Preview: Conquer Humanity (PC – Steam) ~ Let’s Go Rouge.

Steam page

In this article, I’m taking a look at a game that’s going to release in the first half of 2023. The developer send me a Steam key for the full version that’s still in development. But, if you get interested in playing this game right after this article, there is a demo available on the Steam store page. In this article, you’ll also get my 100% honest opinion on the game. I’ll take a look at what I played and what I think should be in the full version. So, should we conquer humanity, and should we become a super villain like the Steam store page suggests, or should we wait until this is a bit more polished or skip it outright? Well, that’s what I’m trying to discover with you in this article. And as usual, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Editoral note: the release of the full version is set in Q1 2023 at the time of writing.

Simulation Devil

In this game, you enter a simulation where you are a super villain with various powers. Your goal is to destroy and kill as much as you can before you are defeated yourself.

You do this in a very large map where people are spawned around you. But, the more destruction you cause, the more police will come after you.

To defeat the game, you’ll have to reach level 30. The more people you kill, the more XP you’ll get. If you get a great kill streak and do it in style you’ll get a better ranking and earn more XP and do more damage that way. Compare the style thing to Devil May Cry in a way.

This game is anything but easy. You really have to manage your powers and movement strategically. Since, the smallest mistakes get brutally punished. You have ten lives and no way to get any back. You are able to heal, but you’ll have to kill for that. So, getting surrounded might be your end.

This game is described as a brutal, fast-paced, isometric bullet hell. And I honestly can’t describe it better. For this review, I have played several rounds and I had a really hard time getting further than level 15. I’m a bit on the fence on the difficulty curve, since I honestly think that with one change… This game can become way more fair.

The big issue with this game is that you are directly thrown into the deep end. You are dropped into the simulation with 6 powers on a cool down and a few other mechanics. You barely have any chance to get used to everything, since after a few kills… The police spawns, and you have to be quick on your feet. Now, you do have the sandbox mode to get used to the game. Yet, here the powers aren’t on cooldown, and you don’t see the blue level up bar or the powers.

I think it would give the game a better flow if the player is nudged first to the sandbox mode where you have to reach something like level 10 using the different mechanics. Since, I felt close to overwhelmed with all the different mechanics and I felt that I first had to figure a lot of things out before I was able to attempt the actual game mode.

I don’t want to sound like “this game is too difficult for me, make it easier…”. I just feel that if you give new players too many mechanics at once without them having a way to learn them or practice them, they aren’t going to have a fun time. And I think if you add a mode or a few optional tutorial stages to get used to the game would be a blessing. And I really mean, optional. So people who want the experience of jumping into the deep end can still do it. But, others who want to know how everything works can ease themselves into the game. Since, if I’m brutally honest, the controls manual is helpful if you know how everything works. It’s too bare bones for newcomers. Like, why not add the icons of the powers in the controls manual?

Did it fail?

This game is difficult, and it’s a game you will have to get gud at. Once you learn the different powers and when to flee, this game is actually quite enjoyable. This game has the “one more attempt” mentality nailed down. After you are defeated, you can get right into the action in seconds and try again.

The game also has a built-in timer, which can open the gates for speed runners and other competitions as well. Maybe it would be fun to have a leaderboard with the fastest times and the longest survival times in the full game.

And maybe like an endless mode that started on easy and at certain level milestones, it goes to a higher difficulty?

Are there other things I would like to see in the future? Of course! First, I’d love to see a way to change the key binds. It’s something I mention quite often in my PC reviews, but I get annoyed when the game forces WASD on you and don’t keep in account that there are a lot of countries which have another keyboard layout. Here in Belgium, we use an AZERTY layout, and that means I have to set my hand in a pretty weird spot to move. Since our “A” is where the “Q” is and our “W” is where the “Z” is. And then the powers having keys close to WASD… I only have two hands and I still have to control the mouse.

Speaking off the mouse, I think a controls flaw is created there. I noticed that I had trouble preforming my push move because that was clicking with your scroll wheel. Which is all good and well, but using your scroll wheel actually zooms in or out. So, if you didn’t click in the chaos of this game, and you actually scrolled, well… Yeah, that’s an attack that didn’t happen. Which is sadly not limited to the push attack. There is another attack that I feel either isn’t as powerful or the visuals don’t communicate it’s power/range enough. When pressing Control, you can do a slam down attack. But, it’s not only unclear how big the radius is… it’s also unclear how strong it is.

In this game, it’s important that the visuals communicate with the player what’s happening. All in all, the visuals feel “last gen” but I honestly don’t mind that. It optimizes the game quite a lot, and you get a stable game to play. Also, it makes it easier to read what’s going on around you and makes it easier to make the right decision. I think it would be handy in the future to have a sort of radar in the right corner. Since, it would be helpful to know where the police and such are if you flew too far away.

Speaking about flying, that’s something I want to address as well. In the small manual, it teaches you that you can start hero mode by pressing “H” when you reached at least the “A” style rank. Yet, when you start the game, you get a free hero mode and only get a “B” rank. Now, it’s unclear that the message of “A” style rank still has to be on the screen or not… But there isn’t a way to know if you can activate hero mode or not.

In addition to that, I think there might be something strange going on with the flying… Since, once you lose your first life, you loose hero mode. And when you press the fly button then, you sprint away. Very slowly, sprint away. Yet, I had trouble starting to sprint several times when I press moving.

It’s early simulation

Reviewing or talking about early access games is quite tricky. Especially when they are still in development. You never know in how much detail you should go since a lot of things can change when you get the final product.

For example, I really like the animation system in this game. It’s goofy and gory, which fits this game like a glove. Especially when you make a great combo attack… The slowdown to show you the result of your attack is eye candy. And sometimes a much-needed small break in all that intense action.

That’s something I sometimes missed in this game. A spot or a moment to get a breather from the action. It’s intense all the way through, and you can’t let your guard down at all, or you are done for. And your ability to earn any of the achievements is done for.

Another example is that sometimes there is no music during gameplay. I had several times when the track just stopped playing and no new music track started. Sadly, it ruins the atmosphere, but I think this is something that will be fine-tuned and patched when the game releases.

Speaking of the music, the music is a nice heavy metal track that plays. I really enjoy it, and I’m curious to hear the full soundtrack once the game goes out of early access. Since, it’s the perfect music genre for this style of game. In terms of sound effects, this game is fine but still has some work. Sometimes you hear “god dammit” and I can’t say if it’s my character getting damage or a human dying.

Something I’m really on the fence about is that this game doesn’t have a save system. So, that means you’ll have to do each run in one sitting. I think that’s a shame since if you are in a good run and something happens like automatic Windows updates restarting your computer out of nowhere… It’s the end of the run. And failed runs don’t count for your “best run” in the main menu.

Finding the right balance between challenge, fun, and options is extremely tricky. I have no clue how to implement a save system during a run of this game. And it might open the door for a lot of other issues.

Just like deciding on the cooldown period of your powers. Personally, I feel that sometimes the cooldown is a bit too brutal. Quite often, I felt that the laser power cooldown was a bit too slow. Maybe I’m using the wrong strategy of running away from the cops and trying to kill the small gatherings of humans I left around the map, but the cops are faster than your laser power can regen.

So, what do I think so far of Conquer Humanity? Well, I think this game has an addictive concept where the fundamentals are here. It has that “one more try” and “one more round” written all over it. But, it still needs some polish with the controls and animations. Its biggest flaw is currently that the game doesn’t really explain all its mechanics enough for players to learn how everything works. So for newcomers to these type of games, it’s not the game to get into the bullet hell genre.

I recommend that you give this game a shot and give your thoughts and/or opinions to the solo developer since I think that this game has a lot of potential to be an amazing small indie title to test your skills at crowd control and bullet hell. I might be brutally hard, but it’s a game that feels rewarding for the small progress you made. I highly recommend this game to everybody who is looking for an action/arcade type game and looking for a great challenge with it. Since, there is a lot of game to learn here and it’s going to beat you, several times.

And that’s everything I wanted to say about this game in this preview. I might take a look at this game once it’s released to see what’s the finished product is. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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Game Quicky: Snow Problem (PC – Steam) ~ Sorting The Snow

Steam store page

It’s winter. So, that means that snow is falling. Snow is something you can’t stop and that might cause a problem. But, not in this game. In this game, the concern is that we need a certain amount of colored snow to beat the level before the time limit is up. This game is created by Dave Seaman from whom I reviewed games in the past. He was the developer behind The Rat Pack and Captain Disaster in: Death Has A Million Stomping Boots. Is the 3rd game I’m going to review from him a recommendation or is it one where he swings a miss. Let’s find out together in this Game Quicky article. For full disclosure, the developer provided me with a press key to play this game, but you may rest assured that you’ll get my 100% honest opinion on this game. And as usual, I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Let’s save the snow

This game is the perfect easy to understand game. This game is perfect for small sessions when you have a bit of time to kill. The levels in this game are short and easy to understand, so it has that one more round mentality.

The controls are extremely easy. You basically only need the mouse to control this game. While there are keyboard shortcuts for the menu, the game is played with the mouse. It’s a little finicky at first to know at what speed you need to draw the lines, since the faster you go… The more holes there are in your line.

The biggest challenge in this game is to know where and how to draw your lines. Since, momentum is still a thing, so you really need to be careful so that you don’t screw yourself over by drawing a bad line. That’s why on the store page the developer recommends playing with a mouse… Since, this game with a trackpad, auwch. I tried it, and it wasn’t so much fun anymore.

To get used to the game, I highly recommend that you put the prep time to the highest setting in the main menu. The game can be pretty challenging and turn into a trail and error puzzle game, but the short prep time is really irritating if you aren’t used to the game. But, if you want more challenge, you can switch the difficulty easily by changing the prep timer.

A lot of the music in this game is famous classical music and, while I would have loved some original pieces by the developer as well, they fit the game perfectly. There are various tracks which play randomly in the background. It’s almost like you have your favorite music app playing a playlist in the background. Maybe it would be fun if the name of the track shows up somewhere and there is a sort of mini-player. But, that’s possibly a bit of a wild idea.

There is also a level editor in this game. So, that means you can share self created levels with other players. There is no Steam Workshop integration, but if that ever comes it would be nuts. But, the level files are small and easy to share… And the developer invites you to share your levels with him and who knows, they might be added as bonus levels in a future update.

Now, if you are unsure about this game… There is even a demo out of this game. So, you can easily try it before you decide to buy this game for the low price of 4€. You can also bring your progress of the demo to the full game which is an amazing feature.

