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First Impressions: Bloodstained – Ritual Of The Night (Switch) ~ Middle Ages Magic.

Official websiteNintendo Microsite

So, a new Metroidvania game has been released. The Metroidvania genre is one of my favorite style of games. When I heard that Koji Igarashi of Castlevania fame was the director of this game, I was beyond hyped. I even mentioned this game in my top 10 games I wanted to play in 2019. And, yes, the game was even twice on that sort of list. Anyways, this game was a Kickstarter game were major flops like Mighty Number 9 and major hits like A Hat In Time. Where does this game fall? On the major flops or on the amazing titles part of the spectrum? Let’s find out in this first impressions article. Also, feel free to give your opinion on the content of this article and/or the game in the comment section down below. A small editor note I have to make is that I have played this game before and after the visual improvement patches applied, and I will keep this in mind for this review.

Middle Ages Magic

During the Industrial Revolution, the Alchemy Guild got scared of losing their followers and patrons. So, they decided to create Shardbinders. These are humans who are forcibly fused with demonically charged crystals. Thanks to these crystals, the Shardbinders obtained magical powers. Everything was peaceful until the Fire Nation attacked, well sorta. Kinda. The Shardbinders were sacrificed and abused to summon demons from Hell (let’s be honest, this is a sort of Fire Nation. 😉 ). Now, this whole plan backfired and brought mass destruction over the whole of England. Thankfully, the Church was able to intervene and save some areas of destruction.

Two shardbinders survived the whole massacre, Gebel and Miriam. Ten years after the incidents, Miriam wakes up from her unnatural slumber and finds out that Gebel has summoned another demon to continue the revenge of the Shardbinders on what the alchemists did to him. Miriam starts her journey accompanied by Johannes, who is a former member of the Alchemy Guild. Miriam wants to stop Gebel before the whole world is destroyed.

The story itself is nothing that special. To be quite frank, the story didn’t really grab my attention. Now, I have reviewed two Castlevania games in the past: Castlevania – Portrait of Ruin and Castlevania – Lords Of Shadow – Mirror Of Shadow and of both these games, I don’t remember a lot about the story. It’s a shame since the story has quite a lot of potential to go quite in-depth and in different directions. The story takes a backseat in this game, to a point that sometimes the story is used as a sort of in-game guide. Like, when you have defeated a boss and you talk to one of the members of the Church, she straight up tells you (this isn’t an exact quote but it’s quite similar): “I have heard rumors that one of the high ranking officers can jump again in the air. (…) You need to look for a tower where…”

Now, the cast of the voice actors of this game is just mindblowing. Miriam is voiced by Erica Lindbeck who voiced Barbie herself in a few movies and also voiced one of the leading characters in Fire Emblem Echoes. Gebel is voiced by Ray Chase who’s a voice you can also hear in Super Smash Bros. Ultimate as Roy and in Final Fantasy 15 as Noctis. Zangetsu is voiced by a voice acting legend by the name of David Hayter who is famous for his voice work on Solid Snake. You can dig deeper into the voice cast using this page from Behind the Voice Actors. With so much talent on board and pretty good direction, you can be sure that the dub of this game is pretty well done.

Now, what could have improved the story? Well, first of all, a bit more character development. Some characters are quite two dimensional. I barely notice any progress in these characters. Secondly, I feel that too many stereotypical characters were used. A more diverse cast of characters or characters that broke their stereotype would be a great twist in the story. And finally, be a bit less hand-holding. If you want to guide the players to a certain location to gain a new power-up, you can do that by other means. I loved the system the developers used in Monster Tale on the DS. In that game, you also have a guide to where you need to go, but it’s up to you to fight through the enemies and find your way there.

Metroidvania at its finest

In the previous section, I have already mentioned three games I have reviewed that were in the same style as this game. The two Castlevania games and Monster Tale.

If you have played games like Castlevania, Metroid, Monster Tale or Axiom Verge then you’ll know what to expect in this game. In this game, you explore a huge map, defeat different bosses, learn new techniques to make exploring easier and access unknown areas. Meanwhile, you have to fight through a lot of enemies and try to balance your items right in order for you to stay alive.

