Tag Archives: less

Android Games you should try #3 – New phone

gooleplaySo, it has been quite some time since I wrote an entry on my blog about Android games but since I got this new phone, Samsung Galaxy Ace 3, I started play a ton of Android games again. Now, it’s time to write a new entry in this series. Time to revive it from the dead. So, because it has been quite some time, I think I have some explaining to do. In these articles I talk about several Android games that got me hooked or were fun to play. But these games are casual games that don’t have enough content to make a fully fledged review. So, I short each game extremely shortly, give you a rating and a download link. And as a cherry on the pie, all the apps are free and I try to have as less ads as possible. So, yeah. Anyways, when you have suggestions for games I should try out, feel free to say it in the comments. But for the rest, I invite you to leave a comment about this article and or your thoughts of the games or one of them. 

New things in the series

Alright, before we start the actual listing of the games, I have a few new “rules” for this series. First, I will list these under “Game Quickies” and “Game Review”. Since it’s kinda both, it’s a quick review of a game. But it’s not really a full “game quicky” since I talk about more games then 1.

Another change I do is that I’m way stricter towards the quality of the games. What I mean here, is that the game needs to be addicting and fun. In other words, I’m going to try to avoid the clones of Bejeweled and games like that.

Also, games that require constant internet connection or accounts, have a smaller chance. Unless there is a benefit to having an account.

And the games need to be free! It’s possible that I list a demo on here but the demo needs to have enough content to be enjoyable. Games that allow you to play only a few levels for free and promise an overload of levels if you pay won’t appear on this list!

Oh, and games that require Facebook or any other social media… Oh heck no! I hate them so much. I don’t want to recommend you games where you possibly have to spam your friends for lives or spam your wall. Forget it.

So yeah, that’s a heads up before we start. I think I might have been a bit too strict on the games for this article, but hey, sometimes some quality control is good.

#1: Mine To Escape

unnamedThis game is quite fun, yet very flawed. I finished this game in the course of a day or three. I’m quite sure that you’re able to finish this game in one very long sitting.

First, the negative things. The fact that you need to do things one by one makes you swipe your phone like crazy when you want to sell eg 10+ iron ore. Also, this game has only one planet. So, it’s quite short. Once the addiction kicks in, you are nearly finished with this game.

The good is that this game is challenging. You truly need to keep an eye on that oxygen. Also, sometimes ores are hard to find.

And it’s fun. You literally tap your time away. It a game like Minecraft, were you just tap one more block before you stop. While some people would find the one and only song quite annoying, I didn’t find it that. I rather enjoyed the music. But truth to be told, this game could use various tracks.

Score: 3.5/5

#2: Choice of the Dragon

ss (2014-04-20 at 10.09.09)Besides cats, I’m a big fan of dragons. Besides that, I’m quite a big fan of visual novel and adventure games.

This game tries to revive a genre thought dead. The adventure “choose your own path” genre. Basically a RPG but with lots and lots of text.

But here is the twist though, you are a dragon AND there are extremely different playstyles. Sweet no?

Don’t I have your interest just yet? Oh, you can play this game with your own music at the background. What do you want more? What, text? Deep story? Yes, this game has this!

The writing is amazing. It’s almost you are reading a book where there is somebody talking to you when the main character, in this case you the Dragon, decides the actions.

I have two complaints. The fact you can’t choose your own name and the words used might confuse non native English speakers.

Score: 4.5/5

#3: 1001 Attempts 

1001Attempts

This game, yes please! If my memory serves me correctly, this game is ad-free! And it’s big fun! This game is simple, stay alive as long as you can.

This game is easily to learn but hard to master. Each time you pick up a jewel, the game gets more difficult. It throws more and more projectiles to you and it’s not so easily to follow all the action going on.

This game doesn’t waste time with unneeded things. You can easily jump straight into the game and play as long as you want. This game is highly addicting. Since you have that “one more try” feeling.

I have no complaints about this game. So, worthy of a download!

Score: 5/5

#4: Hoplite

hopDo you want to play a simple 2D rouge-like adventure game? Well, you are in luck! This game is just for you then! This is also a puzzle game.

One word of warning though, this game isn’t easy. If you aren’t careful, you can die quicker then you can say your curse words.

But it feels so rewarding when you are able to beat a floor and move on to the next!

What I like so much about this game is how simple yet deep this game is. There is a lot of strategy involved to it.

Maybe with a bit of shame, I have to admit that I haven’t gotten further then the 5th floor. Tell me in the comments how far you got.

I haven’t found anything negative about this game. So, it gets the full 5 stars!

Score: 5/5

Closing words

This article has seen multiple versions. Now that I finally have my finished version, I’m glad that it’s done. I have added and removed a lot of games. I think that I tried at least 50 games for this article. Don’t worry, there will be new games I recommend in the future.

