First Impression: Coromon (Switch) ~ Modern Nostalgia In The Making

Official websiteWiki

When you read my blog, it’s no real secret that I enjoy all types of games. But when a game promises to bring back the nostalgic feelings of old school 2D Pokémon adventures with a modern twist… You get my attention right away. It didn’t take me long to buy Coromon when I noticed it in the Nintendo eShop not too long ago. Today I want to talk about this game. Did this game take me back to my childhood nostalgia of grand 2D adventures or is this a game we should all pass upon? Or is it somewhere in between? Let’s find out in this article, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

A journey through the world

When I was attending elementary school here in Belgium, we got the first three Pokémon generations. The 4th generation was right when I went from elementary to secondary school (For the Americans, it’s I mean high school). I can tell a lot of childhood stories about Pokémon. So, when I read the description of Coromon and read the official website and got the impression that this game was like the first Pokémon generations, I was intrigued. Now, Coromon has various different mechanics that make this game stand out from Pokémon. But I’ll talk more about that later in this article. First, let me talk about the story of this game.

In this game, you play as a new battle research in the world of Velua. It doesn’t take long before you get tasked to gather all the Titan Essences spread across the whole region. There are 6 in total, and you’ll to travel over the entire region to find and secure them. Why secure them? Well, there is an evil force going after them as well.

I could be very critical and say that the story doesn’t have a lot to it. But where the story lacks meat around its bones, it makes up for it with a lot of charm. There is no voice acting in this game, but there are emojis that can be displayed above the characters in their head. These are used quite sparingly as well, and they add so much charm to the game. You also don’t play a silent character!

The way the entire story is set up makes the game just quite charming and adorable. It doesn’t really go in depth or make you sit on the edge of your seat, but wraps a warm blanket around you on that cool winter morning when you woke up to watch that new episode of your favorite cartoon. It’s charming, familiar, and relaxing. You know what’s going to happen in the story and can see it from a mile away. But the execution and childlike innocent charm to it just makes it all work amazingly well.

Here, have some Zelda too

So, if you think that this game is only a Pokémon “clone” or Pokémon style game… You’d be very wrong. Sure, at it’s core this game is a creature collecting and raising game that hits a lot of the same beats that the first 3-4 Pokémon generations did. But, something that took me by surprise is that there is also a bit of The Legend of Zelda thrown in.

Yes, you read that correctly. This game combines old school Legend of Zelda & oldschool Pokémon to create something extremely unique in my opinion. First, let me talk about how this game compares to Pokémon.

As you can clearly see from the screenshot in this section of the article, the battle system is turned based. If you are familiar with the battle system of Pokémon, you’ll feel right at home with this one. The unique change in this game is that your Coromon don’t work with powerpoints but with SP for their attacks. Now, what does this mean? Well, each attack costs a certain amount of SP to execute. So, you’ll have to manage your SP quite well.

But, what if you run out of SP? Well, then you can use up a turn to recharge 50% of your max SP. And not only you have to do that, your opponents also have to do that. So, sometimes you’ll have to get lucky or hope that your opponent needs to charge their SP, so you basically have a free shot.

There are also healing items that can heal both HP & SP which makes things more interesting. Since, do you want to heal your health and magic or only one of the two… The strategies you will need to use in this game blow a breath of fresh air in the battle system that I’m really interested to see expanded upon.

Something that this game does better than Pokémon in my opinion is how the XP Share actually works. In modern Pokémon titles, after each encounter all of your Pokémon receive XP. This is something that breaks the game a bit in my opinion. It makes the game a bit too easy. In Coromon, they found an amazing solution. There are these gems you can equip your Coromon with that basically act like an XP Share. If you want all of them to also gain XP, well you’ll have to give all your Coromon a gem. There are different levels of gems as well, giving different amounts of XP. But oh wait, this means that your Coromon can’t carry berries or stat boosting items that can help in battles. So, do you choose to play it safe or risk it for XP?

Now, there is a mechanic made the strategy layers even more interesting. Just like in Pokémon, your Coroman have stats. Apart from gaining XP points after each battle or capture, your Coromon also gain potential. When that potential reaches a certain max, you’ll get three points you can use to increase in one or more stat. You can build your Coromon to your liking. It’s a highly simplied version of EV training in Pokémon but now built in to the core of the gameplay instead of being more reserved for the meta.

Something else quite unique to Coromon is how the four move limit is handled. Just like in Pokémon, each Coromon can have four moves to their disposal. When your Coromon wants to learn a new move after those 4, you’ll have to forget a move. Now, in Coromon this works quite differently. When a new move can be learned, you go into the move menu of that Coromon and set the 4 moves you want. This eliminates the need for a move deleter and a move relearner guy in the world. Since, you can choose the 4 moves you want at any moment outside a battle. So, when you catch a wild Coromon, and they don’t have good enough moves, you can look at their list and adjust it to your playstyle.

The side quest system is a lot easier. When you find a trade, it’s logged in your quest log. In there you can also see the status of your main quest, so you can get right into the game when you haven’t played for a while or when you get stuck.

You also get rewards for reaching certain milestones. These rewards give you points and after a certain amount of points, you level up. Each level has its own useful reward, and you can get to level 50. Currently, I’m going after the 5th Titan, and I’m level 37 out of 50.