Most Metroidvania’s are anything but easy. This game is no exception. This game can be quite difficult. But, the difficulty is fun difficulty. Sometimes you aren’t strong enough or don’t have the right gear to survive the encounters. Now, some people would enjoy the challenge of this game and try to defeat this game with the weakest gear possible. Now, this means that this game has some minor forms of grinding to improve your stats and defeat some bosses easier.

Now, the map of this game is quite huge. Thankfully, there are several warp points that allow you to fast travel to other areas in the castle. These warp points are in special rooms marked in green on your map. A minor nitpick I have is that the warp point to the central base of the game is outside right after some enemy encounters. I think that it would be better inside so I can go with full health to the boss. Yeah, I’m that kind of a player. So, that’s why I mentioned it as a nitpick.

Anyways, the warp rooms aren’t the only special things on your journey. You also have to save rooms. This game doesn’t have an autosave feature, but you can save (and heal your HP/MP) at the various save rooms that are shattered around the castle.

I really love the freedom of exploration in this game. While the story is a minor disappointment to me, the gameplay more than makes up for it. Exploring the castle and the areas around it is a ton of fun. Trying out the different mechanics and abilities of Miriam is just a great experience to have.

Together with the decent controls, this game is a blast to play. Now, I have read in different reviews that the controls of this game have a bit of input lag or are a bit floaty. Thankfully, I find that they improved them a lot in the patches that the game received and I think that the future patches in November 2019 will improve the game even more.

Visually underpowered

Allow me to address the elephant in the room. Look, there it is. His name is Dumbo and he has a movie made about him. Now, let’s be a bit more serious. Visually, this game doesn’t look that great when you compare it to the other versions on PlayStation or PC. The publishers even posted a statement on the rather spotty technical performance. Now, I think that’s a great move to improve technical performance through patches. On the other hand, delaying the Switch port to work on the technical performance would have been an even better move in the first place.

While the Switch is quite powerful, compared to the other consoles on the market today… Well, it’s underpowered. So, I can understand that the Switch version has some fewer animations or visual effects. Something I think that I don’t understand is the inconsistent performance of the game and the input lag in certain areas. Now, these things will be addressed in the patched that is scheduled for November. This is a shame since this game would be an amazing title to play on Halloween night, but they will miss the mark on that completely.

With all that talk about the Switch version having a spotty performance, I do have to say… I don’t find it that bad. The issues are the worst when you play the game in undocked mode. When you play this game in docked mode, this game plays just … decent. In very rare spots, the game has a bit of frame or input lag but nothing game-breaking.

In its current state, the game still looks quite good. I think the visual presentation is great and the animations are quite good as well. Together with the amazing music and enjoyable sound effects, the audiovisual presentation still gets a pass from me. So, I’m a bit mixed on this whole thing.

The game is a blast to play and has some extremely helpful features like the ability to leave markers on your map so you can remind yourself to visit these areas later. The game even has a lot of depth with its own crafting system, various shops, various unlockable skills and builds you can make… Even when you change your outfit in the menu’s, Miriam wears the armor and outfits in the game, during gameplay, and during cutscenes.

But, the whole game is held back by the lack of polish that is now coming in the form of patches. It gives the game a wrong first impression to a lot of players. Not everybody knows that this game’s performance and visuals are going to improve. Also, I have stopped playing this game because I want to replay this game when all the patches have been released so I can experience this game in it’s the best form. And that’s what’s so disappointing to me. I’m already halfway the game and now I have to restart the whole game. Well, then again, it’s my own choice…

So yeah, this article is going to be continued. I think it would be a bit unfair to fully judge the game right now when I know that there are patches to improve the visuals, the controls and the gameplay in the near future. But, I still wanted to talk about this game so here we are. So, for a full review, you will have to come back a few weeks after the patches have been released. If I don’t forget, I’ll also link the updated article here: [TO BE ANNOUNCED.] And maybe I should go more in-depth about the gameplay in that updated article as well.

And that’s everything I currently wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Publishing: NetherWorld: Kickstarter final countdown

logo_NetherworldNetherWorld embraces its last week on Kickstarter having raised more than 80% of its funding goal.

This dark and crazy adventure full of excesses and outlandish characters hopes to raise 5.000€ to finish its development. If Kickstarter campaign overcomes the initial goal, its developers (Spanish indie studio Hungry Pixel) will add a Nintendo Switch Port, among other new features such as new scenarios, characters and storylines.

