Preview: Neon Valley Revenge (PC) ~ Let’s Go Shooting in Tron?

neon valley revengeOfficial website

Recently, I came across a game on the world wide web called Neon Valley Revenge. This game is so interesting, I wish that there was already a demo I could play. So, let me tell you when I’m so interested in this game. I also got in contact with the developers and the CEO told me that a demo might come in the future. In any case, let’s take a look at Neon Valley Revenge. As usual, feel free to leave a comment in the comment section down below with your opinion on the content of the article and/or the game.

Let’s Go Shooting in Tron

neon valley revenge 1I chose the title of this article for a reason. This game is going to be a shooter set in a sort of Tron-ish looking world. It’s going to be an online shooter too.

From the currently released material on their website, I’m not sure if this game is going to have a single player campaign.

I think there is no need to talk about the visuals in depth since the screenshots in the article will do the trick I think. A picture can say more than a thousand words after all. But, if you want to see the game in action, you can look at this teaser trailer where the developers show off some combat mechanics. You can find more information about it in their article about the video.

Something that gets me interested in the game is the fact that the wall jumping. This opens up the map in so many different directions and I can’t wait to see how hectic matches can be online. Also, I like that there seems to be a 1st and 3rd person mode in the game. Personally, I like to play my shooters in 1st person, but if there is going to be an option, this will please both parties.

neon valley revenge 2Also, if the music from the video is going to be any indication of the soundtrack that this game will have in store, I’m getting even more hyped for the game. I think that the music really fits the presentation they are going to this game. There are some hidden hints placed in an article about the music that might possibly get into the game.

In another blog post, the developers confirmed the wall jumping amongst other forms of movement. Two other things that are pretty interesting is the air control and the dashing. It’s quite clear that this game is going for a futuristic vibe. I like the execution in this game since it really fits the theme visually. So, the artist did a great job in design everything.

Speaking about the artist, the main developer Jonathan D. and David Belli made the animations. Now, do you want to hear something even more impressive? Besides those two, there are three other people working on this game. The team is presented in this blog post.

So, the developers also revealed a bit how it’s going to work in the gameplay department. For this, I point you to a page talking about one of the maps. There will be commands to easily and quickly do things like vote and kicking players.

There are other various bits of information on that same page. You can find the control scheme and some information on how high scores and weapon load outs will work. Currently, the controls won’t be customizable, but the keyword is “currently”. I personally hope that the developer knows that “QWERTY” isn’t the only keyboard layout. I know, I know; it’s a pet peeve of mine, but I hate it when I play a game using my “AZERTY” keyboard and I have to place my fingers in a weird position to play the game.

So, I’m going to keep an eye on this game. When the demo is ready, I’ll surely give it a shot with my friends who are into shooters. From just seeing the already released (press) material, I can’t wait to see this game become a finished product. There is, even more, to discover on their website when it comes to art and screenshots.

Now I would like to thank you for reading this article and I hope you enjoyed reading the article as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care. And before I finish this article, I want to share the press kit for this game with you. So here it is! It’s written by the CEO of the developers Daydream Productions, Jonathan D.

Press kit

Daydream Productions presents

Neon Valley: Revenge is an online shooter with Neo 80s design influence. Full of retro neon-infused graphics and hardcore gameplay features, join the digital frontier of Neon Valley and claim your place at the top!

Features

  • Health shield system inspired by Halo: Combat Evolved
  • Agility focused movement for freedom of control. Wall jumping, dashing and air control
  • Assortment of weapons and gadgets with unconventional mechanics
  • Skill and style based points scoring system
  • Online multiplayer
  • Arcade style high score leaderboards
  • Neo 80s design and synthwave music

History

neon valley revenge 3I have been dabbling in game development since the tender age of 14. Mostly working with pixel art and some basic programming using the program Beyond. And after my education, I worked on several projects with friends or freelance based. However, after many of them fell through, I felt like I had to just go for it and push through whatever challenges lie ahead. To develop my own game, a project I could use to broaden my skillset and begin as a professional game developer. I aimed for a game design within my reach… Something which did not go so well.

Neon Valley is a project I have worked on the last 2-3 years. Mostly in my free time and a lot of the time which should have been my sleep. As I am originally an artist and designer I had to learn programming, so I could begin developing my own ideas. This project was for that purpose but as it developed I wanted to take the extra step. So I took it to the next level, revamped a lot of the art and turned it into a somewhat full-fledged game. Or at least direct my goals towards that. Neon Valley transformed from a small prototype shooter to an online multiplayer shooter.

I had to learn not only C# programming in Unity but also pick up how to program networking. And beyond that VFX, designing game mechanics, Lighting, bla bla bla oh my god. So it has been a rough couple years for this little artist, something very out of my comfort zone. It was not the straightforward copy paste of my 14yr old projects. But I love it none the less and am very excited to present my figurative but-also-kind-of-literal blood sweat and tears.

Goals

I wish to tailor-make a competitive online shooter that allows a diverse variety of gameplay styles. Currently, there is only a handful of items in the game. However, over the next few months, I will be designing more characters, weapons, and gadgets, testing them one by one with the players. Experimenting with the gameplay feel and a variety of gameplay mechanics at the player’s disposal. I hope to over time develop Neon Valley into a place where players can develop their own gameplay styles without feeling forced into specific “Meta” gameplay.