There are also adorable punny Steam achievements in this game. They are extremely easy to get, but the pun filled nature really adds to the charm of this game.

Something I really like is how you don’t need to play all the levels in order. I really dislike the 21st level. I have tried various times to beat it, but I’m unable to. But, since you always have a handful of levels unlocked, you can just skip that level and keep it for later. You also unlock the next levels so, you don’t have to worry that one level will block you from seeing the rest of the game.

But not all is good in this game, sadly, I do have a few things to criticize.

Let the snow melt

There are a few minor issues in this game. First, there isn’t a safe way to alt-tab out of the game. Usually, when you use alt-tab OR the Windows key to go back to the desktop, you can quickly look something up on the internet and return to the game. Not in this game, since when you re-open it… The resolution goes off, and all color is drained. I had this issue on three laptops I tested this game on. So, be careful if you alt-tab.

But, that’s a minor point. Since the levels are rather short and the game opening so fast, it’s easy to recover from that. Something that I do find a bit disappointing is that there is no pause feature during gameplay or a speed-up feature. Several times I was tapping my fingers on my desk because I knew I was going to beat the level, but I had to wait until it had played out.

Something I’d personally change is that the “how to play” is something that appears before you play your first level. While the gameplay is pretty simple, it didn’t click for me right away. It was easy to figure out after a bit of messing around, but I find it strange that this game has a sort of tutorial but hides it in the main menu.

Which brings me to something else, and it’s something I also have a solution for. This game doesn’t have a colorblind mode. And this is a big issue in this game since this game is highly based on color. One solution is to drastically change the colors OR use different shapes somehow. Like squares that aren’t filled or triangles. Or a 3rd solution is that you can see the color of the snowflake when you hover over it… But, that might not be too handy in the short levels. Now that I think about it, I think drastically changing the colors when somebody enables colorblind mode would be the best solution.

A minor thing I’d love to see changed as well is that after the prep timer ran out and the snow starts falling, that timer turns into a timer that shows for how long the snow will fall. While you have a little more time than there is snow falling, it would just be an additional touch on the game.

Something I have to bring up in the negatives is that this game can be repetitive for some people. That’s because this game only has “one” mechanic. You can only draw those brown lines to try to guide the snow to the spot you want too. I have a few ideas for other mechanics like having to draw those colored lines yourself OR having weight switches to open another path. And wouldn’t it be cool if there were levels where you have to avoid ANY snow from reaching the bottom? There is a lot more that can be done with this game and maybe food for thought for a sequel or spin-off? Or maybe DLC?

The final nitpick I have is, that ALT+F4 isn’t working. Only the assigned keys in the menu’s are working and that can throw you off when you forget about that. I got used to it, but it was a bit annoying sometimes when I accidentally alt-tab’ed out of the game to write this article and I had to force shutdown the game via task manager.

The final suggestion I’d give is that in the main menu… It would be amazing to see a small level preview pop-up when you hover over the level. It would be handy if you want to let your friends try a level without you having to click through all the levels you think that it is.

And with that said, I think it’s high time I wrap up this article. So, in conclusion…

But, what’s the snow quality

Overall, this is a very charming and relaxing game. While it has some rough edges, I think it’s honestly worth it’s €4 price tag. This game is the perfect time waster to waste a few minutes. It can be addictive as well. The game is easy to understand, and it has that “one more try” and “one more level” atmosphere to it.

There are a lot more things that can be done with this game, like more mechanics to spice up the puzzles but like I said in the article. But, the basis of an amazing charming little puzzle game is here. I’d recommend it to everybody who enjoys puzzle and/or casual games. Since, this might be right up your alley. It’s also perfect for to get into gaming in the first place.

I think this will be a game I’ll boot up once in a while to beat a few levels and move on. Especially, when my other games are downloading updates for example. Or I’d boot it up when I want to wind down. Since, I felt very relaxed while playing this game.

Snow Problem is another game by Dave Seaman with a lot of charm I had a blast playing. I’m really glad that the developer asked me to play this game since otherwise I might have just written it off as a silly little game, but under the hood you have a nice relaxing puzzle game.

And that’s everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 7,5/10

The Top 10 Games NekoJonez played in 2022.

It’s that time of year once again. The year is coming to a close, and it’s time to look back at what I played in 2022. This year has been an extremely busy year for me and that’s why I didn’t write as many articles this year as I usually do. Also, I started spring-cleaning on my blog and working on things behind the scenes to make my blog even better. Besides playing “new” games, I have been focusing as well on finishing unfinished games and also improving my speedrunning records. Anyway, before I forget to mention this… My top 10 games of the year list is special. In this list I talk about the games I enjoyed playing through the year, and it doesn’t matter if they were released this year or earlier. The only thing that matter is that I started playing it this year for this first time. Otherwise, it doesn’t count. That way I’m sure I can talk about ten new games every time at the end of the year. It’s both to challenge myself and to make the article more interesting for you to read since you never know which games will appear on here. So, what’s your top 10, and what do you think of my list? Feel free to leave a comment in the comment section down below with your thoughts and/or opinions. And yes, this is my personal list, so yours’ll be different.

#10 – Wolfenstein – A New Order (PC ~ Steam) (May 2014)

Sometimes, all that I need is a good shooter that’s just fun to play. The new Wolfenstein games were on my backlog for so long and this year I decided to give it a go. And I’m so glad I did. The new Wolfenstein games are amazing to play and are what I’m looking for in a shooter.

While a military shooter like a Call of Duty can be a lot of fun as well… I do like games like Wolfenstein or Outlaws, where the gameplay is more than shooting alone. I love exploring the environment and solving puzzles. And that’s something I sometimes miss in more modern shooter games. It’s almost always going from one shooting room to the next.

Something I adore in this game as well is the “what if” scenario and how the game embraces its weirdness without a second thought. I mean, the machines and everything that the Nazi’s are using in this game are just silly.

It’s a game that gave me a breath of fresh air and showed me again that I don’t need to play the newest and latest games to enjoy myself. Even a game I skipped 8 years ago can be a lot of fun to blast through then a game released a week ago. Now, I still have to finish the game… Maybe another round after writing this article won’t hurt?

#9 – Powerslave Exhumed (PC ~ Steam) (February 2022)

A second shooter on my top ten games of the year list? Well, yes, my friend. And in this shooter, we visit Ancient Egypt to fight our way to victory. And on top of that, it also has great puzzles and is just a real blast to play.

Lately, I don’t always have the time to find the right retro game for me, so when a remake/remaster or a modern port gets released… Yeah, I have the perfect excuse to play “retro” games. One thing I really like in this game is the fact that in terms of health and ammo, there are only two pick-ups. One for your health, and one for your ammo. But, not all guns drain the same ammo pool. So, when picking up ammo, you have to be careful to have the right gun equipped.

This game is an amazing balancing act between an old school 3D shooter, puzzle game and strategy game. The Egyptian setting is more than just set dressing. You really go through old temples of gods and pharaohs like it’s almost real. I always get the feeling that I’m Indiana Jones running around in these tombs trying to find the next artifact to progress in the story.

The only thing I dislike about this game is that when you put it down for a while, it’s a bit unclear what the next level is. Thankfully, you can get a hint when you go through the intro level again… But, this could have been handled a bit better. But, overall, that’s a nitpick about an amazing game I can’t wait to find more time for. So, I can finish it and put it out of my backlog and finally give it a full review on my blog.

#8 – Gas Station Simulator (PC ~ Steam) (September 2021)

My review

So, if you had told me a few years ago that a simulation game about gas stations was going to be in my top ten games of the year list… I mostly likely declare you crazy.

Yet, here we are. Gas Station Simulator gets the number 8 spot in my 2022 list. Simply because it was the perfect wind down game for me.

While I wrote my review, the big performance enhancing patch hadn’t dropped. But, now that it did, and some additional features were added, the game is even more fun. I’m oh so curious what the developers have in store for the next patches and DLC, but that’s something that we shall see next year. I’m mostly curious on how they are going to combine the other games they have announced to work together. Games working together is something I have only seen in The Legend of Zelda – Oracle of Ages & Oracle of Seasons and I found it really underused back then. Now, I hope they didn’t bite off more than they can chew… But, that’s something we’ll find out when it’s released, most likely. But for now, I have seen the first great stepping stones for an amazing tycoon universe. Here is to hope they don’t overcomplicate it!

I also wrote a review about it, so if you want my opinion… Feel free to check out my review. But know that it was written before the big preformance patches.

#7 – The Last of Us Remastered (PS4) (July 2014)

I’m such a big fan of the Tomb Raider & Indiana Jones games… I just love a big adventure game where you go from place to place, to find an ancient artifact. Now, we have confirmation that a new Tomb Raider game AND a new Indiana Jones game is in the works. But when will they release? We don’t really know yet. We don’t even know on which platform(s) they will release.

Now, with that kind of intro… You’d expect an Uncharted game to fill this spot. But, no. It’s another amazing series from the same developers. The Last of Us surprised me in many ways. It scratched that itch of exploring a world, trying to survive and find a way forward.

While I’m not too big on zombie or infection stories, I’m so happy that this game doesn’t focus too much on your cliché things that those stories usually focus on. Expect, you get a game about a bond between two people in an apocalyptic world.

Currently, I’m quite close to the end of the game. There is this one section I can’t get passed, but one of these days I’ll. And then, I can start working on the review for this game. But, the fact that I’m almost done with the first game makes me a bit sad since it’s such a nice experience to go through. But, I think I’m going to save my full opinion on this game for when I eventually review this game.

#6 – Coromon (Switch) (March 2022)

My article

I totally understand that 2D Pokémon games are something from the past. But, I still miss them. So, when I started playing Coromon… I got such a nostalgic wave over me.

Finally, I was able to play a totally new Pokémon-ish adventure in the style of my childhood with more modern things.

On top of that, I was blown away by the unique mechanics in this game. Also, the unique puzzles and style of this game made me appreciate this game even more.

I really think that this is one of the better indie games I have played all year, and I can’t wait to see what the developer of this game does next. But, maybe I should take a look at Coromon in a few months, since in various articles the developers said there might be new content added via patches. So yeah, if you want to know what I think about this game… I have written a nice review of the game and I highly recommend you check it out.

#5 – Silent Hill 3 (PS2) (May 2003)

In February, I’m turning 30 years old. And in the past years, a lot of people recommended the Silent Hill franchise to me. Currently, I only own the first 4 Silent Hill games and Homecoming. In 2018, I gave Silent Hill 4 a chance. Yet, it was so close to getting a spot in my top ten games of the year list.

