Is that Pacman’s Liver You’re Wearing?

thepinmans.jpgLondon, United Kingdom: The Games Collector, a UK-based producer of both modern and retro gaming-related products is running a crowdfunding campaign to bring the music of Mel Croucher to the masses.

Who is Mel Croucher? Only the father of the British gaming industry. At a time when most computers were being used to calculate the compound interest on the revenue from a year’s worth of potato sales, Mel was selling his eclectic range of games for the ZX Spectrum through eye-catching adverts on the back pages of the popular computing magazines of the day.

What made Mel’s games particularly memorable (for those who do actually remember them) was that they often included audio tracks on the reverse side of the game cassette. From original compositions to hilarious parodies, there was something for everyone. Leider of the Pac told the tragic tale of Pacman’s lover, who wears the yellow character’s internal organs as a memento after witnessing his death in a car crash (yes, really). Put Cat Out Mother, It’s on Fire Again surprised no-one with its mention of a cat on fire, and Three Point One Four Two sounds vaguely familiar but none of us actually remember it.

Now The Games Collector has decided to inflict these sonic gems on anyone willing to part with a reasonable amount of their hard-earned wages, making the collection available on vinyl, CD and even a cassette tape for real fans of the era. In total there are five albums (two are in fact doubles) that make up Insπred: The Collective Works of Mel Croucher.

The sequel to Mel’s most famous game – Deus Ex Machina – featured a cast including Christopher Lee and Joaquim de Almeida, and one of the highlights of the collection is a real life ‘Evil Laugh Off’ between the two of them – almost but not quite justifying the asking price by itself.

Interested parties can reserve their collection through the campaigns crowdfunding page at https://igg.me/at/pimania A preview of Mel’s music is available on Soundcloud at http://bit.ly/2oHZlae

About The Games Collector

The Games Collector Ltd is the result of decades of playing and creating games and the obsessive collecting of memorabilia by its founders. With a product line-up featuring exclusive, exquisite and highly desirable collectibles, the company aims to bring fans the items they long for, and maybe even a few they didn’t know they wanted!

The Legend of Dark Witch is coming to Playstation Vita!

banner_small.jpgQubicGames S.A. has not forgotten about PlayStation Vita fans. Fairune hit the stores just before Easter break and next week it’s time for another game to entertain you on spring afternoons – Inside System’s jRPG Legend of Dark Witch is coming your way. The game will be available on PlayStation Store from April 25th.

Every PS Vita lover knows that the best productions are those which take you on an adventure. That’s why you can’t go wrong with The Legend of Dark Witch, an action game that lets you play as Zizou the witch. Search for the stolen crystals as you fight anything that gets in your way in this classic “run and gun” game.

Thanks to the magical Segya crystals, the inhabitants of the Legend of Dark Witch universe have been granted magical powers. When they are stolen, Zizou has to embark on a journey through 6 picturesque levels where she will face unique bosses. Defeating enemies grants you much-needed experience which in turn lets you gain additional abilities.

In addition, successfully repeating a level gives you resources necessary to improve your equipment.

The Legend of Dark Witch is:

– A magical world beautifully depicted in the game

– Varied and challenging levels

– Bonuses for repeating levels

– 3 difficulty settings

Game available on PlayStation Store from 25.04.2017

Price: $9.99

Developer: Inside System

Publisher: QubicGames S.A.

First Impression: Tomb Raider 5 – Chronicles (PC) ~ Is Lara dead?

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Wikipedia entry

If my nickname doesn’t give it away, I’m quite a big fan of Indiana Jones. When I played Indiana Jones and the Infernal Machine, I wanted to play more games where I raid tombs and have large adventures. It didn’t take long for me to find a cheap copy of Tomb Raider 5 and install it. And, I wasn’t good at playing this game as a kid. I barely survived the first level. Yes, shame on me. But several years later, I decided to put the game in my Windows98 machine again. And I have to say, my feelings towards the game changed. But I’ll go more in-depth about that in my article. Nowadays, I’m a big Tomb Raider fan and I keep up-to-date with the latest releases. So, is this game any fun and good to play. Let’s take a look at it! And as usual, feel free to write a comment with your opinion on the game and/or the article in the comment section down below.

Let’s tell stories

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Usually, each Tomb Raider game has an overarching story. You go searching for a treasure and visit a ton of interesting locations. But in this game opens right after, what appears to be, the funeral of Lara Croft. Winston, her butler, and two of his friends recollect and tell stories of her adventures. Now, you might have guessed this, but the stories are the levels you play.

This is a very interesting way of telling the plot of this game. Since you go on little side adventures that might never get a full game. It almost feels like the developers had so many ideas for this game, they threw it all together in one nice flowing narrative.

The voice acting in this game is really excellent. As a kid, I was convinced that the characters were real. The voice acting is that good in my opinion.

While I know that the technology and animation were very limited back then, but the mouth animations weren’t that good in this game. Games like Half-Life and Deus Ex had better mouth animations. This might look like a detail that I’m talking about, yet there were moments that it distracted me from the game.

Less ropes!

tomb-raider-5-screen-2 Something I truly didn’t like in Tomb Raider 4 was the parts with the ropes. Thank god, this is way less present in this game. But, let’s focus on the gameplay of this game. In this game, you explore 13 levels filled to the brim with puzzles of the solving and jumping variety.

All levels are quite lengthy, apart from one…. and that one was quite difficult to finish in my eyes. Something I truly liked in this game is all the differences between the levels. You play through 4 different adventures and each adventure has its own gimmick. Like the levels I’m currently at, you play as a young Lara. So, she doesn’t have any guns.

Visually, this game looks dated. But, it looked dated in some places back then. But, if I compare games from that time period to this game, the reason why this game looks so dated are the character models. If there is anything that could have been improved back then were the character models.