 

Review: Nintendo Pocket Football Club (3DS – eShop) ~ Let’s Play This Match

Nintendo_Pocket_Football_Club_(GER)Official website

From time to time, I tweet about a match I’m watching or I just watched. I’m a casual soccer fan. When a game is shown on TV, I go to my grandfather to watch. Apart from that, I don’t follow a lot of soccer. When I saw a Nintendo soccer game a few years ago on store shelves, I was interested but never bought the game. Until a few weeks ago, when it’s was on sale in the Nintendo eShop and I bought it with the money I had left over. And now, it’s time that this game plays it’s most important match, the review match. I’ll be the referee of this game, so I hope you are ready! If you want to shout something to the referee; especially your opinion on the game and/or my decisions in this match, go ahead in the comments! 

The goals

Nintendo_Pocket_Football_Club 2

So, this game scores a few goals. Let’s take a look at what goals this game scored.

In the first few minutes, this game scored with the visual presentation of this game. The artwork and the sprites blend together quite well. While the animation during the matches can be somewhat lacking sometimes; I think that changing them would destroy the charm of the presentation. That makes the 1-0 for the game.

The game scores a 2-0 with the overall gameplay during matches. Each match can go in many different directions. One time, I didn’t save after a match, restarted the game and replayed the same match. I did this five times, each time I got a different outcome. You will never know what you will get. During the matches, the game can be very tense. It’s a balancing act in when to substitute players, changing tactics and hoping for the best. There is an additional layer of strategy since you can only change your strategy when you substitute your players or during the break period of the match. And during the break period, you have more options to change your strategy so your decision will count.

Not only that, you need to balance your team as well. The 3-0 goes to the training system. This is done with trainer cards, which I will expand more on later. But, you need to make sure that you don’t lose players since they rarely played or played too much. To manage your team well and who knows, you might be able to transfer more expensive players to your team.

The 4-0 is scored by the random element in this game, called the trainer cards. During a match, you gain a certain amount of random player cards. You can use these player cards to improve your players. If you combine them, you can make special combos which improve the player’s stats more than if you would use them separately. Also, you need to think about what stats you need to improve. For example, you don’t need to learn a keeper how to dribble, since he almost never needs to dribble. But, it’s a great idea to improve the jump stat of your keeper.

Surprisingly, the game scores a 5-0 with the sound design. Personally, I wish that there was music playing during the matches, on the other hand, I’m glad that they didn’t. Since it adds to the realism of the game. The only complaint I have about the sound design is that the goal scoring jingle doesn’t always play when your team scores when you are the “away” team. Minor nitpick really.

The game also scores a 6-0 with an interesting in-game manual. The game also explains some terms for players who aren’t that well known with soccer. Neat.

The 7-0 is a goal with the customization of the game. You can design the shirts of your team, the logo, and the name. When you want to redesign or rename your team, you can do that when you want, when you aren’t playing a match.

The kicks to the woodwork

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So, this game could have scored more points but they missed a few chances in this game. Let me start with the first one.

The backing system is where they had a missed opportunity. While I really like the concept, I’m really displeased with the fact that you loose backing when you play either a draw or lose a game. Personally, I think that you shouldn’t lose backing when you draw a game. Also, I think that you shouldn’t lose backing when you lose a game on certain occasions. For example, when you lose 1-0 from a team that is placed in the highest league when you are in the lowest league, that’s a big accomplishment of your team that shouldn’t go unnoticed, since, in the real world, fans would be happy with the play of their lower ranked team.

The game also hits the goal post with the trainer cards. While they are quite interesting to use, you don’t have a list of what cards make a combo. When you select a card, other cards will sparkle if you used them to make a combo in the past. But, when you have never made that combo, you won’t see them sparkle. Also, on my playthroughs, I noticed that I get a lot of the same cards each and every match.

Something that isn’t present is an autosave feature. Which can be a be a blessing and a curse. To me, it’s a blessing since I can restart a game when I’m not happy with the outcome of a match. But this can be considered cheating too…

The goals of the opponent

nintendo_pocket_football_club

Sadly enough, the game got a few goals in their own goal as well. Let me talk about those.

The 7-1 is scored due to the lacking controls sometimes. Don’t get me wrong, I’m not saying that this game has unuseable controls in any sense of the word. But, sometimes the controls are so picky that you lose a lot of time with it.

For example, you need to confirm when you change players from a location in the field. Also, on the screen where you decide to swap players, the “L” button bugs out sometimes. When you go the bench with using the down arrow, the prompt of the “L” button changes when I’m at the 3rd player.

The 7-2 is scored because the UI lacks some information sometimes. While the UI is very well put together, I really wish I was able to see the stats of the player I wanted to replace. But, you can only see the stats of the player your cursor is on. In addition to that, when you use the “Y” button to swap players, you can’t see the stats of the players.

Outside of the matches, the UI can be annoying sometimes. I think that the biggest issue is that the game lacks some information screens. Like, how many times a player scored in the “players to watch” screen. Or on the screen where the players ran, you can’t see where the keepers ran.

The 7-3 is scored because I think that the offside rule is programmed a bit strangely. I’m under the impression that when a ball is going towards another player and when a player is running offside, the fault of offside is given. This is very frustrating.