Now, I do enjoy playing horror games once in a while and while I have been more “distracted” by games like Fatal Frame and Resident Evil, this year I finally gave Silent Hill 3 a chance. And man, I’m so glad I did.

Silent Hill 3 is one of those games that is exactly what I’m looking for lately. A horror game that’s less focused on combat but more on puzzles and world building. Something I really love is how there are different difficulty modes for the actual game and the riddles in some Silent Hill games and this is one of them. So, you can tune the game to how you want. Do you want to a more combat-focused run or a brain teaser… Or both? That’s totally up to the player. And best of all, these difficulties don’t gatekeep endings.

Anyways, I still have a lot to play and go through before I can even write a first impression of this game. But, I’m so glad that I’m giving this game a chance. I can’t wait to see how this game is going to impress me next or what twists and turns it will take. And because of that, it gets a well-deserved fifth place on my top ten games of 2022 list.

#4 – AI – The Somnium Files: Nirvana Initiative (Switch) (June 2022)

My review

Kotaro Uchikoshi is one of my favorite game directors. He is one of the minds behind the Zero Escape series. A series I love and still quote to this day.

After the Zero Escape trilogy, Kotaro started work on his next big project which is the AI: The Somnium Files series. And this year, we got the 2nd game in the series, the Nirvana Iniative.

While this game isn’t as strong as the original game, it’s still an amazing game. I felt that this sequel played it a bit too safe in certain areas. But, maybe I’m judging it too harshly because I loved the first game so much. Like how fans of the game always expect something bigger and better then the first game for a sequel but are then angry if it’s too different or not different enough.

Something that did this game also no real favors is that the first game’s story had no real loose ends. So, what could a sequel build on apart from throwing in a lot of new characters? Surprisingly, this game also re-uses some of the background characters of the first game and gives them more depth.

I might expected a bit more for this sequel, but it’s an excellent game in its own right. It also has a built-in spoiler filter to avoid players who start with this game, to not spoil the original game. So, that’s something I love to see in these kinds of games. Especially since there isn’t anything in title to indicate that this game is a sequel.

#3 – Danganronpa V3: Killing Harmony (Switch) (December 2021)

I remember that at the end of 2015, I started the Bioshock trilogy. And then, in 2016, I played Bioshock Infinite. And the final part of that trilogy was such an amazing part of the trilogy, it even scored a spot as my most favorite game of that year.

Late 2021, I started playing the Danganronpa games. Last year, the original Danganronpa scored game of the year for me. And this year, I played two Danganronpa games. I have only played the start of Another Episode, but I have finished the amazing 3rd entry in the series in January.

Apart from some major slowdown issues in some parts, this game is fantastic. Explaining why would ruin so much of the story. Let me just say, it’s a worthy ending of an amazing series that I didn’t want to end just like the Zero Escape series.

So, thank you Kazutaka Kodaka and your team for creating this amazing franchise and porting it over to the Nintendo Switch. I heard so much about it and always wanted to try the whole series and now that I finished the original trilogy, I have to say that if you enjoy the Zero Escape series, these games are a must play. Now, to finish the two spin off games and I’m … finished … with the series. Wait.

#2 – Persona 5 Royal (PS4) (October 2019)

This year, I tracked down a PSVita and a PS4 Pro. Mostly, because there were various exclusive titles for those systems I wanted to try and play. One of those was Persona 5 Royal. So, I buy a second hand PS4 Pro just before the summer and I buy myself a copy of Persona 5 Royal… Not knowing that in a port of Persona 5 Royal released in October of this year. But, that’s totally beside the point. It’s easy to judge ourselves in the future for actions in the past.

I expected to enjoy Persona 5, since I already bonded with the characters in Persona 5 Strikers last year. But something that I didn’t expect is how Persona 5 made me fall in love with the Persona and Shin Megami Tensei series. After beating Persona 5 and close to beating the extra chapter, I went onto a spree playing various other Persona and Shin Megami Tensei games in my collection.

But, Persona 5 really clicked with me. This game was my summer jam. While I bought a whole load of other games that summer for my PS4, I always went back to Persona 5. I don’t want to know how many hours I already spent in my two playthroughs of the game. Especially, since this game is over 100 hours long.

Yeah, not joking about that. This game is anything but short. You’ll get your money worth out of it and then some. I especially love going through the game after I have beaten the story to try and unlock even more and see everything. Since, it’s close to impossible to see everything on your first playthrough unless you have a great guide and you aren’t playing this game casually.

The big issue is that I’m still looking for an angle to review this game. But, I have a feeling that in 2023… A Persona 5 Royal review will appear on my blog, where I can take you more in depth on my thoughts and opinions on this gem of a game. Since, I highly recommend this game to everybody who enjoy JRPG games. This should be a must play.

Honorable mentions

It would be weird if I only played ten new games this year or if all the other new games I played this year weren’t in the running for this list. So, here are the honorable mentions that didn’t make the cut this year. All of them are amazing games, but for one reason or another… They didn’t make the cut for this list. Also, if a game I played and isn’t on these honorable mentions list, it’s by no means a bad game. I have to limit it somewhere.

Shin Megami Tensei V (Switch), Soul Hackers 2 (PS4), Pokémon Scarlet & Violet (Switch), Pokémon Arcues (Switch), Danganronpa – Another Episode (PC ~ Steam), House Flipper (PC ~ Steam), Sherlock Holmes – Crimes & Punishments (XBOX360), YuruKill (PS4), Turok (PC ~ Steam), Stanley Parable Ultra Deluxe (Switch), Evil Within (XBOX360), Shin Megami Tensei: Strange Journey Redux (3DS), Mary Skelter: Nightmares (PSVita), Uncharted – The Lost Legacy (PSVita), Kirby and the Forgotten Lands (Switch)

#1 – Desperados III (PC ~ Steam) (June 2020)

My review

When I finished this game, I was left in awe. Desperados was one of my favorite childhood games but I found it a bit too difficult sometimes.

While Desperados III had some moments where I almost pulled my hair out, I kept sticking with it. The quick save and load feature of this game is a godsend. While, this feature was in the previous games as well, I felt that the implementation in this game is just perfect.

Also, the unique mechanics in this 3rd gem of a game are fantastic. No more endless bullets to corridor shoot down the enemies. You have to be wise and use all items and mechanics at your disposal. Something that’s tested more in depth in the additional challenges you can do.

I can talk for quite a while about this game. While writing my article about this game, I had a real hard time coming up with negatives for the game. Apart from some big difficulty spikes, this game made me want to play even more Desperados. I’m so planning to replay this game next year to try and improve my score and try to do some of the harder achievements.

Also, I still have the original games to play through. I find them too difficult as a kid and maybe with my current skillset these games might be a bit easier and maybe I’m able to finish them. In any case, Desperados III is an amazing game that I kept playing on and off this past year and a game I didn’t want to beat. Since, I knew that I wanted to keep playing it and discover new maps, new content and new things. But everything must have an end, even this year. And I’m glad that Desperados III, the gem of a game, was in my 2022.

Conclusion

2022 is a beast of a year for me. To be brutally honest, I’m so happy that the year is almost over. The amount of things that were packed into this year were simply a bit nuts. A lot of amazing things happened like me getting a fixed contract for my current job which is my dream job…

But, a lot of other things happened in my private life as well. Sometimes I really had to do a balancing act to stay on top of things. Sometimes I wasn’t even able to write for my blog or do other things. But hey, a lot of things are coming to their conclusion and 2023 has a lot of amazing things to look forward too.

But something that’s surprising to me is that, even with the drastic drop in amount of articles this year, I still grew a slight bit in 2022. Yes, the amount of views/visitors in 2021 was 7,3K and now I’m getting close to 9,5K. After so many years in the blogging world, I still enjoy being a part of it and with the plans I have for the upcoming year, I can’t wait.

I just hope that next year, I have more time for writing and my blog since I really missed that this year as my creative outlet. If you want to stay on top of things, I recommend that you follow me on my Twitter. I post the latest updates on there and I also post on there if I’m doing something else like spending time on my speedruns of Indiana Jones, streaming with friends or other things like that.

Besides all that, I still saw a lot of amazing games this year and as usual… It was far from easy to put this list for me together. I have moved games so much around and there are a lot of amazing titles that aren’t on this list. For some strange reason, I’m always afraid that I’m replaying too many games instead of playing new games and that the list is way too small. But, I’m always surprised at the amount of games that are on my list each and every year.

I’m quite curious to see what you all think about my list. And with this being one of the final articles for this year, I want to wish you all an amazing new year and with that said, I have said everything I wanted to say about this year for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day/year and take care.

Game Quicky: In Retrospect (PC – Steam) ~ Automatic Mario

Steam store page

What if, in retrospect, Mario was supposed to be moving on his own? Well, that’s a perfect line to open this article about “In Retrospect”, a runner game developed by Paper Salamander about reflecting on the past. The developer send me a press code for this review, but don’t worry, you’ll get my unfiltered 100% honest opinion on this game. Also, this review is going to be rather short to avoid spoilers, especially because the game is roughly 2 hours long. But, is it worth your time, or should you skip this game outright? Well, let’s find out in this game quicky review while I invite you to leave a comment with your thoughts/opinions on this game and/or the content of this article in the comment section down below.

The good memories

It’s kind of difficult to talk about the story of this game. Especially since this game is a sort of “choose your own adventure” style of game. This game is a sort of self reflection game, without it being a forced self reflection game. The way how the story is handled in this game is wonderful.

The way how certain game mechanics like resetting a level is implemented into the story, it’s charming. As charming as the visuals. The pixel art is extremely well done and makes the game burst with personality.

This game is also excellent at teaching the ropes. Most new mechanics are taught in a sort of safe tutorial level just before the actual level. And, you can skip this tutorial level when you are playing through this game for a second time on another difficulty level.

Usually, I’m not too fond of runner games since I don’t have the best of reflexes when it comes to timing things with the music. Yet, I didn’t find this game too difficult. It was easily to learn the basics of this game and play through it. I played a bit on casual and normal and the balance in this game is really well done.

Besides the story, there are also challenges you can partake in. These are small bonus levels with a special gimmick. You have to reach the highest scores to get on the global leaderboards. Personally, this isn’t really my cup of tea, but it’s an extremely nice addition to the game and I find that it works really well.

The music for this game is pretty good. The tracks are right up my alley, and they really fit the atmosphere of this game like a glove. If the developer ever offers the soundtrack of this game as DLC, I’d buy it right away. Since I want to add the soundtrack to several of my playlists.