The options menu is also a blast! This game actually implemented the difficulty system in a way that Pokémon fans are wishing for in modern Pokémon games. Also, you can change some default behavior of the game after catching a Coromon for example.

I’m certain that I can keep talking about this for quite some time. But all in all, this game is quite unique and charming. My bar was set quite high when I wanted to get into this game, but it’s blown out the water for me especially since it also has some oldschool Zelda mechanics mixed in.

So, the locations of the Titans basically replace your gyms in this game. But, each of those locations could as well be a full-blown Zelda dungeon. Some puzzles aren’t puzzles you expect in a creature collecting game. Sometimes you also need a unique item or gadget to open or get through the dungeon.

You also get a sort of “Shiekah Slate” armband that has several functions that can interact with the world. This armband can help you with quite a lot of things. Like making it easier to find the very plentiful hidden items (and store coupons) in the world to destroying rocks that block your path or even push fallen down trees.

Not only that, each Titan area is unique and has its own mini-story to tell. So yeah, I personally can’t explain it better than Coromon is a mixture of oldschool 2D Zelda and Pokémon with their own unique twist and modern inventions.

It’s so close

I find it very surprising the amount of layers this game has in its gameplay. If I want to talk about the other elements of this game, I think I better move on before this whole article is about the gameplay.

Let’s talk about the controls. This is something where this game shines again. Since this game is multi platform, this game can be controlled via the Joy Cons or even just with the touch screen alone. The controls are quite easy to master and learn and I rarely to never had problems with them. The only tricky thing to get used to is that some buttons have a different feature depending if you hold them down for some time or just press it once. This timing to be sure it’s a short of long press very occasionally tripped me up.

The music in this game is amazing. The music is composed by Davi Vasc, and it’s one of the reasons why I’m a bit sad that I didn’t buy the game on Steam. Since, I would be able to buy the soundtrack and add it to my playlist. The soundtrack of this game fits the game like a glove. While it reminds me quite a lot of the older Pokémon games, it also sounds modern. Just give it a listen, it’s really well done.

The sound effects are pretty good as well. I really got used to certain sound cues this game gives during solving its puzzles and battles. You know you did something right when the sound effects are easy to understand and learn without having a tutorial about it.

All in all, this game hits it out of the park with a lot of unique mechanics whilst combining the gameplay of old school Pokémon and old school Zelda. The fact that this game also has three save slots so you can have three separate adventures is amazing.

This continues to show in the visuals as well. The pixel art of this game add to the charm of the story. I honestly think that if this game would be turned into an anime, a bit of the charm of the pixel art would be gone. The animations of this game also don’t go overboard but help to make the game come to live.

The attention to detail in terms of the visual presentation is amazing. I mean, take this example. There are over 100 different Coromon in this game and each Coromon has their own unique shiny variant and ultimate variant. Tripling the amount of variantions you can have. And each time, the colorsheme of the Coromon just works to make it stand out from the default version. Another example of the great visuals is how each unique area also has unique visuals. It’s almost they created an unique tileset per region instead of recycling parts. It gets a thumbs up from me.

Overall, I have nothing but praising for this game. But is this game flawless? Well, not exactly. This game does make some missteps that can get in the way. The first thing I have to mention is that sometimes, you’ll have to either grind or get quite lucky to defeat a Titan or some trainers. Personally, I didn’t find the grinding in this game too much of a bother honestly. Especially since when my Coromon where to low level, I usually went back to previous area’s to re-explore area’s to battle trainers I have skipped or try to check if I found all hidden items. But, it can’t be avoided. You’ll have to grind sometimes.

Another annoying issue is how the cloud saves work. You can enable the cloud saves in the options menu and it is a “set it and forget it” option. Now, usually I play my Switch also on the train to work. But, on the train I can’t connect my Switch to the internet. So, then I get almost every 2 minutes that annoying error pop-up from the Switch not being able to connect to the internet. I wish there was a sort of check built in that gave a pop-up message so you could easly disable that without having to remember, oh yes… Cloud saves don’t work right now. Or even, when the game notices that it can’t connect online, just don’t do cloud saves or warn the player in another way then every 2 minutes with the default “can’t connect online” system pop-up. It’s a small annoying thing that can easily be fixed in my opinion.

Another small issue that there are almost no moves that can attack two Coromon at the same time. So, this means that when you encounter two Coromon in one battle, you have to take them out one by one. I also find it strange that I can’t fight with two Coromon. These battles feel like as if double battles were going to be implemented but the devs ran out of time and took the double battles out and left this in. It feels a bit unfinished, underexplored of a mechanic.

A small usability improvement that can be made is to show a spinner icon when you have caught a Coromon. It’s a small feature I loved in Pokémon but now that I miss it, I totally understand the usefullness of it.

Another very minor improvement that could have been created is to show the player’s name on the main menu before you load the profile. Would make things a bit easier for families with a shared Switch.

When I read about this game online, I notice that a lot of people are writing it off as a Pokémon clone and lazy. But honestly, I have to disagree. I look at this game from a different angle. It’s another take on the Pokémon formula with some interesting twists like the SP system or Titans instead of gyms. And lazy? I mean, you can use your save file across platfroms. Or there is a nuzlocke mode built in?

