Publishing: Heralds of the Order – A New Handdrawn Turnbased Adventure!

Heralds of the Order is a turn-based strategy game boiled down to the genre’s core principles. Utilize positioning and abilities with elaborate patterns to achieve victory! Featuring hand drawn art and over 20 story chapters.

Story

Maala, the realm without gods, finds itself on the verge of catastrophe.  Objects of ancient power resurface, triggering a race to claim them, one that promises to engulf the world in war. It is your duty as a Patronus of the Order to go forth and restore balance. Along the way you will find new allies and face countless foes, as the line between myth and reality shatters.

Key Features

  • Turn-based tactical combat boiled down to its core priciples.
  • A sprawling story that will take you on a gripping journey across Maala.
  • 8 party members each with their unique motivations and abilities.
  • Hand-drawn art and traditional rotoscoped
  • Over 20 handcrafted missions taking place in 6 unique environments.
  • Adapt your strategy! Customize your party‘s stats and choose from the numerous God Powers to overcome the challenges ahead of you.
  • Unique boss fights with devastating attacks.

Combat Features

  • Abilities with elaborate patterns.
  • Positioning, flanking and countering the enemy’s defences are the key to victory.
  • Elaborate battlefields with various boons and hazzards.
  • Unique energy management system that determines the ebb and flow of combat.
  • Devastating God Powers which can alter the course of combat.

Media

Videos

A video of me playing trough our free demoHere’s an interview we did with Eddie from Playing Indies

Character Art

Articles

“Let’s save the world of Maala in this new turn-based strategy game inspired by The Banner Saga. ” – TURN-BASED LOVER

“”Heralds of The Order” by @ArcheanGames promises richly detailed turn-based strategy. ” – CaptainD, Indie Game News

Downloads

GameJolt Archean Games Download

https://gamejolt.com/games/herald-of-the-order/366356

Itcho herals
https://archeangames.itch.io/heralds-of-the-order
IndieDB Heralds
https://www.indiedb.com/games/heralds-of-the-order/downloads
IndeExpo Heralds
https://www.indiexpo.net/en/games/heralds-of-the-order

About the team

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We’re a three man team, consisting of two programmers and one artist, based in Plovdiv, Bulgaria. We spent our high school years dreaming of a career in the games industry, learning the basics of game-making. When we began university we decided that it was the perfect time to try our luck in the indie scene. And so we began developing Heralds of the Order – our first major project.

Twitter – FacebookItch.io

 

 

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First Impression: Dragon Quest VIII – Journey of the Cursed King (PS2) ~ Let’s Go Forward!

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Wikipedia entry

So, I have something to admit, I actually wanted to talk about this game last summer. But, I wrote about other games and this game got on my “to review” list. Let’s fix that today. Let’s talk about the journey of the cursed king. A journey I own on two different systems. Yes, this game got a remake for the 3DS. But, I haven’t played a lot of the 3DS remake, so I’m going to look at the PS2 version. Oh, if you are wondering what the differences are between this version and the 3DS remake, RPGSite.net wrote a great piece about it. In any case, that’s enough rambling. Let’s get this first impression started since I haven’t beaten the whole game. For this review, I am give or take 25% through the story. And as usual, feel free to leave a comment with your opinion on the article and/or the game.

Direct story

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In most RPG’s I played, the story mostly starts with a peaceful setting and then something big happens and the world needs to be saved. Yet, this story starts out a bit more “humble”.

You start looking for a jester that cursed the king and the princess into a monster and a horse. If you want to know what happened before that, you have to read the manual. So far, the story is very enjoyable. The writing is great and the voice acting is really great. But for a better analysis of the story, I think I have to get further into the game.

The gameplay of this game is a good but it has some flaws. In this game, there are random encounters. In some cases, there is an overkill of random encounters. I had several times where each 5 to 10 steps I took, got me in a random battle. Thankfully, the 3DS version fixes this with showing the enemies in the overworld so you can avoid them if you want.