The gameplay of this game is really simple but fun. This game is an autorunner, which means your main concern is dodging the enemies and obstacles. During the level, you can pick up items. These items can restore your health. Depending on your answers to the questions you get in between the levels, one pick-up might be more beneficial than the others.

Also, the mechanics slightly change depending on the path you choose. But, if this sounds interesting, I’m going to leave that as a surprise for you to find out! I’m leaving out some mechanics of course, but each level has its own special gimmick or “thing” and I love it. It works wonders in such a short game and really feels like the developer placed a lot of passion in the level design.

The bad memories

There are some things I don’t think work that well. The first thing I want to talk about are the default controls. Overall, the controls are quite responsive, but I think the hover mechanic could have been implemented differently. Quite often I forgot that this game was an automatic runner and I had my hand on the right arrow. Now, when you jump and hold right arrow, you hover in place. This is something that frustrated me during my playthrough.

So, I had to get use to only press the space bar for jumping since this game is an autorunner. But, why is it then that in the options’ menu under controls we have a listing for “directional – arrow keys”. You can’t turn back in this game and only the right arrow is used for hovering. And the up arrow to activate switches, or down arrow when you are running on the ceiling. Which is never really explained in a tutorial in the version I played. But the fact that the down arrow is used for ground pounding is explained in a tutorial level.

Also, you can only choose between WASD & the arrow keys for this movement. This personally bums me out for two reasons. As an AZERTY user, I find it strange that ZQSD isn’t recognized by this game. Also, it would make more sense in my opinion if you were able to find the mechanics to your own keys, so the controls are easier to learn and master for everybody.

A minor complaint I have about the game is that the time you have to reply to questions is just a bit too fast. I barely have any time to read the four answers before I have to decide. On top of that, it’s not always too clear on what the question is. Personally, I think this could have been polished up a bit more.

A second minor complaint I have is that you don’t get a level select after beating the story. It would have been quite fun to be able to play a level with the gimmicks you enjoyed after finishing the story.

Overall, I barely found any bugs in this game… Apart from one. The achievement system is somewhat broken in the version I played. In v1.0.2, the achievements only show up after I have closed the game. You get a small text box instead of the actual achievement pop-up that Steam games usually gives. But, this might be my third minor complaint too… The reason I mention it here is that the amount of pop-ups is a bit ridiculous after you close the game since there are close to 100 achievements in this game.

The truth

Now, is this game worth your 4 bucks? In my honest opinion, if you enjoy casual runner games, yes. This game might be rather short, but it has some unique mechanics that make each level fresh and enjoyable to play.

The biggest issue in this game is with the arrow (or WASD) controls and not being able to rebind them to the keys you want. Apart from that, my complaints about this game are rather minor.

This game is perfect if you have to spend an afternoon, and you are waiting for a big game to download. It doesn’t overstay it’s welcome or get repetitive. This game is walking the fine line of too short and too long and I find it’s balancing perfectly.

Now that my article is writing, I think I’m going for another run since I want to finish the challenges and finally unlock the final challenge. If you are interested in autorunners or casual games, I think this game might be right up your alley. I’m glad that I was able to play this game and that the developer reached out to me. This game gets a personal recommendation from me.

And with that said, I have said everything I wanted to say about this game. I want to thank you for reading, and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 80/100

First Impression: Island Saver by NatWest (Switch) ~ Saving The Planet With Banks?

Official websiteNintendo.com microsite

I love games with a unique story or goal. When I saw Island Saver by NatWest for free on the Nintendo Switch eShop, I didn’t hesitate for a second. While playing, it suddenly dawned on me. The publishers of this game is an actual English bank from Westminster. Is this free game a hidden ad for their bank or is it a fun game? Or is it something else? Well, allow me to tell you about my experience as a Belgian citizen who doesn’t know anything about the English banking system what my 100% honest thoughts and opinions are! Meanwhile, I also invite you to write a comment about your thoughts and/or opinions on the content of this article and/or the game in the comment section down below.

Let’s save the world!

In this game, you play as an unnamed Bio Agent, and your goal is to clean up a peaceful island from pollution. You get equipped with a blaster which can vacuum and shoot out items. This also doubles as your water gun to clear out the goop on the island.

The story in this game is very light. To be brutally honest, the story isn’t anything to write home about. It’s a very generic plot. Yet, I’m going to praise it for something else. As an IT admin in two art schools here in Belgium, I have seen a lot of “edutainment” games that try to teach children things. But most of these applications and games I have seen are mostly exercise machines with a pretty skin.

Not in this game! The basic mechanics and idea’s of taxes and the risks of pollution are explained with mechanics. You also get from time to time, quick and small pop-ups referring to the real world. But, these are far and few between it isn’t a problem at all. This game really reminded me of those old school Humongous Entertainment games, those that sneak actual education in their games without it feeling like a lesson.

NatWest also provided some nice work sheets together with this game on their website for teachers and parents to use. Yet, nothing about this is forced into this game. All these mechanics feel natural in this game, and it all flows extremely well.

Now, what is it that you have to do in this game? Well, in this game you go to various islands to go from area to area, to clean it all up and help the animals living on the island. You do this by vacuuming up all the trash in the area so that plants can grow. You deposit this trash in the correct recycle bin while these animals eat from the plants. These animals are special bank animals, which have to fill up to be saved. As soon as you have saved all the animals in a certain area, you can move on to the next one.

There are a few other mechanics, like you can only store 20 items of the same kind per inventory slot. You also have to clean the goop left by the enemies in this game. But here is one of the first negative things about this game. This game does have enemies but besides undoing some cleaning progress and temporary ink your screen… They don’t do much.

We are so close, oh so close.

The disappointing enemies are the perfect example of one of the biggest flaws in this game. This game is way too easy. Because of this, the game barely has any challenge.

Yet, the gameplay loop of cleaning up the island can be enjoyable for some people. Especially if you enjoy games like Slime Rancher. But there is no real risk in this game.

You could argue that the challenge can come from collecting the special twenty items on the island. But, that’s an optional collectable. When I finished the first island, I found 17/20 without even really trying. So, even that isn’t challenging.

So, let’s see if there is any challenge to be found in this game? Let’s see, you sometimes have to buy seeds to progress from the in-game store. But wait, the game showers you with coins… I can’t remember one moment where I didn’t have enough coins to purchase what I needed.

I’d talk about various other examples, but the biggest issue is that this game doesn’t have enough meat around its bones. And then, the cracks start to show. Because of the repetitive nature of this game, it’s better played in short bursts. And to be quite frank, if you have played the free islands… The DLC islands don’t offer too many new things to justify the asking price.

It’s a shame, since a lot more could have been done with the world that was created here. Maybe we could have used the trash we vacuumed up to create new houses for the animals, or maybe we had to water the plants more than once to make them give off their fruit. But, alas, the game stays too much on the surface level and doesn’t dare to dive into the depth of its possibilities.

I wish it did since there is a lot of potential here. Visually, this game looks amazing. Colorful and family friendly. It’s also easy to understand so the tutorials are short, sweet and to the point. But, then the game lacks a map screen so, it’s a pain to find certain areas when you get lost in the later parts of the level. It’s also a pain to sometimes find a full bank animal in a large area… Since, when a bank animal is filled, it stays in place until you vacuum out the coins from its belly. Yeah, these bank animals are basically walking piggy banks.

The animation in this game is adorable and works really well. Together with the clean UI, it quickly shows the player all the information that you need… But, then finding the enemies can be a pain with the annoying radar. You barely see the distance between you and the enemy. And on top of that, the amount of times the enemies just stopped in front of me, so I could shoot them. It’s painful.

Beware, it breaks.

It’s clear that a lot of passion and love was put into this game. The joyful and relaxing music and charming sound effects are another examples of that. This is a game you can wind down with and relax.

At one hand, I miss some challenge in this game… But, on the other hand it’s still enjoyable to have a game that you can wind down with after a long day at work.

The fact that this free game isn’t riddled with microtransactions left and right is a blessing. The only content you’ll have to pay for are two optional, additional levels. But, here is where I have to report on something. I don’t know yet if this is a freak occurrence but, in one of the DLC levels, the game broke for me.

Broke as in, really broke completely. Just look at the following Tweet I posted yesterday. So, some background. Quite often I play games I want to review on the train from and to work. During one train ride, my game decided to crash during a cutscene that would allow me to go to the next area. Now, I think some variables got flipped but not all. And sadly, the automatic saving system screwed me over here.

Since, when I reloaded that save after rebooting the game, I was unable to vacuum up any items. The gun kept being stuck in the vacuum mode and my rumble went into overdrive. And when I tried to open the pause menu or the menu to summon a bank animal to ride… The game went into a full softlock. This is a situation where a game keeps working, but almost everything locks up, and you can’t do anything about it. Sadly, to recover from this, I had to fully wipe my save file and restart everything. It’s a shame to see that certain softlocks and bugs are still in the game. Thankfully, a lot of the reported ones got fixed but, I don’t see this issue getting fixed almost 2 years after release.

Just like I don’t have high hopes of seeing the power-ups coming to the game. Since, it always says: “coming soon”… But the last update to this game was in September 2020.

Yet, I don’t think I can complain too much. I mean, this is a free game released during a pandemic. Also, when you look at the website of the developer Storm Cloud Games, this is the first game that greets you. It’s also released for free on almost every platform. The amount of work that this would have taken is just insane.

Overall, this game is clearly an edutainment children game that put entertainment first. With easy to learn and easy to master controls, this game is quite enjoyable to play in short bursts but the lack of depth in the game and the repetitive nature of the game makes you wish for a bit more. The game has the charm but not the “umph“. I’m honestly afraid that other similar games like Slime Rancher blow it out of the water.

Would I recommend playing this game? Yes, I do recommend it for casual players who are looking for an enjoyable charming adventure game. But, don’t set your bar too high… Since, this game doesn’t dare to go deeper into the ocean than dipping its toes into it. But, maybe that’s enough to have an enjoyable train ride to school or work for you.

But, with that said, I have said everything about this game I wanted to say for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in the future, but until then, have a great rest of your day and take care.

Review: Gas Station Simulator (PC – Steam) ~ Let’s Fill ’em Up

Steam storeOfficial Twitter

Sometimes, a game just piques my interest. When I saw a game called Gas Station Simulator, I directly wondered… how is this going to work? Especially since we are talking about a gas station in the middle of nowhere. So is this title worthy of your time, or should you skip it? Or maybe wait until it’s more developed? Well, in this article you’ll find my thoughts and opinions on this game. Feel free to leave your thoughts and/or opinions on the game and/or the content of this article in the comment section down below.