But hey, the setting of the game and animation look all quite nice, apart from the mouth animation that is. Also, if you think that this game looks ugly, well… if it would be released today, it would. But, it doesn’t look ugly in my opinion. Even nowadays.

This game can be quite challenging. I have to admit, I have used a guide in some places to finish the level. If you play this game, I highly recommend that you save often. You will thank me for that.

If you look at a let’s play of this game, you might think that this game is quite difficult with all the jumping. But take it from me, an amateur when it comes to jumping puzzles, it’s possible and it’s so rewarding when you get a jump from the first try!

Pew pew pew

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As a kid, I always dreaded the rope sections in this game. Walking on the tightrope is a new ability of Lara Croft in this game. But, somehow my kid brain wasn’t able to beat the rope. I was so happy when I crossed it successfully. But when I played through this game as an adult, I have no problem with it.

The controls are almost always very responsive. I had a few times that Lara didn’t grab a ledge or didn’t jump in time. Perhaps, I didn’t press the right buttons in time.

Something that made me replay the levels I had finished are the secrets in this game. In this title, various golden roses are hidden throughout the levels. The sound that plays when you find a secret is as addictive as the sound of Link finding a new item.

Speaking of sounds, the sound design and the soundtrack of this game is excellent. I felt rewarded when I got a music cue or some music. Actually, that’s something this game lacked as well. There wasn’t enough music in this title. I can understand that this is done to build the atmosphere of the game, but I personally would be happy with a bit more music. The whole soundtrack is about 25 minutes long. And that’s quite short for an adventure game like this.

So, the sound design of this game is pretty well done. Like I said earlier, the voice acting is very well done. Also, there isn’t one sound effect I would have changed or that would improve the game. I played this game using a headset and thanks to the sound design, I was really pulled into the game.

If I was allowed to change one thing, that is the loading of save points right after death. It’s so annoying that the main menu first has to load and right after that, the default option is “new game”. I can’t count on one hand how many times I have started a new game when I wanted to load a game. Yet, I wish I was able to change two things. The second thing would be the autorun feature. It’s broken. It autoruns the game yet you are unable to save your game. That’s an annoying bug!

Also, I have to praise the game for something. The optional tutorial section is such a great idea. At the start of the first level, you can go straight ahead or to the left in a building. If you go to the left, the basic controls are explained in a quite safe area. If you go straight ahead, you continue on with the level. If my mind severs me correctly, there are no secrets hidden in the tutorial area. Yet, there are various useful items hidden there. So, I advice you all to go and explore there.

That is everything I wanted to say about this game for now. I have some other things I want to talk about with this game but I’m leaving those for the review. So, it’s time to wrap this article up. Thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

First Impression: Zero Escape Dilemma (3DS) ~ Let’s play a game, shall we?

zero time dilemma boxZero Escape Wikia entry

If you didn’t expect this game to get an article this week, you might have missed all my clues on Twitter. I was extremely hyped for this game and it’s finally here! This game has got a rocky development and it was almost canceled. For the people who don’t know this series, let me quickly introduce this game. This game is the 3rd installment in the excellent Zero Escape series on (3)DS and PSVita. It’s a horror visual novel game with escape the room puzzles. These games should be played in order to fully enjoy them. 999: 9 Hours, 9 Persons and 9 Doors was the first one. The second one was Virtue’s Last Reward. Both excellent games. This game is on the 3DS eShop, PSVita and also released on the PC. In any case, enough rambling in this introduction. It’s time to talk about this game and what I think about it. Was it worth the hype & wait or does it stink? Let’s find out. Keep in mind, I’m playing the 3DS version and I don’t own the other versions. Oh, and don’t worry, I selected the screenshots and wrote this article to be as spoiler free as possible. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article.

Different game style

The story this time around isn’t about a nonary game like in the previous entries. While it isn’t 100% needed to play the previouzero time dilemmas games, but it’s highly recommend. Since a lot of references and explanations will be very confusing otherwise.

Something that I found really surprising is that this game isn’t linear, at all. You can play sequences out of order. You would think that this would make a confusing story, but thankfully… They thought about that. There is a story mechanic that helps playing this story driven game out of order.

I have played this game for a bit now and I’m nowhere near finished. The current plot points and twists I already saw were mind-blowing. The writing in this game is truly amazing. It pulls me into its world with ease. One time, I was so focused on the story, I almost missed my stop. I had to dash to get outside the train.

I’m really curious how the story will wrap up, since Virtue’s Last Reward ended with a huge cliffhanger. I’m looking forward to that.

The final thing I want to say about the story is that I’m really thankful that some terms and mechanics of the previous games are quickly explained. It helps me when I had forgotten something from the previous games.

In the previous entry, Virtue’s Last Reward there was a nasty saving bug. It was, as far as I know, only present in the 3DS version. It happened in one room and in certain situations. If you saved then, your save would get corrupted and you had to start all over.

Thankfully, Aksys learned its lesson and implemented three save slots in this game. But so far, I haven’t encountered any problems with saving. Also, three save slots make sense since you can play this game out of order.

The music in this game is very good. While it uses a couple of tracks from the previous game, the new tracks are pretty nice to listen too. The music feels similar but is unique too. It fits the scary and tense atmosphere the story is trying to set.

The sound design is pretty well done, I have no complaints there. So far, so good. The only complaint I have is that, on the default settings, the music overpowers the voice acting from time to time. But it’s easily fixed with putting the volume of the music a bit down.

Not so much reading anymore?

zero time dilemma 2In the two previous entries, you could read everything. From time to time, it was more a novel then a game. But not in this game, almost everything is voice acted. The parts that aren’t voice acted are the dialogues inside the puzzle rooms.