After that, this game suffered another goal; making the score 7-4. This is due to the lack of options for the game. You can’t change the length of a match. When you leave a match early, you don’t get a lot of player cards and most of the times, your team automatically loses. Also, you can’t see in the history of a rival team to see how strong other players are and who to watch out for. You need to base your judgement on the stats of the players that you can only see at the start of a match. Oh well.

It can be very repetitive when you need to sit through each and every match. The 7-5 is made by the lack of “simulating” the match or just give you the result.

But, the biggest flaw of this game is the 7-6, that’s the extremely harsh difficulty curve. What I mean here is that you don’t get enough information out of the game to improve your team and find out where your team is lacking. Minusworld says that’s it’s an uphill battle sometimes.

The game can be very difficult and unforgiving sometimes, to the point that I wish there was a rollback feature. Sadly enough, this isn’t present.

The 7-7 is scored because I feel that the game doesn’t explain some mechanics enough. How do you make a player not have the “balanced” play status? What’s the best combination for a midfielder? Those things are for you to find out and you don’t get any hints for the game about this. This should have been handled better.

And that concludes the match, now it’s time to give the final analysis of this game.

Final analysis

So, due to the structure of this review, I won’t be listing off the positives and negatives like I usually do in other reviews. I’m going to close off this review with my overall thoughts on this game.

I think that this game isn’t great nor bad. The game sits somewhere in the middle for me. If I would need to give points, this game gets a 65/100 for me. While I expected more about this game, I really had a fun time trying to survive with my team and try to find out what works and what doesn’t work.

Each playthrough, you learn more about the pitfalls of the game and you learn more mechanics. While the game can be repetitive from time to time, watching those matches of your team makes the game exciting.

A very important thing to remember is something that MinusWorld also said in his article about this game. You need to remember that you aren’t 100% in control of your team. You can set the general strategy and such, but you don’t play the matches themselves. If you look at this game more as a sort of casual-ish football club manager sim than a football game, I think you will get more enjoyment out of this game.

This isn’t a bad game, but the harsh difficulty and the lack of explaining certain game mechanics can be a real deal breaker for some players. Give the demo a chance and decide then if the game is for you or not.

So, that’s everything I wanted to say about this game. Thank you for reading this article and I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Gamer’s Thoughts: Remakes & Reboots ft. Get Good Gaming

So, today I want to take you on a different journey through my thoughts. Not too long ago, the people over at Get Good Gaming invited me to be on one of their Get Good Talks. A 30 minute long podcast talking about a certain subject. In this episode, we talked about reboots and remakes, a topic I wanted to cover in the past on my blog. Here is the actual podcast. I’m sorry for the connection issues you can hear at my end. 

It has been quite a long time since people heard my voice. But doing this podcast made me do more. So, if there are any YouTubers/podcasters reading this that do podcasts, feel free to contact me. I would be interested in doing some more podcasts.

In addition to that, I would love to expand on this topic in the future. Thanks to my friends, I have a whole list of games I could cover that are remakes or reboots.

Also, if you are interested in videos about gaming, be sure to give the channel from Get Good Gaming a look. They guys behind it are pretty nice people and I wish they get more recognition. So, go ahead and take a look, okay?

Review: Mirillis Action v2.7.3 (PC) ~ A Let’s Player Tool.

action-1Mirillis official website

So, you want one tool that can easily record your screen, your gameplay, screenshots, record only sound, stream to Twitch AND record your stream and much more? In the past, I used various tools for that, but ever since I got contacted by the developers of Mirillis Action, I uninstalled most of those tools. Was this a good idea? Is the software good enough to replace them or does the software have holes? Mirillis gave me a review code. The software is usually 30$. So, let’s get right into the review and talk about how this software performs according to me. And as usual, feel free to leave a comment with your opinion and/or thoughts about the software and/or the content of the article down below.

Specs and such

Before we continue, I should say that I tested this program on two different machines. Both on my laptop I use for classes and my gaming desktop. My laptop is a Lenovo B50-80, the only modification I did was that I changed the standard 8GB RAM into 16GB RAM. I need that much RAM since I have to run 4 or more virtual machines and each VM can use up to 2-ish GB RAM each. And yeah, if I only had 8GB of RAM, I wouldn’t be able to follow the classes.

Before I tell you the specs of my gaming desktop, a computer I built myself with my uncle, I know that the graphics card isn’t the strongest or best in these modern times to play games on; but I’m happy with it. The specs of my gaming desktop are an i7-4820K CPU (3.7 GHz), GeForce GTX 660, 16GB of DDR3 RAM, 128GB Boot SSD and a 3TB HDD for my data. It’s quite a beefy PC in my opinion.

During the time I tested the software, the software updated twice. From v2.7.1 to 2.7.2 and then again to v2.7.3. While the software update crashed on my laptop when updating from v2.7.2 to v2.7.3, it ran fine on my gaming desktop. Probably a hiccup with files that were in use by Windows Update or something. Thankfully, a simple uninstall and reinstall fixed everything.

 The positive aspects.

action-3I can hear some content creator say already, why do we need this tool? What does it have over OBS Studio, which is free? I think a big plus is how clean the interface is when you compare it to OBS.

You can do a lot with OBS, but it’s all buried in menus. When I used OBS for the first time, I was quite confused how to set it up. I had to use a guide to get started. Most features of OBS are hidden in drop-down menus and that’s a real shame.