With more than 220 backers and 5K Twitter followers, NetherWorld team faces its campaign home stretch looking for new supports, introducing NetherWorld physical edition and finishing the demo for Windows and Linux.
NetherWorld Kickstarter campaign ends on Tuesday, 20th March.

frontpage_Netherworld

THE GAME: NETHERWORLD

NetherWorld is a 2D horizontal side-scrolling pixel art adventure game, with an irreverent and sinister plot. Its protagonist will be involved in a surreal story after being abandoned by his wife and handling his misfortune with alcohol, drugs and lust.

The player will be able to discover the sinister land of NetherWorld; to explore its darkest corners, get along with weird NPC’s, use flames and handguns to battle horrific bosses or just get drunk in a bar.

From the beginning, the main purpose of NetherWorld developers was to create something different, an unusual story with deeply eccentric characters and a pile of -apparently- ridiculous situations.
This adventure will have multiple references to great videogames franchises such as Dark Souls, among others. However, some of them will be only visible for sharp players.

In NetherWorld, most of the fights will be against final bosses, focusing on the story progression, dialogues and relationships between the different characters.

Each final boss will have unique mechanics, ensuring epic and intense battles. To defeat them and help our black squid-like hero to get over his depression, we’ll have all kinds of weapons. However, sometimes we’ll have to use nearby objects or just flee as fast as possible. In broad strokes, NetherWorld’s dynamics can remind us of Shadow of the Colossus.

mothersuperior_screenshot

General features
• Dark, bloody and twisted world
• Large variety of scenarios
• Deep (and surreal) story
• NPCs with their own behavior and evolution
• Epic battles against huge and grotesque bosses
• Tons of weapons and accessories
• Humor

Kickstarter – Trailer – Screenshots – Official siteTwitterFacebook

Contact: info@netherworldgame.com

ADDITIONAL INFORMATION

Press reviews:
International media press:
• InfoGamer: http://infogamer.net/netherworld-irreverent-sinister-side-scroller-well-kickstarter/
• GumShoeGamer: (Interview) https://gumshoegamer.com/2018/02/25/signal-boost-netherworld/
• TGG: http://thegg.net/indie-games/the-brutal-2d-adventure-game-netherworld-has-launched-its-kickstarter-campaign/
• Miketendo 64: https://miketendo64.com/2018/02/21/netherworld-kickstarter-has-begun-aiming-to-come-to-switch/
• BigBossBattle: https://bigbossbattle.com/netherworld-grotesque-adventure-launch-kickstarter/
• EnomView: (3rd position) https://enomview.com/2018/02/20/indie-games-to-support-on-kickstarter-2/
• Retronator: https://www.retronator.com/post/171096092208/im-really-at-a-loss-of-words-here-netherworld-is
• Razors Edge Games: http://razorsedgegames.org/netherworld/
• Scorpzgca: https://scorpzgca.com/2018/03/05/check-out-the-kickstarter-for-the-upcoming-sidescrolling-game-nether-world/

Spanish media press:
• EUROGAMER: http://www.eurogamer.es/articles/2018-03-05-netherworld-el-juego-de-los-madrilenos-hungry-pixel-bsuca-financiacion-en-kickstarter
• Hobby Consolas: https://www.hobbyconsolas.com/noticias/netherworld-sexo-drogas-pixeles-indie-espanol-que-arranca-kickstarter-192116
• Alfa Beta Juega: http://www.alfabetajuega.com/noticia/made-in-spain-de-madrid-a-un-mundo-de-vicios-en-este-nuevo-proyecto-d-120374?page=0%2C0
• Nivel Oculto: https://niveloculto.com/netherworld-amor-grotesco/
• Isla de Monos: http://islademonos.com/estudio-madrileno-hungry-pixel-busca-financiacion-juego-netherworld/
• PCM Games: http://www.pcmgames.com/conociendo-juego-espanol-netherworld/

About Hungry Pixel

This mad idea came up from Daniel Barreno’s mind, creator and developer of NetherWorld. A short while after, Isabel Armentero joined the project to provide the game with her amazing art and design abilities. Together they founded the indie studio Hungry Pixel, where they work hard to make NetherWorld a reality.

