Review: Paper Mario – The Origami King (Switch) ~ Fold And Turn

Official websiteWikipedia entry

2020 is quite a strange year. Back in May, we got a trailer for this game and to everybody’s surprise, the game dropped a few weeks later. The game has been out for around a month now and I have finished the game a few days ago. So, I want to talk about this game. Especially, since some people are quite curious how this game holds up compared to the previous entries in the series. The two previous entries in the series weren’t that well received, so will this game “save the series” or will it divide the fanbase even further like Color Splash? Let’s take a look at the game while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

Fold The World

So, the story starts a bit similar to Sticker Star. A festival is held in the (paper) Mushroom Kingdom and something goes horribly wrong. In this case, the princess is converted to origami and suddenly, you meet an evil origami character called Olly that wants to fold the whole world to origami.

In your journey to save Princess Peach and save the Mushroom Kingdom from certain destruction, you team up with the sister of the evil origami character called Oliva. She is able to grant you special powers that aid Mario in his quest.

To avoid spoiling the whole game or sections of it, I’m going to try to keep story explanations to a minimum. But, I do want to give my honest opinion of the story. The writing and the dialogues are pretty good, the pacing is excellent as well. I barely felt that any sections were filler or padding. But, the story isn’t thrilling at all.

The structure of the story is somewhat like the Pokémon anime series. Just replace the gym badges with the streamers and you have the structure of the story in this game. Barely any of the characters, apart from the main duo, of course, go from one section to another.

The next point I want to bring up with the story is that it’s a bit too predictable in my eyes. I can’t pinpoint exactly why but I felt that I experienced this whole story somewhere before or that I had seen the arcs. I think that the main issue with this game is that it barely does anything creative story-wise.

Does this game have a bad story? Well, yes and no. Apart from the predictability and the “safeness” of the whole story, the charm of the story is so great. I have a few ideas that could have improved the story. The first thing is the world-building, I felt that wasn’t done enough. For example, you have an area called “Picnic Road”. Why o why are there no picnic benches? I mean, one of the previous areas had a whole barbeque setup…

The second suggestion I have is that there could have been a bit more side stories. A great example is with Luigi. Side-arcs, side quests, or just things to explore on the side. I know that you can free toads, fill in Not-Bottomless Holes but in most cases, those don’t affect the story that much.

It almost feels that the developers just cut out several sections to improve the flow or the pacing but with that, they also cut out too much. Sometimes a bit of padding or filler doesn’t hurt.

Oh, and before I go to the next section, I usually talk about the voice acting and voice work right after the story. And I can finish my opinion quite fast. That’s something where I think they could have done more but on the other hand, the animations are so good during dialogues that the very little voice work is “replaced” if that makes sense.

Turn Your Way To Victory

One of the biggest criticisms of the previous two entries in the Paper Mario series was the battle system. The games before those had an RPG style battle system. Then in Sticker Star and Color Splash, we got more of a sort of puzzle system.

I think it would make this review too long if I start to analyze the flaws of the two previous battle systems. For the sake of going forward, let’s focus on the battle system of this game. There is no real RPG-style battle system in this game. But, something that does return somewhat is the buddies from previous games. Now, before you get too excited, the buddies just provide a chance of an attack after you finished yours. And that’s it.

Before I talk about the puzzle battle system, I do want to mention a huge improvement compared to the previous two titles. At certain moments, you can find a health improvement. Besides having more HP, these improvements have other implications on the mechanics of the game. For example, after a few upgrades, I was able to just jump or hit these Goomba’s with my hammer and I didn’t have to go into battle. The only downside is that you don’t get all your coins like you would have defeated them in the puzzle battle. But, it does save your weapons for each little encounter.

Speaking about weapons, I barely had any problem with those. At the start of the game, I just stocked up on weapons and healing items and I do have to say, I barely had to go to the shops in the game to stock up on items. The game is quite generous with items to use in battle. A bit too generous for my liking.

The game is a bit too easy. Apart from some scripted sequences, I barely saw the ‘game over’ screen. Also, quite rarely, I felt challenged during the battles. Even when I was unable to solve the puzzle in front of me, I was almost always able to beat the enemies with relative ease.

