This week I didn’t have the time to write a full article. But, I still wanted to publish something. Now, one of my befriended developers Chubby Pixel had some news to share, so I decided, why not share it with my readers? So, I’ll give the word to Chubby Pixel to tell you the latest news about Suicide Guy and Woodle Tree. Take it away Chubby Pixel.
I’m writing to you to let you know about our latest projects and updates news.
Suicide Guy VR is coming in the next few months and will include new exclusive levels.
The game will be released on Steam, Oculus Rift, and Quest store + PlayStation4 and 5 Store.
Today I want to talk about something that has been in the works for quite a while. Last year, the folks over at BlackRangerSoftware sent me an mail promoting their newest product called the GameR-Mate Stik v1.0.0. I was going to write an article about it back then, but the devs created an updated version right after I sent them my feedback. On top of that, the COVID-19 outbreak and shipping something from the USA to Europe delayed this article until now. Now, with that said, I think it’s high time to talk about this product. Know that the developer asked for my 100% honest opinion and that’s what you are going to read in this article. Now, let’s take a look at the first physical product I’m going to review on my blog. Feel free to leave a comment with your opinions on the product and/or the content of this article in the comment section down below.
What is GameR-Mate?
So, image this. An USB stick that you can plug into any computer that can run USB3.0 sticks and with that, you can play your games without affecting the computer itself. That’s GameR-Mate. The technical term for it is a Live-USB.
The latest version I received is running a modified version of Ubuntu 16.08. Now, what is Ubuntu? Let me tell you. So, to be able to run your computer, you need an operating system. An operating system is a sort of “translator”. It translates instructions from software to actual machine code. For example, when you make a new folder, the operating system gets that information from Windows or OSX and tells the hard drive: “Hey, make me a new folder on that location”. An operating system is much more than that, but for keeping this article simple, let’s not dive too much deeper into the inner working of computers.
Now, the two biggest operating systems on the market are: Windows from Microsoft and OSX from Apple. Of course, you have Android from Google and iOS from Apple for smartphones. Let’s not forget ChromeOS for Chromebooks. And there is a special one as well. It’s called Linux.
Linux comes in a ton of flavors called “Distro’s”. Most of these distro’s are free to use and give you even more control of your computer than Windows and OSX. In the tech community, there are a lot of people who prefer using Linux to Windows or OSX. They enjoy the greater privacy control, ability to control every little thing about the system or just don’t want to pay for an operating system. There are many more reasons why people choose for Linux.
The userbase for Linux is rather small. According to NetMarketShare.com, the most used operating systems on the market are Windows (88,14%), Mac OSX (9,38%) and then Linux with (1,89%). Now, that’s mostly in the desktop and laptop space. Now, something quite “funny” happens when we look at the server side of things. Just take a look at datanyze.com with the comparisons between the usage of Windows Server and Ubuntu… Now, this is only just one website, but let me tell you from personal experience as an IT staff guy in a big school here in Belgium, we server techies prefer Linux distro’s for our servers in most cases over Windows server because it gives us more control over the system and is generally more lightweight so it uses less resources.
So, why am I putting so much effort into explaining Linux for this article? Especially in the section where I should be explaining what GameR-Mate actually is? Well, because Linux gives you the freedom to create very specific products without a lot of modifications. Just take a look at this list and you might be surprised on how much things run on Linux.
GameR-Mate is a special USB stick. So, you can boot to it and play your games and take it with you. The biggest limitation is that you need a “host” computer to be able to run it. So, if you don’t have a computer, you won’t be able to access your games. But that’s a limitation of each USB stick is it not?
Now, you can buy a GameR-Mate USB-stick right from Gamer-Mate.net. At the time of writing, the stick costs 70$ (discounted to 50$) which is give or take, 65 euro (45€ if it’s discounted). In order for you to be able to run your games, you need to have a computer that supports at least USB3.0. I have tested mine on older devices that don’t have an USB3.0 port and let me tell you, it wasn’t a fun time.
But, how do you know if your computer has USB3.0 ports? Well, in most cases these USB ports are blue. You can also double check that via the instructions in this article. So, after you placed your order, you get your GameR-Mate stick.
My stick arrived in a protective envelope that had the stick in a plastic bag stapled to a quick start guide. This quick start guide helps you to boot your computer to an USB stick instead of the actual operating system of your computer. Besides that, you get an user guide with explanation and some great information to get started using the stick. You also get a thank you letter from the CEO for buying the product. And finally you get a welcome letter as well.
I did get something additional, but that’s because I got a beta version of the product so I get some forms to fill in to give feedback on the product to create a better product. Personally, I think that they should include this with every purchase, even when the beta phase is over, you never know when it can come in handy.
The USB stick itself is made out of metal and plastic. It feels quite sturdy but you can remove the metal a bit too easily from the housing. Also, if you ever created USB sticks with your own print on them, you will recognize them right away. Maybe it’s a thing here in Belgium, but I got the same design of USB from various other places at events. I have the same model in yellow, green, blue and red. But, that’s nitpicking.
Something I missed with the USB-stick is a better way to store it. Now, I added an additional metal ring so I can attach it to a lanyard. I find that a bit more secure since during the research and testing I was doing for this article, my cat Troy knocked the USB stick underneath my desk while he was sleeping on my desk. Thanks to the lanyard, I was able to get it back from underneath my desk more easily. Now, adding a lanyard to the shipment might be too big of a cost, but adding a small metal ring to add it to your own lanyard would be lovely.
Depending on the hardware you run the stick on, the better performance you are going to get. Keep in mind that you need at least a port that can run USB3 sticks. In order to test this stick out, I tested this stick on my main machine. My main computer is running an i7-4820K, 16GB of DDR3 RAM at 666MHz and an MSI GTX 1050Ti. My motherboard is an ASROCK X79 Extreme 6. While this isn’t the strongest of systems out there, my computer is strong enough to run all the games I want to play at 30-60FPS at medium to high settings.
When you boot the stick, you can select various different modes. From what I can understand is that you can choose between loading it from the USB or load the system into RAM. There is also a recovery mode included. I had to use that once since an update failed to install and that corrupted my whole OS.
In the user guide, you get the advice to make frequent backups. If I had made a backup, I would have saved my first testing version from death. But yeah, I’m to blame since I thought I would be able to fix it since I used Linux various times during my studies and at work. But when you can even boot the OS, let alone go in recovery mode… Well, then you are quite screwed.
