Tag Archives: kind

Gamer’s Thoughts: Pokémon Rom Hacks

Game Boys Advance So, this month I’m not writing a special for the game music. So, I decided to write another special article. Since I did some research on the GBA rom hacks already, I decided that it’s maybe a great idea if I wrote an article about GBA Pokémon rom hacks. I promised it various times on Tumblr. But then some setbacks happened and I decided to delay the article. So, today it’s finally getting written. The first part of the possibly multiple parts where I take a look at Pokémon Rom Hacks. 

Pokémon Light Platinum

Pokemon_Light_Platinum_BoxArtSo, when I was first preparing for this article I wanted to first write a full game review of a Pokémon rom hack. But since my save file of Pokémon Light Platinum kinda corrupted on me, my motivation for this article went out of the window.

Now, I do want to start over with this game. I remember that it was quite fun to play. This hack used the already existing Pokémon to it’s advantage by including new Pokémon. Well, not exactly new… I’m quite sure that the creators of the hack overwrote some Pokémon since the version I played had messed up Pokémon cries.

If you read about Pokémon rom hacks, this hack is one of the most popular ones. While I think some idea’s should make it to a real Pokémon game, honestly… I don’t think that would be a great idea. I’ll explain in my next paragraph why.

Can Nintendo learn from the hacks?

thumbs_pokemon_flora_sky_05

In a way, they can learn from the Pokémon rom hacks but they shouldn’t borrow ideas from them. It’s a strange thing to say, but hear me out out. A hack hasn’t always balanced gameplay, what mainstream Pokémon games generally have.

Honestly, I can’t really put my finger on it why, but my writer-gut-feeling is shouting NO while my gamer-gut-feeling is shouting YES. Things they could learn is that there are people working creative with the universe and maybe do some fan-service by putting in an easteregg in a main series game.

The sad thing is that most Pokémon rom hacks are never finished. They are always buggy. From strange graphical glitches to bad sounds. So, trying to get the actual ideas out of the games, polishing them up and putting them in a main series game would maybe cost too much time.

What I’m happy about is that Nintendo isn’t trying to stop this from happening. Think about it, it’s a good way to keep people hooked on the series. Honestly, I never played so much Pokémon games in my life since I started playing Pokémon rom hacks. But not all rom hacks are the same, in my opinion there are roughly 4 categories.

1. Crappy hacks

2. Visual hacks

3. Full hacks

4. Full hacks with visual hacks.

Maybe some of you guys figured out what the difference is between the 4 categories. Don’t worry if you haven’t done that already, I’ll explain in the next section of this article. You ready?

 Categories of hacks

Pokemon Underworld 1.0 Beta

The first kind, the crappy hacks are hacks that aren’t challenging or fun to play. Hacks where they change the starter Pokémon to a legendary one so that you blast through the whole game, that takes the experience out of the game. Crappy hacks, those are the ones you need to avoid.

The 2nd kind are visual hacks. While I haven’t seen many for the gameboy advance, I found a lot for the old 1st and 2nd gen games. Hacks where all the human sprites are changed with Pokémon sprites. Those can be okay, but I get bored of them.

The 3rd kind are the best in my opinion. Ones where they made a new world to explore but didn’t change may Pokémon around. If they added existing Pokémon, the game still falls into this category.

The 4th kind is such a balancing act. Hacks with new worlds that add made-up Pokémon. I have played a Pokémon hack that added anime characters instead of Pokémon. It was fun, but then the references started and I was completely lost.

My thoughts on hacking a game

Let me be clear here. I’m not talking about hacking a game in order to cheat your way through. That’s something completely different and a subject for another article. Honestly, I think that hacking a game and making your own game is a great thing.

It helps to expand the lifetime of a game before it becomes boring in the fans their eyes. You get to play the adventures other people crafted in the universe.

But most of all, it boosts your skills when you make a hack yourself. You learn to program and fix bugs. You learn to manage a project, which isn’t always easy.

But there is also a negative side to this trend. It opens the world of emulation to people who weren’t aware that it existed. It can also be used to make fun of Pokémon and many other things.

What makes a good hack?

I have played many hacks before I started writing this article. I have come up with some rules that make a good Pokémon hack in my eyes. First of all, you need to have good basic English. If there are typo’s or grammar mistakes, that isn’t so bad… But I when you play hacks with broken English, the immersion and progress comes to a halt.

Secondly, try to pay attention your game design. What I mean here is that you make a game that’s playable and fun. Not one where you need to search for a walkthrough online each and every town. Balance your game and have some variation in your game. Some people play Pokémon hacks to play something different, yet similar to the Pokémon games. Don’t go overboard with the legendary Pokémon either.

Something that adds value is that when you add your own HM’s or TM’s, that they can be used in more then just one cave. Otherwise I feel that they are a missed oppertunity.

Anyways, I think I have talked enough about this subject for now. While I know that this an abrupt ending, but I want to do even more research before I come back to this subject. I hope you enjoyed reading this article. Feel free to talk about my thoughts in the comments, I will reply to every one. Also, don’t ask me how to get any Pokémon hacks, that is something you will have to Google. Since there is one part in playing Pokémon hacks that’s illegal, which is downloading a rom. Yeah.

Anyways, thanks for reading and hopefully until another article.

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Rant #009.5: 10 things that I dislike about games. (Part 2/2)

not-sure-if-trolling-or-just-bad-game-designPart 1

Alright, let’s continue this rant. With the picture I used for the introduction at part 1 at the right side, let’s talk about 5 other things that annoy me in games. I started with issues with the control binding, tutorials, invisible walls, grinding and social networks. This second part of the rant has been written before part 1 got released, so I couldn’t add things from the comments. In any case, these things aren’t placed in any order. Since all these things annoy me. And what does it matter that one thing annoys me more then another one? All these issues need to be addressed! To close off this introduction, feel free to leave a comment with your opinion of my picks and or your most annoying things in video games. Thanks in advance. Anyways, let’s go!

