Tag Archives: lives

First Impression: Accident (PC – Steam) ~ Let us Learn About Saving Lives

Steam store

For those who do not know yet, I work as an IT Admin in a big art high school (secondary school) in Belgium. Also, I have a lot of games in my PC collection that are part of the “edutainment” genre of games. So, when Duality Games offered me a free press copy of their newly released “Accident” game, I was extremely interested. As usual, the developer asked me to give my full 100% honest opinion, so that is what you are going to get in this article. So yeah, does this game hold up while being reviewed by somebody who is working in the education sector for 7 years now? Let us find out and let us find out if it is fun to play as well as a game. Personally, I want to find something out as well from you, the reader. I want to find out what your thoughts and opinions are on the game and/or the content of this article so feel free to leave them in the comment section down below.

Reviewed version: Build 1.05

Let us Learn About Saving Lives

In this game, you play a nameless person who is working for a nameless company that started a new project called “Roadside Heroes”. In this VR-experience, you are set in the shoes of a person who encountered a traffic accident and it’s to you to make sure that the people in the accident make it out alive.

In terms of story, this game is a bit lacking. Since it’s unclear if you are working for a game company who is working on a VR-game about traffic accidents or if you are a part of your police training or if it’s for the emergency workers or if it’s part of a recreation program for reports and journalists… It is all a bit vague. On one hand, this can help to insert yourself in the game and make the story whatever you want but on the other hand, I felt a bit disconnected from the game since the story didn’t immerse me. (Now, I am going to completely ignore the fact that the store page gives more story since I mostly focus on these articles on what is told to the player through the game itself.)

While writing this article, I was asking myself: “Should this game even have a good story?”. And this is a tricky question to answer. For reasons I will explain later, this game can be a perfect teaching tool to help people what to do in the event of a traffic accident. It can also be a great “shock game” for people who feel that traffic laws are only a suggestion. So yeah, in that case, the fact that this game does not have a too in-depth story is a good thing since it does not get in the way of the actual intention of the game.

Most of the story is being told through your phone on your desk. After completing a case, you get a text from Mark telling about the next case. A neat detail in this game is that the clock on the mobile phone matches the real-time of the system clock.

In terms of writing, this game is decent even for a “lacking story” (which again, is not a negative for this game for the reason I explained earlier). There is some minor voice acting and voice work but most of it is nothing special to write home about.

So, this game starts off with a tutorial case. In this case, you learn the basic operations and mechanics in this game. It teaches you the controls and the steps you should take during the other cases. The tutorial is a little bit hand-holdy, but I noticed that this only happens during the tutorial since you are mostly on your own during the other cases. You do have objectives to complete, but it is up to you to find out how to complete these objectives with what you learned during the tutorial. So, let us dive right into some cases and start saving lives.

Teaching tool?

Each case starts the same way. You drive towards the site and you call the emergency services. The reason why I feel like this game can be a great teaching tool is that in various moments, a non-intrusive box appears on the top in the middle of your screen with the reason why you would do such actions in real life. For example: “Turning off the engine will stop the chance of engine fires in real life.” This can be very helpful advice and maybe save lives in the real world. This is not the only occasion that this happens.

This game can teach you a lot of things but there is no backend for the teachers. So, there is no way to see how your students reacted or if they had to redo certain cases or how they failed… Honestly, if this would be added to the game, it would make this game a very powerful teaching tool for those traffic lessons. But teachers can be creative and maybe this can be used in group work.

Before I ramble too much about that, let us put the focus on reviewing this game as a game. This game has been localized in different languages. You can play this game in English, French, Chinese, Polish, German, Spanish, and Russian. Since I know some French, I tried this game in French and I can tell you that the translation is done extremely well.

So, what do you have to do in this game? Well, you play the role of the guy or girl who was the first person that intervened when the accident happened. You must call the emergency services and provide first aid to the victims if needed. After that, you must piece together what happened and why the accident happened.