In a future article, I’ll take a look at the games that are included in this package. The list of pre-installed software is quite expansive. You can find the list at BlackRangerSoftware’s blog. Important footnote with this list, since this list is created during the development of the stick, it might be that some games aren’t included on the stick and/or on the list. But, I’m quite certain that the amount of games won’t change. Games that I could recommend are:
– Alex 4, a lovely retro platformer in the style of an old Gameboy game.
– B.A.L.L.Z, a platformer game where you are a ball and you need to use the bounce mechanics to your advantage.
– Frogatto, this adventure platformer reminds me a lot of games like Shantae.
Sadly enough, there are some repeats. A lot of repeats actually. There are various Tetris-style, Pac-Man-style, Breakout-style… games. This gave me mixed feelings. At once hand, I love the choice I’m getting between all these various games. But at the other hand, I got the feeling that all of those games were just added to have a higher number of games to try and sell more sticks.
Is this GameR-Mate fun to use? If I have to answer that question, I’m going to have to add a disclaimer. There is going to be a learning curve if you have never worked with Linux. If you are used to Windows 10, there are a lot of things you will miss that you took for granted on your Windows machine. For example: seeing the password you are typing in, loading animations while settings are changing, double clicking a window to make it full screen, a place where all settings are combined into one place, a notification center…. It’s just not there in the Linux distro on the USB-stick. Now, do keep in mind that this can be updated and added in a future version of the stick.
But, you still have to learn a completely new operating system. While Linux has a lot of tutorials, due to the huge amount of different distro’s and differences between them, it can be quite overwhelming. So, give yourself some time and keep in mind that the system might work quite different compared to your Windows machine. Now, I do think that Apple users will have a better time adjusting to Linux since in a way, the user interface of Apple systems and Linux systems have various things in common. (Sidenote: while they have things in common, Apple OSX isn’t Linux and Linux isn’t OSX. But the flow in the OS can be similar.)
When you give this USB stick a chance, I think it might have the same effect on you then it has on me. I love to play around with unique ways to play games. I don’t mind honestly if the game is a retro or a current game. As long as I’m having fun while playing my games, it’s all that matters to me. So, I personally recommend this stick to people who love playing a ton of different games and/or people who travel a lot and aren’t able to take their main gaming rig with them. I think that the asking price is well worth it for the amount of value you are getting. Plus, you can always install more games from the various store fronts.
With that, I think I’m going to wrap up this first article on the GameR-Mate Stik. I want to thank BlackRangerSoftware for being so patient with me and also for giving me the opportunity to test out this product. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article and I wish you a great rest of your day and take care!
After I have finished most of the Tomb Raider games, I wanted to play more adventure games like it. The only adventure games I knew that were on the market was the Uncharted series. One problem, I don’t own a PS4. But, my girlfriend NotThatAlice has a PS4 and kindly lend me her PS4 to play one of the Uncharted games. Now, how do these games play for a big Tomb Raider fan? Did I compare these games to Tomb Raider or did it manage to stand out as it’s own thing? Let’s take a look at the final game in the series, Uncharted – The Lost Legacy. And as usual, feel free to leave a comment with your opinion on the content of the article and/or the game in the comment section down below.
Where is Lara, Fraizer?
In this game, you play as Chloe Fraizer. You are hired for a job finding something that your father was after. You meet up with Nadine, where you find a disc that is in Asav’s possession, the bad guy of this game. After you are able to steal it, you go on a wild adventure finding a special artifact.
Storywise, this game reminded me a lot of the first Tomb Raider game. the one were Lara’s bonds with her friends just get formed. But, the interaction of Chloe and Nadine reminded me a lot of Bioshock Infinite as well. Especially between Elisabeth and Booker. But explaining that would get me into spoiler territory.
Maybe it’s my bias talking here, but I enjoyed the story in the Tomb Raider games a bit more than the story in this game. It’s also possible that I watched a bit too many Indiana Jones and Tomb Raider-style movies to easily pick up on the various tropes used in these kinds of stories. The story of this game does nothing really new, nothing to stand out in the competition.
With that said, I don’t mean that the story of this game is bad or mediocre. Far from that. The story, the pacing, and the writing are quite well done. I especially liked the quite human interaction between the main characters. Personally, I felt that the main bad guy Asav was underwritten. With that, I mean that most of his personality is explained through dialogue from other people. This is a big missed opportunity since the voice actor really nails his role.
Now, speaking about the voice acting, I have both heard the Dutch and English voice acting. Why Dutch? Because that’s my native language and modern gaming consoles always set language and voice acting to Dutch automatically when it’s available because I live in Belgium. The voice work in both languages is amazing. I enjoyed the Asav in the English version more than in the Dutch version but I enjoyed Chloe a bit more in the Dutch version.
Shoot those enemies
In the gameplay department, I felt that this game was a mixture between Tomb Raider and Bioshock. The puzzle and platforming felt like a real Tomb Raider game, but the combat felt like a mix between Bioshock Infinite and Tomb Raider.
Let’s talk about the combat first. You can obtain weapons and ammo from defeated enemies or by hacking crates. The way you hack into crates is extremely simple. You have to turn the left joystick until you feel the controller vibrate. At that point, you need to find the correct spot, where the lock icon turns green and hold it there. This is one of the easiest lock picking mini games I have ever played.
During most of the combat, you get the aid of Nadine who takes out enemies on her own. She also gives remarks on your shooting, especially when you helped her or not. So, compare her to Elisabeth but then without searching for supplies.
At first, I was quite afraid of the combat. Personally, I thought that shooters wouldn’t work on consoles that well. I’m so used to aiming with the mouse, I thought that controllers wouldn’t be able to live up to that experience. But, this game pleasantly surprised me. While the shooting is assisted with some automatic lock-on system, the combat is still enjoyable. It didn’t take long before I got used to aiming with the controller and I was breezing through the combat. My girlfriend started this game on the easiest difficulty level. I increased the difficulty level to have some more challenges.
Something that did disappoint me was the puzzles in this game. Sometimes when I played a Tomb Raider game, I really needed to think where to jump next and look around in the room. Perhaps, I’m getting quite efficient in playing these games but I felt that the puzzles were extremely lacking in this game. There were some creative puzzles and really good puzzles but I didn’t feel challenged enough by the puzzles. I felt that there could be so many more opportunities in this game for better puzzles.
I had the same feeling with big parts of the platforming. I was playing most of this game on auto-pilot. I still enjoyed myself but I didn’t feel the adrenaline rush I feel when I play a Tomb Raider game. So, yes, I’m stating that the recent Tomb Raider games have better gameplay than Uncharted The Lost Legacy. But, does that make this game bad? Well, no. Not in the slightest.