I can agree that this game looks on the surface a lot like the first few Pokémon games but what’s so wrong with that? It’s the execution that counts and this game does it amazingly well. What’s wrong with more content/gameplay of a formula that works? If the game followed the exact same path like also in the story and settings… Then it would be a different story. But, Coromon stands proudly on it’s own two feet. I’m happy that I gave this game a try since I’m quite enjoying myself with this game. While it has some flaws, they don’t really hamper the experience in my opinion.

So, if you enjoy old school Zelda or Pokémon, monster collecting games like Yokai Watch or Digimon, adventure JRPG games, I say, give the demo of this game a chance. Maybe you’ll also fall in love with the charm of this game.

And with that said, I have said everything I wanted to say about this game, I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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NekoJonez’s 11 YEARS of blogging

Has it already been 11 years? On in late 2010, I opened my Dutch personal blog. And now, that blog died due to personal reasons and I restarted my English blog on the 20th March 2013. So, I have been blogging for 8 years in English and quite close to 11 years if you count the years that I wrote articles in my native Dutch language. So, let’s have a retrospective look at my experiences as a writer, blogger and things like that. Let’s do a sort of celebration for this milestone that I reached with a simple hobby. But, first, feel free to leave a comment in the comment section with your thoughts and opinions on this article. Yeah, the usual ending of my opening paragraph.

The usual word of thanks

So, the fact that I’m able to reach around 10.000 people each and every year is amazing. Sadly enough, my numbers have been taking a big dive lately. While I can explain that away with the fact that I’m writing less, but way better, articles… It still surprises me that I get around 10-20/visitors each day. I know, I shouldn’t focus on these numbers too much or else I’ll burn out but still, when I compare these numbers with numbers from other people in the community, I honestly feel humbled.

If only I had more time to write more articles, I think I would be able to have even better numbers. I would love to reach as much people as I can since the people I have met over the years, is just mind-blowing. I have created friendships that will last a lifetime. Furthermore, I’m not going to list any names here since I want to avoid that people are going to feel left out, but you know who you are. I love talking to you guys and girls.

Apart from meeting so much other content creators, I also love to interact with the people that read my blog. From indie developers to people who are looking for their next game to play. It warms my heart that people like what I write, and I have to say. From childhood, I always wanted a way to share my experiences and my life stories with others and writing this blog allowed to make that dream become a reality. Because I don’t always play the latest of the latest games and I don’t always play the “most popular” retro titles, I had a hard time connecting to other gamers.

From the bottom of my heart, thank you for reading my articles. I’m still blown away by the support I get from others all the while I keep writing. As said earlier, I might be writing less than in the past, I still see a lot of people interacting with my blog and I always see huge spikes in my visitor graph whenever I publish an article. So, yeah. If only I was better at expressing gratitude and things like that without resorting to the classic speech is usually given by other content creators….

Highlights from the past 11 years

A typical question to ask when somebody celebrates a milestone like writing for over 11 years is what your favorite or most memorable moment was. To be quite honest, I don’t have just one moment. At first, I was planning to through each and every year and give you my best moment for each and every year, but even that wouldn’t do justice to the opportunities and highlights I had in the past 11 years.

This stats above, show how much I have written over the past 8 years while I’m writing this English blog. Let’s just say that I have written over 700.000 words in the past 560+ articles. That’s roughly 1250 words per article as an average. I write and publish around 40 – 75 articles each and every year. So, finding my favorite(s) moment(s) would be finding a needle in a haystack.

So, let me just name a few of them. A few memorable moments that stick out for me and that I currently remember from the top of my head. By all means, these just a few examples of moments I just adored and are the things that just make this blogging experience so memorable for me.

Reviewing Stella Glow

http://thebuttonsmashers.com/2016/08/game-review-stella-glow/

Back in 2016, I sometimes got requests from small developers to take a look at their game. But, when a good blogging friend of mine gave me the opportunity to write about a game I just played the demo off, and I was planning to go and pick up, I was over the moon.

When I started to play the game, I was amazed at the quality and polish that the game had. And not only that, the music and the atmosphere was so amazing. While it’s a shame to admit that I haven’t fully completed the game just yet since I didn’t grind certain characters enough to beat a certain fight, I’m actually planning to finish this game in the near future.

Now, you might notice that the link to the article isn’t on my blog. That’s because as a part of the agreement, I had to publish the article on his site. Which is only fair since he has provided me with the press key to this game. But, it felt so strange being able to write for a bigger company than all the indie developers.

Don’t get me wrong here. It’s not that I don’t enjoy writing for indie developers. But, the fact that even bigger companies trust their brand in my hands and I only do this as a hobby is such a special feeling for me. So yeah, thank you, Stella Glow for providing me with such an amazing opportunity and the memories that I created while playing this game and talking about it with family and friends while I was preparing the review was such an amazing feeling.

Retrospective collabs

One of my favorite memories in the blogging world is the fact that I was able to do 3 retrospective collabs so far. The idea started when I wanted to write a retrospective series on a game series, but I didn’t want to do it alone. So, the idea of the hub article was born.