I’m not 100% happy with that. Honestly, I’m 90% happy with it, but sometimes I miss the atmospheric writing that detailed how the main character felt or gave more details about the situation.

I have to praise this game for its voice acting. I’m playing this game with the English voice acts and they sound awesome! Sometimes, the emotions of the characters really shine through. I really felt that the voice actors really put a lot of effort into this game and gave it more than their best.

Something I think is the weakest point in this game is some visual issues. In some cutscenes, I felt that the characters were too static. I honestly think, that if Uchikoshi (writer / developer of the series) had more staff and money, it would look a whole lot better.

Also, some textures could have been polished up a bit more. For example, there is an emblem on one of the characters his shirt, and you can barely make it out what it is. Or in another scene, somebody looks at a carpet on the floor. When the camera looks down, I almost felt that they used the fill tool in a paint program. Or in some cutscenes, the hair or eyebrows of some characters are clipping with something. Which is a shame.

All in all, the finer details could have been polished a bit more. While the animations are pretty good, there is barely any animation where two people do something together.

Don’t get me wrong here, visually this game looks stunning on the 3DS. While some people found it a bummer that they dropped 3D support, I don’t mind. Apart from lacking some polish; the escape rooms, characters, cutscenes and environments look crisp and detailed. I also truly love the style they used in this game.

Life is simple unfair, don’t you think?

So, this game is still a puzzle game. The escape rooms are really challenging this zero time dilemma 3time around. In the previous games, I almost never got stuck in a room or on a puzzle. But this time around, some of  the rooms are real brain teasers in my opinion.

This game can be very difficult if you don’t see the solution to the puzzle. I do have to agree with the other reviewers, this game really lacks a hint system. Like the “Easy mode” in Virtue’s Last Reward, where some of your companion characters almost literally explained what you needed to do.

The controls of this game are very good. Apart from some minor issues I had in some rooms with the touch screen, I found that the controls were, like I said earlier, very good. A small piece of advice from me, I feel that the buttons work a bit better when you need to move the camera from point a to point b. When you need to press something finer, use the stylus. That’s the best way to play this game in my eyes.

From what I have seen, this game is a very long game. This is a very good thing, since this game has it’s hooks into to me.

If you have read my blog before, you know that I also like to talk about the UI/menu systems. Since I feel that they are important. The menu system in this game is almost perfect. Something that bugs me is that you can use the d-pad to navigate the general flow chart, but if you switch to the 2nd flow chart (where they display pictures of the event), you suddenly can’t do that anymore.

There was also one time that I had to input a few passwords that were said earlier. I forgot to wrote them down and suddenly I was unable to open the logs. So, I had to restart that segment.

In first impression of this game is pretty good. The game we got is amazing. Yet, the fact that this game was made by a small group shows its signs. I honestly think this game would have looked a lot better when they had a bigger team and a bigger budget. Maybe this game gets some polish with a patch or two. But honestly, I don’t think the game NEEDS it. Since it has a certain charm that I think would get lost.

@Uchikoshi, if you or somebody on your staff reads this… I have a message for you guys and girls. Thank you for creating this game. I bought it on day one and I’m really pleased with it. While there are somethings that could have been improved, the end result is an amazing game. I wish you girls and guys the best. Here is to a 4th game in the series or an equally awesome new project. I really love the series you made! If you don’t make a sequel, I’m hoping that you make a new game and/or series. I’m so looking forward to it.

I wish I could say more, but then I would go into spoiler territory. Also, I haven’t finished the game so my final opinion might change. I’m planning to write a full review when I have beaten this game. So yeah, I think I’ll wrap up this article here. I hope you enjoyed reading this as much as I enjoyed writing it. Thank you for reading and I hope to welcome you in another article. But until then, have a great rest of your day and take care!~

 

First Impression: Golden Sun – Dark Dawn (DS) ~Sunny Weather

Goldensun3.jpgWikipedia entry

It’s time that I talk about a Golden Sun game. I have been putting this off for way too long. After I listed it in my favorite DS games ever made, I never talked about it. Apart from some music tracks here and there. It’s time to correct that. This week we are going to take a look at a game, I honestly thought I talked about before. In any case, the title and the box art here already gave it away.  It’s the 3rd game in the series, Golden Sun Dark Dawn. And as usual, feel free to leave a comment with your opinion on this game and/or the content of this article. 

(Note: to make this article more readable and understandable for everybody, I didn’t to use the lore of this game and used a generic term.)

Special powers

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The story of this game takes place a few years after the original two games. The story starts out simple with two children getting into some trouble with a sort of magical hang glider. But rather quickly, this story changes into your typical “save the world from doom” story.

While the story is your typical RPG story, it’s the journey and the writing that makes it memorable in my eyes. Each main character and side character has his or her own personality.

But what I really like about the story is how all the lore is explained in a non-intrusive way.  As you may have guessed, this game is a JRPG and because it’s the 3rd game in the series, there is a lot of lore.

But instead of the characters explaining the lore in some dialogue or some boring exposition dump, it gets underlined. When you tap that word, you get an explanation on the top screen to get you up to speed. Also, all those words go in your encyclopedia so you read them at your own pace. This is something that all other RPG’s should do! That way, there can be more focus on the story instead of explaining everything so newcomers can enjoy the game. This mechanic can also serve as a nice reminder for hardcore fans when he or she has forgotten the meaning of a word.

Fighting like on the GBA

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The gameplay, in general, hasn’t changed a lot compared to the GBA games. But in this game, some mechanics are tweaked for the newer hardware.

First of all, I want to talk about the exploration part of the game. The world this game takes place in is huge. I love exploring in this world. Since each town has it’s own unique feel to it.

