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First Impressions: AI – The Somnium Files (Switch) ~ Kotaro Uchikoshi Is At It Again.

Official website

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One of my favorite horror series is the Zero Escape series. I have reviewed every game here on my blog. I have played through all of these games again this year since I introduced the series to my girlfriend. When I’m reviewing adventure games or visual novels, I often find myself referencing 999, Virtue’s Last Reward or Zero Time Dilemma. Now, sadly enough this trilogy of games has ended with Zero Time Dilemma. Now, last month I learned that the director and main writer of the series were finishing development on a new game. Ai: The Somnium Files. When I saw Kotaro Uchikoshi’s name in the promotion material, I got extremely hyped. I honestly pre-ordered the game right away. Now, do I regret that pre-order or was it worth it? I’m going to give you an answer to that question in the form of this first impression review of the game. And before I start, I always say: feel free to leave a comment with your opinion in the comment section down below about the content of this article and/or the game itself.

Date and Aiba

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In this game, you play as special agent Date who is investigating a gruesome murder. Now, this is unlike any detective game because Date has a special ability. His left eye is quite special. In this left eye, an AI lives. This AI is called Aiba and helps Date to make phone calls, access databases, x-ray vision, zooming and so much more. On top of that, Date can explore people’s somnium, which is created by their dreams. These dreams can help in the investigation whenever you need to get information out of a witness that refuses to give testimony.

The story is quite complex and takes a lot of twists and turns. Like the previous games that Uchikoshi worked on, this game has branching paths as well. Depending on certain actions you take during the somnium exploration, the story can go in very different directions. Now, I have already seen one ending of the game and it even got me a bit emotional while playing it. The writing and pacing of this game are wonderful. While there is some dry and lame humor in this game, the actual jokes work quite well and made me and my girlfriend laugh out loud more than once.

I’m leaving quite a lot of details on the story out on purpose since this game is better experienced without a lot of knowledge of the story. Go in this game as blind as possible. Since the twists are better without knowing them in advance. Which honestly, speaks for itself don’t you think? Now, something that I quite liked is the various nods to the Zero Escape series. Certain sound effects and visual cues come from or are heavily inspired by the Zero Escape series.

Now, before I talk more about that comparison, I want to talk about the voice acting. While you can play through this game with the original Japanese cast, I’m playing through this game with the English voice actors and I have to say that the dub of this game is amazing. The cast has been cast quite well. Maybe I might be a bit biased since I’m heavily invested in the story and now I’m quite used to the voice work of the voice actors.

He is at it again

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The gameplay in this visual novel is quite varied. This isn’t a visual novel where just choosing between a few options makes the difference. In this visual novel, there are various puzzles to solve and dialogue trees to explore. The first gameplay type is simply one where you explore a location. This can be a crime scene or the house of a suspect. In these scenes, the Date doesn’t move around. You explore your surroundings to find various clues and leads. To make sure you didn’t miss anything, whenever the text turns green whenever you move over the cursor over something, that means that there is still some interaction to be done. If the text turns gray, you have done every possible interaction.

So you go through various dialogue trees where you get new information. Whenever you missed something, you can quickly bring up the log and replay the voice clips. Something that I found a bit missing, is a sort of summary of the events that happened. Since very different things happen in the story depending on the path you take. So, a quick summary of past events might be helpful. Especially since there are character bios and a word list where various terms are explained.

Speaking of these character bios and terms, these are handled amazingly. The various hidden jokes and references add so much to the atmosphere of the game. Especially the way how some explanations are written, it’s almost like writers are talking to the player directly. Sometimes even saying that if you want more information that you “have to look it up on the internet.” And as an IT guy, I found the binary joke in one of the character profiles an extremely nice touch.

Now, the exploration in this game is quite limited and somewhat linear. While you can choose which location you visit first, it doesn’t make a difference in the story if you go in order or out of order. So, this is quite linear. Now, the dream sequences are something completely different. Now, if you played any game in the Zero Escape series, you will quickly get used to these sections. These dream puzzles are the escape rooms of this game, but the big difference is that you can move in the whole area.

If you compare the gameplay of this game with any game in the Zero Escape series, I have to compliment this game for improving the dialogue sections of the game. The dialogue and story sections are more involved now and you can choose in which order you experience it. This makes the game more accessible and doesn’t dump a lot of text and story on you all at once.

That said, now the dream sequences and puzzles are a blast to play through. Some of them are a tad bit too easily to my liking, but the later puzzles more than makeup for it. For one puzzle, I even considered using a walkthrough but after a lot of trial and error, I figured it out and it gave me such an amazing feeling.

In each puzzle, you have to unlock various mental locks. You can do this by exploring and interacting with the dream. Because you are exploring a dream, extremely strange things can happen. So, you have to make sure you understand why and what is going wrong. There is a catch, you have 6 minutes to solve the whole puzzle. If you don’t, you get a game over. You can use 3 tokens to go back to a previous checkpoint. If you go back one checkpoint, you use one token. If you go back two checkpoints, you use 2 tokens.