There is something unique about each case. In one case, you are knee-deep in the Russian winter, and in another case, you are in the extremely hot desert. If I have to give a genre to this game, I would say that it’s a puzzle game since you need to find out what the right steps are to finish the case with the least amount of deaths. Sadly enough, when you did not provide the correct aid and somebody died, it is game over.

On one hand, I dislike this mechanic and on the other hand, I don’t mind the mechanic too much since you can rewind time at any moment to redo a certain part in case you can do it better or faster. When you press “R”, you can rewind time to a previous decision point. The longer you press “R”, the further you go back.

Sadly enough, this means that there is only one way to complete each case. I silently hoped that this game would have worked with some sort of rating system where you could see if your actions saved the most lives or were the best way to handle the situation.

The whole package

If you look at the credits of this game, most of this game is created by Paul Dyvel apart from the music and the 3D art in this game. I must be honest, for the result is rather impressive. Let us first talk about the controls of this game. Thankfully, I was able to rebind them since this game does not recognize the keyboard layout “AZERTY” from Belgium and France… But that is a nitpick I have in almost every game.

Sadly enough, I do have to complain in terms of the controls. The first complaint has to do with putting out fires. I feel that this is a bit too pixel perfect. I had to redo the tutorial several times because I was unable to put out the fire. I honestly do not understand how to put out the fires since there is not enough feedback to the player in my opinion to tell them if they are actually putting out the fire or missing it completely.

The second complaint is about CPR. It took me a while to get into a correct rhythm for the chest compressions but when I learned that the heart rate graph is a nice indication to get in the correct rhythm, I didn’t have problems with chest compressions anymore. But here is the most annoying issue. It is the breathing mask and its controls. You must drag your mouse up and down. But that dragging up and down… Well, I know I have a small mousepad, but I almost must drag it all the way up my desk. It is a bit much. Also, as soon as you let go of dragging up, you must restart that breath… It is a bit too finicky. Apart from those two issues, the controls are quite responsive and easy to learn.  

Let us talk about the audio-visual design. In this game, the music is created by artists over at SoundStripe.com. It is extremely kind of the developers to list in the credits which artists were used. But I am unable to track the actual tracks down. It is a shame since I really enjoy listing to the tracks, and I would love to hear more from the artists. In terms of sound design, I think Paul did a very nice job. I have to say, I highly recommend that you play this game with a headset since it enhances the sound design and the music so much more.  

Something else I would like to talk about is the difficultly of this game. This game rides that fine line of being too easy and too challenging. Some scenarios are a bit too easy in my opinion. The scenario in America was over before I knew it while the two other unlocked scenarios were trickier to finish.

It is time now to talk about the visual presentation of this game. This game looks amazing for being created by such a small team. The models look extremely detailed and they are nicely animated. I love that there is some attention to detail like the chest slightly moving when you check if the victim is breathing or not.

It pains me to say that in some cases, I noticed that some corners were cut. For example, the textures for the clothes look less detailed than the other parts of the game. Another example is the car mirrors, it is quite clear that a less detailed version of the road is playing in it.

While this game has high attention to details, there are a few mistakes in terms of details that can break immersion. For example, the Wi-Fi symbol on the phones while there is no Wi-Fi access point nearby. Or the fact that the kilometers per hour do not make any sense on the dashboard of the car, I have even seen it go into the negatives several times during the Russian case. And let us not forget to mention that you can enter cars while holding victims without an issue.

Thankfully, these are small little things that are not a big deal breaker in terms of immersion and gameplay. Since overall, the atmosphere and the visual design of this game are good. The environments like quite real and apart from what I mentioned above, I barely have any complaints or suggestions to improve.

This brings me to the final part of this game I want to talk about. And that is the UI. There are a few things I would like to say about the UI. Overall, the UI is pretty good apart from several minor issues that give the game an unpolished feeling. Let me give you a few examples. Granted, some of these examples are visual issues combined with UI things.

Number 1: the “return” button can clash with the feedback button. This results in being able to return from the accident screen and opening the feedback screen.