This game was quite enjoyable from start to finish. The pacing was fantastic. There wasn’t too much combat nor was there too much downtime. Something I really loved in this game was the bonus features you could unlock with the treasures. In the Tomb Raider games, the treasures give you a bit more backstory of the location Lara is at. In this game, you get points that you can spend on costumes for the characters, good ol’ cheats, filters, gameplay modifiers, and special weapons. Now, this adds a ton of replay value to the game. Now that I have finished the game, I want to replay the whole game with filters and gameplay modifiers.
Now, you have most likely already noticed it from the screenshots that this game looks amazing. The visual presentation of this game is outstanding. I really felt home as a Tomb Raider player in this game.
Something I also really liked in this game was the little touches on the characters. For example, whenever you fell into the mud, you get mud on your clothes, but that gets washed away as soon as you walk through some water. Or the characters shaking their hands dry whenever they exit the water. These are amazing touches.
Together with amazing music and sound design, the audiovisual presentation is one of the strongest points of this game. And on top of that, the filters you can use can make this game even more fun to play through.
Just like in Shadow of the Tomb Raider, you also have a photo mode where you can easily snap screenshots to share online or use in an article. Now, this is a fun bonus feature and one that I might use a bit more with the unlocked special filters.
So, during this game, you visit various locations. From deserts to jungles, this game has it all. I already raved about the outstanding visual presentation with rich detail, great lighting and amazing set pieces. But, if the game has control issues or has an unstable frame rate, then you are unable to enjoy that.
During my playthrough, I noticed some minor slowdowns. Only once or twice during heavy combat. But, in most cases, the game ran perfectly and stable.
The controls reacted perfectly. It didn’t take long for me to adjust to the PS4 controller, after playing so many games with the XBOX 360 controller on my PC. It didn’t take long before the controller became second nature to me. Now, one thing I didn’t like was the mechanic to switch weapons. For that, you have to use the arrow keys. I felt that the touchpad on the PS4 controller could have been a better choice for this.
Now, there was one thing I really disliked and that was something at the final level. That final level kept dragging on and on. I thought it would never end. Something I didn’t like either was the fist-to-fist combat sections with Asav. I felt that the game was a bit unresponsive at times and I barely knew what I should do.
The biggest let down for me is the fact that this game was only 8 hours long. I was able to finish this game in one weekend. Now, I haven’t unlocked all the bonus items nor have I collected all the trophies. These also help with the replay value of this game. That’s something that somewhat makes up for the short game length.
And with that said, I think it’s high time for the conclusion of this article. What did I think in summary of this game? Let’s find out! Now, I did leave some things out about the gameplay and story on purpose. I wanted to leave those things like a nice surprise if you are interested in playing this game.
-The puzzles should have been more challenging.
+ Amazing audiovisual presentation.
+ A ton of replay value.
+ Great controls.
You might have noticed it while reading this review, I have compared this game quite a lot to the Tomb Raider series. While I was playing this game, I did get a lot of Tomb Raider vibes. So, when you enjoy the latest Tomb Raider games, I would highly recommend this game. You will enjoy it quite a lot.
While I think that the Tomb Raider games are the better games, I wouldn’t say that this Uncharted game is a bad game. Maybe I’m a bit biased… Now, if you love adventure games and exploring huge areas to try and solve puzzles, you really should give this game a go.
I’m also quite thankful to my girlfriend for lending me her PS4 and a copy of this game. I’m so happy that I was able to enjoy this game. Because I enjoyed this game so much, I’m going to give the other Uncharted games a chance in the near future.
So, that’s everything I wanted to say about this game. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
So, I would be lying if I said that I don’t have a backlog. I do have a backlog and it’s rather huge. To be honest, I stopped keeping a list of the games that are on my backlog and I just started playing the games that I wanted to play or that are in my collection. If I have to guess, I think there are over 500 games in my backlog. Do I honestly care that there so many games in my backlog? Not at all, I love it! Because that means I always have a game that I could be playing when I’m feeling bored. And for those who don’t know why I have so many games on my backlog, that’s because I’m a game collector and I collect games left and right. Almost every week or two, I add a game to my collection so I rarely have time to finish a game. Now, why am I talking about this? Because LaterLevels and LightingEllen are doing a collaboration with a lot of other bloggers talking about their backlogs and I felt like joining in. And before I continue, feel free to leave a comment with your opinion on the backlog, your backlog and/or the content of this article.
Now, in my introduction, I said that I had given up on keeping a backlog. This is quite true. I have piles and piles of games in my room and in my digital libraries begging to be played. Yet, I keep playing the same games over and over again.
But are there really over 500 games on my backlog? Well, because I don’t keep track of that much depth, I think that’s the best answer. When I just look at my 800 games large Steam library and cross off all the games I have finished, I think we get close to that 500 games mark. And at that moment, I haven’t started counting all the games I have for my consoles and handhelds.
How did it grow so out of hand? The first reason I already explained in the introduction of this article. I’m a game collector. Every one or two weeks, a game gets added to my collection. And it’s quite rare that I buy one single game nowadays. Apart from newly released games of course. When I’m looking for new games to play, I go to thrift stores or garage sales to buy them for a really cheap price. In other cases, coworkers, friends, family just give them to me because they don’t need those games anymore since they are left unplayed.
A second reason is one that you are reading right now. This very blog. Because I like writing so much, I try to write an article every week about a different game. So, that means I talk about give or take 50 games each year. A more realistic number would be 35 – 40 different games each year. So, when I have written an article on a game, I have already moved on to another game to write about. Even when I quite enjoy playing a game, I place it on my backlog to finish later when I have a bit more time. Oh, and let’s not forget the fact that I get requests from developers to play their games and write an article about them.
This brings me to my 3rd reason why my backlog is so big. Because I’m a game collector for multiple systems, I often switch between systems while playing games. For example, I’m in a PS2 – Switch period lately. The result is that I have posted quite a lot of PS2 and Switch articles lately. Now, I got a few Gamecube games for my birthday, so that might mean that I’m going to play a lot of Gamecube, Wii and Wii U games in the near future. But, I’m also really interested in the new Challenge Tombs that are getting released for Shadow of the Tomb Raider. And once I open Steam, I see that bundle of games I bought at the Lunar sale that I wanted to play. This is exactly what I mean when I say in an article: “I got distracted by other games.”