Now, you have to plan your actions right since each action uses a certain amount of time. With some actions, you earn special bonuses that can increase or decrease the used time in the game. It’s very important that you plan ahead and that you are sure of the option you pick. Now, whenever you are standing still, your clock ticks down slower than when you are moving. Take this time to plan out your moves and make sure you aren’t losing time by walking in the wrong direction.

This whole mechanic gives the game a very tense atmosphere. Am I going to have enough time to crack the other mental locks or have I lost too much time in the previous sections? Sometimes it’s better to restart the whole puzzle instead of using your tokens to go back to a previous checkpoint. Now, you can also use these tokens during gameplay. The time you had on the clock is the time you have when you return to that checkpoint. You get 3 tokens for each puzzle and they reset whenever you restart the whole puzzle.

I was pretty interested in the game whenever I saw the teaser trailer, but the gameplay is not disappointing me at all. It’s one of the best games I have played this year. And to be honest, if the quality of the game keeps up during the rest of the game, I think there are big chances that this game might be my Game Of The Year. And yes, maybe my bias towards the author and director of this game might have some to do with it, but you still have to deliver a great product and gameplay and story-wise, I think they more than succeed here.

Pretty and funny

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Visually, this game looks amazing. The detail in the character models and the environment are just amazing. Compared to Zero Time Dilemma, the animation work got a huge overhaul. The character portraits are no longer static, they have the same animation as the actual characters on screen. That way you can still see their animations whenever you missed their animations because you were looking around.

The little details in the animations are mindblowing. For example, there was a scene where a teacher was talking about a student and when she was talking about the student, her head actually moved towards the student itself and the student broke her idle animation and looked at her teacher. These things might be small moments but are moments that give just that bit of extra flavor and atmosphere to the game.

On top of that, the audiovisual presentation of this game is equally as good as the animation. Some parts of the soundtrack reminded me of a lot of the music that’s used in the Zero Escape series. Now, there are some sound effects that are exactly the same from the Zero Escape series like the save sound and some other sound effects. If it’s intentional, I found it a great easter egg for people who played the previous games. Now, it’s also quite possible that they used the same sound library to save some development money and even if that’s the case, I wouldn’t mind at all.

Surprisingly, the composer of this game also wrote the music for BloodStained and the Pokémon Mystery Dungeon games on (3)DS. The Zero Escape series’ soundtracks were composed by Shinji Hosoe who wrote music for Fate/Extra and Tekken 6. The composer of this game is Keisuke Ito and he did an amazing job with his team to create this soundtrack.

One of the biggest shames of this game is the fact that sometimes those games have some stuttering or some major slowdowns during gameplay. Thankfully these don’t have that often and it only affects the Visuals and not music nor the voice acting. Most of these slowdowns happen during dialogues or when a lot of animation is playing. On these moments, the fan of my Switch didn’t blast me away like in Dragon Quest Builders 2.

If I’m allowed to nitpick just a minor bit, I can’t remember exactly where but there are just 1 or 2 lines that aren’t voice acted. These are very short lines and if you are just following the story, you might not even notice them. I clearly remember that one of these lines was said by Date somewhere in the first few sections of the story. I think it was in a conversation between Boss, Aiba, and Date. But given the whole script of this game, just one or two missed lines is something that isn’t THAT bad and can be easily looked over.

This game has only one difficulty level. The overall difficulty of this game is quite well done, the difficulty scaling is very well done. Some puzzles require some trial and error but once it clicks, the whole thing makes sense. The biggest challenge is in the exploration of the dreams since you need to think fast and think about the time limit.

The controls of this game are almost perfect. The only thing that’s missing is touchscreen controls. But hey, that’s huge nitpick since the controls are quite responsive and easily mastered. Thanks to the amazing UI, I can find any negatives about the controls and UI. Apart from maybe one minor thing. I find the text in the word list and character bios a little bit too small to read when I’m playing in docked mode and when I’m sitting a bit too far away from the screen. All the other text can be read just fine, apart from that part.

I’m also forgetting to talk about something quite important and that’s the save system. While there is an autosave system present in the game, you also have three save slots you can use. Thanks to these three save slots, I’m able to continue to play the game by myself but also save at the point me and my girlfriend left off so we can pick up the game right where we left off when we play it the next time.

Now there is some minor replay value when you want to unlock everything. During each Somnium, there is an eye hidden that when collected and finished the Somnium without failing; you unlock additional concept art. These are quite fun to watch and a great reward for people who explore the game to the smallest detail.

Now, this review is already getting extremely long for a first impression. It’s quite clear what I’m thinking of this game. I think it’s high time to wrap this first impression up. This game comes highly recommend to everybody who enjoys adventure games, puzzle games, mystery games, visual novel games and games like the Zero Escape series. This game is one of the best games I have played in 2019 and I can’t wait to see how this game ends. Apart from some minor flaws like the slowdowns, this game is in my eyes as good as perfect. It’s such a shame that this game doesn’t get the publicity that it deserves. I hope that with this article more people give this game a try and give it the audience it deserves. With that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

One minor side note, this game is also on PS4 and PC.