In addition to having a better-looking UI, a big advantage in Action is that you have a better indication if you are recording or not. The counter is visibly more present than in OBS Studio.

This tool is much more than a streaming and recording tool alone. You can take screenshots and benchmark as well. These are two quite handy features to have. The more I worked with the program, the more I was amazed by how handy this tool is for content creators.

Some neat features are, you can easily cap the framerate the video, you can set a length of time to record, there is a built-in video converter for the recorded videos. I think that this tool will be quite useful when I’m benchmarking a game for a review or when I want to record some gameplay footage to refer to when I’m writing a review.

Something that might make video creators quite happy is the feature that you can record your microphone audio on a separate track. So, when something happens in-game that is quite loud, you can easily edit that out without having your commentary be too silent.

If you need any help with the program, the help button is not too far away. When you use it, the program will display a very to the point help screen. If you still need more help, you have a button that will redirect you to the website with even more information to help you.

There is also support for greenscreen webcam recording. At this moment, I don’t own a good webcam or a green screen, so I wasn’t able to test out this feature. But, from what I read online; it’s pretty good.

The Action RCU app is an amazing feature, but I’ll talk about that more in depth later in the article.

The negative aspects

action-2Now that I talked about all the reasons why I would recommend this software, here are the things that I didn’t like. Keep in mind, these remarks are made about v2.7.3. It’s possible that Mirillis patch or update their software to make these remarks invalid.

When you open Action, it displays by default a box (called the HUD) of what you will record and how many frames per second it takes. The default location for this is rather annoying. It’s in the top right of your screen. While I understand that the box is more visible there, it’s quite annoying when you have apps on full screen. While clicking the box does nothing, I keep thinking it will open the program. So, I try to navigate my mouse around it. I think it would be better if it showed by default in the middle of your screen at the right-hand side. Then, I realize that you can quickly hide it with F6. So, this is a true nitpick.

Something I miss from OBS Studio is a preview of what the video is going to look like. When you boot up OBS Studio, you see what it’s going to record. This is something you don’t see with Action. So, I had to make a test video every time I tried out some new settings.

A nice feature to have is to easily move the output folders at once to another location. In the current version, you must move it feature by feature. If an option is added where you specify a folder to output and Action creates the 4 folders it needs for the output; that would be awesome.

Something that is missing from the video recording & streaming tab, is an option if you want to record system audio. I would move that option from the options menu to the streaming and video recording tab. Since it’s more useful there.

A huge incoming update

Something I wanted to quickly touch upon is that there is going to be a big update in the feature. Action 3.0 will fix almost every negative I have with the program. The new features will include things like a live preview of the video composition and an improved HUD. Let’s not forget to mention that v3 will have StreamLabs support. You can read more about it and give your own suggestions on this Facebook post.

If you already own Action v2, you will be able to freely upgrade to the v3.

The Action RCU Android App

If you have an Android phone and you are a YouTuber or streamer, you are going to love this feature! When you enable Action RCU in the options menu and install the app on your smartphone, you will be able to control parts of the program with your smartphone. Before I forget to mention it, this is a free app! Yep, free.

In the app, you will be able to start and stop recording or streaming. But not only that, you will see the program that Is recording, how much free space is on the drive you are recording too, how many FPS you have and how long you are recording.

This is an amazing additional feature. I would love to see more promotion of this feature. Since this is going to be a selling point for a lot of let’s players and streamers.

If the app gets updated with these few remarks, I think that the app would be even better.

First, I think it’s quite dangerous that you can connect with any computer without giving a password. I think it would a good idea that you must enter a preset password before the connection is made. This password can be set in the program itself in the options menu. This would avoid annoying roommates stopping your recording without you knowing it. Or let the program pair your smartphone with the program and smartphones that aren’t paired, block them until they are paired.

Second, I couldn’t connect at first to my computer. After a bit a troubleshooting, I found out that some firewalls are blocking the app. I use Avast Internet Security now on my gaming desktop. Right after I made the connection, I can enable Avast again and the firewall doesn’t interfere with the app. There is a solution for this. You can whitelist the program in Avast and the problems will stop. On my laptop, I use Avira Free and Windows Firewall and that didn’t have any problems when I allowed it in the Windows Firewall settings.

Third, I think it would be amazing if a button is added in the app to mute the microphone. In addition to that, possibly a “light” that changes when the microphone is active or not.

Four, this might possibly in the pipeline; but create an iOS and Windows Phone version of this feature. Since the smartphone market is more than Android alone. The developers told me that they will first develop a MAC version of the program before they port the app to iOS. This is planned to start production next year.

Update 28/09: so, there is an iOS version of the app. There will be a version for MAC of the actual program possibly next year. Still, I would love to see a version for Windows Phones.

Five, if a limited record time is set, I think it would be lovely to have a countdown timer of some sorts too.

Six, add a screenshot button! Seriously, one that will be something useful to make thumbnails without having to search around in the video afterward.

And last, why not display the key(s) you need to press to pause the recording also in the app?

Apart from the first two remarks, the other remarks are just additions to improve the app and make it more powerful and even more useful than it already is.

Conclusion

Would I recommend this program? Without any doubt in my mind, I would. This program is already a great tool but with some additional features based on the remarks I raised in this article, I think this program can compete with major names like OBS Studio or DXTory. Besides, the program has more features than DXTory and is cheaper.

