Tag Archives: Japan

(12+) Waifu Fight: Dango Style (PC) ~ Featuring Priom

waifu-fight-logo.png

Official website

Some time ago, the developers from Waifu Fight Dango Style asked me to take a look at their game. So, today we are going to take a look at it. But, I wanted to do something special. I asked my friend Priom to also take a look at this game. He wrote his review over at Arpegi forum. I advise you to read his review first before you continue to read my article. So, in my article, I’m going to quote his opinion and then write mine. So, we are having a “fight” of our own. Before I try to force out a joke too much, let’s get right into the review of this game. Note, that I have put “12+” in the title. Since some visual elements aren’t for younger audiences. But, hey. Enough stalling. Let’s go reviewing. And as usual, feel free to leave a comment with your opinion on the game and/or the content of the article. One thing, I have to stress that this review isn’t a paid review!

Note: This game is still under development. So, the things said in this review might have been changed if an update gets released. We both played Alpha v2.18 for this review. 

Do you want to meet the developers of this game? They are going to be attending these cons: Corpus Christi Comic Con in Texas on 22nd – 23th July and San Japan X in Texas on 1st, 2nd and 3rd September.

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First Impression: Fantasy Life (3DS) ~ Strangely Fun.

Fantasy_Life_box_artNintendo.com entry

I was very surprised that Level5 published a game like this. While I was silently hoping to a sequel of Professor Layton, or a spin-off, they published a game with similar graphical vibe. But don’t let it fool you, the fantasy and the life is quite different in this game. After playing 3-ish hours of it, it’s time to write an article about it since I’m quite enjoying myself. And as usual, feel free to leave a comment with your opinion on the game and or the content of this article. 

Graphically Layton?

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Maybe it’s only me, but this game gave me a Professor Layton feeling. At least, on the surface. Possibly the used some assets from the Layton game. But hey, let’s not think about the biggest series this developer created, in this article we are talking about Fantasy Life.

This game must have been a nightmare to develop. Since all the different classes play differently. I’m quite curious if the overall story stays the same in the different classes. Also, the fact that you can change your class in mid game, is just mind-blowing and quite a risky move of Level5. I hope the game stays challenging and doesn’t make the mistake that The Legend Of Zelda – A Link Between Worlds made. That game was also more free then other games, yet the difficulty curve was off.

While the story has some plottwists, I was able to see some coming. But I’m quite sure that to a child or a casual gamer, the plottwists might come more as a surprise. Overall, the writing is excellent. The characters can be a tad bit generic in some cases, but they are written so well that I had a few moments that made me smile, not only as a critic but also as a writer.

Quests

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I was on the fence for buying this game. I actually had it pre-ordered but cancelled my pre-order since I lost interest in the game. But now that I gave it a chance, I was quite surprised. The gameplay is nothing what I expected. If you aren’t doing a story quest, you can roam around freely and solve people’s daily needs.

The quest system, while quite fun, isn’t 100% perfect. Sometimes quite important information isn’t in the quest log, the quest log is out of order and you can’t have a map where all the accepted quests are located. The quest logging could have been done better in my opinion. While I’m beating it, I’ll surely try out all features of the quest log. Maybe I’m overlooking some things and bashing it, while it’s not needed at all.

You have three sorts of quests. Each give you a different reward. From dosh (currency) to stars (allow you to grow in your class) and bliss (expand the game.). The different quests yield so many different yet satisfying rewards that I explore the world in quite more depth then I usually would. Then my coin dropped. (Dutch expression for releasing something.) This was totally the designers intention to help you explore the world. It’s quite deep honestly. Apart from some aspects that is.

At the moment of writing, I’m in the magic class. They actually passed on a great oppertunity for the magic combat. When you use fire attacks on forest mobs, they don’t increase the damage. Also, your mana replenishes so slow, it’s painful. And the quite expensive potions only give you 10 mana back. Yup, only 10 mana. And the free water bottles you pick up, give 5. That’s so not enough!

So, the magician is long ranged combat. What I love about this game is that the target system works so nicely. I can easily circle around my enemy while trying to defeat it. If only there was an easier way to switch weapons. It would have been less of a pain when I would have been able to quickly switch to my dagger if my mana ran out.

Gamesystems

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In the last section of this article, I want to talk about the overall game. I can’t judge on the box and such, since I own this game thanks to the eShop.

The game controls quite fine. While I sometimes have the impression that they switched some buttons around from similar games, I can easily adjust.