HungryPixel_logo

Gamer’s Thoughts – Game Nostalgia: The good old 3D-shooters

HereticWhen I was younger, I found a website that allowed me to play demo versions of popular old DOS-games. From that website I got introduced to games like Heretic, Doom, Duke Nukem, and various other games. Somehow, Wolfenstein 3D was my favorite. I used to play the first few levels over and over again. Then I discovered Heretic, I fell even more in love with that game than Wolfenstein, since it started to speak to me on a personal level. I was always interested in a realistic-ish world with some (or a lot of) fantasy elements. Anyways, I’m rambling on, let’s talk about some old 3D shooter games and let’s get extremely nostalgic. I hope you guys and girls enjoy this read. And as always, feel free to leave a comment with your opinion on the games I covered and/or the content of this article.  

Wolfenstein 3D

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So, most of the times DooM is considered to be the first “real” 3D shooter. Which isn’t true. Wolfenstein came earlier.

I actually finished this game on the GBA. The only two negatives off that version are a lack of a map and no music. For the rest, it’s a really nice port of the game to play on the go.

I recently started to play it on PC, thanks to Steam. And with the music, I’m not really enjoying it that much honestly. The lack of music actually added to the creepy atmosphere. You are trying to escape a nazi prison.

On the other hand, I could see where people are coming from. A soundtrack like that could motivate you to finish the game and try to escape successfully.  It’s all up to your own preference.

The expansion pack/sequel were amazing as well. While I haven’t beaten those games, I’m really excited to see what it throws next at me.

Heretic

Heretic_-_DOS_-_USA

One of my most favorite shooters from the ’90. As I explained in my introduction, this game is one that I adore.

I’m not really sure what the story is behind this game, but to be frankly honest, I don’t really care. The concept is just extremely fun. While I adore stories in my games, to the extent that I sometimes don’t play games that lack a story, this game is a big exception.

I used to play the demo over and over again. Once I got caught in school since I slipped in a computer lab just to play this game and show it to some friends. Man, the teachers were pissed at me. Yet, it gave me great memories.

It was one of those games that my parents didn’t want to see me play, since I discovered it when I was around 10 years old. Shooters aren’t meant for those ages. So, yeah.

It’s also the game that introduced me to the interesting world of cheating. I was stuck in a level, and I looked up online what I should do next. When I read a walkthrough, I mostly read the part where I’m at, and I read a part of the solution. That way I still feel I have beaten the game on my own.

But at the bottom of the walkthrough, there was a section called “cheats”. My young mind couldn’t resist after reading it and trying it out in game. Now-a-days, I rarely cheat. Only when I have beaten a game to mess around with it.

Duke Nukem 3D

duke-nukem-3d

I heard rumors on the play ground about this game. We are in the late ’90 where computers barely got into the educational system. The rumor was that a kid saw a teacher play some Duke Nukem.

As a kid, I was into Pokémon. When they explained and tried to convince me that it was a shooter and it was really cool, I actually didn’t really care.

It was only later that I realized what I missed out on. An amazing shooter with, now outdated, one liners that still get a smile on my face. My favorite is one of the most famous ones. Finish the quote when you know how it ends.

“I’m here to kick ass and chew bubble gum, and…” I’m all out of gum.

Yet, the truth is that I haven’t finished any Duke game to date. I have played a lot of them, but I play it at those times when I’m waiting between two big releases. Never a great idea, is it not?

Conclusion

Alright, I might have picked out three of the more popular old-school 3D shooters. Yet, those are the ones I grew up with.

Old-school 3D schooters have such an amazing charm to them. With hidden passages and secrets, they are something different. Rarely, I see games copy the formula today. A game where not every wall is solid and where you get a score card if you killed all the enemies in a certain stage, if you found all the secrets and things like that.

I have played more 3D shooters than the three I talked about. It’s just that those three are the ones I have the most fond memories off. Maybe one day I might write a follow-up article to this one where I talk about some different old school 3D shooters.

The thing is, I would love to review these games, yet I feel that I’m not the right person for that. I focus more on adventure, puzzle and story driven games. And I haven’t seen a lot of story driven shooters. I do know they exist, but I haven’t played them.

In any case, I think I’m going to wrap up this article right here. I hope you enjoyed reading it and my apologies for not writing an article for two weeks. Thankfully a buddy of mine actually wrote some articles in my place to give you guys something to read. Thanks man, they were nice reads.

Before I ramble on, it might be possible that in the future you will see an article of one of these games where I take a more in-depth look in to these games. So stay tuned. ~