This powerful tool is cheap in my opinion and I’m glad that Mirillis Team contacted me to look at their software. Since now I’m a proud owner of a great piece of software that’s going to prove useful in class when I record how to enter commands to configure routers and switches but it’s also going to prove useful to create screenshots for my articles.

The program is already worth the asking price, but it can only grow and improve. The developers update this program quite often, so it’s going to only get better from here on out! In my opinion, this is one of the best recording tools out there right now.

There are a lot more than this program can do, so if this program sounds interesting to you; go and check it out. So, that’s everything I wanted to say about this program. Time to wrap up this article.

I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Dragon Quest VIII – Journey of the Cursed King (PS2) ~ Let’s Go Forward!

Dragon_Quest_VIII_Journey_of_the_Cursed_King

Wikipedia entry

So, I have something to admit, I actually wanted to talk about this game last summer. But, I wrote about other games and this game got on my “to review” list. Let’s fix that today. Let’s talk about the journey of the cursed king. A journey I own on two different systems. Yes, this game got a remake for the 3DS. But, I haven’t played a lot of the 3DS remake, so I’m going to look at the PS2 version. Oh, if you are wondering what the differences are between this version and the 3DS remake, RPGSite.net wrote a great piece about it. In any case, that’s enough rambling. Let’s get this first impression started since I haven’t beaten the whole game. For this review, I am give or take 25% through the story. And as usual, feel free to leave a comment with your opinion on the article and/or the game.

Direct story

153107-Dragon_Quest_-_The_Journey_of_the_Cursed_King_(Europe,_Australia)_(En,Fr,De,Es,It)-3

In most RPG’s I played, the story mostly starts with a peaceful setting and then something big happens and the world needs to be saved. Yet, this story starts out a bit more “humble”.

You start looking for a jester that cursed the king and the princess into a monster and a horse. If you want to know what happened before that, you have to read the manual. So far, the story is very enjoyable. The writing is great and the voice acting is really great. But for a better analysis of the story, I think I have to get further into the game.

The gameplay of this game is a good but it has some flaws. In this game, there are random encounters. In some cases, there is an overkill of random encounters. I had several times where each 5 to 10 steps I took, got me in a random battle. Thankfully, the 3DS version fixes this with showing the enemies in the overworld so you can avoid them if you want.

Yet, it isn’t a great idea to avoid them at all, at least all the time. Since not only does the game keeps a counter with how many times you fled a battle, you will need all the experience you can get. This game can be quite hard and you will have to grind if you want to survive.

So, you will have to get yourself a lot of healing items before you can fight bosses and enter into caves. I recommend that you at least raise 2-3 levels before you venture into a new area. Also, explore each area as much as you can. Since there are a lot of side quests that might help you on your journey and make the grinding less repetitive.

Orchestral

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I want to touch upon a few things that could have improved the game. I seriously miss a run button. Sometimes, I feel that you walk so slow and getting somewhere takes a bit too long.

Another thing that I don’t really like about this game is the inventory system. For certain tasks, it takes too many steps to preform. Like moving an item from the central inventory to a characters inventory. At first, I wasn’t a big fan of the split inventories but after a while, I learned to appriciate it. It adds realism into the game, since you can give certain characters items to help them in battle, like your allies are carrying a bit of the resources on your journey. But it also adds a layer of strategy. To whom do you give healing items and such.

Something that didn’t need any improvement is the soundtrack. Why is the soundtrack in this game so good? I mean, running around the open fields exploring the world with an amazing orchestral soundtrack, what’s not to love. On top of that, visually, this game looks amazing. I had several times that I just stopped moving and looked around. This game looks amazing and still holds up today.

You venture through various locations that each have an unique feel. Not only that, in some cases, you can play as the pet mouse of the main character and let it run around in buildings to open locked doors or to get more information about a certain quest.

If you have forgotten what your main quest was, you can always ask your team mates when you press the “Start” button. With this, I think it’s a great time to talk about the controls. They are great, the only complaint I have is that the menu button isn’t the start button. But, this nitpick might be because my brain is hardwired by handheld games.

Spoiled by 3DS

Dragon-Quest-VIII-Screenshot-1

So far, I’m enjoying myself with this game a whole lot. Like I said, this game looks and sounds amazing. If you have any doubt, I also mean the animations too, they are great as well.

The only thing I lack sometimes is a sort of ingame map. Maybe I have looked over it, but there isn’t any map to speak off. I’m somebody who easily gets distracted and looses their way easily. So, I use the in-game map to navigate. Also, I’m bad in remembering names like street names, town names and things like that. It’s so bad sometimes that I forget the streetnames of the neighbouring streets of the street I live at. Yeah. So, an in-game map with names would be so lovely. That’s why I “cheat” sometimes and have an overworld map open on my tablet if I need to take a quick look at it. But only the overworld map.

Like I said various times in this first impression, I think that this game is great but the 3DS improved on a lot of things. It also added additional content. But, why don’t I play it on the 3DS then? Well, for two reasons. My first reason is that I owned this game on PS2 first and I gotten to far and didn’t want to restart. And my second reason is that I think this game looks a bit better on a bigger screen than the 3DS screen.