Graphically, this game is just amazing. This game gave my impressions of Professor Layton, while it’s really nothing similar. The look, the animation, color pallet and level design is just really well done. Maybe they should have planned out the shops a bit better. Like the furniture shop closer to the wallpaper and flooring shop. Also, why can’t I sell furniture?  I bought by accident two items when I needed one. -sigh-

Something I would have done differently is the icons on the touch screen. They take up quite a bit of space on the map. While it’s not a big deal, I honestly don’t like various icons on my map. I would have made a bar at the bottom of the touch screen with the buttons on it. That would have been way easier to organize. Speaking about the map mode, it’s quite handy. I can safely say that it helped me out of some tricky situations. It’s clear and you can’t get lost thanks to it. If only you were able to have an overview map. Since if you tap on the map button, you get an overview of the map of the whole game. Thankfully there are buttons to quick travel.

Anyways, I’m nearing my usual article limit. So, it’s time to wrap this article up. I still have quite a lot to talk about, but I will keep that for my review if I beat this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I can honestly recommend this game to you. Also, feel free to drop by on a later date! I try to publish an article each week. So, maybe until next week.

First Impression: Okami (Wii) ~ Drawn.

Okami-wiiHD remake site

So, this game has been remade into a HD remake. Honestly, it’s one of my favorite Wii games. It’s also one of my favorite games ever made. Now, it’s a big shame that I never wrote about this game. In addition to that, I haven’t been writing about Wii games as much as I like. The console is pretty close to my heart. Since it’s the first console I owned AND I got it for finishing my studies at high school. This game originally came out for the PS2. I was really amazed that the PS2 could handle this kind of games. But I learned that later, since I felt like this game was made for the Wii. The motion controls truly blow the PS2 version out of the water. But, is this game as good as I’m claiming? Or am I blinded by nostalgia here? Well, let’s take a look to this game. Feel free to leave a comment on the game and or my article. But anyways, let’s start. 

Game of legends

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The story in this game is something special. The opening scene gives you a feel that the story is going to be one you have experienced already before with other characters.

But trust me, the opening of this game doesn’t show at all what this story has in store for you.

I nearly had beaten the game, but then a friend of mine saved over my save file by accident. So, I lost all my progress. I was really bummed out since this is a rather lengthy game. I peeked at the walkthrough, and while I was nearing the end… I had put around 40 hours into this game.

At it’s core, you can compare Okami a bit with the Zelda series. While that series focuses more on saving Zelda with a twist, Okami gives you something truly different. As good as everything in the game is based on Japanese lore. I’m not kidding you. At the end of this game, you have seen a lot of Japanese myths and stories, without even knowing it.

For this reason, I won’t go every in-depth with the story. It’s too beautifully crafted to have something spoiled for you. The only thing I will tell you is that you play a wolf god who travels with a bug-sized warrior-artist.

The writing can be funny at some times and I had times where the story nearly made me emotional. This story is one that takes your attention and doesn’t give it back until you have beaten the game.

HD graphics? No need for that!

okami wii fire

I use this game as an example to defend Nintendo when people are bashing them for not having a console that can render HD graphics. Now they do with the Wii U.

But this game in general proves a point. You don’t need amazing realistic graphics to have an eye-candy game. The art style truly looks amazing. You get the feeling that every character, scenery, animation… is drawn by hand. Well, not just drawn, water painted. Which is a lot more difficult then just drawing. Because when you mess up with paint, you can’t easily erase it.

The game looks stunning. You can truly feel the love and devotion the team put into this game. And every single place is memorable in it’s own right. Because this is an adventure (action) game, there is backtracking. But in this game, that’s not a bad thing. Since almost in each area, there are parts you can only access with certain powers you obtain later in the game. So, you can discover new things and find treasures even after the main story has already happened on that place.

I can honestly talk about the visual aspect of this game for a long time, but sadly, I have to mention a negative here. There is a rare bug that I experienced several times. There is this weapon you can use to attack enemies with. It’s a yellow magenta kind of thing; While it’s one of my favorite weapons to use, the graphics can go glitch out. You know that you’re affected by this when you don’t see the heads of the characters anymore, since they are stretched out. And I have even worse news, you will have to skip cutscenes then. Since they all glitch out. The glitch can only be fixed by running to a save portal and saving the game. When you restart then, the graphics are thankfully fixed.

Playing this game

okami-wii-ps2-screenshot-wiLong time readers of my blog know the drill by now, this segment is actually the part where I close off the first impression. But I have only talked about how beautiful this game is and how strong the story is.

Now, I can’t fit the gameplay, music, difficulty, controls and such in this final segment. It wouldn’t do the game justice.

Surely, I will talk about those things more in depth in  the review, if I ever write it, so don’t worry. You will hear my opinion on it.

Honestly, I truly think that you should play this game for yourself. This game is a game that benefits more playing blindly then reading up about it before you play it. A great tip that I give you is that you have a tablet or a laptop close to look up the actual myths and lore behind the game. Since you will find amazing stories.