Number 2: the feedback screen is strange. You do not get a message if your feedback has been sent or not and you have to select a thumbs up or down when you want to report a bug…

Number 3: you are unable to open the pause menu during the rewinding of time.

Number 4: there is no “reset to defaults” button in the video settings of the options menu.

Number 5: the credits text is a bit hard to read. Speaking about the credits, they do not wrap. So, you must scroll up to restart them. And the strange thing is, that this does not always happen… Sometimes I can easily read the credits. I think it depends on the resolution.

Number 6: when you complete a case, the complete sticker appears over the name of the case. Making you unable to read it.

Number 7: you are unable to skip the intro to each case.

Number 8: you are unable to scroll in dropdown menus.

Number 9: you do not get an error message when you try and double-bind keys.

Number 10: you are unable to save during a case. You must do them in one sitting. But after finishing the case, it autosaves.

So, in general. What do I think about this game? Well, I honestly think that this is an enjoyable game and a nice concept. I think it would be a shame if this game does not get more cases or some sort of a sequel. Thankfully, there are high hopes for that! Since this game is in early access now. There is a demo version available but reading from the reviews, that’s less polished than the final product.

Would I recommend this game? Yes, I would. I think this game is a great adventure/puzzle game that also teaches you several things about car accidents. While the game takes some liberties on how to save people, the game always tells you when the game and reality conflicts. Also, each country works quite differently… But that is a whole other can of worms where I do not have the right knowledge and specifications to discuss. So let me say this, always call the emergency number when you come across an accident and ask what you should do and follow their instructions. 

So, I am quite curious about which improvements this game will get when it is in its final state. There are going to be more cases, tweaks, and improvements. If I have the time, I will write a follow-up article and review this game but for now, I have said everything I wanted to say about this game. So, with that said: thank you so much for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

 

First Impression: Tomb Raider 5 – Chronicles (PC) ~ Is Lara dead?

Tomb_Raider_-_Chronicles.png

Wikipedia entry

If my nickname doesn’t give it away, I’m quite a big fan of Indiana Jones. When I played Indiana Jones and the Infernal Machine, I wanted to play more games where I raid tombs and have large adventures. It didn’t take long for me to find a cheap copy of Tomb Raider 5 and install it. And, I wasn’t good at playing this game as a kid. I barely survived the first level. Yes, shame on me. But several years later, I decided to put the game in my Windows98 machine again. And I have to say, my feelings towards the game changed. But I’ll go more in-depth about that in my article. Nowadays, I’m a big Tomb Raider fan and I keep up-to-date with the latest releases. So, is this game any fun and good to play. Let’s take a look at it! And as usual, feel free to write a comment with your opinion on the game and/or the article in the comment section down below.

Let’s tell stories

tomb raider 5 screen 1.jpg

Usually, each Tomb Raider game has an overarching story. You go searching for a treasure and visit a ton of interesting locations. But in this game opens right after, what appears to be, the funeral of Lara Croft. Winston, her butler, and two of his friends recollect and tell stories of her adventures. Now, you might have guessed this, but the stories are the levels you play.

This is a very interesting way of telling the plot of this game. Since you go on little side adventures that might never get a full game. It almost feels like the developers had so many ideas for this game, they threw it all together in one nice flowing narrative.

The voice acting in this game is really excellent. As a kid, I was convinced that the characters were real. The voice acting is that good in my opinion.

While I know that the technology and animation were very limited back then, but the mouth animations weren’t that good in this game. Games like Half-Life and Deus Ex had better mouth animations. This might look like a detail that I’m talking about, yet there were moments that it distracted me from the game.

Less ropes!

tomb-raider-5-screen-2 Something I truly didn’t like in Tomb Raider 4 was the parts with the ropes. Thank god, this is way less present in this game. But, let’s focus on the gameplay of this game. In this game, you explore 13 levels filled to the brim with puzzles of the solving and jumping variety.

All levels are quite lengthy, apart from one…. and that one was quite difficult to finish in my eyes. Something I truly liked in this game is all the differences between the levels. You play through 4 different adventures and each adventure has its own gimmick. Like the levels I’m currently at, you play as a young Lara. So, she doesn’t have any guns.