So far, this game has a high score in my book. But, due to the high random encounter rate, the need for griding and the sometimes slow flow of the game; I have to get in the right mindset but I can play this game. But if I do play the game, I have play sessions that clock in at 3 hours or more each time I boot this game up. That’s why I haven’t gotten too far in this game in over a year. According to some sources, you can get over 100 hours of gameplay out of this game, so I have a long away ahead of me if I want to complete this game.

That’s everything I wanted to say about this game for now. If I ever beat this game, I will write a review about it. But for now, I have to thank you for reading and I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

My TOP 10 games of 2016 – Part 1: 10 – 6

2016.jpgJust wow, 2016 flew by so fast. I barely noticed that December started. So, it’s time to look back on a great year in my life. 2016 was something else. Both on my blog and in my personal life, a lot of things happened that will make 2016 extremely special to me. In my opinion, it’s one of the best years I had so far. So, this week I want to take a look at the bottom 5 games of my top 10 games  I played this year. Oh, one major footnote here. These games are games I started this year. If I started or played a game in another year, it’s not on my list. Also, since I play a lot of retro games, the games on this list didn’t have to be released in 2016! In any case, enough stalling with this intro. It’s time to take a look at a difficult to make top 10!

 #10: Ratchet And Clank (PS2)

RachetandClankOriginalPS2Cover

First impression article

Past summer, I took two weeks off from work and I was home alone. In those two weeks; I chilled, updated my blog, worked on some personal things, watched some anime, spent some time with friends and family and above all… I played a lot of games.

My goal was mostly to play the games I had bought in the last years at garage sales but never really gave a chance. One of the best titles I played in that summer was Ratchet and Clank.

This game is a platformer, but honestly, I don’t really like platformers all that much. So, it’s double surprising to me I enjoyed it that much. I haven’t finished the game just yet, but I’m planning to do that in the near future! Also, I heard a lot of good things about the sequels of this game, so I’m looking forward to playing those. Now, I have to look for a copy of the second game in the original trilogy since I don’t own that one. So, I can’t wait to continue to play this enjoyable and charming game.

 #9: Lego City Undercover (Wii U)

lego_city_undercover10Article on the 3DS sequel

Back in 2013, I watched a let’s play of this game. I watched it from the first episode to the last episode. I enjoyed it that much that I decided to go and buy the game… Three years later. The main reason that I delayed my purchase was because I knew all the plot details and I thought that I wouldn’t have as much fun with the game when I bought it. So, three years later, I see the game at my local game shop for 10€ and I thought to myself, why not.

So, when I returned home, I started playing this game and honestly, I enjoyed myself a whole lot. Thanks to the open nature of this game, I can explore and play the game how I want. And I discover new things and have a unique experience.

I’m halfway through the game and I dare to say that this is one of my most favorite Lego games I have ever played. The humor and charm of this game are just so well made, I have a tough time putting this game down. Here and there I play for a few minutes and those quickly turn into a play session of two or three hours. So, yeah. Oh, and during the play sessions of this game, various memories come back of me watching the playthrough. This game is so worth it to play it!

 #8: Rise Of The Tomb Raider (PC)

2000900263Link to my review of this game

So, this year a sequel came out of the reboot of the Tomb Raider games. The Tomb Raider franchise is one of my favorite franchises ever made. Since they are an amazing adventure and exploration games. I love exploring caves and having a big kick-ass adventure. It’s one of the reasons why I’m thinking about upgrading my video card.

But this game has personal meaning for me too. I reviewed this game to celebrate my 3rd year of blogging on this blog and my 6th year of blogging.

If you want to know my thoughts about this game, I recommend that you read my review of it. Since I go more in depth on this game in that article.

But this game is one kickass ride and I can’t wait until my desktop is fixed later this month so I can start playing the DLC and finish up this game. But seriously, this game is one of the most kickass games I have played all year. It’s only surpassed by one…

 #7: Mirror’s Edge – Catalyst (PC)

mirrors-edge-catalyst-pc-pc-boxTalking about the original

Mirror’s Edge Catalyst is one of the first games that nearly flew under my radar. If I didn’t check the pre-order list in one of my local game stores, I might have missed the release of this game completely.

Now, if you know me, I’m very bad at parkour. So, now you might wonder why I play Mirror’s Edge and it’s sequel. Well, that’s quite simple actually, the gameplay is just amazing.

I have gotten quite far into this game, but then the problems with my desktop started happening. Sadly enough, when your PC shuts down and you haven’t saved in this game, your save file corrupts and you have to start over from the beginning. So, yeah. When I get my fixed desktop back, I’ll surely start playing this game again.

Playing this game gave me a liberating feeling. I started improving my parkour skills and I started to miss fewer jumps. Even outside this game, I started improving in the parkour sections. After I played this game for over 10 hours, I was convinced. This kick-ass game had to get a spot in my top 10 games I played in 2016! So, that’s why it’s here. It’s just a very enjoyable game in my opinion and it gets a recommendation from me!

#6: Rayman Legends (Wii U)

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Link to the review

Each year, we do a secret Santa in my family. This game was on my wishlist. Honestly, I had hoped that I got one of the other games on my wishlist. Since this game didn’t interest me that much.

But, when I got it as a New Years present, I was happy and thankful that I got it. But, the moment I started playing it with my friends, then… my whole opinion changed.