The puzzles in this game are amazing in my opinion. The puzzles use the special powers you have in creative ways. I had to think outside of the box sometimes. And when you are stuck, one character gets a special power which allows you to see what objects you can interact with and which powers you should use.

Secondly, the battles are quite interesting as well. Since you have three possible attacks. You can fight with your weapons, use your magic and/or Djinn. Djinns are special creatures you find all over the world.

The mechanic of Djinn is one of the most interesting things in this game. I love trying to find them in towns, dungeons and in the overworld. But after you found them, a rather tricky meta-game starts. Depending to who you equip which Djinn, you can make a character even stronger or even weaker. Not only that, which magic powers they can use will also change. This makes for an interesting balancing exercise to make sure you have the perfect build to advance the plot.

When you use Djinn, they go into, what I like to call, the summing pool. When you have enough Djinn of a certain type, you can summon a more powerful creature. But beware, when a Djinn is in the summoning pool, the character it’s attached too, will lose its perks.

If this sounds interesting to you, this page on the Golden Sun wiki will explain it in more depth.

This world is golden

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The presentation and design of this game are top notch. While some animations take a little bit too long, I have no other complaint.

The world looks colorful and really pops out. The visual presentation in this game is one of the best I have seen on the system.

There is one issue I have with the design. And that’s that the menu system can sometimes be very annoying. It’s difficult to explain, but I felt that could have been done a lot better with more traditional menus. An example is the inventory system. It’s quite messy in my opinion. When you are looking for example for some herbs and you forgot to which character you have given them too. But it’s something I got used to.

The music and sound design of this game are excellent. The sound design gives this game the right charm it deserves. And the music, well, I have the soundtrack in my music library and I play a track here and there. It’s a very nice soundtrack.

The controls are great as well. Since you can use both buttons and the stylus. So you can choose and use the playstyle you prefer.

This game isn’t easy but isn’t difficult. But, I will give my final verdict on that when I finish the game. Since I know that there is another DS game that is rather easy but the final boss is extremely hard.

Something that could have been improved in this game is the frame rate. In some parts of the game, I saw some great frame rate drops. It mostly happens when there is way too much happening on screen at once. But it doesn’t happen very often thankfully.

Something I have to mention is that I had this game crash on me twice at the same spot. In the first cave you visit, I had this game crash on me. It was a great lesson in saving this game often. Also, thumbs up for having three save slots. Really helps!

In any case, I think I said everything I wanted to say about this game for now. When I beat this game, I might write a review. I hope you enjoyed reading this first impression as much as I enjoyed writing it. I hope to welcome you at another article on my blog, have a great rest of your day and until then: take care and game on!

Review: Kirby – Return To Dreamland (Wii)

Kirbys_return_to_dreamland_boxart.jpgWikipedia entry

It has been quite some time since I looked at a console game. Well, honestly, I do play console games here and there… But mostly, I play games on my handhelds and my PC. In any case, a few days ago, I have finally beaten a Kirby game I have been playing on and off for the past few years. It’s called Kirby’s Return To Dream Land on the Nintendo Wii. Before I begin the review, I first want to address something about the name of this game. In Europe, this game has a different name. It’s called Kirby’s Adventure Wii. This is really annoying to me since the first Kirby game on the Gameboy is called Kirby’s Adventure. Why didn’t we Europeans got the same name as the Americans? Such a shame. In any case, enough stalling. Time to get into the review. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. Thanks in advance for that. 

The story of Kirby

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In this game, Kirby’s adventure has two big parts. In the first part of the game, Kirby helps a stranded alien to repair his ship. In the second act, Kirby helps to defeat the evil overlord in on the alien’s home planet.

That’s all I’m explain about the story. You rarely find deep story lines in a Kirby game. From all the Kirby games I played, the story is just there. Yet, the twist at the end is nice. While I honestly saw it coming, I didn’t mind. The story is fun enough to play through. In my opinion, the story isn’t that memorable. It doesn’t bother me since the game has a lot more to offer than just the story. I found that the journey was more fun than the actual story.

The writing of the story was great. I’m so glad that they used text boxes in this game since I feel that’s how Kirby stories shine the most.

4 players

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A moment of honesty here, I haven’t played this game with 4 players at once. But I have played this game with two players at once.

Together with my cousin, we have played this game a lot. This game is what I call a “sibling game.” The difficulty of this game is just right. It’s challenging for the younger players but it’s not too hard. Yet; it can be challenging to the older sibling if (s)he let’s his or her guard down.

Speaking about the difficulty, the last boss battle is rather brutal in my opinion. Since it’s mostly in a totally different gameplay style which I’m not an expert in. Then this game can become rather difficult.

In any case, the gameplay of this entry in the Kirby series is what you can expect from any other Kirby game. It’s a fun platformer where you can copy (some of) your enemies powers. The powers in this game are fun to use and every single one of them are useful. Apart from one, the sleeping one. Still as unuseful as ever.

In certain points of the game, you can receive a special powerup. This one transforms Kirby into a powerhouse. The way this powerup is used makes for some fun(ny) situations. But, that’s something I’m going to leave up to you guys and girls to discover.

Also, in each level, you can find some wheels. With those wheels, you can unlock power-up rooms. In these rooms, you can easily get any copy ability you want. On the top of those rooms, you have a doll where you can practice them.

With those wheels, you can also unlock challenges. In these challenges, you have to complete a course using one copy ability in a certain time.  These are fun to play since I love that kind of challenges.

Actually collecting the wheels can be rather challenging since some of them are very well hidden. Also, in some levels, you have a sort of bonus stage where you fight a boss at the end to receive two or more wheels. Those are really difficult and some of them, I wasn’t able to beat in few tries.

Since this is a Kirby game, I have to mention the mini-games. And man, they are a real blast to play. I have lost hours playing those with my niece. Mostly the ninja star throwing one is a real blast to play in my opinion. I had a lot of fun with it.