Visually, this game looks dated. But, it looked dated in some places back then. But, if I compare games from that time period to this game, the reason why this game looks so dated are the character models. If there is anything that could have been improved back then were the character models.

But hey, the setting of the game and animation look all quite nice, apart from the mouth animation that is. Also, if you think that this game looks ugly, well… if it would be released today, it would. But, it doesn’t look ugly in my opinion. Even nowadays.

This game can be quite challenging. I have to admit, I have used a guide in some places to finish the level. If you play this game, I highly recommend that you save often. You will thank me for that.

If you look at a let’s play of this game, you might think that this game is quite difficult with all the jumping. But take it from me, an amateur when it comes to jumping puzzles, it’s possible and it’s so rewarding when you get a jump from the first try!

Pew pew pew

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As a kid, I always dreaded the rope sections in this game. Walking on the tightrope is a new ability of Lara Croft in this game. But, somehow my kid brain wasn’t able to beat the rope. I was so happy when I crossed it successfully. But when I played through this game as an adult, I have no problem with it.

The controls are almost always very responsive. I had a few times that Lara didn’t grab a ledge or didn’t jump in time. Perhaps, I didn’t press the right buttons in time.

Something that made me replay the levels I had finished are the secrets in this game. In this title, various golden roses are hidden throughout the levels. The sound that plays when you find a secret is as addictive as the sound of Link finding a new item.

Speaking of sounds, the sound design and the soundtrack of this game is excellent. I felt rewarded when I got a music cue or some music. Actually, that’s something this game lacked as well. There wasn’t enough music in this title. I can understand that this is done to build the atmosphere of the game, but I personally would be happy with a bit more music. The whole soundtrack is about 25 minutes long. And that’s quite short for an adventure game like this.

So, the sound design of this game is pretty well done. Like I said earlier, the voice acting is very well done. Also, there isn’t one sound effect I would have changed or that would improve the game. I played this game using a headset and thanks to the sound design, I was really pulled into the game.

If I was allowed to change one thing, that is the loading of save points right after death. It’s so annoying that the main menu first has to load and right after that, the default option is “new game”. I can’t count on one hand how many times I have started a new game when I wanted to load a game. Yet, I wish I was able to change two things. The second thing would be the autorun feature. It’s broken. It autoruns the game yet you are unable to save your game. That’s an annoying bug!

Also, I have to praise the game for something. The optional tutorial section is such a great idea. At the start of the first level, you can go straight ahead or to the left in a building. If you go to the left, the basic controls are explained in a quite safe area. If you go straight ahead, you continue on with the level. If my mind severs me correctly, there are no secrets hidden in the tutorial area. Yet, there are various useful items hidden there. So, I advice you all to go and explore there.

That is everything I wanted to say about this game for now. I have some other things I want to talk about with this game but I’m leaving those for the review. So, it’s time to wrap this article up. Thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Review #024: Super Kid Cannon (Android) ~ Thank You!

logo_skc

Official website

So, it happened. I can barely believe it myself. The guys over at SkyJoy asked me to review their Android game. Now let me be clear, I enjoy this interaction a lot. And in these moments I do my best to make it worthwhile their time and effort. I’m honest in all of my articles. I write my honest opinion. When I think a game is bad, I say so. But when a game is good, I praise it. Anyways, after testing and playing my review copy I’m finally ready to write my review of this game. I might not have finished it completely but that isn’t going to stop me from reviewing it. Since it’s still in development and from the level select it’s clear that this game isn’t completely finished. So, let’s dive right into this game. Feel free to leave a comment about your opinion of the game and or this article. 

First vertical game.

SKC_Bobby_Bubble_WheelSo, you might have played Doodle Jump. This game goes vertically. Or Kid Icarus, you go upwards a ton as well. But this game is different. It’s how they claim, the first game in it’s kind.