Let’s fill ’em up

In this game, you’ll play as an unnamed character who bought up an old gas station in the desert along a busy road. It’s your goal to bring back this station to its former glory. Your shady uncle is here to help you via the telephone.

When you arrive at the station, it’s in disrepair. There is not only trash everywhere, all the walls need a new lick of paint, the store attached to the gas station is totally gone and so on and so forth. With step by step missions, this game teaches all the different mechanics to you. These missions are a tutorial in disguise, but it doesn’t hold your hand. You are free to complete the objectives in any order you want, and you are also free to choose when you go to the next objective. Of course, you won’t be able to upgrade your gas station to the next level without completing all required missions.

Now, if you would play this game only to complete the missions, this game is rather short. It took me around 10-ish hours to beat all missions. Yet, there is more to this game after you have beaten all the missions. There are a lot of upgrades you can purchase to enhance the environment of the gas station. Most of them, but not all, are cosmetic in nature and don’t do anything to attract more customers.

Currently, there is a cheap DLC called Can’t Touch This out for this game. Personally, I recommend buying this DLC as well. Since it not only adds a small bit of post game, but it also adds a lot of new options to customize the look and feel of your gas station, and it’s totally worth it’s price.

This game also has achievements. At the moment of writing, this game has 91 achievements. Currently, I have played this game for give or take 25 hours and I have 80% of the achievements. Most of these achievements are easy to get. Others are a bit trickier to get and require either some luck or some practice. Especially the carting mini-game, to get that achievement you’ll have to become very good. Sadly, those cart controls don’t work for me. But, I’ll talk about the controls later.

Usually, in the first section of a review I talk about the story, the characters, and voice acting. Overall, the story is nothing special. It takes a backseat pretty quickly, and it’s mostly an excuse to string the missions together in a coherent way. Which is for this game a good thing, since it ups the replay value of this game.

Now, I want to talk about the voice acting in this game. Overall, the voice acting is decent, but I do have some things that I’d like to critique. I have nothing to remark on the performance of the voice actors. It sounds pretty good. But, the amount of voice lines is just lacking and plays in strange places. It doesn’t take long before you hear the same voice line over and over again. In addition to that, some voice lines play in situations where they don’t fit at all. For example, I heard a customer shout in the store when the register mini-game failed… “Look what you did to my car!”. I mean, how can a check-out in a store do that?

On top of that, I find it a missed opportunity that some situations don’t have voice acting at all. Your staff doesn’t have any voice acting. Also, as soon as customers step in their car, they have lost their voice as well. So, you’ll never hear a driver shouting to another driver to move. Also, you’ll never hear a customer shout when they aren’t being served.

These things break the atmosphere of the game a bit. It’d give the game a bit more life and immersion when customers only said the appropriate lines in the correct places and the staff would also talk. For example, a simple “Understood” or “On it, boss” when giving them assignments would go a long way.

Let’s play the balance game

So, what’s the gameplay in this game? Well, in the end there are few things your gas station has when you have completed all the missions. Each area has its own little mini-game that’s quick to get the hang of and has its own challenges.

The first is a place to fuel. In this place, you’ll have to fuel the cars of your customers. In this mini-game you have to press the left mouse button until the gauge reaches a certain level. The closer you stop pressing the left mouse button to the ordered amount, the better you get paid.

The second area that will unlock is the store. The mini-game in there is you have to scan all the items of the customer, while keeping the belt clean. As soon as an item either leaves the mini-game area OR drops in the basket without being scanned, you’ll lose that customer when you scanned all their items.

The next area that unlocks is the garage. In there, you’ll have to repair cars. The more you upgrade your garage, the more defects can be fixed with their own little steps. The garage is something you shouldn’t ignore since at the end of the game, this is the biggest source of revenue.

The final thing that unlocks is the car wash. This is a manual car wash where the mini-game is as simple as spraying the car down with water and remove as much of the dirt you can. All in all, this is quite late game and honestly, I leave it closed.

Here are a few examples of things you’ll have to do while serving customers. These are: managing your staff, making sure everything is clean, and the roads are drive-able, making sure you don’t run out of stock for the fuel tank/the garage or the store, unloading deliveries… Honestly, as soon as you get into the micromanaging of it all, you don’t have the time to keep open the car wash. If only you could put your staff to work to unload deliveries or to stock the store/garage OR even do the car wash…

And when you think, that’s all… No, there is the reputation mechanic as well. As soon as you complete a mini-game successfully, you’ll get a few reputation points that can upgrade your popularity level. The higher that level is, the better upgrades you can purchase. But, when you fail a mini-game, you’ll get negative points, and you’ll need to earn them again. There are also optional missions for bonus reputation points after you completed the story missions.

To be honest, it can become overwhelming quite quickly. Especially when you unlocked all area’s. This is why I’m so happy you can close the car wash, and you can enable/disable certain random events in the options’ menu. Don’t want to have to deal with Dennis, who vandalizes your walls? You can turn him off. Don’t want to have to deal with the rush hour party bus? You can turn that off as well. Don’t want to make sure you close your warehouse to avoid stealing? That’s something you can turn off as well. The late game challenge missions are something else.

And the final thing you can turn off, and something I turned off is the sandstorm event. This is a random event that ruin your roads and make them not drive-able and create a pile up. This is a big problem since there is only a certain amount of cars that can be present in your gas station. You can solve this issue with your excavator, but the controls for that are quite tough to control in my opinion. You also have to be extremely precise in order to scoop up the sand, and you can’t dump it anywhere else besides a sandpit at the edge of your station. It’s a mechanic that breaks the flow of the game for me, so I turned it off.

I’m convinced that while talking about all the different area’s your station will have at the end… I forgot to talk about a few mechanics. But overall, this game is a balancing act. You have to juggle various tasks to make sure your gas station runs smoothly, so you don’t have to loan money from uncle. It’s something you can do, but you’ll have a time limit to pay him back. “Or else, Uncle has other ways to earn his money back.”

The reason I can’t tell you what the consequence is, is because it’s extremely easy to pay uncle back when you use it wisely. I never had any moment where I was in trouble of not being able to pay uncle. I mostly used his loan when I was low on stock for the garage and after repairing a few cars, I was able to pay him back easily.

Now, let’s talk about decoration. First, the painting. You can paint your gas station. But, I honestly feel that this mechanic doesn’t work too great. The mini-game to stay in the green area of a slowly rotating circle is annoying and boring and there is no way to cancel when you selected the wrong color. There is also no way to paint the selling in the building itself. You can only paint the roof. Oh, and when you install additional bathrooms, forget painting them. Since, you are unable to enter those. Which is annoying, since the paint decays in this game, so you’ll have to reapply paint after a while and it’s so frustrating to see the dirty paint back there without being able to get there.

In general, all spots are quite easy to reach apart from a few spots in the storage area and the garage. The spots in the storage area are just a bit to reach and the spots in the garage are blocked because the tire rack is in the way and the game thinks you want to fill the tire rack.

Also, you can order a paint job, but this is something I did once and regretted right away. Since, I had a color scheme I got used to and this paint job paints almost everything white. It’d be so much more useful if the color you put on the wall is remembered and for example, for some additional charge that color is applied.

To be honest, I haven’t played too much with the decoration mechanics. I find the default gas station more then enjoyable to play with and first I want to be able to purchase all other decorations before creating a totally new store.

Running out of gas?

This game is being developed by a small indie game studio from Poland called Drago Entertainment. A few days ago, they shared an update on their plans for the rest of the year. Now, why do I talk about this in a review on one of their games. Because they are talking about new features coming to this game in the future and how everything works behind the scenes.

It’s quite clear that the developers are extremely passionate and find communication with their players important. Over the summer break, they also shared what the next update to this game will have. Something I really love to see is there is going to be a patch for the random crashes this game has. In the late game, this game can crash quite often at random moments. There are some work arounds that delay the crashing but at the moment, apart from waiting for the patch, no real fix has been found. Also, you’ll be able to open and close other sections of the gas station. This is something I was going to talk about in this section. I’m quite curious to see how the game preforms when update #7 lands, since it promises to fix the biggest problem I have with this game and that are the random crashes.

Visually, this game look quite good overall. You do see certain models a lot of times but it doesn’t bother me. I think something that might help is randomize the color of the clothing of your customers. Then, when you have the same model coming in, there is a bit more variaty. The animations of this game are great as well.

But, there are a few minor things in terms of the UI that I’d love to see changed. The first is a small one. Why is the default option when you open the main menu, “new game”? I can understand that for when it’s the first time you play the game, but when you reboot the game after a crash and mash a bit… It’s scary to see the game restarting.

And secondly, it’s a mix between a gameplay problem and UI problem. The car wash is extremely picky. Sometimes a car is done with a lot of dirt on it and sometimes you have to clean almost everything. A sort of meter on how statified the customer is would help a lot.

The soundtrack of this game is good. It fits the atmosphere of you working in a gas station in the American desert quite well. The only downside is that there aren’t a lot of tracks so it won’t take long before you hear repeats. In terms of the music, I like and dislike how they handeld it. In the buildings, it’s played from the radio. But, if you put the radio in the store in a corner, it’s possible that, that area is silent. In terms of sound effects, this game is perfect. I don’t have any complaints or even (nitpicky) remarks about them.

Apart from the random crashes, this game runs overall quite stable. But, there are a lot of glitchy moments where things mess up. I have seen flipped delivery trucks on route to the station. I have also seen trash bags glitching through the floor into the void. The physics can go haywire sometimes. Jumping into the side of a car can send it flying or moving in some crazy ways.

Thankfully, the game has a sort of reset button for when cars get flipped or get stuck and you are unable to get them unstuck. You can send an alien craft over your station and reset it all. But, do keep in mind that it also sends your staff into rest mode so, you’ll have to reassign their job.

Speaking about staff and jobs, I truly wish you could manage that a bit more. I’d love to see shedules or commands like: “When you are done resting, go to the garage and fix cars.” Then again, it’d ruin a bit of the challenge of this game micromanaging it all.

Overall, the controls are quite responsive and easy to learn. You can also rebind them if needed. Since, at first, this game thought I had an QWERTY keyboard lay-out but I’m from Belgium and we use AZERTY around here.