In any case, I think I prove my point that there is a lot of fun gameplay in this game. But I still have to talk about different aspects of this game so let’s do just that.

Kirby and more Kirby

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So, first of all, the length of this game is perfect. This game has 7,5 worlds. Each world contains around 5 levels, with the final level being a boss.

The 8th world is actually a long level with the final boss of the game. It doesn’t have multiple levels. That’s why I count it as a half world.

In Kirby tradition, each world gets a funny name. And yes, most of them have to do with food.

The presentation of this game is one of the strong points of this game. I really love the art style in this game. It’s very bright and colorful, yet sometimes the game uses a way darker pallet to suit the story.

The animation is really top notch. I have no complaint about them. The world design and the animations are really well crafted. Combined with some amazing level design, this game is almost perfect.

The music in this game is really catchy. I wish I was able to buy the soundtrack somewhere since it’s that good in my opinion. But hey, I didn’t expect anything less from Hall Laboratory.

The controls are very responsive and I have nothing to complain about there. If you doubt about the controls, you can see them in the pause menu.

Up until now, it seems that I haven’t anything bad to say about this game. Well, there is one nitpick. That’s that the first player always leads. When the first player dies, the second player dies as well. That’s the only negative I have with this game.

It’s time to wrap this review up. Here comes the conclusion!

Conclusion

The bad:

-The first player dies -> Everybody dies.

The good:

+ Amazing presentation. (Visuals & animation)

+ Very nice controls.

+ You can play with up to 4 players.

+ While this game can be rather easy, some challenges can be challenging to veteran players.

+ Great level design. And it’s fun to play more than once through some levels.

+ …

Final thoughts:

If you are looking for an amazing Kirby game, look no further. This Kirby game is one of the best in the series. The gameplay returns to its roots (like in the first Kirby games) and it’s a blast to play.

I had so much fun playing this game with my family and friends that I would love to recommend it to every Nintendo fan.

When you like what you saw on the screenshots, give this game a shot! I also heard that this game came out on Wii U Virtual Console, so there is no excuse to not pick up this gem of a game. It’s released in the summer of 2015. So, go ahead and pick up this game. It’s totally worth it.

Score: 100/100

Review: Rise Of The Tomb Raider (PC) ~ Sequel of the Reboot

2000900263Steam store page

I have to talk about this game. It’s the sequel to the game I started this blog with. On the 20th of March 2013, I reviewed Tomb Raider. Now, three years later in 2016, the PC port of the sequel finally arrived. I would have reviewed this game sooner, but due to the patches, my performance was going down the drain. The weakest link in my PC is my graphics card. My CPU, RAM and all other parts of my PC are up to speed with this game, but my graphics card gave me issues. So, after experimenting and trying out different things, I was finally able to play this game with a fluent FPS. Thanks to windowed mode and normal graphic settings. In any case, that’s enough of the behind the scenes stuff! Time to rate this tomb, is it really worth the adventure or is this one better left forgotten? And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. 

The divine source

Riseofthetombraider.jpgAt the center of the story, is the divine source.  Something that Lara wants to find to prove that her father wasn’t crazy. The story uses a lot of cliches this time around. Also, some people can see some plot twists coming from a mile away.

That’s why the story wasn’t all that interesting to me. It was enjoyable but bland. In my opinion, it could have done a lot more with the story. My biggest issue with the story is that some characters didn’t get any development. Thankfully, the writing is very well done which makes up for the middle of the road story.

Something that was truly lacking, in my opinion, was the ending. The ending didn’t convince me why Lara wanted to spend her life raiding tombs. Another thing I didn’t like about the story is that at the start, it jumped around. When I got used to the desert area, I was back in the snowy area. That was a let down for me. Mostly because I feel that I’m unable to go back to check the area out after I finished the chapter. (Just found out, you can fast travel there. Odd thing, when you play the chapter… You have unlimited ammo. When you fast travel there, you don’t have unlimited ammo. That’s a strange issue)

Something that’s even better is the voice acting. The voice acting made some characters come alive! Guys and girls, if you are ever to make a sequel to this game, more of this top notch voice acting, please.

Look at that!

rise-of-the-tomb-raider-pc-scr-image-4173.jpgI have explained in the introduction of this article that my graphics card wasn’t strong enough to run this game at it’s highest settings. But, at the normal settings… This game looks jaw-dropping.

The visuals have improved an awful lot from the previous game and drew me even more into the world the developers created. Yet, I do that to point out that I had some visual glitches with the hair and bow. Here are some screenshots I took of these visual glitches:

2 arrows and the bowSnow forgot to render/how it worksLet’s shoot that climbing axe

But I have to say, that in the latest version of the game, I rarely saw these odd things happening.

The design and the animations of this game are amazing. Yet, this game had issues with performance. Between the release of the PC port in late January and today (mid-May), there have been 6 big patches to the game, mostly all to improve performance. Strangely enough, each patch, my performance wasn’t improving. But, since then, I didn’t have any PC/game crash. Yes, this game crashed so badly that it shut down and rebooted my PC.

Anyways, I’m not going to let this become a long rant about performance. The game is visually stunning and looks great. The animations are amazing as well. Also, the game feels bigger and bigger than the reboot.

There is one thing I didn’t care about in this game and that is the card collecting thing. It bugged out on me several times and I stopped caring. Why do I bring this up now? Since it’s the only negative when it comes to menu design. Such a shame, since we got such a great menu system. I really like how the game reloads your textures while you are playing when you set the visual settings higher and/or lower. It’s fun to see in my opinion. Also, I have to applaud the fact that everything is explained on the side when you tweak your options.

More of the same?