The game started to grow on me. The charm, the visuals, the gameplay, the excellent use of the gamepad and the soundtrack are just a few things that make this game great. Honestly, I think that this version of the game is one of the best to play with friends. Since you have two playstyles that perfectly complement each other.

The most fun with this game, I had on my trip to Germany this year. The countless soccer matches we had, the adventure through the whole game, the music levels and so much more. The memories with this game are going to stay with me for a while! So, playing this game is truly worth it!

The end of part 1

Oh yes, the top 5 games I played in 2016 is even harder for me to make. But, you will have to wait until next week in order to find out which ones I think were the best games I have played in this year.

I’m so disappointed that 2016 is nearly at an end. Since this year wasn’t only filled with great games and amazing things for my blog, it was also filled with a lot of amazing personal things. Just scroll through my Twitter feed and you will see why.

In any case, thank you for reading this article and I hope you enjoyed it as much as I enjoyed writing this! I hope to be able to welcome you in another article on my blog. But until then, take care and have a great rest of your day.

 The rest of the list can be found here

I’m Back! Sort of…

Hi everyone! It’s been a long time since I’ve posted anything on this blog. It’s been over half a year… The last post I made was THIS ONE in which I was talking  about the next step forward for me. So if you’re interested in what I’ve been up to, read on!

I’ll be honest in saying that my reasons for writing this are twofold. Firstly it’s because I think some of you might be interested. Recently, when talking to NekoJonez, he told me some of my articles are still being read, so that’s what drove me to write about this. The second reason, though, is a little bit of self-promotion, I guess. It’s something I’m not a big fan of doing, but I understand that it is hard to attract people to a starting YouTube and Twitch channel, so I’d like to take advantage of that, so I hope some of you are willing to at least check us out.

My cousin and me have been gaming together for the better part of a decade now and we always knew we wanted to do something online, but never really knew what. Last year, I went over to his home to play some games together, as he had jus bought an NES and SNES with a whole bunch of games. We had so much fun, we figured it was time to actually go online and do something with games.

It took a few months before these plans came to fruition, but they eventually did and so far I’m pleased with the results. A mutual friend of ours has also joined us for some of the videos, mostly our Twitch streams, so there’s three of us at the moment. We chose the name Dos Cosinos, which is sort of fake Spanish for “two cousins”. I think it’s even funnier now there are three of us and he’s not related ^^

Now for those who might be interested in what we created, I’ll put links to our YouTube and Twitch channels below, but mind you: everything is in Dutch. This is a deliberate choice. We know this limits our audience tremendously, but it’s a concious decision. We are also aware that some of the material we created is still pretty rough, but we’re constantly trying to improve, so forgive us for now.

As I said at the beginning of this article, it is very hard to get your content noticed, but I hope that some of you will be interested. We’re trying to do a few things differently and we are well aware that some of the choices we make, make it harder for us to get attention. We’re not fans of the quick-cut editing some vloggers and Let’s Players use, so our videos are usually longer and less “cut”. We also don’t like how most people beg for likes, comments and subscriptions in their video (usually at the end). It’s an effective strategy, I know, but we want people to do those things of their own volition and not because we told them to.

So, if you’re interested, you can find us on YouTube & TWITCH. Also on TWITTER.
We recently did an E3 podcast, for example.

Thanks if you do, don’t worry if you don’t.

Cheers

 

MrLiamMills

eSports – What’s The Big Deal?

What I’m about to write today will differ from the content I usually write. The reason for this is that I was asked recently what my opinions were on eSports. Hence this article.

This article is inspired by the following image. Link

I usually write about things I like or dislike, which is why it has been so hard for me to write this article. My stance towards eSports is quite… indifferent. That being said, eSports are gaining more and more ground.

It’s well documented that the gaming industry brings in more revenue than the music industry, or even the film industry. Gaming extends beyond your classic triple-A titles and even indie games. It also entails mobile games and social games, like those found on Facebook and other social media.

As such, games reach a wide audience. Somewhat surprising, perhaps, is that in recent years watching people play video games has become so popular. People love watching streams on Twitch or “Let’s Plays” on YouTube, and those numbers grow each passing year.

Maybe, keeping that in mind, it’s no wonder how the world of eSports is booming. We see more and more different kinds of games used in official eSports tournaments, but it is striking that the most popular games are MOBA’s and strategy games.

League of Legends and DOTA 2 are incredibly popular, as is Smite, though perhaps to a lesser extent. Star Craft 1 & 2 are still very popular, especially in Asian markets. Other genres are also represented, but to a far lesser extent than the ones mentioned before.

We still see first person shooters and fighting games being used, but not
as much. It might be because those rely mostly on skill, whereas strategy games and MOBA’s require a blend of skill and logical thinking.

Last year, the DOTA 2 championships had a prize pool of eleven million dollars. These events, which are often sponsored by big-name brands, deal with huge amounts of money. Viewer-ship for eSports is even surpassing the “actual sports” championships. More than double the amount of people that watched the MLB world series, watched the League of Legends World Championship. Even the NBA finals don’t come close to those numbers.

Earlier this year, viewers of ESPN 2 complained about eSports being broadcast. It’s apparent that these kinds of events are gaining a lot of ground, so much so that they’re slowly, but surely becoming part of everyday society. As with all change, opposition is to be expected, but I think it’s a good thing that gaming is becoming part of mainstream culture.