The moment of the birth of this idea was actually in a Discord call with another blogger who wanted to start out and was looking for idea’s and cross promotion. Sadly enough, I didn’t hear from that blogger when I was working on the first hub article… But, I felt that the idea had so much potential, I kept the collab running. The end result was:

Not too long after that, The Well Red Mage, who was one of the writers for this collab started his own collab in the same style for the Final Fantasy series. He also did one for the Mario series. In the meantime, I did two other ones.

All three collabs have their own unique stories and memories attached to it. From being able to work with an actual journalist, YouTubers, being promoted by YouTubers, celebrating the anniversary of the series together and writing about the latest recently released game in the series, it’s just magical. I love doing these collab, but they are so extremely draining and demanding to do. But, the rewarding feeling you get when everything comes together, and you see everything get published and launch at the same time… And then seeing the community read and interact with the whole collab, it’s so lovely. And yes, here is a little hint… I may be thinking about the next game series to give it the hub retrospective look… Keep an eye on my blog and such if you want to be part of it.

And while I have only chosen two moments, I can keep listing a lot more amazing moments. From writing an article for HP, The Creative Christmas collab in 2017, those two weeks in 2017 where I wrote 2 articles every day for two weeks(!), the time I interviewed an internet friend who turned game dev, the time that a quote of mine made it on the Steam store page, being called the best tech blog in 2017 and being a part of the list of best gaming blogs on the Internet… those are just a few examples of my amazing ride. And yeah, I just noticed that 2017 was an amazing year for my blog, but strangely enough, it’s the year after that I got the biggest spike in visitors and such. Strange how things go.

Award questions

You know what would be fun as well? Let’s take a look back some previous award question posts I have written and let’s see if some of my answers would change today. How much have I changed in the past years? Let’s find out together. Meanwhile, it’s a fun trip through memory lane taking a look back at the various bloggers who think it’s worth it to follow and read my work.

What’s your earliest gaming memory?

So, my answer isn’t going to change from what I have said in that article. Rather, I’m going to add to the story. It’s true that the earliest gaming memories are playing Pac-Man on the Gameboy. But, one of my earliest gaming memories is also playing Tarzan on my parent’s computer. I still remember that when they bought their first computer, they called me into the office but instead of explaining me on how to properly use the computer, my mom took out a copied version of the PC game Tarzan. I remember playing it all afternoon and bragging to my mom how far I had gotten.

The copied version of the game came from one of her co-workers. I was so sad when the copy stopped working, I had one goal, buy my own copy. And, I’m proud to admit that I took my bike and rode to the toystore and bought a copy for myself. And yes, as a proud game collector, I still have that copy in my collection. It’s one of the games that will never ever leave my collection when I have anything to say about it.

Do you have a games room / corner?

Now, it might only be 4 years since that article, but I have to say, a lot changed. Not only do I live on my own but my games room/corner changed quite a lot. Currently, my retro systems and my computer is in my office and my more modern systems are in my living room. Compared to the pictures, I gained a NES and a Switch in terms of consoles and a few more retro game computers.

Of course, I also gained quite a lot of games to add to my collection. I don’t dare to count the size of my collection at the moment but I estimate that my game collection is nearing the 5K games mark. I really should start counting them one day. I feel like a project is coming up for this summer.

Oh, and if you want to see pictures of my current game room… Well, here are two.

Light theme, or dark theme?

To be honest, for writing I prefer my light theme. It reminds me more of writing on a piece of paper and I feel like I have a bit more control. For reading, I tend to switch between the two.

Now, most of the apps I use on my phone and the default setting on my computer is in dark mode. I just prefer those apps that way. But, I don’t mind interacting with a light theme. A big example is that I have my Microsoft Teams set in dark mode but when I help teachers or students to solve problems with Teams, I notice that the majority has still light mode on.

Now, my answer if I should choose a light or dark theme hasn’t changed… I rather prefer a gray/silver-ish theme since that’s my favorite color. The “bland” yet special color that can support so much while not standing out at all and being easy on the eyes… Yes please. (At least, that’s my opinion on the color.)

If a game based on your life was made, what would be the genre and title?

This is one answer that’s going to change completely. When I was writing that article, I was playing a ton of RPG’s, so it doesn’t surprise me. Also, action…? Well, let me put this into context. There are a lot of things that happen in my life, but it isn’t THAT eventful that you would say it’s an action game.

Lately, I feel that my life is more in the style of a visual novel/adventure game. One where an interesting story is told through the eyes of an IT-admin in an art school who has a lot of experiences in terms of having a ton of different experiences due to being involved in a theater group, speedrunning…

Then again, maybe a simulation like the Sims would fit my life as well. But then again, I think that would fit almost everybody’s life wouldn’t it? But, I think that if you would base a character on me, I think I would be either that helpful companion who helps to solve the problems or something along those lines.

What things do you do to relax?

So, I still love to explore cities but lately, I’m more into speedrunning one of my favorite childhood games. Also, I’m watching less anime lately. I don’t know why exactly, but lately I do enjoy reading more on the SPC-wiki. I just love the idea of a whole universe being created from everybody who wants to contribute to the universe. Also, the stories that are created can be so interesting and unique they can be their own film/movie or have such a deep meaning.

On top of that, I also quite enjoy contributing to open source projects. Especially WordPress lately. I’m not that good of a coder, so I currently help in translating plugins and themes into Dutch and Flemish.