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In this game, most of Lara’s abilities return from the previous game. Apart from some differences, every weapon in this game is the same.

One huge difference is made in this game. And that’s the health system. You can speed up the regen. Well, you can heal yourself. This eliminates the waiting to heal up and makes the combat a bit more intense.

This game has a very similar gameplay to the reboot. Which is great, since I really loved the reboot. But in this game, there are side quests and challenge tombs. While I have beaten the main story, this game has still a lot to offer. The main game is around the 20-hour mark, but in my playthrough, I got 60% completion. So, it’s time to go looking for the things I missed.

Also, in this game, you can learn foreign languages. So, sometimes you can’t decipher a scroll since you aren’t strong enough in ancient Greek. This little mechanic makes the game even more fun.

This game can be pretty difficult from time to time. I remember one area, I had to redo a couple of times. I have to mention, that I didn’t play on the hardest difficulty. If you are looking for a challenge, this game can give you one.

Before I forget, this game has an additional story DLC. I haven’t beaten it yet, but from what I have already played, it’s very interesting and fun to play through.

The controls of this game are excellent. Lara controls fluently and I didn’t make many changes to the default control scheme. I only had minor issues in the menus, but after I got used to them, it didn’t bother me too much.

To close off this review, I have to talk about the music and sound design. In last week’s article, I have already talked and praised the music. The music in this game is amazing. It really sets the mood for the game. Also, the sound design is nice as well. I have nothing to complain.

I played this game with a headset and sometimes I felt like I was really there. The visuals and the sound design are that good in my opinion.

In any case, I think I said everything I wanted to say about this game. Time for the conclusion.

Conclusion

The bad:

-Minor visual glitches

-Annoying performance issues with weaker graphic cards.

-Game crashes can cause a PC reboot.

-The story uses a lot of cliches this time around.

-The card game part. WHY?

The good:

+ Amazing visuals.

+ Great music and sound design.

+ The game is a good challenge. Both in combat, puzzle solving and feeding goodies.

+ …

Final thoughts:

This game is so close to being perfect. There are some parts of the game I haven’t reviewed. Like the 2nd game mode. The expeditions. That’s because I haven’t played enough of it to review it. So, that’s a surprise for you if you are interested in this game.

If the story was a bit more fleshed out, I would have given this game full marks. Most of the visual issues I had were fixed in the various patches this game got.

I recommend this game, but check before you buy since this game requires very high PC specs. And when you buy and play this game, be ready for a thrill ride from start to finish!

Score: 95/100

First Impression: Pokemon Super Mystery Dungeon (3DS) ~ So Close…

250px-Super_Mystery_Dungeon_EN_boxartOfficial site

I’m a big fan of the Pokémon Mystery Dungeon series. I dare to say it’s one of my favorite Pokémon spin-offs ever made. A few weeks ago, Pokémon Super Mystery Dungeon released here in Europe and I have played it, but not yet finished it. Is this is good or a bad sign? Well, it’s time to take a look at this game. Since this game gets a very mixed reception. Is it a mediocre game or is it more then that? And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Short game?

pokemon-super-mystery-dungeon-screenshot-05When I reviewed the previous 3DS entry, Pokemon Mystery Dungeon – Gates To Infinity, I first wrote a rather lengthy rant about it. It had added a lot of features while cutting a few amazing ones. But thankfully, most of those are back in this game.

Something I applaud Nintendo and ChunSoft for in this game is that the personality quiz is back, but it’s optional. This is the perfect way of making both worlds happy. I loved the personality quiz and love to roleplay in the game. Yet, I do understand that some people don’t like it and want to play as their favorite Pokémon. So, now they can do that more easily.

The story of this game is rather interesting. The main plot is that Pokémon are turning into stone. But there is a big problem with the story. While that is going on, the story you play is the story of the main character. The story is something I’m happy and disappointed with at the same time. The writing is solid and the characters are memorable, but at the other hand, I feel that some story arcs don’t receive enough attention.

The biggest issue I have is that I get the impression that this game is pretty short. Notice the word “impression” here. Like in previous titles, this game shows the already defeated bosses on your file before you load it. I have still to defeat two bosses and I have put 14 hours into it.

The game has 20 chapters, I’m now at chapter 14. But, I haven’t done every quest and mission that there is in this game. So, the main story is rather short but the actual game is pretty lengthy. I have seen 70 out of the 720 Pokémon in the game. This means that the story doesn’t have too much filler story. Which is a shame in my eyes, but I see it appeal to some people. Just keep that in mind.

Less cuts

pokemon-super-mystery-dungeon-ss-2-enThis game is a hybrid between the DS and 3DS titles. The hunger system is back, but with a twist. When your belly is full and you eat perfect apples, you gain more health in that dungeon. Also, when you heal using a berry, your belly fills a little bit. Also, you can take multiple quests at once again. This was one of my biggest issues with the previous game.

But this game brings also some really nice features to the table. You can change your name mid game! Yes, when you named your ally, your ex-girlfriend’s name for example… You can change that.

Also, this game has a more expansive feel. In the middle of the game, you get access to Lapras. This Pokemon can take you to other islands. Each island is themed. Not only the dungeons, but the town accompanying it as well.

This game has the features the previous game should have had. I haven’t talked about every feature in this game, since that’s something you should discover yourself. I haven’t talked about the new party customization features or the special powerups you can have.

Anyways, the visuals in this game are pretty amazing. The world and the characters are quite colorful and the game gives off a happy and fun mood. But be warned, this game has a few moments that can pull at your emotional hart-strings. One of those moments happened on a pretty crowed public train. Yeah…

The worlds pop out and this game has pretty well done 3D effects. The animation is also pretty well done. I rarely encountered frame drops. This game runs pretty smooth alright.