I do have to say that reviewing games that still get new updates with new features and bug fixes is quite tricky. Especially, since I don’t know to what degree I can talk about the glitches in this game. There are glitches in this game and most of them are either the physics engine doing strange things are characters doing strange floating stuff. Or talking about limiting mechanics like only being able to have a loan of 1K. We never know what will change in the future. So, maybe some points I talked about in this review will be irrelevant in the future. Like, how tricky it is to restock shelves sometimes. The amount of times I took stock from shelves by accident when trying to refill, it’s silly.

But, something I’m totally looking forward too is that in the upcoming days a new DLC for the 1 year anniversairy of the game will come out. And looking at the store page, it’ll be a free DLC. I’m quite curious to see what’s going to be in it!

The final thing I want to talk about is that this game has an autosave. You can’t set the interval of it but every few minutes, this game autosaves. But you can also manually save. The saving and loading in this game is really quick. You do have some minor texture popping when the game loads in for the first time but it fixes itself quite fast.

Now, with that said, I have said everything I wanted to say about this game. I think it’s high time to wrap this one up.

Wrapping up

The bad:

-Still have some polishing up to do.

-Some mechanics like painting need an overhaul

-Silent staff

-The random crashes

The good:

+ Enjoyable micromanagement simulation.

+ A lot of freedom in terms of customization.

+ Amazing replay value.

+ Easy to learn but tricky to master.

+ A lot of post game.

+ Gets new content and bug fixes often.

+ …

Final thoughts:

Gas Station Simulator is one of those games that I’d recommend without any doubt in my mind. This game is quite enjoyable to play for everybody who enjoys simulation games that are a bit more hands on instead of your “spreadsheet simulator” where you stare mostly at stats.

While this game isn’t perfect and still needs some polishing and expanding for certain mechanics… The postives outweigh the negatives here by a lot. The biggest issue at the moment of writing are the random crashes but if the promised upcoming update fixes those, I think that this game can shine even brighter.

This game has an amazing foundation to become an amazing indie title. If this game gets polished up so it’s less janky and has a bit more content, I think you might have a winner here. I’d happily fuel up my tank with this game after a long day at work. But now, I’d fuel it up until it randomly crashes.

In conclusion, I quite enjoy this game with jank and all. It has a lot of charm and I can’t recommend it enough. I’m so glad that I gave this game a shot and I hope you will to.

With that said, I have said everything I wanted to say about this game. I want to thank you for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care.

Score: 80/100

First Impression: House Flipper (PC – Steam) ~ Renovations On Top

Steam store pageOfficial website

Sometimes, you just need to give a game or a concept a chance. You’ll never know if it grows on you or not. When I got a Steam key for House Flipper by being a subscriber to Humble Bundle’s Humble Choice, I was intrigued and interested on how this game is going to work. Are we going to flip the houses ourselves or are we going to run a company that does house flipping? Well, it’s the first. We are going to do the house flipping and decorating. And today, I want to take you on a journey with me to talk about my first impressions of this game in my usual Game Quicky format. Where I first mention the good things, then the bad things to wrap up with a conclusion at the end. Oh, and any comments on my work on this article and/or the game are welcome in the comment section down below.

No need to renovate

In this game, you play as a handy man who cleans and renovates houses. The skill set of your character goes from being a painter, electrician, plumber, interior decorator, carpenter… And your character does everything which for some jobs a (whole) crew does.

Honestly, I knew that I wasn’t too good at interior decorating, and it shows. There are several Christmas levels where you have to decorate the house with a lot of decorations. In a lot of cases, my end result often looks like a quickly thrown together mess. But, here is the strange thing about it. I enjoy decorating the houses.

In terms of difficulty: if you want a challenge, look elsewhere. The focus of this game isn’t in being difficult or providing some challenge. It’s more a sort of sandbox-ish type of game where you have to do certain jobs for people and if you want, improve their houses with for example new furniture or nicer decorated walls. Also, the price you earn goes up depending on the materials used and the amount of upgrades you did to the house. This doesn’t mean that the game isn’t rewarding to play. The before and after pictures you get after a job well done are so enjoyable and rewarding.

There are a lot of things you can do around the house. At the start of the game, you’ll unlock each and every skill by tutorial jobs. After these tutorial jobs, you’ll be able to use these skills in your own house and other jobs. The game can get somewhat repetitive if you don’t use the skill/perk system.

The perk system is a great system that helps you do certain tasks more efficient and faster. Image being able to paint three sections of wall at the same time instead of one. Or being able to upgrade your broom to clean faster (To be honest, I wish cleaning worked similar in the real world. Just heaving to wave a mop in the direction of the mess and voilà). Each skill/category has 9 perks in 3 sections. Each time you preform said skill/category a certain amount of times, you get a skill point with which you can unlock an upgrade. Compare it to the skill tree in Skyrim. This system actually compelled me to 100% each job since that made me get closer to new skill points making the next jobs go more smoothly and faster to do.

The controls of this game work flawlessly. This game also works with a controller, but I honestly prefer the mouse & keyboard combo for this game. I find that I have way better control over the game with the mouse and keyboard compared to the controller.

Visually, this game looks amazing. The game looks somewhat realistic while keeping your typical “game” look. Sadly, there are just a few things that look a bit unrealistic, but these don’t really destroy the illusion too much. Something I really like is how this game takes certain possible phobia’s in consideration. There are cockroaches in this game. But if you suffer from Katsaridaphobia, you can disable them right before you see/hear them for the first time. You can change them in glass shards. And to be honest, I find that the mechanic to clean up the glass shards works better and is a bit easier compared to cockroaches, but that’s such a minor detail.

The music and sound effects in this game are quite relaxing. I feel right at ease and relaxed while I’m cleaning and renovating houses. It fits the game like a glove and the sound effects as well. I wish there were more sound effects for some things like for cleaning, placing wall tiles… But that’s always a delicate balance if you put more sound effects in your game or less. Since, too many sound effects can be overwhelming and make the game “too busy”.

There are two styles of gameplay. You can either do jobs where you have a certain requirement of things that need to do be done. This is sort of the adventure mode of the game. Honestly, I have spent most of my time playing this game with the job system. Since, you can use that access money with the other mode. In this mode, you can play on the housing market and really buy, renovate and sell houses. You always have a list of potential buyers and trying to match a house to their needs with their live reactions at the side is a real interesting puzzle.

Now, if you are interested in this game and want to get even more out of it… Well, you can expand this game with additional DLC. You can access most of the main content without the DLC and I can still tell you that this game is still a lot of fun without the DLC. Every DLC adds a handful of missions, new items and new mechanics and expand the game even more. The only negative I have is that the DLC’s are a tad bit expensive in my opinion. I would find a more fair price to be €9,99 instead of €12,5. But oh well, it’s clear that a lot of effort has been put into them and if you are really enjoying the game, I think the DLC is worth it.

This game auto-saves at the interval you set in the options’ menu. And if you leave in the middle of a job, you can continue it when you boot the game back up again. There are some bugs with the cloud saves, but one of the main forum threads has a solution for that. But, the amount of options and things like that in this game is just amazing. You can set almost anything to your hand and I love it.

Something I also really enjoy in this game as well are the achievements. They add additional challenges and charm to the game. They add some replay value, and they even make some jobs unique. Since, if you only stick to the requirements to finish the job… Some achievements can be easily unlocked by later jobs.

Now, something that is amazing is that this game also supports the Steam Workshop! So, if you don’t find what you are looking for in the base game or DLC… You can visit the workshop and look at the over 16000 items on it.

Renovations needed

Overall, the UI is close to perfect. But, at this moment of writing, the text entered into the tablet has some minor delay. It’s also not easy to remove everything at once. Something like a blinking cursor in the search field when you want to type in it would go a long way. Sadly, there are other minor things like that in the visuals. For example, the long grass at your home stops at a certain line. Near the hedges, actually. Another thing in terms of visuals and UI is that sometimes, it’s a pain finding the exact spot of e.g., dirt on the mini-map. In very rare cases, the task list or the mini map is saying that there is still stuff to do while there actually isn’t.

This game is translated in a lot of languages. I love this fact, since it makes the game a lot more accessible. Maybe, I might be extremely strict on this, since I’m an editor for the Dutch/Flemish translation of WordPress… But, the Dutch translation has various typos and inconsistencies. From wrong use of verbs to not using capitals in menu’s. Thankfully, the English version of this game works extremely well and still, I find it extremely impressive that this large game with so much text is translated in so many languages.

The overall quality of the translation is fine, but I honestly think that in an update, they should let various language experts go over the translation since I think there is a lot that can be polished up and improved. Since, if you aren’t well versed in English and know what everything means or what different objects are called, you might have problems with this game.

Overall, the camera works perfectly. Since, this is a first person game, you have full control over it. Sadly, in some montage sections, the camera dips quite weirdly. These moments are thankfully extremely rare and are mainly caused when you do the assembly in a different order. Knowing what the next steps are or going out of the assembly process and going back in usually fixes these minor camera goofs.

There are some minor things that could be communicated to the player better. The best example I can give is in the painting. In a lot of cases, like in the assembly process, you hear a little sound effect when you are finished with a step. You don’t get that with painting. When your wall is done, you don’t get a small notification in the corner or something. Of course, this might be because of the perk that you don’t waste paint on already painted walls but still… It should have more communication.

Like how tasks disappear way too quickly from the small to-do list on the right side of the screen. Give the player some time to see and realize which task they just completed. The task disappears when the jingle of task completed plays.

But the biggest offender of not communicating is the demolition. It’s not easy to fully destroy a wall and know what’s going to disappear or which pieces are waiting on you to hit with your hammer. I honestly think this should be improved upon since it makes this game a tad bit annoying sometimes. A great start should be unable to build a wall in that spot and have the offending still to destroy bricks flash or turn in red or another color. A similar fix would be helpful if you are unable to find that last dirty spot on the windows. Since, the lighting there sometimes makes it extremely hard to spot sometimes.

Sadly, some mechanics are a bit too finky sometimes. If you buy a shelving unit and try to place items on it without a ladder… Oh boy, it’s no easy to put items higher than eye height. Or that if you pick up tiles, and you want to change to different tiles, you first have to remember to lay the remainder down. Thankfully, as soon as I got “used” or knew my way around these little quirks, these problems didn’t annoy me that much anymore.

The invoice – Conclusion

I never expected this game to be so much fun. It’s an enjoyable relaxing time waster that fans of casual games, simulations should give a shot. I’m quite certain that if you enjoy building aspects of games, you’ll enjoy this game as well.

Now, this game isn’t perfect. There are some things that should be polished up. It’s such a shame seeing this amazing title with some rough edges. Especially when there is so much love and soul put into this game. And it pains me that most of the negatives are almost nitpicks. I think that an update where things are polished up, mechanics are made more consistent with the other mechanics… That would be a very welcome update.