Now, what is this “puzzle battle” I’m talking about? Well, if you look at the screenshot a bit higher, you might notice that Mario is in a battle area with four rings. Your goal is to line up the enemies in a line or in a group of 2 by 2. You can do that by either rotating a ring or move planed vertically.

In order for you to solve the puzzle, you have a limited amount of moves and time. But, here is where some amazing game design shines through. During the adventure, you can buy various items that give you more time, health and defense during battles. You can enable or disable all of these items in the pause menu. On top of that, you can invest your coins in more time or cheering. Now, what is cheering? Well, that means you can invite the Toads you have rescued during the adventure to aid you in healing or solving the puzzle in front of you. The only moment where the Toads don’t solve the puzzle is during the boss battles. But more on that in a minute. So, if you find the game too easy, you can challenge yourself more by disabling all these support items and not cheering or buying more time during battles.

So, do you HAVE to solve the puzzles to be able to attack the enemies? Oh no, you don’t have to. It just gives you an attack bonus that can one-shot most enemies. Otherwise, you have to rely on your partner or block the attacks and try again. Also, just like the previous games, when you time your button press correctly during the attack, you do more damage to your enemies.

I could talk more in-depth about the battle system but I want to avoid that this review gets too long. So, I’m going to link you to an interesting article of a great blogging buddy of mine Adventure Rules, who talks a bit more in-depth on the battle system on his blog. Be warned, there are some spoilers in his article. (And yes, I know that he is going to read this article… And no, the fact that I’m shouting him out here has nothing to do with it… Maybe… Maybe not. 😉 )

Now, let’s talk boss battles. These battles are the highlight of the game for me. The sheer creativity in these battles is just amazing. Each boss throws a unique challenge your way that changes up the battlefield or the way you have to solve the puzzle. It’s really amazing stuff. I’m not going to talk more in-depth about it to avoid spoilers but I found myself saying out loud, several times, “wow, this is creative and unique.”.

Speaking about creativity, I’m still surprised at the huge amount of different puzzles in this game. Rarely I had similar or the same puzzle during the game and if there were, I barely noticed. I always had to think about how to line up those enemies to win.

Stardance

This review is getting quite long and I have only talked about the story and the battle mechanics. There is still so much to talk about in this rather enjoyable game. For starters, let’s talk about the Starman Theme in this game. I’m just blown away by the amazing remix that has heavy metal influences and electronic influences.

And the rest of the soundtrack, my lord. These tracks are just amazing. I think that this game might have my favorite soundtrack of 2020. If the soundtrack ever comes out on CD, you can be sure that I’ll add that to my collection. The soundtrack is even part of my playlist when I’m writing or games like Minecraft. Now, the sound design of this game is equally as well done as the soundtrack.

Overall, this game is visually quite impressive. In very rare cases, I found that some textures weren’t the best or that the scene had a tad bit too much lighting, but I think that most players won’t notice the moments that I noticed as a hobbyist critic.

The theming of the areas are quite well done as well. So yes, the visual presentation of this game is something to enjoy. It really shows the power of the Nintendo Switch in my opinion. The art style is also quite consistent, vibrant, and colorful. Couple that with great animations and you have a great and smooth running game. Speaking of smoothness, the only time I noticed some slowdown was during the loading of some battles.

The UI of this game is extremely well done. The only minor complaint I have is that you can’t change your weapons during a battle, but that isn’t such a big issue because you just need to remember to swap your weapons after a battle.

One thing I loved in this game is the mechanics in place to help players who have trouble with the game. The electronic manual is quite easily accessible and on top of that, there is a training area for when you need to practice your timings to hit enemies and such.

In most of this review, I have been praising this game and pointing out some minor flaws. To end off this review, let me talk about some things that I didn’t really like. The first thing is the overall running speed, I found that a tad bit too slow. After seeing how fast you can go to the Boot Car or on the ship, I found it a shame that there was no run button. That’s the biggest complaint I have about the controls.