Leave me a comment which is your favorite game I recommended here. Or have you played one of these games before? Or which game looks interesting? Anyways, grab your phone and start playing. Oh, and if you have suggestions, please drop them in the comments as well. Maybe I’ll add them to one of the future articles in this series.

Rant #003: Tutorials ~ The games that hold your hand.

ds-game-reviewsIt’s extremely lovely how games now explain the things in game. Sadly enough you don’t have to look at the manual anymore. For that manuals start to disappear. As a game collector, this makes me sad. But there is one thing that makes me sad too. That’s how games now a days have tutorials. Even if the battle system is extremely simple, the developers feel like explaining the game mechanics to you. Is this needed? Each time you play the game? Well, I don’t think so. Game tutorials are overrated, big time. I’m not against them, but they are certainty overstaying their welcome now.

Want to play the game, here I will help you.

I was talking with a friend of mine over Skype earlier and I said that I was giving Call Of Duty a shot. (ha, bad pun.) And he said that past CoD 5 it isn’t worth a play, since the game actually “holds your hand”.

What I mean with this is that you barely have any challenge in trying. The button you need to press flashes on the screen way on beforehand and finishing the game is just as easy as pressing the button.

Don’t confuse these with quick time events. I actually kinda like quick time events, as long as they aren’t overdone in a game. Tomb Raider has the action broken up with quick time events.

A game that’s good with it’s tutorial is Devil May Cry 4. The first part is you having a tutorial of the basics, to refresh and check if your controls are properly set, and after that it’s up to you to play the game. When you get a new ability, the instructions flash on screen once and then it’s up to you to remember them.

That’s the big problem with games that flash the buttons on screen. Back in the day, I knew where the A and B buttons where on the gameboy. But now I don’t know where the buttons are located on my PSP, since the button is flashed on the screen and I quickly peek over or just memorize it for that game. That may be a personal nitpick but tutorials can be annoying as getting the trash out and the bag rips. The first time you might go through with it but the second time you want to say some curse words.

Where is the skip button?

I can understand tutorials to make the games accessible for everybody. But when a battle system is self-explanatory then why for the love of God do we need a tutorial. I’m looking at you Pokémon for example. Is it really needed to say that you can select attacks under “attack” and that your items are under “bag”? Well no, let me try to defeat my opponents Pokémon by trying to run away and let’s try to throw a Pokéball to a wild Pokémon with a Sand Attack.

One game managed to nearly boil my blood. The start of Devil May Cry 4 is a fixed tutorial. And when you don’t do the move or the action required, forget it, you won’t pass to the rest of the game. Lovely.

A game that got it right is Overlord for example. In this game, right after the opening, you get the basics explained but for the basic combat and such, you can take a route. But if you want to skip it, you can go right to the Throne Room. This is how I want my games to be! With a skip-able tutorial.  I don’t want to be reminded each time I restart the game how to play the game.

images (1)

A game that is a perfect example of how to do it, but make it extremely annoying is The Legend Of Zelda – Ocarina Of Time.

In this game, you have a fairy following you, acting as your tutorial in how to use weapons and your items. But the sound effect to remind you that she has something to say is “HEY LISTEN.” and you hear this phrase a least a million time in the game. It gets on people’s nerves extremely quickly. Luckily they fixed this in the sequel Majora’s Mask where the sound effect is just a tingle.

A game that has no tutorial is Minecraft. This game drops you in a random generated world and without prior knowledge, this game is pretty confusing. And this is the big fun of Minecraft. You get to learn the game by playing it and you feel rewarded if you kill that first Zombie or craft your first bow. Most recipes aren’t far fetched anyways.

Some games have in game menu’s where you can review certain combo’s or actions. I remember some games, and I’m sorry that I can’t bring an example at this moment… I think it might be Age of Mythology for the DS, have a separate tutorial button that you can take outside of the game. That’s also a great option.

I feel retard. 

images

Yes, I feel sometimes as a retard in a game. The game gets more like an interactive movie where you need to punch in the right button on the right time. There is no real skill involved anymore.

It’s like that coach at the side of a soccer game shouting at their players each and every move they need to do.

In complicated games, no issue, more power to you. But like I said, in a game like Kirby or Pokémon where the things are obvious how they work, it’s not needed. Just scrap that part and use the space for something decent like more levels.

Nintendo isn’t the only wrong do’er in this. I feel like tutorials now-a-days make a game way to easy. They flash the button you need to press or they can’t be skipped. What’s wrong with the challenge in a game. I once heard on a podcast that a developer needed to scrap a puzzle inside a game because there weren’t enough hints and you needed to use your common sense.

Oh, that’s another thing. Gamers don’t use a lot of common sense because of these tutorials. I wouldn’t be surprised if some gamer shouted at their game because “it wasn’t in the tutorial.”. Pathetic.

In conclusion, I think tutorials are welcome to aid the player get introduced in a game. But it’s annoying when you can’t skip it or when it explains extremely easy stuff that makes me go: “No shit sherlock.”.