Overall, this game is a relaxing enjoyable game. It’s mindblowing how the game handles so many combinations and mechanics so well. The expansiveness of this game is so broad that I can see myself coming back from time to time after a stressful day at work to wind down. (By doing chores in a way, but hey…) While the game has its problems, some textures, and models looking a bit too out of date… There are a lot of other things like two different game modes that more than make up for it.

It’s quite clear that this game is a passion project by the developers and the love and attention to detail is shown in the game. When writing this first impression/review, I had a really hard time finding actual negatives in this game apart from several technical things that can be improved by a few patches.

I found this game at the perfect moment. I was looking for a more relaxing game I could play to wind down when I’m over stressed or had a busy/hard day at work… And then booting up this game and hearing the calming music and being able to let my creativity flow and create and improve houses… If you got interested in reading this article or looking at gameplay video’s, give it a go.

If you enjoy games like the Sims or building in Minecraft or more relaxing games, I would highly advise this game. While I totally understand that this game isn’t for everyone, it did click with me, and I’m still so surprised that this €20 game has so much value and polish. Now I’m so curious to see where the active developers are going to take this game next.

And with that said, I have said almost everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impressions: Persona Q – Shadow Of The Labyrinth (3DS) ~ Crossin’ Over At Least Once

Nintendo.com micrositeWikipedia entry

When I’m playing console exclusives, I love it when said exclusive does something unique that is difficult to replicate on other consoles. That’s why I love exclusive to the Nintendo (3)DS or Wii U so much. Since, most of these games use the console gimmick extremely well. And today I want to take a look at a game in the Persona series that crosses over with one of my favorite Nintendo handheld exclusive series, Etrian Odyssey. But, that isn’t the only cross-over in this game. Oh no, the cover of this game already spoils that. The characters of Persona 3 and 4 are meeting each other. Are they meeting each other for a tense and amazing adventure or will this an adventure you can skip over? Let’s talk about it while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Crossin’ over at least once

Like I said in the intro, Persona 3 and 4 characters are meeting each other. And you can choose with which cast of characters you start playing. Since, I played a decent chunk of Persona 4 Golden and haven’t played Persona 3, I decided Persona 4 cast to start out with.

So, in this game, your cast somehow gets transported to a different dimension. Something that’s really cool is that the opening of the game depends on the cast you chose and fits the world and themes of the original game like a glove.

As soon as you enter the first dungeon, the storylines merge and are almost the same. In the first dungeon themed after Alice in Wonderland, you meet two strange characters named Zen and Rei. Both have amnesia both know that the dungeon is extremely dangerous. It doesn’t take long before they join your party to explore this strange world.

A world where the normal Persona rules are somewhat flipped on their head. Now, the hero lost their Joker ability which caused them to wield any Persona and now everybody has the same unique additional ability. They all can wield a 2nd Persona that they can choose and change.

On top of that, in this strange world, there are several dungeons. The main hub of the game is a school where a strange clock tower is standing in the middle of the courtyard. What is that clock tower doing there, and how can they unlock it? That’s what are heroes are trying to find out.

Explaining more about the story is bordering on spoiling parts of the game. So, if I have sold you on the game, I think you should take a look at it. Now, you don’t need to have played ANY Persona before jumping into this one but some jokes, references, and story bits will go over your head if you haven’t played Persona before. So, yes, this game is extremely welcome to veterans and newcomers.

Now, the voice talent of in this game is beyond amazing. Listing off all the voice actors and their credits would make this article not only go off track quite fast but also get extremely lengthy. The excellent voice acting make the story even more enjoyable. I especially love the little voice clips in the dungeon and during fights since they give the game so much more character. I love it in Etrian Odyssey and I love it here.

Let’s draw that map

If you have played any Persona game before, you’ll feel right at home in this game. It’s your typical dungeon crawler with themed dungeons with a lot of RPG mechanics. And if you have played any Etrian Odyssey games, you’ll feel right at home as well.

Just like Persona 5 Strikers was the perfect mix between hack-and-slash and the Persona formula, this game is the perfect mix between Etrian Odyssey and Persona.

Something that’s quite unique in Etrian Odyssey is that it’s a dungeon crawler where you have to draw your own map to some degree. The game draws out where you walk automatically, but you have to draw where the walls are, place the location of doors, treasure boxes, traps… You even have to take notes.

FOE’s return in this game as well. And let me tell you, in this game they aren’t a pushover. I really advise you to avoid them at all costs. FOE’s are huge monsters which roam around the dungeon on a set path. Each FOE has their pattern and quirks, and sometimes you have to manipulate them to solve an environment puzzle.

The FOE’s are the only enemies you’ll see roam around on the bottom screen map. All the other enemies are encountered by exploring the dungeon. Like in Etrian Odyssey, you have a counter at the bottom left of the top screen that indicates how close you are to a battle. Battles in this game are turn-based. Something that really annoyed me in Etrian Odyssey is the MP management. For some characters, it is too easy to run out of MP and be useless. Unless you either heal that MP with the rare and/or finite amount of times you can heal that in the dungeon or their MP is just drained way too easily.

In this game, a solution to that problem has been found. In this game, each character that has a second Persona equipped, gets a low but certain amount of MP at the start of each battle. And not only that, when you have a critical hit OR hit the weak spot of an enemy, the next round the character won’t use MP. And you can chain this in a combo if you learn the weak spots of each enemy. So, it’s quite helpful to learn who is weak against what and create the best team and couple them with the best Persona’s.

The difficulty curve of this game is somewhat unforgiving. There is no auto-saving in this game when you reach a game over, you’ll have to restart with the last save. Thankfully, you can lower the difficulty at any time in the hub if you are stuck at a hard enemy or boss unless you have chosen the highest difficulty.

In this article, I have mentioned a Persona several times. Allow me to explain this to people who don’t know what Persona is. Depending on the Persona game, the theme is a bit different, but basically it’s a monster created out of strong emotions that’s bonded in a way to somebody. This bond allows them to use special abilities and magic during battle. You can read and discover more about the concept on the Persona wiki but beware spoilers on that page.

Risk and reward systems

This game isn’t easy, even on the lower difficulty settings. You really have to think on your actions and be mindful on what you are doing.

Should I save my money since the higher your level, the higher the healing costs become OR should I buy this strong weapon/armor? It’s just an example of the thought you have to put into this game. This game nails that fine balancing act of being challenging and rewarding.

At the end of the first dungeon, you meet the other cast of characters. This doubles the amount of useable characters in this game. And this makes this game very replayable to a certain degree. While the lay-outs don’t change of the dungeons, you can only carry five characters in a dungeon. And that means that you can make each playthrough of this game quite different.

Now, something I really miss from the Etrian Odyssey games that isn’t in this game is the simple fact that you can’t floor hop. Remember when you almost finished the whole map in Etrian Odyssey and you found the entrance and exit, so you can warp to that floor’s entrance/exit almost immediately? That isn’t present in this game. On the other hand, this game has a mechanic I wished was in more Etrian Odyssey games. You can choose the color of the elements you place on the map. So, you have way more options in placing things on the map making it a lot easier to mark for example certain traps or moving tiles.

Being able to draw the map myself is one of the biggest selling points to me of the Etrian Odyssey games. In a way, you draw a part of the UI. Speaking of which, the UI in this game is extremely solid. It took me no time at all to learn the controls of this game and get going. The fact that this game also has amazing visual presentation is great as well.

The attention to detail is superb and gives the game such a great atmosphere. Visually, this game is eye candy to me. To such a degree, that when I tried this game with the battle animations disabled in the option menu, I felt that this game was missing something. While I totally understand that the game and battle system might be a bit too slow with them on for some people, I love how accessible this game is with the option menu.

Not only the visual presentation and animations are amazing, but the soundtrack is on point. It hits all those strong beats you are used to in a Persona game. It also reminded me sometimes of the Etrian Odyssey games and I got nostalgic sometimes.

Something to be wary of is that the Nintendo 3DS eShop is closing in the really near future. This game has some DLC as well, expanding some features. Mostly, they add some optional additional Persona’s or voice packs. So, if you are interested in this game and want all the content… But warned that you have until late August 2022 to do it.

And with that said, I have said everything about this game I wanted to say about this game for now. If you enjoy dungeon crawlers, Persona, RPG’s and/or Etrian Odyssey, I urge you to give this game a chance. To be honest, I fell in love with this game and all it quirks. While this game isn’t for everybody and certainly the difficulty might turn some people off, I have a hard time to say anything negative about this game.

This game is a must-play for every Persona and Etrian Odyssey fan in my opinion. I can’t wait to see where this game is going next, and I’m also quite hyped that this game has a sequel Persona Q 2 – New Cinema. Which I might review in the future. But for now, I have the original to beat here. So, I have to wrap up this article, publish it and after that I can get back right into this game trying to finish it.

And with that said, I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: Invincible Cleopatra: Caesar’s Dreams Collectors’ Edition (PC) ~ Mummy’s At Work

Steam linkBigfish Games (Collectors Edition)

It’s no secret that I enjoyed playing casual games. If a game looks interesting to me, I want to give it a try. It doesn’t matter to me if the game is from a big studio or a small indie team of 1 or 2 people in their bedroom. Today, I want to talk about a game set in Ancient Egypt. Something I really have a weak spot for. Games set in old mythological settings like Ancient Egypt, Rome, Greece… Sing me up! But, is this game worth your time as well or is this a guilty pleasure of mine? Let’s take a look at this game while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game.

Who let the mummy’s out?

In this game you play as Cleopatra. You are trying to save Egypt from an attack from the Romans. You have to collect resources and find your way to the next area, so you can confront Caesar to try and save Egypt before it’s too late. And how are you going to do that? By invading Caesar’s dreams of course by trying to find a special mysterious amulet. It’s inception levels of peace talks. The story is quite silly and I love it. While it’s not a story that’s going to bring you to the edge of your seat, it’s still a nice addition.

If you just look at this screenshot, you’ll have a rough idea on how this game works. I call these type of games: “Free the pathway puzzlers”. So basically, you have to free a way to the end of the level by sending your limited amount of troops to gather the various resources. Removing obstacles cost a certain amount of resources, so you have to think fast about which resources to gather first and which obstacle to remove first.

I bought the collectors’ edition from Bigfish Games. In this edition, you have an additional chapter with more challenging levels to enjoy. It also includes a strategy guide that you can use when you want to beat the game 100%.