The other issue I have with the controls is that it sometimes was a bit too tricky to hit some enemies with the hammer. But I think that the issue is that you are unable to interrupt the animation and most of the time I wished that I was faster with my hammer because I barely missed the enemy.

A nitpick I have about filling the Not-Bottomless Pits, I found that sometimes it was a bit too tricky to get in the right position to fully cover the hole with confetti. Thankfully, this problem occurred maybe two or three times in the whole game.

One of the biggest irritations in this game is how the bells work. You can buy three bells, one for hidden Toads, one for treasure, and one for hidden blocks. They ring when one of those is close, but I can’t tell the radius of those rings. Especially now when I’m trying to find some parts I have missed during my main playthrough.

But my biggest disappointment is the lack of a completion reward and post-game content. There is barely any post-game content to find and the completion reward is just a 5-second extended ending that changes barely anything. Oh, yes. You get a gold star instead of a silver star on your profile.

And with that said, I have said almost everything I wanted to say about this game. I did leave certain things out of this review because I wanted you to have some surprises when you play this game. So yeah, it’s time for the conclusion.

Wrapping up

The bad:

-The bells can be a bit irritating.

-There is no post-game/completion reward.

-The walking speed can be a bit slow.

-Overall, the game is too easy. You have to create the challenge yourself.

The good:

+ Charming story (even when there was more that could have been done with it)

+ Amazing soundtrack.

+ Creative puzzles and battle mechanics.

+ …

Final thoughts:

It’s quite possible that you will see this game on my top 10 games of 2020 list. This game came out of nowhere and really blew me away. I was expecting an “okay” or a fine game but I was blown away. I can understand that Paper Mario veterans expected more out of this game, but I don’t think we are going to get an RPG Paper Mario in the near future.

I think that this game took major steps in the right direction of an enjoyable adventure game. I enjoyed my time with this game and I can recommend this game to everybody who enjoys adventure and/or puzzle games.

The biggest flaw of the game is that there is just a major lack of depth. There is so much more that could have been done and the game is over after 20-25 hours of gameplay. But, these 20-25 hours are quite enjoyable.

But this game gives me high hopes for the next Paper Mario game. Since if this is the direction that they are taking with the series, I’m carefully optimistic about the series again. While there is a very vocal veteran fanbase that wants the old school style of Paper Mario back, I think that is better suited for the Mario & Luigi series. I think that Paper Mario is better suited for games like this. But, that might be just me, I still have to beat the original Paper Mario trilogy.

But, I’m trying to see this game apart from the whole series that it originated from. And when I look at this game as a standalone game, I’m quite impressed with the game. Compared to the two previous games, this game makes a ton of improvements that make the game more enjoyable and entertaining to play.

Any with that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 85/100

First Impression: Dragon Quest IX: Sentinels of the Starry Skies (DS) ~ I’m An Angel!

dq_ix_esrb_dsLink to Wikipedia entry

Lately, I’m playing a lot on my old Nintendo DS. The game that I’m playing is Dragon Quest IX. I have played this game right when it came out, but then I stopped because other games got my interest. I played this game right around when I started playing Golden Sun: Dark Dawn. In any case, this article will contain mostly my current opinion of the game. I’m currently 10 hours into the game. But, enough stalling. It’s time to talk about this game. And as usual, feel free to leave a comment down below with your opinion on this game and/or the content of this article.

Slow start

Dragon Quest IX 2In this game, you play as a character you design and make yourself. Your character is a guardian angel of Angel Falls. At the start of the game, you get a small combat tutorial and introduction to the world.

Everything was peaceful until suddenly disaster strikes. Something happens in the sky palace and you fall down to the world and lose your halo and wings. You fall in the town of, you guessed it, Angel Falls.

After those events, a lot happens. The plot only thickens and gets quite interesting. Yet, the only negative is that the start is quite slow. I was 2-3 hours in before the main quest started.

The writing is very well done. The characters are memorable. While I noticed some minor spelling mistakes here and there, I didn’t mind them too much.

The story feels episodic. When you finish one quest, another path opens and you go to another village to go on a new quest. This works very well in this game. This game is pretty long. If you want to beat the main story, you will have to put in around 50 hours. So, I’m looking forward to the stories I still have to play.