Yet, so close…

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The biggest flaw in this game are the controls. Don’t get me wrong, this game controls pretty amazingly but they made some pretty awkward decisions for this game.

Some buttons have multiple functions. When you aren’t used to the controls, be prepared to make a couple of wrong moves.

One thing I’m quite on the fence about is the pushing mechanic. While this helps you move allies over a wonder tile when their stats have dropped, you can do that with leader switching feature. I don’t see a lot of use for the pushing mechanic. Also, it drains your belly quickly.

This game has a an amazing soundtrack. Some boss themes are slowly becoming my favorites. The soundeffects are quite good as well. Only minor issue is that when you use a team attack, it overpowers the music.

At the other hand, the menu design is quite well done. When you use your attacks, you can easily see which ones are going to be effective and which ones not.

The last thing I want to talk about is the AI in this game. The AI of your allies has some nice improvements. When there is an item in the room you are in, your ally is going to get it for you. Also, when you are low on HP, your ally can use it’s turn to heal you. These tweaks are the best additions to this game.

So, this game is a big improvement over the previous 3DS entry. While the main story is rather short and some controls could use some polish… This game is a must have for every Pokémon fan!

In any case, I think I’m going to wrap up this article here. while I haven’t said everything about this game I want to say… I have to leave something for the review. Otherwise, the review will sound like a copy paste of this article with some added parts.

I hope you enjoyed reading this article as much as I enjoyed writing it. I’m quite curious about your opinion of this game. Feel free to leave a comment in the comment section down below. Have a great rest of your day and until the next time! Game on~!

First Impression: Fire Emblem Awakening (3DS) ~ Tactics Galore

PS_3DS_FireEmblemAwakening_enGBOfficial website

So, the start of 2016 brings a boatload of amazing new (3DS) titles. But one game got me addicted to my 3DS lately. It was that one game I wanted to try out but never gave a fair chance. I always thought that strategy games like these weren’t my thing. But why, does it bring me so much enjoyment? And is the game a guilty pleasure or something I could recommend to anybody. Well, it’s time to take a look at this game and what I think of it. As usual, feel free to leave a comment with your opinion on the game and/or of the content of this article in the comment section down below. 

Tactical RPG

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After hearing so much other content creators (bloggers and YouTubers I watch) talk about this game, I decided to give it a chance. First, I played the demo, and almost right after finishing the demo, I bought the full game.

The first thing the game does right is the character creation. You decide how he or she looks and how his or her voice sounds. Finally, you can play a character that isn’t a silent one. A character that actually is a part of the story.

About the story, you can play this game in two different ways. Classic and normal mode. In classic mode, when a character dies, it’s gone for good. In normal mode, you can keep the character. It returns after the battle is over. This is something I really like. I’m not that good in tactical RPG’s. I’m afraid that one or two stupid mistakes might screw up my progress and put me in a battle I might never win. That’s why I love the normal mode so much. After I finish the game, I might give classic mode a try since I honestly feel that I’m missing the entire point of the series.

So, the story I have seen until now is quite decent. I finished the first part of the game and I’m having the impression that it’s structured in a sort of anime show format. Like each battle is a separate episode of an anime. And a good one at that. But where the story really shines is that you can influence parts of it, yourself! How you fight your battles will decide who marries who. Oh yeah, that’s a thing. Shipping is totally a thing in this game.

Different and unique

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So, thanks to the “shipping” mechanic, each playthrough of this game are pretty personal. I might pair up my characters differently than somebody else. But enough about that, let’s talk about the gameplay.

And in this game, it throws in so many options for you… I’m amazed at how accessible this game is. If you use only your powerful characters, you don’t level up your weaker but very useful characters. I’m now in a situation where I have to be very careful with my archers since I haven’t used them a lot. This makes me very weak against certain units and is my current weak point of my army.

In this game, you are the tactics master of the kingdom. So, you decide who runs where on the battlefield and when to attack or fall back. This game also works in turns. So, after you moved your character, it has moved. After you moved all your characters, your turn ends and your opponent’s turn starts.

Once your unit has moved, you can’t undo the move. I wish I could do that sometimes. But the game has a solution for that, it’s the dancer. They dance to motivate your warriors to give them one additional turn.

Explaining how this game works could take me a while. But compare the battle system a little bit to how the battle system in Pokémon or any turn based RPG works. Only two differences, your enemy attacks back when it can in YOUR turn and weapons can and do break after repeated use.

While I haven’t played many tactical RPG’s, I want to try out more. Thanks to this game. The gameplay is a lot of fun when you like planning ahead but sometimes changing your strategy to get out of dangerous situations. If you like to play games like Age Of Empires or Advanced Wars, this is game for you.

The Fire Emblem

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So, there are still a few things I want to talk about. First of all, the voice acting is something I have a love-hate relationship with. It’s extremely well done but it falls short sometimes.

When a cutscene plays, only some of lines are spoken. And sometimes, a random line is said to give the emotion more meaning. This can be distracting for some people when the voice acting is saying something completely different than the lines on the screen. While it annoys me here and there, I don’t mind it that much personally.

Visually, this game looks amazing. Graphically this game is really nice done. A good example is that the character portraits change depending on how they are doing in battle. Or better said, how much health they still have left.

But what I love the most about the visual presentation is how the game is animated. When your characters level up, they do different moves. It’s something I can’t explain and you should see for yourself to understand. It really helps to immerse me into the game.

The sound design and music is something… well… It’s one of the best soundtracks I have heard in quite a while. I actually want to buy the soundtrack to add to my collection. I like it that much. It really helps to set the mood.

I think I’m going to wrap up my first impression here. While I have some minor issues with the menu design, they are really nitpicky. In any case, I feel that I can fully recommend this game to any person who likes to play strategy games, RTS, Tactical RPG’s… This game is something I wish I tried sooner. Since it’s a series I’m becoming a fan of.