But I find it more fun to use that guide when you are 100% stuck. It also doesn’t hold your hand in how to beat the game but gives very good advice and basically explains the strategy on which section you have to focus on. There is a bit more in the collectors’ edition like the complete soundtrack, some developer art and some wallpapers.

Now, I haven’t played a lot of these type of games, but this game is managing to make me interested to play more of these type of games. I just hope they are as high quality as this one. I especially enjoy the hidden gem in each level that is a small distraction if you are waiting on your mummies to return to base camp.

The visual and audiovisual presentation of this game is great as well. It doesn’t take long before you learn all the little things that the developers put in place to aid you. The visual indication when you are trying to do something impossible; the way it shows how the path is blocked. Or the little sound cue that plays when you haven’t beaten the developers’ time.

The difficulty curve of this game is excellent. It eases you into the game, and you learn the mechanics and the small details quite easily. I never really had a moment where I didn’t really understand a mechanic. The bulk of the challenge in this game is trying to remember and optimize everything you learned in the later levels.

The visual design of the level map is great. You can quickly see how many stars you have earned in a level and if you have found the hidden gem as well. Thanks to the minimalistic UI design, it’s extremely easy to understand and use. To the point that English doesn’t need to be your first language to enjoy this game. You’ll miss out on the story, but that isn’t the biggest strong point of this game.

This game isn’t too difficult. While it’s a big challenge to beat the developer’s time, you aren’t punished too hard when you don’t beat the time. There is no real “game over” screen. Which can be seen as a negative as well. But, I honestly see it as a positive. It gives something for completions to aim towards while more casual players can just relax and enjoy the game.

Who let the mummy’s out??!!

This game is best played in short bursts if you aren’t really into these types of games. Since the repetitive nature of this game can become boring if you keep playing it without a break. The core mechanics never really change and so far, 25 levels in… I haven’t seen a lot of variations on the formula.

Some achievements are quite unclear. There isn’t even a hint in the build in strategy guide. Which is quite a shame in my opinion. Especially since you don’t know if you need to play at a certain difficulty level to unlock it or not.

Especially when you can collect two types of stars. You have the yellow stars, and you have the green stars. I’m currently halfway into the game and I still don’t understand how to get those green stars. I even played several easy levels on the highest difficulty and I still didn’t receive green stars. Most likely, I’m overlooking something, and it’s easier than I think.

Something I find a bit disappointing is that you can see the complete strategy guide from the main menu. So, you can spoil yourself on all the boards of the game. But, this isn’t such a big deal since the strategy guide is quite lacking. It explains the steps is extremely basic terms. It’s not really a strategy guide but more of a hint system. Especially, because like I said before, it doesn’t explain how to get certain achievements.

While there is a tutorial, there isn’t a “help feature” in this game. So, when you haven’t played this game for a while, and you forgot what certain buildings do, you are out of luck. You either try to understand it from context clues or replay the first few levels in the hope you find the correct level. Thankfully, this isn’t such a big problem, since in most cases, the context clues gives you the right hints but still. Maybe it would have explained how to get the green stars?

There is one mechanic I wished they handled differently. And that’s the “skip level” feature. You can skip levels as soon as the level is loaded. This makes the game way too easy. I wish you were able to use that button after for example three failed attempts or finding the hidden gem in the level.

The final negative I wanted to talk about is how silent the game is. When I placed everything on max volume, I still was able to hear my Groove play music in the background. I totally forgot to close my music player when I started playing this game a bit while writing this article and I noticed that Groove was only at 10% of its max volume. I continued to test, and it turns out that this game is just quite silent. Which is a shame since the soundtrack is enjoyable and the sound clues are important during gameplay.

Conclusion

This game got quite close to being an amazing casual game. But the rough edges it has, can be a dealbreaker for some players. Thankfully, the rough edges aren’t such big dealbreakers that make this game unplayable.

I really enjoy playing through this Egyptian adventure. I’m happy that I gave this game a try, and I’m quite curious to see other games of the same genre. How different are they and are they as fun to play as this one?

If you know of any good games like this one, feel free to leave a comment. I do have a few in my collection. Maybe you’ll see a few of them on my blog in the future?

So, if you enjoy casual games or just want a relaxing game… This game might be up your alley. Maybe even this article convinced you to take a look at this game. Who knows?

And that’s everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 4/5

Game Quicky: My Little Universe (Android) ~ Gather & Dump ’em boys.

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Finding enjoyable mobile games isn’t an easy task now-a-days. A lot of them have a microtransaction trap or are just filled with ads to the brim. And some of them, aren’t even that fun to play. But, when I notice that I start playing a mobile game for several hours and hours, play it on the train from and to work… Then, I know I found a mobile game that I want to talk about. In today’s article, I want to talk about My Little Universe. A game about grinding actually, something I honestly didn’t think I would enjoy this much. But, is it just me enjoying this game or is this game actually good? Let’s find out in this game quicky article where I talk about the positive, negative things about the game and the round it all nicely up with a conclusion bow. And if you want, you can leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Editorial note: This review is written while playing v1.16.x branch. There were 3 smaller bugfix updates during me playing and writing this article.

Worth gathering

The idea in this game is that you gather resources to expand your island and repair the portal to the next world. All the while, you can upgrade your gear, battle monsters and explore the world.

Something I really like in this game is how you can’t buy these resources easily through microtransactions. This means that you don’t have to fear that this game locks you into a microtransaction loop.

There is an owl in each world that offers either a huge amount of resources, but these are totally optional. You don’t have to buy them to progress in the game or to “make the game playable”.

This game is extremely easy to learn and master. In terms of controls, you only need to know that you can move your character quite well by moving a virtual joystick. Mining and attacking all happens automatically. This game is also quite forgiving. When you die, you respawn at the last entrance.

Which you can use at your advantage. For example, in the second world in one of the caves you need a ton of stone. Since, the stone supply wasn’t all that good to gather in large quantities in the cave, I went outside to the mountains to gather them. When I felt I had enough, I just jumped in the water and let the sharks eat me to respawn at the cave entrance, so I didn’t have to make the long trek around.

This game controls extremely well, and I highly advise you to learn the timing on when resources respawn. This can be quite helpful to gather huge amounts of resources easily. At the start, you’ll gather only small amounts of resources from each location, so that’s why my second tip is to upgrade your pickaxe and axe. Since, they’ll increase the amount of resources you get from each mining session or even the speed.

If you regularly upgrade your tools, you rarely to never have to fear that you get stopped because you can’t mind the resources you need since your tool isn’t at a high enough level. And in terms of tools, you only have three of them. Your sword, your pickaxe and your axe. So, no real need of fearing that you need to upgrade a lot.

While the visual presentation is close to very good, I really like how the UI works. The UI shows only what you need to know. It hides the amount of resources you don’t need to know about. For example, if you aren’t working with resources from the first world, they are hidden. You can still use your backpack to see how much resources you have of what. You can also use that to locate certain resources when you need them. A big arrow will appear above your head to locate them.

This game automatically saves. So, you don’t have to worry that you loose progress when you exit the game. You’ll also restart at the last entrance you started at when you start the game.

This game is quite optimized. I never noticed slowdowns nor lag. Also, the loading times between locations is incredible. The amount of assets that are loaded in such a short time is just impressive.

The music and sound effects of this game are amazing. I really like them. They add a lot to the atmosphere and feeling of the game. I find it a bummer that I’m unable to easily listen to the soundtrack outside the game.

There is no real story in this game. So, that means that there is no real need for translation of this game. So, you don’t need to know English to play this game. But…

Let’s dump this

There is no real story in this game. Now, why did I place this in the negative part. Well, while I do understand and enjoy the roleplay potential that this game has, where your mind is able to run free what the worlds are supposed to be… I feel like a lot of chances for more atmosphere are missed. When I started the 3rd world, I felt like this game was missing something.

I just wish there was a little more character in the game. Like danger signs when entering a cave or more set dressing. The idea’s in how the worlds are designed are just amazing, but it lacks a bit of immersion. And I think a bit more set dressing can go a long way.

Maybe this is only on my phone, but there was a lot of Z-fighting happening in the game. Especially on the edges or bottom of textures. For those who don’t know what Z-fighting is, it’s basically when the game doesn’t know which texture should be displayed on top of which texture, and you get blinking textures where they alternate and try to be on top. It’s quite distracting if it happens on a large scale. I have added an example from Minecraft here.

Z-fighting in Minecraft with the stone fences. Taken from the bug tracker.

While I totally understand that a free game needs to have ads, I do want to talk about them. In most cases, the ads in this game aren’t that bad, but they are currently dangerously close to being quite annoying. I don’t have problems with the ad banner on the bottom, nor do I have a problem with the big resource piles you can get for free by watching an ad or the chance that you get a short ad after dying or going between worlds/caves. I do have an issue with the ads that play after you unlock a platform. These are sometimes too frequent and have the potential to break the gameplay flow somewhat.

Also, you can buy tickets to skip ads. And here they decided to do something I really dislike personally. You can’t choose to watch an ad and save your “skip ad ticket”. Thankfully you don’t lose one when an ad plays during other moments. Yeah, when you have those tickets, you can only skip those ads during picking up resources. These, thankfully short, ads still play when you travel between locations or respawn.

Depending on how you are with repetitive gameplay, this game can be boring in longer play sessions. I notice that when I play this game, I often play it in short bursts. Since there aren’t a lot of different mechanics besides gathering resources and placing them in the right location.

Something I don’t know if it’s the fault of the developers or the ad engines, but some ads can be quite annoying. Some ads appear to be playable, but then aren’t playable and appear blank. Others have an unresponsive skip or close button and take you to the App store. These should be able to be blocked by the developer if they have the chance since it shines a bad light on the game.

So, what now?

Personally, I enjoy playing this game. This game is fun to play in a short burst and respects the player. The ads walk that fine line of being acceptable and quite intrusive. Honestly, it depends on my patience level for them on that moment.

The fact that when you upgrade your gear, it’s also shown on the character. Visually, apart from the sometimes quite aggressive Z-fighting, this game looks quite polished for a mobile game. Together with a great soundtrack and sound effects, this game doesn’t have a lot of negatives.

True, the game can be repetitive in longer play sessions… But, that’s not such a big problem since this game autosaves, and you can easily play this game in shorts burst because of that.

If you enjoy casual games or games where you can wind down… Or you need easy to pick up and play games, I really think that this game is something for you. I really like to play this game during my breaks, while crossing my fingers that the ads aren’t too aggressive that time.

And with that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I also hope to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 4/5