Rant #007: First Impression: The Angry Video Game Nerd Adventures (PC/Steam) ~ Major Letdown.

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Steam Store link

As a big fan of online video of gaming like AVGN, I was really looking forward to a game of him. When I pre-ordered it on Steam, I tried to not hype myself up. This way I could go in with an open mind as possible. And when I saw that one of the YouTubers I follow posted a screenshot on his Facebook fan page, I knew the game released earlier then it was planned. And man, that’s maybe what the letdown of this game is. Maybe I don’t get the humor that hold up this game but this game has various flaws that really break the game for me and make it a whole let less fun. I’m even doubting if this is a game, rather then an ode to James Rolfe. With the game next to me, I’m going to do the article in a sort of “First Impression” style. But list it under rants. Let me as a Neko Nerd rant about this will ya?

Overload of AVGN.

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I wouldn’t be surprised that many people will disagree with me and like this game. But hey, let me remind you that opinions differ. I might hate a game you like. But let me know in the comments what your thoughts are on this article and the game. The first issue that I have with the game is the terrible scripting.

If this is a game to honor the work of James Rolfe, I think they made a serious design flaw. But it was a difficult thing to do. Do you make a terrible game like the one James always reviews? Or do you make a great game with terrible games in it? They went for the last option but clearly, the execution is more leaning to the first.

I get that James is sucked into a shitty game but that doesn’t excuse the  overuse of bad words that public television has to censor. Each one-liner is in this game. And without the voice of James Rolfe to give it character, the annoyance factor kicks in fast.

The first issue is already present at the option screen. This option screen is terrible to work with. Also, this game doesn’t offer any setting to customize your keyboard settings. And the lay-out is laughable. It’s a shame to admit that I have an AZERTY keyboard and I promise you, the lay-out of the keys makes the game even harder then it’s already now.  In addition to that, I have something nitpicky. “Clear Save DataX”. What in the name of game design is that “X” doing there? And why are the stats on that same page? -Sigh- This is going to be harsh.

Unpleasant feelings

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It didn’t take long or I finished the tutorial level. One thing I have to give this game credit for is the fact that this game is really good with it’s source material. But like I mentioned before, they gone way to much overboard.

Graphically, the immersion in the game isn’t really working. While this game gives off a 8/16 bit vibe, the exploding enemies and various other animations are more modern. Also, many things are changed as a reference towards a review of James.

This game is extremely difficult. I love myself some challenge, and I often play a platformer but this game just isn’t my slice of cake. You barely have any room to move around or carefully plan your strategy. Everything goes way to fast. And the instant death blocks are just a pain in the ——! There are way to many of them.

There is something I like though is the music. The is extremely well done. I love the soundtrack to this game and in some levels I even want to rip it from the game and put it in my music library. And the sound effects and all that are pretty great too.

But then I go back to the other stuff. While the controls are pretty responsive, the pause menu is a bit frustrating. When you open the menu, you can continue with the same button you opened it. But when you want to exit the level, you need to go to the option for it and press the action button instead of that menu opening key.

Dirty game

steamworkshop_webupload_previewfile_136246834_preview (1)Be warned! There is a nudity level in this game. And it’s shamelessly using the games James reviewed in that one Atari episode. Playing it just made me feel unpleasant. Like the level design. It’s great yet way to full of enemies. Not clear which one you can kill and which ones you can’t.

And I sometimes was even able to kill an enemy and later in the same level, it couldn’t be killed. Like the bubbles. Well, that brings me to a major level design flaw in this game. This might maybe be just me but remember what I said about overdoing it? Well, the levels are named after some popular reviews of AVGN. That’s great. Just, you see more Mario type things suddenly appearing in a CastleVania level? What happened here? A game cross over?

Another plus is that the game doesn’t go back to the desktop when I clicked here on my browser to continue writing the review. I’m so glad they added that feature.

Also, I’m disappointed in the fact that everything is a platform level. At least, every 10 levels I played. There are also other characters but I have yet to unlock them. And I haven’t used the power-ups since I barely find them. Maybe that’s because I’m playing on a certain difficulty. At least there is level selection and check points so that makes my pain a bit less hard to bear.

In conclusion I can say this. This game is a mediocre game. It’s not worth the current price. Nearly 15 bucks is a bit too high. The game isn’t that good quality for that. A price like 7,5 would be way better. This game needs some polishing. Like adjustable controls and a revision of the level design. Is a worth a play? Yes, it’s not terrible, I’m enjoying it but even with the low expectations, I’m disappointing. I feel that they could have done a lot more then what is in the game. It feels lacking in terms of content. Since it’s only platforming. Also, the high difficulty might be a turn off to some. But I’m sure that the nudity level is one of the biggest turn offs! There is nothing wrong with nudity but a whole level and presented like that is just overboard.

Thanks for reading and I hope you enjoyed this little rant of mine. I’ll do my best to finish and beat this game so I can fully review it. But this game’ll not be beaten soon since I have a minor disliking for it like shown. But I’m starting to add to something I finished. Jonez out.