Yet, it isn’t a great idea to avoid them at all, at least all the time. Since not only does the game keeps a counter with how many times you fled a battle, you will need all the experience you can get. This game can be quite hard and you will have to grind if you want to survive.

So, you will have to get yourself a lot of healing items before you can fight bosses and enter into caves. I recommend that you at least raise 2-3 levels before you venture into a new area. Also, explore each area as much as you can. Since there are a lot of side quests that might help you on your journey and make the grinding less repetitive.

Orchestral

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I want to touch upon a few things that could have improved the game. I seriously miss a run button. Sometimes, I feel that you walk so slow and getting somewhere takes a bit too long.

Another thing that I don’t really like about this game is the inventory system. For certain tasks, it takes too many steps to preform. Like moving an item from the central inventory to a characters inventory. At first, I wasn’t a big fan of the split inventories but after a while, I learned to appriciate it. It adds realism into the game, since you can give certain characters items to help them in battle, like your allies are carrying a bit of the resources on your journey. But it also adds a layer of strategy. To whom do you give healing items and such.

Something that didn’t need any improvement is the soundtrack. Why is the soundtrack in this game so good? I mean, running around the open fields exploring the world with an amazing orchestral soundtrack, what’s not to love. On top of that, visually, this game looks amazing. I had several times that I just stopped moving and looked around. This game looks amazing and still holds up today.

You venture through various locations that each have an unique feel. Not only that, in some cases, you can play as the pet mouse of the main character and let it run around in buildings to open locked doors or to get more information about a certain quest.

If you have forgotten what your main quest was, you can always ask your team mates when you press the “Start” button. With this, I think it’s a great time to talk about the controls. They are great, the only complaint I have is that the menu button isn’t the start button. But, this nitpick might be because my brain is hardwired by handheld games.

Spoiled by 3DS

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So far, I’m enjoying myself with this game a whole lot. Like I said, this game looks and sounds amazing. If you have any doubt, I also mean the animations too, they are great as well.

The only thing I lack sometimes is a sort of ingame map. Maybe I have looked over it, but there isn’t any map to speak off. I’m somebody who easily gets distracted and looses their way easily. So, I use the in-game map to navigate. Also, I’m bad in remembering names like street names, town names and things like that. It’s so bad sometimes that I forget the streetnames of the neighbouring streets of the street I live at. Yeah. So, an in-game map with names would be so lovely. That’s why I “cheat” sometimes and have an overworld map open on my tablet if I need to take a quick look at it. But only the overworld map.

Like I said various times in this first impression, I think that this game is great but the 3DS improved on a lot of things. It also added additional content. But, why don’t I play it on the 3DS then? Well, for two reasons. My first reason is that I owned this game on PS2 first and I gotten to far and didn’t want to restart. And my second reason is that I think this game looks a bit better on a bigger screen than the 3DS screen.

So far, this game has a high score in my book. But, due to the high random encounter rate, the need for griding and the sometimes slow flow of the game; I have to get in the right mindset but I can play this game. But if I do play the game, I have play sessions that clock in at 3 hours or more each time I boot this game up. That’s why I haven’t gotten too far in this game in over a year. According to some sources, you can get over 100 hours of gameplay out of this game, so I have a long away ahead of me if I want to complete this game.

That’s everything I wanted to say about this game for now. If I ever beat this game, I will write a review about it. But for now, I have to thank you for reading and I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Golden Sun – Dark Dawn (DS) ~Sunny Weather

Goldensun3.jpgWikipedia entry

It’s time that I talk about a Golden Sun game. I have been putting this off for way too long. After I listed it in my favorite DS games ever made, I never talked about it. Apart from some music tracks here and there. It’s time to correct that. This week we are going to take a look at a game, I honestly thought I talked about before. In any case, the title and the box art here already gave it away.  It’s the 3rd game in the series, Golden Sun Dark Dawn. And as usual, feel free to leave a comment with your opinion on this game and/or the content of this article. 