Apart from that, I still enjoy playing games, watching anime/YouTube and writing. Something I also enjoy is going to theater. Which wouldn’t be a surprise if you knew that I also love acting on stage and/or being a part of the technical crew while preforming a play.

So, one of the biggest projects I did this school year was completely revamping my school’s website. I’m quite proud of it, but I’m not done revamping it. But, I have to admit that doing this project also made me discover that I also enjoy creating websites quite a lot. So, yeah…

Wrapping up time

I was planning to do something special last year with my 10 years of blogging milestone but my workload with my job and other personal things stopped me from writing something special. Now, a lot of my workload has to do with me being unable to be unproductive. I always want to do something to work on something. I think that’s just a curse of being a creator. My mind never shuts down. I always think about the next story/article to write or what I can do to help out others.

Like I said in the article I wrote in 2014, I sometimes have trouble enjoying certain things like games. Since I always think about: “How can I turn this into an enjoyable article?”. It’s not that I’m not having fun tho. I’m having quite a lot of fun. Yet, I’m so glad that I decided to listen a bit more to my mental health instead of pushing myself into writing each and every week. Sometimes it’s okay to skip a week (or two), as long as I keep the quality of my articles up.

Looking back to my first article and the articles I write today, I am quite amazed at the progression I made. When I read my older articles, I feel they are incomplete, and I want to edit them to make them more complete. But, I’m not going to. This blog is also sort of my portfolio, and it’s my life’s journey. And I’m so happy that I can share it with you all. It’s a journey that I love going on.

It might be extremely cliché, but I can’t thank everybody enough who helped me, supported me and been there for me in the past 11 years. But, I’m so grateful for all my readers and people who went into interaction with my articles. If you decided to buy a certain game because of me, I hope you enjoyed your time with it. Feel free to let me know if you did.

I don’t know what the future will bring for me and my blog. But you can be sure that I’m going to keep writing. At the moment, I don’t have any reason to stop doing this enjoyable hobby. And if you want to see your game or a certain game reviewed on this blog, feel free to reach out to me via my contact page. The best way to follow me is following my Twitter, since I’m that sort of person who can only maintain a few social media channels and Twitter is the easiest for me to share short updates.

And with that, I’m going to close off this ramble article. It might have been all over the place, but I hope you enjoyed reading it and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article and until then, have a great rest of your day and take care.

Review: Atelier Rorona -The Alchemist of Arland- DX (Switch) ~ Crafting The Adventure With Alchemy.

atelier-rorona-featureWikipedia page

On my top 10 games list of 2018, I talked about Atelier Rorona. I talked about how this game got me interested in playing the Atelier series. Now, it’s time to give my full opinion on the game. Why did I place this game on my top ten list and why wasn’t it higher on the list? I think it’s time to talk about crafting and exploring. Adventuring and RPG’ing. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Get off your lazy bum

atelier rorona screen 1The story of this game has a simple premise. You play as Rorona, a young girl who is an apprentice at a local alchemy shop in the Arland Kingdom. Her master Astrid is so lazy that business isn’t going well at all. As a matter of fact, she didn’t get off her lazy bum for so long, the kingdom is considering to close down the shop. Rorona doesn’t want this to happen so she takes on the challenges provided by the kingdom. She gets a deadline of three years. During these three years, she has to prove that she can run the alchemy shop and make a profit. If she fails one of these challenges, the shop will be closed without any further questions.

On the surface, the story of this game isn’t anything special. It’s one that has been done various times before. Yet, the story actually changes a lot in your actions. It depends on who you take with you on your journey, how good you craft your items, how you interact with the characters and how you run your alchemy shop. The one that lazy Astrid sort of gave to you because she wanted more sleep but didn’t want the shop to be closed.

This makes the story quite a lot of fun to play through. Because each and every playthrough is going to be different, you will have a different story. This game has various endings that all depend on how good you did during your missions provided by the kingdom. When I had beaten the game for the first time, I got a very generic ending that didn’t give the closure I felt that the story deserved. Because of that, I feel motivated to replay this game with so I can get an even better ending.

The writing of this game makes replaying this game even more enjoyable. While I was playing this game, I posted a short clip on my Twitter showing off the voice acting. The game has a lot of funny and charming moments. I actually fell in love with the characters of this game. Now, depending on how good you play this game, the characters you interact with getting more character development.

Now, during my playthrough, the story was quite enjoyable. While it didn’t have a lot of moments where I sat on the edge of my seat, it was quite relaxing. Maybe the other endings have more thrilling moments, but overall I enjoyed the story quite a lot. The writing, the pacing, and the voice acting make for an enjoyable experience. I can’t wait to see how the game plays out on my next playthrough.

With that said, how do you actually go about saving the shop? For that, Rorona needs to gather ingredients from various locations and craft various items. Depending on the quality of the items, you get better items. Now, I do have one thing I felt mixed about in terms of the gameplay.

Running that shop

atelier-rorona-the-alchemist-of-arland-dx-screenshot-01-ps4-us-04dec2018
Yes, this is a screenshot from the PS3 version, but the Switch version looks the same apart from the different buttons.