Review: Rayman Legends (Wii U) ~ Amazing Platformer Gem

O1353925798.jpegfficial website

As a kid, I had a PC game called Rayman M. I enjoyed it from time to time, but my real interest with Rayman started when I heard so much about it from the YouTubers I watch and the other blogs I read. When my family was asking me what I wanted for Christmas, I gave them a whole list of Wii U titles I’m interested in. Honestly, I placed this game as an afterthought. But on the 1st of January, my grandparents surprised me with actually buying this game for me. I played a few levels just for fun, but then I stopped playing. But at the start of February of this year, I was together with my friends for a whole week and this game… Man, it changed the whole week. I think it’s time to take a good look at this game and talk about what I think of this game. Oh, and as usual, feel free to leave a comment with your opinion on the review and/or the game in the comment section underneath this article. 

Teensies & lumps

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This game is a platformer. I haven’t played a lot of platformers, so in this review, I’m going to judge this game purely at what experience it gave me.

This game’s story, was in my opinion, a sort of an after-thought. The story is rather absent. Because this game is a sort of gallery of smaller separate games. Compare it to Kirby Super Star on the SNES. It has a compilation of different Kirby games which each have a separate story.

If you are into platformers with a decent story, you aren’t going to find it here. But it’s no negative for this game. The reason for that is, the game’s charm and presentation is enough to make a fun experience.

Everything in this game has meaning. Every collectable, every level and every challenge. When you beat a level or collect a certain amount of teenies and/or lumps, you unlock something or something happens. And sometimes, more then just one thing unlocked.

This makes the game very replayable. Since it’s very easy to miss a teensie in a level. They are hidden quite well. Too bad that missing one doesn’t stop you from reaching a golden cup on the level.

That touchpad

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This game is made with multiplayer in mind. Since in some levels, you can really benefit from a helper character.

Also, this game is one of the few games I have played where the Wii U gamepad isn’t used as a sort of second screen for the game or something among those lines.

When you play with more then one person, the person playing with the gamepad is a sort of helper character that needs to pull switches, move platforms or keep the characters from harm. And honestly, this can get pretty though. Sometimes, you need to react very quick.

At the other hand, the people who are playing as the non-helping characters have some separate levels that tests their reflexes. These are mostly time challenges or stages where a whole building is collapsing.

The two completely different playstyles is something I haven’t seen before that much. Surprisingly, it works flawlessly. I have beaten most of this game in multiplayer. And I can’t imagine how the singleplayer plays in some levels. Since this game is better played with at least one friend.

Something I really liked about this game is the presentation. Each area plays and feels very different. You have stealth sections, you have fast moving sections, you have sections where you need to “eat through candy” and so much more. Every area is extremely colorful and some stages felt very creative.

The animations of the stages and characters reminded me of the previous times I saw a Rayman game. They are really well done. I have no complaints there.

There is one part of the design that I didn’t like that much. While you have a lot of playable characters, there are just too much clone characters. They don’t play a lot different on the surface. They are just the same character in a different skin to me.

Jump that music

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The levels that were the most creative to me are the levels where you needed to you were playing through a music song and famous songs at that. Black Berry by Ram Jam is one of the first I came across. They were so much fun to play.

Speaking about music, the soundtrack and sound design of this game is very well crafted. The help to build the atmosphere of the game. In some levels I was actually sitting on the edge of my seat, cheering my friends on.. so we could beat that one level.

The difficulty is something I’m on the edge about. Some levels are pretty cruel and are impossible to win when you make one mistake. But there is a problem in there. Sometimes the controls work against you. But then again, the punishment for dying is just restarting the stage or starting for the last checkpoint. I always felt like we could try again when me and my friends failed a level.

Something that also provided hours of fun was the one true mini-game in the collection. The soccer game. It’s truly chaotic and it makes for hours of fun matches with friends. While I struggled with the controls sometimes, when I got the hang of them… It was extremely fun.

Until now, I was mostly praising the game but there are some things that could use some improvement. The digital manual is way too basic in my eyes.This is something that could help inexperienced players. But the biggest issue I have with it, is that it’s so barebones. I miss the color, screenshots and various other interesting things that other companies put in those manuals. Like Nintendo and Hylure Warriors or Super Mario Maker.Also, why is there a separate help function in the game and the manual. That help function gives information that isn’t in the manual…

And honestly, that is the biggest “issue” I have with this game. While the main campaign might be a bit short, the content that unlocks during the main campaign and the things you can collect gives this game a big replay value and makes the game have an amazing length.

The last thing I want to say about this game is that for 20€ here in Europe, this game is a steal. The amount of content is just mindblowing.

In any case, I think I have said everything I wanted to say about this game. It’s time for my conclusion.

Conclusion

The bad:

 – The manual isn’t the best in this game.

– This game loses a lot of its value in singleplayer.

– Some clone characters.

The good:

+ The amazing replay value.

+ This game has an amazing design. From the visuals to the sound design.

+ You get a lot of content for your money.

+ The gamepad isn’t used as a gimmick.

+ …

Final thoughts:

This game is one of the best and creative platformers I have every played. It brings some new ideas to the table for me. This game such serve as an example as an amazing platform game.

Most of the issues I have with this game are nitpicks. I honestly had trouble saying any negatives about this game.

If you want a real fun game for you and your friends, dust off that Wii U (or the console you have this game for) and play some Rayman Legends. For the cheap price of 20€ here in Europe, this game is truly a steal.

I wasn’t expecting this much polish in a Raymam game of 20€, but I was more than surprised. Play this game for yourself! I highly recommend it to each and every Wii U owner.  It’s really good.

Score: 99/100