In any case, enough talking about the story. The difficulty of this game is almost a negative in my opinion. If you have read my blog before, you might know that I don’t like grinding for levels that much. It gives the impression that the game is longer then it actually is. This game contains some grinding, but it isn’t too bad. But, the grinding gets old real fast for me.

Buy and wear this shield

dragonquest9_218826In this game, there is something that really every RPG should do. When you buy new equipment, you see your character visually change. Not only in battle, but also in the overworld. This is a great touch, since it gives you the feeling of progression and growth of your characters. I can understand that this could be annoying to some people, since they prefer everything to look a certain way. But I honestly like it.

Visually, the characters and enemies look very well designed. Sadly enough, this RPG suffers from what I call the “multiple paint bucket syndrome”. There are various recoloring of enemies to make new enemies.

While I can understand that it’s hard to always make new enemies for each new area, I believe there are other methods. If you give the recolored version some minor visual changes like make them longer, shorter, wider, bulkier… That would go a long way.

Or you use the same enemy, but you buff them up. Wait, scrap that. Game design wise, this wouldn’t be the best solution. Since that could confuse a lot of players.

So, we were talking about the visuals of this game. The world design is something that is deserves praise. Every area has charm and feels alive. The animation is stellar. In short, I really love the presentation of this game.

One thing to note is that in some battles, I experienced some frame drops. This happened mostly when there were a lot of graphic heavy attacks in a row. Outside of battles, I rarely got slowdowns or frame drops.

You have two options in the control department. You can either use the touch screen for everything or you can use the buttons. Both control schemes work every well. The only feature you miss in the touch screen controls is the ability to swing around the camera a little bit in the overworld. But I rarely use it, so I don’t mind it that much.

This game is a full blood RPG and it has a big world for you to explore and adventure in. A big plus in this game is that you can see the monsters running around on the overworld. This makes it a lot easier when you need a certain item drop or when you need to defeat a certain enemy to complete your monster index.

You can design your own party in this game. You can tweak your party to your heart’s and playstyle’s content. Take your perfect party in to battle!

I can only say one negative thing about the battles. If they would added a health bar for the enemies, that would be amazing. I found it very frustrating that I had to hope that a boss died when I was at low health. It would be very handy to change your tactics.

There is just too much

dragonquestIXIn this game, there are also side quests. I haven’t done many side quests, so I won’t go in-depth. But you can get a quest from a character when a blue speech bubble appears above their head. Most quests I encountered are fetch quests.

But that is just one thing of many things that can entertain you in this game. You can also do alchemy, complete your monster guide or collect party tricks. There is a lot to do in this game. According to some websites, to 100% complete this game, you would have to devote months to this game. According to various sources, you would have to spend over 770 hours. That’s overkill in my opinion. There is just too much to do in this game. But the positive about is that there is always something to do in this game. You shouldn’t get bored with this game if you love playing RPG’s.

The music and sound design in this game is good. It could have been better if there were two or three more tracks in-battle. Since always hearing the same battle music gets a bit old. It’s still a great track, but I wished I heard some other battle music in normal battles from time to time.

In this game, you can only save in churches. You can quick save, but the quick save gets deleted as soon as you restart the game. I don’t know what happens if you quick save and then don’t save. Honestly, I don’t feel like finding that out. One thing, there is only one save slot.

This game offers multiplayer. But, I’m not going to talk about that since I haven’t played this game in multiplayer. And without experience, it would be hardly fair to talk about it.

In any case, I think I said everything I wanted to say about this game. Besides, if I forgot certain things, I will talk about those if I ever review this game. So, it’s time to wrap up this article.

This game is a very fun game. It’s one of the best RPG’s out there on the Nintendo DS. It does some things that every RPG should do but it also does some things that shouldn’t be in every RPG.

I highly recommend this game if you are looking for a challenge, a big adventure and/or an interesting story. But be prepared to put a lot of hours into this game.

I hope you enjoyed reading this article as much as I enjoyed writing this. I hope I can welcome you in another article on my blog. But until then, take care and have a great rest of your day!