While the story pacing is quite good, the pacing of the game is … let’s just say, strange. Because the game gives off a relaxing and casual vibe, the game can feel extremely slow. But this is very misleading. Because you have a strict time limit; you shouldn’t waste time at all. You have to play every move extremely carefully. The more mistakes you make, the worse your ending gets. The depth in this game is crazy. You do get an assistant at the middle point of the game. This mechanic saved me various times. You can assign this assistant to go and explore for you or craft items for you.

Be warned, the tutorials of this game only scratch the surface of the mechanics of this game. Something I recommend is that you use the save system to your advantage. I had various saves at various points. So, I can go back when I felt I was able to finish the missions with better results.

Talking about the save system, the fact that this game got ported from a PlayStation system really shows in the UI. If you have played a game on a PlayStation you will recognize the typical save and load UI easily. The only thing that annoys me is that I’m unable to name my saves. This would have helped quite a lot.

So, you have to explore, fight monster and craft items. This sounds like your typical RPG fare. You do have side quests that can help you to get a better relationship with a certain character. Some of these side quests have the potential to improve the reputation of the shop which also has a big influence on the ending of the story.

All in all, the biggest challenge of this game is time management. Use your time wisely and try to waste as few days as you can. I always tried to finish the assignment of the kingdom as fast as I could. When I finished that, I used the remaining days to explore new areas and improve my relationship with the other characters.

The gameplay immersed me quite a lot. I really felt like a shop owner trying to find the best strategy to get my shop up and running and to try to get as many customers as I can. While the game isn’t too difficult to get the most basic ending, the challenge for this game hides in trying to get the best endings.

A normal playthrough of this game will take you somewhere around 20 hours. But, if you want to see all the endings, you will get a lot more out of this game. On howlongtobeat.com, there are reports of players taking 60 to 100 hours to fully complete this game. Now, this is for the PlayStation 3 version. At the time of writing this review, the website has no listing for the Nintendo Switch version.

Now, the meat of this game is in exploration and crafting. First of all, let’s go a bit more in-depth about the exploration. During your exploration, you can take two allies with you. Certain allies require a certain price to hire. This price needs to be paid upfront. So, make sure you have enough gold in the bank to hire them.

During the exploration, you can go to various locations. Each location has several areas you can explore that provide different items. These items aren’t randomized, so if you find herbs in a certain area, you will be able to find those herbs every time there.

One thing you need to keep in mind is that you have an inventory limit. If you reach that limit, you have to throw out items. Also, you need to keep in mind that certain items can lose their freshness. For example, if you collect berries and don’t put them in your storage in the chest in the shop, the quality will drop.

During your exploration, you can see certain spots where items can be gathered. In the meantime, you see the enemies roaming around. When you interact with them, you can start a fight with them. The battles are turn-based. It’s the system you see in a million other RPG’s. But there are a few differences.

One difference is that only an alchemist can use items. So, only Rorona can use healing items during the battle. Another difference is that you can use certain characters to defend you and make combo attacks. In each battle, a meter builds up. When that meter is full, you can use the shoulder buttons to defend Rorona. A similar mechanic counts for the combo attacks.

One thing you need to keep in mind during the exploration is that moving between locations and areas takes valuable time. So, make sure you know which items you need and where you can find them and plan accordingly. Otherwise, you might get into trouble and you aren’t able to craft certain items.

In addition to that, keep in mind that you have a limited amount of MP. MP is also used to craft items. And this brings me on the second part of the gameplay I want to focus on, the crafting. This is something I didn’t always pay attention too. Each item can have certain properties that make a huge difference during crafting. Each item has also a quality level that changes the outcome quite a lot as well.

Something I found extremely tricky was looking for high-quality items. For some reason, I always found a mid tear or low tier quality items. I’m quite sure that this was one of the reasons that resulted in me having a mediocre ending. Now that I know that, I know what I should look for in a second playthrough.

Anyways, the crafting system itself is a bit basic. You can select various ingredients to craft an item. If you don’t have a certain sub ingredient that is craftable, you get forwarded to the crafting menu of that item. One thing that I found really annoying was that it wasn’t always clear which ingredients were missing. For example, the icon of the missing ingredient was a flame. But I had a few ores that looked extremely similar. Yet that wasn’t the ingredient I needed. It turns out I needed oil.

Something I really liked was that in the crafting list, you were able to sort ingredients in terms of quality or rarity. Also, you had various symbols that gave information if you were or weren’t able to craft a certain item. For example, a triangle means that you are able to craft the item but you have to craft a sub-item first.

One thing that I would like to mention is that this game can be repetitive. It’s quite easy to fall in a loop for every assignment or mission. Explore, craft, rest. Explore, craft, rest. Explore, craft, rest. And repeat. Each assignment has a different theme like preparing for a festival or helping to craft medicine.

I didn’t mind too much, but I feel that a bit more variation in the gameplay would do the game some good. For example, a bit more assignments where you needed to defeat a certain number of monsters or collect a certain amount of ingredients would do the trick.

Arland is saved

atelier-rorona-the-alchemist-of-arland-dx-screenshot-03-ps4-us-04dec2018Let’s talk about the visuals. This game looks quite nice in my opinion. While the game could have benefited from a free camera, I actually didn’t mind too much since the camera allowed me to watch the nice city and fun dungeons in great detail. Some enemies suffer from the recolor syndrome, like the slime enemies. There are at least 3 variants and only the color has been changed. I wish those games added a few extra details. Oh well. At least I never had slowdowns during gameplay and I was able to play the game at a decent frame rate.