A fourth reason is one that started during my teenage years and now carried over in my twenties. I dislike focusing on one or two games. For example, I’m playing Resident Evil 4 and I get frustrated because I’m unable to beat a certain section. Instead of getting frustrated and fed up with the game, I just stop playing the game and take out another game to play. The main reason I play games is to have fun and talking out of the experience, my performance in games gets worse when I have to repeat a section over and over again. Now, it does happen from time to time that one game is so much fun, I ignore all other games for a while. During the last Christmas holiday, I have played so much Rollercoaster Tycoon. To the point, I have almost completed the original campaign and half of the campaigns in the expansion packs.
Now, what is your backlog actually? Are these the games that you have started and never finished or the games you really want to play? Is it a combination of both? Well, I think it’s a combination of both those things. But, can you scrap a game from your backlog? When it has been too long on your backlog or when you feel you don’t want to beat it? For example, I have never beaten the original Pokémon games BUT I have gotten extremely close. It’s the final rival fight that I’m unable to beat. Now, would you say that these games are on my backlog until I have beaten them completely? Well, now I’m totally overthinking it. Whoops.
I might have said it a few times already in this article but do I honestly care that my backlog is so long? No! I don’t care at all. The big advantage of this is that I can pick up a console or boot up my PC and just pick a game I feel like playing and have a great time. It also means that I always have a game to play when I’m in a certain mood. On top of that, it makes for a great reason to finish or replay games when I want to write an article about them.
That’s a thought question. Since in most cases, there is always a time I pick up a game I have bought ages ago. For example, a few years ago, I added Final Fantasy X and X-2 to my collection and I started to play those two games for a short while during my summer holiday in 2017. Another example is more recent. When I started playing Resident Evil 4, I saw that I have a few other Resident Evil games in my collection so I’m trying those out in between Resident Evil 4 sessions.
If I really need to answer this question, I think it is the Football Manager games I got in a pick-up but then again, I might start playing them in a summer break when I want to play something unique and different that I haven’t played before.
I could cheat and tell talk about Lego Fever. It’s a game I played a lot when I was younger, but it refuses to work on newer systems. Plus, it’s quite rare to find, since there are no physical copies of and yeah.
In addition to that, I have technical issues with getting the game to run on my computers so it’s unplayable for now. But then again, I just need to take some time out of my day to figure out what’s causing the error and just try to get it working on one of my retro gaming machines. Oh well, one day this will happen.
I don’t understand why this keeps happening. I have bought all the DLC cases and I haven’t finished the DLC case yet. I’m such a big fan of the Ace Attorney series, it battles my mind that I just start playing this case and get distracted by other games and leave this one on the backlog.
Ehrm, I’m sorry… But I’m not going to list all these games I just played the first couple of sections to test out how the game plays and haven’t finished yet. If you just look at the first impressions series on my blog, you start to get an idea of how many games I haven’t fully beaten yet. Now, I have beaten some of these titles, but I haven’t gotten around to writing the review yet. So, you could say that I even have a review backlog.
But, if I really have to put a game here… Let’s pick one at random and let’s say… PopoloCrois. A while back, I said I was considering writing an article about this game. But, my PSP decided to delete all my save files of this game and I lost so much progress… I got so annoyed I actually stopped playing this game and I haven’t picked it up yet again. But, I was having so much fun. So, yeah. I need to change that.
The game which has spent the most time on the backlog
Oh dear. I’m honestly unable to answer this question because I collect retro games and I just play games I find in the wild or strike my fancy while browsing the eShops. Like I said earlier, some games I only play for a few minutes to test the games out. For example, I have started up so many Final Fantasy and Kingdom Hearts games… I know for a fact that some people are going to dislike what I’m going to say next but I haven’t finished a Final Fantasy, Kingdom Hearts, Witcher, Metal Gear, The Elder Scrolls, Dragon Quest, Sonic, Mega Man, Castlevania, Metroid, GTA, Assassin’s Creed … game. Yes. I haven’t played a lot of BIG and popular titles.
In addition to that, since I started reviewing games 8 years ago, I stopped keeping track of the games on my backlog and just enjoy the games in my collection and picking the game that suits my fancy at that moment so I can’t even tell for how long I own a certain game. Expect when I got it for as a birthday present or when it holds a special memory. So, I’m sorry, I’m unable to answer this question.
The person responsible for adding the most entries to your backlog
Would it be cheap to say, my wallet? Because I buy so many games in bulk, it happens frequently that games get on my backlog. Now, the actual answer to this question should be the person who gives me tells me about the games I should be playing or the games that are interesting.
And to be honest, there are a lot of people who give me advice or suggestions in terms of the games I should play. From fellow bloggers to YouTubers I love watching. A few examples spring to mind: NitroRad, AVGN (yes, like a TON of other video game reviewers), SomeOneCallMeJhonny, Eruption, Scott The Woz and Lazy Game Reviews. There are a lot of retro video game reviewers out there and I just keep watching them discover new games. Outside of the YouTube space, there are bloggers like Hundstrasse, The Well-Red Mage and Insert Disk. There are so many people I could name. And I shouldn’t forget the countless other collectors inside the Facebook and Discord groups I’m a part of.
Besides that, I love browsing RetroWareTV and browsing websites like eBay and local second-hand websites to check what they have on offer.
So yes, I don’t have one person that is responsible for adding the most entries to my backlog since a lot of people give me ideas, suggestions, and series to look into. It’s extremely difficult to keep track of that.
Oh, and I shouldn’t forget that I often get coworkers, friends, and family that donate or just give me games after a spring cleaning or something amongst those lines.
With all the questions answered, I want to thank you so much for reading this article. It was an interesting article to write since I see my backlog in a totally different way than your typical definition of the word.
To me, my backlog is more of a suggestion log. A suggestion log of games I could play and/or take a look at. If the game interests me enough, I’m going to continue to play it. If it doesn’t interest me, I remember it to try it out later or I just give it a nice spot in my collection.
Now, surprisingly, even to me sometimes, but not every game that I play becomes an article. That’s because I have an article backlog and when I write an article about a game, it’s quite possible that I already forgot about a few games. But all of that is for another article.