(Note: to make this article more readable and understandable for everybody, I didn’t to use the lore of this game and used a generic term.)

Special powers

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The story of this game takes place a few years after the original two games. The story starts out simple with two children getting into some trouble with a sort of magical hang glider. But rather quickly, this story changes into your typical “save the world from doom” story.

While the story is your typical RPG story, it’s the journey and the writing that makes it memorable in my eyes. Each main character and side character has his or her own personality.

But what I really like about the story is how all the lore is explained in a non-intrusive way.  As you may have guessed, this game is a JRPG and because it’s the 3rd game in the series, there is a lot of lore.

But instead of the characters explaining the lore in some dialogue or some boring exposition dump, it gets underlined. When you tap that word, you get an explanation on the top screen to get you up to speed. Also, all those words go in your encyclopedia so you read them at your own pace. This is something that all other RPG’s should do! That way, there can be more focus on the story instead of explaining everything so newcomers can enjoy the game. This mechanic can also serve as a nice reminder for hardcore fans when he or she has forgotten the meaning of a word.

Fighting like on the GBA

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The gameplay, in general, hasn’t changed a lot compared to the GBA games. But in this game, some mechanics are tweaked for the newer hardware.

First of all, I want to talk about the exploration part of the game. The world this game takes place in is huge. I love exploring in this world. Since each town has it’s own unique feel to it.

The puzzles in this game are amazing in my opinion. The puzzles use the special powers you have in creative ways. I had to think outside of the box sometimes. And when you are stuck, one character gets a special power which allows you to see what objects you can interact with and which powers you should use.

Secondly, the battles are quite interesting as well. Since you have three possible attacks. You can fight with your weapons, use your magic and/or Djinn. Djinns are special creatures you find all over the world.

The mechanic of Djinn is one of the most interesting things in this game. I love trying to find them in towns, dungeons and in the overworld. But after you found them, a rather tricky meta-game starts. Depending to who you equip which Djinn, you can make a character even stronger or even weaker. Not only that, which magic powers they can use will also change. This makes for an interesting balancing exercise to make sure you have the perfect build to advance the plot.

When you use Djinn, they go into, what I like to call, the summing pool. When you have enough Djinn of a certain type, you can summon a more powerful creature. But beware, when a Djinn is in the summoning pool, the character it’s attached too, will lose its perks.

If this sounds interesting to you, this page on the Golden Sun wiki will explain it in more depth.

This world is golden

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The presentation and design of this game are top notch. While some animations take a little bit too long, I have no other complaint.

The world looks colorful and really pops out. The visual presentation in this game is one of the best I have seen on the system.

There is one issue I have with the design. And that’s that the menu system can sometimes be very annoying. It’s difficult to explain, but I felt that could have been done a lot better with more traditional menus. An example is the inventory system. It’s quite messy in my opinion. When you are looking for example for some herbs and you forgot to which character you have given them too. But it’s something I got used to.

The music and sound design of this game are excellent. The sound design gives this game the right charm it deserves. And the music, well, I have the soundtrack in my music library and I play a track here and there. It’s a very nice soundtrack.

The controls are great as well. Since you can use both buttons and the stylus. So you can choose and use the playstyle you prefer.

This game isn’t easy but isn’t difficult. But, I will give my final verdict on that when I finish the game. Since I know that there is another DS game that is rather easy but the final boss is extremely hard.

Something that could have been improved in this game is the frame rate. In some parts of the game, I saw some great frame rate drops. It mostly happens when there is way too much happening on screen at once. But it doesn’t happen very often thankfully.

Something I have to mention is that I had this game crash on me twice at the same spot. In the first cave you visit, I had this game crash on me. It was a great lesson in saving this game often. Also, thumbs up for having three save slots. Really helps!

In any case, I think I said everything I wanted to say about this game for now. When I beat this game, I might write a review. I hope you enjoyed reading this first impression as much as I enjoyed writing it. I hope to welcome you at another article on my blog, have a great rest of your day and until then: take care and game on!