In terms of animation, this game is good. While the cut scenes would have benefited from some more character animation instead of gorgeous looking 2D artwork. Now, if the game came out in a previous generation, I would excuse this…. oh, wait… that’s right, this game is a port of a PS3 game. Then again, the PS3 is capable of so much more. Oh well.

Now, something that bugged me a bit is the rather awkward jumping animation. I think it’s missing a few frames near the end where Rorona’s feet almost snap into place. It also looks strange when you adjust your jump in midair. Since Rorona sort of floats awkwardly. It’s hard to put into words but while the jump works great, it feels off and looks a bit off.

Jumping in itself is easy to do and control. You just press the jump button and voila. I don’t have any complaints about the controls. I really like how there is a dedicated button to cycle through Rorona’s animations. The game controls great and I didn’t have the need to spend time getting used to them. The UI explains it so well, I got the hang of it right away. One minor nitpick is that the prompt for running is a tad confusing. When the UI shows a button for “running ON” and you press that button, Rorona actually starts walking. So, that prompt in the UI actually shows the status if you are running or not.

Now, the UI has some amazing things I really liked. Like how easy it is to sort items or the great and easy to use crafting system. But I have a few complaints. First of all, I wish I was able to see which ingredients were at a certain location before I actually traveled there. I would have been able to save so many days…

Secondly, while I totally understand why the developers did this; I wish I was able to see how many days it would take to go to a newly discovered gathering area. The reason why they don’t tell you this is most likely for immersion reasons.

And my final and third complaint is when you buy armor, you can’t see if it would increase somebody’s stats or not. This was quite annoying, especially when the armor shop rarely has new items because the game really wants that you craft it yourself.

The music and sound effects for this game are good. The soundtrack really fits the mood of the story quite well. It’s relaxing and rather melodic. It helps to get immersed in the game. I even added the soundtrack to my playlist for when I want to relax. Now, the sound effects are great but I wish there were a bit more of them. For the whole crafting system, the use the same effects and I would love some different ones for food or bombs. Also, one for days passing, while the clock ticked over, would be the cherry on the cake.

Oh, and here is something nice, you can totally change the whole soundtrack. Yes, while interacting with the book in the atelier, you can change each and every track to another track. You can choose between a pretty long list of other games in the series. Now, this is an amazing feature but it could have used some additional features. Like a reset to default option and one where you easily see which song you have selected since in that menu there is a lot of unused screen space. And the biggest missing feature is, in my opinion, a preview of what song is currently playing. Oh dear, they were so close.

In that same menu, you can access the different costumes for Rorona. As far as I know, these are only cosmetic. You can do save file management and decorate the atelier to a certain degree. You can also access the options menu where you can adjust the sound mix to your liking. Here, you can also change the language of the voice acting to Japanese or English. So, if you want Rorona to greet you in Japanese on the main menu, you can do that.

After you have finished the game, there is a post-game chapter. I won’t spoil what the chapter is about but it adds some additional story. But after this post-game, there is no free-roaming. So, you can’t experiment with the game… This is a real missed opportunity since I would have loved to try and experiment with the game to learn and have a better run next time. Yet, on the other hand, I totally understand why they did this. Because the game has so many different endings in which different characters aren’t present, it would have been a hell to program.

Interestingly, during my writing this review and posting it; the game got a small update. I have no clue what has been added, but I wanted to mention it, just in case something in my review doesn’t make sense anymore.

With that said, I have said almost everything I wanted to say about this game. I did leave some things out for you as a surprise if you decide to play this game. But, it’s time for the conclusion of this review and my final thoughts.

Conclusion

The bad:

  • The jump animation looks awkward.
  • The game can be repetitive.
  • There is no free play in the post content.

The good:

+ Enjoyable story, writing and voice acting.

+ Amazing charm.

+ Great UI.

+ High replay value due to the different endings.

+ Relaxing soundtrack and you can change it to your liking!

+ ….

Final thoughts:

I don’t know exactly how this game compares to other games in the Atelier series. Since this game is the first game in the series I have played. Nevertheless, I did enjoy my time with this game quite a lot. The game is on the surface of a relaxing game with a lot of charm. But, don’t get fooled, this game can become quite hectic in a good way.

The game is quite enjoyable to play but difficult to master. You really need to plan every single move to make sure to you get yourself in a difficult situation.

This game is perfect for everybody who is looking for an RPG with a crafting system or somebody who is looking for a shop simulator. While I can totally understand why some people won’t enjoy this game too much, it did click with me.

But the game is far from perfect. Don’t get me wrong, this game is quite good but it has some flaws that hinder the gameplay in my opinion. Like the strict deadlines and the repetitive nature of the game.

Personally, I recommend that you give this game a try. If only there was a demo of this game you could try out and judge for yourself if this game is for you are not. I bought this game because the screenshots and descriptions looked interesting on the Nintendo eShop and I wasn’t disappointed.

Now, I can’t wait to play the other games in this trilogy to see if they improved the mechanics in the other games. Maybe they crafted an even better adventure while they kept everything that worked quite well in this game.