With that said, I want to thank you again for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
I enjoy the Kirby games quite a lot. The atmosphere and gameplay are the biggest reasons I’m drawn to the series. So, when I learned that a new game got released on Switch, I placed it on my “To Buy” list. Earlier this month, I bought myself a copy of this game on a small sale. So, today I want to give my honest opinions on the game. Is it any good or is it not worth your time? After playing Kirby Triple Deluxe and Kirby Planet Robobot, I was quite interested to see what the new offer on the Nintendo Switch will bring. As usual, feel free to leave your opinion on this game and/or the content of this article in the comment section down below.
It’s raining hearts
Kirby is peacefully sleeping in his house when he gets a rude awakening. Some dark hearts are raining down on his homeland, the land of Popstar. Of course, Kirby goes on an adventure to save the day.
As usual for a Kirby story, the story isn’t the big reason you play this adventure. If you played Triple Deluxe or Planet Robobot, you have seen and experienced this storyline and structure before. The writing is solid and together with the character noises, the story comes somewhat alive. But, again, the story shouldn’t be the reason you play a Kirby game.
If you do care about spoilers, don’t highlight the following part. But, I want to tell you some things about the ending of the main story. So highlight the rest of this paragraph if you don’t mind spoilers or have already beaten the game. … Okay, while I was playing the final levels of this game, I got a déjà vu. And I had to look it up. This ending has actually been done quite a few times before, but the reason I got a deja vu is that this ending is so similar to the ending of the Kirby game on NES. Seriously, watch a video from the final boss of Kirby Star Allies and then Kirby on the NES. You will be surprised. But, I guess it’s a reference or easter egg?
Alright, the spoilers end here. Before I continue any further, I want to say that this game is extremely short. You can finish this game in an afternoon since the main story will take you only 6 hours. If you want to complete the whole game, you can do this in 14 hours. This was a huge let down since the 3DS games were longer than that to fully complete. If you wanted to fully complete those games, you have to put aside 26 hours for each game.
I honestly don’t understand why this game is so short. Since the worlds you explore are fun to go through. Yet, there are only 4 worlds, well 5 if you count the one-stage world to fight the final boss in.
Besides that, there are a few mini-games and a co-op mode and that’s it. The post-game content isn’t anything special. I’m sorry, but Nintendo, why is this game priced at 60€? Are we for real? You can get 3DS games for less money. Also, other Switch games like Super Mario Odyssey have a lot more to do in it for the same price tag.
Anyways, I’m not going to ramble about the price & length for too long. Otherwise, it will overtake this whole review. Let’s be friends and review this … short … adventure.
Let’s be friends
Each Kirby game has a unique gimmick that sets the games apart. In this game, you can recruit 3 enemies to fight along your side. These characters can be controlled by either a pretty good AI or a friend.
I haven’t played this game with a friend so, I won’t comment on that but, you can play this game with up to 4 players. Since the game is quite short, this game would make for the ideal late-night gaming session to play through with your friends.
Now, this game goes further with the gimmick and sort-of reuses a gimmick from a previous entry in the series. Remember Kirby 64 – The Crystal Shards, where you were able to combine two different powers to create one unique power? Well, that returns in this game. Sort of.
For example, when you get the sword’s ability, you can hold up your sword up in the air. When some elemental friend sees this, they will infuse their power with the sword. So, you can get a flame sword. This leads to some unique strategies and puzzles to get the collectibles.
I found it quite enjoyable to see which unique combinations I could make by mixing powers. While some combinations create the same outcome, I was a bit disappointed that there weren’t too many joke combinations in this game. That was part of the charm in Crystal Shards. Where a combination could turn Kirby into a fridge.
Each time you combine power, an animation plays where Kirby shows his new weapon/ability in a short of Smash Bros style. Surprisingly, you can change this in the options menu. You can choose between “always show them” or “show them only once.”. If you pick the last one, it will play the animation for each combination one time and when you make that combination again, it won’t play that animation.
There are various new unique abilities in the game as well. For example, the spider and art ability. To be honest, the art ability is overpowered, even for a Kirby game. It can spawn in various healing items with a short cool down. So, you can heal yourself and allies very quickly.
Now, I might be a bit too harsh on this game now. While the game is too short and could have been expanded a bit more, the level design was a blast to play through. The various abilities and friend combinations you can have to make for a very replayable game. Also, in the puzzle rooms, the abilities you need are usually inside the room. And if the AI kills them, just walk off-screen, wait a few moments and go back and they will have respawned.
The collectibles this time around are puzzle pieces. The hunt for them reminds me of the puzzle mini-game in the Mii Plaza on the 3DS. There are two types of puzzle pieces inside the levels. The normal blue ones and the special rainbow-colored ones. The special rainbow-colored ones unlock the pink pieces. The blue ones unlock a random piece of a picture. These pictures are just for having something to collect. I think they unlock new characters in the Dream Palace, but I’m unsure. Since I got every character unlocked by beating the game but I haven’t got all the puzzles unlocked. The message after unlocking a puzzle stats: “You will be able to meet legendary characters”. So yeah.
It’s no secret that the Kirby games are easy and have a more challenging mode for more experienced players. To fully complete the puzzles, you will have to look around at the various levels. If you would have missed a unique piece, you can see that right from the level select screen. Included on the level select screen, you can also see if there is a hidden switch in the level that opens a hidden level. Including the hidden levels, there are 40 levels in total.
Press X to revive
These 40 levels take you through 4 different chapters. During these 4 chapters, you explore various locations presented with amazing visual polish.
The artwork in this game is really good. Together with great animations, the game’s visual presentation is top-notch. I don’t have anything to criticize that front.
In terms of music and sound, I do have something to say. The soundtrack of this game is pretty good. For those who love nostalgia as much as myself, you will be happy to know that there are a lot of musical references in this soundtrack. Now, there are a few tracks of this soundtrack I disliked. These play in the final moments of the game. Thankfully, it’s only for one battle.
Now, speaking about battles and combat, the controls for this game are good. I did have some minor issues here and there. With some abilities, I was unable to easily switch directions, like with the bird ability. When I started attacking, I felt I was locked in that attacking animation. Giving my enemy the chance to put in some damage.
It’s a minor problem since I finished this game with 85 additional lives. You only lose a life when Kirby dies. When an ally dies, you can hold “X” for a short time to revive them with a 1/2 health bar. Speaking about those friends, like the music there are some amazing references there too. My favorite reference is the return of the animal buddies from Kirby’s Dreamland 2 on the GameBoy. That game was one of the first Kirby games I ever played.
Anyways, I was talking about the minor issues I had with controls. Another minor issue is that when you have a certain ability and you want to release that ability as a friend… Well, though luck. I haven’t found a way to do that.