I think gaming as an art form, and a form of entertainment, still has a long way to go. But we’re getting there. I firmly believe one day it’ll be as prevalent and universally accepted as film is today.

Most people watching and playing games today are young people. Approximately 80% of people involved in gaming are male and under 35, but that is slowly changing. People who started gaming in the ’80’s are getting older and having children of their own, who in turn might be interested in video games.

And perhaps the ubiquity of games available on mobile and social platforms is a new gateway for people who might not ever have touched a video game otherwise. So while I personally don’t have much interest in eSports, I cannot deny its influence in recent years. As I see it, this will only continue to grow.

Rant: Let’s go mobile – please no.

Mobile-Gaming-600This rant might come as a surprise. I also write articles about mobile games and now I’m going to actually talk bad about it. I read an article today and something snapped inside of me. Something just made me sigh so hard, I almost blew over my nearly empty can of soda. I just realized something that will be a grave danger if we didn’t talk about it. Even if this might seem nonsense to you, I’m quite afraid it might happen. Feel free to discuss this in the comments, I’m kind of curious what you guys think. Warning: this rant has been written when I was a bit angry and disappointing by the news I open the next paragraph with. Just a heads up, m’kay. It might be not written as good as I usually write. 

Layton and Fantasy Life sequels go mobile.

gameDetails_4.0

Thank you Kotaku for sharing my opinion. I simply can’t believe that Level5 is making this idiotic move. I have a lot of respect for Level5, since they made some amazing titles. But jumping on the mobile cash train is just making me sad. Extremely sad.

Apart from that, Nintendo is also moving mobile after a lot of complaints. I’m extremely afraid that they might do something stupid as well.

I could rant about how disappointed I am about this, but it might be better to explain why I feel like that actually. There is something going on in the mobile market that is really not good for us gamers.

Moving to mobile

logo_samaxreviewsmovies

When I browse the app store lately, I notice that big titles like Final Fantasy and Fifa are appearing on the mobile market. This business scheme is just insulting in my eyes.

Why? Simply because those games don’t belong on the mobile market. At all. Since mobile games are meant as timewasters at the doctor’s office or waiting for a bus. Games that work well on mobile are games that are easy to understand and play. Games that have a simple idea behind them. That’s why Candy Crush is doing so well.

I’m quite sure that some people will disagree with me on this. They will try to prove that I’m wrong with examples of games that did well on the mobile platform. A game that actually did well on mobile platforms is Minecraft Pocket Edition. But then again, it’s a game you can enjoy in short bursts and it’s something excellent to do while you are waiting on something.

Why don’t triple A games belong on the mobile market? One reason is, that a tablet and phones aren’t meant to have long gameplay sessions on. Tablets where originally a decent alternative to a laptop for business men. But phones, they just aren’t meant for it. Think about it, you can’t call somebody because your battery died because you played too much games on it.

Also, because people want to use their phones more and more to do stuff on, where actually a tablet or a laptop is made for, the sizes of a phone gets… just out of proportion. I have seen phones that barely can fit in a pocket.

Target groups

My biggest issue is the fact that the people who play games on their mobile phones are a different group who play games on their consoles, handhelds and/or computers. When I see people play games on Facebook and their phones, I rarely see them play games on a handheld. Also, when I look to most of my friends who play games on consoles and other devices, I rarely see them play games on mobile phone. It’s because most people who play games on their mobile phones aren’t that interested in games to begin with.

I could try to explain it, but let me prove my point. When I went to Minecon a few years ago, the people who played Minecraft Pocket Edition had a separate room. Most of the people there were young mothers, males that did a lot of sport or very young children.

Or another example, the more popular games that started on mobile, get their way onto Steam, handhelds and/or consoles. Weird isn’t it?

Before I forget to mention it, the fact that you have no buttons to play with feels so awkward to me. Not only that, what you see on the screen then depends on the size of your fingers as well. Not only that, when you are in a situation where you need to do some sort of quick action, buttons are just better. Since you can press them and it’s harder to press them by accident.

No tablet for me

So, I’m already seeing some comments in my head. But if it’s on a tablet, it might be better to play on since your fingers take up less space or you can plug in a keyboard.

1379515873Hold the Android there. (Little phone pun, sorry.) First of all, I agree with the argument of the tablet being a better size to play games on. I honestly think that mobiles shouldn’t be powerful enough to play games like Delver or Fifa on.

But the argument of being able to plug in a keyboard or a controller is just, well, it makes for a whole different experience. Out of that idea we got tablet-laptop hybrids and a console named the Ouya.

I actually own a tablet. I use it to watch video’s on when I’m on a trip or in bed and I can’t sleep. It makes less noise and it’s lighter to carry then a laptop. In the end, I actually prefer a laptop.

Anyways, I think I’m going to wrap this one up. It felt quite nice to blow off some steam about this. It’s possible that I look back at this article later and my opinion might be different, but I think that the big triple A games shouldn’t go towards mobile platforms. If anything, they should rename it to “tablet platforms”. Since then my arguments about phones have less meaning.

So yeah, I might write more about this subject but in any case, I hope you found this interesting. While I could have written this when I was more calm and collected about the subject, I feel that, as a writer and creative person, you should allow yourself to publish something you created when you were in a different mood. But that’s a whole other subject. Take care and until the next article. I already have something in mind. ~