Do keep in mind that I’m not saying that this is a bad game. It’s a good game with some flaws. It’s up to you to decide if these flaws would hinder your enjoyment of the game or not. Since this game has a lot of depth so you will be able to have a lot of fun with this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a different article but until then, have a great rest of your day and take care.

Score: 70/100

First Impression: Bully – Scholarship Edition (PC / Steam) ~ It’s a game at least.

bully-scholarship-edition-pc-boxartOfficial website

My current studies, at the moment of writing this article, in college are to become a teacher. So, honestly, I was quite interested in this game. I was curious how they would address the problems of a bully. Knowing the developer, the first impression of this game is that this game actually gives bullying a “good vibe”. But let me explain in this article why I think the game is actually not even worth it. How they totally missed tons and tons of opportunities. If you follow me on my Twitter, you know that I tweeted out to Q that this game left me ‘meh’.  In other words, I’m not extremely interested in beating this game. There are just too many flaws in this game that it isn’t even funny. And it’s an extreme shame, Rockstar Games are known for amazing games, but they failed on various parts in this game. I kinda feel like a real teacher now, sometimes repeating this same information but in different ways. Hah! Food for thought. Something my colleague teachers will understand. Anyway, while I do realize that I can possibly get hate on this article, I honestly only care about people who can say their opinion with respect. And I invite you to post a comment with your own thoughts on this article and or the game. 

And I haven’t played yet.

pc-09bigWhen you have games like GTA under your belt, you expect quality things from the developer. But the download on Steam was just finished, and I noticed that the game was going to be a major let down.

I researched the problem, and I wasn’t the only one. The game has freezing issues at the start-up loading screen. I repeat, the start-up loading screen. Yeah, and I haven’t played the game yet. And we are off to a great start. And sorry Rockstar, you have no excuse! At the title screen it says “1,200”. Assuming this is your version number, this means most likely that you released 2 patches. Ignoring that issue is a shame.

Then the main menu, I seriously thought that I was going to pull my hair out. The main menu on the Steam version is terrible. It has an interesting design behind it, but it barely has any options you expect from the main menu. To configure most options, apart from video (If I recall correctly), have to be done when you loaded your save.

Sadly enough, the problems don’t stop there. The game can be played with an XBOX360 controller. And honestly, I recommend playing it with a controller. Why? Because the controls feel stiff and awkward. The controller’s controls are an improvement but not that much. And how can a big studio not program the recognition of the controller? I found this out in mid-game. So, I plugged in my controller and I have to reboot the game in order for it to work. And here is the fun part, when I unplugged it mid-game, the game didn’t react to keyboard input!

Nice try guys.

bully-scholarship-edition-qdphGraphically this game is pretty okay. It isn’t anything amazing but thankfully they used some detail. But then, the developer got GTA in their heads and the designing a school got a “GTA upgrade”.

You can buy new clothes to wear instead of the uniform. I facepalmed hard right there. If you missed why, look up the definition of a school uniform. You have to wear that uniform and nothing else. Okay, it’s to rebel, I understand. But you easily get in trouble in real life if you break rules.

Now, the animation. Do I truly have to? Well, here we go then. The animation of this game is just awful. Please tell me when I can come out of hiding after the hoard of angry fanboys went by.

The game is riddled with animation problems. From twitching characters to people falling upwards, they got it all. As if this game has been thrown on Steam just to have some more cash. This game is pretty bad at hiding its issues. In cutscenes, you can see the issues popping up. In the cutscenes! I mean, come on. If you know your engine has issues, use movies like in the old days as cut scenes.

More issues

344247-bully-scholarship-edition-windows-screenshot-picking-a-lockI might start talking again about the design and the animation of this game in this article, but if I don’t, I’ll surely talk about it in my full review if I ever write one.

Another BIG issue I have to address is the sound. From the music to the sound effects. The music, honestly, is bland. I always listen to the game’s music when writing articles. It helps my brain to get into the mood and feel from the game. But the music is nothing special. I find it hard to even remember tunes from the game. While I can easily recognize many tracks of other games I played. But that might be because I didn’t hear everything yet.

And the sound effects, my lords. Are they bad! The sound of students stepping sounds like they clapped two coconut shells to each other. Or those old plastic pots with cords that you walked around with on the playing ground. It breaks the immersion quick.  I had it happen often.

And don’t get my started about the students. They are loud and thanks to that you can barely hear what’s said in some cutscenes and what your reply was of a student you praised or said bad things too. Also, they sometimes give you awkward replies or the same one over and over again.

Is this game junk? Well, no not completely. The gameplay is somewhat interesting. But please, anything but the classes. While they could have showed the fascinating part of teaching they replaced the courses by simple mini-games. And English class is such a pain for a not native speaker. Trying to make words with the letters given. I had to struggle a lot. My native language isn’t English, it’s Dutch. So, that’s a spot where they missed something they could have done gameplay wise.

Anyway, I think I’m going to leave it here. I might play this game a bit more to research it, but that’s my current opinion on it. If you want to try it, know it didn’t talk in depth about the graphics, design, gameplay and control. That’s something for you to discover. But I warn my readers, think this one through before you buy it. You might be let down by the sheer unpolished elements in this game.