The gameplay in this game is like any other Kirby game. It’s a 2D platformer-adventure game where you try to get to the big door at the end of the level. Now, another unique gimmick appears in some levels. In some levels, you will need to have 3 friends before you can progress. You can come across pedestals where you can “merge” together to from a bridge for an ally with a key to cross or you can form a boulder to roll down smashing rocks. I know that it’s a kids game, but the names the developers gave for some of these things are just… “The Friendship Bridge”… Do I have to say more?
The game is still a blast to play. I enjoyed myself quite a lot and rarely got annoyed with the level design. The final level gets a bit tricky with moving blocks. I lost a handful of lives thanks to being squished by those blocks. But, I was rushing things where I needed to take it slow.
Besides the music and various returning characters, the game has other references to previous games in them. Just look at what statues Kirby can change into using the stone ability. The Kirby dance makes a return as well and is adorable as ever.
In this game, there are also various puzzle rooms where you can get bonus stars, puzzle pieces, and various other things. By default, the game tells you which abilities you need to use to solve the puzzle. You can disable this in the options menu, from the main menu. Why are the options you find in the main menu not able to be changed during gameplay? I can understand that it’s tricky to code while you are on a level but I think it would serve no big problems on the world map right?
The post-game content is decent but I expected a lot more from it. The two new modes are fun to mess around with but I feel like they are more designed for multi-player than for single players.
Anyways, that’s everything I wanted to say about this game. I think it’s time for the conclusion of this article and my final thoughts on the game.
+ Fun new gimmicks.
+ Fun to play.
+ Great visual design.
+ Great soundtrack.
+ The nostalgic references.
-Way too short & too expensive at 60€.
-Minor control issues.
Is this game a bad game? No, this game is a decent game but it’s too light on content. This game has the usual Nintendo polish and there is nothing really game-breaking wrong with the game.
My big problem with this game is the length and the price they ask for it. In addition to that, some parts of this game are more designed for multiplayer. I feel that this game could be more fun to play with friends or family.
I do recommend this game, but wait for a price drop or buy it on the cheap. If you pay full price for this game like myself, the shortness of the game might be disappointing. I was able to beat this game in 2 days. This game just needed longer development time.
That’s everything for this article. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.
In most games, your goal is to accomplish a goal alive. Yet, there are a few games that challenge you to do the exact opposite. This is one of these games. Your goal is to try and die in your dream to hopefully wake up and catch the beer you dropped. So, will this guy be able to drop his beer before it hits the ground? Full disclosure, I got a review code for this game. So, with that said, it’s time to talk about this game. As usual, feel free to leave a comment with your opinion/thoughts on the content of this article and/or the game.
Note: for this review, I haven’t fully beaten the game, that’s why it’s the first impression. Also, I have played v1.2.1 released on September 18th.
The tavern hub
Like I said in the introduction of this article, the goal is to die in each dream to try and wake up so you can catch your falling beer. The story is basic but it fits the theme rather well. This game is a hybrid of a puzzle, action, adventure and platform game. The story takes a backseat for most of the game and honestly, I’m glad for that.
I expected much worse things when I heard the title. I expected the story to be about a highly depressed man who wanted to die as quickly as possible. But the story is lighthearted and that makes the game even more enjoyable.
So, after the first dream that acts like a tutorial, you get sent to the hub world. The hub world is a big tavern with all the tables a separate level. The level you have to beat will have a light shining on it, all the beaten levels will have their icon without said light. I really like the hub world since on the monitors you still see your main objective, wake up and catch that beer.
The hub world also helps build the character you play as a bit more. I’m under the impression is a somebody who owns his own tavern at the side of the road who is on holiday watching TV. Or perhaps, I might be looking way too much into this.
The icons you see on the tables is also a quick representation of what the level is going to be about. You can also see if you have collected the statue of that level. When you have found the hidden statue in the level, it will be displayed on the table. I really like the design of the statues, since the pose has always something to do with the level theme.
I have two issues with this hub world and that is the in some occasions, the sound effect for the level doesn’t start playing when you quickly walk between levels.
The second issue I have is with the placement of the levels. Levels 1 to 7 are placed in such a strange order; levels 1,2,3 and 7 are placed on one row and 4,5,6 are placed on the other row. I personally place them in a more linear order. The reason why I talk so much in-depth about this is that from level 7 to level 25, it’s all placed in a linear order. So, why not the first few levels.
How shall we beat this level?
The goal of each level is simple. Find the end of the level to try and commit suicide. Like I said before, in each level, you have a statue to find too. This is optional as far as I know.
Once you collect the statue, it stays collected. So, if you didn’t find the statue the first time, you can enter the level and find it. You don’t have to beat the level to keep the statue. Most of them are in plain sight and if you explore just a little bit, the statues are easily found.
I really love the theming of each level. Some levels are even a reference to other popular games or movies. There is even a level based on Indiana Jones, my favorite movie series!
Visually, this game is very pretty. I think it’s a quite impressive display. The only thing I don’t like about the visual presentation when you crouch and you look up, you see what I think are the tops of the arm models. I have seen this for the first time in the 8th level.
The animations are also great. You can see a big visual difference between the graphical settings. I ran the game on high settings since the normal settings had some elements that I didn’t like too much. The shadows for example where too blocky. If you can avoid it, don’t use the lowest graphics settings. The lighting engine goes banana’s then and makes the levels too bright. The game has rather low system requirements, so I think not a lot of modern computers will have trouble with it.
There are a few areas that could some polish visually. Some parts of decorative walls aren’t solid and sometimes the skybox is shown in-doors. Most of the times, these problems are quite minor and will only annoy you if you look for them. I have notified the developer of all instances I found.
Shall we catch that beer?
This game has controller support. I haven’t tested it out with my controller, but I have played the game using a mouse and keyboard.
One annoying thing about the controls is that you can’t rebind them. This isn’t such a big issue if you use QWERTY-keyboards. Sadly enough, here in Belgium, we use AZERTY keyboards so I was annoyed that I had to change my keyboard language to QWERTY to easily play the game. If this could be fixed, I would be a very happy camper.
The UI of this game is pretty good. I have only one complaint, I think that the “select level” button in the main menu is not needed. The hub area covered that already.
The biggest problems with this game are the awkward items and jump controls you must get used to. The problem with the item controls is that the “pick up items” button is a physical button and the “use items” button is the left mouse button. I think it would be better if either both are buttons or both actions use the mouse.