To close off this article, let me get one thing clear. Is this game a clone of the Zelda formula? Well, yes and no. There are a lot of similar elements to the Zelda formula but it has it’s own unique elements that make it a very different game then Zelda. But, what I can tell you for sure is that this game is a blast to play for every Zelda fan! You would be a fool to let this game go under your radar and never play it.

Anyways, I think I’ll leave it here. Thanks for reading and I hope you enjoyed reading this as much as I couldn’t stop myself writing about this game. Hopefully I see you another time!

First Impression: Pokémon Black & White (DS) ~ Late to the party.

Pokemon_Black_Box_Artwork

Official website

Before start this blog, I want to apologize for not posting for a while. I have been quite busy with my personal life. Follow me on my twitter if you need to know more. Anyways, I realize too that I am extremely late starting to play this entry in the Pokémon series. But I have distracted by other games. Yeah, that excuse will convince you. I hope. Anyways, I’m playing it now and as long time Pokémon fan I feel mixed about this entry. And I shall explain why in this first impression. Remember that these is what I think when first playing the game. Anyways, I’m going to play the sequel after this and I will probably buy the next installment on the 3DS. Anyways, let me know in the comments what you think of my opinion and what you thought yourself when you first started to play this game. Oh, and I place the Pokémon Black box-art here since that’s the version I’m playing through.

Updated yet step back.

516677-pokemon-black-version-nintendo-ds-screenshot-title-screenThis game has a few flaws. And I want to direct here. This game feels like how Pokémon Mystery Dungeon – Gates To Infinity cuts a lot of things. It’s a great game in many ways but I dislike many things. One major example is the unhandy menu.

Seriously, who thought of the menu? It’s such a neat idea for having some items like the drowsing machine on the bottom screen but the menu is also displayed on that bottom screen. So what happens is that you have to switch if you want to take something from your bag. This could easily have been avoided or solved if they used tabs in this game to easily switch between your items.

What I feel is a downfall in this game is that the creativity in the Pokémon design is a bit lacking. Some Pokémon don’t look as original as all the previous generations. I keep asking myself, why don’t they stop creating new Pokémon and just use the overflow of Pokémon they have? The legendary Pokémon don’t feel as legendary anymore either.

Also, they removed the ability of a Pokémon running behind you. A feature I extremely liked in Pokémon HeartGold and SoulSilver. It does make those games more unique and it gives them a reason to replay them yet the PokéWalker was doing that for Nintendo already.

And what I also find disappointing as well is the fact you can’t name your friends. This which such a nice feature in every previous game. Now they just have names already. Awn, no fun Game Freak.

More 3D

imagesVisually this game is extremely well done. In presentation of the world, it’s a great job. The seasons are such an amazing idea and the Pokémon that fly by, it pulled me into the game without a doubt. Yet, I wished that the seasons where set with the calender instead of somewhat random. Since it confuses me that it’s autumn in the game while it’s summer here for me.

Apart from some not so creative Pokémon, this game brings a lot of features I like to the table. A feature where you can quickly access often used features is such a great addition. I said earlier that the drowsing machine has gotten an amazing upgrade. The trainer card is what it’s supposed to be now. You can make a greeting, put your mood and your trainer style! Great work.

I love running through the new world. The camera is such a nice thing. In certain area’s it shows you the area’s from the side or from other directions. Something I felt that was missing from the series for a long time.

The battles, while not perfect, have gotten a major step in the right direction. The battle screen is more animated and the camera moves more with the attacks instead of standing still. The animation is one of the better I have seen in the Pokémon games and it really sets the bar high for the next games.

Nods to the older games

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This game does feel more realistic. But I doubt if this will make the game timeless. But that’s something that we will need to see in the future. But the game’s story is one that caught my attention. It’s different and it’s really fine from what I read now.

But the game has also nods to the older games. It like starting your journey at a young age or the guys of GameFreak putting themselves in the game. Nice easter egg guys.

The music is enjoyable but doesn’t have the magic that older music has. It’s probably the nostalgia factor for me but it’s not bad. The sound effects are what you are used to of Pokémon.

The game has a lot to offer. It seems that this game is extremely long too. And finally, there is now a good reason to choose between the two versions. Pokémon Black and White have a location that is exclusive to that game. The difference isn’t simply some Pokémon and the legendary one anymore. Thank the lords.

In conclusion, this game does a lot to pull you in. There are a lot of features I haven’t yet seen in the game. Like wild battles with two Pokémon instead of one, I haven’t messed around with that enough to give my full opinion. It’s clear to me already that this game is a good game but it’s far from perfect. It’s a step in the right direction for the series. So, another game I will have to review when I finally finished it. Oh dear, I better get back to playing so I can post my final thoughts on it. Take care and thanks for reading!