#5: Micro-transactions of ANY kind

dlcThis stuff happens with DLC as well. I have seen DLC for Assassins Creed 4 to speed up some grinding. But you need to pay a small fee for it. Now these things give people an unfair advantage in some games.

Bravely Default made a big mistake here. There is a special “rescue” type item to save your party that works with micro-transactions.

I can understand DLC. If it’s additional content that you need to pay for. But these things to have additional gems or reduce waiting or grinding time boils my blood.

An amazing parody game is DLC Quest. You will get a kick out of this if you dislike this as well.

Before I move on, I have to mention something. In college, a friend of mine plays a soccer sim on his phone. He got annoyed that people kept beating him because they abused the micro-transaction system. So, this kills the balance in the game. Yeah. I promised him that I mentioned it!

#4: Online “noobs”

Unbenannt-1_3058566Okay, don’t get me wrong here. I have no (big) issues with noobs. There are people who need to learn how to play the game. You can’t expect yourself to be good at any game you play online. By playing the game over and over again, you get better at it.

In Minecraft, if you use a hacked client to make custom maps, I can understand. Yet, then you have a whole range of people who are just killing the online experience. And instead of flooding my whole top 10 here, I took them all under one entry.

I’m talking about campers, hackers, abusing the chat system… It all grinds my gears. Can’t you just play the game like normal?

Rust, is a perfect example of a game that got ruined by people who used hacks for example fly. I have seen YouTubers calling out at each other, and that’s where I draw my line.

Abusing glitches in a game, sure, why not? I mean, I used the “X-Ray” machines to find caves in Minecraft. I have no shame in admitting that. It doesn’t help me finding the best ores. It just helps me finding caves to find those ores or to make grinders work better.

If you’re a hacker, and you need your hacks to play the game, just keep in mind that you ruin the game for others! There is also a chance that you either kill the server, experience or the game for others. In my experience I have seen a server dying slowly because of the hacking.

I think I will leave it here for this entry. But this might be another rant coming where I talk more in depth of this subject.

#3: Flaws in the difficulty

escape-from-monkey-island-cover683213Dear lords, is this something many gamers under us have such a hate for. Games that suddenly throw up the difficulty for the climax of the game.

Escape From Monkey Island on the PS2 made a major flaw here. You have to work out a whole rule set for an advanced rock-paper-scissor game. Now, I don’t have endless patience to figure this all out. So, naturally I looked it up online. And yes, it’s randomized each and every time! Oh lords, isn’t that fun.

I’m planning to write a “game quicky” about custom minecraft maps. But in these maps, they make this fatal flaw as well. When I still made YouTube video’s I had to cancel a series because there were too much spawners.

In CTM maps, there can be a lot of spawners. But they should be balanced. In Super Hostile maps, there are a lot of spawners but it’s possible. Because with enough light sources you can disable the spawners and such.

Now, when any game, mod or custom map throws an overdose of enemies at you that it becomes more of an endurance round, then the game is flawed.

Not to mention that games where the enemies can kill you in a shot or two on the hardest difficulty setting. I mean, it should still be playable. And you shouldn’t be afraid that each monster could kill you with the greatest of ease.  That’s in summary what I mean with this.

#2: Backtracking, most of the times.

999

Yes, I’m looking at a game like the amazing 9 Hours 9 Persons 9 Doors on the DS for this one. While you don’t have to backtrack while playing the game, there is a major sort of backtracking here. This game has multiple endings.

Here is the issue, when you saw an ending, you have to replay the whole game over again to see the other endings. Auwch! You might have a speed-up button but still.

Thankfully the sequel fixed this. In Virtue’s Last Reward, you have a tree that follows the different paths. So, that way you can easily go back to one point in time and pick the different option.

Now, about backtracking. In some cases, I can understand it. Like you need to go first to one spot to fetch a power-up. In Castlevania(-like) games I have no problem with it at all. Since you can grind your character meanwhile. That’s clever game design!

But when the game design is so bad that you can easily skip something or when it becomes a big focus, then it’s no fun anymore. Take notes from the examples I mentioned above guys!

#1: Cliches / Bad game design

unnamedNow, my final thing are two things combined. When a game uses too much cliches in their game, the game gets boring and predictable. I hate it the most when it comes to cliches giving the game a bad game design.

From cheap deaths to jump courses you can’t fail… Yeah, it can ruin a game easily. I found a game on Android that demonstrates this to it’s full extend. From impossible timed challenges to moving platforms to spikes… You name it.

While this game goes of memorization, this game has great game design. And it’s rewarding to find the way the developer wanted you to finish the level. This game uses a ton of cliches in the right way and makes an amazing game with it.

For example, I’m not good in jumping puzzles. I fail them a lot. In the Wind Waker, there is a part in the ship that you need to do. It’s a part where you need to jump from platform to platform. When you fail, you have to restart. Man, did I hate that part.

Closing words

So, that was my rant on 10 things that annoy me in games. I know that a lot of these articles exist on the net but I tried to talk about things that almost never get mentioned. That got extremely challenging near the end.

All these subjects would have been a complete rant. But I never had enough material to write a full article about it. So, I’m glad that I was able to talk about it in this article.

I hope you enjoyed reading this. I’m really looking forward to your comments. Thanks again and I hope to see you at a next article.