The problem I have with the jumping is that you don’t always know if the character is going to grab and climb up a ledge or not. Maybe a bit more of a visual indicator would be helpful. In most levels, there isn’t a lot of jumping that you must do. So, it isn’t that big of a problem since you get used to it quickly.
Each level isn’t too long. If you know what you are doing, some levels can be beaten in 1 or 2 minutes. In addition to that, if you screwed up and got stuck somewhere, you can easily restart the level without losing too much progress.
If you commit to it, you can beat this game in an afternoon. The game doesn’t take longer than 2 and half hours to beat. This makes the game ideal for speed running. I think that this game would be better if there is a “speed running mode”, where there is a timer in the bottom of the screen and after you have beaten the game, you see a results screen that you could possibly share online, on how fast you beat each level and the entire game.
One thing that I missed in this game is a sort of hint system. One time, I was really stuck on the Mario level. I didn’t want to look up a walkthrough, but I did want a hint. It took a bit too long to figure out what I had to do to climb up to the second ledge.
The soundtrack of this game is excellent. You also can get the soundtrack for the game data folder. If you enjoy the soundtrack, you can listen to it everywhere you want. Something quite unique is the fact that the music plays through the radios scattered around the level. You can pick up those radios to take the music with you or shut them off if you don’t want to hear the music. Pretty great mechanic.
This game isn’t too difficult, once you figure out what you should do, it’s straightforward. This game can be challenging when you don’t see the solution, but overall, it’s quite simple.
There are also Steam Achievements and Steam Trading Cards for those who are interesting in those.
So, that’s everything I wanted to say about this game. I can’t wait to fully beat it myself. Currently, I’m halfway done. If I had to give a score of what I played so far, I would give the game a 7/10. This game is a very fun game but it’s rather short. It’s ideal for casual players or gamers who want to play something quick and different. Also, for the cheap price tag of 5€, you can’t complain. This game has a lot of polish and soul put into it and it’s a bargain for that price.
Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, take care and have a great rest of your day!
As a kid, I had a PC game called Rayman M. I enjoyed it from time to time, but my real interest with Rayman started when I heard so much about it from the YouTubers I watch and the other blogs I read. When my family was asking me what I wanted for Christmas, I gave them a whole list of Wii U titles I’m interested in. Honestly, I placed this game as an afterthought. But on the 1st of January, my grandparents surprised me with actually buying this game for me. I played a few levels just for fun, but then I stopped playing. But at the start of February of this year, I was together with my friends for a whole week and this game… Man, it changed the whole week. I think it’s time to take a good look at this game and talk about what I think of this game. Oh, and as usual, feel free to leave a comment with your opinion on the review and/or the game in the comment section underneath this article.
Teensies & lumps
This game is a platformer. I haven’t played a lot of platformers, so in this review, I’m going to judge this game purely at what experience it gave me.
This game’s story, was in my opinion, a sort of an after-thought. The story is rather absent. Because this game is a sort of gallery of smaller separate games. Compare it to Kirby Super Star on the SNES. It has a compilation of different Kirby games which each have a separate story.
If you are into platformers with a decent story, you aren’t going to find it here. But it’s no negative for this game. The reason for that is, the game’s charm and presentation is enough to make a fun experience.
Everything in this game has meaning. Every collectable, every level and every challenge. When you beat a level or collect a certain amount of teenies and/or lumps, you unlock something or something happens. And sometimes, more then just one thing unlocked.
This makes the game very replayable. Since it’s very easy to miss a teensie in a level. They are hidden quite well. Too bad that missing one doesn’t stop you from reaching a golden cup on the level.
This game is made with multiplayer in mind. Since in some levels, you can really benefit from a helper character.
Also, this game is one of the few games I have played where the Wii U gamepad isn’t used as a sort of second screen for the game or something among those lines.
When you play with more then one person, the person playing with the gamepad is a sort of helper character that needs to pull switches, move platforms or keep the characters from harm. And honestly, this can get pretty though. Sometimes, you need to react very quick.
At the other hand, the people who are playing as the non-helping characters have some separate levels that tests their reflexes. These are mostly time challenges or stages where a whole building is collapsing.
The two completely different playstyles is something I haven’t seen before that much. Surprisingly, it works flawlessly. I have beaten most of this game in multiplayer. And I can’t imagine how the singleplayer plays in some levels. Since this game is better played with at least one friend.
Something I really liked about this game is the presentation. Each area plays and feels very different. You have stealth sections, you have fast moving sections, you have sections where you need to “eat through candy” and so much more. Every area is extremely colorful and some stages felt very creative.
The animations of the stages and characters reminded me of the previous times I saw a Rayman game. They are really well done. I have no complaints there.
There is one part of the design that I didn’t like that much. While you have a lot of playable characters, there are just too much clone characters. They don’t play a lot different on the surface. They are just the same character in a different skin to me.
Jump that music
The levels that were the most creative to me are the levels where you needed to you were playing through a music song and famous songs at that. Black Berry by Ram Jam is one of the first I came across. They were so much fun to play.
Speaking about music, the soundtrack and sound design of this game is very well crafted. The help to build the atmosphere of the game. In some levels I was actually sitting on the edge of my seat, cheering my friends on.. so we could beat that one level.
The difficulty is something I’m on the edge about. Some levels are pretty cruel and are impossible to win when you make one mistake. But there is a problem in there. Sometimes the controls work against you. But then again, the punishment for dying is just restarting the stage or starting for the last checkpoint. I always felt like we could try again when me and my friends failed a level.
Something that also provided hours of fun was the one true mini-game in the collection. The soccer game. It’s truly chaotic and it makes for hours of fun matches with friends. While I struggled with the controls sometimes, when I got the hang of them… It was extremely fun.
Until now, I was mostly praising the game but there are some things that could use some improvement. The digital manual is way too basic in my eyes.This is something that could help inexperienced players. But the biggest issue I have with it, is that it’s so barebones. I miss the color, screenshots and various other interesting things that other companies put in those manuals. Like Nintendo and Hylure Warriors or Super Mario Maker.Also, why is there a separate help function in the game and the manual. That help function gives information that isn’t in the manual…
And honestly, that is the biggest “issue” I have with this game. While the main campaign might be a bit short, the content that unlocks during the main campaign and the things you can collect gives this game a big replay value and makes the game have an amazing length.
The last thing I want to say about this game is that for 20€ here in Europe, this game is a steal. The amount of content is just mindblowing.
In any case, I think I have said everything I wanted to say about this game. It’s time for my conclusion.
– The manual isn’t the best in this game.