Let’s talk about the story first. Honestly, it’s a cliche story. Your girlfriend gets kidnapped. But this isn’t anything bad. It’s a mobile game and it’s a new genre. So, no harm done. Sadly enough, the trailer isn’t shown at the start of the game. Part of the trailer explains the characters and the story. Now they loose that. At the  other hand, the game loads faster now and the download is smaller. So, I understand why it’s not added. And that’s all I can talk about in the story.

This game takes Electronic Super Joy‘s approach of a menu. The level select with the option buttons at the bottom. And I think this is perfect for a mobile game like this. It makes the game more accessible and the screen is less cluttered.

One thing where this game truly shines is how it perfects the idea of lives compared to Candy Crush Saga (ugh, don’t get me started about that “game”.)! You get 5 tries in each level. And when they are all up, you can simply retry with those 5 lives. That’s mindblowing.

Negatives

SKC_DailyGiftLet’s change up the concept for this review. I find it pretty difficult to talk about mobile games in a normal style of review. That’s my excuse. So, let’s first talk about the negatives of this game.

First of all, there are microtransactions. I honestly have no big problem with them but they are a bit too much in your face. Everything costs money. A new skin, power-ups… all 1 buck. Thankfully there is a daily gift, which resets at midnight, so that’s a bit of relief.

Another negative is something they can easily fix. It’s not clear enough where a world ends. The banner is always in the middle and that’s pretty annoying. Why don’t you number your levels like “1-1” or “2-1”? Make a more clear separation between the worlds.

Also, there were some cheap deaths. I had a few moments where I kept rolling down and rolling down into pins. Or when I shoot upwards and the enemy decides to jump from platform to platform.

It’s 1-hit kill for you and the enemies. And you can only kill the enemies when they are standing on blocks with up arrows. This isn’t explained well enough and might frustrate casual players who barely play any other games outside of games on their mobile or tablet.

Another negative is how the game misses depth. At the moment of writing, the game’s goal is only getting up without dying. I miss honestly missions or a way to track points. I haven’t tried the Facebook connect out but I think it might be a leaderboard I miss. My advice to the developers is the add a sort of goal system. Like, try to be in every canon once or collect x amount of coins. Also guys, add time trails.

Also, I would like to be able to see my scores of past levels and how close I was to get it to the 3-star rating.

The final complaint is the music. There should be a bit more tracks. The few that are in the game can get repetitive for some gamers. While it didn’t annoy me too much, I can see it be an irritation to some.

Good game?

SKC_DiscoBall_StPatty_Yeti_Penguin_SkiLiftIs this game fun to play? Yes! While I might have a ton of complaints, the core gameplay is fun. The game can only improve from here.

The game might look easy to beat looking at the first few levels, it gets pretty challenging pretty fast.

Also, the visuals are pretty pleasing. They didn’t went for ultra HD in your face awesome graphics. Thank lords they didn’t do that. This makes the game run smooth on nearly every device. I had some minor flickering issues when the water bubbles where created but it didn’t bother me that much.

Also, the game is great on the battery. It isn’t a resource eater and doesn’t drain your battery like other games do.

And finally, a game where not everything is explained. No real hand-holding here. You get explained the core mechanics and after that, you are on your own. So, discovering things is much fun!

And that’s my review of the game. Let’s get on the conclusion. There are a few things I didn’t touch upon like the length, enemies and power-ups but I’ll leave that up to you to discover.

Conclusion

Final thoughts:

Huh, aren’t we skipping something? Yeah, my usual list of the good and bad. But I have written this article in a way that the 2nd part are the negatives and the third part are the positives. So no real reason to repeat it here.

Anyways, my final thoughts on this game are simple. It’s a game that is already fun but has so much potential to grow. I hope to see with the feature releases that the developers build on the core gameplay and not only add various new levels. Since that would make the game pretty repetitive and not fun.

So, for v0.8, the version I got as a review copy gets a score for that version. It might happen that I revisit this game and then the score will be different.

Anyways, thank you Skyjoy for giving me this chance and thank you for reading. I hope you enjoyed your read and hopefully we meet again. Laters!

Score: 85/100