~ A mystery novel

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Nintendo version of the website.

So, I have this Wii sitting in my room. I got my Wii after I graduated high school. Before that I played a countless amount on my Nintendo DS. On there I played Another Code from the amazing developer Cing. They went bankrupt and they are no more. But when I saw that this game had a sequel for on the Wii, I didn’t doubt for a second, I had to play this game. I started to play it three days ago, and I have trouble putting it down. Yup, that’s my first impression in extremely short for you. But this wouldn’t be a valid blog entry if I didn’t explain myself. Otherwise I will look as a fanboy of this game to you guys, which I kinda am. Visual novels always interested me and I love playing them. They always have a better story then other games and this game is no exception. Let me explain why this game is great and you all should give it a go. But, I’ll also explain some flaws with the system. 

The story.

This game is a sequel to the great Nintendo DS game Another Code, it’s named that way in Europe. The American is Trance Memory. I actually advise you to play the DS game first. The Wii game takes place two years after this game. The story of the DS game is very often referenced.

The familiar characters from the original DS game are exactly the same in this Wii entry. There are also a lot of new characters and you can easily get a reminder in the menu. Which is an awesome option. If you forgot which character was who, a reminder is there in game.

There is no voice acting. Which is a shame in my view. This game would have had big benefits from voice acting. Now it’s only the text displayed on the screen.

From what I saw of the story, it’s an enjoyable tale. It made me think back at the days I played the DS game. The main thing is again about memories. What I truly praise in this game is that on the end of each chapter, you get a small quiz to remind you what happened in the chapter and it really helps when you forgot or didn’t play the game in a while.

01663042-photo-another-code-r-1 But enough about the story, I’ll dive more into that in the full review. The gameplay mimics a lot from it’s DS game. The controls, you’ll need to get used to them, are actually quite unique and the mapping is great. Although it’s a pity that the detection of the Wii Remote seems a bit uneasy to use sometimes.

In this game you can’t really run everywhere you please. It isn’t a step back actually. This mechanic is set up in such a way that you can easily explore certain area’s and view them. Probably this made the developers have time for some great visuals.

As you guys might know, I’m not that difficult to please when it comes to graphics. But this game blew me away. The location of the game is bright and colorful, detailed and well made. It feels great with the realistic story and nothing feels out of place. It’s detailed enough that it draws you into the story easily.

Can’t put this down.

screenshot_wii_another_code_r_a_journey_into_lost_memories005This game is also a puzzle game. And a great one. With some side quests like recycling, there is a lot of variety to the game. You can even choose how your character reacts to a situation. It adds some replay value to the game to see how it plays out if you react in another way.

I don’t know if there are different endings but I don’t assume there are. Otherwise I would be extremely impressed. Because in other games with different endings, this game is good in hiding it then.

One flaw in this game is how you can look back at the previous conversation. This is a very welcome feature but I haven’t seen a game get this right. I have to say, happy scrolling if you want to look for something.

There is no real tutorial. This is extremely welcome. Thanks to this you can explore and learn the game at it’s own pace. You don’t have to “learn” everything at the start of the game and you truly feel more free playing this game.

While exploring the area’s, things you can investigate blink in a yellow color. There is also a great indication on the screen to remind you. And pay attention, places you have explored, can also be of use later in the story. There are even various ways to control the game. Using the on screen buttons or the buttons on your controller, it both is fluent.

This game is easy and difficult. For new players to the genre, this can become quite a challenge in certain area’s. But, for advanced players in this genre or style of game, you can progress without getting really stuck anywhere.

Various story lines.

another-code-r-wii-035This game has various story lines running all at once. Thankfully, it’s never getting too much. When ever it’s too much too follow, a story line ends.

This game has also a very creative use of the buttons on your Wii remote. You’ll have to play the game to understand what I mean.

Before I close of this article, I want to mention the music. The music is pretty lighthearted. And it fits the tone of this game extremely well. You even have a music player in game to listen to the tracks or let them play as background music. And you can’t listen to tracks you haven’t heard in game yet.

That are most of my first impressions of this game. I’m nearly half way in this great game. The length is great from what I played till now. This seems like a game that will take you more then one day to complete. If you really want to enjoy it at it’s full potential. Whenever I finish this game, I’ll surely write a review for you guys. But until the next time, and happy gaming!