– This game loses a lot of its value in singleplayer.
– Some clone characters.
+ The amazing replay value.
+ This game has an amazing design. From the visuals to the sound design.
+ You get a lot of content for your money.
+ The gamepad isn’t used as a gimmick.
This game is one of the best and creative platformers I have every played. It brings some new ideas to the table for me. This game such serve as an example as an amazing platform game.
Most of the issues I have with this game are nitpicks. I honestly had trouble saying any negatives about this game.
If you want a real fun game for you and your friends, dust off that Wii U (or the console you have this game for) and play some Rayman Legends. For the cheap price of 20€ here in Europe, this game is truly a steal.
I wasn’t expecting this much polish in a Raymam game of 20€, but I was more than surprised. Play this game for yourself! I highly recommend it to each and every Wii U owner. It’s really good.
“Time to go to work” is the opening of the game. Indy slides down a slope and lands on stone platform overlooking a canyon. Now you’re ready to start the game’s tutorial. Well, I can try to write a billion introductions for this game but I will never really be happy with it. I will always restart writing this article and after many tries, I just decided to write it. Since this game is filled with childhood nostalgia for me. I always try to replay it but with all broken copies, bad compatibility with later operating systems, it’s a big pain. If you want to play this game, your safest bet is to either go and buy a truly old pc that runs Windows 98 or be lucky and play in a virtual machine. But the third option is that you go and buy the N64 version. I can’t talk much about that version since I only played the PC and gameboy color version. I still remember that one morning I woke up on my birthday at my aunt’s place and she gave me Indiana Jones and the Infernal Machine for my gameboy. Okay, enough nostalgia. Feel free to leave me a comment with your opinion on this article and or game. Let’s dive right into this.
If you look around the internet, you find mostly an overdose of content about it. But this game got overlooked. My best guess is that it’s mostly compared to a cheap Tomb Raider clone. Whilst this is somewhat true, I think that if you look at this game as an entry into the 3D adventure game genre, it’s a pretty solid entry.
Let’s talk about the story. While it isn’t a deep story, and it only has enough characters to count on your both hands, I think it actually works in favor of this game.
All the characters are flat and you barely got to know them. If I need to put aside my nostalgia, I have to admit that the story is weak. But then again, this is an action adventure game, so it’s a bit forgiven. Action games don’t need to have a deep story. While adventure games, a deep story is a must!
The story brings us through various locations. From Egypt to a boat in the middle of the sea. And every location is nicely introduced at the end of each level. And that’s the main function of the story, tying the levels together nicely.
The infernal machine
Thanks to some great voice acting, I personally can forgive the weak story. But the gameplay is where this game shines. And it truly shines.
First of all, there are around 15 levels in the game. Each level has a decent length. At best, you can finish this game after a few weeks of play.
Most area’s wont give you any trouble. Not that this game has low difficulty, not at all. But the game is pretty straight forward. While some puzzles can stump you, it’s not that you can get stuck easily.
Each level requires you to kill enemies, jump from platform to platform and try to find the exit to advance to the next level. Basic adventure game stuff. But the execution is amazing. Since each area, while falling into the cliche area’s, feels unique and feels true to the Indiana Jones movies. It’s almost like you are playing an Indiana Jones movie.
A volcano, jeep, boat, pyramid or a tropical island level are present in the game and tons more. And the main objective in each area is different and fun. While some have fetch quests, they don’t feel boring or lazy in any way. Plus, the game isn’t extremely linear. Some area’s can be finished with doing things in a different order.
So, in each level you can find 10 treasure items. With these you can buy ammo, health packs and various other items at the end of every level. Some treasures are in plain sight, but some treasures ask some exploration of the open levels. A tip that I give to you guys is that in the Olmec Valley (level 10), there is a treasure hidden in a pond. That was one that took me a long time to find.
Visually, this game has aged quite poorly. The animations and graphics will look terrible to the modern gamer. But truth to be told, the design of every place is beautiful. For a retro gamer, this game is a jewel. A pearl in design.
The level design is just pretty and provides quite the variation in gameplay and will not easily bore you. Even a couple of easter eggs are hidden. I will reveal two of them. Both extremely close to each other. In one level, where you need to enter the mines, you will visit a control room. On the desk of the control room there is a picture of the Young Indy. If you press the action button, Indy will give a nice comment. After that, try to get on top of the control room. It’s tricky to do, but the boxes outside will help you. Once on top, light your lighter and somewhere in the middle you will see the name of one of the designers edged into the wood.
So, what haven’t I talked about? Oh yes, the music. While it’s mainly absent, I think that it’s a missed opportunity. The game could have benefited from a more extended musical score. But the sound design isn’t bad at all and gets a thumbs up from me.
Oh, before I forget, there is a big reward if you collect all the treasures. You will be able to buy something really special that will put a big smile on your face if you have seen the first movie. Just saying.
And to finish, let me talk about the cheats. Yes, there are cheats. From god mode to have each and every weapon in the game. But there are even easter eggs in the cheats!
So, I think I am going to leave it here for this review and go on to the conclusion. Don’t forget to draw everywhere on the walls with your chalk in the game! I haven’t talked about everything inside the game as usual, since I want you guys to have some discoveries in the game if you’re interested!
– Tricky to get to work on modern system.
– Some weapons can crash the game if you have Windows XP or higher.
– The story is weak.
– This game could have benefited from more music.
+ The easter eggs are truly worth finding.
+ The replay value is high.
+ The length is very great.
+ Nice sound design.
+ Epic visuals for retro gamers.
+ Nice voice acting.
+ Addicting gameplay.
Dayum, this was harsh to do. My nostalgia was always taking the better of me and pushing every bad thing I wanted to say, was pushed out of my head. The old warning I have to give is that this game is a pain to get working properly on modern systems. It even acts funny from time to time on my virtual machine. So, please, keep that in mind.
But this game was the cause I got truly addicted to gaming. It’s a very influential game in my eyes and I often reference it in my head when I’m reviewing or writing. Somehow it gives me inspiration.
Let me reveal a few things I haven’t talked about in my review. Like the adjustable difficulty, boss battles and a map system. Yeah, the game is pretty deep when I think about it. I had enough material for a long review for sure, but just because I felt like writing a review about this game and finally publish it, since I was always somewhat displeased, I kept it to my usual length.
Anyways, I’m writing a longer final thoughts then I should. Play this game for yourself and tell me what you thought of this game. I truly think it’s a master piece with a few flaws.